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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 u# `! b. S6 m+ {
- importPackage (java.lang);: i# [* D ~6 Z& f8 v+ Z( f0 O/ q
- importPackage (java.awt);
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' J" o; x5 H/ p* O' d+ l+ o- include(Resources.id("mtrsteamloco:library/code/face.js"));* K) r# T4 i4 w" U; W
- / Z# D. A8 S1 u
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
5 ^4 ]4 O0 q0 D9 C$ [ - let frc = Resources.getFontRenderContext();+ X) G8 u1 q: S" V% {
- bounds = font.getStringBounds(str, frc);3 X) {( U1 y+ N* o$ M. P
- return Math.ceil(bounds.getWidth());
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+ K- U ~3 u$ ?8 a. ?/ I) r- da = (g) => {//底图绘制# n1 c" q4 b' |) b. o3 q' z
- g.setColor(Color.BLACK);
9 u, B3 @) J' p0 ` - g.fillRect(0, 0, 400, 400);
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- # B! q) q+ a/ y& |: O/ |7 g
- db = (g) => {//上层绘制
$ P5 K" h7 _ |4 z) a - g.setColor(Color.WHITE);& C" P4 W2 {" {6 _5 ? e
- g.fillRect(0, 0, 400, 400);8 I L4 g" @7 T1 @- E0 m" l
- g.setColor(Color.RED);
- x7 ]3 z; Z. F" r8 i6 u - g.setFont(font0);
G' D( U6 e9 ^7 r7 |- s" t - let str = "晴纱是男娘";
; p( U r& F4 \ - let ww = 400;- B& T. j |/ X; J) w6 h6 Y
- let w = getW(str, font0);
3 I$ `( h. [) X9 K5 E* t - g.drawString(str, ww / 2 - w / 2, 200);; B/ g: p; H2 D0 I+ e8 D+ I% T# t; b
- }5 H8 x: C; Y5 P, B" ~
& j2 ~. {3 ^; a* g! @! J L- const mat = new Matrices();$ \' i3 E$ w- T$ G: G
- mat.translate(0, 0.5, 0);1 H! t% l. `, @! C
- ( a; W/ w4 ]. |- M: l/ A5 b
- function create(ctx, state, entity) {
- |( c l r8 o/ @) V( F7 o; m% b: h% J - let info = {
- N0 G; O" e$ V2 [7 h - ctx: ctx,
4 x' ?) t( g! W - isTrain: false,! u* D& e8 d, s0 S0 v$ b8 U
- matrices: [mat],
. l+ t' n. @, R; O - texture: [400, 400],
& S3 m8 j5 c/ d$ @, A - model: {+ n: r3 L) T% F. @) C- o, S n$ \
- renderType: "light",, n `9 y! s. {& l* p3 Z' L r
- size: [1, 1],
( q4 k- z: v5 M. ? - uvSize: [1, 1]1 j- `& Q v% Z5 S
- }
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- let f = new Face(info);2 x6 Q$ G% h# n- `: C
- state.f = f; S; ]6 U6 F. o- b% ~, ^$ J* W, W
1 k' U6 Q* _7 {) k- let t = f.texture;+ |# o1 r- `( y' k. Y3 D9 G+ `( p, O
- let g = t.graphics;
# _1 L( A+ Y$ p8 w; J( ?; l - state.running = true;+ i7 Y* R2 {" l! c% X
- let fps = 24;7 |2 M7 W. H+ j# k' I
- da(g);//绘制底图, Q$ v+ v2 P9 C0 q
- t.upload();
2 [" z; S8 {9 g& B5 K$ F0 R) o8 [ - let k = 0;+ n, Q" Y2 _' ~. I
- let ti = Date.now();5 |. a4 s. ^5 W v4 _
- let rt = 0;
