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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 G$ k/ e7 [& ?" I5 ]- importPackage (java.lang);' a O/ N+ E( x3 v2 A* g
- importPackage (java.awt);) V [7 N8 y: p3 ~- x' A
. x, c2 c, H5 t* b% d- include(Resources.id("mtrsteamloco:library/code/face.js"));) N2 W- o* S8 m) g0 M' k- h0 j* H
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; w0 I, q R- |* x4 c( N U) `
7 A* x+ f3 W0 J4 g* }! U4 W r- function getW(str, font) {# j" ~7 N- Q* i8 C3 _/ p3 p8 o
- let frc = Resources.getFontRenderContext();% ?& S# J) {9 p3 g9 j2 Z# R1 `
- bounds = font.getStringBounds(str, frc);
8 P9 E$ }' g. m0 w+ ]6 s( l6 E - return Math.ceil(bounds.getWidth());
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* N3 u+ @1 t% m- da = (g) => {//底图绘制
0 W: `/ @. U4 r1 Y" W: L& A( p - g.setColor(Color.BLACK);
: P7 b: j% ?; `/ _% M - g.fillRect(0, 0, 400, 400);% Y" L% u t: o7 Q
- }
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- db = (g) => {//上层绘制- ]4 k, S$ y9 i- K7 M
- g.setColor(Color.WHITE);8 `* X1 g8 G) j' S
- g.fillRect(0, 0, 400, 400);' F2 F+ e* z+ H) b8 D) o
- g.setColor(Color.RED);9 _$ P& k/ [$ c; G/ [
- g.setFont(font0);
. J7 Y5 i' F0 ~& o - let str = "晴纱是男娘";
) X& q% S3 U& S& d - let ww = 400;, x* G! y3 D, N2 T3 d5 I4 l. h& f' ~$ w# v
- let w = getW(str, font0);
2 s6 G$ G- _ w7 [; e& b' u - g.drawString(str, ww / 2 - w / 2, 200);" b/ u s0 P! b0 j0 \9 q u
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- 1 H9 _$ o5 F/ X/ P) O* G! m
- const mat = new Matrices(); h- p+ N R7 E4 Q S, H
- mat.translate(0, 0.5, 0);
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& g3 n+ P5 z: ]2 Z* O- function create(ctx, state, entity) {. Y7 |# g: t/ E3 c
- let info = {, |' S& j( i. v3 G( A
- ctx: ctx,
* t8 e# L5 f& N& a1 u - isTrain: false,+ N8 q. P' s8 ~" o# R3 X% S4 x
- matrices: [mat],2 R3 { T$ o4 I2 [
- texture: [400, 400],: \6 S/ L0 I7 t1 ^7 G% T. V; L
- model: {% y6 p0 h8 w% \. ~) ~
- renderType: "light",; h' v& M" c, v |0 h2 L/ _
- size: [1, 1],$ |0 D- g- \ o1 F/ |
- uvSize: [1, 1], d" U$ P u) K/ k$ `4 J# O
- }% N# f! N0 s: {9 ^2 ]
- }
! W+ o7 ?6 e7 Z( Q3 E - let f = new Face(info);& L; E% l" r3 O, z/ \
- state.f = f;
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- let t = f.texture;
: z: A& G) Y( |* M: J - let g = t.graphics;
. d. g" V; g1 l$ ~: Z/ g. R3 x" p - state.running = true;- s8 j$ {2 y s# d/ y
- let fps = 24;( d# R# [* P1 o6 |
- da(g);//绘制底图
: I+ n6 ]' t$ W/ `! R8 t - t.upload();
; n) B* ?0 {% W. l - let k = 0;2 z, c% E# y' p' r' _9 d N; \
- let ti = Date.now();1 i- _* o/ ~9 y0 H k$ E" f7 x
- let rt = 0;
! l" j& f% g- B2 l - smooth = (k, v) => {// 平滑变化
+ s q( j+ Z- e! ` - if (v > k) return k;2 T+ r! }& I b
- if (k < 0) return 0;
1 V2 s d% j S+ N! ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程/ A& F( C( j: z8 _
- let id = Thread.currentThread().getId();
1 j& E: S6 V# O+ A% _# G - print("Thread start:" + id);- u! r) g3 } h2 X& S
- while (state.running) {
5 R1 u7 L4 A; J6 d" W$ \% L - try {/ K, {9 _# p% S. p- I
- k += (Date.now() - ti) / 1000 * 0.2;
* ^; m3 \( A8 Q* D' ~" S - ti = Date.now();
' O% Z: q# C! K: u) q: m" v! { - if (k > 1.5) {
$ I( B3 z) ?- U2 d - k = 0;9 m* j" L! r; e0 P" H u7 P
- }8 i! k: Y% e4 P# O5 E" N d6 y
- setComp(g, 1);7 E- H, S" R8 V& m3 i
- da(g);: B5 r+ P: Y) j2 |
- let kk = smooth(1, k);//平滑切换透明度0 V) u8 A1 v$ E3 K4 v
- setComp(g, kk);
) `" x7 _8 H, w) Z0 h/ h7 W. A - db(g); Q1 `$ ^6 ?0 D3 {2 j1 h
- t.upload();! W: _9 O e: w8 T N
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# O& H! C; K& A0 I' F - ctx.setDebugInfo("k", k);! B/ p$ o7 T2 N( _$ q% [# c) u0 z: F2 ?
- ctx.setDebugInfo("sm", kk);$ ~& Z% L. a6 t8 U( g4 _+ Y. Y5 {2 _
- rt = Date.now() - ti;
. h; c2 L1 q: ~) }0 f% y - Thread.sleep(ck(rt - 1000 / fps));
@2 ~/ F) p5 a _, h - ctx.setDebugInfo("error", 0): \9 P) e* \( e) N1 C* t3 x* _0 t
- } catch (e) {
, x( B0 H, f0 ` P. p - ctx.setDebugInfo("error", e);8 ]3 g* B: J7 `2 o o. Z
- }
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- print("Thread end:" + id);; a7 |% F/ a( q @9 |+ P1 H# G
- }
9 | ^2 d* ?9 E# o o& d" i - let th = new Thread(run, "qiehuan");8 O4 c; r* E; [$ V* w
- th.start();
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* G [/ b, _ @5 _- function render(ctx, state, entity) {; G9 N' C5 t6 V% U6 U* C
- state.f.tick();# @3 A) J9 h& L! Q
- }/ U7 S& K/ {# w- j. Q
- % s) K& z# d2 Z3 ?# H
- function dispose(ctx, state, entity) {( i2 U& ^+ ^+ e" \# s' c
- print("Dispose");
7 X3 u z7 t3 _, Y( u - state.running = false;- G& _- O3 Q) H( y
- state.f.close();: @# q) W+ w6 I9 `6 c/ n
- }
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: c. \# c* L: i& c- function setComp(g, value) {0 Y* ]6 {6 Q- g8 |
- g.setComposite(AlphaComposite.SrcOver.derive(value));
6 X! @( r: x+ f - }
复制代码
# {2 X8 T3 k; N/ h% k( F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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