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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 k p( m t1 V" R, O9 B0 J# A/ X2 f
- importPackage (java.lang);# D: F \% \. s. B2 K3 b
- importPackage (java.awt);' h- j0 |3 W+ b, B' A* \
' ^2 k+ |9 y9 q# C+ ?- include(Resources.id("mtrsteamloco:library/code/face.js"));8 j1 N T# r8 X2 L% k$ [
7 d2 J6 X4 H+ q5 }1 ?- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ f) K+ I% N2 _' q$ z3 @
- : H0 r4 Z7 o% j$ B' D1 ]: M/ I
- function getW(str, font) {
' ?% W% x, F( @( J+ ?3 `$ r0 x - let frc = Resources.getFontRenderContext();
3 B6 r6 q# _/ D& a" o1 \3 r. T - bounds = font.getStringBounds(str, frc);
( e1 U/ I: R h. w" D - return Math.ceil(bounds.getWidth());; {* P/ _- o6 J5 J" R" ^
- }& M' {. z+ s1 N
- & g: }9 B, R/ y+ u1 }2 G2 h
- da = (g) => {//底图绘制
+ ^1 {% R% w$ }. P' I! ^ - g.setColor(Color.BLACK);
: j3 N5 L" q; m - g.fillRect(0, 0, 400, 400);+ ?2 ^% l0 o4 Y" I* f3 m( h6 e
- }' O# n) z% [- c( E' o% n7 x7 ~3 g
- ' Q, N2 t% a4 S7 U# Q
- db = (g) => {//上层绘制
* w- e4 G0 S. i9 v5 S+ `: D - g.setColor(Color.WHITE);. ^8 S2 U/ D) S8 X( Z7 ?
- g.fillRect(0, 0, 400, 400);
/ m9 Y1 G( j. Z |. I7 m- p; | - g.setColor(Color.RED);! [! e7 D+ [" Y* [& K
- g.setFont(font0);8 A6 g4 M! P" p& Q5 c' S
- let str = "晴纱是男娘";
. D3 J2 |% i. c9 x. m" n% B& _$ I - let ww = 400;- q4 l' q3 Q' Z6 z
- let w = getW(str, font0);- N! X- x: H+ D( H+ A
- g.drawString(str, ww / 2 - w / 2, 200);
6 W* l' |1 n% t - }$ L+ d2 N ?0 m1 }
* Y4 [5 J8 ]' `- const mat = new Matrices();( W j/ Y" B6 Z& b1 ?0 G1 W: q- x
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {5 J G/ r9 E- L! d2 {
- let info = {- d; Y' p4 I e3 ~. ~
- ctx: ctx,! u4 _* m, a( p `+ L; s0 j
- isTrain: false,7 k& f0 O, H) l1 p
- matrices: [mat],
# P2 J! w% B% f - texture: [400, 400],3 F# H7 h: [" b% M7 y
- model: {) {: I [% c+ Y) e5 @- a
- renderType: "light",! k6 A5 t Q" W
- size: [1, 1],
' }5 u2 l/ q1 T+ ? d) D2 r - uvSize: [1, 1]0 ?# A' [6 M5 t. e- g, Q) V
- }
. g4 K/ y5 h8 E) f/ r - }; l" n3 j4 f O; c+ |% x" Q
- let f = new Face(info);) u) P/ d5 {4 P* D/ {1 c7 k+ ]
- state.f = f;# F; M+ U. D6 W0 d: |* c# q
- 4 o7 P& @( J/ w' I, }; y1 [& v
- let t = f.texture;) g, }! @, y; p! i. r) E
- let g = t.graphics;
% }, G$ G, ^( q - state.running = true;
# a+ n( K' E2 E0 @# m - let fps = 24;
F# H1 M, H! G5 z3 D5 i - da(g);//绘制底图
5 T* o( D3 D$ ]0 Q+ q - t.upload();/ D. g4 c& c% C) L
- let k = 0;
7 {& ]: J [: L4 S - let ti = Date.now();
+ r4 F) |, U: t& F0 ?" q/ M+ f - let rt = 0;
* z% r9 R! | _* o. n7 u - smooth = (k, v) => {// 平滑变化
+ W: j& p: i5 Y% R - if (v > k) return k;. \3 l7 m4 M% d' X% z! s5 l
- if (k < 0) return 0;
1 U- f1 L" e; ^$ X2 q8 y+ _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% }( K- r) l: a" [4 v8 O8 x4 x6 t
- }! X ^+ u3 q6 a( Z3 o
- run = () => {// 新线程
1 y. I- m5 \" _$ `- b. v - let id = Thread.currentThread().getId();
. c* k" g$ a! V/ T. ~5 K/ R - print("Thread start:" + id); y6 m9 M. o- j5 E+ R
- while (state.running) {
/ c9 L" t1 _ a+ l/ E$ O- x% F9 i - try {( I0 y: M+ F. R6 j
- k += (Date.now() - ti) / 1000 * 0.2;# }* Z+ q4 a6 E/ ]4 G F7 s; m
- ti = Date.now();, L+ d1 a4 J1 ?
