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3 i t! I$ H9 O# h这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, a8 X4 K# y/ d% C* x% Q6 y" z
- importPackage (java.lang); ?% I( ^: u& g6 T3 A6 t& W$ O/ K
- importPackage (java.awt);
% R- ?' v' S6 D; v
; v* v' p6 C0 U8 w$ d/ `- include(Resources.id("mtrsteamloco:library/code/face.js"));
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6 P+ O; K) F/ X; l; H- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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2 f( y9 X/ c; B- d) t4 D1 d- function getW(str, font) {
0 `$ |3 v0 I; F, F - let frc = Resources.getFontRenderContext();/ f2 P- K0 r4 o; O6 A! `
- bounds = font.getStringBounds(str, frc);
Z0 h8 U$ I; v$ w% h - return Math.ceil(bounds.getWidth());7 E1 r# l8 Q7 Z' t, M: \
- }6 n: q- g1 g- y5 R/ q0 s [
/ b3 s- H$ o5 C2 D% e- da = (g) => {//底图绘制9 b& w7 Q j( b
- g.setColor(Color.BLACK);0 b1 G5 i5 x2 P6 w9 h1 p3 d5 W
- g.fillRect(0, 0, 400, 400);
1 G: J+ B, T/ P' N" Y; P) c& F - }4 [4 p0 {( P7 C; I+ {7 X
- 4 f0 M6 Y1 L3 S b; e: t0 L
- db = (g) => {//上层绘制
1 e, z* f- w6 z- m. |5 H - g.setColor(Color.WHITE);
* t8 @0 J% A2 b - g.fillRect(0, 0, 400, 400);! W6 ~$ O3 n/ j, y* I, N- w( x9 s
- g.setColor(Color.RED);+ p# J) c; F/ {# `1 q
- g.setFont(font0);
6 o$ I: W# \) S; ~* ^; D - let str = "晴纱是男娘";2 d- g4 D& E/ H; i0 r; E7 H; i4 a$ P! ]
- let ww = 400;2 P# q9 Z' N( }- r
- let w = getW(str, font0);
+ \: o: u2 G$ M! b - g.drawString(str, ww / 2 - w / 2, 200);- b. g9 Q1 V2 E& i7 u
- }
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- const mat = new Matrices(); t! F' `. m3 D$ m+ B
- mat.translate(0, 0.5, 0);4 P. O( }/ u V5 W4 h i3 j
$ ~* r: Z, m- q S0 Y- function create(ctx, state, entity) {/ D) b) ?& ^: y# g T$ b; ?
- let info = {& Q5 d( o( L5 k# b
- ctx: ctx, }% C! t. {- z9 }) k
- isTrain: false,
+ j4 s ~5 _8 b - matrices: [mat],9 m" C" d8 w# y& H
- texture: [400, 400],9 J5 _ c* p2 Y8 c5 h9 m
- model: {8 x7 q7 ^! n3 }: x# i1 U p
- renderType: "light",
' Q6 l& s& v% ~2 Q2 j4 s - size: [1, 1],
3 Y' S7 n% r4 ]; w$ w7 @ - uvSize: [1, 1]$ j# ^& A# \ i8 V4 f( g8 ]. p' S
- } \& q2 n; M* ?6 ` W
- }! t3 {) c7 v( W2 S ~
- let f = new Face(info);
) ]- I- I7 P' v% g, k6 l% I - state.f = f;1 W1 @! C5 e6 w) m
- B( W9 B& m" [8 e1 {) u7 N: @- let t = f.texture;+ c4 x' X# _, \4 y& w+ Q) Y% ~
- let g = t.graphics;
7 O" d/ d2 p2 }7 j& j$ s7 z1 J - state.running = true;
* p! _2 Q1 {/ X. d; c! C4 ^ ] - let fps = 24;
6 b4 |; L" u3 e3 B1 Z* L8 U - da(g);//绘制底图
5 K" \$ Q2 o$ s7 X* F4 S - t.upload();
* F' L7 s4 Z7 T0 j E - let k = 0;6 \) Z6 l9 R' c. ?4 H8 o g/ f1 f
- let ti = Date.now();
, ^8 Z( R# H6 P# P2 @ - let rt = 0;
$ l. O3 p1 ]( ~! C - smooth = (k, v) => {// 平滑变化( f4 A, _/ W$ C- A) c9 ?- ]+ w. r
- if (v > k) return k;+ O/ F! e& G [9 r5 m( |6 h
- if (k < 0) return 0;7 }% D* c; I' G$ k y, @
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 g8 p9 ]0 A" \5 d2 \ - }
6 d3 D& X! S+ E* w4 L7 F' E - run = () => {// 新线程4 E( b" D1 }) p4 `6 H a
- let id = Thread.currentThread().getId();, H5 L9 \! [' j3 ?* P$ n r* k8 [
- print("Thread start:" + id);" w" {' y- f3 X% L0 T: q/ v# H
- while (state.running) {# [$ p5 Y$ k# S! b) ?
