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) Z' n+ G. ?; _3 J+ D( ^; H, K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- I6 m$ i% [* w% J# Z- importPackage (java.lang);
9 O( v0 h" h6 T - importPackage (java.awt);
2 N5 X8 s( [1 Y5 X: a' q
& R' g- A/ M j" z$ k) I4 C8 F- include(Resources.id("mtrsteamloco:library/code/face.js"));7 O1 ~% y8 z% y# x! F
2 e7 G3 C1 T d* B2 g9 m6 G- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% d( X2 b# c7 ]3 q! a9 U
- 8 N3 `: c7 B) E7 Q3 F
- function getW(str, font) {: M' _8 ^ u/ U z' r
- let frc = Resources.getFontRenderContext();
1 M8 L# Q2 }; `( ^7 y( e - bounds = font.getStringBounds(str, frc);
+ d6 o& H3 N$ | - return Math.ceil(bounds.getWidth());
2 R" k6 ]9 g( e$ C - }7 n: h2 q' y p( D; D0 y
- ' R3 T6 }+ ~" v- D- l( {$ o" h" H
- da = (g) => {//底图绘制1 }; [3 R4 Q. Z0 |
- g.setColor(Color.BLACK);' M% ?# y4 g) P: Q' M# F
- g.fillRect(0, 0, 400, 400);
* f3 s# g& V {6 p: p: P - }4 ?- u: W( R6 B, V/ v
; Q0 a( `' ~( p- db = (g) => {//上层绘制) K8 ^3 l9 X6 f2 P- o2 J
- g.setColor(Color.WHITE);$ X6 c5 ` a$ L4 {/ Z- t
- g.fillRect(0, 0, 400, 400);
0 _0 `; L( Z& F5 Q - g.setColor(Color.RED);
% L: c4 C$ V8 a+ o, z- A! x5 B - g.setFont(font0);) F& c$ B3 `1 W- r8 J, d% ]
- let str = "晴纱是男娘";
$ g2 A( P" \& n4 Y - let ww = 400;
/ f/ S* d: U3 f - let w = getW(str, font0);
; q$ f: x$ w+ z - g.drawString(str, ww / 2 - w / 2, 200);
0 S. g+ n# f% ?( o( V1 l' C& v - }
& h& `. q4 ?- j) H7 j7 q0 U - 7 h: l) T: B; K" l& B5 n% p5 N
- const mat = new Matrices();
! b4 ?$ Y# c( D' J) @$ \. r! I - mat.translate(0, 0.5, 0);4 t" s$ _. O/ j0 P8 p* b Z
& w4 m- n/ j' m9 D0 n- function create(ctx, state, entity) {
' ]6 a9 c3 N! L - let info = { m- v7 ^6 q* p1 B# |/ c3 P
- ctx: ctx,
' J$ S' v* ~6 O6 m+ _& f - isTrain: false,
7 h$ Z8 [9 E# l0 y& N/ ^( x - matrices: [mat],- h' N& \$ a2 S' `3 x' b
- texture: [400, 400],& k2 C( m- Y/ Z9 X
- model: {* W, }8 E7 g( w: u4 G& X, | c
- renderType: "light", J- I/ y4 k B1 ~& V
- size: [1, 1],1 E+ f6 J. G2 A( w& A, [# N
- uvSize: [1, 1]
: ~; b% r- ?6 Q4 Q - }
' l, U6 J: S* G2 o* {. y - }
8 I/ |' u. s6 D- I% @1 A# o6 I - let f = new Face(info);
U$ _0 ?8 `3 N% u - state.f = f;) _; v1 U s. s3 ^* P# f
6 M" J' \7 Q+ y& D, \% U- G( {- let t = f.texture;
' z+ C2 W7 b3 Q" ~+ f" J - let g = t.graphics;5 o( D! b3 }. M- w( U- A/ J0 W. G
- state.running = true;) g) r" i, `, L0 k" t1 V9 t/ V- ~
- let fps = 24;& Y$ L) X& f& O0 i0 d
- da(g);//绘制底图2 v- b/ [ ]: w5 B v. I
- t.upload();$ b* u: X: g: a% t2 T4 J6 a, t
- let k = 0;* r i8 ?: \7 w) \
- let ti = Date.now();
, R; s0 |4 L4 v$ @( W/ y - let rt = 0;
