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. @' M9 v* R& T. L: T( P! d) B这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( H# g8 ~# u* G8 j' p: }5 c
- importPackage (java.lang);3 i$ P; q5 _' @ T4 C' Z; n
- importPackage (java.awt);
~( V9 l; f" T: C2 g- ?7 V - . E) n, [7 t- X/ U- _5 }; J
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 c$ d3 q9 y+ Q0 L/ ^, t* k
- " U' M8 d3 _- U2 m
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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0 }, R& N4 p# p; G* M- function getW(str, font) {0 |: r) T. Q+ k$ B4 ~, O
- let frc = Resources.getFontRenderContext();
7 N% t$ U6 C$ j2 I - bounds = font.getStringBounds(str, frc);
5 V% b( F, l C - return Math.ceil(bounds.getWidth());3 w9 y X& g Z* Z# u
- }
, Z; Q' N" @& W% `1 N2 K
. C" p* V+ k7 K& l* K7 i/ g- da = (g) => {//底图绘制
' X: e1 D. Q# S" F+ ] - g.setColor(Color.BLACK);3 H. W+ a2 Z+ @" O3 L" @- D
- g.fillRect(0, 0, 400, 400);$ D7 { b/ Y. c4 X
- }% K# M5 n+ T }, E% @5 P
/ S8 j! O% T& y5 S& o, E- db = (g) => {//上层绘制
9 O; @ O# p1 b4 c& s - g.setColor(Color.WHITE);
$ o5 S: G1 G0 {! k - g.fillRect(0, 0, 400, 400);4 I; w& R: h; S3 e0 Q
- g.setColor(Color.RED);- E& s5 _, ^$ h' w6 ]9 r2 V
- g.setFont(font0);$ ~% X2 R$ o! j9 Z9 g7 O0 O8 N
- let str = "晴纱是男娘";
$ K5 x9 D5 ^) _" I1 P' F. |# t - let ww = 400;
+ Y8 B. M" g Y9 Z - let w = getW(str, font0);4 Z' u3 v* S9 M3 u2 j- U
- g.drawString(str, ww / 2 - w / 2, 200);
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. @, `& Y( T' S+ V- c. t/ ]- const mat = new Matrices();
7 m! P- [: Q5 c9 {( a9 k - mat.translate(0, 0.5, 0);0 X2 C6 C; f( a* H2 z! }
- & D) v2 Q7 |9 [. S# r0 n, s! _
- function create(ctx, state, entity) {
$ K- z) v$ O. Q/ s - let info = {0 N, K$ V b% d8 y( v* r: v9 ~! @
- ctx: ctx,
' U5 o* `* J/ I0 T, B8 l) O, N - isTrain: false,5 G) a; }* e- B/ m" Q
- matrices: [mat]," R9 v) ` Y& t0 w1 k
- texture: [400, 400],5 `& Z% d# z0 m
- model: {+ |6 {- s x" s5 t
- renderType: "light",/ T% e1 L* O3 f" O9 k, G2 @
- size: [1, 1],6 g( ]3 a# N6 K" ~
- uvSize: [1, 1] r* x$ R2 o5 Y. G
- }
B5 q# l h" C9 L; P - }
, x) C5 r E x5 V) H - let f = new Face(info);1 Z) o9 p4 {5 [3 H9 g
- state.f = f;
5 l- ^4 b$ Y# O5 A) A: E
/ e8 ]& {* q; h" k+ P2 ?0 i. e: X- let t = f.texture;
' g" P$ S! _7 ^ - let g = t.graphics;
/ }) S! F* w8 U) x - state.running = true;
3 {: ^0 N2 Q& z) L @ - let fps = 24;8 ~( T$ H- d( l* ~
- da(g);//绘制底图
! R& L. A; e0 R, R6 B/ r - t.upload();
G3 g$ o" k0 P `- k. [' ` - let k = 0;# E0 G+ ^/ _* ~# F, g! `
