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5 r9 U% Y% i; u0 j4 D# H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" J+ b6 ]# m: Y
- importPackage (java.lang);# [; O8 T! E" G3 e N3 D" b! I* B& n
- importPackage (java.awt);6 W# |, J7 ^; @, n
7 ]: h/ Y. r! n( ?- ~- include(Resources.id("mtrsteamloco:library/code/face.js"));% e& s; A6 o8 z/ ]
- ( \, R6 |: |( z" }% S+ k
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {+ Z3 ~0 u3 a3 Q8 \( C
- let frc = Resources.getFontRenderContext();/ W) `: r: c7 i* p. H
- bounds = font.getStringBounds(str, frc);* Y/ z! t2 `; u
- return Math.ceil(bounds.getWidth());
+ l8 }9 {% e9 S. s; |/ N* I- O4 }7 l - }0 C, y) I* b7 h* \& y2 m2 p# W
2 W" \8 M" x# i5 J2 J" F/ {- da = (g) => {//底图绘制 H2 s/ M# c. W% S8 t& {
- g.setColor(Color.BLACK);
# d2 O, }( e: q% y% X - g.fillRect(0, 0, 400, 400);4 o* |2 J" z/ a1 G, Z1 |
- }& N, m* O. v1 ^ X0 _& T) L# C
- 4 v0 l! g0 s; [9 N+ b
- db = (g) => {//上层绘制
+ L( Q7 L3 ?9 I% {2 q - g.setColor(Color.WHITE);1 ^2 T. d, D$ Z6 X
- g.fillRect(0, 0, 400, 400);7 w4 q5 w0 `6 n% ]! }: b3 [9 R
- g.setColor(Color.RED);
; B% ]' l( r5 |; h4 s - g.setFont(font0);2 N4 q" N) v* [' B# X
- let str = "晴纱是男娘";; J, N; J3 f+ |5 N
- let ww = 400;) h: ~4 t/ W4 o
- let w = getW(str, font0);# R2 W2 S1 T( R. T0 E6 l2 X+ H
- g.drawString(str, ww / 2 - w / 2, 200);
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- + L4 u" B/ g0 X( K' m6 o8 o
- const mat = new Matrices();
6 S; F( s& ?. U5 j - mat.translate(0, 0.5, 0);% S8 I" z/ E9 T, `3 E& C+ }
7 e- U0 q1 J# K5 k" ?- function create(ctx, state, entity) {
/ [& w2 q }$ [: | - let info = {
' S E' L( d3 \& b9 b" W - ctx: ctx,; r6 s/ q* z% K
- isTrain: false,
: B! x5 S' G8 M. q' s2 R - matrices: [mat],; |, ~% n/ |3 D$ r
- texture: [400, 400],/ f; e0 C0 t+ C. D* t
- model: {; X+ c8 k; l2 }; F
- renderType: "light",
! b4 E& v& F6 q% G( f7 r) H - size: [1, 1],
2 R3 r1 f E) X9 ~1 { - uvSize: [1, 1]. ?1 \: s3 f4 B7 W
- }3 F; q7 g7 l" ^/ d! C
- }
9 f) t7 c; l9 B9 L# w - let f = new Face(info);
) K* G. P2 R1 O5 Q, ? - state.f = f;
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- let t = f.texture;: T. D$ s" ?. i. ]7 O
- let g = t.graphics;& Z% z Y, y4 I5 T% [
- state.running = true;
$ P6 a+ S: P* H$ L& W' G' \" t - let fps = 24;
, W; P2 K* v: R$ o& G1 M; q - da(g);//绘制底图
: b$ {& T F( z) s g& v - t.upload();! g: E! ~, C& J& B6 g
- let k = 0;' P% l, I* J& O, [) ?% m
- let ti = Date.now();
1 t5 J- D# f/ s( d: O8 x3 g - let rt = 0; z1 {. w$ x- g6 c0 Q2 R7 R4 }
- smooth = (k, v) => {// 平滑变化
. w1 B# \9 J3 J9 E1 G6 O( ?7 [ - if (v > k) return k;5 [( F' P' d. b0 F; d" p
- if (k < 0) return 0;
/ p0 w: G# X( ]+ G/ M: k5 { - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- T# @3 I6 K3 U J$ \ - }
# t. g: m4 u' g% y2 F, V - run = () => {// 新线程
& u% {3 E, A* ^/ J - let id = Thread.currentThread().getId();3 }/ t5 A, m3 A9 X2 Z
- print("Thread start:" + id);
+ `& V3 V$ j( c# ` l - while (state.running) {3 j4 s7 g2 Z5 q1 w5 f
- try {& r1 a% j1 M2 [
- k += (Date.now() - ti) / 1000 * 0.2;% u7 ]- d2 ?$ K4 D
- ti = Date.now();
