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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. e7 E) A7 H4 `: I0 V) d3 f1 K, _
- importPackage (java.lang);
6 x: y: i b9 f( B* ?- _. {: c - importPackage (java.awt);
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3 I1 A2 D0 k2 N+ G* u% e* E) u9 d- include(Resources.id("mtrsteamloco:library/code/face.js"));* W: x+ r2 O- V/ W9 g0 _7 l2 A
% ~2 P9 E) S0 R' c" ?# x: Y/ Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( u: e/ e+ m9 e9 B$ m- function getW(str, font) {
# a* ~5 n. s6 P - let frc = Resources.getFontRenderContext();5 a9 Y) z2 h6 y
- bounds = font.getStringBounds(str, frc);
+ k5 m) }2 o+ ^! f - return Math.ceil(bounds.getWidth());0 J1 I) @, T2 E8 p
- }; p# Q2 x+ k* U, G, e* o" i
- 4 T* g5 a! A" r, J6 ^2 n2 U
- da = (g) => {//底图绘制4 i. M: }) j4 ^4 A3 s4 b7 q- Q! p
- g.setColor(Color.BLACK);& I0 F* @ o+ r2 S
- g.fillRect(0, 0, 400, 400);
$ M( {# n8 X) b2 k. a+ t) Z5 \ - }
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# P6 | k1 u, C8 g! a- db = (g) => {//上层绘制/ y% ]! |- P+ b D
- g.setColor(Color.WHITE);
- ^2 f" q+ s' R2 W - g.fillRect(0, 0, 400, 400);1 ?' Z: z% }0 B3 c' g: g. S
- g.setColor(Color.RED);" {0 T" v1 Z" u1 t
- g.setFont(font0);9 X% \* [0 l& F. Q8 K$ F* ^' o
- let str = "晴纱是男娘";+ {% N8 Y$ J [5 o8 A$ |
- let ww = 400;
- c& N5 b2 ~. @, w - let w = getW(str, font0);( N5 K/ m/ H" ]; }. N* d
- g.drawString(str, ww / 2 - w / 2, 200);9 M) L. F" Z, w9 A% q. K6 r
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- const mat = new Matrices();5 A6 M2 Q9 k6 l v4 T
- mat.translate(0, 0.5, 0);
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* X- d5 @- U( E" K. R t+ c- function create(ctx, state, entity) {
( `2 k. ]1 K. B! |- }' s- }. _ - let info = {
# n( Q! a0 {" O. k6 N - ctx: ctx,6 l4 l7 t0 I& U/ F* k8 s
- isTrain: false,
6 ]" V+ Z" l& S - matrices: [mat],! N( Z1 v, E) Y5 X) e
- texture: [400, 400],
" d X4 I) s9 K4 | - model: {+ B( E1 G# L; i2 {( t0 Q
- renderType: "light",7 ^, S5 Y7 J4 z7 Q5 z$ e' b
- size: [1, 1],( |0 t/ R' [/ [, Y% h* B
- uvSize: [1, 1]# P* l, Z6 _5 ^* C, A
- }6 I; ]# H0 Y( ]: {3 \
- }
! T0 F% e! P9 v% P6 j- ~ - let f = new Face(info);
* }+ _9 ?0 W1 g4 M - state.f = f;
2 z# A4 P8 V# C- m- J9 v - ! V0 x" h+ N: k7 g* _$ `- ]: @" P
- let t = f.texture;
' L1 Q) R5 b6 N: D2 S5 l' ^, j - let g = t.graphics;- V# t% F7 m9 @
- state.running = true;' l& N f9 A4 S* `1 ?1 U# R
- let fps = 24;, [8 v8 R; R6 }% F
- da(g);//绘制底图; o4 D( ^8 w, {- i1 @- F B" u" X
- t.upload();
( y/ i( U/ k; ~4 q. n - let k = 0;
