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* |8 P4 k# |) \, B# B* Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 F6 g/ b4 @" t9 l5 b9 R! D6 s
- importPackage (java.lang);
@' h- a5 h& u" { - importPackage (java.awt);
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7 d- [9 V" e4 @0 w- include(Resources.id("mtrsteamloco:library/code/face.js"));- ?1 i' C$ I; u/ @
x* C0 j: C& C! P- [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" B7 n3 D/ ]: k2 |6 S& t
/ Z7 a; b3 X6 k- function getW(str, font) {
. S2 U9 E% }; c3 d/ X - let frc = Resources.getFontRenderContext();
# S/ a P, Z V o! N7 C - bounds = font.getStringBounds(str, frc);2 i/ M& O' g* b2 w$ C* p: B6 Q' r
- return Math.ceil(bounds.getWidth());
) n5 m6 {* \$ ` - }
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- da = (g) => {//底图绘制
6 F; j1 S; G ^7 g' k% a+ o - g.setColor(Color.BLACK);
! r9 K3 P7 C! k o# y* r - g.fillRect(0, 0, 400, 400);6 q p; D' _ Y5 U- V/ W- f
- }" x# K1 j5 V2 j x' |- ]
8 O6 g$ j( O1 h- db = (g) => {//上层绘制# J' w1 n4 u1 l+ d8 c) [& f/ \
- g.setColor(Color.WHITE);
/ Q+ J& D" s. x' D8 c" a - g.fillRect(0, 0, 400, 400);
8 a4 b/ j. k. `' x - g.setColor(Color.RED);7 a: r8 C* @& ^
- g.setFont(font0);
# w" D! G0 ~0 g4 _6 l - let str = "晴纱是男娘";2 Q" ?2 \. u% `
- let ww = 400;, s. q X. g% G) { C, a
- let w = getW(str, font0);8 Y7 a9 Q# \- A! r9 F' n" \+ z3 ]
- g.drawString(str, ww / 2 - w / 2, 200);
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. ~ g7 b" x. |! D2 Q- const mat = new Matrices();; D) y3 A" W% ~ p! C
- mat.translate(0, 0.5, 0);
+ T9 k- k6 H q& C7 \8 u( e5 D - 2 d9 b$ b1 R8 l* u) [: s9 r
- function create(ctx, state, entity) {
& |% b/ J, u5 \7 t* N - let info = {
6 V0 h6 z! O8 W0 K; T( S - ctx: ctx,* w i( S2 c! N2 t8 Z# o# J+ y
- isTrain: false,# r8 M8 N) W8 @, {9 v9 v2 ^' s4 \
- matrices: [mat],
* e% g; f m& I' d6 H - texture: [400, 400],
& P( _* {+ I ^% h/ q - model: {
8 M. Q( m/ @# I6 Q - renderType: "light",
: O- Z- ~- W$ W( V - size: [1, 1],
0 h2 q4 g4 ?% M9 }, m - uvSize: [1, 1]6 ]; S" Y( T8 Z5 E, l5 u* x
- }
6 g8 n6 i8 i; [2 F - }) X* {" a9 y; n) }# z! D
- let f = new Face(info);; D- R8 Z; X/ Y2 i
- state.f = f;
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+ z: U0 J; g7 a: J; j( d! Q- let t = f.texture;8 E# g7 g1 c5 X* D$ H6 U
- let g = t.graphics;7 e1 M5 W3 L: ? g9 X
- state.running = true;/ u. r' ^" e% f
- let fps = 24;
# c" ~0 r& P3 T, `* J0 n- m - da(g);//绘制底图
8 B/ \6 S# E9 U$ A2 Q$ L - t.upload();
# Z. }0 q4 @7 O P/ p- i: x( W - let k = 0;: e+ A2 m2 e1 X
- let ti = Date.now();
