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6 d9 e" ~/ T& ?这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, }% u* f: B* P P( e3 x' @- importPackage (java.lang);
5 ]) v; Q9 B; V% k; ^- B1 z - importPackage (java.awt);
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' O2 ~9 d' b. g2 N- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" d% l8 g, L7 p9 {2 u/ Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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4 v; b$ L) L7 Z9 G" W# o5 ]& z& n- function getW(str, font) {& i( H [# H# ~+ V4 L
- let frc = Resources.getFontRenderContext();
: U1 e) } q+ u5 L - bounds = font.getStringBounds(str, frc);7 }$ ]( R2 l6 `: Z
- return Math.ceil(bounds.getWidth());3 b0 m" N: f! f) d
- }( P% ]* K6 o3 G) @7 C" S H1 V: `
- ' J# ~ k* g0 @' l, U8 C" I
- da = (g) => {//底图绘制0 ]5 ?" R2 w0 E4 E j; c# o# d
- g.setColor(Color.BLACK);
6 u( G# B" r5 N& r7 } - g.fillRect(0, 0, 400, 400);1 q1 @; J# g3 ^
- }
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^; n1 l9 a% A9 W- ?# O" C1 k- db = (g) => {//上层绘制" P' G4 I$ D* M8 Q* t, y
- g.setColor(Color.WHITE);
2 `5 n _9 X- t& ?# ?; Y - g.fillRect(0, 0, 400, 400);1 K! r9 z8 K! X; J; A
- g.setColor(Color.RED);
& @) L; U5 N% K. | - g.setFont(font0);1 ?4 F5 E; J% V
- let str = "晴纱是男娘";8 d3 m( r0 U, D# s. u
- let ww = 400;
; k/ M L' Z% S$ u) L" \+ Y- @3 Z - let w = getW(str, font0);
/ i9 J" K9 F. I& S( | - g.drawString(str, ww / 2 - w / 2, 200);3 W U- ]# ^# @ O3 g8 V4 w. o
- }# @+ t: }4 t3 X5 J2 o1 t* x( }
^1 `* H/ U0 l# h- const mat = new Matrices();/ F S) a$ L* z4 d' w+ r. u
- mat.translate(0, 0.5, 0);- m1 e; O' I/ M/ T$ q& D) ^$ \5 Q% k
- & }! u( M9 a' q: \+ M9 Q
- function create(ctx, state, entity) {% J x3 ~- o) o: Q) D. o. P2 W
- let info = {4 R w9 g/ e; G `
- ctx: ctx,
" z# I0 x* a/ Y, K; c! p - isTrain: false,
9 D f) C6 y+ O: y( v( @ - matrices: [mat],! ^; |2 y1 k/ t4 |" Z
- texture: [400, 400],
8 A; N; `7 y9 f. p0 F - model: {1 r" y% @9 t. u# L! v, S
- renderType: "light",
1 K* p* M* o9 m* [ - size: [1, 1],
7 F5 R0 M2 @/ w' q - uvSize: [1, 1]
. P0 [1 F/ ?( G o - }
6 ?2 Z5 D4 w! S4 O - }
$ ^2 ~2 B6 V( Y# S1 `& V. H - let f = new Face(info);
& p/ k0 b& D. S" w8 H" H" d - state.f = f;
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- let t = f.texture;! i' Z( g. {* E/ j1 i. K8 m
- let g = t.graphics;6 K; p% U% @. F$ N; O
- state.running = true;/ J! D( s- z z$ y
- let fps = 24;! W0 M; z& g3 s8 h- a
- da(g);//绘制底图
! ? U5 X5 \/ U3 P! W, s& C/ G% |: A - t.upload();& Z5 p, J- J y* Z' ~1 W" o
- let k = 0;
: `4 }1 N( Z" O; m8 Y$ G - let ti = Date.now();9 B2 W* w# x0 c" |. t( H
- let rt = 0;
D: F w" Q0 v7 L! y2 w# U/ I( ]/ G* P - smooth = (k, v) => {// 平滑变化
2 U9 I3 k7 g8 V& G8 n - if (v > k) return k;
% {3 O# f, z) F8 s - if (k < 0) return 0;* q2 e* a, Q! S" t! X
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ ~7 d, u. H r0 L4 U3 U, {
- }
. n% B' U0 ~) M2 t* \. n; q - run = () => {// 新线程0 [1 u& {4 O* F& l; L
- let id = Thread.currentThread().getId();: Y/ S$ o' v" @( S) q5 i+ s2 D! g
- print("Thread start:" + id);
+ N' F1 @1 {5 I5 ~+ E* u - while (state.running) {
5 `" k; R% {5 E; I - try {$ I) ]* S; Q1 H2 ^( u+ u
- k += (Date.now() - ti) / 1000 * 0.2;6 f$ q! n! H4 ?' z9 {' J
- ti = Date.now();# S8 @2 s7 L8 ]$ i
- if (k > 1.5) {" N& d+ A+ u; ?1 z0 U
- k = 0;1 i5 F, e1 [1 O0 g6 x
- }
' N0 w9 \- p, b. l: ^ - setComp(g, 1);
7 z0 Y( D, c% g - da(g);
* W6 ]* g7 K$ w. N1 o1 G% m7 d - let kk = smooth(1, k);//平滑切换透明度0 o2 H1 W/ u2 _# f* \
- setComp(g, kk);; J% x% S, r! Y! u7 @0 o2 }
- db(g);
0 @7 f9 @% I, P- q& R( Y - t.upload();
0 l' }5 u: {$ M) b0 ` ?8 U6 v - ctx.setDebugInfo("rt" ,Date.now() - ti);& B! m5 K# t4 ~. T- y( M! x
- ctx.setDebugInfo("k", k);
" \" ?# @* \3 A- t' \' D - ctx.setDebugInfo("sm", kk);& r$ O1 E: u) F$ j, Y0 p T: G$ d
- rt = Date.now() - ti;) p) L/ a; }& W, l. n/ _' A# d
- Thread.sleep(ck(rt - 1000 / fps));
4 q# O F$ W5 i* o' }8 x - ctx.setDebugInfo("error", 0)3 i3 Q$ @- y6 S1 j- G. O. U6 [! x
- } catch (e) {
& e" ]5 o: {, y7 T- [& | - ctx.setDebugInfo("error", e);
+ _+ Q& U1 ^2 o! [ - }
; m5 O4 w9 S8 Y. K% U - }
, f: e4 n! n$ m/ a7 a' c7 v2 C5 f - print("Thread end:" + id);; x; D( D. A+ b
- }
7 q+ _6 U$ Y4 a; G+ l& \* H+ E. } - let th = new Thread(run, "qiehuan");
% l+ g4 \+ B% ^ - th.start();
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7 R$ i* E4 [' n9 G) v- function render(ctx, state, entity) {
# u. _' B0 W" J `0 H* @" |2 g - state.f.tick();
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- ) I4 [5 Q- R Z9 j) d, B
- function dispose(ctx, state, entity) {' O& ?- l- B' C: t
- print("Dispose");, t8 D- S# {, E& F& G: m& |. ~
- state.running = false;* C7 x' t9 H2 t) I; v) j
- state.f.close();
8 b: N [ M+ g& { - }
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- D& a% ?) a# A3 H- H+ C# R- function setComp(g, value) {
6 A" I& {% W: \1 z - g.setComposite(AlphaComposite.SrcOver.derive(value));5 Z$ H- o0 t2 g1 }, I) h
- }
复制代码
; ~4 X; e1 T$ y& R; V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) u: h6 l4 Z) m/ k1 i3 e
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