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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; {; H) `% |0 n( H- importPackage (java.lang);
: I; K$ ~3 l: D8 y - importPackage (java.awt);+ n# ]% |' G7 q6 _
+ D R! i, ?: \7 t- include(Resources.id("mtrsteamloco:library/code/face.js"));
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& k4 F8 W3 m% ^5 h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) k2 ?) L* Z# w; o
& J# B/ N/ N. t0 r- function getW(str, font) {
7 F' j8 M- H- j2 Z; ]" H. b - let frc = Resources.getFontRenderContext(); O! ]' Y" g- o! L2 {5 n O- X# e* ?
- bounds = font.getStringBounds(str, frc);
6 C0 `: u# d# D- \0 | - return Math.ceil(bounds.getWidth());
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- $ D4 x; Y) a$ w! Z7 G
- da = (g) => {//底图绘制8 l# o! U3 w) H- I; r7 l$ ?
- g.setColor(Color.BLACK);& H% y4 E# G5 t$ G( d ~+ Y5 ~- v
- g.fillRect(0, 0, 400, 400);' }$ ^3 F3 f9 |+ D7 ?4 z1 D- I& R
- }
, c# Q7 c6 ^# L! u6 s - - x s/ D9 @0 ]; t% n5 Z
- db = (g) => {//上层绘制
5 O- v( @, _) C& c1 \! ? - g.setColor(Color.WHITE);1 J3 ^) C- t0 Y) c+ e9 z% F$ E
- g.fillRect(0, 0, 400, 400);& A6 y! ]% @4 V# g& Z) c& q
- g.setColor(Color.RED);
; E: k# {; w1 y$ K3 o1 K - g.setFont(font0);+ l* \3 ?! }1 A5 L- M
- let str = "晴纱是男娘";9 r* {1 Y% K! F4 H1 O2 ?3 a
- let ww = 400;
; B# x: I+ N% h7 W2 d. P1 p1 @ - let w = getW(str, font0);6 X" K4 n6 _# _$ X( R0 Z
- g.drawString(str, ww / 2 - w / 2, 200);
0 c7 n$ N- l2 J0 c/ [# D- P5 \ - }
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( c* U% E2 J- D" d2 _- const mat = new Matrices();/ w) L; W( z( V z
- mat.translate(0, 0.5, 0);! N' Z0 P2 W8 E p
- ; Q. i2 _- o4 d- o' Q
- function create(ctx, state, entity) {! u* }4 U0 o% h _
- let info = {
0 ] E9 ?$ b1 G) U% r* { - ctx: ctx,
8 V1 }" o' ~. H4 C/ v% g+ a( v$ F& h - isTrain: false,+ w; [$ R3 j/ J2 j% C% \$ { ~
- matrices: [mat],- P" O6 o3 k( Z9 ?
