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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# H# R+ W* a. j+ ^4 G0 c
- importPackage (java.lang);
5 |/ I+ }' D+ _- k1 Q - importPackage (java.awt);
/ U E3 z+ [5 I) x9 l: z$ ]& }
; h) z R! ?/ e4 j8 ?3 v- include(Resources.id("mtrsteamloco:library/code/face.js"));2 a8 H3 X/ O: L" P5 c
+ f' v! Y% g2 ^& {4 z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
& B+ r; ]4 T$ t* f+ [% P. |
7 Q4 g5 s* T/ g1 G5 ?& \- function getW(str, font) {. b4 X- a) c+ a6 M0 M
- let frc = Resources.getFontRenderContext();' D$ I1 @1 n7 O4 @) @% t! W# ~* P
- bounds = font.getStringBounds(str, frc);( ^. R0 ^1 L9 x7 {7 b9 p
- return Math.ceil(bounds.getWidth());
4 ^. G0 o! Z2 r# j - } l9 A2 R: W x: H' O6 v1 m) ?2 @
( h7 O0 p' G( z8 t, @7 z- da = (g) => {//底图绘制
1 \/ Z$ U% G8 M, S - g.setColor(Color.BLACK);; x# E3 `/ ~0 l M; ~
- g.fillRect(0, 0, 400, 400);4 g- k7 x7 D1 V6 }* X' y4 Y
- }
- W7 t$ F4 t. Y' k9 \# r
4 Q$ k9 R( `" _- db = (g) => {//上层绘制$ |& ?1 ?' G/ W% n# x* F" j& ?
- g.setColor(Color.WHITE);
: u: c i) Q/ S - g.fillRect(0, 0, 400, 400);" n3 {" w, l- s' Q
- g.setColor(Color.RED);
7 c+ a( x/ ]6 R% r0 r- G - g.setFont(font0);: l2 S- \" K0 F3 {4 |* p# n
- let str = "晴纱是男娘";
, a: ]/ y' T' i6 e$ B$ D$ N - let ww = 400;) H) g# _. l' t* S7 i
- let w = getW(str, font0);
7 d- @4 ~: Z, Y5 x: B6 t, X - g.drawString(str, ww / 2 - w / 2, 200);
3 \# H7 y3 }; C* h - }
+ f: N) w' q0 A2 h- W3 Y8 H2 Y
) m! D- k0 ?) x. e, p- const mat = new Matrices();
1 m' X: B5 J4 C/ ]5 h3 F - mat.translate(0, 0.5, 0);
2 k: g& h# @7 g \
. E v2 z$ g0 L. s! e3 G- function create(ctx, state, entity) {1 o# L4 J5 I) t! i& a
- let info = {2 \. K, S3 j7 M$ v: O
- ctx: ctx,) x4 U$ C4 o& Z
- isTrain: false,
9 ^% ~! r& G/ F$ B - matrices: [mat]," p; B, t, K, I0 L# P7 x
- texture: [400, 400],
! j& d! M6 X$ f5 Q" Y4 s8 f - model: {
0 m8 J8 m* A" c3 l, h - renderType: "light",4 x" ` i9 G2 m+ M
- size: [1, 1],; L# H% @0 [4 A4 \' D; W
- uvSize: [1, 1]8 i' B! l" D" ~. j
- }
5 _+ T8 J& R& L- x" F - }
5 n' k( o, V" b$ L - let f = new Face(info);4 i* ~; \/ A1 u
- state.f = f;
* _! ]" H* O8 B) r
! T) t; B! V9 K% E" Z- let t = f.texture;. K1 ]+ c1 W% @
- let g = t.graphics;/ q1 t0 n8 c. g6 g) C* t" C* u e
- state.running = true;
h. L4 J& I& [! ^/ c1 t" P( S- t - let fps = 24;7 B3 X& B5 b+ @) H. i- k5 c
- da(g);//绘制底图5 @, g9 o9 A' c% ~$ C- f
- t.upload();
: F% N: s Q7 X; a - let k = 0;
7 ?" X, @* i% _7 H - let ti = Date.now();0 j8 ~6 }: e* V' `8 m+ W* ]9 Z/ N
- let rt = 0;
