|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 Y' _6 S# M0 Y8 x V8 X
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. a H2 D2 M/ e! a
- importPackage (java.lang);( v. S" o9 @* Q. o
- importPackage (java.awt);8 L# J; o% U7 t% X8 B$ e/ K% e
- 4 v+ [( a5 F& @8 q2 j C: H: d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ r! X. `. B0 O, W# @* `4 g5 D - 1 ]2 i6 T1 n4 d4 m
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 k3 _5 l" U* }. T6 o4 A, ~0 D9 E' W& ^
- % E( I. L5 t4 L( z2 I
- function getW(str, font) {7 B% K: r9 f3 u) u8 n; V0 B
- let frc = Resources.getFontRenderContext();7 S3 U6 ^9 [, H
- bounds = font.getStringBounds(str, frc);! ]2 |3 v& z; r* Y2 \7 q
- return Math.ceil(bounds.getWidth());5 p$ b. x% f/ ?9 V8 q! U9 e" ~' D9 g
- }
% o: x! A# ^. }$ p4 z - 5 t& k( @$ N9 u, k
- da = (g) => {//底图绘制4 o9 \3 j7 }" z1 b( y" ~1 @7 F. ~# |
- g.setColor(Color.BLACK);
" b( R0 c+ ~2 _5 H% E - g.fillRect(0, 0, 400, 400);9 i. c; e6 S, i3 \2 v1 |+ M" r
- }
8 z/ c) }4 J$ S
' V, \) m; q7 d" B; K0 m; h- db = (g) => {//上层绘制
4 L/ V$ ~$ c6 K- Y: q$ E7 R - g.setColor(Color.WHITE);! b( t+ p+ m4 O
- g.fillRect(0, 0, 400, 400);
$ H/ Z/ h) {1 r - g.setColor(Color.RED);
# M7 r% q9 p( O! m0 q! D - g.setFont(font0);+ ~4 q7 L) B# o% H5 z
- let str = "晴纱是男娘";% a" k N/ f# a7 B" w; s! G) |
- let ww = 400;# ^8 b4 ]) S7 Q
- let w = getW(str, font0);7 G0 c: p2 Q, r1 Z9 o/ c
- g.drawString(str, ww / 2 - w / 2, 200);4 x! M; y6 K2 |( a7 q; Q7 o
- }
3 [+ p6 k4 k3 X9 o - & T. a' V+ p+ t
- const mat = new Matrices();2 L$ {$ x# `& y9 p$ b) s6 |2 E7 p2 w
- mat.translate(0, 0.5, 0);! F& _1 Q. f7 x2 B0 U2 k |: ?
- 8 c9 l% \: D& J9 k0 N+ ]8 k
- function create(ctx, state, entity) {
2 x4 z5 M, {, l% w! Y1 K6 L9 ^ - let info = {+ @# B i$ u1 U. e0 A# ]; l
- ctx: ctx,
+ q' r$ d! L2 E/ c& O - isTrain: false,
( p# B3 r7 s, U' ~8 n. v% F2 Q% x - matrices: [mat],
& S, v/ g1 x" G, _' d! x - texture: [400, 400],
U w. `2 q" ~ - model: {
# f" p- H1 O: B1 H. a7 F - renderType: "light"," ]( x# i. A i7 D3 Q' j) Y
- size: [1, 1],
* I) E* R. F) m2 e1 X - uvSize: [1, 1]+ Q& j& s; A' z% q, {: Z, Y
- }
) L- ~5 o b; U& ]5 i - }4 ~) B, }1 B9 o, }* M
- let f = new Face(info);
5 K- O: l; _, Q - state.f = f;
- n0 k/ [+ G* L E/ i( S$ a
- E* B2 s. y0 p. _$ j6 m6 w- let t = f.texture;+ G4 N; r/ u4 {- g0 y* u1 V
- let g = t.graphics;/ u" Y; B8 d4 w
- state.running = true;
% B: q2 {7 E M9 d& z - let fps = 24;3 V0 N5 Z( Y6 C8 ^9 F& j1 t4 J1 ?) O
- da(g);//绘制底图, P4 k4 s/ N! n$ z& M; A" U
- t.upload();# @; O$ r6 D+ c8 X
