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& B1 B, J. J0 @/ N7 r4 q& d8 h* R n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ h6 q& H; T- h% s b2 `' I' A9 @
- importPackage (java.lang);6 B9 q/ k6 F2 J+ `
- importPackage (java.awt);
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/ K6 U! j2 x- L3 [4 r- include(Resources.id("mtrsteamloco:library/code/face.js"));6 `1 {" j1 I- e9 ]% a
- 4 c+ N+ _5 C, I
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {$ |& B4 O+ p6 {
- let frc = Resources.getFontRenderContext();( }- f6 L. D) W( l3 Q0 `
- bounds = font.getStringBounds(str, frc);: R+ e6 D' I: h6 S1 h' n& ]9 W& \
- return Math.ceil(bounds.getWidth());
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- & H' o8 F3 }) F: C5 N) h
- da = (g) => {//底图绘制
9 T6 y% x/ G2 G) a - g.setColor(Color.BLACK);# e9 X& {+ v) K
- g.fillRect(0, 0, 400, 400);
% A0 E, I+ D* a - }
& }( ~1 g C* E1 P8 I - ! Z6 x6 w2 z% A) d: Q
- db = (g) => {//上层绘制
3 V I4 C" a& F* L, f - g.setColor(Color.WHITE);9 e2 r; a9 I4 i! V/ S/ K0 J
- g.fillRect(0, 0, 400, 400);1 F7 n' n' l! D f0 m
- g.setColor(Color.RED);5 O2 a* I( ^. {+ R: k! ~9 q
- g.setFont(font0);
; v7 n7 f1 Q, m6 h5 s0 Z/ O - let str = "晴纱是男娘";
, k) g6 b7 D* V, ~6 ?9 e( u- z - let ww = 400;
# a! z1 F% c; t+ d - let w = getW(str, font0);3 w! k3 c1 v4 H0 j
- g.drawString(str, ww / 2 - w / 2, 200);' r4 |" m+ `- o2 k- S! u" P$ z0 n
- }3 Q* B, J& G8 F: h$ X4 X- A u
# g$ X% x8 P1 M- const mat = new Matrices();
5 F6 f0 }$ h8 K, t3 @# {, J2 h - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {; U& L- }* _: y4 U5 c: m. h- o' O
- let info = {
5 U; q! j' A K9 a$ y: b, _ - ctx: ctx,9 h' C1 H, i- ?
- isTrain: false,& @. \/ e4 V, p0 k
- matrices: [mat],
( [: a9 S. x; u5 {: x - texture: [400, 400],
7 j, h" Q$ _ Q b8 d - model: {6 y; z* q+ }: p. R1 h+ [6 D Q) _
- renderType: "light",+ p. k. `2 g' q7 v* {
- size: [1, 1],
$ G6 P+ W9 e8 a3 Z2 c5 j - uvSize: [1, 1]/ _7 v% ^; t# f% D1 }. @
- }
" G S0 n% @" j; \+ X! { - }
3 _# e* }0 |5 Z7 u - let f = new Face(info);
5 e" r5 t3 k5 n, O9 h6 t) t0 `- l - state.f = f;- x+ J" N Q/ b2 G1 |0 V5 m l5 K1 K
- ! a6 `* \( g7 x9 p ^4 a, C9 B
- let t = f.texture;8 {) X6 a3 g$ z% h2 X/ n7 t
- let g = t.graphics;
8 y- ^5 l+ a! `( L - state.running = true;
4 T* ?2 t# ~/ @* n5 w8 L' ]& a - let fps = 24;
) c3 C* \$ S) ~ `' K - da(g);//绘制底图! S. w3 H( u. S
- t.upload();- k: k) ]' C# S( S2 R8 p1 |+ u
- let k = 0;# s" U0 R9 i. {$ h3 G
- let ti = Date.now();
4 U2 P8 g# H; H: M7 R8 o; E$ q - let rt = 0;
5 w6 [$ U* f% Y, ]' c - smooth = (k, v) => {// 平滑变化8 J8 d, b) S. t: k
- if (v > k) return k;
}) p3 _/ V7 u- e4 O. c0 i - if (k < 0) return 0;8 J: A4 @0 n% l+ N+ V- @- z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' J/ v5 D$ R) Q9 r3 |
- }
7 c/ f# |: \' q4 l" J - run = () => {// 新线程/ c/ `# Y/ l0 Q5 K f0 L, F
- let id = Thread.currentThread().getId();
) z2 e) [2 O( G9 X4 A" h - print("Thread start:" + id);: e. B* C% C% q
- while (state.running) {9 I4 B! L4 } N. h
- try {( G1 @, U# n3 |* t- Q3 ?
