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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& N* Z! O; w$ ^/ z' t
- importPackage (java.lang);! |' b, n" g* |0 M$ r+ Q
- importPackage (java.awt);5 {( k4 f: N+ e
- / l2 n m* ]* D
- include(Resources.id("mtrsteamloco:library/code/face.js"));) Y6 L# h# e8 l! @( ]
; e2 l6 M# b6 _. T5 r* ^% I; { J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 e! \. Q6 |7 n/ O# B! G0 m7 m
- % n/ n8 ]1 a$ B G7 `' {
- function getW(str, font) {& c, l8 D h$ _( L$ d; f5 {
- let frc = Resources.getFontRenderContext();
6 S6 V' c Q6 T - bounds = font.getStringBounds(str, frc);
$ C! M2 n& ~! { - return Math.ceil(bounds.getWidth());( b7 Z& ]0 e/ R! J
- }
8 w, V8 c9 ~. Q# V+ Z/ `3 w" k - ' Y S$ r" Q6 }: f
- da = (g) => {//底图绘制, o' ~% \4 o. ]
- g.setColor(Color.BLACK);
/ F6 t+ H7 N4 K) {3 q) d2 X - g.fillRect(0, 0, 400, 400);
3 S1 j& e& m' q/ G# {( W% ^ - }
& l$ ]4 S# `* O& A4 [
0 k, t! z: T0 |- X4 q- db = (g) => {//上层绘制
3 A G" F- j: b$ t9 r: B - g.setColor(Color.WHITE);7 O* T$ A. ^$ u4 [+ U* i
- g.fillRect(0, 0, 400, 400);
, h9 J) o: `5 y; O; b0 N2 ~8 } - g.setColor(Color.RED);- O& R1 w p- {! s' J8 {" k) o
- g.setFont(font0);2 D9 c6 j. w, ]/ q# b. J; g* {/ g2 T
- let str = "晴纱是男娘";
' e5 I3 y* T( w( r/ z - let ww = 400;
+ }, J; y2 n2 H ~ - let w = getW(str, font0);
6 Z$ o8 y. E8 K' Q D$ O - g.drawString(str, ww / 2 - w / 2, 200);
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3 |4 k" W+ e% v5 S# i+ u- const mat = new Matrices();
' i0 T) E- n( V; m4 k - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
5 O; G7 D' e; O1 w( l0 x4 g% O - let info = {
" } k+ j' F x! U3 ] - ctx: ctx,
# Z. m7 S! |1 n1 h g - isTrain: false,
% U1 x b" B) g7 x# ?8 { - matrices: [mat],3 c, x3 T3 ~0 Y! ?1 x, l* O
- texture: [400, 400],( e% T( t$ e+ x, W3 k
- model: {: O9 I0 W, [+ g
- renderType: "light",; [" S8 P- d. `" I
- size: [1, 1],
1 G& |+ n; D* d - uvSize: [1, 1]/ Q# d- c1 t4 p1 b7 R
- }, P) E; v7 [1 \& ^/ {+ B9 O
- }
+ @! k; w8 K" C' V - let f = new Face(info);" w& `! b1 R% `2 p2 Y
- state.f = f;1 m9 I% Q$ h! m. {0 {6 |
- ; j c4 ^5 z0 Y$ L
- let t = f.texture;
5 j9 S2 s1 w7 l* N - let g = t.graphics;
* p1 _% H1 E- |3 R - state.running = true;
+ t9 h s' M, g; d9 z: n" U7 u - let fps = 24;$ T( K5 v! z9 M: W
- da(g);//绘制底图# U! P1 o3 k8 R1 V+ j% [" k
- t.upload();0 u; X A7 m7 x; |
- let k = 0;5 k7 f0 y9 x" m5 a
- let ti = Date.now();2 \& I" ]1 g/ m( @
- let rt = 0;4 Q, @" |% b& ?+ d4 Y
- smooth = (k, v) => {// 平滑变化
; Y& m, ?1 r& q1 y0 _ J6 G; A6 I; i: y - if (v > k) return k;
( n4 {/ n1 C& g z) N' } - if (k < 0) return 0;+ {$ h' w( u( e$ B1 {
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- m) p6 p, B& l - }) B6 [" t, W' z8 l- y
- run = () => {// 新线程
8 p1 ?. {- M. P - let id = Thread.currentThread().getId();
8 m( a L1 U4 M& A - print("Thread start:" + id);% q; f6 M. D7 \4 A
- while (state.running) {
/ Q/ ~. d. a( D" f' W - try {- H$ v% l. A1 C
- k += (Date.now() - ti) / 1000 * 0.2;! f1 u4 S% N: J& m4 ?
- ti = Date.now();2 @) x+ ^' Z. q# z: r6 w
- if (k > 1.5) {
9 q6 B2 a, q% y1 F+ ?6 y1 x& w - k = 0;
. K3 x( a' v9 w; p' Q - }6 l) \) h2 C' ?; i7 q
- setComp(g, 1);
; \+ k0 h% f+ V! T% y' k5 P - da(g);
& ?' e7 q0 T; U/ X0 V - let kk = smooth(1, k);//平滑切换透明度
8 _2 r) m5 m6 F5 n9 P: k: O - setComp(g, kk);! z" V2 i) i2 @% y, _8 _
- db(g);' \! k, @" }7 @ J/ p/ B u
- t.upload();
1 T9 D7 {3 l8 @0 l& D - ctx.setDebugInfo("rt" ,Date.now() - ti);4 L% N1 i1 C3 L
- ctx.setDebugInfo("k", k);+ F$ G7 \2 y. ^! e( v' @
- ctx.setDebugInfo("sm", kk);
- p! z7 S% t0 P; y! w* t& Q8 ~ - rt = Date.now() - ti;
; x# {% R2 Z: Z9 k& V% B) q - Thread.sleep(ck(rt - 1000 / fps));+ b; W" O8 ~/ B
- ctx.setDebugInfo("error", 0)
/ D# P- A1 w! G3 E: m1 R9 l - } catch (e) {
2 k; H, ]$ W) } - ctx.setDebugInfo("error", e);
# Q! \3 @# Y/ I% ]! q/ w6 B- I - }
2 s( L: c/ U y9 ^( }- w- h$ } - }8 B4 A; G& G( z2 D& A! \6 o
- print("Thread end:" + id);4 E2 K2 c$ n7 a: R
- }
F2 u; g. y( s k0 w' u% j" A0 t - let th = new Thread(run, "qiehuan");
( h2 c3 ]5 Z* |; m9 q - th.start();
1 F7 l! X0 x- L1 s0 y! d - }
( C, i. @$ U8 ?! O - # q7 b4 N9 [9 V# Y
- function render(ctx, state, entity) {) L ?- P$ }2 z7 B$ B* `
- state.f.tick();
8 d1 H# e4 g3 @) c8 n w$ E* s- { - }
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- function dispose(ctx, state, entity) {
- Q+ I* E" H( b( i$ _% l6 V - print("Dispose");
2 W# n- E/ x c* ~, [6 X - state.running = false;* d7 U- W4 R, h; f/ f: z
- state.f.close();+ @0 g3 V+ U! c9 P( @% l$ q$ T
- }0 a' u! t: B2 ~! b2 `
' Q! W& z% M" N; o- function setComp(g, value) {, t) u3 i" Q3 [
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 s. |; z$ }" d# k& G - }
复制代码 . Z3 n$ L: K8 o( m6 k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& ]* z2 B9 A6 o& U/ H0 K
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