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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" E) e \# ?; Q' B2 l, O
- importPackage (java.lang);5 Z- E5 T) i$ ?* F
- importPackage (java.awt);0 R, }3 ^; Z+ |. u: L8 {( m
- - J6 H( ~0 o) s
- include(Resources.id("mtrsteamloco:library/code/face.js"));8 T5 {& X" ^) x3 q7 Q2 X* A
# X- e2 \; @5 p8 _1 ?) X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 X0 I" J& j7 n8 V$ ~ J2 x% B/ m
& g- M, c' `, u1 `- function getW(str, font) {
! l0 z1 D; o2 F - let frc = Resources.getFontRenderContext();
1 R% R3 _2 ~$ Q* u - bounds = font.getStringBounds(str, frc);8 l; P/ y# O! \8 G$ z% P2 }" [6 h
- return Math.ceil(bounds.getWidth());, [1 w, |7 A% F2 o
- }
; b4 H* v% q m) A; C; N7 b) ] - : |/ e. h9 B9 Q
- da = (g) => {//底图绘制, W. X. b' Q) b5 }2 G
- g.setColor(Color.BLACK);% ^% X: r/ |$ d2 o9 j' C
- g.fillRect(0, 0, 400, 400);
, U: t/ w. }" n8 G' } - }7 N9 f. s. U; a. a
- 9 `2 G3 V" a- c5 a
- db = (g) => {//上层绘制9 A6 n9 z; E& e2 H& v
- g.setColor(Color.WHITE);4 N" u* H* {9 }$ Y
- g.fillRect(0, 0, 400, 400);6 z3 z6 z# @4 |& O# ~4 G2 {
- g.setColor(Color.RED);
M6 a% c( N0 p8 ?. J0 |* | - g.setFont(font0);' x- v% o) }9 {
- let str = "晴纱是男娘";
0 X9 l5 {( E; D - let ww = 400;
+ f7 L1 G3 y9 U" n* G/ i5 W' j - let w = getW(str, font0);- T, D9 {1 y6 z6 |3 n; g* v. q
- g.drawString(str, ww / 2 - w / 2, 200);$ u* c% C0 y, S. r7 S8 h
- }) L* _- x) t( H" c3 v% [
. s9 ^5 ^. c# I0 U- const mat = new Matrices();3 l# m$ N+ N- |4 @+ R8 ?$ m1 k
- mat.translate(0, 0.5, 0);7 {) |! p- s$ E t) _' H$ d
- # B* d1 c/ Q' D# k
- function create(ctx, state, entity) {
' h1 b: Y, }4 H7 e' m2 W1 w - let info = {# H. L$ z$ I% J) w% x
- ctx: ctx,
$ d9 Y" T9 M( v$ p. d- D2 |- b - isTrain: false,$ N7 D5 g |9 B. N: W/ V
- matrices: [mat],
8 [; j/ r: F' Y' T( m/ |4 B; P9 B - texture: [400, 400],
$ {0 T9 ] d3 _7 {/ N+ u - model: {
+ i! x5 x: ]" s5 k2 q6 s& a1 H Z" C - renderType: "light",+ s3 @+ |; I3 ]+ H
- size: [1, 1],
9 z. B D' |! d# q9 w6 V0 G - uvSize: [1, 1]
' X c6 D* e+ H, m- f - }
, E* A: c' ?4 w: L - }
" c! L3 y$ j3 B+ [5 M+ d/ x' ?( \ - let f = new Face(info);
& j+ M$ J* `6 t- V6 n( n: L - state.f = f;
. L- i9 O/ [. x7 q: s
2 f9 ^7 y) `, `( A! w- let t = f.texture;
, r2 s) [6 j4 d9 i - let g = t.graphics;
K1 y) j4 W1 X. N: n - state.running = true;
" S# R8 {6 R. H& E- I( b - let fps = 24;
) u. l- a# i6 U/ }$ S) N - da(g);//绘制底图- E* P2 u$ f, `0 f9 V: S
- t.upload();
4 q d2 Q- A: z - let k = 0;
2 e$ }, G1 [! \) Y) ]5 V4 a. E2 a - let ti = Date.now();( Q$ T/ ` o% i! q$ \6 E. M3 X6 D
