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+ r, @. E/ f9 O2 j; Q8 ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; ]- Y e' M, h% r: c7 s) Q! A+ y/ ~- importPackage (java.lang);
* o' m5 c X. o& t3 w - importPackage (java.awt);/ P% l8 K# x! g1 i0 q8 e
- 9 s$ \( ~; b% T/ ~% D1 y+ l
- include(Resources.id("mtrsteamloco:library/code/face.js")); g9 _/ B, s* Q* Y# U7 g4 r, A
/ `$ R" ^8 m, W2 A/ a& d( B9 W- X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
/ F% R- a' w3 }3 Q9 U+ G - / i- F. A: c& ~0 h* I5 D, o
- function getW(str, font) {
$ Y3 c. R- w/ b - let frc = Resources.getFontRenderContext();8 ^$ {1 t$ O% j" V; t- d
- bounds = font.getStringBounds(str, frc);
2 {9 v# Q: { J4 m1 Q2 j - return Math.ceil(bounds.getWidth());" \# u$ J, p3 R4 f0 U0 f
- }
5 M; `* x4 Q- f; r' o) ]
9 m4 |9 D- {; y9 _& ]2 R; O) L- da = (g) => {//底图绘制
. {+ \0 n' m; @* ]) H x0 ?" Z) p - g.setColor(Color.BLACK);$ M! S3 n, o8 s8 e* q/ p
- g.fillRect(0, 0, 400, 400);
2 z6 q8 G: |& s - }
0 W' Y! b& o/ @5 ~ - - ^- Q4 g- w' r3 {8 K/ U5 w3 d9 ?+ s
- db = (g) => {//上层绘制' U( x0 `" ?% _9 G0 e
- g.setColor(Color.WHITE);# b7 r# G# x1 ?# v& L
- g.fillRect(0, 0, 400, 400);
" o9 H$ v0 Q3 ?( a! l; A - g.setColor(Color.RED);7 e# f1 q& A @2 C9 Q0 D' @
- g.setFont(font0);
. G' _# C8 x' e4 A' U7 T2 O" j5 h - let str = "晴纱是男娘";
: }; M: m, u: D( ~! j - let ww = 400;/ D: W* w* P; A; |& Z* v( z
- let w = getW(str, font0);
; Z e$ f; F) D - g.drawString(str, ww / 2 - w / 2, 200);
/ `0 u" [5 _; t. F; [4 l - }# Y: \9 V. U" B# U3 d
- 4 B s- i# g+ }# T) `4 D l+ v: H
- const mat = new Matrices();
a* R' M) P, Z5 `4 m - mat.translate(0, 0.5, 0);+ S# y# i6 F/ B, H2 y* c6 d& H6 W
- ) ~; _3 b, U( r0 f4 q; T
- function create(ctx, state, entity) {
) r6 T* I1 l# A - let info = {) _8 x7 E$ Q h. Y5 C$ X
- ctx: ctx,& ^+ R% R3 ^5 J! @
- isTrain: false,2 w k: P+ N3 Z. k* h2 r
- matrices: [mat],! Q4 Q& d) E& o% q/ {. P
- texture: [400, 400],
# r* U: ~) D: {* F; G/ N3 { - model: {9 i6 |! u! D1 A: \, l+ G, c
- renderType: "light",8 E, }6 `4 F0 D& N% H
- size: [1, 1],
) _/ h# R1 m- m: o; A8 U% N! l9 X - uvSize: [1, 1]
