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/ U. m, Z! T' _* x% p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 u% G- B3 _' o- c& y! t1 G% z2 y- importPackage (java.lang);
+ [4 @- z: e5 T- s7 c: ^ - importPackage (java.awt);
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$ {5 s! ^# a5 k4 o- include(Resources.id("mtrsteamloco:library/code/face.js"));
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f) I% f" A$ T F* ^) q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {/ Q8 O! F j* R9 U
- let frc = Resources.getFontRenderContext();
9 x- [3 X8 R* z. j# ]: C - bounds = font.getStringBounds(str, frc); |6 w/ i' s/ {
- return Math.ceil(bounds.getWidth());) }" F' V5 a- |. Y, R; S4 N0 l8 o
- }( G; R }/ X- U, u, H( \9 H
' [: l- x% A5 W/ R/ w% v0 z- da = (g) => {//底图绘制
' ]$ c4 `+ h( Q0 p - g.setColor(Color.BLACK);
- l0 V. H2 G3 B! n9 p - g.fillRect(0, 0, 400, 400);" [! k! C/ w* m) t5 T/ x
- }
8 L1 b. C1 y. A; b% j* G3 O( C - / g& T e4 T: @
- db = (g) => {//上层绘制
4 ~ s$ n# p1 |0 ]4 a5 V$ J - g.setColor(Color.WHITE);
. p2 O8 H" e/ N; R' t0 b {# L( S - g.fillRect(0, 0, 400, 400); r7 |: X% S! z+ z: e
- g.setColor(Color.RED);( g8 c& E# J* s
- g.setFont(font0);) P5 O. y6 V" t
- let str = "晴纱是男娘";$ E3 k: _* X* X
- let ww = 400;
$ l; L/ F2 |) f1 R0 z* ` - let w = getW(str, font0);! D# b; g1 }+ S+ A, h' Y
- g.drawString(str, ww / 2 - w / 2, 200);9 \* Q4 M" W9 H1 ^' r/ X9 |
- }
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- const mat = new Matrices();+ q0 c: U+ @- h$ E" k
- mat.translate(0, 0.5, 0);
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7 V, H2 u# ~ u7 ?4 u) W, u- function create(ctx, state, entity) {
; h! _# R4 C& H$ C+ V - let info = {* _( u: S; ^/ d; h& P) z% K8 `* b
- ctx: ctx,3 Y0 ~" Q- e( z: F. L, Y7 ]
- isTrain: false,
; V7 d2 f+ H' O3 f, x! }0 o7 X - matrices: [mat],
& Z7 a, W# ^& `) b8 G. B' y - texture: [400, 400],' T) L" }* l6 W8 \8 a5 ]
- model: {- W# @5 L5 |8 ^% w7 G1 o! I
- renderType: "light",6 L! _8 X1 m- \6 ~
- size: [1, 1],/ ^3 K1 `% e ^7 k
- uvSize: [1, 1]; }9 j5 P0 l' a% Q. ]: ], A' i
- }
# K# q1 G# Z* v% ]6 O& F% B: X - }
; Q w7 ]! ?3 R - let f = new Face(info);0 [, P# r9 N+ v& e9 _
- state.f = f;) q! |9 Y0 [" \" m7 v
- T" ^" R/ y$ C2 R8 j# s
- let t = f.texture;
- w" h# Q1 f3 T" ] - let g = t.graphics;
% G- h t* [) H% C4 q8 l5 ~ - state.running = true;+ D- P5 O3 y( G2 i0 S
- let fps = 24;& t( J) m6 k- r0 P/ k
- da(g);//绘制底图1 J% I9 l/ n/ [, V& z' N4 v# \
- t.upload();+ }/ H* A3 {( s/ C1 P$ K1 u0 Y
- let k = 0;/ _4 U/ a7 k+ o" n- _0 @: L- S
- let ti = Date.now();8 L6 Z! Q1 {8 B2 |/ `) Q
