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# {! L! g; z' ?' w这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! {1 s- }) _2 j
- importPackage (java.lang);
, N9 n" }% x. I0 p9 P0 J - importPackage (java.awt);8 J9 e' l9 u; t" R
4 p* h! g" c7 H M- include(Resources.id("mtrsteamloco:library/code/face.js"));) s m: v/ W# |5 { J8 m6 V# t) D8 q
2 t- V4 k5 Z m8 A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% G' s1 { n* ^& i
- " Q9 W) N m8 M( E& W" w8 t( f. B
- function getW(str, font) {+ w& K3 _1 ]- `
- let frc = Resources.getFontRenderContext();
l- s- x& N& n' j; a; ^, O - bounds = font.getStringBounds(str, frc);
7 f4 \0 N8 M }; c, @& Y# W' C - return Math.ceil(bounds.getWidth());+ M" X' p x0 t) u2 S3 Q# Z5 A
- }4 N2 g* W+ X! Q6 K* |
- 0 L, i" `% G9 T. h1 Z1 B+ t: K
- da = (g) => {//底图绘制/ R2 T% M% P' D w
- g.setColor(Color.BLACK);
# i! k8 k' V" n - g.fillRect(0, 0, 400, 400);/ k$ H7 h0 O& u. E! j
- }
9 O" l1 z) P# [: T, |' v
/ Y# q. ?6 }$ n: h3 Q4 ?& i- db = (g) => {//上层绘制. Z0 K2 K( i5 T- z% q3 `* @
- g.setColor(Color.WHITE);
$ `, }2 e3 ?/ O4 f5 Z, F, g: x - g.fillRect(0, 0, 400, 400);
1 f3 ]2 X: \- z - g.setColor(Color.RED);
' ~2 E; H6 W$ I3 E6 n+ f: T - g.setFont(font0);+ m" O* a/ N) O: j4 s
- let str = "晴纱是男娘";
0 H9 }4 m, Q! g# C# N0 M - let ww = 400;
3 v; d3 O5 D3 O1 n* p. ^0 p - let w = getW(str, font0);9 Q7 D4 ?! y/ [) W2 d2 k, _/ Z
- g.drawString(str, ww / 2 - w / 2, 200);
" m! I- e0 e( S5 ] - }
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" g6 |8 q' k7 f5 q- const mat = new Matrices();
' p# O8 P! M1 [/ }' \ - mat.translate(0, 0.5, 0);
3 S# t9 P* Z2 } - - C2 X# y4 w/ f4 y) e) G
- function create(ctx, state, entity) {
( k5 ?/ j! b7 }6 ~% E+ k8 Z5 b! r - let info = {/ z, [3 E+ g- s. Z* }
- ctx: ctx,) X) l% }& W& _+ Z3 Q* i, J" O
- isTrain: false,4 I# N6 r# G- e* n# m( \( z- l
- matrices: [mat],0 i0 ?7 p, R" M: k; ]
- texture: [400, 400],$ d6 J7 n K* c( @
- model: {. E/ T+ k, s9 L; v9 k9 q4 g( D; t) B
- renderType: "light",
0 F+ O3 T* y x' C Y. v% M - size: [1, 1],
! f# h8 k0 Y4 x1 S8 F% e) U8 g - uvSize: [1, 1]
& S7 q; e( _% M! I4 i - }/ ?& p7 v( T: G3 e5 k
- }% P, q" A" b& N6 D. I3 f
- let f = new Face(info);6 y- [- H, o9 Z' H
- state.f = f;+ e& h" C6 u+ n( Q; N* p7 s" y+ ^
- ; ?( W) q; Y! r$ T7 r6 R) d
- let t = f.texture;
6 `+ b. X% S6 M" L9 q# {( f# u; w - let g = t.graphics;
$ F l) m* i% D - state.running = true;
# C* d/ O' c7 ^. r - let fps = 24;
3 X3 f- S- V; S - da(g);//绘制底图1 R/ `* ~! }! p4 q
- t.upload(); C L5 m' V. z) W. D5 N- V
- let k = 0;0 ?( U w2 q4 u$ a
- let ti = Date.now();