* G2 r" ^* n8 U6 v$ y - smooth = (k, v) => {// 平滑变化
5 m! r/ ?% [( B+ [( A7 Y1 B+ @ - if (v > k) return k;
0 a8 F# R+ d3 ?5 C2 Y9 ~, G5 h - if (k < 0) return 0;8 K- x% g) n+ g: w, r5 k$ c" x
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 |* P0 `4 H: l9 O! u. Y! M
- }
( A) Y5 u$ M) c V - run = () => {// 新线程
, X% K3 @; Y9 L1 C( ~ - let id = Thread.currentThread().getId();
/ C5 T$ Y2 f. A; k - print("Thread start:" + id);
: I% I1 \* O X# C - while (state.running) {* |. A% ^# m8 P6 [0 }7 {: f
- try {
, z1 j7 D! I4 X3 J - k += (Date.now() - ti) / 1000 * 0.2;
+ v+ Z$ v' a' ^7 u& l6 y - ti = Date.now();; U* {% D) M) R9 @
- if (k > 1.5) {* X+ z, A! F1 n; \
- k = 0;
) J& |7 m4 d. i% W - }) e' ~* H6 M# {* \- s) U. g
- setComp(g, 1);
8 L6 m$ t6 X$ e9 R) ? - da(g);
: v1 b: r+ y2 W+ G - let kk = smooth(1, k);//平滑切换透明度
) _+ h! T- L* Z- z |& U - setComp(g, kk);
& H/ O$ w4 k! [2 f - db(g);. q& l7 U! o8 K; z4 {
- t.upload();% p% V( j" P, S c) R4 B/ Z7 E" m- u
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 `7 @. D: v$ q2 s
- ctx.setDebugInfo("k", k);
1 G1 j p+ Z# w& d - ctx.setDebugInfo("sm", kk);
9 s5 T0 k- h4 p/ a1 K, H* Y: U - rt = Date.now() - ti;" K) v; W/ Q1 g, i8 m. A
- Thread.sleep(ck(rt - 1000 / fps));
. P! ~) h' f) u2 D3 h7 {8 H - ctx.setDebugInfo("error", 0)- k( H: {" b% F, X
- } catch (e) {0 A( L' p0 t, v- Q5 L6 J$ V0 O
- ctx.setDebugInfo("error", e);: _( d# {2 ~1 M3 g7 e7 \! q1 `
- }3 y& H2 G3 n6 |2 d; z
- }2 m. P) H6 @/ B. O* f: V8 F
- print("Thread end:" + id);/ y7 r0 q( C e6 B% T' P
- }2 J! U$ u# _# r8 K! d' C4 n6 {
- let th = new Thread(run, "qiehuan");
9 z" b+ z3 }# k0 ? - th.start();
7 i/ q1 G2 a7 _. E - }4 N6 L7 h c, `
- 5 y2 `+ o6 N0 H/ h8 D# Q
- function render(ctx, state, entity) {
# I* C3 a2 f3 x: H - state.f.tick();
, `. \: u, N. L - }
$ T2 _% A8 t( r0 g* R - 3 R/ J% W+ T% ]5 L- \$ t/ j
- function dispose(ctx, state, entity) {9 j* }) I! i5 t# _5 X" ]" D; j
- print("Dispose");
2 }# V' p. E" s/ Y( b7 W* @6 y* P! [ - state.running = false;' h3 R" D" I x1 ^4 }6 N. Z
- state.f.close();; O7 u$ j' F& y& a8 R4 f$ P% i
- }) b' C D2 J# R2 M3 C
7 X. n! m! c; l7 D* E, Z6 ^' p7 b- function setComp(g, value) {1 Y8 q4 M- p( N f
- g.setComposite(AlphaComposite.SrcOver.derive(value));" U1 N2 }/ Q6 }; n
- }
复制代码
, F, W, x' T3 ]. x/ S( U- p3 r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 N5 v% ^: N, h. F: p( p
2 P5 [% I0 l* ^0 y/ w$ Y3 l0 R5 I
1 s1 n8 p6 S& H; g( a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ z; H# ^( j+ T: n7 y0 _, R
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