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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 e; ]" v* `* C1 Y1 W- importPackage (java.lang);2 _6 S. X" }# @8 i- [3 N# e- M3 ?' v
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));) t7 r) i9 ^$ ~- J
4 |1 }+ f: ^( L9 d- P. ]6 o* u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" f+ @& x* ~% Y. _9 x9 o
- % F E, Z' G4 v
- function getW(str, font) {
- ?- u; q/ X! D - let frc = Resources.getFontRenderContext();5 r* y6 K, T ~* ^8 P' G
- bounds = font.getStringBounds(str, frc);5 Y' U8 t0 A& `
- return Math.ceil(bounds.getWidth());2 e6 P$ J E0 n$ S; f3 L
- }- B& A! h$ f+ u& A, }/ h
- 8 }0 z( {" ?+ k1 {/ T
- da = (g) => {//底图绘制
! h" v I: `( ]/ \ - g.setColor(Color.BLACK);
6 m6 A3 w0 Y/ F% W - g.fillRect(0, 0, 400, 400); F3 w$ ~( c% {# w7 H9 O
- }
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7 d0 @5 P c) |9 _- db = (g) => {//上层绘制
2 ?' {- ^% J2 T& Y% Z- `1 B5 \ - g.setColor(Color.WHITE);8 L1 b2 G) W! ?8 T
- g.fillRect(0, 0, 400, 400);. c0 t4 F6 F/ R5 \- F
- g.setColor(Color.RED);8 v) p0 I$ t% ^9 A E9 R* J7 x
- g.setFont(font0); U2 z; q w# W4 x" ?
- let str = "晴纱是男娘";% \- S E+ X( B* n3 B
- let ww = 400;
) }6 z g* h. ?1 A2 W' v3 y - let w = getW(str, font0);
. J# l% \# C. r- e5 ~: q0 s" C' ]0 g - g.drawString(str, ww / 2 - w / 2, 200);
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- 8 a( l7 d/ S! O6 b* X/ a& ?- ^
- const mat = new Matrices();
4 h$ }( ^4 Y' \9 b; _2 A - mat.translate(0, 0.5, 0);& z0 i2 v( p; [
; C& [: ]2 W3 S! [8 W- function create(ctx, state, entity) {
( r0 _; Y/ M0 f, m7 u - let info = {- o/ J8 U. K$ {1 i9 b
- ctx: ctx,
( U2 V# q. U+ T( Q; { - isTrain: false,
% Y" \; T- h, Q - matrices: [mat],4 N" E2 D4 Q: p- d: B7 H
- texture: [400, 400],
8 A8 e% y1 |9 u - model: {8 o5 u# e! s: v4 \0 n
- renderType: "light",* X. W3 J; b' f( H
- size: [1, 1],1 e' j$ W/ y4 J: E8 c; Q; }. r
- uvSize: [1, 1]* F; Q% c, P1 v
- }
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- let f = new Face(info);9 P. x1 ?+ _! }4 T$ a+ V
- state.f = f;+ M- X0 h* Y% b5 X! N+ L( K
' X. \4 k, X& O. E! N6 ~- let t = f.texture;
4 u t5 ?! X! X1 j - let g = t.graphics;& v8 U1 |. \1 H. x9 g
- state.running = true;
+ D. A R$ K% ~ X- F) A* @ - let fps = 24;
! H4 k. U1 u( ]) U - da(g);//绘制底图1 J7 \5 o) ^! k
- t.upload();& k9 {" L* q1 {+ o7 d
- let k = 0;
1 c% l/ W% N% { - let ti = Date.now();" L1 X/ P' u& e$ e( v
- let rt = 0;
- t! i, Y8 @" `6 C4 N - smooth = (k, v) => {// 平滑变化
. F! I% [1 g' ` - if (v > k) return k;6 X( S d/ b* I
- if (k < 0) return 0;
! x3 N `& s+ |& L' V, I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程! h4 h4 M6 W2 L3 `2 B Y# f, a
- let id = Thread.currentThread().getId();7 w# w4 d7 x2 G7 O* { S1 X5 m
- print("Thread start:" + id);
" E* c* ^$ f5 t3 ? - while (state.running) {
. e) ?8 ~5 `! z6 {$ c3 `8 A - try {6 }, l# ~* F5 a$ B' z' ^) T
- k += (Date.now() - ti) / 1000 * 0.2;) S; J1 B3 l3 v3 y; P
- ti = Date.now();
/ @! T- w5 K2 {2 l' Q - if (k > 1.5) {. I9 R, T8 n2 N8 C0 S0 Q% [
- k = 0;1 b! ]3 ^! ?! Q# D9 |) Y3 F* E! p
- }
) I: w3 D. ~2 n, [4 A# x( J - setComp(g, 1);5 R @ v. a- a3 e
- da(g);
( J& i1 m3 }0 ]- k2 O7 B# O - let kk = smooth(1, k);//平滑切换透明度" X; x+ Z3 x9 W4 I+ f
- setComp(g, kk);8 D+ C+ ~$ Q" K# D. w- a
- db(g);0 H( w' f) k4 D
- t.upload();4 Y6 y, B- s3 O
- ctx.setDebugInfo("rt" ,Date.now() - ti);
6 l' K$ f& q1 x# A0 E- e. ` - ctx.setDebugInfo("k", k);* A2 L: B9 Y0 D% H, t) c
- ctx.setDebugInfo("sm", kk);
9 Q/ T' u' r, m* x1 Y. i - rt = Date.now() - ti;
+ d* w8 y/ w9 C& @/ \ - Thread.sleep(ck(rt - 1000 / fps));
' @0 N* c, u5 U* O5 H! q y - ctx.setDebugInfo("error", 0)
1 @/ F: X' }# M5 H. D% f$ @4 I, | - } catch (e) {" ?* T+ t: a" }
- ctx.setDebugInfo("error", e);8 e/ c6 y3 q" G, d& E) [
- }+ s; i$ c% `/ g; {) E
- }. ~5 P* E( D8 V
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
$ @* s4 Q, H; j7 j, {" N2 A: n - th.start();( D, ?7 G/ ^& u7 o9 l8 K5 ~1 T
- }! `" _* | z7 y, D
% D5 B- b$ b6 [8 V. c' Q- function render(ctx, state, entity) {
1 v" u$ T$ X" H# A" @3 o - state.f.tick();1 ]' B* P# L/ O/ E, w0 }- B% T
- }; _# x0 }3 f" A7 C
- ( [. c- H [4 O: p% d$ x) D! D2 N
- function dispose(ctx, state, entity) {
+ @+ @8 i& Q' l' F: l6 a4 ] - print("Dispose");
) ?% R6 F# K5 f5 l8 R, Y: M) \ - state.running = false;
- @$ m% H) B; l/ ` - state.f.close();
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- ( A( i0 Y: K8 j1 z0 ^; F' o) D+ b
- function setComp(g, value) {# W7 a! u9 Q, b* l% Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, y/ Q3 a G1 S) j7 } - }
复制代码
5 ^+ P+ n& ~3 c8 _* m写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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8 i8 e: I1 n6 k/ K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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