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& Q5 p9 `7 k! g. K- W8 S/ t$ e8 _4 v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ m5 ^4 A+ b g& q; o5 }
- importPackage (java.lang);
& q: ]! T% {: M, \/ a% o$ Z - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 j# V2 S- H0 C2 k/ C( B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- X, h& o% w0 N4 l; ?7 i- function getW(str, font) {9 `4 o! Z; g' {
- let frc = Resources.getFontRenderContext();
+ _( t+ f5 j. P( h - bounds = font.getStringBounds(str, frc);
) ~% b6 A: q3 A7 S' \ - return Math.ceil(bounds.getWidth());% \: r$ F- j* `
- }- X' T' T! b- t( f
9 y! R& r! d5 }- da = (g) => {//底图绘制
& u3 T9 ?0 e6 W1 r R - g.setColor(Color.BLACK);' n+ v* r- n/ j* ~1 O9 r" l% K: S
- g.fillRect(0, 0, 400, 400);
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1 W* ^8 B; z) J( u- db = (g) => {//上层绘制) i6 O/ M7 k3 Y! f
- g.setColor(Color.WHITE);
) P7 O5 f0 B) R- ^ - g.fillRect(0, 0, 400, 400);
: ~5 A4 y, t8 Z1 J - g.setColor(Color.RED);
9 a5 r: Z: O. r4 x - g.setFont(font0);+ A* y+ z8 B- s
- let str = "晴纱是男娘";2 v# m! f6 @+ k3 ?8 @# _! q
- let ww = 400;
( s: S7 I$ c, ^# l' k - let w = getW(str, font0);" D* n9 m3 j, X: N5 q
- g.drawString(str, ww / 2 - w / 2, 200);( _* M2 m, U3 z k+ D4 X
- }/ w1 s7 q8 |' |
- # n/ U6 B4 S! C, I9 E! c# ]1 P( ^
- const mat = new Matrices();
0 K+ v X7 E+ q, t+ k/ g - mat.translate(0, 0.5, 0);
; d) `- g. e v3 Z, \
7 V7 U6 @" H. s! `* m% Z' }* o/ K- y0 @- function create(ctx, state, entity) {
9 Q& Z3 A4 g1 b; W: G, P& I5 R- j0 D( Z - let info = {+ U5 _* s- I3 Q
- ctx: ctx,& L% |( E% _7 \, s- U ] X, ^
- isTrain: false,+ ?4 s7 g" S6 i) T, k' A9 ^
- matrices: [mat],# `4 e8 f0 k' H; B
- texture: [400, 400],
7 b z: p# r# p' I, c3 r - model: {
0 O& K K4 a1 }# t0 h - renderType: "light",
- {0 u7 b; E* j/ h7 X - size: [1, 1],
3 `8 _9 t+ n- i, f2 y - uvSize: [1, 1]+ e" D, W/ b o+ U7 [5 W( T
- }
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- let f = new Face(info);5 z' m3 n' V; t! q) Q% C
- state.f = f; q2 E0 R2 W0 N+ K1 L* z
' y+ Q5 y- S+ Z& H4 ]; d- let t = f.texture;( a. ^# ]; t: [
- let g = t.graphics;# d8 h, f" W/ w! t
- state.running = true;! K3 z- c+ z* C
- let fps = 24;. b# E$ L: V, c j* Z( p5 |
- da(g);//绘制底图
$ f' s) W% h7 N( k6 R+ N - t.upload();
2 ?- S8 O6 @+ Y4 f# b4 k& ? - let k = 0;/ F+ h8 t* v9 d/ s! v7 A
- let ti = Date.now();1 O f( T1 L' A2 q
- let rt = 0; G6 V/ z% t; O$ L) \. O
- smooth = (k, v) => {// 平滑变化5 W; M! L) }# ?- q7 [' r
- if (v > k) return k;
. N* q' e2 \8 H/ I - if (k < 0) return 0;
7 h8 h# g: c% p0 E* l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程. ~. [2 ^: K0 X( x
- let id = Thread.currentThread().getId();) W. ~+ I2 v: f* X5 L: w6 V* H
- print("Thread start:" + id);+ n1 S& M) M* e& ?# f7 h/ k
- while (state.running) {
& `1 p9 n" P1 Y' L - try {& I1 x( v% E& D" W; j' w7 \
- k += (Date.now() - ti) / 1000 * 0.2;
/ E, L/ _$ d, C) \' {/ x5 C; L" v - ti = Date.now();
3 G, H# G, q$ ]( \% G. F - if (k > 1.5) {
9 {/ K! i/ ?. F5 ?9 w - k = 0;" `% u+ L3 T5 i2 S/ q
- }# g9 _- b6 | p8 K# ]8 ]
- setComp(g, 1);
7 g. C: h" n7 H4 g9 | - da(g);
! N$ P+ C7 F+ k) z - let kk = smooth(1, k);//平滑切换透明度3 r( H9 B+ w- d! y: c6 b" ?5 }
- setComp(g, kk);; v, w! N4 T0 v# F
- db(g);, l; N! }0 }& d d: R* p
- t.upload();
9 D5 h1 n( Q7 \3 X. _: S7 ?9 R: O - ctx.setDebugInfo("rt" ,Date.now() - ti);; I Z& E- l( y
- ctx.setDebugInfo("k", k);1 r; O. b% b. t4 }
- ctx.setDebugInfo("sm", kk);
) t9 F1 u3 b7 n' i+ l9 g - rt = Date.now() - ti;
p# S# I% J r- o0 Y* R - Thread.sleep(ck(rt - 1000 / fps));
_3 u) m! k) b - ctx.setDebugInfo("error", 0)
" I- E$ B; h$ C2 c. x9 E+ g - } catch (e) {
9 A# ?4 ~8 A( L/ u& S! x- {! e - ctx.setDebugInfo("error", e);7 ]0 z3 z4 b% a
- }
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- print("Thread end:" + id);+ K1 M! V5 H! b* E6 d8 T# l# U
- }
7 X+ P1 F: p3 W6 [& T& p [0 u# _ - let th = new Thread(run, "qiehuan"); S6 t1 H6 u1 W1 R: f' N& E
- th.start();
( M0 g1 E9 f' i - }
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! c, U0 w \5 g: G" I, v4 @7 ?. Q) J- function render(ctx, state, entity) {, e, a7 c+ F1 m7 u/ R5 U1 Q# r3 P( H
- state.f.tick();: ^) S' a3 U7 |! N* h3 h
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- / t2 g( f) x( ]/ z# U' ?) j! ~+ @' T
- function dispose(ctx, state, entity) {* E; W; a7 v& [. O: n6 }; R
- print("Dispose");7 `! z5 d8 d( @* u2 D; ^7 Q3 a
- state.running = false;; J) i- r% t7 Z0 i9 X
- state.f.close();
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- ! d- `0 p; H/ H; f/ N/ U
- function setComp(g, value) {
[* f% S) x: h `9 r. z - g.setComposite(AlphaComposite.SrcOver.derive(value));
! d1 ]) S. @3 @9 a7 F/ I - }
复制代码 4 m/ h8 h e# Y. k6 y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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