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+ h$ N+ C j" G这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' V( ^2 s% S4 _% C8 ]8 b2 g2 X: {' C
- importPackage (java.lang);1 g K* ^; d# V& J. [$ o' q
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 d; M8 i5 O2 w6 X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% V( a, S* k! j2 f
7 @; m& U `0 y' @0 Q8 s- function getW(str, font) {+ N& X5 Z% a9 B( k4 J! C$ q2 h/ P
- let frc = Resources.getFontRenderContext();3 W# N) V8 T, j8 r ?) D
- bounds = font.getStringBounds(str, frc);% H U* a6 }7 N8 w& A
- return Math.ceil(bounds.getWidth());
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7 a0 O" B4 r+ g9 @- da = (g) => {//底图绘制0 u0 E! O* ]4 K$ R
- g.setColor(Color.BLACK);; R6 g# W2 o' L$ d: B
- g.fillRect(0, 0, 400, 400);
; _$ ]) I0 z# \' U6 } - }
; o0 Z& O8 E. h3 s, c' m
; B: y: t" z6 B5 u V- db = (g) => {//上层绘制4 Y* Z9 e, h. g2 s7 y% p( J, W1 e
- g.setColor(Color.WHITE);9 u" s1 a9 _" ?# N
- g.fillRect(0, 0, 400, 400);
+ ~3 ^) l3 b h0 d* N - g.setColor(Color.RED);# l, u6 @3 b. R- w& }
- g.setFont(font0);
M! e$ w( m$ R2 Q9 h0 P; f: {* ^, c - let str = "晴纱是男娘";
# ~: c: S% T4 N" ]5 J6 ? - let ww = 400;
" s2 b! `( d. S* T3 {& l% h, V - let w = getW(str, font0);
- T: V/ W* O# E; t - g.drawString(str, ww / 2 - w / 2, 200);# |+ P: e0 L( ?& n z2 p' m
- }
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, b' n1 X6 H! ?8 z& }- const mat = new Matrices();; R! v' @ N# G7 Z
- mat.translate(0, 0.5, 0);
; Y- v$ Z; |0 r- d3 ]2 Y - % x) D( {* x9 X ]
- function create(ctx, state, entity) {
6 q' l0 X& e- ]; E& V% Q: m. v! r6 d3 Z. L - let info = {
- n4 {$ O0 P& `1 x$ W - ctx: ctx,
/ D8 v( M$ E7 n- {: D - isTrain: false,) n' r) a+ x( @, P
- matrices: [mat],: e; g1 Q1 j2 R
- texture: [400, 400],
8 [* v+ E1 j# {1 v* w a" f - model: {. O4 O0 S) p/ t( q* F: F
- renderType: "light",7 v) p5 a, ]3 n8 b. Q' W
- size: [1, 1],
, ^) g7 E- p3 |% ^ - uvSize: [1, 1]
3 I. [ n1 w1 m% }4 r - }6 W/ l2 F3 g1 s0 f& m" ~: @
- }
! c3 X$ l2 [* K8 ]/ T - let f = new Face(info);( V7 M5 S9 }$ C4 s
- state.f = f;
) w1 `! K& L, R5 n
, A; o0 V% w0 I6 m- let t = f.texture;/ s5 f1 m6 F6 X/ x/ O5 r
- let g = t.graphics;
1 N$ m3 D7 Y; T0 Z6 f5 ~ - state.running = true;
' e; C1 w# R0 u8 o - let fps = 24;7 @- K6 G) j; r3 Y% [4 \$ G9 Z
- da(g);//绘制底图
) m8 m5 S% }: C- T - t.upload();, g2 Q$ k$ |' n5 |4 o; Z. R( c- N
- let k = 0;
- p# `% k6 B+ t5 ?$ R - let ti = Date.now();
; v+ {3 @0 L/ o- G E4 d - let rt = 0;
- H$ V! a" q+ J1 h* a - smooth = (k, v) => {// 平滑变化
+ c; \, D# s7 I - if (v > k) return k;3 j0 K( a" g c$ C% F' k7 H2 ]
- if (k < 0) return 0;
+ ~8 X# ^# a0 w. X - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ E" l# D) w+ t! O6 g) J - }
* f+ n; m: e% b6 d - run = () => {// 新线程
( I$ ?% j5 c* ^1 ] - let id = Thread.currentThread().getId();/ f1 e+ j4 i* u& B) A9 N( f' H
- print("Thread start:" + id);& G) y, W1 m; n1 C# v& R
- while (state.running) {
& P/ w5 x0 r5 |# `" e - try {. h4 ~, W; y4 w+ U
- k += (Date.now() - ti) / 1000 * 0.2;; G3 d# S; z& y8 [% F' c6 h0 N
- ti = Date.now();' Q0 t$ |; A, N s9 s
- if (k > 1.5) {
i& D/ L+ y+ |& z - k = 0;* ]' G( P- H0 T
- }
: A( } Z* O+ R* z5 J - setComp(g, 1);
8 R& z) |) O% R& x9 ?) c - da(g);# w2 m5 q1 \! F, N
- let kk = smooth(1, k);//平滑切换透明度- K2 p. ^* {$ ~+ n
- setComp(g, kk);
; ^7 M# u& P& m" @ - db(g);
8 x+ r8 O/ G$ R7 J - t.upload();
- E7 F- z: T/ t1 v ` - ctx.setDebugInfo("rt" ,Date.now() - ti);
; U' k; P$ G4 U7 l* | - ctx.setDebugInfo("k", k);" v, l6 n! K3 ^8 p H- n2 Z/ [6 z
- ctx.setDebugInfo("sm", kk);
1 X$ i p, ]. r - rt = Date.now() - ti;
2 I7 Z. j, u! I( g% D0 ` - Thread.sleep(ck(rt - 1000 / fps));
1 x: ^+ Y ?! }" s - ctx.setDebugInfo("error", 0)
, w4 g4 z2 d5 H2 b2 t- X. J - } catch (e) {
5 ]1 S E6 l! u/ R: K3 v5 Y4 u - ctx.setDebugInfo("error", e);
5 h3 Q4 c+ t* @) C. ?0 J - }
! P* ?( f, W. r2 B: O* j0 f - }' G3 X$ b" ]; ~- C; R/ X3 N, L7 k
- print("Thread end:" + id);
$ o; ~) t6 A$ K6 ]7 } - }
6 v1 Q4 W2 l5 R) f6 |% ^. E - let th = new Thread(run, "qiehuan");4 n7 C6 H# O) c
- th.start();, |: k' L6 j0 L; G, v9 \
- }
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- function render(ctx, state, entity) {4 ?/ p5 d7 O9 C
- state.f.tick();# f; t- |7 g6 P% k2 b
- }
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6 F$ s; H* p# ?2 z- function dispose(ctx, state, entity) {
; k- A/ k/ {+ t; U; L4 q5 ? - print("Dispose");; V$ e5 l' J( c4 J: [
- state.running = false;
5 N9 V, N' Z7 K* v9 K }! a5 n - state.f.close();! F, O8 t6 f! ]: o# |" B
- }) w7 Z+ k+ F, i" t4 o% a( m: `6 m
- # Y& L: B! k {0 O2 H @
- function setComp(g, value) {
2 z; K7 b/ ~6 q; } - g.setComposite(AlphaComposite.SrcOver.derive(value));4 _3 S( B( V4 q* T) }" C4 ~0 [
- }
复制代码
^: h; Z- m/ ]+ R6 h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 z! ~3 i! B, G
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# C& d- n- n3 D& P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ u: W* z1 S5 E7 F1 n% A6 f! {. @
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