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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! |$ L% S8 S3 [$ d1 ^, C! ^3 h0 K# K- importPackage (java.lang);9 X+ d& s4 b2 I) B+ h5 S- o* u& [
- importPackage (java.awt);/ u8 e2 m/ _# t, y, `0 N; I4 O$ [
9 [& ~8 M2 {) V% c3 W- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 s' g" @7 y. ?$ p
; k8 B* g( y7 q- i& |3 S- function getW(str, font) {
1 }; H! _. ^5 o) p1 y - let frc = Resources.getFontRenderContext();
' E. p/ Q" ~1 K1 J/ p6 g - bounds = font.getStringBounds(str, frc);) s0 X# i$ ?; |! D& F6 t
- return Math.ceil(bounds.getWidth());9 t* d5 f1 q* Z) `. h
- }
; `+ F& A8 I1 ?0 P2 L# r9 q- F
! ^- ?' |8 s* U) W, z2 D- da = (g) => {//底图绘制
- W6 m$ u9 H) R; ]! q/ t2 @ - g.setColor(Color.BLACK);
) F. K- ?/ G: i* Y0 q - g.fillRect(0, 0, 400, 400);
' b( b% ~; k0 b$ a2 p - }8 e; z$ C5 x! Z' j: }9 E/ u
8 U* ^( v$ ]/ U1 M4 o. i3 @- db = (g) => {//上层绘制
( r* o* V6 D' @$ K( D0 g - g.setColor(Color.WHITE);
; F" m' R, J; h8 k4 p. b - g.fillRect(0, 0, 400, 400);9 |9 J# W' Q/ L" b6 \
- g.setColor(Color.RED);
5 z# F6 v6 M$ o' } - g.setFont(font0);* R+ D8 m2 \0 r; v; w* Q7 `6 p$ ]. r
- let str = "晴纱是男娘";
& [. J$ T( M* X$ i+ | - let ww = 400;* X- x7 T& K, P8 O
- let w = getW(str, font0);- L" U& D8 r9 S# F
- g.drawString(str, ww / 2 - w / 2, 200);& B k2 A# i' g* k8 T
- }6 T" g$ V, b1 w& M' Q- i7 S
- . O. a0 q; h1 A' J
- const mat = new Matrices();
# @6 U/ @4 D" m. l# Z9 x1 y - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {" P+ G1 r6 C9 g( G
- let info = {
! X% `# a7 p8 E! E6 x& Z+ J$ M! ? - ctx: ctx,
5 N8 R9 Y* i5 Z$ W$ m - isTrain: false,' c6 l( q1 B6 u- r
- matrices: [mat],* ^) x2 j% S+ i$ ?9 O
- texture: [400, 400],3 A- e2 F$ R% V2 n' ]
- model: {! H: h2 w+ E% M" F# q8 q
- renderType: "light",
2 v7 l4 U4 M& } - size: [1, 1],( w( ]3 L$ R1 J G
- uvSize: [1, 1]3 J( n) t2 J' z2 }, t; P
- }* _' Y0 c* v1 B& o
- }8 a+ x; ? X$ d: X i* G N
- let f = new Face(info);
; q0 \: @. U/ [! j* j/ P" A - state.f = f;
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5 V8 Z0 U+ l4 _7 m F( c1 I- let t = f.texture;; J% L8 X) P0 W+ R
- let g = t.graphics;) N* i( C, }& v1 Q" a# q* W
- state.running = true;
, N7 g& \/ n/ ?1 A2 d - let fps = 24;
! Q P4 b% T9 @7 ^, k - da(g);//绘制底图
# d I+ z) k; m c - t.upload();' c. Z1 p9 T U
- let k = 0;# e( ]5 q [3 P& @* }
- let ti = Date.now();
% D% X! f( j, K# F0 L$ n) e - let rt = 0;
" _# x: L# t# F" I2 P - smooth = (k, v) => {// 平滑变化1 W: a7 h+ x r" T0 V
- if (v > k) return k;
