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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 ^3 m* T* ^4 z1 y: T
- importPackage (java.lang);, M# A4 C% `1 y* h: L9 p9 N
- importPackage (java.awt);
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+ q, c) a7 }, }6 v b9 Q- include(Resources.id("mtrsteamloco:library/code/face.js"));1 k. ^: R' M! X% G1 d% O: t1 S$ p
; o4 H. z, ?& r! y4 M3 \( u5 k- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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1 d4 O6 L0 U' e) [! E& u- function getW(str, font) {" b! y+ d6 L5 d3 U' J/ ?
- let frc = Resources.getFontRenderContext();
! Y& B4 @1 y/ F% _' f - bounds = font.getStringBounds(str, frc);) {; g$ M! O2 Z8 N8 Q m
- return Math.ceil(bounds.getWidth());- h! d: z; u1 D) N8 b
- }$ J/ l4 e/ j: V+ ?& E- D0 ?
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- da = (g) => {//底图绘制8 d1 R- Z$ h* {3 F. }6 j) K
- g.setColor(Color.BLACK);2 Q6 r9 r* M {' l0 @1 o
- g.fillRect(0, 0, 400, 400);2 P5 _5 v4 O4 H' {& y$ [
- }
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# Z9 e- K. V! {' y' E- db = (g) => {//上层绘制
. j/ A7 K$ A# |! Z - g.setColor(Color.WHITE);
+ |$ p2 ]2 s6 y d: [" e - g.fillRect(0, 0, 400, 400);) t! y8 Y9 Z# S+ }1 m
- g.setColor(Color.RED);9 p N8 l) H' J: h1 d- o& @; n
- g.setFont(font0);8 v' A+ {. ~7 u% G) W
- let str = "晴纱是男娘";6 d6 i: [) e. L m& X
- let ww = 400;
( u) n# j+ ]. o4 q, } - let w = getW(str, font0);
5 k" H! x& N: N# Q* z2 @6 B& @ - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();. {$ Z! I: C9 Q% ?/ j
- mat.translate(0, 0.5, 0);2 {. H" K- s# i! g
: D0 I ]! i- v1 l- function create(ctx, state, entity) {
; P- A* e0 E h; s - let info = {
. p1 d& a9 _. d9 s) V- d - ctx: ctx,
4 Z7 m- T2 l9 @! s - isTrain: false,
3 Z1 V3 J7 R% z9 ~9 U! Q - matrices: [mat],) V; c! T& V0 J+ K9 @
- texture: [400, 400],. U6 j2 g( v" X* V- L; G
- model: {
2 A( m1 q1 b/ Y! y) x9 u: h: x - renderType: "light",
5 K& N; h( x5 I' |6 w - size: [1, 1],
4 l& R8 ~0 g2 r4 S& B - uvSize: [1, 1]; t6 O. ~% R G
- }- z9 J8 V* F% E/ p7 a. }' v
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- let f = new Face(info);
3 G. e: N; o* }' C+ p5 c - state.f = f;
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/ _) Y1 D& _3 H+ {. q$ o- let t = f.texture;$ k" k) b" f* X& [+ k8 z
- let g = t.graphics;* E% _: {1 Z( Y. K+ r: Y
- state.running = true;7 u! d |( v, P2 r* s8 a
- let fps = 24;
) X8 C2 {6 K' c) c' f9 h# o - da(g);//绘制底图
' {1 N9 t1 i! o8 M; |3 s - t.upload();
: ?1 N( y! d' A1 v1 m |) z - let k = 0;: J3 U* ?& ^, L x; Z3 ]3 f
- let ti = Date.now();
" ~9 c$ k: L! A: [# `9 r: v - let rt = 0;* u9 Q- J' A& {+ E& \- g- U9 w ^
- smooth = (k, v) => {// 平滑变化
" `9 Z! S9 a- y& N" w* R: @ - if (v > k) return k;) h$ z+ J, T& v2 `( x
- if (k < 0) return 0;
- M% t2 W8 i3 w# i! X - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程0 ^* {& r; [- P$ J
- let id = Thread.currentThread().getId();
+ B# y7 Z6 x" @ u8 a2 R l& _' r - print("Thread start:" + id);
" G9 ^& x" _5 E5 k% _$ V9 ~" h - while (state.running) {
' ?6 O4 g& c$ [+ b0 I; N - try {& l( R4 B7 P+ _7 U0 x1 t; i
- k += (Date.now() - ti) / 1000 * 0.2;
9 t; e. Q: c1 b- E' a# m& ] - ti = Date.now();
' J; Q9 U) E4 b- N2 t - if (k > 1.5) {4 u5 C! z1 @( ?8 l3 k
- k = 0;; P _* u0 ?7 i8 z
- }
( x9 H& L, Z9 d - setComp(g, 1);
8 ~4 X; h6 A$ i" f - da(g);5 @0 ~/ b3 i) e) T
- let kk = smooth(1, k);//平滑切换透明度: I* I/ R1 q* B
- setComp(g, kk);
) L% `6 [; A* E$ G1 I. S' t - db(g);
4 u4 ?* @1 ]1 E9 Q: \. o - t.upload();
7 ]6 {7 d- w( q9 r; j* k - ctx.setDebugInfo("rt" ,Date.now() - ti);. |0 P6 m) c8 [. }
- ctx.setDebugInfo("k", k);7 A) F) l6 x2 p. Z
- ctx.setDebugInfo("sm", kk);5 x1 O2 ?, u) l8 z3 p: M5 }
- rt = Date.now() - ti;6 G* w1 |. m0 J) p
- Thread.sleep(ck(rt - 1000 / fps));
3 \0 _, V! C7 h3 @/ h2 Y - ctx.setDebugInfo("error", 0)# ]) l& f& R0 q2 U- z) o
- } catch (e) {3 o# H7 q, `7 \* e% a. _, r4 ?, |
- ctx.setDebugInfo("error", e);
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- }
6 b: J, ^: Z! s1 {& r6 {7 R4 a - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
: y, |8 e6 x' Q; ^' r& H - th.start();
F* F/ r+ s0 K$ k5 R4 u - }
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4 c9 `# j: x9 J( \; U! N- function render(ctx, state, entity) {
) R1 ?. |: q3 j! N - state.f.tick();
/ Q4 u" e2 R- d. F9 W& U - }) p2 u/ L0 f8 w( R$ n; R2 p+ D0 u$ g K
- ! G s0 @7 k; N, y
- function dispose(ctx, state, entity) {
. F+ X$ j0 V2 D) A' }& h - print("Dispose");! g7 H3 ?( y( }
- state.running = false;2 n8 q! z! `$ `) B
- state.f.close();9 T, N- ~) u }! w6 z2 t
- }
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: i, @0 Q' S+ |7 N3 _( u- function setComp(g, value) {
) U# v0 z5 o, B5 S: p- Q - g.setComposite(AlphaComposite.SrcOver.derive(value));
) L1 w, Z* i" v& L - }
复制代码
, b/ ~, [8 U$ G& i v7 z2 _, X! W写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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