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; F+ b, e' Q( b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, }1 d$ I$ \1 x4 b0 L- importPackage (java.lang);- n* L$ R/ C3 C
- importPackage (java.awt);
b; L9 x5 y* q$ h
8 @0 T# C6 L: o% X1 z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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! n- p' @1 B p6 S6 i7 a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) { {9 l1 k" X7 ?6 t, Q, h
- let frc = Resources.getFontRenderContext();, a5 ]% P. r- I7 K5 \
- bounds = font.getStringBounds(str, frc);
m* x0 f% a7 Z; ?/ t2 ^# n `9 P - return Math.ceil(bounds.getWidth());
/ B0 s' L" X) i - }7 R. k% z) \4 [* U8 i
9 u `6 M6 H5 ^% }) }, r5 ?, O- da = (g) => {//底图绘制; i H5 i' Y6 e% z( M7 I% e
- g.setColor(Color.BLACK);
% \6 }) f, ^+ i% m) a0 { - g.fillRect(0, 0, 400, 400);3 |6 P* f2 A. q( G
- }9 m0 l! ]6 ]- \2 l+ @. ^) [! o
- " i4 e. z& p/ b
- db = (g) => {//上层绘制4 Q8 u) q. t1 g( o# o3 [" i, J
- g.setColor(Color.WHITE);! F- R( V/ X9 G, O# _
- g.fillRect(0, 0, 400, 400);
4 b# I7 ~" s: ]3 q% H# n# [ - g.setColor(Color.RED);
% D3 W) ^2 w( }( } - g.setFont(font0);9 b. y& g8 g1 d% I! h
- let str = "晴纱是男娘";8 C. t1 J7 m. D7 q1 c+ _" c
- let ww = 400;, e9 g2 S8 M: F- ^: ]
- let w = getW(str, font0);- L, t, {; r* e0 E8 W1 n) C: l# _% A
- g.drawString(str, ww / 2 - w / 2, 200);1 s5 m" ~% S# x5 Y
- }
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- const mat = new Matrices();
9 F3 C, Z% |/ }( x- Z9 X - mat.translate(0, 0.5, 0);- f5 A t3 E- c7 q1 K
8 D1 o9 \: q8 |% Y; f0 u* P- function create(ctx, state, entity) {. e$ z8 }6 w) k2 M+ h6 ]# X
- let info = {
6 p, ]% t. a$ }5 h' b4 Q+ e& {2 \6 B - ctx: ctx,( y9 c. `. x9 |! e5 R
- isTrain: false,
' j. M r$ }+ `9 p - matrices: [mat],+ j) |$ q4 K: W; G) W" T
- texture: [400, 400],: @8 ]3 ?9 C- x7 S7 m6 C# _- w! u
- model: {
+ ?! ]+ f/ F* p+ w - renderType: "light",1 J o& F, T" z: H. J, i0 R
- size: [1, 1],. P( m3 m9 R3 ^" M# Z
- uvSize: [1, 1]6 D% W4 [" K' p% [8 s1 M
- }) G3 A0 a* n! p
- }
8 x# E6 D* ]- A) O - let f = new Face(info);
2 t) ]7 I/ `0 h; C - state.f = f;. w4 U$ G4 h# b
- - ~; N2 n5 v0 l2 G6 E
- let t = f.texture;& d0 c. Y& R# i/ b3 }# f
- let g = t.graphics;% f0 m9 H5 v1 v+ R2 w
- state.running = true;
, U( M) w( Y" j8 I - let fps = 24;
+ |7 d$ E! b& o1 h' L& L# B - da(g);//绘制底图) |% r& u5 x& P3 _: L7 `2 k- y7 K( y
- t.upload();
1 L9 Z @. }) |& O - let k = 0;
8 x- D& F/ x, s6 I& f - let ti = Date.now();
4 h% K4 [5 J3 J6 A4 G2 L) | - let rt = 0;) X, c9 ?& |# ?# P) x' S" o
