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2 \% r0 f9 b& v# }) |. f: L1 e9 G3 `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( w/ d' b4 e6 C" m% O. Q B
- importPackage (java.lang);
. f+ L8 E q/ _. U1 ~: O. H& K - importPackage (java.awt);
% \; K7 p, s3 B# q0 V6 {
+ d* W' D. s7 r7 \1 j- include(Resources.id("mtrsteamloco:library/code/face.js"));
- S* }; Q- u! H2 t( M
6 H, N2 N" I" L) l. u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 K% w4 D, P( f4 A! O' n
- ; I! u2 I6 g; y4 Q9 U2 f0 A/ }
- function getW(str, font) {
0 e7 [ K' {7 q+ M7 k/ P- L - let frc = Resources.getFontRenderContext();6 \2 {( `4 Q1 l" I7 N z, M/ @
- bounds = font.getStringBounds(str, frc);. F+ w+ w5 t, D! i
- return Math.ceil(bounds.getWidth());2 W/ o: N4 m. { V: L5 X* V
- }6 n# f7 z" T2 K
* ~, d9 y. O. U7 U8 N2 n+ V$ h- da = (g) => {//底图绘制
0 O. a5 i; e. f - g.setColor(Color.BLACK);- c8 ^4 C% ^- @3 I: ~" ^
- g.fillRect(0, 0, 400, 400);4 b2 x( t/ B" }+ k) |0 B1 M! f) r
- }0 K; X( z' m1 s: G. P! d$ p/ y
( g2 X4 s" ` h- db = (g) => {//上层绘制, [ w- s: `+ P8 d- y2 B+ Q
- g.setColor(Color.WHITE);
( J; U( N# @8 a - g.fillRect(0, 0, 400, 400);
* x) f( X3 Q8 M/ I+ m' s0 _+ X - g.setColor(Color.RED);
& T2 Q/ q9 a: R J$ O% L8 s, |# ~ - g.setFont(font0);
* c6 A; d; X! U. s - let str = "晴纱是男娘";
1 M4 w3 L! o) X% ? - let ww = 400;
0 e! ~9 Y5 q4 t/ J* f/ d - let w = getW(str, font0);8 V' [5 U! m: T3 j: n Y% h- K
- g.drawString(str, ww / 2 - w / 2, 200);
% d4 }- J' ]% V/ h% ?3 F - }
& R% u# L' S$ N0 p- {% x
& E* h) q- X$ h' ?4 q- const mat = new Matrices();$ N) k/ U& a6 A ]6 F }' T% A
- mat.translate(0, 0.5, 0);" M& V h8 }, r& E4 W- s# o
- " x) U; F1 J F
- function create(ctx, state, entity) {
$ u3 k1 y2 n4 o) @' L1 N7 {, u - let info = {& S- Q8 Z+ r/ V1 y5 B2 ~ M% O
- ctx: ctx,/ ^: L, T' }/ z ?9 N' w
- isTrain: false,: U2 b) X7 J4 T5 ~' A1 x$ u$ R! H; D
- matrices: [mat],
: e. X1 W, t" h6 ^: ?. S - texture: [400, 400],8 X1 o/ U* T+ ~9 m1 x+ z
- model: {
# l" ?/ z% O0 \. T7 R/ s B1 g - renderType: "light",9 ^6 Y1 X' V( |7 f _, x
- size: [1, 1],
a" D, a* o7 h" [( e+ @ - uvSize: [1, 1]7 ]. b# R. n8 Z2 ]8 e
- }
- G2 c: c- ` ^. G! x - }; j7 Q2 j1 B3 V# L
- let f = new Face(info);
7 w" ]: o7 q- y3 a - state.f = f;
7 l' j: K# N. L, c% }1 I% e
4 q& U9 E3 E& r/ G- let t = f.texture;
$ g& d" W7 W3 M! a& o4 b2 f - let g = t.graphics;
7 B6 L9 C$ \" _9 P' c6 K - state.running = true;
1 } l, D, y2 Y5 Q - let fps = 24;
" n. K8 c% I) b$ e/ ]5 Z) `9 b - da(g);//绘制底图
$ z. O3 C5 H2 h" F" r - t.upload();5 w& e1 ~: M; T1 k: _
- let k = 0;: K- { ?# ^& l% I
