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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 S- A$ x1 C& `0 N$ c; _
- importPackage (java.lang); {+ R$ N% Z5 s$ G# L
- importPackage (java.awt);2 N8 I) m! W0 v! z
' y0 ~# v# f5 {3 F9 z U [5 x$ F- include(Resources.id("mtrsteamloco:library/code/face.js")); O3 _7 K' V5 h7 p% X F
- # i# q# W' e: ]4 \3 k: j- ~! W
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
% Y$ y" y, K9 O" F! x - let frc = Resources.getFontRenderContext(); H* \4 \: k5 t6 [
- bounds = font.getStringBounds(str, frc);
5 |8 W6 Z" i7 N4 t2 s# I - return Math.ceil(bounds.getWidth());$ @: V7 S. W% E& ]! m& z
- }
, R4 @0 b) t3 s! O& m2 F. Q: n - $ ^0 V* a4 k3 O4 k9 l! e) |9 \# h
- da = (g) => {//底图绘制
/ Y4 H3 j4 G7 T- D- w9 C - g.setColor(Color.BLACK);
. h4 a$ A t* B7 X: s - g.fillRect(0, 0, 400, 400);. n. c: J8 @$ R1 L9 W d
- }
# S i9 D2 d9 N4 g) f
4 T6 _" V) i+ j6 o/ u7 @- db = (g) => {//上层绘制
" r4 p- W1 [/ U0 s6 { - g.setColor(Color.WHITE);' T* Q/ F" e3 N& S" W
- g.fillRect(0, 0, 400, 400);+ n+ L- z' K+ w0 y1 P+ \6 X. N
- g.setColor(Color.RED);
1 ~8 A: c. U% t% `2 ~3 F& t - g.setFont(font0);# e; @# P" \* @
- let str = "晴纱是男娘";
8 {* W9 v; o. h - let ww = 400;
$ W* [2 ]5 B8 {( X - let w = getW(str, font0); y8 H0 q8 b: m. S
- g.drawString(str, ww / 2 - w / 2, 200);; x- k( k! n& T; t r1 E
- }, I J% r1 A1 |, F
w0 Y" X5 V: ~; N0 H: o# n3 {- const mat = new Matrices();
6 J" E. ?3 C" X, I& I$ e/ K - mat.translate(0, 0.5, 0);
' p; l0 |0 U0 v- r7 o# o- _ - $ m. L+ i" M7 j. t0 k2 T! B
- function create(ctx, state, entity) {
$ u; V& G, W7 g/ V: ]" n - let info = {
! e& |' z' j1 v: J - ctx: ctx,# F# Y- _. C J* t5 |
- isTrain: false,
: K3 g2 e6 A& } - matrices: [mat],
5 L6 \1 V8 r2 k+ t' c! h - texture: [400, 400],! _" I/ V& Z4 t/ G
- model: {/ G* W. v C+ |& {( v9 S2 [3 s7 ~
- renderType: "light",) @6 r- V2 ?8 K( n, |- r$ i
- size: [1, 1],2 u' v$ A" d4 q" Z' @
- uvSize: [1, 1]
* Q5 `7 f/ [- K7 x& s+ Q0 O - }
; W% e/ Z2 s, i+ Q+ I$ W e - }5 N1 g+ V2 _+ L! j( H& {
- let f = new Face(info);
, Z% O+ |. w" E- V) k1 I - state.f = f;+ K5 r' p; m4 p6 U1 D0 K
P- X" K6 J3 _$ N1 H) V4 d- let t = f.texture;
, ?& c/ y6 ?3 U `8 e2 T - let g = t.graphics;
1 z: j3 T4 U6 L6 O - state.running = true;
( n5 y4 w0 C% h- l5 j' P. | - let fps = 24;' m, [3 u8 [3 w4 Q2 h
- da(g);//绘制底图
9 g6 h4 K) p$ p& N9 B - t.upload();
. G; Q2 Y5 w) Z! B) F/ {% C/ z+ | - let k = 0;
1 S- s& F8 i5 D - let ti = Date.now();
0 O Z$ Z' i" o0 Q5 s; ?5 J; c - let rt = 0;1 B4 V7 }& Y: s! G- H
