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* M8 z. _) _. Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 q# v# Y: f, k( b
- importPackage (java.lang);
9 o0 N( o; v# g4 X7 b - importPackage (java.awt);- K/ R" x) D7 r; b+ A6 [" ^
8 r& T' z$ j k2 @- include(Resources.id("mtrsteamloco:library/code/face.js"));! V! p# J: D/ T' A9 z1 i
- 2 W2 o) t! \* S# o
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# r7 w$ [/ d% A1 z - , e6 B/ Q& d9 k% N V: v5 e" u
- function getW(str, font) {
* O* X V, z3 x8 }- V - let frc = Resources.getFontRenderContext();9 P$ [/ F1 }0 K& t# I
- bounds = font.getStringBounds(str, frc);5 m1 S# h* \# K/ z/ e
- return Math.ceil(bounds.getWidth());
) H6 Y: t, d% ^ - }
0 ]# B0 B. `, G% I; s2 F; V# |
, ?* N P0 _; d- da = (g) => {//底图绘制: U( g+ h! l- H) |. f( M( E+ A. f
- g.setColor(Color.BLACK);: f% B, L* k$ g: v
- g.fillRect(0, 0, 400, 400);: I0 k/ w% n1 D
- }
. i) R8 S3 l# g/ e* w* K+ ?- v - / x# C. i8 o3 \3 P
- db = (g) => {//上层绘制9 M! i5 _! F" X$ ]( I
- g.setColor(Color.WHITE);7 t2 e: ?' {& E
- g.fillRect(0, 0, 400, 400);
; S) z; m- @2 i! I% m - g.setColor(Color.RED);/ M' j9 v* e. T
- g.setFont(font0);
% }- Z" C, J$ w - let str = "晴纱是男娘";
$ u ?- P* |8 G5 x" P" ~. I - let ww = 400;- T; o O9 ]" \7 l
- let w = getW(str, font0);
8 E( r! |$ x. _; ?9 f* Z( S: W - g.drawString(str, ww / 2 - w / 2, 200);
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- * @8 a( H7 m8 M% \9 g9 s
- const mat = new Matrices();
$ y& U! E- D4 r- Y - mat.translate(0, 0.5, 0);+ J' F! J+ ?2 ^8 j& S2 u3 C
# f0 B3 V# P5 r* c' B1 Q+ u' g( e- function create(ctx, state, entity) {
1 z1 S3 f r9 N. ? - let info = {
! k5 o- I' u4 L, {* K0 g - ctx: ctx,
2 b& n u$ _. X7 { - isTrain: false,) G/ H# R- `4 g
- matrices: [mat],
. }, a9 f B. R+ Y u+ b+ h1 x - texture: [400, 400],( | M. f' o" \0 W" `
- model: {
4 i4 s0 H6 d3 M7 P4 E9 V+ g/ |5 j+ b - renderType: "light",
% d' Y# H" C, D% z3 S6 m - size: [1, 1],2 I+ c' q1 \% B7 f
- uvSize: [1, 1]1 [; ]: c1 J) X) E1 w6 H
- }2 v* L; A% k, Z- \; h" n
- }
+ n9 B0 d" s! U4 R/ }1 t$ _5 _ - let f = new Face(info);
) g; a; U/ q& b - state.f = f;
9 l' d2 a1 W i- \& Q* k/ s0 a! v7 ?
