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+ f( x* T" M+ r$ ?- R/ Z4 ^/ Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 {! \% g/ w+ h; H5 H5 ~
- importPackage (java.lang);
|' g: w# z6 n/ u& F+ m - importPackage (java.awt);
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: |2 P6 U. {: }1 W- include(Resources.id("mtrsteamloco:library/code/face.js"));+ g* J, ], n: q% E; o( v# P
) `% D( g5 l! N! G: \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 j0 z0 c: a8 {6 S1 d$ ^. n4 H# {1 h
- 1 L8 \+ ^% l4 h: w3 `
- function getW(str, font) {
9 B1 G3 A" k( r( i8 a - let frc = Resources.getFontRenderContext();
7 w0 X7 T6 S% E/ R. ~3 Q' S - bounds = font.getStringBounds(str, frc);
. p$ I$ m' v3 S" ?7 _2 X' z' u! c - return Math.ceil(bounds.getWidth());# e! T! F. p9 ?% t
- }" u0 f" p6 q' G6 h
- ; P9 Z& E1 W! s, H3 i
- da = (g) => {//底图绘制
3 K/ K. V7 I& W5 [$ b) e/ u! ?6 W - g.setColor(Color.BLACK);: s1 c" y5 X7 ~! D8 [; S$ x
- g.fillRect(0, 0, 400, 400);' p- F$ @5 U5 z# n, H: H
- } x5 R. O- o* v$ l2 @7 o8 m8 ~
- 3 p9 n* z# V! C/ D8 \' l+ F
- db = (g) => {//上层绘制
$ C# s; W3 Z& i z. K h' Q - g.setColor(Color.WHITE);
1 H8 f* s9 n1 e - g.fillRect(0, 0, 400, 400);
7 R' s% D8 S' [2 Y' v, S - g.setColor(Color.RED);
7 D" I5 ~ b6 u! Y$ K" L - g.setFont(font0);
4 b4 |& S" \4 |, q7 S2 U# G - let str = "晴纱是男娘";" E C" e9 I h) K' \
- let ww = 400;
& n/ [- P* f+ \' F" S - let w = getW(str, font0);5 B4 U9 r& k5 t. O+ L4 t% ]+ i
- g.drawString(str, ww / 2 - w / 2, 200);
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: `, w. {% L& [) n$ j1 ?7 V- const mat = new Matrices();9 r g' o+ ^ N8 b1 T
- mat.translate(0, 0.5, 0);
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8 b: M1 ]8 Z6 C- function create(ctx, state, entity) {
% m0 f9 w( ]$ J# \ S - let info = {
$ e- N) ^6 o7 ? P3 O! f4 U - ctx: ctx,2 p, T4 X# d Y9 }7 @8 X: l
- isTrain: false,2 G* W/ j8 y6 q) J6 X
- matrices: [mat],4 s6 Z E+ j1 W4 \$ |9 A) N
- texture: [400, 400],
- U% [0 _6 C0 C' w/ Z p. W* z8 B - model: {
. C: }$ W( ]+ L' J - renderType: "light",
$ \3 y/ N- ]2 d7 V3 A5 I - size: [1, 1],
; Y0 m9 w. N/ I2 \) W% L - uvSize: [1, 1]+ G( ?2 C0 O9 J8 [& u
- }% `5 J$ r {, ?* H* E& w
- }
$ I r S7 c/ ]& A4 i - let f = new Face(info);+ l1 R& X* M8 t/ ?) O
- state.f = f;' v$ `. O. r2 B- Z
3 T) R- M- l( n$ ? C. ^- let t = f.texture;: b) u8 Q4 U" `0 L
- let g = t.graphics;
, c' e0 t* S2 z0 Y/ t9 y% l7 k4 R3 h - state.running = true;& Y: T! {. K* P4 f: s
- let fps = 24;
# V; i0 c/ Y0 G L; b/ E: m' \2 y% K - da(g);//绘制底图* e+ d' g4 U" F$ d
- t.upload();- Q! }$ P! g+ A3 @/ i
- let k = 0;
