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/ c$ g7 T& I! h0 P. n# r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& E9 ?1 t7 d! U, l- importPackage (java.lang);
7 @+ @7 f! S l( Z: r; a - importPackage (java.awt);
' B5 x* k" K9 { - % G3 d6 U# l8 ~9 A/ ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));
0 _; s/ M4 N( w% {
) n( S: l! X8 L3 @+ C9 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 @- R( G/ V$ \8 m9 X# e
- i7 s% [; @/ r9 [9 P3 q6 w7 v/ l7 q& @
- function getW(str, font) { Y2 R) M, V3 O( m' _8 ~0 U4 \2 _
- let frc = Resources.getFontRenderContext();
+ I; [+ o2 ]3 A3 }# x Q$ q - bounds = font.getStringBounds(str, frc);
, E; A+ [2 Z+ C5 D+ ~* k - return Math.ceil(bounds.getWidth());
5 z5 O9 o6 `% P* l - }1 _0 `+ {+ ?9 ^ M1 }/ y( ]1 @
# ]; f# M& }9 n- da = (g) => {//底图绘制
! a' F( {) b: ?- ^* z; { - g.setColor(Color.BLACK);2 X- T9 m; t& C) s }
- g.fillRect(0, 0, 400, 400);, w1 e [- s K v' c
- }. [2 r" {+ v# R: X
- ' u- E' c1 M* @( f$ b
- db = (g) => {//上层绘制" Z& p' h" }* {1 R3 V( w
- g.setColor(Color.WHITE);
3 G- [! ^ @9 b% U. o) w - g.fillRect(0, 0, 400, 400);
5 t0 @/ F2 v# s0 H - g.setColor(Color.RED);
' O7 ?& d4 x; m. N" w3 f3 I) z - g.setFont(font0);
' i3 l T4 I8 C - let str = "晴纱是男娘";0 ^9 c, Q, o3 s+ r; P- W5 O% O
- let ww = 400;
9 z4 \) c0 a6 s+ X - let w = getW(str, font0);
+ a: Y3 a4 i5 [& C& t - g.drawString(str, ww / 2 - w / 2, 200);
1 r, Y3 `- ]7 ^: Q. g - }
8 W) [, Z; S: J$ f/ ^# i: B6 J - 2 f! C9 m6 M w( }2 z8 z* x
- const mat = new Matrices();
( ]3 Z T# D& k3 F$ W) d - mat.translate(0, 0.5, 0);, f8 e! T: Z' x% P- c) H$ h
- / a' `7 ~$ q& E* c0 r
- function create(ctx, state, entity) {
9 y7 w8 d3 b" p/ F# A. a - let info = {" E s" Y' G& I% ?" @3 k
- ctx: ctx,$ @. P" D2 p: }, S& N5 E! y! m
- isTrain: false,
& r% g7 P- x. B& y# o) l- ?, } - matrices: [mat],
3 P) y, s" ^3 C& L; y4 z - texture: [400, 400],! \8 z! C) y+ F; `8 ?5 J' k. Y+ f
- model: {
& D# y8 J. l, U - renderType: "light",
& \ v! c+ c# U" O B8 ^ - size: [1, 1],
, L$ d- T, q6 V5 l( |3 _% C - uvSize: [1, 1]8 I7 L$ l, o3 R) ?# C
- }' F8 D7 h/ Q8 u: V
- }
' c9 d) F M; W+ o - let f = new Face(info);, T+ r" w4 a0 f0 z
- state.f = f;
/ h/ I- V) G6 m% L8 ^ - 1 ]. p5 y. N/ f0 z$ }( |
- let t = f.texture;7 s% [1 y' i' a5 i/ |
- let g = t.graphics;
+ A1 ~& c6 I) _0 {% J - state.running = true;
; ?5 \7 g7 i8 B) ?1 q" Z+ k' \' c - let fps = 24;( N5 ~8 q2 k1 Q: }
- da(g);//绘制底图+ G' X4 m" L( t
- t.upload();
* p. H5 K F0 D - let k = 0;
3 \9 `7 _, N& E4 b# J - let ti = Date.now();
) r% B- w' G' }9 F$ ^2 d - let rt = 0;
