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8 R+ s: S4 d! \0 Z% s- B: z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& G& y/ K- P& D7 f9 ^" R
- importPackage (java.lang);
4 }5 H( Y$ S: r - importPackage (java.awt);0 h) K# w8 [4 L3 t
- & a+ A; d5 A- N" J, M5 x
- include(Resources.id("mtrsteamloco:library/code/face.js"));% U$ g3 M$ L- [3 V8 s2 J! i2 q
- 4 h5 L; ]- t" m) Z0 L# `6 k, e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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5 t. _, j9 j) K% U- function getW(str, font) {
1 A) s# w- Y& p* ?) F0 q/ v& M - let frc = Resources.getFontRenderContext();
, ?. b6 ?$ w I D( ~1 M - bounds = font.getStringBounds(str, frc);
$ Z( u+ d9 U* ^1 J0 I$ | - return Math.ceil(bounds.getWidth());4 t' P/ P1 X- w: S! w
- }9 A4 o6 o/ c6 a0 `. o/ y
2 a0 g3 ?; R+ W- da = (g) => {//底图绘制; d( t2 K! ~2 R( T
- g.setColor(Color.BLACK);
; K& i0 u$ J* u6 h3 ?5 f - g.fillRect(0, 0, 400, 400);7 c8 ^; k3 E/ q" G! k$ @: F8 Q9 o
- }
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- db = (g) => {//上层绘制
y6 D9 y( u( c: F, C; v6 a+ e - g.setColor(Color.WHITE);- f, S. W" f' r+ Y1 W* t* Z( P
- g.fillRect(0, 0, 400, 400);1 C3 R" x# v. Q* X& q% c, ?
- g.setColor(Color.RED);' c3 m! u' a, ]
- g.setFont(font0);
: K7 D6 v( A, Y; z5 r* V - let str = "晴纱是男娘";
8 }; C7 {$ b" u! t+ Y6 J - let ww = 400;
8 @$ R2 e Y' `$ i4 N; G' H! f( \ - let w = getW(str, font0);
' O3 ?) h! B6 }" U4 Q! t9 V - g.drawString(str, ww / 2 - w / 2, 200);7 y* ~ P3 G9 E5 c; c9 }8 K/ J
- }/ Y+ Y2 p/ v& C6 h
. _$ \! ^. [7 d% t' V- const mat = new Matrices();/ [6 A. U4 {' h' z: O, O3 g
- mat.translate(0, 0.5, 0);, W- s* K8 `# T0 G# `3 m
- `2 i+ m5 `! F( y! k6 l2 ?
- function create(ctx, state, entity) {
* w, j# S( E. n0 k. S i$ B( Y6 C - let info = {
. Y: _2 x5 ~+ s h2 k - ctx: ctx,7 f4 y( G8 E0 ?+ J0 T: h& T! F0 q; l
- isTrain: false,+ w' T5 M6 J W5 w$ z: A( ^
- matrices: [mat],
0 s5 }& l( S* B: N0 _ - texture: [400, 400],# J) z+ E q- j# j6 V( Y
- model: {
( L" b5 b J- v d( h - renderType: "light",
( V& I- [5 ? B% {" M: A - size: [1, 1],
# t" Y7 V& Y1 z! Y - uvSize: [1, 1]
i" b- C) f9 C2 _$ _ - }3 y& o7 B7 F5 V5 U5 H6 R ~) h8 ^
- }
. K. X- h* `4 `7 O, z. o z - let f = new Face(info);/ G0 g9 Y) h" y$ B2 f) \; E, T
- state.f = f;4 Q9 t$ x- D: a& h
: p: \$ K& i; {. y: ^& C- let t = f.texture;
8 y5 m9 Y& {3 K J5 @! s - let g = t.graphics; S' P0 s$ P) T9 W: P4 x
- state.running = true;
$ i/ N3 c+ [- e" M. q - let fps = 24;
( f1 E3 ], c: r& c/ K6 \0 b - da(g);//绘制底图
: ]; _0 D) u5 `; ~% W. u) D - t.upload();
) S5 c. e; z9 ]2 p# u z3 u! T - let k = 0;
