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| \; b3 f; T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 J$ {) Q8 u: o# j" C- importPackage (java.lang);" ?6 O% J& G( z3 q7 Q
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));/ g1 V7 F& v" C4 O% u3 ~% r6 n
* O% d F; w& x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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8 b5 [6 B' W+ G+ ~9 A( R- function getW(str, font) {
- k% q( w! Z+ _/ z1 Z3 H - let frc = Resources.getFontRenderContext();
- x& O& X+ U% K) }4 A( \ - bounds = font.getStringBounds(str, frc);
" l* q# r+ V; C/ l9 O - return Math.ceil(bounds.getWidth());
( D6 t1 D: i* P& n% ^7 h* c - }) J* i4 r; C% R Y; f% l
- 1 h( h) ]; T% j9 r7 V# Q
- da = (g) => {//底图绘制
! O4 @; a# ]8 ^3 r1 a0 k - g.setColor(Color.BLACK);) m: f, _$ D0 _7 }
- g.fillRect(0, 0, 400, 400);
8 M+ w. a8 g8 k/ _( e, E - }9 k0 G, M& E1 w' P) ]
; B5 x: F. R) Y- db = (g) => {//上层绘制. o0 @# V( K3 O0 ? |" \# E: u* i
- g.setColor(Color.WHITE);
# B0 [& j2 \0 w" q' f& b- r - g.fillRect(0, 0, 400, 400);: c, t& \# W$ p1 |8 b. p; x6 T, h
- g.setColor(Color.RED);/ }$ I0 s$ k" _' B# s
- g.setFont(font0);+ `9 p! A; p! E$ z" I
- let str = "晴纱是男娘";. S |7 N. C2 V/ \$ X( n( D
- let ww = 400;
9 A$ t9 o; E/ X* v4 x$ h - let w = getW(str, font0);
P8 b- s% b4 s: d7 B - g.drawString(str, ww / 2 - w / 2, 200);1 `, x( k/ \, L( V
- }
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L3 d6 Q( d: J$ U4 k- const mat = new Matrices();
: Q1 }4 N- V* K. W5 G - mat.translate(0, 0.5, 0);
' ~- D5 K* U+ ^" i3 i' u& A - + S4 O. e* o; F) {
- function create(ctx, state, entity) {
& G s' N- m3 m4 C" h - let info = {8 O3 F5 E7 g$ j/ A
- ctx: ctx,6 @# y \$ A1 n. D4 C% g
- isTrain: false,
" E# A5 u7 x- q: k$ T7 x - matrices: [mat],, _9 S) s/ K& b; W) J/ W! \# @2 e, a
- texture: [400, 400],1 h. O' d# n7 H: U4 k8 g; |8 \
- model: {
. X1 c: o" ?9 X. [* O4 ] - renderType: "light",, p$ p4 v, W& I, Q' p q5 l$ v- V# l3 R; }
- size: [1, 1],9 J. j! h4 H. A0 b6 e
- uvSize: [1, 1]
1 w6 [& q2 p& u. `9 O2 q - }
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- let f = new Face(info);9 b4 f }3 U. Y! g' O, m( ]% [! E; e
- state.f = f;
, K/ A2 U' \; g
8 \- l' P: d$ P& |) [- let t = f.texture;
" j+ E. k5 D0 {/ o$ q9 J - let g = t.graphics;8 x/ k9 a, e( W+ o9 O
- state.running = true;
4 j3 B( V+ q% T* O \ - let fps = 24;. q7 @4 X7 I* V2 u
- da(g);//绘制底图. C: L T3 Y& s9 s' x- J
- t.upload();$ S$ @3 F; d! L5 O
- let k = 0;
$ A: s1 D( D* j) Y1 G! i" n - let ti = Date.now();
* B, o- k' C& }# i" d - let rt = 0;" w! @' ^4 m3 `; @2 f( Y7 {$ W! J; U% Z
