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c" ^6 B! w- c5 E0 ]+ B- w这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) U" [& g0 E- i) m- importPackage (java.lang);$ h9 E' d0 a% [
- importPackage (java.awt);4 b ]8 n7 a# f$ M2 C1 G
- % H2 {) }: N! j4 g1 v
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 B, T$ C A, q1 ?$ B, y4 L+ o
- let frc = Resources.getFontRenderContext();
9 @8 E6 o, l1 @) m - bounds = font.getStringBounds(str, frc);: ~& g& R4 n3 b* b: L3 o
- return Math.ceil(bounds.getWidth());$ D3 v$ W. h) F! l! ?# `
- }
- F6 q* N1 k2 p* E - 2 J. L3 g, Q* R
- da = (g) => {//底图绘制
+ [/ i" Z* E. {+ [3 A( i# e, D' `; I - g.setColor(Color.BLACK);
) Z9 ~ l& \/ @* y% k - g.fillRect(0, 0, 400, 400);
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- 1 i* q' i- n8 H. J
- db = (g) => {//上层绘制! J9 k" ]0 y& x3 J$ P6 X- t6 v
- g.setColor(Color.WHITE);
+ ?9 Z1 [1 }, \ u - g.fillRect(0, 0, 400, 400);
/ g' I5 r, _* f, ]9 O W - g.setColor(Color.RED);
: b6 c( U \& E1 q1 ^ - g.setFont(font0);1 g) x7 s. R2 v7 s A* E) w3 J
- let str = "晴纱是男娘";
. `4 S+ g# O& t& n# L B& ^ - let ww = 400;
* p4 z4 ` \1 A; q# h0 D - let w = getW(str, font0);$ V5 l. h, S: L2 |/ N7 l6 b
- g.drawString(str, ww / 2 - w / 2, 200);
1 r6 k7 A: l. {1 A/ h - }
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, N" U0 A- T6 B+ y3 I z$ [* {- const mat = new Matrices();/ E" d$ a! i5 L9 {1 F+ L6 S* [1 B
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {, H( d$ u7 \9 O1 M' q0 ~
- let info = {2 o" W4 G2 u) |: _) }0 h
- ctx: ctx,
# B5 n0 h& F/ v- \ - isTrain: false,
- F6 _2 W$ m( {) k - matrices: [mat],
' w/ h' i+ q+ S0 O- i% k - texture: [400, 400],. u3 n& R9 ?) ?7 ^& t9 x, T
- model: {
3 U1 p- T, B0 P# \( ~( S( I4 U0 [2 u - renderType: "light",) l& k* a9 D, j# E: f
- size: [1, 1],
) _' B7 `+ y Y/ q9 b - uvSize: [1, 1]
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- }5 J9 \* W0 p' x$ ~) z
- let f = new Face(info);
. Q( m% E& j7 O - state.f = f;/ U; X* B4 p4 E P7 V
- 3 G; A: P9 @) w- H7 b# ^: [8 z4 i) }
- let t = f.texture;
, q- _, |4 P C8 j; n/ f - let g = t.graphics;
% m0 D* u: [3 I0 I% H - state.running = true;
6 [: Q& G; w" F) M! a4 J9 j - let fps = 24;. a2 I1 [6 S2 a9 P) @' A
- da(g);//绘制底图% s: r1 i8 C+ v
- t.upload();+ B$ s z$ |+ k. @; X. u1 \2 [
- let k = 0;
9 J( X4 B2 }1 F/ ^6 ~$ n - let ti = Date.now();
$ j6 c$ L1 c' ~0 I5 }- V5 ~* [ - let rt = 0;& G! J! v! V9 k: j5 m# s
- smooth = (k, v) => {// 平滑变化
% l% [; U# c: i7 V7 m, N - if (v > k) return k;
7 k1 }2 u9 y! C, @' k$ D) g - if (k < 0) return 0;9 \/ }/ w2 |, B$ ]& ] q M% D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 P8 H) i1 r% [( a/ t5 z
- }
' v, Q# n, R& a* n% L8 B; v - run = () => {// 新线程: X# a2 H: D- h- p" j
- let id = Thread.currentThread().getId();' z# r& v9 O/ [# f$ _
- print("Thread start:" + id);7 x3 y- L# ^+ N9 e- S" w0 s( L" I
- while (state.running) {: H' `' Q% U4 h/ ~. Z- y1 S
- try {- \8 b- i I% R
- k += (Date.now() - ti) / 1000 * 0.2;" j% y' u5 `) D) o
- ti = Date.now();
- F6 \. r# b- B, s - if (k > 1.5) {2 c6 V T" Z4 [+ ~
- k = 0; ]5 U; T3 |5 \- D+ P% y l
- }! l" V2 Q- D- _5 W
- setComp(g, 1);$ y3 I7 {. C: |3 ]
- da(g);
* g0 f4 C% N% R# n, V - let kk = smooth(1, k);//平滑切换透明度
5 D8 t; {5 Z- h - setComp(g, kk);
4 M" d" }: M5 p& l - db(g);) ^. q0 s: e6 V8 ~: o9 }' A
- t.upload();! b6 I& z# K4 j7 M2 O6 L) F
- ctx.setDebugInfo("rt" ,Date.now() - ti);5 N0 N$ R9 ]4 r$ C3 E
- ctx.setDebugInfo("k", k);
D {; \& J& K) L6 Y - ctx.setDebugInfo("sm", kk);6 p( x# j n3 ?, F# p* i
- rt = Date.now() - ti;
1 O( j4 F9 ?) q/ p- N9 U0 t* d - Thread.sleep(ck(rt - 1000 / fps));6 K; c' T; X5 a9 g* k1 N; u! r
- ctx.setDebugInfo("error", 0)
6 s9 t+ V" @' ]/ M9 C& d - } catch (e) {. I7 l$ J+ x7 Z7 K. X
- ctx.setDebugInfo("error", e);
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- }
' ^4 w* W& p& |1 ?* R7 G9 { - print("Thread end:" + id);
9 h& l7 [( E. g$ t# d: d - }( Y7 T$ E5 D; s6 ?5 ]
- let th = new Thread(run, "qiehuan");4 K$ G: ^; a8 M. d7 ^ `7 c+ C
- th.start();
% s$ Z+ ^ W6 S0 z - }
7 z9 D, l! @ c5 f2 v- [/ `" f" R - ; F1 i$ v* [3 A4 a
- function render(ctx, state, entity) {( ~! _( H4 j6 Y B! ] J
- state.f.tick();( m4 _, n6 z1 l# A4 j* j
- }
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9 I; L6 z, B4 q' O' J8 P4 v$ W- function dispose(ctx, state, entity) {
0 ], R7 T% X8 b9 U - print("Dispose");' }- |0 \4 f9 A* b( B" m- `
- state.running = false;5 \3 _! Q8 `4 H. `7 ] U
- state.f.close();2 r) h t# O/ W- a
- }: i. o) k, O% A8 Y8 g
: H, \$ s d/ g8 Y# q8 n- function setComp(g, value) {. {! D& U- f E6 T; [- e3 u
- g.setComposite(AlphaComposite.SrcOver.derive(value));
0 L' q& O* N; ~/ p' n* s! @ - }
复制代码 - K, o- V4 T( J/ E, b n& W
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 o B6 }/ Z' ~6 O) {* O
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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