|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 Q3 o5 i8 f5 U这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' L/ u ~6 Y; `' O( a* O c
- importPackage (java.lang);2 F! E: ^( _3 Z; z
- importPackage (java.awt);( [) m+ U+ k; D0 _7 O
0 Z% n% H- ~! W4 Y! n% U) k4 C- include(Resources.id("mtrsteamloco:library/code/face.js"));1 O) Z. Z( M2 P! \8 U* x' F: u* e
4 B2 \: ^/ C! ?( n: X5 D9 x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 C+ l. t# y$ K" q% ~ B* o; g
- E! Q4 Q# s" D* n" q$ T# [/ g- function getW(str, font) {
5 P+ P) ]$ W+ Y% A* I' I - let frc = Resources.getFontRenderContext();# u1 Q( ^$ c8 `" w( i
- bounds = font.getStringBounds(str, frc);
: A0 h" ~4 t/ t. `/ |/ d - return Math.ceil(bounds.getWidth());
7 N! u. ?' N+ f; G% D6 C2 t5 z9 e - }
, `$ A. T! i P4 y9 e - 2 S( l; h1 B0 E) J
- da = (g) => {//底图绘制
- \& R1 }! } y - g.setColor(Color.BLACK);
0 d, j9 [ u7 \' v" d4 a3 k& d. d - g.fillRect(0, 0, 400, 400);
1 R0 s+ v, n5 u/ ]/ {+ S8 p' k - }
1 }; R: ?$ ^ c2 i6 b: A/ u- O, t - 9 _- J3 ^; u" F5 \9 H4 V$ f6 G: S
- db = (g) => {//上层绘制 D4 w* o: H4 o( B! c2 V* Z
- g.setColor(Color.WHITE);
3 @' [ n9 T9 ?- K" J/ B# x$ u - g.fillRect(0, 0, 400, 400);8 r: j. E0 e# N- W* j K
- g.setColor(Color.RED);
' d# J$ ~( Q& m. \; K' X5 S, z# Z - g.setFont(font0);
: d6 {1 V# v# y# P- o8 P+ K% C" _ - let str = "晴纱是男娘";3 H1 e' L5 T7 L0 Q) k
- let ww = 400;
0 E% G% R7 D6 M - let w = getW(str, font0);9 Z' j! F9 v. T- F
- g.drawString(str, ww / 2 - w / 2, 200);/ }) F4 s; e! v+ s# B2 [9 _4 o/ T
- }
) ] q! _% ~; p' e, ]4 L' X: { - # L% I' z! V! J1 }7 e
- const mat = new Matrices();5 Z( R) ~! Q+ n% O) d. a8 S
- mat.translate(0, 0.5, 0);: T( }' h) w# o' {
9 j% g- c! ^' R) Q* a- function create(ctx, state, entity) {* J& W2 k6 r; ^. Q
- let info = {
! R) ^( `- V, L9 o4 T! p' q0 F$ X - ctx: ctx," ?- A$ p/ V- U' M; Y, g2 V
- isTrain: false,- ~( }! L# r# u" f
- matrices: [mat],
i; E" W* G P* C* S, C4 `1 @ - texture: [400, 400],
* B# u0 B: I- _2 f2 k& i* S - model: {
% L3 m! u& ~8 l I! k - renderType: "light",
6 T8 H+ P: O0 W2 ?- J0 ? - size: [1, 1],
! E, r& o" Z; E: g' d( v6 b - uvSize: [1, 1]
) ?$ S5 k" Z& W( ]( W0 o& t - }9 E1 I" _3 g4 m1 c
- }
: f2 y) } o$ g* T - let f = new Face(info);
. v9 ~8 i. T+ l' o# s - state.f = f;% \! N. w% }* s5 f# O" M+ d
- - S% _8 Q, Z' H6 v: m5 l. W
- let t = f.texture;- x3 f/ s% X6 b& L8 O7 r
- let g = t.graphics;
! e0 S L3 ?, t - state.running = true;: Y3 k7 ?7 C4 \( Z. K, `
- let fps = 24;$ i5 H q, F" K5 p7 M$ J+ P) n
- da(g);//绘制底图* d5 l. h; T2 f2 L
- t.upload();
h, ?# k$ {* n0 Z' } K1 [+ U; d - let k = 0;
