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U9 U! U+ b. e( |4 W, T; \. z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* i0 T; G& i! l ~. Z- importPackage (java.lang);
7 u$ D8 _. x& k" ]1 m$ z3 F - importPackage (java.awt);
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$ n2 J7 S9 o" O% x1 O9 v- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
$ n/ x4 q! L5 ?" {+ s2 C - let frc = Resources.getFontRenderContext();2 d6 j+ L' |( ~. T& E
- bounds = font.getStringBounds(str, frc);
: u1 ?1 K9 K1 @2 \0 T - return Math.ceil(bounds.getWidth());/ v. J" G0 j* L( T. J1 _+ Y Z
- }
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- da = (g) => {//底图绘制, w* i$ Z% c' [$ p+ W0 l
- g.setColor(Color.BLACK);5 M0 X3 L& g8 }7 p' ~
- g.fillRect(0, 0, 400, 400);7 k# _4 X! Z I) Y' ]
- }
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- db = (g) => {//上层绘制+ ?2 R# ~2 C; d# J
- g.setColor(Color.WHITE);, n5 x) H$ R; M
- g.fillRect(0, 0, 400, 400);
0 X( H9 z' [# A7 V - g.setColor(Color.RED);
& S8 K2 \+ D+ Z - g.setFont(font0);
; r" B) n0 m( t+ X9 ? - let str = "晴纱是男娘";% V) i! j: T; G' i+ M3 y- }
- let ww = 400;8 T& z2 d( K: _0 v- q: e
- let w = getW(str, font0);
/ S- G2 v5 ~0 ^6 Q: Z- e - g.drawString(str, ww / 2 - w / 2, 200);" z: k* r! D' @" M
- }
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- const mat = new Matrices();
# i5 r O( }1 S- Y/ T - mat.translate(0, 0.5, 0);2 t; e% ^3 I) `. ?' v
- . F4 j! _; O5 k
- function create(ctx, state, entity) {
" r( \0 _' x7 P( m$ |& w - let info = {
/ @7 M) T# T" q$ O) g0 ~) ^( ~ - ctx: ctx,4 s' s; Q q) ^1 _) c3 Q7 {
- isTrain: false,
: i. q# J/ ^% b# { Y* ^; @ - matrices: [mat],4 F8 B; b- G! Y4 U
- texture: [400, 400],
o& U6 P& u8 ~( Y8 ~ - model: {
+ Q, g6 X, z# w- M% @* V! ?& G" M - renderType: "light",
1 a7 n/ {, h9 y1 U8 d6 g$ m* \$ L: t - size: [1, 1],
. q* w2 U7 g+ G) v( i( x e - uvSize: [1, 1]
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- }
W( L7 X$ l# M! x1 o - let f = new Face(info);! \( F& A: m% o
- state.f = f;
2 S. ~- y }, ]) w: u- m7 W& g - h0 Z1 ?- L* A- Z: G- _# S* y
- let t = f.texture;
3 b4 Y; s$ v. J# a& c1 k0 Z, D - let g = t.graphics;
! B: [! u* P; V9 i% f F - state.running = true;, h# W0 R" X' e: S( z( S: z
- let fps = 24;
; ?, {9 C7 ~7 ^ - da(g);//绘制底图; t( q! @7 ` M) F. c
- t.upload();
j7 w c% [9 `, U/ T - let k = 0;3 Q) i Y1 u, |" I% C
- let ti = Date.now();" j4 E5 X! ~ L2 X- j% m2 e
- let rt = 0;
, x% _# i! I& f8 T4 ~ - smooth = (k, v) => {// 平滑变化) p9 Z4 [$ a5 }/ y6 G z, m
- if (v > k) return k;
( e6 |3 J5 F6 c) S# [5 R - if (k < 0) return 0;
- K, i* a* I1 g7 } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 f0 N+ m" Q: W/ S$ q1 X5 O/ O4 p
- }5 |# T8 \5 p2 b7 f) W$ b6 m3 g: W/ A
- run = () => {// 新线程
0 ]1 m2 `$ N. ]$ E/ c6 c' T - let id = Thread.currentThread().getId();
) B5 F9 t1 b% n4 ? - print("Thread start:" + id);
& v. ]* q- u' T/ W; ^ - while (state.running) {
* w5 F( R8 B+ r$ f - try {9 t- A- A; c7 z6 B2 D- }
- k += (Date.now() - ti) / 1000 * 0.2;
9 g* D; A7 h3 \! n - ti = Date.now();
' h O. A; r3 }# T' u - if (k > 1.5) {: I B# ?) P3 v# S7 W/ c8 N
- k = 0;& Y, z$ b" V; i* Y' \0 I4 I
- }
' ^: Q! K. \3 P ~* F5 h - setComp(g, 1);
4 R) W, U8 z5 J! L8 ~8 s/ A - da(g);
* p1 B- T( h. t" l& Q' ^ - let kk = smooth(1, k);//平滑切换透明度# F/ @5 Q! W$ U) [5 n& Q6 t
- setComp(g, kk);' t1 U0 c* a2 V, v9 X/ b. O& F
- db(g);
c, @8 e4 I- K1 k/ ?8 Y$ t - t.upload();7 C; G! l3 `2 l
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& Y q5 l2 C3 k5 N( E8 a; S5 _ - ctx.setDebugInfo("k", k);# L& m$ D1 @6 ?' y8 U N4 C5 s, |
- ctx.setDebugInfo("sm", kk);
* ?6 y( _7 k" y3 K5 b" U - rt = Date.now() - ti;
- W0 G2 } W5 W: L& `$ r- L! d - Thread.sleep(ck(rt - 1000 / fps));. R) i3 y5 P: g
- ctx.setDebugInfo("error", 0)' `# A7 M4 G7 X
- } catch (e) {2 M0 k) N+ d4 U: ]. {: B
- ctx.setDebugInfo("error", e);
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- }
4 W. U* r; w' }5 O' L' }/ h4 }* U2 `4 `: v - print("Thread end:" + id);7 K8 B; V: l9 H- G5 P3 M. v
- }
, x+ k! m3 Q/ b J! X - let th = new Thread(run, "qiehuan");
8 E. Y( {* w3 U) \ H# p - th.start();) s0 o: f( \: H. O( ~
- }
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0 P, e3 g! j2 O& L. q- function render(ctx, state, entity) {& d+ P' k( d7 R; t$ \
- state.f.tick();3 p5 R& }% l8 p2 o$ T% R2 o: D
- }* X! }: L; I' @0 D0 t
! \& W/ E5 t0 O0 e- function dispose(ctx, state, entity) {
; V2 g% J- @! z ` - print("Dispose");
5 \: Z% N1 c* Z+ l( ^+ K! P# `+ U - state.running = false;
D/ m) a* A6 I8 _; p6 `: x2 a) T - state.f.close();/ T y+ e9 I( a! C
- }
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- function setComp(g, value) {
. U, s% n: N6 U8 j - g.setComposite(AlphaComposite.SrcOver.derive(value));. v: u4 B y1 p, K; t' ]; y
- }
复制代码 $ m: n% p" k, Z) o+ K/ r+ {
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 |0 c1 }4 ^7 t3 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), D& f0 n e& Q# ^ R' u
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