- let rt = 0;) t4 X* |$ s/ T: f0 }7 F" }
- smooth = (k, v) => {// 平滑变化
- j8 y7 J: Z: c2 E! w - if (v > k) return k;- O( ?9 m1 v6 [7 T
- if (k < 0) return 0;
0 @' p; o; A1 y# P0 g; [/ _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" w! Q0 n* x) o; l/ a2 _5 k
- }
8 N: O2 P4 O. G6 c4 {" n* R - run = () => {// 新线程" r9 V# u# {$ n! m4 u
- let id = Thread.currentThread().getId();
$ b6 M3 c( U; U# d) x/ I - print("Thread start:" + id);
; U& D" w# |% u. I) ]2 W1 j/ l' H, l - while (state.running) {
6 p& H2 C; n6 a3 f9 A [- L1 G9 L6 H - try {; b' ]" |$ V; I0 P
- k += (Date.now() - ti) / 1000 * 0.2; k* l; t+ n2 l3 e& y6 o
- ti = Date.now();
7 D: _" j$ i+ ]0 X8 e - if (k > 1.5) {
! _% p/ ]1 }! e2 \7 Z - k = 0;
/ G% U" x" X! O, p. K - }
0 }, z/ [( G/ t3 x% F4 ` - setComp(g, 1);& z; ?2 l. n" ? O' x
- da(g);7 L, g6 v; l. M2 e! y: x2 i
- let kk = smooth(1, k);//平滑切换透明度: r m& n/ _/ V" s- T
- setComp(g, kk);8 t1 Z3 O! {4 L9 u W8 G
- db(g);
4 u' s, E2 |& E - t.upload();
" y& T: c, f- ?- u - ctx.setDebugInfo("rt" ,Date.now() - ti);+ q1 X* J8 N: |+ F6 R* L2 u
- ctx.setDebugInfo("k", k);4 m/ z) j* t; @1 D" C1 N: b& t
- ctx.setDebugInfo("sm", kk);) v3 [( c3 F# J4 l% e7 r
- rt = Date.now() - ti;( B$ J$ W, R( M1 ^1 S4 @$ n
- Thread.sleep(ck(rt - 1000 / fps));
* [! T6 R# t- R' g2 \; F - ctx.setDebugInfo("error", 0)
% n9 n7 n4 D, U: P5 m. Z( Q) {, e( B - } catch (e) {) Q+ N- o9 c7 d, P% f3 N3 ?6 I
- ctx.setDebugInfo("error", e);
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- }; v& y8 a" q% m7 }
- print("Thread end:" + id);
% S5 d9 t, p5 c' b- ?0 C) p - }
( ]) e8 x9 R8 y- u9 h+ O2 c - let th = new Thread(run, "qiehuan");0 G7 `* C2 O3 Y& }0 B! T
- th.start();5 n) K( N4 a* W; S
- }
4 b7 [" j8 J: a1 l+ H$ O
: S) M. Y- M: t- function render(ctx, state, entity) {3 y: y9 f6 M# r8 q" N; e- o
- state.f.tick();
4 R1 [! t- D4 d* |6 y! y - }2 S# A B i( h+ q# P
- . X! [' W' \% s$ o Q0 y
- function dispose(ctx, state, entity) {
" ? P! |# k7 R - print("Dispose");
# G9 }8 Q, o- w6 A$ E - state.running = false;
3 u; C5 a+ ^; P5 u/ o - state.f.close();# z. ]/ h; o! G" f1 f( Y r) h
- }5 O. _+ h J# a5 W0 [9 d) W
5 A& h3 L! S( D2 g8 S; K! n- function setComp(g, value) {
$ y# t ?' Q+ H+ n - g.setComposite(AlphaComposite.SrcOver.derive(value));5 e) S) w# J. W0 t% e
- }
复制代码
+ y6 O1 G# I0 q# L$ \" Z6 g) Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# {* z3 _, Y f- J; V6 ~
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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