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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% w8 t( e! {) R, `+ N
- importPackage (java.lang);
8 y; Y- |) T0 B5 u/ |$ P0 { - importPackage (java.awt);7 v4 _- q2 V/ N5 J7 a
3 c% r& B: o/ A, g: ^* n- include(Resources.id("mtrsteamloco:library/code/face.js"));7 ]0 W% [! i; [- n7 v' S" g
+ r; [6 Y) u+ Z6 i6 L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ o5 B+ a2 S) }- ]2 k+ E6 X: m
2 A! p# s4 W* t4 h5 ]9 y- function getW(str, font) { G9 [ I' B/ y) L& u& M' v
- let frc = Resources.getFontRenderContext();3 _" M0 B9 x+ z' M2 s- `
- bounds = font.getStringBounds(str, frc);
" r9 R6 |- B- i [ - return Math.ceil(bounds.getWidth());" h% w- a4 \# H& C$ B
- }$ h0 B$ f' y9 x
1 p8 w- E/ V2 z3 _5 x8 t5 F- da = (g) => {//底图绘制
7 g2 S7 V8 x; G+ f8 C: G- O8 T - g.setColor(Color.BLACK);
, N3 r3 V7 x8 w! d- e - g.fillRect(0, 0, 400, 400);' c0 T5 K4 c/ N2 @# v
- }
- X0 X% I3 d J! g) R! E* C - 8 k# b- K. r* u
- db = (g) => {//上层绘制; l5 q/ g* J! ?4 r1 ?
- g.setColor(Color.WHITE);
1 t4 R$ n" D1 Q' { - g.fillRect(0, 0, 400, 400); q8 ^/ }* K, H5 W% n
- g.setColor(Color.RED);& A; E9 |7 p- v! l& W( U7 w6 I i
- g.setFont(font0);
4 ~7 s- q, F/ u4 h5 I+ o: d - let str = "晴纱是男娘";: k4 }- d' [! Y' L! @/ `
- let ww = 400;
% a* V9 V/ \; v* n" c - let w = getW(str, font0);, ?$ y6 [- F9 `- G, S
- g.drawString(str, ww / 2 - w / 2, 200);
( ?' k7 B5 g8 U - }
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- const mat = new Matrices();% |$ Z* X3 k8 g' x# B `
- mat.translate(0, 0.5, 0);
9 ?+ {1 ^7 Z: X4 E3 y0 ]" [; n
: H& @ `8 w1 a5 ^. z" a) Y- function create(ctx, state, entity) {- {2 a2 j* r8 \/ V9 o+ Y; x
- let info = {
6 U3 r6 a. Q1 |6 M5 H& D/ E - ctx: ctx,) ~7 }# p! ~! v) M' M
- isTrain: false,/ }* V: X2 m8 q7 M( _
- matrices: [mat],
: D: v! q* y9 e( L- C6 D5 ?" v - texture: [400, 400],& R" c g& @4 Y3 k6 B$ ^1 s
- model: {
' @' Z+ R1 K# e( O- }7 [6 C - renderType: "light",. c6 v4 C7 g% Y
- size: [1, 1],
. B4 T0 ?/ f# ]) `/ V! ]( O - uvSize: [1, 1]
8 m* x" r+ d2 U% \ - }. p" h' k0 `/ s& W& Y& W
- }
$ N9 z+ W- }3 y6 M* S$ ~7 ]; S - let f = new Face(info);5 f) F5 ^+ @9 c. x
- state.f = f;! b6 H* J$ K& ^3 U* ~$ o# h
- 1 @- x* k' a2 ^+ U8 L( V1 G& s3 K
- let t = f.texture;1 ]* W6 ~" b! i+ @" j' H6 J) J3 J
- let g = t.graphics;
: @3 Y5 \( \# }" J L - state.running = true;! ^, f) H7 P; ^: F* V- U$ X
- let fps = 24;4 q. K( F A- Z+ M
- da(g);//绘制底图
. ?0 c. e& e I% j9 b& i' c2 q - t.upload();1 k" f2 d/ |5 B( {0 T/ {, q7 e5 d
- let k = 0;# w5 e: f1 Q9 Q! n
- let ti = Date.now();2 D& X7 i) ^# x6 U2 C3 [$ a
