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% K; {2 N' s1 {7 \/ g这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 L( [4 }2 f+ m% \) Y' S/ R* }0 |
- importPackage (java.lang);
+ \$ s8 r/ X- ?- h) }! r$ r9 o - importPackage (java.awt);) M* e( |! b9 G( \
& M4 M- i9 ~1 I: b$ m+ F9 h- include(Resources.id("mtrsteamloco:library/code/face.js"));4 E& `5 q" J, x+ w+ L
8 K. `3 a5 U7 a! n$ Q2 O, }2 _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {: v& ?1 F* ]1 Q$ ]+ V6 U" @0 y- P
- let frc = Resources.getFontRenderContext();8 T6 S/ H) ?- m9 W: G. _
- bounds = font.getStringBounds(str, frc);% H+ V7 j% Y x5 A" R# V
- return Math.ceil(bounds.getWidth()); k( ]0 t: R n
- }
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- da = (g) => {//底图绘制
J2 i# x4 [) ^( ?$ {9 D - g.setColor(Color.BLACK);
% `* \- Z6 u) a0 [0 F - g.fillRect(0, 0, 400, 400);' j% L( p8 b7 }6 ^- d0 r
- }
, A( M: B% f: k) }. | - 1 l9 b4 `6 ^; E) n3 w
- db = (g) => {//上层绘制
* P" T. H( u; t - g.setColor(Color.WHITE);
! Z) t# W% G1 T; e7 c( r. G - g.fillRect(0, 0, 400, 400);6 l+ ]7 L$ |( q* E
- g.setColor(Color.RED);
9 N0 S( T) j* w1 ]2 ]% B+ K" z* [ - g.setFont(font0);
2 Z( x, [! Y; G0 i/ r1 F: _( n7 {7 V - let str = "晴纱是男娘";- O+ |( s0 w. l+ Q9 ~( {
- let ww = 400;/ a# q% `7 q- U
- let w = getW(str, font0);$ L$ x E$ c5 K, U
- g.drawString(str, ww / 2 - w / 2, 200);9 `' u% @ p' Z
- }
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# j; @/ d6 V' D; Q- const mat = new Matrices();
5 y, T6 ^. A9 E6 w0 x' Z: { - mat.translate(0, 0.5, 0);
# G4 p1 U3 Y% ?) P9 V - 6 W9 @! x7 i) U$ f
- function create(ctx, state, entity) {2 B( T O8 k2 J1 X
- let info = {5 q' U3 {# e- U1 ^7 ~& Z J
- ctx: ctx,: ?& g, a6 b' r' G0 I! A
- isTrain: false,1 z' t$ o% J, [" k4 u
- matrices: [mat],
! B! A! U4 p6 g - texture: [400, 400],
1 f+ w6 @. c' w* A - model: {5 Q- w: {# P" L( R) X- G
- renderType: "light",% y4 e8 q5 {/ ]- j
- size: [1, 1],& {& T2 ?8 j; g8 a1 [ f7 _
- uvSize: [1, 1]& I2 ?& y. v l% g7 l# A4 ^$ C
- }4 ?1 w8 k" c; T) P( H
- }
, f. G1 O' G( j) F. x3 \* w' N2 Q - let f = new Face(info);
# z7 {: n8 H, l8 H) o' I! T+ r" T - state.f = f;
9 w1 n8 c" a" j, ~: A5 U - 7 z% b# |$ G( `" F0 F8 ]% T
- let t = f.texture;+ W8 E0 P- g- ^
- let g = t.graphics;5 B; e+ N2 T0 P2 v4 j; w
- state.running = true;
! M) V3 k9 P& Z3 v, [) y0 B, h - let fps = 24;
4 G- s- F9 y( b0 L5 c% i, [2 F - da(g);//绘制底图+ @' l% d1 v' |+ {8 I
- t.upload();
9 k' R; K! g* v# a - let k = 0;
7 _5 {& T* W7 U& o/ @ - let ti = Date.now();
