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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( p& i3 U( F. Y- g- importPackage (java.lang);
' I& y/ n! D# S+ }' P# ] - importPackage (java.awt);& g: H1 S& k- G- q
- 9 {9 R# v6 `, ?, L; |* _0 o
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# n7 t! T+ i+ [* t B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 [$ {6 m) \3 } ]8 o
- " \ \/ Y# E; F a: n& P
- function getW(str, font) {* b1 ^; C6 a8 G* u0 ?
- let frc = Resources.getFontRenderContext();* I- u0 i; u' a3 X2 w
- bounds = font.getStringBounds(str, frc);
( \3 G$ n1 s% x% s4 y# p - return Math.ceil(bounds.getWidth());, n: z6 }( _/ c& ]( \# i- f& d
- }9 R; \/ w: Z, h7 l/ ?. O2 }
- " G% _8 n, L- a$ F c
- da = (g) => {//底图绘制; _6 |! X) R. C% e8 @8 R
- g.setColor(Color.BLACK);
% m3 N3 ^% ?3 V3 n& j& J7 y+ K - g.fillRect(0, 0, 400, 400);
, d4 Q3 J! }0 u+ G - }
8 N2 b4 h% q# V% z% R! _% l) y
q$ e# K2 G; N- db = (g) => {//上层绘制
Z n2 i1 w( T. V( f4 @ - g.setColor(Color.WHITE);
0 d0 `1 F$ ]1 L# Q9 e6 j% K5 ~ - g.fillRect(0, 0, 400, 400);! t% u$ E" z& \4 G$ Z) F! K
- g.setColor(Color.RED);+ j4 j1 j9 g6 b) B# G3 K# b
- g.setFont(font0);, n, v* H: I; T6 W4 N |* Q6 @
- let str = "晴纱是男娘";1 ]5 z* z. X: {0 l* S- ~+ E
- let ww = 400;
* G, K9 _0 l8 s. g - let w = getW(str, font0);( k( j* y& A8 ?5 o
- g.drawString(str, ww / 2 - w / 2, 200);: N4 I) r O9 y0 b% F
- }4 x! K- f1 g! M: S6 t( j
- 0 \% o% M- O1 `1 c; \
- const mat = new Matrices();
: B5 a3 I5 N! l* v% | ?' B/ u( F2 K - mat.translate(0, 0.5, 0);
* A; d& O' R4 H: r8 ] - , W! b/ p- {& \( y
- function create(ctx, state, entity) {% D! f- V9 ]" {# }5 M* i6 m# e# _
- let info = {0 a* p8 R% Y! n; L
- ctx: ctx,7 o( a* }0 H7 U
- isTrain: false,! G6 f' a1 ^- Q! E) D" |3 w6 s3 [
- matrices: [mat],
, y: l& g8 s( y, t$ t - texture: [400, 400],
; N) d, c; L% A1 d2 \! y2 H - model: {
+ c, d1 u; c! y$ {4 D - renderType: "light",! A/ e% N1 |" C' j/ J" g) N# L
- size: [1, 1],4 ]- n8 r* t6 J, ~+ s: q
- uvSize: [1, 1]
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- }; ]8 y$ u8 x9 p
- let f = new Face(info);1 n/ o+ v7 G7 [$ @ U) @
- state.f = f;
+ z% P: V) H6 p( }' r: i( C
( G* v% ^7 d2 z- m# L- let t = f.texture;
; H: V7 s2 J# U4 j4 ^8 X& L4 t - let g = t.graphics;9 }, u% s d0 B& v- g6 o1 H
- state.running = true;
6 S: Q0 ^$ Z: {/ y* Z S - let fps = 24;0 p* M7 F5 ^% f7 [& G
- da(g);//绘制底图1 \3 ]$ ?2 A Y5 `
- t.upload();
* ?+ X; b$ E; Z. u8 s, x3 n- t - let k = 0;
' `: w$ ]3 @+ X% R - let ti = Date.now();
; ^9 _" b+ V6 p2 e# J - let rt = 0; }) ]: ]4 G5 w