- let ti = Date.now();+ c4 D& B, Z. h
- let rt = 0;
( e* P* q: l5 P8 ` - smooth = (k, v) => {// 平滑变化0 a7 y) Z3 f2 A/ ~; C% U1 Z
- if (v > k) return k;# n6 N: Q2 [: r$ R
- if (k < 0) return 0;
* b* r0 A. [9 j$ N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 h7 S8 f1 X, f$ |5 r - }
1 E; I0 S4 t% c/ K i - run = () => {// 新线程
. R: t% c. |6 _# Z- l2 l+ w - let id = Thread.currentThread().getId();
/ ?. c/ G, L. s7 v# B - print("Thread start:" + id);
) S& u2 o3 M" M4 j- w - while (state.running) {* m" S" }4 ]% Q) M+ g3 V& ]8 T8 F
- try {% t/ j, q' F% W
- k += (Date.now() - ti) / 1000 * 0.2;
% \8 A, o7 p8 S( T9 r9 S% z2 T - ti = Date.now();
# V- [/ C; [2 D - if (k > 1.5) {
9 @# e# V) d+ k - k = 0;
% Q0 q6 ^! R# ] J: Q3 |7 T - }
" G+ T3 n; `1 N9 W0 `# p( j" ? - setComp(g, 1);# }, M2 h2 C5 a, p4 v* T
- da(g);2 `) J* k. J8 `3 S- t! v
- let kk = smooth(1, k);//平滑切换透明度- Y3 f; m& O: c6 q* A& V) f
- setComp(g, kk);7 n: d4 q$ R+ D
- db(g);
; {# p/ b' s# J6 y5 c7 K6 } - t.upload();
! |) O8 R4 S) E5 V8 z - ctx.setDebugInfo("rt" ,Date.now() - ti);$ Z/ H' y2 E2 L& }) a
- ctx.setDebugInfo("k", k);" w) B5 X. E* Z" w) {1 E
- ctx.setDebugInfo("sm", kk);
" S* r& H/ B; w, I# ~* k. t - rt = Date.now() - ti;
0 c$ y5 B0 h- d' O* `8 } - Thread.sleep(ck(rt - 1000 / fps));
: T7 O! x$ T) \) J: b% O; s - ctx.setDebugInfo("error", 0)$ K6 z- j( E1 \- _
- } catch (e) {
% a7 v5 \: ], C+ Y/ X8 R3 o% C - ctx.setDebugInfo("error", e);
( |9 ~. k* y/ ?# |% B9 {. n5 @ - }/ I1 \( ] t ?
- }, w, P( O4 B0 i6 i, K
- print("Thread end:" + id);
: c2 F+ m* C7 Z; C; f# ~ w - }
( \" B2 I. m9 i) \0 L4 g - let th = new Thread(run, "qiehuan");
/ D' K G% o, t P/ @" w - th.start();
+ K7 l' K& O# w' c6 O - }; E! g, W3 e- @4 {
. ~# t+ I& z" V# Z7 X1 R0 w: n2 h- function render(ctx, state, entity) {
# z% G9 o5 X' `- ~8 X - state.f.tick();! p* V9 U1 j. j2 E% K: W
- }
/ b+ i$ K5 h; U% r q - 2 p0 o1 ~, P+ L7 p
- function dispose(ctx, state, entity) {
3 K+ N# ~% a" R3 q, p5 H1 S3 m - print("Dispose");
2 i7 g1 y% Q4 t7 h) F7 [5 A - state.running = false;
$ q& Z& r: Q0 e) k' V2 [ - state.f.close();
7 J& G* p; ?; }) Q! x - }
; V' Z, _! I" S$ p) D - / `, X7 u4 j ]' b M# v, O" S
- function setComp(g, value) {
! N( V, S8 ]+ f) J, |; n E - g.setComposite(AlphaComposite.SrcOver.derive(value));0 ]; W1 d. N! @2 Y1 y: f! L" ~& F1 `3 Q
- }
复制代码
' J$ W" @8 ~$ `! e写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' b& @2 y! ^7 m y
% v) \* r* J7 {9 Q5 n# ~' G4 J7 j, g0 h& h
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 x+ P& f7 x/ C6 y+ t
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