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2 K1 k6 ~8 k+ n5 J这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 n0 n& b: }3 Q
- importPackage (java.lang);1 E4 F4 \1 b. G7 L
- importPackage (java.awt);
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7 {& r2 ^7 y9 x' }& I9 A- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ z) t3 L- q( c/ {& K* Z
- % @2 G1 z# A. ~* m/ w
- function getW(str, font) {
4 ]% R2 E0 ~6 f$ o - let frc = Resources.getFontRenderContext();
, G- d' g: P3 F0 ^ - bounds = font.getStringBounds(str, frc);/ ~9 l% \: M# U
- return Math.ceil(bounds.getWidth());1 D* f0 r. S8 ?! a" C) b
- }' h) T7 a3 E2 g+ i1 J, k. x( M
1 R7 Q; b3 ~, S8 j. B, m- da = (g) => {//底图绘制
M* W9 c0 v( v q6 O - g.setColor(Color.BLACK); \: t/ m2 Q+ f' d* t8 H% E
- g.fillRect(0, 0, 400, 400);. J. m/ a% s* ]7 k G( d- M
- }4 @/ T' D. b+ ~/ @* e# Z
( a; F9 @. D/ F" P3 B- db = (g) => {//上层绘制9 P, m* c) `4 ~% ?
- g.setColor(Color.WHITE);
4 [" j/ x5 ^0 o# T/ c - g.fillRect(0, 0, 400, 400);
- d) ?4 s/ [( v+ b7 | - g.setColor(Color.RED);# o* `6 f5 \4 z# U0 ]9 [
- g.setFont(font0);
( W0 ^1 }) W1 w2 [ - let str = "晴纱是男娘";
/ K3 R1 ^7 B3 \( @ - let ww = 400;. }$ R% g- S: y. {' k; C7 K5 j
- let w = getW(str, font0);
- \1 \/ W( |$ {( x - g.drawString(str, ww / 2 - w / 2, 200);2 Z. U$ o( B6 J( ]. r* h
- }3 [, _) \7 W) d2 e/ Z+ o
1 i/ d% w+ a r* \& X+ W4 j- const mat = new Matrices();
; z6 G; a3 s+ ~4 r" A) _# W. g - mat.translate(0, 0.5, 0);( Y- \* `0 `2 A
- + k: \2 u0 f* f2 S0 v/ K
- function create(ctx, state, entity) {
# y; P" z' M x6 | - let info = {; U* ]+ ]# t8 J2 x
- ctx: ctx,
/ }* F. j2 \ c- r+ ~: ~4 r3 m - isTrain: false,
1 Y# t" n! a! A' G, L - matrices: [mat],! d: i8 K4 _! G1 F6 z1 W( B5 o# O
- texture: [400, 400],2 Q% e' i8 c* J
- model: {; p9 R; h: J6 p1 g+ c$ R- w! N$ Z
- renderType: "light",
! `6 E5 G( u1 a& S o5 Y* @3 [- a - size: [1, 1],
/ A2 `& p! U1 |& H {. N - uvSize: [1, 1]/ R. |# ]& ]: |7 s6 |
- } y" W( z7 A: `$ a* {
- }" m" @) R" m9 f4 A0 q
- let f = new Face(info);
# L& R0 N0 Y3 P- Q2 B3 Z - state.f = f;
8 K! u- X* w$ f' H: z) l& ?1 P
& p; w7 G* R z9 q- let t = f.texture;$ t6 i# v& ?$ T3 S% ?/ R" _6 S
- let g = t.graphics;0 k, o1 [4 H, z2 o! \# c% M
- state.running = true;* E. y' o7 T+ g! Y
- let fps = 24;
$ A7 W8 K$ n3 ~% W - da(g);//绘制底图
& n2 d$ j8 v- s - t.upload();. t: ?/ c2 s3 j' b* u) U
- let k = 0;, |3 G9 t: z3 i5 J7 [, l
- let ti = Date.now();$ E# _6 W7 \3 p* E" R! w
- let rt = 0;
