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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* X3 {/ M' ^* V/ L- importPackage (java.lang);
$ ` c6 \0 i+ o6 |+ o( x% V - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# B5 T4 M& K4 G* L8 Y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {7 c6 {) m" H5 `
- let frc = Resources.getFontRenderContext();6 T3 @3 ]6 {: O6 u7 e9 D
- bounds = font.getStringBounds(str, frc);. g' d1 ^3 Y/ K) x6 q z
- return Math.ceil(bounds.getWidth());) i2 `4 v3 Y% `& x
- }
1 ^7 a/ A A4 h1 b" N - 1 @& V* n H. ^( |: B- _- ^
- da = (g) => {//底图绘制
3 u( \+ r1 ^5 k+ ^* z$ l - g.setColor(Color.BLACK);; e+ [3 |8 S: Q2 @
- g.fillRect(0, 0, 400, 400);
- _, B8 }( H; J" N- Y - }
, l! x7 c4 A& H) R. s: ?2 y - + C: C' z3 F" R% l% m4 w/ m! l
- db = (g) => {//上层绘制
% q/ k* G7 Z8 i5 o) H+ Q& Z( x0 p - g.setColor(Color.WHITE);4 j0 k$ [ M; z) C" c- R
- g.fillRect(0, 0, 400, 400);% l( V( e, `5 B
- g.setColor(Color.RED);) U* e0 C7 u |- C8 m, Z
- g.setFont(font0);/ \3 U- N4 Y1 ]
- let str = "晴纱是男娘";
, X6 d# A9 Q- \, e7 E' N - let ww = 400;
7 ^( }2 ^" G( @3 [9 r3 V, G& E - let w = getW(str, font0);# l6 p- n1 L( W$ A" m2 v8 w- c+ R# _
- g.drawString(str, ww / 2 - w / 2, 200);
+ G8 k# H; S$ \8 `; Q, m) W# R/ M - }
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- const mat = new Matrices();
; X% c: X4 O$ T - mat.translate(0, 0.5, 0); b B% k, d. ~, c9 d
- , [# a5 Y3 B& d% G: z6 ~
- function create(ctx, state, entity) {2 t! t6 E2 t M* n
- let info = {$ Q; Q6 Z; w" T5 F7 C
- ctx: ctx,
# _ ~$ K9 M8 }& y" Y" C - isTrain: false, a- C7 z3 D/ y
- matrices: [mat],
6 W% Z7 \+ v$ e0 @7 X. o - texture: [400, 400],
8 z5 g' l* i7 X% H) q% ^+ x - model: {% p7 V s' W( `/ U4 v: h" c! W) `$ }) @
- renderType: "light",8 g3 E- h( x j) r, c; B
- size: [1, 1],
1 b3 s% t3 f2 a! c. {- l7 i - uvSize: [1, 1]& m3 ~7 I( M5 m0 i! T0 C
- }
4 R- `9 R( G# q* h! I! b5 G* e s4 C - }
3 ]; p0 N; ?: D3 w6 _: ^/ k4 ]6 q - let f = new Face(info);) ~3 v6 A& d! n+ F" h7 e- L" G
- state.f = f;
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- let t = f.texture;
, j$ ?) U1 V) e( i9 U- |& S, }, M - let g = t.graphics;
2 s- C& o5 `1 G - state.running = true;
0 D$ d3 Q9 g g3 P. }9 @) N7 ^' z - let fps = 24;
( w4 d. X; d" f, B N$ A - da(g);//绘制底图
! G, A- p4 U! F4 m: i) X/ w9 @% p - t.upload();
- q A0 K0 J0 D% { e1 p - let k = 0;
( w8 B% `/ O+ g" X% O - let ti = Date.now();
; ~* L5 E+ c7 J+ Q. J - let rt = 0;
8 [( \# z) P2 i. l/ R - smooth = (k, v) => {// 平滑变化
0 M2 p$ x, [' u4 m1 k - if (v > k) return k;7 W9 I* k9 a8 @. N: d. i8 V3 M2 Q
- if (k < 0) return 0;5 |" y Y& |+ Y; U& B5 _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; i- Q6 x4 |6 F# i, L) z
- }0 f" @) x) V+ l
- run = () => {// 新线程
/ G- g. r, c4 E9 k j - let id = Thread.currentThread().getId();5 s7 I& j2 F) K, a% M5 u4 D; I
- print("Thread start:" + id);
" }2 }# @( O+ b' q1 ` - while (state.running) { M4 Y3 u( \1 s0 \3 T6 F
- try {
' q6 E4 @# ^, Q; T0 B - k += (Date.now() - ti) / 1000 * 0.2;
! }# L- e" u$ [/ d8 B - ti = Date.now();0 d4 ?. N1 j# q
- if (k > 1.5) {
' a$ P2 M9 |, X% m$ S" w& P* Y0 h - k = 0;- f" {) z6 c1 C6 I( O d1 n
- }1 q) U& V O* @
- setComp(g, 1);2 Q1 g5 G9 P/ i+ R
- da(g);
% Q7 Y$ Q' X% S5 a3 o% U - let kk = smooth(1, k);//平滑切换透明度
! o) R* s; M% b. i" F8 S; H - setComp(g, kk);0 H3 p; e V4 @
- db(g);
Z) `9 g! a7 P. s2 j! J - t.upload();. E7 \, D& ?; w- \% f, k) W' S
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 A3 z* j/ _+ ?% z - ctx.setDebugInfo("k", k);
|' z7 j! ]8 a, a2 [6 H - ctx.setDebugInfo("sm", kk);
0 k/ s) k' ?- r6 y8 S. y; C; f - rt = Date.now() - ti;5 o6 O; s2 ~" o6 ?8 B
- Thread.sleep(ck(rt - 1000 / fps));
4 }- u/ Y4 X" _" l/ J. f. B x, F - ctx.setDebugInfo("error", 0)5 m) A) L' I: x: c8 R, k- U: G
- } catch (e) {
# }( @5 E$ z. X, \ - ctx.setDebugInfo("error", e);) R( |0 a) C6 }2 x- R* T
- }
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- print("Thread end:" + id);3 ]4 L/ {' e( J, T5 D5 G! i
- }
) T+ X: w6 n% a - let th = new Thread(run, "qiehuan");" o$ I; F# t F2 H ]" s9 ? F7 j4 Y
- th.start();
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% @& l- B7 Q0 Y- function render(ctx, state, entity) {
, G" c( W( Q8 U z$ q# q - state.f.tick();
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2 {! E2 B5 ?/ ^/ b5 R; t0 @7 y3 X- function dispose(ctx, state, entity) {* l' A4 o: f/ h G- s
- print("Dispose");
! u. E/ D. o7 _7 D - state.running = false;
, K Y$ u V' Z# A, x: X - state.f.close();5 ?+ a+ c& o& Z& C0 O1 s
- }
. [ d, e$ N) k/ Q) P1 T - ) e: ?, M, y- d3 H) W: C' H8 m; G
- function setComp(g, value) {/ Y3 h! \% F7 @7 }# J
- g.setComposite(AlphaComposite.SrcOver.derive(value));; g2 O! M* h* z+ p' y; Z4 W
- }
复制代码 6 c* ]4 s7 S P: u; C4 `0 _
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 u$ y8 O" a3 H: z0 H
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! R! N* Y& b# I9 U* G7 C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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