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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. s+ D* K' y- \- importPackage (java.lang);
$ _8 b1 A% g# Q3 q5 J' r/ s5 j5 K - importPackage (java.awt);. P9 o' e* z5 @
, W( s7 F1 P% j5 S i% q3 }- include(Resources.id("mtrsteamloco:library/code/face.js"));
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3 }9 u5 [; m7 `! [! L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( K( x @+ o0 h* d b! F
- 6 {+ M. ?- f4 F
- function getW(str, font) {. D- U& l+ g4 @4 P# P, r) d
- let frc = Resources.getFontRenderContext();
, ?0 {: V( w5 w; K v- V - bounds = font.getStringBounds(str, frc);; D; Z# {7 x) F" I% g
- return Math.ceil(bounds.getWidth());5 w% Z2 l" d* g1 V
- }' M! v5 [9 t+ _% g) X f0 G
6 W1 d5 F* s9 A, Y0 }/ K- da = (g) => {//底图绘制
6 J- y5 C: D$ Z0 _/ R: o - g.setColor(Color.BLACK);
1 I3 H" c! O5 V7 E - g.fillRect(0, 0, 400, 400);
9 T* {7 t7 r$ v$ i* } - }' m* p1 j9 i \0 Z8 k4 n! i
$ b1 u) ^0 S _- O- G- db = (g) => {//上层绘制9 ]2 ?# x0 W0 {$ E1 d
- g.setColor(Color.WHITE);3 P9 `, ]: l T2 R6 b! O; C: H# c
- g.fillRect(0, 0, 400, 400);
+ F3 }; X, a W1 }8 U! A - g.setColor(Color.RED);
% B" G0 U" g2 |$ ~ - g.setFont(font0);: G$ a d, v( |
- let str = "晴纱是男娘";
, O" T( a# p8 M6 a - let ww = 400;
* t R6 {0 V8 i9 g1 ] - let w = getW(str, font0);
" l$ [* S6 b: _+ C4 ]" M - g.drawString(str, ww / 2 - w / 2, 200);; C9 u' x2 t8 r5 e" ?
- }- h+ d. ?: d0 `$ F# k
- % w8 H/ u) w" \! f8 _" _3 W5 u
- const mat = new Matrices();; E9 W$ {; c$ ?! ~' @" ^ X* Q
- mat.translate(0, 0.5, 0);' y Y9 V* N' Q/ w% w1 G- m
- 2 ]/ p+ k6 M, E) c
- function create(ctx, state, entity) {8 q2 S& d9 l: ^! U
- let info = {
3 L) a/ C4 A' u" O# \ - ctx: ctx,) x3 s# y4 k, V8 t1 l
- isTrain: false,( e: Z. ~9 s& U8 r/ z* O
- matrices: [mat],
0 F, [$ g" \4 ^ - texture: [400, 400],7 ]' E$ I5 U0 ~- O( ]: O
- model: {; k$ `6 x% c5 Q! ^ m( H+ `
- renderType: "light",
2 g: a8 m1 v& E - size: [1, 1],+ J4 A% H/ }8 k. w
- uvSize: [1, 1]. V, ]0 u4 B3 y' m* [5 w- w# N( W
- }8 l# H0 r5 N0 j/ C7 t2 q4 O4 ~$ Q
- }
) K( J( K6 A2 c- Y D6 `$ e - let f = new Face(info);
: ?) z/ k2 `% S X' ^" U9 w - state.f = f;
% ^* L- Z2 P9 r! U7 J- Y+ F/ ?) F; ? - 8 t* Q: z7 j- O5 V- X) ^
- let t = f.texture;7 d8 t3 ^+ Z6 [7 _( f- {
- let g = t.graphics;
7 ]- z# F' B, g- ?* n$ g - state.running = true;
7 h$ [4 J* @. L* R - let fps = 24;7 d; n* c4 x: u
- da(g);//绘制底图
+ T- a; V7 {8 r0 z; F - t.upload();
7 o" X) H& F/ N0 v - let k = 0;
! O: p) c5 s3 G; R# N) P$ o, D - let ti = Date.now();
1 S( t0 R4 f* X' `( {) l! ^# G - let rt = 0;
