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- I# f! P7 k/ ?7 S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
% \) W; ]5 z* e" D- e5 `' z- importPackage (java.lang);
' E2 H4 W4 `. Z4 _8 ? - importPackage (java.awt);
) a5 N+ d7 M) e( S9 { x - ; y- Z9 A" d6 E& x
- include(Resources.id("mtrsteamloco:library/code/face.js"));# L4 d) q! I% e7 G9 x0 R) B
F& [6 ]) F8 M& w/ P- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% x: R6 N/ z6 E1 {7 ]# w- \9 q2 b
# u1 v5 @: s4 S S- function getW(str, font) {
& L0 F6 I1 U5 u- [' s h - let frc = Resources.getFontRenderContext();
& O7 k: e4 Z! I4 I4 m - bounds = font.getStringBounds(str, frc);: h2 |& y+ R7 Y- O( q
- return Math.ceil(bounds.getWidth());2 {+ }' I1 L2 P5 f9 p8 c+ J
- }
) u2 O$ ^ G- _! q# s6 E
* J O2 V5 O4 d+ E* p- da = (g) => {//底图绘制+ x/ j/ z: H" F4 D1 S
- g.setColor(Color.BLACK);5 A6 m7 |- P* T( r V
- g.fillRect(0, 0, 400, 400);% w+ t b9 e: @, C) h
- }
2 U" c" ~$ z5 ]2 O1 E b* H0 S - 6 a% q- N- \3 A1 x* P: e
- db = (g) => {//上层绘制- G# h+ A5 s F- G: n
- g.setColor(Color.WHITE);
. x" n4 p" ]1 ]/ v4 h. f! o, m( q - g.fillRect(0, 0, 400, 400);
+ ]; M' q: Y, m0 D - g.setColor(Color.RED);9 f! t! U* _' l* n
- g.setFont(font0);
$ K. P% ?2 Q) n. y, u - let str = "晴纱是男娘";
* |7 T. U1 }3 S5 X6 N% y - let ww = 400;
; z; ~ L% F& ` - let w = getW(str, font0);
0 S) }3 K# b' ^( x - g.drawString(str, ww / 2 - w / 2, 200);' ~8 z7 N" a @6 z8 ^
- }9 a% A# N1 \$ P O
! J! f# k7 {# D9 @6 `2 Y" @ h- const mat = new Matrices();8 O& y2 \' ^, r9 w9 V9 Y
- mat.translate(0, 0.5, 0);
' Q7 }* l8 ~% \. ?- g
+ X# v) v* k/ _. Y4 d" O6 o- function create(ctx, state, entity) {
( `& H# E1 x8 U/ b; ?) X - let info = {
' Q7 [. U. Q e$ L5 f4 i - ctx: ctx,. d$ ? O6 H- B4 r. m
- isTrain: false,7 W4 t% b% S' d
- matrices: [mat],& d. Q: c' U/ h; l
- texture: [400, 400],1 k! T8 M4 b! \8 t+ r
- model: {
: M+ ~ i2 {% K0 n: O5 ~' @ - renderType: "light",
( `3 c% P, o1 W - size: [1, 1],% \& C: B8 ~$ ]% ^
- uvSize: [1, 1]
* @* O8 m+ x# A" t( \# e - }
3 X/ E+ |) y! N6 `9 {8 H m! j - }
! g# v/ z- C! E# e/ C - let f = new Face(info);! x$ B2 U, f1 }, A/ a
- state.f = f;
7 t0 j& j% s& o3 S
* G0 {+ U6 l6 m% ]2 v7 P: o- let t = f.texture;
" \* @* M: T$ |* A - let g = t.graphics;3 j: q- ^5 @9 t l9 e; D! G" m" H
- state.running = true; Q8 P) b0 r/ J" {" x" j
- let fps = 24;
9 R' I) p. J7 l4 s/ r - da(g);//绘制底图& I1 C u! B' O/ Z: c: ]; E
- t.upload();/ A6 J+ V! l; w
- let k = 0;5 B: x2 L1 d9 g0 B) B" e
- let ti = Date.now();
6 Q& o2 ]2 \" t2 I$ o - let rt = 0;
) ^# Y1 K. ~' X - smooth = (k, v) => {// 平滑变化" z: [( G2 T$ P/ U# h- y
- if (v > k) return k;! ^) Q2 [& y* R& N' ?
