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$ ]9 J+ d) s% c) A; [ A3 Q' l& J( G这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# A! g7 E2 x" I4 V! ?- c
- importPackage (java.lang);2 u4 J! J/ g5 T4 K
- importPackage (java.awt);* j, P) j4 J1 i8 B
- 3 W/ P, `0 I1 V% r4 r6 u
- include(Resources.id("mtrsteamloco:library/code/face.js"));% r) ~3 a: C% l5 l
" w! a$ @! R: p3 C( I- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
$ z3 n. G6 s% f6 ] - 6 b/ T4 p# Q1 ~, Y5 K9 T
- function getW(str, font) {3 _/ I- K9 @* |4 w% p* o
- let frc = Resources.getFontRenderContext();! c4 p8 G1 G" ]' Y
- bounds = font.getStringBounds(str, frc);
8 U' d$ s3 Y8 [6 _$ X - return Math.ceil(bounds.getWidth());
0 ?( R1 A, A; o7 k% { - }
, G6 ?8 O, q& k6 ^) L9 m - ! G5 C: d4 N$ \0 Q# S1 [
- da = (g) => {//底图绘制
! @- L( h) L' {8 A5 d( H& D - g.setColor(Color.BLACK);
6 j+ l' l9 n0 N9 i$ N F* o$ t. a - g.fillRect(0, 0, 400, 400);5 j0 Y7 \" Q7 ~
- }1 W5 M! Y+ k x1 v& K& H2 G
- ; e0 ?3 k6 F4 u; V- V
- db = (g) => {//上层绘制
+ A, h" Z$ }& M7 b2 T - g.setColor(Color.WHITE);( B7 T. i$ z0 w- P7 j
- g.fillRect(0, 0, 400, 400);& P8 d. r; l7 \ x
- g.setColor(Color.RED);1 G L4 L6 `2 y4 U" K
- g.setFont(font0);
" b7 `+ J) f( D0 e* @ - let str = "晴纱是男娘";3 X# g# R" |) z+ u4 ] O; b
- let ww = 400;
2 o- D* _/ w! A& k& P8 G c - let w = getW(str, font0);
# q' e2 n5 v3 Q - g.drawString(str, ww / 2 - w / 2, 200);/ F- @) v2 K6 d. p0 ]' j
- }
D T& j* j C/ j, d4 S/ A( b
" N9 B- D: P' t6 ^# J* g% T: k- const mat = new Matrices();5 C6 c) L- o4 W( f
- mat.translate(0, 0.5, 0);0 s& o7 z6 l4 u
- ! N& S/ G- y9 W2 l
- function create(ctx, state, entity) {
/ E7 L i6 h" c& Q* x- v( ^ - let info = {% u! S- z1 c: }8 t: Z; E$ ^# ?
- ctx: ctx,
. V) p, x; f4 @% ^, G - isTrain: false,) Y' M0 U0 V7 `% l
- matrices: [mat],! b2 f7 R/ \8 D2 T2 [3 I! S
- texture: [400, 400],
4 Q3 M/ x- @, g7 r - model: {( @& e# H% o% T9 I! E2 @
- renderType: "light",
% Z' Q: V0 U* L# { - size: [1, 1],
: a: W% ^9 w* {2 a3 S$ ^ I' a0 N - uvSize: [1, 1]2 t2 {% ?- M5 J5 [* @
- }$ d o v1 n7 u, p
- }
1 W2 N4 w. }9 s& u - let f = new Face(info);
& b$ J& s2 D: J2 A9 G - state.f = f;
& }+ D* R/ y4 _! h
7 \) z, `& d$ W- let t = f.texture;2 i: w( w- p: W4 c F- I
- let g = t.graphics;; E. A+ j1 u; s4 T: r
- state.running = true;1 E' R4 `- n& |) I/ C' \( X2 J
- let fps = 24;7 f0 L. Q# E1 j5 |
- da(g);//绘制底图7 S8 C* k4 |/ i) i7 J' |* h; ^ t
- t.upload();
0 V8 y9 k- y9 e - let k = 0;
. s8 I; B- k$ N' Y - let ti = Date.now();2 X, D; ~! n: o2 ^8 ]! d
- let rt = 0;
9 c6 T; L) C+ K7 b - smooth = (k, v) => {// 平滑变化% l1 r% c$ r4 k3 ?
