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; \ ?1 m! ]+ `4 P这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( q7 A( p5 p! N% F- importPackage (java.lang);
. C5 ^! `) N+ b# I, Q0 o8 O% l - importPackage (java.awt);
9 ~# ~/ u. `+ ~% q6 M( b: V" J1 r& `, q
) Y/ ?. ~, u# z8 I7 e- include(Resources.id("mtrsteamloco:library/code/face.js"));9 ?/ F0 D7 Y4 Y5 F$ d
K M/ r' }& }) p6 s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 y. |/ p4 n2 j
- ) d3 l7 ?9 Y. y
- function getW(str, font) {
9 N4 ]' K! V) a1 g9 `) I - let frc = Resources.getFontRenderContext();% l/ K: i7 ]) j( X2 A, W
- bounds = font.getStringBounds(str, frc);
6 }( S1 I! p. ~7 P! q - return Math.ceil(bounds.getWidth());& {, S7 }9 }6 E3 e& z$ o8 \9 T
- }( J4 k* @; n; J% L1 i/ G
9 F% @# r9 F% `- da = (g) => {//底图绘制1 l, z- H1 t' G" x+ P/ |) y) X& Y
- g.setColor(Color.BLACK);
& N4 f( A; m6 { ~; ~; e - g.fillRect(0, 0, 400, 400);
9 u6 p' }+ }( O6 {& X! c - }7 e7 T% j! m7 c" ]$ z
" E- v. J* m. i4 L- db = (g) => {//上层绘制1 @ {. ]" V- C6 p; C
- g.setColor(Color.WHITE);9 U9 {& O& g" |) O& v; R' |) R7 _ m
- g.fillRect(0, 0, 400, 400);0 r+ {9 P3 F7 ^( [3 u g
- g.setColor(Color.RED);& @0 M G {9 H
- g.setFont(font0);
: I# Z0 c$ X$ X G5 @% e a - let str = "晴纱是男娘";0 S. ~3 e; S! b7 h4 k1 ?. i
- let ww = 400;, R9 G |% a _2 m* j/ f/ f1 r
- let w = getW(str, font0);! M/ h8 K( B8 d5 d. ^" A
- g.drawString(str, ww / 2 - w / 2, 200);
+ X, [' i5 t+ H8 D4 L" x - }
3 v: ^9 w- X7 c/ d a6 a
$ n5 X e3 O, T- const mat = new Matrices();! O0 C9 l2 p* v ?
- mat.translate(0, 0.5, 0);3 j$ Q; z e- F. ?9 M) k8 w0 P( s
- & U, V" H5 @# k9 G
- function create(ctx, state, entity) {
1 `2 U$ D7 t2 ~5 h% T2 t$ z$ I1 q - let info = {
( i O& t3 \( ]7 K4 _" M" t2 P- b# O - ctx: ctx,
r1 D. k7 Z5 N9 `3 U - isTrain: false,
4 ?4 w% D" v" i/ X6 Q9 s. x- `% D - matrices: [mat],
4 r+ _4 d; t: m- Q. E - texture: [400, 400],
j; M0 v8 t, i U2 ]' j6 C: b - model: {3 W- [( d }' Q1 e u+ U
- renderType: "light",
3 |/ ?7 C+ F0 d7 a$ U2 O2 b' t2 ] - size: [1, 1],
/ n2 q! v( P5 F0 {" f - uvSize: [1, 1]
! G( B; l0 _) r3 H0 d& b6 |! Z - }
: i+ C$ t0 t7 Z/ x C3 A- h - }$ ?1 T4 } l* i
- let f = new Face(info);& C+ P7 b/ z& r- t8 x' X
- state.f = f;
`# v) [' x6 K* ?: A - 8 n8 J. k, C6 Q# C
- let t = f.texture;% q; {, p3 i4 W/ `4 ?
