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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 [7 X# [( Z: J! V( R( h
- importPackage (java.lang);) R( O) @4 r. |5 |. t/ i
- importPackage (java.awt);
# G* C9 S1 k# w& S! a# z) O$ a - $ B3 a) G; B' k+ F7 l; ]! n
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ v) }( w5 e+ ~' [
' C1 h2 Z; }7 ?" j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 g0 }! T- r2 t {0 _
- 3 A5 e: [5 Q2 ]2 ~
- function getW(str, font) {$ `% I' Z/ o2 [, [
- let frc = Resources.getFontRenderContext();
7 _" W% l6 R+ S* Z. G7 E7 V# f( R - bounds = font.getStringBounds(str, frc);3 |; h0 b# z4 Y' b: ~) @& X% ?
- return Math.ceil(bounds.getWidth());9 |0 a& o2 c. {' Q
- }
- G! w; ~0 Q; _! C- t' e, Y
" W3 o) A2 Z1 u- da = (g) => {//底图绘制9 K9 r! R$ {9 \5 ?8 N+ v; n* U
- g.setColor(Color.BLACK);
- b% K9 n2 ?. p! \, r" G - g.fillRect(0, 0, 400, 400);
}8 g/ c6 \9 [& X1 Z - }: x: k0 D, _( z: p* N
- ( S, }% s- e) m, \$ m
- db = (g) => {//上层绘制
) d+ R: m+ d$ Q" o$ ]5 |$ m - g.setColor(Color.WHITE);
, H6 k+ [* l) V+ W' m/ ] - g.fillRect(0, 0, 400, 400);
) k- \% y2 e2 g6 K) h: H - g.setColor(Color.RED);9 F3 ~/ v$ E k' W. F
- g.setFont(font0);
2 O7 \6 L$ h& u: v* w5 B5 K0 @- Z - let str = "晴纱是男娘";: O' i" H8 e$ e
- let ww = 400;! b7 Z U- I0 m# T1 y6 }
- let w = getW(str, font0);
" _6 R7 A8 Y3 {( T5 W - g.drawString(str, ww / 2 - w / 2, 200);8 ]3 V( ]+ ]: k1 L) a# a
- }. N" \' _" |) C4 `
6 H8 J4 V/ ]; D) p- const mat = new Matrices();
! o* a& c# b% I* C$ Z# \/ g& \ - mat.translate(0, 0.5, 0);) g! ]% ^9 d( z' N- S$ }
- - Y/ J* O. Z0 s" L" H1 l# Q" g
- function create(ctx, state, entity) {
3 R7 H, F7 ~: t# u2 w - let info = {
$ [! ?. }! S% S: k R+ }& P/ _, ~ - ctx: ctx,+ K; c4 u4 v( C
- isTrain: false,# K8 r" K) D( E' _: S
- matrices: [mat],
" b/ r9 d" }, g - texture: [400, 400],
$ c1 j$ U) |* u5 @5 e0 h - model: {: \- k5 v. @$ G9 t5 Q b7 e4 d0 y- |
- renderType: "light",
: r }/ i9 D" ~! d, Q" Y t - size: [1, 1],
: n1 w: h: w" d" w - uvSize: [1, 1]8 E+ x$ W: K6 k7 R
- }; r( l9 P' R5 ?" Z2 A3 [! A) }0 @! y
- }
5 M1 P1 Y1 W6 V- ~$ f - let f = new Face(info);& [+ i( |; X. q2 [
- state.f = f;
& e* d6 M4 s; {# Z9 i - z# C6 `' O7 `
- let t = f.texture;
2 P* { o. {" J+ k - let g = t.graphics;
T9 i; _# q6 P# J - state.running = true;# k5 f# I# E2 z E
- let fps = 24;
% H8 q; M u- b9 m* L( P - da(g);//绘制底图( W0 q3 P2 M5 ]' y; z
- t.upload();" e2 G& u; {0 N/ ?
- let k = 0;' |' w9 ~# C# {$ \
- let ti = Date.now();
+ F& C1 {: B2 u5 S - let rt = 0;( P8 [$ x N* x' \4 z0 x8 V% f5 F
- smooth = (k, v) => {// 平滑变化$ p0 t5 D2 H. r8 c
- if (v > k) return k;
6 {; o4 @9 Z% r2 N0 b. F9 v" I: e - if (k < 0) return 0;$ M# h0 Y8 [ ]+ s5 L: u0 S; v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! }1 e" W$ S& ?/ y - }( I: y9 W; y1 A' b& T) w3 |) u
- run = () => {// 新线程2 s6 |% C H4 p& C
- let id = Thread.currentThread().getId();
2 d7 R' A% R& F; V% Y - print("Thread start:" + id);
/ |- X6 r8 N) o: u - while (state.running) {
) E; N2 {( x- S3 M) } - try {5 j7 K- |# A# ]# B5 F6 _1 V" F
- k += (Date.now() - ti) / 1000 * 0.2;
5 u E7 k# }; p - ti = Date.now();
; {; M1 o" k+ }9 W5 S% w: R - if (k > 1.5) {( a* @# E( {% M
- k = 0;
f2 G5 u# Q2 l - }, q% q/ m& K: P1 e3 I0 |
- setComp(g, 1);3 A& I8 O/ n( k- S2 n# T
- da(g);
' v; a6 R6 a2 y5 `4 L# z) I - let kk = smooth(1, k);//平滑切换透明度* U4 h/ `0 H& c# {( f
- setComp(g, kk);
( H6 n% Z3 ^7 D( H4 h" w! m C - db(g);# C; F( u" w2 Q; E4 ]+ I! z2 |
- t.upload();9 m V$ ^8 Q$ J. E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* ` `! @# N* V, M - ctx.setDebugInfo("k", k);2 m" Q. Q4 l4 j. ~0 p* l' ^
- ctx.setDebugInfo("sm", kk);9 Q- s, h, y5 ?
- rt = Date.now() - ti;
2 J4 U: E! U- W# z% s* j6 e - Thread.sleep(ck(rt - 1000 / fps));# [4 |# B+ L* n2 m
- ctx.setDebugInfo("error", 0)- L3 E' n0 s+ E _! E5 ~
- } catch (e) {
& ^( ^" M, J D, Q3 j - ctx.setDebugInfo("error", e);
, J& ~3 L. D* v& I7 |- v3 _ - }* J4 }/ ?* L# }8 E; I0 W
- }% j7 F* n5 C% O- y9 b. U; [
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
0 t5 O: N+ {8 m - th.start();
& f- |- _$ n8 F8 N3 v4 K - }5 R1 n. I/ T/ z A3 [
- + m' m K, V* ^1 d" x4 Z' \# ?
- function render(ctx, state, entity) {
+ B# o/ Y4 ~5 c - state.f.tick();
+ I! s+ J z: M' p4 i - }
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- function dispose(ctx, state, entity) {0 w1 r$ w8 e! t* l/ H; C
- print("Dispose");
( b, J p. r+ b) j5 ?8 S - state.running = false;
1 t% f- U% I& R; E - state.f.close();
6 I. i N5 a* s3 h F - }
8 D, H! P* q% ]. u4 G9 X5 I9 s% e - , j; Z! T( s9 x! `4 b5 c& Z
- function setComp(g, value) {
" p3 Z! f1 z3 q$ I/ G8 P/ p1 c - g.setComposite(AlphaComposite.SrcOver.derive(value));5 `+ O0 H, B3 v3 z0 g
- }
复制代码
0 \- I1 z8 L% A/ o8 V. K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& b7 z, ~) [6 E4 t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 W: ~5 Z3 t4 K$ z1 `( K
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