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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 h* L* `: T% V0 i$ a w' |- importPackage (java.lang);2 ?+ s3 a- _& U l( o* l
- importPackage (java.awt);8 G( F, M/ f a8 }
- + Q1 ~/ v5 u1 g8 n3 K3 L4 e. R
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ \1 H; a8 k; o& A; h! m8 n9 W
) Y. z1 p/ P2 X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% J0 w, l5 L7 |2 _
0 s+ P" }8 A" v- function getW(str, font) {
; H( J! S: a0 Z5 g" g - let frc = Resources.getFontRenderContext();8 Z. W% p9 S/ b
- bounds = font.getStringBounds(str, frc);2 Y4 V8 D9 y! ]* G: f8 Z
- return Math.ceil(bounds.getWidth());/ k) Y" w3 X( |
- }
7 m8 _; a, _$ q
$ Z7 r7 F5 b% m$ ^. n- da = (g) => {//底图绘制9 \* D* A) |$ M( O3 {
- g.setColor(Color.BLACK);
' p$ M' E8 g2 G; U3 z) A0 } - g.fillRect(0, 0, 400, 400);
) c% R, s8 n) V1 _, F$ I, @0 x - }& u( H. a/ s5 v. H8 f4 _
( d$ Z% L- q/ N @- db = (g) => {//上层绘制
$ g5 ?3 e5 z ]# y, @ - g.setColor(Color.WHITE);
: U0 J9 c+ J9 e2 t5 w. e- W( m - g.fillRect(0, 0, 400, 400);! g1 J- p$ x7 W. [+ m( Y$ B/ D4 s
- g.setColor(Color.RED);( t: m9 G5 ~, Y3 W
- g.setFont(font0);4 @# s3 o& t- j1 \6 Z) O! {
- let str = "晴纱是男娘";9 I/ M$ \/ l9 \- |
- let ww = 400;5 D4 a; x' |) o
- let w = getW(str, font0);
* |! W U/ y+ h" @, s: ^' w l- r3 F3 K - g.drawString(str, ww / 2 - w / 2, 200);1 ? D; m7 H& Y& B, k
- }
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- const mat = new Matrices();: g( d: X9 u5 X( b, j
- mat.translate(0, 0.5, 0);
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: e( a! S2 e( s8 g' x- function create(ctx, state, entity) {( L2 }# w: g4 G9 }+ T2 H" W3 @
- let info = {- O4 _& B( R! d# I
- ctx: ctx,
8 z9 W0 B) M" n o G2 t$ s - isTrain: false,
5 E4 d1 o0 A- c9 F# d1 b - matrices: [mat],
& A! i( o+ q" l0 {% K0 m# Q# E2 H6 F) @ - texture: [400, 400],
B: m$ B0 ?; A' l - model: {. z0 Z5 v' P- B! Y, w
- renderType: "light",
3 |' Z( P2 ^. R% E- x - size: [1, 1],4 ~: ^4 u8 t9 C2 ]7 \. N
- uvSize: [1, 1]
r B1 R6 R4 r' l3 m - }
5 w9 y( J! f, e0 \: P/ C: x1 x - }
, a Z2 W9 k1 t* ? - let f = new Face(info);: }3 n8 }% R3 Y( c9 ?2 ]* q- D: u7 C
- state.f = f;2 o! i% |, J6 ?9 v6 f8 I
- , R. }) ]7 Z& a: u7 @1 `
- let t = f.texture;0 g0 X* P( G: U* L; s$ P
- let g = t.graphics;
u4 A6 p. H- ]; N/ U# g - state.running = true;
7 T0 T+ K% x. X( b& E0 z* | - let fps = 24;
' P% A. I/ v) i - da(g);//绘制底图0 j( H$ }6 ]/ A2 [: c
- t.upload();
( A7 }' A5 w! K9 {% d - let k = 0;
% N, h* O/ S$ y& g) H: z - let ti = Date.now();% R# N$ t* _3 a$ |3 p3 c T; u; I; {
- let rt = 0;
