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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 [0 J: g$ L) P6 Q+ u
- importPackage (java.lang);: I) T: @& j) O. ?
- importPackage (java.awt);( z8 C' z& \6 ~, e$ W# v' a
7 R' e# d8 b6 g- include(Resources.id("mtrsteamloco:library/code/face.js"));. V Y4 i7 a) P/ E7 o: i* Z
6 Q" C) G7 K: }9 j& t, u m2 K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( }- }- | j& E0 Z+ h- S- function getW(str, font) {
; g5 U% M) x- l( |1 a5 R9 ` - let frc = Resources.getFontRenderContext();
$ X3 p5 V/ N k6 j0 i - bounds = font.getStringBounds(str, frc);% Q, N' L) b7 T# R+ S7 W
- return Math.ceil(bounds.getWidth());
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) y* l; \6 L; e7 t1 V7 y) S; g/ P- da = (g) => {//底图绘制
) E% L% v, e' q6 T) G' K0 d0 l# A$ D - g.setColor(Color.BLACK);
8 B) T5 n- h5 o - g.fillRect(0, 0, 400, 400);
+ i/ j4 m6 c/ E8 Y, z& k - }+ _& j$ c5 A4 T4 |. f0 u: T
8 f& L6 ?7 u4 X' y1 T+ e3 @- db = (g) => {//上层绘制; h$ v4 L+ K9 u5 g9 E# t/ x2 h
- g.setColor(Color.WHITE);
' `3 j- H$ o! g, A O! z - g.fillRect(0, 0, 400, 400);
; o4 U3 w! F9 u/ G' ? - g.setColor(Color.RED);
) I B+ Q( Z, {$ K% b - g.setFont(font0);
+ w/ ~; J8 F4 d9 D8 ^7 ? - let str = "晴纱是男娘";2 `2 y+ |$ i. c4 Y6 q5 D1 `# ~
- let ww = 400;, r2 @' B* X3 W* X' v
- let w = getW(str, font0);8 ^: F6 F6 N2 O$ v
- g.drawString(str, ww / 2 - w / 2, 200);6 F% N# p# B; _9 D: l) @8 i
- }
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- const mat = new Matrices();' m0 t5 i- p6 H) O7 Z* ]
- mat.translate(0, 0.5, 0); T x: e9 L8 w4 M4 @0 k0 A7 a, |: t
& {7 d, x( G& ~9 e" A8 h& `9 X2 C- function create(ctx, state, entity) {
! [: B4 i# u( t" E9 C$ K, o - let info = {
5 v& G, J4 {( h6 \ - ctx: ctx,
2 c3 J( ?* |5 G0 y. U - isTrain: false,8 w" z' B0 k$ r$ n5 f1 J
- matrices: [mat],5 Z* v7 e( L: h
- texture: [400, 400],
, ]% K% k2 o8 s0 {( U+ v - model: {8 h5 F8 F, ^. Q( H2 ~" ]9 K6 k
- renderType: "light",1 H5 ~( z* \- J5 u* n
- size: [1, 1],& m- _- V/ j$ S( i
- uvSize: [1, 1]0 C2 Q7 L; I- {, a t. m2 R* P9 H
- }
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- let f = new Face(info);* B+ X+ t" M4 o0 f: ?$ I: i4 X$ c
- state.f = f;
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- let t = f.texture;) [* G) b. ?* }+ \9 o9 f% _5 S
- let g = t.graphics;; H8 S( i% W% ^
- state.running = true;
! r! g' j8 ~+ ]; l, t) c% A - let fps = 24;6 u8 g$ Y3 d; Q, y; b; T
- da(g);//绘制底图9 h' c) G( b) v z# r9 k' ~
- t.upload();
$ G3 C. i, j/ n& G3 d% o8 v - let k = 0;3 X7 B& Q4 \$ _5 ? U2 K
