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7 W. ^/ @, p9 M: _7 ?3 ?6 l5 \这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 \# J5 @7 u2 ?1 Z+ z
- importPackage (java.lang);
, W. `9 x, J7 _2 p8 ?* R - importPackage (java.awt);. \* f2 p/ Y9 \: O6 o( b
( t8 ^% I# X) E: U6 v3 g7 C- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 f" j" I( \* r2 c' b8 A& e
- ' y# K3 ?1 s7 }# _
- function getW(str, font) {0 V) k% y% @7 m( r
- let frc = Resources.getFontRenderContext();* m* @7 _3 _$ `" @
- bounds = font.getStringBounds(str, frc);& ~0 z, h+ L6 T5 M! `- N5 t
- return Math.ceil(bounds.getWidth());" D( d p) @9 I$ |+ S; l
- }
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- da = (g) => {//底图绘制
0 a2 ]# C) @; u- b6 q - g.setColor(Color.BLACK);
9 t/ O; q* S2 [: m& ]; u p - g.fillRect(0, 0, 400, 400);1 o' J4 Y! z; B1 y+ d( g
- }- j; F6 ?$ e$ o
- 3 q' |3 j5 C! j$ W
- db = (g) => {//上层绘制2 ]- u8 X( N d
- g.setColor(Color.WHITE);
5 A( ^3 T! c9 k/ E* F - g.fillRect(0, 0, 400, 400);
4 ~& S6 H; P7 R) x6 b5 ^ - g.setColor(Color.RED);
7 m0 c$ _. W7 n( E0 R3 d1 y - g.setFont(font0);* ]. C8 x: @, d, ^# W! m6 S" K
- let str = "晴纱是男娘";* ]( c$ R. B+ [ Q0 @* d0 L
- let ww = 400;$ g5 Q( k% V4 }4 Q& E
- let w = getW(str, font0);* r& @& W0 c a$ h. s* B: c
- g.drawString(str, ww / 2 - w / 2, 200);
0 o' O+ s6 I* M. Y4 D - }
. }2 D: N/ j1 B H
# |" A' h& f( P: B& O- const mat = new Matrices();1 D% \: t y& A) k3 {
- mat.translate(0, 0.5, 0);
- L& w9 Q9 [ Q4 t0 A' I/ S7 ^& d - ! P8 X: o* S6 h4 x
- function create(ctx, state, entity) {/ [8 e! ?, t# p4 ~! i
- let info = {
3 m0 g9 y+ I" A9 u) ^& O: W( Y$ G - ctx: ctx,4 I1 n" ]& T! R- ^! {+ D# l
- isTrain: false,7 }5 j3 w9 j, s- H0 U9 i/ X# E# p4 b
- matrices: [mat],: ?- W* {* l0 A7 ~; g' I5 g& X
- texture: [400, 400],* s& M3 ]5 I9 L' y% \1 Z, a K; x' X$ k
- model: {6 u" }) F: X# W/ D' X6 r
- renderType: "light",# q/ S3 x+ {( k# P) }! Z9 C
- size: [1, 1],
N% `" h% o0 o - uvSize: [1, 1]
2 [$ J7 l* {+ O1 U' W# o7 @ - }6 p6 ^' `; |: G! ?7 D
- }
6 E- ?& i1 I! s4 i) g! w - let f = new Face(info);$ q, G+ z; Z! h4 S4 W
- state.f = f;+ W( J2 |6 H5 V
- " K: f2 {8 ?# Z0 \ v- W5 t
- let t = f.texture;* `% S0 T" W+ i2 F7 ?& g$ g- d ~
- let g = t.graphics;
/ ]* Q0 S7 N2 W l& S) B7 X - state.running = true;. d# y) G" W; _) l+ n$ a
- let fps = 24;7 ~* |: l, R+ ^# n9 |
- da(g);//绘制底图
2 B( Y/ r% z7 @9 }% z - t.upload();; Y' M$ R+ Q/ z0 k6 z
- let k = 0;& N! ~' g% o2 ^. r' g6 i
- let ti = Date.now();
" U b6 T u- j5 s - let rt = 0;! z+ m, S& A( J9 k+ v0 ~; `1 ^, T
- smooth = (k, v) => {// 平滑变化
