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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% \4 r0 O/ n' R5 t( @# d- importPackage (java.lang);
- X1 S9 M( t% g; m5 x- `; z - importPackage (java.awt);5 e8 ~1 r# j- u# J1 y" W1 p
- ! W" N0 v+ Q6 m1 L' v
- include(Resources.id("mtrsteamloco:library/code/face.js")); f$ Z" X5 e O" m$ e
( ^. w( K- O9 t' y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 W+ O1 }. J( T/ e
5 u2 G1 d" s0 l. _; V2 }9 ]3 j% t- function getW(str, font) { U. }6 V/ } ?0 T% L
- let frc = Resources.getFontRenderContext();7 f5 [: o' Y$ T D- F9 E
- bounds = font.getStringBounds(str, frc);" L, x2 F+ l( W& B
- return Math.ceil(bounds.getWidth());' ?+ c# l% n- Y: `+ x; A' ]/ m
- }
- X: A. c$ o. r1 {- ~* l/ h5 g5 |+ T
; {. M- Z4 R: d1 `& V" d- da = (g) => {//底图绘制 \1 h( t4 O5 I
- g.setColor(Color.BLACK);
: X3 B9 a! ^9 ?: ?- |- V& H - g.fillRect(0, 0, 400, 400);
! w) l+ h3 ?5 U - }
* V3 w" S) n8 o% N- z' {% P
% j7 Y$ g- g6 r: B, j% Y- db = (g) => {//上层绘制
% v9 \& Z; }* O/ s - g.setColor(Color.WHITE);
T5 e% }, M& \9 K( Q8 P - g.fillRect(0, 0, 400, 400);% E" c" _1 A; v$ N
- g.setColor(Color.RED);# I/ [6 |- d2 v! q% n7 ` K
- g.setFont(font0);
+ a/ }" c# \1 [! u- D+ m6 [; } - let str = "晴纱是男娘";6 P8 a/ Y" _* T9 L* H8 y f
- let ww = 400;
' y) v0 m1 X A/ Z# l% P - let w = getW(str, font0);$ S7 {" Q U l' Y- A9 S6 Q5 [8 b
- g.drawString(str, ww / 2 - w / 2, 200);0 m) a! d0 {# `% g
- }' [7 T, H& g! O' `2 X
. W) t- L) z* y2 x( N- const mat = new Matrices();
1 Z/ C, l# ~7 O' l1 E5 C - mat.translate(0, 0.5, 0);+ |3 k; g% v6 [5 y/ r# p
0 M8 b3 X' `, v* g9 S( ]$ W+ Y- function create(ctx, state, entity) {
1 J* u5 f5 E0 z% P' M - let info = {( x9 d1 C6 M) p
- ctx: ctx,+ ^3 ?" F2 V: M" r+ S
- isTrain: false,
' O! x6 i, }' C' E' [ - matrices: [mat],
* o+ ?. x: v1 ^6 M0 u - texture: [400, 400],+ g8 `" F S- |+ _! H u; t5 n
- model: {
0 N* c2 O" r0 S* c - renderType: "light",
; i# m% l6 E0 M7 }6 i - size: [1, 1],# I& P0 ^- U. D
- uvSize: [1, 1]
9 @ u' |% ]- B z2 ^; \: A8 C" L+ n - }
# E! ^0 X+ w* d* ]( W7 i. i - }
" E [& Z. U) a - let f = new Face(info);
- D! c3 s/ t7 F+ l - state.f = f;! y+ H( M; Z! p6 S
8 K: H$ F0 G' u- let t = f.texture;
8 j5 w [6 D* ^ - let g = t.graphics;
# o6 c$ C# @0 ^4 l% u! W5 l' B- P - state.running = true;4 n! g: [$ h6 R+ _, h
- let fps = 24;$ j: V- ]% N2 l) Q) I
- da(g);//绘制底图3 B% q; m' o7 W( C& _
- t.upload();) G" V* e' G3 z' K9 s$ A- L7 F8 P
- let k = 0;
9 j1 D" g6 W0 m- d6 r H5 S' Z - let ti = Date.now();, X( B8 K# T* O1 B
