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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* b% a3 R) B) `! N& P& X+ `- importPackage (java.lang);) k' I7 C. R5 i% Q+ ^
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));# ]5 h% G- a0 H& Y' |4 ~; h3 S
* V0 ?2 r9 h+ ~4 {* Y X$ |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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& L# e' I0 I% \: e* f- function getW(str, font) {0 I. i" F* g& _
- let frc = Resources.getFontRenderContext();
5 k3 I) t. k Z/ A0 e' P; F - bounds = font.getStringBounds(str, frc);* }9 h; C5 n8 v
- return Math.ceil(bounds.getWidth());
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D# l) n3 l$ x* s- da = (g) => {//底图绘制
9 S: J* D3 @- A; Z* q5 K9 X* j - g.setColor(Color.BLACK);) `2 a# h/ z/ |1 d
- g.fillRect(0, 0, 400, 400);
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/ N2 P9 w4 Z8 P- db = (g) => {//上层绘制" D* ], \, l* f3 ~6 R+ Z
- g.setColor(Color.WHITE);
& V! ]/ O+ E' ^% N - g.fillRect(0, 0, 400, 400);
2 G4 x! X2 }) a! l - g.setColor(Color.RED);
7 E8 d4 w4 s' y! ]' G- \& C* N2 o- x. Q - g.setFont(font0);
' K* T- I$ m' y0 f - let str = "晴纱是男娘";+ z, n/ E k. Y' f( _# o$ o0 R
- let ww = 400;. D- o, q7 b1 i% y( o0 q9 e
- let w = getW(str, font0);
' B! J3 y# ]9 B- g, l/ z - g.drawString(str, ww / 2 - w / 2, 200);) K# X* e+ p" ~! n2 u# g
- }3 _: E& j# A9 R. T8 u$ X
- ( ~' M; t$ g& Q; B
- const mat = new Matrices();
$ W$ E5 v+ c- Y# y - mat.translate(0, 0.5, 0);
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R5 l* D0 k' \- function create(ctx, state, entity) {
* ]$ R! h$ v; Z5 O1 N% e7 _ - let info = {
1 F- } G2 B2 P4 K3 F - ctx: ctx,4 e4 \. _4 @; a8 R% t+ [
- isTrain: false,
7 j( X0 y+ k' G - matrices: [mat],% w/ [' ~- t2 t6 \1 Y& H; {5 L
- texture: [400, 400],& r2 l4 a* E( l4 p+ c5 [! Y
- model: {" o6 M; ~- [5 u2 z
- renderType: "light",
4 y1 G* x$ j8 j0 t- C3 m - size: [1, 1],/ s) G7 b2 e3 Z; K& T1 _- }
- uvSize: [1, 1]: ]2 W$ i8 r$ l+ g2 W: B! i) l' Y. t0 ?
- }, x5 V2 i; ?3 Y) i( ~0 B# L
- }2 k' u8 |' ]$ P5 @4 p
- let f = new Face(info);
1 r$ N# S8 F! ^+ [9 S% l# h' c - state.f = f;, i! `+ T5 E) p) q' J' \& ~2 G" N6 B
- 0 d; y* a8 U% i2 o$ j! `
- let t = f.texture;3 P/ H. Y( V! Z k* `5 s! H6 J" e
- let g = t.graphics;+ ~. s, ]" B( D( Y8 I9 Y& g
- state.running = true;
# } L; g9 G* @/ I - let fps = 24;
, J$ A) M1 W* _) R - da(g);//绘制底图
7 f& f6 E4 F& d( S! c6 d4 n- T - t.upload();9 P6 l ^5 T. d! D# A& O
- let k = 0;
* X2 |7 b6 k( }- U, F - let ti = Date.now();
5 p1 Y+ m% N, h2 k' A2 ` - let rt = 0;
9 L& U3 G- M( ?$ b; ` - smooth = (k, v) => {// 平滑变化9 F- M& [/ X5 K- E8 n; F: _
- if (v > k) return k;+ M" v/ a* S% A: o8 ^- x; f
- if (k < 0) return 0;
5 {' o. b8 e/ Y! A3 v0 a# n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 V% P) n) t' f; D8 \ - }
1 K8 b; i2 E! q" S/ `$ S# ^+ g8 m; e - run = () => {// 新线程
& c3 [9 Y# y3 C& J5 \2 L - let id = Thread.currentThread().getId();3 c7 S A' \/ O* g& f
- print("Thread start:" + id);4 ^8 P7 ^) Y8 J& }: H8 i* j
- while (state.running) {% A2 C' b: m8 E# ]/ k
- try {/ Y$ f" a9 o2 q
- k += (Date.now() - ti) / 1000 * 0.2;
# J7 H. f6 R& K9 J# M0 @( j - ti = Date.now();& p& f- K* ?/ |7 J3 X* C& v
- if (k > 1.5) {
- r k2 Z, `* F- h - k = 0;
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- setComp(g, 1);* {: f% D" o0 X& Z% f' W- t: c2 M
- da(g);
! i, o a. T# {! w' ? - let kk = smooth(1, k);//平滑切换透明度" V& Y, d7 e0 Z h( T
- setComp(g, kk);5 f% Q4 V7 a4 J4 y, @+ H3 p
- db(g);
, G p. q7 c* L, b - t.upload();, l, {* P0 L8 S& d+ K! y5 C
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 J$ v) J) w' Z1 ^
- ctx.setDebugInfo("k", k);
# D3 @2 P* G5 L: t. x - ctx.setDebugInfo("sm", kk);
8 c( v* Y. S1 K. c( `6 u - rt = Date.now() - ti;
7 ?$ H& T2 ?1 v0 e- H( |. v - Thread.sleep(ck(rt - 1000 / fps));
' o$ ~2 ^3 o+ i0 |& i2 M3 V - ctx.setDebugInfo("error", 0)! u/ v/ t1 {6 O; E7 w3 m
- } catch (e) {
( f" S! B9 J% }" D( j. i - ctx.setDebugInfo("error", e);
; T& x& r/ h% ~1 I# {" u7 o - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");# R" n& a l" j; [# s% y( @" R
- th.start();
}3 o4 x( M2 h4 j - }
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- function render(ctx, state, entity) {- I6 E. V! q$ D1 D
- state.f.tick();
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- H# w) e) ^$ s% B9 H1 n
- function dispose(ctx, state, entity) {
; e- @% o. B6 U/ p$ n$ e - print("Dispose");
) }; j- F9 W1 I, D - state.running = false;
0 z. u5 Z% W- ]! C x7 X; q6 c - state.f.close();
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" h7 e: l: P9 G6 t4 u( D4 U- function setComp(g, value) {8 ^3 ?' F _0 J/ E
- g.setComposite(AlphaComposite.SrcOver.derive(value));% N }, X* _* D
- }
复制代码
* h; D3 u7 z$ Y7 R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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