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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ r, o5 X+ V. Q- e8 X
- importPackage (java.lang);$ N3 P* r T& D" K' H0 R
- importPackage (java.awt);: \) M* ~' r% B+ x1 N1 K
- 3 `) z$ t0 |+ G9 O
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% [3 d& \0 P$ k' Y$ y) m
- . e: t1 v+ `" ^& T, K6 {5 x
- function getW(str, font) {$ m4 b( s: y5 D8 }# ~
- let frc = Resources.getFontRenderContext();
) R4 k$ }% m6 o- c) x - bounds = font.getStringBounds(str, frc);+ v' e' `+ t1 R5 X# E0 K) j
- return Math.ceil(bounds.getWidth());: Q% `9 v# y7 J- S# y: e0 n
- }& N4 ?9 q$ k; b) T
- 6 ?3 S8 f- j% s7 a U( K$ v
- da = (g) => {//底图绘制7 P6 U& R- [* B3 n4 G9 C- Q
- g.setColor(Color.BLACK);
1 s5 C J( R6 _ - g.fillRect(0, 0, 400, 400);- {, F) I1 c Y) R
- }
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- db = (g) => {//上层绘制3 f. b7 h* v# o; z5 j
- g.setColor(Color.WHITE);( @5 b* K% H! p1 L. q* p8 p; b4 K2 v
- g.fillRect(0, 0, 400, 400);
2 f8 M" l, k/ r' I - g.setColor(Color.RED);
( Q; J( l+ K" S: `2 `) Q9 r8 @, G - g.setFont(font0);9 n1 t- F/ @: S1 b1 m
- let str = "晴纱是男娘";
& M/ S/ N( }1 { - let ww = 400;
5 l) M( e0 o4 M: n0 ~9 B - let w = getW(str, font0);
* _+ R4 _( x9 f. Q( t h, ~. K - g.drawString(str, ww / 2 - w / 2, 200);
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- 5 t* F1 ]5 M& p
- const mat = new Matrices();% t0 o) x3 d! l% X* g+ V
- mat.translate(0, 0.5, 0); g4 C5 n% @& _& z W: V
( @ I$ C( T' x- function create(ctx, state, entity) {1 Y" u+ L! s; y, v6 T
- let info = {
/ r0 W3 z# Z7 H - ctx: ctx,
0 ?1 I. r) s$ g1 ]* y3 H - isTrain: false,4 I/ o- D! P5 U6 `
- matrices: [mat],
8 d6 Z9 f( m% | Q& F - texture: [400, 400], D* e0 Z" X0 X8 i2 o+ e
- model: {
8 `4 `2 s; k5 ~+ { u* U - renderType: "light",
# ~# c, u9 R9 K* w L - size: [1, 1],
) \; R+ T- b3 S; ~7 l/ K3 U - uvSize: [1, 1]
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- }
: U, p" L8 }/ c; p% t6 I - let f = new Face(info);
1 }3 M# v, d# _/ a& K8 _8 W - state.f = f;8 Q- k0 ^, r$ V1 Y
6 p! F9 D9 {, c" |5 K8 R- let t = f.texture;
2 A3 A# c6 Z5 O, f - let g = t.graphics;
V; x- H2 Z3 R# J* Z, A2 d - state.running = true;
- j3 o% y, b0 q# G" b7 K - let fps = 24;
- b/ K6 U5 d u2 _' U - da(g);//绘制底图
5 G: [0 K& B. D( A7 ^ - t.upload();
$ ~1 T. s. B0 v. O' E0 p - let k = 0;
/ h0 ^; Z' U: F1 `% c - let ti = Date.now();
# [# h" j# P& R/ E2 h - let rt = 0;
, x( g" Y" V4 J1 M& }# K - smooth = (k, v) => {// 平滑变化
' u; V7 {! z# h, ^. W/ s8 Q( m9 H1 q( N - if (v > k) return k;
% L% O6 p9 Q# C: J - if (k < 0) return 0;. S9 J9 D9 T7 f% H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 m: r3 B) Q( w8 [
- }
4 G4 ^4 [: J# s! u3 A - run = () => {// 新线程: t' P4 J1 d s \$ C$ X
- let id = Thread.currentThread().getId();- Y3 N7 {9 [% x" P
- print("Thread start:" + id);! h" f/ Q2 A/ r5 d
- while (state.running) {
/ B3 }) _& V+ k* }0 v7 `) D - try {0 \ K: S0 j: F; R% Q2 I( h s
- k += (Date.now() - ti) / 1000 * 0.2;9 {- e' K2 B: | \9 |/ g3 G) Q: S% s
- ti = Date.now();
( O f+ g0 P) a4 r - if (k > 1.5) {
" S: A j8 y# @3 s3 y/ N: s - k = 0;- T. G3 G) L2 U' L
- }
; K) V! ?" q1 I; A+ R+ f; i; W; E - setComp(g, 1);$ i2 @( }; |8 H4 Q3 y+ L/ W1 n
- da(g);
0 k1 J" q0 W/ q# E% S$ i- p1 _ V - let kk = smooth(1, k);//平滑切换透明度
0 L: b. D) \ o- b% ]7 C* J7 L - setComp(g, kk);1 H8 O: |" f2 i) j1 S
- db(g);
6 W6 I, D0 \' O" | v - t.upload();3 S/ H4 ^" T7 N# k+ [* b
- ctx.setDebugInfo("rt" ,Date.now() - ti);# Q, B! ~7 f6 Q$ b3 P
- ctx.setDebugInfo("k", k);
9 C) U0 N: q6 J) A - ctx.setDebugInfo("sm", kk);
2 V+ R* D6 A m& g! V* e# Y2 k \/ ] - rt = Date.now() - ti;. D. H. i: d0 f2 n4 Y
- Thread.sleep(ck(rt - 1000 / fps));) k0 `9 a6 r1 N$ e& ?. ~# r
- ctx.setDebugInfo("error", 0)
; }) g( I5 }% x+ F2 s( R# ` - } catch (e) {
2 X e) [) B, x" T2 C3 Y - ctx.setDebugInfo("error", e);
; R& x, G" J$ \4 q: @) e- v - }
* \1 r+ r/ \$ a- C) g R - }+ o% _5 K2 l, l
- print("Thread end:" + id);: W4 B ] k$ z) F; V& |
- }
) ^0 p$ P& g2 R' h0 p& ]) R - let th = new Thread(run, "qiehuan");
$ b5 S* A. f1 [7 k1 [5 Y - th.start();5 F$ e Y, T5 o+ l4 y' \+ J
- }
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' |% U, z: V k8 x! _$ N- function render(ctx, state, entity) {. F2 A. s$ o/ X+ e" }
- state.f.tick();
' l m3 w" M( h# `0 d - }
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- function dispose(ctx, state, entity) {( W' a1 t/ `8 c: O" U: l# N
- print("Dispose");3 l+ X. @9 O1 D
- state.running = false;
0 I; ^/ X0 p; A) H9 q) H1 O8 } - state.f.close();& r% _: E4 t9 [" u) ~3 v
- }! u- w0 ^- c; \% e
: T3 P) P, x, }7 K6 ?1 {6 k, U% z- function setComp(g, value) {% V( c- w1 ^" R3 l0 T" O# ~
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% g; O2 M) T6 L - }
复制代码 * ^! w' a! c0 n/ U0 @& Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 {& f9 z: ]8 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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