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g/ r" Z# i0 j这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& ?" |6 |) ~6 \4 i- importPackage (java.lang);
0 P. n9 R2 }. c& \2 G - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));0 j5 ^3 T6 e! L! a: ^. |& L2 {
- ( D! ]5 ]) }- ~2 r) J, T# Z" ^
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 a* C8 X& k; e; D- }/ g# u* F2 I
2 J/ w8 Q; M# r! n- function getW(str, font) {
6 ?: D2 {+ F& J - let frc = Resources.getFontRenderContext();
, S; i3 J/ i. K. q! {6 U - bounds = font.getStringBounds(str, frc);
]0 u) _8 m) O7 |: Q - return Math.ceil(bounds.getWidth());5 h0 e8 G' @% ^5 Q) i6 r' V; Q
- }; }% g* U1 C0 w+ ]
- & e" {) N, ~( A. v! F3 \. h( q
- da = (g) => {//底图绘制6 X$ y* h, A# o$ \
- g.setColor(Color.BLACK);
. X9 z' W" ]0 ?) u+ y- N/ m1 s! X - g.fillRect(0, 0, 400, 400);
# V6 ^/ @! s( e/ Q) [2 q - }
! j9 G5 b8 N/ R - 4 O; ]+ z* l2 h b g
- db = (g) => {//上层绘制
8 G* Z9 m/ d5 U% G - g.setColor(Color.WHITE);- K3 d3 C' B0 E" k/ ^1 V5 o" p
- g.fillRect(0, 0, 400, 400);9 J/ x- ` p: K% S9 [% ?6 a
- g.setColor(Color.RED);
/ e9 K' a# R2 v, o" i8 e. m" ~: K - g.setFont(font0);) Z6 R; O$ a) |4 R; r9 I8 O+ ]* d; y
- let str = "晴纱是男娘";
( A' C5 ~8 k, } X/ ^, w; d8 F# A% e - let ww = 400;
1 C/ {5 R- W! l* ^9 }- [/ S1 n - let w = getW(str, font0);# }. d9 t* m- @3 H; W* [1 f
- g.drawString(str, ww / 2 - w / 2, 200);
+ A2 c, _1 f$ A0 Y5 x - }
1 R% l( e; j0 e5 W9 f
+ ^# \. C$ u! m5 q- w1 j `5 C- const mat = new Matrices();
7 J5 ?3 M+ Z$ m2 s5 g; Y+ j: D$ \ - mat.translate(0, 0.5, 0);
2 u2 g& B% J8 g+ }7 ]$ `
/ T1 N8 @( {& x$ m- function create(ctx, state, entity) {
6 D1 P ?2 d' c - let info = {8 ^1 _7 M) r( }- t) ]+ H# {1 L# g
- ctx: ctx,$ k: K1 u6 h( M+ e4 r6 J
- isTrain: false,
: {; Z0 C7 ^7 l$ g, R - matrices: [mat], O1 B! t5 I s0 {% e6 O4 S
- texture: [400, 400],
8 p6 L" H( p/ g g4 t5 S - model: {
+ @/ a# x6 c) ^ j: X3 S - renderType: "light",
w& J/ R. p! x0 g0 E' l( f' ~8 s4 J - size: [1, 1],
; P4 `+ L% @ y ^ - uvSize: [1, 1]
( }+ Y. C: D3 S% c x3 g+ t- f0 _. e - }
4 ^8 s; ~6 c C - }3 \& s7 s/ e, f1 F; t
- let f = new Face(info);
4 _, A! d& g# s/ s - state.f = f;: u; U; K4 S2 k9 O1 N* `7 n9 l2 U
$ ~5 v" o+ B2 {1 [- let t = f.texture;
; @" {5 w0 k2 W1 V, d2 R2 w/ z - let g = t.graphics;
$ w0 s# w9 F# G2 k - state.running = true;
! }6 @2 A7 N h( z* j - let fps = 24;7 u: S5 Q% G! K4 ~* `( }" A
- da(g);//绘制底图
" U: m2 X7 F4 J% M: }) x% b - t.upload();
8 C" C& n" s/ c - let k = 0;
5 c7 O2 J4 k5 ~ - let ti = Date.now();
