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P3 |* d. p* D/ ^! \这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" q5 [; N! ]1 m: U: s
- importPackage (java.lang);
9 e# U; R6 {; L: z% r - importPackage (java.awt);
+ \$ ~8 v# ~ v" c2 f - 1 G4 Z. m1 Y4 ^& ^+ y6 L
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); M# ` j7 E! ~! i7 c v x: _3 s
* q; h: x- P2 ~5 A% _. b- function getW(str, font) {
7 ?* ~8 f3 L3 I$ y9 Z - let frc = Resources.getFontRenderContext();
! k9 ]. e, O/ q9 h. J - bounds = font.getStringBounds(str, frc);4 K" S9 B; G: N y$ F' E: O
- return Math.ceil(bounds.getWidth());, v; D$ _9 i( I& P$ M! g: E
- }
* s6 g# x9 G5 J" F0 r - # C, L5 E% Y& u$ Q) W" [$ Q' M7 O1 }
- da = (g) => {//底图绘制
s" n! {% C) M6 j- ?0 @ - g.setColor(Color.BLACK);$ e/ y8 x' L" o o6 ~# C5 q- g8 ^
- g.fillRect(0, 0, 400, 400);
' K4 b/ |9 B9 N6 c - }
& r" J5 G' ]/ O- [% `4 t9 U4 I
: c9 ?8 V6 a b0 E0 o2 r: x% ^- db = (g) => {//上层绘制
8 O2 d& o! b4 K - g.setColor(Color.WHITE);- F3 H; C6 H$ J. y$ S3 u( o E
- g.fillRect(0, 0, 400, 400);- t9 @$ p4 r) D0 h
- g.setColor(Color.RED);5 p+ |, t0 t' X7 s3 l( U, I/ z' ^
- g.setFont(font0);
3 m4 q/ Y P1 R - let str = "晴纱是男娘";
- j1 j( ^ Y2 D+ v1 @: ]/ k - let ww = 400;5 [# H! B) B3 g9 q! k
- let w = getW(str, font0);' V) i$ y( v' c1 c
- g.drawString(str, ww / 2 - w / 2, 200);6 d4 l9 D" A; J6 G
- }
, g. \% l' b: ^% K, m
, m% @5 ]& A1 m( H( n8 |- const mat = new Matrices();
7 K, C% x' K! v+ p8 p - mat.translate(0, 0.5, 0);
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8 T5 E8 ]/ _* b. T4 e) K- function create(ctx, state, entity) {
U/ J+ ^$ @6 y3 a* j& ^ - let info = {8 [% b: Q% E& i6 J
- ctx: ctx, x1 q- W# P# r- e% u a
- isTrain: false,
+ e1 X, q2 p4 [ - matrices: [mat],
3 H; _% f! M U/ f8 B" ^8 o - texture: [400, 400],
$ m" r, G% E/ j1 F( f- Q - model: {
! H0 X; T4 H- A' R) } - renderType: "light",( p: G2 M4 T3 C7 K- E
- size: [1, 1],
! j; t2 _3 ^3 }7 {' `3 k- ]2 Q# @# o - uvSize: [1, 1]/ A0 S$ ?" J3 i, Y2 u0 z
- }
" C" h- b1 Z! I" t/ N - }5 R% R3 Q4 a) P$ b" R
- let f = new Face(info);
0 m4 k: l9 l( g, [6 P6 M - state.f = f;
8 T4 C" i' K3 f - & ~# T8 B" U% e& l0 f. D
- let t = f.texture;
4 W9 P/ C& k" ^# Y* S - let g = t.graphics;+ \4 p: ~. p9 Q; z z
- state.running = true;+ s; q- J& g5 l) `4 n9 g9 T* O
- let fps = 24;: ?& G. C t1 I4 R
- da(g);//绘制底图
1 A, m8 \* Y( L& U- ^ - t.upload();7 K0 }: T/ W/ c: m3 \
- let k = 0;, `( I/ @( A7 s" s# `
- let ti = Date.now();( [' F# W' x% }: [