9 C1 _: Q! t4 |& z. X q - smooth = (k, v) => {// 平滑变化# [. F" w4 k5 M( F" t* \* X- \& O
- if (v > k) return k;
+ l/ }9 [% x) F/ j( T. ?- Q3 v - if (k < 0) return 0;2 j$ P. T3 W3 a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ t6 ?; I" x- q4 G$ ?/ e0 u5 p - }+ F2 } f4 o1 l- A
- run = () => {// 新线程! @4 {: B" x5 @) l
- let id = Thread.currentThread().getId();/ K! y* i/ J5 A! k: r0 ?# d- k) b
- print("Thread start:" + id);
- a) c1 B: {/ S2 X3 A" L, f2 t% r - while (state.running) {0 r$ h h1 J. Q2 Q& {* U
- try {: {1 R& d( i# J9 _5 u( Y
- k += (Date.now() - ti) / 1000 * 0.2;; I, v4 q2 y* ^0 r, E
- ti = Date.now();
* G% x$ s! i+ e6 V; @+ ? - if (k > 1.5) {
2 X- U) l4 S# C; M - k = 0;
5 ?* `' F" R: G+ D( i - }
1 \+ e) w, \9 [( h$ n$ _3 |' k' z - setComp(g, 1);, H! a/ W. \0 z k/ c8 K0 W. V
- da(g);1 [6 U* U- w/ A# U* c
- let kk = smooth(1, k);//平滑切换透明度8 S' x, M# x) e2 Q: p% {
- setComp(g, kk);2 V5 Y6 A' G# r
- db(g);
5 d$ Z% d6 B8 k/ N2 X) S' I+ z - t.upload();6 t7 Q$ M& Z; E6 E/ V
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 |9 H: F/ W1 X8 g# f v
- ctx.setDebugInfo("k", k);7 }& _3 }) e5 E0 F7 j! b
- ctx.setDebugInfo("sm", kk);
: |! a& K( {. {. u+ f - rt = Date.now() - ti;
8 P1 B }8 ~% `+ A+ O8 j) @ - Thread.sleep(ck(rt - 1000 / fps));
& F. b/ X$ Y; E) z - ctx.setDebugInfo("error", 0); S( ?( f8 k1 _3 g3 ?0 {& R w
- } catch (e) { t* D8 K: j* d" ?* N
- ctx.setDebugInfo("error", e);
, a+ S, l+ A; ]6 N9 d) P - }
; B5 |, E, z, J) n B) }; I - }
8 ?* \' y/ z$ _+ y: Y7 n - print("Thread end:" + id);( X% T5 x4 x9 t9 ^- Y; c
- }
' ?- V" k, L- g - let th = new Thread(run, "qiehuan");( z, A: U2 ?1 S' k) \2 ~" S" A
- th.start();- j9 ^" Z0 d. g1 k4 Z9 `$ A0 d& B
- }8 W. O8 t3 @6 {7 c: C% |
- * ?- I9 x4 `$ N4 }" C6 c9 t& _$ x
- function render(ctx, state, entity) {
& K( y0 m' _2 v: o0 b/ e - state.f.tick();
* b: e) t2 E+ D2 ^6 \ m( w - }
; W; ^6 C$ P* O% Z% g - ; _8 p0 L3 r f, K: Q
- function dispose(ctx, state, entity) {
, O D, L! J5 F) U$ }- i - print("Dispose");/ e: Y4 m7 G ^2 n
- state.running = false;, W K- U- l$ Z4 ?$ |& Q
- state.f.close();
" U+ l; E2 X9 x7 J, k+ M - }
' s, _$ x$ _' U8 x5 X4 J4 h& u
0 v* a- ?( J4 k( \" S. v! Z& ^; [" t- function setComp(g, value) {
# k; o; g# O) F4 V$ ]2 z - g.setComposite(AlphaComposite.SrcOver.derive(value));
3 i" e0 N9 q- `" ^& l - }
复制代码 0 u8 N* @4 c' O; [0 g u+ W6 X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 E, | ]. u. a# d. @! m* c: u
, A& L" Y0 {# |# h/ E+ R5 Z3 ~; @, Z3 l0 T, p
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 S( Q1 ^$ v: [' L- e- P
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