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, |' c; I% B5 ] L1 ~4 D6 ^ D" U) W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 B- U! D7 Y; l) t2 j+ U# g- importPackage (java.lang); G2 o* e( L* F
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));# a% ^4 {0 l* w. M
Q! z" z* }" ]3 j7 W# v" Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) { V$ B8 q0 V6 k8 ^& }4 R% G% r
- let frc = Resources.getFontRenderContext();
# d- v9 g" v" ` - bounds = font.getStringBounds(str, frc);) D3 G1 q1 ~$ H8 B9 w0 ^" C
- return Math.ceil(bounds.getWidth());6 R0 q3 _2 {: Z( {% j5 v( ?
- }
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. V, r+ c! [" j' G$ P- da = (g) => {//底图绘制, c' M$ \5 |) ^" G6 m8 Y; h
- g.setColor(Color.BLACK);+ G9 L9 ~* q+ j+ Q: [
- g.fillRect(0, 0, 400, 400);# S5 D$ K0 W" S9 Q+ \, @
- }% m8 u; J e& A& ]" F% ~
- 5 W$ [2 [3 m* E5 d+ ^$ _$ P
- db = (g) => {//上层绘制# Z! S( r/ d6 Q8 T" N' w5 u
- g.setColor(Color.WHITE);+ g7 S9 a# x6 \
- g.fillRect(0, 0, 400, 400);6 {, I! Q% Y, c" H5 R. M* U, Q
- g.setColor(Color.RED);2 Z+ v6 H( `% B% S" V: A8 y7 t0 R
- g.setFont(font0);! k/ r+ o' `* Q0 e% o
- let str = "晴纱是男娘";. T' T0 s; f& U9 o- J
- let ww = 400;$ G8 z) ?, H4 d' r# T9 a
- let w = getW(str, font0);: ?. K" r: }7 w& w
- g.drawString(str, ww / 2 - w / 2, 200);
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$ w: p: W. F1 ]# ^) G) `& }- v- const mat = new Matrices();* z; ` z+ [9 s* m
- mat.translate(0, 0.5, 0);
- D& H( q/ T" e9 N6 r' @0 [
* J, z( m; G6 x- function create(ctx, state, entity) {
5 D. d4 F, v* F. E! J7 _: W5 E - let info = {- Q0 l4 r6 V& b1 K# V* p) c) d+ t; y) B
- ctx: ctx,, Y4 H" w, [/ @" Y
- isTrain: false,
) N$ j8 J. a" ?; A; r - matrices: [mat],+ G/ n5 T4 S4 I
- texture: [400, 400],) O8 g( H5 j P A4 i
- model: {
/ ?7 G. w# B6 u* W q0 ~) _ - renderType: "light",1 w) n- W# S' L) N C
- size: [1, 1],) i5 j0 i, M5 t3 K8 [& N
- uvSize: [1, 1]
, N7 e5 R- A- j. G - }
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- let f = new Face(info);
% ^" w, B8 ~4 G/ c- M" _ - state.f = f;. \. X5 ]* F6 s/ U4 u
8 A9 N, u7 q) c! d! f: W- let t = f.texture;
, i' M+ v2 l2 R' U1 q - let g = t.graphics;' r5 T7 y& x+ P0 l
- state.running = true;
; o, {6 {: m7 Z0 o, {* [& | - let fps = 24;
/ U1 M% j& V6 B" l* X x8 V" C - da(g);//绘制底图
9 _$ O8 M5 Y4 w" e - t.upload();% G' }1 X0 u9 X" g- [$ u+ Y9 F
- let k = 0;
7 H8 F! U9 k, \; w - let ti = Date.now();
" t8 D% h% o) B: I Z( G* Z - let rt = 0;
2 t4 F7 Q* j+ s/ Z4 j& i- N - smooth = (k, v) => {// 平滑变化 B0 T; @6 R5 q7 S
- if (v > k) return k; m* g. H2 Z2 @$ V$ l6 X
- if (k < 0) return 0;8 D8 L7 p0 V6 L* E2 h. k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
B; |- V2 z; Y1 V& v E - }
6 J, k9 Z4 X; m) }" D$ {* [/ { - run = () => {// 新线程
. D* o7 t, J* ^; V U9 L4 e" K - let id = Thread.currentThread().getId();8 h9 j' y/ g t8 W8 b/ b. g9 S
- print("Thread start:" + id);
. }2 s5 V9 `9 j- n, W: ~1 ~ - while (state.running) {
2 y: r6 B8 I% `& d - try {( r( a* ]: _" s' E6 y
- k += (Date.now() - ti) / 1000 * 0.2;5 N$ ^3 t* M/ i* e
- ti = Date.now();' x/ w( F7 {. q2 h
- if (k > 1.5) {7 R% l# C+ \" q+ U. G$ }
- k = 0;$ }, @. S! `4 Q" O
- }
- H: L8 n' }8 _4 J0 ~# e1 q2 K4 w - setComp(g, 1);
K- K( P- ~" b1 p* V - da(g);
F8 t- i; C# g' c. l% U7 h/ r, N) d' l - let kk = smooth(1, k);//平滑切换透明度
5 |+ a2 H; ?% A9 W% i1 ] - setComp(g, kk);
1 r; t" b, J* r/ \2 L' d: q - db(g);
2 _! S) s, L+ l! c( l - t.upload();
0 k$ B; P9 ?, _" {0 v - ctx.setDebugInfo("rt" ,Date.now() - ti);/ u9 u& S. r5 M I( D6 w/ X0 `
- ctx.setDebugInfo("k", k);" O# x$ C: i/ m! x& p3 C0 h
- ctx.setDebugInfo("sm", kk);. l0 a* p" F" b
- rt = Date.now() - ti;! y% M/ r% N8 {, a
- Thread.sleep(ck(rt - 1000 / fps));0 I+ I. W+ t3 |2 Z6 A6 o; [
- ctx.setDebugInfo("error", 0)! c# c7 x- ^ n: r$ B6 u
- } catch (e) {, p' W5 Q; \( V; G8 h9 v
- ctx.setDebugInfo("error", e);
S* `1 f1 t. _, G8 _ - }
I% ]/ m/ b3 y: h! w - }
. c. l5 F8 C6 d. r5 f$ S2 } - print("Thread end:" + id);1 c/ ?! h) s# ?* i
- }
' |4 z$ r' S1 m$ o$ s& n$ ` - let th = new Thread(run, "qiehuan");
! V9 O7 K% _* E - th.start();9 ?) q" _; {7 R& x2 s
- }
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|# f/ L+ c9 T; x h- function render(ctx, state, entity) {
' ~' l! Q9 v7 |5 p - state.f.tick();
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- n, u/ p. |9 V, v/ E- A6 \1 C
- function dispose(ctx, state, entity) { l) I$ x$ X0 t# `( s
- print("Dispose");
. U" A1 d! h) u* Z - state.running = false;
, `1 Q/ t0 f/ t5 P. }- M3 [ - state.f.close();
% Q0 a) s1 s& F! L1 u2 x% |/ N - }4 a) u9 W' W, u; ?
- ' T3 q) i, {0 s
- function setComp(g, value) {7 S7 r2 ^- r A& u! W9 J
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. s0 X# v% u$ u/ u- `9 a- } - }
复制代码 + S v% h2 K! k3 ? l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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