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4 k% x& T' \1 z1 J5 ` z; K& b0 F这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ n1 u4 a0 ~5 v- i# F; l
- importPackage (java.lang);
" P8 v' E6 U' R# e5 d& v - importPackage (java.awt);
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7 A8 z+ z% N' t0 [- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ A; O; |$ Y& O/ t) m/ z% `- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
" {8 n) L3 B" B$ z; Y - let frc = Resources.getFontRenderContext();
. E3 ?* ^0 `# a! l' @ - bounds = font.getStringBounds(str, frc);
* D9 O$ M% M" s$ ?1 u5 V - return Math.ceil(bounds.getWidth());) D7 ?" I4 l0 X i. ~3 ]
- }8 b* O; P% b( t5 J. `6 q7 e
- ; K! @& u3 A5 J, N$ q# D# I
- da = (g) => {//底图绘制
6 j o8 b* p" \4 q' W7 b6 }% P- Y - g.setColor(Color.BLACK); ~' `; N* l- L& V) o
- g.fillRect(0, 0, 400, 400);! h. t5 `# H+ [" B; J5 d o, k
- }! {+ f8 F0 k1 I! r# e$ d0 b/ {
- 2 p! Q; c5 i4 U- w% q f7 a+ t9 |& R' K
- db = (g) => {//上层绘制2 y; P1 b Q: }
- g.setColor(Color.WHITE);$ F+ p6 r, T6 d& q2 a/ h- a
- g.fillRect(0, 0, 400, 400);$ B# Y7 `. O7 J# Y
- g.setColor(Color.RED); m0 ~, }0 D2 b3 ?" M/ C' i9 [) Z
- g.setFont(font0);
8 p% v- \! E) v1 Z - let str = "晴纱是男娘";
) R4 E/ l3 \& C! o; y6 |# C: m - let ww = 400;2 e: X2 K$ Q/ ?) r, A' ]0 U+ N
- let w = getW(str, font0);
9 d* H6 X- P, [2 Z9 r - g.drawString(str, ww / 2 - w / 2, 200);
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* F+ w C( w% T- T, M- const mat = new Matrices();! A- q5 d& b; R8 |3 w a: _
- mat.translate(0, 0.5, 0);
- a" e8 R" v9 K4 m% k' M3 h - ; p1 h" @* J! r+ Q/ K6 y5 w
- function create(ctx, state, entity) {2 g# \+ D J, x
- let info = {
' B4 i+ e0 k: f! ^/ R - ctx: ctx,& m: [- \9 `. ~# X, u
- isTrain: false,
* ^( r& j' [, N) ?- ]; R+ x - matrices: [mat],: ?" l0 n; |( k. I$ g
- texture: [400, 400],
( t* ~5 H8 z! s. S9 q, ]) {# g - model: {
1 P) x7 @5 `7 J - renderType: "light",% m# T5 T f8 S
- size: [1, 1],9 } ^; [ E( O5 T, p2 p, \- D
- uvSize: [1, 1]' z; Q3 Y I' Y. x* O: t
- }
9 P/ O( z6 E$ c7 B - }
1 F0 g5 J! p1 y! K/ a9 X - let f = new Face(info);$ b5 a4 X& S* Y* `* D: S
- state.f = f;
' S6 x) d1 h+ t. i+ K \/ F8 l
8 G- J v, m A S8 @- let t = f.texture;
, ^4 O- R/ D. F - let g = t.graphics;
, k9 H5 N- T# n0 \ - state.running = true;
) v3 u& q- i9 v" K/ X - let fps = 24;
. X2 c+ K1 E) ^( W$ l - da(g);//绘制底图( J- k9 E2 g/ P: w, J, O e0 x
- t.upload();
) N7 y0 E- Z$ M3 } - let k = 0;+ m7 p5 }* t( y" H. ~
- let ti = Date.now();
. o3 V; ]) `* h7 |' i3 ` - let rt = 0;
