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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( w2 t+ b$ ?4 i6 V4 Y w, ~$ o
- importPackage (java.lang);
2 f1 ]3 n1 u C% j: ]" M! M5 F& i - importPackage (java.awt);
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4 K2 z9 d0 g9 c- _: F0 O- include(Resources.id("mtrsteamloco:library/code/face.js"));. P% Y( G1 L5 J' v( J% |8 o
; L6 @! w) N& u, [" s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 ^0 c5 [7 h8 n5 @7 J4 }
# H( @1 Z4 R/ U( M- function getW(str, font) {
# Z* r: e( U$ X. D& L$ S - let frc = Resources.getFontRenderContext();9 `% D( f. w& O2 e9 g f! T R( [( p" w
- bounds = font.getStringBounds(str, frc);
! Z; p" |7 {' f; i6 F - return Math.ceil(bounds.getWidth());
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$ z$ y1 e, N- ]" x) X) \- da = (g) => {//底图绘制
5 z. S+ d+ V8 G0 E: k1 s3 D - g.setColor(Color.BLACK);
! v( \5 d8 U& B. k/ x, K9 |9 ~% d - g.fillRect(0, 0, 400, 400);
: w& S R3 @5 I- s - }
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. j# @. [" \( `6 ?8 n/ ^0 n- db = (g) => {//上层绘制" a6 [4 q- u3 ?7 M! S; {+ `
- g.setColor(Color.WHITE);; w1 a0 w7 e" D7 N" [$ b
- g.fillRect(0, 0, 400, 400);: n9 |& M3 s, q
- g.setColor(Color.RED);+ q: g, S! Z) r
- g.setFont(font0);! S6 F7 e6 J* l, {) r& d: C
- let str = "晴纱是男娘";
+ l& \9 N; i0 ^ - let ww = 400;
4 V9 v9 O2 _+ W' D2 p8 E6 C! [ - let w = getW(str, font0);
1 a! ^" o+ w' i/ l2 ?5 d4 z! M# S2 Q - g.drawString(str, ww / 2 - w / 2, 200);
- }* @7 }4 _6 R* b - }
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( M( u8 b" C+ z p- const mat = new Matrices();" n2 y; k6 o$ ]$ F
- mat.translate(0, 0.5, 0);
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, v9 Q4 D( G1 X- function create(ctx, state, entity) {
) w9 N, k7 @5 |0 q( L: r9 m1 v- V - let info = {$ n0 h6 C% _6 v+ R+ v5 v/ Y
- ctx: ctx,7 i; D2 ^0 C$ g1 W& p
- isTrain: false,7 n6 p" b( K# |5 k) s
- matrices: [mat],( D* V/ O6 Z& t
- texture: [400, 400],
& n. z3 U+ W1 o! o' K4 a2 @" b - model: {4 n) q, ` q1 G X+ N3 r( i
- renderType: "light",
7 b& ?' v3 X5 \# a5 ]* x - size: [1, 1],, l. C* _) _& [* _ Z X) w* k
- uvSize: [1, 1]! b5 ]1 S9 c; k
- }
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- let f = new Face(info);. O1 |: a4 o J: w9 _( p6 r5 k
- state.f = f;4 ]( a! G( }. s9 E. y" }2 X
; F( B5 L- K! ^9 b4 J. }6 h- let t = f.texture;
3 C( X! _, Q; C$ h - let g = t.graphics;* |" `$ r; W5 E* c# W+ Q- Y9 ?& s
- state.running = true;
6 L1 z8 k% f$ V& ` Z8 X# D' n4 U, a# p - let fps = 24;
0 \8 W9 i5 m9 y7 B - da(g);//绘制底图/ ~1 p8 q. q" \ } O4 A# a
- t.upload();3 n3 Q, q+ K9 ?
- let k = 0;
- p H. B+ O3 ~1 e% T$ L - let ti = Date.now();% M) C F' A& G/ B
- let rt = 0;# t6 k! v6 y1 q4 h4 E" q: ?9 `/ n
- smooth = (k, v) => {// 平滑变化, W- o. b2 W- M1 L( Z
- if (v > k) return k;7 {+ S4 [/ e/ h0 l1 e
- if (k < 0) return 0;
0 H% E: `5 J: f, l, K - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! l" j6 r4 x( @) C1 F8 V$ T7 \ - }
1 X( A9 ]$ m( w - run = () => {// 新线程
% e1 E4 E; c/ M - let id = Thread.currentThread().getId(); U7 l: s+ V2 J" N' e
- print("Thread start:" + id);1 N7 ^6 E x) X3 S1 G
- while (state.running) {
Q- Z4 p8 Y+ R" g* @) A - try {
' B9 V2 Z( {2 i - k += (Date.now() - ti) / 1000 * 0.2;
' [! i0 p1 l) j9 g5 ] - ti = Date.now();
- A% m# P* J* A; W - if (k > 1.5) {
* _0 j! `8 M. u* M3 |: T% w u; z - k = 0;: Y: F3 [) a3 a. y
- }! D/ O8 F" Q* Q- I% @
- setComp(g, 1);
/ I* k/ }8 B+ a2 s - da(g);& g1 r' E) j1 z8 B( [8 Y! n q. H
- let kk = smooth(1, k);//平滑切换透明度
6 a3 ^3 G/ t& X% T$ p, k - setComp(g, kk);2 O3 b$ Y! s8 `
- db(g);3 i+ E c& U/ w6 g4 E# f
- t.upload();
( X$ U Y4 ^( G - ctx.setDebugInfo("rt" ,Date.now() - ti);- e' {" z" O& T
- ctx.setDebugInfo("k", k);
& F; Q6 T* M( K5 k - ctx.setDebugInfo("sm", kk);- r! X) a3 G& w' f& D
- rt = Date.now() - ti;
1 _1 ~" U9 O6 P5 A9 K2 ?' W - Thread.sleep(ck(rt - 1000 / fps));
- H; B+ |* d3 L5 q( {& |0 r - ctx.setDebugInfo("error", 0)
8 I2 o% y& s5 p# b% m - } catch (e) {! x7 C7 o9 J v
- ctx.setDebugInfo("error", e);9 n9 X+ E* U4 P0 W6 u" J
- }) _9 M) S. p1 z2 M& X) ^7 k
- }
- _7 G. c- L: g# \; k - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");1 {, C0 f4 T6 u+ d: X+ i9 {' P! F3 m
- th.start();
: m5 ^/ z0 b; v! r1 J: w8 ~ - }
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, Y$ y4 f/ D- | B9 \- function render(ctx, state, entity) {& @$ g4 a! A7 N) q" b0 O' M
- state.f.tick();
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- 3 V' y0 P. x4 g+ Z8 E
- function dispose(ctx, state, entity) {
9 B" M' m% C6 w8 a* i - print("Dispose");
5 G5 c- v i" d4 [: U - state.running = false;
, x1 }: q3 }9 M0 n - state.f.close();
6 {1 y: T8 q# _: e0 F$ Z8 C - }
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/ A, s7 O3 z& ?& G% [! N- function setComp(g, value) {
5 ~: C, n& ]- u: g6 E - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 ^+ @4 x- g0 |; a - }
复制代码
7 m- H. q: ?% B& @. {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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i/ U$ f9 O, J/ z. _8 a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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