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3 H: q: C! r' w) c2 r* a) N3 K! F这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" i8 _3 Y9 }! D, c- importPackage (java.lang);
* y: k, t* N+ U% R( E% b! l - importPackage (java.awt);
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H [- h1 ]' b1 }$ i/ s1 {- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% Z2 a. _+ a. d5 Z# @6 W
% ?7 g8 B5 r9 t4 y6 O- function getW(str, font) {( w7 Y4 ]& \: C
- let frc = Resources.getFontRenderContext();
) e" i7 I! r4 z9 G - bounds = font.getStringBounds(str, frc);3 e6 x; x/ C2 o5 U. M0 f8 f
- return Math.ceil(bounds.getWidth());
: X5 M- R1 k' b% \* @' p, p9 T( O o - }
5 i* N2 R( C; y5 \4 P( S2 D - 8 n5 u" B$ f' M0 ?9 _
- da = (g) => {//底图绘制
& L j. Y- h5 ]. q7 i* W - g.setColor(Color.BLACK);9 d6 |: f) s0 v8 x" ^2 U
- g.fillRect(0, 0, 400, 400);
! ^1 l4 K; X. T1 ?5 M. k - }
& f; ^( @$ h8 ]" D( k/ w - - ~, `7 o8 D6 U
- db = (g) => {//上层绘制
O% D- a1 P. q e4 W: l - g.setColor(Color.WHITE);, i& }1 T4 X" q( X4 {. `9 v7 E4 E
- g.fillRect(0, 0, 400, 400);4 l0 s" T: B. e# [+ w
- g.setColor(Color.RED);
6 y3 b! w3 x$ S - g.setFont(font0);& r/ ~2 J+ F4 G
- let str = "晴纱是男娘";
- T8 l. G. N9 E4 S/ a$ | - let ww = 400;- f9 A- {4 a1 G+ ^
- let w = getW(str, font0);
) b2 w. y7 {) a/ [1 j9 V f/ i - g.drawString(str, ww / 2 - w / 2, 200);' b3 ~- A1 u' d
- }( d8 t; u. @8 C4 P% l
& P9 F2 O& v. S9 W- const mat = new Matrices();; `! t2 Y- [% v& Z+ e
- mat.translate(0, 0.5, 0);
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8 Y! d |" S+ q- function create(ctx, state, entity) {0 H# X4 M) P0 f+ z: u3 r
- let info = {: O9 C1 Q6 B7 B0 { n
- ctx: ctx,
3 O+ U( W, B+ u Z3 Y8 t/ ?- A - isTrain: false,' \0 |) F7 D5 r8 Z" P W8 H
- matrices: [mat],. x: g! T5 @' m- O: S
- texture: [400, 400],2 B3 v% ]5 e/ `# r. i; l, d6 S
- model: {
+ X2 M2 G* v: L6 K6 E$ I/ E - renderType: "light",* Z/ h! V4 `2 X$ X1 D
- size: [1, 1],
+ [7 ^, Q1 y6 C. R$ D% b - uvSize: [1, 1]3 X) w, N2 ^' \5 E) h
- }
" H9 t, S+ H$ v2 H8 O- K$ H - }
7 V& d1 Y3 a# T0 f- r6 O- t) e! v# @" W - let f = new Face(info);
& r, [+ Z( Z$ o* ~7 Y% y - state.f = f;
* E# {- O) u; w* _3 n# x+ R
/ I" E( X. o- k, @- let t = f.texture;
# R9 I& D o" ~: _* C% I - let g = t.graphics;$ n9 D7 O- W3 S: `
- state.running = true;
7 E A7 O: O8 X2 i2 J - let fps = 24;
r0 E8 B3 p V7 @ - da(g);//绘制底图0 i4 [5 a" _+ P0 E) c1 {. M+ \8 }
- t.upload();
# j6 w$ L& U8 r* d( M1 b! m2 F5 ^ - let k = 0;
' [0 ~5 w4 B6 ]) E; w9 j - let ti = Date.now();