$ G. H0 L% S7 Q& d3 D - let rt = 0;6 M! v2 V+ j1 R2 D) B: Q; ]
- smooth = (k, v) => {// 平滑变化2 R5 I, D5 x$ D8 r( X
- if (v > k) return k;) ]" l' G% @* y, [0 K0 z5 k
- if (k < 0) return 0;
: P) m- }- n+ x4 F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& {" K2 Z2 x! h* k9 V3 Z3 y - }
! }9 \! |! |+ o' h/ f( n - run = () => {// 新线程1 `7 B# N. |0 ?- y! M" I- g$ F
- let id = Thread.currentThread().getId();
) @* T4 ?. R+ k }$ s$ q - print("Thread start:" + id);
% D( W4 [7 K. e - while (state.running) {
* D$ l1 H, e0 p) C! M1 q6 J* c" Y - try {8 f8 K7 n3 C" m7 {" `9 F
- k += (Date.now() - ti) / 1000 * 0.2;
/ x2 V1 C" B+ K X6 X4 X% v - ti = Date.now();
7 e, }' c- A; _: F$ |8 `" ] - if (k > 1.5) {
( C0 i- d6 v7 U - k = 0;
! S' D9 K1 g5 G& g7 c- e. `9 C4 f! M - }6 X: m0 L& k7 M7 U5 [" m
- setComp(g, 1);
F( O/ l. S/ I+ V7 t& X - da(g);+ u- B+ J+ P( Y) a/ [
- let kk = smooth(1, k);//平滑切换透明度
$ J8 }7 x4 Q7 _& {+ A* s - setComp(g, kk);
: o8 C1 Y4 X* ~' C L& R - db(g);8 K! g) Q' U" @& ~& I
- t.upload();
' ~9 S" A$ c2 Y) } - ctx.setDebugInfo("rt" ,Date.now() - ti); _& ]6 g' ]6 u. R
- ctx.setDebugInfo("k", k);) {/ r5 l& R s9 Z
- ctx.setDebugInfo("sm", kk);
/ W8 J9 \( N% B- O9 l5 v7 j - rt = Date.now() - ti;
N% A0 Z' u7 P$ O0 z - Thread.sleep(ck(rt - 1000 / fps));4 q4 L: t. P( p& y) `; ^0 d* D
- ctx.setDebugInfo("error", 0)
9 B y% q( T- ]" T4 j0 ^) k2 R0 | N - } catch (e) {
9 t) S" f Z: D/ T) s - ctx.setDebugInfo("error", e);' n, _: s# v( ^0 \8 R% v
- }/ i" W/ Y' R3 Y5 {
- }) j; M0 [9 o9 T& E' ^
- print("Thread end:" + id);' I) T; S: z$ [/ Y+ i% N6 |
- }
; H, W* s' `9 [$ Z' P4 a - let th = new Thread(run, "qiehuan");
+ C4 H& W4 L( {6 ^+ [1 P - th.start();# X% `0 n) g0 O; U3 l, b1 p2 b
- }
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: k2 n4 Y6 ]! F) _! h3 {7 l: f1 t- function render(ctx, state, entity) {; x( `/ a. h) n# P% v+ S
- state.f.tick();
2 E) g3 a( J0 P9 G/ R! A- V- q - }1 U6 U( C% ]& ]7 s
- % w9 E B7 F- Q( c* M3 ?
- function dispose(ctx, state, entity) {
5 T4 c: m" ]& H& Z" |+ g! r6 }8 a - print("Dispose");/ L* p: ]4 p2 U( O' X" T
- state.running = false;/ U# N1 W# ~: D) S3 ]
- state.f.close();
4 ^; g; n7 x4 T3 n - }& [8 v4 u- v, B# c) J6 l# Z2 |* m) h
6 u# h E7 D4 c/ p4 u) p& E& M4 v- function setComp(g, value) {
; n. P% C1 g5 o - g.setComposite(AlphaComposite.SrcOver.derive(value));; B) }1 I* t _) y7 |3 A: S
- }
复制代码 F3 q4 Y; ?+ _) \9 e! X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 K- N) q) ? A) z# q
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