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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 S% P7 ~: L3 C g6 @: t- importPackage (java.lang);# E# J, T+ ~# c8 Z2 I
- importPackage (java.awt);0 I+ Q/ m6 f% n2 q
3 c* B8 l! H! {. s- p8 Y8 {# W$ M- include(Resources.id("mtrsteamloco:library/code/face.js"));
5 H7 X! H& N2 [, i* D4 w! L2 r z3 {
8 Q/ T6 }/ `2 {) V0 x. E( `- B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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3 E9 H+ @# I& ]0 v, t. g; {" f- function getW(str, font) {' I3 D, k: W- C3 @! Q. J8 m+ r. J
- let frc = Resources.getFontRenderContext();
) ^0 I0 _7 ^. }" V7 m* ] - bounds = font.getStringBounds(str, frc); T, Q! |- {9 D) S5 a
- return Math.ceil(bounds.getWidth());
2 c7 Q* ?* K* H+ X& x; @2 { - }% ]: `: r5 Y/ l1 h
- 3 F l/ a# X7 n7 r! s# l
- da = (g) => {//底图绘制
& j p8 j& S$ L& x% l5 m0 b - g.setColor(Color.BLACK);
. k- H8 U R. j. P - g.fillRect(0, 0, 400, 400);/ \0 v' C- D3 c O9 E6 z
- }! ]. N! B, m9 v6 f; d2 W
' Z& M" v" f2 W- db = (g) => {//上层绘制2 o5 ~. u1 W% ` Q" b( ~$ `+ C# ?/ y
- g.setColor(Color.WHITE);
$ Z$ `% w; {. x. {4 X0 u - g.fillRect(0, 0, 400, 400);
9 B5 b1 b7 W h5 T% X& n S; s - g.setColor(Color.RED);
( l- [- A$ v6 a: J - g.setFont(font0);3 a3 c. H+ `- W
- let str = "晴纱是男娘";
3 x# G# B/ X W; v; y - let ww = 400;
/ b" L" x. L" B% @- o - let w = getW(str, font0);! u" }' T" g! a" p
- g.drawString(str, ww / 2 - w / 2, 200);
; C' A: H1 |) V - }! u2 l* ]6 n# V3 g) ]) _, S9 r/ ?
- E* N' V; L% {+ c- const mat = new Matrices();
" O0 K$ l" Y, f4 n - mat.translate(0, 0.5, 0);
/ t! g) f, l$ E3 V. L+ J
/ E* F: q8 }, }- function create(ctx, state, entity) {
" f* E0 Z, A1 z/ M2 y - let info = {: s. ?% w- @8 C+ d3 H) ], q) E, o' X
- ctx: ctx,
: k2 W' }+ ?3 F$ X1 o - isTrain: false," |, a- ^/ b! @% H0 J
- matrices: [mat],
9 x, G$ R2 p- |$ A3 c! R: m - texture: [400, 400],7 g( V! z/ p9 f: ]; @, ^1 Q' Z
- model: {1 k% R4 x# M8 M7 ^3 P/ p
- renderType: "light",- Q1 A2 U5 H. @9 R; W% p. V
- size: [1, 1],, e' w$ | r- W5 k. _* H* t
- uvSize: [1, 1]+ _( p4 i1 x0 v' f. v) ]. r
- }
* t8 x0 j+ {4 O. m - }
- D/ h9 l, _5 K0 x+ Y - let f = new Face(info);
) M9 X- @ e( S" a3 F) S - state.f = f;
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- let t = f.texture;$ g {/ A D" x% R8 v$ n- p
- let g = t.graphics;2 C: \' w- k5 j: X% R4 H
- state.running = true;
( O- y+ i* e# i' f3 X% [7 e - let fps = 24;% Z2 W6 W6 X# l8 t6 ]& h3 {
- da(g);//绘制底图( g- n- r0 v& d
- t.upload();
2 L, r, v4 {& \# g - let k = 0;
