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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' m- G/ D$ ` `
- importPackage (java.lang);
( G% k: Z; F% v" E$ v - importPackage (java.awt);
4 q* T) u9 l- Z' x' w9 [+ B/ ~# g
5 E- ]4 }6 U$ x `6 o7 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));
* `5 K1 d3 E% V8 p! E' S! V - # |) {+ q% Z" D; j2 U
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); U7 j* H' N+ o
- I4 H/ r0 ^0 Q% i; \0 V- function getW(str, font) {. s. H# T/ w4 ~1 }3 f
- let frc = Resources.getFontRenderContext();. \* i5 F) `) a8 p/ d3 |
- bounds = font.getStringBounds(str, frc);
" t; g$ k3 j w* S8 R - return Math.ceil(bounds.getWidth());# z9 z: a' N- a1 ^* A) ~- c
- }
* A( v s4 M' W2 l8 u1 u& ?9 J - 8 G( ?- {1 f# A3 E
- da = (g) => {//底图绘制" q$ q$ W, I7 H% ~! j" B* N
- g.setColor(Color.BLACK);' d5 a: d1 ? o8 Q) @+ d
- g.fillRect(0, 0, 400, 400);$ q# u! E* A) d5 k7 T& T
- }$ b$ h8 c; ~% f4 W
( D6 b Q4 R- z9 k4 g- db = (g) => {//上层绘制
) S' _8 {" x- k, ~7 `8 B( a% d - g.setColor(Color.WHITE);
H5 c" l" i0 U8 e0 q - g.fillRect(0, 0, 400, 400);0 T8 ~2 E, E2 O8 b" Y9 E1 j
- g.setColor(Color.RED);
# p% X- R1 S: i* q, H8 }5 K - g.setFont(font0);& J9 _( L- o* Y
- let str = "晴纱是男娘";
/ R( y5 H9 i# Z' r$ I7 K+ Z - let ww = 400;
* D$ P; A$ \! s: {) A7 R0 a - let w = getW(str, font0);
$ ^ _8 i6 b3 s% d; }) _ - g.drawString(str, ww / 2 - w / 2, 200);
; W, z6 W& r: E" ]3 q+ v, e6 d - }
" w# h* F" s8 h" L' x+ f
* N! o5 Z4 T4 a( X* w5 B- const mat = new Matrices();
7 Q' V Y- B- M/ A( Q4 N4 G @ - mat.translate(0, 0.5, 0);" D; o( B# f; c% _ P6 Y
- 8 q6 D" Q% d( S- u0 P+ t, p. r$ C
- function create(ctx, state, entity) {, G* j( }: w6 a) Z
- let info = {
4 Q9 r/ q |. J - ctx: ctx,
5 T- Y! _* F2 X( {% F3 d - isTrain: false,
. d$ o# `& c9 f3 _( [$ j! B - matrices: [mat],0 h1 i- C. W7 K) {" q& E
- texture: [400, 400],
4 a1 v- G" p; n( u! ` - model: {4 f p" J# c% f5 ]1 r6 ^
- renderType: "light",8 J! p* g$ O( a% q. x4 h$ V
- size: [1, 1],
5 I" o! t/ i7 G9 N, I- o - uvSize: [1, 1]+ Q# C$ v) D4 l# L! Y. _" ]1 |
- }1 U+ k: v6 y: S5 F, ]4 W" l
- }% |9 l% g2 [9 E5 S" u$ J
- let f = new Face(info);% }4 S) ^3 ~7 R! H8 | d; s3 W+ E7 `
- state.f = f;
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( Q3 b) k a7 O% o# ? S- let t = f.texture;7 a# L, ^; t' e1 E8 Q* k
- let g = t.graphics;0 u* H: A: o6 q( X2 F/ O
- state.running = true;
+ ~$ W, s6 ?; I - let fps = 24;2 u: ~. C7 D# D! }
- da(g);//绘制底图
3 C# Q" ~1 v1 Z1 ~8 Z - t.upload();" f& s' m& v8 v. ~
- let k = 0;1 c3 q7 @2 N& n# t1 ?7 O
- let ti = Date.now();4 t2 s0 x1 Z( W2 E+ w7 [) v: @
- let rt = 0;
