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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 x, H) n( @2 v6 P' z8 v2 q- importPackage (java.lang);
+ N: _9 x% R& s& m5 o' M5 b; s - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));7 O8 H7 ?6 w( Q v' d/ {; l4 K
8 n4 ?( B/ ?2 \& M$ e. |4 h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ \0 O# f X' @% o# c0 |
% D+ M6 X& K; Y8 ^- function getW(str, font) {3 O! B7 {. Z. m9 r, y0 I
- let frc = Resources.getFontRenderContext();
7 }0 A0 o( V( |( h4 { - bounds = font.getStringBounds(str, frc);
2 {) [. p$ H! e7 D$ F- h - return Math.ceil(bounds.getWidth());1 s6 U3 ?: j( A' R) N
- }% C( l- c X; `
- $ c. Z' @8 Y+ U1 C$ t1 {
- da = (g) => {//底图绘制
7 D7 f6 {6 O/ o) I - g.setColor(Color.BLACK);
) o: x5 |7 |) G, ]/ ]6 F# i7 L - g.fillRect(0, 0, 400, 400);' d) L5 o- `9 |( M3 B
- }
3 B! y( z" T/ R& W% R6 p% ~5 K - 5 X8 m+ \2 U, c6 S3 G
- db = (g) => {//上层绘制5 C' n, \4 a- O3 X
- g.setColor(Color.WHITE);
$ M5 {1 G3 U: Y" ?+ R H - g.fillRect(0, 0, 400, 400);1 l7 Z* m& p/ E" q7 [) A+ p8 Q
- g.setColor(Color.RED);; h1 h- E$ ?' B
- g.setFont(font0);
. e8 {# }% j, P- V# b - let str = "晴纱是男娘";
4 H. I) T0 u, }$ t4 |, v - let ww = 400;
# m0 V t# ]9 t' y- l! k" G - let w = getW(str, font0);
5 s1 ?% ?7 q+ } s) i2 ^% D. A - g.drawString(str, ww / 2 - w / 2, 200);
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4 b% r! U% g' u- const mat = new Matrices();
; B0 q# ]2 P% b' k: Z - mat.translate(0, 0.5, 0);" i' a0 \# T, a
6 Q0 m* o/ p' d3 Z# u3 n- function create(ctx, state, entity) {
1 z# V( _0 M0 N1 p+ X7 q - let info = {6 ?& l8 |* H8 e. q- Z
- ctx: ctx,
6 {: T( S4 L0 C4 d7 b - isTrain: false,! }5 O' n) r. H' [
- matrices: [mat],0 r: y9 g C1 u/ e+ z
- texture: [400, 400],
/ f# a' U& A# |; O* Q! u - model: {3 _) R! q# R5 o8 n+ Q2 x
- renderType: "light",
; w/ a8 h n% G* \ - size: [1, 1],
8 k8 [1 A# d# r& X% i: H - uvSize: [1, 1]
; o9 Y; j" o" N% X) H - }
. H r+ J! [' p" \+ ] - }- L2 e6 A6 k- @2 a* ~" }
- let f = new Face(info);
7 U' E* A! q, z - state.f = f;# d9 c5 h3 v: k8 A
9 d: y8 ^: P& {3 z8 b+ y1 J$ Z9 V- let t = f.texture;2 S5 A) I7 K+ l0 P! ~ E! j' }% [0 f
- let g = t.graphics;
5 U3 U! n9 Q8 d8 y" B/ c - state.running = true;0 T6 S6 ^& C+ j, U* B5 C! `
- let fps = 24; i1 p) p6 }0 O" e {
- da(g);//绘制底图4 Q7 J5 T& v+ W% X( R
- t.upload();
- E! H0 v _5 o - let k = 0;
: k! ~. H) ]- Z6 R' ^ - let ti = Date.now();
$ b5 G( T( ^6 S - let rt = 0;
4 w7 a6 Y d9 `0 H8 T" J; \ - smooth = (k, v) => {// 平滑变化, {; h; `' g4 w2 @* C" I
- if (v > k) return k;* Z2 ]7 h7 c* Q
- if (k < 0) return 0;# X) c' x2 t( |/ a% K/ A' l
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. d9 c+ Q# s( n$ E - }
( l/ l! }. P' h' ~8 C: c6 q - run = () => {// 新线程
& y$ I8 S, ]$ v! a% `% U. } - let id = Thread.currentThread().getId();
) E$ }3 m, m' I: j - print("Thread start:" + id);9 I; v6 ^( L/ _$ k5 x: r: `9 l
- while (state.running) {
0 v5 }* J8 Z; ]8 i1 z - try {( V3 N1 T3 ?/ S3 F# M& _
- k += (Date.now() - ti) / 1000 * 0.2;
; x! W& L6 S; U# S - ti = Date.now();
; k2 q1 q/ A* L: a: I - if (k > 1.5) {
' w9 [: p. v% q8 y! u( M2 w - k = 0;" _3 g4 L" A; w# }/ h3 Y( a
- }
+ D, I/ x. X; P- S - setComp(g, 1);
8 h, t. ]4 ]: x7 d3 k' v/ o - da(g);2 t. `; [, H+ a
- let kk = smooth(1, k);//平滑切换透明度
. {. i" X' G5 o4 i7 T' p h - setComp(g, kk);
8 W, h# \' f- r- x - db(g);
; Q# }% T6 B7 t4 e/ ~ - t.upload(); D% A8 L4 G: ]+ r$ H$ L, K
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ {3 _$ @8 ^7 _3 D# z6 }% G
- ctx.setDebugInfo("k", k);
, r' f+ z1 {# P3 c9 J& E - ctx.setDebugInfo("sm", kk);4 y, l' F/ m, t2 \& o7 o) J
- rt = Date.now() - ti;
5 U+ u$ u* \- [/ y. f0 ?/ F" F - Thread.sleep(ck(rt - 1000 / fps));. H2 Y: o# X. L) Q( R# N7 d6 s
- ctx.setDebugInfo("error", 0)
0 l; p( X9 E7 Q( Z6 w - } catch (e) {
0 e$ t6 D# ]" n, A1 n0 H - ctx.setDebugInfo("error", e);
% l" A6 [0 }1 f - }! _3 c# Y+ r9 A/ d4 s
- }( j( |4 O: p8 o3 _ \% @
- print("Thread end:" + id);; }: m+ J" U ~) `5 p, W
- }) x) G' L/ }% x! ?; p
- let th = new Thread(run, "qiehuan");# X7 f4 T0 V p6 ^& G1 E9 U2 w
- th.start();
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- : U; w+ }2 m: d$ N3 K
- function render(ctx, state, entity) {9 [1 N" {4 c; x& s7 M
- state.f.tick();
3 V, Q* q5 T0 m- { - }
5 [; G, @5 m& t3 v
8 U9 ^1 \3 {4 u( h- V( @- function dispose(ctx, state, entity) {) a) ? R0 S- m8 j1 @
- print("Dispose");
v1 {5 s# j- p9 m! E- T( [' b9 T, ? - state.running = false;$ C+ W8 J; ~6 u1 ^
- state.f.close();" A4 T/ ^$ f M9 U7 |
- }
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- function setComp(g, value) {3 p3 w! B/ [3 U' U9 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ a7 t ]1 M4 C" }5 m - }
复制代码 - m9 B9 V( P+ I; w) l. M+ F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- A8 T+ b& F) c$ }/ U4 M
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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