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' t8 K9 c. f D1 F6 I/ ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# d4 O4 G3 f1 p2 k% g Y
- importPackage (java.lang);
: }: B$ [4 q1 }' y/ w6 m) ?0 _ - importPackage (java.awt);
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; ]. _0 Z5 N, }- include(Resources.id("mtrsteamloco:library/code/face.js"));
) F5 d+ C( z4 C7 [" U) }
# ?: z; ~3 K" V- H, v6 Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
0 J6 k l& U8 {9 S5 O3 h - let frc = Resources.getFontRenderContext();+ b0 T* t" E: G7 ]! l! \3 m' P4 g
- bounds = font.getStringBounds(str, frc);2 N O7 a! }+ o% l$ y3 @# B
- return Math.ceil(bounds.getWidth());9 b; `% e# q$ L8 n2 w
- }
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- da = (g) => {//底图绘制: v7 D3 ~& D2 p' i0 V2 b
- g.setColor(Color.BLACK);/ H" v$ @0 k: q
- g.fillRect(0, 0, 400, 400);
- h7 c0 @9 T2 b9 k5 z% ?! g" ^/ L - }1 i& B U6 f9 l6 {$ }. G
2 k" a7 B" X5 N0 ~; E- db = (g) => {//上层绘制
" [8 p: J x2 q: y, y/ T5 V! P - g.setColor(Color.WHITE);0 n# K2 H/ ?; a% G* [
- g.fillRect(0, 0, 400, 400);* T* G+ _ k4 t# Y1 J6 \, r4 C) P* f7 w# x+ X
- g.setColor(Color.RED);. G: E2 D& X/ n+ o
- g.setFont(font0);: L, A6 O$ |5 @, }7 ]1 C3 C
- let str = "晴纱是男娘";
$ u- {1 e' a/ I' h" I& h - let ww = 400;
- f# \" x1 l8 _: E/ ]0 D - let w = getW(str, font0);
# K; |, O1 p3 u# n, J - g.drawString(str, ww / 2 - w / 2, 200);
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/ @3 T2 f; N' h; `- const mat = new Matrices();
5 f- _. r% o( d/ l: s( H - mat.translate(0, 0.5, 0); E" o- g2 K- H( H3 R8 y
- : O9 q) p0 ^) ?) k& ]( c$ b
- function create(ctx, state, entity) {2 a: w# ^7 `# V! C: F* k/ J9 D8 G+ D
- let info = {
$ ]! A9 o! v6 M" W/ J2 Y: a - ctx: ctx,6 i( q, @# J8 B" H" z6 f/ b
- isTrain: false,4 {2 W* |% U4 @) s2 f3 ^
- matrices: [mat],
! l, q+ s$ R; X" }. E0 |& n. Q - texture: [400, 400],
" m* P* ~5 F0 ^& d0 w7 B - model: {
: Z+ q7 m8 A* z, ?$ ]" n' U - renderType: "light",: I% d" `! A( C! z+ F R
- size: [1, 1],( |, w0 U; k; @: G6 |) p, Y/ H
- uvSize: [1, 1]) O- q& F9 n- O" t
- }
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- let f = new Face(info);
' Z3 J' s4 a3 W - state.f = f;; J: v2 u }/ q) E) |2 c2 O
- 5 G* R! e6 M/ X( C! z7 \0 m
- let t = f.texture;
4 o4 A! [& {" h4 p/ j - let g = t.graphics;
( L3 s% m% e$ S5 a: F" K - state.running = true;; L) O' M U- A
- let fps = 24;
5 @; H! L8 [1 `, C7 K! D' Q$ {* H - da(g);//绘制底图
/ s- R% b7 d5 b7 `3 d1 j - t.upload();# j, D/ b0 M7 O+ G" \; w/ |& e
- let k = 0;# g: a+ g! F p. N! N0 D
- let ti = Date.now();
' t1 G! m' ~& M: `3 [0 }. h4 U - let rt = 0;
/ a. q) w8 R3 n% n" A - smooth = (k, v) => {// 平滑变化% x# T" [+ d- o3 c1 b
- if (v > k) return k;
" Y; _% [5 c3 ]3 s- r/ l - if (k < 0) return 0;' V0 S i3 H$ m$ n
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; f8 W" A) y% e; Y7 @( @
- }8 M% }9 x4 m( J* P! j
- run = () => {// 新线程 ~9 J. x" G& t- G
- let id = Thread.currentThread().getId();& m$ v" B4 U3 y2 h5 s& M
- print("Thread start:" + id);
" H6 L: h! ?* H! ]) L2 O - while (state.running) {% [' f! o. l9 m8 ~' h
- try {( ~) ]2 r! ?. l" O; [: x
- k += (Date.now() - ti) / 1000 * 0.2;
( O- b9 W: Y: P: u - ti = Date.now();
3 q# i* \2 b% a' {7 Z - if (k > 1.5) {+ J9 R U. f$ R- E
- k = 0;$ H6 E1 H @4 _& |+ `5 D
- }# A& W# _6 p+ u! @/ D( g3 c( T
- setComp(g, 1);& l8 o3 ~" v" M0 a' `" @
- da(g);
7 c0 [0 ?2 E/ t( x9 j. L# j5 M/ f - let kk = smooth(1, k);//平滑切换透明度/ @3 V" R$ u6 @$ _; F
- setComp(g, kk);2 S9 w5 C; {: H/ O6 j
- db(g);+ z; {4 A4 n& n, A2 k% c
- t.upload();
6 _( j9 p' d" ]- X& _9 H; K - ctx.setDebugInfo("rt" ,Date.now() - ti);
& x1 t/ z, Q( I4 G - ctx.setDebugInfo("k", k);- T$ k; e( l5 l+ K8 V
- ctx.setDebugInfo("sm", kk);
# o& E/ W' a, S: W6 N3 C" h$ t# T - rt = Date.now() - ti;/ z: q' `- x, m* a0 ~8 x
- Thread.sleep(ck(rt - 1000 / fps));6 A. e( Z7 s9 m% g. c; V! N0 W
- ctx.setDebugInfo("error", 0)2 p" m4 M. A8 C
- } catch (e) {9 H' h5 I7 Q" I
- ctx.setDebugInfo("error", e);
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- }
7 d d2 {; H- a& j/ j) C) Y - print("Thread end:" + id);- S& B/ `0 u& F% n/ w
- }: _; I! N) B. n: P# F3 l1 _
- let th = new Thread(run, "qiehuan");6 Q5 {3 a* Z0 ?- K5 I
- th.start();
2 K* r' K, s' e" E - }
# E( z- i; H# }8 a- R$ r - / r2 u; r) f& ^' O. c) w( V
- function render(ctx, state, entity) {6 ]- d0 E X1 x" M
- state.f.tick();
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- : l/ r# }5 x! m- d% i: ~% g
- function dispose(ctx, state, entity) {
; m4 i# W' N, f - print("Dispose");
% U$ A+ c6 q/ g- n2 d7 { t - state.running = false;) p0 k" L$ m# ^
- state.f.close();3 _( [+ I9 t/ |& R+ B" `3 [
- }
9 [$ }8 W7 E: h! i - & m1 b" u0 U- N
- function setComp(g, value) {
% e9 A1 K$ ]4 A* L3 h - g.setComposite(AlphaComposite.SrcOver.derive(value));
: } I" k, X" f$ I - }
复制代码 8 j3 w; y5 L c' I4 S4 x; |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 i9 Y! \/ o; e2 h& T9 w9 A8 a- [
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