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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 s, ^ M8 f2 S$ z/ s
- importPackage (java.lang);# k% m: Q/ _: Q5 [' m! `5 k
- importPackage (java.awt);
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2 U$ w. Z: d8 A, d6 J" v1 X- include(Resources.id("mtrsteamloco:library/code/face.js"));9 Q' l5 Z0 j/ J! [- e+ |' h
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( c( j/ F+ w/ B; o- function getW(str, font) {5 ?- S: Y/ l& p( d
- let frc = Resources.getFontRenderContext();& @9 b! M& p' N. d- B ]* A
- bounds = font.getStringBounds(str, frc);
0 @' |2 I: ]6 T) ]; X7 ~$ y - return Math.ceil(bounds.getWidth());
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- . E4 O+ ~$ x& `0 _
- da = (g) => {//底图绘制
8 s! m5 u* \2 e& I - g.setColor(Color.BLACK);
+ L/ i; R; E0 ?5 i) ` - g.fillRect(0, 0, 400, 400);
+ H4 ?: H0 R ]) n u5 e4 [ - }1 Q; h* \" C/ f. _! C
+ W3 o: I# Q0 i" f& x) G1 y8 q- db = (g) => {//上层绘制+ E7 h* i! B2 n$ O& |
- g.setColor(Color.WHITE);
S$ l. E W/ H9 F - g.fillRect(0, 0, 400, 400);5 {& P; ~2 y L. ^
- g.setColor(Color.RED);
7 j5 R( x. o5 T2 k1 [+ f( e+ c/ n9 d - g.setFont(font0);) c) A. z0 t Q7 m: s0 k
- let str = "晴纱是男娘";
8 h" k1 ~& Y) I) p: D - let ww = 400;" l( _9 q6 m7 e8 T a/ |
- let w = getW(str, font0);* ?3 v# N8 e5 D) K& r" T# M
- g.drawString(str, ww / 2 - w / 2, 200);" ~, E/ \( }" P
- }
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4 {. @6 k1 J& M4 e- const mat = new Matrices();& h0 `# |# ^2 ~7 r
- mat.translate(0, 0.5, 0);
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0 f1 A8 z* e+ U! K6 ?$ p* M6 g4 n- function create(ctx, state, entity) {- f6 d6 V# D6 W* o/ A
- let info = {
. l, R1 ^ t1 R - ctx: ctx,
+ @; S+ r9 P) M: z$ l' M" Y$ I0 m - isTrain: false,
* v8 _6 w" T& W6 T - matrices: [mat],. I3 j$ N( O1 a- G0 ~8 x) e/ C6 Q
- texture: [400, 400],
3 v7 v( J5 ^9 ~5 w% S. W - model: {, v0 B/ Z$ C5 y
- renderType: "light"," \! ~) ^9 m7 D! ~
- size: [1, 1],
2 C1 [. I/ s% p& U4 |5 Z5 P: {) R - uvSize: [1, 1]; d: n1 @* k4 J
- }
+ k- K$ t" u- O1 Z6 ?4 c8 L - }
9 v2 f% @+ }$ U: ] - let f = new Face(info);
8 Q4 `, j) _5 H- q2 a - state.f = f;
5 ~9 H/ w. [: ]/ G - 7 v& y2 r3 [" J( P1 H. t) Z/ l
- let t = f.texture;
) P3 R3 @+ I$ l - let g = t.graphics;+ X5 b" w& l* Z" R* E
- state.running = true;
- I6 N+ s0 P9 z! M7 F9 c - let fps = 24;
/ S, B* X. b! Q7 \( a - da(g);//绘制底图
; M' J- Q* ]! O8 `5 S- U - t.upload();
0 s: `! H* `/ J0 b! S6 j2 y/ M: v - let k = 0;
" C- V. N q9 _0 Y1 M. p - let ti = Date.now();% |$ b, A8 s, X2 C/ ~" z
- let rt = 0;
. {( `( s# }/ d# A/ e7 f: }. k - smooth = (k, v) => {// 平滑变化+ S! U) f& N$ D9 e# Z% f
- if (v > k) return k;. Q/ n3 i7 J9 C5 Z6 a6 f7 w
- if (k < 0) return 0;
+ q1 T$ \8 W* L' m) z9 w* |! A/ f+ m7 m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; ?5 X) T8 {0 W! Y X e
- }
\# B) M. y% B" j1 w. S. a' z - run = () => {// 新线程
3 F; H( |) S) b9 x' x+ p - let id = Thread.currentThread().getId();/ ? C/ l6 o' o2 u n7 p
- print("Thread start:" + id);# C5 @2 w. i3 b+ ?$ J
- while (state.running) {6 M$ r& q" Q1 ?! _$ C& a
- try {) J( l6 |4 A- {% u0 P. E( S
- k += (Date.now() - ti) / 1000 * 0.2;- t4 i8 ]! \2 z+ K( S! K' x
- ti = Date.now();# F! g; Q. b2 D
- if (k > 1.5) {
: `( g& X5 ~3 |, A8 s5 r - k = 0;
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- setComp(g, 1);4 L8 I2 O$ x* d. C F$ C
- da(g);
/ l4 @4 t- ]5 E' P- b C - let kk = smooth(1, k);//平滑切换透明度
3 C, K. S# u3 Z$ g8 W( C - setComp(g, kk);
9 f- H; w6 |2 T* Y% i5 v - db(g);$ t) T* q2 N2 I( h3 m
- t.upload();
. d8 z6 \+ b4 {- X4 _/ F/ N! E - ctx.setDebugInfo("rt" ,Date.now() - ti);# E2 J1 ?" }+ ?
- ctx.setDebugInfo("k", k);/ d* I# P' i! E" b
- ctx.setDebugInfo("sm", kk);1 x$ U2 Q3 c0 k& k* ?
- rt = Date.now() - ti;
1 V: _4 J j' z; w7 B; B' { - Thread.sleep(ck(rt - 1000 / fps));
. a! X6 _( @( R2 b* R: K1 I - ctx.setDebugInfo("error", 0)$ e* ]# f) `+ j3 p
- } catch (e) {
" p7 c# e4 E6 |% Y1 ^3 W. E. q. z - ctx.setDebugInfo("error", e);
- v/ t0 Q/ p$ N. Y' B7 Z0 l7 t - }
1 L" {1 ^$ P5 P& x$ T4 F - }
) Q* F4 E% t9 Z5 U* \8 o2 @ - print("Thread end:" + id);2 X( Z! ?$ D! x7 D# w8 L
- }
, h1 ^3 [& ^! Y! W" o. d, D - let th = new Thread(run, "qiehuan");3 g# v: ?; _1 z) l; M" U7 q
- th.start();
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5 C: }' v3 h% g$ i- function render(ctx, state, entity) {% {7 i! n2 @) e/ G e! p
- state.f.tick();) [7 K- g. G$ v5 a/ @
- }
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- function dispose(ctx, state, entity) {% Y _+ ~$ [! }1 r- p8 @- @5 \
- print("Dispose");0 @' d- k1 J6 D: {3 O
- state.running = false;& G' v( ^- [- \4 k$ Y
- state.f.close();
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- , L+ t) g7 ?( g* f
- function setComp(g, value) {% J" {" X" e4 K0 D( `& g0 D+ n" k0 \
- g.setComposite(AlphaComposite.SrcOver.derive(value));. x- G' F3 h; \0 s1 a; V
- }
复制代码 * L/ P! ^9 ?1 ~ Y" w% {& ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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, G, C/ R" o) ]- ^顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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