- texture: [400, 400],7 {1 ~7 o- f1 I+ d j( b6 v& m. K
- model: {
1 n) W4 @0 j+ j0 q, v5 U - renderType: "light",; p3 m s0 v! |: U& x# o5 u* j Z
- size: [1, 1],
4 U! C P! l: @1 K' ~. J H - uvSize: [1, 1]
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- }
2 G) j& ]8 z+ X; S - let f = new Face(info);+ Q% K9 f0 F% j
- state.f = f;
$ w2 e& H5 v* S- O* ^! U6 S3 f
& ~3 W8 c1 o& K! ` G( @ c- let t = f.texture;
d$ {, g* E% O+ [# { - let g = t.graphics;
9 r/ F, E/ \6 G3 R5 t9 P0 { - state.running = true;
; t( Z0 s5 Q& w3 Y - let fps = 24;# i8 `9 v% a1 N5 K
- da(g);//绘制底图
( @, W6 z1 b% q) X - t.upload();
& P4 Y5 z2 e6 d- Y5 U - let k = 0;
: D" e; @. u2 B1 f. x+ }) \+ a2 s - let ti = Date.now();
; I* a% j% y3 D' O - let rt = 0;. C) }0 n; ]) B# q1 N
- smooth = (k, v) => {// 平滑变化! o8 h1 b9 i7 s2 J
- if (v > k) return k;! p m2 q' ?6 p0 V; w/ g
- if (k < 0) return 0;& \( ^6 U3 b$ w1 ~# J
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ o J+ \) B5 A - }
1 y7 Y, Z" U/ g" U - run = () => {// 新线程
0 ^- o) N0 u& H- _( n ~0 k - let id = Thread.currentThread().getId();; [$ K+ t/ H) C* ]/ V$ t1 _
- print("Thread start:" + id);6 m( N( j5 N: V/ C: ^/ L" I5 n
- while (state.running) {6 h& f$ _7 T! S
- try {- [7 `1 J P6 g) m/ f9 y H
- k += (Date.now() - ti) / 1000 * 0.2;
* F8 n5 Q0 N" Y. r) L4 q, K" G# { - ti = Date.now();
& w% B Z! [/ z' d - if (k > 1.5) {6 `1 r* d8 v3 c5 v! A# Q
- k = 0;5 U0 J T$ S, |1 _ S- h) H
- }
0 S2 w4 L0 J' t! j2 S4 J% {' ^0 k - setComp(g, 1);
, T7 G. n6 I& r. k F2 `1 h6 m) ] - da(g);1 q9 L" q0 n! p4 h/ B$ v/ @& d
- let kk = smooth(1, k);//平滑切换透明度
) @" Z- _# w9 b. I$ g' ^! T - setComp(g, kk);2 H7 b: [: Y9 @6 a0 h6 M
- db(g);, b8 x' }4 \9 ?4 @
- t.upload();
' K. r: R0 S5 J - ctx.setDebugInfo("rt" ,Date.now() - ti);# H" i4 e) t! v1 e a& J6 b
- ctx.setDebugInfo("k", k);, D% Q: s1 W$ s
- ctx.setDebugInfo("sm", kk);" [6 }' D1 m& `* @' t8 y: @! y
- rt = Date.now() - ti;
& b0 {1 [7 @. G- O5 b - Thread.sleep(ck(rt - 1000 / fps));( i9 w5 v q0 D6 N/ b
- ctx.setDebugInfo("error", 0)& v; E( B- Q% ?* F3 f
- } catch (e) {
9 `, \6 a- a% n; U- P$ @* H; y - ctx.setDebugInfo("error", e);% p0 n! K' w- l
- }
) F- ~+ v! a( [* W' ~4 L4 b - }
0 w. d& A! f4 c- z, w, Y% y' b) K - print("Thread end:" + id);. S7 G0 a- `8 p
- }
2 {) M% I7 a8 f1 V& e5 @ - let th = new Thread(run, "qiehuan");1 c! U% |- r$ r! M1 I% Y0 x
- th.start();" P0 u" w& K; @' u! k8 V0 x
- }
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" D6 G$ @+ x# _2 E$ B7 [6 B- function render(ctx, state, entity) {# Q; L( g. |4 Q, ] y6 Y/ g
- state.f.tick();
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# n5 h: M3 }* x+ k% V: u- function dispose(ctx, state, entity) {8 C; V4 g0 m9 N- h, [
- print("Dispose");
5 u' J; h" I6 {9 x5 w - state.running = false;
8 X! \: u2 p" |. r) V - state.f.close();
0 s$ w% U1 Y! L: m; L - }* ?3 m: D5 S" j% s$ y4 ?+ i) l
- 2 O% `# N' R* ~& ]3 ^& g
- function setComp(g, value) {# A3 u7 U: T7 U: k! d
- g.setComposite(AlphaComposite.SrcOver.derive(value));
5 `6 h2 M) e+ ~2 ?$ [ - }
复制代码 ! a9 W& O' v7 y* H- s/ \& F* X u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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