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$ o9 c/ b- u- o8 R& p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" k/ |: a3 S: u. |; H- importPackage (java.lang);8 n+ P$ t7 |# Z$ m
- importPackage (java.awt);) r$ { G! M' j0 o; P' R! w
- 0 D$ A' \5 X& r, I9 A" l2 x
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
+ l2 E3 q! L& I5 y - 1 P, D! A5 k! J: N
- function getW(str, font) {
3 O% E$ {; {* J+ D7 i( G7 U( N - let frc = Resources.getFontRenderContext();
6 G O% Y& f R* l# i! Z - bounds = font.getStringBounds(str, frc);
3 Q, f ^: T5 V4 ^' K0 c - return Math.ceil(bounds.getWidth());
) L! K. q* I+ y! C! p - }
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- da = (g) => {//底图绘制
' u- W7 E7 h3 b$ r" E: X - g.setColor(Color.BLACK);
7 B0 c' o5 A/ _ x) D8 a. [" D1 e - g.fillRect(0, 0, 400, 400);, a! @$ m. e G/ ~: J# ^. v
- }6 U0 B" e. B% L# I" ]/ a- q4 I
& d& k; Q5 c7 f( J. g- db = (g) => {//上层绘制
3 l- }5 O* k C6 T - g.setColor(Color.WHITE);
* n- t$ |: Z1 g& C) x5 r8 K - g.fillRect(0, 0, 400, 400);* X/ ^+ A% B. h m7 \
- g.setColor(Color.RED);
* _: q T. |! L/ {9 w$ w - g.setFont(font0); E/ p& d I6 o4 ^9 ]: \
- let str = "晴纱是男娘";
' J( @% P' _" Z* q - let ww = 400;
4 X7 h" Q) q- B; y( w2 U - let w = getW(str, font0);' f8 F. z1 Y+ @ R4 Q7 L+ b2 Z
- g.drawString(str, ww / 2 - w / 2, 200);
5 J U N) s5 K7 k! O4 H$ M - }
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0 C( h& }7 z/ R- const mat = new Matrices();8 ~/ [6 ]5 S8 Q3 s. O. P
- mat.translate(0, 0.5, 0);. u, s# I. J/ @, ` ^8 @6 M
- 5 v! i. @9 L5 |
- function create(ctx, state, entity) {7 u( `2 ?7 p2 X, A0 R
- let info = {' T! P+ Q5 p3 N0 k7 o! v* t
- ctx: ctx,, E' W, s& {1 W, Z* X3 E
- isTrain: false,
! X. [0 x9 z" }# J, h& \ - matrices: [mat],$ f2 j, }; B. }1 W- z$ P/ T
- texture: [400, 400],
2 y' b2 q0 V" o$ W/ k0 E7 [9 Z% q - model: {
7 g) d' r# k) j4 u% a/ W8 G& q, N" \ - renderType: "light",2 _: {3 {/ E; A2 N8 _8 t. @
- size: [1, 1],
1 q' V' k5 F: @" l, x; B# w. M( W - uvSize: [1, 1]
: J+ {- @/ w T- U+ f8 J/ k - }
: b5 w, d& |# [7 l0 u - }
2 m- d3 ?% ^. g( R2 _, x - let f = new Face(info);( r4 B$ O# S6 _1 g. l' U5 j
- state.f = f;
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- let t = f.texture;
$ e6 b; J0 u; U - let g = t.graphics;
: ?/ z- l: L& l7 @5 i& ^8 q - state.running = true;
+ r1 S7 q6 U% ^8 N$ h - let fps = 24;2 D5 R: t' G: Q6 _3 w
- da(g);//绘制底图
4 @2 P3 A# F" H! s# U3 {, M - t.upload();8 I+ M1 _* J, \( q3 A$ N: N3 D
- let k = 0;
8 V0 c- I% n& w c/ F - let ti = Date.now();
$ n: t# h; _' u d: E2 } - let rt = 0;
" ]# g) M- w0 c/ ? - smooth = (k, v) => {// 平滑变化
) q. B/ G! M. [( v# m2 y, g - if (v > k) return k;) |- F% Q" ^0 g
- if (k < 0) return 0;
0 Q! t4 J0 l, ~! K - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 w& y& x0 j" I - }
4 \, X, Q4 `+ P& @; x - run = () => {// 新线程1 k; M @, S" i. o& @' R
- let id = Thread.currentThread().getId();
! }& z G: s) a- @* z! [, l - print("Thread start:" + id);9 s2 c; A; E L/ [& u `9 V- h
- while (state.running) {% `! {$ X; g* {1 Q1 K Z
- try {
; x3 o* q! x& R' i$ k( F9 O0 t; e: v - k += (Date.now() - ti) / 1000 * 0.2; d" u: E4 d8 k* g9 i8 l4 n
- ti = Date.now();
, y/ f! H0 V' s Z8 g - if (k > 1.5) {- H/ P! R* h- e
- k = 0;( ^# R: n- I) ]# h7 |% Q7 w
- }
, e8 h( `' ]5 W5 o9 \ - setComp(g, 1);
8 t' K2 r% L0 M/ J% G5 o2 u - da(g);
% R3 {1 S. T+ h- q8 p3 p+ [' \ - let kk = smooth(1, k);//平滑切换透明度
4 k* N2 \% e2 w; e" ^; Q - setComp(g, kk);
+ r4 s% a5 i7 q/ v2 L; `4 L# C& Y - db(g);
) A1 i+ m+ \: a( V5 w/ D - t.upload();8 R. b! s- Y! m+ T+ o8 z
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 S$ z4 U' a% u. N) P$ N; y
- ctx.setDebugInfo("k", k);
! S( O. M* f7 n - ctx.setDebugInfo("sm", kk);- T7 [6 N; A8 {1 @/ U) Q% T" |
- rt = Date.now() - ti;; e- f: X u, j3 j! P! N! u) J
- Thread.sleep(ck(rt - 1000 / fps));
$ \1 |# e1 _. I# w+ v# c% s - ctx.setDebugInfo("error", 0)
. l5 N! H: n8 n. X/ _9 ^5 V; J& r) a - } catch (e) {) E/ V, X5 S" y4 M# ?$ r1 _
- ctx.setDebugInfo("error", e);( J/ S: f: p- h* s" ~( d
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");, e3 q0 l, f$ n3 x
- th.start();
J2 d9 S# i \; L - }
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- function render(ctx, state, entity) {
' T' ^1 D. ]4 G3 [2 S. F: c - state.f.tick();( ?& e3 j5 q8 }% H7 `
- }
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- function dispose(ctx, state, entity) {/ }, V; k+ M. a/ R/ R5 f: S5 W6 n
- print("Dispose"); |# Y d, S @0 \
- state.running = false;! q2 F- L% a9 A' d% U; n; V: q1 v
- state.f.close();
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/ o! \$ P: ~# r' I1 X2 N- function setComp(g, value) {
' b. \! T& V/ e6 h7 u - g.setComposite(AlphaComposite.SrcOver.derive(value));
) T# [7 t, `% l! i - }
复制代码 0 R8 P' b6 w4 O. g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 P9 O* q- E' d% F o3 S
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 i* _" v* C+ V. f5 V
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