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( u/ `) x' ~" u6 o1 K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 S c& ]/ ?2 l5 f3 o
- importPackage (java.lang);
& {2 }5 s5 @- b2 v; {$ v4 K# _ - importPackage (java.awt); r; \9 _2 V' s, l
; ]" z. o9 ]' j# U3 v- include(Resources.id("mtrsteamloco:library/code/face.js"));; S3 g6 D9 m8 |8 @# H4 S/ ^
- 9 W$ \/ L. m3 X- m
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. u6 `5 y* a: B
0 i, Y: h; k ?. |9 T' y- function getW(str, font) {
" b8 P0 D, j! B - let frc = Resources.getFontRenderContext();
2 e- }: @4 e' t4 o - bounds = font.getStringBounds(str, frc);
& U! B n! _8 R. w( e/ p; w - return Math.ceil(bounds.getWidth());9 f( f9 t. W$ T
- }
. { _0 C, O/ `. S* b7 u - {( M7 v) Q4 N, F/ R& A* r; T
- da = (g) => {//底图绘制
' }8 `9 c, ^. L, j# w) b - g.setColor(Color.BLACK); U: v" d! y: |# P1 k7 y# z- V0 A
- g.fillRect(0, 0, 400, 400);
1 W: p* y0 O' A6 [- u( i7 s - }$ Y! i0 q- D1 B3 v' G, b! S
- . l' R4 S" _; @! _ E# P
- db = (g) => {//上层绘制7 O' n$ T9 M7 U$ m, O
- g.setColor(Color.WHITE);
, c: N3 ^, K2 w - g.fillRect(0, 0, 400, 400);- z' [) X' a) J% } C1 E" ~
- g.setColor(Color.RED);# h x4 L, v8 `( n/ w& ~
- g.setFont(font0);
9 U& ^: g4 l' {1 q4 d! \, f - let str = "晴纱是男娘";8 ?+ ?1 u% {' ?& z, s7 z$ |" x
- let ww = 400; p+ d: B7 M1 ]9 U- M
- let w = getW(str, font0);4 P" _' g, z8 H/ e$ B" j+ y- |
- g.drawString(str, ww / 2 - w / 2, 200);
) _# d Q+ e$ a% R: v8 ~; v - }
: r) D: r Y, a. H6 Y! Q6 C
* K% m6 i( Y! w1 i! I6 l- const mat = new Matrices();! U! U0 d2 i$ [# l; P$ g
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {3 b0 I# A& z, c' c) v0 G
- let info = {
& g0 z+ `# _& Z4 s9 M3 J - ctx: ctx,
6 M+ B' a7 q0 _4 l7 v - isTrain: false,
x* I1 T; z: t2 N3 d0 T - matrices: [mat],
- ^6 q$ p1 _* G9 Y1 P' ] X - texture: [400, 400],
! r$ a0 F0 L- G1 f+ e" L% D+ @ - model: {# p; n( r: X9 z6 s, Q; t/ O
- renderType: "light",# G4 @! ~; i( m( j9 p4 A; V
- size: [1, 1],
8 [1 w2 y: G" t - uvSize: [1, 1]
* @/ U' C: c( |3 d5 J- t - }
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- let f = new Face(info);: ]$ e2 X" P8 h" B: k( Y% j
- state.f = f;- p* [+ h M; V: @: e
! x/ U6 B8 C8 p0 n- let t = f.texture;9 K9 Y1 [4 X: t9 e
- let g = t.graphics;) V5 g2 z+ M, |/ F: a$ a7 d5 T4 N
- state.running = true;
+ M1 c1 a6 }( R3 S s+ V1 }8 Y - let fps = 24;
* h" @5 Z5 z! v - da(g);//绘制底图- p5 w& p8 {2 A" n# I4 O
- t.upload();. p( V( g" V) A+ Q* Q
- let k = 0;
Y) x8 A. u# X* P. k% {" @7 n, n( u - let ti = Date.now();, `4 r8 O3 s( }/ s3 k
