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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 e. W1 v C# h3 O# _- importPackage (java.lang);0 K. M9 W; }8 H Z1 I
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
' j$ s' r* f- N& m+ m# v - ! s: a. y. O1 c& {2 w) i! S3 ^1 Z
- function getW(str, font) {
: ~" K S. Z: k! u4 M - let frc = Resources.getFontRenderContext();. F, x, K0 N' ]1 O( I0 C
- bounds = font.getStringBounds(str, frc);" p/ e- L: v5 X9 m
- return Math.ceil(bounds.getWidth());
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4 a9 `% x2 n6 J- da = (g) => {//底图绘制
' z- W& T) R5 {: m0 M - g.setColor(Color.BLACK);
& Q% d4 J; Q! n: p" H+ V - g.fillRect(0, 0, 400, 400);
6 b4 v1 t( f+ R- w - }) A/ w" K2 ]7 F O, g- g
# s: L8 K1 D( e$ D) K" C- db = (g) => {//上层绘制 f% V3 [' d8 _& _
- g.setColor(Color.WHITE);
7 j* i. d% T! y; g3 A) W0 w - g.fillRect(0, 0, 400, 400);
4 S) J* X9 B$ Z1 s& | - g.setColor(Color.RED);' g( h! \2 |: f" i$ v7 z% \7 l0 l9 C
- g.setFont(font0);
# b& i8 N# U5 @, ]+ \4 r s- f - let str = "晴纱是男娘";2 _# T( C4 {" D4 i- D; \
- let ww = 400;8 {8 f, T z4 Q2 C2 v U
- let w = getW(str, font0);, D, K7 O( T3 h Q
- g.drawString(str, ww / 2 - w / 2, 200);
5 s; W t. G+ `+ b1 E% K. @ - }
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- const mat = new Matrices();; q4 |- X+ p% O2 F
- mat.translate(0, 0.5, 0);: c( a% M: n4 J1 f/ x
( T4 ~- D7 c- Z9 x: h5 [ N5 h- function create(ctx, state, entity) {1 G; D& j3 Z2 H& {- Y9 m4 X4 a
- let info = {' P6 w5 G/ @& G
- ctx: ctx,
1 K' f. ^& c8 {( w+ O4 y - isTrain: false,
& D e% U* e# H. B) m - matrices: [mat],
1 N+ V' G4 r4 \* Q* S% b' l, _ - texture: [400, 400],; V3 K; a# ^! @+ h4 d) D, n, k) Q7 a
- model: {
# Z0 ] |* f- E" R; A, B6 w - renderType: "light",
" {: ?* t7 |7 J1 g; S m - size: [1, 1],
4 H' c0 J3 B g8 P" A# d- ~ - uvSize: [1, 1]& B& d, U. _+ {
- }6 u$ H' @- n' f
- }
' B. m/ e* E7 v- }. \! K& d8 f' r - let f = new Face(info);
/ k& y" n) D9 f - state.f = f;
! t+ u1 z9 P6 ?: |% t) C
) a' T6 G0 Q/ c8 a- let t = f.texture;
9 K% F' w- ~/ \5 Q% J - let g = t.graphics;
7 v5 H* B5 h; x/ M% W# B - state.running = true;
i. ]4 l3 d7 r s/ n$ ~- R - let fps = 24;2 f7 D; L( g4 T3 n0 i7 T( \
- da(g);//绘制底图! c' M, [0 w T) [" _: {) t
- t.upload();
8 \/ M' i% B% N* p7 N - let k = 0;3 V8 p. [1 V0 M5 I
- let ti = Date.now();
8 E% @; s- F/ f2 [& d, c6 m& L - let rt = 0;
% s# o& k, W1 w* u1 ^+ v - smooth = (k, v) => {// 平滑变化
; i) H2 }6 S& X }2 T' D - if (v > k) return k;4 F, j0 m/ T8 j9 u7 f
- if (k < 0) return 0;( {8 x3 g6 |- U g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 @, ]/ G0 q' k3 g! U M! b
- }
' O$ w4 l# E) g/ ` - run = () => {// 新线程# W6 m2 }" z$ }$ Z7 W# M! s2 V
- let id = Thread.currentThread().getId();
~4 s8 \4 w' Z+ ~ - print("Thread start:" + id);
- N$ a6 R$ @& s. S - while (state.running) {: e0 u) K! J# }3 c; b2 s. C
- try {6 t3 u% M, w; h& B
- k += (Date.now() - ti) / 1000 * 0.2;0 K! y3 c. q0 v* d6 M& c7 n: {
- ti = Date.now();
7 t5 F6 F6 I" ^' y! w, Y - if (k > 1.5) {) w2 J. A1 e }& ^% ^
- k = 0;: @: G9 b+ I) \" W4 z! Y+ o; }
- }4 N2 k# |9 s' ^, H
- setComp(g, 1);
. N, c7 W# w$ w7 W - da(g);7 U: m, N: n' [5 T) P
- let kk = smooth(1, k);//平滑切换透明度
% C; \3 U" `# {4 [2 o - setComp(g, kk);
2 s2 y: F: M$ U4 f0 V4 v - db(g);
1 q6 o8 S+ O: a, z: |: y - t.upload();
% b: I% |' P" l' Q& P - ctx.setDebugInfo("rt" ,Date.now() - ti);( h; s- s. Q1 L$ Q
- ctx.setDebugInfo("k", k);
' K- J& `3 {, o& ]" e" C" p - ctx.setDebugInfo("sm", kk);
( V* a9 V- u& H1 t4 f# |8 | - rt = Date.now() - ti;
j7 _8 ^; z8 Z/ b* O6 } - Thread.sleep(ck(rt - 1000 / fps));
: }0 g5 u, I7 k6 d5 F - ctx.setDebugInfo("error", 0)# [- g; @' l0 ~3 Z2 N; H
- } catch (e) {+ q4 S h6 e" n8 q8 o' s. U
- ctx.setDebugInfo("error", e);7 T6 W* ?0 q1 v) ]& u; u) A9 B
- }5 W Y4 j9 C2 ]3 P. Z0 |6 j
- }
, z9 `" a- n' u' b8 v - print("Thread end:" + id);, u/ I _% Q5 U) ~9 }1 M" d
- }
5 J6 ?* @0 V, D* C: v T. D, u8 F - let th = new Thread(run, "qiehuan");
. I2 N1 `0 ^: i8 V# W! M8 @ - th.start();
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, m; a* y; @* r- Q7 G; n) T' S- function render(ctx, state, entity) {
& S0 F/ m. Q; Z+ u, C: U - state.f.tick();1 G- u+ D: `" S1 w) X
- }1 ]* C* f# e/ M8 Y' ?
- 0 M) \" y3 j: _( e6 g& A
- function dispose(ctx, state, entity) {9 s' x1 c+ w" J; d% y8 X
- print("Dispose");
% R+ A, H$ ~5 b& }. X$ X - state.running = false;
9 o+ \+ e" r+ i9 H: c - state.f.close();% j8 i3 }4 u8 C& h! |
- }4 {: r% U9 b/ _1 n! q3 J* w
- G, T; Q3 E: [1 `
- function setComp(g, value) {
5 C6 _* `2 x$ R; n/ d9 q) F - g.setComposite(AlphaComposite.SrcOver.derive(value));2 a W9 b9 X+ m" f) N$ e. X
- }
复制代码 ( D1 `$ I9 Z6 M3 p
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。5 ?% v9 o& W7 z( S) H! t$ f5 E
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0 c: c% _$ p) Q# C. s9 ^2 V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" }+ ]* s; N0 n' y
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