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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. |6 M# } ]5 Y- importPackage (java.lang);" z a) F- C# x/ u( \
- importPackage (java.awt);4 {) c% m! I: Q5 v# Q
6 L3 s! m- f# c4 I+ j- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ D2 I4 x0 G a/ n. r; e
% _9 q, B3 r+ m) q4 ^2 N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* `7 x) R/ ?, J* Q4 N- a
+ |* j, c: n n- function getW(str, font) {
. B7 s: |# |2 P' l. N0 m - let frc = Resources.getFontRenderContext();
' b. [4 k4 U+ o/ f - bounds = font.getStringBounds(str, frc);0 b( o. w' [& s0 X
- return Math.ceil(bounds.getWidth());
6 s6 O4 k/ K, g1 ]5 y% s - }
?1 l1 I/ ?7 L w2 h! Z - # r2 @& {4 |( i9 X4 z' g, ]
- da = (g) => {//底图绘制4 G! \& F% G% @. N/ p+ F% ^
- g.setColor(Color.BLACK);
! p$ t+ \7 r4 G. A$ M - g.fillRect(0, 0, 400, 400);
/ N' r; j5 M$ B4 _9 C - }
6 f% A8 A9 {# w" u% v% c6 n - 5 D; `2 ~8 y. I- n+ }/ |* H& _; ]
- db = (g) => {//上层绘制$ d! y. G. g' ~3 M. Q, }
- g.setColor(Color.WHITE);
7 ` y G" e2 U+ D: e' A; {( [+ x U - g.fillRect(0, 0, 400, 400);
4 y7 k5 N) j& B. c1 C0 V9 M - g.setColor(Color.RED);7 q9 X' r P" @. O; O
- g.setFont(font0);) E* \; d$ W0 V l7 n
- let str = "晴纱是男娘";
) W1 ?9 f t4 k% Q - let ww = 400;
' M6 ?; G- ? _8 Q2 T$ o8 Q - let w = getW(str, font0);
4 @. {9 I+ r, _1 U1 i - g.drawString(str, ww / 2 - w / 2, 200);, L4 ~2 d+ z! r4 @' f/ f
- }9 j8 v" I1 @5 l" `
" I9 I% I% p3 k/ I$ M3 N! f, U8 S- const mat = new Matrices();' u; |9 |. e9 u- D5 e+ _- P( J" L
- mat.translate(0, 0.5, 0);
# @/ U* A7 |) { - ; P& S/ j" ?6 _$ r6 |; u
- function create(ctx, state, entity) {
- V. ]: O6 S4 V* e* L - let info = {/ q7 S# @) j6 F0 C% P
- ctx: ctx,
% [, z5 q* I4 P- Q2 Y9 J' Z& w - isTrain: false,; V1 v t e5 L3 s/ N8 R0 m
- matrices: [mat],
9 E4 ?8 q) K: s1 F7 ]2 Y: Y0 } - texture: [400, 400],/ L% M9 A2 i' S* I" t# Z& j# f1 q0 S
- model: {6 T; O# i9 q W, O! z0 ?
