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6 ?- y4 M5 O" ?: G/ n9 e% u这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ U' ]" U, z5 O4 x, h$ N/ J- importPackage (java.lang);
3 ?' N' W, J" S - importPackage (java.awt);
4 {; z! j6 o% D- h# {
" w# E& F$ C8 ^1 |( X2 J- include(Resources.id("mtrsteamloco:library/code/face.js"));5 F. p. `4 @' B ~- [
8 c) @) D% D9 Q% S2 O5 N1 w8 \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 Y `% m8 Q9 m
- , s2 g* y6 v7 R, @2 q
- function getW(str, font) {( Z! d8 Z' g/ h
- let frc = Resources.getFontRenderContext();# k' C1 F! v" _2 q, h
- bounds = font.getStringBounds(str, frc);
( B: P: v0 q+ {' R- r - return Math.ceil(bounds.getWidth());4 |* R7 ?: u+ S. {# ^. Z
- }# ] @* E' A. ? V
% [# |# v7 Q* A# v1 \- da = (g) => {//底图绘制
/ X" w0 `. x2 R, N - g.setColor(Color.BLACK);
6 M% g2 F/ d+ |9 j- P# y# P - g.fillRect(0, 0, 400, 400);
) O" W) ?) m6 e$ \ - }
. l3 g3 l( g0 U! |$ b5 b) y' P - 6 u- `1 ]& N" i0 l2 W1 ]
- db = (g) => {//上层绘制
3 }; k% R, b0 s& q4 m) T" M - g.setColor(Color.WHITE);1 [4 }+ ~0 [1 A( Q. D8 r1 L
- g.fillRect(0, 0, 400, 400);" ?6 G# o0 L9 w/ l3 d
- g.setColor(Color.RED);3 Q( a8 \# \& C2 `2 o; L% ?, H" J: K9 P
- g.setFont(font0);
( `8 \/ @+ P( H" z- r9 N) | - let str = "晴纱是男娘";( r: j6 F) N h! l, J
- let ww = 400;! {2 _. d+ y' O# d
- let w = getW(str, font0);; r, b2 q: j) ~; a3 T& Q9 k
- g.drawString(str, ww / 2 - w / 2, 200);
, {6 r; C3 x3 m5 A& K, p- r - }
4 g7 d {! m% x! a; M7 k' F9 i
! b! n& X7 O+ }& \( ~- const mat = new Matrices();
* d7 M% I0 S* `6 ?; G8 f$ T - mat.translate(0, 0.5, 0);" ~% N9 l3 C+ ^: w5 [
- ( B/ V$ t% A) F
- function create(ctx, state, entity) {" B2 x, X j" T! J* C3 _
- let info = {
, }0 b! `4 U9 B' l4 ~ - ctx: ctx,2 N& f; T2 }6 q
- isTrain: false,4 M0 A, L# L6 ^0 F0 _# H
- matrices: [mat],0 y: a9 U+ y) T
- texture: [400, 400],
/ S% {; t- [7 v - model: {. B6 b6 x% |4 s% E0 f/ p, M# Q
- renderType: "light",
& `2 ^/ ^" s2 X - size: [1, 1],
6 \3 L3 w. p& c) `7 W9 w - uvSize: [1, 1]
; v! y- J3 \5 i5 U - }& G/ D5 t* i1 _: K6 [9 k
- }
, `1 L# ]$ x$ o0 K* S3 { - let f = new Face(info);& f+ E$ b& S; G) _0 n
- state.f = f;9 t' T/ m, V9 }& I9 o2 W$ x) x
" I4 ]5 g) j2 H* v' Z; h- let t = f.texture;
' k' w" i. ?, X8 h - let g = t.graphics;
* N( r* z2 S* Y5 x$ Z, b4 ] - state.running = true;/ ?+ _: J1 O* u0 ^% U8 F
- let fps = 24;- s$ N% G3 ]5 ~: N
- da(g);//绘制底图1 W; Z2 }6 V- [% ?) V* d3 p$ s
- t.upload();
8 w6 B5 ]3 u2 h) Z" k - let k = 0;: I9 Z3 [' }$ Z
- let ti = Date.now();
0 H, Y; A1 M! {( U - let rt = 0;
8 f( j8 q" q3 X - smooth = (k, v) => {// 平滑变化$ i. w, o; [& g5 C
