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0 R3 }4 Q" l# p- P; Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ |: n; G- x c. Q" @3 n- importPackage (java.lang);" K0 a; T7 [* r2 X" g: J3 l* P. }% P
- importPackage (java.awt);. Y m. x# b# D1 C( X! ?* f9 g
- ' J' @/ g! F9 {, \* o M5 }$ N
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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V( u6 {- u2 ~; l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 d' U s; d3 b
- $ G+ E) G7 y; w& i6 R6 Y6 ?# C
- function getW(str, font) {1 c2 b. d: c2 \
- let frc = Resources.getFontRenderContext();# Z. |: W" D4 a/ Q2 \" H; V
- bounds = font.getStringBounds(str, frc);
/ t) e0 o7 G% J5 i4 h4 E - return Math.ceil(bounds.getWidth());
# E3 j! J" i* }2 a - }
1 V+ ]8 v. f& ~4 d' x - & a5 G% I5 _% v' y3 s5 S7 j
- da = (g) => {//底图绘制5 K# T: a5 Z3 ?/ L* ]4 A- C" }8 q3 h# P5 e
- g.setColor(Color.BLACK);
3 z T: n5 I: V% c, t - g.fillRect(0, 0, 400, 400);
1 q: L: U5 _6 l$ Q4 F - }8 K5 P: b6 z5 H
0 Z, h9 d" Q" t5 U! k6 a! x7 h- db = (g) => {//上层绘制
' F8 M) Y: K7 i2 Z& Q" J - g.setColor(Color.WHITE);& g9 j9 J/ |$ {
- g.fillRect(0, 0, 400, 400);
$ n4 I6 a- |5 R# f( k: R$ s% S - g.setColor(Color.RED); b3 e, D7 u. [6 O/ Q) Z$ @0 O
- g.setFont(font0);
% m; l9 k( p$ |& H* p9 V - let str = "晴纱是男娘";1 b# O: O( e6 t! V9 `. R5 D. r6 n, |
- let ww = 400;
. l7 V% `& |8 b, n5 ]7 F/ Y( z - let w = getW(str, font0);
3 T7 a/ I% D5 f - g.drawString(str, ww / 2 - w / 2, 200);
T1 t9 n+ S6 d& f% P - }4 y* }( m4 X: o0 W8 w4 w3 I
- ! L& z+ ~$ L( u) ?, |5 B) N/ P
- const mat = new Matrices();" c9 s8 F7 ^3 U7 _! O! c
- mat.translate(0, 0.5, 0);
* c: x9 @! X/ Z' o5 f+ m
# J/ a/ |+ N$ m1 r7 a5 i- function create(ctx, state, entity) {+ Y; M6 C" o+ L" F
- let info = {
$ T4 a& g' w' a+ v9 O1 }4 K - ctx: ctx,, e7 d6 G2 w# I- w3 U
- isTrain: false,) `; k# `; V8 B) Y
- matrices: [mat],
6 x& ^5 ~( j! U4 g0 | - texture: [400, 400],, X. j/ |0 y, U. [* i, A+ a! t9 }
- model: {4 u6 G0 I/ `* I1 ]
- renderType: "light",! @' y" F# N+ U2 N# i6 d
- size: [1, 1],& b, I/ ]5 l# ^& K6 ]! g7 i
- uvSize: [1, 1]
. {& C( ?3 j, o0 t" ? - }3 _) }2 j% I/ k' f7 u& M
- }# L! R3 M6 X2 z2 s: T! M* @
- let f = new Face(info);2 m7 Y7 C3 s5 x# |1 X8 b
- state.f = f;
4 u, U- ?8 B7 k8 r9 E - ( p& v$ @$ j- L- t, L3 x3 M
- let t = f.texture;
$ z& i8 x# _; R, w0 i4 ` - let g = t.graphics;. w" @0 T5 n4 a* V
- state.running = true;
+ F: \ }, y4 G L9 J y; H8 Z - let fps = 24;6 x! @3 W( p3 |: b B4 d
- da(g);//绘制底图
) D2 j A" k" P6 z2 B( J) x, ? - t.upload();5 x* P. i ]; [' z9 t
- let k = 0;; b; g; i+ [' |: v* s) f2 p
