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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ B. M' g9 }9 F# d7 `
- importPackage (java.lang);. H9 m' y/ ~( w0 v9 Y6 z* m
- importPackage (java.awt);7 t3 B2 `9 D1 n* H' T& {
: w- c4 A F6 m1 k" Y+ F, W- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 J8 r# ?! [: p
- / l5 d3 z5 H& a3 _0 w, {. V! d, {/ m
- function getW(str, font) {" u/ e5 a* {. s# U( B) ]3 T0 d2 u
- let frc = Resources.getFontRenderContext();
) \/ M! l# V5 I* p - bounds = font.getStringBounds(str, frc);
: x, }1 m( S8 Q+ o) c' F8 } - return Math.ceil(bounds.getWidth());: W0 p8 R2 }: d: i% e
- }
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' n$ W* c- _- }5 Z9 a- da = (g) => {//底图绘制
( o$ D. b% k& M - g.setColor(Color.BLACK);* `8 W' B. L" U: A
- g.fillRect(0, 0, 400, 400);$ ~! ]: K1 V8 G) j# J
- }; @* ^6 k5 R; T
- 3 Z# J( Y8 w& `8 X N
- db = (g) => {//上层绘制
% Q6 n7 l- p' j - g.setColor(Color.WHITE);
, b0 T8 b3 B; X6 R% X, |# k - g.fillRect(0, 0, 400, 400);
: [/ y" J3 l3 V2 \, `$ _9 m7 l - g.setColor(Color.RED);0 b# \' f. h; O
- g.setFont(font0);$ l( {: D( N6 M( o
- let str = "晴纱是男娘";$ y( u( S7 f* A1 Q" H6 I
- let ww = 400;" s- E0 z( C+ W! t) D% I
- let w = getW(str, font0);
, T7 C; ?3 N5 y0 k \ - g.drawString(str, ww / 2 - w / 2, 200);+ t* k W1 z6 ]" s
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) Z ~( A" e3 q7 B. X- const mat = new Matrices();
' G- A7 k" h: N - mat.translate(0, 0.5, 0);
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9 y; y' {6 q5 D: f$ _- function create(ctx, state, entity) {, _* a+ ^: s, b& K% x/ e8 R
- let info = {
) q% |. J) G6 C7 [' q5 U - ctx: ctx,1 g; } U( x% u- o( }1 l
- isTrain: false,
+ O8 A( C& q; B1 f5 Q0 s3 {9 ]9 N - matrices: [mat],
9 T1 q% c/ p8 z$ F1 [$ n - texture: [400, 400],
8 o- A5 P8 l* H+ T - model: {+ W) }9 m5 {* M+ B1 e
- renderType: "light",4 O' ?* P2 G0 Z
- size: [1, 1],
: x {8 X6 a c6 V* [1 m - uvSize: [1, 1]
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- }
/ M2 R2 ^; ?2 l+ T. F - let f = new Face(info);! n9 j! V6 Z3 d; U# b( c
- state.f = f;, |- n9 {: ~/ `3 u# D
7 ?5 k5 O( i# W% v7 h. s' z- let t = f.texture;
. y( b. o) y0 V( B/ [ - let g = t.graphics;
/ i x! e: M- }3 E+ |) n0 K+ r5 _ - state.running = true;9 Q/ P4 B: k' F/ L6 ]( Y: r% M
- let fps = 24;
. f2 q1 ^5 O- @. I) Q - da(g);//绘制底图# Q2 s+ a7 \: A8 M/ s U3 ?0 d! v
- t.upload();4 t' d& r' E* v* ~0 C) d
- let k = 0;: G% C# M0 s. X3 Y
- let ti = Date.now();1 f$ q) o1 t- I5 @! f3 C6 T
- let rt = 0;
1 O# f" i8 S2 {3 m) j1 B - smooth = (k, v) => {// 平滑变化
/ ^) @$ d* V! t5 E* Q4 ~ - if (v > k) return k;. E, {) }' p* H5 I* I* P8 w; J
- if (k < 0) return 0;
& H+ D; n/ V+ @ B/ L" r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' b/ M, [$ ~4 n4 ] x1 G9 }7 B% x% M
- }
$ H6 i U$ O: I - run = () => {// 新线程- F# b8 ?/ T* n8 X/ T' ?+ D7 p% _
- let id = Thread.currentThread().getId();7 x& x! ^. v% f% I. j
- print("Thread start:" + id);& x( J; o: d4 A. c" T
- while (state.running) {' C7 I# s& N4 V
- try {! R6 l6 _* x F) d1 D+ z
- k += (Date.now() - ti) / 1000 * 0.2;
9 L, u+ C" Q e$ K- D - ti = Date.now();9 c# |2 R) M# H/ O
- if (k > 1.5) {6 M$ @. I. B. N) ?
- k = 0;- h- u% g: @& O" H& Z; O
- }! M" Q4 b8 i& L& W
- setComp(g, 1);" u: U) M, U* M
- da(g);9 W. i! c9 a0 e0 n5 A
- let kk = smooth(1, k);//平滑切换透明度
3 o% ~+ T7 h' u, K - setComp(g, kk);% a0 B2 m* ]+ e% ?3 \
- db(g);3 s1 c, R* @6 A6 p p& G) l" l
- t.upload();( U* }) o( u" h" F- L" V
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 C6 [7 c: E) c4 w
- ctx.setDebugInfo("k", k);& F9 o. D- z, s1 S% ?: S. w
- ctx.setDebugInfo("sm", kk);
% j3 k9 {; P. o. ^ - rt = Date.now() - ti;
/ {- U9 Y4 H: g) L; L - Thread.sleep(ck(rt - 1000 / fps));$ ~: {! J5 @4 O1 ?
- ctx.setDebugInfo("error", 0)$ i9 U5 m+ J, j# m) R' ^
- } catch (e) { V4 ^3 h4 T5 p( c! U+ i) X
- ctx.setDebugInfo("error", e);% z& n" u) N P0 b5 ^
- }& X9 I) z, Q$ {3 N+ P( r
- }& p5 v, K* k/ S1 x, V- l2 N
- print("Thread end:" + id);
, w1 I; y$ ?8 u. ?: q - }0 ^ c# g) z6 O1 {
- let th = new Thread(run, "qiehuan");
! r& `/ n3 R2 x N: l0 j: t - th.start();5 M% y# b9 y4 Q8 h3 V
- }
6 V2 x7 i; p# J! B0 y
/ v2 n" `$ z% }8 F: g! U% ~- function render(ctx, state, entity) {' ^5 c9 z1 o/ q
- state.f.tick();3 y7 Q$ F; G! y. g
- }' R2 @: C4 \* t! c- U
- ' ?& {% f+ @9 N2 p( H9 M% ~
- function dispose(ctx, state, entity) {" b5 A+ |4 F7 p1 j9 H8 v+ ?. I
- print("Dispose");5 d; L/ M+ n9 E, k5 I5 x. l
- state.running = false;5 B) r# D% I5 {# b, i: g. a \$ k
- state.f.close();+ D. n& M& W# |& y1 k5 ?
- }0 c. S& [7 v) \6 K7 ]+ [
) m. @1 v9 o# }) |- function setComp(g, value) {
- E) U3 q+ Q" Q5 t% n2 v - g.setComposite(AlphaComposite.SrcOver.derive(value));! G! F N- Q8 y1 C( a
- }
复制代码 ) w5 E4 b; i, F( S4 A( } m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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- h# ^% S3 r3 M( q7 o% b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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