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3 U/ K* }1 x; P$ o& z2 K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ K& z9 P! ^: A% F- importPackage (java.lang);
7 l0 W9 z) O& K - importPackage (java.awt);
. {& b( F/ B! [, k, C6 U9 g7 W - 3 X7 f" j9 @0 A) T. V
- include(Resources.id("mtrsteamloco:library/code/face.js"));- }4 ~! G- e A6 i1 q" i& d% i" W2 U- H
$ m1 p' z9 d; B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 `+ {8 {+ |) v* k# `
- 7 R# ^7 i* I! z* m+ X
- function getW(str, font) {
$ |1 |6 _$ H" l7 V; P - let frc = Resources.getFontRenderContext();% g; z" X( I) E' t, o
- bounds = font.getStringBounds(str, frc);
1 W+ e' O' K; l3 L5 K# P - return Math.ceil(bounds.getWidth());2 N3 X7 s5 }- O, `7 j
- }" b i. k4 r4 ~# G, L/ q9 d2 q
5 }! h0 L" a8 W- da = (g) => {//底图绘制! I. B- c* k: a! B$ l9 q
- g.setColor(Color.BLACK);
8 I% v! b) L2 V - g.fillRect(0, 0, 400, 400);) ^; e9 M$ W$ E: {9 K. J" k
- }
9 E6 l5 o. j1 Q8 H* u. h/ @
+ @) P* L$ P: _, c. e/ p5 m- db = (g) => {//上层绘制8 \ I( \; ?2 q3 L P% L% ?$ ^- p' W7 n
- g.setColor(Color.WHITE);
5 F1 ~7 i2 n$ h4 G% F r - g.fillRect(0, 0, 400, 400);" s6 s/ M! D$ [# j+ {' s+ r+ a
- g.setColor(Color.RED);
) \* T: ]0 `4 |) I - g.setFont(font0);
! u; G; n( b" {/ t K - let str = "晴纱是男娘";- ^4 |1 }7 L5 d! B
- let ww = 400;. k3 o( H l7 _) U
- let w = getW(str, font0);
* g# D4 U5 {' b v - g.drawString(str, ww / 2 - w / 2, 200);6 c$ X, ^6 g/ Z" V9 {- Y
- }0 I9 b* p$ |9 B# W5 s
- ! J! E1 y) Z# i. X; }
- const mat = new Matrices();
" o) k1 q, }* d; @, y& s# i - mat.translate(0, 0.5, 0);. G' `, z& Q! `, z
- , l" {+ d; a' `* ?' L8 Q
- function create(ctx, state, entity) {8 F- [& v5 J- G& ?/ t0 _$ c
- let info = {
, d( r' w7 S7 A+ q* e - ctx: ctx,- a& c- X. [& N# k$ a. j
- isTrain: false,
% z/ ], _$ r! D/ s; v7 P# y2 G - matrices: [mat],; ^% U7 ], a- L/ N; a7 z
- texture: [400, 400],
7 ~9 b8 g# f; u; ^6 D$ e - model: {
$ Z( B/ ~: c3 G - renderType: "light",5 C3 l0 O, L8 H8 X8 F$ U
- size: [1, 1],
N& K; [6 r6 m - uvSize: [1, 1]1 n( Y0 i, }# t a5 b; w4 l/ z
- }5 w x* b9 U6 y, Q( }1 w
- }
6 B4 c+ I" }, v0 E - let f = new Face(info);" Z4 t" M) G: G7 ]3 q, P- J
- state.f = f;/ d5 n: w% v+ k: p' T$ }( N
- % w) r8 t) m8 a) U8 V
- let t = f.texture;
# r8 ^+ H# w( Y - let g = t.graphics;& g2 h7 B$ t$ M* T$ @
- state.running = true;
3 T+ y% u! A: o' v) g3 }9 ?3 }' J - let fps = 24;
8 Z' k/ S+ H8 a - da(g);//绘制底图7 v2 W6 @' |0 T0 s' J
- t.upload();
+ ?0 `, M2 W( a/ Q3 Q9 f - let k = 0;
6 X1 L; K6 E2 Y e( F. W8 } - let ti = Date.now();, ^. }, L/ A6 Z" V
