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( X$ t* @6 Q$ e5 S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- o; j- S7 A7 @6 [9 a3 B& Y. Y- importPackage (java.lang);
, j; `, W' A. ^, p" X- K- X - importPackage (java.awt);
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- P* ^, g* j: v" f0 Y1 J- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ B5 U8 M; k, _$ n/ G ~" r$ N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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! p, Q+ w# u- d' t# Z4 c* Q( q- function getW(str, font) {
6 O& H6 R/ r( J! y - let frc = Resources.getFontRenderContext();
% s- w; [+ E! N! e3 |( t; Y7 Q# c$ |) v - bounds = font.getStringBounds(str, frc);
7 `; i9 K( X7 w2 Z - return Math.ceil(bounds.getWidth());( h: G3 c6 L3 \9 w: a( H! r
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- da = (g) => {//底图绘制8 N, w0 ^% y+ ` X5 i% G" f
- g.setColor(Color.BLACK);! n0 z% Q! Y! N' U1 n/ x- n
- g.fillRect(0, 0, 400, 400);
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/ _! H! E, J. Y0 S7 U" G- db = (g) => {//上层绘制
! |' J+ M) G x. A' M - g.setColor(Color.WHITE);$ {! x8 D$ X d3 ?3 \
- g.fillRect(0, 0, 400, 400);3 f; U* X2 @' c8 k r2 L
- g.setColor(Color.RED); N5 e' w2 C3 ~, g
- g.setFont(font0);
) L& |6 F' Q1 I- a9 u; O - let str = "晴纱是男娘";. W% Z# i2 T) F
- let ww = 400;
% G7 y/ k8 ?4 m- Q0 [; y; V - let w = getW(str, font0);' N1 \" ^; ?, e# d
- g.drawString(str, ww / 2 - w / 2, 200);
# [, M% O6 P% C; x; v k0 r - }
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- const mat = new Matrices();+ C4 x* Z( N/ A; n& G' E0 v
- mat.translate(0, 0.5, 0);/ ]3 p9 Y$ O t: a. [ r
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- function create(ctx, state, entity) {
0 q H0 }4 V9 I0 d! F& S& d& Y2 N& ] - let info = {
+ a8 h1 e* ]! v; K! k - ctx: ctx,- s+ \0 f! b# N
- isTrain: false,$ O" _# C- z3 X- {
- matrices: [mat],- V3 C' o% d9 l
- texture: [400, 400],( Z Q& @, N1 J; m2 C- S3 M
- model: {
0 W- u |3 H7 \9 Y - renderType: "light"," B5 k- c6 i$ Z7 Y9 D
- size: [1, 1],
- O: b( V+ K/ c Z+ e, k0 ~ b - uvSize: [1, 1]5 F8 W# w' {6 g5 j- @9 k% f" n
- }
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- let f = new Face(info);
. x- ~ b! z& t1 g$ C+ u: `7 h' O3 b, W - state.f = f;
& N x$ M& X5 b& _3 [: ]
1 A7 V4 f( t* ]8 e( [2 U T- let t = f.texture;
, ^! _: Z1 N" c1 p - let g = t.graphics;
: s$ i7 t# z& l) N# Y% U7 K - state.running = true;/ D- H1 y/ A$ p2 z
- let fps = 24;9 Z( A: A$ [1 |4 R$ \
- da(g);//绘制底图
! X7 R0 l5 H5 ~# p- h1 n7 \: D - t.upload();
4 J- `% m* t# E5 r( z) P - let k = 0;9 ]9 @4 { ^& P" p& L
- let ti = Date.now();, {0 m) n( ]; g
- let rt = 0;4 [4 p0 Q* w. K# O6 x9 |$ s
- smooth = (k, v) => {// 平滑变化' j" @4 d n; y* O& K- }+ s
- if (v > k) return k;2 Q* a; y* P+ l$ h8 p! l
- if (k < 0) return 0;
$ E: Y3 ?! @+ s1 Q- B! y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 w; ~2 t q0 y& l
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- run = () => {// 新线程
! Z9 K: ~) K( s8 c - let id = Thread.currentThread().getId(); F; _% P1 N% ^& r
- print("Thread start:" + id);6 \" ~8 D, p5 R8 J5 ]+ {7 }
- while (state.running) {/ P+ }$ y8 F5 g
- try {
( J3 L/ l7 N- o - k += (Date.now() - ti) / 1000 * 0.2;, D- S8 w; G( n1 n
- ti = Date.now();; |+ J# L2 P. q% T" ]9 P8 S
- if (k > 1.5) {
) q( C7 f' R9 z - k = 0;& X0 f+ r" F) X& U- F2 e0 |9 t
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- setComp(g, 1);, [6 t1 }5 c( g2 p( P5 b
- da(g);
" K; @) ~+ |6 U# ? - let kk = smooth(1, k);//平滑切换透明度0 T5 n3 m5 V8 i8 A
- setComp(g, kk);
4 T1 t0 w6 x: n8 c8 A - db(g);, I" h+ ~, w( q0 Y- x8 F& W
- t.upload();( I0 p u6 c c# F4 v
- ctx.setDebugInfo("rt" ,Date.now() - ti);% F/ Q" ~' g' n i [1 `+ \2 x/ h* [" B
- ctx.setDebugInfo("k", k);
* V8 [! y. l d( y% D3 C - ctx.setDebugInfo("sm", kk);$ C, y; h8 o4 w4 O! A8 d. f
- rt = Date.now() - ti;6 p' `* D$ O7 D* Y2 M" r
- Thread.sleep(ck(rt - 1000 / fps));
8 a1 n! A# g! q) I. C4 S - ctx.setDebugInfo("error", 0)
6 `1 x9 ?0 L# w( d$ o) K+ b# u - } catch (e) {
9 M- F" l9 D# c6 q) _, z$ l - ctx.setDebugInfo("error", e);$ T- c. c" m, ^- n& A* @
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- print("Thread end:" + id);5 O. }# u7 ^! N0 o5 K
- }
0 H2 r. a, t' c. v& m* J - let th = new Thread(run, "qiehuan");
" ]& j ]- I3 i/ ? - th.start();
6 j. W% c/ o/ o9 {: B) m( t9 B0 R - }
0 X+ T+ m* T) @; o/ G2 [1 b
" r/ Z: r" Y: n! { m- function render(ctx, state, entity) { w) I& V; B/ G+ E
- state.f.tick();! G0 ~. W2 ?, G6 G+ b; y
- }
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- function dispose(ctx, state, entity) {- c4 y! S9 Q: S" \8 r& g$ i+ q8 R
- print("Dispose");: a1 L, k! u0 e( R3 G
- state.running = false;
5 ^& n+ h$ ?4 X, d* a Z - state.f.close();
1 T H# \( q! l2 T - }
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- function setComp(g, value) {0 k C! z' J+ ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& k0 Y, e& A2 T Y' P9 p! w - }
复制代码
, ?& X- S7 Z0 n1 E( Z+ {2 ~+ _9 ^写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: Z: p( S0 ~& f u* \5 W4 ^0 _1 ~
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! K( B: B2 u, X* Y
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