- let ti = Date.now();1 x2 v- R" z6 @/ C& I: T
- let rt = 0;
4 s2 C% k5 p6 S! W - smooth = (k, v) => {// 平滑变化 Y# r- R) g$ f+ {3 K, O# _
- if (v > k) return k;
4 v9 e9 z* t! p3 I - if (k < 0) return 0;
( j3 q( E' N' n0 H8 n" S6 q; K6 \ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# I9 O; q8 d6 p8 Z7 J v8 G& p
- }3 U$ T" c* ^ d0 k4 x
- run = () => {// 新线程' y3 `% S( D/ l" S" ^/ K( N
- let id = Thread.currentThread().getId();
' E/ L3 K5 ^5 A4 W3 b7 L - print("Thread start:" + id);
0 H/ L9 {, Q; M- @# q9 l0 H8 i - while (state.running) {
' Y7 ^2 n2 q2 Y! s) ] - try {
2 t- p# v* `6 G. ?8 l - k += (Date.now() - ti) / 1000 * 0.2;- y. r3 T2 u8 z8 e: B$ g/ u
- ti = Date.now(); C5 Z) }7 c/ R, j
- if (k > 1.5) {. _, o9 P$ w7 N
- k = 0;
/ X2 k' S- o6 T9 `3 o* M" d - }
- H+ B* k, s% ^7 `8 U# f) I - setComp(g, 1);
3 @+ B5 F5 Q$ ^. p1 a0 A - da(g);
* `& N. V/ ~1 ]& [* ` - let kk = smooth(1, k);//平滑切换透明度 v3 B0 a! D0 X8 S9 s- i' K
- setComp(g, kk);5 |6 g9 c, j. k: C2 B' Y
- db(g);- h+ @1 `5 \: V4 N o! j9 y
- t.upload();
/ s$ }. Y+ F: J) P+ \/ m - ctx.setDebugInfo("rt" ,Date.now() - ti);
- Z- ~, {( k5 t, V+ _; Y" u6 l - ctx.setDebugInfo("k", k);+ t( E% G' r- q
- ctx.setDebugInfo("sm", kk);3 _$ ]2 w: ~1 z" L) u2 Z, E
- rt = Date.now() - ti;3 `0 p" u p$ N2 _
- Thread.sleep(ck(rt - 1000 / fps));
; H! y& G3 h$ A# n( p( u - ctx.setDebugInfo("error", 0)
% M% S) P- s. a" \+ E, {9 n - } catch (e) {
" I, B& Y" {3 d% K - ctx.setDebugInfo("error", e);+ x0 }3 s( o6 i" I3 c0 P9 y
- }
$ ]! v# _* |% E0 h3 O& X3 C$ X- f6 J - }8 X9 y5 q. `# m) }
- print("Thread end:" + id);3 @" ^7 j( u/ C! I
- }
# X' R7 P0 ]2 h. Q- y - let th = new Thread(run, "qiehuan");+ Z3 J- U- }5 V+ _" v& l
- th.start();
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- ) A7 l3 a& s0 ~% P
- function render(ctx, state, entity) {- d1 k4 j( ?1 W! K! ^
- state.f.tick();
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$ E- k/ K8 e. c9 W5 h- function dispose(ctx, state, entity) {* D; @* ^7 i2 y- N
- print("Dispose");, Z' n* y/ O+ ~2 u' n
- state.running = false;/ F/ z% y1 t$ O- l% y
- state.f.close();& e5 h2 q, p' g
- }5 A: b: M. s7 y
4 v5 F! l+ v/ f) a/ b0 S! }- function setComp(g, value) {
2 c9 s3 i5 |. [4 U. x4 a2 c - g.setComposite(AlphaComposite.SrcOver.derive(value));& G/ k* Z; `5 v" _# z2 Y
- }
复制代码 - H0 O. w( n# D( O
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 \$ H$ l c- _- |: @% m& F: o
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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