|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
, ^2 o; o9 x9 v6 }# b( p# x$ D, g" Y
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& S9 t% `, N& v- importPackage (java.lang);
# S7 e' N, @: H/ N1 y5 E3 r - importPackage (java.awt);
- O$ l9 n# f' @! X% `
( ? r1 Q9 ?- T1 | s9 C. {! R/ p- include(Resources.id("mtrsteamloco:library/code/face.js"));
! G& H/ z1 a( `7 `5 i6 Y; b" w - ) I* Z5 \! X# M& e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" f1 M; _3 {8 c
' u8 j5 L; Y$ a# V" l- function getW(str, font) {
; ^* v# _6 _% K - let frc = Resources.getFontRenderContext();' W d" U! [7 L2 S# h; p& m! h. w$ |
- bounds = font.getStringBounds(str, frc);' j; O4 J. {+ L1 K* }
- return Math.ceil(bounds.getWidth());
; E) ?2 u! R2 Q# p: z3 v9 _3 F - }
3 t6 b2 H- e& P0 f6 o
0 K$ A7 D+ V2 K. r! h0 l- da = (g) => {//底图绘制
: o( j5 b( b1 @' _9 ] - g.setColor(Color.BLACK);& k8 G* z0 J8 S6 d
- g.fillRect(0, 0, 400, 400);
+ J, b; z3 P7 {! D( y/ s* Z& b - }
, z, n! R5 b: {0 i4 C- a, H V - ; q. K0 O6 h) v" l1 A4 C
- db = (g) => {//上层绘制5 l+ \9 z' b$ L* G* q
- g.setColor(Color.WHITE);
! ]+ \1 \; d- F& C& C; d# _5 F# A - g.fillRect(0, 0, 400, 400);5 H' O6 [5 V) @7 c" W; z
- g.setColor(Color.RED);
+ N0 C/ N* b% _. f' b B - g.setFont(font0);
( [# L0 g1 _( y+ `9 a - let str = "晴纱是男娘";0 C5 ]. ?/ q* R% z3 R" Y" y H+ V
- let ww = 400;- E9 F- [: h5 W5 P$ B6 t
- let w = getW(str, font0);# t* Z: |1 I# K* i$ B1 p0 t: z) ]# w
- g.drawString(str, ww / 2 - w / 2, 200);
4 }1 P) e. j' o/ x. e - }' i3 E! j4 Y; M$ |
& X- t; h$ \! l+ c P7 T7 I a- const mat = new Matrices();4 u3 j" Q. O$ w" P
- mat.translate(0, 0.5, 0);
8 l0 {% U% A7 K0 a. ~
/ B$ O. P/ }. o2 E, U- ~* c) q- function create(ctx, state, entity) {4 {* ~# e0 L U1 y Z" b, i' f4 Z
- let info = {
+ X; w" v8 q; ?& a - ctx: ctx,5 O+ O7 v$ B9 [
- isTrain: false,
0 m- w. @ H; q2 u - matrices: [mat],1 K# Q- U( Z" o' R a0 w- ^
- texture: [400, 400], b2 l4 D9 L+ e0 i4 |' O- r: w: A3 y
- model: {$ |5 A0 c7 M" o6 l
- renderType: "light",* Y+ F z9 M$ e" T
- size: [1, 1],$ o" O4 V$ n/ j* w
- uvSize: [1, 1]: j5 S$ t- t: E* S9 S- |
- }+ }5 h4 }( {" ?, c; {! y9 E
- }
0 Q; A) R' m0 ?" }+ D& N2 D - let f = new Face(info);
/ k- W/ w5 h8 u# j9 K/ J) P) G - state.f = f;
+ x& _8 T8 P/ Q5 D7 s) q
+ f. A( n2 l5 i1 r7 S( } h- let t = f.texture;( Y! g5 B6 ?0 F2 `# u/ |! f
- let g = t.graphics;
, O* o V, R# `- V6 G) H* ?# w - state.running = true;
# l( ]' i- T( @2 y& g" T - let fps = 24;+ V! V" ~" ^5 R F# G3 E' R% B
- da(g);//绘制底图
) M) ^4 D3 l& ` - t.upload();2 s1 R" ]1 Y0 Y
- let k = 0;6 S: i5 I1 D) j
- let ti = Date.now();