, N5 K! q# S9 ^6 Q- f - let ti = Date.now();, N% L! x. z) Q2 U+ _* z$ C5 @+ I% e" ]
- let rt = 0;/ m8 |: ~$ g, Z7 _9 ~
- smooth = (k, v) => {// 平滑变化7 h1 I8 n) b8 s. {2 ~# m. N
- if (v > k) return k;
u( d2 g2 x* n' G - if (k < 0) return 0;! j+ O4 x' \7 d9 k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 z) z U- P2 r# B! a
- }$ d, B* }; y/ Q$ ~5 O: S
- run = () => {// 新线程
. E4 F1 Z: P4 r$ i% m# k - let id = Thread.currentThread().getId();
6 |7 m6 p+ v9 f9 I - print("Thread start:" + id);. B3 m, K5 |% }# g! a8 X" }# f
- while (state.running) {% D2 _" i* e! ~& e0 L
- try {
$ Z* N6 w$ H% q) I2 X8 ] - k += (Date.now() - ti) / 1000 * 0.2;
1 g" `% n& x( K - ti = Date.now();( q$ L6 [& ~' A* a
- if (k > 1.5) {' V2 f( {: Q8 Y' {
- k = 0;
0 P i Q1 w) Q: { - }4 x8 p( O0 h6 ^0 o R
- setComp(g, 1);
; [7 T6 w _8 W. m# c - da(g);
0 e% s& I) ~& [5 a% u, F: Z - let kk = smooth(1, k);//平滑切换透明度2 G, X7 \9 e. A$ `5 f! l
- setComp(g, kk);1 V) b* R. W# e* H9 w/ b# w
- db(g);3 Z9 k/ R4 @) S4 R& K$ N/ Z: G& D
- t.upload();3 F/ s6 T+ ]- }. G$ ?4 U
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# ^% @4 {: V; _" T: ?9 p6 a" G - ctx.setDebugInfo("k", k);" H: k0 p3 B- p& L
- ctx.setDebugInfo("sm", kk);
: |- l; Y* a5 x( |0 f' j - rt = Date.now() - ti;
0 i8 K. T- R: ]. m" n* O - Thread.sleep(ck(rt - 1000 / fps));. S6 q, q8 N! U
- ctx.setDebugInfo("error", 0)
, R; {4 o* a; D& g6 ^2 f8 Y( f - } catch (e) {
; m% W! w. p: ~: t) m d5 R0 c7 E2 s& h - ctx.setDebugInfo("error", e);
' Q" O. j9 |; k( t - }1 S$ e; }* p' J8 p( _) I7 y' R
- }
9 a7 `7 z% g4 w9 B* p* h# N# E u" U - print("Thread end:" + id);$ X" |5 v. p6 c G8 H& ~
- }
+ f9 I% i# v# ?: G( a - let th = new Thread(run, "qiehuan");9 S& o3 `- r3 x K
- th.start();
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- e# V, U* b2 F1 [8 G& v" @) O- function render(ctx, state, entity) {1 V5 o! J$ ?$ j9 _& {
- state.f.tick();* p( E0 i5 |5 N3 J4 H5 T
- }0 d+ J. d% p0 V" V! U$ A
3 u& O T' q6 n9 A# _% |& L- function dispose(ctx, state, entity) {( T6 g* Z! i2 I2 [6 @( ~: R
- print("Dispose");* Z$ e) i1 V* v: l$ A: ^7 X8 b
- state.running = false;
* G/ ^2 I/ m+ k- D6 p6 ?& I - state.f.close();
9 d; Z4 p2 A |; _1 ^7 W( e8 v - }
" T/ Q/ Z; Z* Z4 J8 S
: `* \- ^# V+ {0 F" q: K( l* E$ N {4 O- function setComp(g, value) {
3 j- ~1 [; b( x2 D- F: U- x - g.setComposite(AlphaComposite.SrcOver.derive(value));
0 R9 |1 L; ~' R6 j0 R - }
复制代码
+ `8 p* M5 j, O& T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 Y( X- j- G% j) r1 G6 o/ w
; {; G1 h8 C+ A; j3 D" t& m5 h& J* ~8 U- h
0 Z+ r" w9 W1 T; B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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