, d, Y! G7 S3 t' @4 d3 c - let rt = 0;
0 Y/ G5 Y5 R3 G5 D( P, V - smooth = (k, v) => {// 平滑变化
( i- K( j9 V: {8 u* k3 b - if (v > k) return k;
- P6 ]9 w! _! X, W0 f# _% K$ g - if (k < 0) return 0;
: b2 S5 I) i( G. \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 Y+ r$ T0 a4 m) J8 U4 Z* {( b
- }0 z) v. w( [0 {8 Q4 `8 s
- run = () => {// 新线程4 \% \" P) R! D: T
- let id = Thread.currentThread().getId();
. V; I, B; x2 N( o - print("Thread start:" + id);
/ j0 b, M. X0 y2 P - while (state.running) {4 x3 h. o/ B1 x/ g% S
- try {
# [7 ?1 [/ T( W - k += (Date.now() - ti) / 1000 * 0.2;0 m- P) I* E! S* D- w
- ti = Date.now();
% T% F# N* J: D2 D( p, h* r - if (k > 1.5) {
) C) F8 X, v3 d2 ?" e - k = 0; \) q1 i. T* b3 b" r+ i& R5 y" V
- }3 \: G2 D t& `0 M8 ]
- setComp(g, 1);
: p/ x% H+ T; @' s8 V. `3 K# n, S% ` - da(g);$ R! j& e; u- x+ H: ]% H" f$ N. r
- let kk = smooth(1, k);//平滑切换透明度
" g1 t3 o; k% r- e0 f - setComp(g, kk);
# p A# n! k# ?& d5 i7 H - db(g);, A8 I- Y) p! a6 G p- o- d
- t.upload();
. X; f; [4 E- ^. x, V - ctx.setDebugInfo("rt" ,Date.now() - ti);
J% A q5 U( G0 N - ctx.setDebugInfo("k", k);8 i( p4 j# W# E# _5 ^. e/ m
- ctx.setDebugInfo("sm", kk);/ `2 N3 y- @0 x3 F+ i, n4 {6 x/ h/ o* R
- rt = Date.now() - ti;
( {6 X* r' l$ F1 z: I - Thread.sleep(ck(rt - 1000 / fps));
0 `; r, m2 k9 j0 t A. D* O/ T - ctx.setDebugInfo("error", 0)8 |8 y4 v9 B; a8 ~$ p* |: @
- } catch (e) {
1 m. j5 y7 K; y7 G6 B8 u3 Q - ctx.setDebugInfo("error", e); O7 A& }; ?( S; n3 E! o6 y
- }
4 c2 R! W5 B0 |2 ~5 f' C* ?7 E, |) L8 z+ K - }0 q) w4 ?* ]! a: n
- print("Thread end:" + id);
y& y6 X9 A. E# L/ z/ |0 K - }
: z. K) J# h* h3 f1 K - let th = new Thread(run, "qiehuan");9 m$ S: L% f) @0 E8 M
- th.start();
! s7 L4 r- E( g1 K" E; Q - }
$ [7 R9 f% d, x; H p+ X
$ c- P' P6 Y9 H0 n- function render(ctx, state, entity) {5 d1 _3 T" r: j5 d' w \! r H5 p, q' W
- state.f.tick();
2 C: y( Q9 x, [* n k, H - }
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- function dispose(ctx, state, entity) {
- @" p; F" P. O1 w - print("Dispose");
* a: X+ O6 k' t. @+ ~ - state.running = false;& G) }& ?( P4 {# ~
- state.f.close();0 c# ~# f# R$ }, ?. G
- }
/ L, p3 e7 H/ M) t) F+ l& V2 c! C' i( _ - % m* ?9 C: W) z8 }$ a8 Z
- function setComp(g, value) {
1 |4 S* h5 ` y9 ]& s - g.setComposite(AlphaComposite.SrcOver.derive(value));
) q6 L0 _2 Q- Y$ z$ i - }
复制代码 3 W" H& q8 c' A# q1 L
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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