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$ t6 M: g% S, O' l4 _% P6 z5 m1 t这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, {6 h6 u1 n8 J! n r+ e; _! ~- importPackage (java.lang);
/ W- ?1 }- a7 V - importPackage (java.awt);6 C# [: l& H* F
; L$ c- B$ V# p2 z& Z- include(Resources.id("mtrsteamloco:library/code/face.js"));0 M* S) W& A0 {* W
- 9 q: x( g0 M6 E" y" }* L& {
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% c# N. _4 r# i
* X- {2 r/ S/ L4 K; P* T! w- function getW(str, font) {
: t0 ?% d& S! ~% a - let frc = Resources.getFontRenderContext();
) H7 | |$ I( H3 A9 W7 O - bounds = font.getStringBounds(str, frc);
0 x% R: n9 o; G- {) c2 a! F- c! W; X - return Math.ceil(bounds.getWidth());# Q# B. ^9 }! X- A! G5 F
- } a J% A" i8 r4 e# a( g9 h
9 e' F4 B) o) F- da = (g) => {//底图绘制# M4 h) [. L) }: K5 g4 z3 d
- g.setColor(Color.BLACK);
# ?+ x4 A( K" }* l8 H1 ?. k" q$ P - g.fillRect(0, 0, 400, 400);. M2 E9 {4 K1 p0 F& s& `2 T: k$ F
- }) c, M5 h/ ?" L ^
- 6 Y1 l9 C& K$ ^0 q6 B( c/ k
- db = (g) => {//上层绘制
J' e! Y/ u4 b; f1 k% ^ - g.setColor(Color.WHITE);
1 \! h8 W% F3 @7 V" l' l4 | - g.fillRect(0, 0, 400, 400);
, N% `+ }# h" z0 k+ P2 O" R - g.setColor(Color.RED);
4 i: G$ j" ^/ o1 v- L7 w - g.setFont(font0);
" E& _3 W I$ i3 O, |1 @1 B G - let str = "晴纱是男娘";
' n4 ~! T* l: Z9 Z- z$ X - let ww = 400;
9 w1 s4 k9 m! @# F6 R: S. S F - let w = getW(str, font0);
, ]8 Q$ {' T! @, P2 r - g.drawString(str, ww / 2 - w / 2, 200);
# p# X/ Z$ T$ v. O/ d5 ~" { - }
3 y! ^ S" I& p% J! s% F- j% t* ?
$ h% x p a) k7 v1 @- const mat = new Matrices(); v5 [: Q5 M3 Y; U1 N& m
- mat.translate(0, 0.5, 0);
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0 Q, y% ~1 K. U" s }6 a. i- function create(ctx, state, entity) {8 ~3 d' d# W) b3 X# r4 q2 j* W
- let info = {/ u6 @- C# m; |" G
- ctx: ctx,, x% F' X% o2 D4 q1 A; Z! ^. U
- isTrain: false,2 V1 y, J) }1 k: i, r' d
- matrices: [mat],
' i8 C. j! y: J) w6 u7 N/ P( z - texture: [400, 400],
7 x( z1 J7 } O# Z- x' Q: D - model: {
* I& f. l' Q- V; k, V8 S - renderType: "light",. K, H8 C0 ~: s% w
- size: [1, 1],
' l3 ]; }4 G8 }( j- u0 N8 B6 [" o - uvSize: [1, 1]) \# C: O- \- z; q
- }
- }: @+ D1 A4 I$ o - }
, `0 }& Q9 P( K( v - let f = new Face(info);' Q h& S5 i8 y r% S- f% [3 `
- state.f = f;( V8 ^+ d: l7 L( G
% r) w9 P5 Q# F7 C$ t1 P" S; N9 I6 l- let t = f.texture;
) ^8 x B6 A/ h$ m; M7 k) W - let g = t.graphics;4 U! ~, h `1 E0 U, l" e# K; g8 f
- state.running = true;
7 B e" I+ e+ m - let fps = 24;
1 e) g7 a3 ]% q8 p - da(g);//绘制底图7 U1 C) y( ~. D6 h B' b6 @* O
- t.upload();0 c! j7 Q, [* b+ t3 ?
