|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
本帖最后由 Harlotte 于 2024-5-18 15:24 编辑 0 A# i9 ~! }! K5 l+ _6 w) _' r
, U3 I% ^2 |3 o7 i: s! y( Q$ {. P- T. t: h }! f
最近在研究JS 做了一个简单的逻辑来播放声音" R4 v7 |+ z% l' J/ q# s7 R8 k& V
- var pit = 1;//初始化音高(速度)5 H0 _4 t$ X) K6 V6 x& F$ Y& }
- var wheelsounds = ["mtr:df5g_wheel1","mtr:df5g_wheel2","mtr:df5g_wheel3"]
2 ^; s3 L5 A3 B - function create(ctx, state, train) {9 v6 S4 ^7 Z g$ E+ \" \
- state.number = new Array();
) G8 o3 h9 `) p$ B - state.soundsspeed = 0;//初始化速度
) M: w' u9 s: m3 @; E$ ^4 p7 }, x - state.speedsub = 0;
( t2 h5 S, E1 B4 V- H5 \ - for(let i = 0; i < 100; i++){
. q( i" {9 c* R7 v! }) E - state.number[i]=0;//初始化数组8 F4 n2 P/ b7 m. c6 ^7 {3 L( i; N* Z
- }
+ ], |- a7 {1 t8 m$ T& V - }8 J1 _: n; ?; A4 o
( G1 b1 l0 W& n. G2 O& y" u- function render(ctx, state, train) {7 @$ X! e9 F+ q3 j2 @. W8 s) q
- ctx.setDebugInfo("sounds=",1);//记录声音程序已启动2 g4 x7 Q- ^& `
- pit = 1 + train.speed() / 40;//更新音高(速度)% {4 Q: X0 }7 O+ n+ A4 z6 W
- let gmk = getCurrentTrackModelKey(ctx,state,train);//获取当前轨道的自定义轨道名称
+ b; s, Y" Y4 H2 ~: c+ P* q# d9 l - state.speedsub = (train.speed() - state.soundsspeed) * Timing.delta() * 1000000;//计算速度差
Z' M5 ?9 B/ t, g: E7 @ - ctx.setDebugInfo("speedsub=",state.speedsub)2 q& f& x; S6 c3 s% g# C4 \
- if(train.isOnRoute()&&gamerunning==1){//如果工作0 {( R! ?3 \5 _
- for (let i = 0; i < train.trainCars(); i++) {
+ U/ q+ y# J9 r8 A( L - ctx.setDebugInfo("soundsrun",1);//记录声音开启
% I- W* J% ~* I7 s+ _; H- X - if(state.speedsub<-1){//如果车辆减速$ I' u, V( l4 _/ M. q
- ctx.setDebugInfo("shache",1);//记录刹车, W/ e- c* b: s0 b' ]3 F
- state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking1,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架1
. B% ?. f4 Q4 |2 K7 Y( B - state.number[0]=sound(ctx,"mtr:df5g_shache",i,soundspos.braking2,pit,state.number[0],16,0.03+train.speed()*20*3.6/800);//更新返回时间 播放刹车声在转向架2
, R0 ?7 ^, x, e$ f- ?: | - }else if(state.speedsub>1){//如果车辆加速" W5 m" y; x$ J. X$ k) d4 v( A( w, f
- ctx.setDebugInfo("addspeed",1);//记录加速
( M3 d1 F; e" { - state.number[2]=sound(ctx,"mtr:df5g_engine",i,soundspos.engine,pit,state.number[2],20,grnn(0.8,1));//播放加速声, Z3 G- S' C; M3 r- P
- }
8 ~0 f" S n, |# V% a- t5 z% K - state.number[1]=sound(ctx,"mtr:df5g_engine2",i,soundspos.engine,pit,state.number[1],16,1);//播放怠速声2 O% u% L- e4 |. M" | ?/ P! \" S' ?5 k
- if(gmk.indexOf("horn")!=-1){//如果在轨道名称里找到了horn,则播放鸣笛声' R E$ T* |2 J
- ctx.setDebugInfo("horn",1);//记录鸣笛声开启
4 q" {' r. m) E7 B6 F+ N - state.number[3]=sound(ctx,"mtr:df5g_horn",i,soundspos.horn,1,state.number[3],32,5);//播放鸣笛声,单位是秒,推荐是5秒左右,可以根据需要调整 我这里是因为音频不合适循环播放,实际音频在1s左右+ K' `0 I8 j* k" q
