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2 E+ S b# M% c% m- k: Z9 q Y0 y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 \) D4 R8 |2 L: s7 p9 b. g% l( r- importPackage (java.lang);, r& k3 u3 q& F' X4 n5 Q
- importPackage (java.awt);8 E' \3 t x5 v. S9 w0 b
- o- j: B% n4 F$ I$ T# ~' |- include(Resources.id("mtrsteamloco:library/code/face.js"));( K- ?, Z( k0 Y9 k
% ]1 t& W* h/ M* B9 h4 B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! z; p8 O4 J8 z2 W) b& E8 a
' Y: N0 W0 ?4 S9 W- function getW(str, font) {
3 J) p9 I9 \8 ]( T - let frc = Resources.getFontRenderContext();
8 n# s; k4 C, n* P+ W& c - bounds = font.getStringBounds(str, frc);
4 {& s+ v( k6 q; F: n - return Math.ceil(bounds.getWidth());9 I$ B. G1 p' X6 p
- }
9 g9 P" F( V9 B* A, g$ c, k3 ^1 Z
, R( {* h/ e' u/ H) J; I" X$ l3 G- da = (g) => {//底图绘制
/ O- q4 q2 X. ?0 C$ x% y! v$ Q: Y - g.setColor(Color.BLACK);1 v8 Z3 d7 Z& X6 n4 ~4 o
- g.fillRect(0, 0, 400, 400);4 a& R$ |- w# X+ l3 H
- }8 o& ?0 ~/ {% R6 v+ ?! S
/ Q3 `( c9 c7 M3 M- db = (g) => {//上层绘制
$ \) z' u4 L8 d* j% o/ E. `6 | - g.setColor(Color.WHITE);
$ a8 y% k/ }! x+ Y5 b! _0 j$ v0 w3 o - g.fillRect(0, 0, 400, 400);7 o! |# s9 G* b) `
- g.setColor(Color.RED);
% d! u! F! W) [5 m, S. M( u, @ - g.setFont(font0);) h9 |! G9 e6 c$ m* ^( c
- let str = "晴纱是男娘";4 X7 [; c" D" A. t$ e
- let ww = 400;
! z. u" v$ M% q8 P; k- |+ y4 e - let w = getW(str, font0);9 v. F: I7 X: Z: G' E; P
- g.drawString(str, ww / 2 - w / 2, 200);$ o1 r+ U) e x3 I
- }, k+ g4 }5 u/ H" E$ q/ x
- 3 G( r6 O2 y) [4 U. R# Z
- const mat = new Matrices();
) }3 D4 r* v6 k$ W) F# X! | - mat.translate(0, 0.5, 0);) O3 b0 V$ d1 v: H* i1 S0 e, f
- $ O& V5 b; ]! L* T5 u
- function create(ctx, state, entity) {' p: d6 L# i5 Y& e' ?; S0 i1 b+ g
- let info = {
. e6 D5 v3 H& F - ctx: ctx,
+ N2 j. O* Z& I1 X6 C - isTrain: false,
2 J% X: `/ H# v - matrices: [mat],
2 r8 \$ E9 M2 T2 E0 K - texture: [400, 400],
3 ~ b5 O2 v d a! E& a" j+ p - model: {( c0 v4 F# T# J/ I$ i
- renderType: "light",/ o( x7 w' q9 l9 q0 B, s) ]9 d/ `
- size: [1, 1],2 V, p4 ]5 H+ X& V4 D
- uvSize: [1, 1]4 d. H6 k, ?- Z3 `# S, O1 @; l+ }
- }9 N: @. Y# v- a/ C+ `% K
- }+ G' V v% j) N1 h
- let f = new Face(info); m, r/ W( a! o4 g7 n4 p- I
- state.f = f;
# x ?, s% g% k$ h5 U - . F/ {% b* j# Y1 A2 T3 U3 Q
- let t = f.texture;
& Q. l- T( h+ k; s! j0 ]1 p/ r& k) @ - let g = t.graphics;1 b- z8 h" a2 g! Q: Z1 K4 a
- state.running = true;
* i ]0 p$ O5 w! u - let fps = 24;
; ~' o: j+ U2 t9 b - da(g);//绘制底图
" r; ^. c& V8 F& N - t.upload();
6 ]1 W6 n6 D( R2 p/ V- P - let k = 0;
/ Z( G, T/ _, ? - let ti = Date.now();1 Y: M3 K a1 V P! z
- let rt = 0;
, G, j% Y H) R# {6 W% `* [* e - smooth = (k, v) => {// 平滑变化
. `; U+ [/ B( d" p% k5 @ - if (v > k) return k;
! \4 J2 _+ b! Y7 m - if (k < 0) return 0;# w1 E6 N# S9 B* z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 s9 D, i8 T0 u! o- t! ?
