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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 L, Y0 u" a- S& G- importPackage (java.lang);
( [: I: ]; {) S8 f8 U3 y - importPackage (java.awt);
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" g2 |1 Q- n# F2 D- include(Resources.id("mtrsteamloco:library/code/face.js"));
% D- f, I, r% E' l
0 R, g! e& ]8 K* F% D- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 K! @7 G, Y+ X% |* K# F& A
- # j8 w! {$ m2 p- S
- function getW(str, font) {5 G L2 O3 f$ V1 I
- let frc = Resources.getFontRenderContext();& f8 ?5 U" H9 d7 D
- bounds = font.getStringBounds(str, frc);# _0 U% T2 d3 S' C- i( z
- return Math.ceil(bounds.getWidth());2 f+ G" D5 U y$ j9 P
- }
) i- O. h6 X; T, p: y
. N) i/ U. F$ X- F* `! t- da = (g) => {//底图绘制/ p8 `' z+ h$ t3 F! }
- g.setColor(Color.BLACK);: m( H( c; J* p$ i/ w; C7 ~
- g.fillRect(0, 0, 400, 400);4 ^" H: a0 Z" S! ]2 e6 w+ z
- }+ X. K: \/ I& S( ]7 |3 i& @
- ; F2 G$ x) r. W5 G; a5 {7 ^
- db = (g) => {//上层绘制
* {3 q2 f$ T/ a0 \3 ~ ? - g.setColor(Color.WHITE);2 E; Z2 T6 K% {% ? u: D
- g.fillRect(0, 0, 400, 400);
- d- w/ E0 l" O% I0 ~& S6 U9 B Y - g.setColor(Color.RED);8 h! E, s% J8 D5 S" U* W
- g.setFont(font0);5 z7 q# @' g- h. o
- let str = "晴纱是男娘";
1 I9 Y9 `+ l3 r/ c7 F - let ww = 400;( g0 U$ O, A: y
- let w = getW(str, font0);5 I; Y) ^; O \- V+ Z2 q2 P- }
- g.drawString(str, ww / 2 - w / 2, 200);
& b6 M' i7 @- t& X9 a) M7 R - }
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- const mat = new Matrices();" a2 Z, V. ~5 A# I7 e8 M1 q+ J
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
7 K* p! n. P+ n( `0 r8 o - let info = {6 y! O- E' M2 H, C) w+ w6 N
- ctx: ctx,: T, J s& I1 L* q$ M
- isTrain: false,2 ~' c4 T$ L0 s$ `- A* }; J! F
- matrices: [mat],9 K4 k, i' s6 N0 W# {2 u# b& P1 i
- texture: [400, 400],/ J0 V+ A( T: W
- model: {3 M: v% K% ~/ D4 h$ i6 J
- renderType: "light",6 H) k' A: A3 R3 O
- size: [1, 1],
% ?5 U _& ^3 r; n# Q! y - uvSize: [1, 1]
9 t4 F! q, j& }% d$ Z V) n - }
0 C5 N1 K- T# R( h" i - }
$ d6 i: b% C8 B Y+ W - let f = new Face(info);. y& T5 z- m& ^6 F4 ]& M) `3 D
- state.f = f;
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+ e" l, \9 |) I- Z- let t = f.texture;# l! F3 P3 c) D+ l8 @ H3 l
- let g = t.graphics;3 H- W" e' n, G5 G2 [9 F G4 R
- state.running = true;
" `- u# j* G& C - let fps = 24;; F. V2 q) Q+ r4 U
- da(g);//绘制底图" E) m) {6 b) ?2 z9 G8 h
- t.upload();
! F# Q/ C" y; r1 h! b - let k = 0;$ L" s, d7 K! Z7 @- n/ Z: @
- let ti = Date.now();5 t Y0 C6 K+ Y9 H; z1 A/ `
- let rt = 0;: |. x- ?+ g6 Z4 k
- smooth = (k, v) => {// 平滑变化- c( `1 n" v: {/ u) ]
- if (v > k) return k;
0 D4 N5 c) h; W - if (k < 0) return 0;
0 x9 W4 o- Y. {% H! J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ D* T5 b5 X5 ~7 n- } - }1 y2 p: p/ `" ~0 c9 ]6 t
- run = () => {// 新线程
9 M; p, f- {0 V% ^. M - let id = Thread.currentThread().getId();
$ h6 u, a P1 D9 L - print("Thread start:" + id);; {5 D9 X% K, L+ x7 q3 n7 |9 r
- while (state.running) {4 l) V K6 k; X# x' X& E
- try {
! \$ _' m5 n N& a" B - k += (Date.now() - ti) / 1000 * 0.2;8 ~# | O9 L) l
- ti = Date.now();
, n" `3 r8 j# G; P% A - if (k > 1.5) {- N9 G4 x- X. b9 k% c8 E6 |
- k = 0;. {& F, l$ H5 l" @0 M
- }1 e1 l1 m$ B" x* L* g1 ?: v
- setComp(g, 1);
, z: W5 ^( H7 R: L7 N. {+ a# h - da(g);
7 k( v; n8 }& B6 v( x0 j+ q" E: [, h8 X - let kk = smooth(1, k);//平滑切换透明度7 D$ E ^% G1 V4 C! h i2 P
- setComp(g, kk);6 Q- |8 m3 ^% y5 d
- db(g);9 M; F: Q' J: y
- t.upload(); @, h+ W N% r# O. {# y1 Q. e
- ctx.setDebugInfo("rt" ,Date.now() - ti);% e3 a; q" a2 f6 f$ z& U2 G
- ctx.setDebugInfo("k", k);
& C4 Y0 i. p! r2 L - ctx.setDebugInfo("sm", kk);9 b% J6 D- [: n$ Y+ y
- rt = Date.now() - ti;
; w4 h \: A# d q- Y9 p0 ]/ c - Thread.sleep(ck(rt - 1000 / fps));- T) k5 m9 J, @4 B! h
- ctx.setDebugInfo("error", 0)
; l$ h9 r0 X/ c! f9 f$ N0 y5 O* \ - } catch (e) {$ I! Q1 ?# G/ [* o* o) q
- ctx.setDebugInfo("error", e);
' E$ L* r4 T- o - }
' Q; U0 A4 b" i8 O6 W - }
; [; U( s3 m5 x - print("Thread end:" + id);2 E. v }; r) t4 @' I
- }
8 L( a. v' [7 t( R- P - let th = new Thread(run, "qiehuan");' d6 t7 x, C% L* J+ V& r* C
- th.start();
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+ \& {6 R: M- X+ }- function render(ctx, state, entity) {$ S1 e9 J* {- C. U# N
- state.f.tick();% i/ S2 b( Q3 D
- }
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2 [9 P, j8 ~7 F' g4 Z3 j- function dispose(ctx, state, entity) {& w/ ]* Z7 T" U8 T: E
- print("Dispose");
) I/ T, O1 \ R2 b8 E4 g - state.running = false;
' j8 m5 `* u, Z% H, d - state.f.close();
) v% w' t. c# |( x7 B1 m% ~( h' f - }2 Q( |! N& Q) M& L$ T* \( H
- 5 J- [6 i$ S( w; t
- function setComp(g, value) {
$ w8 }# Z/ l9 |9 t - g.setComposite(AlphaComposite.SrcOver.derive(value));9 M" H" S$ x5 n
- }
复制代码
9 h% L) `+ g) [' R9 B+ Z2 Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. B% ^8 S* o/ n( \
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/ p9 \, i9 T% j7 q+ s6 o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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