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. ^# p- d9 d) I; `! `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 W5 ~# B2 \. i- O* R& o9 K2 g& }- importPackage (java.lang);3 v/ F: M. T- ?9 x3 u
- importPackage (java.awt);
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' a0 E; S# `6 E) O- include(Resources.id("mtrsteamloco:library/code/face.js"));: D1 S, I) H6 t0 | k; r& h E& @
+ m/ N' V6 Q2 B8 q" R K& T# A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* i) B7 m: _5 ]! V# t - ! x) x5 _" H7 x. l g6 J& ?
- function getW(str, font) {5 J* J2 B! H1 n% c, `* B# e3 d
- let frc = Resources.getFontRenderContext();
4 X- D* c0 f; T# z3 f: O- ] - bounds = font.getStringBounds(str, frc);
9 v! ?& B' I7 f; J4 j - return Math.ceil(bounds.getWidth());
- r9 f Y- t/ ^# Q% G i - }1 d5 a/ [! e! t1 I! t- R& d. L, }
- * n5 E5 v% X/ _ [- B; W
- da = (g) => {//底图绘制, _, _2 ^9 Q- a# v2 n/ W! |
- g.setColor(Color.BLACK);
/ D9 y/ w5 l4 O! g. [' A - g.fillRect(0, 0, 400, 400);
# w" E, C7 Z+ p - }
( \/ H8 H4 C0 N! R6 z' a
g A7 c3 C# n! v- db = (g) => {//上层绘制5 L. \; T! z. L& _
- g.setColor(Color.WHITE);
% n; t9 x$ p0 o9 N - g.fillRect(0, 0, 400, 400);* e, r/ }1 V) D& F
- g.setColor(Color.RED);
. \3 ^3 m2 [* G+ H# \7 _ - g.setFont(font0);
4 _& W5 k+ Q @: e8 `* @. c, A4 H - let str = "晴纱是男娘";5 K+ Q( n9 E4 ?5 z
- let ww = 400;& O/ ?1 ]& ~' p$ H# F
- let w = getW(str, font0);
+ D9 H9 G' K& @7 X* f3 E$ p2 b - g.drawString(str, ww / 2 - w / 2, 200);) G! b2 P7 @( e! X7 y3 a& v
- }
* F, `+ c- }) }
4 q! a- ^: T9 s) p/ `8 H- const mat = new Matrices();% P5 ^4 }# Z( Q4 ]7 a! x* o9 }
- mat.translate(0, 0.5, 0);- Z* Q5 M; x- k3 G' H2 r
- 6 l& B! F( J/ r& x$ P2 e
- function create(ctx, state, entity) {
( ~+ V; k% j' ?/ K# F: J2 ]7 ? - let info = {$ o/ X1 s0 c, q+ e1 F
- ctx: ctx,
2 q, l# \0 z' Y8 e9 @ - isTrain: false,8 t! m- K/ I; ]$ x* N
- matrices: [mat],
. ^: U6 m% z1 y, p- ]6 ] - texture: [400, 400],+ M2 D( X0 M5 a* |$ s
- model: {# N% I: R% P! Q1 Q
- renderType: "light",
, \/ ~* G& Q/ J& f0 b6 N - size: [1, 1],
% c: }' }# v- I3 p - uvSize: [1, 1]3 N W; \! p0 j% K$ y" i
- }9 Y9 J$ U9 {) C6 D, b8 t
- } a# @/ ^& y. C3 ?