- renderType: "light",
. D. [4 S9 n9 f0 O% j - size: [1, 1],
2 G9 X' P5 @/ ~) P6 n - uvSize: [1, 1]
1 a7 p9 y/ f* P$ e3 S - }2 f: J* u+ Q) o# _+ N! O
- }. J* `& j7 h/ k2 k
- let f = new Face(info);
6 H' A/ c+ F% R$ p( L - state.f = f;( H# ]' ]$ ?, \9 e* ]
, R0 R& s3 B$ Q4 b% O! w- let t = f.texture;
7 L: I8 z/ O6 U3 I - let g = t.graphics;# F3 S* l: d; R. d+ @ k j7 S7 D$ w0 ^
- state.running = true;8 J p9 K! F* v- T% u
- let fps = 24;
! d: U/ B) q( T+ ^: f. X, N - da(g);//绘制底图2 H: d+ }) z# Y E: q" W
- t.upload();
* u1 w/ P) L# ^ g* H- s - let k = 0;# A9 A$ Q1 c* c( }
- let ti = Date.now();* Y; e; {. E- ]& V1 m# b, c" p
- let rt = 0;
" u5 L& T1 q- x1 z' c# c - smooth = (k, v) => {// 平滑变化
9 R3 o* i8 d! G7 i, O - if (v > k) return k;
) ^. x0 p4 G5 y - if (k < 0) return 0;
7 U* V/ z: H: t - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- K! |% r& c/ r3 U; m- t
- }2 u" @* ~& e# l3 z4 X+ [
- run = () => {// 新线程' p+ `8 K; H, h1 C H
- let id = Thread.currentThread().getId();
4 q" f' S3 G/ ^% M - print("Thread start:" + id);3 S% N# d6 S# M7 t
- while (state.running) {
7 x8 i" J& K, N. U) z( d: `) c - try {
& F O, E) b1 f& g9 m" O7 ~( m - k += (Date.now() - ti) / 1000 * 0.2;7 d6 v# _6 c2 b/ J" G1 I/ u' z- k
- ti = Date.now();$ M9 l% |! Q; K
- if (k > 1.5) {
. @6 b" E. T' @8 E9 | - k = 0;
: X9 v2 H9 ^' d" x - }
0 @2 S( M# I, E+ n* n - setComp(g, 1);4 z6 {2 D! d7 q0 s0 ]
- da(g);
2 y8 k+ X1 A8 `4 V- y Z - let kk = smooth(1, k);//平滑切换透明度
2 ?( x; o* W0 l; n9 U# _ - setComp(g, kk);, Y3 U6 V) v/ |6 A
- db(g);% N: F- D k; A
- t.upload();) m; N( G/ z- I' v" s$ F% r
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 ^! Z7 W3 X2 C
- ctx.setDebugInfo("k", k);
2 ?) C( U! P! I* ~/ R - ctx.setDebugInfo("sm", kk);
+ L* r' \6 R: q9 M( z$ h - rt = Date.now() - ti;( l& k; C! T% n
- Thread.sleep(ck(rt - 1000 / fps));7 t6 p4 s5 D) T9 e3 F* W
- ctx.setDebugInfo("error", 0)" h5 G+ ?3 r! j" \8 E2 F6 o$ d
- } catch (e) {
- X" _3 C1 D. `! U - ctx.setDebugInfo("error", e);8 l# v1 Z* R! s
- }6 |6 B' ~( |( C; `( b
- }; t" {5 R, Z7 r0 t
- print("Thread end:" + id);" f) t, {: ?4 W- @: q
- }
# E' o7 g, z# `! g% `: ` - let th = new Thread(run, "qiehuan");
( l- q- d$ K( ?) k* O0 c3 ]9 V - th.start();- J# a- w+ ~' S/ D4 s
- }! y0 u' D7 V4 L+ E
- " }# m7 Z( e/ F' }- T% V7 N, g
- function render(ctx, state, entity) {% i7 W5 K" S$ e% Y; K! j8 J& `
- state.f.tick();0 p) I! h2 t4 v$ @2 X1 X6 N
- }8 M F! C/ y1 W/ @: L' ~# \: f" I
! Y! V& R% z4 i9 H- function dispose(ctx, state, entity) {' H1 s2 x3 O1 @$ z
- print("Dispose");
0 C2 O- q( o# A O - state.running = false;; x2 |0 S3 l% T! R& S
- state.f.close();" J* H2 n! z! l8 }$ r: T, _6 W
- }+ Q, O' v9 v0 k5 c. t% C Z
) @& O- ? b% |* ?- function setComp(g, value) {
& Z1 F/ _3 r3 v - g.setComposite(AlphaComposite.SrcOver.derive(value));
7 T; I7 h& L( h3 {& l. S+ o - }
复制代码
% V7 f/ E2 S/ V4 r& f/ u* r4 d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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, h" n) H, i% x6 c' e2 {1 x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' u4 I/ t) X( r9 j: |) V- y
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