- }1 o6 Z9 a" q# A2 N5 e' z3 b5 |
- run = () => {// 新线程5 F1 l" P3 f ^; S1 S$ u2 i
- let id = Thread.currentThread().getId();" i% U( D5 c0 Z$ ?! _ t
- print("Thread start:" + id);
% Q; P Z+ M! E& J6 w4 G - while (state.running) {7 D3 }4 z3 F( J# K
- try {( G4 P' q7 v9 @5 A9 `/ R8 \7 K
- k += (Date.now() - ti) / 1000 * 0.2;
: S1 A' c5 x' `% e# V - ti = Date.now();4 `3 R; g9 J; U: y' N4 Z
- if (k > 1.5) {
4 u. L2 u7 l, v - k = 0;
6 j0 X1 k, z7 I2 u1 a - }+ X* a Y+ x- ]& p% X' U
- setComp(g, 1);& a( ] Y! Y$ I5 J6 Q" R6 |
- da(g);
3 A2 C( Z* K# @ Y* r0 x; Z' p8 C - let kk = smooth(1, k);//平滑切换透明度
4 P7 h j2 u& Q4 o% o% s - setComp(g, kk);
, N4 y8 S8 z/ U6 K2 w - db(g);! Y! i7 p& }+ a3 ~
- t.upload();( ?' A# T$ j. i- K: t
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" C* x4 E1 [6 A; n, n, [ - ctx.setDebugInfo("k", k);
; `" y1 Z% I) _' k, c - ctx.setDebugInfo("sm", kk);. g5 E& p, M& I$ o5 x8 @# I3 k
- rt = Date.now() - ti;- ]# T- c' C$ A! U% P
- Thread.sleep(ck(rt - 1000 / fps));
- P7 p+ \) r S - ctx.setDebugInfo("error", 0)
) @6 A; }/ s4 l; |; K) j - } catch (e) {1 N; x% [! s6 d' s
- ctx.setDebugInfo("error", e);
, L0 | y9 D' t- ~+ @) O0 P! | - }) d" b4 x6 Y' R2 P4 P! ?
- }
' Q; p2 H, B" T }; A, r O2 D0 D - print("Thread end:" + id);
) ^; x6 r$ G4 ~, F - }( `' `3 `% j% l* Q
- let th = new Thread(run, "qiehuan");; o9 d* S2 B0 U9 p, C) k8 u
- th.start();! {4 D9 o8 g6 m; Y
- }
; l _" p6 o, V0 I8 F0 I - 5 O& Q( \. x6 u, v9 n7 O; i
- function render(ctx, state, entity) {2 s# t5 I$ S1 d% c. h5 h
- state.f.tick();
. r3 G5 D# k. \% E0 f) ^ - }
8 T- M5 } @: i0 |1 c7 r+ o. n
3 @/ G, U, w5 D. t- function dispose(ctx, state, entity) {
" B& T$ L' a8 \2 n - print("Dispose");
' A; z! t0 A, \* a; [ - state.running = false;
. O: e. W0 m2 o% X! V/ S& j! n - state.f.close();) N1 ?# j, k& i5 z$ j4 a. o3 Z, C
- } }# K* J4 ]8 ~1 M
- 4 d/ w) y" F& h9 n+ R% @
- function setComp(g, value) {
4 M% L H0 b/ I, x$ e - g.setComposite(AlphaComposite.SrcOver.derive(value));; |: s3 S: A" E7 t- G# m2 N
- }
复制代码
; G# L$ O6 E* ?% x写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ g0 q" @, P+ c
6 l4 {/ B$ H+ k! ?3 y
/ G4 K1 R# Q& {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% B4 Z# |( w+ w- D' U, m+ O, M2 I
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