- let rt = 0;7 R" z1 u( m& F9 K1 h) c- I
- smooth = (k, v) => {// 平滑变化: L- Z" J. v4 d9 ]7 Q& i
- if (v > k) return k;1 s1 k; t- a7 T0 j. N
- if (k < 0) return 0;
& @1 a% v, @! E: K. R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 k% q% k' W( ^2 Q# |; {+ f$ } - }8 s7 `. g C( j/ E3 M& l& @
- run = () => {// 新线程
+ B% n, u: o8 J$ j - let id = Thread.currentThread().getId();8 [3 E9 t& ? U, u8 [' Y
- print("Thread start:" + id);
7 M! @( N- ~0 P" T! g# ]# `5 Y - while (state.running) {/ }2 g+ o- q) X7 z
- try {
! t# _/ ^0 |8 b0 D1 y3 a T - k += (Date.now() - ti) / 1000 * 0.2;
/ ?- A; M* _; h& R% n - ti = Date.now();
# C8 J! N) e1 _' O( m9 k6 W, `1 U - if (k > 1.5) {8 y) Q2 s+ M8 s1 F$ G0 c
- k = 0;
/ M* O, @* }: y; ^' C; c - }0 v& X! a! O9 M7 W4 Q" z0 l5 p, i
- setComp(g, 1);
" V6 C: Z. k/ e. B2 U+ b - da(g);
+ A* r# ^1 ?7 E7 T( _0 B1 Z7 \ - let kk = smooth(1, k);//平滑切换透明度6 q4 c# ]1 K6 y2 f' t. ]
- setComp(g, kk);
& K" R% w$ x, U' p) \/ {* r - db(g);
* W$ [, E+ C: d1 y6 |2 ^ - t.upload();
% p+ D( c5 h1 C* C5 h! I) G5 { - ctx.setDebugInfo("rt" ,Date.now() - ti);) I$ Y9 Q# ^0 Z4 f* ]# E1 ^1 D W
- ctx.setDebugInfo("k", k);
2 U. d& I( _; g8 ^, b: P. j5 S - ctx.setDebugInfo("sm", kk);( ]4 W* _- {4 C: K. V9 x/ m
- rt = Date.now() - ti;
/ {/ Q3 d+ M' |! d8 Y5 V% ~. j - Thread.sleep(ck(rt - 1000 / fps));1 l7 E1 `$ a; C2 z( z
- ctx.setDebugInfo("error", 0)
2 \; J, }" o" x+ _7 J5 c - } catch (e) {
. v! {; ~2 g! W; W0 O4 e - ctx.setDebugInfo("error", e);6 ]+ Y9 ^! l( z0 j4 m# V+ ]0 u
- }0 }2 f: p0 j! T* }
- }! U" Z/ |6 U" Z
- print("Thread end:" + id);
7 z5 @1 B p: T2 B& v" U: c - }" E! s% d' a* R3 c, e- U7 X
- let th = new Thread(run, "qiehuan");9 ?" N' m, E/ S( J0 A0 l
- th.start();2 l" Z0 C, w1 x; a% M$ E& F. l" }
- }
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- function render(ctx, state, entity) {0 m4 C P0 I: B. g& n! }1 |6 s
- state.f.tick();, n! f- {: J+ I* _4 F* l% M. q, e+ t/ n
- }
5 M: ~* s: M0 B
" Y4 n$ n' \! r/ M- function dispose(ctx, state, entity) {$ |; @) l* V1 T
- print("Dispose");. b) D& ?* i! N% O. H2 k- Z
- state.running = false;
5 [/ ?: g0 z# B; u% X - state.f.close();; w; T" o$ N" m6 G4 l
- }2 E1 E5 p) T; o' p b& n: w
N/ g+ E# @. X/ [6 ^" B5 j- function setComp(g, value) {
5 M! c2 O/ |# N, P: N% S2 O - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 {" J+ {% `4 ]/ a9 Y8 z1 @ - }
复制代码
6 N& D: f, |1 J: C' M. ^4 p. }) Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" l |8 c+ x, B7 @8 g0 p+ P4 q D
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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