- if (v > k) return k;( }/ f: d3 R( Z! T
- if (k < 0) return 0;
- n: H8 D0 I5 l& A& H - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" E6 O: u3 f: Q$ I+ y( [# p4 U - }
* K# j+ \, _* \! k8 Z6 Z4 } - run = () => {// 新线程
9 m) O) L: p; l+ M - let id = Thread.currentThread().getId();
! }+ q/ i; P, y! C" g - print("Thread start:" + id);
{) e& Q; ]) X+ N9 i m! C' n - while (state.running) {
( H) W2 S7 h7 U8 s! B4 N - try {) F* E+ g3 C" }! L/ l6 F) a
- k += (Date.now() - ti) / 1000 * 0.2;6 Y- o; ~) r7 |* s
- ti = Date.now();
7 n2 |( ]8 ]) |: C+ U" \ - if (k > 1.5) {' K( t$ h1 }) L! G" A
- k = 0;
# T9 S# V# T* y- n4 V9 h0 I - }: C2 x2 C. X' B0 B
- setComp(g, 1);
* F# U8 J% _( d1 ~" X/ D7 h; Z' K - da(g);, j9 r, s6 R2 T) { x& v8 {* M; B3 S
- let kk = smooth(1, k);//平滑切换透明度" ^& b4 X/ w! y
- setComp(g, kk);. \# L6 O& I# {4 s7 p# F, u
- db(g);
7 b4 V2 E6 y( l0 S- ^+ c" w! D7 k - t.upload();
* h8 Q9 p, C2 e7 x# K6 j - ctx.setDebugInfo("rt" ,Date.now() - ti);5 h" x; X( Q# O* n: G) a
- ctx.setDebugInfo("k", k);* N" x Z! R+ V# f
- ctx.setDebugInfo("sm", kk);
3 h5 B) y& B( K! F: P& K# M - rt = Date.now() - ti;& T! P# @% i$ F7 f! w: n$ W- p
- Thread.sleep(ck(rt - 1000 / fps));
/ s9 J7 @4 v! A: {8 @3 H" s8 i - ctx.setDebugInfo("error", 0)
]+ E9 r6 n I' L) y& E0 ?" t - } catch (e) {1 Y& c" {! E+ ?6 C/ [0 q K0 \) M
- ctx.setDebugInfo("error", e);; R# `. d* D! R% F; F9 ]
- }
) `6 s0 O+ A! x - }
8 a4 a4 m% w9 Q- C - print("Thread end:" + id);
- s+ b! F3 O3 y8 q+ Y7 t9 M - }8 L P% ^5 i/ S4 ]6 k( D, F
- let th = new Thread(run, "qiehuan");8 Q7 U) o3 z4 `5 h% S6 ~
- th.start();3 Q! V9 e* Y- x! X# H
- }! a: G4 l- f/ m- b _4 s& L
8 P$ |1 e$ D: x) b( U. x# @- function render(ctx, state, entity) {
/ M& ~; T' K3 o5 S0 X - state.f.tick();
3 C# d! Q1 p- Q6 | - }4 n: i# {5 p0 h% W
- ' }& Q R* J$ @+ P" {( Q
- function dispose(ctx, state, entity) {* p. I. ?5 w6 g( A i
- print("Dispose");
1 N4 |' _2 d; o, Y+ V - state.running = false;
9 ]5 _2 _7 `0 v/ `) c |( }) p - state.f.close();0 E/ B) [0 L0 @+ `" L: i( U: v
- }! N" m O% Y5 H! c5 v# E+ A+ N
- : Z1 _2 g7 U1 ~$ S( ]
- function setComp(g, value) {* v4 G6 g; Z! |; N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
' _' u, b& E0 `; O: O - }
复制代码 1 V; W+ |# B6 u- ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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7 X9 P$ q2 Z; I: l0 G
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' X- s1 W$ b! A4 T1 w
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