- let rt = 0;' D" r8 W+ Z- {0 ?5 Y6 m: O" h
- smooth = (k, v) => {// 平滑变化
; A; [9 F2 C8 y' O - if (v > k) return k;4 \# f- N/ f* x: u/ d# l" m' r
- if (k < 0) return 0;: } Z+ Q( V7 J+ t
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 C% H# Q* R+ B) G
- }# u5 K* D$ }- _5 w, W- c
- run = () => {// 新线程
# {6 N6 D% ? P9 |/ ^4 |" ? - let id = Thread.currentThread().getId();( T: s- E! `0 s4 H/ V
- print("Thread start:" + id);
1 o9 s* G5 I$ W - while (state.running) {
% T$ M8 l6 T: A2 N: W- M - try {
) P$ A: P( e' d6 N5 | - k += (Date.now() - ti) / 1000 * 0.2;
3 e) T7 m; @4 B0 q1 y8 [" k - ti = Date.now();: T9 f- V' p; |% a- I, k/ G
- if (k > 1.5) {
4 I& T4 K1 q9 S) P9 b - k = 0;1 D: i# Q: ~1 @
- }
6 h# C {3 g3 o - setComp(g, 1);
: m9 c% i5 ] x; B& h; y/ [$ _ - da(g);
) m& ?+ H6 D6 @ - let kk = smooth(1, k);//平滑切换透明度. z" h& u2 o" e4 W* m" y
- setComp(g, kk);% |4 ~; s6 T3 a) u2 `
- db(g);" I. s: V# K0 t# r0 `- A
- t.upload();
! d, t5 g& ^7 y8 _6 d. h - ctx.setDebugInfo("rt" ,Date.now() - ti);9 r5 |: S7 ]- m" P
- ctx.setDebugInfo("k", k);, F5 i6 t- g+ V: z
- ctx.setDebugInfo("sm", kk);
4 y% v7 p& \$ e' j. Q% y. | - rt = Date.now() - ti;
3 X2 o9 g$ _# O& j - Thread.sleep(ck(rt - 1000 / fps));
9 L# m* I( X& K - ctx.setDebugInfo("error", 0)
/ z8 l8 n" M$ d' s! ~9 t - } catch (e) {
, v2 S# d- X! T3 s. r6 L - ctx.setDebugInfo("error", e);
$ F% H( R% a& V) o) { - }
6 ]- ~7 t3 m% P0 X8 A4 Y7 K - }& U2 K& q# T8 Y
- print("Thread end:" + id);9 X( I* ]0 {* I0 v/ E
- }2 V9 M' ] L& Y0 B5 Y' D0 q
- let th = new Thread(run, "qiehuan");
% N, g6 C$ P' v! M+ y& G - th.start();0 r" F) B& n, W3 f
- }
8 j4 M. {) S* Q% _; n. i
4 X- V2 C% H" t- function render(ctx, state, entity) {
6 k2 @8 M8 b! C- N* f5 A/ |3 Z - state.f.tick();
0 K6 m; b. { x7 W, F - }/ F6 Z- x6 q4 O' T! P' B
* O& p* U. F) K9 x- function dispose(ctx, state, entity) {9 U' i+ x3 \# g$ _, m* Q/ l! M
- print("Dispose");
- W; L6 S" e7 T( {) | - state.running = false;# e% Z3 I3 N# O' F3 s
- state.f.close();+ Y7 Y$ Q: p6 S! k
- }! q9 L& L5 g; T) E
" T( u' p- A" a+ E6 X7 t- function setComp(g, value) {! N" y! w- t4 ~7 Y: c$ X- Y; n
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% }1 |& E! f3 K - }
复制代码 7 q$ h5 k6 |5 {) ?' S" i6 A8 m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) g$ m R% i) v
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. ^! c& ?; s x4 @6 G* y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ [5 m( }; V8 e% F
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