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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% e2 V; r8 [5 u% D. i) E1 E& ^
- importPackage (java.lang);! ], ?) I2 E6 {2 L+ U1 V
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));9 t3 v) S: `( @) ]; I
- G" t5 c, r5 I+ u( D
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- r% m) p1 |9 M; A1 p- N0 l; P5 \- function getW(str, font) {0 l% S/ {/ q I, u$ g$ w8 S' i1 Q' R6 N; x
- let frc = Resources.getFontRenderContext();
4 [. P* }% D. O* f' m/ S - bounds = font.getStringBounds(str, frc);
& L$ u' V( Z1 h' l- S* b - return Math.ceil(bounds.getWidth());
8 d* h% K6 N5 m5 @ - }
6 A; h" Q% F, {, N4 @6 W - ! D9 g; h3 t" n% R( E: K1 L
- da = (g) => {//底图绘制
4 C" n9 M' Z$ C6 K - g.setColor(Color.BLACK);
. i' o. D. J% \4 j/ q" I4 A% M8 a - g.fillRect(0, 0, 400, 400);( W8 D. a* E( k- R* _$ Z
- }
( Y$ H. t6 i- \6 D6 |% x - & p7 U3 |4 E: }8 v( f9 r' }
- db = (g) => {//上层绘制6 } w/ X2 \& r2 F3 y: a
- g.setColor(Color.WHITE);6 Z4 s* L6 W! H4 u/ G2 j% u
- g.fillRect(0, 0, 400, 400);
~ r5 B# h6 X* e' ?# f - g.setColor(Color.RED);8 E" T( k' M+ l1 L n) ~
- g.setFont(font0);: z" g/ m/ g# z* ?
- let str = "晴纱是男娘";) d% e8 e" ^' \4 \$ g: B2 g
- let ww = 400;
7 u! ?6 C' a: ^3 r - let w = getW(str, font0);5 ^, D# }$ x) B" c. }
- g.drawString(str, ww / 2 - w / 2, 200);
; I: o; b3 Z- @$ o( u3 H4 D- g - }
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" ^; v2 A! C7 z- const mat = new Matrices();
0 ?7 x( J# A/ _5 L8 R - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {$ d7 P' C8 A6 S/ s& a# C
- let info = {
" W) h W9 L; n+ d" W! u+ i& M - ctx: ctx,2 `3 g4 i0 F) f z/ f
- isTrain: false,% b. j$ U! k( {5 L
- matrices: [mat],+ ?/ k$ c4 d( M) h5 I* ~2 J( x( C
- texture: [400, 400],
" G$ ]# W: x1 C% Z& V5 e - model: {$ L) A" d$ f! m
- renderType: "light",; m$ l' S9 I, ], z. v
- size: [1, 1],2 V2 l/ L: }' Z. z6 m7 |0 a
- uvSize: [1, 1]9 A1 n& T- J( V2 p" i. G
- }
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- let f = new Face(info);
0 m3 f7 |% X% O( E" r' G' N - state.f = f;
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- let t = f.texture;
1 R3 s8 U1 C( p$ m0 d) e - let g = t.graphics;
, k, T0 s: _+ e3 E K - state.running = true;' ] V1 E A: x+ J6 C/ r9 J
- let fps = 24;. w# ~- Y b0 T
- da(g);//绘制底图
$ E! K" ~6 U0 O - t.upload();+ N7 n R3 D% g% J' ~1 ~) o
- let k = 0;
. y+ V1 ]& D. }2 [3 w - let ti = Date.now();. L, }2 @0 ]' q$ c5 K+ N5 J
- let rt = 0;; \: Q3 \3 | b3 D
- smooth = (k, v) => {// 平滑变化. u/ K% j- a+ Z" n3 e$ f
- if (v > k) return k;! T3 r [/ u/ G
- if (k < 0) return 0;& d3 J# o7 o, I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% u) w, T) K* d) i7 K A9 z
- } \5 O/ a- ^6 P% E
- run = () => {// 新线程# k" p2 t( l1 e; u+ ^1 b3 Z
- let id = Thread.currentThread().getId();3 N/ a, ?7 P! M1 I
- print("Thread start:" + id);
$ J8 G1 [$ g3 s; B - while (state.running) {
" H2 C8 e8 c) e2 x* Y, w, a - try {
8 C8 N' X; W, B: G4 T - k += (Date.now() - ti) / 1000 * 0.2;
; V. z- x" R5 x! j2 N3 r' Y/ Z - ti = Date.now();
7 l; z6 |) d. n - if (k > 1.5) {( d7 ~3 a3 g8 i
- k = 0;' h/ P& L! q/ z7 v. W I
- }2 m6 `( N( w5 J. u2 M' A/ z
- setComp(g, 1);2 Y4 L0 O0 L5 U" M& e
- da(g);' t& |" A; O) Y3 m8 @
- let kk = smooth(1, k);//平滑切换透明度
' P# o# Z6 S5 S1 D - setComp(g, kk);
# A0 Z5 I2 {# A2 F9 G. a% t - db(g);
* ^7 t0 k: K5 u' i - t.upload();% k/ F, w: O; N; |! |
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% C4 c9 Q. f. w - ctx.setDebugInfo("k", k);- }! a1 \/ V! Q9 V3 c& c. I, W
- ctx.setDebugInfo("sm", kk);
; I- x) Z- t0 @9 }, E1 |+ H - rt = Date.now() - ti;
. t( R$ D& x9 A - Thread.sleep(ck(rt - 1000 / fps));! C! ?% [/ `, \) Z0 P
- ctx.setDebugInfo("error", 0)
& S% W. [1 }& Z8 w( S- W - } catch (e) {
6 O# Y1 a% _) p0 u2 g - ctx.setDebugInfo("error", e);* o4 i% W8 u" K- L. E
- }
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- print("Thread end:" + id);/ m, H: [$ J1 M- G6 z
- }6 P& c6 \6 B8 l4 c, C
- let th = new Thread(run, "qiehuan");4 b; S+ J4 y: m4 L
- th.start();4 ]7 _- J* X4 W6 C
- }
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( X8 _) H+ X( X/ {+ @3 s2 ~5 {8 O- function render(ctx, state, entity) {
" ~1 X0 q) J# T$ V" _ - state.f.tick();% v9 l, s0 `% B0 G
- }0 z: L. v+ O- z, h) q
7 r6 e( @: y. X, A0 {- function dispose(ctx, state, entity) {
# ~- M, e: N5 Z% q. Q; O - print("Dispose");
" e" ]& p6 ]' t* q; H `4 M- F - state.running = false;) T4 c- I9 k% U" k- p7 O# ^
- state.f.close();
9 N r: W9 u$ ^! Y& a' Z+ `; C - }
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- function setComp(g, value) {
+ B7 Q. z+ J7 U# B0 P1 }0 a) @ - g.setComposite(AlphaComposite.SrcOver.derive(value));
. q$ s: u9 r- C - }
复制代码
1 a4 L9 R% E4 |: ~- R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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% `/ t; h) l( H1 H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 Y4 N8 c# K$ T7 X$ T
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