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2 M9 t& M2 p( E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ K# W/ e. n$ G) j) i( }- importPackage (java.lang);! @6 s, Z4 g. E" Y
- importPackage (java.awt);. b( k- V |8 a0 Z3 x; \& z
- 1 {6 o: E8 }) D: ?/ S) R
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
/ x: R0 {2 V3 E/ {
7 p, f# y N$ w) g* d- function getW(str, font) {1 `' ?+ q& c5 _# w
- let frc = Resources.getFontRenderContext();
6 L7 ~1 |- P/ n7 |% |" N& _3 g, j - bounds = font.getStringBounds(str, frc);8 f$ `6 G |+ G- U+ f& S. t
- return Math.ceil(bounds.getWidth());
+ j c; e5 `! e2 B2 P7 @ - }, ^+ B& u' j4 Y k" Z$ L6 t5 I' m
- 0 ^$ E& U, F+ {) W* j4 O
- da = (g) => {//底图绘制
5 a5 }; ~5 G: k! |6 O - g.setColor(Color.BLACK);4 u& L: ?5 q& {; y* E. B
- g.fillRect(0, 0, 400, 400);
4 Y. w- t- g n" Z8 p' N - }
* s) h3 D2 _- y9 t% ~ - ; [' [+ R& e0 H Z
- db = (g) => {//上层绘制
& b% F' ?- q, N# \! D7 U - g.setColor(Color.WHITE);- [& W. z( K, e' t @5 p. D7 ?/ a
- g.fillRect(0, 0, 400, 400);1 u, {# ?( o- H! F: F3 H
- g.setColor(Color.RED);; K; r7 H( y' X0 u+ r
- g.setFont(font0);* T8 l0 p# O' ~( e" o) e/ n
- let str = "晴纱是男娘";
3 _( V; t) _( o' y' G7 }" ~1 l+ f( B - let ww = 400;! b: f+ Y+ o% Z- I, {( F
- let w = getW(str, font0);
! d6 B- n! T3 i$ j - g.drawString(str, ww / 2 - w / 2, 200);8 g. {* `7 U* v% e' k
- }8 [# ^! t: z/ ]5 i( j# v% k; T4 H4 }
7 W7 Z- A& d4 s- const mat = new Matrices();! P9 C' J: A! S/ f* m. R
- mat.translate(0, 0.5, 0);2 s. [9 U) e6 z( e7 y
( n( I5 a9 s& Z( d! O8 B0 ]- function create(ctx, state, entity) {
0 `8 X- A2 V8 l - let info = {* C- ^- @, M. B
- ctx: ctx,
/ ]1 i P1 Q5 e. y6 V5 _ - isTrain: false,! a4 R# i Z3 ^$ q- z3 k4 h# H. g
- matrices: [mat],
1 V7 ~! f4 T( Z; [3 ]4 g$ M/ A9 t/ A - texture: [400, 400],
' ?+ M! r# v- Y( P0 ~4 h0 l - model: {# k: d/ c7 u( O
- renderType: "light",
" W( w: n6 N3 v1 x3 I8 Y - size: [1, 1],3 E# k n; \6 d0 j( u
- uvSize: [1, 1]
2 K9 S* V. e$ H* a - }
$ `1 x @( V9 d5 d' K0 Q - }
0 ?( S" h9 O6 T( y) X - let f = new Face(info);+ O- f) K. f( h5 w, _7 Q
- state.f = f;
9 i: k5 r* f; Y0 s: k - + H) |5 J, y& T1 @/ ?; K
- let t = f.texture;
F1 r: b2 z8 Y - let g = t.graphics;1 S+ M8 M& }. r$ J6 X- d$ _- N
- state.running = true;8 u1 H8 s) ?. T0 v8 ^! Q0 n
- let fps = 24;: p1 |# {2 T) K$ D+ @, s
- da(g);//绘制底图
$ z7 t' O5 E8 K6 _ - t.upload();
& z& d2 ^) K3 w) y/ R - let k = 0;, H# r6 j: r/ R7 l! G# c* d( J
- let ti = Date.now();
$ v2 v- P" F4 x+ w! K! P. }/ C - let rt = 0;