" [! M3 a5 ^8 W# A# S - smooth = (k, v) => {// 平滑变化
8 N) f" v5 s& } - if (v > k) return k;/ g6 L8 Q4 v& N. m' M
- if (k < 0) return 0; v' {4 n; u7 Z& y) v" i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- x& |( ?, O8 K8 R& Q - }8 g+ [1 ?8 {, }
- run = () => {// 新线程
' v' e- h0 D" H - let id = Thread.currentThread().getId();" U3 K- \) n- M" R, s0 G+ |
- print("Thread start:" + id);
$ _% ~! {: _/ v! A9 Y8 K - while (state.running) {5 P. {, P' F1 M$ d
- try {! Z E" y4 {8 p' ?$ Z8 Y* _
- k += (Date.now() - ti) / 1000 * 0.2;4 y1 T- H5 V: D5 f3 F/ ?7 I
- ti = Date.now();4 a: i1 v1 b8 j9 C. l4 Z" W
- if (k > 1.5) {
5 ~- K( e' e c: J" f# k* k4 @# ~ - k = 0;
4 L( h1 [1 `9 B! Y; q5 c9 t4 q - }
. j/ T# ]% P* K - setComp(g, 1);
i# N! x1 J9 I2 A: E - da(g);
& [ q. ~* _8 m9 L' k) T - let kk = smooth(1, k);//平滑切换透明度9 E, y. x9 k R- q% l5 e: T
- setComp(g, kk);
' ^# G! j* U2 k$ x/ O - db(g);
" [+ Q* }, W% [+ I - t.upload();: d: h. N3 f. r% R& ]& l5 {
- ctx.setDebugInfo("rt" ,Date.now() - ti);2 R0 M) f W3 o, r9 {9 B: r1 u
- ctx.setDebugInfo("k", k);
( N& C" y+ L+ T9 i, r6 ] - ctx.setDebugInfo("sm", kk);- W/ C& \: W- t1 |* Y# O
- rt = Date.now() - ti;
% D/ t5 [$ A- i3 P- h8 T7 I. y$ V, ?8 w - Thread.sleep(ck(rt - 1000 / fps));( c) e! H+ R: h4 b1 S4 H
- ctx.setDebugInfo("error", 0)
! J' g2 j' y8 ^+ \% N5 u/ q& v# ] - } catch (e) {
( n! K- ^" V4 A% j$ z5 v- L - ctx.setDebugInfo("error", e);
/ V* x7 N0 D* Q* @# t2 o - }6 c, K' A, S/ a8 b
- }( t+ P! R% } o4 G& N
- print("Thread end:" + id);
8 Y& ~* S: w/ y2 u& B9 O - }+ ?: t# M7 L- r3 M- ?
- let th = new Thread(run, "qiehuan");
" M& w* Y3 _2 a0 h - th.start();, Z* c, v/ Z6 L0 K2 H% W# ?2 Q
- }
- ]) {) V4 u" c) I0 m' j+ n - * C- e# @, M0 `- i! e* o5 i
- function render(ctx, state, entity) {. z: |6 N0 B( b7 L
- state.f.tick();0 @, @: p" U" q- h' `( ]
- }
% p( q% _. l* P1 C
6 r5 w3 }6 o( Y0 `5 C$ P( l- G- function dispose(ctx, state, entity) {
% s7 I- R Y- F: V - print("Dispose");, s. F7 e7 R L/ A' V9 D Z* W
- state.running = false;
- I( q$ x) F* C( ^2 f( {. `+ |0 ?$ L - state.f.close();
7 T% f8 w. J1 q3 C% X9 o. `4 m - }
7 h# N; I: t) ?4 T. v' ^. ~7 V - 0 Y, j2 R& X0 w( Y
- function setComp(g, value) {
. t! L3 F4 Z+ ~9 }& r* P - g.setComposite(AlphaComposite.SrcOver.derive(value));
* o* S* ^# A- U: r7 M9 T% U+ ] - }
复制代码
: B: u$ d+ P- \, t2 O5 @0 T+ D/ I; A写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, X* R; ]( g# f- F4 [% _
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- o8 q; D! `" Z2 f/ C/ ~) ]5 N4 u顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 o- X' c1 W1 m: q( G9 L
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