- let ti = Date.now();
$ B T/ Z0 {6 L" ?) t9 F# q: ` - let rt = 0;
( p* G2 v4 X* x6 s - smooth = (k, v) => {// 平滑变化" G7 E2 |, z, X% \, K9 z
- if (v > k) return k;1 j3 Y8 H8 k0 E8 S- @- S t( W
- if (k < 0) return 0;
2 t5 H- J1 C: \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: m3 s2 Y/ O( m5 f. q8 g
- }
0 N' y. X$ G' B P9 e - run = () => {// 新线程* |3 j* d9 t* @0 e* G) M
- let id = Thread.currentThread().getId();
* O5 A# [0 J! u0 h }* Z" c - print("Thread start:" + id);- [' C+ q. `$ v
- while (state.running) {
T4 v, \$ b0 [3 G1 P, Q ~0 P% j - try {
0 A; c$ L$ G |4 R2 J - k += (Date.now() - ti) / 1000 * 0.2;
2 d8 a0 ^# }) A0 x - ti = Date.now();& U" Y3 J' [2 h! ]5 r8 I) k
- if (k > 1.5) {: h2 F, x4 ]3 y/ @) _0 r
- k = 0;
( g9 k$ A% y0 D7 R# z - }
* a H, i0 j# q! H0 h - setComp(g, 1);
# z6 e. b1 a' [ - da(g);/ R# Z% _4 I# I7 t
- let kk = smooth(1, k);//平滑切换透明度* u" j2 {0 r3 `4 O' U
- setComp(g, kk);
I! b! X! a( o - db(g);
0 O* m1 Y9 B) U; L& a: \ - t.upload();
" \! N& F% @ ~8 @ - ctx.setDebugInfo("rt" ,Date.now() - ti);5 ]5 Z# c- K% h! N D
- ctx.setDebugInfo("k", k); z: P/ s: ?1 M4 | K7 h
- ctx.setDebugInfo("sm", kk);5 O: r2 Z. b" p' y: F6 b0 A4 r
- rt = Date.now() - ti;
! k' d; S; A) @' x# a. u7 i - Thread.sleep(ck(rt - 1000 / fps));1 D" F% M ]: R( R
- ctx.setDebugInfo("error", 0)
8 M8 A$ ?- L8 Q& `! T - } catch (e) {4 f, F4 A; l( B {9 z- [
- ctx.setDebugInfo("error", e);9 L6 g& s# @" z0 B4 q' ]
- }# ] q5 n4 l4 Q1 w
- }3 t- z! [& `& R3 t7 j. S
- print("Thread end:" + id);& r/ W5 S8 W& i/ q3 i
- }
1 R& [8 k" g: J1 k) s - let th = new Thread(run, "qiehuan");* I ~9 I% N; |6 L
- th.start();& V I0 P4 a( Y i, a9 w: T
- }
- f8 i4 \0 ]0 j+ q! [ - ( L& }6 I) l% J
- function render(ctx, state, entity) {
- I' d3 [1 F- }$ x; Y' X - state.f.tick();3 M/ L7 G0 H! N) b
- }; {2 t! h9 `+ U' X& S( N3 {
' v6 }; V- S) G2 ~$ t- function dispose(ctx, state, entity) {; c( Q% w, [* ^, J/ V0 j
- print("Dispose");
2 ^3 |! d. K7 E) X6 ~) F - state.running = false;! \, `0 @3 J+ Z7 }- K% M
- state.f.close();4 G4 |( P) S+ Z5 c
- }
2 d4 i3 c* d+ {; ] ^& g - " Q9 C, `4 o2 B/ A
- function setComp(g, value) {
; O7 f }! H J9 U0 l3 |# D - g.setComposite(AlphaComposite.SrcOver.derive(value));8 J( ?& ]( Q" K: q% K
- }
复制代码 + _% E6 W& z, \( V/ r
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 I9 A6 N1 D! g% m# Y4 c& ]
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+ p8 M2 q- E3 z- k顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 C9 F8 ~3 b7 |: i; c
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