|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
: [4 u9 O" e4 Q# H
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' D! o3 A" p3 s! k, P z% ?( i- importPackage (java.lang);
: s) h3 e8 ]+ w3 u* v4 K' z1 P Z - importPackage (java.awt);3 E1 [, |! i. h
1 u5 ~- }# @$ l" A6 o" j- include(Resources.id("mtrsteamloco:library/code/face.js"));- \6 W+ m7 c9 `& X$ P( ~3 E$ P
- ) [8 `# e. Y/ M2 E' H. [3 u
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 s# U, \1 ?3 V7 ]+ r! X
! o4 L1 u+ n( g! ]6 q2 [6 i. i0 L- function getW(str, font) {
7 w: B0 Z5 z) t& g - let frc = Resources.getFontRenderContext();
/ b" H* ~' L# e- ?- x - bounds = font.getStringBounds(str, frc);
L! W. e2 o4 z4 ]) v5 B. ` - return Math.ceil(bounds.getWidth());
- T8 z. z0 P0 \% M5 r - }
9 e$ s' d; }$ r- ~- G
, s$ }% }: E8 q5 _: t; O0 D3 q. E- da = (g) => {//底图绘制
- v6 c, A0 ]) [2 F+ Z; R" E( s - g.setColor(Color.BLACK);
, d3 W" B8 h2 n' U' w - g.fillRect(0, 0, 400, 400);) w4 n& r# r8 ~' m5 {7 E0 J' Z
- }
7 Y9 A# l5 P" \ ? - 1 |' x, L1 y: ?6 V1 k% H
- db = (g) => {//上层绘制
! L8 \& u' b6 N6 G# U( i+ Y' @ - g.setColor(Color.WHITE);* N- L# f5 X" Y2 C& G: L* c
- g.fillRect(0, 0, 400, 400);
@4 b$ U: J1 d* z' W, v - g.setColor(Color.RED);
4 x) K2 s( K0 o: Z( z u- p - g.setFont(font0);
% X% U9 j8 u+ i - let str = "晴纱是男娘";
& i* Y0 Y: Q& {3 l8 y2 n - let ww = 400;7 d$ d3 V; f, F0 ?
- let w = getW(str, font0);& X. u7 |. ?0 M' y( b" b p2 u# ^! f
- g.drawString(str, ww / 2 - w / 2, 200);
7 P0 ~- k0 Z0 U; p - }0 q) c2 Z. a4 G* q
- 6 Y: u* N2 z6 r `
- const mat = new Matrices();# _% V7 T* K+ n* K
- mat.translate(0, 0.5, 0);0 Z- ^$ z+ o! o! \' Z
2 ]% s4 b2 d: B, X1 n- function create(ctx, state, entity) {
% [( J- {6 R: I* b8 l3 d" m Y - let info = {6 R. D! y, t4 J1 A: e
- ctx: ctx,3 y- L! F) p( T. r/ \6 W9 d0 {
- isTrain: false,
4 N# D( `/ [4 F - matrices: [mat],
( u# W7 w7 I+ G y/ o7 j - texture: [400, 400],
) r% G+ M! Q2 A$ g1 Y8 M0 C$ P, Q: N - model: {9 M3 i" S6 C% i9 S; G6 W! b; _
- renderType: "light",
7 q' G5 m* C1 x }/ Y% C9 ^6 Z - size: [1, 1],
. j0 I' X8 T- f5 M; Y5 ] - uvSize: [1, 1], x* ~& \4 U l2 K0 {: Q- m
- }8 e9 w. E2 W6 k$ X6 c* K( N
- }1 @ c2 M, U0 r9 F- ?- C! r
- let f = new Face(info);
7 e' s( R2 L( J. O5 P - state.f = f;
6 v+ }! a( V- O w2 Z6 f& |( R( Q; x
& N* C* f8 o% r0 W8 F/ r; p- let t = f.texture;
2 I& M p* Y. [$ s7 D - let g = t.graphics;1 h3 g5 ?5 }* y5 m* e/ |
- state.running = true;
- F2 Z& r2 q# D3 S: Q: p0 Y2 P! s" v - let fps = 24;! h, N: B5 a; o
- da(g);//绘制底图* T( f9 i* i. W0 u% @6 {) L0 |
- t.upload();
* V% y0 |; k. L1 I- Y, @4 e - let k = 0;# r0 y0 R4 g3 E% b) ~
