|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
% n2 N9 H, }, Q; S" R
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 R a& \1 q9 a; B
- importPackage (java.lang);
$ ]3 m3 j$ U- ]. W$ e& q0 s - importPackage (java.awt);
\+ @& Z) O+ ]0 ~2 |
8 g$ V6 L- v& \; h- include(Resources.id("mtrsteamloco:library/code/face.js"));
1 D3 t3 k y' T - 2 R3 N7 C( q! |2 R2 ~- [
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 ~2 W8 g6 `+ `: N
- 7 X5 H! F5 L0 @9 ~( x3 m
- function getW(str, font) {
* M0 {" |$ ?. d5 \ - let frc = Resources.getFontRenderContext(); Y& l( ^4 I! H* f
- bounds = font.getStringBounds(str, frc);. W8 \6 h) _' | j2 C4 W' S, w- e
- return Math.ceil(bounds.getWidth());' Z' |8 W% s4 \: Z- v
- } U3 `3 a. r; O" s
) D% H& {% L. P2 U3 V1 ?7 [" H- da = (g) => {//底图绘制- z0 s6 }* L4 ^) b
- g.setColor(Color.BLACK);
% r9 `# R6 W1 s4 h - g.fillRect(0, 0, 400, 400);
1 @; R; k% t$ b( t& E. Y - }
1 r) T+ x. Y# y
/ e& v9 V2 u4 ~5 a- db = (g) => {//上层绘制9 u6 [# A, W* n ]
- g.setColor(Color.WHITE);
; S4 C8 F6 U7 f) M - g.fillRect(0, 0, 400, 400);2 h$ s ~& K) p: x" d. r- B$ x: |
- g.setColor(Color.RED);
4 S5 j$ {+ U1 I2 z/ Q+ \ - g.setFont(font0);( L7 B4 k; ~5 v& L
- let str = "晴纱是男娘";7 r' q. e+ Y' Y- E! |8 N) r
- let ww = 400;( X+ D/ l6 A- ]$ P# b7 d
- let w = getW(str, font0);+ {, Y- k' s& z5 \ r
- g.drawString(str, ww / 2 - w / 2, 200);
- O& T2 \6 Q1 c4 Y& w: X - }' _* }4 z( F! ]# F8 G
- / E5 Q1 x9 a' |+ L* D0 a/ H
- const mat = new Matrices();' V6 [1 @% W' l2 N f( W! l. { M
- mat.translate(0, 0.5, 0);. h% u) d' A+ j$ a
h& ]9 f( w' u* e8 M g2 f- function create(ctx, state, entity) {
$ B4 x& I2 \8 x' L! r+ T - let info = {
' ?! u2 c1 Z6 m7 x4 c- u+ G - ctx: ctx,. I, L& |- I5 G) X+ V4 v) b% M; M
- isTrain: false,% Z s0 A- F5 v; d2 G
- matrices: [mat],
2 L0 q" A4 K9 V1 K8 | - texture: [400, 400],
2 J+ Z: R. W% p# m$ Q/ I. w - model: {
" L2 C8 t+ {2 ^: F7 G+ L) | - renderType: "light",* ? I' E c# G* ~
- size: [1, 1],
0 l X4 J; p6 o7 e- L! @) J - uvSize: [1, 1]
7 r% ~5 }! R& n4 J# U1 Q2 g9 J - }: ?) @: P) s- T* u& Z
- }" U0 y/ V' t4 F( {& @5 k
- let f = new Face(info);
2 A( u* O. [1 B - state.f = f;
8 q) \8 Y: E$ w0 h - : S$ S/ p& s$ `" Q8 ]/ u
- let t = f.texture;# G! z9 x8 N* `) E0 u6 H
- let g = t.graphics;- D+ X: d3 |9 A
- state.running = true;- _4 K5 G1 [2 [
- let fps = 24;
- H2 H; U$ i" _" ]. x# _7 ^ - da(g);//绘制底图 e, \* F- S2 W, [- d
- t.upload();* B9 [# X- @; e: d/ N/ J
- let k = 0; H7 G6 H* O; U4 M2 Q
- let ti = Date.now();