- if (k < 0) return 0;
* L R! d2 j, M: p/ v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% b& }' ]3 K0 m5 A - }, C) E% ]1 ^7 k }* q& @: l( r
- run = () => {// 新线程
+ k, K7 c# K; C+ V; F - let id = Thread.currentThread().getId();
% }2 C5 q6 L0 }9 J - print("Thread start:" + id);9 f7 Q( V3 L) `, V& T4 {
- while (state.running) {
0 A$ @; c9 x6 k; U. G/ ]; v+ J - try {
. }$ u. a4 h- a f - k += (Date.now() - ti) / 1000 * 0.2;
0 h$ N8 E M2 J( w4 s - ti = Date.now();
6 Q& `5 k5 X3 r3 e+ c- ^ - if (k > 1.5) {
7 Q* d& E6 ^7 j/ _: s9 X7 T. e - k = 0;1 N& c$ d* }) g$ Y/ G
- }
; l0 A0 M: a9 M' _5 |: x& q& w - setComp(g, 1);6 y% ^, B8 c5 x# b+ z* l7 E
- da(g);3 K! H( v- K! D6 ]
- let kk = smooth(1, k);//平滑切换透明度& U( n. {6 \* Z# l1 Y% I+ P n
- setComp(g, kk);$ M7 J* `2 @( I% k K8 k
- db(g);
; J3 s. T& }/ q9 m - t.upload();
+ a/ C* S/ U W8 C0 T2 F4 _ - ctx.setDebugInfo("rt" ,Date.now() - ti);
: E/ t; ^4 N) s2 C6 m - ctx.setDebugInfo("k", k);0 S5 A) {5 Z3 W5 d: ?) q
- ctx.setDebugInfo("sm", kk);
, l0 ^4 d! B1 ~' ^& G - rt = Date.now() - ti;/ @5 P2 _1 t n, D3 D
- Thread.sleep(ck(rt - 1000 / fps));
" \4 {% r* y+ |4 a - ctx.setDebugInfo("error", 0)
; _2 N8 }: ~9 S7 C( i - } catch (e) {+ B- V1 z" g9 ?! J e4 `
- ctx.setDebugInfo("error", e);/ x& R) x. L/ H! o
- }
. ^* E1 k6 a& { - }
: ?: t- D# }4 J - print("Thread end:" + id);$ q' b' ~7 t3 b) `, T
- }
! }/ t; e; x. T2 [" I - let th = new Thread(run, "qiehuan");# O8 Z, c6 h! O! }0 l
- th.start(); u+ G. J* D( [% d" q, ~
- }
, l4 ], v5 `" z1 N& o - ! B8 ?, @, j5 J$ n
- function render(ctx, state, entity) {$ f, v7 p5 L- J7 ]7 F# [
- state.f.tick();4 A% L7 a, J2 k" L
- }4 ~0 ~- u" g5 a
- 3 F5 p. z* o3 R/ u
- function dispose(ctx, state, entity) {! B" }+ M8 O, W: F* N
- print("Dispose");9 @6 {+ J, L# R# \' _
- state.running = false;6 g' D) R- _1 |3 y
- state.f.close();' Q# f# `1 a+ o- M$ `* b
- }0 ?! S+ r8 i- @
- # A7 Z; ^, W2 B& o( n
- function setComp(g, value) {
: t7 {0 B7 C5 y* \% q8 m) t - g.setComposite(AlphaComposite.SrcOver.derive(value));
3 }0 ]( Q& O8 ]( ^3 b! o, e- b - }
复制代码
- E* | C q8 x u5 Y8 E写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
$ X; w5 f8 C; Z) Z c/ w1 E& I$ v m1 n, r- T7 _* W& Y
5 j. m7 r3 |4 _: ~& t2 O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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