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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 e& N# S4 _% Z" w
- importPackage (java.lang);# P7 D3 R& K2 Q" k) ]* \! r, M& V
- importPackage (java.awt);7 s% I, h+ R$ [
/ Q/ V8 p- k( @- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
# m" I1 ?9 v% h3 O! V& r$ a - let frc = Resources.getFontRenderContext();3 ` Y% V H7 b1 F5 b
- bounds = font.getStringBounds(str, frc);
% ^5 Y; p1 n* L% K; ?2 l8 W C0 V$ Z - return Math.ceil(bounds.getWidth());! ?8 p) X+ h+ B5 ^ Z
- }# j# Z8 C8 O5 i. p- g
7 ?' Y: @ R' R/ U3 r: u; Y- da = (g) => {//底图绘制
$ w+ K0 s" R+ x5 F) [ - g.setColor(Color.BLACK);. @$ `" L0 f( z& ^$ M7 ~
- g.fillRect(0, 0, 400, 400);/ i! I, g @- \ h% T6 d
- }
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' ~- `) v# D- ^2 ^! o$ L- db = (g) => {//上层绘制; @3 e9 [ e( Y2 ?% H* _
- g.setColor(Color.WHITE);
6 Q1 }3 t$ K( [, g - g.fillRect(0, 0, 400, 400);6 Y7 s% r' J1 \# k
- g.setColor(Color.RED);
# J3 X" d7 o0 Q% U3 @ - g.setFont(font0);# M& S2 q a1 W* U6 ]8 T
- let str = "晴纱是男娘";
9 L$ N" W: h2 X( `9 R - let ww = 400;
/ R' Z; m) p$ ]& s3 @: a9 [/ C - let w = getW(str, font0);. f2 E& [4 W7 h( r4 r" h# |" G) I
- g.drawString(str, ww / 2 - w / 2, 200);, p7 r7 T& s5 n& o
- }
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" ~# l1 i5 H5 n- const mat = new Matrices();- o/ e1 H# c( Y0 |
- mat.translate(0, 0.5, 0);6 G) r! _) l2 }- S4 d# j; M
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- function create(ctx, state, entity) {
^, s2 `8 x6 V- E D" w4 c - let info = {& }7 `+ J6 v/ `) m8 W5 d. ^0 s
- ctx: ctx,
2 f0 h w8 K' [) c* A: h3 A% ^, d - isTrain: false,5 I; M) [* z# n v9 A# { c
- matrices: [mat],
. A( k4 w7 K9 D& `2 d9 Y - texture: [400, 400],* H# ~4 @. {0 [6 f
- model: {+ y9 L; e ?$ v. B5 I2 ]
- renderType: "light",% d" k2 K- v, ^# Q
- size: [1, 1],* Z/ n. A6 }# h
- uvSize: [1, 1]* W3 X: c2 u5 i$ e( q2 P, e! G3 g
- }" R$ U0 m: ?+ {5 W. d/ A1 e& G
- }
' m( Q, H& A: g% t - let f = new Face(info);. E3 t! a0 u$ Y
- state.f = f;: f& t8 i. H/ Y2 n, E z `
- & o: V) V7 m2 t- g2 `
- let t = f.texture;' M; s h9 k6 A, z4 _" S
- let g = t.graphics;
- K' C( T8 N* m5 I - state.running = true;
+ T# z8 n% G9 l0 c8 M$ a) l, [ - let fps = 24;
u* G$ R" H0 Q2 e! b b - da(g);//绘制底图1 z5 T! U8 {3 Z0 Z$ y: t' i
- t.upload();
6 P$ X& T) F7 B - let k = 0;% g$ [) K9 k' h8 P* ? s+ b' l5 W4 E
- let ti = Date.now();0 v& k& c% w4 r: v4 U3 q/ f! G. k& Z
- let rt = 0;
4 e6 X M3 h( {; t - smooth = (k, v) => {// 平滑变化& L/ G6 ^, K& a
- if (v > k) return k;
2 Z& d/ f9 d& c* d8 ?' a7 B4 h - if (k < 0) return 0;1 {4 M6 C4 Q7 y2 C* k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& b4 z" K4 p; S3 F6 A
- }' ?2 A0 ?3 y5 ~ K$ V4 m. D
- run = () => {// 新线程
, L8 ~2 q+ e) ]2 L# Q; W - let id = Thread.currentThread().getId();
5 H/ C% k8 ^+ T$ I - print("Thread start:" + id);5 F5 E+ T5 ^$ ]
- while (state.running) {! ` L! u y& ]: t* _) U
- try {
7 h! k1 w1 |' `& P* F/ k4 t - k += (Date.now() - ti) / 1000 * 0.2;; ~( m6 {- ~0 c8 h2 F, N' N0 w3 g
- ti = Date.now();4 [# N' o% q3 ?0 U
- if (k > 1.5) {
& z$ \9 k. H4 \5 G2 b9 v - k = 0;
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- setComp(g, 1);
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- let kk = smooth(1, k);//平滑切换透明度
# q+ f% d: B' i- ^4 _& Z( ^" ` - setComp(g, kk);! `9 ]) E& b3 p
- db(g);3 {. ~! `% ~8 E0 @( }
- t.upload();
3 ]- d0 D" F/ c9 Q$ y ]" j& R - ctx.setDebugInfo("rt" ,Date.now() - ti);: y0 o$ v0 F; F6 W, n
- ctx.setDebugInfo("k", k);8 c) D: ~4 }/ ]/ o# n
- ctx.setDebugInfo("sm", kk);
! d# A/ U& M3 K% I1 }9 R% v2 W - rt = Date.now() - ti;. K8 J4 A9 u8 \& E! F$ `
- Thread.sleep(ck(rt - 1000 / fps));
% ?, f' s1 S4 q% |) w- t' I - ctx.setDebugInfo("error", 0)) s4 o5 ?1 p. r2 |+ E% [
- } catch (e) {; g4 R; s/ ? J ^
- ctx.setDebugInfo("error", e);# Q# M' K$ _% m S* k& H
- }
2 J: u& @! B! u9 e7 z - }
' Z+ V7 R1 _9 |1 W! W - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");4 J- `$ k# ~: B, [: y
- th.start();* Q, r! H9 s7 c a, X
- }
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- function render(ctx, state, entity) {
5 H; n9 ~. l5 p, U3 ^ - state.f.tick();1 n3 ?7 e5 e0 Q J2 _# y
- }) |1 W3 b- ]% X: H+ s4 y
; f; G. |2 z+ V4 L' A% b- function dispose(ctx, state, entity) { D$ l/ D& _( e& h$ i
- print("Dispose");
% h! j; h& r1 b" N - state.running = false;
' _+ |9 L4 S& M) e* m2 z - state.f.close();
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; C, n j5 h+ d) p- function setComp(g, value) {# Y1 w0 ?5 o6 ]( w/ J: y
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 k7 `' C p2 c; c3 [' ?
- }
复制代码 5 l' A- x g! L4 ~7 \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): q6 Y4 N- ?- `6 |
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