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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 f V7 H6 ^" m$ p# ?* J
- importPackage (java.lang);4 [& ^' ~! [; D
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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3 N9 z5 U& v$ U6 v- function getW(str, font) {
* B5 i$ `+ ?! y" G" f - let frc = Resources.getFontRenderContext();
% L5 a: [$ a' ]+ I0 |# ^9 r/ i$ o* { - bounds = font.getStringBounds(str, frc);! C; r/ P7 C- q1 X' Z
- return Math.ceil(bounds.getWidth());
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- 5 Q* ?) V8 E0 P- T; w" m
- da = (g) => {//底图绘制
2 [, e% D- R9 Q( L - g.setColor(Color.BLACK);
9 r4 S7 Z* F' u$ S4 A1 J - g.fillRect(0, 0, 400, 400);
# L9 i2 G( @8 B6 y/ y, i& {- ^ - }
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- db = (g) => {//上层绘制
+ i) h% N6 {! x+ R* Q+ g - g.setColor(Color.WHITE);
0 G# g$ F! x( y( `/ { - g.fillRect(0, 0, 400, 400);& S: \9 g: c: M+ Q( a
- g.setColor(Color.RED);
4 r3 _# u/ @+ Q% y* \ - g.setFont(font0);( z& p; y4 y$ ]. e1 K7 S
- let str = "晴纱是男娘";
1 a' H3 m1 p* ]- j" G - let ww = 400;* l) {: U4 d7 R' n
- let w = getW(str, font0);
4 o# H; ~% _ f0 M+ r- D9 ^% Q0 p - g.drawString(str, ww / 2 - w / 2, 200);9 ^7 O8 R8 r) f& q$ j
- }
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- const mat = new Matrices();# o. y/ ~/ H# m" a f+ h6 @
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
5 \2 x4 ~! o& b5 g* b - let info = {7 s, E$ V4 {; n7 |# e" n4 u, N
- ctx: ctx,$ q# ^. U! R/ N% E+ [
- isTrain: false,. [- Y% U" q8 r- K& R) o& `' x
- matrices: [mat],
3 a( j( h \; t - texture: [400, 400],; ~! w' ~4 {( R0 z5 s1 `
- model: {# |4 q; @1 [# }/ z0 ]
- renderType: "light",
& K8 E; }, b) P5 J+ X - size: [1, 1],
9 Z. H- U0 |2 K2 [1 s# X - uvSize: [1, 1]
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- } W$ ~; k( v9 w B: `
- let f = new Face(info);
6 b/ W. c8 A) X1 A* N% A - state.f = f;
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- let t = f.texture;
/ g) V5 D* a) F3 w! }8 B: r- Q - let g = t.graphics;
! }: U! f" W8 [7 L4 n l - state.running = true;: Z) p/ t! a( T& Z/ ?7 M/ T3 o8 g1 ?+ A0 E
- let fps = 24;; O% K. H( B0 t; l. x
- da(g);//绘制底图+ R# x" S& B" s G& s) B4 ?6 t
- t.upload();, L2 A, x: y: b; J, I
- let k = 0;4 |& O6 V' z" o' D
- let ti = Date.now();) @- j- z* Y/ a" A9 G6 g7 g. A
- let rt = 0;
$ @: Q7 L7 q1 m8 h! @; X - smooth = (k, v) => {// 平滑变化
; ~# l1 k7 F& S1 o# |3 |( M - if (v > k) return k;. o7 r% E( s+ b8 j4 C2 X$ l+ @" _
- if (k < 0) return 0;
9 o/ K* s/ q; w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
C, Z7 G( |# L' Q: g - let id = Thread.currentThread().getId();
% ?8 _3 V3 L: g) {) k - print("Thread start:" + id);+ v7 l7 E8 \5 Q
- while (state.running) {/ u1 e2 p/ T* w
- try {
" g3 Y0 A" ]. q/ X - k += (Date.now() - ti) / 1000 * 0.2;6 ?/ b2 G9 d8 t" e7 T
- ti = Date.now();
0 T* |$ |" {" @5 ^5 G, q! L - if (k > 1.5) {
; j" ~- Y/ O# H4 B0 v D+ g - k = 0;; L. V" p# l; T
- }
3 w1 W* d4 I, X* y* [+ B/ N9 O - setComp(g, 1);0 m* I$ p7 O: |, v0 Q" V) A
- da(g);, }" X+ y6 z; D3 j' \' Q3 @
- let kk = smooth(1, k);//平滑切换透明度% {- R4 {0 p5 j9 V
- setComp(g, kk);. @' {9 F! [0 R9 l! B0 G
- db(g);
r3 w" B0 I1 e$ B+ p - t.upload();
, M; ]2 L6 u2 w. n3 W - ctx.setDebugInfo("rt" ,Date.now() - ti);8 b. C6 p3 J$ u4 d9 z% C
- ctx.setDebugInfo("k", k);
/ ^% ] Z: S+ x* i2 K% b0 z - ctx.setDebugInfo("sm", kk);
7 P" j9 H, v( ~! @ G9 _! F0 v1 Y - rt = Date.now() - ti;2 f4 G. o5 d# M6 `
- Thread.sleep(ck(rt - 1000 / fps));
+ f6 |& n0 [% S5 c5 } - ctx.setDebugInfo("error", 0)
. D4 Y2 F" M. ?0 T% h - } catch (e) {
# P' L: {$ a: P( q/ j$ Q" U - ctx.setDebugInfo("error", e);8 b, O7 m1 W( j4 K4 P
- }$ V' N1 }, q6 p5 I/ ^0 @6 {
- }
& l6 \+ ?+ C1 h. R - print("Thread end:" + id);6 d7 g8 Q' `9 C" \( R+ l: \9 V
- }
3 C. Q$ R8 Y! h) | - let th = new Thread(run, "qiehuan");
/ H: z7 N& h* L. K @, B - th.start();3 o2 q ?. E) E
- }) z8 P9 [) ~8 x; v0 P8 Q. L
- & A. T: G( }# e8 i: q
- function render(ctx, state, entity) {
; h- V, O$ R. W/ V - state.f.tick();+ U3 I. v2 I! V1 z2 V8 I
- }
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, W; Z; X) q) \9 N/ W$ [- function dispose(ctx, state, entity) {% R$ i0 T3 P% M) @
- print("Dispose");
. f0 ]& T+ W! U3 U( z$ L6 ^" g* \0 c - state.running = false;
4 N5 n. V4 p+ `/ L5 o6 n - state.f.close();) p8 e" n* x; E
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- ; g5 x: |9 Y9 p( B) p* k+ o- M
- function setComp(g, value) {, Y% p4 M& o& F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
0 N# r7 q5 N/ r+ @& H - }
复制代码
! @# Q7 W1 f$ W" M& T. O' r4 m; M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 y+ f r5 M7 j! ~- h* m
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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