6 d8 h0 n1 r" d+ y6 H - let ti = Date.now();7 B: Z& k! e2 ] o
- let rt = 0;
4 o4 C* w- z( J9 @2 g' i - smooth = (k, v) => {// 平滑变化
" t X9 C* L9 i2 Q, R - if (v > k) return k;. o' s+ F" L- v7 ]% G, M3 X& y2 ^1 h
- if (k < 0) return 0;5 f% A' }0 e$ I& z; e
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& @. S# g* S8 Z" h# D. a# X+ \ - }
- Z2 ^- |' G) T& h - run = () => {// 新线程
3 a2 j0 t U" a( C/ y - let id = Thread.currentThread().getId();& e, A! v& y6 M+ F7 s
- print("Thread start:" + id);0 W% G6 z5 u( K r6 P5 U0 |% m
- while (state.running) {' j* }; s. }( A9 O
- try {
$ F8 O$ c# `1 e# G' }" a/ H - k += (Date.now() - ti) / 1000 * 0.2;9 Z9 @9 M' T L; x% v
- ti = Date.now();( o b, i. a) t9 X& E1 A' X8 t
- if (k > 1.5) {3 y) u) K, z% ]0 A5 c
- k = 0;) E7 G* Q! u6 h( n; o6 Q" E
- }
6 ~, {+ x; Y5 q: T* v, P - setComp(g, 1);3 ~% H3 L9 h0 s# c
- da(g);' W. O) p2 I! Q9 l6 [
- let kk = smooth(1, k);//平滑切换透明度( v4 g) m. z1 }3 D" F! I
- setComp(g, kk);
8 r4 p. ]0 ^( u, e. R' | - db(g);
7 O( S& g2 x6 C/ N5 O- h5 |. f* @: [ - t.upload();7 F) {/ S! S* `6 V
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 M) i) f$ m" _( w$ | - ctx.setDebugInfo("k", k);
; U/ p# Z4 J4 m( \ - ctx.setDebugInfo("sm", kk);
l2 \( D4 I, o( T" F( l - rt = Date.now() - ti;; _; o5 }' x5 Q- d
- Thread.sleep(ck(rt - 1000 / fps));
4 \$ b. l8 O# C9 V - ctx.setDebugInfo("error", 0)4 K) } L: \/ t. N( X
- } catch (e) {
3 t9 M2 ^; I6 P: O. p! _7 @ - ctx.setDebugInfo("error", e);+ F. V E- U& T, i. L# ?0 ^0 i p
- }: X. H% e! v! |3 V, Z# j7 R4 z3 T6 k
- }
# j* } F. F- ]5 J- A7 f' B - print("Thread end:" + id);1 Y9 v; p/ x* l- D9 q
- }/ S: S' _! ?6 P1 a4 v
- let th = new Thread(run, "qiehuan");5 n$ H2 A$ Y: _3 u9 x
- th.start();
- H O9 t& s* a$ w/ \. }$ I - }
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% [$ [# K( A' ]$ D3 `- function render(ctx, state, entity) {
* v( L; S8 m* j - state.f.tick();* U0 Q4 o: Z: V/ u" f
- }
4 @9 D$ }; q( q
8 h% y6 {7 X% _' D9 ^- function dispose(ctx, state, entity) {
+ u5 [3 F- o6 j* q - print("Dispose");4 v5 ]0 y+ O/ ], e+ x, m
- state.running = false;: F C# t4 |5 p8 t2 C; ?
- state.f.close();
& L" |/ B( G6 s8 A - }
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( p9 }8 X' l) h; t7 S5 V2 {' O- function setComp(g, value) {
6 b0 k+ D. F! I. u2 n1 p4 ~' U - g.setComposite(AlphaComposite.SrcOver.derive(value));. m' b$ i# g6 B, V- b0 U% y; |
- }
复制代码
" S) o7 ?' `3 ?1 n7 [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 u3 s/ Z G- @) o! _" j$ s顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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