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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 z8 T5 E* y9 R' K8 y- importPackage (java.lang);
; ]6 q% r1 |0 i, i" D9 Y" y& C$ G - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));9 J6 N+ v1 K6 S* r
- 6 C2 b) A9 N/ N
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 m' F! T8 W2 g6 c" F
! i6 H4 Y+ E1 J. x: ]( _- function getW(str, font) {1 q5 v# ~8 h) R6 m$ ]3 c' w/ ?( Z
- let frc = Resources.getFontRenderContext();
3 E( q; u8 o& k$ \0 a - bounds = font.getStringBounds(str, frc);% t% `! j4 M, I' z# E; {2 [ I
- return Math.ceil(bounds.getWidth());% {+ K# q7 L0 a- E0 \
- }
& I! Q9 Q. h/ `0 _/ n - ; b8 A: `- M; H: U
- da = (g) => {//底图绘制
3 u9 }1 [ x3 j8 ~ - g.setColor(Color.BLACK);
( y' D0 U. B/ U% i% H% |' r x - g.fillRect(0, 0, 400, 400);' m! X, J; Z3 f! s5 }+ q
- }
: Y; z/ U$ n' }; C. D) c, Q" [ - ' x( ?2 F9 F) N# n, W( T
- db = (g) => {//上层绘制
1 m- z: k$ l: Q& d0 U' x+ D/ V' _ - g.setColor(Color.WHITE);7 c9 t3 p% U, u
- g.fillRect(0, 0, 400, 400);
" ~" v) a. _2 Y) j7 |+ u) C% H - g.setColor(Color.RED);; p. x8 j( U3 j6 ^
- g.setFont(font0);
$ p& i0 m3 v7 `$ c# W; d1 ~ - let str = "晴纱是男娘";
# ^) _/ h; ?5 Q; \4 h9 z, _ - let ww = 400;- f5 G% G7 W- l. q( d L
- let w = getW(str, font0);
; }$ B3 f; Y, W3 S, K - g.drawString(str, ww / 2 - w / 2, 200);
/ ]" E5 D0 ?, A! \1 U0 l1 a3 T7 h - }
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- const mat = new Matrices();
1 i. f* l# P" a) ] - mat.translate(0, 0.5, 0);2 d% s8 x$ b% n4 Q m) F
. f. b- O3 S2 p- function create(ctx, state, entity) {
$ ~5 |$ n1 d! s- ~ - let info = {" [- Z8 b4 B, j& \
- ctx: ctx,0 ^0 D5 _3 r9 T0 p% X2 J) b* Y0 \
- isTrain: false,' v5 i& \# ?6 M
- matrices: [mat],7 g& G" X. E3 n, F* l
- texture: [400, 400],# I# ^" Q0 {6 F# V% {
- model: {: G; W; {6 }. O, s! p, a! |, t
- renderType: "light",$ {! E/ k) s0 [5 ?1 e# G
- size: [1, 1],
" ~( V5 h2 h v: u2 E% B - uvSize: [1, 1]
2 V8 L, d( C6 x6 R* i9 n+ u( n$ ~( r - }/ E+ m+ r8 I* `
- }
0 T7 m- s- g7 f4 ?% t0 `% @ - let f = new Face(info);4 q5 X9 @8 [/ p) e3 H4 Q' F
- state.f = f;6 a2 k4 D% p/ D$ B
2 @( i9 u3 Q2 E/ o- }5 c- let t = f.texture;
: L+ K, m" d8 C+ f - let g = t.graphics;
3 y7 ]7 L; t/ }" ~0 b6 X - state.running = true;5 u" _7 l. x3 g8 [4 d0 o
- let fps = 24;7 W+ Y3 |1 G4 |% S, U4 z
- da(g);//绘制底图
% ^* A7 Y4 p& j" B - t.upload();
" [8 o. e9 V: m5 r6 ? - let k = 0; z. Y) U; k3 g2 U* X7 _2 l" P. M
- let ti = Date.now();
% d1 _3 y& J: s( o# w) D1 \2 N - let rt = 0;; y8 S- ^" ^) X7 }# c% H9 f& {8 b
