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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 w6 B7 I4 p9 I5 S @6 ]4 I+ w
- importPackage (java.lang);
, p+ r4 k8 y& Q% Y3 T; o - importPackage (java.awt);
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) Q9 b; q9 Y+ g( G; p' m; f5 O+ o- include(Resources.id("mtrsteamloco:library/code/face.js"));
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2 m) \5 s7 |9 k& W9 r- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
/ N- |: [ c; ^8 Y% k0 | - let frc = Resources.getFontRenderContext();
' g; d) m% E& b; F# X% V% A4 @ - bounds = font.getStringBounds(str, frc);
3 Z7 v+ J: s/ s1 C2 N - return Math.ceil(bounds.getWidth());9 D+ J% w! p' `, w) S3 `0 a X
- }
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$ M. {' q% @3 k8 d- da = (g) => {//底图绘制& _/ I" F9 h. H7 M
- g.setColor(Color.BLACK);
, y1 W8 P8 p ?: v - g.fillRect(0, 0, 400, 400);( {7 M. k6 k3 H5 }8 w, o- T
- }
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- db = (g) => {//上层绘制; M- \' s& c% v( g, s# u
- g.setColor(Color.WHITE);' O/ E* b6 E A1 X( U, Y
- g.fillRect(0, 0, 400, 400);
{" u. k5 F+ @" S+ i! Z - g.setColor(Color.RED);
5 b, A8 q" w* T" V# q - g.setFont(font0);) p: l; B+ ?$ h! O
- let str = "晴纱是男娘";9 ^- |4 S, x- g* `- j4 ?1 q! S
- let ww = 400;
) Z: P" R8 h! K2 D - let w = getW(str, font0);) W1 W$ r Z* d( o! v2 T
- g.drawString(str, ww / 2 - w / 2, 200);: B' L0 [* h$ @( i% n# y- x; q% V
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- const mat = new Matrices();1 ^ c! y$ B3 ?% x) \6 M/ Y5 D
- mat.translate(0, 0.5, 0);
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( {% g, U9 W8 r- function create(ctx, state, entity) {
9 ?0 @+ F1 Z! [- i - let info = {
/ \* {" d6 x+ L& E8 n3 l {3 m - ctx: ctx,( I( d+ u; T6 j; B* R+ ]5 S- T
- isTrain: false,
6 Y: Y W1 X. K5 Q! a - matrices: [mat],5 i6 S( P3 `, k8 q; G6 S) _1 [6 a
- texture: [400, 400],
9 }2 a; s- `& S" ^7 \' W& ` - model: {$ y! k) O6 b3 E; t7 Y8 g
- renderType: "light",
" C+ n. Q& Y, h4 }! p - size: [1, 1],
1 L* Q$ p: Y1 ], x" H - uvSize: [1, 1] X, D9 s! s# A" i
- }
, q: g3 h5 ~9 Z6 \& p4 D - }
, O& n6 F8 K4 G) }$ ` - let f = new Face(info);% S: w1 _3 l7 p0 ]
- state.f = f;
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& g8 w A) E5 [! E; ]8 I7 g- let t = f.texture;& H( S0 K( D1 O, }# e
- let g = t.graphics;& c2 w! L4 O/ H* k, c
- state.running = true;2 ?% a% w7 L1 F' A/ ]' g3 o- I
- let fps = 24;
4 Y" ?2 O3 m* @ o' ~9 b - da(g);//绘制底图
& |% w7 X. X* t1 N6 h - t.upload();
* o" x+ W% ?2 y+ t2 C - let k = 0;
. T+ }: T% Y4 ^1 W. h - let ti = Date.now();2 T% C* Q( K* ]8 W9 O9 V4 f
- let rt = 0;6 \- r8 h. Q3 ], J- ]5 \
- smooth = (k, v) => {// 平滑变化
! X$ ?, `% [3 b- i" X8 y - if (v > k) return k;
3 Z3 L4 Q0 l/ {: u/ R - if (k < 0) return 0;
3 }+ M7 y# s; \2 y2 l: l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 N1 }6 t6 z" L. Q: O% @# ~
- }
" @& m: R& Y! T7 E: a$ @ - run = () => {// 新线程$ o4 Q3 l1 \+ M4 e; o- H c2 s
- let id = Thread.currentThread().getId();" B3 N) u, A4 C' t5 o! Z1 b
- print("Thread start:" + id);2 k8 c: ^& A; x5 H- w
- while (state.running) {5 l; {1 }: C3 |7 P' v
- try {
9 U3 i; |# Y- H: P+ E& O - k += (Date.now() - ti) / 1000 * 0.2;& V9 p$ k* t, d* G6 H5 C
- ti = Date.now();
5 P! E* r+ n, D1 ^4 d+ C+ T8 z - if (k > 1.5) {
; S$ @& a+ ^0 H( I* V- h - k = 0;
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- setComp(g, 1);' m8 r k8 u2 ~& V G% r, `# u" d' W
- da(g);9 i+ m% A: ]5 U! A7 p
- let kk = smooth(1, k);//平滑切换透明度- G5 p% N4 v0 q) N7 p/ A
- setComp(g, kk); ^6 [3 o9 ]% _# X$ o$ H
- db(g);* O. v; K! \1 Z% c) P9 o8 [
- t.upload();; D" ~6 J4 T7 x, |$ M& ^
- ctx.setDebugInfo("rt" ,Date.now() - ti);& v, _: u$ A J- x
- ctx.setDebugInfo("k", k);: Z6 L/ w2 c% I0 ?$ [/ N7 R
- ctx.setDebugInfo("sm", kk);% ^% `6 E! ]6 Y: w+ L+ t: P
- rt = Date.now() - ti;
R/ \5 ?5 s& I9 U - Thread.sleep(ck(rt - 1000 / fps));
8 I1 M* c; x0 j" B - ctx.setDebugInfo("error", 0)
7 i5 E" W1 I0 k, V8 |6 g" B - } catch (e) {) F5 s" @1 }, S2 s* b
- ctx.setDebugInfo("error", e);
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- }
2 b+ ~3 Z8 q; ^! t - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");$ f0 g3 H+ [. n2 b% _
- th.start();
2 H- z& J, k9 P9 r4 e3 C - }
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- function render(ctx, state, entity) {
6 i& Q9 n! `8 f6 ]8 M7 A5 B - state.f.tick();
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) R4 @- R9 N2 Z1 g% R2 H- function dispose(ctx, state, entity) {# V+ n/ H; Q3 T$ |
- print("Dispose");
( {- z, L# O) B8 j5 Q# x7 J- K - state.running = false;
9 b' X, o& h/ R/ K8 M7 _$ c% y2 A - state.f.close();
' }) L7 ^, { ?$ ?7 P* v. Q - }
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- function setComp(g, value) {3 c1 `' m6 I& C' P7 J4 \
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 h1 R: Q; G" E ~& Y
- }
复制代码
$ E! \: z, T3 j! ^/ b9 n. v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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