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* @/ Q; M" d+ \- j这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ ~( f3 }, `" K8 d: M
- importPackage (java.lang);7 s6 q* `/ u X' `' @ P% ?7 k
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));$ c8 k9 Q. C: F* H
( `; u$ i- ~+ B5 d- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {) K; N4 {8 i& A! L: k
- let frc = Resources.getFontRenderContext();
" ?* D+ O. c: _ - bounds = font.getStringBounds(str, frc);
* @2 Q# C2 ~$ e8 X- o* l8 o2 F - return Math.ceil(bounds.getWidth());5 i: P$ _: V7 j( m' ^5 j4 Q; P
- }. ?; u+ v# L+ X: K4 T9 R0 x
- [( b, p5 ^! z- C1 v- da = (g) => {//底图绘制, [% `- q, l1 y
- g.setColor(Color.BLACK);
3 F% `! U. i# f - g.fillRect(0, 0, 400, 400);
) A2 T; N1 w6 A; H" K; q' d' o# { - }" |1 X! T3 O7 G+ A5 c" c9 Q& f0 g
- * @ `/ F4 y# E/ Q
- db = (g) => {//上层绘制
1 P, m! U+ z) T! l6 m4 ` - g.setColor(Color.WHITE);# S& ~. d; U; P% f) Y. K
- g.fillRect(0, 0, 400, 400); y2 `/ D! C" v
- g.setColor(Color.RED);
) z6 G4 N1 N$ O# X9 g4 L - g.setFont(font0);
2 _7 ~% S6 N! I7 F* ^, p - let str = "晴纱是男娘";
* D7 ~4 U4 ~* d, o7 K( f. i - let ww = 400; N4 I* ]6 F2 s
- let w = getW(str, font0);/ m% Z+ _9 U. f: K8 \
- g.drawString(str, ww / 2 - w / 2, 200);3 _2 I; U* r& K: M
- }8 p6 J) z8 I) J. z/ t
- 0 |% z1 a& }$ S' I! n$ x7 N1 A
- const mat = new Matrices();
0 A$ u% F% J4 X% T0 `6 k) f - mat.translate(0, 0.5, 0);2 L$ Y6 r7 U. D, y: m
- # i: y6 r* d5 W; x# g
- function create(ctx, state, entity) {* ]0 j1 T0 [7 }) E' _: P1 p
- let info = {
6 I- F3 V1 h/ {+ {" v% U8 W8 a - ctx: ctx,0 U2 A5 S% H; f# W# e: k
- isTrain: false,
* q @8 e7 L6 F8 b; B6 ] - matrices: [mat],3 p3 U( h" ]# ?1 q y' i
- texture: [400, 400],5 u$ h' `* ?0 U8 X
- model: {
% ^+ B, ^7 [& @+ P) `4 E- P8 @% S - renderType: "light",
' s. [6 E+ S) |# @/ w8 k) V' w: P - size: [1, 1],
% [, u7 \1 [1 k* ~+ \ - uvSize: [1, 1]" E( @9 z9 Q) q0 X2 M0 n
- }
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- let f = new Face(info);: u; {1 u# i! C8 A. u7 x1 E( `
- state.f = f;
& j3 I: ^4 P4 K, k
) X1 p9 |5 |6 n7 o0 I5 d" Q- let t = f.texture;. L7 C3 r7 z# R) T, p
- let g = t.graphics;
a m% ~3 c" T7 P - state.running = true;7 _' I9 h+ a; `: D+ F
- let fps = 24;; k% |4 f5 X' g: C& i; K9 D
- da(g);//绘制底图2 K9 I) N! s% w5 k6 C/ x# T
- t.upload();5 _; ?/ a0 u6 K; ~' y4 H; M% u6 |0 a/ j0 k
- let k = 0;8 b! N [$ R0 l
- let ti = Date.now();! Q' n+ Y O# F# c. e
- let rt = 0;* P" ?2 F4 q5 p4 x, A
- smooth = (k, v) => {// 平滑变化6 I p' J# D- j: Z
- if (v > k) return k;7 l o- t$ Y, ?+ l) X
- if (k < 0) return 0;
' U1 g5 d# b- t( i* K5 D/ W - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 M8 y* N. T! ^6 |, h - }
8 o9 p. |( c* Y) w - run = () => {// 新线程9 [+ m; n/ X" w* s5 C0 o, Y
- let id = Thread.currentThread().getId();
& Q1 I2 [1 s* r. D5 p* p - print("Thread start:" + id);
* w) B1 O" h* e3 M# l - while (state.running) {: l( b" {7 T5 z# }2 ~& o6 v
- try {
, k, s0 h6 y; x* f" U - k += (Date.now() - ti) / 1000 * 0.2;
- H, d7 g* ^/ w& h - ti = Date.now();
) Y* U/ ]' t% z# @ C - if (k > 1.5) {! f5 ~0 ?) ?3 n# I4 G
- k = 0;
& l& |( G4 k& Q4 o - }
8 U+ e/ K, w" @$ s. K - setComp(g, 1);
- N% A' m" }9 o( p- { - da(g);
) ^/ R2 L1 P Y6 R - let kk = smooth(1, k);//平滑切换透明度
- k, d6 a9 m- Q( i9 k" ~ - setComp(g, kk);8 v9 g. ?7 I3 W$ Z- p
- db(g);4 h; H2 R n# V, o, z- G
- t.upload();
$ h/ A; p i# r* G7 n6 K) P - ctx.setDebugInfo("rt" ,Date.now() - ti);' f; i0 a: ]5 G- r% M
- ctx.setDebugInfo("k", k);, C; M4 U$ X7 d" L& O1 M7 b
- ctx.setDebugInfo("sm", kk);
7 D+ a: G1 U# B( F2 Y6 f; q - rt = Date.now() - ti;
7 ?& \" A3 a) ^. U - Thread.sleep(ck(rt - 1000 / fps));
! d" r0 k/ L. g - ctx.setDebugInfo("error", 0)$ ]- A, y% ?8 \+ q
- } catch (e) {
4 n9 u! Q' Z4 {) u - ctx.setDebugInfo("error", e);3 q; L- F% c2 T3 q+ N
- }
# P& E* R V/ @+ S - }
) Q/ {6 t& W6 O3 }- Q) y- V8 Y - print("Thread end:" + id);* p0 o' m p$ c: |, Z/ z* \6 c
- }
1 a n. p$ h2 T# t) i5 x/ F F - let th = new Thread(run, "qiehuan");/ y$ a' T0 R6 G4 w2 s
- th.start();
. k; \& E, `3 Y, L) _+ x+ ] - }; H( o* g% T( p0 u9 x- J7 P# v
- + D0 a7 X5 o1 d- s
- function render(ctx, state, entity) {
4 Y5 z) r0 j. X - state.f.tick();
- x) y0 L1 W/ B4 O4 j - }
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2 t4 X; P9 h+ d; l- function dispose(ctx, state, entity) {
& j2 v& W5 a2 V - print("Dispose");+ E) K$ ~9 s) s& }& O) r7 o/ J
- state.running = false;
: E% e/ v! N. P* Y4 _ - state.f.close();
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2 l0 ^. l/ H. Y6 w; _3 n- function setComp(g, value) {
+ j. r7 O0 ]0 o# p% } - g.setComposite(AlphaComposite.SrcOver.derive(value));) G( n9 F% S8 z2 X% m! N
- }
复制代码
7 ]2 ~- Y& S, ~: M' Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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5 d* T- A! q }% M. d( ? [, C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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