- k += (Date.now() - ti) / 1000 * 0.2;: T# q* q9 q% L) p C* }
- ti = Date.now();6 r; |6 E Y: W u2 c. W7 b5 r% Y
- if (k > 1.5) {; I5 S3 O5 t& Y
- k = 0;& {' P# z' v- g6 @4 V: T- ^
- }
5 R" F% x4 q$ ~1 A) W - setComp(g, 1);* K8 [& E* r( V9 |2 ] j
- da(g);
; O5 Y1 Y* s3 M2 ~& d - let kk = smooth(1, k);//平滑切换透明度5 L( b& ` w! }& s: R- ]
- setComp(g, kk);
' c* L) x' {1 u2 H& U9 X+ _ - db(g);, G! K1 E8 Q2 r4 ]8 x- n
- t.upload(); Z( ^. |; v6 n$ l5 ~- `
- ctx.setDebugInfo("rt" ,Date.now() - ti);) K7 w0 F' v) J E8 r8 i7 M- {
- ctx.setDebugInfo("k", k);
* Y7 T3 k7 n6 O# @0 f - ctx.setDebugInfo("sm", kk);. V& c# N' c( b# J2 A; o
- rt = Date.now() - ti;
7 @/ V$ W9 I& `& E3 G - Thread.sleep(ck(rt - 1000 / fps));
$ o& C) X) K$ m4 b$ @ - ctx.setDebugInfo("error", 0)- P# w( K/ R( M, G. w0 B3 } k( p
- } catch (e) {
8 R: p9 @9 l% i9 m! y - ctx.setDebugInfo("error", e);8 d6 q/ M! }5 v
- }
7 u% z3 q x, W2 H; x* b) p4 X - }
7 c% t, |) q2 s/ n! Z2 Y6 y - print("Thread end:" + id);
% D& f9 p8 {1 z" D7 U - }) y2 B, z, Z. y* [2 {
- let th = new Thread(run, "qiehuan");# v3 N: ?. W) x3 J+ r
- th.start();
6 e; b7 N, S8 I4 n: b! }# q% i - }- b1 U! x, G) f; p0 L
- % o7 y2 |/ l8 {% f
- function render(ctx, state, entity) {1 a r4 H1 [2 k) x: @* Q& }5 v
- state.f.tick();
# p3 a, d; W8 {+ W4 A! m - }- v; @7 m9 N, H7 {! R: @
" L% F1 L# U8 P; q- function dispose(ctx, state, entity) {
6 \! m3 t9 T! y j - print("Dispose");6 r1 _% m" r% w) ~ ~, H. E6 G
- state.running = false;
6 t& \* T3 ~1 G" C - state.f.close();
" C5 b+ E; Y* k, [4 d9 }/ f - }
* h1 p M+ L; e- _1 p6 v, F3 P6 V - 0 l$ t0 F- R. d
- function setComp(g, value) {+ M7 \, U7 R& `5 J, X
- g.setComposite(AlphaComposite.SrcOver.derive(value));
- B6 X. o2 [1 s/ d+ _* G' l - }
复制代码
9 [) ~ A% Z) A% {9 i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 l/ K# A N2 T3 N6 Q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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