- try {
/ L2 c% Z- u9 g* a8 L - k += (Date.now() - ti) / 1000 * 0.2;6 {) _ Y. X, @% b& H+ }. L
- ti = Date.now();
2 k D3 v7 V' G3 M7 x4 O - if (k > 1.5) {( X0 ]) E; {( u; S9 X( f$ W
- k = 0;
* |' B* g0 [% ^ R - }
0 T( J5 D& @4 A- @+ | - setComp(g, 1);1 s1 H3 M+ Y6 u2 k1 \
- da(g);
8 {4 p4 }* h/ k" c* ]" k - let kk = smooth(1, k);//平滑切换透明度
: P4 U7 m1 }; ^7 v - setComp(g, kk);9 t4 _) t; @; s X7 c- L
- db(g);
$ N- R2 x: {& j. e. X. y. `7 M - t.upload();+ ^& Q9 q+ S# y3 v/ f
- ctx.setDebugInfo("rt" ,Date.now() - ti);
3 v3 z- d. q+ [7 o$ M - ctx.setDebugInfo("k", k);
9 f) e$ B) X& }' V - ctx.setDebugInfo("sm", kk);) e/ a/ f" F T4 t" R3 i# [
- rt = Date.now() - ti;
- ^/ [" m- \: G9 i) M) N6 r! C/ d! g - Thread.sleep(ck(rt - 1000 / fps));
# c7 b. x" C8 B" k) Y$ b; Q6 _ - ctx.setDebugInfo("error", 0)
~& d& m, I6 g2 F - } catch (e) {
4 E8 b* k1 ]: ~# I2 U$ V - ctx.setDebugInfo("error", e);. H6 |( ?. l7 l. |0 T" p$ Q4 n' {
- }
/ P F; T8 n$ s* i - }
1 N3 B/ U6 R1 h& l& s - print("Thread end:" + id);
8 L, ^) k" M9 J: G$ A' E3 } - }9 N+ m: z% b# L7 E( A- E, U! s
- let th = new Thread(run, "qiehuan");
3 U' ^: Z' m3 ^( Q; @& R5 L1 \ - th.start();+ c( [% n ]# v- l, i4 {
- }
) [5 W4 b m; \( o - 1 M$ H+ ~, t; i
- function render(ctx, state, entity) {
- l8 T* p/ E! Z: S0 C$ o - state.f.tick();
E$ k. }8 q( K% j" F8 P( g - }
3 H. ^/ r4 {) C1 x# _ - ; Z9 v$ i* P2 h$ j- u9 A$ W
- function dispose(ctx, state, entity) {
/ \* b4 L# X/ N6 g9 [8 E - print("Dispose");
' O& E$ q6 ?( ^9 n% K4 M, X - state.running = false;9 c$ ^0 D8 G5 f' p
- state.f.close();& X2 L2 d0 ^3 A; m
- }# p& V! O% Y2 p* Y$ z$ M
0 E7 q' V% T. ^! E: ]. g- function setComp(g, value) {
" |! G5 g: Y: U7 m7 J1 x) P - g.setComposite(AlphaComposite.SrcOver.derive(value));, ]1 I A6 i3 o! B5 q
- }
复制代码
$ B4 p" _# b+ z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. t- j0 X! H+ v3 D7 B
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% S8 w/ c& T2 e0 P2 m7 y
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