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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- g- ^* Y W. r0 q" o# p& s
- importPackage (java.lang);* ~2 D& B0 j4 K$ v3 b
- importPackage (java.awt);" c% N! e2 m( J/ z3 ^8 X% ]# N; u
- . l: Y* R/ z8 `! j5 [
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" p6 O8 Q6 k& u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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9 N3 }; e" V$ K1 E- function getW(str, font) {. {) v: e/ M# V. r, d& }
- let frc = Resources.getFontRenderContext();- N/ J; g& c% w- O9 A& o: Y2 J/ Z
- bounds = font.getStringBounds(str, frc);! p0 y+ a+ `. w$ L3 j) N8 k
- return Math.ceil(bounds.getWidth());
, c& Z$ m4 E4 ^0 e( ^7 `; r - }
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) {, i$ h: |. A8 t& \/ s- da = (g) => {//底图绘制
! z: D3 I0 _, d. x. F - g.setColor(Color.BLACK);
, \. b: h( m" `) a7 m" G - g.fillRect(0, 0, 400, 400);, P3 y$ Z4 W" w8 A
- }; }3 k, a8 X# {0 e2 z! E
4 ~: S# |! q6 p) _' H& l+ u- db = (g) => {//上层绘制: P3 g$ B9 [. R: F0 Q1 \7 Y. d
- g.setColor(Color.WHITE);
& |/ p* f# |; l/ G - g.fillRect(0, 0, 400, 400);
I/ K4 w# C# V0 e. B& P: M - g.setColor(Color.RED);5 c. F" R! ?! ]) \* n. y
- g.setFont(font0);& T: T1 u7 U& ]% E
- let str = "晴纱是男娘";
Z+ ?; S, L" m, n# s# h - let ww = 400;6 t$ \/ `) g0 s% Q9 g
- let w = getW(str, font0);- `1 I ~! k9 t. } @9 l
- g.drawString(str, ww / 2 - w / 2, 200);# f7 R0 @8 p; \1 v) a! L
- }
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/ ^, {4 z x6 ?% I x% M/ q# `- const mat = new Matrices();. T7 v8 \5 Q3 F- v( O
- mat.translate(0, 0.5, 0);
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( k# ?! g1 V4 q- function create(ctx, state, entity) {' D+ b& }% [- j
- let info = {
A7 |9 h- q( g - ctx: ctx,
- @$ g% D1 |9 g6 G( X4 P - isTrain: false,1 \$ p: _+ m7 C4 |
- matrices: [mat],- i+ R3 j F6 L4 }2 c9 s2 L
- texture: [400, 400],
# i3 Q; O+ ^0 b! D( x/ a# C" g( b" K* L - model: {
5 ?$ h# H! s; M4 h- j$ o2 K9 Y4 b - renderType: "light",. b! U0 ~8 p' z7 q9 K: {% p0 k
- size: [1, 1],, k' @/ N! _1 k! T5 o
- uvSize: [1, 1]& v% h! z: }' S( f
- }3 S6 x/ Y: V2 M- M5 H6 y
- }
) [4 l/ f3 }/ J3 B- e - let f = new Face(info);; p/ Z6 u. X& \' ]5 W+ C
- state.f = f;5 D0 A' b: H! T+ \* C5 Y8 S/ Q; m2 y
9 @& D$ c9 J" c6 D, W j- let t = f.texture;
% b* C) T2 q1 G- T9 ? - let g = t.graphics;+ R% m1 h. B% E9 a: H6 T5 |
- state.running = true;7 S5 `1 v$ j5 n
- let fps = 24;$ v0 W5 Z/ X) \$ s7 b7 p
- da(g);//绘制底图2 C6 _9 R: W- p8 s7 b3 f. D! c6 @
- t.upload();
1 V, {7 T9 t) n2 ]! h& r - let k = 0;0 Y, f- N2 L% p/ q