- let rt = 0;
/ j# ` }$ G* ^8 E) `" E' V1 r* ] - smooth = (k, v) => {// 平滑变化" ~4 r' v `) W1 x3 C
- if (v > k) return k;
! V6 s, @; T# d - if (k < 0) return 0;
( q$ a5 P$ J) i# a - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 J8 H. _2 ~( j/ n' d
- }
. t9 l' b( r5 l/ p6 R( K. } - run = () => {// 新线程$ S2 }" A, J1 b) O1 D
- let id = Thread.currentThread().getId();7 Y% W/ L) T6 j/ K" G) o% B2 X
- print("Thread start:" + id);
* O! I& W+ [8 Q3 ?1 P- z - while (state.running) {5 T) E/ Q! f. Z4 e) S* d y1 c, F
- try {
1 s" J' G4 V; v( Y+ L: g- | - k += (Date.now() - ti) / 1000 * 0.2;
6 g/ q# i+ Y2 P% F - ti = Date.now();
/ k5 j+ ~0 I3 E0 h8 p; r/ z; F - if (k > 1.5) {
- K3 Z0 P- ~# B8 R) M! w) [3 E - k = 0;3 x1 m( A' R X6 n. q) m4 H
- }0 \8 x0 d t* a2 W
- setComp(g, 1);
+ n3 b* M$ i+ E7 E - da(g);5 s* z5 q. `& ?# V9 a* Z
- let kk = smooth(1, k);//平滑切换透明度
- G: z5 b+ q7 A& ~ - setComp(g, kk);
. M# B0 U7 c, d - db(g);5 |5 M/ S2 q% j c
- t.upload();
. v) ]" ?1 y" l7 \6 a - ctx.setDebugInfo("rt" ,Date.now() - ti);: E3 O/ O r7 D8 C d) j2 a( y6 p
- ctx.setDebugInfo("k", k);
; K1 W" ] ^5 Q' i - ctx.setDebugInfo("sm", kk);
2 O! Y6 v, Y M H' |& i n - rt = Date.now() - ti;
3 r }( d$ y: q" [2 G - Thread.sleep(ck(rt - 1000 / fps));( X! u2 H4 D7 k% X! [' z
- ctx.setDebugInfo("error", 0)
U' W, `9 L( g" p) z - } catch (e) {9 u6 Q) T3 G9 A2 Z
- ctx.setDebugInfo("error", e);
! ~. C5 L7 @! u: B - }, c9 y7 V8 p3 B! ^/ h
- }" h; E: ~1 A. P/ r" D/ T- z/ t
- print("Thread end:" + id);. ?& K# X" @" `2 H. ?. H' h
- }
: c/ Z8 b; l8 T4 k6 _( L- b - let th = new Thread(run, "qiehuan");
$ d# v( z, w# i" y2 v2 p - th.start();4 R; N5 C# ]1 \
- }
, o2 j' `0 N% u1 v
' v! `1 Y; f1 ]; l. x" Q- function render(ctx, state, entity) {
9 ^" a5 S; X" t4 ]' N2 o% F - state.f.tick();+ @) N. n7 J( S& Q
- }
6 m' U" }% y. F2 D/ g$ e" t - ' ^" c: n. g: B+ a/ J
- function dispose(ctx, state, entity) {" b2 h- x. S7 N, ]
- print("Dispose");
; y B" ~5 e1 M8 l9 F! l - state.running = false;
6 {- ]) j( O7 L3 H$ Q- z( I - state.f.close();. S0 r- a$ ^, D: L; `0 w0 e+ t8 }' v: d* d
- }' r9 x+ Q# N6 _* N `5 h4 p
- 0 A9 {* Y' k) _) O" d9 S/ f
- function setComp(g, value) {* m+ |$ y8 U5 f, X( T
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 \! j* c5 Y6 _: ]! E
- }
复制代码
' M# e4 u) q* l3 G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
l' Q+ N7 L9 J' q' l; H9 X) Q+ c- E& Y. b1 a* p u
9 i' g+ ^ F8 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& x6 l1 b) c x. B9 P& r: N
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