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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( n% D$ v1 Q! c, p7 D, d9 J- P- importPackage (java.lang);
7 a7 M1 J/ M! r' U - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));7 H& J' O& l+ M; u; Z( {$ a
- 2 f/ y+ G- w4 Z5 @' z' d# N
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) I' X& ~4 _: @, i* ?; W
- - m: N9 u( S Z! Z
- function getW(str, font) {
9 T& x3 m" W; J; `$ F, E. [ X - let frc = Resources.getFontRenderContext();
" d7 Q( o3 O9 p4 J- p" _& J - bounds = font.getStringBounds(str, frc);
. Y6 S1 r8 n) V2 c9 L6 | - return Math.ceil(bounds.getWidth());* o* O" b. j, s8 W9 y
- }
( ?* K Z/ B% [* f' o. n: K3 X - . u6 |" y2 N v' N
- da = (g) => {//底图绘制: `* @: n7 h- y) N5 y. D0 f+ P
- g.setColor(Color.BLACK);% {& Y: v& T/ J% ?+ V
- g.fillRect(0, 0, 400, 400);
8 ~0 L7 W1 L1 Z# n8 D - }
6 r6 U5 v& Z" F# ^4 I7 ]% R$ y8 {
* G: ^1 k8 x3 p. t) b$ Z* k- db = (g) => {//上层绘制
, n) {9 Z% Q% K- V, o - g.setColor(Color.WHITE);
- d; B6 m- H2 H2 Y3 Q$ U - g.fillRect(0, 0, 400, 400);9 E% g: `2 W5 w, x S5 v, x& p
- g.setColor(Color.RED);( _' R7 g0 ^( u d: q
- g.setFont(font0);
# n6 E' @8 v( J: `! j; q - let str = "晴纱是男娘";7 G/ P/ i: ?- u' k' W
- let ww = 400;9 H6 `& J3 ^1 v
- let w = getW(str, font0);2 F9 T$ L% }4 T) ?2 j) G% {
- g.drawString(str, ww / 2 - w / 2, 200);7 o. c' \, i3 i& D2 k3 K. z4 q
- }( r: t6 t) E2 I# Q! [. }' w: o
- - u9 r+ [% B% Z H( g
- const mat = new Matrices();! z8 J% r7 r0 ?3 V" e! O _
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {7 A+ j% V4 Z8 f- m; j& r' Q
- let info = {
: ^ d# N0 a% U7 M$ | - ctx: ctx,8 k0 D" k T5 [. R( [0 o
- isTrain: false,: W, n" i$ i! f, p
- matrices: [mat],5 I* B* b& A9 @6 j. ^' ~
- texture: [400, 400],
: o+ m b/ J+ c$ J% C - model: {
- L6 H! t# e# O' _& V |% E: i$ b/ \ - renderType: "light",5 B2 \ }/ l. J
- size: [1, 1],
8 @# s/ @; R1 p4 h4 Y - uvSize: [1, 1]
& I B* x" u: ^' g5 w - }' p2 I; U6 m* r1 I# h
- }
0 c1 l' _ ^( n' } - let f = new Face(info);) v; z. N- X- X* r- W5 f9 I! q9 o6 P
- state.f = f;
- ?. z8 |" ^, S) ~ - . x3 v) U; @% L
- let t = f.texture;
9 J' }0 W- a. q. k6 z - let g = t.graphics;# \, T6 ^# e3 {: [: p
- state.running = true;; o4 q/ g" X( A, X. D; w
- let fps = 24;
4 n3 a @2 k5 S( G+ N - da(g);//绘制底图
1 {" H0 E2 ?/ O9 H: Q, M. n - t.upload();
: n2 R! p+ O8 {, t+ D - let k = 0;; n& w! d' w) Y8 n7 |% y2 V
- let ti = Date.now();
& V% o3 H9 U5 y - let rt = 0; J2 [+ ~# O% L
- smooth = (k, v) => {// 平滑变化' c3 d% D9 @. E/ s2 [+ d1 f& v8 e
- if (v > k) return k;% A4 ^% c* ~$ t1 I" P- N: b
- if (k < 0) return 0;% f- r [- C) `% m3 _
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# @- N; U- G/ Q+ h/ O - }
" P a8 q1 z8 [: l/ X - run = () => {// 新线程
+ D9 \- P3 h0 ~4 e4 ~' u - let id = Thread.currentThread().getId();: A E& U5 A# V8 k% V
- print("Thread start:" + id);
# g, f- w# g% w$ p" E; b. T/ m. s - while (state.running) {1 L2 t, w, R% c" y7 ?
- try {
" d/ w. D! Y% E" G - k += (Date.now() - ti) / 1000 * 0.2; I0 K! o; X' B1 i' z, P. I
- ti = Date.now();
! v6 V# D: @2 F \- a - if (k > 1.5) {
; a' Y( |. Q T - k = 0;, _& z. _( E/ u3 U& C7 C
- }$ d( r6 J- x5 e8 j/ Z+ f: c
- setComp(g, 1);
4 T2 F5 Y% z( u3 I - da(g);) [, f+ l/ m3 K0 K$ t* u3 [
- let kk = smooth(1, k);//平滑切换透明度
/ f- R o5 O$ q3 g2 F2 Z - setComp(g, kk);
D! d2 R& J; ?! _$ \ - db(g);
g. { Z$ w' h- t - t.upload();
2 s% [( J! g' D0 B I y - ctx.setDebugInfo("rt" ,Date.now() - ti);' H& ]- }8 d( u1 y+ k+ R
- ctx.setDebugInfo("k", k);- B/ z; f% P8 v4 v2 h' ]2 m
- ctx.setDebugInfo("sm", kk);
2 d# D/ i& \1 K( }; ?- V& F - rt = Date.now() - ti;, R8 c# q) c5 v" ~9 E ~4 l# j8 o0 ]* R
- Thread.sleep(ck(rt - 1000 / fps)); v, v4 e0 }1 a2 i/ p
- ctx.setDebugInfo("error", 0)3 v4 n& h; u9 Q4 G& t
- } catch (e) {% ~; |$ c* I) p# R3 d6 M c
- ctx.setDebugInfo("error", e);# o) m3 q* Q) k3 V c" ?2 _
- }
$ E5 W n9 a) J; f7 @+ K1 N% H - }$ X2 q& M/ Y. G
- print("Thread end:" + id);! x9 v3 C* ^- t/ c' A. `1 q, |
- }
7 }* w5 r6 t. I% z1 o1 q2 h - let th = new Thread(run, "qiehuan");) @- Q9 T8 t6 Q% \. F
- th.start();. E5 ^5 o8 V/ b. I# A
- }7 g* M! F7 E# Z( j) f
- 7 s/ M4 \. m- b
- function render(ctx, state, entity) {, C5 u9 \; H% p) ]# b* u
- state.f.tick();* n6 Y6 I3 A" x
- }
0 b% t/ I* v$ ~/ H
3 L2 @+ m1 [$ Y6 S1 z+ ~- function dispose(ctx, state, entity) {$ u; @) b2 `9 T' }* p- \
- print("Dispose");& {4 B5 f7 ^& l, K/ O q0 K
- state.running = false;8 s, U0 h; B, O- k
- state.f.close();3 }3 I- {- G. C }- |6 y* q
- }" R$ e o6 @) t3 b J6 u
- R5 s7 S: _. z- function setComp(g, value) {
' M% y3 p) T) \0 e L - g.setComposite(AlphaComposite.SrcOver.derive(value));) u7 p, w- W8 Y' u) R
- }
复制代码 ! h2 C5 T( j" {
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): v$ m) W+ k9 z1 c
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