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! D; r" Q) f( p4 K2 S0 C: Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, e$ M7 _7 U* ?& m" N- importPackage (java.lang);8 P; L. M$ J; v8 v& k t
- importPackage (java.awt);
; C/ ~, e( O+ a2 p$ D0 r( l" A
6 ]0 F3 _0 P6 Y: x- include(Resources.id("mtrsteamloco:library/code/face.js"));. o* {+ Z0 U/ a
: F# y7 F4 ?. f, ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
7 v* W2 l# L: u( P" d5 V9 r, L* Q - ' P; z r4 [( _6 F
- function getW(str, font) {
8 A5 z, v9 C8 C - let frc = Resources.getFontRenderContext();' w# k, |+ V* U# Y5 M7 g
- bounds = font.getStringBounds(str, frc);
) z/ u5 G( T9 F- F - return Math.ceil(bounds.getWidth());
' I7 B* X- w: G, @& u( b t - }1 o3 l" V2 b& P% R( g* E6 Y/ M, O. _
- - {5 P d' x, j& Y( E! ^6 @
- da = (g) => {//底图绘制
! T# ^8 z% n( h p0 z - g.setColor(Color.BLACK);
1 E$ t" ]/ {+ E" R+ {6 e r0 e - g.fillRect(0, 0, 400, 400);$ E2 K/ M( X1 U* u8 X
- }; B, Q# i; R9 T: H5 u
- 2 i# H5 ^$ f N2 j4 @
- db = (g) => {//上层绘制
6 l7 O8 [' s5 q+ K - g.setColor(Color.WHITE);
0 V2 \1 J: K- d3 b r' W3 P6 y1 [ - g.fillRect(0, 0, 400, 400);+ h" H( L8 |; Y& F7 }) E! _
- g.setColor(Color.RED);
. q! i! d9 O q( M/ Y: | - g.setFont(font0);. q8 ?( x) z @+ ]7 I# P7 R- r
- let str = "晴纱是男娘";
% Y; D- z- F) l* S' @8 k; w - let ww = 400;. o$ K/ K$ \ X3 B6 ^8 X" E- {8 n
- let w = getW(str, font0);' H4 X: O% l$ L6 d/ U0 O7 Y. `) a* N
- g.drawString(str, ww / 2 - w / 2, 200);2 O- f5 r2 D$ R
- }% i. i$ R" I/ F" f
- ! A" ?' ?! e0 B
- const mat = new Matrices();. ]- M- z: {6 A( d
- mat.translate(0, 0.5, 0);
/ S. Y6 Q4 P( d/ T, s! d8 O. J% C. K
$ `' w1 Q1 n ?' [3 Z A1 m- function create(ctx, state, entity) {
) _: q D4 E6 m n: | - let info = {
2 |2 |' [' H! K$ g - ctx: ctx,9 z; g! x/ U( B+ Z& d- D. m" u* ~0 {
- isTrain: false,; T- l @; H s1 \0 u! d- E: m
- matrices: [mat],
' S* J# K! G: k - texture: [400, 400],% h% D# Y1 K4 W: ]2 Y
- model: {) [# H' e9 A% F0 j8 L' g( q7 _) N
- renderType: "light",( a5 T) ^; ^! p& U5 g3 D: T
- size: [1, 1],
' Z7 U( W% {( x - uvSize: [1, 1]
" C2 W9 c, h0 |4 t1 a) u - }: g, T" \6 n0 T5 l8 f2 a8 W
- }' w) Q5 u5 O; s4 e' o
- let f = new Face(info);
. f- @% p% c8 N5 ^. g - state.f = f;
) ]( U7 u0 x% m0 S8 N$ ^2 c W
# d o$ E" `7 w8 x- let t = f.texture;. r R* v4 g: A/ @: h( Z7 V
- let g = t.graphics;
: m0 d' [! p% W- x& i4 G- E - state.running = true;
\% U1 |4 y- r; ~6 u6 A - let fps = 24;! ~* |% b/ {" A3 x C- v
- da(g);//绘制底图, h& d6 H% {( S2 ^! A! }4 f
- t.upload();
- L" t7 M' v5 N- ?5 d; H - let k = 0;) k p5 C5 \4 m. d
