|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
: F( W# N: A: p' N" H
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' U1 z& Z8 a' B1 s* U- q- importPackage (java.lang);) E# W+ M0 Q6 N2 I
- importPackage (java.awt);' ]# F9 [# D9 k; l* i% x
- 8 y! Q% I1 R7 @! K
- include(Resources.id("mtrsteamloco:library/code/face.js"));3 p* O3 X! B1 ~9 J$ Y# _
- ' J% B1 M) v8 W3 U2 g* x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: x3 y& v* ^7 l. A0 b1 m: B
( |( \/ _; J) q# O- function getW(str, font) {
0 W, o/ b7 ^( p+ c- b - let frc = Resources.getFontRenderContext();, a9 W+ f4 L' C s3 X; a a! R6 d
- bounds = font.getStringBounds(str, frc);0 [( P, a+ z0 B) q, _
- return Math.ceil(bounds.getWidth());
7 c! x' n% k' p' G* K - }& k( e' f+ O5 B2 F( x5 p
- 2 V; r; \0 y: h0 w7 ^
- da = (g) => {//底图绘制7 { n9 C9 ^" ?% `& A
- g.setColor(Color.BLACK);- [+ f* x' b( C0 K" M, k
- g.fillRect(0, 0, 400, 400);) f% y8 d5 D9 O ^) `' h
- }
/ n* E2 R; C7 b- W$ m5 s2 q - ( C5 q0 f+ W7 ~9 n* Y% U. p2 h' n
- db = (g) => {//上层绘制
7 ]9 K( @" {& ]" ]/ N2 [ - g.setColor(Color.WHITE);
3 [7 U' ^7 t/ e& j% F3 A - g.fillRect(0, 0, 400, 400);% @$ P1 O2 `; Q( i
- g.setColor(Color.RED);8 e/ m. A2 M( ]7 {/ O
- g.setFont(font0);
8 A9 s a5 G/ S& i - let str = "晴纱是男娘";' ~( q7 w( p) V, `
- let ww = 400;
5 E8 L/ ?: n$ p; z9 V - let w = getW(str, font0);6 |' Q; @ Q# |9 _) |% I) l
- g.drawString(str, ww / 2 - w / 2, 200);- Y' ]8 i9 G' b' U3 n7 U" Y5 p5 C
- }
; ^7 O& {9 ]! [9 a - & L i7 e# k2 w P ~% X1 }# w
- const mat = new Matrices();
8 b% A" p# S9 M/ K3 x1 o - mat.translate(0, 0.5, 0);' x% }9 p' ~' o$ F) ?( F
7 j) ]( T: c4 |6 q q, U- function create(ctx, state, entity) {
( ?7 ]0 ]0 ^- M/ E, D+ J - let info = {
3 o4 M. N# O/ G( H. z - ctx: ctx,
* J' B: } F' {7 d$ _3 P$ E; @" g - isTrain: false,
) p i! E1 F# b0 ^$ f, A# Z4 \ - matrices: [mat],& u! |& l) l* _( E# N/ Z3 y
- texture: [400, 400],
5 m' j: p1 z5 ` - model: {
6 ?; I. V* |+ u0 x - renderType: "light",
- J4 F+ W4 j% Q% E; `* v* y - size: [1, 1],
: y% {. R' e6 _( o1 Z; g0 y8 P - uvSize: [1, 1]
s8 j: I+ O* ]$ A0 `/ C. l, ?+ g - }! l! q; N5 O8 U# m/ C4 }
- }
+ B+ _8 W) ~+ Z3 I9 q - let f = new Face(info);
1 P' g: ]7 f, W7 e7 [& W - state.f = f;
5 \8 ]# \! {6 _+ J9 ` - 6 F* B" N1 J! j
- let t = f.texture;
: n( y2 } @( C$ x5 ` I - let g = t.graphics;
, h* \. y8 C+ V1 ^3 ~ - state.running = true;' D7 k8 r/ T1 ^- l
- let fps = 24;- N" l( y! c+ f6 G' r7 T
- da(g);//绘制底图6 u4 Q0 q3 u$ d5 k
- t.upload();' q7 a' f* n: V8 s
- let k = 0;
$ j$ z3 V4 P' m' b+ [, Q, D% U% I - let ti = Date.now();! P4 P" N2 A) d: A b) c
- let rt = 0;
" y' O$ ?, N, f! b- w, j! S - smooth = (k, v) => {// 平滑变化/ ^3 a: k+ l; R9 k+ a
- if (v > k) return k;
' A% I- d7 o+ r G5 Y - if (k < 0) return 0;
2 S7 k" h. u# c: E* C( ^% n- [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 ?0 \* B# y; @# a9 ?8 B& y0 | b" N - }1 r* G# |$ k2 k6 B1 }
- run = () => {// 新线程
1 F. S4 y6 i! n! F8 \! \ {4 } - let id = Thread.currentThread().getId();5 Y4 [. i0 n1 ~0 e
- print("Thread start:" + id);
- J5 c$ O9 |0 g! |7 D - while (state.running) {# v+ \, ~2 H$ M M
- try {. j0 w G4 \, z( g+ s- M$ D# ?
