|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 h! v3 O1 U/ x& A x
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" l4 k. A$ B; C# A7 W- importPackage (java.lang);
. c1 J! P+ d; { - importPackage (java.awt);
* V. D; I3 P; `8 }+ ] - & _ c% P ? e" V
- include(Resources.id("mtrsteamloco:library/code/face.js"));& Y0 {/ I- R: y# [: k- S3 k/ l+ A+ b4 {
- 1 H0 H! }- t& T
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 j5 b1 ?0 Q J: k7 ~' u# U
. h. Y& G) D R4 Z) u- function getW(str, font) {
( q% Z& c. L' p# j5 M - let frc = Resources.getFontRenderContext();; C3 r, f8 l* R. ]4 c& U$ l% Z
- bounds = font.getStringBounds(str, frc);6 y4 r$ r) M0 w9 G3 }
- return Math.ceil(bounds.getWidth());3 G. c2 I% p/ ~* }: _$ V8 {
- }
# |( r. L" B2 k7 z; Q! ] - , k7 P: R7 ?4 J2 L
- da = (g) => {//底图绘制; ^9 M6 m$ N' e+ s8 R/ b9 [3 H
- g.setColor(Color.BLACK);7 |$ D4 K# k: k, }9 |- s
- g.fillRect(0, 0, 400, 400);5 z7 `/ _( i6 X+ b6 V/ Y
- }; { z# V( z* v; B) W& B" m5 R
: ? d0 A) p& b8 A- db = (g) => {//上层绘制
/ |* Z5 H( t) u! \$ i3 C# y - g.setColor(Color.WHITE);" e; a9 R9 Y) P! B( Z( T
- g.fillRect(0, 0, 400, 400);
1 t8 L: d6 _% A0 u" K1 V - g.setColor(Color.RED);
+ f8 V/ s5 J' @2 U( l; Q: L - g.setFont(font0);& S. x, E; m- S6 H" H! c3 ~
- let str = "晴纱是男娘";% ^: G+ i& t, _1 @. S
- let ww = 400;
+ b) F0 u! L# ~$ z - let w = getW(str, font0);( H8 M* Y; j; T
- g.drawString(str, ww / 2 - w / 2, 200);- s8 O. w9 h9 v3 G! r7 n7 {3 \
- }
3 B' I6 }2 R9 U1 V2 T
5 {* L+ Z" `% [; e2 ~: y- const mat = new Matrices();
7 w. ~6 u) ]$ ?+ k - mat.translate(0, 0.5, 0);, x' f7 s1 B0 |- }- I2 J
* I& w7 U7 q# A( T; U- function create(ctx, state, entity) {8 q6 R: o( T; O/ x
- let info = {% e: P( m! w7 Z/ Y/ K, L" {/ r
- ctx: ctx,: Y g: Y* J: c2 b! R& R
- isTrain: false,
, _+ M/ N, O+ R( k$ S& ? - matrices: [mat],
- M P* h/ x- [ - texture: [400, 400],# @" d- _" G0 }! ]/ | b
- model: {
7 ?# r# R9 }6 J2 f - renderType: "light",, |: B s. K! ]3 K
- size: [1, 1],
7 S: ^( L& J7 t8 [ - uvSize: [1, 1]
( G7 T# _3 W4 v5 h5 G - }3 V4 R4 V" M5 w6 ?# R8 k/ e
- }
1 K$ F4 }+ n' L& x# M - let f = new Face(info);
0 S4 w$ ^5 X: A# U; K9 ?3 d$ Y% K - state.f = f;
# L; s$ U/ {4 B) t6 l: r. i, T4 ~
( E4 ?. V3 J) P2 y A% V% Q3 q% ^- let t = f.texture;( k+ D' P2 `+ d+ b( E1 P
- let g = t.graphics;' q( e% |! }' F7 }; a% X
- state.running = true;
9 l9 S( \+ D' R% b- n4 ^ - let fps = 24;1 b- L$ ^, {' Y$ o
- da(g);//绘制底图
3 X* ?( v- ^( [# |& d6 R0 x - t.upload();
2 o0 _1 t) M) h+ U: j( N, x - let k = 0;
" p1 B7 a/ F) } v( _9 B) s - let ti = Date.now();( m: v: N: T* a( }% \- I' |+ T
