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( M7 k0 T3 M' h- T: N5 |1 [; P这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* \1 a( h8 }0 d( \7 ~! k4 I- importPackage (java.lang);8 s) }8 w# L2 i* O
- importPackage (java.awt);
- E& x( `5 W* E' h" L
# n. x0 U$ f4 }7 {4 r- include(Resources.id("mtrsteamloco:library/code/face.js"));1 e0 ~# f# K* r9 l
2 l+ Y6 y- q+ \: N0 D9 A/ a* W' j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. j# s! `0 u+ O6 Y+ ]2 u5 ^
8 S) M: g3 X* ?- function getW(str, font) {
- [* [% r/ W6 t/ t& m - let frc = Resources.getFontRenderContext();6 Z% y6 p$ A; Q: Q
- bounds = font.getStringBounds(str, frc);8 Y, h% q0 G6 j: Z- o8 S. H! f. W
- return Math.ceil(bounds.getWidth());4 z# J1 c/ m. f1 h: V+ { o8 v' k
- }
; k+ Z1 r' X. U. X
. {( ~$ E% Y) Z* `( E& _; g. x- da = (g) => {//底图绘制
, ^7 D* ?: b5 Y, ~! V1 e! j. ` - g.setColor(Color.BLACK);9 K+ t" R8 A( Y
- g.fillRect(0, 0, 400, 400);* o# I6 r" r4 h8 L
- }
& g8 g1 N) F G9 v* N7 h
% o0 X @' u+ M, Q' Y5 g- db = (g) => {//上层绘制7 w3 q$ f9 q2 u" z. C8 `
- g.setColor(Color.WHITE);
; x7 Q, U1 C2 W. p% U* n5 K - g.fillRect(0, 0, 400, 400);
, u- E" f* D# `. L* h - g.setColor(Color.RED);
! _$ S4 d; t" f0 J$ } - g.setFont(font0);; k; e# Z; x7 q
- let str = "晴纱是男娘";
0 Y) H7 M6 u8 E% u& ]; h' p - let ww = 400;9 n: I) {' S' J
- let w = getW(str, font0);
) Z$ S- m) y6 m8 }, n - g.drawString(str, ww / 2 - w / 2, 200);1 @% W$ ^4 I; k2 L( O7 B
- }8 \5 h0 I* @1 g @$ A
9 J: Z# _3 G- Y" t: y4 x- const mat = new Matrices();/ {) R1 x3 ~7 W: I! {) B9 R
- mat.translate(0, 0.5, 0);6 z0 E; k7 y# l% x
$ Z; f" L+ n$ Y: u: b5 E/ J- function create(ctx, state, entity) {
% T+ g% P4 {9 B& B - let info = {& c$ a* ?! ~$ w; ~
- ctx: ctx,
2 f# _; y3 m3 }- U7 z1 Y' ~ - isTrain: false,; H9 b' f! _' P7 W* g( ^
- matrices: [mat],
e0 I& y3 Y" j1 H3 A; k' | - texture: [400, 400],
2 M# C. K2 D/ |7 s0 u1 ] - model: {
6 G: p: R3 u p4 V4 N" y: | - renderType: "light",
4 i- t6 }- ~5 k: ~" e - size: [1, 1],0 t* S" Q: Z$ E6 e
- uvSize: [1, 1]
( L }5 r. ?7 P* \0 B3 c+ H- H - }
( y, E, e! ]( K) m( Z0 G( Y j - }: `" j: c8 s+ F9 j6 U0 ~
- let f = new Face(info);
% o5 c! `2 M: ]: o- G - state.f = f;
# k: i3 V1 @6 C# j+ j5 S
; M k' j# s4 M8 t3 P4 W- m- let t = f.texture;' V( A# k, n, m/ K8 }: i# ]
- let g = t.graphics;2 O9 `& `% E/ [; h& Z: e
- state.running = true;
% n# i; y# c3 N! Q) ?: s - let fps = 24;5 n( \, u3 u4 C# S$ L' E
- da(g);//绘制底图/ y) \- y9 f- j5 n! d# p
- t.upload();
6 e2 v" B# {0 E5 Z - let k = 0;
) O5 _5 Y. R8 S/ q - let ti = Date.now();% R5 ], B4 v6 ~6 a5 J% P
