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, ]& m% U4 U9 ]; v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- u+ k0 C6 _" {+ t2 [8 S: B& C
- importPackage (java.lang);) X8 t" t* N& t/ g3 M) ]
- importPackage (java.awt);
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* r6 G+ a# n6 t; H* d+ w- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {/ K4 t1 D1 L+ m! y
- let frc = Resources.getFontRenderContext();
. a' V+ ?6 f! s! p/ N - bounds = font.getStringBounds(str, frc);
0 }2 o7 b: D# I M/ }1 h | - return Math.ceil(bounds.getWidth());
- ^- D9 K3 U. Y2 Z' o9 M* e: D - }! w4 i3 N2 v& V% V" [/ ?' W( `3 L
- 5 o8 c) w' S9 ?3 k( D3 v& B
- da = (g) => {//底图绘制
3 D' _: i( K- l1 s. T9 K - g.setColor(Color.BLACK);
' B& {6 b, R( {# [" w2 J+ k- y - g.fillRect(0, 0, 400, 400);$ N, o) o$ L( Z/ P% E. Q( f2 |
- }4 _: R6 {' H( A) z; {3 p; ]" @4 _" \* i
- * J9 b3 A# Z& s7 V
- db = (g) => {//上层绘制( i5 ?* I y+ n) I/ h, K: N8 o5 r
- g.setColor(Color.WHITE);
; _* E" d, G7 [6 {8 I, g, j9 i1 [ K - g.fillRect(0, 0, 400, 400);
, q g7 Y: {9 b9 x - g.setColor(Color.RED);
! I$ N+ I/ y* c9 z: S: x - g.setFont(font0);
; W: X+ W- t/ u# U# |; F( I8 ? - let str = "晴纱是男娘";
3 \6 ]# y1 m3 q0 w8 { - let ww = 400;% P$ J8 B# I& P! i2 F8 M# b
- let w = getW(str, font0);
% T' @5 C& R6 \3 G - g.drawString(str, ww / 2 - w / 2, 200);$ G0 v% h W, }
- }) ^! b9 I$ l9 G8 |4 u* z1 }
* U9 J) j: }" U7 y* Y+ d% J- const mat = new Matrices();( g( d/ C( q0 j- X( W$ |
- mat.translate(0, 0.5, 0);, ~/ _, U; P2 W
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- function create(ctx, state, entity) {
; U! b4 v6 T7 n$ q1 a+ ?0 g/ s7 @% I - let info = {2 Q0 C8 t+ A9 w( }
- ctx: ctx,
5 a/ G x; F) t' v% S% J - isTrain: false,
9 H, H5 b' ^8 n, [ c! g1 E% j - matrices: [mat],' H3 s; n9 q) f6 v
- texture: [400, 400],* e _, e# u1 E" a9 c
- model: {( Z8 L! p# e3 @3 l) [% F( d6 r$ l* f
- renderType: "light",
# E7 P' O! r/ w' h) r - size: [1, 1],
0 F" ?' |3 B+ D7 p% Q$ e - uvSize: [1, 1]
' a' S A5 B4 p - }
+ [" S' U" t( ] S - }
, P0 Z1 B) G: n/ ^ - let f = new Face(info);& N6 i e' Z8 x) |
- state.f = f;
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% J6 I1 n$ c0 b7 J$ R- let t = f.texture;! ]* C7 _) ~ I8 |% q
- let g = t.graphics;$ g+ p' A( e, y9 X) `3 g3 s
- state.running = true;
- H# `6 O8 N$ \ - let fps = 24;, ]. m7 k M( n# C3 d5 `/ i
- da(g);//绘制底图7 W3 x2 ^0 `" x8 u6 g( o
- t.upload();6 V- L% b9 v3 J1 D) e. b
- let k = 0;0 k4 i7 b5 p' v# S
- let ti = Date.now();
