|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 q! K( x+ Z) l' X; y' b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, m2 V9 X' m& t; z& K$ |$ S$ @2 l* A5 V
- importPackage (java.lang);
9 o* x; ?4 Z& v. Z5 X& ~ - importPackage (java.awt);% O v3 P4 Q8 M4 Q7 q
- ! F& Q8 _, Y4 a/ M
- include(Resources.id("mtrsteamloco:library/code/face.js"));
* I {0 T4 @" k3 | - 3 W2 K( F8 v5 T6 x' I
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* K: T, r$ ~- ^; b
- 7 Q& q# `( s/ ~7 X8 L" _
- function getW(str, font) {
6 E& r* L( _4 G5 s4 O/ X - let frc = Resources.getFontRenderContext();: d0 r3 B2 } w* V l. N
- bounds = font.getStringBounds(str, frc);" Q+ ~0 ~/ V% `" u3 d# G% v( ~) a* r
- return Math.ceil(bounds.getWidth());
2 Z: w7 E- ^% Z' p6 Q6 G- k - }. `: a2 N; f+ x$ g* x
1 ?6 K( d" e" u* G/ |- da = (g) => {//底图绘制& A$ {: d" G8 H1 u
- g.setColor(Color.BLACK);
7 a& N/ R& @ }8 H. B4 j! w - g.fillRect(0, 0, 400, 400);
' d6 F/ ~ s, X: N7 F - }2 q/ z: G& V4 [
" W' D: Q7 Y" J, s9 N# p- db = (g) => {//上层绘制
* L8 [: h; O" H+ O$ _- E" m - g.setColor(Color.WHITE);
$ K8 U3 a# l6 i8 B0 j& ] - g.fillRect(0, 0, 400, 400);
( q1 C7 ]5 f. i2 N% Q* N2 U; n - g.setColor(Color.RED);
9 x" K4 J& a/ w: M, s" C6 O - g.setFont(font0);
9 N" V) W) L- [0 s7 y& x - let str = "晴纱是男娘";
( w. G" {6 K7 t9 s- N - let ww = 400;
' q% n# r# S7 N" ] - let w = getW(str, font0);
6 z! K9 v3 T( p - g.drawString(str, ww / 2 - w / 2, 200);
- J3 x3 j8 R. ^! o+ A5 S4 B - }
) D0 ?- ]$ J- I0 E
5 j: o5 R) A3 @) g. G5 a' C- const mat = new Matrices();% {( Q; Q2 M5 N, ?5 F
- mat.translate(0, 0.5, 0);
2 P! Q4 p3 R. b& o# d' j9 T, }, T. } - . H2 n: c: D* {: l
- function create(ctx, state, entity) {
h- u! {- N$ R, g) } - let info = {9 X5 q! h4 L( |! t' |
- ctx: ctx,
, n& n# g* D8 [; Y - isTrain: false,
$ V. e/ O+ N* J5 N2 a' ? - matrices: [mat],
R' ~4 Z2 J: S - texture: [400, 400],2 C7 \; d/ w |" W5 U e
- model: {
: _+ z; l. \: H& @, \: K - renderType: "light",
3 `8 x9 L) I/ d* Y" h% \4 u* w% e - size: [1, 1],
# X8 \/ V, {1 S7 I* n: b8 K - uvSize: [1, 1]& s8 J, F, x- V: }; f' U( }' |; e
- }
" ?9 s) B9 ~5 |, Y2 a - }
. f, D1 E- b$ |; K: ?1 r7 U3 R - let f = new Face(info);6 Q4 g" d' k2 C, o0 y
- state.f = f;
2 X# Q% K" V; a# j. w5 v' K
% i, Y1 ]5 _6 y5 a3 A- let t = f.texture;
- G# [0 z; M1 ~3 q6 }+ J# `9 L - let g = t.graphics;
) `3 U/ J# w& |5 z - state.running = true;
: Z; z; ^( f9 y: |- c x8 J - let fps = 24;7 h2 F7 ~2 o) o+ w( b. _
- da(g);//绘制底图7 i0 V# w2 U L/ `/ ^
- t.upload();
4 W! [( h4 T+ L8 F' k8 V - let k = 0;
/ D+ G" b5 t, { - let ti = Date.now();