- k += (Date.now() - ti) / 1000 * 0.2;2 S) u+ u" B% P- @
- ti = Date.now();
3 H/ `: V/ `6 k - if (k > 1.5) {
( p& \0 b( t, i, @ - k = 0;
. |( j1 Y- d- R: G% n( E - }
+ H7 k! u1 J9 [( |" O) S @/ o# w - setComp(g, 1);1 q% F6 W) o( F% _! m; I8 |7 k& A
- da(g);
8 H6 z" J+ O1 r! N$ p - let kk = smooth(1, k);//平滑切换透明度
" N, B8 d8 @: [( H - setComp(g, kk);
! b+ D" j* t/ i - db(g);" i- S0 Z( L5 w. A
- t.upload();5 k# ?$ X8 f5 s$ v8 D
- ctx.setDebugInfo("rt" ,Date.now() - ti);. i) Y; Z/ G; p! _1 k
- ctx.setDebugInfo("k", k);
7 M: ~0 e( e) V3 O/ {. d# M - ctx.setDebugInfo("sm", kk);
+ P+ m5 p8 T! X/ ?( K3 B1 t3 c - rt = Date.now() - ti;# R' v: A( c8 u% R
- Thread.sleep(ck(rt - 1000 / fps));
1 g$ t# E2 S. n+ H: |; S: K( @ - ctx.setDebugInfo("error", 0)
( \. T0 s) H4 p - } catch (e) {
9 x) J. @* b- c7 j5 f+ y - ctx.setDebugInfo("error", e);
' F( g/ l1 E$ D& |6 u - }
8 h0 d: L. k7 g- m+ L1 ]" N8 [: B - }4 d! t2 R$ L1 l! \- u% y9 T+ s
- print("Thread end:" + id);( i- Y; l6 f( B; q, a& G+ a7 C
- }
# P/ F2 X6 e6 G8 `6 p+ D4 y2 L - let th = new Thread(run, "qiehuan");
1 o2 J/ m& l0 Q+ y3 W9 X Z - th.start();
$ A, L+ d0 D m/ }' O - }
+ Y/ N* @; j0 h) C4 o - : Y0 v' M h) w' M8 Z& w+ q; f( L
- function render(ctx, state, entity) {, b. \* l8 z0 d! O8 k4 @
- state.f.tick();
4 u& a! X) ?' N9 q& m0 r5 X - }
/ C' K. w/ L% M+ Y0 f$ q - ; f4 Z+ Y: O) I9 Z# A
- function dispose(ctx, state, entity) {
$ V# j( C/ p! U: G& {( I g# s - print("Dispose");
! m$ C' T- O0 X! k; R+ k - state.running = false;' J5 F) ?5 {/ \% B: {+ Z$ L
- state.f.close();0 r5 { s N4 x/ N, H
- }6 {8 [2 q W b7 W! b" @8 V
4 | A6 S8 k0 Q: O7 k- function setComp(g, value) {
6 r Y9 L+ l6 k+ P$ C - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 \: [$ N' t% e0 s X ^% L1 X - }
复制代码 9 s: m9 m/ ^0 }) [. Z4 B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 M1 g! m/ o; {6 B+ O( M3 q9 |
K2 y' v; `# o, T* A$ k4 l
% m7 k" _3 |0 }- J* e' l. ^! C
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
; w( ~% R' Y( [2 a8 @- `9 H |
|