- let ti = Date.now();5 i* B' t3 g. K# Q3 Z" _7 Z$ E
- let rt = 0;8 f) `; r' t; B. R* \
- smooth = (k, v) => {// 平滑变化
! n# N; M K5 Z2 }4 [# x- \ - if (v > k) return k;
# i4 T. x3 r8 @& {8 }% A - if (k < 0) return 0;+ N) \' n* w8 h, P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 |/ ~3 Q1 K$ e- ?' ^7 p - }
9 F2 R, T9 l( A0 N - run = () => {// 新线程% {3 |- g* k! f, Y# q- \- b
- let id = Thread.currentThread().getId();$ }4 F1 y) a9 K/ z5 n+ `+ L ?9 P
- print("Thread start:" + id);8 B7 a y# Y. g" i/ X
- while (state.running) {. b- v, {6 ?& K2 ^, [' W
- try {
4 f2 B) _- q0 m$ W. x7 C - k += (Date.now() - ti) / 1000 * 0.2;
; M6 W; h: e" T9 s e - ti = Date.now();( n k- m5 T/ l3 u5 I4 {
- if (k > 1.5) {
5 d% ^/ B7 O5 Z! f4 q3 [: X - k = 0;
" L% G1 h1 t& R - }
/ _; e. K2 s8 X - setComp(g, 1);
2 u$ S" C: g) q% x" m& n1 u) r - da(g);; L& Y6 x, P8 }; T. S4 `3 `
- let kk = smooth(1, k);//平滑切换透明度
3 p+ ^. |2 I$ X- u - setComp(g, kk);) e$ z, F! Q& M, Q# q
- db(g);
2 ^) D/ g9 J5 ?1 s$ A$ T# A7 T* x - t.upload();
8 V8 b) O' G. G/ y7 P% g - ctx.setDebugInfo("rt" ,Date.now() - ti);' m0 V5 E2 s8 p* p; n: |3 W. y$ q3 w
- ctx.setDebugInfo("k", k);
0 b) h" ?/ ?5 ~$ c+ \ - ctx.setDebugInfo("sm", kk);
" M3 |. ~( e' J: G& x' w ? - rt = Date.now() - ti;
5 c& q2 v3 g1 e0 B - Thread.sleep(ck(rt - 1000 / fps));& b$ O9 w- a7 G, s
- ctx.setDebugInfo("error", 0)
! y: `6 x. W- N0 p - } catch (e) {
3 @% }% E" {* i2 [ - ctx.setDebugInfo("error", e);* v3 _8 ?* ~6 C: T6 N3 k
- }
5 T+ S0 q5 N( F: [& r2 L - }
# f# n, k; b! ^6 ^" ^ - print("Thread end:" + id);7 T, Q9 O- R* n& \, m0 Z2 I( Y
- }! D7 V: r* X# X1 o4 h
- let th = new Thread(run, "qiehuan");
/ X* g& j1 @3 d% w% a. ~* | - th.start();
9 \9 m+ e; ]0 g1 R# L& U+ G6 D$ Y* j' l - }
8 g* o+ f5 v( F - 3 b* J! H K* p7 f/ b4 ?
- function render(ctx, state, entity) {; d( d# r$ a& h# l3 z
- state.f.tick();
% i7 P, A3 S% O3 v6 b - }
8 Z% x% X0 i6 {4 B, \ - & k J& S# m( I: P
- function dispose(ctx, state, entity) {. \/ B q0 Z9 I' }
- print("Dispose");
( P; [; M! [: T, k9 f* [ - state.running = false;2 t) D" ~+ c# b' }, ]2 l
- state.f.close();
* }+ d- ?% _( Y6 `8 p - }
* v( w( ~. t& y& x. }$ C
! V/ W% S% C5 O. B- function setComp(g, value) {; c, e& a5 W3 o2 f$ \7 h
- g.setComposite(AlphaComposite.SrcOver.derive(value));9 Q5 L$ ]& @7 b) F/ ^1 C* z' e
- }
复制代码
" L) t- w1 k" \6 H' E5 k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
, X: O5 s+ U5 ~/ a1 |; f2 ^# ?: z, `0 V# V0 Z5 C t
& E& n: }3 g% T; X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): ?+ v# I6 V8 [% O0 d
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