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% `: |; ]# R) s& N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 s1 h. U* ^+ V/ @
- importPackage (java.lang);$ B' @% k% r% T
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));1 H) ~% e0 i1 `5 `5 i
# i, [" j/ I/ R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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5 A3 G4 r* L4 `* @* ]2 x- function getW(str, font) {4 Z) m7 ^1 s) m. b: ?" n( ]* N
- let frc = Resources.getFontRenderContext();
1 z9 _! C* s$ i) K* M - bounds = font.getStringBounds(str, frc);+ w# U1 s) Y' Q6 l8 A) r+ E
- return Math.ceil(bounds.getWidth());
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- ! l, I- I1 P- [6 v6 B' n
- da = (g) => {//底图绘制
% G' p0 E- [5 a4 ]5 s+ y - g.setColor(Color.BLACK); a; I& ~! A6 x3 p& {: M
- g.fillRect(0, 0, 400, 400);
+ U* j; |. j( a @5 a& N; f - }8 h) ~& e3 k+ M
( L ?- M$ c$ D1 ]) ^8 R, q& k- db = (g) => {//上层绘制9 m7 s- C' }/ K/ ^
- g.setColor(Color.WHITE);1 m' l9 T0 m' V- Q# n7 Q/ j" \0 [
- g.fillRect(0, 0, 400, 400);! \) U, @; ^' j4 [" B
- g.setColor(Color.RED);. b" [7 f5 c5 X+ i9 q8 k O
- g.setFont(font0);3 w# l7 {, i$ a- a: ?
- let str = "晴纱是男娘";
# @" B j& a: \$ U- ` - let ww = 400; H+ |) w6 [0 F2 T
- let w = getW(str, font0);
1 T& z" r# `3 |* n - g.drawString(str, ww / 2 - w / 2, 200);
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- 8 o5 F* u. W( }+ M" k! }
- const mat = new Matrices();
" {2 k; O" D' {# `' n" c$ c - mat.translate(0, 0.5, 0);
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8 \' P$ p# y& h1 s% \# M+ @! o' \' @- function create(ctx, state, entity) {- P7 d0 T. o# C& u Z1 s
- let info = {, d% A9 c$ I1 b: C' V( E! D8 l
- ctx: ctx,
3 I n4 X" x* N6 z- o! W/ ~. r! h - isTrain: false,# M: v- U3 Z6 T/ _
- matrices: [mat],
@* l1 b+ s2 X6 Y - texture: [400, 400],; K( `6 l6 P% q9 K
- model: {/ d/ D0 P5 D, S2 a: N, v0 J
- renderType: "light",
) ^! I8 d8 o# o" G9 D - size: [1, 1],; \3 S. \! t2 ^
- uvSize: [1, 1]7 Q9 k4 t+ Z. L! x5 w' D
- }
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- let f = new Face(info);
9 w, H# o2 l) s: O, h% |$ c* o3 T - state.f = f;) t- i# ?; v$ I! Z, ?
- 9 M7 Z! d* B/ H5 w
- let t = f.texture;
$ T; n3 k/ w9 R - let g = t.graphics;- x) X" k- t( e- Q/ n- Y; G5 k0 w& H
- state.running = true;
, }# Z+ P% _: R, u9 H - let fps = 24;
! ~: V" o' }3 R5 l2 ` - da(g);//绘制底图
1 h% Y( Q0 y) V - t.upload();
" g5 y/ ^3 q7 i6 P* E+ L; m - let k = 0;2 {* `* m+ G0 u9 O4 m. X4 `, V! h
- let ti = Date.now();
, x5 `" C( @/ {& S1 b) A/ v - let rt = 0;- n, U: O& S' F
- smooth = (k, v) => {// 平滑变化
$ o5 [8 B' j: n - if (v > k) return k;# g7 b2 d/ O! p* [
- if (k < 0) return 0;# U$ ?# h9 V7 S( ~' R/ p8 g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! R e# K9 w S6 l* h - }
& K: }2 c; T7 }7 N( T - run = () => {// 新线程
% o/ P5 B, Q4 O: X6 ] - let id = Thread.currentThread().getId();
+ ]( l- e! C4 g3 p0 O: L2 w - print("Thread start:" + id);) \- j$ N& Q( b K3 H
- while (state.running) {/ P: [9 Z8 t* I% }: b! Z
- try {
3 F4 V" l3 w; V; \. ] - k += (Date.now() - ti) / 1000 * 0.2;, [, `4 w4 |+ \! U9 s& v& l
- ti = Date.now();
4 _/ K7 O: ^. p9 J( e6 ]" { - if (k > 1.5) {+ J$ T% a9 l, q/ b) K: H9 r' \
- k = 0;3 h) s. j7 C# I" J
- }% r; N* H- p8 V4 Y! m
- setComp(g, 1);
6 P" V* n z2 c/ @( t' c; H - da(g);) L6 E/ s7 {9 O/ v% N$ J. Z
- let kk = smooth(1, k);//平滑切换透明度
' F$ |. E8 q4 b( ~3 _ - setComp(g, kk);
4 P- {0 ^- N* a: j% u, u, _ - db(g);
# h% L6 {- c1 a - t.upload();! v5 @9 G; B5 V$ Z8 r
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 l& i2 ^- T L3 o2 E
- ctx.setDebugInfo("k", k);
4 W. f. y5 e/ }% W3 U2 | - ctx.setDebugInfo("sm", kk);: j: j! e e7 F# P8 X; |0 ?2 r
- rt = Date.now() - ti;
+ W; s' U3 Q+ e* m - Thread.sleep(ck(rt - 1000 / fps));5 t, `5 O0 s# y# p: A
- ctx.setDebugInfo("error", 0)
) V- e7 d7 V& G6 G7 G - } catch (e) {
: v! r/ ?2 |2 i5 ~8 |8 l - ctx.setDebugInfo("error", e);
$ @) [! f) ?; I% G6 k% m) x9 i - }, L! X& _; _: L2 j/ |1 [7 I9 A
- }
2 `# I. i3 S9 Z6 G7 S - print("Thread end:" + id);
" a( R% t; G8 K3 h5 O - }
( G) ?8 D. e7 b$ q1 m/ [% G - let th = new Thread(run, "qiehuan");
2 Z/ h- `( K# k; c- r - th.start();: @4 N/ I/ t5 e& P* {- t
- } f( @ w( y+ G; Q* L7 d
- ( C1 D# U0 E8 e
- function render(ctx, state, entity) {
* r1 k% b! W ^" j - state.f.tick();
3 j$ y. ^( s0 ^1 t - }
1 \3 K1 ?6 z9 U. \7 b; {: t
' \2 h4 N% q- f, y/ M- function dispose(ctx, state, entity) {
+ o6 Z E8 B" g5 a: {. F: I - print("Dispose");
e3 @9 N9 h9 m" V. G0 g4 L - state.running = false;
( D5 F" g3 J8 B - state.f.close();+ W: K3 l! l4 F
- }- G( K. P6 ]! m0 C. \
- # R9 l; ~3 y( r& u1 y) I" o
- function setComp(g, value) {
0 D' h/ A( K1 N - g.setComposite(AlphaComposite.SrcOver.derive(value));
5 S( _5 d4 Z a3 Y0 Q# [1 e7 ~3 R: a - }
复制代码
6 \- g. F7 i+ p9 Z/ G1 J$ W. u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 N) E& k! w' m+ X K4 b
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