- let rt = 0;
8 w3 D+ E9 b6 K+ B - smooth = (k, v) => {// 平滑变化9 k$ M" j/ t7 n
- if (v > k) return k;( h# o: T* O$ |; V6 U( o
- if (k < 0) return 0;
1 t9 }" J' U4 x9 Q. H( t; o, M) \. @ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 g7 V$ C- a. E# b: V2 j2 y - }' `$ v t4 |2 d7 s0 d
- run = () => {// 新线程
, S& ?. E: k9 w& K/ F8 G - let id = Thread.currentThread().getId();3 i& _5 M8 P- G8 I. [1 f
- print("Thread start:" + id);
+ G) ~6 d# e$ K' q# ]" p+ K0 s$ ] - while (state.running) {& h: ~, ~( d$ O- y+ c2 @
- try {
+ M b( c$ x6 H8 H* w) K - k += (Date.now() - ti) / 1000 * 0.2;1 F1 x. A* s' W( q/ Z
- ti = Date.now();7 @+ D: n! x/ ~* k# V: V4 N& i
- if (k > 1.5) {$ L+ s/ l+ y' O: _
- k = 0;3 J* d' D A+ T( Y4 B
- }
, k3 F- d# S0 e' |# @7 v - setComp(g, 1);/ e7 K9 s4 z- z" L6 {+ S
- da(g);9 ^. H9 e; {3 Q% s7 J: j
- let kk = smooth(1, k);//平滑切换透明度
- R0 {% g+ G1 s: v: q - setComp(g, kk);/ Y0 v7 V7 J5 f
- db(g);9 B+ J2 }0 e7 ?* ]# P2 l
- t.upload();
: k$ D3 ?2 D8 u - ctx.setDebugInfo("rt" ,Date.now() - ti);: M' r- I7 s: r
- ctx.setDebugInfo("k", k);/ J5 x# ?, L/ @
- ctx.setDebugInfo("sm", kk);
3 i) r; K* m5 H/ E( ~; }) X z; O- f! [' y - rt = Date.now() - ti;
/ d/ L4 B: d5 C+ M; x - Thread.sleep(ck(rt - 1000 / fps));! F- W" n) p* L1 P) w1 v
- ctx.setDebugInfo("error", 0)
8 a4 [+ q3 a: I1 ] - } catch (e) {
[* V+ b4 ` X3 Q+ c - ctx.setDebugInfo("error", e);& j* T& a4 R ]% P
- }* o( c" [3 i& _0 I; O& H1 I
- }
4 f9 d8 c7 ?& _ - print("Thread end:" + id);
2 H( P x" o/ F# f/ {$ i0 E$ Q - }
# Q3 n; I' p/ y - let th = new Thread(run, "qiehuan");& L2 T) c4 w* b6 _: d
- th.start();7 o3 Y6 X. Q" B& W+ h1 a
- }% c' @& J1 h' y
6 z/ k+ j2 i8 U& C: t# [3 U- function render(ctx, state, entity) {4 l- |0 s: n7 S9 b8 B( M
- state.f.tick();- H5 \8 a2 C0 C, u
- }
7 V1 p& q% N* l1 M
3 O- Q x+ u) n" A7 p: M8 Q9 v- function dispose(ctx, state, entity) {1 `6 U+ J" ]9 Q+ g3 Y0 o; s0 _3 C
- print("Dispose");5 w, Y- Q; ?) p1 l
- state.running = false;
1 p8 q8 a( V" O- J - state.f.close(); N- U/ W" q# V3 C
- }
8 R7 u1 L4 i+ n6 Q1 ]3 t - " Z. B# {* V0 g/ S
- function setComp(g, value) {
$ s6 g; l* v. ?$ M9 {! M9 _: ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));) L! C$ ]" z' T* y1 U9 z
- }
复制代码
o# i" c! w" @" S$ Q/ B1 D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
6 Z' }: d1 A+ K/ U/ F
3 s F# o; V" w7 o2 K& w6 D: v3 {/ A" M! c& e- h
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) A; L w. P7 S% |+ a3 a
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