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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- l L. w8 U" Z6 l0 o: M+ M
- importPackage (java.lang);
! w: X" x8 |0 c/ j! ]- I# e - importPackage (java.awt);3 b7 P) s' V$ I* f6 [! k
& r- g' y$ e# Z e$ `9 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));0 n$ |; E1 `# z4 Q$ f) {
- - k. h- E* [4 _; `3 ~& F# X
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& ~% {; Q! M( P3 B, H2 k) I
- ' b6 Y6 H; `6 P+ ~6 y
- function getW(str, font) {, }# `3 j5 I. k
- let frc = Resources.getFontRenderContext();- L9 |) A' n3 p; P# X( I
- bounds = font.getStringBounds(str, frc);* \4 M% K6 s6 l" A
- return Math.ceil(bounds.getWidth());
; b! o: G3 T+ ^! R, Y9 J# P - }
3 p7 R0 U4 D$ u) c
) M9 A. \0 }" q7 a3 W2 b- da = (g) => {//底图绘制# ^: A# m" H' o* s1 |( Y% o( E
- g.setColor(Color.BLACK);) w" U) E7 n& v& ^4 B
- g.fillRect(0, 0, 400, 400);: w! N* x* c# K4 ^' k+ M
- }6 N1 t8 y( p# R$ w
1 U; {! V) m! F/ P" t& P- db = (g) => {//上层绘制* A8 a2 i4 {( R& G* G+ s
- g.setColor(Color.WHITE);
5 s) Y+ i( b8 i& \% G - g.fillRect(0, 0, 400, 400);$ I1 q+ v$ B. x8 T5 p% o3 i' I
- g.setColor(Color.RED);
7 l8 {$ h- Z! n: `' J: i - g.setFont(font0);
* Q0 ^- R1 I' L' E+ x; e3 e3 h - let str = "晴纱是男娘";
! Y9 }8 y+ V( D9 [/ s* ` - let ww = 400;4 R' Z3 Z* k" t9 o
- let w = getW(str, font0);8 L5 F% u% w8 W) N
- g.drawString(str, ww / 2 - w / 2, 200);; K4 |) S& e: Z, q. f# m& q4 O
- }
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2 g/ o. ~: |5 T& J+ O- const mat = new Matrices();% s5 P4 E) Q: |/ }. { x! {5 C" x
- mat.translate(0, 0.5, 0);- I+ h- F% O7 _3 \, }# e
& N6 V! j3 M7 Z# ~2 l- function create(ctx, state, entity) {4 D4 [4 X v* n# ~
- let info = {
( P+ J- w$ |2 w - ctx: ctx,
& l5 D q; t5 c1 Z+ i. g; Q$ O - isTrain: false,3 T5 m: ~7 U1 \4 q1 y
- matrices: [mat],4 Y. `! X7 @' Z0 C# U7 y
- texture: [400, 400],8 c# y' O+ r( `, i+ r2 E
- model: {
- y5 ?1 \: p# I - renderType: "light",5 t6 H4 h: V$ E9 I5 X% q3 F
- size: [1, 1],
8 G: `- ~$ v! M' C! h, I - uvSize: [1, 1]/ B4 z7 u6 C4 S5 |- H2 }
- }
5 y1 I9 k0 x+ W- D8 Y - }
, t. I) S x+ e - let f = new Face(info);1 @) X1 c! ^+ p g' J
- state.f = f;
# {1 }2 ?- q4 f1 P1 Q6 ?2 P - # G$ k. U0 m6 m8 ?' M$ t7 p
- let t = f.texture;
4 X7 L) H9 A9 f" d - let g = t.graphics;
& d$ N$ n2 Y' p3 v$ z - state.running = true;3 H, T0 l: g& o. P) G o# U0 M- ]
- let fps = 24;) p9 Y* ^6 {4 d: a) E- \' \
- da(g);//绘制底图( T" e. K$ O0 \8 c$ F) x( p, f8 e
- t.upload();
/ w! F, I1 ^3 _# h b4 z% } - let k = 0;8 U% [4 ^+ |6 H8 @& m, P
- let ti = Date.now();
