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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ f/ }' c. H" }1 o" S- importPackage (java.lang);& p$ K& W5 ?% X3 \
- importPackage (java.awt);
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! U* e# L" F3 O2 s1 @6 G- include(Resources.id("mtrsteamloco:library/code/face.js"));# P4 x5 T2 O; Q+ r% f
% Y& ^8 `9 C3 L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* ~) S; M; {( o, z0 H7 [5 w: C
! l1 I8 r" u S, [ A- function getW(str, font) {
/ \$ D2 h! b+ _# v - let frc = Resources.getFontRenderContext();
- g& {) B5 O$ `1 W. [& p - bounds = font.getStringBounds(str, frc);
5 |1 a) S _, L9 w b1 O - return Math.ceil(bounds.getWidth());& y' z4 c3 T! C4 C
- }
* T3 ^$ d- a2 Y4 c. f% f; Q1 Z8 P
) ^; B# d3 p1 K8 m- da = (g) => {//底图绘制
9 M) |" D- f V- P5 P' |9 ~ - g.setColor(Color.BLACK);# K6 m4 B( e% d
- g.fillRect(0, 0, 400, 400);, F8 k; I; j' a$ Z- {5 B
- } }* [" l5 l) E, |# @. w: e
/ ^9 `1 F! B9 K/ n& \; Z- db = (g) => {//上层绘制
0 `1 l1 @/ O3 E% D0 ~ p5 M: F0 n - g.setColor(Color.WHITE);2 u6 [4 v+ ^5 f9 _8 y
- g.fillRect(0, 0, 400, 400);
* z0 f( d* s# E4 _ r6 ^ - g.setColor(Color.RED);
1 T) w% f! N# c! m. u7 e5 r4 u& P - g.setFont(font0);4 e& m# [! R) _- Z4 q% L3 v
- let str = "晴纱是男娘";
7 L/ n2 H4 t$ z/ ~. p - let ww = 400;
0 J# X, T2 M6 h9 \% J - let w = getW(str, font0);, _! w$ k$ T Z7 [/ W% F& |
- g.drawString(str, ww / 2 - w / 2, 200);4 v8 Z: ~0 v; I
- }
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: \( f- Y( q% z3 g3 g! B- const mat = new Matrices();
/ R* d8 n+ i/ ?; g# T( s' l - mat.translate(0, 0.5, 0);
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' A- ?+ f, Q' t9 D# [ G2 x- function create(ctx, state, entity) {! Z. V, l9 ^0 o; c
- let info = {
6 V F7 e2 i8 J7 O0 H4 i( B5 X9 a - ctx: ctx,
# \. Q x; L+ C {: U9 k) o - isTrain: false,6 B; E7 M/ p" g% z* a
- matrices: [mat],2 y. K8 C1 n5 b- p% L+ R
- texture: [400, 400],0 F6 B- B! e% ]) F5 L
- model: {
) f2 f2 @7 L9 r( `3 h/ [! K t - renderType: "light",
. D2 l2 c, J& r8 S* h! `( x - size: [1, 1],
4 Q0 f. y2 a D! v& c- N# I# Z - uvSize: [1, 1]( B4 }6 k X0 y" m; c
- }' q) X$ B% x0 O+ ^7 ?