- let g = t.graphics;( D2 a ]2 M n8 R7 \
- state.running = true;& T- e2 ] b; T3 y" \2 B
- let fps = 24;
. r/ G# c% y( p- G5 m - da(g);//绘制底图/ W+ j: Y7 E. t% i& a) T& F. g
- t.upload();9 [4 R' U6 K9 `
- let k = 0;
4 d4 `0 M7 Y& P. s. q0 W - let ti = Date.now();
! ]7 ^$ o2 g# v5 o - let rt = 0;+ ]+ C, R$ k$ X9 T/ c. ]' }
- smooth = (k, v) => {// 平滑变化0 m4 d) s5 c+ `' A+ u% Y
- if (v > k) return k;* ]4 a$ Q0 O( n C: B3 k
- if (k < 0) return 0;
. C) H3 l2 w& X( `' G! N% L - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; J8 g: t2 L; I
- }
! j1 q0 _/ A# ?! p5 E - run = () => {// 新线程
# N* R9 w* y) X8 w. r+ M% c& n" n - let id = Thread.currentThread().getId();
) P" {! I6 T q2 v: D - print("Thread start:" + id);- }5 W9 X( ]# y
- while (state.running) {
- z6 Z) [$ h9 O8 e7 i5 n - try {4 |* W0 T/ u9 `0 l' X
- k += (Date.now() - ti) / 1000 * 0.2;- e# ^' T4 n( i* Z1 |8 `
- ti = Date.now();
, @! b1 G; S8 ?' I4 S2 p2 u7 K/ W% L - if (k > 1.5) {
7 t! ~7 {# n4 Z! x0 L+ K - k = 0;8 `9 Z* E' q% h) H3 B$ u0 E; { E' E
- }
# [2 U, c# F+ ]) t* N - setComp(g, 1);
' W* Q% g2 W; F - da(g);" f2 O; \ d; F. p
- let kk = smooth(1, k);//平滑切换透明度
& B# t; n3 x2 j+ {" e% u8 E- |. Q - setComp(g, kk);! _1 ]* @& R) G5 M5 f/ Q5 k
- db(g);6 X6 P6 u' l8 P" Y+ S1 c/ {! ]8 c- C
- t.upload();
5 A+ o n# ?% U/ N) z - ctx.setDebugInfo("rt" ,Date.now() - ti);
3 T( \) L3 u. ^ - ctx.setDebugInfo("k", k);+ X& r" Z& G7 O. h& A; |
- ctx.setDebugInfo("sm", kk);# q. R. D: }' N, @3 s% H4 R
- rt = Date.now() - ti;
/ B! ]- ^* x! p Q, G% q - Thread.sleep(ck(rt - 1000 / fps));
- u$ w7 Y2 n' y# ~: d$ p4 D! q3 F - ctx.setDebugInfo("error", 0)" b' \/ s( I% ~0 A# M& w
- } catch (e) {6 r0 m6 C& ~! V9 o2 Q6 n- B
- ctx.setDebugInfo("error", e);) i% z9 v8 C f% v o8 y
- }
) X$ v+ H, w; N/ E2 g$ O - }
' ]( J% l! t7 s9 ?1 K* ^! S( D- B - print("Thread end:" + id);
3 N8 j! N) y4 D9 c% y9 F+ O# ]1 f - }
/ N! f! x# n( R6 @6 u1 S9 ~ - let th = new Thread(run, "qiehuan");
8 @$ a# F" \: {& k# V - th.start();( A8 p+ \* t/ @% Y9 r% r s
- }
8 r, ?* [" D; h2 L! o+ Z - & w5 O0 y: O- m- g' C
- function render(ctx, state, entity) {- C" O0 b2 i* b3 ~+ o8 j6 g6 s* g
- state.f.tick();
0 W2 Q- N2 p Q7 U - }
7 h) v7 P [: i: z; W. j - ; f" z; O/ m4 o
- function dispose(ctx, state, entity) {
2 A4 J7 v3 W/ q7 _ - print("Dispose");6 y; E5 V+ u6 ~4 i3 U
- state.running = false;
1 Z7 F$ j% O* V( w, l& r( s - state.f.close();- m1 E L; _- T- ]- ~- `4 H6 ^) z
- }
* j7 K4 r# c1 ]( _* D
' e: M% ?' v* ?' c1 A/ i1 s4 F( p- function setComp(g, value) {0 q; y8 J; p4 ?! `6 ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));# _( w# N% x6 ^! M+ e
- }
复制代码 4 W; E6 t; v$ B( ~, O
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; u: p* }: z9 \. ^6 I3 |5 K
- {4 G; ^' A# B/ k
3 G, w" ~' \4 H$ }7 }
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& H& h% N# A, v# I$ a8 L* l9 Q6 l
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