- smooth = (k, v) => {// 平滑变化
- c0 A0 i8 V% a% S - if (v > k) return k;( A! h6 q) A3 v0 _% F4 ^
- if (k < 0) return 0;
5 G1 j/ i$ g/ z6 ?8 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( \7 B4 P5 H) P5 Q
- }
, H% g4 `& w# ^9 \5 @( @* P; ^7 p - run = () => {// 新线程
" R" a8 i8 k: q K- b# w - let id = Thread.currentThread().getId();
) X; i" N, @* t6 Z - print("Thread start:" + id);( p! f! [8 I# `7 {
- while (state.running) { ^4 j/ o" J$ G x
- try {
, q5 c8 o: s$ ?! M$ s$ s - k += (Date.now() - ti) / 1000 * 0.2;1 b6 f9 n( n/ p8 K
- ti = Date.now();
& M9 Z T5 D7 J8 [. ?0 ?9 |( A - if (k > 1.5) {) \6 L, l8 s7 u2 }; Z
- k = 0;
5 `/ G1 l" t9 L8 u - }) }& V1 K- ]; {
- setComp(g, 1);6 X7 c2 L: [) J3 F& f2 X) ]
- da(g);' }9 F; t( E% N6 q# v
- let kk = smooth(1, k);//平滑切换透明度# A4 k" r) H7 F: w( B
- setComp(g, kk);
3 h8 T- e: W" q. _1 p5 [ - db(g);
6 T: Y5 f. `6 G6 f - t.upload();; a! A3 k. a7 r% U. V# L5 I
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 r/ l) I- h0 x7 [
- ctx.setDebugInfo("k", k);3 W4 k, y% @- Z8 T' I
- ctx.setDebugInfo("sm", kk); r5 L$ R" Z7 p! @/ E( \
- rt = Date.now() - ti;
# k# V8 O, x. e0 U. g( O+ H9 F - Thread.sleep(ck(rt - 1000 / fps));
! i1 t; D) A7 y1 f- t - ctx.setDebugInfo("error", 0), B/ ~* n ]! \' q
- } catch (e) {
: F8 O) F3 N% |0 G* S) t) ^ - ctx.setDebugInfo("error", e);& L; O& Z0 w& c4 A' I
- }8 J: j- `' I% j& j5 X- E X
- }4 o/ Z2 }3 E& }0 X6 S; ^. m* _6 ?7 W
- print("Thread end:" + id);; I$ ~ M) N. N2 P c
- }5 F f$ @& M% M1 ^
- let th = new Thread(run, "qiehuan");% B' L# [/ s$ E
- th.start();
! O+ `) t: Q1 U+ h6 F; h. n - }6 n$ C J/ s9 x/ ]. j u
- & P: E E0 r! Z3 ^4 X6 [
- function render(ctx, state, entity) {
' ?: n. e7 W* W: f8 V d - state.f.tick();: x5 |) }' a' D; H k2 C: y
- }0 X) W5 Q: A: _
- / J, H; N* {8 `. Q7 C/ a9 Z
- function dispose(ctx, state, entity) {
! S- R, Y5 q: j% X - print("Dispose");
* V( ^) N7 L6 Z9 o1 a- C. ` - state.running = false;
& q* c! R! }) `7 S$ }5 d1 j - state.f.close();2 B3 m# r0 C* C" m; d2 `
- }
- e( J& r7 e8 P - / z' r- W9 ^* ~* P4 z- D$ D8 X0 O
- function setComp(g, value) {$ H5 K& r. t8 J+ x3 S" c
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 A5 j+ N; U; b6 S- `( U: M7 h$ S: t - }
复制代码
- f# G K# C) ?* p* L) o0 g, n4 {( K O( k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ e, V/ r- d& E( h. c
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$ e& F8 {' k- s- U( W顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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