|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
# p0 x( B9 }2 Y* {) o- O5 K) H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 i/ N( X r- ]. s8 j( e
- importPackage (java.lang);
& J% d4 b! @$ C# S' ? - importPackage (java.awt);
+ n- F y/ [9 L( x
& j' R3 l6 d" o& @) z; ?% N, u- S: f4 _- include(Resources.id("mtrsteamloco:library/code/face.js"));$ X% a0 F9 Y$ r' v
/ c, a r% O ^7 b7 Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. k+ }6 g+ F5 W, M - 9 R' _8 M i9 y/ P) C4 P1 [
- function getW(str, font) {
" I* v- m0 H0 s - let frc = Resources.getFontRenderContext();( w4 n: i4 v, W" a6 c; o6 W k
- bounds = font.getStringBounds(str, frc);
i2 A& H2 c# u - return Math.ceil(bounds.getWidth());
* `" }' |6 G/ h0 j( @0 v0 T' A - }) g8 s+ |$ ~2 O; G. H7 d2 B
7 { O$ F! y3 g. P1 ?! q8 _+ N5 O- da = (g) => {//底图绘制/ s# Z3 B3 I# y" F# _( t
- g.setColor(Color.BLACK);
4 @9 a& m! N* P5 g - g.fillRect(0, 0, 400, 400);
% n# Q: C" m3 {. L/ e - }% ]* ?: r+ K. l- z
6 W+ u7 ^$ S- e- ^7 N- @/ O/ Z$ H- db = (g) => {//上层绘制- n6 X+ W- K1 B, P& K
- g.setColor(Color.WHITE);8 G+ }1 ~0 J; q& ~; E. ]$ w6 p% N2 T
- g.fillRect(0, 0, 400, 400);
O( [; [) x P- X: B5 {2 e h - g.setColor(Color.RED);4 \. s3 s; o# n5 A8 d' E( m
- g.setFont(font0);
0 P/ v7 Z2 X/ y& \ E- Z3 d' E - let str = "晴纱是男娘";) c9 n6 s5 f1 S5 g. m# q- ^. B
- let ww = 400;
- j- N: u( S; E" v* Q8 K E# y - let w = getW(str, font0);
) j* j# j8 A+ O% L) w - g.drawString(str, ww / 2 - w / 2, 200);
! I D7 i- |2 @% b" i8 l1 a - }
* z3 \ P; ]( N
+ \0 u$ F& a1 H/ c: B6 t- const mat = new Matrices();/ I( m4 Y ~6 `
- mat.translate(0, 0.5, 0);/ u7 F' B0 f6 ^& Z: b
- ; b1 ~: b ] E O9 u+ d6 M5 B: G
- function create(ctx, state, entity) {
; A% \' {# \# I' a - let info = {/ w# E, Z% s/ {% f3 `# j. X% M
- ctx: ctx,
, B- V- E, A0 D6 Y - isTrain: false,
, u: F& m+ C7 F& l1 e - matrices: [mat],
& Q4 B: o; X( O$ h( {+ _ - texture: [400, 400],
6 ~8 |- e/ c( l+ `) d8 \ - model: {
, r5 s; q: {4 j$ N. |' _ - renderType: "light",
+ Z, f6 U2 ~; a: ] - size: [1, 1],
7 C: Y9 X c4 E; S; j - uvSize: [1, 1]% w. B+ ]. T1 l* ?; F( T Z9 A4 J; b
- }
8 G0 s7 e1 q' X j) f; s8 M5 Z. F - }
! o7 Z3 g. x( _& @, Z* F# D - let f = new Face(info);
+ s% f) S% p9 J) c$ N6 y - state.f = f;, p8 e* K: I0 Z4 D
- N" v7 i/ n% x$ Y# R
- let t = f.texture;
' a+ t2 x, W; M2 O1 z - let g = t.graphics;' L! t2 t+ b( P- q# @
- state.running = true;: q( a. F! Z7 A% s! w4 U
- let fps = 24;
0 I# f# \% T9 x# R+ c - da(g);//绘制底图
x4 H: Q4 e- b+ }4 E" `' e% W. p2 f - t.upload();