2 `: Q D( m0 X- O( W2 _ - if (k < 0) return 0;7 d9 T2 v0 U" E0 }5 `# Y: v% W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- L& \2 M! l, h3 w
- }. }6 D1 j8 R3 @# M( q( @2 X, c. Z7 b
- run = () => {// 新线程
, b* R, w% H1 h x& L+ A1 O. P6 Y/ J - let id = Thread.currentThread().getId();1 `# A( S" {* }' L( X: {5 T+ ~
- print("Thread start:" + id);5 p* L6 N7 \- I$ J. V9 k5 l. z
- while (state.running) {) v* Y: u5 ]7 j* C
- try {+ I7 v" U1 H0 o7 \% Q4 Y* Z
- k += (Date.now() - ti) / 1000 * 0.2;- d1 x9 d& w9 q9 P
- ti = Date.now();; N/ t+ w0 W* ~: P
- if (k > 1.5) {
0 h( x. ]6 V& U N6 ]( s) Q0 l - k = 0;0 N+ u7 `9 p$ w1 O9 \
- }: a1 s9 {3 L. ?" c: L5 O5 p
- setComp(g, 1);
3 F8 l- I; a0 D& ~0 } s - da(g);% x. s* `! J! [, N' D; L" S0 Z
- let kk = smooth(1, k);//平滑切换透明度- O& g5 A6 p! K, Y4 L
- setComp(g, kk);4 @6 {' R. {- i
- db(g);4 t: Y1 U) j$ n# J! ?/ `
- t.upload();
3 N2 h8 V$ J# g# {2 @ - ctx.setDebugInfo("rt" ,Date.now() - ti);
. E+ H! X( S% Q0 m# s( ?) t0 h# B - ctx.setDebugInfo("k", k);4 J0 T+ V( R( a/ s
- ctx.setDebugInfo("sm", kk);- s, N4 B- g5 s1 m! G
- rt = Date.now() - ti;$ q1 @& i# ^/ O5 g+ ?6 n& Q( u
- Thread.sleep(ck(rt - 1000 / fps));9 _% S5 N7 z4 w# S# ?
- ctx.setDebugInfo("error", 0)
3 T ^6 ~ C( ~2 U) {3 | - } catch (e) {
( i% g/ B/ T4 F2 z - ctx.setDebugInfo("error", e);9 n1 A$ x4 X8 M( [* M% w& [
- }* W( ?( J$ ^5 x" P0 |7 H
- }
) P. C0 x N) a! B9 v4 p9 T6 r8 r - print("Thread end:" + id);6 T- M1 ]( l& ^1 a5 Q: D
- }
) o* D& f+ z4 A3 i/ e! z5 l/ Y% T - let th = new Thread(run, "qiehuan");
" J+ [, Y4 Q9 t7 h( P, @3 _ - th.start();+ V7 }9 L# _/ r/ G+ v D# B
- }, v. E f) `' Y8 S
5 u: b6 z: B9 j) y( s2 x4 j4 u- function render(ctx, state, entity) {4 }+ H/ ^6 r" T( x8 H
- state.f.tick();
( s3 O3 g" M' y! ~0 H$ ^ U - }
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/ q: U2 `8 n& a: _8 a1 Q- function dispose(ctx, state, entity) {. W0 E9 T9 [* H! C( c8 a5 z
- print("Dispose");
* @& O* q2 T$ R1 n - state.running = false;! \, |' u" J* @! h
- state.f.close();
! s' \2 W5 ]* I2 `# h - }
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7 S% R; h. n) Y" f7 d5 t- function setComp(g, value) {
9 c( D3 X& i2 C) ]3 E - g.setComposite(AlphaComposite.SrcOver.derive(value));! g" V' t; M7 m" W* `2 J+ n
- }
复制代码 6 x+ c- v( c; ]! D1 ?
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' n4 j6 D* s3 G6 e; ?. L' [
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). Y k' Y$ H: _, i6 t, R
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