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: m+ C- V4 R2 x$ H! L! V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 y1 W" S2 R: c: T6 [
- importPackage (java.lang);
+ |" I6 o8 {3 n0 w. ^, d) E1 X - importPackage (java.awt);
2 V( j) F7 D! D6 a# Q9 }
- [2 W- x0 P: d- i- include(Resources.id("mtrsteamloco:library/code/face.js"));- k, Q7 z% G, g& y- }
4 x7 f* a3 S; \' d- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {$ Y& t, U' _( V5 J* L
- let frc = Resources.getFontRenderContext();
& `" ]) c! |, N* m1 a3 U7 j - bounds = font.getStringBounds(str, frc);8 M1 P3 Y* Q! \5 D0 U4 N4 K+ R
- return Math.ceil(bounds.getWidth());
; i( O. e" Q8 ^0 @, q - }$ ^4 Z3 M( c4 w, }' I$ U; D. m
- |3 T2 \7 w( y$ |6 M. n
- da = (g) => {//底图绘制
5 P0 Q$ E, M- [, P f( X - g.setColor(Color.BLACK);: m& B) z V& v- x8 s
- g.fillRect(0, 0, 400, 400);' v# `4 ~1 f8 h' L+ G9 g
- }
4 }6 l$ E4 Z' f" c* h) T8 e# u - & b v5 a( t! T9 l! x6 d" }& i
- db = (g) => {//上层绘制
* o/ n2 H% U( o4 i; C. s - g.setColor(Color.WHITE);6 \8 q- |, Q( V+ c- H! i; C) F5 T
- g.fillRect(0, 0, 400, 400);8 B A) l2 p, i" C0 [0 Q' A* l
- g.setColor(Color.RED);
I0 e O. [5 V) J- p - g.setFont(font0);1 k1 f& _- F+ e
- let str = "晴纱是男娘";' }$ \" ~ ^7 Z- j5 O
- let ww = 400;
* K5 X/ p1 G0 x9 P' K! P - let w = getW(str, font0);
' E1 h4 u- f- x - g.drawString(str, ww / 2 - w / 2, 200);) F1 Z( x+ y0 x; @8 z$ D' L6 M& d
- }
Q7 `$ m" y/ a1 q( ^
( k% R# t$ t$ U& J) H4 U* M$ A- const mat = new Matrices();1 W$ D: V" J& |8 T# b
- mat.translate(0, 0.5, 0);) L% k' R( P Q$ A
- ( ]" n. C3 { C! c
- function create(ctx, state, entity) {
4 u, z( J" U5 O - let info = {
$ w+ F# `6 I0 n+ f) s) S0 I1 i - ctx: ctx,
% h" E& m [1 M- ^ - isTrain: false,
& Z" q# {; C# k# M9 Q - matrices: [mat],( a3 @& g: y9 Q. R: d! ^4 ^+ s9 q
- texture: [400, 400],7 s+ q7 O ?% R2 S* [! e: g% Z. y
- model: {9 ^8 t; B7 R' V% L, l4 U- g& Z
- renderType: "light", ^8 j0 x; j7 f2 c7 Z1 w$ w
- size: [1, 1],
/ S2 Z8 Y" _* O ~+ L( i" q - uvSize: [1, 1]- [( d8 A6 O0 Y# V& a: ~6 f8 _
- }0 g# d2 ^7 _! e$ u5 E- S8 y9 \! c
- }
+ P2 N! u8 h" E8 Z# ^8 J( ^ - let f = new Face(info); m9 x; ~" w7 A: m; I) `* a
- state.f = f;
+ B- _" c2 u4 _4 U4 g: B9 d
+ g' @8 T$ x6 q; F$ C4 a/ t- let t = f.texture; E/ ^8 Z7 w$ J2 [* N# i' O
- let g = t.graphics;$ h$ D( F" [* @1 }
- state.running = true;
7 l" H! k$ ~. ?$ o - let fps = 24;0 E2 b- o* a. ~; I9 }0 g
- da(g);//绘制底图( l5 |0 Y1 E6 M2 }+ Z, t; ~
- t.upload();
: V' a! U e5 L9 p$ t" p - let k = 0;9 W( e2 I2 {0 h
- let ti = Date.now();
