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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 ~% @' j. `$ q6 J2 R- importPackage (java.lang);2 v' ]4 {* _+ P7 v+ n
- importPackage (java.awt);* l' |8 |8 k) E, \7 R
- $ W3 R, q: z& f0 t4 e
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ W: l. }/ ~, q, z9 z5 ]
- ' u3 M; Q0 U5 t0 n3 p2 v* R
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ K2 w' U3 N2 T- d" Y) s
6 @! u, ?+ r5 V" P" v3 h- function getW(str, font) {
3 b: E. }/ g' D3 Q% r - let frc = Resources.getFontRenderContext();; m! n" d; _4 }% I% i* z
- bounds = font.getStringBounds(str, frc);
6 m; r3 o, Z5 m8 _& Q* R; Y' i- ~ - return Math.ceil(bounds.getWidth());6 G: Z' q3 h( w: {
- }
# P; g. | N- t! }* e - 9 {) ^- q. l+ o$ o
- da = (g) => {//底图绘制$ o" P# j0 w0 ]
- g.setColor(Color.BLACK);& Y3 ?9 `, O7 {3 ^, {% k; Z8 c
- g.fillRect(0, 0, 400, 400);+ l* p) T4 V. g; h
- }* W, Z e: }6 N; Q6 E
- 3 x( n0 ] l/ L1 F' h/ }' f
- db = (g) => {//上层绘制6 c T# u+ {' `) v1 d2 m+ x
- g.setColor(Color.WHITE);0 ^% `, {0 N+ `! e8 f
- g.fillRect(0, 0, 400, 400);+ a& `% T x6 y& g/ i* Z/ B6 T* u2 j
- g.setColor(Color.RED);
& T6 A6 I6 |7 _$ ] - g.setFont(font0);
+ D H8 @( }, Y2 X - let str = "晴纱是男娘";
" {( S; n8 E( m% w% Q J% v* x - let ww = 400;
, U, m: d9 l, e. Z3 {8 R - let w = getW(str, font0);! m( a& _; v- ]4 _1 t$ S P
- g.drawString(str, ww / 2 - w / 2, 200);( D/ o4 V0 z% @+ X K" r, q
- }' B5 T& y% Y& N1 Y9 S
- , C+ O6 M/ d, a( p5 W
- const mat = new Matrices();
& C6 a1 L: U3 `! L& p/ B. c - mat.translate(0, 0.5, 0);' R' Y& j' s' r+ k9 V
: I6 `! n. m6 C4 g) R" E: b- function create(ctx, state, entity) { p9 l8 p) ]& @4 F3 {
- let info = {5 a T* p" |: [. z2 m$ |. ~
- ctx: ctx,
. Q% Z: q1 R; _ i - isTrain: false,- H# t2 w3 \5 x0 P8 a# x
- matrices: [mat],( J; g6 C. ]1 o! W6 B7 |
- texture: [400, 400],$ R. d1 A, ?8 b5 Z( z
- model: {
9 A! V& J/ B5 f* T, b0 e4 x' o - renderType: "light",. _3 b! d g1 E$ w$ G5 P
- size: [1, 1],& r! i6 e5 Q5 U5 {
- uvSize: [1, 1]
5 L# v* z6 n* Q& o1 \2 P) R - }/ F& ^; ]9 n z7 a
- }+ D9 R# U# | F/ w% C- F' c, t2 l
- let f = new Face(info);, ?4 j- O: p9 m$ ]8 Z; K# A! N
- state.f = f;8 Y) U* P& ?: \4 U
- % A' p y2 d, ~# A. f( R& z7 F
- let t = f.texture;
) X( P7 F9 ?/ u" h - let g = t.graphics;2 P, f" X# g. L
- state.running = true;5 N2 e% k G% B3 a) e, k7 }
- let fps = 24;
/ x ]# d' X6 c: ~" O, H4 V; t, l - da(g);//绘制底图: t% Z. ]9 T2 G" M7 k" ~: v
- t.upload();4 Y3 [/ X$ a7 @: Y, `# f2 q
- let k = 0;4 J3 R" c8 A. i
- let ti = Date.now();
