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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- `8 c, a& ]+ k- importPackage (java.lang);
3 L2 {: G; v: v% V - importPackage (java.awt);: \ C+ H1 {* P+ r
- 3 ^/ y6 |- G* r, k- ]- D# g
- include(Resources.id("mtrsteamloco:library/code/face.js"));( |( {5 j8 h! l% a8 E. W
& p S( K3 M% @9 y' T; L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( ^" g, {- y e& T0 X! K5 M' |1 B
- / J+ b/ r ^- V |* Z; H
- function getW(str, font) {
% f% ?# O, U6 Y6 q - let frc = Resources.getFontRenderContext();
1 B8 ]5 J: x6 L1 H& _ - bounds = font.getStringBounds(str, frc);
' w/ S1 e, l+ W+ S- V r - return Math.ceil(bounds.getWidth());
; R; D: q' \1 M# @& e+ D - }
2 N4 e2 |# a- u; ~3 m
: f; u# u& P& n( T- da = (g) => {//底图绘制! ~* B& C4 I0 |
- g.setColor(Color.BLACK);: L- b- H$ _' l0 A
- g.fillRect(0, 0, 400, 400);
; E* z* c# B9 i$ T8 y - }
; y r# d& f1 d5 [ `1 S( Z - 5 k2 D$ t7 {5 j' @- w
- db = (g) => {//上层绘制! {- q) \# t; ^$ M# f: U4 E
- g.setColor(Color.WHITE);
0 O5 }8 D+ b5 i0 t# T - g.fillRect(0, 0, 400, 400);* T \. M- d# q" H$ U1 ^
- g.setColor(Color.RED);
* t. |2 o) u* v& s1 }$ q - g.setFont(font0);% | E. O4 e ]; _+ M6 m
- let str = "晴纱是男娘"; Q3 C& F" T* Z% E- F! M
- let ww = 400;
. O6 M0 t% b- V! Q6 c8 |" ^ - let w = getW(str, font0);+ h7 m9 @* Y$ @9 w0 n
- g.drawString(str, ww / 2 - w / 2, 200);( ~7 g" u; M; `7 Q: b" G! s$ Q1 M
- }4 Y0 w: p- F9 }
- 2 |) _; _7 P/ n! e
- const mat = new Matrices();
" Z, h2 r2 e' D; ?7 ^: h - mat.translate(0, 0.5, 0);
, B5 F4 Y& f: F3 X4 v+ H$ k- _( @, X - " c! c' L) k- }! V' S8 K2 {
- function create(ctx, state, entity) {+ o- v5 J; {- K- u. F) H% a6 L
- let info = {+ x2 n/ L. U5 I! [, X
- ctx: ctx,2 _ m' B6 j$ b! a* q4 d/ c! l
- isTrain: false,
5 b0 l% I" s+ w' r4 @ - matrices: [mat],$ q( [7 E; }- t. b' ~2 {
- texture: [400, 400],
. b& O: |$ B, J6 W _1 a9 C$ ~ - model: {: w. o' P+ n: v8 K
- renderType: "light",
Y9 L3 l" B! [. i) ]+ e - size: [1, 1],1 Y, d2 h7 `& U4 C6 }
- uvSize: [1, 1]
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- }8 w) [! w) [/ w- J2 d! r5 c9 \
- let f = new Face(info);8 w* G$ p9 O7 |+ i
- state.f = f;
# d; U( K6 r5 X$ B
" E: l- O, t7 n) t i- |2 D5 W2 `- let t = f.texture;( V# _1 {. X/ W0 v. [
- let g = t.graphics;
0 v. P' w% O1 I, Z! \% { - state.running = true;) @& a' w7 v5 n' b
- let fps = 24;
X- s/ s% T! P. p0 {/ u: v - da(g);//绘制底图1 R+ M9 q7 `4 {; W& @# T! J: n' |