1 j3 B. C3 z7 i: W0 O - }
Q# j1 J2 f2 T: s' Q - }
9 I4 v( Z* ]2 Z4 o1 R% \ V - let f = new Face(info);1 `2 `5 }4 X g/ Z w: E$ n0 [2 ?
- state.f = f;
! W5 I) I7 W3 F - ( i" U7 F- ^; r% z& [
- let t = f.texture;
) E' {1 n2 v3 d; T/ L. c1 l - let g = t.graphics;1 n% K7 e2 Y# \
- state.running = true;
9 D1 _0 [, B1 I+ p" y - let fps = 24;
1 Z/ |+ V9 d6 H% n5 K - da(g);//绘制底图
2 y9 K4 S% T/ P! |, S - t.upload();) L/ U* j9 h" `+ v# c( d! H: v
- let k = 0;% T8 Q( M3 H, O# F0 M1 x' n
- let ti = Date.now();
' N8 F, y: P5 X: Q! O/ Y: m! s - let rt = 0;
' u! F* i, P0 a; u8 D( _( K - smooth = (k, v) => {// 平滑变化 C. F3 L+ y% M( a& d- I
- if (v > k) return k;
3 n/ {8 R! N0 M+ v. ^ - if (k < 0) return 0;
8 d- p' e( W4 Z6 S" z, b' [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 k4 ?# o0 p2 A# g/ N2 q/ U
- }% |* w) H* w0 b; o
- run = () => {// 新线程
+ T" [) c& H( ~# x2 k6 J" S - let id = Thread.currentThread().getId();
' z. n; e$ R, u5 Q& l. a - print("Thread start:" + id);0 K$ K5 e0 q+ B/ i
- while (state.running) {" u* d8 X' s% V2 I3 o u/ z
- try {
4 G( M6 z- c* t. `( p: } - k += (Date.now() - ti) / 1000 * 0.2;' k3 |7 @- \, D; i) ` M
- ti = Date.now();
- Q2 v5 z* p! S. z1 g& u - if (k > 1.5) {" `1 X. K5 ~" K# ?- G9 X8 u
- k = 0;
0 Y! j% j, ~. F0 Z/ u3 i/ O4 H - }4 O g4 g; }2 s& j; U
- setComp(g, 1);
8 Q; o L- ?, ~$ c6 d( \* ] - da(g);
" e9 ?1 }' z, }; I - let kk = smooth(1, k);//平滑切换透明度$ L, `4 E9 w2 I1 Q% P; C
- setComp(g, kk);% A+ F9 z2 t; h2 m
- db(g);
: E& b" q4 H- J$ u& } - t.upload();8 n+ s: p6 w5 W# l) K7 }
- ctx.setDebugInfo("rt" ,Date.now() - ti);! H# B3 D% T! `! ^ R
- ctx.setDebugInfo("k", k);3 T" r7 c! d4 q$ J) h, {: N9 {* t
- ctx.setDebugInfo("sm", kk);2 g/ k. B; X/ R" u5 W! w# C) D8 X' l! c% i
- rt = Date.now() - ti;
# z( w% Y8 z- G; P7 s - Thread.sleep(ck(rt - 1000 / fps)); A+ U9 y$ n3 P
- ctx.setDebugInfo("error", 0)6 w6 D' C k4 B! t) g0 o
- } catch (e) {+ H' N0 L4 ~0 @
- ctx.setDebugInfo("error", e);$ P$ D' {& O6 D' b
- }1 c( X7 i+ r3 L, C3 l# ^9 Y. k
- }8 f: }7 n9 R" R$ Q7 i0 C. D
- print("Thread end:" + id);0 q: m2 Y5 S* r7 r
- }) }' b9 v. ~! @4 }4 m3 T
- let th = new Thread(run, "qiehuan");" v# o7 I/ u3 Z- X7 ~, y7 [1 C
- th.start();3 I. ?5 x) _5 b2 m6 F& P5 q" a w
- }- N v0 r7 w6 J
% N2 E" k+ R' O! G) K- function render(ctx, state, entity) {) \9 W; C4 g* t$ N
- state.f.tick();
* {/ n( R- `/ I) L2 K% a7 ?0 P/ g - }
' w% ~% ^/ n2 l$ c- t - 7 U: e9 U* D# \5 |+ F
- function dispose(ctx, state, entity) {' |, z. r- }+ c) E
- print("Dispose");
8 H' I8 r7 k j' E - state.running = false;) }/ e4 r* I7 r, D: [
- state.f.close();
- w* {# D. E/ G+ L% P1 k' Z - }4 `7 h( _# Q1 U6 `, o( L
{& k! r: O/ w7 T) ]& m2 v Q$ H8 b& L- function setComp(g, value) {( @% ~! w7 v% ~1 `! i- F' L
- g.setComposite(AlphaComposite.SrcOver.derive(value));) e& a3 X6 o8 e( A6 W% |
- }
复制代码
5 l4 S4 }3 q' a7 ]4 n$ v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 ?& f1 }9 a# _ B9 a5 a8 Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) w% K O8 f/ y1 a# l* h+ j
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