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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, p1 E6 k" Q* E; ?9 t: h( \! J$ G- importPackage (java.lang);
8 R% i- i. H3 d( ? - importPackage (java.awt);& {8 y% H! p) \7 J3 s" M7 G
2 q1 F6 ^3 i0 |) n0 e- include(Resources.id("mtrsteamloco:library/code/face.js"));) I% w" I I* ~5 s- ?# B( U
- a% S9 L# z% j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, ?- h$ k1 w! {9 [9 J
- " I4 `1 l; t. }/ `7 X, H
- function getW(str, font) {; a8 _) O1 I" }& G
- let frc = Resources.getFontRenderContext();
9 r6 ?7 A6 Y! K2 b, D# T2 U$ a- S - bounds = font.getStringBounds(str, frc);
0 O. M$ H: A- @! ?" R! T' } - return Math.ceil(bounds.getWidth());
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- , `1 L5 ?* a% I# h/ d
- da = (g) => {//底图绘制. P* D: G3 S: Z9 R$ n
- g.setColor(Color.BLACK);9 W C) ]" m% u3 p
- g.fillRect(0, 0, 400, 400);
5 s& k+ }4 E5 g3 h A2 } - }
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- f6 y% _8 A' w/ `- db = (g) => {//上层绘制
7 E, k# c8 s; e' S8 o: ? - g.setColor(Color.WHITE);- A8 X% ]" E0 q& ^& q; Q- r1 K
- g.fillRect(0, 0, 400, 400);
. U4 H! E6 y" \2 H! z! D6 N - g.setColor(Color.RED);* i& e, B- i: b- @3 [* S8 E2 |
- g.setFont(font0);$ i% g1 K% S+ @- Z# l' z' d
- let str = "晴纱是男娘";3 ]% T2 V# e* Q1 a- d
- let ww = 400;
9 O8 M* c; W' S; \ I& P6 { - let w = getW(str, font0);/ g% Q! u2 U1 M* e; k
- g.drawString(str, ww / 2 - w / 2, 200);
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- ' C5 e, ^0 Y$ D
- const mat = new Matrices();5 c; l; B+ w. t$ j
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ q/ b5 ^- S9 o. ^+ C, Y
- let info = {' D' A) F! d5 [6 T# B+ w
- ctx: ctx,
& e3 C$ E: T: B4 Y1 u- e) E6 Y - isTrain: false,) I+ C5 U8 H7 }# h1 m+ f. r* O
- matrices: [mat],
( B7 H7 S. D5 }2 L8 {) V - texture: [400, 400],
# h; U& }) }2 `# W - model: {
& R* L: X$ q, G! O# t: t! E$ R, q - renderType: "light",, ^. t+ e/ q' q1 h; Z
- size: [1, 1],- D) {* Y8 G& O* A3 U) N
- uvSize: [1, 1]
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- let f = new Face(info);
1 n; {$ {$ e2 X% G& ~4 w @9 l - state.f = f;! t3 c6 W* O i+ ]3 Y0 N/ t2 l5 H
- 7 _( V/ ^8 [/ |8 T
- let t = f.texture;6 W+ M( ~1 r8 Q- S& L* q0 Q
- let g = t.graphics;
5 ^1 q5 b6 x; i8 f5 p9 ~ - state.running = true;
: y( P7 s9 r2 ^; } - let fps = 24;
: K+ B" s6 ^4 j4 S) H' y - da(g);//绘制底图# Y; W3 ~" Z* S" n% Q# w4 o4 f
- t.upload();, |, S% s9 k t) c9 k
- let k = 0;
2 g# A; f O) {: f) G: u& V - let ti = Date.now();8 h8 g0 r! n, @+ s( a
- let rt = 0;
; | y# z" }' a - smooth = (k, v) => {// 平滑变化
' q! U4 ^1 p/ ~8 y& [1 q - if (v > k) return k;- f, U- i {- ~4 d9 W% J
- if (k < 0) return 0;$ n" F2 w m+ }* g3 b' m& |4 d% G
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 k1 G, y/ g9 D& N9 U - }
, E( e7 d5 _) p F1 }7 v - run = () => {// 新线程9 ^ o8 s3 ] l0 G, R8 c
- let id = Thread.currentThread().getId();( ?6 [ {3 W) a! ~/ D' Z* @6 @
- print("Thread start:" + id);
/ F; v) }5 Q$ h5 R w - while (state.running) {
- Z) [, Y+ l \/ {5 A0 i1 v - try {3 u% z* z$ n$ D% D- b2 j, H
- k += (Date.now() - ti) / 1000 * 0.2;* D' U; q/ |5 j. _' U3 B" ~, S
- ti = Date.now();7 z4 K' N4 l1 P0 I
- if (k > 1.5) {1 L+ o* b1 D) Q! {
- k = 0;
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- setComp(g, 1);
, O9 M3 L5 s2 Y4 J - da(g);
' @4 N h M4 x! p& R- z. B8 U - let kk = smooth(1, k);//平滑切换透明度' n" R: f+ `) [- [4 S
- setComp(g, kk);
2 V( B' J L2 Y; Y' k - db(g);2 U+ @ K5 x! S' j; V8 c/ n& z
- t.upload();6 A, f3 B. n6 p' K% |
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ u, d7 R* g( R# I; C' Z, z: X# v
- ctx.setDebugInfo("k", k);
) }( A+ e; I8 H! F* V) t; x: ` - ctx.setDebugInfo("sm", kk);
6 J; \4 \& {) ^3 H) p7 Q# I7 g0 \ - rt = Date.now() - ti;
9 |% t) e" \+ p# s6 k5 _ - Thread.sleep(ck(rt - 1000 / fps));/ n1 ]0 A( K# y% R! L5 f( z8 f( v# u
- ctx.setDebugInfo("error", 0)3 ]- T3 ]2 [$ u- K( r
- } catch (e) {$ X* P1 T0 R. k5 C" y5 a
- ctx.setDebugInfo("error", e);
" i5 u. x$ f' \3 ?, n0 G - }
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- print("Thread end:" + id);9 A/ Y T) t- U9 R1 V: `) [- M- I! u- b
- }
& g; Q; l0 z: V: a! z. ` - let th = new Thread(run, "qiehuan");) G8 j/ o( \" v y7 y* y4 s8 j
- th.start();) p+ k7 d- R: R) a7 X
- }4 T3 Y' w; ], I
/ T3 |& P- ~1 d k+ j& ?- function render(ctx, state, entity) {' z1 w& G% k# v7 m! M r, {1 T) Q
- state.f.tick();# E& O& ?' v ~6 c: i8 a
- }' d: @8 s2 }: P3 ?/ H. W
- + v# {6 d6 O2 p# |
- function dispose(ctx, state, entity) {/ m( a W* k9 Y
- print("Dispose");( W. V4 U9 l4 r2 j
- state.running = false;
* O8 E+ w* R; B- f/ z& r - state.f.close();
6 J. L* a! ]3 f( [8 b - }
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- function setComp(g, value) {( Q6 E3 k) I* F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
' w) U$ c6 B# {& ]+ r! T - }
复制代码
, ^4 y* [7 {+ b2 C写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); E' y2 ?, u, z3 i8 w2 T6 S
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