|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
' K' i2 W1 w; T4 Y
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ {8 L1 @' _/ ^- importPackage (java.lang);
$ m5 b5 n8 ~! {: T9 o) K: H+ Q - importPackage (java.awt);# L3 X& Y/ S2 J; S: H
- 3 s, \0 }5 @7 E! k
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# E( ?# D* [4 j5 K& Q) V3 v% a
& i, q% ~) T2 n: K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
: S1 I8 s* K7 j
" Z0 `0 }6 V% _! M4 b- function getW(str, font) {( o- O4 h- j. C3 L- o; D2 }
- let frc = Resources.getFontRenderContext();
8 [( C# o) ]- o3 o6 Y, Y/ l - bounds = font.getStringBounds(str, frc);* M h1 d6 X" P$ ~* W
- return Math.ceil(bounds.getWidth());
0 D2 J5 t, B, T7 F, Z7 T8 z - }' w2 a! p) P6 ~- h; W
- L% S+ w$ b0 Z8 o- da = (g) => {//底图绘制
# y! a C( j1 w - g.setColor(Color.BLACK);
5 |8 @, v+ w3 B5 @8 y9 W - g.fillRect(0, 0, 400, 400);; S: \2 U) I( B2 k+ g
- } ?( Q: G1 ]5 d# p6 [' I5 Z
- / S; E; D6 B( u0 p) m$ v
- db = (g) => {//上层绘制% x% c& r& D6 G5 t3 c# j
- g.setColor(Color.WHITE);7 ^% c2 p% p# ]0 j2 A
- g.fillRect(0, 0, 400, 400);$ f+ ]9 G4 |' U+ K# G& s r
- g.setColor(Color.RED);
8 [! x$ ?* \9 s' ^: j. f7 _3 U; P" }7 ` - g.setFont(font0);5 r/ {9 G! u2 Z$ I6 R$ q, ]2 U
- let str = "晴纱是男娘";) B9 A- `/ K6 U! G- z. |8 B. l
- let ww = 400;, h! W6 c) t9 U- k& Q! {+ f' G7 c
- let w = getW(str, font0);7 b: f6 U* Z- e
- g.drawString(str, ww / 2 - w / 2, 200);
6 J% \- W/ `2 { - }$ D8 e! t2 R2 D, z7 B
( h8 E/ J1 K) H. o% B- const mat = new Matrices();& M& G6 \/ s# G' h( f6 U1 m; T
- mat.translate(0, 0.5, 0);
) i0 j4 s6 U: @ F( D
6 i/ T. j0 ^, l \/ M* o- function create(ctx, state, entity) {
" ^. u7 ~$ s& F - let info = {9 Y0 |* @* o8 H; h7 O
- ctx: ctx,1 m* z" R6 T* [( K$ {$ r1 D
- isTrain: false,
3 K& h" `7 e0 l" D - matrices: [mat],5 n0 X3 T% X) w; P
- texture: [400, 400],1 v: {2 `: x x ?8 i: Q
- model: {+ [0 P- z) \* y7 S
- renderType: "light",$ u8 Q# \1 |$ g5 S" e! \' h# L
- size: [1, 1],3 A% w4 {/ p8 ]% h/ p
- uvSize: [1, 1]
0 W3 I7 G+ t4 X: {2 D& y# J+ C( _ - }
9 K1 J% R, ^9 L' B - }
! B9 u+ j5 z8 G" j0 h0 h, m - let f = new Face(info);# L$ O- ?( T! @+ A. ~! k: D
- state.f = f;" `- a! a4 T$ t1 c6 @: ~
& e* q# E ~1 y+ a2 q/ S- let t = f.texture;5 q% w6 j" w0 ^# l$ [; s3 X
- let g = t.graphics;0 `+ ]* k% }. f8 {7 S7 q
- state.running = true;
& L7 |& N- V' m - let fps = 24;+ U g9 Y7 l$ U' D2 X# s0 I! i1 F
- da(g);//绘制底图
. ], O' p6 A/ N. G - t.upload();
9 R2 A. d0 B0 [' [- v4 B+ n - let k = 0;" i, u6 i% Q- W! b
- let ti = Date.now();
