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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' _+ f: h h ?6 @7 m- importPackage (java.lang);
/ i( N/ V9 _1 L F6 T - importPackage (java.awt);5 }/ t @! \5 S) A. P- D
. @' c0 G* m0 M- C: P8 C- include(Resources.id("mtrsteamloco:library/code/face.js"));
" a" c$ M6 |0 w5 F6 i/ {( e
+ J3 C7 }/ v3 t* e( D4 l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; o% v0 F+ T1 q
" d: d3 I% S# z+ }2 x5 Q- function getW(str, font) {' g" O; t5 Y, [/ E" ~2 u/ O( q
- let frc = Resources.getFontRenderContext();
8 ^5 z! J1 E+ A) s: b, x0 q - bounds = font.getStringBounds(str, frc);/ R2 u: S7 p. u3 q0 q M N
- return Math.ceil(bounds.getWidth());/ W/ D/ H* C& H. Y
- }
' h, H2 \7 h; u1 w
9 `9 `& E3 z6 b- da = (g) => {//底图绘制# V. B4 V: T, F7 n/ C
- g.setColor(Color.BLACK);& ]. @6 }3 g% Q$ W
- g.fillRect(0, 0, 400, 400);8 n- E5 @1 k1 i0 g
- }; M2 A3 Q. W, D$ A0 r& |- P
- 0 R/ O) ]! q% g' ^6 j
- db = (g) => {//上层绘制/ D8 [/ ]( h" e4 l1 `& ^7 Y
- g.setColor(Color.WHITE);+ W! O8 A3 c- v1 j, w$ l' F6 y) L! g
- g.fillRect(0, 0, 400, 400);$ U. v! Y& l1 B( i+ ~0 {
- g.setColor(Color.RED);+ D6 f3 R0 ]- ^% O2 u/ o4 a
- g.setFont(font0);0 D5 ?, h/ O* L: M
- let str = "晴纱是男娘";
- L {% n) N' E) O - let ww = 400;. `% A9 p& q" U( p
- let w = getW(str, font0);
1 L2 Y# n8 S# F0 S/ Q$ O3 G" H - g.drawString(str, ww / 2 - w / 2, 200);& U/ M% X( y5 a& E4 W
- }
3 P9 t( {( S' T- ?! U - " o' W% O4 W) _2 B1 a, N- p1 E2 ?
- const mat = new Matrices();; b* \9 h+ d6 p7 \1 ~ ]7 S
- mat.translate(0, 0.5, 0);$ T+ u" F7 o7 k! Q
& y) c$ @& L7 W: c! I/ N- function create(ctx, state, entity) {( s: |; T6 a" u$ J! {" W, }
- let info = {" V3 u$ k- } d
- ctx: ctx,
+ |4 g4 k: r% z5 I - isTrain: false,
4 w; V9 ~0 W! k+ w! x2 F - matrices: [mat],
v+ b; F+ V/ ?" k - texture: [400, 400],3 i8 N; O' E1 s/ B& J. o2 W
- model: {
+ _$ M P, K; O$ @. h. \ - renderType: "light",
' h% H% [& f. R( J' a% \ - size: [1, 1],& J4 `# `% \# I: R( A# \8 N& a
- uvSize: [1, 1]
* m1 A. M$ \. z5 M7 b: S1 j! a - }6 n. V ?( p+ f2 S
- }' ?4 |8 Q- h Q1 ~" L" ]% l8 @
- let f = new Face(info);
% n7 @) ~2 t4 }; V$ g - state.f = f;
- `0 T( R- b2 i# D7 N" {
1 T+ b7 {( R- y; `3 T- let t = f.texture;
- ~: |' f1 {% {2 H0 Y5 F& ^3 l - let g = t.graphics;
" C' ~3 x* t& { - state.running = true;
6 w6 R+ _* b* F, [ - let fps = 24;
9 A$ Z# T2 f; _7 v1 }& z - da(g);//绘制底图
0 v4 C5 ~0 M+ f; E& a0 n - t.upload();
& g1 v' N6 q" M - let k = 0;( t! I" V' w# i- B) W; \
- let ti = Date.now();
& R) X! b# k0 X I& ` - let rt = 0;