) ?$ D5 C, D3 L" h$ \* @ - let rt = 0; E4 ^3 q6 H C5 ]* ~
- smooth = (k, v) => {// 平滑变化) n9 L2 t$ y. Y. \9 P$ T* y9 D
- if (v > k) return k;
g# @: O: A$ k; ~; H( ?& } - if (k < 0) return 0;
# o8 W* F; S; Y' N$ I7 i5 ~+ k$ P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' z( y( b4 W2 W9 n
- }6 i* D! H. ]! @. g" k
- run = () => {// 新线程' a, g; W, `( j3 J0 k! A @' M
- let id = Thread.currentThread().getId();' m5 a* w- T# F5 o
- print("Thread start:" + id);
4 x3 z8 T n4 {# o, |5 `$ k( Z - while (state.running) {
; U: @# D. j! {5 d+ u) p: n/ n - try {. Z9 V# w# m' O$ o
- k += (Date.now() - ti) / 1000 * 0.2;
3 ?4 H- V8 j& @" i1 |1 I' E - ti = Date.now();
/ u7 [3 ^; V9 a9 C% P" a, N! R - if (k > 1.5) {
, A5 r7 m5 y/ d4 B3 X. a; t - k = 0;* E- P# R: I0 v* v4 @
- }
) }/ A2 v7 @: O. T5 \& @; n& Y - setComp(g, 1);
. j, V3 H8 c2 ^& p - da(g);& o2 c- m. y/ j- A/ D
- let kk = smooth(1, k);//平滑切换透明度
- M: `) m/ G7 F5 x2 D0 L) F) j - setComp(g, kk);
( S4 ?2 }9 @- Y# |! A: @5 q* d( z1 T - db(g);5 @- Z7 S, C( x. ?6 K" }% ^8 b
- t.upload();1 w6 X9 @4 u, X- @2 @2 C
- ctx.setDebugInfo("rt" ,Date.now() - ti);& N L2 c6 R6 W* ]
- ctx.setDebugInfo("k", k);
9 N: A$ [, r" i r - ctx.setDebugInfo("sm", kk);
8 ?- H$ Y% S4 [7 { \; ~" x - rt = Date.now() - ti;3 a. Q) s2 |; J6 _9 i
- Thread.sleep(ck(rt - 1000 / fps));
; { N' P; K2 ~( @7 ^# b - ctx.setDebugInfo("error", 0)7 m! ?/ C, \. M2 c, O+ m5 p1 [- e
- } catch (e) {% ~5 K7 K% ^( ?' ^) s
- ctx.setDebugInfo("error", e);8 S4 K+ s, T6 G5 [# V
- }& O( \6 \5 ]9 a% }) Y; L6 P
- }
" F' f4 o: D/ F3 {% | - print("Thread end:" + id);
$ F$ u; @. ]1 L5 K - }
7 n8 z6 v. l) B+ Y - let th = new Thread(run, "qiehuan");4 b# p3 x: c+ x2 v, S0 p# K
- th.start();, A4 R$ L! ?# K4 Z6 e# H2 o
- }
, f) B: D8 d2 n - ( N: T5 E3 d) _0 W) n- s
- function render(ctx, state, entity) {. f. _4 u# V/ Z2 H6 ?
- state.f.tick();- b. l, {0 l) n) ]7 n: c
- }: b8 S3 {% w- p5 M& B: e v
. E" s x, l8 m- function dispose(ctx, state, entity) {
. x- a# j y; M Z7 w3 q& G - print("Dispose");& _( w% G2 x0 V- W" y
- state.running = false;
9 X' {& u5 j+ Q) e1 X5 V9 o9 Q! w2 s - state.f.close();
: o! h9 }/ q$ c: x+ e. r+ G2 V) O' U - }4 [6 j' u7 N! A" l2 Z
' `' y7 N4 x9 ] H5 e2 p- function setComp(g, value) {
6 `2 e9 x# z! j ` g- K2 n - g.setComposite(AlphaComposite.SrcOver.derive(value));
- \' ?) Q7 W+ `" y! c: e - }
复制代码
r9 C& I" m/ z s7 f! J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! N; n1 L Q/ d/ ^% W! Y
4 ^/ s; Z1 G( q0 p! j7 c7 |, e# M# c2 I* u" x
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
) j5 c9 v1 S; M- C+ f1 m K( s5 L |
|