- let k = 0;
* B1 k$ Q, }# \( a2 g2 L - let ti = Date.now();9 L* y0 I L# `9 o K, |* v: C
- let rt = 0;
5 h' w' u8 B, q - smooth = (k, v) => {// 平滑变化
* o+ ~. @( m2 R3 e; a+ Y - if (v > k) return k;6 j* | Y' X( N% k2 g5 z
- if (k < 0) return 0;
% t4 o" b& z; i" x) N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) E' v X+ V& s9 Z6 j) |5 e
- }
' ?$ U1 n& [! ?7 \9 `5 J - run = () => {// 新线程' l# {9 _$ {+ e; I' u4 _
- let id = Thread.currentThread().getId();
" D. e" ?2 U* k8 F- t - print("Thread start:" + id);
0 p" U0 I9 ~; l' U* N4 g4 E - while (state.running) {
% d/ K: e& H7 `* L) O O% }) ` - try {
* C: K/ g/ {3 N/ p& @, W" |. e# Q1 _ - k += (Date.now() - ti) / 1000 * 0.2;' @" E. r& o1 x9 @! p8 N# s
- ti = Date.now();
5 u! x/ ?' I9 U' { - if (k > 1.5) {
, M5 b! H3 o6 w% }$ @ c b - k = 0;
6 `" E6 H/ w* Y - }8 G6 }0 h/ E1 H& {- a
- setComp(g, 1);5 D3 G4 B6 ~2 v, I) [
- da(g);
& W8 W) f" }* E9 u - let kk = smooth(1, k);//平滑切换透明度: n$ P1 q* ~9 _$ s
- setComp(g, kk);, W5 U+ E) o+ A5 g
- db(g);" h4 {2 p% k$ l9 b' r) V
- t.upload();( H! x: q. [1 J0 V
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: y% Q* r( a! X - ctx.setDebugInfo("k", k);8 | Y0 P o! S$ h
- ctx.setDebugInfo("sm", kk);
1 c2 Y* G: H: k - rt = Date.now() - ti;1 f; W4 ^$ h* R0 u" K
- Thread.sleep(ck(rt - 1000 / fps));1 V5 Z3 x1 Q) t* H
- ctx.setDebugInfo("error", 0): H& u& ~3 A1 y* z3 d7 Q9 ]
- } catch (e) {
) q' |3 O. o4 E1 E! y: U/ V - ctx.setDebugInfo("error", e);& Y O( \* W( \3 P
- }1 N F$ _2 {' {3 D
- }& |# e6 L( Z- Q' W" c
- print("Thread end:" + id);! f2 W3 V+ D( t9 D; W- Q( _3 w
- }
7 z5 w* n @; W8 U - let th = new Thread(run, "qiehuan");* g: n4 r* K- I( v1 l( j7 x0 e
- th.start();
# Z3 l1 \ e, R2 L0 E8 X - }
1 x# g9 A- C5 ]5 V0 w. r; J1 B - z) z! S( r; q( h
- function render(ctx, state, entity) {
# P( J4 J- g' A - state.f.tick();
' W3 _. T) j& i" U/ }, h5 Q4 G; U - }, L1 \5 C, [( c& F
- 6 A) ?; p: B a" S) |
- function dispose(ctx, state, entity) {/ @) {* Z/ u( C
- print("Dispose");
4 l, j. `+ b; g( h6 S - state.running = false;
: f( ?8 H+ [) \* Z - state.f.close();& X; D! t ]6 z) ?" \* y
- }/ s _/ V( a# D4 c* P
- $ ~8 W% ~9 m$ S4 |4 m/ M
- function setComp(g, value) {) A7 X# {/ T) L1 T5 t! i
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 g I" g3 o- z$ a) K" p" D i
- }
复制代码 & f# P0 ` k& J/ |' m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
; q; r6 \7 D' C' f$ u
9 ~* z6 D, X- }1 ~1 K$ [6 r1 Y0 q/ z" ^
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
6 R7 C2 ?2 [9 n0 _5 F |
|