- let ti = Date.now();. ?3 p) e- Q& x0 ]1 I: {$ z2 E
- let rt = 0;
# {# x$ G) b0 [8 N z - smooth = (k, v) => {// 平滑变化
% ^. B6 [6 z+ f, P$ P - if (v > k) return k;
7 u8 Q7 Z+ a2 h, e - if (k < 0) return 0;
; {6 N& u% a4 a, i" J8 x$ _# i1 X" s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 Q, ^4 Z) v5 c. Z8 c
- }
$ P, E3 o: U: ?7 r) U _0 M - run = () => {// 新线程* ?8 }0 T2 C) w9 p/ X% c& ^
- let id = Thread.currentThread().getId();' n) M4 _5 d* B- e
- print("Thread start:" + id);
9 {+ s8 s1 ?9 e+ Q3 W) U q$ S - while (state.running) {8 f! Q# I( ?1 }1 Y6 |
- try {# y- l# d( y1 U1 X% m
- k += (Date.now() - ti) / 1000 * 0.2;
/ k: r& g( G/ W) A - ti = Date.now();
1 ?' u1 S8 Q4 z6 d2 ?' | - if (k > 1.5) {
1 b5 h, F* ]4 @$ W/ k9 L3 V z" {! s3 D - k = 0;
' A. G! K: G" v8 @$ n" g& i3 s - }
6 T, m. i: G$ p$ e. l - setComp(g, 1);& P, G; x \$ U0 D+ ^% ~
- da(g);- \! w1 Z! x3 ^& ?* r
- let kk = smooth(1, k);//平滑切换透明度
8 B3 I1 _; P" h3 a8 | - setComp(g, kk);0 J/ f/ [: Y; z/ Z: S8 }) C \
- db(g);
) P; V' u S( j' D8 o f - t.upload();
/ Q' u# M/ J% e1 ^' F - ctx.setDebugInfo("rt" ,Date.now() - ti);$ ?$ T% _1 o: D9 ]# v# k
- ctx.setDebugInfo("k", k);
/ q8 s* f5 Q, Q% ?, r0 r - ctx.setDebugInfo("sm", kk);
+ e0 `0 x+ A+ D+ z - rt = Date.now() - ti;$ M L0 N5 w7 D& P4 q2 V, ~6 x! b
- Thread.sleep(ck(rt - 1000 / fps));
& B! i; a5 l; G+ R. [ - ctx.setDebugInfo("error", 0)
/ `8 f6 N# Q2 B - } catch (e) {3 K: q W1 U7 f% h/ a1 o: b
- ctx.setDebugInfo("error", e);: U6 {1 X" e1 G. P/ a; Y4 b$ s& T- J% T
- }% b8 K6 T. K" f# w8 i, B5 m& A
- }
! H& z4 }1 N' i( M* C. m/ K - print("Thread end:" + id);1 u: ^: ?( n( f& Z
- }/ t1 `& I& `0 y/ ?
- let th = new Thread(run, "qiehuan");
0 [+ Z" U# c: h8 o4 p - th.start();
+ Q5 p- ?$ g T) c% W3 q5 ~' _ - }
' ]* X' [# K0 r* C4 ~
! E$ v% H) K- l- function render(ctx, state, entity) {2 W/ |8 c @& K* d
- state.f.tick();
3 n: g' B0 E; ^/ W6 Q, o - }
' g' `+ V( @/ F- S, i/ @ - 9 |1 A, Q( K9 T' [+ E
- function dispose(ctx, state, entity) {
) o; G$ O+ R" K6 ^ - print("Dispose");
3 o5 u4 L& e! C- i - state.running = false;8 ?' c! x9 ?; C* C. s5 ~7 ^ m
- state.f.close();
$ U8 z* ]7 |4 L' u0 E - }
! T6 {3 H+ e' G, o; ]! Z" `# V
4 }% b! h- M( `3 Y1 k- function setComp(g, value) {( Y" ?! D, f" Z5 s- w2 d" u
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, k, x* O: E8 Y1 ^# U# s - }
复制代码 # r5 e7 k n2 l" V+ m: e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
+ \. L2 s; p& ?" J7 M" _- b2 f
1 E1 a ^. r1 e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) M ]2 A8 z% g
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