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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 ~- Y# r5 w3 @9 K6 n: ^/ E
- importPackage (java.lang);
: b! y5 K1 r% N/ Q/ {! v7 ^ - importPackage (java.awt);
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/ ?" }4 y. [- c. K# N- U O- include(Resources.id("mtrsteamloco:library/code/face.js"));1 O' i: _, u1 l9 i" k; q
7 c8 ]- a+ H5 x7 h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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3 M" p1 r# W2 u- function getW(str, font) {
, F8 l/ ^5 ~7 O" _ - let frc = Resources.getFontRenderContext();' K! [' @% ^: h( m% U
- bounds = font.getStringBounds(str, frc);3 Q0 U& t% F6 s0 s* p
- return Math.ceil(bounds.getWidth());
- `2 s7 ^2 C6 B1 f - }
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- da = (g) => {//底图绘制# T3 `' r C& Y- ?* _! P
- g.setColor(Color.BLACK);
`$ S# g* a8 I0 @% _ - g.fillRect(0, 0, 400, 400);& p! ^9 m* R9 V/ G g- o
- }
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$ d6 m0 i9 f7 a4 F- m) I- db = (g) => {//上层绘制$ i; q2 z5 z7 O
- g.setColor(Color.WHITE);; }, p* ^$ L) y1 N
- g.fillRect(0, 0, 400, 400);/ ?! U- g- i: n. x1 e" i
- g.setColor(Color.RED);/ g& ] ^; _! j: A; W
- g.setFont(font0);" y) A8 T2 {+ B% W' U3 O8 z8 [
- let str = "晴纱是男娘";+ E; `7 r% O$ d, S) M
- let ww = 400;6 A1 S# _+ O* S% ]$ y# M! a( l
- let w = getW(str, font0);1 h7 x& l+ y5 L+ c
- g.drawString(str, ww / 2 - w / 2, 200);$ X' h( ?4 i2 i! C1 B; U' `) U
- }
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- const mat = new Matrices();
' `5 Z9 i# x/ f4 H) i. {1 r+ w - mat.translate(0, 0.5, 0);; f+ B% A3 Q; l& j5 o' R
. m$ y) g; _! o9 t* k- function create(ctx, state, entity) {
) E! L7 F1 k( o$ z - let info = {
8 V9 S# t, G, \! K. X$ y L" F+ E - ctx: ctx, a) X7 w: i' ~6 v
- isTrain: false,
1 B# q% j6 B4 e0 L- A4 H* L - matrices: [mat],
6 x0 d7 b2 c6 L2 b7 \& z0 J - texture: [400, 400],
: |) w8 R2 c7 ?3 l6 p - model: {& ]: @1 f E2 i8 z- S3 Q& e
- renderType: "light",
* r1 n6 a) s- a% [+ K, C - size: [1, 1],5 u# n7 O6 m+ M6 j/ W: @" D b+ c
- uvSize: [1, 1]
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- }3 C/ `% N4 z7 e4 S7 ]; q2 e! E
- let f = new Face(info);; @0 P" }6 x. J- r+ D( r8 t" A
- state.f = f;
; o6 {7 {# f6 @! E
( T6 z% P4 Z4 H4 R- N/ C- let t = f.texture;* \# f* m2 y* t: m7 a/ p
- let g = t.graphics;
3 }- y: q W$ K8 a8 t - state.running = true;, H% R; W+ Y* f3 h5 k9 K
- let fps = 24;
: m+ b8 p4 p% M% i7 Q - da(g);//绘制底图
O* r4 w$ F+ O' _; ]0 v - t.upload();
4 f- O" c( J, } - let k = 0;
8 a, i% ]$ a" H. ?# a8 ^2 v - let ti = Date.now();
: r: {/ R! Q# n, l" K; P8 Y0 l' b$ | - let rt = 0;
+ o& D: D; t$ r& E - smooth = (k, v) => {// 平滑变化
+ w) m7 N; m2 v7 d: z5 ] - if (v > k) return k;
; |' K9 ~+ p/ `( f1 y, H - if (k < 0) return 0;0 {3 m0 U3 U8 i! ]( H, n. W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: J1 N# ~7 O% H3 F2 A8 _
- } n- p; c/ a* j, \" {( @
- run = () => {// 新线程- b8 g5 c6 I% Y3 Q
- let id = Thread.currentThread().getId();6 Z |8 n' d& o3 _9 x
- print("Thread start:" + id);# f/ m/ R( e5 [, P5 n
- while (state.running) {1 \' G5 @: t3 b. d w& ]
- try {! R6 ^. u: w. S2 F
- k += (Date.now() - ti) / 1000 * 0.2;, Z* ]! K, k" U- {2 ?; K/ {
- ti = Date.now(); L& z0 o$ b" L
- if (k > 1.5) {
- z, d3 m* I/ W0 O" } - k = 0;6 u( J8 }- e6 n% g- c7 P
- }
! W9 h8 {5 l& l - setComp(g, 1);: p0 g8 m! {9 c3 B
- da(g);& F' J$ Q! Z* Z+ p
- let kk = smooth(1, k);//平滑切换透明度2 x# E5 M. L e% e
- setComp(g, kk);/ \4 h7 ~5 y! [
- db(g);4 a3 ]- i! s+ F9 h
- t.upload();
6 }. M2 ?6 R0 W! o A. h - ctx.setDebugInfo("rt" ,Date.now() - ti);! Y% I9 n1 u& A* F
- ctx.setDebugInfo("k", k);
- C f& ?4 {7 _8 Y - ctx.setDebugInfo("sm", kk);: b# M+ n8 ]7 s; u: O! ^( G
- rt = Date.now() - ti;
" L% R* r, W( }: P - Thread.sleep(ck(rt - 1000 / fps));1 V M+ D4 S# J" e3 }4 K
- ctx.setDebugInfo("error", 0)
2 J& V( X7 z: n) A - } catch (e) {, J. r/ r) O& n( Y2 f* y& x3 L
- ctx.setDebugInfo("error", e);
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- }
0 M+ D& I' Y2 X) P2 ~% B4 F& o - print("Thread end:" + id);( w: O* M/ m ] \$ C2 O) Q( w
- }# v; E8 e4 z' |( m1 \+ n
- let th = new Thread(run, "qiehuan");
. h( n% j1 G$ N( _ - th.start();
) x4 I$ {" a. I8 @2 |; U - }
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( A! x7 A5 F1 d5 M* T+ u- function render(ctx, state, entity) {
6 K; ^% F' @4 P; @/ C - state.f.tick();
5 O! N6 ^9 [8 f* q8 v! J - }
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- function dispose(ctx, state, entity) {/ v' w3 w6 m) z( g u) ~7 |9 x
- print("Dispose");
$ w$ ^/ n1 K! r# p, A+ {, s - state.running = false;
% _4 O) e* |3 g7 S+ P; w) l - state.f.close();' \6 C1 r4 }# U9 Y5 |' U# I
- }
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- function setComp(g, value) {; k* L \; |: R2 s9 Y* u# @
- g.setComposite(AlphaComposite.SrcOver.derive(value));4 T1 j) O" V8 N3 i; f6 ~! ]
- }
复制代码
# T; `$ e$ q/ q0 |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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