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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" B# w% L7 Z" t1 X$ q8 Y; O; h- importPackage (java.lang);) g( p( x: X. }8 X" F c
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* y/ z) V3 o: {: q0 W# k
4 x- X7 u; Q4 f+ v2 i- function getW(str, font) {
6 [+ T" [/ `7 m$ e1 T$ o3 K/ v - let frc = Resources.getFontRenderContext();
" ~2 Q- z* t. w) N" b9 \* N - bounds = font.getStringBounds(str, frc);" L e8 n5 y9 _2 t9 z! k* H
- return Math.ceil(bounds.getWidth());2 H! o& q( C0 x6 u8 F
- }3 }' e+ D; s5 w/ b2 r& @$ Y
- ( t# S& H2 t Y
- da = (g) => {//底图绘制
9 y7 o! e/ ~: H& r5 n6 V9 D* s - g.setColor(Color.BLACK);
7 w8 e; _, X% o: o" v - g.fillRect(0, 0, 400, 400);6 J; ^6 T2 O' f9 }, a
- }$ }& |; D% h I U7 \, J+ ^+ G+ p
7 V6 i4 g- a: n" \% c. D4 b7 }- db = (g) => {//上层绘制
% Y% B8 T, P& g& {+ z - g.setColor(Color.WHITE);0 N6 A6 t5 }2 {
- g.fillRect(0, 0, 400, 400);$ m$ ]3 R4 M* h( k3 J1 p8 m
- g.setColor(Color.RED);9 f O; s, s U6 R
- g.setFont(font0);. ]9 |0 J$ h4 u: q0 p- C2 [
- let str = "晴纱是男娘";! y: h0 O& t/ k( Y
- let ww = 400;6 E# @0 }( J) M# | f% E5 j
- let w = getW(str, font0);$ r/ W* x" r6 i1 _6 u
- g.drawString(str, ww / 2 - w / 2, 200);
3 O% W0 ^) B& D$ @; \% h3 B% o0 P% r3 | - }
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9 h6 g8 I8 Q* [8 S& K$ w- const mat = new Matrices();
\6 n( _+ ^7 r4 H - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
7 \. x+ h7 R4 w' A! b. E4 y - let info = {5 Q3 x( ?' `' f+ P
- ctx: ctx,
( Z+ p5 _9 a6 J - isTrain: false,% e& s! j' w, c# B; H$ H6 h
- matrices: [mat],! M1 f: }! [0 k, ?5 U" `
- texture: [400, 400],
$ F {/ V/ N4 A, Y! ?+ h4 E) E - model: {
+ T8 q% b8 O: t5 v9 V - renderType: "light",
' e* v3 C( O+ w - size: [1, 1],
' N1 z- W2 B7 s2 R/ P1 p! o - uvSize: [1, 1]. a5 L2 ~# O1 Z) d, r+ w/ Y
- }% X& B3 M6 O: l+ ^
- }
- I6 |) w4 d9 J" Y% q - let f = new Face(info);$ k2 R) K, o: w8 s+ {6 ?
- state.f = f;0 I# s1 X6 q1 e; J A! R" g5 |
; u& [( W2 Y# }- let t = f.texture;1 x/ c$ x6 D* [/ i5 B$ h
- let g = t.graphics;$ r; r/ T. R# B7 `& t% X
- state.running = true;
/ V! U' x/ { l+ i9 X( t2 u; e - let fps = 24;
9 C$ w% \/ i( `* S& _3 o7 O8 t - da(g);//绘制底图
7 i6 F* y. M y& j* J9 w( t - t.upload();( l: T9 X( I" @) e8 ]! E
- let k = 0;
7 a$ z" J8 w* w3 C9 | - let ti = Date.now();
% L. M. j$ _0 w2 J1 Q7 @ - let rt = 0;3 v* `' m- [" o4 M1 r0 a
- smooth = (k, v) => {// 平滑变化" `/ \' H4 b5 j
- if (v > k) return k;4 A/ K* l ^3 Q, \7 Q& Z
- if (k < 0) return 0;
& O$ P$ M5 o0 z% n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, O2 I+ y* q0 Z
- }
6 ~2 W: M5 z, o9 u! d$ B! {, e# I - run = () => {// 新线程: S- o2 T7 n. k3 E0 y
- let id = Thread.currentThread().getId();( `3 t* Y' l* t+ w r
- print("Thread start:" + id);, V, u/ j6 I1 f
- while (state.running) {& }. q; m4 b* ]8 C# r S1 C1 S( e
- try {
/ x( z8 H8 U y6 O% q S& W - k += (Date.now() - ti) / 1000 * 0.2;
# x+ {+ v3 S" v+ S3 N - ti = Date.now();
) U: t5 W) Y6 b4 m0 R5 X! b - if (k > 1.5) {% v& D: a' ^8 I
- k = 0;
# q) ?2 a5 |+ X - }
, `: e6 Y4 C7 k7 D7 M0 ] - setComp(g, 1);* J W3 L# Q( B! k' {* c7 a
- da(g);
O \) l2 w; g2 S- Z: \# e - let kk = smooth(1, k);//平滑切换透明度, b! X0 }6 a" b" g
- setComp(g, kk);
4 z2 c' s) z( U9 ]5 A9 S% h4 G4 i - db(g);1 C$ |- {% Q$ Y+ q7 {" p! d
- t.upload();: d4 I% }" r3 C. H' I. H8 K" k8 x. l
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; v6 i# q* l7 j" p4 d4 ^8 r - ctx.setDebugInfo("k", k);+ b+ Y: d2 k. c+ {
- ctx.setDebugInfo("sm", kk);! k- G7 F, O+ e/ o3 Z
- rt = Date.now() - ti;' ?3 ~7 D+ f& r
- Thread.sleep(ck(rt - 1000 / fps));
7 F% P; K3 h3 E0 Z. K) L. L - ctx.setDebugInfo("error", 0); n# Q, v( w$ q# d" j
- } catch (e) {, G1 v9 b5 T5 u" t z4 {
- ctx.setDebugInfo("error", e);4 @3 ]# {0 S0 R" m
- }
* F& p1 E! F/ w, W7 E - }
e4 @( ]/ y# `, b3 J: D# F' F r - print("Thread end:" + id);/ O8 X8 h" I0 }0 J' O9 M
- }; _0 n2 [" ^ i; k
- let th = new Thread(run, "qiehuan");0 Q0 e9 B% k2 v
- th.start(); q& B0 c* M! s8 W; j! d2 ]
- }: S9 E: E) ^4 i% p6 A% e5 Y
- 7 f8 q. }; D0 s2 y# [ ` |4 U
- function render(ctx, state, entity) {
8 [( M5 Z2 @% q% f2 ~ - state.f.tick();% D7 B% ?" m: S1 a5 K
- }
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, C9 m1 C7 ?5 N- function dispose(ctx, state, entity) {
: B+ k/ d4 d6 p# { - print("Dispose");
& T" i3 o" X0 P% A5 S/ B& Q - state.running = false;
$ w1 D& o2 T- C - state.f.close();0 W% Z* ]' R* S5 E
- }
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- function setComp(g, value) {) X, o+ G( i" W" y
- g.setComposite(AlphaComposite.SrcOver.derive(value));- `: L0 w9 P# ^ c* I# P5 s" C
- }
复制代码
" j+ N; ~( U; P. B; v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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