/ ?( T. V# j {& B* L3 f - let ti = Date.now();' W, @) m* Z6 P+ e
- let rt = 0;% g, e7 D. c4 L4 Q" E
- smooth = (k, v) => {// 平滑变化
0 K( E+ @( O+ m a% x% g - if (v > k) return k;
! J8 f @" N, O7 ]6 q. S4 z - if (k < 0) return 0;
3 i) I# I# J/ F0 F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 \& ?- u8 h, ^$ D1 V
- }# J( @$ @3 X, |1 X; W+ i
- run = () => {// 新线程6 ]' x5 @5 Q! C7 R
- let id = Thread.currentThread().getId();7 k8 Y+ D; b" ]6 {. `- g+ X
- print("Thread start:" + id);9 x$ C' V' B- `4 C7 V/ J1 l
- while (state.running) {
) i% F% s) e' [1 d - try {! Y. l6 z7 |3 V
- k += (Date.now() - ti) / 1000 * 0.2;
2 i7 M6 Q( j7 ^% x }; B" t$ k - ti = Date.now();
4 Q1 i% [9 S6 l; G B2 E+ k - if (k > 1.5) {/ X5 n. p' A+ L( Z& h' m6 O
- k = 0;
0 q/ v/ v1 Z9 a; n9 J - }& C ^1 B; X8 l) u
- setComp(g, 1);! W* D% ^: b/ \' K8 A0 S& L
- da(g);# I, Z J% R1 o
- let kk = smooth(1, k);//平滑切换透明度
0 F2 t R% {5 C* G; f" A - setComp(g, kk);
+ R- h @* n; O - db(g);
- s, v( f b) C; Q+ J - t.upload();
' c) P' z0 R4 ~7 ^1 y8 h1 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
( d# u/ m0 }5 k9 }) k4 H/ R* { - ctx.setDebugInfo("k", k);
% Y# q5 ~$ \0 _0 }( J - ctx.setDebugInfo("sm", kk);
/ _' o" O" T9 Q8 Z - rt = Date.now() - ti;/ f' R+ P* M$ h, O) w0 H
- Thread.sleep(ck(rt - 1000 / fps));$ }# M5 l: _8 P- }* p6 B3 Z
- ctx.setDebugInfo("error", 0)# R% G+ _' B& p( X! m3 j$ E
- } catch (e) {4 L) {3 I1 Z" p1 z* t5 B, T, H& E
- ctx.setDebugInfo("error", e);( s2 i3 e) F' R3 |3 n, Z
- }3 ~0 |+ X/ {$ t. l2 F/ C
- }- c+ c; a5 R4 r3 c% Y% S8 E
- print("Thread end:" + id);
& Z8 Y4 M% J/ l2 d! L) h - }
/ \6 T U: p/ i- O; O7 y1 { - let th = new Thread(run, "qiehuan");, T0 {0 V$ a2 m8 a; \6 V( P
- th.start();0 j. {! J1 I! a0 i4 ]1 R1 A- T" }
- }
6 o6 c$ _& F9 ~ - * `5 \( f. e7 ?7 t x- q8 k: p' `: G
- function render(ctx, state, entity) {
. Z B: I; t# a( c- j - state.f.tick();8 Q7 n8 H& s$ O$ z$ v( d# L! H
- }0 V5 t7 P+ a& m7 y; Z& i
- " r, s, e+ j' t- b: `7 d
- function dispose(ctx, state, entity) {3 A$ A4 h Z1 O1 o1 e8 |$ Y$ d! D8 k
- print("Dispose");1 P# L1 @% _' g# P5 c
- state.running = false;. ^1 b" y( ]) [2 {- r c
- state.f.close();6 d" k/ a. b1 c' m. P7 s* x
- }1 h8 G6 ?5 E, H: Z$ D+ P( g2 c% v
) G1 z* V# U. F" E5 v4 D- function setComp(g, value) {% C/ j/ \/ q7 p2 B6 _3 m
- g.setComposite(AlphaComposite.SrcOver.derive(value));
! l. d1 h* t" i& `$ [" m5 W4 E - }
复制代码
# y# M' G j* G/ p5 w写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( I# [& P' I; M# K
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" W+ A: E' i1 S7 k( i
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