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) a2 {( }/ A8 V$ J' R4 ^0 b- ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' f! h( \6 l+ \* k$ y8 P2 c
- importPackage (java.lang);; Y O! F7 B1 ^7 W9 a+ N
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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7 N% _+ i' H/ E7 o# m. x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 i" h7 L, U# e+ u0 ~ W7 _" `& H: x
5 E H4 K- \: Q4 I+ i, E- function getW(str, font) {- g! s$ J; C2 j1 r
- let frc = Resources.getFontRenderContext();
* K; _2 a4 h! O6 L( `7 H; @ - bounds = font.getStringBounds(str, frc);3 D! s# X6 `7 R7 A3 ~/ Q2 ^: N8 L
- return Math.ceil(bounds.getWidth());/ l; Y$ g1 p* y: J
- }
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2 Q0 W& r3 p6 F7 ~# Y0 ]0 P- da = (g) => {//底图绘制' o, [/ @ F! t) U1 g
- g.setColor(Color.BLACK);8 _) u' p6 T. j0 k6 \( d
- g.fillRect(0, 0, 400, 400);
* w5 D3 M! y2 z4 G) @/ k' ^, ^ - }
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- db = (g) => {//上层绘制8 M7 m' T2 k) J/ ~( x' V( E
- g.setColor(Color.WHITE);' s2 n K M$ X# O
- g.fillRect(0, 0, 400, 400);1 W, T' k2 F) Y5 Q
- g.setColor(Color.RED);/ ]7 F, p, t8 [1 b8 a/ `+ S
- g.setFont(font0);
- v0 t& J0 ~, U - let str = "晴纱是男娘";+ ?) F" f J( z
- let ww = 400;2 y0 ]5 U* D) R9 l
- let w = getW(str, font0);% k9 O8 P8 Z( ~# M3 K Y
- g.drawString(str, ww / 2 - w / 2, 200);) |0 y8 L0 ~" C: D! `
- }; F; ?+ J5 z3 c& e6 i
- ! I0 i; e h0 e. S+ \
- const mat = new Matrices();
$ p) e9 ?) J& A1 U8 m* s2 ]. Y - mat.translate(0, 0.5, 0);1 D. I( M. q* t" b' M3 S
7 T7 v2 u1 |% N& M+ A- function create(ctx, state, entity) {: a$ m1 O% j P" M4 @! n% T& {
- let info = {( }' |/ q$ c; B# }3 B4 D# `/ q
- ctx: ctx,0 e) _; b9 j: k# |
- isTrain: false,+ ]2 C' m# g- m7 U/ F' }6 d9 y
- matrices: [mat],8 {0 t0 w- o6 C3 @
- texture: [400, 400],! h; K+ y0 W, ]) p( `
- model: {9 H1 ?# r. L3 {! _& J j' ^
- renderType: "light",
6 P- z/ m. D5 l! g2 S( j- D - size: [1, 1],
7 @6 j& s- Q3 g" ]- G3 R - uvSize: [1, 1]* R: X" q% m0 q& A) I
- }; Y P" s% v7 w n
- }( I& {+ K! o# M5 y* g( h7 {
- let f = new Face(info);: W$ {% `% G. S) n, a7 i C
- state.f = f;
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, s) ?/ x0 D! n- let t = f.texture;
* D* `* g& ]+ \( M7 S - let g = t.graphics;. i& H+ f3 ?/ z
- state.running = true;
' o+ m1 x1 I. w5 {" d, H - let fps = 24;2 ]! P2 A$ u* u
- da(g);//绘制底图
. H" T3 Z) ~/ i4 V% D - t.upload();
! [0 W0 ?6 P4 J! L3 Y - let k = 0;; m; D6 z$ U3 K. l* c& Y
- let ti = Date.now();8 e0 K1 p8 A, ^; R0 U
- let rt = 0;
/ u9 p7 J( B- P- Q/ D' J - smooth = (k, v) => {// 平滑变化* f7 c7 }* [: ~" _2 {9 L! i) ]1 o
- if (v > k) return k;3 x5 Q) u: O. \, e/ b5 O1 n/ G
- if (k < 0) return 0; J# [: w5 h5 r9 f8 { o; Q0 K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
2 ^4 K) O, X5 d - let id = Thread.currentThread().getId();
1 ?$ D* S* x1 |6 |# a7 B* k- T - print("Thread start:" + id);. _# w' q3 G# l9 D' w6 m) d8 N
- while (state.running) {
2 d5 `# V. d% z. ^ - try {% w; V( ]' K3 a ^) z. v
- k += (Date.now() - ti) / 1000 * 0.2;$ z* ~6 ] K$ H0 ^
- ti = Date.now();$ a9 ]3 j4 Z. |$ Q6 H: J( S# C
- if (k > 1.5) {
7 f9 r" [( g- r& }2 C - k = 0;
5 X- k, F3 H8 L! e/ [ _4 u- \ - }& s' ?& B; ~2 }- O
- setComp(g, 1);3 I7 t T& J% [2 T
- da(g);/ o5 a" ?% `6 `+ e" G( z9 v* {
- let kk = smooth(1, k);//平滑切换透明度
0 G5 @# I( N# Y5 G - setComp(g, kk);. y3 i3 J0 O+ A; i3 G+ M- a* E% |- E
- db(g);
1 V2 N# l9 Q* `% N, v; \ - t.upload();
2 Y d0 _: K# v) V; a5 @ - ctx.setDebugInfo("rt" ,Date.now() - ti);, F: W' L6 ]8 r% j, e7 _! @3 f0 O
- ctx.setDebugInfo("k", k);/ Z4 S# S; P( b+ \
- ctx.setDebugInfo("sm", kk); X) L% `; T4 ^* v
- rt = Date.now() - ti;" P; t4 _2 k" D/ s, V/ Z% _
- Thread.sleep(ck(rt - 1000 / fps));! o) j3 X, g$ i2 _) N3 g1 a& r4 I
- ctx.setDebugInfo("error", 0)9 I; s. B. z5 \/ j" \
- } catch (e) {
: A* i, [' h+ i( J' f - ctx.setDebugInfo("error", e);
- ? x; O5 n$ K$ h% D - }
2 \; q2 `+ H( x7 T4 `5 r - }" B/ W4 w8 p: y/ v
- print("Thread end:" + id);
5 D1 y6 F: J p - }
' S, G, q" V9 Y9 k% @( y6 w# Z+ @ - let th = new Thread(run, "qiehuan");
) `4 Z6 d( B/ \5 ]( [$ D - th.start();
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, K6 y: ]0 @: _' d% e# G) V- function render(ctx, state, entity) {9 r$ s/ y- c" m- i* ]
- state.f.tick();
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1 H3 J. f' }) l- I- function dispose(ctx, state, entity) {2 }0 Z+ t+ Q# N% v
- print("Dispose");& j$ @: g* s5 Q
- state.running = false;2 H$ a5 @+ Q% b) z+ c
- state.f.close();
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- . Y3 | u4 ^9 e/ B4 D
- function setComp(g, value) {' e) n8 q( _$ Q7 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 n5 p) ?* I; z9 W4 n- q- l - }
复制代码
" h" e2 R1 X1 P" R+ K4 X/ a6 P8 _, |3 E写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- g- ^4 C6 Q9 W: o Q+ Z0 ~- `8 T* T
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