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, n1 d7 A- \& p7 d" r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 X" C1 C4 V' |1 Y
- importPackage (java.lang);& X3 u" Z' m+ T0 w6 {8 M1 d* u
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));; E" q Z9 ~& k* H" |1 m1 T2 S7 k
- , e. t" V( D& ?( y. e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
; R4 ?) A1 i$ C) v' A) q - let frc = Resources.getFontRenderContext();! d3 X9 _1 p! t; P! I1 c
- bounds = font.getStringBounds(str, frc);
- t( ~! u6 ~+ [ - return Math.ceil(bounds.getWidth());8 M% N. S; N8 T- J) _* ]% B, A. a
- }
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% S( s- K q/ Y% J. @( Q$ N- da = (g) => {//底图绘制- V3 ^) W1 C* B. [& i0 C4 l2 R
- g.setColor(Color.BLACK);
) d6 t% E7 V" u$ U - g.fillRect(0, 0, 400, 400);
* f( C6 O* W; _; `0 B' Q+ E - }
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, a/ J4 f$ e% N- db = (g) => {//上层绘制
& h! V* |3 P7 u - g.setColor(Color.WHITE);6 W% Q9 ]6 t; j4 Z
- g.fillRect(0, 0, 400, 400);
: z! |; a+ O A/ v. t4 h7 s8 S - g.setColor(Color.RED);1 K9 o! ~7 r ]. _; f
- g.setFont(font0);
# e" E% ?0 w9 j% C l" }, o - let str = "晴纱是男娘";; J$ i: i7 F8 ?) x& ?
- let ww = 400;
/ }8 g& {' `1 f- X - let w = getW(str, font0);" j7 b( {; I. s, S E1 H
- g.drawString(str, ww / 2 - w / 2, 200);* N1 J" r4 r; O$ I9 S
- }2 J/ K" O4 ?$ T, [6 c+ x$ v
* A8 V( o4 H+ o+ E5 _0 J* x- const mat = new Matrices();
% \* Y( g7 j" Z. H2 N0 M% f3 e - mat.translate(0, 0.5, 0);% d! w! s/ x* n: Z* C
- * H, c: V/ j, l1 L
- function create(ctx, state, entity) {) m7 V$ R# T5 u$ u& y+ I; U
- let info = {
$ i' ^' c2 j* @# q+ r* C9 C - ctx: ctx,9 Y: t, _" N9 x& K* R
- isTrain: false,
6 j5 B4 h B& z - matrices: [mat],
& ~/ Z. L1 S' @( p" ]+ K - texture: [400, 400],
; G+ K, _5 X0 H; [ - model: {
9 @. C, N; F4 e- y c9 m* J/ Q7 C - renderType: "light",
) I p7 a1 E/ g" R - size: [1, 1],4 K0 f. l) U- H3 s1 a u1 }+ p
- uvSize: [1, 1]
, o& W( x$ M& V, i4 e; |) R0 T - }
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- let f = new Face(info);
, u3 v' ?1 Q+ K1 `8 w - state.f = f;& F2 l" R) k+ X5 w; E( j" ?5 m; Q
- ' S/ ~& }9 `* C
- let t = f.texture;7 N. t6 ^4 a0 `$ v: M! {3 I
- let g = t.graphics;8 N5 f1 b% E- k6 j5 G& Y" M2 ~
- state.running = true;
$ T/ z3 T5 h: ?4 ~ - let fps = 24;
# L% w& I u( y9 b4 M* @7 m O$ R - da(g);//绘制底图+ w! _) w% i$ e
- t.upload();
7 N0 L" I8 ~, G5 `" ?2 ? - let k = 0;5 {8 j" J) Z* N- _
- let ti = Date.now();
" W' E* [) X5 I* h+ w' `. M - let rt = 0;7 h2 D% |+ L5 Z) J+ f7 F8 Q
- smooth = (k, v) => {// 平滑变化
" k( c$ N. j: L p7 d7 @5 c - if (v > k) return k;; B0 G; o+ [- ^9 G( g% I8 \
- if (k < 0) return 0;
% a3 B S$ H' u: J; a2 A/ x$ L - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- m+ j( U n" E' R - }
% Y# m! W! d- p1 }- z' q N - run = () => {// 新线程; o: S: a# s( R, k8 o
- let id = Thread.currentThread().getId();( M9 i v( v4 n& y+ j
- print("Thread start:" + id);4 Z6 u( H! O! T7 Q) z
- while (state.running) { T. x* x" y5 z1 x9 p9 c, F
- try {
: {3 q9 `- R* g' p. |6 _* N2 |0 I# d - k += (Date.now() - ti) / 1000 * 0.2;# g& J" ?3 ]$ k" l6 q: I+ Z
- ti = Date.now();+ H: b2 k! U( ^. b% h
- if (k > 1.5) {
" S; t" g/ |0 R* k {+ _ - k = 0;7 ~4 T4 p D/ I
- }
. i1 P! s1 }4 x" @( b, W - setComp(g, 1);/ H- C$ M j9 i! s9 [
- da(g);7 f6 ?7 |9 W2 y
- let kk = smooth(1, k);//平滑切换透明度
; D( |0 @. `; |# I6 {6 S) g - setComp(g, kk); j3 R+ X- i8 T8 J
- db(g);) R' i( C& ~( Q% S( R {4 K0 B- P
- t.upload();
9 c/ o2 ]( g0 f4 [ Q7 A) ] - ctx.setDebugInfo("rt" ,Date.now() - ti);* \% c* g) N/ L; N4 J: V
- ctx.setDebugInfo("k", k);% }6 o9 `( a+ i6 r" h* C) Y) S5 q7 _
- ctx.setDebugInfo("sm", kk);
+ R2 I% p# c2 g# j. G, X1 T6 p - rt = Date.now() - ti;8 M9 w, k( O t
- Thread.sleep(ck(rt - 1000 / fps));
6 @! o% p0 ?% q7 r - ctx.setDebugInfo("error", 0)
9 x, U6 T/ N5 s - } catch (e) {
: {4 y1 U8 V1 U N7 l: Z - ctx.setDebugInfo("error", e);
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- }
6 G6 m7 F* J @3 d2 i6 K - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
7 D* c$ G& C4 u - th.start();" Z1 |9 _' e# c% v6 m1 T" I
- }
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- function render(ctx, state, entity) {/ s2 P- I- u3 t1 W' V; j M
- state.f.tick();. s$ f, \' Y+ V
- }
- q+ w" U N7 H* V! J# A
# ~5 V6 y3 j! I- H- function dispose(ctx, state, entity) {
0 C; J8 y8 o# e+ y! {4 } - print("Dispose");
- M* r5 J- ~4 p% d - state.running = false;. A% Q, d8 @/ H0 f" x
- state.f.close();
i3 d9 u! u$ b* x* \ c* L - }
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% X$ R+ ^0 c$ I% V- function setComp(g, value) {
1 ]8 I2 o7 X! k K- i% F/ C1 q' T - g.setComposite(AlphaComposite.SrcOver.derive(value));
: b# I3 c1 M6 e9 f2 r0 p - }
复制代码
5 @& i7 q5 M5 R$ _* q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
6 g( j; d |8 g4 r3 k4 s0 T* E3 [; x9 n3 [1 w- z8 K$ r7 i8 s
5 t& }1 A7 v3 h6 K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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