- smooth = (k, v) => {// 平滑变化
6 k3 T) U' X, u" h- f) D* { - if (v > k) return k;1 Y, n% a s" H# K8 i2 f
- if (k < 0) return 0;
: ~3 G# ~0 K# A - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# ]% N, h' C, m% \) | - }
9 `( h( \1 W# Q. |$ ], T) ^( x; R - run = () => {// 新线程 h: v1 r7 |3 I, i( {* B
- let id = Thread.currentThread().getId();& r7 J$ l9 U, N% x6 v, s
- print("Thread start:" + id);
6 O# y" o, a& C% A$ v0 I! [ - while (state.running) {
' B4 v' Z1 f: y! F2 y f4 a - try {
# p& d; }9 K4 i - k += (Date.now() - ti) / 1000 * 0.2;& `" @+ m8 T. I% B
- ti = Date.now();
5 Y; j- s# u/ @( }% R/ U - if (k > 1.5) {
# x1 d5 L( D! Y - k = 0;9 y. y9 A9 Y' e2 a9 O
- }
' @; o( R8 e9 N) \ - setComp(g, 1);/ r& Q% p6 W- k- C1 R' f) p
- da(g);& F9 \2 z9 K3 _
- let kk = smooth(1, k);//平滑切换透明度$ t% _% X2 M7 L/ {5 E+ A
- setComp(g, kk);% Q& A" J7 M( Q9 Y( `
- db(g);
2 v; z, H- r' U" c) u2 i7 K - t.upload();
- y5 p" l2 m7 F3 Q - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 O' A4 I( h0 q: H% r+ `, [ - ctx.setDebugInfo("k", k);
0 x, o$ a4 h5 F5 \+ N. ] - ctx.setDebugInfo("sm", kk);
/ m4 e2 l7 ^8 s8 j1 R; ^ - rt = Date.now() - ti;
, R) E9 L' f) V0 J - Thread.sleep(ck(rt - 1000 / fps));) }+ K; J0 z" C& P* a
- ctx.setDebugInfo("error", 0)5 _- {2 T0 b# g* g" Z
- } catch (e) {
/ `- C& U" G4 H4 F% M3 m - ctx.setDebugInfo("error", e);
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- }6 M- _7 H2 j; [* c, r5 T9 l
- print("Thread end:" + id);
G7 ]% z% Z/ p: w) `! ` - }
4 B& `; P# s) E, M2 Q - let th = new Thread(run, "qiehuan");/ i: m' J4 i# j, G
- th.start();
- {3 V* i0 z' E8 t - }, @% G2 H! z+ h/ T/ L$ ^
- - S: q6 u$ V+ z7 o: V* k+ f1 S
- function render(ctx, state, entity) {& {$ [3 Y; W( O) I( s {4 A2 ]
- state.f.tick();
4 u5 C j* y$ @9 C9 Q& K" E - }6 y6 A: V, }( A9 A; J, h7 _, C6 ~
" z, |: y2 E6 L0 a- function dispose(ctx, state, entity) {
, S9 ^1 W. e4 i - print("Dispose");
7 u9 E. w1 _. I) f) U - state.running = false;
" `( l4 }3 b: i* q n) c! x( v - state.f.close();& p5 e( n: G: d, o1 e
- }
) P$ b+ H5 x+ f% Z7 ^( r0 N - 3 t7 D- W! N) y! o$ }5 ?: a$ b5 M( Z& Z
- function setComp(g, value) {" h* l4 d! v) n @0 L* Y- g
- g.setComposite(AlphaComposite.SrcOver.derive(value));
* \4 H, K; K7 I+ Q! J5 T - }
复制代码
G8 Q) @5 R7 S- ]写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 {/ t. J% D8 r, y" Y% l
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+ U/ x5 ~3 M# t }, [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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