: V! O: |1 H; [0 A& _7 y9 u - smooth = (k, v) => {// 平滑变化2 p, P6 G4 K% d M( D+ D
- if (v > k) return k;
w- r( G) t7 a! ^. @3 m - if (k < 0) return 0;
, @4 A" S8 F4 r& h' f' i9 C @ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& Q+ [( f2 W9 I- y o5 I" g - }
( _# L( u, D, M* s - run = () => {// 新线程 C! m$ F( l3 [' Q4 v: {3 f# q
- let id = Thread.currentThread().getId();
# A5 ~% m& m, E* h: m4 h' K+ D - print("Thread start:" + id);
) Q1 Q1 b' z) Z7 k - while (state.running) {
& S' q A$ g2 g8 R# c' V4 w3 V% C - try {
4 B- Q; U( \! C: h! i! S - k += (Date.now() - ti) / 1000 * 0.2;8 L8 R2 M2 g! }' Q
- ti = Date.now();
" C n4 i3 `3 d; O: \, w1 J - if (k > 1.5) {$ R9 x! K% q1 @2 u; b
- k = 0;. V: z$ f3 N& s2 _: r7 w) W
- }9 ]7 ]: a1 n: c2 X7 b- G& b/ z
- setComp(g, 1);7 J8 f* s$ Q/ I" `, ` d% d+ g
- da(g);
( \& b% h" L3 [6 _4 L, _ - let kk = smooth(1, k);//平滑切换透明度
! S0 x$ v8 G1 E' O - setComp(g, kk);
! T6 J$ s" V8 I - db(g);8 T# O0 Y: D& M$ c5 `% r7 N
- t.upload();
' A8 S: y8 h$ G+ J - ctx.setDebugInfo("rt" ,Date.now() - ti);$ o5 [: c! n3 s
- ctx.setDebugInfo("k", k);' |$ d0 B3 X; r2 [
- ctx.setDebugInfo("sm", kk);
# b2 A G. Y" i' ]( { - rt = Date.now() - ti;
$ q1 K) r6 X( {( O/ N; ^ - Thread.sleep(ck(rt - 1000 / fps));1 A0 V' Z0 Y% x p- ?' E0 E
- ctx.setDebugInfo("error", 0)
8 s8 r) [" p2 c: Z+ M5 i2 A- m - } catch (e) {" X2 e8 r) x4 M
- ctx.setDebugInfo("error", e);
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- print("Thread end:" + id);. ^3 {/ [" N0 X6 t1 Q; h+ m2 U
- }9 F9 A& D3 J2 c+ [2 r! ^
- let th = new Thread(run, "qiehuan");3 K% F$ {6 s5 U$ o9 R1 r" ?( D
- th.start();
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- 1 O4 U6 }2 k- _/ d' u
- function render(ctx, state, entity) {5 |" K) P! x: L5 {6 T6 U0 D1 ]. O
- state.f.tick();9 Y) k3 I% k" B1 K
- }( v" D3 W: V7 `4 p+ ?9 S1 v
- " k' ?# v, [, p& \
- function dispose(ctx, state, entity) {
3 P9 c, y% N% H( p2 p# P5 \$ z6 R: Z - print("Dispose");- ~( e" W6 y3 _/ W% h1 y
- state.running = false;
8 m6 |4 c$ H1 T8 M. ]5 z - state.f.close();) J( w1 p6 d# _" G+ T; B
- }6 I, y4 B6 j5 k1 h& w, e q
- - R6 i! V7 N8 x1 o( T
- function setComp(g, value) {
. F, `& V4 O* u6 }! f - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 d4 F& G4 v& L9 a/ w9 S; a; ]7 u - }
复制代码
# ]# j, {2 u$ ]1 }4 U# j* G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" K. I% a4 p, z: M" Y8 I7 _5 Y' a5 @2 ~1 Z
+ Q3 ^8 R: v8 u1 Y# \7 `" _; U1 H2 m
! L8 m8 \8 }# z \9 B& w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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