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& j1 B/ E; y8 M( {! @这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- y) ^3 E8 a0 h+ N: b- F( E& d- importPackage (java.lang);5 v, {0 \3 U/ u0 }; I Q
- importPackage (java.awt);
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! H0 p8 b$ b' K& z( `8 q2 i- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# n7 i+ u B0 N2 ?' d# E8 }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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" `; b/ C7 U$ {" n- function getW(str, font) {
8 M( U6 w4 t5 o- L1 L0 b! q - let frc = Resources.getFontRenderContext();, ~4 b" |5 I0 A' B: s; k4 [5 R
- bounds = font.getStringBounds(str, frc);
- i2 y! ^8 I3 }# { - return Math.ceil(bounds.getWidth());
( E7 P( [" d9 G& K! t; z: W - }
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, L4 I% H; j. _: }9 D! @- da = (g) => {//底图绘制
$ k7 F1 Y+ d7 e/ N, |, K - g.setColor(Color.BLACK);
7 q) V( F1 o+ A; i6 f0 `- y - g.fillRect(0, 0, 400, 400);1 K. Y0 ]. f- Y: S0 m4 X
- }
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% p# D) @0 u! s+ N! {- db = (g) => {//上层绘制
- Y$ G6 k4 c8 z P( |7 i7 ` - g.setColor(Color.WHITE);
. @) I& E; b [0 i" Y. d$ ? A* G - g.fillRect(0, 0, 400, 400);$ O" P9 G5 O4 {+ e
- g.setColor(Color.RED);8 K% X: \1 Y; q" ]
- g.setFont(font0);
) W0 C5 d6 I1 L/ y - let str = "晴纱是男娘";' s$ }5 d( g* K6 w C7 g
- let ww = 400;
: \1 y) K5 T: H& B/ g# b5 T - let w = getW(str, font0);
8 J! Q4 w* n% r5 G1 y - g.drawString(str, ww / 2 - w / 2, 200);$ A$ `! W1 X3 O* \
- }
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* R6 ~4 g" X6 ~- const mat = new Matrices();' W& m$ J/ T f3 e2 Q2 L2 ^, n: f" t/ |
- mat.translate(0, 0.5, 0);$ Z. s l( I4 p0 A% q" K$ G. u! d q- [9 N
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- function create(ctx, state, entity) {0 r* p* `9 v/ B* A* \9 _
- let info = {, @2 n+ d0 p, p
- ctx: ctx,
5 p: R& L0 g$ k/ _; o: q - isTrain: false,. w6 l2 U. G$ T
- matrices: [mat],- o8 l" P2 @3 J' m% c) w/ B
- texture: [400, 400],! p. w) q4 p) E. X5 T( M
- model: {, j/ B+ T" A2 s# k! p& ]
- renderType: "light",; i: B$ d% P1 W1 H) L
- size: [1, 1],
) D7 {6 X* F/ X) y - uvSize: [1, 1]& Z0 Q2 `' ^) U' [; v; d& d& L
- }( F" c9 K/ A( }' F: U" W4 u
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- let f = new Face(info);) t7 B+ b' e$ [' z' L) X5 h
- state.f = f;
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/ R. [2 v" [. x7 {- let t = f.texture;
$ |. \$ f5 B1 B: I - let g = t.graphics;( \, C# V4 @7 o
- state.running = true;; k# \3 L: \& S1 K7 |, m% b% y. _
- let fps = 24;
' o7 I: m4 k H9 S* h+ N - da(g);//绘制底图
6 _& Z. ~5 M4 b$ r- d7 r. n - t.upload();
: x0 u5 F0 c2 S& w8 \ - let k = 0;
" Q# I. X1 f/ O8 C& `! r! E! i - let ti = Date.now();9 Y$ W5 I5 K. w d" B6 Q
- let rt = 0;
) }: z% p5 b* X: Y7 b4 |, B1 H0 @ - smooth = (k, v) => {// 平滑变化
3 e& V4 c% s9 W/ ~ - if (v > k) return k;; B r9 E* m1 m. W
- if (k < 0) return 0;
! U$ b& m* [! Q- ^9 A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* I9 g9 c! E/ ]8 V- w - }
6 a" |* M+ }6 f/ _- q% ]7 Y - run = () => {// 新线程
" j6 K; k, U0 {5 R - let id = Thread.currentThread().getId();7 d2 x1 q" R8 |/ H7 @! v! G( u$ e
- print("Thread start:" + id);
. H% @4 Z& z8 T - while (state.running) {: G. V1 K, V$ }1 q- F) b5 h5 O/ s
- try {5 V9 f' K7 B- [* Z5 C5 a6 e" T% f
- k += (Date.now() - ti) / 1000 * 0.2;
/ a- j& t, j2 L% v' b - ti = Date.now();9 X+ ^$ s( ~4 ]/ I5 [) U
- if (k > 1.5) {' m0 S! O9 B8 }* \4 L) J# j4 b
- k = 0;. R1 S2 t- C( Z
- }
7 A# `9 x! q+ f- G+ Z - setComp(g, 1);$ g6 c' t- b7 ?. ]7 u$ K
- da(g);6 z$ H3 ?% `, y L
- let kk = smooth(1, k);//平滑切换透明度2 m, E; o' q, M9 ?( @# O
- setComp(g, kk);
& D& |& n/ P5 @$ N; {! Y# o+ P - db(g);$ V [% ]: J; E, p8 Y2 S
- t.upload();
3 q4 e- Q; i; E! o - ctx.setDebugInfo("rt" ,Date.now() - ti);, X8 `6 T! M8 J7 `- Q) Y
- ctx.setDebugInfo("k", k);
, o0 }! q/ h: I: X - ctx.setDebugInfo("sm", kk);& X" M8 c; z1 v3 h4 g7 [3 c7 }
- rt = Date.now() - ti;1 [: S" Q9 k# ~( p, c2 ?
- Thread.sleep(ck(rt - 1000 / fps));
- W/ m; E+ Q2 b5 e5 C+ v8 L' U - ctx.setDebugInfo("error", 0)
/ K/ b J, Y, `/ }8 Q. R. Z - } catch (e) {
# L5 l* X4 K2 h - ctx.setDebugInfo("error", e);
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- }7 ^" Q) t9 R: `1 ?. l
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");* h o$ \+ R* B7 U
- th.start();; k* g+ e2 J) E* g" N" `
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% c. ~% V( @. L& L$ \+ y- function render(ctx, state, entity) {0 o; o+ ]0 O* A! N# A: C0 [
- state.f.tick();
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- 2 M9 F+ u; I0 b. K4 J
- function dispose(ctx, state, entity) {5 k% E& O; J4 G" d, k W, R
- print("Dispose");
1 K7 _; ~% S* a" c - state.running = false;
2 \ o O, r5 v4 x, p, U0 w - state.f.close();
6 D& w* z7 D/ E& Q% C1 q; A2 E% j - }
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6 ^( x5 W' |# l- function setComp(g, value) {# t2 t2 J5 v* |4 `, T9 e. R
- g.setComposite(AlphaComposite.SrcOver.derive(value));
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复制代码 , k# M' l7 { `/ q; m, Z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 A/ }7 V' ]! n$ F" O
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6 ?& @! }8 |8 P( c) g1 v0 z& m顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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