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+ |; V/ O; R2 O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 `4 `8 o" ~( \1 x% F$ F1 {* N$ F- U- importPackage (java.lang);( k8 b' S. O5 D" z1 R6 c& K
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" n' l, z& ~% Y* R$ j0 N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 @% Y3 C7 ?* W9 E
7 q4 S- H( v1 F- function getW(str, font) {
% k9 t$ v& k! d9 y7 i6 E$ G6 R - let frc = Resources.getFontRenderContext();
) \. E3 s/ m+ Q. G% E9 o! e! n; Z - bounds = font.getStringBounds(str, frc);$ x0 ?% G& o7 G
- return Math.ceil(bounds.getWidth());
1 m% S- B8 t$ G6 A4 M& s2 V& h6 a - }
) f$ z8 C" n d) N/ X. k - 0 r* _4 O- O8 {6 g& H- i$ y
- da = (g) => {//底图绘制0 h* G6 N) u% S) x) ^
- g.setColor(Color.BLACK);- }) }8 v( P( b$ }
- g.fillRect(0, 0, 400, 400);$ e- s, t4 W2 u& J3 S
- }
/ v. y Z+ t9 V O1 ?
6 u' k7 F* c. S- A" F4 t: U- db = (g) => {//上层绘制
8 U# q z$ w8 ?. V - g.setColor(Color.WHITE);; U0 I6 k9 A1 a* O9 {
- g.fillRect(0, 0, 400, 400);9 F3 O. G, S* Q/ l5 O+ f! v
- g.setColor(Color.RED);, W7 y/ [$ _; E
- g.setFont(font0);9 }5 F/ K7 D# `5 |8 Y- ~
- let str = "晴纱是男娘";; s$ Y) y- }9 h, M$ R
- let ww = 400;
$ {% u2 z2 m5 V3 W+ p - let w = getW(str, font0);
9 `% {6 t; W" P# Q9 U, _; q# { - g.drawString(str, ww / 2 - w / 2, 200);* R5 s6 f$ }( Y% T/ s
- }# t( s B( I" U& A* S
- $ d# b6 x: v! @ s5 v
- const mat = new Matrices();. |# u ^. Q& l$ Q Y
- mat.translate(0, 0.5, 0);
, [* L; P; M2 Z) T; L) {
6 e; p0 F- m5 i8 p: Y- function create(ctx, state, entity) {1 S9 M! {7 x; M" R, M" N
- let info = {
* a q/ i$ Y G3 t5 f - ctx: ctx,( U, m3 l+ d9 x2 C* `
- isTrain: false,. p, I) i8 C7 W/ e0 O
- matrices: [mat],: L9 F1 K/ m7 z' g2 l
- texture: [400, 400],: S) S0 \ U3 \( z: Z/ K
- model: {1 m3 i) _9 s6 c8 I' a: o
- renderType: "light",
) J h0 ~# z; l7 i/ V - size: [1, 1],# z5 j: V7 r& o: v c
- uvSize: [1, 1]3 }( j2 H& v5 @$ q) _! |; j8 h
- }5 z# `5 O# P7 w+ U& k7 G' M
- }3 J: K- L5 L/ Y; C. R7 M8 U) C
- let f = new Face(info);
& G$ }1 o- [" u, U1 f* S; a - state.f = f;
: [9 f& r$ w9 @2 \
* q- T3 [! }' P" L6 \# z+ v, }6 f- let t = f.texture;
; k+ a( D/ Z! i- A$ y, l! S# P' D, w - let g = t.graphics;
& ]8 {/ ], R; J - state.running = true;8 n& _; ~1 Y8 C% M) w) [
- let fps = 24;
' A9 A5 n N& A7 _0 \7 w - da(g);//绘制底图. d1 g, k5 q: \
- t.upload();
- o6 m T ?( p - let k = 0;
0 _; Q7 a# T( J- k7 ~$ } - let ti = Date.now();
~ i, S- M8 R1 N* c" F* h+ L - let rt = 0;6 G3 y. T8 H& d: }0 B% N% s3 @/ _9 u
- smooth = (k, v) => {// 平滑变化4 C; R ]+ x% T