6 C3 l7 H# o4 Q" g' e - smooth = (k, v) => {// 平滑变化9 n6 E8 N$ o N/ ^8 Z/ E1 C
- if (v > k) return k;1 J2 M; f7 M# f
- if (k < 0) return 0;9 W3 L- }: M( C
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! Q! G6 ~& c/ B! ~9 c- W - }
# L& A& y* ~7 z7 ]+ F - run = () => {// 新线程! @/ t6 Z) q. K1 P* r" x* l
- let id = Thread.currentThread().getId();$ S m+ }0 j1 V
- print("Thread start:" + id);* d U, V2 x% ]
- while (state.running) {% y. G1 R$ Y6 u# x: D) E& `) z
- try {
1 }1 K" s, L/ a& k; h% M/ g% {* n - k += (Date.now() - ti) / 1000 * 0.2;! ?# | K4 U2 `; a# e+ B7 p
- ti = Date.now();: U4 P* O) f% ~6 h# c: J
- if (k > 1.5) {9 A* P1 z# ~) U, m
- k = 0;
0 w3 y7 d8 ~# n - }
' v! s- V. [9 S: X. i- F - setComp(g, 1);
7 z7 n8 L2 p- d2 y; b# }" H/ f - da(g);, y3 @' H# o9 _. |) L
- let kk = smooth(1, k);//平滑切换透明度
5 L/ o1 V m: p# s% a - setComp(g, kk);
) m/ e: o% }" @- s: x3 D+ H - db(g);
& f7 \2 o& d& m$ n - t.upload();% }0 ~+ r% r" a" f/ V" v3 r
- ctx.setDebugInfo("rt" ,Date.now() - ti);- E# T! S0 M; s- D
- ctx.setDebugInfo("k", k);8 h7 X! [# q+ j( d+ H" U8 d2 s. Z
- ctx.setDebugInfo("sm", kk);
- X+ w) G+ [' _/ @ - rt = Date.now() - ti;
0 d1 k# R6 n) I0 T# L c1 I: T - Thread.sleep(ck(rt - 1000 / fps));5 m7 I' S/ P! K" ^- R1 `2 x
- ctx.setDebugInfo("error", 0)
' x4 |* V" [9 ]% u( k- u5 } - } catch (e) {; a! B7 M5 g( R9 M/ K( @$ G# L. t4 N
- ctx.setDebugInfo("error", e);6 ~5 O/ K6 {" x2 X8 z7 N
- }( C" m9 Z! R1 m7 H! R# n
- }- T6 q3 z0 @4 w- I6 d, d
- print("Thread end:" + id);4 H7 W1 S; v g+ v
- }
3 D2 E% Y# ^. j6 x! b5 w! b - let th = new Thread(run, "qiehuan");* j2 K4 h+ F; U3 a3 }5 y0 l7 l# Y" ^
- th.start();8 P/ M" ]. B2 H: \+ c& a7 F
- }
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- function render(ctx, state, entity) {9 [+ G8 R3 d$ j- g
- state.f.tick();
' c4 M+ N& @, S* e - }- o6 _( j, S1 u! L" W4 p# }/ _
% p/ \0 R* F( v0 Y- function dispose(ctx, state, entity) {* e: O R4 l8 X& ~2 M
- print("Dispose");
/ U9 i0 C6 s/ c' r9 f# n - state.running = false;6 u# V0 s0 p4 s! M2 s9 p
- state.f.close();
* w6 ^5 C3 V9 f1 p: Q! W1 D9 Z% R - }% b" W3 I) E; w0 @2 f! T# z$ H
6 W/ y7 \0 L- F) H- function setComp(g, value) {
- j( b3 ^( J1 q$ B - g.setComposite(AlphaComposite.SrcOver.derive(value));
( ]& C7 Q H/ p& j - }
复制代码 ) E& T% H5 I$ D5 N F" f; a# z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 ~ [8 u8 Z+ o8 L
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1 _! ]( Z# z+ r% i4 Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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