- let rt = 0;
[% G8 P. s a - smooth = (k, v) => {// 平滑变化
- k: j" u( x* w2 T9 B9 \ - if (v > k) return k;* t2 k- o: C/ u& ?; ^ t( X
- if (k < 0) return 0;% O; n8 a; h2 Y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 I) y1 E6 F# W, D0 X2 z
- }6 x% [8 }7 I: {3 Q
- run = () => {// 新线程
, z7 z5 i! E9 b# _) y, m - let id = Thread.currentThread().getId();& k# f& t) b" Q' @& d
- print("Thread start:" + id);8 `9 f4 d/ _1 E8 I d3 d
- while (state.running) {4 ]5 o$ D3 w z; c" V8 d
- try {
& n7 O& w6 l6 E+ ~: _5 ]+ f, u - k += (Date.now() - ti) / 1000 * 0.2;8 U+ ^; L3 R: I4 O/ @
- ti = Date.now();
0 O8 ^: {0 D* y7 i) u5 p9 u) j# \ - if (k > 1.5) {
4 `; b+ @/ d# a' _ d3 z - k = 0;9 o3 y3 V' W& Q- v/ f
- }
" D6 n- ?- g4 t. P5 X& j! P5 G8 N - setComp(g, 1);
: H5 D. {) O9 T/ C5 c& d9 [, M - da(g);
3 Z0 @" y. f) I! ]8 H$ i/ c - let kk = smooth(1, k);//平滑切换透明度
+ y0 J7 B. C E - setComp(g, kk);
# }2 g }3 |6 l/ ^1 `2 B( Z, X - db(g);# e8 S/ ~) F# O1 ]+ t) c
- t.upload();8 D# M0 z: m _9 r/ e/ |
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 [, [' ~9 z2 a1 p) J, p
- ctx.setDebugInfo("k", k);" p) S3 @ @! o& ?% ^& R
- ctx.setDebugInfo("sm", kk);
: T- |- ]& A# j [4 m - rt = Date.now() - ti;
/ y r) Z& l8 S, u' j, y - Thread.sleep(ck(rt - 1000 / fps));
# a+ ^ U+ L8 U; q - ctx.setDebugInfo("error", 0)
! n& r4 z* `( c" C* B4 p - } catch (e) {! D8 N9 T& f9 `
- ctx.setDebugInfo("error", e);
) p& _: s2 Q) I: s7 l- J - }
2 [$ L5 r% q8 I8 p/ R0 r* B7 p3 _ - }
- L2 _5 `9 b: {6 ~ - print("Thread end:" + id);0 N2 y- w1 W/ J1 @& f- O1 a0 u
- }
( w9 H; t+ h3 @$ G; Q& E3 [ - let th = new Thread(run, "qiehuan");7 S* u. H8 s# w: C1 T
- th.start();4 A3 t3 q4 t/ S
- }
3 {0 B) Q. H6 G% c7 U
) k) ^0 d. H* W) k- H& ?- function render(ctx, state, entity) {
" p/ A" ~) g' N1 w3 ?' O1 A4 e - state.f.tick();# O; z6 W y, p, r
- }
6 f8 a% @* r1 \ W$ ] - 4 ]1 \# @8 R9 `% Y# x3 s' a9 M
- function dispose(ctx, state, entity) {6 j7 N }# L2 V
- print("Dispose");
* c# S1 d9 ?3 R% z- a - state.running = false;: d* p% Y b. }$ Y- z$ ~. y x8 k
- state.f.close();& J. S+ }( `2 e7 L0 B& j3 \
- }
' o w; G. `9 d0 j - ' B* ]/ s' h1 o& Q' D* V
- function setComp(g, value) {
7 s; o+ H, {8 y$ ~1 o3 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));- Q! g- m+ d% Q9 M4 Q S5 u
- }
复制代码
. C) f- j! i! K5 ]4 K3 d5 t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, f9 i$ ^( ?+ o& s
/ c/ P& R) `3 ~" x
, x0 w4 P& w! A& O# o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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