4 O }8 `1 ^0 |: q ]& [2 R - let rt = 0;
3 H( `3 ]' Q& E - smooth = (k, v) => {// 平滑变化
' @( T) j5 r3 J) f4 p1 L - if (v > k) return k;7 i# d9 J+ t) D
- if (k < 0) return 0;) B+ ^- T# Y0 g3 O# }, |
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* L; m* g' _+ Y$ V/ W
- }7 r! W0 U5 O+ B- P% x a: t0 [' f
- run = () => {// 新线程
( K6 K' d# H" B1 B - let id = Thread.currentThread().getId();( k2 X5 ]" O& d9 w4 d
- print("Thread start:" + id);# {/ U* O9 t- W$ a* M J
- while (state.running) {+ P: A7 ?+ z* E: L+ m8 X# H
- try {! M7 L, u$ H6 j. `4 {; K2 o
- k += (Date.now() - ti) / 1000 * 0.2;; m1 J, F& c* j1 |4 S! Y& D. V
- ti = Date.now();, o* t9 h( U% {2 e# `* p* F0 ]3 P
- if (k > 1.5) {
0 K: Y& v. ~4 [ ]2 b, B8 C - k = 0;
1 d9 k% G, V- _ - }
. _0 H3 w6 t5 \# F) J - setComp(g, 1);% Z- S- } e! B" r0 X
- da(g);3 l9 ]# [; a) `4 K" H
- let kk = smooth(1, k);//平滑切换透明度
% s* ?& N% g- ?- k; I - setComp(g, kk);2 W/ c" X _* a" m9 T
- db(g);
. ] |5 @5 f- W- e/ s- N. s6 m( J7 c - t.upload();8 e% T. A, i4 r; N' l1 e# A
- ctx.setDebugInfo("rt" ,Date.now() - ti);
- y3 i4 }* W% B - ctx.setDebugInfo("k", k);! t' k- d: A1 Z3 P. i% N. j: J! O
- ctx.setDebugInfo("sm", kk);
% C2 C" g, ^ x6 `9 H - rt = Date.now() - ti;0 R0 d# |# v) G+ E# G
- Thread.sleep(ck(rt - 1000 / fps));0 N+ v+ E% |- Y* u% h4 ? e
- ctx.setDebugInfo("error", 0)% y3 Q3 `& ~7 m1 d n" T# ^
- } catch (e) {
: a# u, c- I8 D$ i$ V - ctx.setDebugInfo("error", e);
" A. |& B6 H% Z7 O, D; F+ _5 X - }
2 O A" P8 J( |! z0 v$ q) G - }% n' t8 ~' R; W D: ^! C
- print("Thread end:" + id);# ~; }$ T2 m7 l2 H/ C. b3 T+ ]
- }
; S; n' H" ^* j" A. x - let th = new Thread(run, "qiehuan");' p' ?3 L" J. m1 p- u1 w1 i4 V
- th.start();
8 G% r# @# e' K( A - }( u" l O% s7 A. I* S* E: h- U
5 |, C+ o. w/ o0 d7 p$ m \3 V- function render(ctx, state, entity) {: Y6 x1 f4 g R& \0 N: |$ A. [
- state.f.tick();
5 n4 r; f Z9 L5 o - }+ X0 A6 `) l/ V' T- {
k3 y+ B; X0 N% k# n/ i# s- function dispose(ctx, state, entity) {: ~3 R$ _' U# ~
- print("Dispose");
0 U- \3 ~* s l \9 Y - state.running = false;4 b5 D0 D5 b2 G
- state.f.close();5 M3 X# d8 X) O& m! [9 l
- }& P# b; ~0 S% M) i
% j4 ]7 p9 c, e( q" x- function setComp(g, value) {
( x F& q- V1 j4 ]) y6 L5 k* O - g.setComposite(AlphaComposite.SrcOver.derive(value));
: S% T; {, W) j1 h# a# B& k7 | - }
复制代码
7 |1 i1 W, A; Z. ~7 N/ H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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# H2 X& T4 m8 a+ ^1 K! _ A* W8 e, l L* |" k4 y2 t
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 G1 l" T3 p. ]2 G
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