- if (k > 1.5) {5 H L- E$ N7 _2 f' i
- k = 0;
! Y/ c+ ^& |+ I: Y4 w3 i( `* h - }$ b: ~ n3 ]. c& ]9 \
- setComp(g, 1);
5 ~7 O X2 O0 X/ j4 z( E; K - da(g);* C. O6 U( e# u* R
- let kk = smooth(1, k);//平滑切换透明度
- @) t( S1 Y0 k( w( ?, d - setComp(g, kk);1 W0 J# [6 p& u/ j, p/ ~* F
- db(g);, z) E* I$ B) Z( N$ x' C- e4 M
- t.upload();
- X: V$ ]" e' u8 b7 Q3 Q - ctx.setDebugInfo("rt" ,Date.now() - ti);! b# e- _; X) B4 r
- ctx.setDebugInfo("k", k);8 R% K! }( W1 ?8 I1 d
- ctx.setDebugInfo("sm", kk);- X& H: Y$ x F, `5 P D4 d
- rt = Date.now() - ti;" W9 L/ ~8 g- U/ N2 T. p9 K& Z
- Thread.sleep(ck(rt - 1000 / fps));
/ E- V' b9 q- | - ctx.setDebugInfo("error", 0)1 J- x& n; a Y' `2 k6 I
- } catch (e) {
* Q9 D- v/ O3 ]" v) M0 [6 z- s - ctx.setDebugInfo("error", e);9 ]0 w* M& Q7 Y$ k
- }
0 u& u4 o A' q9 Z. ]0 j- _ - }
0 Q8 b" _! W9 d% V/ k& h- W: d - print("Thread end:" + id);# H' S( t) g( u! l L
- }
$ m4 L6 k. d d3 M; X- i$ [ - let th = new Thread(run, "qiehuan");
?* c+ `# b8 }2 g1 u$ o( I - th.start();
8 s: k$ R8 K" b' D( P7 ~+ l - } l8 W3 |1 c$ O) v* T
- , S( Y# \! M0 A5 ]# B
- function render(ctx, state, entity) {
4 m3 \8 p5 c+ D% G, b# p- ?: l) x - state.f.tick();
- y2 u( r9 n3 R" x; j/ ]. Q* D" T - }
3 ^7 M" ?6 e7 ^9 [% O/ l" A* b
6 A7 }7 r8 I% P# Y/ l; B$ ]% u- function dispose(ctx, state, entity) {
9 W* ?+ u0 N; p5 v2 u! w; \0 a - print("Dispose");
$ `0 F0 X7 g3 \2 s4 C - state.running = false;5 l" |: K: y0 O# B' w2 i+ s
- state.f.close();- J0 D4 g# e+ g8 Y9 A- i
- }- x! |; E U M) s0 f2 z* w
- ' G) d# b' ?% r3 |% G0 K. _3 `- z( L
- function setComp(g, value) {. }1 ?7 B( G, Y; ~( u7 R9 G1 N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
) M6 |% N3 Q$ O6 O3 ? - }
复制代码
( ^3 k6 F1 K9 Z; W写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" i- X7 B9 f; d, K4 i) @$ {% J: H/ f: y9 s; |
( L9 r/ T7 A! o' P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& m) L5 D; O8 F
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