- }( ?( h& G( K& [; { X, s2 y0 J9 A7 T
- let f = new Face(info);: j0 {9 f# ^" R- {0 n; ~
- state.f = f;
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. k+ `1 K$ B1 D1 z: T- let t = f.texture;
8 r, O. s! l! K1 T - let g = t.graphics;! R/ T' i2 d* g8 j0 W4 D3 r
- state.running = true;2 d" t7 u$ l+ i/ t
- let fps = 24;
+ X: O9 o1 m+ i( n1 z, f - da(g);//绘制底图
1 M- u% i% N. @6 |1 W" j - t.upload();
" G1 A% v/ j4 ] S5 |3 V - let k = 0;/ Y& @& `" G D. r' s9 O4 B, k
- let ti = Date.now();3 Y+ j& r- \, F
- let rt = 0;: h2 @; N) T! ^5 U+ J
- smooth = (k, v) => {// 平滑变化6 e# y9 ~0 L: M5 _. v! ], y
- if (v > k) return k;
n& c$ T; p# \: C - if (k < 0) return 0;
3 \ i1 G" E+ u7 @" L; e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- E3 G, h( U$ F9 Y/ G( R I S
- }( N: H& j7 `4 S8 J M) B4 j
- run = () => {// 新线程7 ~+ @ s, T1 ~8 Q$ `6 B
- let id = Thread.currentThread().getId();" C- D8 T- i f: ?; _& t8 T
- print("Thread start:" + id);" p9 ~3 @9 o8 \+ S7 v
- while (state.running) {
7 K$ C: D0 p% s J5 Y - try {
5 @5 g+ x; u; `5 P& m: g - k += (Date.now() - ti) / 1000 * 0.2;
2 {* q; v6 l8 }4 R% s F - ti = Date.now();- ^" j) l, |! f, B" Z3 ~
- if (k > 1.5) {6 U8 n# T8 J% d5 V) p' V# K
- k = 0;
! @# I2 q- P9 b - }! ~0 J: B" U3 l8 y* k3 ^
- setComp(g, 1);
- k9 v) U, w/ s8 E/ E' ?5 r - da(g);
: ~ l& x, ?1 e. [- x" X. o" h7 F - let kk = smooth(1, k);//平滑切换透明度
% r5 G# s- g' Q; w3 m+ { - setComp(g, kk);
5 Z$ `" L' Z- y0 D - db(g);
& `9 o0 S) ^6 R: R* d+ o, F - t.upload();
s, [; s" f1 G% W% m - ctx.setDebugInfo("rt" ,Date.now() - ti);
( S9 |2 S( h7 n8 R - ctx.setDebugInfo("k", k);7 \. M4 m$ H# H1 B2 T
- ctx.setDebugInfo("sm", kk); C' @2 ]; v$ g7 ~* U; g. c
- rt = Date.now() - ti;
" H x; g# F: ^3 R, Y1 _/ R - Thread.sleep(ck(rt - 1000 / fps));
, J7 \4 f( ?; Q/ }% L Q/ I - ctx.setDebugInfo("error", 0)
" I; c' [& G, q7 q9 O: A - } catch (e) {
+ @! t; u$ D; y& n& _! G4 b' [3 t - ctx.setDebugInfo("error", e);0 h% t# w/ I9 x* I
- }
d' E3 v- F" r - }" G* U- m) i/ \6 N) X# D( A0 j; t+ w
- print("Thread end:" + id);
. p# e+ x8 g- t$ ?2 T - }
7 z. ?1 ^ O- ~8 f# A/ z8 S8 p - let th = new Thread(run, "qiehuan");
( c" V; w/ F7 C. c- v; j - th.start();
- R9 q9 W/ {0 m- F - }
5 l& ]& T+ O1 U' ?1 Z8 | - . Y0 a) Z. [9 A$ O- _
- function render(ctx, state, entity) {
* g, O4 d: T3 L5 b - state.f.tick();3 M P% y% d* F2 j( P8 g0 a
- }
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, W6 V/ s1 V# f1 G" m4 u0 k- function dispose(ctx, state, entity) {& }0 m$ z1 o; _4 R) Y6 T
- print("Dispose");
" J; [4 i- F* o4 n - state.running = false;
7 w8 w/ O) g# q) J1 u- M' ? - state.f.close();8 @; @ f- `$ I7 n" ~) V0 x
- }8 K# z( U4 }0 K/ ^. U$ H3 n- _# J
- , ~; l4 i$ h8 b) @" y8 R5 M" E
- function setComp(g, value) {+ i1 ]# u3 n, ~3 ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));( f1 G* L/ H z; f
- }
复制代码
8 [" Q) l, w- r) o, } F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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