# `9 g2 R; B( ?7 [9 Y - let rt = 0;
" G' i" d/ A3 ]! U - smooth = (k, v) => {// 平滑变化. r7 Q8 b% G4 p0 V
- if (v > k) return k;9 h% Z, b6 E8 v
- if (k < 0) return 0;" p6 X2 [& S4 l- Q% e5 B
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( S) t1 }1 @/ k
- }
0 D: w6 k& O& l, F1 _# p - run = () => {// 新线程
& W, ?7 v6 @3 o8 y" N - let id = Thread.currentThread().getId();
# G* C$ i7 B7 ]1 y# X - print("Thread start:" + id);
1 Z/ M0 q) Q1 O! k8 E - while (state.running) {
6 M/ W+ a3 l) K$ l - try {1 s5 {( K. n1 p/ I
- k += (Date.now() - ti) / 1000 * 0.2;* W7 f" r/ Z& H: |' G1 O# r! D
- ti = Date.now();
+ T: k1 X/ i8 k o; C - if (k > 1.5) {
1 r8 V$ `9 q- r) S - k = 0;
- N! Y5 D$ E8 O; g1 j - }
# F! Q* B7 s2 T2 s7 C# J1 q) k - setComp(g, 1);6 ]% ]9 q0 n0 |* S4 b/ P
- da(g);
( D; ]. ], G5 z5 n - let kk = smooth(1, k);//平滑切换透明度! ?- \, c; s9 C' e
- setComp(g, kk);# A8 M. W1 x* x, z" [
- db(g);: P. O1 b: \/ k) j, O8 h
- t.upload();
2 v& L) Z0 T( u+ p8 x6 ~6 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
! ?1 e. I( ?. z7 x - ctx.setDebugInfo("k", k);
0 L' S9 n1 ~& y0 a, Y+ g& b- T+ q" X - ctx.setDebugInfo("sm", kk);2 p A: l' ]5 w, m2 y' [+ C- U* e
- rt = Date.now() - ti;
# h& S2 X M8 h$ b; v - Thread.sleep(ck(rt - 1000 / fps));
4 d' s) y2 L9 o" {' r* z5 n - ctx.setDebugInfo("error", 0) Q6 d0 f3 S& Q% w' K: L
- } catch (e) {
% s8 w2 `; U/ `. z" p - ctx.setDebugInfo("error", e);# y$ |2 A7 k. a" f
- }8 `6 C/ Q! L3 F6 Q3 G, V
- }) `' l9 a* @& {' m- i B
- print("Thread end:" + id);- t: q& g4 f) P1 I6 t( {, a' V
- }
/ h& f X. l; G' i. ?: v# Q5 u - let th = new Thread(run, "qiehuan");
7 b% y4 Z! e( S% m0 Q - th.start();
7 q! k- W1 J0 J7 W* E" x - }# r$ n5 T( T1 Y+ X/ |6 R4 O% T
- $ P5 a; f# a7 R% S; `
- function render(ctx, state, entity) {
' y# ?& i9 H0 P7 Q$ n - state.f.tick();
3 {" F) ]' J& W9 R9 g - }# m2 E* _7 M8 K+ D" C
- 0 `! e5 B( U# e2 a6 a
- function dispose(ctx, state, entity) {7 u. r# [; g+ p" D
- print("Dispose");
8 P; _9 y2 d3 O - state.running = false;
3 b8 g* Z' }$ @2 g - state.f.close();. w" W$ h. I% j& Q
- }
7 a& s; f/ F3 U. `" s+ p - 8 |+ w1 K3 r: Y, b- ~( [
- function setComp(g, value) {% v& ?2 b+ R& C0 [) N: Q! M
- g.setComposite(AlphaComposite.SrcOver.derive(value)); G; u$ m9 |* Y1 }/ a
- }
复制代码 # X( j& [9 C& I
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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( I+ i: H+ j0 ^$ d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& k. j/ Y9 D2 C
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