3 L" U& }8 t% }1 j$ @1 C/ w - let ti = Date.now();
$ e+ l3 y* u" e0 l+ M8 a6 K - let rt = 0;
* P) l; R: M& B9 Y6 S - smooth = (k, v) => {// 平滑变化! s8 i c8 M( } G2 O8 f
- if (v > k) return k;
- ?. w0 _& S/ z# P - if (k < 0) return 0;
' l" m( q1 w% ?; a, G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& A O& v) e- b+ x! \' b( w* y
- }
3 Q; n# E) Y" h9 F5 j$ `, B( _ - run = () => {// 新线程2 \4 [, z$ `# c$ @4 g3 F
- let id = Thread.currentThread().getId();
: e" Z4 q3 ^! j8 h' z# z9 R) A8 k - print("Thread start:" + id);& J; i. a$ B2 P# N3 R* O; P2 j* i
- while (state.running) {+ p, l! V& m4 X& n# V2 s0 j2 y
- try {' ?; h* f6 L1 h8 w5 l- o
- k += (Date.now() - ti) / 1000 * 0.2;
5 r5 \- I& A; b: S8 }% c" h8 A - ti = Date.now();
% h3 N4 U! L9 |! P# a - if (k > 1.5) {2 k9 b7 v( r: y# m! @ q$ h7 g
- k = 0;0 I6 ^+ Y. `& f8 M6 |
- }" `# a; K" |+ W
- setComp(g, 1);- k" I* v/ F5 v3 T( _* G
- da(g);
j9 U4 F5 c/ l' H - let kk = smooth(1, k);//平滑切换透明度' L0 Y( E# }; [3 H0 R$ L
- setComp(g, kk);3 l4 h7 j4 q; ^, T+ h
- db(g);7 J K- t+ ?6 r
- t.upload();
: @ z% t* p' m( ?( ~- z) T$ l - ctx.setDebugInfo("rt" ,Date.now() - ti);
6 k/ o! M) h* G5 c" W! U - ctx.setDebugInfo("k", k);3 \) o/ b) M) `$ L% }& l
- ctx.setDebugInfo("sm", kk);5 @! \. c5 c/ D- c
- rt = Date.now() - ti;) w/ o' N0 e6 a) a
- Thread.sleep(ck(rt - 1000 / fps));! {4 h4 N& V0 }. D* A: G
- ctx.setDebugInfo("error", 0)
: m: w$ C; p' @, T# i6 Y1 C - } catch (e) {, H# i( h" C" H; B9 y) l* s
- ctx.setDebugInfo("error", e);* F' R6 F( a" G- y7 R
- }
1 ?( z7 J0 k, f n( e - }4 E$ @9 U( [; ]2 e: { G6 ~
- print("Thread end:" + id);
, _( d8 A1 P |. ] M b/ `) b - }, F! a3 a9 ^1 g) k
- let th = new Thread(run, "qiehuan");
& |, D! H# V; e9 p+ A9 {% k. y! x - th.start();
B% L" h l( ?7 I4 L* {$ g - }
# [1 `* S, E1 i W- { - , t( ]' P( z; F, L# [: _) l
- function render(ctx, state, entity) {
0 O- V6 }' A$ l$ S! {; k$ t - state.f.tick();
m; o9 S& d# ^ - }
# z" M2 M& T8 I( g2 g
& t6 z W5 }7 \4 s; V* I0 h- function dispose(ctx, state, entity) {, |. F2 i, y+ N" U! Y9 R" L; W
- print("Dispose");) S4 @1 L8 D, i2 q- x" K8 ?3 O
- state.running = false;
" q+ N8 u; H( q - state.f.close();, |0 z- g: G3 J& w# G% a/ L, J
- }
! O& n5 B1 ~8 a" }& }
; t- r0 ]1 k3 f6 g5 \- function setComp(g, value) {- I; t" P" b. t3 Q9 P( L1 j3 y
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ W+ I6 t; r$ n; \, @7 Q
- }
复制代码 0 R" a1 V7 T, K
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- x1 a7 f/ Q' I8 f
' Q$ e9 N/ M. ]) x
1 o) c0 X) v9 w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
# r! T$ m2 L3 x/ L- g. _" T: {( N8 g |
|