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3 ~3 G2 S1 d7 t! T0 o9 e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ W- z* \1 c2 a0 j* H% `% X- importPackage (java.lang);
P: z- d# Y/ [; A7 b - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 m6 ]# H+ ?7 L1 A2 P
- 7 K0 l4 U& k6 t1 x: [: L) G
- function getW(str, font) {1 X- Q+ M7 ?1 I( Q' l
- let frc = Resources.getFontRenderContext();! K# O# N. o5 ^# o
- bounds = font.getStringBounds(str, frc);* r# s9 H# ?* {/ V
- return Math.ceil(bounds.getWidth());- T0 r& ]9 D; k1 A/ F2 z
- }
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- da = (g) => {//底图绘制$ N$ t7 E9 b! T4 ]+ B
- g.setColor(Color.BLACK);
( O) g- |& {7 G4 R* w( o1 k - g.fillRect(0, 0, 400, 400);
- e4 U; {4 C+ S9 m" Z; P7 {: _ - }) f7 N; T8 n; t+ n
7 S! ^/ W* |( ~- db = (g) => {//上层绘制
! H0 l0 O l, d - g.setColor(Color.WHITE);: h' n) C! I; R* b' f0 i4 {
- g.fillRect(0, 0, 400, 400);
( J: E/ C# _5 U" T - g.setColor(Color.RED);
- {6 }& j9 h) X% j& ]7 f - g.setFont(font0);$ M. c+ `# |/ u) Y- w9 `
- let str = "晴纱是男娘";: p4 W+ ~* y; C% S: Z
- let ww = 400;3 v7 u4 K' r8 n4 B3 U
- let w = getW(str, font0);' o0 k' P4 i4 e) ]$ Y ~$ q) Y
- g.drawString(str, ww / 2 - w / 2, 200);( ~4 H( S( g i3 i/ o
- }
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- const mat = new Matrices();* k/ V$ A; y1 r, g z
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
- c& V8 ~; n/ q* i! U3 N+ \ - let info = {4 j; b k- G* M
- ctx: ctx,
' o, l \$ X# A2 h* y" _ H - isTrain: false,* o* R" n' R# [+ v: c
- matrices: [mat],
{. W) l0 E$ i C9 \1 Z - texture: [400, 400],6 z* F1 |0 V9 b: x7 p8 r, ^1 o/ P/ [2 f
- model: {8 V& U: q6 l' X* D4 \9 p8 j T
- renderType: "light",7 V; o; g$ p0 A
- size: [1, 1],8 ^3 W( J5 l2 ` ?; F: o, } a* m
- uvSize: [1, 1]9 {/ y! f. E# s
- }' J9 Z6 d& P. C7 Z+ B" L7 M
- }
# H7 M' Z2 @* W& T- Q! l8 ]. o - let f = new Face(info);
, O) f- @. T/ k: @% F6 h* y - state.f = f;
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- let t = f.texture;9 i$ a0 ^" M' l0 U, z
- let g = t.graphics;
- I$ |: w: i/ O+ {" d1 Y: ^ - state.running = true;
& j9 q* J/ Y* C H G - let fps = 24;4 ~: \5 m# L! ~3 @
- da(g);//绘制底图
6 I A7 c, m8 q7 b- @ - t.upload();% @7 ~( R V5 ]6 s
- let k = 0;; ]# a! m# w3 p+ \) D. |; P% Z6 q
- let ti = Date.now();: O6 \/ r2 C: j% ]% p& q) v5 W! H/ V
- let rt = 0;
% ]$ G+ c3 u! c - smooth = (k, v) => {// 平滑变化" m4 a- g f4 u
- if (v > k) return k;
1 @2 @ U- ~! V" | r4 B - if (k < 0) return 0;
4 A6 q" n6 Q; z9 b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 @( R* g: ~* A6 `! b
- }
4 _0 n: Q# a, S n - run = () => {// 新线程
: z7 [' i1 D9 ] - let id = Thread.currentThread().getId();
2 q9 z s4 g- m, E6 _! u4 M - print("Thread start:" + id);1 O( W1 Z+ b* M( ~3 n$ y
- while (state.running) {
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- k += (Date.now() - ti) / 1000 * 0.2;2 C) T2 S6 [( V0 | U
- ti = Date.now();: H" Q: @& E3 l* E/ Y5 J
- if (k > 1.5) {' {& ]$ z, e; K) y) h& p
- k = 0;
9 z$ M3 d" ] L! q0 k - }
$ B( M; F4 u) k) l$ O - setComp(g, 1);3 U: P) W# s# x9 f' W
- da(g);; T( Y3 y% W& T4 C+ S5 O
- let kk = smooth(1, k);//平滑切换透明度& j0 B% x o' i
- setComp(g, kk);; g4 S2 V( q% J; j1 A
- db(g);2 C8 {* T! x! p
- t.upload();
( N6 h |+ S" @+ Y2 G! F/ G% S - ctx.setDebugInfo("rt" ,Date.now() - ti);$ E* T- {2 W0 E+ g. q$ q# n2 _
- ctx.setDebugInfo("k", k);1 x0 M# C0 v. O5 P& U
- ctx.setDebugInfo("sm", kk);
8 d! `$ v. _* e - rt = Date.now() - ti;) |& B* s% s) F! v
- Thread.sleep(ck(rt - 1000 / fps));. ^. V0 h# `% ~5 m* I2 Q" j5 I
- ctx.setDebugInfo("error", 0)8 U; l* y% Z$ y, A( {, C
- } catch (e) {
; f8 G* i' r* F% u5 O, k5 A - ctx.setDebugInfo("error", e);# u, ?( c6 j# k3 A+ `
- }
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- print("Thread end:" + id);- Q) O# G: N4 W2 c6 a9 n
- }0 \* x! h. y8 J, Y/ q% u$ U8 t
- let th = new Thread(run, "qiehuan");# S! \. d/ G" l9 K: N# A2 o
- th.start();
' X; D& t S& h* q, W4 `% l/ c - }
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1 n, X4 m/ u3 m8 q- function render(ctx, state, entity) {1 r' j! U- |. P h
- state.f.tick();
0 x0 k2 f4 _. m3 s/ H - }
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- function dispose(ctx, state, entity) {) f% f9 X1 Q+ v Q2 I J9 K
- print("Dispose");
7 ]) K( d& `# c: D - state.running = false;
1 K0 m5 G7 }% K9 G9 L5 p - state.f.close();9 ?8 Q8 d' e1 J8 |
- }
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5 Y# B7 [0 E* H3 {. R# O( s& l4 w6 P- function setComp(g, value) {
* X: u# _9 W$ R* s! q8 J4 n - g.setComposite(AlphaComposite.SrcOver.derive(value));8 V, W M4 e, K% N9 Y9 M4 ?
- }
复制代码 8 O9 @$ O, c& y& {$ K) A2 z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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