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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 ]# J: T% y- U! w- importPackage (java.lang);
" m& }$ F/ z5 Q& H5 u - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));, @. X. q: J+ l* c; c) y6 c$ h v
- $ W- o$ G" [: {5 b& N1 M
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {# A' b) O0 F; m! b
- let frc = Resources.getFontRenderContext();: K/ F2 g0 W: @: R0 q
- bounds = font.getStringBounds(str, frc);
* ]) u8 J# P9 J; N( J - return Math.ceil(bounds.getWidth());# S7 Q% H: s: `: O
- }
/ c; _# m7 S! v2 x8 `) Y - ( m" ^+ q3 a2 t3 U9 c9 u t
- da = (g) => {//底图绘制
8 f% T/ {2 F: Q& h6 C - g.setColor(Color.BLACK);
: T. W3 G2 ^* j1 S# g0 t - g.fillRect(0, 0, 400, 400);9 D% D$ V$ h7 J. l5 r
- }' O7 I4 f9 t1 D5 T6 Y. F5 j0 `
- 5 c6 a1 c; K d* Q/ a
- db = (g) => {//上层绘制
6 o; U( m- d+ Y7 V7 j( s - g.setColor(Color.WHITE);
& ~) v: o8 O& f1 F& r: C - g.fillRect(0, 0, 400, 400);
2 j5 C; X4 e- S; }. H' ]! n - g.setColor(Color.RED);
; X0 Q0 Z( [1 N4 _. g ~% z. ] - g.setFont(font0);
9 R$ T3 c0 Y" E8 ~& O5 W( f9 t7 J - let str = "晴纱是男娘";
" E! q1 C# F- b( s1 F1 x, } - let ww = 400;
" [3 E9 ]# c9 f2 b. h+ w - let w = getW(str, font0);
8 D3 Y2 W% c9 ~ - g.drawString(str, ww / 2 - w / 2, 200);8 W) `0 ?$ V" F) Y% R d
- }
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- const mat = new Matrices();9 z9 N# v- I5 J- _: [
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {$ J0 L4 U) a* t4 e# s" O) x
- let info = {
" f2 w; @5 Y3 s, t - ctx: ctx,
& _2 t$ ?* m/ g+ ] - isTrain: false,
$ _; {7 |, i# _$ N0 O - matrices: [mat],
9 W" r; z5 F. q - texture: [400, 400],* m8 n9 r9 N0 x' C" R
- model: {
. o- r* Y' m/ t* |( H# D/ G' O - renderType: "light",$ P: o) E1 m4 O1 C" Z+ r6 |4 Q! z
- size: [1, 1],- O3 Y. Z0 E/ I) B
- uvSize: [1, 1]8 A( \( n: r8 W2 z- t2 [/ ]: `
- }
; k* D) \9 O+ u% c7 F9 x - }
$ x: g/ f( a) h# M7 r$ ]! L1 e1 ]* D - let f = new Face(info);
" B' _# L% ]& J) s* f8 ^, E" }& D - state.f = f;
( L6 V$ o. j3 E1 r1 k! o! v - 1 d' w/ w+ q$ F' ]' D: ]
- let t = f.texture;
4 L6 v. Z/ }+ _& n" b. K f7 o Z - let g = t.graphics;
/ e. |# S% \, N2 Z - state.running = true;
$ B+ |- R+ [7 p* Y* R+ R. O - let fps = 24;! T6 L! N8 g6 A9 E- E
- da(g);//绘制底图
]4 U! n' @ b% B7 k1 m - t.upload();
) W- P+ U" K. f( A: F; | - let k = 0;, ~) d4 R U9 [, b8 X+ \: B
- let ti = Date.now();$ V. R& J2 W* g0 }" s' U
- let rt = 0;- T9 v) ] [, f. J5 x$ Z
- smooth = (k, v) => {// 平滑变化
( \8 m& }3 Z7 N+ a5 y4 | - if (v > k) return k;
) I" M7 T* {# ~2 |, ^4 w8 M6 f1 N - if (k < 0) return 0;! ^ J A3 ]# D% p' j+ y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 D6 F) G- T; t' C$ r+ K }
- }
5 q4 }- s0 M4 n6 u' M4 S - run = () => {// 新线程3 `' z/ s. d1 Q6 K. L# Q. ~! Z
- let id = Thread.currentThread().getId();" r& ~! P/ b7 G% H* t
- print("Thread start:" + id);* H, S3 V* a! _9 Q% n( U- ]
- while (state.running) {( N4 u3 x* |9 f O
- try {
! [5 B. u/ _6 H* i - k += (Date.now() - ti) / 1000 * 0.2;' U$ T7 Q/ J) P
- ti = Date.now();9 K X% ]9 |8 L' | x, E o# x# o
- if (k > 1.5) {) m8 R* ~$ ? J$ A; U; h
- k = 0;
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- setComp(g, 1);( A- n( @" g* M0 ?' F" w
- da(g);: l- h' k# P; S; M2 _+ P/ M
- let kk = smooth(1, k);//平滑切换透明度2 O% |0 R. L5 h" f0 k( w3 c" N6 ^
- setComp(g, kk);% f/ i( z! E3 N5 {6 C
- db(g);. ]3 b6 `% ^# O' \
- t.upload();% `5 D: J9 C. Q. g. f
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& r% g$ A( f( K - ctx.setDebugInfo("k", k);. e! B# Y+ B! @1 T- G( K: ~1 t5 v
- ctx.setDebugInfo("sm", kk);/ w9 D3 P$ B3 L& Q. ] I
- rt = Date.now() - ti;
" c3 |1 r8 O' H/ [0 h" g! _" o - Thread.sleep(ck(rt - 1000 / fps));
0 ~0 C7 r9 q, [) F4 Z7 | - ctx.setDebugInfo("error", 0)6 z# \) J% p( j# V; p* W
- } catch (e) {& e3 N$ b& B5 U4 B7 D" p
- ctx.setDebugInfo("error", e);) O' ~$ c8 M" u/ n" C3 D
- }4 w/ I; p5 {/ r
- }* U2 L6 `. g9 W6 V% R
- print("Thread end:" + id);
$ l5 O3 ~4 Y2 P3 A* y - }
! ]# z: n! f5 o - let th = new Thread(run, "qiehuan");
7 V1 N1 K& l5 f9 _% e2 ~ - th.start();
+ R7 s! n0 |4 }- R/ z2 W3 j5 i - }& n; j6 C8 q4 U0 A
+ O6 [: I% L9 ~! j- h- function render(ctx, state, entity) {9 M( D. p( o3 t L$ _8 U. K( T
- state.f.tick();- A7 [. K; |3 v1 } K' e
- }
/ m3 \) o: y/ V4 j1 E
- ?# m; j u" Q% R- function dispose(ctx, state, entity) {
, V* q+ j& S% H1 H - print("Dispose");
* u& x& l: h3 g3 h# c3 r - state.running = false;1 Q( f9 ]% E* x0 X, M; q
- state.f.close();
$ ?8 U2 }. \2 a( E1 R F: u - }
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- function setComp(g, value) {
( N Y" g: b: Q1 t9 D7 i+ c - g.setComposite(AlphaComposite.SrcOver.derive(value));" T! C: N2 o2 ]( Y; H. C
- }
复制代码
- P: I* X( B, g' Q# A7 d+ I写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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