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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ M7 I1 w& E( X3 q2 y+ ?( Q( c
- importPackage (java.lang);6 ]' m* m5 F$ s. H1 c' O% @9 _0 ^
- importPackage (java.awt);
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! l4 j2 t. b! I+ G) M+ r# \7 U- g- include(Resources.id("mtrsteamloco:library/code/face.js"));% I, K6 M! Y' Q
8 a; c6 i' O0 g1 ~, o- {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. F# E. {& `5 G; x
- / Q/ F; i) o4 D6 F7 F4 o( n& ?8 I; G
- function getW(str, font) {
+ }4 F7 K2 H0 B' Y) t! q ~' m - let frc = Resources.getFontRenderContext();% T7 n* p% K2 M- {2 U6 m2 O
- bounds = font.getStringBounds(str, frc);; k/ o/ g0 d9 E' v' h7 K6 \! q: |, s
- return Math.ceil(bounds.getWidth());5 V! Y& [: x( C, j! C$ F+ Y
- }! F! n6 v. @1 X+ U% Y: M) ?
- . `+ j4 z( ~' P) o- w `
- da = (g) => {//底图绘制
# q+ x* |* p, b6 r @ - g.setColor(Color.BLACK);
" W& f0 C5 l: A9 F - g.fillRect(0, 0, 400, 400);% [# \2 t0 o6 r4 X2 [9 i: C
- }4 _' J: A6 a% U% A3 |
) w* {9 e9 o6 w3 a# E- db = (g) => {//上层绘制
6 A, q: e6 Z( D8 b o( g - g.setColor(Color.WHITE);
5 K/ k0 ~# Q: e6 i% X - g.fillRect(0, 0, 400, 400);/ h7 }6 Y4 o4 J# v
- g.setColor(Color.RED);! l# ?* Q9 h4 m7 w7 k, a7 t; L. t
- g.setFont(font0);2 P) ~# x; A8 J
- let str = "晴纱是男娘";: C8 ]7 @ B( {) b9 |7 l
- let ww = 400;
' X4 n. Q2 Z9 ?3 y - let w = getW(str, font0);
/ D" l4 R/ k# H0 ~# S7 K& S - g.drawString(str, ww / 2 - w / 2, 200);" ?, K& w, W4 b! y8 _
- }
, {" c, _7 P% E - ( U# @- q4 i3 i8 i/ l
- const mat = new Matrices();
6 }1 w3 H& H1 k- s1 R3 g4 y8 U7 x4 e - mat.translate(0, 0.5, 0);$ e8 |* J2 r0 U6 A7 ^ k
- 1 @/ m: r! O* W% C
- function create(ctx, state, entity) {
& i! I* p) Z+ E& u# @0 l( ~ - let info = {
8 _0 a8 M) q4 e J* M$ h7 Q - ctx: ctx,
% S/ ~- H! R8 G9 B. w$ u - isTrain: false,6 ~- T) ~+ n" S4 A5 [
- matrices: [mat],4 M* z, R( V+ L/ G/ Z
- texture: [400, 400],
# V1 q! `2 M: l. C" ]# t, \ - model: {/ f5 V4 m: x' }2 x: U: _
- renderType: "light",1 u! i1 F$ J# u5 u8 \
- size: [1, 1],5 o% h$ w& R1 S# C
- uvSize: [1, 1]& v/ F% b# d" _. I/ P+ j
- }
9 a4 l7 F" V% o - }
3 L9 i x2 g, A2 `" Z, p2 J - let f = new Face(info);. _2 P( A: f1 q1 q% O
- state.f = f;
- n- f0 }8 F. i" _ - ; t. [. ?* }3 t1 B1 j/ X
- let t = f.texture;
/ n% `% g7 R/ a8 v - let g = t.graphics;
& E3 F0 m3 o7 U- O - state.running = true;
n) V0 M/ ?; A8 X1 h, C - let fps = 24;* k5 a$ G' _9 @0 p0 C8 {2 s9 m+ i. D
- da(g);//绘制底图
' n. p8 X3 D8 D8 ? - t.upload();
1 Y* n/ |4 D* C1 a! `) W- m - let k = 0;
, W& w; v, S" f9 N - let ti = Date.now();
