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G, n. F# Y0 i9 G7 S7 T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 e0 S# V& |3 \# ~% M
- importPackage (java.lang);
* R+ V7 K6 A% ^' I! c0 y - importPackage (java.awt);
! {; K# ~- ^& t, T
' w4 V! g# [8 W# d- include(Resources.id("mtrsteamloco:library/code/face.js"));5 ` L2 k. M5 ~$ r1 F
- c( \0 S) N' [3 R2 ]9 Q6 F- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 }" I h. n0 ~8 u
- , g, G+ v5 U+ s1 ]
- function getW(str, font) {' |9 d. Q& t7 [' x+ S0 q
- let frc = Resources.getFontRenderContext();
4 K7 ^. W7 U. m, l( b - bounds = font.getStringBounds(str, frc);
+ z9 B" M- v4 @1 B D - return Math.ceil(bounds.getWidth());9 z, D( y( z! v) P: e) A% w* I: Q
- }
3 |! u S7 B+ a1 ~
7 H5 \1 a/ _& {+ }3 ], i7 r- da = (g) => {//底图绘制
, V# L8 ~% l$ N3 B. _ - g.setColor(Color.BLACK);) P+ f9 C) Z, n8 h8 N1 u
- g.fillRect(0, 0, 400, 400);% Q* W* g. M( ^1 y6 S3 N* T
- }" q/ ]0 Q% g+ U) O6 M a
- - s3 F% o, L" l. D9 E Z# w
- db = (g) => {//上层绘制/ @" |6 d+ J( x4 Z! W# S0 }- V k
- g.setColor(Color.WHITE);
8 D/ S5 f* @9 U( x - g.fillRect(0, 0, 400, 400);
# v2 j- t7 c4 |! z$ i L - g.setColor(Color.RED);
4 u8 i6 i J: o* f b& w - g.setFont(font0);! D: x, ^0 I' N+ Z: s$ L, _
- let str = "晴纱是男娘";
. ^& P Z8 D6 ]$ ^% {) b - let ww = 400;) C6 w& \0 U, B- e/ t" [1 f2 K6 j
- let w = getW(str, font0);, X6 k# t3 Y2 }
- g.drawString(str, ww / 2 - w / 2, 200);1 m" E5 k- ^2 y* i& F4 b
- }
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- const mat = new Matrices();
x) Y: D X+ M2 c - mat.translate(0, 0.5, 0);
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# V/ ~1 F1 U1 [0 M- M) z4 g+ E- function create(ctx, state, entity) {' z9 x0 n8 T$ e
- let info = {
. T2 r/ G F @, M' ^3 E. E3 D - ctx: ctx,. a$ L" T c& k, J5 I
- isTrain: false,
2 C5 [$ u- ^9 y4 e2 | - matrices: [mat],0 w: O/ S( n$ B, ^! r6 ~6 a% {
- texture: [400, 400],. [! T& [ P" j- @
- model: {
: ~! s3 n2 s% I: a7 {, m - renderType: "light",$ M5 R* r% R/ e
- size: [1, 1],! l8 y: x" T7 X; {4 ]
- uvSize: [1, 1]+ K: R l2 @: ^- p; s2 m- A
- }5 Y$ C$ f% G6 U2 S5 j
- } x9 v9 @7 z! r* }: d) c. @( M* M3 |
- let f = new Face(info);* ~+ z/ L8 b/ U$ c. [) O! x
- state.f = f;
( P: G! D0 m' e5 F; @$ f9 p/ k$ I - 2 w; J3 H4 X0 Z3 w& ]( r
- let t = f.texture;5 K9 @7 ?$ b8 B5 y, o; {7 A
- let g = t.graphics;
7 N5 T. X) c" {% [4 f - state.running = true;
2 |- G) L5 n9 z7 Z- x - let fps = 24;3 ~5 B4 b$ n3 j/ _9 s
- da(g);//绘制底图4 h x$ d: p0 ]7 r9 s/ O( S: C0 {
- t.upload();
! H( _5 G' ?2 L* f; F - let k = 0; x0 ?+ u# s8 o+ {: f( t) \( J
- let ti = Date.now();; _* D5 P; K- N, z) n
- let rt = 0;' P. n; q/ ] Z& h
- smooth = (k, v) => {// 平滑变化
: ]% @, B# g9 Q" _# G - if (v > k) return k;
4 Y# c/ I& j3 v! e6 w' U1 a. K - if (k < 0) return 0;
4 s8 j1 @' M: J4 z& b# K# ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 [" @, Z* X% |/ Y - }3 k/ L. A6 B6 M2 j3 t
- run = () => {// 新线程' ?/ y6 _7 m+ Y% ?