9 M' D- b! g( ?4 L: t - let rt = 0;5 ~( ~- I9 p$ O, o9 r# r: ?
- smooth = (k, v) => {// 平滑变化
$ D( T# I% F9 j% z+ v4 S" t7 h8 _: n - if (v > k) return k;
. r# k/ F5 z7 L; F) j, Y9 @9 B* S - if (k < 0) return 0;
/ j, ?5 G+ N+ \: T3 T1 s) ?. k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' P; W5 j& @- ^8 D; O3 M9 s+ b - }
* c5 |% p5 }; N; P1 T7 A g - run = () => {// 新线程! W9 Z6 O% }: N
- let id = Thread.currentThread().getId();
( W! X$ S6 B$ q4 q - print("Thread start:" + id);0 j ?" o8 Y; ?0 w
- while (state.running) {; b/ {: E) B( U$ ~1 o" U1 F
- try { m+ |! h" ~4 R) o( `2 p9 X0 V
- k += (Date.now() - ti) / 1000 * 0.2;) \2 I/ P( W" B. v" N4 l* q
- ti = Date.now();
7 P; Q) ?+ F6 B1 e - if (k > 1.5) {
# P* S1 Y" K' X3 |2 ~ [ - k = 0;& n9 J/ }- d, W# \0 V5 ?
- }
0 C" @9 Z$ V/ @( _% v" F& _ - setComp(g, 1);) q. Z: B M. e5 C1 r' B; h
- da(g);0 ~' s) S8 h. e- y" [+ g) m
- let kk = smooth(1, k);//平滑切换透明度! G2 C' b; o3 m: p. F; \# h
- setComp(g, kk);
* U5 B8 y9 [. p2 i! y! }: C6 x - db(g);8 L$ i, o6 ]( s# f/ G) |" n
- t.upload();0 J/ ]- v) K& t$ a# L e
- ctx.setDebugInfo("rt" ,Date.now() - ti);
. ~! @- @, L$ L6 j- \/ l7 P* ~ - ctx.setDebugInfo("k", k);3 O/ ^/ Z- `( y
- ctx.setDebugInfo("sm", kk);
, z4 N% B3 z8 e6 F+ d. e8 O - rt = Date.now() - ti;+ P. @% j6 z+ w4 l' R
- Thread.sleep(ck(rt - 1000 / fps));
* H3 U2 V. H1 F+ g6 F4 \ - ctx.setDebugInfo("error", 0), h4 c- E; r' }% u. C: U
- } catch (e) {
( ~* ?( y; r4 o8 v - ctx.setDebugInfo("error", e);
+ H. g4 ~1 n0 ^9 \/ I4 U" v6 _ - }
/ I2 ^" s! y: w( d: r - }* Z3 }& e+ E6 A9 @/ ~/ ]' y
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");1 B. h9 h6 e. H; W9 C# {
- th.start();6 O8 G7 v1 H8 e: Z3 o
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- ; `" B0 `0 ]2 @) E
- function render(ctx, state, entity) {
* k! F6 ]8 Y0 O& n7 z - state.f.tick();# m. u7 J0 l: ?0 A" [) Z
- }
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) |$ Y; y7 O+ F0 N- function dispose(ctx, state, entity) {
3 o0 H4 M# D2 E: x& p5 I3 ` - print("Dispose");) c1 U9 B9 Q8 K- k# X9 _
- state.running = false;
+ T; E& B. e3 s3 r - state.f.close();
( x9 N+ w" t. L' s( f - }
: t5 ~+ _; m3 D6 ]; v( E4 | - # I; t! | z, }
- function setComp(g, value) {& S/ z( x3 z n/ D2 p) E) @3 X
- g.setComposite(AlphaComposite.SrcOver.derive(value));& W% ~4 \4 @& R$ Z+ z$ j( }
- }
复制代码
+ q. a% j" C$ S写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& V6 k4 [+ R1 J
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# d( x3 T, y4 m! e0 v
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