3 G( [$ l9 {' H8 H8 i4 t - smooth = (k, v) => {// 平滑变化
6 L3 x) m3 u/ o+ [5 \ - if (v > k) return k;* b' q4 ~8 |0 l0 u# B8 r
- if (k < 0) return 0;7 U7 F9 v- Z' g: y3 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. u( K# t; [9 _ - }2 K4 z- O3 g2 i8 t, G9 v
- run = () => {// 新线程
2 F6 ~( u5 l# O - let id = Thread.currentThread().getId();, z$ U! U5 N6 a3 w) `( |
- print("Thread start:" + id);& |/ S; I, k' M6 j" K j
- while (state.running) {" D5 |9 R1 i. f$ v! [% N5 Y$ F# w
- try {
: T0 ^) U& R- n# E! S+ ]3 h# U - k += (Date.now() - ti) / 1000 * 0.2;8 i; w: q, C- _
- ti = Date.now();
" Z: D! ]1 d1 A9 i% h; [ - if (k > 1.5) {5 }$ C/ @. \, G( x
- k = 0;$ E1 U/ I3 s0 o- M$ u1 c
- }& ?3 b- _5 V* u$ {1 U7 g/ n+ x
- setComp(g, 1);
% H U+ L+ ^% U' X2 A2 G0 z - da(g);
- Z# h; q3 H' w, F - let kk = smooth(1, k);//平滑切换透明度# r6 T0 K! Y- O0 X9 a: l5 b I: ^
- setComp(g, kk);/ P' g5 a( D o# s* |& U5 w. g( n; [
- db(g);
9 W- e3 ~" z" S$ N) |. L - t.upload();8 }; t; ^/ i3 e
- ctx.setDebugInfo("rt" ,Date.now() - ti);
c( S7 V3 m0 w/ `' {" Z, B - ctx.setDebugInfo("k", k);2 | h2 l/ @7 B) Y7 G A5 w0 G) r& R
- ctx.setDebugInfo("sm", kk);2 f+ g. _' t% o
- rt = Date.now() - ti;* E( g( r4 G7 \
- Thread.sleep(ck(rt - 1000 / fps));/ n/ q0 {% V" q7 d" C2 z" ^
- ctx.setDebugInfo("error", 0)0 M3 ^4 o6 o( U2 N$ q
- } catch (e) {
9 G3 |- @0 v1 A& Z! D7 {( l - ctx.setDebugInfo("error", e);
, O& j* O6 [7 U5 s - }
" r$ y( g* c( e, N; q - }$ g) c) J4 }( ~" N
- print("Thread end:" + id);
/ s3 z6 h; H# k5 h. D3 q. t5 I - }
: U8 s' I' X) Q - let th = new Thread(run, "qiehuan");
8 b) L( |, R; _) [ - th.start();
- r+ _* `/ U# M+ k: B) w" L - }# t8 g$ P1 V% E7 C
! o( P% U, z# G) W" q4 V; Y- function render(ctx, state, entity) {
4 I T ~( a3 [2 `3 M$ u - state.f.tick();
4 F6 c& E0 t. J/ k8 M - }; D4 T+ ^( O( [
- ! `: y' R& n3 L
- function dispose(ctx, state, entity) {
, p" }; e0 y1 \; I3 y - print("Dispose");
$ `& ^5 h( t6 [3 u8 y3 n - state.running = false;% {6 ~; A% [9 K- o
- state.f.close();
) C' A- A H$ F - }! B9 V) n+ j& F6 P7 G/ e5 A0 A
- M" V' x9 J5 l7 Q
- function setComp(g, value) {4 a9 d, R5 m0 Y+ m( f7 W
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& K! @: @" } m; x5 x" ?6 @ - }
复制代码
s$ r+ O" {4 a* G! }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: t: p- c& c0 @. q3 `5 \
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2 k0 ]# w" o2 X9 s' O9 P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! T: D0 Q7 N1 [/ P" [
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