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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ y4 P; r6 N% X, ]; k1 Z1 N
- importPackage (java.lang);/ Z2 b8 u6 M( H4 }
- importPackage (java.awt);
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4 u* Y" o% b( D8 E- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ Q& ^8 r Y9 B6 W' k; z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 v8 x# y" C0 d4 T% n
- let frc = Resources.getFontRenderContext();
U) j/ k- E8 z) q+ ]+ H/ D$ l& [ - bounds = font.getStringBounds(str, frc);
6 O0 a( d0 p& ?2 g- S$ }( Y6 _. z - return Math.ceil(bounds.getWidth());# y# @9 b6 F+ N
- }1 Q0 a* T+ o( y8 v" x7 r5 P+ }, x
* }; P+ v# s9 `$ V- da = (g) => {//底图绘制
$ V Y. t) Y& o7 i' S - g.setColor(Color.BLACK);
8 k3 }. a4 ^! R - g.fillRect(0, 0, 400, 400); x C, N$ G1 Z9 E) d: c7 S
- }% k# g) N/ C- I$ P
2 }" d$ l' R2 ~3 U5 W8 C- G- db = (g) => {//上层绘制; C4 J* c* u# w9 P
- g.setColor(Color.WHITE);
3 q6 q1 [! ~/ o \7 D - g.fillRect(0, 0, 400, 400);
) L2 V; C- c6 A6 X+ `( q% E( r - g.setColor(Color.RED);8 N. T U- G: e$ P1 [( L- ^, `
- g.setFont(font0);% V8 `7 S% k2 \. L+ A$ E6 ?/ p0 I
- let str = "晴纱是男娘";$ O3 M: l* l: T$ O* H: ?
- let ww = 400;) l1 W! w3 P" M3 ^5 \
- let w = getW(str, font0);
& Y' B& J; c9 }9 E5 x7 h - g.drawString(str, ww / 2 - w / 2, 200);: Y/ ^( A* F& m. J3 O4 @4 ~
- }
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0 S. [' Q0 N' l9 {- G% @* `- const mat = new Matrices();. Q' G7 \$ ^4 h9 \
- mat.translate(0, 0.5, 0);& t: {, a, r4 @! g/ H
) e2 F: Q! h5 ?+ M/ }# c2 \9 i- function create(ctx, state, entity) {
9 G3 W, _* z% H; c: ]. O+ t- z - let info = {# v/ s7 M$ n7 i2 C/ _
- ctx: ctx,$ [+ o+ e3 q g1 }' I
- isTrain: false,
2 ?" Q+ n( n* l - matrices: [mat],
! h X, T. k0 G2 B* T- S5 b - texture: [400, 400],
8 C- W1 o$ ]( L - model: {; }% H) P ~: E7 h4 {
- renderType: "light",
2 ~% a( t' K2 f2 H( }' ?, G - size: [1, 1],3 \" U% t j5 o) U* b1 M
- uvSize: [1, 1]. l3 U- _7 [/ g' j+ K
- }& i4 f+ U/ b) w& P! d
- }
0 u6 L7 }6 X/ E* e/ ~. P+ T, w' W - let f = new Face(info);7 L% g3 l; B- g4 p3 d
- state.f = f;) P) }$ T7 u6 Q+ \- ^/ R# X; E
5 o( R# B0 ], \9 \, O- let t = f.texture;% c+ s0 Z6 [/ H! b: O2 R! e, k/ ^. F7 A
- let g = t.graphics; r2 }" @3 a9 W8 r* H, @
- state.running = true;
# O, n3 S4 W, F3 f - let fps = 24;7 I% u" P' q- n9 b: D
- da(g);//绘制底图4 G9 V; D0 t, W/ z+ l. v/ \( N: _
- t.upload();
% V5 E3 A! p$ J8 U7 X1 s0 P1 j - let k = 0;5 g3 j+ Z, [* L* v- j( h& G4 N) b v
- let ti = Date.now();4 w" T4 Y- r3 O5 {2 C5 Q* _6 ?
- let rt = 0;
- [9 l$ ^2 J( B" L. r' l+ ? - smooth = (k, v) => {// 平滑变化
* ?& H( A2 Y$ w$ `" j, S |1 k - if (v > k) return k;
4 c; V/ n* b& R4 o3 t; \ - if (k < 0) return 0;9 ]' A) }( X$ K7 _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 ?! W; M/ c, L+ C; i
- }
6 a; Y' j+ v. p# L7 z6 P - run = () => {// 新线程
/ t! j9 H9 A. g; s' H: }4 p' M - let id = Thread.currentThread().getId();# R4 q4 n* c" w/ ^) D
- print("Thread start:" + id);
9 k7 x7 ~ p7 j% {+ l+ s |9 |) \( ~ - while (state.running) {
) D. r( B2 k% x - try {
8 N9 Z0 u9 {5 s" s- a8 k - k += (Date.now() - ti) / 1000 * 0.2;0 H: t- s$ |# O" X. G; x9 C
- ti = Date.now();
' i: ~/ ?% r5 o0 g6 Z' \: K9 R - if (k > 1.5) {
. M& I. W# @' }) n6 S - k = 0;, M- X+ Q0 B# }' l6 v/ J3 M% w, {
- }
6 ]! L7 E/ Y+ L - setComp(g, 1);
, s8 t& |7 m, L3 e$ x6 v- r# u - da(g);2 h6 b, a* m9 Z; W) _9 p% u
- let kk = smooth(1, k);//平滑切换透明度
% p7 ^! L: C2 l7 j# B- e1 M/ T - setComp(g, kk);
! q [; t8 `( Z* ^ - db(g);9 n% D1 I" E! Y7 C& @! k
- t.upload();
) ^& X+ A% |+ ? - ctx.setDebugInfo("rt" ,Date.now() - ti);$ u* D' m) E" W1 K9 Q
- ctx.setDebugInfo("k", k);# K+ Z: I; J8 S" n1 M1 c5 m
- ctx.setDebugInfo("sm", kk);
: k* E$ \( h( u! k - rt = Date.now() - ti;
& N2 d. U7 `/ v6 Z4 w p O/ x; A' @ - Thread.sleep(ck(rt - 1000 / fps));
7 ~+ z( A- H# ` - ctx.setDebugInfo("error", 0): N& T0 s# ~) ]* W# S
- } catch (e) {- F4 k L2 U2 S! {5 m
- ctx.setDebugInfo("error", e);
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- }
2 a F! ^1 X% e. H - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");& `2 L2 t7 O ]$ i# N1 d
- th.start();$ _/ v3 T2 m# w8 k
- }# c) s$ a/ i' I" K
- & p8 B' i3 E) u7 F
- function render(ctx, state, entity) {
4 ^5 U; V6 T" A/ B - state.f.tick();8 O% b, T5 {% l) r; ]4 r/ S
- }1 V4 Z8 q" O# q7 p! Q
- : o) a& m; C- t j3 {4 E; V. F5 `8 j
- function dispose(ctx, state, entity) {% a2 B0 s( c( L, F- H( `& L: y& `. o
- print("Dispose");
9 U: l7 \0 ^0 L! C5 T! G! n - state.running = false;5 ~. a" n2 G$ L( a$ Z/ n
- state.f.close();/ p$ }( u/ ` s! Q) u
- }
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1 ^: A) B) B9 M( Y; ]5 W" N- function setComp(g, value) {. I! B" q/ D* x5 P
- g.setComposite(AlphaComposite.SrcOver.derive(value));
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复制代码 ) |$ l5 r, O6 {9 y8 R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 G' a& Q' a, X
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