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% X' @$ [2 T" H+ i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& `) M& P" \# J6 `* X5 n
- importPackage (java.lang);; {2 \# h, T8 f/ k
- importPackage (java.awt);
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# M; E4 e/ J5 Q" A- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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0 \! Q; J- Y& f/ B* |$ |- function getW(str, font) {2 M7 h+ Y: [5 q% c3 p" K
- let frc = Resources.getFontRenderContext();
% M% S' G+ i" I! E - bounds = font.getStringBounds(str, frc);
& M. S6 X- e5 X2 t3 s - return Math.ceil(bounds.getWidth());
7 \/ G' J. g) E2 Z9 K$ J+ _ - }
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- ^ R- K$ A" ?) K4 F) z- da = (g) => {//底图绘制
$ ~) M1 W- |' u* ~# C - g.setColor(Color.BLACK);
& H* }3 y. U( O6 X+ C - g.fillRect(0, 0, 400, 400);
/ O9 p# }" r2 C0 p' V1 A d - }
8 A ^4 E9 m! i1 e* [+ o8 N - / w, o8 B8 u8 b( [4 D/ }
- db = (g) => {//上层绘制
m5 s% O8 E7 i3 ? - g.setColor(Color.WHITE);* W& N0 V2 w# U, B4 }
- g.fillRect(0, 0, 400, 400);- ~2 q; u: p$ N0 n+ [! r
- g.setColor(Color.RED);
L) d) Z4 x. ~- \3 g - g.setFont(font0);: S1 e( A/ @( Z. g5 B% `% x$ t
- let str = "晴纱是男娘";
, ^' w8 E0 M; B2 U0 e) [& e0 L. H - let ww = 400;) _: P# |4 H7 t, [
- let w = getW(str, font0);
- N3 d0 ^. P- G+ h9 S - g.drawString(str, ww / 2 - w / 2, 200);
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9 Z/ T- \/ E( P* y% i* \5 t- const mat = new Matrices();
# C" a& S; `. x - mat.translate(0, 0.5, 0);& n( h ^9 X* I# ]
. b" H+ O3 J, Y- function create(ctx, state, entity) {
: a# Q) v+ \1 b! s8 E8 b! h - let info = {
! V3 q% E( C9 g, C. u - ctx: ctx,
! K8 Y ~% J* I3 \7 g. b( k - isTrain: false,
; ^. ^5 t' P& H1 I; ^9 N0 A - matrices: [mat],: q, {7 x" T" H! N! L9 C
- texture: [400, 400],
- P1 L2 a, Y- T' I5 k/ T - model: {- U1 U7 p/ ]* X% Q0 X2 l
- renderType: "light",9 @: ]4 d0 R6 o
- size: [1, 1],5 h9 a7 @( C+ u, D5 X4 E8 o( i
- uvSize: [1, 1]. G* h9 q, K) N y
- }# l" l7 {8 o4 X8 ?2 x
- }
& m. x; `5 p* ]% y2 u( ] - let f = new Face(info);
8 x/ p# {& |. z: X4 y! I - state.f = f;, m/ K2 E& j9 e# f+ y- E1 P& Y
& V5 d! W/ s6 W! z2 {) `! J5 ?- let t = f.texture;' z; y" s8 k# q' z7 ]( q8 G% m
- let g = t.graphics;
. S6 A6 A4 Q) ~* E/ s1 G3 e. j, _ - state.running = true;
! l) d- ^8 }9 z& m( Y l - let fps = 24;8 q. S- a# P# I" M; S. \
- da(g);//绘制底图4 U% i) r7 w" V1 ^+ t
- t.upload();
# w, t3 a& ]: q) E! t8 C - let k = 0;; z+ V2 Z) b( h7 {" J" ?
- let ti = Date.now();
. f4 [! u" X$ S/ {0 q - let rt = 0;
3 k: ]0 A8 o" U3 e- n - smooth = (k, v) => {// 平滑变化
0 M, m% c, s; l- V I8 X9 J9 ^ - if (v > k) return k;
9 \% n4 f- c( o - if (k < 0) return 0;$ O5 @0 Y4 Z- ^2 u0 \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程* s3 r' d; U9 i2 Z' C4 t. D
- let id = Thread.currentThread().getId();# i: i, _( q g* Q8 H
- print("Thread start:" + id);/ a) G, M) E# q2 C0 t
- while (state.running) {
# e0 G, ^: t1 ?, u - try {% C1 C6 W+ T: a8 P' C
- k += (Date.now() - ti) / 1000 * 0.2;% \5 V1 X3 r- y5 i+ v) u
- ti = Date.now();- {* i% u1 h7 f) V4 L2 [
- if (k > 1.5) {
; u' {5 j9 j2 ?. \3 P7 R' k - k = 0;) [* \& |: @/ s) e8 D
- }
: b$ f- k- H' ?: u - setComp(g, 1);9 b' y& F3 S: v1 t
- da(g);
! _" _1 D' J; D# ]* \3 v- }- Q - let kk = smooth(1, k);//平滑切换透明度
/ G8 u7 e7 ?0 @; {, Q ~$ e; X: G g1 ? - setComp(g, kk);7 G% {1 z6 Q6 P/ E( ` q4 U4 w$ [ c
- db(g);
0 e1 {4 j+ R/ V2 N! L1 ? - t.upload();
Y! E5 M7 s$ b" T. q2 Q - ctx.setDebugInfo("rt" ,Date.now() - ti);# Q+ s4 T, G) p+ g. t
- ctx.setDebugInfo("k", k);
+ e9 F8 q7 A! }, p( V6 R - ctx.setDebugInfo("sm", kk);' c* f/ R+ O9 u, y
- rt = Date.now() - ti;
* n3 {+ r+ ~9 X0 z' ~5 ` - Thread.sleep(ck(rt - 1000 / fps));
# w, f2 W' S) P" f' j3 s; j - ctx.setDebugInfo("error", 0)
; y7 A+ [# p2 K5 z4 r6 _2 z4 d - } catch (e) { K! p3 g' P5 K# u6 t1 d
- ctx.setDebugInfo("error", e);
4 B2 L/ x: ?# \" n* ~! k7 v - }
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- print("Thread end:" + id);6 g5 B' A! H; m$ n& F
- }: G, o7 M f& r* t; c/ q7 |9 w- l
- let th = new Thread(run, "qiehuan");
. q: r& ~% }9 C+ [8 l - th.start();1 D! u" ?" Q1 a7 _" F6 R& T
- }
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- function render(ctx, state, entity) {
- b M; u. n3 `+ F( v/ g, |. C - state.f.tick();
: d* U3 k5 h2 I; k" u - }+ O5 M0 r% _9 z& G3 A7 z6 X
( ~+ q+ Q' L" W1 a$ n; P- function dispose(ctx, state, entity) {/ x1 L4 g4 m$ I Y, p. G
- print("Dispose");
; U0 I0 G" m: R$ C. n - state.running = false;
$ ?. }9 `' n/ R& V' a9 A; W) i0 }! D* q - state.f.close(); t: Y3 Q7 o. V5 r) L& A; S
- }
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- function setComp(g, value) {
I/ X6 d; d6 u! } - g.setComposite(AlphaComposite.SrcOver.derive(value));' ~( N& ^1 t( `- b
- }
复制代码 0 Z' y* H5 a9 {2 C
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) X- x _; l2 X7 \1 Q
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" o# e: a6 f. f' U顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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