. [" p! g+ J. ^; z - let k = 0;( l* K c* k; B
- let ti = Date.now();
' d3 D. e/ _2 l, Y3 f% x8 L - let rt = 0;
9 i( h' T4 `+ j; a - smooth = (k, v) => {// 平滑变化) n9 ^2 e4 f4 R
- if (v > k) return k;
0 _0 G6 v- L. g$ M - if (k < 0) return 0;
* M% F$ x4 m( u% K3 o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ e" ?; Y4 B: p! W3 @2 e' {1 | - }
& d1 q7 B4 Y. H( v6 \ - run = () => {// 新线程
; y& C* b! u5 A8 b1 M; j0 ]- d; S; B - let id = Thread.currentThread().getId();
2 o# F% p# X- l - print("Thread start:" + id);/ K$ e! _* i/ h3 ~
- while (state.running) {
% L: i" |% h; p% c - try {
, w! V8 k3 l4 Z - k += (Date.now() - ti) / 1000 * 0.2;
; ^1 F/ o7 q6 s: T& j" k* b1 [ - ti = Date.now();2 e# l9 z% ~% Q' b' D% Y
- if (k > 1.5) {
1 j3 K1 `. m5 f - k = 0;4 X1 V3 `# Y- m2 z1 D j
- }
c6 T* k, t/ d8 ` - setComp(g, 1);
& S9 X9 a# X4 x p, { - da(g);' S( t8 c k( E! }; s- y
- let kk = smooth(1, k);//平滑切换透明度- D& X7 [% T; T6 ?/ e' F5 \
- setComp(g, kk);; }- b }( d7 |* b$ Y
- db(g);
( B/ m f2 k9 e! }! f9 S3 S% h - t.upload();: @# P# H; H" ?0 Q% ^
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 c$ Z1 H9 V- t+ d5 y2 x8 D
- ctx.setDebugInfo("k", k);% r; e4 r7 U" B$ [3 N
- ctx.setDebugInfo("sm", kk);
* l! t! P1 T. Z7 d - rt = Date.now() - ti;
. i9 F% ? s( X( o1 z1 a - Thread.sleep(ck(rt - 1000 / fps));7 Y2 P+ ^; _# y
- ctx.setDebugInfo("error", 0)
1 w* n; x& U. p5 V - } catch (e) {2 c7 |6 x1 c# B0 C/ L- A; a
- ctx.setDebugInfo("error", e);& t. ~. B0 N6 ?7 o) X5 |
- }
( x1 {, I* Y$ \4 i - }
! Q2 F9 n0 ]- C; Y - print("Thread end:" + id);
' P8 h( {& W$ e) `* w! t. w - }/ g; Y! A: u& E; b; ~4 E* N
- let th = new Thread(run, "qiehuan");
. w8 J0 s. X' C( k3 p - th.start();
7 B' T! k/ k: N1 ` - }
5 q, p# w2 E' Q+ R7 Q3 u4 ]) u - " }% n% s2 N* b& ^& _
- function render(ctx, state, entity) {
2 Q' m3 v& M; u' J ]; ? - state.f.tick();
) O/ P: U u* Y6 Q! d - }, P0 U% j1 o5 P
- e ?" V. W, Y* |) P- function dispose(ctx, state, entity) {- {( c& d2 y. v; d5 C* J! j9 ~
- print("Dispose");
3 c7 T5 i8 q9 P* z& i0 z - state.running = false;/ o& d4 g3 K& n$ {% ^5 t
- state.f.close();
2 ^/ U1 z) O6 h' f - }
' r) G* j) b* F8 r - I2 W% z; d3 y1 A( y6 Y- C
- function setComp(g, value) {0 y* @+ [9 z) Y N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# `: e3 [. j+ R - }
复制代码
; d0 n Q K( e) Z$ X* s0 H8 _写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 n4 e% Z% U6 k
/ m% T" y* V$ o8 D
- m+ D5 W8 E0 b顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
- x) ]" k7 } r) L1 a- O N& K6 E |
|