- if (v > k) return k;
7 O9 V4 C$ n! f - if (k < 0) return 0;: n& l5 j% j6 X b* F
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 X8 g- E/ G1 j/ t/ O: t2 p# g
- }/ r- P' `3 n7 s' s% [" L% W
- run = () => {// 新线程
* P; h) G6 m7 j0 F( j0 r9 Z - let id = Thread.currentThread().getId();
$ `, e ^% l8 g - print("Thread start:" + id);
- l* }0 a0 Z% k) H$ E5 J - while (state.running) {
6 A- J! a* `$ A% L - try {# f* G6 T& _+ v7 w
- k += (Date.now() - ti) / 1000 * 0.2;
: _: N2 I& r( I3 F6 x3 ]) M - ti = Date.now();
8 L( a1 Q. l% Q3 D; X+ \ - if (k > 1.5) {
* @, d% P9 F0 v - k = 0;' g2 X/ i2 r" @
- }* R2 L6 p) k W- s
- setComp(g, 1);* e2 B' y5 k% j9 B
- da(g);
/ T* c) u* f1 V0 r; S( y - let kk = smooth(1, k);//平滑切换透明度- i6 K4 S. l$ K
- setComp(g, kk);
' I0 k* J9 e9 R7 s7 G - db(g);3 N4 L* Z) U" _! l) C @! v6 ^' l: K
- t.upload();: g, ?) C8 q& y: g2 \- q3 x3 I Z5 G
- ctx.setDebugInfo("rt" ,Date.now() - ti);- s. J+ u+ ?* u
- ctx.setDebugInfo("k", k);
z1 f, R* C5 |7 x* A% J- t5 { - ctx.setDebugInfo("sm", kk);; c) \/ D; y0 O; q' Q. d6 u
- rt = Date.now() - ti;
. t4 K- s8 H& l1 H C6 o# W6 m u - Thread.sleep(ck(rt - 1000 / fps));
$ u' e! \, }4 x' l4 p, g/ J2 W' e, z - ctx.setDebugInfo("error", 0)
: r0 e/ D* T x) S, P9 S9 m' W - } catch (e) {
6 b' l7 S* P2 c, } - ctx.setDebugInfo("error", e);
4 Q; Q9 ?# p" E" i - }
/ Z2 c$ {4 Q' t# p1 j - }% |8 }% V6 i9 V+ ~/ x# `
- print("Thread end:" + id);
, M- Q0 _# g! @+ t2 K - }
- J3 r- h9 b% n5 l; b3 v - let th = new Thread(run, "qiehuan");
}4 P) _9 n" X - th.start();
X! u: ^( w6 U( q - }
B5 @) W+ {3 N' e1 I$ [" O - ( [8 g+ z, {) x& H* f
- function render(ctx, state, entity) {
- M" @ k7 Q- f1 ?' B5 ~4 a3 T - state.f.tick();
/ x) V, Q6 F6 h- v - }
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- function dispose(ctx, state, entity) {
( Z. j3 ^5 j- N2 [' C - print("Dispose");
$ G4 @9 Y4 }5 e" S4 V0 ~: I) f: v - state.running = false;: p5 n' k6 m5 M$ B W
- state.f.close();
( @( o% g G7 T: ~0 B* d - }
& q7 \' S4 E6 @$ F% j0 A; w
: W3 M$ T+ m6 u* f- function setComp(g, value) {
! t3 i6 P% `: _4 K* Q9 R - g.setComposite(AlphaComposite.SrcOver.derive(value));* E% D8 d) U/ v; |$ B* y. |
- }
复制代码
5 H/ E$ Q. d+ O6 I0 E5 M& k. q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 u) {; i$ N" f |( h
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; [( r8 r O6 [6 a' s% e: @: C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- E# ~$ T2 W( S* Y8 h) o3 a' E' z
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