9 Y" y, d. |( ?5 H& u - smooth = (k, v) => {// 平滑变化
6 r; H6 _1 q/ A! P6 R - if (v > k) return k;: m+ ?" ?. i; r: u( {' P; D5 H
- if (k < 0) return 0;
4 K+ p/ N6 n( ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& ]4 X" q# f, ~, v1 h* `) P - }
( k2 n+ l6 g* S8 P - run = () => {// 新线程
Q0 f( N2 ?; w$ s. i" b+ Q3 Z - let id = Thread.currentThread().getId();9 L( Z: c0 ?& Q* _+ g! B
- print("Thread start:" + id);
* n: H# Z. S: G6 n4 G1 O& a7 N - while (state.running) {( o7 X E! K) f: H8 \
- try {
7 q' ^% E" `( @; ~* T, K4 G - k += (Date.now() - ti) / 1000 * 0.2;
% ?6 b7 A" T/ y5 @7 B$ L: ? - ti = Date.now();
2 m% k) L$ D& p% ]$ `' Q - if (k > 1.5) {
V/ ]: x* ?9 U - k = 0;5 Q8 X# V3 z7 z( s6 a4 I
- }, f8 e1 ^4 Q& Q( i- d z
- setComp(g, 1);! L. D0 F* W2 C7 _
- da(g);: F- m. X- y3 w) Q- D+ e
- let kk = smooth(1, k);//平滑切换透明度5 k7 l: ?! V, ?' e2 i
- setComp(g, kk);: P9 ?+ l% D& K4 S$ _4 |
- db(g);; s/ R. y: a8 f
- t.upload();. M* p/ a+ p7 B& D2 j
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 Q& Q% N) S& C3 r1 z% N* L4 _' Y
- ctx.setDebugInfo("k", k);
- @3 Q5 m5 Q, T7 n3 k - ctx.setDebugInfo("sm", kk);
$ {/ C: n6 _# L. G, C0 f* e - rt = Date.now() - ti;9 `# i! }2 N; J* a
- Thread.sleep(ck(rt - 1000 / fps));, @* c7 ]# E8 d' g4 B8 ]$ l
- ctx.setDebugInfo("error", 0)
1 E. S' i8 J3 P" |! V1 p/ l, y. A - } catch (e) {
) y: D. A/ v% }( q - ctx.setDebugInfo("error", e);/ F1 `7 B. c2 h( h) b- x- M$ J
- }
0 [# u, y# u+ x - }/ J0 V( C* p+ ^0 J/ Z
- print("Thread end:" + id);
1 x$ u1 `% f' L5 \ - }% Q& z) [0 s2 H+ T3 {5 O
- let th = new Thread(run, "qiehuan");3 U8 W+ v" v9 M A- l2 q
- th.start();% A: R. \$ w3 `
- }9 A' \) A* l% F7 ]' m# }
- & ?% m Q, B' t; w1 u
- function render(ctx, state, entity) {
- C# U, V x9 l6 H, l# D - state.f.tick();
, |, b% [4 Z2 V# h& I - }9 T! v8 S; u8 L# C7 G* c+ e- ~+ {
- : P9 O' _' i1 B- m, }1 {. y8 B
- function dispose(ctx, state, entity) {
0 A6 X6 Y) b9 E/ a - print("Dispose");( q1 X3 T5 l8 z9 Z" ] F8 X
- state.running = false;
& C6 D9 F/ _; a/ H3 U8 I - state.f.close();, E/ j* a. D( F" m2 R* ~$ C
- }1 q' Z% I! `6 u _
3 i( ?/ ^, Q9 [/ [( i6 |- function setComp(g, value) {& i: k# a+ R: O. a; M% [
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 p, o# P6 m" _7 I2 C$ Q1 x0 I; @
- }
复制代码 0 W* _& N- ?& d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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! D* \% k$ E( F2 _顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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