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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% b1 ?$ B) r4 @9 n$ `+ T- importPackage (java.lang);
- ?2 Q5 K% C' o# B" { - importPackage (java.awt);1 R# [! ~# |9 ^5 p
- & |( e: R; C5 P; T. r# ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));! J: e# D* U3 b
- $ x$ z, t/ B% ^" g& }) Y/ _$ a
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 E: ~" C" |+ o+ R8 w8 c' }. ^
! J7 @3 k# |$ F& U" c- function getW(str, font) {* N* }8 [( Q7 e
- let frc = Resources.getFontRenderContext();
( K: U `( b* }7 |6 W! n - bounds = font.getStringBounds(str, frc);. Q* D" T+ C, E' m1 k, _1 \
- return Math.ceil(bounds.getWidth());
- U& D! w. T8 u: Q% l - }
% M) @( m. v% q: o. m
9 Q" U+ O3 ^! G; u0 C- da = (g) => {//底图绘制
' X) w7 t% ~6 d! K3 a0 r! Z - g.setColor(Color.BLACK);* Z4 q3 |% y2 L2 D
- g.fillRect(0, 0, 400, 400);' G: v3 j# _ g5 p# q0 q$ L
- }
/ f( r( u% ]) z4 U% G
* W$ T$ \+ V9 f- db = (g) => {//上层绘制6 w% V4 O( z: G" n: p% |2 D
- g.setColor(Color.WHITE);
, c4 T/ p( e0 V6 O3 i - g.fillRect(0, 0, 400, 400);* o* d- g6 T& { @+ y1 C
- g.setColor(Color.RED);
) N% U% z! n- V% T - g.setFont(font0);
$ Y/ R2 w' B1 F; ?; T0 E2 N - let str = "晴纱是男娘";
" g7 S/ s0 ^* o$ E+ S - let ww = 400;! ]; h8 F! S$ J! {. J1 y% c
- let w = getW(str, font0);' X7 f, i2 T* c/ j. N
- g.drawString(str, ww / 2 - w / 2, 200);9 f/ k+ J6 U/ I8 S, P4 T
- }/ j6 E z: N7 P! X1 T0 _8 c. @: l+ K
- % D9 a0 S. H* y
- const mat = new Matrices();/ J2 ]; c# g" A2 g, q& K
- mat.translate(0, 0.5, 0);% o2 n7 ?& X+ [
- % j5 ]0 @- {- B' u. ?( g v
- function create(ctx, state, entity) {
( n y( N4 L% y - let info = {
4 Y" T& _; ^: k6 ]: W - ctx: ctx,
$ S2 ?# |5 q& p3 k& X1 ^2 Y- f$ I, t - isTrain: false,6 R0 \' K; J# E3 r1 h$ P4 M
- matrices: [mat],
6 h8 q; L7 `1 |0 x- f - texture: [400, 400],
& ]. w N9 l P5 L" D$ O - model: { K6 L( m- `. X& E
- renderType: "light",0 g$ m3 Z/ M% h/ F* c
- size: [1, 1],) Z9 ~7 ]; F: }$ A9 D3 T( n8 z
- uvSize: [1, 1]- T/ Z. G9 g" E; r( H
- }
# {: C1 o" I& S0 x$ D - }
3 {3 M7 g3 a; `, j8 } - let f = new Face(info);1 c$ Y& Z- K9 ?) ?' t' f
- state.f = f;1 x+ S/ R! d) } ~4 p$ t" K( a& @; O
' d' ~# ?7 J6 X* D% t- let t = f.texture;6 O: y) ^3 m" B6 u: f8 a" L
- let g = t.graphics;
- N; y0 G5 H* z3 v0 ~6 E$ W( k - state.running = true;' z$ [: R6 e) {1 r8 k6 d- ^1 n
- let fps = 24;
# O. v9 O3 A; M% [" _ - da(g);//绘制底图
9 v! s+ T' O3 _# {: O: X - t.upload();5 ^; i0 g2 M5 i( ]$ `. ~ U
- let k = 0;
- z2 \) I/ s! j; p5 i# d - let ti = Date.now();- a( L) m0 f7 l) ], v
- let rt = 0;/ [& l- a# D6 v+ o- i