1 L, J" `2 x" R5 d$ O3 L$ c6 q - let rt = 0;) l- l- Q) Y9 L' u& A1 _/ G
- smooth = (k, v) => {// 平滑变化/ i9 s4 e4 {4 I* ?* e
- if (v > k) return k;
- a0 M8 K& v8 b - if (k < 0) return 0;/ s5 p" y% w a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 Y- p, ~0 h- S/ }* k, ]; B
- }
& f, q! R& ?" w- j - run = () => {// 新线程
- w8 G( o9 {/ b - let id = Thread.currentThread().getId();
y! }# p4 h# C - print("Thread start:" + id);
! l) Z4 h1 [' V s8 u l* W - while (state.running) {
, M/ `/ C" U- M0 _2 t9 F - try {) z, w5 v' |% F8 g% \4 D, I" c
- k += (Date.now() - ti) / 1000 * 0.2;
8 y0 _" S, N: Y - ti = Date.now();7 ~5 K- x, z4 H) Z9 |! t$ Q- r
- if (k > 1.5) {5 h* t* G3 E! |6 k* ^+ u8 R5 `& J1 ?! p6 ]
- k = 0;1 @, i1 e6 E- R' x7 k- k) j
- }
2 p4 Z; B! u5 z - setComp(g, 1);& Z- ?& h" T2 n. E+ L% Y
- da(g);9 [2 G: R- j& }+ v
- let kk = smooth(1, k);//平滑切换透明度' W6 P6 \+ _3 A9 x0 ^% ]
- setComp(g, kk);
" q) h* R3 i7 Y - db(g);+ q/ i+ K1 K, @) V: t- A
- t.upload();" j5 L3 X1 O9 \0 u# `( a0 n$ v
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 [" f/ {; l/ v) b2 ^
- ctx.setDebugInfo("k", k);4 c3 Y& L" x$ C2 ~' e- T
- ctx.setDebugInfo("sm", kk);
( q8 j: R' a* r( ?) C - rt = Date.now() - ti;
, m* X9 n! ~1 ?6 ?) ` - Thread.sleep(ck(rt - 1000 / fps));
+ u& T0 ]* x( {" h4 N - ctx.setDebugInfo("error", 0), N* W; g- k/ Z% \4 N/ u% w- s- c
- } catch (e) {
: s# T- X9 [) y& c! M. Q - ctx.setDebugInfo("error", e);3 N$ U% X3 d- p* O8 _5 G( P
- }: {( J3 P3 `' E: ?
- }
+ K4 i Z+ V" J4 ^( i6 [& | - print("Thread end:" + id);, S! r$ Z( }+ k- K
- }
" j, w! P7 h+ P. y/ K - let th = new Thread(run, "qiehuan");9 D0 F A9 v* C' h( X) h
- th.start();4 J$ Q }! W8 ]# x9 A9 D. r
- }) L: F$ O9 d& o
1 W2 U- S# F- I: M, z: k/ \- function render(ctx, state, entity) {$ w: V1 T$ P& _! X' M/ e
- state.f.tick();: T$ O$ Q$ F; h1 A) x w6 V- r& K
- }
$ S1 a: n& `* M) o; T3 l6 ] - - S: B C+ @& n8 U5 t- G g4 h
- function dispose(ctx, state, entity) {
1 v/ Z8 v2 x! Y: A7 [+ L" M - print("Dispose");( c' I* \2 w# _) y; F e, y; Q
- state.running = false;( v. v6 l3 T' [, i
- state.f.close();
7 a' u O( P* ^1 o! y - }
' r+ S1 E M' e0 _3 E
! S" N0 p' g( L, I$ z9 P# a( S- function setComp(g, value) {
: b. m, C/ B J. S$ q& j - g.setComposite(AlphaComposite.SrcOver.derive(value));% `! b! b9 B# q8 i
- }
复制代码 $ t3 a( M( ~. P+ W3 x; |, j9 [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
3 {" l( Y w" @& b0 b% }* D5 A2 G' b% _, [0 A& X
0 X0 u& R% c; y4 W/ @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& Q& z% \0 O3 @$ f; |- B' h
|
|