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1 M$ _; [: z( ?; t) N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* F8 S1 _: p9 _0 o' X
- importPackage (java.lang);4 ]- [( X4 M( p% |" c% c7 e8 l
- importPackage (java.awt);
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/ N1 {* Z9 }' _, K- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 ?0 G6 c m8 V5 d/ L
: T7 J* E1 W w9 g5 h- function getW(str, font) {$ _; ^) ?% o: T2 L G
- let frc = Resources.getFontRenderContext();
* O a/ x1 Y3 {* b - bounds = font.getStringBounds(str, frc);$ _5 q |3 S& n& F) ~5 l9 k
- return Math.ceil(bounds.getWidth());
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$ z9 q% Y' t. _1 ~+ x- da = (g) => {//底图绘制
2 C& M$ S' n$ n+ a& j - g.setColor(Color.BLACK);2 k) u5 N" l u2 |- k6 r
- g.fillRect(0, 0, 400, 400);
8 {# c* T0 O! [/ I& n- [/ d - }
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- db = (g) => {//上层绘制
; O j, l% o* D+ f - g.setColor(Color.WHITE);
7 i' D; N/ F+ F: S1 Q: C - g.fillRect(0, 0, 400, 400);0 A+ w" T! Q$ ~
- g.setColor(Color.RED);- h$ C9 t" i' [
- g.setFont(font0);
) u/ H# W! b& j% E# Z7 M( k - let str = "晴纱是男娘";
+ ]1 z: E! ~$ R" v& @( N - let ww = 400;3 a' r7 Y! G& w% D+ o5 x( s, p5 w& Y
- let w = getW(str, font0);3 C) v+ U/ P1 i4 O W7 q/ k s
- g.drawString(str, ww / 2 - w / 2, 200);% P! i+ q, O8 L/ C3 v9 r
- }
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- const mat = new Matrices();
" b. f3 E0 S- C4 z+ ~' h - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
. Y0 q7 ^: ]) c f9 u+ C8 x - let info = {
7 K& d( }( a; B- w. b a - ctx: ctx,
2 `6 z$ ]- X* ?, a: X - isTrain: false,5 |6 k# T- D* A+ A* G
- matrices: [mat],# b7 Z) S" j5 a' r+ W; P
- texture: [400, 400],1 W7 ]( C- \! P
- model: {
3 w2 E5 w' r1 [; D2 [3 J, ] - renderType: "light",8 Y, o. }8 ~& j
- size: [1, 1],) [( {+ V! ?* m* ~
- uvSize: [1, 1]
; m2 b8 ?% N' ~ - }
0 B1 t" Y1 ^) }7 s$ w. J - }
U+ J( }" n+ o2 |/ ], g( m: c* I - let f = new Face(info);
/ t$ d N+ ~/ `2 k Q+ _ - state.f = f;( r f/ T* g. K2 m' g) Y. O- \
- 7 F. t. i7 L& M. z+ P6 R
- let t = f.texture;' |! I/ [9 C; Z- N
- let g = t.graphics;
) _, Z( r; j" x+ B5 Q J - state.running = true;
2 C: [, @; \/ S8 F( P- `! q# ~ - let fps = 24;3 g0 t6 c2 c( |8 a$ Q
- da(g);//绘制底图- U: P8 ~* \% H/ R/ Q0 ]
- t.upload();5 D0 T. T' w' W
- let k = 0;
+ T, x3 c% H* X; d: A! v4 K - let ti = Date.now();0 b; v. J. R; f1 ~9 a6 y
- let rt = 0;# i5 k5 d$ f9 x2 {, q
- smooth = (k, v) => {// 平滑变化
. `9 o+ h/ s2 X5 A& Q - if (v > k) return k;9 ^! ]8 f: f3 A8 g; U+ p
- if (k < 0) return 0;
, I. Z; Q- c5 |- H) } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ c6 B1 K: t3 k' ]+ U7 R5 o - }
5 I3 \, ^+ v; @1 |, D P0 r - run = () => {// 新线程+ o* c, G5 [! z# K
- let id = Thread.currentThread().getId();
- T1 S1 w* l& r& r - print("Thread start:" + id);8 W, W. M5 E$ Q
- while (state.running) {
/ z) p. z7 R: A e7 p; M' o+ I - try {$ ]- m$ @) T M, _% P) S
- k += (Date.now() - ti) / 1000 * 0.2;* ?/ F6 @1 \! `( `# d
- ti = Date.now();; b% W0 @5 m1 M2 k* s; y
- if (k > 1.5) {
8 J0 ?5 A% |6 T) `+ ~ - k = 0;3 E, W3 C/ v) u: G( P
- }8 |$ o; P! l5 K7 A
- setComp(g, 1);) J. c' g7 c: p
- da(g);: T; d" C, A2 @' Z3 Z: H! e
- let kk = smooth(1, k);//平滑切换透明度+ L. g, n+ ^8 ~. l8 S
- setComp(g, kk);
, M! x6 I# n, p, u3 j0 [ - db(g);& S0 Y& \ ?: q
- t.upload();. b7 G" L' r, C3 R
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; g. x( H: i2 v - ctx.setDebugInfo("k", k);4 O+ L( w3 V" m0 G" }
- ctx.setDebugInfo("sm", kk);9 `2 }8 R3 v7 ]) y+ P% a. O
- rt = Date.now() - ti;# Z# m' Z3 I) B1 U* g/ K' @, D0 g
- Thread.sleep(ck(rt - 1000 / fps));0 w6 q- x( z2 O0 x, m3 B% N+ ~
- ctx.setDebugInfo("error", 0)* A2 }& `: b6 ?# u
- } catch (e) {
6 M4 r8 L5 K6 T( A - ctx.setDebugInfo("error", e);. P( D+ T- Y: p0 u9 l* _
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- }& X4 @) R1 M5 i; B' A( B
- print("Thread end:" + id);& @) j+ y( j9 c8 }% I, S
- }+ Y1 K+ F4 J5 v k& B" f4 w0 N
- let th = new Thread(run, "qiehuan");
: ~: G+ V, o% z! }% F/ I - th.start();. ?/ [* y& l6 i7 @
- }2 T5 s. C3 ]& L$ S/ Q \; B( E5 Y
- . S. c, k: c# A( Y7 k- G
- function render(ctx, state, entity) {/ X# ^0 H1 Z5 g
- state.f.tick();+ w# v" S9 n, n5 \& v
- }
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# C4 ^+ R4 N2 n; V% b2 R( a- function dispose(ctx, state, entity) {6 k3 p; i' n$ s0 Q
- print("Dispose");
; O) U, U( {; X7 l6 Q& e. W9 @ - state.running = false;
/ j. t/ K9 @; I& v9 B - state.f.close();* H6 v/ k* [/ f* Q/ P. J
- }6 N c* C: `& e
- k k5 J& U. y6 J- function setComp(g, value) {$ f8 d2 w* X& u+ ?0 c
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 _0 e4 W) A6 u# v
- }
复制代码 3 K3 U3 C! Z/ I U Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 v m0 ]: j7 t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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