- let rt = 0;
0 g3 ?9 [1 ~2 G8 O) S( }, Q/ h' s - smooth = (k, v) => {// 平滑变化% H5 `$ q, R* R; Z- ?+ N0 O: J
- if (v > k) return k;
7 K5 p D1 x5 E/ ?& \" o$ { { - if (k < 0) return 0;# T! L2 f4 y* B1 Q6 K3 r
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 J0 M1 v* w" e0 @; _: b
- }$ o L9 P6 x: J" u4 H
- run = () => {// 新线程/ c v. l7 T2 ^) V+ M. a) V
- let id = Thread.currentThread().getId();: X7 o' c$ B+ w5 ] x% h
- print("Thread start:" + id);
. e9 \" W7 ]+ L - while (state.running) {) Q3 D1 }6 Y& t
- try {
1 a: j% i( b1 s3 W, `% `9 y/ e - k += (Date.now() - ti) / 1000 * 0.2;
% C- a+ t Z7 `. w7 X, `! i - ti = Date.now();
B- s% ?; C1 I, u6 x6 M2 T - if (k > 1.5) {6 d" a8 E' p( }% D) Z0 Q k
- k = 0;
6 O6 U+ \ Y. i - }
( s+ Q: h- U8 U( Z- E9 j( B - setComp(g, 1);
M+ |, P1 v& l6 l! N - da(g);
1 i% f& q0 i2 O! M - let kk = smooth(1, k);//平滑切换透明度0 F7 H2 n: h4 o' a) N- o. H4 m$ ?
- setComp(g, kk);
0 ]. I: e4 Y+ k( h& p& @ - db(g);
; q4 X" z+ A V' H* l - t.upload();, V% j% B& G/ ^2 h
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ O3 F3 t1 I" t) O* ^' w8 ? - ctx.setDebugInfo("k", k);
. Q; {3 k4 q8 ` - ctx.setDebugInfo("sm", kk);
) J0 O8 Q% z* X0 R% F% d1 z - rt = Date.now() - ti;5 f3 d2 e5 \0 u7 P" t
- Thread.sleep(ck(rt - 1000 / fps));; y& u% p* B1 c' B L
- ctx.setDebugInfo("error", 0)
+ m7 Q- `9 l! d% {; i% }4 E( {2 L) R - } catch (e) {
: `$ t, K1 t) e+ f }+ ^ - ctx.setDebugInfo("error", e);2 f, }" B( x1 c+ [$ T
- }: o# C- m9 c8 G. m& j" l
- }
( Y) D+ g `+ q" U& S" W0 D/ f - print("Thread end:" + id);
% \# F3 j4 P7 i# P1 `$ D$ S - }
y6 s# d8 I: e+ {7 ^ - let th = new Thread(run, "qiehuan");
! F0 M( ?- G5 d' R/ [" u% j+ D - th.start();& e3 k$ t0 N z
- }
0 x* v$ A, u! B7 p; C
& Q3 U% \% O' |: _# I- function render(ctx, state, entity) {
" ^. `1 s' @ E5 A - state.f.tick();
+ a% R( U7 l, ~/ |8 N# b* i; U - }: D6 y4 t& ?( {( f+ V; X% W
- * ?) F* @: o% S( p
- function dispose(ctx, state, entity) {
% o. n+ i8 U6 w* P4 U4 { - print("Dispose");
3 V# ` A' R8 j+ G$ m8 _1 k - state.running = false;* U" _$ T: ~) w( J3 L
- state.f.close();
# T9 a. H. l9 \) q- _ - }
0 k \, b4 G1 c - / B1 q+ \6 {/ s7 Z2 `! v7 H
- function setComp(g, value) {% S- D: H$ ?7 L
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ p! R- V/ A' J. c6 b! W% r - }
复制代码 ' T+ F/ i) a# s& ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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$ ^2 j5 f4 C2 {9 `! b
" V3 B( {. H7 T, @; R0 }顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 y. U& z" |2 r) ]7 B" ?, w
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