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y, [! O4 Q. u# O6 M5 G: Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ ^$ t a9 X8 V7 t$ N- importPackage (java.lang);5 ?6 _0 \/ w7 w* u* r0 o
- importPackage (java.awt);, n& t- `8 u. j
) {0 ?) i( b0 A' c. ]2 P- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! q; d! _' A& R
4 S6 |: P F0 ~# L) A- function getW(str, font) {9 j+ v3 V6 \: U, K, k& v5 \8 r& E* ?
- let frc = Resources.getFontRenderContext();& y9 o- d6 K* E @, I
- bounds = font.getStringBounds(str, frc);/ k; w8 J n; s! D" _7 B; Z7 ?
- return Math.ceil(bounds.getWidth());
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' v/ n( k. O) {- da = (g) => {//底图绘制
( X3 v) V, A2 E0 h& \. ^* u+ d - g.setColor(Color.BLACK);& D. D7 c1 ~8 {4 r8 d. R* \
- g.fillRect(0, 0, 400, 400);
8 z8 ]+ ^8 ?" q7 \ v3 V - }
& I3 Y% v3 f' O/ G* g4 E. {
/ B9 W) p- u# M, D9 s% a& l; l- db = (g) => {//上层绘制
6 _5 K8 P1 F8 C7 v+ H - g.setColor(Color.WHITE);3 B" V3 v! t1 e4 y5 f
- g.fillRect(0, 0, 400, 400);. I9 q B4 U6 k" p% R) y
- g.setColor(Color.RED);
. G5 _5 b" f; X. ~4 L - g.setFont(font0);
, _+ W+ O/ h2 E( z1 q" x+ Q6 o+ U - let str = "晴纱是男娘";
4 D: @. T9 g: r6 P6 w7 l - let ww = 400;
0 s' e7 h3 @+ ]5 m5 [' b6 e6 L* x% M - let w = getW(str, font0);
9 ~2 q3 F, p1 M# L( N' ~ - g.drawString(str, ww / 2 - w / 2, 200);" \% x/ p0 Z4 @0 B4 H
- }
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- const mat = new Matrices();
" M' C) b% a& G# m( z2 l2 Y - mat.translate(0, 0.5, 0);* b( d2 y! l) O, J6 W$ U
& Y- @7 @/ `/ }4 O# P% |- function create(ctx, state, entity) {
0 z7 @& J' Q& Q7 ? - let info = {' O4 e" e& j! Q: _
- ctx: ctx,8 H# f& Z$ U3 p9 U* J( ?; ^
- isTrain: false," E/ v5 G, ?+ P5 g1 k+ A2 ]. w% X) n
- matrices: [mat],7 Z9 g# Z, A% @! e& z h5 m( i
- texture: [400, 400],
+ a% L2 J% |( E) S - model: {: ?! Y9 U% ^! G
- renderType: "light",3 l% h1 X3 ~3 Y9 c% D C E, C$ j% y
- size: [1, 1],& o! H" c; b2 _, \) [ I, v9 M+ `
- uvSize: [1, 1]
, e% @+ D( T* B' P, S - }
" b( r8 d H1 h - }
6 t4 ~; U8 r* d. P5 ?7 ? - let f = new Face(info);
& x; d- S K3 T% O2 E - state.f = f;
0 V+ ?" Y( b; }
1 @6 j" _/ @$ p6 A+ Y# A3 ?- let t = f.texture;
" H. L1 h n; G - let g = t.graphics;
" a% F" z, ~. T4 G8 B - state.running = true;
! u1 y9 Z% g# ~; N: s' f# V% H0 G - let fps = 24;( U/ q: G: m; N4 R
- da(g);//绘制底图
/ R: B4 B" E& @; o; j - t.upload(); }& t6 ?1 z0 G6 ^( H) S
- let k = 0;" s* L7 {. Q' C1 B
- let ti = Date.now();
