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6 O' r: d! }" I5 S$ c K' q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. K3 Y# A6 o! W
- importPackage (java.lang);
4 l/ g0 d" v: i* E/ J4 e- z) n' w - importPackage (java.awt);
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4 S F+ R$ U% f: d z8 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));* Z) A" \5 M# z! w) U
- ' T5 a' z' a5 Q( I) a; U
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
5 }& n8 `" F, k% w: ~ - let frc = Resources.getFontRenderContext();
/ v/ u8 D% e1 C% b9 Y( n - bounds = font.getStringBounds(str, frc);! [' D5 m$ }& y1 w2 d# T+ N
- return Math.ceil(bounds.getWidth());
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- 2 E2 t( U- N8 y' M5 X0 p
- da = (g) => {//底图绘制
) N/ x7 G, _" G' V0 C! @ - g.setColor(Color.BLACK);
# H" G6 E: _& B+ U# ] - g.fillRect(0, 0, 400, 400);4 W1 |3 d8 x2 r6 l+ }4 {
- }) X5 J% b6 z( `! Z) l Y
, U# z( l* a( y- db = (g) => {//上层绘制& x2 a1 l$ G2 h' H( I4 y; k* x G
- g.setColor(Color.WHITE);
6 [2 M( o/ D& z% F1 n0 q - g.fillRect(0, 0, 400, 400);7 H4 I9 s$ e, ?. s
- g.setColor(Color.RED);3 W! e4 Q+ L2 A# `) r# N
- g.setFont(font0);
1 t. U1 ~5 H5 ?( R( E) Q3 @ - let str = "晴纱是男娘";
6 p; v9 ?" B- a" j( f9 y - let ww = 400;
+ l4 d! Y5 e, H+ i1 { - let w = getW(str, font0);6 X. W! L# O! R8 {; o5 k* B
- g.drawString(str, ww / 2 - w / 2, 200); g% C0 r' ]* u' d2 |8 {0 O
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- const mat = new Matrices();: \2 [* L- V5 [. x( c
- mat.translate(0, 0.5, 0);
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* p3 |9 L# Q% Y q8 b3 E2 A6 r- function create(ctx, state, entity) {* U! G& ?$ Y8 }3 @. N* W, K) ^
- let info = {, }( X1 @, F: i0 E2 _4 I: C6 i
- ctx: ctx,
/ @' T( k H! e' l' {3 O) _% n - isTrain: false,
. q5 h. N5 t4 y6 p. W2 y - matrices: [mat],9 ~7 K3 O; n# e9 S
- texture: [400, 400],; h* I9 o& u m+ C: r/ j9 ?
- model: {7 R# R1 H; E+ _$ W3 b
- renderType: "light",/ w7 b; Y" K" P0 Y+ w' {
- size: [1, 1],, }- e8 D# `% Z D5 O" n
- uvSize: [1, 1]
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0 _& V# s- A% E: i0 d - let f = new Face(info);* |$ V- f7 l3 q7 F2 C; [. d
- state.f = f;% E' S! p& S# S* S
% E/ P" f: G- J! n- let t = f.texture;8 {8 U! X; h; I& m" V; @* C6 N
- let g = t.graphics;( i" N9 |; N% ?' F+ D6 C
- state.running = true;
8 C8 E3 `3 u, Z4 \ - let fps = 24;
5 }8 \+ |1 a, n) A Z3 k1 N7 p5 } - da(g);//绘制底图
# P$ G; u' G) L6 B! ]' @ - t.upload();
7 p6 L! p( w& { - let k = 0;
* c8 s( m! o( B- _2 \ - let ti = Date.now();8 [. I+ a8 p' C w5 g
- let rt = 0;
& m5 o2 t6 B& n P; w) ] - smooth = (k, v) => {// 平滑变化
+ }1 ?& I. G" w& R( ]' H - if (v > k) return k;, |7 T/ Z9 e& A) o$ w3 p
- if (k < 0) return 0;) g9 t. Y, Y, `1 u# n: X
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( w% V' g& B, Q8 m - }
7 e6 |1 u+ i( {: H; |; q2 K - run = () => {// 新线程
( i2 X+ j. j2 \ @ - let id = Thread.currentThread().getId();$ x) e; U+ X, }% ~) ^* Q
- print("Thread start:" + id);. G1 z+ I$ x/ h4 I6 g
- while (state.running) {
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- k += (Date.now() - ti) / 1000 * 0.2;
6 v8 P, h8 p; `( h3 w& F - ti = Date.now();
! Y1 k' P9 i# a: Y0 i: a - if (k > 1.5) {
5 k: B: ^+ J' H4 e - k = 0;2 d* k; m' Y# ^
- }" ]$ S8 w9 v% Q6 J! t, ^. i8 [
- setComp(g, 1);
; D0 ?" ?% O+ y f' u9 z, S - da(g);
, I, W( N% m, S& _! t8 i! s. z5 O* O - let kk = smooth(1, k);//平滑切换透明度
1 ~$ M/ Z6 h9 q8 r' t - setComp(g, kk);, b0 M! G/ H% a$ Z# e4 h
- db(g);; _# e$ T0 @' k
- t.upload();
) \9 h' q+ V- l - ctx.setDebugInfo("rt" ,Date.now() - ti);
% r0 \+ F0 d; R$ p+ x; z' W8 r - ctx.setDebugInfo("k", k);
6 n# P- A: }$ P3 r; V7 t- H1 X - ctx.setDebugInfo("sm", kk);3 z7 G, j* P% X5 }: b
- rt = Date.now() - ti;
3 V- T' D+ G. y$ s+ Q% K5 }: J% w1 o& s - Thread.sleep(ck(rt - 1000 / fps));
% d5 z3 o( s+ P* z- e" W - ctx.setDebugInfo("error", 0)
# K( s% K1 o" B: w. g# T: @3 k - } catch (e) {
( `3 Z# ~2 h! {7 ?7 x4 T) F - ctx.setDebugInfo("error", e);/ H/ A0 Z! q$ n( f( D
- }
9 ^' \9 M6 R5 o - }
- A( K$ k( n8 J% D. z - print("Thread end:" + id);' Q2 a; n- k; F+ h
- }0 ?6 b/ C {$ w0 L1 \
- let th = new Thread(run, "qiehuan");
, M$ T0 F0 ], W5 `+ T; W2 } - th.start();
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9 i8 q/ i9 M9 g* P- function render(ctx, state, entity) {7 B; Y; ?: C) r0 E9 K, p
- state.f.tick();
+ S1 E! i/ O2 T. H8 o2 E - }8 ^8 N8 h7 B+ K7 N+ A/ l; Q
( k6 ?, t- j3 l* E' A5 m$ Z2 c- function dispose(ctx, state, entity) {1 o1 @# }% P% |" R4 l
- print("Dispose");/ y1 V1 U5 j6 v& {6 C* |
- state.running = false;5 Z. _! P3 J1 L3 ^
- state.f.close();4 t2 D( r9 W8 M- a4 ^& \, p
- }8 Z; w4 q+ D! e' V7 r! C
- ; F8 B) j% d. P
- function setComp(g, value) {4 c9 h/ O% y* o3 H; D8 ?; `
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 s5 h" H# E, [/ c3 b - }
复制代码
# {) D- q4 u5 s7 {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& ^, T& @9 s$ a) N6 ^1 s
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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