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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 P, T5 y# P$ G( A# X5 H5 P
- importPackage (java.lang);
. z C- n, I) q. b) d" C' ^. k - importPackage (java.awt);) q; r* {# m! W- s3 j
- & a, i- C% F/ c% k- w @
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# c( z( k5 Q+ L - - m8 I! ]8 E& K b6 i& a
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 y# g- V# m, e. d2 r# U
- , |. q# u, s( K6 r# b; I
- function getW(str, font) {
% L$ f+ ^% U$ T& o# \ - let frc = Resources.getFontRenderContext();
; d6 `- h$ Y3 V( j) ^+ _ - bounds = font.getStringBounds(str, frc);4 R( |, z) A6 u" J0 V/ G
- return Math.ceil(bounds.getWidth());
! w; t4 S9 u! U/ |* o - }
2 P5 }- j% N, Z0 L3 F1 K: d- Z! \
# O# T, y7 L- K& @) C- da = (g) => {//底图绘制+ V& s( ?# F; t* T3 n" U7 G0 u
- g.setColor(Color.BLACK);
8 G6 G0 E# O! ^( ~ - g.fillRect(0, 0, 400, 400);
7 K3 E: J3 B5 m/ K - }( u$ }+ h0 Y& h( x# Y: t/ @' p
, L3 p5 }+ e% }7 X8 x- db = (g) => {//上层绘制6 h3 q' ~ E5 Z2 k) {9 z: |: I5 \9 f
- g.setColor(Color.WHITE);0 I: ~6 ^6 T9 F2 s. @ f
- g.fillRect(0, 0, 400, 400);
! p& R2 S& p. c5 C6 q8 R - g.setColor(Color.RED);2 L; h- F0 {# c$ r* O
- g.setFont(font0);
2 J/ p, |) V/ Z - let str = "晴纱是男娘";0 O. r' ]: `) e
- let ww = 400;" _3 Y v# W3 Q2 p- X% Z% @3 Z
- let w = getW(str, font0);5 X! W4 `) S& H
- g.drawString(str, ww / 2 - w / 2, 200);' e A* `1 |# T
- }' k7 L" Z/ _5 P& v
$ e2 u1 D/ n' G- const mat = new Matrices();
2 c9 H! _7 K5 {! c - mat.translate(0, 0.5, 0);
, Q+ Y0 G% M/ J( K - 8 {5 e& Y n6 ~8 f: ^' t) h1 I0 k
- function create(ctx, state, entity) {/ @8 G }" M& \
- let info = {: O; a, m3 q( Y U/ a
- ctx: ctx,
& ~. t$ F9 k5 q F1 g0 Y% d! n - isTrain: false,. R' H* |3 H- d) Y; Z9 F( C% g( t
- matrices: [mat],
) p3 t3 P; M; @2 K+ H) P - texture: [400, 400],9 q! ^8 y/ a% X: m" G) }
- model: {- T: D- i$ u+ l' F- m: `
- renderType: "light", [$ `6 b9 F2 S; I
- size: [1, 1],
' E3 `& J5 u: p! r - uvSize: [1, 1]+ m0 S& `+ T# ~+ K2 o
- }
8 | x7 X/ v+ {: p7 p - }
8 y1 I1 w- x+ O& f: @ - let f = new Face(info);# H5 ?% S4 y" C8 \4 l `
- state.f = f;+ U6 x, e( j4 K& ]& P
- " X6 h" w$ M9 l& c& R
- let t = f.texture;
1 Q( q( W1 R8 g' B: l! B( g! M - let g = t.graphics;
: K1 L( t( w% U! I) y& } - state.running = true;
* \ J9 i& D. Q: V$ g - let fps = 24;
* ~$ h% l- u, \3 F" @( N6 R - da(g);//绘制底图
" x7 f: l' X1 g+ c6 p! _7 ?+ O* k - t.upload();
1 E7 X7 N$ t* e% t$ T" X4 n! h) o - let k = 0;: ] {: O+ ?% o
- let ti = Date.now();
. X& M" z5 Q4 Z9 ~ - let rt = 0;2 p+ e8 L) i' x1 \8 l, `8 a( Z* k/ A& q
- smooth = (k, v) => {// 平滑变化8 H/ ~) p" m+ ?/ X
- if (v > k) return k;. _0 o& h, `6 n
- if (k < 0) return 0;+ w5 w* o+ {! V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- J1 f' e" i% h! Q/ m, E+ ?
