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7 {* d! v- l- Y5 a, A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% O L p4 o6 u. h3 P$ z
- importPackage (java.lang);
6 ?. ^. ~# i; k - importPackage (java.awt);/ h' j5 K' H* w
- 0 W) P% u R/ t. i2 ^5 J
- include(Resources.id("mtrsteamloco:library/code/face.js"));9 W, V. { a8 d
- % w! d2 I" o8 d9 J
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {! y. |7 [6 M- ]
- let frc = Resources.getFontRenderContext();
! O7 c# p% n4 k j) } - bounds = font.getStringBounds(str, frc);
8 w* v% J8 R" S8 A6 {/ o) @, J4 ? - return Math.ceil(bounds.getWidth());
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- ! P. B. r7 M* x: [/ b+ i' W- _3 U/ }
- da = (g) => {//底图绘制: I" [* v: j) r+ Z
- g.setColor(Color.BLACK);3 Y4 i* A/ V. K! H
- g.fillRect(0, 0, 400, 400);/ A' l: h- O1 o) S) M4 e
- }( @/ e- {7 W6 K0 _
8 p1 x* g7 p- y# e4 V6 a- db = (g) => {//上层绘制
; u3 a9 E7 c& K6 r* M% G - g.setColor(Color.WHITE);
5 ]) |) L4 Q3 } I* G5 c - g.fillRect(0, 0, 400, 400);( r7 v2 P, @$ z$ Q" r+ J# V( q
- g.setColor(Color.RED);5 n' s) Q6 [- p
- g.setFont(font0);6 x0 l5 [) |2 Q- g9 ]6 d
- let str = "晴纱是男娘";
7 B4 z: R7 q, j6 j( g2 h9 P - let ww = 400;
, v% k% C# {" ?/ H9 _ - let w = getW(str, font0);
* T6 N; S1 r$ a0 K% x( Z - g.drawString(str, ww / 2 - w / 2, 200);
[9 o e% h' n) d, { - }
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- const mat = new Matrices();" }: o2 p4 E, E. c
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {8 b7 `; w1 ]4 t! Q% }
- let info = {) ~; y4 a* l! ^# |
- ctx: ctx,
0 ^! ]/ {8 E/ J" j5 Q9 B - isTrain: false,
# ^$ V2 r) E- @" b& k - matrices: [mat],3 ]3 r$ C( Q" n, S% U* U4 K" G/ V( c
- texture: [400, 400],
( m+ n+ j4 \" l4 @& H) O - model: {% {. @3 t: O' ?) D, }( V* _
- renderType: "light",
* ]( p& S$ e1 X1 O1 g$ t+ n - size: [1, 1],
9 M" t1 {* H* K- p. f! d, R1 i; F - uvSize: [1, 1]
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- }& _' J/ a0 T9 s& d! k
- let f = new Face(info);
9 x6 Q$ L6 b# Q( i - state.f = f;
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- let t = f.texture;
# v4 j9 a$ A a3 Q$ f/ i - let g = t.graphics;
3 A% {2 }$ E" P7 K! N2 S - state.running = true;. V* g5 g0 g' h2 \0 u
- let fps = 24;/ l3 F( } y6 a. P' m6 ~0 P+ L
- da(g);//绘制底图
2 R" y1 D# _# k# j1 G# m2 {: v - t.upload();% Q3 l9 @! P0 {4 _4 |- Y
- let k = 0;
\( P# ~3 p7 z1 t - let ti = Date.now();$ X" h J! P/ Q5 h6 w( |' d
- let rt = 0;8 h8 d. v! D/ _9 t) Y
- smooth = (k, v) => {// 平滑变化
; I4 `1 b7 Y# n. c; B - if (v > k) return k;
! S. c. x' m3 {% Z2 X - if (k < 0) return 0;, E2 n& F b# S6 b( Y4 T ^5 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 B, m h5 z$ d) S' W# E' W- D+ Y r8 \
- }& ]8 }: G7 r$ [3 S" o K
- run = () => {// 新线程
6 V9 B9 T: B$ f# p4 c" X) W) I4 H, e - let id = Thread.currentThread().getId();2 R' H. H' C- S! b; \! J% p9 X9 T
- print("Thread start:" + id);1 _) ?+ X6 o4 r& K' E: z! Y K( E
- while (state.running) {4 n& n) g9 d; h. k$ \ F) x8 Z
- try {" W3 r. o/ s0 {- c6 d3 | K' C
- k += (Date.now() - ti) / 1000 * 0.2;, r3 j* U7 M3 @" A. ^9 a8 ^- w$ _4 ?3 I% x
- ti = Date.now();0 ~! |$ Q1 }) E
- if (k > 1.5) {: q2 Q4 M- `2 o! |$ X% Z9 J
- k = 0;
7 A# D' n! b8 ` H* O' L! Q+ ~ - }
! C' T& m6 t$ S/ @! h& \ - setComp(g, 1);
( k1 p% X% ]& s - da(g);
; L3 s6 U# \' V+ `4 m - let kk = smooth(1, k);//平滑切换透明度. ^0 k% }+ M, M. G; W
- setComp(g, kk);9 d* n5 x2 o7 b9 w0 R0 t, Y
- db(g);
2 u. s) Y) [$ a) ]+ ] - t.upload();
6 ~7 U6 @& ^+ M; C D5 ` - ctx.setDebugInfo("rt" ,Date.now() - ti);5 V* G% E' _- x3 S
- ctx.setDebugInfo("k", k);4 v; A* @! z0 h8 V- ?
- ctx.setDebugInfo("sm", kk);$ O+ `$ J4 }) T) Q2 T1 }$ ^
- rt = Date.now() - ti;$ H; {1 E8 A: j
- Thread.sleep(ck(rt - 1000 / fps));
6 W/ w) V) d ?- G3 n - ctx.setDebugInfo("error", 0)( c8 t/ G+ W! ?% i/ c8 l; h7 n
- } catch (e) {
$ C) e# p4 @/ ^: ~ - ctx.setDebugInfo("error", e);
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- }
/ |# x+ }5 _* b - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");4 V, m2 b s! D/ }5 G5 Q
- th.start();$ f* @. e9 O) H# k0 o) ~
- }! g# D+ s, Y: t9 x! ]- u
( x" e4 U4 A q. P% w9 m0 |3 t- function render(ctx, state, entity) {: X* q! i5 l5 \/ n
- state.f.tick();* [0 M; e. g. K6 J4 c
- }5 B3 m5 H9 s9 ^; I, V9 G
3 g' y4 D2 N/ f g- function dispose(ctx, state, entity) { _5 h/ @' R8 ?$ \4 U1 e* j. s
- print("Dispose");
$ C5 b5 ]6 d8 z: S0 T" J - state.running = false;
& K9 \( m+ J' q# H; n: ? - state.f.close();: `+ V* v$ \1 w+ Q, J) e4 G4 w
- }7 D4 Y5 ]! ^, [; _
* b( C2 s1 P; F( x- function setComp(g, value) {3 c- ~$ ?6 ^8 E
- g.setComposite(AlphaComposite.SrcOver.derive(value));, a, P5 o8 V" Q1 m; F
- }
复制代码 3 u/ f% {' F/ H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 ^! |: ?, X" Z$ r8 b( `
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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