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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; G- Q# f1 y: |& x4 J5 C% M; t
- importPackage (java.lang);% J/ G. [& m0 B/ O
- importPackage (java.awt);+ o+ ?" }% R2 t. r3 H
% T2 X" A6 q! N, Q0 i- include(Resources.id("mtrsteamloco:library/code/face.js"));
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f% K; b4 V# L4 O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 j0 `& X3 G( ?" A
- 3 l+ N, @5 n1 j7 J% s7 v; t
- function getW(str, font) {7 |3 u$ C& @0 A c
- let frc = Resources.getFontRenderContext();1 }& [# L3 d! d& Q. D9 L
- bounds = font.getStringBounds(str, frc);
; Z" u) J" X5 i( J( r8 {: U - return Math.ceil(bounds.getWidth());4 t- c. }% t) ]
- }
. S1 Z9 p9 L$ L; O* \, T% S0 _) ?% J. } - 2 v" s1 G) C( a! r I7 j+ r# g) q
- da = (g) => {//底图绘制# M% `2 X- F1 m! m
- g.setColor(Color.BLACK);( a0 y- v6 M4 d( U
- g.fillRect(0, 0, 400, 400);4 ~1 Q9 m3 `8 R
- }
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: b7 D/ e0 k( w5 l- db = (g) => {//上层绘制
! H4 t$ \1 ^" i+ Q# d# a7 r1 x% t - g.setColor(Color.WHITE);
% l: S$ @" J, X! h& ^) \ - g.fillRect(0, 0, 400, 400);( _- Q, j- w- r0 m5 @
- g.setColor(Color.RED);5 r5 `7 v/ {, w7 C' A0 W% y7 i
- g.setFont(font0);1 p! r- D$ q- H. ], a) g
- let str = "晴纱是男娘";
R- d) l' C$ Z - let ww = 400;7 |7 b7 J" H, N/ n% u4 t w
- let w = getW(str, font0);; A! r7 @$ N, g1 m9 E1 W4 W
- g.drawString(str, ww / 2 - w / 2, 200);
/ V* S) t. j, T4 a - }
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- const mat = new Matrices();& c: q% b+ m; T+ ^$ \( m3 a
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
+ E0 y; ?. N5 I. e - let info = {
3 ~3 s8 ]. V5 g1 ^ - ctx: ctx,
' G9 d, S; K9 x. l& l4 O - isTrain: false,1 l3 R+ a5 Z% Q
- matrices: [mat],( H! q" d& Q2 ~
- texture: [400, 400],2 L6 _4 I9 \0 K
- model: {
( Z' F. b, C4 I" w* L( x( S% Y6 W - renderType: "light",
7 {9 [, c+ e _- j" n- ]7 n - size: [1, 1],
* B3 o5 E$ a/ `9 V - uvSize: [1, 1]- {: c8 W3 o5 i
- }+ Z. P5 [3 D- P8 \, B+ Z
- }# _* L' I" Q" ~" @
- let f = new Face(info);/ [- P2 K8 {5 b+ L6 [! H
- state.f = f;
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; t2 K6 A/ Y0 i- let t = f.texture;% z- `+ _8 \2 }0 i! H# U8 [8 K
- let g = t.graphics;
, V- V( w0 \$ C) \* U. R; W - state.running = true;3 n. x' c& D4 _
- let fps = 24;
; K# g2 V0 u/ M) K7 } - da(g);//绘制底图
6 q2 g0 x) G$ y3 R - t.upload();
' |6 I. R; W# A8 F - let k = 0;
( o5 v( @3 i" i* n- H% Q$ Q: R - let ti = Date.now();
8 S4 t9 t/ Q* r5 g' C& p/ A - let rt = 0;
. `1 D) ]5 f' D4 m& z - smooth = (k, v) => {// 平滑变化; f# q) l p6 a2 g1 I+ `0 b& E2 F0 F
- if (v > k) return k;4 H, s* @ Z* y: A! @
- if (k < 0) return 0;& N/ ^+ w; k9 m( X$ r
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- j' S8 V% o. T8 e' u$ J$ N/ K - }
' H5 L0 C" J" [8 ? - run = () => {// 新线程% c; u% k. N2 z: A* j C
- let id = Thread.currentThread().getId();( D+ ]' L/ T* `* S0 }% E
- print("Thread start:" + id);
q1 V1 ^) l9 J1 Z( p L- i' c - while (state.running) {
4 u* z" U! D; |4 v( B j4 H - try {
; E" s' M# m/ _- `! }. X - k += (Date.now() - ti) / 1000 * 0.2;
( Z- p/ O; `6 Q& `- @8 A( q; | - ti = Date.now();
; v: G) K' z& J G4 e- X2 t - if (k > 1.5) {+ g3 p \ K# ^* I; a
- k = 0;# ^3 L. a% d! J1 @
- }; R' j4 I Y1 K* n. k+ o: F
- setComp(g, 1);
; u3 ^+ B6 p( d0 ]) b - da(g);
$ C: x5 W9 F' P b - let kk = smooth(1, k);//平滑切换透明度
5 z V! ~5 Z- @ - setComp(g, kk);) L1 [# a; ?' M
- db(g);2 o! H6 J3 \- | s; Y
- t.upload();
5 T9 B% s& P- e z - ctx.setDebugInfo("rt" ,Date.now() - ti);
Q2 ^1 A- s# A2 @4 A. u. Q - ctx.setDebugInfo("k", k);
. K! L' t8 O2 Q$ u" n/ L3 J6 [ - ctx.setDebugInfo("sm", kk);
) t% N% ]# Y' X& {: ]; Y - rt = Date.now() - ti;3 ~) @# w; V: ?2 R
- Thread.sleep(ck(rt - 1000 / fps)); d) K) q4 }4 @ B: E
- ctx.setDebugInfo("error", 0)
1 u+ z" x- P. C# I4 i - } catch (e) {
; L& u( \* ^0 }2 ] - ctx.setDebugInfo("error", e);
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- }/ d& g2 q8 Y( M3 _/ r( H
- print("Thread end:" + id);
7 b1 c0 M" x6 Q - }
' y" d, q# u+ ]- N0 S1 T* O - let th = new Thread(run, "qiehuan");0 M* c' Z3 p1 _' q
- th.start();
8 \( O" N J- l5 ~' H9 T$ W% X, Z: u - }
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- function render(ctx, state, entity) {
( i' o! z/ c7 G1 M- K5 J7 d } - state.f.tick();2 N4 F" x5 n+ e- q
- }
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2 \# F, n! |# b0 @; E( {4 }- function dispose(ctx, state, entity) {$ p. I7 ~+ U% d/ }: ^. o
- print("Dispose");
9 k& h/ v& ]4 l: E - state.running = false;
# }5 G$ D9 P% `% K6 O4 p - state.f.close();
5 j( T9 | A! o, w - }
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2 e7 C3 ~6 _( {$ y$ Z0 ]- function setComp(g, value) {6 O/ ]7 o4 _9 L
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 X, N6 v6 K& F/ X. D! c) o - }
复制代码
" P: `8 ~4 i8 U( y/ @8 f# }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 U6 n% {" f- N& N# _1 N/ h7 a1 d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ }5 t! D, S! X
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