- }
4 U4 k& V/ I% e7 k - run = () => {// 新线程9 x M% b( g, m7 U
- let id = Thread.currentThread().getId();
' |: T$ e9 L- i/ N9 [ - print("Thread start:" + id);3 @, _- z+ \4 u. C9 t
- while (state.running) {! b+ D$ M$ g2 Y/ d7 Z" L: [) z
- try {
5 E9 {: X0 W) s' Q; T8 |( o - k += (Date.now() - ti) / 1000 * 0.2;
1 o5 h; s+ g* Y - ti = Date.now();: W7 E* Y) X' X' g4 \5 M
- if (k > 1.5) {4 r( d8 h8 f/ c. f
- k = 0;' u; d5 `; _8 {" R) W( m4 K
- }) \1 x% Y6 n( q6 U
- setComp(g, 1);5 {+ S4 j: x" C& Y2 d6 y! [# s9 Y
- da(g);
y$ q+ q$ [: @ k& F4 p - let kk = smooth(1, k);//平滑切换透明度- Z: i4 x( t3 r+ ]/ M
- setComp(g, kk);
9 U) J; [, D6 _; l/ X - db(g);3 g5 @$ k. Q( l
- t.upload();
/ X6 F5 X" h* U, B- R) G; o - ctx.setDebugInfo("rt" ,Date.now() - ti);2 N( R2 [ R, n6 B1 h3 s0 |! p
- ctx.setDebugInfo("k", k);
. W% j& ~; }9 w( [0 g - ctx.setDebugInfo("sm", kk);
0 J" M7 M7 Z9 R) M8 Y/ x O4 c - rt = Date.now() - ti;
) C( _* d- d h% y - Thread.sleep(ck(rt - 1000 / fps));
t. k$ K) a1 J2 x- L- U - ctx.setDebugInfo("error", 0)
4 n& v `$ G: _: c; K$ G - } catch (e) {
$ A* ~! k4 u0 B - ctx.setDebugInfo("error", e);2 `5 q; V0 M9 _% {' Z
- }
8 M; A2 L O9 g g - }+ h$ l6 T- m" F1 w7 T) M% Z9 U
- print("Thread end:" + id);
0 X" A) N* S# T1 s# G# v2 D! Q - }2 j/ C+ S5 e- A! E2 K, W7 S: m
- let th = new Thread(run, "qiehuan");- ]7 C9 E3 C5 i( {8 Y+ `- C* R
- th.start();7 P; T; \: ?+ u) x$ {
- }
6 i& W9 h; Z4 s; ~; l - & L2 P8 B; j" c( d, L$ I, c
- function render(ctx, state, entity) {
+ Y! d0 I% J; P9 l - state.f.tick();
. j( \+ ?3 T7 D/ N2 Z - }' Q, s, n# N, t2 R& N+ }* ^
- # W& Q _$ A* e" Z; |# c4 P8 }
- function dispose(ctx, state, entity) {
# }8 q- Y% j% T- Q. _" c x' `" s9 T - print("Dispose");
. u6 N( z. ?6 c* d" G - state.running = false;' ^. D) O6 ~; R% P4 b
- state.f.close();
; W; _1 ?1 h* v( D0 n' ?- i - }
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- function setComp(g, value) {
/ ?* y- F4 x1 ~0 c( Y$ u3 z - g.setComposite(AlphaComposite.SrcOver.derive(value));8 Q: W" p& V b% G/ U8 U
- }
复制代码
$ x: i q6 k; ?9 E写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; s7 z) E' j5 `# U
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" I; w" ^. S% E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 [6 p" K# H* s' ` A6 j
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