- let rt = 0;$ D/ h* I3 @! s6 o7 O
- smooth = (k, v) => {// 平滑变化% X3 f6 b4 \. a+ J7 M
- if (v > k) return k;
% {; F5 Z- @" q E; W - if (k < 0) return 0;* Q2 @# m% y( b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- C0 [7 K1 N2 k: F( ?8 X: f0 W0 K
- }
2 N' K( l/ [* Q0 l! S+ D1 Z) e; b - run = () => {// 新线程" ?( g$ `- o# }5 {4 `+ Z9 J
- let id = Thread.currentThread().getId();
& n2 \0 n3 u: H L3 |( | - print("Thread start:" + id);
8 T; [1 b3 v- ~" H& M8 j - while (state.running) {, G0 G7 k% i9 [ P7 E3 v
- try {
% N5 z: ~6 u& Q; V, H& `. p - k += (Date.now() - ti) / 1000 * 0.2;3 w8 _) x% Y4 V$ V3 q
- ti = Date.now();
2 D$ M- C) u8 e; Z! S! f- Q& B, g - if (k > 1.5) {
P& x# _' U6 h! ?/ ]' N! g - k = 0;: J, A$ `) q, E5 S# F( F
- }( n( {& T* I7 p! u! K
- setComp(g, 1);
* {4 l( y$ `: x) N/ v/ D - da(g);
' h- E( p# S# p: S( U) K! B - let kk = smooth(1, k);//平滑切换透明度$ k s' r4 Z, v8 D& s+ `0 E# U
- setComp(g, kk);
. P6 F2 U: `* j1 Y9 u; M - db(g);
; f9 j# [( h/ m) O+ g% m - t.upload();
" j0 b D1 d6 \0 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
# |+ E: Q/ c# b, q7 I' j( _, E - ctx.setDebugInfo("k", k);, C0 z7 ]6 `! D; x/ Y
- ctx.setDebugInfo("sm", kk);
/ B0 p% k2 C2 R: S5 V$ x% i - rt = Date.now() - ti;
9 h+ d% P3 v3 }- i - Thread.sleep(ck(rt - 1000 / fps));- U( W' |& _ b- {2 z' n6 s
- ctx.setDebugInfo("error", 0)
( p, f/ h1 K Y+ [. \0 a - } catch (e) {
) ]# o: ` w. I- }. b6 [( {1 i - ctx.setDebugInfo("error", e);
$ O' h' t9 h1 q4 N8 Q. e - }
1 {$ Q7 I; S& [8 W4 ^ - }2 x3 @- K; n( H# c x ]7 j
- print("Thread end:" + id);
! a: o& W p1 A0 Z" S: W - }
: e8 \ W/ V( J# K; G" M - let th = new Thread(run, "qiehuan");
5 x1 N; d0 `8 L% T- p - th.start();
* }: L8 z9 L' b! C' u - }0 L( `1 x. a; V% `& P
$ g" X6 x6 [: Q0 V- [- function render(ctx, state, entity) {2 F$ D) n% @( h
- state.f.tick();
: U+ W& O! Y/ g - }5 c- B+ Q1 \& m# q9 N A
( \9 P3 ~; f3 g% w- function dispose(ctx, state, entity) {0 i" _# z! ]+ m7 l
- print("Dispose");, H: [! F2 \* V ~ _$ c
- state.running = false; D2 G2 H8 `0 O. a/ O3 O
- state.f.close();/ B" U: i2 {4 h+ e9 a+ L9 C
- }7 V" Q1 u2 Y! \0 j
- 4 {7 Z X' J: `8 d9 J' r
- function setComp(g, value) {& n, Q8 v; r6 l9 x. m, o7 ~
- g.setComposite(AlphaComposite.SrcOver.derive(value));, ^! Y& S) i8 o+ a9 z: W
- }
复制代码
; J3 ^% N0 ]4 K, K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) p- B! ~3 o/ l& F4 q3 i
0 A' h( f# N8 A- h# F
}: e6 ^0 Z {5 y! a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% u3 h6 H9 c U4 A4 ]6 i
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