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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ |9 i' O1 @! M# l- o8 j
- importPackage (java.lang);
0 D0 m2 m% W# O; t, E$ [5 \9 b/ y - importPackage (java.awt);
6 B9 a! C. I, p8 N* M - 2 l+ k1 G& P" \
- include(Resources.id("mtrsteamloco:library/code/face.js"));
8 V, X' T9 s. D/ X# ?
$ d6 W, V; C$ s4 u; W! ?" ?- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 g% z4 [/ D' c
- : g6 M- o) W# I% T- n
- function getW(str, font) {
& `; s) H" C9 a: @* Z - let frc = Resources.getFontRenderContext();8 E$ I4 _0 c& u r8 m4 G
- bounds = font.getStringBounds(str, frc);
4 c& t9 f, Q7 c: ] - return Math.ceil(bounds.getWidth());
5 b* a2 f# {: S2 D# j+ m" G6 k* u - }
8 |( J3 s! C% C4 d& ^3 m6 K/ d
3 \/ n- h7 Y6 C- da = (g) => {//底图绘制4 |& `3 P9 ?4 R1 }! }; l0 t
- g.setColor(Color.BLACK);2 C% [. b8 b/ P/ |0 A
- g.fillRect(0, 0, 400, 400);7 S: M0 k1 [2 L' |; E
- }. O$ }0 A9 s4 z) Y. l5 Y7 f6 E* U+ Z
, t6 Z$ L) h7 Q. X& C& A- db = (g) => {//上层绘制
' o2 T* j* t- y$ A& x - g.setColor(Color.WHITE);
9 O' Y2 t* Q' G1 l/ O - g.fillRect(0, 0, 400, 400);
+ ?' P+ T9 V6 t! T, u- y - g.setColor(Color.RED);7 Z' \; R" O" A( c! A
- g.setFont(font0);1 |' b. k: A9 O0 E
- let str = "晴纱是男娘";1 g8 N9 D* G: u. ~0 b* g+ b
- let ww = 400;
9 |' x: U; ]* r0 L - let w = getW(str, font0);. A. d, n- c; ?5 H
- g.drawString(str, ww / 2 - w / 2, 200);8 K7 [4 H) x/ Z
- }
# `3 G. ~! r5 x5 s9 I. ]8 B+ p - - z* Z* c' t2 M. k$ p% ^
- const mat = new Matrices();
9 e' O+ d' {" [ - mat.translate(0, 0.5, 0);
2 j4 @# D6 F2 _* T
, \& l0 P& _) I/ ~2 y# j7 e m- function create(ctx, state, entity) {
5 }( b. w8 w( |& V; k - let info = {) [& R1 C L5 Q% M8 K( D
- ctx: ctx,
$ O6 E+ o/ X6 e& C& X. x3 ~+ K - isTrain: false,
: u* W" o4 l! S& \ - matrices: [mat],1 D& S$ G: n- a9 R
- texture: [400, 400],9 ~0 i% u% a8 o
- model: {2 _2 b4 f! j% E; z2 H( w
- renderType: "light",2 L x( V1 T4 o
- size: [1, 1],
1 y. m8 ^, B4 U3 x, p - uvSize: [1, 1]0 ]9 v- V2 F" m- K# s$ n& |
- }5 Q, p# {# }0 t9 `
- }
3 U# t3 U& [( D' a/ c - let f = new Face(info); {! V$ B. Z y' e5 H1 R. j
- state.f = f;2 n( I6 X# q F( L1 Z9 p3 {6 W0 `4 ?