- if (v > k) return k;
/ t3 n) j+ v" S2 R+ i - if (k < 0) return 0;
( A) @. m d' z! Y( k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 Q! v1 a5 q+ H5 k0 I4 q
- }. }- A5 \; r! x) k) ^: Y( K! n. W
- run = () => {// 新线程
. u2 r& D% V) K' s O/ \! Z+ Y - let id = Thread.currentThread().getId();
; i- u: V6 X6 w7 `! c - print("Thread start:" + id);
9 \8 h; z4 B0 v0 A - while (state.running) {- S5 h! Q8 U: Y# Z
- try {
" k, n1 H% z" N- l" }! h | - k += (Date.now() - ti) / 1000 * 0.2;* j0 Z5 d3 J( M4 s9 P/ f( F
- ti = Date.now();
# e- F, }5 k- {" t1 M - if (k > 1.5) {
* Y1 p. f3 w7 f$ b- h9 ~& ~' Q* V$ R - k = 0;, N M$ h) S) e. D1 _( W- M- z4 h4 ~
- }
& ^0 n3 t9 E/ o5 ?7 u- Y* ~; X7 W - setComp(g, 1);
+ X) v# O2 R: b6 i7 G1 @7 l: g - da(g);$ Z, q5 m v" @! `# ~& M, g
- let kk = smooth(1, k);//平滑切换透明度
, B2 t6 c9 [+ c$ W0 e - setComp(g, kk);
! q' p4 B# l- `% g9 D9 _% |% A - db(g);0 M. q; Z( W4 n' w3 ^
- t.upload();- l4 f( G9 M. P2 W4 m
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 z& \ H/ r& {# ~6 T5 E - ctx.setDebugInfo("k", k);
0 Q9 {; H7 I! f - ctx.setDebugInfo("sm", kk);
" I& u" e, f# f& k. g$ ?- ~ - rt = Date.now() - ti;
, M& S* ?7 x+ u( t W5 q h - Thread.sleep(ck(rt - 1000 / fps));
9 }' y, K4 E) [ - ctx.setDebugInfo("error", 0)% j4 d. m& ~9 O) |% V
- } catch (e) {
4 G* Q* `! {0 ^* N( N - ctx.setDebugInfo("error", e);
* v* V1 M p4 h8 `# Q1 |+ a# x - }/ a; @+ d$ g2 j8 v
- }. i: y/ i. j" n# {; Y! r' u
- print("Thread end:" + id);: z4 w" r1 I. k7 n0 @
- }! R7 ~$ M8 l$ h7 H. y+ s V- o
- let th = new Thread(run, "qiehuan");+ T; v7 ^! i, |& j/ M/ k: F# S
- th.start();0 o) c2 W5 w$ I* m" J
- }
. C5 Q0 P+ M0 a2 e - + f! F: X- u% l4 `( ^9 x! A$ ] Z( b
- function render(ctx, state, entity) {% N& B" r2 F P! M, w1 X* g
- state.f.tick();
2 R% `5 O% k5 [ - }
) v8 p9 J1 I! |# U; T; q& F+ f9 `0 E/ D - ' W4 {) _/ k; j: P
- function dispose(ctx, state, entity) {1 c. C4 x2 b0 A1 U1 c, z1 s; r* H5 R
- print("Dispose");
* R4 G; J( ~7 @9 P9 g1 B - state.running = false;/ z7 u3 x; }/ O, E# p, b+ F
- state.f.close();
. @8 J1 Y( s! p ? - }
# @; p6 y$ O0 p! t0 d) Y2 ?
1 o; k: ]" T/ K1 G/ D/ `- function setComp(g, value) {
" E$ |+ u" }" @4 u. e - g.setComposite(AlphaComposite.SrcOver.derive(value));: B4 J; F2 W' [# v( m: Y( L
- }
复制代码
% p* Y/ [ K4 n- i5 O8 K7 @1 Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' D% k7 z! m! ?
6 d5 G* Z0 t) }% M8 {
$ M! _5 U) W# }3 W0 D1 P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 ^1 i& [" _) q8 s* }3 B# c
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