. O% x% t# B- @5 q n1 H5 y4 I - smooth = (k, v) => {// 平滑变化6 w+ T8 k& `. H1 t$ W
- if (v > k) return k;2 [: W' ^1 a. U, }- K7 q
- if (k < 0) return 0; ^% u, B3 F3 b3 D- x5 k7 p
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 T5 k( [- M& a" r" W4 F - }7 L: C& G. N$ l' O) K; D" o
- run = () => {// 新线程
3 d% L0 o8 ^1 p# M - let id = Thread.currentThread().getId();
" R3 T* R8 H% Q% o - print("Thread start:" + id);* c& |1 {2 p0 j/ [1 ~4 a
- while (state.running) {
. ]4 ]* A8 ~/ T ?5 I$ L - try {7 {. A3 I N& ^3 T% s1 P
- k += (Date.now() - ti) / 1000 * 0.2;
! I$ @$ L7 J6 a& a* k - ti = Date.now();
. X3 e0 I: X# ^: t0 j4 A% e - if (k > 1.5) {
) |" u& C3 I. c4 N - k = 0;
/ m5 t6 ~% T) |8 K+ z9 D/ ?/ g - }+ |0 q' Z' i9 i% Y
- setComp(g, 1);
: O2 Q6 ^$ ^) h2 f8 S+ M - da(g);
) K" u0 l2 B. q: q; T6 W0 { - let kk = smooth(1, k);//平滑切换透明度
( X# C+ O1 C" B+ }; u, ~ - setComp(g, kk); b0 H/ a, y$ b9 V, @, w
- db(g);
) E+ ~) _! O; b# O) K; V/ k* a - t.upload();9 t* n% z Y7 j# b$ _
- ctx.setDebugInfo("rt" ,Date.now() - ti);- A/ @4 G$ U7 x4 p
- ctx.setDebugInfo("k", k);
/ j3 ]/ x& H2 A- y! Y5 V - ctx.setDebugInfo("sm", kk);- K* o4 d; f9 p+ u
- rt = Date.now() - ti;
2 T6 }2 y% i& p7 f4 \' A - Thread.sleep(ck(rt - 1000 / fps));' r+ X$ K+ q$ B: I R
- ctx.setDebugInfo("error", 0)
5 y l( d+ {7 a7 K; P+ K - } catch (e) {
+ l" c9 I- x" S- H0 Q - ctx.setDebugInfo("error", e);
- _( R! I& K1 \+ w" t( m - }
) p7 z/ F8 A# Z - }
# S" G) z# G4 s" }0 s+ b# { - print("Thread end:" + id);
S7 G! M. S! ]3 S' ?+ X/ ]4 t# P - }
/ }6 X0 C) J: Z% w* M. A - let th = new Thread(run, "qiehuan");" y& }0 |+ l( p
- th.start();
( H, E+ z% }: N3 g - }
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/ x2 h1 m$ @' \ j+ [+ X% e& X4 a- function render(ctx, state, entity) {1 S/ t+ S: k( ?1 K' i% p& ?
- state.f.tick();2 h4 E! @# u+ f7 \
- }; w) N& [# u8 R3 V* N0 V5 L
- . W) |6 O6 ~2 \9 w7 W* C- j2 H
- function dispose(ctx, state, entity) {2 g/ A2 d5 i. j4 J/ V
- print("Dispose");
K, p. N. R. T0 l, N* y! o1 l. | - state.running = false;( |* W* U4 {6 V7 \2 q( s/ s
- state.f.close();3 H1 k A1 d9 l$ }% a
- }
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6 G8 G/ [: d, g! t2 q; v- M! H- function setComp(g, value) {0 v' }* Y4 I* f P1 i9 N8 B/ l
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 p) ~5 y, G% ^3 [# s% i - }
复制代码 " E! v' g3 h: z9 {3 g% W; J
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& s( i* g: d, w1 k% A
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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