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/ U- G6 X R; A& N# X这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& m3 j0 J# K/ J; D: L. R/ ?
- importPackage (java.lang);
3 r- g1 g5 c b8 ]4 M9 a* W# r - importPackage (java.awt);8 M( C$ T3 b7 ` S2 K- I5 S
. d5 S1 P5 f9 E4 Z- i8 f! f$ i. @- include(Resources.id("mtrsteamloco:library/code/face.js"));7 W5 N% Z) q5 P+ b) i" v
- 3 B; k5 k6 l. E$ {' A5 W( K2 |
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
o v y1 z/ {
h$ E2 i. I9 x% P3 J- P% z5 u- function getW(str, font) {; f2 {1 M/ U" r1 N, e& ?
- let frc = Resources.getFontRenderContext();9 E/ \" }! \9 b6 Z# Y
- bounds = font.getStringBounds(str, frc);
6 j) _) Y- w# C1 _* ] - return Math.ceil(bounds.getWidth());
" T* y% ^' E" a# z9 { - }
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- da = (g) => {//底图绘制. Q8 {/ n- k4 J0 U
- g.setColor(Color.BLACK);
( R5 w% z" c* i - g.fillRect(0, 0, 400, 400);
( i. V: K c% n - }
9 y8 u1 ?7 `2 d; e" |* T5 k* M - 3 Z3 X9 c+ s( ?- a% F. k% r
- db = (g) => {//上层绘制
! H- [: L# p8 u' }% E3 r9 m( m# ?, q# ~ - g.setColor(Color.WHITE);
- h' P$ |! R- `2 X: d% B - g.fillRect(0, 0, 400, 400);$ P4 g% B) `# Z7 u; i/ i4 H) k
- g.setColor(Color.RED);5 J4 @! D/ U# u: Z F. v
- g.setFont(font0);0 \5 M4 T, n# j
- let str = "晴纱是男娘";8 a+ b8 T3 l, S; k5 e9 P7 F7 H
- let ww = 400;( l+ Z- }( q: V/ B, m& V9 w
- let w = getW(str, font0);1 E7 g" r) x# z0 {
- g.drawString(str, ww / 2 - w / 2, 200);4 d7 X5 ^. R( c
- }
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- const mat = new Matrices();, {8 [/ n: }/ t! G
- mat.translate(0, 0.5, 0);2 T5 r L I, |5 t
$ R9 W' N1 I0 W" a4 Q1 Q) @' D0 C- function create(ctx, state, entity) {
$ _# R7 k" y* K' B/ o5 d5 ` - let info = {
: v) i! P( _: @* \% F - ctx: ctx,& L; _% W/ z' d% r' b ~
- isTrain: false,0 O/ X3 U6 A: D9 }/ G5 v; {
- matrices: [mat],
+ s N! T6 B3 O2 s/ _4 R. X7 O u - texture: [400, 400],
s0 q! S$ W9 \- F6 A - model: {
$ P- A* @# {. S3 g9 O7 w. h - renderType: "light",* A- }" ?; V- O9 p+ o, Q
- size: [1, 1],; C+ E: f$ r% A2 X- R2 k" h
- uvSize: [1, 1]
: A! ?$ [" P" Z2 Z - }
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- let f = new Face(info);- _. j0 k" X3 T. | F7 V
- state.f = f;
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) M0 m1 j7 n- }( k& m. |5 w- let t = f.texture;
& P# q. d, T) M8 U" F% Q; L" o4 `7 p. ? - let g = t.graphics;9 c9 e$ e, x. S# A3 e/ ^: {: n
- state.running = true;
' Y) a3 _0 ^6 a5 |; t - let fps = 24;: x" y. E( a) \# T1 L$ _
- da(g);//绘制底图
$ n, r* Q d! x - t.upload();; _9 Y+ I8 r# M6 f0 _5 h7 \
- let k = 0;7 K/ x" Z5 x7 V: W: F
- let ti = Date.now();
: |9 @( f: a+ N- @. ] - let rt = 0;& L& v" f0 l7 b5 l- ]6 E. g! q
- smooth = (k, v) => {// 平滑变化) j2 @$ d7 e! V$ m$ G; r$ J9 I
- if (v > k) return k;# m; j2 l* H% J T: ~7 L: X3 M4 M
- if (k < 0) return 0;
2 O) x9 m* y9 u' h- U1 x - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
8 X, u( [2 Q; q+ t - let id = Thread.currentThread().getId();4 X F- P& s4 [! x& A3 \
- print("Thread start:" + id);% \4 ?3 B/ K, ? ^
- while (state.running) {4 @1 `( [# V9 m* X. Y; R) ~/ r1 A
- try {( _/ L& R6 p2 y8 T) Q$ ~% B3 T
- k += (Date.now() - ti) / 1000 * 0.2;0 Z7 i1 x! [" D, `4 G6 R
- ti = Date.now();# b% G1 O" T! [
- if (k > 1.5) {/ ^: n# |" x# `
- k = 0;
1 f; b4 F& T @1 d - }- Z$ m8 c# K4 ^) y+ G
- setComp(g, 1);2 Z3 _2 z* g6 A3 c j
- da(g);) P7 I0 u; Y; G+ @& f" t, x
- let kk = smooth(1, k);//平滑切换透明度8 [- A4 j8 G8 B3 m; L. c! n
- setComp(g, kk); K5 U% g/ { I' k
- db(g);
% d5 n, X" {/ ?2 _, k9 } - t.upload();
6 Z3 I8 G( n$ b% M - ctx.setDebugInfo("rt" ,Date.now() - ti);# Y5 |/ i; y; i0 T' E6 G: s% |
- ctx.setDebugInfo("k", k);
3 Z. f" `* c9 |" n! V$ Q - ctx.setDebugInfo("sm", kk);
7 N- g# l% R: H. j( E, L0 ^ - rt = Date.now() - ti;
I8 J9 D# c7 N8 b! I# M# ^' M7 }: g - Thread.sleep(ck(rt - 1000 / fps));
4 k/ t* n4 P( M$ w; u7 q* t' D - ctx.setDebugInfo("error", 0)
}& w& t+ G; x, _5 C! m! @ - } catch (e) {, @! {! @* V6 ^, { H* H0 r. J
- ctx.setDebugInfo("error", e);7 d4 X" x* i$ x, v/ J% m" E' w& |
- }# k2 u0 o* e! o8 b2 B" X5 n
- }
6 |0 d/ @9 `! v3 X - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");3 W2 o/ }) k2 Y/ Y; `1 I
- th.start();0 v7 Z0 M! M# T* O! J
- }
4 M2 s5 Z+ R5 a( W1 U. r6 s - 6 F, q9 V9 j) T/ ~0 G, W
- function render(ctx, state, entity) {* M& h5 P- T$ j* _+ W6 v
- state.f.tick();
- f/ p1 ^. w; C/ C+ K - }# v5 q5 V# L: J
- 7 K# u# }+ ^4 R* ]0 a' {3 w
- function dispose(ctx, state, entity) { f `& d Y& X: Q
- print("Dispose");
# A6 {' [+ P6 i/ U) @) f" A - state.running = false;1 |( A# @3 Z7 ]6 z x; o0 O E9 E9 L
- state.f.close();) w& ^+ ?) K: ^. _" a
- }; }3 M5 m1 W- E8 I9 t# \
, `; [3 G6 o& y) N- function setComp(g, value) {4 d3 [- i9 @: J0 B
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 z6 m# k) l M* {, s" y; E
- }
复制代码 7 D3 d9 a6 L+ r% b- R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 f9 ]5 G/ s4 m$ y
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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