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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! a7 [6 Z) _& T' R
- importPackage (java.lang);
9 @, N/ F& n( T7 M6 L: x# t - importPackage (java.awt);8 b H: r* q1 ~ h& f$ U% S/ }6 A
: v) |+ w- A" U5 S6 [9 ^; n- include(Resources.id("mtrsteamloco:library/code/face.js"));0 y3 u4 }5 s8 T- O# {
- % ^9 C$ q2 D. S8 W& C2 x+ e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 j+ I) n: { p& {# v$ L
- / W: i% Y1 N$ Q/ x+ E9 n
- function getW(str, font) {, \ ]+ ?' B' z! {
- let frc = Resources.getFontRenderContext();! r1 K/ W6 e- W: {$ W O- ^; |
- bounds = font.getStringBounds(str, frc);; }, V3 X7 t6 w8 Q( E, t
- return Math.ceil(bounds.getWidth());
; p% p! h/ a6 R& U6 d - }( h$ v5 x/ A: s% g# X: N
6 ^7 c1 E$ z8 a, x7 O- da = (g) => {//底图绘制+ N$ `$ K7 C, m( `* ?/ T+ g" l+ q
- g.setColor(Color.BLACK);8 z$ W9 _4 t8 q% y7 z5 A
- g.fillRect(0, 0, 400, 400);
: Z/ [7 T+ }8 A" I - }8 M% @0 Y0 |# @6 v1 ^
- $ ^4 V# R( Y2 U3 Z' Z0 ^
- db = (g) => {//上层绘制. t! \: V7 s6 q; j1 C7 A/ Y
- g.setColor(Color.WHITE);; f+ x8 P8 q6 J- P; @" M/ f
- g.fillRect(0, 0, 400, 400);
) ?0 r7 o" I9 G# ] - g.setColor(Color.RED);& I3 ?7 M) U1 Q! \. f) c
- g.setFont(font0);
+ d& W/ v' S2 |) {/ f2 ^1 P; A - let str = "晴纱是男娘";
! J; p( l& t& A9 l K2 `" r - let ww = 400;
* {% P. _+ E& g/ _6 B - let w = getW(str, font0);
7 N4 }4 I7 a# u+ k5 E, N' o% d - g.drawString(str, ww / 2 - w / 2, 200);
! B; Y+ g' c% E' G# O0 h - }; E( W. ?! W2 b _# b& q! _! }
# p q2 P$ N6 H6 l- const mat = new Matrices();
' u- ~- v; z5 E2 X/ P# |2 T3 ?! v Z - mat.translate(0, 0.5, 0);1 x2 f" Z/ y' T; ?: M% B
- & N8 F8 R- ^: J x& e1 @6 ]: o
- function create(ctx, state, entity) {
. G8 R, o( K5 P8 Z D - let info = {. w5 [: G: |' b
- ctx: ctx,4 R$ z- B9 Y1 \( E5 L
- isTrain: false,
6 f0 E. h G/ p' D4 i* w6 p - matrices: [mat],- n* ]$ C6 B: G! D' {! V- L7 c
- texture: [400, 400],
( d# _5 p. `. w- I4 R. q" f( Q - model: {
9 n# r" E$ r. X7 x - renderType: "light",( ^* X* v) y6 |: M
- size: [1, 1],4 r5 e! ]7 ]% R: \" H+ o0 t
- uvSize: [1, 1]' U) E) F W. ?# k6 x' x' E
- }/ W, x) l) e- n5 O. v6 b
- }
$ j8 S* B! P0 x) J - let f = new Face(info);8 L6 ~( c/ |4 T$ a, m2 k* e
- state.f = f;
* j( x$ o* J. n4 }
& F) q& [( X. ]- let t = f.texture;2 ]7 f% X3 L/ G% H; q. Z
- let g = t.graphics;; D, S: G% |' s
- state.running = true;$ m$ ^2 @% c, _! q
- let fps = 24;# W: p+ T' {" U# z y1 O; r
- da(g);//绘制底图
, ~! O1 z; [( _7 h - t.upload();0 ?& n8 n( j h! }( W6 k3 H
- let k = 0;( a8 @! g' z; Z. W% k$ Z- g3 V( ?