- let rt = 0;. j+ {. V; l8 P* F! u9 Z+ l& X
- smooth = (k, v) => {// 平滑变化
( i1 d4 V( K4 `9 |: q( X) b - if (v > k) return k;/ w+ R, ?. b( |, r
- if (k < 0) return 0;
0 y, H5 t0 w: g: e5 o8 J- h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 p: _& x0 ~: _: ]' O) X9 w
- }
$ {8 y/ T5 X$ u) q - run = () => {// 新线程
$ ]- D+ a* S& I5 U - let id = Thread.currentThread().getId();
7 Z" [" y: @8 P1 f5 r- s' I - print("Thread start:" + id);
2 Y! z |7 m; o - while (state.running) {
0 _# j5 h' `; A) P& B - try {
" @, S: q- d' o0 A( }: g) ~( H - k += (Date.now() - ti) / 1000 * 0.2;7 _" A2 w, S2 [
- ti = Date.now();3 d( ~0 e, E. \. ^3 L- d
- if (k > 1.5) {8 `, z" K6 h7 o' S
- k = 0;
5 l4 k. Q2 q1 {$ J$ B9 X - }0 F, S! z1 z/ I8 v
- setComp(g, 1);
" V9 W* r4 [- ?+ j - da(g);% y, O1 g' G- a3 r- b g8 S
- let kk = smooth(1, k);//平滑切换透明度
+ r& z4 S# D* l* L& {* D - setComp(g, kk);
) Z9 S' i& ?6 ^- {7 h' l - db(g);
- F5 \( t; T- [1 f) I, F( Y+ @ - t.upload();
3 q* f: F) `8 x# h+ Q: y - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 F) X) D7 B9 A - ctx.setDebugInfo("k", k);
, V: I# D* S+ ~" Y% X m, q$ q3 n4 ?. p - ctx.setDebugInfo("sm", kk);
. P$ F( A) \( j- R/ r- L - rt = Date.now() - ti;% T$ e. e3 X: k0 K2 p' X9 X
- Thread.sleep(ck(rt - 1000 / fps));6 [1 M+ L. I5 g3 N6 E3 g8 C( g2 _5 q
- ctx.setDebugInfo("error", 0), L2 M) Q; U: L7 u; G( E
- } catch (e) {
4 A6 }- R! K. x& U - ctx.setDebugInfo("error", e);4 S+ F, b% q/ l1 {3 |! d8 A0 W% F
- }. ?2 T5 W3 _; x8 q
- }
/ x1 {0 w% {8 q - print("Thread end:" + id);4 g4 h- H/ I9 H% B/ J' o4 N
- }" h$ j, u$ ?/ g: D3 H
- let th = new Thread(run, "qiehuan"); b) u8 S& T3 ~- ^/ _$ N
- th.start();, C6 @9 t2 Q6 C! _$ x( O! J7 L7 C
- }
# d9 x4 ^' N; P. o3 G4 H& e
, \" J E, ?4 q" ~+ V7 f3 q6 I$ _# V- function render(ctx, state, entity) {
8 o! D# c) U% ]# n3 ?! \0 a7 m3 d - state.f.tick();" x+ M* I7 p: l( j7 o- _( U
- }
! x' ?; F, [* _ - " h% z& j! p- z6 ^, Z
- function dispose(ctx, state, entity) {) S' ~& z3 s) U. i! t4 A& E5 A6 ?
- print("Dispose");
5 Q/ z4 G, r9 a, r- [( a8 j [, X - state.running = false;
( j0 V" I, M8 e$ F, b - state.f.close();
7 W, j) S7 `( v# ?2 Z# b* I; U' A2 Y - }% s8 S+ ~& J. b: q4 o8 ^3 a+ E
- . Y. x0 H' O P: A
- function setComp(g, value) {
. q( x! M" h9 c8 \$ t - g.setComposite(AlphaComposite.SrcOver.derive(value));5 |- w' t( b9 c
- }
复制代码 ) z3 W7 @! D* _! f. d" a
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ u+ F. E! F* N$ ?8 g+ e3 i; t
3 y0 C7 g' l* B/ _' z9 Q
# |" i& \% d7 _' S: S) q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
9 k! l( y; }. E; K4 M1 D( c9 ? |
|