% |0 T9 O3 n8 a7 W - smooth = (k, v) => {// 平滑变化& X- H- Z! L, J; T8 `
- if (v > k) return k; A+ J2 ~3 X: h* B: n
- if (k < 0) return 0;
( I5 [; k/ V5 J# O+ S5 G5 m+ u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 [- x: Q3 T( G1 x$ n) t$ x
- }
& E5 Q9 ]% s5 ~$ A0 H - run = () => {// 新线程8 A. e6 e. J. l
- let id = Thread.currentThread().getId();7 P- ?0 n# s* e) E
- print("Thread start:" + id);
1 P* V$ I/ J0 B4 K$ V0 N3 v - while (state.running) {
8 U) m- ~" a( ` - try {0 B7 X) Z* e& \
- k += (Date.now() - ti) / 1000 * 0.2;
0 ^! h6 ?: ^2 v& I2 n+ G8 Y2 F - ti = Date.now();% x4 W6 x9 X5 I; I0 o
- if (k > 1.5) { O6 x' s" C4 E. W/ N
- k = 0;
! N; e/ K3 i; x* Y: X+ U - }) {, S) Y$ F; ]5 W- c8 u4 r
- setComp(g, 1);
( ]7 n" b0 w# P% Q8 s0 [ - da(g);& j' L; d, j, _5 o( z
- let kk = smooth(1, k);//平滑切换透明度
/ y$ u$ t# `; V/ [3 u; R - setComp(g, kk);9 `- P c6 I/ m; M
- db(g);
- b0 B5 E2 v% ~6 N4 Z - t.upload();
$ P( c; A6 M. S, t) r* {* i. D - ctx.setDebugInfo("rt" ,Date.now() - ti);1 X; R2 n* ~: E
- ctx.setDebugInfo("k", k);
- s0 w8 F3 B! w - ctx.setDebugInfo("sm", kk);
+ @9 a" H: H- [+ R) l$ j - rt = Date.now() - ti;8 V9 s* O' k+ ]0 L; m, I# @
- Thread.sleep(ck(rt - 1000 / fps));) h: ~& t* x" O' ~5 H
- ctx.setDebugInfo("error", 0)# A n2 Q- p! b, v* }+ f
- } catch (e) {, H; A6 D( a2 S( G# d
- ctx.setDebugInfo("error", e);6 u4 l9 ~3 o( d5 f$ [
- }5 ~ G- i+ z3 `5 O7 b
- }
" B) L* d; ]3 j2 E0 J - print("Thread end:" + id); I0 c9 c! n( ^: c7 b3 q
- }6 z# Q$ e+ n' \5 P2 h9 ~
- let th = new Thread(run, "qiehuan");
8 A; R5 s5 ^8 [+ n; J - th.start();8 d( m2 g) w" \; y
- }5 d, q3 P0 F+ U$ l d0 j9 l" T; d
- : T% W, u& b/ S4 c7 R
- function render(ctx, state, entity) {
/ R/ T; j$ `. P. n7 q2 y, \ - state.f.tick();$ R4 d1 m, O: B. z8 i0 G
- }
- r# k+ n/ W) A; w% {, W$ F
# z2 }" S/ `* n8 u5 v- p5 q% w+ K R- function dispose(ctx, state, entity) {- z- b, n7 s+ H1 B$ }
- print("Dispose"); R) g0 k8 l% ?, r: @( [
- state.running = false;
& M. J' y6 n/ h" K - state.f.close();1 y% g6 ^! v7 E) t" S1 e
- }1 Z1 {! L+ O8 [4 T& I7 h
' u2 j! ]9 j b* x- function setComp(g, value) {
8 f1 s8 J0 m) B% @: [: ~( a( T - g.setComposite(AlphaComposite.SrcOver.derive(value));
; C* |1 h' W Q - }
复制代码
2 c9 @: t5 F! \! y9 |0 J/ U写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) G/ Z7 B/ f4 J
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9 C V9 F0 x C0 z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), S% R; c9 R9 B5 v! p2 x
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