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7 [; {6 A/ I4 m! g7 i$ s" e/ E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 z+ u( V0 A5 U. Q- importPackage (java.lang); N" w, t# D0 ]+ ]# a8 w8 P. W
- importPackage (java.awt);' x* P) \3 h/ X0 J4 e% ]$ ^
- 7 x" ~- I* C7 T: X
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ P4 O5 `+ q3 w; w: |+ l- o; A - " o. i6 w- T7 @6 h" A3 _
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- ]- R* M: f! K F# w, g! A+ w - 2 K5 c M2 E+ y5 B% g @
- function getW(str, font) {
- D- I: \8 X- z& m - let frc = Resources.getFontRenderContext();3 |* k: p: ~- @+ X+ _
- bounds = font.getStringBounds(str, frc);
+ N2 M. o' q) W; E1 W) x - return Math.ceil(bounds.getWidth());
% S; T! q- x9 c - }& s3 C' x: C$ Z( q F, G9 E
% N& N/ {( D9 A1 n* u* @* r- da = (g) => {//底图绘制
2 B2 I; _ O; `. d# F7 q- i - g.setColor(Color.BLACK);
8 K% J5 U4 \$ R$ w) D$ h - g.fillRect(0, 0, 400, 400);
: t* f" l: x! ~& |0 E0 b/ G - }
, U: f0 B# a& D. @ - ~( o& Q1 S+ d% {6 \5 v
- db = (g) => {//上层绘制- [4 p% O* |% x7 O
- g.setColor(Color.WHITE);: \, E. R0 H8 Z/ F( t# u* Z5 ^" }
- g.fillRect(0, 0, 400, 400);( N2 {$ j- a' H2 P/ m; M% ]0 h. l
- g.setColor(Color.RED);
- z( Z1 R" _3 A. q - g.setFont(font0);
& r+ q( j" M2 x' O- N& R - let str = "晴纱是男娘";
2 ~7 a' B# C% O5 ^ - let ww = 400;
) ~1 s7 z3 l8 h2 X% B; \7 Z - let w = getW(str, font0);
; w# D. Q( b! ]! g, x8 ~ - g.drawString(str, ww / 2 - w / 2, 200);
( x5 `! G# @ \; {% r, a3 H - }$ r- ?) a0 G; K, [+ g
- * ^% h4 g+ R* n
- const mat = new Matrices();# s# L" G* M/ |8 l' A* t0 {( F" J3 j; p
- mat.translate(0, 0.5, 0);7 ^/ F5 U$ Y1 ?5 ]2 ?( R
1 A0 {% T+ R0 w" I5 V- function create(ctx, state, entity) {
; ?# t% _) g) i( N' t/ s8 b - let info = {
2 `. d, h( k+ R# a7 L - ctx: ctx,, s0 g* k& `, L% j; G" e
- isTrain: false,
: y: T+ v, ^; b" o: C: u9 S2 a - matrices: [mat],0 b; R; r4 M. Z1 b7 D
- texture: [400, 400],
. b* U0 V( r/ { - model: {& y* i' z/ L* n8 Z: l
- renderType: "light",
( x% N* D2 A4 a: X! {! _, L - size: [1, 1],
9 r+ A$ I0 \/ e3 o2 C2 m8 X - uvSize: [1, 1]
C; y- R/ y3 T ] - }
5 O9 K8 f$ b# S; _ - }: j2 X3 J# j) _+ T w Y7 d; i
- let f = new Face(info);2 Y% ~: ~; T4 y% h
- state.f = f;0 }0 t& t$ f; S* q) E2 N2 [+ ]2 w( x) I
- ! T, e) T, G. j+ h
- let t = f.texture;
: r- {/ V W- N) V% s& j) X6 l - let g = t.graphics;0 a+ G& r! }4 w' C9 j. }! A* H3 _4 G
- state.running = true;
+ j2 y+ f* k! j - let fps = 24;
# S: } ?: z4 t3 A0 P - da(g);//绘制底图/ J- b" l& ~2 y9 U
- t.upload();4 D" t" M( R! c$ f% ~; |9 Z/ T
- let k = 0;
