|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
+ l- m+ }9 D" z2 n/ T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* Y; _6 h8 \, p! Q& _- importPackage (java.lang);
9 A: [: O- s x - importPackage (java.awt);
$ C2 T7 C% P9 L- B( N7 v. V
) e* y' G0 K) E% m; y3 N: B$ u X) z' d2 f3 t- include(Resources.id("mtrsteamloco:library/code/face.js"));) B0 a9 k# @8 f* j% s
- @8 B8 a% V5 f& Y% t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 L" ?* a4 J# N$ S2 F
- 5 s9 @+ |6 t$ i9 `' s5 R
- function getW(str, font) {8 b( d B, }% o, k) w; M: v
- let frc = Resources.getFontRenderContext();& p5 r' g* W6 B8 ^) M/ W
- bounds = font.getStringBounds(str, frc);2 o8 h2 E3 F8 W
- return Math.ceil(bounds.getWidth());" E' ~0 M( k V; \ i
- }
! S% t3 T0 a, S3 g - ( w6 Y& j$ [3 q8 m5 `6 {9 r
- da = (g) => {//底图绘制
2 q( ^5 E$ H- [) f - g.setColor(Color.BLACK);0 G9 w& N9 S, n! f0 T( d
- g.fillRect(0, 0, 400, 400);
0 ^$ ]+ r F! B; I# Q3 a9 h8 U - }
% K: p0 A3 F9 w) v) s
4 n/ X) V6 Q p- db = (g) => {//上层绘制6 M- [! z" O2 p0 X* ?! o' M- J
- g.setColor(Color.WHITE);% s# o. w8 g) X
- g.fillRect(0, 0, 400, 400);
$ W. K; j/ j$ N- a0 M: O& f - g.setColor(Color.RED);5 x2 r6 g8 e# m
- g.setFont(font0);
. d; e, s. c( u+ n7 \1 [0 F - let str = "晴纱是男娘";3 A* V n4 c* C9 K9 }
- let ww = 400;
( I& A6 Z: w+ r: V+ O% z( F - let w = getW(str, font0);+ ~. a- h# J* w1 h, A
- g.drawString(str, ww / 2 - w / 2, 200);( a- A) l$ B. J4 `% Z
- }! T2 U0 Y* K5 E' v7 ~
- - Q4 Z* s9 r& b7 |: @5 m
- const mat = new Matrices();
5 E3 l: ~, Y$ v- i2 d1 u, J - mat.translate(0, 0.5, 0);
3 ~) q: q2 c- k$ {$ g
/ R- c4 s% B$ w# F& H- function create(ctx, state, entity) {
) P# t# v% g) w8 c) e, x - let info = {$ K% }( w$ `2 m4 r
- ctx: ctx,2 F, N1 y3 f" n* q8 ?' g2 b7 j5 {. g
- isTrain: false,
" N) s: S% D* f3 P' t. d% u - matrices: [mat],
% [) t% a6 B8 a% \& L - texture: [400, 400],
7 |7 U+ L1 q/ F" T) s1 i+ B - model: {- C8 ]: {, L( B, q, _
- renderType: "light",
2 W/ b, i3 ^2 H, |! D! n# @# D - size: [1, 1],. w2 W7 _. e: `$ ^6 ]' |% v# h
- uvSize: [1, 1]; i% }) N# t0 B( z
- }
3 t- u! R2 @! l2 Q0 I: q# { - }
1 }2 Y# i" D2 [$ L5 p - let f = new Face(info);
0 b7 Q, D2 d+ h! j* [; v0 c3 @9 v - state.f = f;6 I4 n( c C( _# I2 W
- 6 x+ b1 L' |7 L
- let t = f.texture;8 S3 E- M$ ~: X) L3 Q8 u
- let g = t.graphics;
+ a2 G L: ?! P7 Z/ Q9 y - state.running = true;& T7 J8 ]! U" t7 {
- let fps = 24;# \( h" K* G8 V3 q6 H
- da(g);//绘制底图
1 J u, R% E$ k, m; c% _1 f& h - t.upload();
2 v- j6 C- z _$ h# o; | - let k = 0;
! `) J% p7 l9 l: e2 P - let ti = Date.now();0 k4 P4 F |6 F% i. J, u