- let ti = Date.now();
; S% O, s9 `7 m- x! r. z: z2 @ - let rt = 0;
/ k, N+ |6 t! A* O$ Z- E) o - smooth = (k, v) => {// 平滑变化
" R9 T+ k6 C$ G3 M+ s( J4 P - if (v > k) return k;
. F# w# d3 A! u5 O- N - if (k < 0) return 0;
& }" d4 p. ^- [ v, f0 B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 [- p4 n% z2 v. w$ Q3 l( O
- }
' j" `* B7 @/ o( u5 P8 N - run = () => {// 新线程
. L6 w- R z @% j - let id = Thread.currentThread().getId();
1 V' p4 u- d. u* o0 n, R/ f0 q - print("Thread start:" + id);
, z+ y0 U2 l) Z - while (state.running) {6 K2 M- [! w+ M0 L2 i1 Y
- try {, X4 i) N: U& Q a
- k += (Date.now() - ti) / 1000 * 0.2;
7 j4 E) p2 t5 B* ~1 S2 L6 H3 q% u - ti = Date.now();
- v# ]: q. O7 L# K! h. ] - if (k > 1.5) {+ o& z' E; _& \0 M, A1 G; P
- k = 0;
8 A; S% k) A. k* ^6 _ - }- z6 r7 `, f5 Y* Q, P
- setComp(g, 1);
- |1 D I8 X- f6 M3 z9 Y7 u - da(g);/ ?" Q; ^# G0 M
- let kk = smooth(1, k);//平滑切换透明度
& x( ]! A$ T7 A* H. Q - setComp(g, kk);
6 S5 v, D6 Y# K! e; C# d& z7 ~4 J - db(g);( @$ v* S6 u4 d8 ?
- t.upload(); X6 G4 p2 @3 y7 v) `! d1 h3 A
- ctx.setDebugInfo("rt" ,Date.now() - ti);
7 K" E- A0 \. ? - ctx.setDebugInfo("k", k);7 M# u1 ]$ `" ~. J
- ctx.setDebugInfo("sm", kk);. A% Q# O8 x8 U! e: y ] O
- rt = Date.now() - ti;
2 c3 f+ X: E. i0 P- b - Thread.sleep(ck(rt - 1000 / fps));' o* N5 N! @% e, X5 o6 Z
- ctx.setDebugInfo("error", 0)5 U" z5 ?+ w3 n
- } catch (e) {! q! l5 f7 F* R, R: C. ]
- ctx.setDebugInfo("error", e);$ J( P. {! E1 f/ Q" o2 o
- }
6 d2 a4 D* ^- |, R0 b! g - }2 r- f; X2 m E, E( m
- print("Thread end:" + id);: @0 N9 ?9 q$ o
- }
6 E+ Z8 o" _7 a - let th = new Thread(run, "qiehuan");
) ]" v' u$ u, l( {. m - th.start();$ ~* H: J; Y( D g
- }4 }3 h; \9 C) b5 y, u4 T! b+ a
{8 E7 J. R5 o- function render(ctx, state, entity) {
! M# O+ ~) d- U4 W& u$ b2 W0 K, e - state.f.tick();/ }6 H4 \8 H! K3 `5 p+ m, }
- }
$ v' R9 @" j# [0 \/ H5 u% T
* q2 z+ l% b" C% m! E0 p& Z$ b- function dispose(ctx, state, entity) { p) S$ v0 e" ~4 O9 d( H* w
- print("Dispose");
9 E9 s$ T: U: y - state.running = false;
+ v' ^4 \4 [$ r: N3 L; _/ F9 J - state.f.close();' k; L! d J% P5 M+ n% Z" w
- }+ Z$ Z( x2 C8 e, y) O) d, @/ D
- $ W! c4 f& m. C7 W- u# a
- function setComp(g, value) {# C% q' S# t; T; A+ `
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% r2 r1 \9 R3 j- R( J- c- b) I - }
复制代码
: f% b5 H+ U+ Q% R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' ^ p2 ^% \6 C
6 {0 {2 @4 j* H' Y1 A$ @ ^& f% }. a) D) ]& g3 d& d! S* ~
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
# t2 d8 ^0 f& t, g2 g& I+ g+ k9 ` |
|