- let f = new Face(info);) j+ I: T& d6 h( l' X# J
- state.f = f;
+ C: e* W. T; ?7 j7 e6 i9 F
: u* l. x! J+ @$ @: @- let t = f.texture;
! U) i0 _) J5 Q4 q - let g = t.graphics;
( Z% T G3 e A' F# t: a& H. \2 p - state.running = true;
X0 i5 u" A1 O+ z# @) \/ _ ~ - let fps = 24;
( a* U$ s2 L9 @% x, E - da(g);//绘制底图
9 b2 ]/ M& z6 N7 }2 F9 d* W2 C! } - t.upload();' T k6 f, d1 _, }) M% W
- let k = 0;3 }' b8 t! h h
- let ti = Date.now();
% [: P. T! W Y4 j - let rt = 0;
2 |* }2 t6 e3 T - smooth = (k, v) => {// 平滑变化
! h Y2 C8 R, A- p/ n. ] - if (v > k) return k;
$ b( c2 D) ]! G9 w - if (k < 0) return 0;
! r Y/ x. R6 }: G% F, D' a- d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 b: ]! I; @8 o) y - }4 r' Y* [6 e$ [2 o
- run = () => {// 新线程3 X A' ?, Z0 m( ]: x3 }3 z
- let id = Thread.currentThread().getId();6 S: W8 K2 j- o
- print("Thread start:" + id);. N+ b$ D' `* P$ L" d
- while (state.running) {! S( r4 @3 l: J, K
- try {
: S `" |" u i% I4 \3 K- o - k += (Date.now() - ti) / 1000 * 0.2;. r! `: {) _# L* u) m. Y6 B
- ti = Date.now();* ]/ a5 ]" m" R8 I) c
- if (k > 1.5) {9 g* L* u b1 e1 D4 [: q0 k* A# F z
- k = 0;
) ?, H) @$ w' S9 O- V- Z5 m - }) S" E) B6 J6 ]+ l
- setComp(g, 1);
- {" `9 B5 W' V1 q; S, k' D - da(g);' Y4 @- g8 }* R0 r# S5 g- Y: X8 S7 x
- let kk = smooth(1, k);//平滑切换透明度* ?# | u. _; F* N
- setComp(g, kk);9 ~3 g* q" ?- L( z
- db(g);
. B0 p3 i4 ?8 K" B6 h. Z - t.upload();$ I# j4 A6 M! ?. N
- ctx.setDebugInfo("rt" ,Date.now() - ti);
7 {" k; Z( v( f" H+ N* G: Z( K$ Q - ctx.setDebugInfo("k", k);
7 c1 u' k4 @9 D6 m. c - ctx.setDebugInfo("sm", kk);
! \0 v3 P u0 F7 ? - rt = Date.now() - ti;
) L, E" J# N, f G* F3 q1 w; }9 S - Thread.sleep(ck(rt - 1000 / fps));9 h# k$ Q3 \ q4 E: ^) {& ?& b
- ctx.setDebugInfo("error", 0)
0 e: G" ^5 [9 Y3 d( N# ]. W: e& `1 ` - } catch (e) {
! ~3 S6 j5 Y" p; Y, x, v+ k2 { - ctx.setDebugInfo("error", e);; x6 r; C0 k9 m
- }3 K4 G( F1 E; g7 l6 m* G) V
- }
1 N3 ~( j- K: f( O" j/ p8 V - print("Thread end:" + id);
2 x4 [9 B/ z; J) b7 g3 B - }
; l1 Q- [1 q7 H8 v1 ?/ n - let th = new Thread(run, "qiehuan");
; e, l! D& }0 j2 M7 v - th.start();
4 _1 k0 t& h( z0 T - }
; C5 T! `8 Q$ M3 M9 f
% g$ V5 Q4 j8 S7 \+ z( [# g- function render(ctx, state, entity) {
4 _$ f# N9 p* o - state.f.tick();5 Q/ Z/ ^) X" a9 L+ A2 M6 a
- }
/ j, P% s5 ^5 h3 r6 Q S
, @2 b6 l) C0 H W* ~2 ]8 l- function dispose(ctx, state, entity) {
i! f# `3 U$ S( _+ H" b6 E: T - print("Dispose");
# C, x' K5 I8 I8 G4 ?$ f - state.running = false;
* `3 |9 X6 M0 }8 z - state.f.close();. M! [# z6 B0 a6 u5 B
- }
7 G/ {8 B8 y E
, l; [3 D2 p6 C# N. |4 ~ g- function setComp(g, value) {
) J0 v% {" \+ |6 v' B - g.setComposite(AlphaComposite.SrcOver.derive(value)); p6 s- L) R+ _4 E
- }
复制代码
4 y4 p f! g! w+ x1 o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 g8 F( N% h5 i. I$ \7 ^% ?
4 x( i. s4 \; h! D% d; j
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 G9 b& @# C% ~& Q
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