- let rt = 0;
2 m9 r% s) }$ Q, `7 U - smooth = (k, v) => {// 平滑变化3 I6 i/ P7 g9 p3 Z8 e# \
- if (v > k) return k;. f; b+ T8 l4 y. [, `2 V. j
- if (k < 0) return 0;
2 y" W. U" t% j- ^2 q# z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 x$ p2 I( [& i3 x: G l- }8 r - }
& L6 F& u& S, b) f8 E - run = () => {// 新线程
% q, O$ j# }2 t5 {" I4 _* h { - let id = Thread.currentThread().getId();7 J S; L4 B0 B$ k! k4 i6 d" {9 p
- print("Thread start:" + id);, e' g Y, F0 }8 ]% A5 \" J
- while (state.running) {/ C" S5 R! u; H0 W
- try {
+ q6 }: f4 B4 \+ M - k += (Date.now() - ti) / 1000 * 0.2;% ?4 R5 U3 h" Q
- ti = Date.now();
& \7 U5 D# v) s: B9 g0 k+ e - if (k > 1.5) {
7 L b6 o& _; d, ^0 ~* k - k = 0;
& D0 K t1 P5 e' d! S - }
4 n: m( v) \$ I0 I - setComp(g, 1);
X/ H, D0 ?: c# G& t/ u" U+ y - da(g);
+ M) I9 U6 ^: l8 T8 ^- R7 X - let kk = smooth(1, k);//平滑切换透明度1 Z) Y c! A! G o. A6 I
- setComp(g, kk); t5 l( @6 f: ?
- db(g);
6 o+ T9 |, z2 k7 W - t.upload();6 G6 ]( B4 @5 c
- ctx.setDebugInfo("rt" ,Date.now() - ti);% ~3 i; E0 d9 a; S) S3 b
- ctx.setDebugInfo("k", k);- e) o7 p, B! x# _
- ctx.setDebugInfo("sm", kk);
! X' B$ s8 e7 O/ r+ | - rt = Date.now() - ti;
8 x# p+ L$ H# S& S6 z9 j. g5 h - Thread.sleep(ck(rt - 1000 / fps));2 B+ I0 e1 N7 t, z, M: o
- ctx.setDebugInfo("error", 0)
1 I8 i: n9 }) q4 ? - } catch (e) {" f, d4 E7 M9 t( w- W+ v( g' M3 B
- ctx.setDebugInfo("error", e);! ?$ t7 ]4 U& _0 g7 {4 S9 Y6 [, P, H
- }
. J1 E; Q! u O1 o9 n. u - }: M p3 i. [! ^$ v5 n; D
- print("Thread end:" + id);
# E; M. ~0 K& G( o, a) y3 o/ V6 p- f - }
3 v. ?/ \. W% j- u# {: p - let th = new Thread(run, "qiehuan");9 v: [" B/ m& X0 i( d' ~' a5 s2 A
- th.start();
, g9 ^ D9 h" @9 Q" b: D# q0 ^ - }: C0 X8 L* V) p1 M) f. N0 z
- ; M9 W- p/ J3 ]/ E& m3 E0 T4 q
- function render(ctx, state, entity) {
. ~2 _) s& H9 m& f$ ? - state.f.tick();0 s$ i1 R+ K X8 F+ g
- }
( N+ P! R, o3 D, u5 L; n p* y
# d; F. L. ]; n8 z; u- function dispose(ctx, state, entity) {
u. \ T' [: q2 i {0 | - print("Dispose");1 y) U3 L9 J" ]4 \3 H/ X8 ^/ }1 b
- state.running = false;7 G& \& D& j- N1 U" U6 u8 o# G
- state.f.close();" S$ }% u# ]6 E ?
- }& o+ N) a; Y, B0 b) D
% ]. Z# g- i: v' g9 ^- function setComp(g, value) {9 d" N- Q2 b$ b2 `
- g.setComposite(AlphaComposite.SrcOver.derive(value));# `7 u! Z, Q5 D
- }
复制代码 ; o) d& D& {5 F' x- Y* ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" E" b# h: d7 h' ~3 \) Q- M8 L( m2 i2 O- |5 X
) K, F5 x" h5 t8 B
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
7 t1 z h5 b+ A/ {7 }' ~& t# A |
|