( C6 {. C$ e5 L; I4 v' X% k - let rt = 0;2 G+ Z6 Z5 c. B F
- smooth = (k, v) => {// 平滑变化
9 U) w% e3 T6 v9 B - if (v > k) return k;8 E3 r$ k @) z1 W2 M$ l
- if (k < 0) return 0;
' w( j8 C+ |" u4 F$ x k1 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: j6 ~( R* w% @7 a( `3 S3 D
- }2 D& q! e3 J% C, h3 J
- run = () => {// 新线程8 h' c1 Y& J4 |& j" c" d
- let id = Thread.currentThread().getId();9 @) c2 O& C+ E- D, p
- print("Thread start:" + id);+ v c* M% ^/ w6 V* k
- while (state.running) {
3 |* t2 J' A$ Y) \7 r( f5 A; M4 V - try {3 v; Y U: M3 S" f0 M9 [
- k += (Date.now() - ti) / 1000 * 0.2;7 `8 Y# X5 P7 o4 M+ Y
- ti = Date.now();
# j- d3 q- @$ t2 C' s - if (k > 1.5) {
% ^ S+ h8 S, F& o7 S8 C5 b - k = 0;( O4 g3 O7 y, x' s' A7 v
- }) f* q& r1 @3 {, D3 X( X
- setComp(g, 1);+ Y+ x& p/ W- o# n2 n
- da(g);4 ^1 w6 H5 J, r; B6 i5 [: d3 \
- let kk = smooth(1, k);//平滑切换透明度
& f7 a" y# f9 c& G2 ?8 x - setComp(g, kk);
# V3 _6 c( K* E% r - db(g);& J/ u9 R3 g* F% t! D3 Z; `6 ^
- t.upload();
- X1 R; W( b Q9 l' Y+ G7 J w - ctx.setDebugInfo("rt" ,Date.now() - ti);7 e- J4 D! d7 W! I8 g
- ctx.setDebugInfo("k", k);
, ^! M7 h3 J$ I' H - ctx.setDebugInfo("sm", kk);
* e4 f; g$ A; H/ W4 N - rt = Date.now() - ti;' h2 o$ G4 P0 y5 v" ?) |
- Thread.sleep(ck(rt - 1000 / fps));
% c# b4 |9 A' ` - ctx.setDebugInfo("error", 0); _5 ^" L$ J0 j6 t
- } catch (e) {/ M" m8 ?8 q/ W0 W% R8 Y& {
- ctx.setDebugInfo("error", e);# t- |( k6 ]2 Q$ a' G4 a
- }
# v( a h5 J9 f1 ^. Z; j - }
( H1 k/ E( F9 X; J, g" @ - print("Thread end:" + id);' x& O+ N6 f2 j. t! A0 G/ h
- }
9 l$ k0 @6 Z( ^; C - let th = new Thread(run, "qiehuan");6 m1 Y! v: d# P$ }! o" @
- th.start();! L3 M* q4 A6 \ ?
- }! n; q; {/ o7 Z8 c
; N/ ~* v$ {2 I; _& G& e. Z- function render(ctx, state, entity) {
2 J: P5 |: b$ H4 m - state.f.tick();( L" I% W: y Q) [, X" u& B9 G
- }" B9 C/ x: I! a: A4 J% I6 R
1 w8 A1 }# w0 r. ^# Q- function dispose(ctx, state, entity) {& M; ~9 q- k5 ^, z! T& h
- print("Dispose");1 U9 A) i& C6 S7 H$ p' m; \
- state.running = false;
5 C5 K1 h2 E4 J2 ?8 h/ g - state.f.close();
+ ~8 K/ f) C8 y - }/ [# F5 V5 X: G2 F+ h. r
5 L/ Z" u5 ^ ]! `- function setComp(g, value) {3 U# C( J! d* P9 x! t7 T( B
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 _" o+ G; a& f+ q" [' y
- }
复制代码 ! z( `* [; f6 r7 x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) |$ M$ s' E" A9 s7 N" ~
1 K7 ~2 U0 }5 M' H3 r S7 X7 W5 X m7 A9 O! o+ Q0 V) m
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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