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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, z' [0 u7 Z; t) i7 N/ w- importPackage (java.lang);
% z- v* K4 c' @5 L - importPackage (java.awt);1 R+ [, p" @9 J1 r* V
- 2 i; W5 }9 {; u- a: [! u7 p
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
5 s2 R; {4 _" S* w - let frc = Resources.getFontRenderContext();. _$ ~ m+ E9 |# i: E3 m
- bounds = font.getStringBounds(str, frc);- l9 B3 @- P$ y# R' q. d9 |, a. ]1 E
- return Math.ceil(bounds.getWidth());
( c1 z1 e) y4 {! G2 g2 J& Y- l - }
! k2 v5 J# \9 { |( t" k. i - / k+ E$ ?2 v1 g( V* J, J: W
- da = (g) => {//底图绘制
" A$ v5 _" n" c - g.setColor(Color.BLACK);
, u# C7 [0 F% v6 N, x - g.fillRect(0, 0, 400, 400);
+ t$ }. I f! }. O' @# X$ K6 G& n - }( \; J& b$ h. i
( g/ Q: n) T6 R* w! [* m- db = (g) => {//上层绘制
% A+ K# Q8 [: @! j; ~* c - g.setColor(Color.WHITE);! A- P; L9 ^: p- [5 Y8 ^
- g.fillRect(0, 0, 400, 400);
1 B! V: K9 T2 z1 j6 z P - g.setColor(Color.RED);% _8 M2 F* v1 M+ {- v8 p
- g.setFont(font0);
6 n Y5 Q, y* V5 B" q: y - let str = "晴纱是男娘";$ i. l& M5 V2 p% B M6 ?; z9 \
- let ww = 400;( _( M5 u7 A2 t, O
- let w = getW(str, font0);$ `8 }5 J) V1 r1 W6 k( E/ h0 m; S
- g.drawString(str, ww / 2 - w / 2, 200);
+ ^# n) r* d# P0 N* g - }
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+ H$ O9 ?3 k$ E8 d- const mat = new Matrices();
( ~/ y, N/ J7 ]& Z! d+ ] - mat.translate(0, 0.5, 0);5 w% |* E. v- ]7 L2 C" p; x( i% a
0 V- ^6 x' r3 S$ H: Z, O, @8 F9 J- function create(ctx, state, entity) {
) D$ u4 ~" |, a" L# r. h - let info = {6 o" ~5 X8 R" O
- ctx: ctx,2 [( [' P( j7 V3 P
- isTrain: false,
( p/ c. g9 Y: f) V1 ]* ` - matrices: [mat],: t$ Z4 E/ s9 c' o* S
- texture: [400, 400],
; F# o1 {) r- ?4 w - model: {0 E& _. ~/ \: t, O) Q4 F
- renderType: "light",
5 q7 O- m- x+ F* l - size: [1, 1],1 [ d: d3 z7 g) y4 D N7 {
- uvSize: [1, 1]* A! o! e h" C! Z
- }
+ c3 h2 {9 P# t3 b9 O - }
9 L* u0 @* S' s7 |+ e& r0 y - let f = new Face(info);) X* V6 T# T: C8 h8 w3 @% F" O- o6 C
- state.f = f;/ B, D: E+ u4 {1 q7 W
: Z/ p9 D& A# B: ?3 H7 L2 h- let t = f.texture;( T$ q/ P d' M
- let g = t.graphics;
' [& D4 W# f4 x7 z! l - state.running = true;- f% ~# i" A3 N3 |9 \
- let fps = 24;
: x0 J1 ~4 s& @0 m j - da(g);//绘制底图0 |" p! i- o" f6 q; S8 S: Z
- t.upload();
! Z0 @: W) ^7 t$ I/ \0 D* M - let k = 0;
1 a% Q) f) N4 J3 _4 a3 I5 y - let ti = Date.now();
, F# P, i7 U H - let rt = 0;
i! F6 \, r3 k$ r2 m - smooth = (k, v) => {// 平滑变化: @ O& z' |4 u
- if (v > k) return k;
, c& x8 Z1 B# u" d" K$ ^( O - if (k < 0) return 0;3 P& `$ ?' i3 V& K0 i. Q. S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% n: B" M8 P0 W/ v - }
$ W, f. [3 l2 K; ~! Y q. H - run = () => {// 新线程
+ E( A. m9 d# e$ d @, M- r - let id = Thread.currentThread().getId();
- V- v1 c; Q8 {/ B - print("Thread start:" + id);
3 @# |. T4 V4 n" v" G - while (state.running) {' v. s0 u7 s8 ]. x1 f7 V
- try {
, L1 v8 I, x" o9 v" V0 Q0 Y - k += (Date.now() - ti) / 1000 * 0.2;7 K; a! b, E! ~
- ti = Date.now();
( D" z: k0 i p& g - if (k > 1.5) {; k r$ ?: F; R- {# j& u
- k = 0;
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- setComp(g, 1);$ Z9 |' q, v" V
- da(g);2 y7 K$ n" y1 \ A. O7 c' S0 S
- let kk = smooth(1, k);//平滑切换透明度
/ `* _/ v- n1 V& b - setComp(g, kk);2 O$ p3 e( z; |/ Q; V* y. [
- db(g);, w- ? R5 K3 [3 s2 ?6 q4 w
- t.upload();
7 E$ ^. P& t5 E - ctx.setDebugInfo("rt" ,Date.now() - ti);2 E% ?1 {9 `& {* {; g
- ctx.setDebugInfo("k", k);
- ~" L4 ?( [( X - ctx.setDebugInfo("sm", kk);) M, m/ U/ ~; I d2 V0 U' `
- rt = Date.now() - ti;4 g# ]# D5 ?' }
- Thread.sleep(ck(rt - 1000 / fps));9 c9 u6 _2 h3 n. r6 W# C/ M
- ctx.setDebugInfo("error", 0)
% b2 |- [! e- h$ g! P, P - } catch (e) {0 q9 k( S3 L! A8 C' t D P
- ctx.setDebugInfo("error", e);$ }( Z+ w" j4 F3 |; t3 q
- }7 n+ z8 d! g& b! {& b- m
- }
1 Z! F8 f8 o/ o; t" q/ _6 l - print("Thread end:" + id);" ~* c3 D( j( H. D1 V8 H
- } j+ t+ K( W" f( Y8 _/ T8 M/ s
- let th = new Thread(run, "qiehuan");: o3 I: z. K4 t- Y O" ^
- th.start();
+ e8 \) I9 k& y) p- x& X# } - }
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- function render(ctx, state, entity) {
& O2 _2 N) j7 A# Z; @- } - state.f.tick();
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+ G2 O: p8 u% b( u/ [- function dispose(ctx, state, entity) {$ b* d+ E! X; U; c1 U9 H) i( g3 ^- a
- print("Dispose");" Z/ z# F3 v. B* Y9 e b
- state.running = false;; ]% i7 K; y- S6 ~+ Z$ F' d
- state.f.close();
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- 2 L+ ?1 v0 J2 N9 h- i8 o$ N
- function setComp(g, value) {: p7 g0 J4 N& ^7 ]8 m9 x2 j2 q" ]4 Z
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 ^' d# k' H4 i# K, s% k1 X - }
复制代码 5 R3 Z, t: l4 I: }( h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 |, g- M! L6 [& {
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) C/ W: P, O( o7 u
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