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' X3 u. |" I- K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 T9 _. l- L; R+ R- importPackage (java.lang);7 Q8 [! Z5 \! W' c2 H
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 k1 B- e, a( |/ V" @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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# e+ w+ C- G( _& A7 T1 a- function getW(str, font) {
0 _( o; `* |0 G - let frc = Resources.getFontRenderContext();6 ^) D" F- B+ `! w; \
- bounds = font.getStringBounds(str, frc);" A9 i3 K* W' d' t( p+ A' ~
- return Math.ceil(bounds.getWidth());
& ]& _' y+ }: w9 k0 J9 Q - }
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- da = (g) => {//底图绘制) x4 w1 H( J& ?! |- j8 t5 x9 X
- g.setColor(Color.BLACK);
! A, n8 F" y+ o - g.fillRect(0, 0, 400, 400);
% a9 u% T/ M9 R( E* y- O - }; s5 ~+ D+ I# a; X9 p2 K" [
- 8 o" q) A3 }+ f- u
- db = (g) => {//上层绘制
9 B& V/ F q$ p* f8 u5 K' h - g.setColor(Color.WHITE);
" i; I" W, q s9 ] - g.fillRect(0, 0, 400, 400);; v- L P3 ?' x* c# z
- g.setColor(Color.RED);
. y$ i4 y" R P8 _% `8 ` - g.setFont(font0);
) [% V' t7 B- N - let str = "晴纱是男娘";
/ F8 M! Y" @0 [6 Q - let ww = 400;
4 X$ H: j8 R4 ~, x" ?& O, t9 G+ i - let w = getW(str, font0);
7 R7 ^+ G+ O# \4 M: b8 j - g.drawString(str, ww / 2 - w / 2, 200);% b' ~ Q' e+ Z7 T7 E' {0 i
- }+ C0 V+ i2 K5 {: c1 |: T
- $ D1 m" Z+ N; b2 b% h4 v
- const mat = new Matrices();
. _7 K* [6 J1 h - mat.translate(0, 0.5, 0);
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/ G4 o6 O" c$ F) P6 `3 y4 I" y- function create(ctx, state, entity) {$ N% l# F* b" k5 S
- let info = {
. g/ u( u0 S, ?# [, Z - ctx: ctx," K f M$ D4 b$ K8 Y
- isTrain: false,1 @* E& N7 H: L) }8 D
- matrices: [mat],* B( i X, t- R$ I, K7 } C; g
- texture: [400, 400],& M! S+ t, O& E, v* c* _
- model: {
; a( _2 w. r" ^9 ?4 c/ v, _ - renderType: "light",) P( N, q6 E8 [
- size: [1, 1]," E# B8 ~! D* G6 J2 ^$ o) S
- uvSize: [1, 1]
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- }
! u* ~) W$ J! L) ?1 E. \ { - let f = new Face(info);- z3 x- k; R5 e, M
- state.f = f;# L6 n" M% v" z( r4 }- E9 C3 b
# i$ u8 z) p8 R8 [4 k7 o8 G& w- let t = f.texture;5 h# Y6 Y5 A% r% I' e0 _
- let g = t.graphics;
) B) e9 x, B3 i1 k& R9 c# D - state.running = true;% `5 e( q; f" o: {# ~- G
- let fps = 24;, @- N1 {- P E& h0 M( z( L
- da(g);//绘制底图
! Y; \2 g! \* X! P1 r8 @ - t.upload();
9 I5 P) g2 @0 X/ F! z% z! D - let k = 0;
7 f) K0 u8 J) @/ \+ q# v - let ti = Date.now();
8 u% c7 h z% r( g! e7 a, s2 E - let rt = 0; F. J! _$ I G6 B3 ?8 K( C
- smooth = (k, v) => {// 平滑变化: b! j) v+ S0 M+ g% E( p; X6 o
- if (v > k) return k;8 q5 q/ h$ y9 i+ H% X# C4 E5 b- J$ V
- if (k < 0) return 0;
0 h+ R* m: o) F) ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
2 C: b- X3 ?3 m - let id = Thread.currentThread().getId();" f. S% A8 ^: s4 L9 r. ?$ p( M
- print("Thread start:" + id);. b( z) [, g) e) ]: N6 A
- while (state.running) {
" ?& l/ `: F& f0 `, @ - try {0 m! l; P5 S6 \3 `( F4 {
- k += (Date.now() - ti) / 1000 * 0.2;1 S, \! d q& M! _- z- l
- ti = Date.now();
: z9 C' C6 I! ~" ? - if (k > 1.5) {8 D0 B9 n3 X# N9 u+ ~
- k = 0;- V6 W0 V2 L) r, i
- }( D+ d! b- t* p& w! y
- setComp(g, 1);
$ k% k: A( d5 J' K5 F. H - da(g);
: o' g! }' Y" P' `- [0 } - let kk = smooth(1, k);//平滑切换透明度
d! z! S* I( l5 |7 c. f3 F - setComp(g, kk);. A- w5 f7 c5 X( q! b. y
- db(g);
: D" g& N: A: j& L$ s# K* J6 d - t.upload();0 d" o0 h. P: C
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" Z# ?( d( d" |' Q/ @) d; x - ctx.setDebugInfo("k", k);+ a8 @* A8 C& [) K3 k
- ctx.setDebugInfo("sm", kk);
9 X* ~" A! c, u" M - rt = Date.now() - ti;
, m8 r5 Z1 W' p8 W/ h% m - Thread.sleep(ck(rt - 1000 / fps));- g# `% n) X+ {; r6 [; d
- ctx.setDebugInfo("error", 0)8 } K5 m4 @8 D9 A
- } catch (e) {: P7 l' l" M# Z& Y7 f7 ~9 l, U' m3 T
- ctx.setDebugInfo("error", e);
/ v7 v7 |5 E- b9 h* C - }
; J9 k* i% u+ }$ L - }
s& p2 F! p. l; {5 ? - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
4 K2 ?1 K3 E' [0 _2 j @- D- v - th.start();4 x9 y- b4 n4 D; ?
- }
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- function render(ctx, state, entity) {/ ?4 h% O: q, y9 w( V% {& S
- state.f.tick();: @ [& e" W! M3 b
- }
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- function dispose(ctx, state, entity) {
4 z, X# D+ T1 s# @0 H; u - print("Dispose");5 t- {: T e2 y% X+ z- e
- state.running = false;6 k! }$ }" [9 `/ w0 i1 o0 U4 }
- state.f.close();( T0 m3 e/ K1 A" k, n
- }
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: E0 `& ~* L3 \$ E) S* h4 p. q" N- function setComp(g, value) {
: Z: N. U# _; o9 i% Z" B - g.setComposite(AlphaComposite.SrcOver.derive(value));; o* `2 Z) m" o, h$ @
- }
复制代码 8 i3 H1 A' R! d3 G# L0 q# ?
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- X+ a. H6 ^1 }7 I
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B' l$ g/ F: A" @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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