6 H z7 x' J. ]5 \. w- let t = f.texture;
9 u* m N! E8 {6 D - let g = t.graphics;9 h( ]# @. D8 e4 U: a) H E$ c
- state.running = true;
0 B# `7 j$ x! t% L5 x - let fps = 24;. x X; O% `' _. N# L7 }( c5 a
- da(g);//绘制底图
. `/ N9 F1 O4 P) f" f+ B - t.upload();
4 o( j( W f; c/ V - let k = 0;
0 @! v. `8 X* B+ f0 J( A - let ti = Date.now();; V% j0 O! P& I$ X* R
- let rt = 0;
! I* k& N% W/ W9 t6 C' D - smooth = (k, v) => {// 平滑变化# ?: i$ E0 M# }; N" T& K
- if (v > k) return k;
& c& J! Y# v2 Y6 \, _ - if (k < 0) return 0; p1 N) {8 ~" Y& v3 n0 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 f' ]% W* @2 g* K; U* ~" t
- }
9 j7 N* z& n% m! r! Y - run = () => {// 新线程. M; m2 \* ?9 ^# D. J
- let id = Thread.currentThread().getId();
+ k9 T3 A9 g" N b - print("Thread start:" + id);
3 C* `9 C1 _3 V1 k - while (state.running) {7 _# P; a$ [3 [9 E
- try {2 S- }$ w8 }" C, E5 U+ a! i
- k += (Date.now() - ti) / 1000 * 0.2; q+ r" o+ V2 Q0 o: u5 K
- ti = Date.now();9 C' J" m. D- k% n, Z8 A3 A, w8 a
- if (k > 1.5) {
; Z- T* P# {& \( i8 h - k = 0;+ J8 q# \6 u# y2 I
- }
: [( n1 F6 u! S! }4 l7 l1 Q+ R" ~ - setComp(g, 1);, ]& P( d' @( t
- da(g);; j5 ]2 |; o; g. C% l
- let kk = smooth(1, k);//平滑切换透明度" W! m* f7 A( F( |2 {3 E# t* m- ^6 E) T4 P
- setComp(g, kk);
9 T8 L$ K3 w: Z; U; c) T - db(g);
/ |! ]/ R( B- g: n) g - t.upload();
; E6 A8 S5 W' u0 E8 ? - ctx.setDebugInfo("rt" ,Date.now() - ti);% y( P# g0 A4 N
- ctx.setDebugInfo("k", k);6 H7 h' E9 ]2 U$ ~$ [
- ctx.setDebugInfo("sm", kk);# q! ^/ C1 ?$ a j
- rt = Date.now() - ti;5 ]- g6 l9 h7 z j5 _
- Thread.sleep(ck(rt - 1000 / fps));4 M: c' t; X* o! ?4 ^) `3 z
- ctx.setDebugInfo("error", 0)$ M: N' y/ D7 V6 {
- } catch (e) {0 d% h! Y0 c P- ~ d
- ctx.setDebugInfo("error", e);/ t/ ^8 p. Y, R9 |; x J
- }
6 Y. A" ]. Z' }$ {$ ? - }7 B: \1 P$ E% e: k/ R% k
- print("Thread end:" + id);
5 [# H$ R4 \+ z7 j( [ - }
, L. O% M' T% G# g" Y/ h - let th = new Thread(run, "qiehuan");
" L+ ^1 s) V4 ?! M- [ - th.start();$ `' y9 v$ F% q# T6 O& O
- }5 d9 z9 J. L+ P, r5 @! M' j
! k; i/ S4 K+ B0 x- function render(ctx, state, entity) {
" \7 ^. m0 ?# o+ G - state.f.tick();7 p4 K3 T0 F3 G+ K+ l1 ?, c6 s. Q
- }9 _- m9 E4 ]$ G Y/ ?+ x
- 9 x0 j$ o6 a( r, ?) Z/ ~' S. W# p/ G
- function dispose(ctx, state, entity) {2 b1 E" P" }* p) o2 h
- print("Dispose");
/ I/ T. [. Q( P# z' I i; V - state.running = false;* E# ]4 s. r: C7 e
- state.f.close();( b1 c0 a7 A4 S" |9 p
- }
! N. w$ m5 H: A/ e* U
9 i. x" `, p+ J/ W( y) o- function setComp(g, value) {
3 c% g/ F/ u& L* S - g.setComposite(AlphaComposite.SrcOver.derive(value));, c$ u: n, y0 v P$ o
- }
复制代码
6 y9 {1 ~& \0 U% J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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9 g2 g+ N7 q4 [6 \7 e: T7 y
{& @% P% y6 s" z" }顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* e+ ?, c2 k4 u1 ^$ Y- ]3 s& t
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