$ f1 T$ N" D( n! v0 e - let rt = 0;
8 q# H$ w i+ j5 L - smooth = (k, v) => {// 平滑变化
& u/ _ Z4 |( I1 C - if (v > k) return k;9 n6 T1 [4 _! \$ y
- if (k < 0) return 0;2 o M. P. }$ `5 d% ]
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 o' c7 D2 B& b' b7 F
- }$ Y8 g3 j5 _2 C
- run = () => {// 新线程
, X: B+ K& f$ |. B F% d6 V - let id = Thread.currentThread().getId();
+ `; ?/ l, L! e% s: x, U( I - print("Thread start:" + id);% g4 q9 p8 u- S/ K" A
- while (state.running) {! p: L2 z' Q1 u8 ?' D+ G
- try {- x; s5 a1 {( B: f; t* o
- k += (Date.now() - ti) / 1000 * 0.2;) e3 b' N% x& r5 @
- ti = Date.now();# v' u3 b! c- k: W4 q% g n
- if (k > 1.5) {' `- I$ K& _! P/ n) ]8 |2 r
- k = 0;8 p. T( a6 h' E; f* W$ N
- }
; Z) \4 {% h, j* _$ n; [5 H - setComp(g, 1);5 O/ ~& a5 b2 C1 ~
- da(g);4 ?/ ^: f) f2 a
- let kk = smooth(1, k);//平滑切换透明度
" p! U4 f( n) i - setComp(g, kk);
; r: O8 K- e* p' G5 _7 ?; L - db(g);, E3 P8 n9 P+ U
- t.upload();
% p- Z3 x0 a6 Z, v0 U - ctx.setDebugInfo("rt" ,Date.now() - ti);/ c3 W5 W8 s. _" e
- ctx.setDebugInfo("k", k);
" a$ e8 |. }" B5 n# a8 l - ctx.setDebugInfo("sm", kk);- H) x, a7 q, Y$ J. v/ F; o
- rt = Date.now() - ti;- F, H4 o: s! v
- Thread.sleep(ck(rt - 1000 / fps));
- G, w1 J) l: F8 Z5 ~2 } - ctx.setDebugInfo("error", 0)
: W L) ?% R) K, H - } catch (e) {
0 ~+ M; s" c% r, S! T I4 t - ctx.setDebugInfo("error", e);7 S$ J$ D3 m! ]) a0 ] P6 ~
- }
: G7 h) L) w( Z6 k. M - }& E; t' g$ R, b# ~) ~6 t5 p
- print("Thread end:" + id);
/ z6 c3 g( }/ i' L - }
3 K4 W) N3 }9 u) e$ x - let th = new Thread(run, "qiehuan");1 @' B& P' C/ C: x0 y) g0 m' h, ^0 L( q
- th.start();% I3 E5 [$ B! {& N2 a, D2 E8 ~; \! D+ D
- }
3 a" X4 e% z& F3 i# F! |# g
' K \% _. i* k+ {- function render(ctx, state, entity) {
9 W9 Z- I" G- I' _4 Q - state.f.tick();
# n2 x2 r+ P+ t: {! z& x - }1 U% U2 F+ Z" P# O2 ]) ^
- ( r% W. H+ O' ]& b3 t
- function dispose(ctx, state, entity) {
6 a! P$ e D: ~+ R6 N2 r - print("Dispose");6 b2 X6 j/ n5 W5 c7 |
- state.running = false;' W; V3 X- [/ X: W
- state.f.close();! `& \/ k" a3 K) F8 ~! O$ @
- }
; s: y" K$ x$ T+ P. G
! S$ X; }% ~+ L8 j" Z- function setComp(g, value) {
; b/ {# ^. u, N3 ~4 p) d$ q - g.setComposite(AlphaComposite.SrcOver.derive(value));
$ {% B7 i: ]0 }, Q4 I - }
复制代码 . k' c! @/ k1 A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 R' s% B# U& t6 y( l
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^6 O% o' y- G6 ^$ _# {' ?顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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