- smooth = (k, v) => {// 平滑变化% S; y1 d" u1 z2 J% _- F
- if (v > k) return k;
4 s* V9 j9 A" ~+ ` - if (k < 0) return 0;; z% B0 i2 B( a1 ?# o9 X: b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ @/ C1 ]' O. q7 A \$ Y, B - }
& P3 R- {- {. E. C4 u+ E - run = () => {// 新线程& U* B$ h1 l. Q
- let id = Thread.currentThread().getId();1 h& `$ t+ N8 @! G; T
- print("Thread start:" + id);
& P% p/ `# G$ {' t( m7 t6 ~/ ^ - while (state.running) {
; d- ?+ X; M5 A( x0 ` - try {
. x! I7 A, L3 {, x6 r4 H. M - k += (Date.now() - ti) / 1000 * 0.2;
% x' n! N1 K' B+ m) t1 g f! Z l - ti = Date.now();
# v8 o. |8 h5 [- {. _% ? - if (k > 1.5) {
6 ]$ u$ a/ ~1 o. W( i - k = 0;; e8 W# @# H; U5 J" i: ~" x
- }
3 ~: G8 |# l, y - setComp(g, 1);
6 x: j9 ?8 Z9 J8 ~. g3 g( ~ - da(g);
! a9 G- U( X2 b/ V, r( x - let kk = smooth(1, k);//平滑切换透明度
7 ?1 z0 U: E! ?4 c$ o - setComp(g, kk);
- H) l$ L5 }1 d9 ?. N" \# [3 } - db(g);
% Z H8 m+ J& [6 X) ]& U/ d. ~6 | - t.upload();
' @; g- d" ]3 Y3 [3 p/ p - ctx.setDebugInfo("rt" ,Date.now() - ti);7 b \) Z6 G: [3 p6 P+ S
- ctx.setDebugInfo("k", k);
1 I! O; v% a, g! L: Y - ctx.setDebugInfo("sm", kk);+ O" q( j$ H% K' L
- rt = Date.now() - ti;
9 g" C5 X8 S# R. {4 l+ z ^. h - Thread.sleep(ck(rt - 1000 / fps));# x$ \+ A8 R- F& I6 e3 M
- ctx.setDebugInfo("error", 0)! M7 t# _# k) n4 }
- } catch (e) {
- p5 C8 ~, J7 G5 j) Z - ctx.setDebugInfo("error", e);
) T7 @- e: {& Y( a- Z# K7 }# ?+ @ - }5 c6 c" D$ U3 e8 T) q
- }& a; l( i+ X- [1 X1 d2 d, T1 ?
- print("Thread end:" + id);
6 ^0 U3 o8 e1 B$ m! v1 }' B - }8 c* `3 q/ G- M. S$ _0 C) K+ L
- let th = new Thread(run, "qiehuan");; A! ~5 X) W) e! e" }( R% q5 Y. B/ m
- th.start();: q* y& I* d& F @- Z) t: r
- }6 N# X2 E7 t) A
/ v% }0 o- ]3 C T+ s8 U; }- function render(ctx, state, entity) {+ z m" u3 ]; z" C% d
- state.f.tick();* l) Y4 |4 i+ N, L8 ?; K6 A, g
- }
' F: ?0 G* w! @, V t4 T
3 ^/ z4 \- z2 ~" r2 w" i% S& f- function dispose(ctx, state, entity) {
* w& i/ n3 P. \1 T8 @. X) }0 t - print("Dispose");& B" z4 ?& H' O$ r
- state.running = false;* d$ ?! U, X2 F, N7 d! L1 O9 x
- state.f.close();$ f, H% `+ g3 V' T- t- B. }
- }
9 l I9 L2 C+ B" o1 H6 r6 E - / O' n1 L$ w7 f4 T2 H
- function setComp(g, value) {9 U! z/ k+ F. ]0 z" U. b$ r
- g.setComposite(AlphaComposite.SrcOver.derive(value));
* `) @8 V, @+ R# l) ?0 { w - }
复制代码 6 T, `( V" D' h# o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 s. a- ?% R4 X+ U6 F [+ x; m& M
4 @0 d/ [3 {" {1 f; J3 O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' _& m. { Z) ]- E. P) B
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