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0 ]& V" ^ N/ Z9 o& Y; W/ ?: u. Z0 z0 u) @这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( ?1 K0 k1 w } X$ n( {+ e) Y- M
- importPackage (java.lang);
. s. P. `4 l" q- ]) d - importPackage (java.awt);& h0 o& h, ^; v5 J
: I- x; z# s8 m" e% h- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 Q2 L0 o0 `8 |) S2 Y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% Q }" x( R4 G% ?/ p3 n
8 L |4 _4 I |2 T( P- ^) W# F3 S- function getW(str, font) {
4 k/ _! }9 E; U _ - let frc = Resources.getFontRenderContext();1 M' m6 V9 |% j# U6 ~% R
- bounds = font.getStringBounds(str, frc);
- ~" c3 `- e+ f9 `, G; h7 n - return Math.ceil(bounds.getWidth());
. V) x: a/ _- j$ Q2 g) `0 U1 |* E9 V& B4 h - }
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L6 {, ^6 K: m7 f; E- da = (g) => {//底图绘制
% Y0 x- F9 y2 Y - g.setColor(Color.BLACK);0 L, v& T5 k, ?, r2 G/ r& ~
- g.fillRect(0, 0, 400, 400);
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' W, T) Z# P3 s0 I0 m; b( o- db = (g) => {//上层绘制
$ k: u3 L4 @+ Q; k0 l: Z O - g.setColor(Color.WHITE);0 m9 H- c( X1 H6 \
- g.fillRect(0, 0, 400, 400);
; [: M7 N4 W& V7 P: E y - g.setColor(Color.RED);
) D! o1 u& W" R9 V8 d7 C - g.setFont(font0);
3 Q/ G+ f1 I s2 d - let str = "晴纱是男娘"; v# O. e& ^6 ^5 V8 X h
- let ww = 400;4 P# I- E5 N2 n4 T h! Y: A
- let w = getW(str, font0);' s7 f& U, |/ z+ ]8 Z
- g.drawString(str, ww / 2 - w / 2, 200);9 y& `0 A" t" n' k/ F- O9 a8 J. v
- }
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) ^; e9 q' C% {' N% x- const mat = new Matrices();3 ?6 O3 q& S9 |
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
) }" U+ J, n0 R/ [5 w! a0 \ - let info = {
2 x% [1 c5 x2 ?8 Q - ctx: ctx,2 o( _1 D9 e3 J4 h% p9 D" m# c
- isTrain: false,2 @: U( z2 c2 Y8 w
- matrices: [mat],
* t) S; M" V- c) \ - texture: [400, 400],
/ l/ t( P( c& E4 @6 w y7 R - model: {& X6 \" I7 M& x
- renderType: "light",
( f; q& E1 T# P5 h8 p - size: [1, 1],
p/ o( G7 j* ]' i+ s3 O# S - uvSize: [1, 1]
# a1 [' P3 U; H3 z. R( ? - }
0 L6 [0 V# O/ r, Z3 S5 I1 Z9 l - }
% T0 p$ F) z, |" ~9 J - let f = new Face(info);
: b9 U1 a, b1 u `, s. e0 M - state.f = f;
* f: X! Y* V8 x; q/ w g
: K) ] z$ j! h+ x6 I- let t = f.texture;
9 ?9 q6 E' j+ X& ^ - let g = t.graphics;
5 y6 N( T, h9 Y' d6 u% i4 o - state.running = true;
2 ?$ W4 N5 D6 H5 p5 I - let fps = 24;8 N- Y" j2 ]! |4 M3 r& C$ r
- da(g);//绘制底图
2 [& R- {- R4 E' i* X; ] - t.upload();8 t& {0 y; G7 i, j/ y
- let k = 0;9 J b$ {: F, m: F T& Q! ^2 B
- let ti = Date.now();
* x7 \. E, ^/ s% r P5 \$ }% A - let rt = 0;# T0 _5 u; a: b1 ?, w0 h l. F
- smooth = (k, v) => {// 平滑变化. p' e; I; w% ?. t. D# X, \
- if (v > k) return k;
% ?6 G6 Q) @1 m7 {' t1 \( C( @ - if (k < 0) return 0;1 W1 |0 p( Q7 \8 [2 I& H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 e% G9 _3 `7 T3 N8 X- _4 [
- }
3 K0 t K% z% n7 e0 W: K - run = () => {// 新线程& s& v; Y6 \7 \7 f
- let id = Thread.currentThread().getId();
" _! I% O% a: N/ P Z - print("Thread start:" + id);+ g. _( G+ R. n
- while (state.running) {9 e' o }9 Y0 c H {3 C- q
- try {
9 a5 i% \! [. [/ v) q - k += (Date.now() - ti) / 1000 * 0.2;! p8 ^1 W: G5 d+ I
- ti = Date.now(); f6 s9 r3 I2 Z5 z$ e. a
- if (k > 1.5) {; { T! E4 ^0 [+ h! s& e6 c
- k = 0;
: L9 s" y8 t* ~( ~5 U8 K$ X - }$ j% w' R; Q, T
- setComp(g, 1);
( d2 q3 x' I# n" j* r$ D' W; K - da(g);
3 q- L* W* V( o: Q: O# G - let kk = smooth(1, k);//平滑切换透明度
' d9 }( r) Y8 e7 G! d# w) Y - setComp(g, kk);
! t( [) W2 x0 a$ Y: B6 [ - db(g);- D' }, a& w7 \5 c) m7 c& }, Q, s
- t.upload();
2 @1 O, c! f) v8 W9 _ - ctx.setDebugInfo("rt" ,Date.now() - ti);2 I9 a: K: y& b9 |6 }" S( m
- ctx.setDebugInfo("k", k);% N& c! a) p, L; }, `& e
- ctx.setDebugInfo("sm", kk);& t/ z0 j8 N; \4 h
- rt = Date.now() - ti;
. l8 @. E, @# D( k - Thread.sleep(ck(rt - 1000 / fps));
3 h N/ W8 i6 z! s8 ^% C - ctx.setDebugInfo("error", 0)
9 g* A9 v8 S( V$ e+ {3 y! n4 g - } catch (e) {; i0 p4 S2 \: t+ i8 D
- ctx.setDebugInfo("error", e);
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- }
, U9 i/ v, ^8 }- A- n+ V - print("Thread end:" + id);
! I5 E6 {$ h" W) X% V/ O - }) Y# H' d: p* @( ~9 w
- let th = new Thread(run, "qiehuan");% j' N0 p. U8 x! U( X: }# q
- th.start();
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- : [ e+ Q2 o" G6 s" Y
- function render(ctx, state, entity) {
/ G( X5 L A, l6 ^5 \1 e- q - state.f.tick();2 v: W1 L8 a" A: D4 _3 |- F
- } ~' x$ J/ k: [8 c' `$ o6 n8 ~
- ; B$ B: T9 r: S( g& t+ {- G, \
- function dispose(ctx, state, entity) {
# @/ ]$ z+ N& ^- C: a - print("Dispose");2 O8 L! X. B4 N5 I& I# M: x; x: b8 ^
- state.running = false;
1 ]1 p3 b, F: p% q7 F - state.f.close(); q: E9 o8 ~; V7 e/ t4 p
- }
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- function setComp(g, value) {& T ^8 c% ~ M0 Z. G0 b0 P( _
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 x) |- h2 \2 q1 ?; L: f/ `9 F" } - }
复制代码 4 {" f' v4 H$ [4 J! u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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