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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 H! b% f y4 G# z$ D1 l- importPackage (java.lang);
# m5 q+ c' m: I - importPackage (java.awt);
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?$ T# r, }, g- include(Resources.id("mtrsteamloco:library/code/face.js"));
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2 V1 k* F1 y2 h' z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- M+ b' F2 a8 |, M% R
- " j! F3 s% B; o% N( j, H
- function getW(str, font) {) o2 `4 L+ N5 a- w9 Z
- let frc = Resources.getFontRenderContext();
0 w/ G2 r5 j9 ? - bounds = font.getStringBounds(str, frc);
5 o( q8 r4 n" G - return Math.ceil(bounds.getWidth());
- f0 f/ w- m1 F- E: i% R, x - }
$ h# k! w& ^! t
c! r1 h) \5 [' p- da = (g) => {//底图绘制
( ?. d2 I- F) l( E2 a - g.setColor(Color.BLACK);' d2 M& j5 H- ]) }
- g.fillRect(0, 0, 400, 400);
# w+ n- Z+ p: q4 e! _! g - }
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- db = (g) => {//上层绘制5 b3 \0 V6 U7 Q+ D4 ^; D& g' G9 [
- g.setColor(Color.WHITE);# O8 m. U5 Y! Y! A, S0 {( ]2 |
- g.fillRect(0, 0, 400, 400);
5 q# A+ s. m! q' Z - g.setColor(Color.RED);
& Y) j+ Y8 b. }' m- m1 v - g.setFont(font0);
( m# o2 W2 [( C- S/ s# O6 Z - let str = "晴纱是男娘";
( G/ o4 m2 c6 i - let ww = 400;8 F) N" [6 t) e& X. F
- let w = getW(str, font0); }3 W- ?+ o7 V4 |% i
- g.drawString(str, ww / 2 - w / 2, 200);
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- & Y# [( v: b5 O& ?
- const mat = new Matrices();0 }& t% L: ]0 v. C
- mat.translate(0, 0.5, 0);
! {# k5 O: c/ L% E9 p6 @: o3 q; B
f' q8 V6 [! B* [- function create(ctx, state, entity) {: `( J9 v/ b C- f+ W) G; o
- let info = {' f2 N, p4 n3 v
- ctx: ctx,
! ]0 _) M+ ]1 L8 g4 c! n9 Y - isTrain: false,
5 o2 ]$ A5 U8 m: a# \# g - matrices: [mat],0 Q6 ?- C' Q) K$ [ M+ x% O
- texture: [400, 400],
6 ~: K- x% \1 d. Y- j - model: {
* |' D) B8 p3 w j" p" S - renderType: "light",. m* ]2 x/ I! W ?' O w/ o! x
- size: [1, 1],) y" r* F5 p; l2 a
- uvSize: [1, 1]
5 U7 k& @9 e( b$ E - }9 S. y' S2 E2 Y2 g7 `
- }
/ }4 T9 S7 ^! K - let f = new Face(info);7 V! L% V! |* m3 E, T9 v. G
- state.f = f;) e4 {# h- k) q3 L6 |
1 k: G; l% O4 i8 L, K: S( l: z& f/ ?" H- let t = f.texture;% E5 [# @9 C0 z4 ^( ~. h3 w
- let g = t.graphics;
V5 s/ V# r. `1 a - state.running = true;1 N9 G7 p c) N8 m" `: F( ~
- let fps = 24;4 d m1 q; v$ g( n6 c* }2 r! l
- da(g);//绘制底图' i7 S' S! _: p4 A2 z: h& b
- t.upload();- `* ^+ S0 R& b
- let k = 0;4 V& F$ l2 n/ d3 S3 G
- let ti = Date.now();. c; t2 @# E( ~% Y0 {8 I
- let rt = 0;8 L9 O h S9 M9 P) m
- smooth = (k, v) => {// 平滑变化
) G1 K0 d. \, @$ z0 N0 P - if (v > k) return k;
; S4 u8 S9 @9 f( q" X: A7 p2 h - if (k < 0) return 0;
8 Z& L0 C+ x. |% U* O: | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 B3 P' o# ^5 T- D% {* b& U( S* B
- }1 ~% x1 @% b! G0 ~5 ^4 I& I* i- v* o
- run = () => {// 新线程
0 J# y5 ?% g' r+ U& x7 Y - let id = Thread.currentThread().getId();7 e; X# t) J7 f$ T" I; ]4 h
- print("Thread start:" + id);5 B$ [6 `3 G( a9 I
- while (state.running) {2 o: {8 n" _$ @8 G2 C& E# U
- try {
5 I. C0 V4 V3 d0 M - k += (Date.now() - ti) / 1000 * 0.2;
$ S5 a! w9 j2 U4 r - ti = Date.now();& ^* q4 Z; W# s$ l1 a6 B% w& I
- if (k > 1.5) {
4 Y* h, w2 M- l. S$ Y - k = 0;
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- setComp(g, 1);! v% {/ ^+ i; G [
- da(g);
: a5 T' ]# X$ }5 `7 H - let kk = smooth(1, k);//平滑切换透明度
0 z( M. C' U: k2 }8 {8 p" \ - setComp(g, kk);, B& X" @3 k# Q: W
- db(g);
1 ? ?4 d; O2 L, Y( ~, Z1 \, { - t.upload();. }: J, I9 f7 J( @
- ctx.setDebugInfo("rt" ,Date.now() - ti);
/ d# N; C0 c$ g9 k - ctx.setDebugInfo("k", k);
; k$ j) U, O& U3 h1 o- | - ctx.setDebugInfo("sm", kk);) E6 D# S2 G+ D$ b
- rt = Date.now() - ti;
5 x/ ]7 s+ n/ t+ N, j3 Y - Thread.sleep(ck(rt - 1000 / fps));
# a2 G4 g6 G0 M0 k; f: L - ctx.setDebugInfo("error", 0)3 b/ ~4 N2 f8 i" N* q8 d
- } catch (e) {. X2 e3 B6 M1 G7 M% P% H" E' Z' v
- ctx.setDebugInfo("error", e);, x4 @; }& x6 X+ }8 c4 N8 Q
- }
; m; j! M& c0 w2 \ - }
9 \4 O2 z. V8 T' w - print("Thread end:" + id);' W+ f2 N( f+ p2 W5 x
- }
' ~0 I% v w% x" `- } - let th = new Thread(run, "qiehuan");
& W& B" j; S) _7 @1 }" f - th.start();1 O+ T- h% F ?. z+ r
- }2 |# M. n2 C, e) K+ A8 H( J B
- 8 q( F4 L4 H9 g( o* C b' I$ `
- function render(ctx, state, entity) {: j+ U5 _# p; y; ?3 ^
- state.f.tick();5 E- j6 ^+ V/ W; ~8 O
- }
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$ H7 X$ o1 i8 z ^- function dispose(ctx, state, entity) {& K" I: P/ G/ F8 }9 u% P5 k
- print("Dispose");
" ^' h$ f6 ^. v" F7 R) U( C' L/ V- t - state.running = false;
6 W z9 y* o, f( @" R" t - state.f.close();
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# U3 n0 _+ r* k) J& k! u" L- function setComp(g, value) {
) M, D6 h+ S. v# t - g.setComposite(AlphaComposite.SrcOver.derive(value));( f( o2 Y+ Z+ g Q
- }
复制代码 9 ^1 x9 f$ w2 l. R/ D8 _ H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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