! P+ V) ^: L. @% E1 F - let rt = 0;
+ e9 U; c5 `- a3 b - smooth = (k, v) => {// 平滑变化) p+ z$ }7 b: }3 g* ?/ m4 v; |! \1 n
- if (v > k) return k;
) s A* Y/ z+ S! a- d - if (k < 0) return 0;
4 i0 `3 q# x/ {: i- m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 a) [/ z1 d3 b
- }1 G' G9 t/ t" O7 B9 G4 s' _
- run = () => {// 新线程
8 U* A6 a2 Y- |8 G* l - let id = Thread.currentThread().getId();
. A" r( [5 j- E8 j1 R! n, i" g - print("Thread start:" + id);
. c9 Z, R% m: }0 L6 a9 Q; r - while (state.running) {
, Q: e2 v' T0 p4 q1 w1 ~2 c - try {* S+ W( c' x1 s3 T5 I0 @
- k += (Date.now() - ti) / 1000 * 0.2;( a4 Z) J2 b2 Z
- ti = Date.now(); ~7 a0 ]8 i% m
- if (k > 1.5) {5 F0 a9 C8 t+ S2 p- _' C4 p
- k = 0;' C$ E) Q1 v4 q( f$ a a8 E
- }0 @7 {( H& _% o
- setComp(g, 1);
, B% q( y6 K+ N - da(g);
0 \- j6 w" x& X6 h: c& J& I M - let kk = smooth(1, k);//平滑切换透明度
( V" Y* e, |- G - setComp(g, kk);1 P2 M3 z4 |) K3 {3 d
- db(g);
- y6 F7 A" j0 s: o1 d - t.upload();* S l8 k3 N5 o
- ctx.setDebugInfo("rt" ,Date.now() - ti);* l: y2 u S/ |! M2 L, Y) ~( F
- ctx.setDebugInfo("k", k);$ d5 \5 b4 j& s [1 c/ E. {
- ctx.setDebugInfo("sm", kk);! X" M: H f( h5 O5 o2 y
- rt = Date.now() - ti;
1 N4 D. r: O6 J" Y0 p: U* w - Thread.sleep(ck(rt - 1000 / fps));
% T7 C; N5 _* U- V( ] - ctx.setDebugInfo("error", 0)# h) |! {2 F% ?9 Y
- } catch (e) {
* l" c/ h( t7 w - ctx.setDebugInfo("error", e);
z2 L: S/ Q0 q6 b% D+ c, A - }/ @. ~ u% u; w2 e
- }
% M6 r5 L; S) H# E& p- v - print("Thread end:" + id);6 h. I5 t" J n
- }
+ B- A' y/ N c - let th = new Thread(run, "qiehuan");2 x) k" s" z5 z' {+ _
- th.start();
( Q# M% U7 ^0 Z0 ~; r& ?; s - }
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- function render(ctx, state, entity) {, ?7 v, [; M& Q
- state.f.tick();2 ]5 e7 O$ S6 T% z% i& x% ]" ^
- }
# @# v7 R5 W- ^2 I
" L' b" ]1 ~1 g2 R1 _- function dispose(ctx, state, entity) {* |. G) v4 X. N) j/ i
- print("Dispose");" U! `, G2 `% S# y4 v" F6 G/ z
- state.running = false;* D6 t, F7 [# O7 @/ j; }1 v
- state.f.close();
& |! G8 @2 n8 H - }
2 C' X, {4 v2 H
( {7 x" x( P( B% i1 U6 `* ?- function setComp(g, value) {. m: {- {( ? K# z ]
- g.setComposite(AlphaComposite.SrcOver.derive(value)); s: c$ Y+ e+ q, x. P; [4 i
- }
复制代码 ( P5 y) ^3 E2 ~0 u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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z" u/ g/ P) i }8 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). D/ _( H `9 k
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