- let k = 0;1 l! j g- r. \9 P M( F2 o
- let ti = Date.now();
: P7 h$ h2 ?$ U3 V) @ - let rt = 0;
9 l; C# g {% Z% p. E% q9 x6 H) _# V: t - smooth = (k, v) => {// 平滑变化- Q8 @0 M- b8 r$ u
- if (v > k) return k;
6 U8 z+ h. y# M E9 ?4 n/ L - if (k < 0) return 0;5 O, u. x2 L; Q, K w' g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; ], ?, ~( _, L7 ]6 [* ?
- }
) G$ A6 `2 O' ^" {- G - run = () => {// 新线程
* d- ], S! S8 [1 @- k - let id = Thread.currentThread().getId();
- _ c: k3 s! ]" } - print("Thread start:" + id); Q. z/ Y# W$ c, p! f$ D# Z+ n
- while (state.running) {3 T0 r6 S: _8 h- j
- try {% ?' U6 N; i9 A( g5 {+ j
- k += (Date.now() - ti) / 1000 * 0.2;- H1 _3 |- Q. L7 h# V
- ti = Date.now();
" `) A3 ], y7 \: p0 r5 b: u$ g0 t - if (k > 1.5) {# ~5 S0 n& U+ v5 E$ H" f
- k = 0;* P* R) B# ]% W% k
- }0 R: W2 Z' ?+ ^4 E \
- setComp(g, 1);) o! R, F4 C+ d+ m- l8 ?5 P* F
- da(g);
3 W+ V4 M* ^8 O' Z& j/ n- k' P1 ` - let kk = smooth(1, k);//平滑切换透明度. A0 J2 s1 a; |/ P* r/ E( @
- setComp(g, kk);) S* L2 \. Y6 N# K8 i
- db(g);: }8 Y& H2 J& w; O
- t.upload();" J" P8 [# M+ b) ^; o# d9 X7 ~1 J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% z# u( o" ?% o: [ - ctx.setDebugInfo("k", k);
/ H$ c; S( `3 ~: e8 s( y - ctx.setDebugInfo("sm", kk);" s+ S+ R, L- `$ K, r
- rt = Date.now() - ti;$ g" C" m- v; G: i
- Thread.sleep(ck(rt - 1000 / fps));
5 r6 p0 i3 b, _. D! Y8 @ - ctx.setDebugInfo("error", 0)
5 c1 S: g( O0 M% h - } catch (e) {
" Y% [( H* {; N - ctx.setDebugInfo("error", e);
3 S2 m& Q/ X6 W+ W" U$ ~1 g - } l* _0 R9 y+ V6 a
- }! o# r" X6 @6 g
- print("Thread end:" + id);( S- x2 F/ ~4 R. O9 S0 b
- }
% t6 e* X: I I0 ~7 b' G" v" Q* x - let th = new Thread(run, "qiehuan");& M! J" U3 t( @& z
- th.start();: F9 v; \2 s6 z: [$ c# o' o) a9 B
- }
b# B" c5 r$ D6 S* q - 8 v/ T/ s. S+ b/ X; ^
- function render(ctx, state, entity) {
' f1 ~& p9 Y* d: H% y: f - state.f.tick();1 f+ y* j' V" A! z
- }& C1 M& |0 K0 k2 F* q
0 p3 p- T& K( U2 V+ ^- function dispose(ctx, state, entity) {
6 A2 W) g% o1 p# X$ U( V0 h - print("Dispose");5 h! l q A+ K7 n( G4 n! N
- state.running = false;, ], I, g6 ~, B# I8 N c5 E
- state.f.close();! |8 @! S0 Z2 _) g9 N* P! W5 r
- }- Y& ^3 m. B' F4 B; \: u
- 8 X6 W' k: C" V5 ]
- function setComp(g, value) {/ s- i9 e: P( @5 i3 ^* l
- g.setComposite(AlphaComposite.SrcOver.derive(value));- }) G0 _# ?2 O4 d
- }
复制代码 - {8 a5 B) q6 |6 p1 z& q) f
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' o3 T, n3 a# v$ _
1 V# v* E M% A9 v8 M
- A( K% w" N4 i4 z) I0 K6 r顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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