- smooth = (k, v) => {// 平滑变化
8 v4 R4 ]0 P- _3 ~1 O2 Y2 [7 ~4 f - if (v > k) return k;# O2 f: N$ M- m% b/ w6 S
- if (k < 0) return 0;
' K" @( ^& t2 B; M+ Y# q1 O4 w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 }8 I N1 _# E' Y+ l# j9 _
- }
( H4 ]0 F- y6 A! z( R9 N - run = () => {// 新线程
/ W1 T H. ?$ `6 R. D6 t - let id = Thread.currentThread().getId();
5 Y$ o) c% i/ n' b - print("Thread start:" + id);
1 N6 `. |' A+ c+ d6 b - while (state.running) {
9 n0 M$ ? ]* k X$ q P2 w - try {
; j- E9 N3 t. [1 e - k += (Date.now() - ti) / 1000 * 0.2;% j2 }$ |5 Y' R! A# y2 E+ J
- ti = Date.now();4 n! J! T9 F6 e3 c: J
- if (k > 1.5) {
% Q$ ?" Y3 u( r: D - k = 0;
% c; ]8 e3 [6 D& N+ W$ k8 ~ - }
9 U) C( N% Z! i( ?! }' d2 t - setComp(g, 1);
( ~2 ]) } u3 ~; w0 u - da(g);
: k' Z1 g. ?. [1 M% A0 x! y - let kk = smooth(1, k);//平滑切换透明度0 R% O, I: o/ X5 `2 H- n6 l
- setComp(g, kk);
& j T2 {5 y8 f4 V7 d9 X1 E9 l - db(g);
, H; v' X5 X5 I - t.upload();" ~8 }) v6 C7 E* S% p" u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 `/ o8 |6 j0 H4 W - ctx.setDebugInfo("k", k);
# V4 c3 s8 h' b: s - ctx.setDebugInfo("sm", kk);
" o2 [& |3 w2 q S - rt = Date.now() - ti;
+ Y+ [3 p" D @# t4 d - Thread.sleep(ck(rt - 1000 / fps));1 G$ [' N5 I% U8 C0 A: d: A
- ctx.setDebugInfo("error", 0)
$ m$ @2 d& a' L# X& k0 Z9 a# Z - } catch (e) {5 G# m, g& u$ Q( `& e5 x- u
- ctx.setDebugInfo("error", e);
m3 [$ `5 ], C3 E% f; \6 y2 I- |& O - }8 v& c: r. u; y5 I1 W1 D6 o$ a' E
- }1 _3 h* F# ?8 o. `0 R a6 k: V' w1 A
- print("Thread end:" + id);
8 N. @ D7 f5 `# t - }
- W8 z# ~# @5 L9 P- G - let th = new Thread(run, "qiehuan");" H4 B. Q3 |; V4 A3 i+ j
- th.start();
: k5 D) D3 f( b - }$ u: u0 q1 |. R4 ^
- 5 A% }6 f; |6 U# I' x! R- ]0 K* X: l3 O
- function render(ctx, state, entity) {
/ n3 ?0 m3 m& [# b - state.f.tick();, @! w* L0 O9 J) o( k
- }. p$ J' U% v/ D# a
+ q& o1 v/ [& n; |5 m2 [- function dispose(ctx, state, entity) {& k" |' [1 A+ X( Q k& C1 l1 q
- print("Dispose");0 C+ k; r+ x9 K) g: W# Q+ g
- state.running = false;& {. O* [4 Q: u: v- q2 @1 h
- state.f.close();$ v+ [+ B }+ S* p
- }
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- function setComp(g, value) {
& g, {, t9 d) C% T! ~6 j - g.setComposite(AlphaComposite.SrcOver.derive(value));# f7 g) j1 K0 O6 g! N! e: h
- }
复制代码
7 K, ^% T) r6 T" [0 p( r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- D8 D. G! [: J# h1 B* q" B# g! U0 k, ~
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); v% U8 S8 m/ Y
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