- let ti = Date.now();6 a% j. M8 \* {2 h3 p
- let rt = 0;5 I" R3 q, m1 E( d0 z
- smooth = (k, v) => {// 平滑变化
7 o+ r% _( M9 `' ^. A - if (v > k) return k;
9 g9 d- d2 V% C$ D! C5 ^ ?; m - if (k < 0) return 0;
2 S) F% I, q9 M - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# q, B5 q7 L2 M, H$ H) _5 H* B% U
- }
8 ^7 F! C$ O9 M5 W6 i - run = () => {// 新线程
( E M0 J( ]/ ?1 @2 T7 l% H - let id = Thread.currentThread().getId();
/ `. z) U3 _1 M, F5 w' a - print("Thread start:" + id);7 |# v; _0 q, P: g
- while (state.running) {. t2 R; t& S! Y0 N. Q C/ W
- try {' ^4 b ^6 v* Z% h
- k += (Date.now() - ti) / 1000 * 0.2;
; ~8 C8 ~7 [3 r3 g+ }# h - ti = Date.now();
, c5 c p/ q; o7 q0 l# p; S - if (k > 1.5) {
6 {7 R, ?) X- m! l" v - k = 0;5 c9 G, R3 v: b
- }
! _! p6 i* x4 U" [$ Y5 a - setComp(g, 1); ^6 n: m6 i! `8 c) P4 r
- da(g);+ c, `! H9 {4 ^9 X: A& i S _1 Q
- let kk = smooth(1, k);//平滑切换透明度
, t7 Y/ C6 x) _, H - setComp(g, kk);
" }4 W, F+ q0 w2 y$ [ - db(g); `8 V5 K) j& |6 V2 q
- t.upload();. t2 o4 x1 b+ R
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" b& N1 x: v$ y6 S0 L: x - ctx.setDebugInfo("k", k);
5 [3 [1 F5 s. \3 A* a - ctx.setDebugInfo("sm", kk);
& e- L! v' _. l6 a7 [+ b/ i& Z - rt = Date.now() - ti;
) z N9 b4 V$ ^1 y - Thread.sleep(ck(rt - 1000 / fps));2 s- D" Y6 j8 ^ \8 A3 q
- ctx.setDebugInfo("error", 0)
4 l# W8 k$ D, ~ - } catch (e) {8 v) N) M; G/ U3 c/ G' E* v% l
- ctx.setDebugInfo("error", e);
' i4 D+ X) ]; Y8 F! D9 H - }- {5 F) \1 }$ N0 O
- }' H# m* w/ d. U6 N
- print("Thread end:" + id);
+ I7 @" j7 G* {0 u, I - }
E a: `$ G% s* ~" J' h - let th = new Thread(run, "qiehuan");7 v0 n1 P+ N( U$ Z
- th.start();8 l! D2 }3 A' T" @' \) \. V
- }1 B8 }( r2 y" u) g9 D, J( c3 e
- % ?$ E; P0 ^) R5 Q+ `) G
- function render(ctx, state, entity) {
1 j5 X7 Z+ m6 l2 i1 D6 B( |% w5 _ - state.f.tick();% J Z: Q+ n6 a( K
- }
( L1 v) X: K' i+ j7 t
$ H0 u& u3 V# H/ |. e- function dispose(ctx, state, entity) {
( p' R8 y. s3 t1 d# I* }/ } - print("Dispose");
% h: `. z8 O1 B- R: w3 p - state.running = false;
9 R3 x6 B& {! C# I4 F - state.f.close();
' p% T' |- V8 m/ [0 e( | - }
! S- U' {$ \7 J# c8 p - 0 q: B0 e% E1 P. J( A
- function setComp(g, value) {
! y1 n& Z3 {) f1 V/ I x: m/ } - g.setComposite(AlphaComposite.SrcOver.derive(value));
- Z8 |/ N% b6 A+ l' i - }
复制代码 4 I" M+ F7 z0 s. Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' W$ R) g; W% V7 c6 o
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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