1 A# y6 a1 R, Y - let ti = Date.now();9 n0 j5 ^+ ` y4 t; Y, m
- let rt = 0;2 k) v; v& @+ T
- smooth = (k, v) => {// 平滑变化
3 o/ x) k b; d8 S( e - if (v > k) return k;' N2 Q9 G' i# ~5 [ t/ r `
- if (k < 0) return 0;8 I) y/ {3 {- J, s3 [, s: c) A
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 `% P0 m3 ]* y( q( Z& e/ u* K3 ? - }
4 d8 l1 K, o# h3 ]2 s# v. a T9 } - run = () => {// 新线程: H7 R* ?* A* u! Q; A
- let id = Thread.currentThread().getId();1 T0 ^1 w9 A2 G! { a' |* ~
- print("Thread start:" + id);! N; z; r% I) _, x
- while (state.running) {
$ q! t/ Y, i! r9 o5 o - try {, d7 T: w2 e$ b1 y+ f- o# W; C) c
- k += (Date.now() - ti) / 1000 * 0.2;
/ m. X$ H& n% [3 `# O8 S - ti = Date.now();( { }9 `5 q/ p0 t& M
- if (k > 1.5) {
2 m; D# G! k: ^$ C7 f' b - k = 0;& s! h) O7 K0 J( Q" A+ Z
- }
$ Q+ J1 N* k$ t2 ] - setComp(g, 1);1 O0 f7 g8 B# P; q3 K s( F, [6 X
- da(g);
. M! c* y* f4 U E2 N - let kk = smooth(1, k);//平滑切换透明度' v- J8 [ r+ c( ~, T7 X+ m$ d: r( |
- setComp(g, kk);2 Y: Y* d' q4 T
- db(g);' p: s) i. N ?; T
- t.upload();' R) M1 _% [* T& L. f# q' d. k* m
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* M4 l7 c# p% [7 D - ctx.setDebugInfo("k", k);0 d- Q' p' C0 T. N) k6 ]
- ctx.setDebugInfo("sm", kk);# N& B. e* n$ V7 X |
- rt = Date.now() - ti;' d& E5 L0 y' L4 A0 i5 Y: |' @
- Thread.sleep(ck(rt - 1000 / fps));
) A/ Y+ t. E: Z; j* C# a" @ - ctx.setDebugInfo("error", 0)% t" s3 v. h( o: g0 g
- } catch (e) {
3 p d& t3 r E& @ Y - ctx.setDebugInfo("error", e);, j- \6 h) R) R, s! E
- }7 x4 ]8 a& ]2 s* S
- }
7 d1 I" b% w C: o! s - print("Thread end:" + id); O# g# I9 m' ^. y3 [7 U( A
- }4 V% B" Y1 p4 y; ^$ l
- let th = new Thread(run, "qiehuan");" |3 x2 \; K% a+ v
- th.start();$ x: S6 |6 G% p4 r6 J0 P' G( h
- }: v6 T' e- \, }1 y- K
0 s' i+ p. V: A# g- function render(ctx, state, entity) {. Q* U6 H+ D( b, Z o( X0 q
- state.f.tick();- N. |, e! y7 N1 i+ O
- }7 w8 c$ u: p( `5 s$ k# I2 Q
# M: A0 Y Q! `3 X- function dispose(ctx, state, entity) {
$ y4 H" W' q; {' C) |+ { - print("Dispose");
. X* d$ u6 i% f+ X" X - state.running = false;
8 D$ Q+ R% v; Q+ V# x6 J - state.f.close();
/ @8 M1 z* h7 f; z1 F' x) q - }
: d9 [% N) |& f! @, Y5 W+ H H - 7 W6 H! E$ ~* j7 b& d
- function setComp(g, value) {3 V- }8 w1 g' d% n8 n# J6 b
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 ?- c* S* ?4 |
- }
复制代码
1 K. U8 P- P' N# q: ~ ^2 A写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- R# ~' ^: G5 J3 n* ^8 h
* |) k. \4 i" a. g
; x4 n- p7 D6 {: I+ J+ B. z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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