- smooth = (k, v) => {// 平滑变化' n `) A3 |0 z: K) O+ n
- if (v > k) return k;
0 |- X$ k* y+ ~2 G1 e - if (k < 0) return 0;
( a% n" d7 u% N I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 p9 W, X z$ a7 \7 R# A - }0 o% d8 h. n2 q( ^: `: ~
- run = () => {// 新线程
2 ~; Q# `# ]6 d: \. Y3 O, J, R - let id = Thread.currentThread().getId();- w5 r: o; {8 O, d5 M* E; R# l }
- print("Thread start:" + id);
/ \1 `8 l( O d: d; G - while (state.running) {3 V( C6 Q4 C' m+ U" |
- try {
9 ~# m( A7 V! D' J$ y7 f4 @ - k += (Date.now() - ti) / 1000 * 0.2; p. i- R2 m- Y! E1 R
- ti = Date.now();' D( r* ~# ?; t9 P/ I
- if (k > 1.5) {, G }+ Z8 l/ b) y: H9 M5 U R W
- k = 0;
/ U' ?) \3 z I/ j4 B - }
; z2 R7 p6 g" y, [. e$ f" L' n - setComp(g, 1);4 `, W/ U m6 j) r* e) Z- G* }# K; G
- da(g);' _9 `% j+ T. j% K
- let kk = smooth(1, k);//平滑切换透明度
) G# C: D3 j3 c! j3 b - setComp(g, kk);% h( w1 V* _7 I( ]! h- r* k
- db(g);5 x$ `& j1 ~' ?# m
- t.upload();+ }- ^! j. T8 }' g" A5 s/ j
- ctx.setDebugInfo("rt" ,Date.now() - ti);
/ E6 f( x+ _8 A0 `/ S" u- r( P - ctx.setDebugInfo("k", k);5 @9 u& ?' ?* \6 S6 j
- ctx.setDebugInfo("sm", kk);/ o- Y; U0 ^' d5 i% U4 _
- rt = Date.now() - ti;7 D: @# B: ^/ p+ K; o
- Thread.sleep(ck(rt - 1000 / fps));
: U/ b+ V7 W! W3 x2 {6 ?+ w - ctx.setDebugInfo("error", 0)
' C# V' K5 B7 t! s# j/ q - } catch (e) {
( S. ~: X" |' E$ S# H) O: Z - ctx.setDebugInfo("error", e);5 h$ \/ a, M3 @0 P j! _, [
- }
. V& w2 n* L5 i s- K5 K - }3 J H& p' T% W
- print("Thread end:" + id);
1 s+ H- B. \$ [7 M# L& e. O - }5 ]$ q) H: A% `6 m/ | @
- let th = new Thread(run, "qiehuan");- b, [- x( k: Z; h
- th.start();
7 U- Y; c I( T: ~, v! L- o - }
& h T+ z: u K* Q5 c
% _5 N1 J1 Y1 Z( |4 H- function render(ctx, state, entity) {
. b+ t2 K! l d7 E" W/ j - state.f.tick();) k6 g/ A/ G) T3 Y
- }& F: e0 B& u8 q, N) ?( E2 b
B* e2 R: u9 |- function dispose(ctx, state, entity) {) I5 G' ?- q5 L' } x! s: h4 V* @
- print("Dispose");1 e0 X! w+ Z4 y ^
- state.running = false;; ^- X5 J- L6 s8 S$ c# J
- state.f.close();
( I: Y- S/ {2 @& e8 }* X, `2 T$ E - }
# E; i0 L! d; o( J& S - ( |& ?& X o( ?( D
- function setComp(g, value) {' l; k, Y! @/ b* @
- g.setComposite(AlphaComposite.SrcOver.derive(value));: y0 b, S2 _8 f
- }
复制代码 ( P# v: j3 M: G1 I- K/ ~- x* a4 m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% @* @8 [; Z) t. T" ?5 [
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( V- O5 F% a' l/ l$ O2 q7 t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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