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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 Y/ w0 _! {/ X; i8 }( T
- importPackage (java.lang);6 Z* L8 V5 b6 K$ o" ?9 v8 {
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));3 t, M/ o3 B( p7 l# u$ B
: f' c# x1 ]. m0 o6 S) C- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {% _. w3 T' a8 X! I5 }
- let frc = Resources.getFontRenderContext();, _5 F$ _2 M. l9 E, L6 ]; f
- bounds = font.getStringBounds(str, frc);: t- @7 Y3 P4 o ]- ^, }* g% e
- return Math.ceil(bounds.getWidth());4 s! u1 K' h; ?' z( Z W
- }- a1 f$ w/ {" [1 M- P
) b' h- ^ ]7 U) J- `- da = (g) => {//底图绘制
$ u; ?) k5 C. H f5 P- C! } - g.setColor(Color.BLACK);
5 q* O/ c. r* i1 z- y7 t - g.fillRect(0, 0, 400, 400);) m1 N u, [) m" S$ W6 W0 _- _" [
- }
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- db = (g) => {//上层绘制0 u, h \& ?; F7 K3 e5 j" e% G
- g.setColor(Color.WHITE);1 A k: M5 Y$ t# L# [. Q
- g.fillRect(0, 0, 400, 400);* e, B/ b7 [0 {: s/ }# E5 }
- g.setColor(Color.RED);, R! P1 ?: U5 Z1 |" L& l" ?) h
- g.setFont(font0);
: k8 F4 e3 u2 o" l( Y - let str = "晴纱是男娘";
6 ]& D6 p& \1 N - let ww = 400;
% {2 i! f0 U3 @- l) h z: y7 ?& A, d - let w = getW(str, font0);; V. P. u4 v/ L. N; p2 l0 A
- g.drawString(str, ww / 2 - w / 2, 200);
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" v- |$ a4 O/ }/ y' @" C; q$ R+ }- const mat = new Matrices();& k+ |3 X3 p* ?2 l
- mat.translate(0, 0.5, 0);2 q; a) x% g# z, L t
- & M, ]* K: j6 h. L
- function create(ctx, state, entity) {
/ _' T. l8 @4 V$ \ g% k - let info = {7 L5 c/ n0 @( F* P6 e
- ctx: ctx,
: Q! d# H7 C: J3 f* l* S - isTrain: false,
+ q2 c" b9 e. {! s4 x - matrices: [mat],+ Q/ h# T( B( o/ y' p0 R( l( P+ q5 z
- texture: [400, 400],( i& r7 b L k- X8 s2 ?, M8 ^
- model: {
X. ~) z9 ?, T* c! B P' ~7 @ - renderType: "light",2 K3 V, H7 q8 z# V: f
- size: [1, 1],* m' Q3 a% I X) H9 V: p
- uvSize: [1, 1]5 ]2 A6 T- u# v) W
- }
9 E4 _) j& J6 ?" k - }
% A% h$ F q$ r2 c - let f = new Face(info);3 W, G" c2 a Y
- state.f = f;& B ?' t' O [0 Q5 t* E& Y
- 1 u8 p" v* S7 e2 H# P$ d9 }& F& d
- let t = f.texture;+ e/ F" E( ?9 `$ Z+ b3 h0 Q2 a6 m
- let g = t.graphics;$ k8 j6 o; J5 A" r- J% |
- state.running = true;
! l6 P+ Q! {4 Y8 d$ m- D - let fps = 24;
+ n- J0 X; B( U6 P" D4 w, y - da(g);//绘制底图% N' ]( F9 f9 ?7 ~
- t.upload();
6 f: ~8 M$ h- A - let k = 0;7 o, v2 U. @; f5 v/ j
- let ti = Date.now();
( o- o5 J1 i4 N. k - let rt = 0;' ^$ P' J% V6 K
- smooth = (k, v) => {// 平滑变化
' j. T8 ] W5 r3 B& n8 Q% a - if (v > k) return k;
1 \0 Z8 I" `, O* c" g - if (k < 0) return 0;
# g- v4 @/ G* ?' _) F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* v& b5 C6 I0 f& O - }
7 B' Q) w4 B8 ~. U8 O* Y% C$ j7 Y3 R - run = () => {// 新线程9 }- E& V0 i5 i4 x# W2 C' A. l$ v6 J
- let id = Thread.currentThread().getId();
% h( X4 t" I0 W4 F- w5 e - print("Thread start:" + id);
& s6 v% {5 y" V$ A0 z - while (state.running) {
1 w. `% G% J0 w1 A5 P4 n+ s) u - try {% X/ _8 C/ O- F O2 H W) g
- k += (Date.now() - ti) / 1000 * 0.2;; I+ T# g, Z( d) z C' R
- ti = Date.now();! [& q$ w" ^( P/ @, H
- if (k > 1.5) {2 |% I( s6 C& v4 a, H, k
- k = 0;. B, o9 ?' R4 Z& {& I+ c
- }
) y4 V! l8 c* `1 j# V! y7 Z6 `& S - setComp(g, 1);
v/ x! A0 s- x/ E# C' a - da(g);
; y7 s* W g. k' p - let kk = smooth(1, k);//平滑切换透明度) K) M1 n G6 @( K8 a
- setComp(g, kk);
# ~/ O& A+ Y) Q6 o" a4 c - db(g);0 j# r F( A# `4 r7 ?
- t.upload();( F M. r5 Q* ?& [/ Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 m* ]. @8 r( y$ Q) q' [ - ctx.setDebugInfo("k", k);
$ `- c0 A$ G1 D; D! P& v7 Z - ctx.setDebugInfo("sm", kk);
+ s( e/ g- J" A; q) y" y) c - rt = Date.now() - ti;
: @+ _7 P) Z8 j6 f% n - Thread.sleep(ck(rt - 1000 / fps));8 S* `* S. }: \
- ctx.setDebugInfo("error", 0)
) E% _, D# c& _3 y4 a4 d ? - } catch (e) {
8 Q$ ?: l$ B2 O - ctx.setDebugInfo("error", e);
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- }7 F: z- T0 L5 j$ F$ X& j
- print("Thread end:" + id);- B& m- J" E, D
- }9 n$ t1 o8 m/ G- m
- let th = new Thread(run, "qiehuan");
1 U& e& l' o; p7 \" l - th.start();% I% q9 G6 b, \3 A
- }# X0 C# m, S/ ^" j2 h0 z' @: y5 Y# h
% _' Z7 ] |/ L2 H4 ~) k1 j: N- function render(ctx, state, entity) {9 \* f1 X2 t0 ?, z
- state.f.tick();& H- P$ O/ _8 v7 j- I! p. ], D
- }
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- function dispose(ctx, state, entity) {, q- P0 J$ q0 b1 S m# H
- print("Dispose");+ K) ~! n. O" ], \
- state.running = false;
6 q/ Q& l/ s/ |" L8 _( k2 @ - state.f.close();
- v' c+ H4 K" v; w - }
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- function setComp(g, value) {8 E2 t" [6 X0 ?0 X
- g.setComposite(AlphaComposite.SrcOver.derive(value));; V$ |) {6 I1 Q; ]1 h+ Y* d8 Z( v1 O9 y
- }
复制代码
* B8 t# Q. M& a. \% q& g6 V. w写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 I1 R/ w9 E% p8 ? ^
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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