- }3 J; g$ j r1 w) s' ?/ J
- if(train.speed()*20*3.6>5){: L4 }5 v, G, Y0 t% \" }
- state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking2,pit,state.number[4],16,9);//播放普通轮轨声
; h7 @ H) ~( V: V - state.number[4]=sound(ctx,"mtr:df5g_wheelrun",i,soundspos.braking1,pit,state.number[4],16,9);//播放普通轮轨声
/ p/ Z- `1 s' F: u: {& q - }
; w! P3 Z' X" g( d' S - if(train.speed()>0&&grnn(0,20+train.speed()/30)>19){
s" F' }- x4 H0 o - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking2,0.8,state.number[5],32,0.05);//播放撞轨声
5 Y/ S" i4 h/ ?: s - state.number[5]=sound(ctx,wheelsounds[Math.floor(grnn(0,3))],i,soundspos.braking1,0.8,state.number[5],32,0.05);//播放撞轨声) L3 i$ b8 u2 k1 A+ C8 b
- }
# A( |5 q+ \( H' B1 f2 O - }
1 R) }: P5 `8 \6 Y - }
5 d* f/ r1 O0 a9 m: j" c. F - state.soundsspeed = train.speed();//更新速度: L. [" N2 Y4 s; [
- for(let i=0;i<4;i++){
: R/ Z0 ?$ [' H* P& P1 d+ @5 f - ctx.setDebugInfo(i+"=",state.number[i]);
* _8 l' ?5 I) Z( c9 G& V3 | - }
% Y6 b. [* C! B' q - }% U w* E" O" J" I3 a; L( a
- function sound(ctx,name2,i,vect,pit,nu,ll,long){//播放声音pit是音高(速度) nu是一个数组,用来记录播放时间,ll是音频响度,long是循环播放时间
# T* t6 Y1 }4 y1 I8 `- k - if(Timing.elapsed()>nu){//如果时间超过了播放时间
) h# q C: h# g7 c8 A u+ f8 L. _3 Q - ctx.playCarSound(Resources.id(name2) , i , vect.x() , vect.y() , vect.z() , ll , pit);//播放- {$ i% r; ?# x0 {
- nu = Timing.elapsed()+long; //更新播放时间
v$ d. l" {( Q T - }* G. |8 T; R4 N
- return nu;//返回新的播放时间 G$ f1 W/ g5 C+ S" v4 n* Y4 O
- }
8 n/ d a0 f' M) d0 F- q4 U - function grnn(min, max) {//随机小数
& ^4 K5 N6 f4 H- w: S& z; W6 ~( e - return Math.random()*(max-min)+min;7 ?* N; K0 q1 L+ t8 H
- }
- [5 J+ X& c! Y' z; W3 J, q - function getCurrentTrackModelKey(ctx, state, train) {//获取当前轨道的自定义轨道名称,让ai写的: _" D$ D# a Y- d
- // 获取列车从车库开出的距离
: B7 F7 Z' B* } - let railProgress = train.railProgress();1 _0 q9 v7 o0 @8 |
- // 获取当前轨道的索引* r$ T" N+ W7 A
- let currentRailIndex = train.getRailIndex(railProgress, true);% @9 y8 h/ E! a; T$ s$ ]: P
- // 检查当前轨道索引是否有效; }. \; k6 g! z/ e7 s3 a; }8 ]
- if (currentRailIndex >= 0 && currentRailIndex < train.path().size()) {/ @( @7 F) {3 ?$ f9 N1 J
- // 获取当前路径数据对象
/ x! w1 ~2 D: h: o) R8 v, } b - let currentPathData = train.path().get(currentRailIndex);
$ Z( T' c6 M7 d# z' `9 s. z* b - // 获取当前轨道使用的自定义轨道名称
1 e2 y1 I- U/ Q - let trackModelKey = currentPathData.rail.getModelKey();
6 i; W( o% E% U# z - return trackModelKey;
8 P2 ], w. T3 }: ^6 W - }' ?% R5 v8 S3 U/ p
- return null; // 或者是一个默认值
! P. n9 i9 i# x2 v7 b* a( M2 d# G" M - }
复制代码 相比bve 用这种方式可以搞更多的逻辑,随机叠加音频,实测效果非常不错4 s3 L* [; H: ?& @, k' k& R3 y
|
|