- t.upload();% @0 [. d& @3 Y! H+ C
- let k = 0;
2 O" N2 j6 Z i/ a. C - let ti = Date.now();( M4 N, q' T0 N
- let rt = 0;3 O+ B; P$ T( G4 w$ ]$ U$ B
- smooth = (k, v) => {// 平滑变化8 D) d* }" [7 t% p; ]0 U3 m$ J5 z- N
- if (v > k) return k;
9 u+ g O9 d! o: R" w" w9 |% d; k - if (k < 0) return 0;3 |. }: ?9 @: u8 U# }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 L: B! l. _6 I
- }7 X% J4 Z) E4 ?, T8 | @
- run = () => {// 新线程6 S& R* \; i' c( L" {7 G8 M/ w q
- let id = Thread.currentThread().getId();
- b! {+ d, t/ R' B - print("Thread start:" + id);; V" x9 y* w( A
- while (state.running) {
2 P0 m! |) W: y, W; A - try {$ L! M: G$ a( Y5 N! F' d: _
- k += (Date.now() - ti) / 1000 * 0.2;2 T4 h4 A1 P" Q" h& w4 H, z
- ti = Date.now();5 l- K! C% m/ W( s
- if (k > 1.5) {5 m8 i- {# K3 E
- k = 0;
5 k2 @- h b3 w& D - }; u" d r {1 H" M9 L# n* p+ g
- setComp(g, 1);" m$ W6 u$ S8 H- a- m7 R2 W' l8 A2 `
- da(g);2 d, |! @. {4 R3 l& [9 p
- let kk = smooth(1, k);//平滑切换透明度
' g, R, q( M% s. B N - setComp(g, kk);( T9 g8 |) b- K2 D! }6 Z
- db(g);
0 ?8 A+ L+ d' i2 J* K1 a: M - t.upload();$ ^% |2 D. a/ S% G# R
- ctx.setDebugInfo("rt" ,Date.now() - ti);5 `- `1 I" q7 y, j; ~6 @
- ctx.setDebugInfo("k", k);
$ t& ]) b9 z, R - ctx.setDebugInfo("sm", kk);
# v$ K3 l# ]9 g( e9 F - rt = Date.now() - ti;; z0 o0 c, F* A% E! n: P
- Thread.sleep(ck(rt - 1000 / fps));, T. B: z" v8 W1 d. N
- ctx.setDebugInfo("error", 0)7 \; I0 }2 L7 j8 M1 M) C
- } catch (e) {
( ~5 n1 D& w8 ~6 c# a - ctx.setDebugInfo("error", e);2 k4 _( D5 _5 ]* l
- }
- l' [' H, `0 T) k7 Y - }
: ]# D& J0 C- w8 b - print("Thread end:" + id);
6 Q8 H3 f! M! p - }
+ e! t/ T% B6 P - let th = new Thread(run, "qiehuan");
$ K( n2 M7 ?8 ` - th.start();
9 t" T, _4 B; E6 N - }
% O; ]' \5 B2 t
! N6 W6 H8 Q$ {1 E1 @- function render(ctx, state, entity) {
6 t: g0 Z4 d- D - state.f.tick();
# T- S) D3 D Y: C5 s/ Y4 j* @ - }
& V+ }7 q+ E/ ?0 b
9 G- Y! T' U2 k& t- T- function dispose(ctx, state, entity) {2 Q5 Z7 [4 F! e6 r, ]$ I
- print("Dispose");
/ Z# s4 N: n1 a v& H) ^ - state.running = false;
& H! E! o6 ]9 B9 T) { - state.f.close();
# D$ y2 H2 ?# t - }
3 L+ M# s6 l% P8 [5 G$ O! G( l - % _% [, _$ \; u1 h2 M, |0 O( }
- function setComp(g, value) {/ I7 p( W/ ^0 o3 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));% F, A$ w2 B: T% Y* ^' ~* }
- }
复制代码
* A7 U6 W( W: X* j, d% a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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