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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 m$ v* X/ P$ W* b2 D/ f% `- importPackage (java.lang);# X' x: e0 l; t z, R; a7 V) K
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
/ |% j# a0 ^! V% r2 T( k4 l - let frc = Resources.getFontRenderContext(); R1 U3 x, G& B! O0 D! K
- bounds = font.getStringBounds(str, frc);2 r& q r; Z4 ^$ |) o- ~
- return Math.ceil(bounds.getWidth());9 y! X, h: E% j( `
- }) z& F9 N7 _; c' C; k: e; r
# ?6 o0 f& `9 Y- da = (g) => {//底图绘制. F! Y/ Z0 R. C
- g.setColor(Color.BLACK);
- z0 d" }: j9 h% r+ b H# B - g.fillRect(0, 0, 400, 400);
/ R2 R3 Y% _1 O - }& `; n( e: n q$ e% }7 T# d. K( K
- 0 f& A2 E/ p! t% R
- db = (g) => {//上层绘制
, U- E- ^% ?! Z+ n& A - g.setColor(Color.WHITE);5 ?* i4 R, z0 G- ^4 j; ?
- g.fillRect(0, 0, 400, 400);$ U* N8 B* F& U: h2 a0 D4 ~7 j4 a0 z
- g.setColor(Color.RED);+ S) k" R9 R) f- G' X% [( H
- g.setFont(font0);6 [8 Q) b2 B: W
- let str = "晴纱是男娘";2 ]4 n% w8 i/ ?7 v
- let ww = 400;
, u# b' d4 U, T2 b( } - let w = getW(str, font0);
2 d1 z2 [$ ?! }/ D | - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
- a7 O& G0 g# B- B1 H - mat.translate(0, 0.5, 0);
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8 d4 R( m# @/ K8 K& Y. W$ A- function create(ctx, state, entity) {
+ p. ?% | ]0 S; f - let info = {
% g0 N0 f8 x0 b - ctx: ctx,
0 W0 Y4 x% `, a. A5 u: p - isTrain: false,
' \! D0 i! S% i; h1 {" K - matrices: [mat],/ _4 \' o2 d! a. F0 D- x3 j V
- texture: [400, 400],
4 _- Z, R- J2 e) C5 x - model: {/ d1 z& E6 z% H$ C) S5 @4 x
- renderType: "light",2 \3 ~* E' D. l2 E+ p) R
- size: [1, 1],
$ Y' _ q; g6 ?: Z' |' |9 C- H2 P - uvSize: [1, 1]
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- }
: k* ~- l/ R3 \1 N" d - let f = new Face(info);- d4 o- B8 O5 G- L4 u, e
- state.f = f;
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- let t = f.texture;' m. b4 {- a- R7 X4 F. z; v& S
- let g = t.graphics;# s0 U$ p# z* M0 Q Z( R
- state.running = true;
* y% }: X) h; j2 g% h - let fps = 24;7 `# x: Y5 V$ a" o, P, i- ?1 M2 W' R
- da(g);//绘制底图$ O; b" F; g5 ~3 r* i4 \
- t.upload();
6 N& E4 M% O! |6 ~* q9 G - let k = 0;
5 l& x# y0 G! K1 b - let ti = Date.now();% v2 m' q- R3 n; O0 [3 C9 ? B
- let rt = 0;# T, S/ }% z6 q& M$ ]- j- r8 r
- smooth = (k, v) => {// 平滑变化
3 P3 {& x& M9 [ - if (v > k) return k;( l: T; [. B9 i/ e! x$ ~
- if (k < 0) return 0;5 G% ~; h( @6 Z5 `+ c
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程# _- q5 K9 Y* U
- let id = Thread.currentThread().getId();
8 M- o# s9 i3 K5 I5 @+ D/ d7 [ - print("Thread start:" + id);9 k' }; ^9 u6 `2 e) S
- while (state.running) {5 r# x" P; A8 `, H2 m% `- d+ Y
- try {6 y& J! M. ?* l5 @
- k += (Date.now() - ti) / 1000 * 0.2; A& ^* v t. D0 I8 M3 T! X
- ti = Date.now();
9 x& M& @: S: u0 O - if (k > 1.5) {
8 `* w1 f5 a+ h; R! K* o - k = 0;# c9 U0 x0 N. ?. B* b
- }( U; F# ]. E& r) @( F: t
- setComp(g, 1);
) W+ V3 E6 W9 @# r - da(g);4 D; I k/ o" G) h3 C
- let kk = smooth(1, k);//平滑切换透明度! G$ H2 _ g' I1 i/ G1 ^4 ^ d
- setComp(g, kk);: i8 J( ~) A3 e x$ U% C
- db(g);
( p9 C% v3 F; B1 J+ W' D - t.upload();1 L) t) M7 H! K- s% m8 x! S
- ctx.setDebugInfo("rt" ,Date.now() - ti);
P) U0 v0 z) ~' h& |$ Q& W - ctx.setDebugInfo("k", k);$ [6 b/ I: B7 ]; a7 M/ H
- ctx.setDebugInfo("sm", kk);1 D: i( L$ J7 u
- rt = Date.now() - ti;
* t) W) E2 }! M9 w3 F. g - Thread.sleep(ck(rt - 1000 / fps));, J' |7 d) v2 T. i0 P2 q& f3 A
- ctx.setDebugInfo("error", 0)- f; G. I$ o/ c5 K) u
- } catch (e) {- ]0 w! F; I4 g+ d- O
- ctx.setDebugInfo("error", e);
$ b6 [; m3 J+ B1 N - }
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- print("Thread end:" + id);
0 k, M" Z3 i2 z, y - }
+ S4 i8 G6 V; P9 l( n - let th = new Thread(run, "qiehuan");
2 z9 j8 {% [$ P0 y/ j" F# M - th.start();
0 G- O3 @" N: }; l0 ^ - }
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- function render(ctx, state, entity) {" g% r5 ^, l8 A5 d$ _, ^
- state.f.tick();
! m2 m, z- s! L; k5 m - }
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- function dispose(ctx, state, entity) {
1 q) \% E9 E. Y/ @ - print("Dispose");
: O8 t% p2 H1 k$ v( c - state.running = false;( B0 Z1 h) o# `
- state.f.close();- P+ L' L [: e w; N: u
- }
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' b! c% \ n; |' s* K M7 r- function setComp(g, value) {
# r6 r& _; K( a1 A- d0 a0 m - g.setComposite(AlphaComposite.SrcOver.derive(value));; O! C3 T6 y4 Q- }( u
- }
复制代码 ; n% Q R& L; y7 E. T
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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