' _. N5 f9 b$ G5 H# i - let rt = 0;
" E( D4 N. K9 ^2 J/ l# I7 i4 n n! g - smooth = (k, v) => {// 平滑变化% G }) B/ H& I2 l9 t, ?+ `
- if (v > k) return k;
, F/ [0 g3 h9 A - if (k < 0) return 0;4 d& R. L; c4 T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ C7 w9 z: D3 X3 v1 Y1 b
- }. s n) B5 N; j i. m2 l
- run = () => {// 新线程* l" O1 ~ X; ?5 F; ^7 n+ S: K
- let id = Thread.currentThread().getId();
# S6 {4 I+ w! H$ }0 d* J' {. d - print("Thread start:" + id);
# l# @8 y0 U9 W, B4 k. a - while (state.running) {% n# n( s+ t' [2 S6 S' W
- try {
9 K: X& O0 B$ [% d0 } - k += (Date.now() - ti) / 1000 * 0.2;% Z# e+ P! }! {1 r5 H
- ti = Date.now();! w9 V! ^0 \+ t4 Z
- if (k > 1.5) {! k' C9 x. i) _: w7 @/ _/ X, `+ L
- k = 0;" X6 O6 R% c! Y7 \7 n% ]
- }: P0 V2 S( I' a; x5 ?
- setComp(g, 1);. g( ^5 y6 S; s1 w) z5 ~& u: d
- da(g);
+ s% i. l4 i/ y- N - let kk = smooth(1, k);//平滑切换透明度0 O% y5 U p) m: U# O7 j
- setComp(g, kk);
, z5 F/ O3 t/ {4 o" j# D- _% j - db(g);& X2 U, |2 ]8 F* y8 S% C
- t.upload();- k( _0 t. k8 n# B
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 O5 s# V' a' d1 c - ctx.setDebugInfo("k", k);
7 \, O. @/ m7 j- ^. f4 a# p7 z5 r/ L - ctx.setDebugInfo("sm", kk);' r- G; t. p x- @0 p, P3 C- r
- rt = Date.now() - ti;
, C0 P7 l+ u2 n" V - Thread.sleep(ck(rt - 1000 / fps));
; v& x7 O {9 d2 i - ctx.setDebugInfo("error", 0)
5 v5 y/ t( S0 M i - } catch (e) {; Q. ~" B8 ]' g, ?
- ctx.setDebugInfo("error", e);
- T) y( E+ a1 q: i - }) V# \7 _2 e+ q% @3 W8 ^5 h2 \
- }+ [6 Q; Q4 d% G5 }$ \. Q4 R
- print("Thread end:" + id);
# H( Y5 a: i- Z - }& a7 o; j+ F0 H' b! s0 B6 [- j
- let th = new Thread(run, "qiehuan");* x: t) F2 g/ V- A2 n5 L- G. K
- th.start();
3 w4 C9 G4 Q d3 z7 k - }
8 s2 _1 S( n Y5 S" p$ |; S - + R7 s2 b M! P8 q# _- p% H
- function render(ctx, state, entity) {) j2 V' D, `! H' X% E0 o
- state.f.tick();3 V- Y% N4 s8 ?/ ]
- }$ K; t% G9 v8 }
- 5 a, O- o) B9 K/ C+ ~( f
- function dispose(ctx, state, entity) {
& Z0 E0 P ?# _/ @0 Z' o3 z - print("Dispose");
3 x0 Y9 f4 Z6 j# _" U; R - state.running = false;
4 n8 Y ]4 _2 ?& d, w5 J - state.f.close();! H3 A- X. i7 {6 W
- }' I. {7 @! D0 \& E- m5 W
7 y, H2 y: U6 B6 ^3 L- function setComp(g, value) {$ |+ r/ |. O* e' H, z' L
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 F+ W+ @, K0 y/ u2 g# w4 `1 C
- }
复制代码 - T5 P8 i1 V+ p6 {$ V$ q) b
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" V9 T2 R) b& ]
% |5 }4 K; w2 f$ S, y9 s3 _7 Y5 m$ g2 k
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
" S9 t7 c2 g A6 o- ^ |
|