- smooth = (k, v) => {// 平滑变化
! `4 T. w' V$ q! g. U% Q - if (v > k) return k;% |! R+ m1 n8 h0 _+ N; w7 U) |) ^
- if (k < 0) return 0;/ a% I. K7 l7 p! M1 F
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' `: B; m# F" E) e
- }
4 e8 C3 G$ a. ^2 B0 u% x - run = () => {// 新线程2 ]1 Q! l, G, y( @- \5 g
- let id = Thread.currentThread().getId();
H; f/ ~3 D7 T& A+ h$ N$ y" ^ - print("Thread start:" + id);* Y5 S2 G1 O. z2 D- u0 H
- while (state.running) {
N) w/ s E5 e# ~9 F6 z7 X - try {. D! o* R; F/ L0 K
- k += (Date.now() - ti) / 1000 * 0.2;
" k' [6 C8 z8 I! y: H - ti = Date.now();* z( K# w0 c( v& _3 \
- if (k > 1.5) {1 B |% }) D5 z% Z9 v* J
- k = 0;
& A% ?& O; y. t- F7 N% u. o9 o - }' h, d% D+ i6 Y/ }# f8 x
- setComp(g, 1);8 M3 d9 F% Q+ Q+ _
- da(g);
; z& f! B7 @( d8 P1 b! V - let kk = smooth(1, k);//平滑切换透明度
" F8 v% x0 Z% l& @ - setComp(g, kk);
9 [0 w+ i0 \) G - db(g);! ^# a+ R" E( [5 F
- t.upload();
4 |0 {( x/ ]- N2 v4 p* f - ctx.setDebugInfo("rt" ,Date.now() - ti);
/ X, b$ `9 r9 P8 H) ^* m" i! z) S - ctx.setDebugInfo("k", k);: U+ D0 |+ e! f& C7 k3 Q6 y
- ctx.setDebugInfo("sm", kk);1 l( m0 N C1 E: X2 Y! o
- rt = Date.now() - ti; b3 s3 B/ r/ v6 K+ O6 b# e2 _* D
- Thread.sleep(ck(rt - 1000 / fps));# j! g, p8 M ]* [/ r
- ctx.setDebugInfo("error", 0)9 Z' s6 D' O" a# G- v
- } catch (e) {: L3 z3 h* s$ S3 L1 j! [+ Z
- ctx.setDebugInfo("error", e);, X3 f3 h0 w( {5 m; V6 n: d
- }9 H, N" F+ r1 y* @# W8 {
- } i7 U n; D4 v, E1 o
- print("Thread end:" + id);
) _: }9 W' B0 v# L3 A - }
0 x# x4 C$ n f6 e5 y, h& J% T - let th = new Thread(run, "qiehuan");3 v* |7 c' b8 U& ^
- th.start();+ z3 J( y4 _. h$ e0 z. q/ [" U' Z
- }) r& Y4 C7 P7 ~, V, L
+ j+ a+ Y/ v$ w0 H- function render(ctx, state, entity) {
- ^, _' C' {2 A7 v, F% s, D - state.f.tick();
# m9 A( {1 P9 R7 d; U$ r& V# z' | - }" B: H$ Z( K. ]5 R
8 `% r x8 o' e! x, B2 n1 F- function dispose(ctx, state, entity) {
6 s S/ n9 {, x. I1 ~ - print("Dispose");7 [& W1 A" h' j( j- u& I
- state.running = false;
7 Q5 W0 T6 o4 N! ~$ A - state.f.close();% x+ Y# M. } Z: I8 x- _0 C8 O
- }
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& V; N! s) h1 f0 |8 \6 ^- function setComp(g, value) {
; t' L- [* F1 ~5 k7 @) N - g.setComposite(AlphaComposite.SrcOver.derive(value));6 u9 A. d, x) c( ?2 n2 Y
- }
复制代码
: j% Y- J6 m3 {0 ^2 Q/ z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# v/ B2 e$ X9 q1 t1 i0 M
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9 a% L9 m. E8 i, [- Y7 B/ |顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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