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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& b$ o6 Y1 d, I( X, `8 W. G- importPackage (java.lang);
7 d( p/ D1 j5 q4 x1 v$ D0 M) i' m - importPackage (java.awt);
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% R! z; j; r; _ E! f- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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$ `$ u; j6 L! t2 U; p- function getW(str, font) {8 ?0 B) Z( o" X
- let frc = Resources.getFontRenderContext();( S$ m, j% E7 u2 J2 i+ }5 P, L8 |
- bounds = font.getStringBounds(str, frc);
; ^# w2 q; P) i( [+ i+ Q, M - return Math.ceil(bounds.getWidth());
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- 4 R! v% [$ ]' y; Q: b& C7 C
- da = (g) => {//底图绘制' ?1 M3 d9 U7 {
- g.setColor(Color.BLACK);
U$ X g6 F T! Q) z& m: Y - g.fillRect(0, 0, 400, 400);* X& W* b# O% {0 K9 K9 i
- }
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3 k3 J: Q- R8 G6 U, d& H0 ]6 F! T- db = (g) => {//上层绘制
5 k1 X$ M" u+ t! T - g.setColor(Color.WHITE);& p e% _$ s9 Y- e/ U5 R
- g.fillRect(0, 0, 400, 400);& K% E3 j( N! i% z
- g.setColor(Color.RED);' z) F, x V( ]2 l& D6 T3 [
- g.setFont(font0);4 A: I4 a+ |* h( g
- let str = "晴纱是男娘";7 A. F! @/ h( V' E5 b* a
- let ww = 400;. e3 [% |: |0 L: u& L: o
- let w = getW(str, font0);
u, ~: A% \" p9 Y n% S/ z - g.drawString(str, ww / 2 - w / 2, 200);
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- 9 X% k3 k8 |- D
- const mat = new Matrices();
' L- h* E7 q! Y! w - mat.translate(0, 0.5, 0);0 C4 Y3 N: \/ j7 e- M4 H
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- function create(ctx, state, entity) {2 s9 r9 m- N4 M
- let info = {4 o6 W: g8 W2 g; E2 |" d3 i- U
- ctx: ctx,$ _ D& l( N1 `
- isTrain: false,+ `/ _$ @* A0 B4 J4 @5 r8 A( l
- matrices: [mat],
; q7 V6 e/ l( \' X- N8 o) C - texture: [400, 400],
- X o! M1 ~9 Z3 h6 E+ M - model: {; Y2 O4 t6 S; E$ _1 F. G
- renderType: "light",
. n0 N$ l+ L# B8 Z - size: [1, 1],
: j ]8 X! T; @" n% q) r - uvSize: [1, 1]
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- }/ z8 n0 p2 Z; ^2 o5 d! V
- let f = new Face(info);
- [- \ A# L! u - state.f = f;
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. ?1 z& _ l9 ^3 E- let t = f.texture;
3 r0 W+ x0 f4 \ - let g = t.graphics;
( z1 g$ Y( f* I" w; w - state.running = true;
. m4 @( |) C9 t" M$ f1 W% S) M, ? - let fps = 24;
' T5 X! @8 \, g% H - da(g);//绘制底图) n& Y% |" X" V( a9 e S( f
- t.upload();) h2 ]2 O8 ^# J% c
- let k = 0;/ {9 n" x+ q& P* K/ y- c4 ^8 K
- let ti = Date.now();
' K+ z+ c$ Y' x - let rt = 0;$ p3 C1 h/ p7 j. P) b! {0 B
- smooth = (k, v) => {// 平滑变化
" |3 H8 @) r. h2 c" _9 { - if (v > k) return k;0 _1 U5 h }' x o8 p
- if (k < 0) return 0;; R0 `0 G0 l0 h8 P7 A, }, ~8 H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: T, n6 \: E$ L* u/ s7 n - }
( O0 O& S3 Z m& I - run = () => {// 新线程
% i# j& `* i4 j: v - let id = Thread.currentThread().getId();. Y* M* N- _$ v9 B- i: d% P
- print("Thread start:" + id);
/ f1 i! [4 J2 r3 @' B - while (state.running) {- s8 D8 g) D( {3 [* A% R
- try {
; A4 e! s! Y: v; n - k += (Date.now() - ti) / 1000 * 0.2;7 L9 [* }$ v; }# k! @
- ti = Date.now();1 p; ?1 r' M- D3 E
- if (k > 1.5) {
( P" c; V f, P G- }# O0 L - k = 0;2 F/ Z) u6 k5 C$ f$ f
- }# D. N4 l( C/ j6 W3 S
- setComp(g, 1);
' a2 P# W- Y; X V7 Z - da(g);
6 {# W! C* l6 |' j' n - let kk = smooth(1, k);//平滑切换透明度9 H& A+ N6 p! ]( `$ _- b
- setComp(g, kk);
9 `/ n& v- w' A6 P# q) I/ L - db(g);+ q% Y9 K6 x: q1 l0 {0 v: M; W
- t.upload();( U; ^1 Y5 V; {, o" m
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 Q! \6 N) y2 u- p/ ] - ctx.setDebugInfo("k", k);
: T( t7 D2 f. @# P% B - ctx.setDebugInfo("sm", kk); \; I5 B) k% |3 Q7 U5 ?
- rt = Date.now() - ti;
" i" I# m. d& F: h, z9 @( C2 n - Thread.sleep(ck(rt - 1000 / fps));
6 ^' t- R: X% i - ctx.setDebugInfo("error", 0)5 }3 B2 M9 Z0 h7 |) G
- } catch (e) {
' L! z! [8 J2 q7 t, ?* M - ctx.setDebugInfo("error", e);
. y; i: X% V( m+ v; A - }
6 L( O' j) ]. n/ P8 u - }
# }9 t: W: W i! S8 q% T - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");0 F; R8 \. C& v e+ o% d
- th.start();+ c9 ?4 ~! ?! ]2 R4 J8 n/ ^% o4 l
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9 ?( k) o5 r1 b7 X9 ?5 a3 y- function render(ctx, state, entity) {
% [8 f- O) k. n( J) `4 i - state.f.tick();
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- function dispose(ctx, state, entity) {
% z0 O6 n: G9 Z/ u2 f - print("Dispose");
u0 M' A' q$ q - state.running = false;! j* R: E3 Y1 e* x2 O
- state.f.close();
+ q, h9 r. a2 X: y& U4 l - }
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4 P; L( `+ C }( q: y5 I6 X3 w- function setComp(g, value) {0 F$ a& x! b9 c" B) C
- g.setComposite(AlphaComposite.SrcOver.derive(value));( i/ R% W1 l0 w. }4 k
- }
复制代码
% B/ N2 C' {$ K' W t9 U' E" s写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 a! s% S( ^4 F4 o# e/ e$ r. r! j
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1 B' T1 {9 X( F) d' y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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