- let ti = Date.now();
4 \# a) Z- \, I/ \; s! z1 w3 ` - let rt = 0;2 f3 l. L+ a- L: v" g9 s
- smooth = (k, v) => {// 平滑变化0 H8 g! t+ p% n0 e& Y: V6 y8 V
- if (v > k) return k;8 w0 V8 O- H+ ^) w H
- if (k < 0) return 0;
8 P; m# ?$ p6 d2 f - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ ?" S* W$ n! F2 `( V$ e - }
$ d, ^; o+ D! A1 \ - run = () => {// 新线程# Q s- I* E* U2 F1 k
- let id = Thread.currentThread().getId();
- o) F4 V2 Y& j/ G. c - print("Thread start:" + id);
1 F# J" l: g& w& z6 n2 [6 N4 { - while (state.running) {) d6 C2 e' v8 A! Y2 z" o
- try {0 D1 S( e0 c0 D# M
- k += (Date.now() - ti) / 1000 * 0.2;, V J6 ~" t$ t/ E/ _+ H- E6 p
- ti = Date.now();
# }1 B" O1 t! O* E( r - if (k > 1.5) {" c6 @- U8 G' `
- k = 0;5 F" M a7 Y2 A+ T' Y( |/ T; E3 d
- }
( M- H& y$ E0 `) N" N' K! [# l - setComp(g, 1);
+ y" \- i9 Y! e g, z7 N - da(g);
; \/ g3 i5 S; v2 j) W4 H5 o - let kk = smooth(1, k);//平滑切换透明度
0 W) Y8 r) Y5 t/ V9 d7 H - setComp(g, kk);/ {; ]: t/ g2 ?+ W& D
- db(g);1 H. G" z( }. H0 O
- t.upload();' s* P% h8 _; k3 `+ F6 ?$ `
- ctx.setDebugInfo("rt" ,Date.now() - ti);- O4 g* j( B8 J7 o, j
- ctx.setDebugInfo("k", k);
. E) t5 m: }1 ^9 ^5 `# e/ ]) | - ctx.setDebugInfo("sm", kk);
8 u, A( o Q1 }7 | - rt = Date.now() - ti;8 Z7 C6 m, k9 h( k j# I
- Thread.sleep(ck(rt - 1000 / fps));& {- w6 _6 E/ d$ i# a+ _
- ctx.setDebugInfo("error", 0)
5 G: j# u3 I2 g7 a0 Y n - } catch (e) {9 s( H" y. A: @5 n3 {/ h% j: ^! K
- ctx.setDebugInfo("error", e);
0 F5 O9 n3 z! m M+ t" C+ f4 N - }
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- print("Thread end:" + id);
+ d2 @9 {9 j, Z - }
6 R- R0 @. v; c4 A2 ]# L& {6 ` - let th = new Thread(run, "qiehuan");$ a* v5 q$ ~! R2 l) |/ J; Y0 R. D9 \
- th.start();
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- % [. M2 _( t' o. v0 ~$ T5 ?1 L
- function render(ctx, state, entity) {
g; F2 U$ ~# N% k% _5 B" e - state.f.tick();
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0 [ E' R. {- f* d$ y) M- function dispose(ctx, state, entity) {9 p* ?, N3 Q" P. A- ] r
- print("Dispose");
3 [- g4 t M6 w" |" @ - state.running = false;) c; m- [8 n3 v" a4 s
- state.f.close();- y/ e' `3 O# u1 `2 C
- }
9 [- ~; F# ~# e% @
3 o9 P7 o: _* N3 q' v- function setComp(g, value) {* ^9 ?' ~: u$ [ a0 V' n
- g.setComposite(AlphaComposite.SrcOver.derive(value));
) `! m( w, A/ o5 B, Y - }
复制代码 v" n: x# _+ Q0 ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ @7 L8 T; x. N$ Q% F9 k% v% y4 W
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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