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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 D) N5 f$ S/ j& d" ]0 a& p- h, K
- importPackage (java.lang);( v9 b& C% b* ?1 P' `
- importPackage (java.awt);" s6 F& n( U1 ~' G
! c; K6 d$ R* |# D. w) f/ D0 c9 e9 F- include(Resources.id("mtrsteamloco:library/code/face.js"));0 L' H) B' y& {% k
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& T* T5 ~+ y6 B1 r7 t4 k2 T
3 O+ R+ M+ }2 t% Q2 ~8 m4 M. U- function getW(str, font) {# n9 T! y; ^6 ~1 N: f( Z3 d, u K
- let frc = Resources.getFontRenderContext();: @7 F( ^. O+ N1 _
- bounds = font.getStringBounds(str, frc);5 j6 i9 s+ F/ [! r+ ~$ q- `& x
- return Math.ceil(bounds.getWidth());
( G- g3 _8 m8 `9 o - }
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d1 S# i0 M7 O$ a3 u [) |# d3 I- da = (g) => {//底图绘制
0 z5 ?4 }$ h7 w' x4 u. s. ] - g.setColor(Color.BLACK);* P+ s5 _$ l) e7 K% t
- g.fillRect(0, 0, 400, 400);
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- 7 j: z6 W, m4 C3 i8 O# }: Q, x( h9 m+ L
- db = (g) => {//上层绘制
- }( T, K' O$ ? - g.setColor(Color.WHITE);7 M% u& U& o4 O) z6 {( d
- g.fillRect(0, 0, 400, 400);+ f* X2 b; {9 H9 O
- g.setColor(Color.RED);0 m+ P8 M6 U; |+ V7 H% D. P: e
- g.setFont(font0);, w3 \( |; T& {* ^, y2 Z# s
- let str = "晴纱是男娘";! m# ^' e/ O" [. S1 U
- let ww = 400;$ b# c, T; y7 Q# C P0 s
- let w = getW(str, font0);9 z) H2 o! o" t7 K9 I5 i& d4 a
- g.drawString(str, ww / 2 - w / 2, 200);. C; l7 C3 _0 @9 R+ c K% s7 t7 a
- }
# G! g; o1 h T) Q - % m8 K( `: M L; ^
- const mat = new Matrices();( R6 k, {8 p+ H3 P0 e; y
- mat.translate(0, 0.5, 0);/ s; a, a; r1 {& ]! R
5 I0 c) b8 W" a6 e$ h; D- function create(ctx, state, entity) {
/ } s/ {) b* O - let info = {
) }, P D$ x- A7 Z; t - ctx: ctx,: T& y0 c$ J# m9 K$ a
- isTrain: false,
m: ^. D4 ?9 W- G: R. Q& ]6 f% t9 } - matrices: [mat],; s8 O; N% b$ o! G2 L' C
- texture: [400, 400],6 h) b1 b# A' O% r
- model: {& [; u3 j9 D* p. f) z/ s$ L& l
- renderType: "light",6 u7 J6 X0 P8 S- L: n
- size: [1, 1],0 N* N# v6 e6 Y, l2 u5 J
- uvSize: [1, 1]
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- let f = new Face(info);0 d6 d5 H& e& U# ?" ]0 Q
- state.f = f;* k) P/ ^% B6 F
' {$ L: f, R, ]- let t = f.texture;, g T4 p5 d5 H+ r7 y5 s
- let g = t.graphics;! B5 l( X ?1 a5 Z0 p% ~
- state.running = true;
, w# Y r( t5 h4 O! s- G - let fps = 24;
f2 F# r x8 h" m$ E9 Z/ o0 ~1 _ - da(g);//绘制底图
1 U3 ^: o$ N$ M6 C2 i3 N - t.upload();/ E2 v, x7 }8 L+ e" U. Y
- let k = 0;
( e9 q. a0 C( e/ K' Y* ^" f - let ti = Date.now();
) _0 Y" a+ c5 ^! }2 e/ } - let rt = 0;
4 x% ], H) y! l( s% Q - smooth = (k, v) => {// 平滑变化6 o: M5 y: q. K. \* D* m; w
- if (v > k) return k;
% v) I) L: @' F5 J. p, d% k% e% b - if (k < 0) return 0;, z6 t. N2 @. U) Y8 i9 [- u! C: S* G
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 m% e6 ]+ b* l+ q% ]8 ^
- }. q" _$ j6 X# I
- run = () => {// 新线程
* r- R# Z) k2 X, }7 ?5 p7 J% o% I - let id = Thread.currentThread().getId();$ x8 Q# F& ~6 K- N
- print("Thread start:" + id);
4 P3 W T$ I+ R0 p, l - while (state.running) {8 H+ l2 k; Z3 M8 S6 o; Y: |
- try {
$ P* b- B0 U& h - k += (Date.now() - ti) / 1000 * 0.2;4 p5 u' p4 {' T4 D. V
- ti = Date.now();
# {* o: P. X3 n1 Q( n2 Z - if (k > 1.5) {8 N; w; f; s; r' z0 O m- K
- k = 0;
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- setComp(g, 1);
) W& y5 K3 h* H ^ F- K - da(g);4 p, r) v7 t, p5 z( a
- let kk = smooth(1, k);//平滑切换透明度" c) b! A: r5 U! m( I y
- setComp(g, kk);% k( F4 b7 `+ w& F, u
- db(g);
8 ^7 m+ ~8 m& @- P+ y% `& W - t.upload();1 K% z: s0 x1 v
- ctx.setDebugInfo("rt" ,Date.now() - ti);
/ P1 _+ c( f# W# ` - ctx.setDebugInfo("k", k);1 ~! w4 B/ O% c% a
- ctx.setDebugInfo("sm", kk); a E. s) R3 X5 `' P+ ~; |& p
- rt = Date.now() - ti;3 O" }5 H: U; ? o; a; w
- Thread.sleep(ck(rt - 1000 / fps));
* e% w0 j5 b7 w - ctx.setDebugInfo("error", 0)
6 _' D5 Z" Z: d - } catch (e) {9 p; d/ c7 `$ v0 ]
- ctx.setDebugInfo("error", e);
5 i" _& R$ t+ B" a" Q3 k8 |+ | - }* L; s% D" n8 M0 ^ q9 Z1 {
- }
# I" ]4 V$ S. x& v - print("Thread end:" + id);5 }6 c, W, A9 v
- }4 D1 S. r' ?; q w
- let th = new Thread(run, "qiehuan");
% d( x! M, A8 S - th.start();
% h1 w1 J& w9 ~5 e* u - }
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$ p; K2 h7 M7 V' f! o9 _- function render(ctx, state, entity) {( g9 a) o# v* V+ C4 O4 y
- state.f.tick();
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- 4 O5 h9 [9 N" \9 x7 T* |/ z# r
- function dispose(ctx, state, entity) {
: z' D& A: p0 J" P! B - print("Dispose");
) O/ S4 S, y, ~* b - state.running = false;$ @$ u% G2 @. k* z& _) Y
- state.f.close();
3 N" h5 a( |9 P: a - }
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- function setComp(g, value) {9 Q- O! x3 x; ]4 ?$ C! z: s0 F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
3 f5 L, |& {1 L) V; E - }
复制代码
% Y8 A" M7 T0 r7 p, a) g2 {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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' P- Z/ q5 c: C' y5 T! }# O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' L) Z! u* @- ]4 ^7 P
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