4 G4 }/ J- K3 @/ I/ F4 L - let rt = 0;
' x% @6 x+ T9 U a+ M - smooth = (k, v) => {// 平滑变化- J E$ r- c' W) D7 h* t' w
- if (v > k) return k;& p) N5 X3 m! K4 H
- if (k < 0) return 0;
9 O& H& V& ] n* U2 w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 `$ ?& Y8 w `4 N
- }# {! l0 ^3 {4 i1 x( q
- run = () => {// 新线程% E$ b+ P( E) s: p, g
- let id = Thread.currentThread().getId();
( |9 F3 N Q& B8 `" z - print("Thread start:" + id); H% l# G0 Q1 U+ i; v; L( T
- while (state.running) {, k. V4 y1 l1 m8 ?& b% G; j! v
- try {
6 z8 c! M( c3 `8 N' H - k += (Date.now() - ti) / 1000 * 0.2;! n$ L3 Y2 l8 V0 D0 x* a
- ti = Date.now();
; |7 s( G9 k5 i: J% n2 S) r - if (k > 1.5) {
, Q6 k5 X5 x- X$ x, N6 N3 J' z - k = 0;
; V6 m9 n% w+ P& v# a3 v - }
, c7 ]5 ^0 N- f& N) O - setComp(g, 1);) ?7 {0 [0 S) e1 d4 B' E
- da(g);
; P% L' f) N; | - let kk = smooth(1, k);//平滑切换透明度
* m% P) T: {$ J! {* Y# ?& c, N - setComp(g, kk);# Q4 l- L8 U+ E" a m" d
- db(g);* I7 t( k* N& F+ z4 d
- t.upload();1 d8 _- L& z5 ?, {: x
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 s/ ~2 ^( k' H0 [& \) E
- ctx.setDebugInfo("k", k);1 Z+ W: J$ e- I5 X
- ctx.setDebugInfo("sm", kk);
/ \7 @& m9 Q) u9 L, V0 Q - rt = Date.now() - ti;
( d) i; [6 M1 L5 J) I - Thread.sleep(ck(rt - 1000 / fps));
* [) S* ]# y F A; @/ ~2 i - ctx.setDebugInfo("error", 0)
3 m; J3 Q+ ]0 c' d f - } catch (e) {9 r& |3 a. Z* v# B; Q3 j
- ctx.setDebugInfo("error", e);
1 E" c+ ~% v! t0 ?* N. I2 _ - }
' u$ i1 {) c1 ^0 Z. x - }
! A1 q& o/ I* C, V - print("Thread end:" + id);
, h" N$ L, o* P. d - }( ^/ ]- u+ a9 {. T+ F7 }' v6 P
- let th = new Thread(run, "qiehuan");* O+ G6 t6 K# m1 D4 i# o! t
- th.start();
3 p7 R1 |0 R3 w1 _ - }9 s7 D, f0 K: P9 L# e+ x4 n, K B. Y
- . r! R. o" g1 M+ P; `$ H' f; N
- function render(ctx, state, entity) {
# H! v- p& Q7 L0 l - state.f.tick();4 x& D# t& J) F, ~; }
- }( D; Z: p/ J% _
- " t X4 ~' x# V
- function dispose(ctx, state, entity) {' U/ M* ~, m- `3 V/ \% \* G
- print("Dispose");
8 `2 S& s, ?# Z D5 O4 H - state.running = false;8 p v3 C6 j. C% b0 \5 Y
- state.f.close();
: F) D5 h0 W3 p* X7 ` - }
. k4 b: @! C4 ]* R - / Y; K' _! s5 M' P" l) {# \
- function setComp(g, value) {
( a8 c5 ^6 K- c# H+ x" q - g.setComposite(AlphaComposite.SrcOver.derive(value));
5 j( {" X/ D4 x1 J - }
复制代码
3 z; [' x ]; E% k" M K2 V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 f1 C9 W$ [% T- }/ I
( z0 r/ f' O! I) n% N- x( \
; R" z0 I8 [7 e
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! D0 @: X: v/ a' R: C: X5 u4 B" `
|
|