7 u) p3 F: k" k. h - let rt = 0;
' K5 K4 \$ n0 h$ V6 w- t- t - smooth = (k, v) => {// 平滑变化' R+ n; C1 `+ A7 G4 [5 f
- if (v > k) return k;8 F- t8 I$ S# ], I2 e+ {
- if (k < 0) return 0;
: e- S! o5 n4 R4 i, F! ~- D - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# C& x5 d4 [4 m) T5 S
- }7 Q' h0 _3 k& {, T
- run = () => {// 新线程) Y9 O: z. Q* n3 N* f
- let id = Thread.currentThread().getId();1 n) `6 _& W I8 M* _) R/ K: t Z
- print("Thread start:" + id);. |, c# r& M! }* J( S+ `
- while (state.running) {
8 G& b# N0 B4 I5 `% N2 u) ? - try {
. T/ _- F7 J! H, ^# j - k += (Date.now() - ti) / 1000 * 0.2;
7 x, ?2 D/ L! d( f - ti = Date.now();6 r% ^1 g7 b, C" X
- if (k > 1.5) {' v: A. ?1 y; U5 D- X7 q
- k = 0;
& G) m. \% F' h. N - }: k+ h1 h4 Y8 P9 c: R3 u% B
- setComp(g, 1);/ d2 r9 I* U1 y; e5 r$ V
- da(g);
8 G' Z5 o0 |! b& A9 ^ - let kk = smooth(1, k);//平滑切换透明度7 W) p, u1 q) a5 S
- setComp(g, kk);
" U2 S8 q8 z- E - db(g);
! t1 j: L8 e; }' Y- h - t.upload();. L) r3 {! _5 w, \/ t' A
- ctx.setDebugInfo("rt" ,Date.now() - ti);( n) M' G5 P$ p0 w$ E/ V/ A
- ctx.setDebugInfo("k", k);4 g" s: u; z5 w) M0 W
- ctx.setDebugInfo("sm", kk);% {2 c; `4 | I5 B7 ]/ i
- rt = Date.now() - ti;1 ] S& d; q+ w6 e; Q& c
- Thread.sleep(ck(rt - 1000 / fps));
9 d% C/ Q1 f7 X8 G+ o. n - ctx.setDebugInfo("error", 0)/ T* @9 h% U. I! X- i9 u
- } catch (e) {- U _ C( d1 j _) [
- ctx.setDebugInfo("error", e);
0 S2 ^- ?7 {! R - }
5 Z1 v7 t/ ^: v; m' H( ^) _% S, V - }
# F% k. U2 e2 u% d- l$ x - print("Thread end:" + id);
0 ?# A4 X% r9 [ - }
$ p+ @; L2 G; c) ^1 u$ t - let th = new Thread(run, "qiehuan");3 F% @# j$ }3 U$ s5 E+ s R
- th.start();* R, k* w t; `6 r" Q: `- Z/ v
- }
' H! [8 ^& J2 M0 Q9 l- E5 a2 f) ] i
* r" [, h# Z3 f- function render(ctx, state, entity) {8 [, |* u# }, |2 }- D8 ]
- state.f.tick();
* Y9 x1 g! h4 a5 f - }
4 G+ T+ W5 B7 B - % Y9 d4 d+ I, t, J) N
- function dispose(ctx, state, entity) {0 J% r4 d9 l* {* v) |0 i3 n
- print("Dispose");
: d$ @ `5 b" S3 v }7 e) ^6 w - state.running = false;- T' O& k# Q7 G
- state.f.close();2 w# e5 R8 ^3 O7 `
- }1 ^; P# r+ d/ v) P
- / u9 M' p4 Z0 O$ u) B) r5 L0 Q$ v
- function setComp(g, value) {
& V+ `- ]) Y! Z+ n* W( u) x - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ p; S) R; k! O$ b' |( Q0 o2 } - }
复制代码 ) X7 E2 Z: Y. o; g- j! _
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 M, s# I8 d, h
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' U$ K+ N, G5 G w5 m' K( s% X6 d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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