" @' T- o0 I0 z& v$ { - smooth = (k, v) => {// 平滑变化
5 }' U2 w; o7 |) j1 \/ K - if (v > k) return k;( ?) ]1 K2 w! N& I* u
- if (k < 0) return 0;1 E6 C) ?3 V$ K# X6 [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 m: R3 m% \3 l& w - }
% _2 K0 v) f! z5 H, g0 j - run = () => {// 新线程
! T: v# t( ]- l, }4 a - let id = Thread.currentThread().getId();
) E0 R" |" p+ i9 T7 `, I( _2 p m, j - print("Thread start:" + id);
. x$ p2 H4 \* D. o; S& j) e4 ?2 [( e - while (state.running) {
5 }7 B5 ~: c* ~( a" I; _/ S9 c - try {
4 \- ]7 u+ v1 w% t - k += (Date.now() - ti) / 1000 * 0.2;
8 ?9 _) m# k0 f9 w - ti = Date.now();
7 j. v r0 `+ W9 M - if (k > 1.5) {
2 S1 j( ?8 P8 e: Z' [, ] - k = 0;! p$ ?1 @. l! |3 e) m; s: ^
- }6 q7 |8 B. `$ b8 h* c
- setComp(g, 1);: m3 e6 C; [: s% m, `# g0 z+ ?/ O% `
- da(g);
% c$ e7 {, @& f3 v$ Q; r - let kk = smooth(1, k);//平滑切换透明度
8 q5 ^4 N: I$ n( O - setComp(g, kk);' H3 t, L: I6 X, _4 V a- e
- db(g);
- |# `4 Z. E/ Y* n6 {( P - t.upload();# O7 P' _$ L; C) `& \
- ctx.setDebugInfo("rt" ,Date.now() - ti);' {( E" h/ s' N9 `
- ctx.setDebugInfo("k", k);
7 V6 r1 O, A. e* R4 L9 r - ctx.setDebugInfo("sm", kk);
/ n/ ?! p& \$ G- l% M - rt = Date.now() - ti;
" h8 k' _) k% N& Z' r - Thread.sleep(ck(rt - 1000 / fps));) z% ] z$ X4 t/ [5 G' ~
- ctx.setDebugInfo("error", 0)4 D' ^4 m7 m/ g7 |" p4 D0 m5 b+ t
- } catch (e) {
/ o% @* w, _ t% V - ctx.setDebugInfo("error", e);. Z' p. ?( T" u- G; a' l m
- }$ A8 A" G& r3 D& E( [
- }. R' U0 e2 [" a5 P* ?6 n
- print("Thread end:" + id);% \3 B5 N1 \3 q& F+ Q* n
- }
" _, i4 P( ^3 m. M3 D6 ~- N - let th = new Thread(run, "qiehuan");
1 P+ N! z1 {* l& O3 G - th.start();- m+ n8 z9 G: w
- }
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- function render(ctx, state, entity) {
% Q# H0 i5 C) f7 s2 {7 _( J) X - state.f.tick();$ O- U( Q0 i6 |# S- p
- }
5 @2 _. z" D2 R- f! E - 1 s# w0 l# T q X! v
- function dispose(ctx, state, entity) {, D1 g( w1 T/ M, W) k. |+ M/ \
- print("Dispose");4 \% @; P$ Y4 R1 h0 N0 v/ Q4 I" k( R5 E
- state.running = false;
1 Y# d" m7 ?( G! v: D( n( l; M - state.f.close();
. b* x4 M0 S5 }1 s; D8 B2 W - }. p( T, d& u9 b2 U0 }
' V# K9 c! H, y! ?) K! H B/ C- function setComp(g, value) {. \0 ~% r9 w4 t) X" x8 y' m
- g.setComposite(AlphaComposite.SrcOver.derive(value));
8 P) G- H% h! A+ B& z - }
复制代码 2 ^+ _2 _9 f3 s2 D: A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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% F6 g" K# R% V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 h3 s9 s& j! h( [
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