0 N/ c% {3 r2 F0 M" y - if (k > 1.5) {% Z! J6 I9 K0 n4 \" ?
- k = 0;# k2 a! r+ | g( v/ h, H
- }
; k* K$ e4 O& ~) [) b6 ~/ K - setComp(g, 1);
+ h) e9 W' `! Q) @ - da(g);! N, [; P5 S& {' u
- let kk = smooth(1, k);//平滑切换透明度
7 S8 m, A4 y! m* |& `1 } - setComp(g, kk);8 O( Z( i! Z* R+ f6 A
- db(g);5 D7 \8 q* {5 s
- t.upload();
$ d) _/ p. {' q0 G" f1 u* y3 } v - ctx.setDebugInfo("rt" ,Date.now() - ti);2 m% o& s7 {: s* p8 O
- ctx.setDebugInfo("k", k);
5 F! ?" T9 F- S% s$ R" q R- Y2 V F - ctx.setDebugInfo("sm", kk);( N- Y; ` h- T6 E: {' K+ A' e
- rt = Date.now() - ti;
$ I. t, L: y3 S, y y H* F - Thread.sleep(ck(rt - 1000 / fps));
c6 F# Q; j; f" I- K - ctx.setDebugInfo("error", 0)
% c; k/ k, Z8 F" x$ _ - } catch (e) {/ {1 B- Z4 Y( g+ I! R7 L! S
- ctx.setDebugInfo("error", e);
+ W+ q$ N5 F! A - }
; t. n" ?# z+ P" D6 a- O) F& Y$ R - }
5 ^7 g: p: D) v; K9 J- ]1 M - print("Thread end:" + id);2 f* y. t T) W: W
- }2 l1 }! S& K: Y" p
- let th = new Thread(run, "qiehuan");4 ^, i: a1 O/ j3 ~, j3 \9 t% ?# l
- th.start();
( G7 q9 Q: ]4 G3 a& \& g8 F - }
, o' H3 c0 r& [ v* e
! J# J8 K2 N" u- function render(ctx, state, entity) {
" d! ?2 }7 f' y: p I - state.f.tick();8 S: i7 K2 I4 i; ]9 M% i$ u- L$ g; n# z
- }
! |8 }5 p, G/ t - 4 m2 e) z/ [) ~% S1 J
- function dispose(ctx, state, entity) {
# f3 q1 n( J6 T! Z7 K - print("Dispose");
' N5 u/ r, x ^1 x/ t6 V - state.running = false;
, G$ i4 d8 w# Q/ m6 |) X) j& b - state.f.close();" v5 i0 t3 K* \- }) `
- }
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4 g6 b" h% I3 x: P u8 m, H- function setComp(g, value) {: k4 M F# p) O
- g.setComposite(AlphaComposite.SrcOver.derive(value));. Q% A1 }2 u% O/ o1 X
- }
复制代码 7 z" u5 C, G, D& }) m8 W# ~1 ?
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
, j% h9 q- k) y. K" o: H) ]9 z. x5 f2 K- l7 B
& P( _2 \6 r/ o0 l5 ^( S: s( B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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