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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 g. Z% D5 Q1 J9 B# a# j- importPackage (java.lang);
% [' }$ z k/ E8 t9 i: Z( w - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));# [# U/ |% t; C8 M
0 w+ H6 J# }- Z& I- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 B2 r9 K5 e. f r
- 8 h& H" R; W) I m
- function getW(str, font) {3 a4 p$ D. [! W2 k8 P
- let frc = Resources.getFontRenderContext();
9 _5 ]" ?! l/ j - bounds = font.getStringBounds(str, frc);/ r% v" ?1 o5 N
- return Math.ceil(bounds.getWidth());
3 `/ b9 Z) u; U% ~ - }
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6 J4 Y: A1 O m1 B- da = (g) => {//底图绘制
3 g) n9 a. C2 S5 { - g.setColor(Color.BLACK);9 E, b; E- a7 V2 b; F ?
- g.fillRect(0, 0, 400, 400);
9 G% N8 C- @) G' R2 g - }
# x7 M2 b3 {$ C0 `0 e: n, a/ k/ ^
: [. s* E! b- q+ j) _- db = (g) => {//上层绘制! i7 b# e# q. R1 o& c. I3 u1 y
- g.setColor(Color.WHITE);' a+ u9 h" r$ x6 p6 P
- g.fillRect(0, 0, 400, 400);
: r" u; _- ~% j( e" ]/ k - g.setColor(Color.RED);
7 z6 ?/ x' o3 g - g.setFont(font0);
% M* F+ j, m' i3 ^% [- f4 Y - let str = "晴纱是男娘";
- |8 R+ ^' Q! ^$ ? - let ww = 400;! v# q6 g7 }$ T: u
- let w = getW(str, font0);
' {$ O$ V, R" B D5 e - g.drawString(str, ww / 2 - w / 2, 200);6 n8 Q: ~6 f/ E& C, m
- }
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- const mat = new Matrices();
1 `8 J/ `( |" J( n - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ O/ @( t+ [" R/ L# B- x# j# _
- let info = {
) w+ u. g7 h4 i6 S4 u* V8 z6 k - ctx: ctx,
# Z1 b( ], k/ s' q3 L( i - isTrain: false,, M. t) e0 ]% o8 c) {
- matrices: [mat],1 n' `1 J3 }4 m1 M/ t$ `# r g0 H( q
- texture: [400, 400]," [7 b4 R- t% a1 \2 Z, z, [
- model: {
1 l* V6 l/ |: v/ i c. H - renderType: "light",& _2 V8 ]3 @. ?: Y {
- size: [1, 1],
% l' E% |" k4 Z# w$ a& ]' ?/ \ - uvSize: [1, 1]2 I# L9 l! D1 W; D4 _$ L
- }
; n* Y/ M. R3 {8 h - }
4 D; Q* @. X! U( Q- S- J - let f = new Face(info);
- E) t8 o1 v& i* i1 e B2 ` - state.f = f;0 b$ ~" e% s; Y5 O
- $ @& t& r U- ~- ^$ l& [; _0 p* r
- let t = f.texture;6 [ A3 ]; W+ H
- let g = t.graphics;
5 }% ]/ U+ A) s( q1 k - state.running = true;
( v) _* _1 w4 U2 Q) S4 c - let fps = 24;
" `; d- R* O" j" M2 w& H7 R - da(g);//绘制底图
' J" R# x( n; S( o - t.upload();
( Y" W$ R O+ D9 k - let k = 0;# A" O% ` e+ r/ k
- let ti = Date.now();2 }% t1 }* s" k8 p8 T- b
- let rt = 0;) P E% X) L, B
- smooth = (k, v) => {// 平滑变化1 m7 s2 S. `& z: N' h" z
- if (v > k) return k; x) z- }, p$ _, M$ o$ v; A1 p4 U2 g
- if (k < 0) return 0;) p5 ~# u* I; ^6 P7 O, V) {& @
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 t5 |8 L6 M1 W- n7 t6 ]6 c
- }
7 k3 b0 y; ~1 I& a2 }# ~& R# c - run = () => {// 新线程& W% P; L g; {
- let id = Thread.currentThread().getId();8 S0 b! E& i# @, d9 y: Y# ?" O' U
- print("Thread start:" + id);
' M8 ^( k& o- ` - while (state.running) {) U# p' @( |; \' `7 Y4 s
- try {
6 n0 O( e+ v/ [ - k += (Date.now() - ti) / 1000 * 0.2;
. m/ o7 c( K& L7 c- d9 O4 V9 [ - ti = Date.now();
. k. C/ m& t" D- e0 v - if (k > 1.5) {6 F7 A/ f3 @1 o4 N" {$ t
- k = 0;7 R0 P8 Y4 {; p0 b! b
- }
9 d6 Z' `! V& @7 \4 {1 e - setComp(g, 1);
' |( k9 f& s/ G, `. @+ y - da(g);
2 J( [) {2 j: s - let kk = smooth(1, k);//平滑切换透明度: C2 u" @, P/ Z; a- k
- setComp(g, kk);
v% d3 {" |* l - db(g);
H* a2 E1 O) n9 E - t.upload();
7 H. U k2 x$ ~- ?1 ?/ M - ctx.setDebugInfo("rt" ,Date.now() - ti);3 ?$ O5 o( Q' Q1 S4 U2 T
- ctx.setDebugInfo("k", k);
. w$ `4 @3 z& t* S - ctx.setDebugInfo("sm", kk);
2 t5 g* X' L: V3 _. `7 @ - rt = Date.now() - ti;
; R8 j6 A' P! x/ F6 ~- _9 n. y - Thread.sleep(ck(rt - 1000 / fps));
# t2 \2 j; m. q Y6 _7 G6 L5 Y# a - ctx.setDebugInfo("error", 0)
4 F# v! h+ H3 u8 h' y - } catch (e) {& \8 N& S. b8 X/ m
- ctx.setDebugInfo("error", e);. s; Z: F9 i: z% Y% E* T
- }
& c4 }' t4 q: a( c$ x7 A9 q - }
5 @! q, Q" _3 h7 V, o - print("Thread end:" + id);4 V+ n( w: }% B
- }
& y O3 B0 x1 M! D - let th = new Thread(run, "qiehuan");
- k7 U' I1 p+ L o4 F; ^( @* ~: Z - th.start();9 g- }1 c/ G9 e/ ]+ e9 ?8 Y" o4 h1 G
- }
+ k5 d* R ^! `& r - ; ]" t' p( B) \; w: i9 l5 s# g( Q
- function render(ctx, state, entity) {! W, U- T+ X$ C' p
- state.f.tick();
" w; T( ^; N; o: V7 m+ x3 s - }
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7 u5 t/ _) q/ U1 ~/ _* K' i' K- function dispose(ctx, state, entity) {8 K6 b* @$ n* h! L
- print("Dispose");
' l: ?4 ]3 R x, ~5 V - state.running = false;% g! B1 A) t4 L/ a
- state.f.close();
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- 2 a% u6 |7 W" G/ E& U" ?/ Q, j# D
- function setComp(g, value) {6 F$ u- b/ k$ }3 p: ~* o
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 F* v. C% F) z - }
复制代码 0 g7 P( o/ z4 c2 ^- M, W' ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 z6 |- s6 b D0 S9 }9 [8 x
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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