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+ }7 f2 W4 a6 g6 K$ R0 z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; z2 u# j Q( z% Y- importPackage (java.lang);: r1 X/ W& d# M5 ^- p3 ~0 n6 J& W
- importPackage (java.awt);4 K2 e' G! \3 x8 j
- 5 P. z! B3 {8 d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ m/ ^' p+ h5 [ b% M5 ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% ^% U: \$ J3 B, [ - 0 Q( U9 K( Q0 P" w
- function getW(str, font) {- C1 y: I! c' R8 `& F
- let frc = Resources.getFontRenderContext();
! ?+ \2 K& v2 O0 z. f' r - bounds = font.getStringBounds(str, frc);" b8 w$ d+ s' y5 ~, I, ]
- return Math.ceil(bounds.getWidth());
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' {; Q. z) u: t! Q g$ g6 H2 _- da = (g) => {//底图绘制
. G! L& z5 R- B - g.setColor(Color.BLACK);
. R0 N/ ^8 f( N. b - g.fillRect(0, 0, 400, 400);3 w! e$ b" u1 j' J; ^. W- W
- }9 _9 r. Y) ^* M$ {4 }
6 {5 |7 d0 n' y1 y" _7 ~- _- db = (g) => {//上层绘制
3 Y$ ?1 c/ j/ N9 J. L* k! w y - g.setColor(Color.WHITE);
0 A5 t0 }4 E5 C- `# @2 M' e - g.fillRect(0, 0, 400, 400);5 G8 G( B2 w, ] a8 N
- g.setColor(Color.RED);6 b3 Z" c0 R- ]# D! [# E+ N# e5 W- O
- g.setFont(font0);1 B% u6 c( s6 z* ]
- let str = "晴纱是男娘";
$ u) f. w3 w% j3 j( ?/ v - let ww = 400;
# n$ e( x# j/ o" z9 } - let w = getW(str, font0);
8 e& S) }; }. q - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();. s/ D" x2 i U6 L
- mat.translate(0, 0.5, 0);
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- x5 |0 o1 E) g! R) ~- function create(ctx, state, entity) {* m6 ?# _: M" g# F; z. T9 u7 L
- let info = {
& W- M" z' O& G9 c: O" ` - ctx: ctx,4 {# U$ V/ K, b" {
- isTrain: false,+ T$ L t6 V, S% J
- matrices: [mat],
" w8 ^) i3 L" Z6 w - texture: [400, 400],& m) `- J0 F! M0 P1 h6 ]( z
- model: {
3 A9 Q! F5 G; }! W6 u5 E - renderType: "light",( n1 S1 p b3 `1 I, g
- size: [1, 1],) z2 B5 t$ w4 c' F& C, w
- uvSize: [1, 1]
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- }+ Z" a, x' {9 {6 W3 w
- let f = new Face(info);! G" Y+ ?$ r0 [2 @7 Y
- state.f = f;& K$ T; a2 i& j- h7 x
- % j% O" n! L. F, l) e
- let t = f.texture;
7 i0 L: G3 \0 Z# v* p3 ` - let g = t.graphics;' w& n L2 A7 Y1 X( y4 g8 Y
- state.running = true;" l1 o8 e. U0 c C2 J
- let fps = 24;, _7 B3 ~2 a" u6 l; E' x
- da(g);//绘制底图0 l+ F6 w+ j/ ^% f! H. Z
- t.upload();3 \. w& K! ^6 A4 l4 v4 Y: v9 d
- let k = 0;1 o7 n7 }* a& L! z" ?* E
- let ti = Date.now();' Y: x' g, F; Q% @, z" ~
- let rt = 0;! f9 |3 s, ?& Q$ U1 A3 K9 B- ], M6 ]
- smooth = (k, v) => {// 平滑变化$ y5 \: ]$ n" n# d& c
- if (v > k) return k;! g1 E2 V% l( Q0 M; C V4 y
- if (k < 0) return 0;
; J: n6 b( i) Z; p# ? - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程) L) `/ ?9 _% Y( ^. Z3 X
- let id = Thread.currentThread().getId();
" J N' P1 _( ]4 c, e5 l/ y7 S - print("Thread start:" + id);
K7 ~$ |0 n4 K - while (state.running) {' }' l' N9 X4 |0 j0 o- G
- try {. f. F4 |) y9 t9 a3 E' Y, ?/ ~, D. u6 \
- k += (Date.now() - ti) / 1000 * 0.2;: u5 i3 ^% `: G8 l$ q( T5 d5 z- e
- ti = Date.now();
/ X# S8 G8 q' r5 B) L. F! e, b - if (k > 1.5) {; J# c$ w# h: @, L
- k = 0;+ ]/ K' z2 F) _) _
- }
l1 A* e: i* N9 a, g - setComp(g, 1);6 |% G) l% u+ F; J$ {* k7 g
- da(g);+ x: f9 L2 I2 }* ]+ l2 W
- let kk = smooth(1, k);//平滑切换透明度0 n j4 u, u; M6 s8 q3 N$ s
- setComp(g, kk);3 a5 r. S, l! L- k3 Y
- db(g);
0 B e+ q" }% L6 p - t.upload();( J+ R* U3 n7 l. q
- ctx.setDebugInfo("rt" ,Date.now() - ti);- j- ~. I+ r( u f" }$ V
- ctx.setDebugInfo("k", k);# o. }4 p# h; W: j! s: ~
- ctx.setDebugInfo("sm", kk);: O4 Z9 Y t. g+ H% q' {% F
- rt = Date.now() - ti;, b, v2 {, p! Y, F
- Thread.sleep(ck(rt - 1000 / fps));: @& g1 A* P0 w" }0 ^% p' v
- ctx.setDebugInfo("error", 0)
% i3 [$ b1 X2 r) Q9 z - } catch (e) {+ j% Z" M7 ~9 B# r2 W; J
- ctx.setDebugInfo("error", e);) f' L. o7 W$ R* L! p$ @. j* K
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan"); O6 N" x& } I0 k4 V3 i
- th.start();: U- _- M) m9 D q
- }, @: w/ `# I4 M4 u' ]
- # j9 C& T! u% I1 R) m$ x
- function render(ctx, state, entity) {( e- ]4 h- n h2 }2 ~
- state.f.tick();
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- / {9 [ s1 \3 U; b2 I% G2 ?# Y2 ?
- function dispose(ctx, state, entity) {
% R( B+ _0 z) [1 m3 m - print("Dispose");# u& {. Z! |! F7 g( g2 @9 p
- state.running = false;1 @0 g- c7 e9 E
- state.f.close();$ D& M$ G+ y, n3 r2 x7 L
- }* H \8 W3 ], M3 p' `% s5 u
& R7 h6 y2 W0 r# N- function setComp(g, value) {/ N* F7 U$ |9 T# u3 ]& B
- g.setComposite(AlphaComposite.SrcOver.derive(value));- |+ f& u' q; w
- }
复制代码 / H) L& B; x' Y6 ~9 z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( w$ j J H/ [/ @8 o5 T
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