) d' U6 T: [1 a& m1 j. N4 `/ y - let rt = 0;
( v0 l& G) Y. E - smooth = (k, v) => {// 平滑变化
: ~+ t; _+ C5 U# U! O$ E" k5 x- v - if (v > k) return k;
, G: h* R& |( E, N" S - if (k < 0) return 0;
6 O( S3 m l. }1 ^; J/ P1 \3 F3 d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, G1 @3 }, c+ J% {6 ?5 G r$ J
- }
, A D' q+ @! j- i0 D: F+ d - run = () => {// 新线程
6 e2 n+ a. g# d i4 y7 B - let id = Thread.currentThread().getId();' L4 P- E2 d9 ^" X
- print("Thread start:" + id);# ~2 @, |( _- f- I: }
- while (state.running) {( O$ Z/ |) }+ A; C
- try {! S1 I( T% |, J& I# L& N! A% z
- k += (Date.now() - ti) / 1000 * 0.2;
N( Y' c- V4 Q" Y( y; g - ti = Date.now();# s+ ?7 I2 Y0 k& u
- if (k > 1.5) {- |/ S8 B5 ?% z5 T
- k = 0;
2 F, @5 c8 \6 s: g8 a0 C7 X - }
* V- h+ Q) l* H) a9 h6 w - setComp(g, 1);
8 ^( |! F }! S4 \2 S - da(g);
+ D r- M7 x+ E( x9 w1 h( r- O - let kk = smooth(1, k);//平滑切换透明度3 e' {+ a% E0 R( @
- setComp(g, kk);& Q" w# j& {3 e* o" s( V
- db(g);
5 f0 N: `" [1 T& N3 j - t.upload();
# u( L; B0 o2 A3 j - ctx.setDebugInfo("rt" ,Date.now() - ti);% v* O% |" ?0 A4 F5 |2 X* \6 Z
- ctx.setDebugInfo("k", k);) u" }, z5 L; o
- ctx.setDebugInfo("sm", kk);, L) w e1 N* p- x) T. p) m0 l
- rt = Date.now() - ti;5 T6 M2 R- g. @: C G1 M+ z
- Thread.sleep(ck(rt - 1000 / fps));- m' v# V' G1 {* [2 T' ~* x
- ctx.setDebugInfo("error", 0)
. f8 H& B0 a* } - } catch (e) {% k4 K3 m/ r, l4 l8 ?8 C
- ctx.setDebugInfo("error", e);
: e( k+ L- I& p5 Z$ S - }# e* o2 d" ]! z
- }% z+ f: }2 o+ v9 D6 a
- print("Thread end:" + id);" e0 K' n; b) Q2 c' x" u' y
- }
9 I3 F# L8 ?7 j' ~2 R - let th = new Thread(run, "qiehuan");
5 V* [' A. k E5 z! C7 H# C - th.start();
5 y) W8 I# r5 N* }0 o: k/ w - }1 m+ L; l8 {: `( f7 x' `# G$ n% Z0 S
- ; T3 Z9 R1 |9 k
- function render(ctx, state, entity) {
0 @! Q$ m2 Q$ U. B0 e8 X5 O - state.f.tick();
7 s% z) N5 G$ A) V - }
+ y; h) j3 s4 @0 d3 f7 l2 ?1 l E2 o - ! v c8 x+ ^4 T8 \- l+ v
- function dispose(ctx, state, entity) {
: ~3 v; a5 M* J$ q: p e - print("Dispose");$ a7 W9 F- ^' x3 u
- state.running = false;
0 {) ]9 V# H2 r% s+ q/ o: L - state.f.close();
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- 7 @* e; b5 C! F, F+ H8 G8 P
- function setComp(g, value) {
3 }9 s) x0 D5 P. y1 V - g.setComposite(AlphaComposite.SrcOver.derive(value));- ]5 [2 t$ L7 |- M$ T
- }
复制代码
: l- J( }" V1 }9 O% g/ ^写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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