- let id = Thread.currentThread().getId();
, \, Z, r% d! G - print("Thread start:" + id);
4 S% `7 P* T% ^- g - while (state.running) {: u% k8 H2 ?# s/ H2 b/ @' c) B
- try {
6 p4 q8 ^/ H( V/ I - k += (Date.now() - ti) / 1000 * 0.2;
8 [5 R+ g* G: X - ti = Date.now();
% p6 J" f9 D. k# X0 @) l" Y0 {, `# S - if (k > 1.5) { X% P7 D% @ R
- k = 0;
/ x9 c! T7 {) y9 Y* |: J. u3 { I" _% k - }' |' D' M4 b4 J6 a+ B( i' }4 [
- setComp(g, 1);
) N; m! e6 O% b7 }, x* _3 W - da(g);
9 E' G& ^2 q! [1 b) `5 a - let kk = smooth(1, k);//平滑切换透明度
( i3 w, n. j5 ?2 ?, W - setComp(g, kk);5 G0 U5 i+ a; l/ K8 ~
- db(g);* W5 i+ m5 j) G! [( k$ i4 S
- t.upload();
: \. [; G9 R/ @: Z- F - ctx.setDebugInfo("rt" ,Date.now() - ti);3 o( Q3 s* C& }# t
- ctx.setDebugInfo("k", k);7 j" E* ]- ~7 U/ f# D( [
- ctx.setDebugInfo("sm", kk);
: S6 N( G# |; H [% o# _ T; O7 y - rt = Date.now() - ti;9 B3 ?" L! n2 D X( i
- Thread.sleep(ck(rt - 1000 / fps));, m3 r6 V4 q( X- S" | v. d
- ctx.setDebugInfo("error", 0)0 `% N5 g7 h2 M& r
- } catch (e) {5 a2 j4 v; X6 K9 M7 a: z3 ^: k+ l+ T
- ctx.setDebugInfo("error", e);
9 G8 q* W$ _% d - }
% n" [: U$ q+ b6 c& b: Z - }
3 ^. t5 B% R6 e - print("Thread end:" + id);# S: E% E' K& W( }( \$ m' n
- }
+ R/ N+ l3 {* ?( X; G1 S+ o7 Z - let th = new Thread(run, "qiehuan");+ G" v& W( {7 ^2 i
- th.start();
2 X$ q/ O: H. U( W - }
+ D6 {0 H! x2 `+ X! D) a G - 1 @7 N' I- R2 p+ J
- function render(ctx, state, entity) {
$ a+ X# M' d: z) d0 ] - state.f.tick();* o% Z0 ]5 @6 u' V$ p+ i. i- b4 V8 }
- }+ |' {+ a5 }+ Z, {4 ^& g) I
, }3 H0 k3 I% D5 q+ v t4 O- function dispose(ctx, state, entity) {; c- ^8 v" x5 N# w/ B( K% e
- print("Dispose");
5 r# q* _. s' B - state.running = false;; m( |% i& k' c2 T& {$ r8 U3 X
- state.f.close();
* _6 S* S# N: i: L! `1 ^ - }
+ t0 B* w. U. R& I- F* ?7 G* \ - / ]1 N" K$ O, v5 R! F$ o% ~
- function setComp(g, value) {
/ O7 J" Z" r% L- B - g.setComposite(AlphaComposite.SrcOver.derive(value));
% t9 S' r& h6 o1 D2 | - }
复制代码
7 k, O. d, ]5 n' C写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 O; n( K- @ j: r# i" k
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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