6 @3 M; A5 J% i4 o9 n8 y+ u, c7 K0 } - let ti = Date.now();
# {' U* {3 x& \! ]' a9 X# F- ]( Y; E - let rt = 0;
7 V3 u# b% A4 H* e I; F - smooth = (k, v) => {// 平滑变化/ J' V- D7 u' _4 y; B' B; S. O
- if (v > k) return k;3 k% e8 o# F% N0 K. j, S
- if (k < 0) return 0;& X! B, N. l X) u5 E
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- @8 g" I$ B0 r: M# r$ _ - }
7 `% ?$ j4 d* i' }$ J( J - run = () => {// 新线程
5 [1 ?+ t; N" ?- T1 I8 q - let id = Thread.currentThread().getId();! B4 n! p# k y* h8 c' J% e
- print("Thread start:" + id);
& {) q3 F" |" x9 n; j( M - while (state.running) {
8 S! o% s- G, R# Y. Y5 Y: S - try {/ [7 N! r6 e: T$ T2 f( w
- k += (Date.now() - ti) / 1000 * 0.2;* c, I0 \7 r7 N3 \# o( j2 k/ @
- ti = Date.now();
2 S9 R1 `, s, z( [9 |$ g - if (k > 1.5) {
) }; X8 L f4 Z6 ]8 z - k = 0;5 }5 m8 p' v- K6 @# `
- }$ O! s, c2 Q* Z! Y
- setComp(g, 1);
$ j/ }$ \' C, Y6 m - da(g);8 m! n7 c/ |8 {. X A
- let kk = smooth(1, k);//平滑切换透明度
) s* ]; @+ u2 W5 `/ D' n E- M* P - setComp(g, kk);7 Q; i5 f& J5 a& g( z% x- |- R
- db(g);" k9 G+ O9 F( Q) b+ g
- t.upload();
7 X: Y! g7 r8 p+ f - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 c5 v }; k& K: z( M, t. N - ctx.setDebugInfo("k", k);
9 [9 e1 h" ?/ W1 ^9 } - ctx.setDebugInfo("sm", kk);
# }- L* o r S) ] - rt = Date.now() - ti;/ e& R6 ~- ~; Q. X* T+ S4 ]& \: U
- Thread.sleep(ck(rt - 1000 / fps));
! _1 L2 g- S6 n! }) V - ctx.setDebugInfo("error", 0)* l& }0 {7 z& t
- } catch (e) {
, Z+ p( V" ?/ p2 v - ctx.setDebugInfo("error", e);% x) v3 I7 m8 R2 Z. R
- }
3 u! u; G* V$ d - }
5 O1 t5 i/ c! T9 b3 N - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
# f, ?4 S- u7 f: M' j - th.start();
3 c1 ^5 y! n d' s- ^, P3 H- T - }
. g- N+ l$ c+ J# p
) ]. p' T! g% }+ z- D# k- function render(ctx, state, entity) {
' b3 p- C/ g! o B, j' P8 V2 N - state.f.tick();
% W0 w+ x' @0 k) C9 m9 c1 f - }$ X1 d& w' a4 `
* S" W; X+ v9 U3 |. j! w- function dispose(ctx, state, entity) {
( L0 w* r4 k# @! V) Q, T2 W - print("Dispose");3 @; W. c# o$ h5 ^# ` L( `
- state.running = false; s. X3 N9 [; L8 C' u
- state.f.close();
+ o% Z3 e- X! D9 r, r - }
% v& l& B6 ?, B; G1 z - 3 w$ L+ r' ~) b- z+ u' u) v" O7 S
- function setComp(g, value) {! b% E: o: o5 ^: ]- f9 U
- g.setComposite(AlphaComposite.SrcOver.derive(value));
4 w9 L0 I, p2 f R( h - }
复制代码 2 ]4 X3 j& I8 y& u+ T( k' ] Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 W$ |- B6 s5 s& V3 E$ ?顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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