, S' u% G& `7 J0 _9 T8 |3 o7 e - if (v > k) return k;. k1 R$ {# E7 I. b+ J3 a
- if (k < 0) return 0;
0 e) O' k& |2 x2 f* B3 a$ h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. g, L7 u/ L9 g+ F; F: p8 {) ^ y - }- ^$ g+ g9 o; W
- run = () => {// 新线程$ O8 p7 E) h& j
- let id = Thread.currentThread().getId();9 U$ x. k! J* B7 A
- print("Thread start:" + id);
% a6 [* u7 ^. u+ P$ o! I3 Q7 @2 b - while (state.running) {
& P- g* @& A1 r: S N0 H- e, \, t - try {
5 z1 N/ r; m5 |" M1 M6 p8 T - k += (Date.now() - ti) / 1000 * 0.2;
" P' M, q- N$ G& o) U7 ~( \ - ti = Date.now();, {: z1 ?# N* x
- if (k > 1.5) {% O ~) |1 l- w
- k = 0;9 q! o6 {/ }+ z. r
- }6 f4 G) d( W$ C4 a$ T
- setComp(g, 1);# y9 |4 }+ G7 h6 f5 t4 [
- da(g);
+ o$ O- j8 t1 L - let kk = smooth(1, k);//平滑切换透明度 x2 P9 h, c* O; R2 G L
- setComp(g, kk);
" M/ U& j# M0 `; l) y - db(g);
9 R, k c/ K4 q3 R; S/ e - t.upload();4 T; u8 u9 S/ }' E9 H9 Q; r
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 {7 I+ c2 Q7 ~- M - ctx.setDebugInfo("k", k);
3 Y' L# m5 |2 i, ~ ^1 F - ctx.setDebugInfo("sm", kk);
/ h! w0 A7 w: _) S0 O$ W - rt = Date.now() - ti;
8 G( w1 R. Y3 n+ \; Z: I# _* d - Thread.sleep(ck(rt - 1000 / fps));) w/ m3 J# j" E5 h$ v
- ctx.setDebugInfo("error", 0)
+ s4 Q8 p+ {/ d3 L - } catch (e) {" i8 f. N9 j5 S2 ] d
- ctx.setDebugInfo("error", e);
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- }& D, \. o; z5 Q1 H# }
- print("Thread end:" + id);
3 J# B# K; i$ Z1 Q7 I( l: J2 K8 X - }) l$ w+ Y" {7 w2 l8 k# A' `6 j
- let th = new Thread(run, "qiehuan");
" c- q7 G- W6 S& b1 J' V9 G - th.start();" S+ ?4 M9 i. [ p- [2 K
- }8 A5 e# U* q# l9 N5 a3 m" M
+ w# T4 _1 Z& B* p. _- function render(ctx, state, entity) {
# M0 p$ b: N. K0 h - state.f.tick();
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& B: y6 S) @( `% c- function dispose(ctx, state, entity) {1 u- u) [; ?# q+ I7 O+ Q9 z" R
- print("Dispose");
; |' o2 Z j2 F" H, b4 h; {% J1 ^7 ? - state.running = false;
* p* G4 M8 G! r: V2 } - state.f.close();
: z( [ G+ m' j - }
' l2 s4 V* k, Y3 W
- U) i2 b7 b/ \' l/ Z$ ?; g/ X- function setComp(g, value) {/ T: F1 q. I8 n8 A' k' F" t/ Q
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# G V. y! H" f- P- V Y$ C2 Q; V- B - }
复制代码 # \% | f; M& Y( S$ N' T4 ]+ c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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7 k; F9 n) [* z J# Y4 {( e# Z' g, P! d
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# i5 p# W% x7 g# T2 H7 I' v
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