! z1 O1 R% C" o) E9 z+ `. w% E - smooth = (k, v) => {// 平滑变化- g- L- m' F6 q0 g
- if (v > k) return k;9 y% ?- C- ]) A7 v! }; Q) f) v: @
- if (k < 0) return 0;
" z# K, B x9 x G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! ]0 A8 U4 J- y - }
; q) P; X; C0 ?# ?9 V1 n% d - run = () => {// 新线程5 @) f. z) v- k& w6 C; ]
- let id = Thread.currentThread().getId();
g) z5 _" i8 [ - print("Thread start:" + id);3 \% ?' D$ {+ W, I. s
- while (state.running) {+ T" j/ X# P6 z/ O/ P
- try {% b! n1 Z! J3 f8 ?- A8 a* I8 X
- k += (Date.now() - ti) / 1000 * 0.2;( v1 T. u9 \! k* R; F4 b
- ti = Date.now();
5 O& s: o5 U5 a6 p4 s. D - if (k > 1.5) {
& l$ e/ M/ B; s$ _* J - k = 0;, ~' U) w" y3 u; ^; B! W
- }1 r* B0 W6 h" s! {
- setComp(g, 1);8 T) E* _" Q* _' _$ \
- da(g);
# `3 V: A# t6 ~4 W' M6 _* m - let kk = smooth(1, k);//平滑切换透明度
# i' {; w( d+ x2 B - setComp(g, kk);
: N v: K- S- ~7 |% Z4 o8 D' s O - db(g);
" ]/ }( m& C# Z9 |, U: I4 v) n! Q - t.upload();- I# ]% z( h0 N$ s) K! K
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 R, `, m) v# h; @0 X7 q
- ctx.setDebugInfo("k", k);$ i: b" v. y; w
- ctx.setDebugInfo("sm", kk);
( Q; U D6 k1 V' ~ - rt = Date.now() - ti;% J2 [0 x: q; ^2 x9 t
- Thread.sleep(ck(rt - 1000 / fps));% q. C5 D5 K' N7 H2 N
- ctx.setDebugInfo("error", 0)
+ L' y ]7 s0 f3 Q9 ^0 E - } catch (e) {
. x. J7 Z% y: O4 F+ H* e" _. p( Q - ctx.setDebugInfo("error", e);
" ^ L& ?: o* t) w; L' U& f - }
1 p T* E/ d5 y0 s4 W3 h o - }5 t' F* _. B, e' L2 D. Z
- print("Thread end:" + id);6 P: q. w9 H! O4 I# x- C; P1 Z: |: |
- }& b" {; T2 [; q/ V2 J1 y
- let th = new Thread(run, "qiehuan"); D3 S1 c) p* X. C: F
- th.start();
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# V2 [6 Q- b% w7 \# I- function render(ctx, state, entity) {( o: c! X# l3 d( W2 a( L/ @
- state.f.tick();: x) j' d) n1 H! q; T' U
- }0 `$ u- ?# y2 u) m
- 7 q! ]( a1 T# A
- function dispose(ctx, state, entity) {
2 j2 P1 ]9 @/ X, V& i, [; t - print("Dispose");
, F$ G% u |: _3 T/ [* X" W - state.running = false;9 m; X/ W8 |! T/ D3 j* V! O9 d
- state.f.close();( o' i* E* m/ p1 O: `9 P% Z U) L
- }
) f- p% z! Q. {5 y - / [! p5 z5 @# y+ N) J% ?
- function setComp(g, value) {
2 [7 h$ `7 |6 v6 a2 P* e+ ~: ?( J - g.setComposite(AlphaComposite.SrcOver.derive(value));
& @: s* C& V* c! N1 g4 p" U7 K5 E8 ] - }
复制代码
. i7 i0 {) r: w& R- \' r1 K7 i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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2 |* H3 L2 h/ r& S$ A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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