& b; t/ K0 E# R - let rt = 0;
& z, R. J ~! l0 u9 n( q - smooth = (k, v) => {// 平滑变化
3 g H9 y- B% l; U6 Q& a% ] K - if (v > k) return k;; J0 V$ B( `7 g# m% ]# v) Z3 P
- if (k < 0) return 0;! ~' k! N% w# D* u, }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& s) x7 B8 V9 T9 H
- }' [( K' W" E/ Z- v5 a* ^* ~
- run = () => {// 新线程4 g4 f6 {6 l" G Z: l
- let id = Thread.currentThread().getId();1 p. ?) D$ D# C P; [0 \: {" t
- print("Thread start:" + id);, p8 g" Y. T; R, _2 ^ x8 P
- while (state.running) {7 X: b0 K4 M; Y) t
- try {
1 v6 w' L7 t7 }1 l" K0 d$ E8 t! | - k += (Date.now() - ti) / 1000 * 0.2;% h; O& E. d2 U
- ti = Date.now();2 ^5 `8 j9 V0 n# n6 @
- if (k > 1.5) {& F6 f+ L0 I. i+ U
- k = 0;' L0 x" @4 s& F7 N& \' ~
- }( N2 g0 x1 W* S' m
- setComp(g, 1);
( z1 _9 c; _8 n6 Y) v3 _ - da(g);
( H. }4 C1 n+ C3 W7 W, w3 J - let kk = smooth(1, k);//平滑切换透明度9 n$ H5 I' Z1 X/ h, n* s9 k# Z. ~
- setComp(g, kk);
% s: X5 `+ e4 K5 H' {- X. I - db(g);0 y$ K2 Z3 C0 X: n
- t.upload();
3 Q: d: q3 ?4 X2 |1 X( { - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 _+ v6 ]1 |# c) ?0 t+ w$ Q3 ~ - ctx.setDebugInfo("k", k);8 t3 W3 _; z' D" ?
- ctx.setDebugInfo("sm", kk);& |( }7 {7 H* I. |- S. o
- rt = Date.now() - ti;
1 L+ U2 v# e/ a1 l/ m+ ?/ V - Thread.sleep(ck(rt - 1000 / fps));/ _- a% A) x9 T& p! X3 l
- ctx.setDebugInfo("error", 0)3 h& C" O x, _- d5 e) p
- } catch (e) {4 ?- ?9 p; Y+ ~. F, G
- ctx.setDebugInfo("error", e);
* }1 N0 ]% k: S, `: y - }0 P. q5 [9 N5 t7 w9 L1 y9 G
- }
; G5 z8 @! R* D" ` - print("Thread end:" + id);% I: p1 o9 f9 m
- }
: @% ?3 y, W6 W; z, f - let th = new Thread(run, "qiehuan");
* Q0 y. L5 _ }2 j - th.start();
5 E" M" B4 v" b; m \6 A( H" K9 K( y - }% H+ A) \+ E- ^( l) ^) K
- " b& j- O7 s ]/ ^
- function render(ctx, state, entity) {& }& ]' N# z1 q' E# o" h- a
- state.f.tick();& d4 t, I( z7 m9 t7 d) h
- }
0 [% u8 g7 C; O! L! O' o* ^
5 n# `2 V ^+ R: r/ r8 q6 K' W- function dispose(ctx, state, entity) {3 a5 f8 H, l) @
- print("Dispose");
8 t4 `' Y. L* W4 j. h0 M% e - state.running = false;, M' h2 I7 j8 ^# N
- state.f.close();/ ^+ D7 w1 C3 A: I
- }
0 x6 l/ K' b7 s2 C0 x% j$ F) U) s - $ m3 ^4 W9 t+ G! B b& Z5 U5 N0 s+ b
- function setComp(g, value) {
0 N& _& G; b) R* Y. A: V% p9 Q' {. U - g.setComposite(AlphaComposite.SrcOver.derive(value));3 g, m+ X: `0 F7 E4 ^( K) e2 u
- }
复制代码 1 y% ~3 | K. D! _" ~$ @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- q M6 J1 E+ U) f* n+ f2 t1 V
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ z* j7 Y% x. E
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