% O a2 V5 \" X- R0 n, h- let t = f.texture;
3 d0 K/ \/ ^# w. B+ H - let g = t.graphics;2 f) o6 D$ }6 V
- state.running = true;8 b+ R) @/ \6 U& \, f: `
- let fps = 24;0 j/ a c1 g9 v1 y' E5 f& U2 _
- da(g);//绘制底图+ q5 {: D% W0 ^( g: z4 a* v- L
- t.upload();
+ R" Y# r* N6 G2 | - let k = 0;
1 a) c* w, w) w! X7 a - let ti = Date.now();
- f6 N2 n$ q: C& v5 C2 x2 D" O - let rt = 0;
/ o/ x% |! }3 a' b - smooth = (k, v) => {// 平滑变化- b, q* p6 E4 ]7 ?' d% k% S
- if (v > k) return k;: @. v. z6 d7 u
- if (k < 0) return 0;
, ^/ E$ E% \" ~+ ]$ T& m+ e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& ?* C) A: c; Y$ s
- }
F W4 a6 q# C9 ~ - run = () => {// 新线程3 G' c z; D D, i" h
- let id = Thread.currentThread().getId();+ e* X0 F7 ?, h7 ~2 `
- print("Thread start:" + id);% b7 B @* h0 j
- while (state.running) {
' ~' L8 O- k6 x - try {
/ v1 p) @7 z3 P5 q# {7 v - k += (Date.now() - ti) / 1000 * 0.2;
7 g! Z- K( D4 `5 r/ y2 _ - ti = Date.now();7 v- s8 m) E1 d. O2 k
- if (k > 1.5) {
7 g& d: }$ @% S8 A) p8 Y - k = 0;
' E4 G3 t+ U! E- l' ` - }
1 A R0 d0 t' K/ Y& j" o6 r - setComp(g, 1);- [" F2 e- X* |. {) ]1 ~
- da(g);
$ J( S( p7 [# i, ^& v7 C6 a - let kk = smooth(1, k);//平滑切换透明度4 n+ e( d" F# d- p. G) z5 ?
- setComp(g, kk);; ?8 J M- {/ ^ I' P6 p
- db(g);
& R! _+ ^: x4 u* ~0 B; @ @, q1 m9 x - t.upload();
' X/ H& s1 X! W6 e; t - ctx.setDebugInfo("rt" ,Date.now() - ti);& O; v D$ m* K6 Z4 B/ D
- ctx.setDebugInfo("k", k);' k1 n& U5 _6 H2 F4 ~: ~
- ctx.setDebugInfo("sm", kk);/ I- y4 a) V* w# @/ {4 ^$ i+ D
- rt = Date.now() - ti;
; U' P( ]" t# ? `; y9 E - Thread.sleep(ck(rt - 1000 / fps));) j; R q. u7 {$ M8 G
- ctx.setDebugInfo("error", 0)! ~5 h' }. d3 y/ ]* z' x3 Q7 A! t
- } catch (e) {6 n7 R8 g) J' U9 y/ O% n9 `/ j
- ctx.setDebugInfo("error", e);. l: z2 c' T( ~: r5 h% v
- }% V! _! ?5 u2 R& {' ]* e
- }+ W- e: p, w. F& Q( p( e, f! M3 m' W, ^
- print("Thread end:" + id);5 O0 R# p, b# k* t6 k
- }
3 K7 G S. d) x, ? - let th = new Thread(run, "qiehuan");
8 O" D2 Y: a. V - th.start();
( g5 P5 O3 n7 q3 J - }
; [5 h5 Z* ]% V1 E& O. M0 b- T( I
8 j( q _+ j7 @5 p9 c! U2 O6 \9 B- function render(ctx, state, entity) {
3 p+ z3 R: n$ U% o - state.f.tick();
4 D# s: z3 T0 {4 Q" r - }
9 K) j+ ?' c8 ?
5 ~2 {% ?7 Y9 e% K F, q- function dispose(ctx, state, entity) {- \0 Q$ O7 X- f* s
- print("Dispose");/ c" u {1 ~' r1 [/ D" E- h
- state.running = false;" \& o6 }1 t8 v% A; _8 I- L
- state.f.close();
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- 3 Z' k$ n# U5 T- a3 p( R
- function setComp(g, value) {1 n1 A+ p3 n1 n d
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% T8 m p4 Y( E6 z; I9 F - }
复制代码 4 }, i8 c; o0 J
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ N, m4 U+ e" v( z9 Z$ @8 d
7 L1 B. \1 \/ \! X5 N3 z) S$ ~% D; K, R* U% R1 {& t* g% ?
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 D3 H& P* g' u% R3 \' C6 M
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