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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 }# a0 f( \( c0 Y2 ~ p& o- importPackage (java.lang);. e" {0 U J0 ]( C! ]. k: n2 W. \# V
- importPackage (java.awt); q% q; ]% O6 s5 L5 S; w; J
, z/ z" j+ h' D- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
6 Y# i i9 ~/ Q; [0 F - let frc = Resources.getFontRenderContext();
6 W+ v6 C) K Z7 N - bounds = font.getStringBounds(str, frc);8 w$ e8 V) a$ p y& ^* j
- return Math.ceil(bounds.getWidth());
: v. ~ L- P5 O7 m- B - }
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- da = (g) => {//底图绘制% o) R; z' r2 v1 q5 Z& D( B
- g.setColor(Color.BLACK);
+ s8 I) c5 F, \# k- ` - g.fillRect(0, 0, 400, 400);6 B& c% S. ^& ~
- }
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1 y7 M# G# I2 U. X9 J1 f: D- db = (g) => {//上层绘制
, x) G7 B* R2 A( q - g.setColor(Color.WHITE);" V' C; o: i7 o2 q" l! D& G1 X
- g.fillRect(0, 0, 400, 400);# N8 ~% x/ ?! \/ q
- g.setColor(Color.RED);
0 O" B! Y! u! i) m# ?; m - g.setFont(font0);: E9 E! S+ b. P; c( O7 S& c3 ^! G; D" H
- let str = "晴纱是男娘";
0 Y2 d6 A. @8 d* }2 Q \ - let ww = 400;
( Q( Y: z2 I2 S8 e/ K2 h - let w = getW(str, font0);
& M9 I |& v6 r- H2 @" R - g.drawString(str, ww / 2 - w / 2, 200);! [/ m& N1 F, e ]0 N, A
- }
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9 Z. v5 y$ n5 r# b% H- const mat = new Matrices();8 z. e! |. Y4 K. u" N: W6 U/ A
- mat.translate(0, 0.5, 0);
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7 I$ k1 Z; s% \5 H+ T7 X1 d- function create(ctx, state, entity) {
2 R7 u3 u7 @. J& b. p - let info = {
2 O t' ? h8 ~ X( {5 V - ctx: ctx,! n' G4 g: Q \ t
- isTrain: false,
! K( @3 D* B! p* y* e - matrices: [mat],0 x; d% i0 f2 i. e( k
- texture: [400, 400],! `, o; t5 x3 p. U* Y' ?- c
- model: {+ e9 t/ A, W6 I* S0 c
- renderType: "light",% R$ E, {. J4 s+ c1 l
- size: [1, 1],
4 Z; |( I- ?, f( y" @ - uvSize: [1, 1]1 i/ g" j2 O7 b& }/ v
- }
! a0 j, `: V$ d3 y: u/ H, ? - }
p& }' D2 z# J) f - let f = new Face(info);0 |7 Q) _& }3 Z6 c" M: d; z
- state.f = f;' t4 @; i4 Z* r/ m
9 h, U4 o! W# C2 p0 T- let t = f.texture;% Q& }* s) R$ ?4 C& i0 P5 {
- let g = t.graphics;
$ N$ n% h0 W. Z - state.running = true;
) x( h$ J% R# L- c' R9 ^" i - let fps = 24;
) s8 C1 i% C. T& q( J! s - da(g);//绘制底图9 b- k9 N2 G7 b) {
- t.upload();
7 s4 n$ _+ f) h8 X0 J - let k = 0;
) q) A8 O9 Z+ r+ s/ @1 f* F - let ti = Date.now();3 |/ B6 l5 P& N+ |
- let rt = 0;
9 ~" b0 Q; Q/ _ - smooth = (k, v) => {// 平滑变化
% ^" y; z$ G5 Y: h* I# J/ ?# | - if (v > k) return k;
4 l8 z$ p# O+ q) [: h - if (k < 0) return 0;( e% _6 Y; _1 S, o! F
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 y5 N% z& g W& j8 l" q - }
6 z: R- }% `4 q& T/ Y* h - run = () => {// 新线程! I' z% ^' z: }( Z# B4 t" h; y& X
- let id = Thread.currentThread().getId();7 e* I# K. G: J! q% |- A+ `
- print("Thread start:" + id);+ D9 _( [2 Y$ M: h7 \0 o$ A! T# ^1 a
- while (state.running) {
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- k += (Date.now() - ti) / 1000 * 0.2;
V# L* k0 j! u W9 ], r - ti = Date.now();
9 Q- p @: i: U9 \" V; W! e2 ?/ Z2 q3 h - if (k > 1.5) {
% I9 F( n9 w v. Y - k = 0;
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- setComp(g, 1);
4 Z V- W; Y0 |3 ]% g; a5 m - da(g);
. o5 T+ G# v$ e% r! ? - let kk = smooth(1, k);//平滑切换透明度, w( J0 v {) u( n) V1 u- q6 l( S
- setComp(g, kk);9 n4 ~' ~2 Q7 i6 R
- db(g);
$ L! y0 c( i) `1 f - t.upload();! c$ k. k- N) P; e
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 V1 Q0 _( h! v3 g$ Q3 C - ctx.setDebugInfo("k", k);
7 w3 I0 e2 z2 h! ?8 t - ctx.setDebugInfo("sm", kk);
& R, i5 R5 ` O0 P - rt = Date.now() - ti;
@" W0 u* o: p7 D - Thread.sleep(ck(rt - 1000 / fps));7 a/ R& d! u3 z# B- ^) t3 f7 P
- ctx.setDebugInfo("error", 0); k* E" r: Y9 X+ Q' y* K' x
- } catch (e) {
7 k+ I4 R: P1 D% b: m N' [4 A - ctx.setDebugInfo("error", e);
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- }
6 s5 Z+ u7 x4 l; E! U+ f4 U - print("Thread end:" + id);. d. e3 O8 x, V+ p! P1 {7 ?& n# E
- }* t, D1 o! y1 h4 {& s, w
- let th = new Thread(run, "qiehuan");+ l. Z6 h a; b' o% z* s
- th.start();( Q) X% v+ j& x t9 I- Q* @* r
- }
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' u. ~& n0 [- C* b4 A- function render(ctx, state, entity) {8 l3 m: M1 \+ a8 A2 o8 f. a
- state.f.tick();
; }- ^# d. W P- s - }
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- function dispose(ctx, state, entity) {
C9 R( u- U# ?* E1 `) ]7 m - print("Dispose");7 x& i; M- H4 T3 f( `
- state.running = false;1 |, i9 @% A; n& P% l) H# a+ b
- state.f.close();* K4 c% v6 k9 u
- }
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& e, d Z! t& I. y2 K7 i- function setComp(g, value) {
, C0 j7 n% _1 L# g" c# x0 O - g.setComposite(AlphaComposite.SrcOver.derive(value));
. V0 p4 m- d7 p! x) u - }
复制代码 ; p/ ` t6 P/ ]6 v' v
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 X, T7 I/ U7 z$ v4 ?/ ~& A
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