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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) I1 G% [$ \/ m }# u* I7 p- importPackage (java.lang);# O7 r/ [! L! J, G; [
- importPackage (java.awt);% Q2 Z7 M8 Q' m. Q, o1 T
- , `$ E; J$ f7 ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));4 C' }9 Z9 L: b3 g7 p
- , n' `0 J$ f9 s& G1 O3 ]7 |+ Y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
* t. \( A- ], a - let frc = Resources.getFontRenderContext();, y" d/ \7 N# k
- bounds = font.getStringBounds(str, frc);+ B: G3 W; m/ e
- return Math.ceil(bounds.getWidth());2 J3 ?# W+ X2 ` x/ K$ @
- }" A9 T; v( ^( x" m/ v! a
- & L c. c: p; ]' i3 G! x
- da = (g) => {//底图绘制
% `. f( }% @$ k8 k - g.setColor(Color.BLACK);& B( x- O. R1 o1 v! \# k2 y3 X
- g.fillRect(0, 0, 400, 400);
3 L: m7 d# o1 [. i3 C! i# A) Z) K - }
$ }, q. }5 b* J( @7 U3 m! Q7 x
# W9 h8 T0 ~5 m* @/ Q% {- db = (g) => {//上层绘制& q& [; B' ]. |8 {$ `/ K1 K
- g.setColor(Color.WHITE);) b* w4 F* D5 U6 d' K$ u' m
- g.fillRect(0, 0, 400, 400);4 l1 p n/ r7 S# Z c& i5 ^
- g.setColor(Color.RED);- U2 `$ z+ A o! m3 b: B5 P
- g.setFont(font0);
$ j9 a" V. j* N/ @ - let str = "晴纱是男娘";
3 I$ {; S; F( ^3 e" Z0 ^4 G% { - let ww = 400;
, T ]1 B Y$ b4 r - let w = getW(str, font0);; v) w" R( y0 l! ^7 i! X1 A
- g.drawString(str, ww / 2 - w / 2, 200);
: P; F& ~. }- m5 O% O - }
U; `" ^4 N* l
: i% m# z" N' z3 G) a' \- const mat = new Matrices();% s3 ?: \% Q, k: I
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
# F3 k3 I4 t! \& ]2 W - let info = {# s. R" S4 s1 }; F3 i* p- j' l
- ctx: ctx,
, ] k) b* [' B6 y) J - isTrain: false, c/ T" s: J. a" \ p( o
- matrices: [mat],1 J0 K! R2 a) Y- i
- texture: [400, 400],1 A ~, Y! y9 [& F' r* S1 {$ ~
- model: {
4 i1 N0 o2 W, J7 m- S3 B - renderType: "light",+ d9 l! Z- F& |" Q
- size: [1, 1],
9 y) A4 H& @6 j; U - uvSize: [1, 1]' E; E* ^1 K c4 `' p5 _, P
- }
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- let f = new Face(info);1 u8 c, p' A& j8 ~
- state.f = f;
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, q- k! W" i# q( K8 b- B- let t = f.texture; U4 e2 b$ X: l
- let g = t.graphics;, d1 y1 z1 ^! f; B- }& |
- state.running = true;8 ?1 S, w4 z1 f) E
- let fps = 24;) n; G' K- ^& J+ H* I3 O! M
- da(g);//绘制底图
, a; \+ K2 d/ o5 H' B - t.upload();7 l) x3 @& \$ c6 X$ y
- let k = 0;
; J( d# ?; |5 A- r+ w/ D6 i - let ti = Date.now();
2 d' x; F1 F. R) V( C& u - let rt = 0;% _, F( P2 ~& ~5 f0 g: m9 ~$ ~# Y
- smooth = (k, v) => {// 平滑变化! f# s& v7 B) g8 L
- if (v > k) return k;
7 d8 x v o1 R4 K; E - if (k < 0) return 0;6 a# ~9 u. a! v" R
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 M6 ?& [ U3 m" ?/ h& G1 x7 I6 N, n - }
% K+ ]$ {6 U% Z5 K- |1 ~8 i - run = () => {// 新线程
J3 y4 A; J: e - let id = Thread.currentThread().getId();
2 | g- s. S4 F1 z7 O/ v6 I, Y - print("Thread start:" + id);: |% Q) }6 Y: ~) M/ ^7 k
- while (state.running) {) k8 E- a3 h/ z9 M3 q, v& \
- try {( n* k7 J7 `+ K# O" F' L; H
- k += (Date.now() - ti) / 1000 * 0.2;
* L7 P/ D/ G! S9 H8 o6 S8 k5 D - ti = Date.now();
4 x% T* Q W/ A - if (k > 1.5) {
/ |. x) C3 q5 }0 k# [ - k = 0;
- |& |( z7 [" p - }
, R4 G" W. {! I* H4 V/ M. P- [ - setComp(g, 1);
, J x1 x4 x. n7 i% M% P - da(g);: R5 ~ F. o2 H
- let kk = smooth(1, k);//平滑切换透明度, m" b4 e- M8 u
- setComp(g, kk);# a D, y- {- s. ^2 x- Z( r1 j
- db(g);
% p! m( H6 k# ~$ f - t.upload();' P! U! l( k) G& ~0 i2 B( x9 m
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' N7 u" {, A8 e: X/ ~ - ctx.setDebugInfo("k", k);( f& U* k* v7 S7 y- R
- ctx.setDebugInfo("sm", kk);7 n. g* {0 h3 u. ?) G- ?8 y
- rt = Date.now() - ti;
. Y$ J: |) h$ R& _4 Z2 Q8 T - Thread.sleep(ck(rt - 1000 / fps));+ L: r: L; J3 E0 [/ S- ~
- ctx.setDebugInfo("error", 0)
O& V* r% j8 V- f/ g - } catch (e) {, _5 n3 q% ]9 R7 A" l8 R" o7 I
- ctx.setDebugInfo("error", e);
% U |& P9 v# i: w" [; J - }
* l! H2 Z/ ~. q. l& b _ - }, R: Q' h# w4 b+ {, q
- print("Thread end:" + id);
+ x7 H: n9 _% B7 Z, _: v; V6 n7 X - }
# `- G- d, ^: e( q0 O% D- e - let th = new Thread(run, "qiehuan");0 I8 p% H# v, o1 g2 a9 D5 {
- th.start();$ R/ g% F G" R
- }; B4 R" ?7 Z4 ?1 a* Q2 H8 ~
- * z# \; Z4 j3 @+ @: ~
- function render(ctx, state, entity) {
/ J3 J. C9 ~9 R" ]( o+ t4 P - state.f.tick();
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- 1 b6 f3 ]: B$ _4 i% w! J
- function dispose(ctx, state, entity) {
. C2 ~! f A* Q) r+ c. Y - print("Dispose");
2 |& v$ g4 E3 {6 D7 t' K$ v K - state.running = false;9 n8 P2 |4 t8 L$ C
- state.f.close(); j; Y! f+ w" s: U; D2 w
- }
/ ]5 G& s% s9 M0 X6 Y - " a" O7 W5 i7 J7 q8 Z
- function setComp(g, value) {
" T$ l m* f' r/ F" m" ] - g.setComposite(AlphaComposite.SrcOver.derive(value));5 I* ?# \9 q$ p7 t5 T) J" m# r. o4 S
- }
复制代码 8 B/ ^. J! ?6 A! k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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p" V5 {0 }6 E! c# C4 r8 z F# r: L# K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( I% e! P7 e, Y, O
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