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; f+ t5 Y' e0 R: m/ k* B) S! y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
^- X+ n j& n- y D" s- importPackage (java.lang);
& H" j }% }4 |2 t g - importPackage (java.awt);- p- i' r" h1 ^& e1 ~; N
! |* ^- _: U& P: @/ U& z: m- include(Resources.id("mtrsteamloco:library/code/face.js"));+ P7 K* _- [$ `: m2 \( U
# r6 Z: G2 j6 a1 k( z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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" ?( }2 v* R. x0 G# s1 Z( T& ?- v- function getW(str, font) {
0 o1 I$ ^& q5 e) u! W - let frc = Resources.getFontRenderContext();5 N; X H8 x( A' P) h1 N. J/ M
- bounds = font.getStringBounds(str, frc);. M- l# e# t$ g! b; n
- return Math.ceil(bounds.getWidth());+ V$ v) X( z" k9 O! Q& v
- }) p4 u; u8 o7 P
4 y9 Y. e5 m5 v, H% n- da = (g) => {//底图绘制
9 U) h, r- `, ~7 M5 x0 ^$ Y - g.setColor(Color.BLACK);
8 n8 E" i4 F: n/ q4 [3 E8 d5 r - g.fillRect(0, 0, 400, 400);
# T n* }% O5 j9 @/ Y5 ` - }0 E- I5 Q) \2 L+ H
4 ?$ i5 `0 G* K9 f, e' k- db = (g) => {//上层绘制' n7 l7 d2 x# [0 E
- g.setColor(Color.WHITE);+ B; V) e: `- @5 F) c
- g.fillRect(0, 0, 400, 400);
! M6 v8 ~% ~# k. g - g.setColor(Color.RED);
* B& q& f% H. e3 A2 L) k0 W - g.setFont(font0);7 P1 }! h3 [6 {2 \
- let str = "晴纱是男娘";: T6 s) r/ t( W
- let ww = 400;
3 Q& T) M6 S( \8 E - let w = getW(str, font0);; [7 J; @) _! G
- g.drawString(str, ww / 2 - w / 2, 200);
; n n. F# x8 H1 D- ? - }
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- const mat = new Matrices();# c0 u1 h5 l% S% g) P4 B" q4 v
- mat.translate(0, 0.5, 0);
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) J; ]9 |4 `; C. N- function create(ctx, state, entity) {* p2 w8 c8 ]1 A# s
- let info = {
8 T! u" v1 u+ ^4 m7 u" A# [ - ctx: ctx,
# k5 h" W* S8 t$ u - isTrain: false,1 E% @! [0 o/ I7 i5 ~
- matrices: [mat]," S; I9 j8 ^; B% V; {9 E( V: }% b
- texture: [400, 400],$ {& ^3 b- T+ z& y
- model: {6 l+ X3 I4 z6 T( t0 a* ~
- renderType: "light",
+ C* n# d! O7 v# O4 E6 ? - size: [1, 1],# r: z/ Q3 _ H$ {8 J3 D
- uvSize: [1, 1]2 D# [& {' z! ^! Y% F( t5 s5 w+ ~
- }
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- let f = new Face(info);
; e# M1 _2 L7 B - state.f = f;
6 k- z( Z. B5 ?2 X - / T. _/ @8 n9 L5 I3 z' N) i
- let t = f.texture;
' n p, {0 g3 s; i8 t! c0 E: E. W - let g = t.graphics;* V* p2 Y! _, k) n6 E" \* ^% d" n
- state.running = true;0 H S! s8 k# G: r. c9 P6 O
- let fps = 24;" \8 P% w' b4 [# n, S5 r t7 l
- da(g);//绘制底图: F, f% L2 x. ~8 h& |% h
- t.upload();3 O2 q% S& X1 ~0 z8 M, E( q9 s
- let k = 0;8 ]! c/ Z- d& }: n, I5 A
- let ti = Date.now();. ?* h; S& H& K: y
- let rt = 0;
1 P/ B& o6 X3 E, u4 _ - smooth = (k, v) => {// 平滑变化
& Q2 P( U/ C3 S: ~( _' M# m - if (v > k) return k;% q; v5 B- _9 M0 S4 o* q; o
- if (k < 0) return 0;; a% ?, m/ ]! }% K! z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- d. y: Q2 Q$ n# o" v/ ]0 b5 ^6 d0 C
- }5 H4 L2 b) I4 B* I& `
- run = () => {// 新线程# \! S5 r- V d. H
- let id = Thread.currentThread().getId();3 ~9 A3 F& M+ r% f" U) u5 t) k* Q
- print("Thread start:" + id);
- T! Z9 `- U5 |- ]; M# F - while (state.running) {
9 c5 b7 u1 z. q s. I4 X, g0 _2 ` - try {
" {( I- _1 w" f+ H! v# [" {! v1 F - k += (Date.now() - ti) / 1000 * 0.2;
7 g5 v6 F8 B* O% c# W9 U( j - ti = Date.now();
: F# l7 M5 R0 Z1 y3 c1 [+ w; O B - if (k > 1.5) {( }) W$ A9 H( u( M$ h( T+ @
- k = 0;
. I' I" _$ S+ I0 n; Y. w - }
) U, b$ H X% D5 y - setComp(g, 1);
' l+ `; Q: e# T& [7 Q - da(g);) V! }8 L: X8 F- L; K
- let kk = smooth(1, k);//平滑切换透明度
0 B* C+ a! A2 {% m - setComp(g, kk);
/ N5 f% }* I8 ~* v6 D) Q - db(g);1 `( x; Z4 k. g, N
- t.upload();% F: V% ~! K* j2 S2 e
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 t- [4 _4 p7 j2 g
- ctx.setDebugInfo("k", k);
; P. K8 b/ |1 ]% |. Z. @ - ctx.setDebugInfo("sm", kk);
0 S+ }( ]) W; F# @! o9 ?1 q$ ? - rt = Date.now() - ti;
/ U1 Z) j: J2 p: n& \" R - Thread.sleep(ck(rt - 1000 / fps));
5 |# P+ u) O+ H' Q/ p1 Y5 y) a - ctx.setDebugInfo("error", 0), d7 y; u( d. K: ?
- } catch (e) {7 [: w2 H& O9 o6 y. g6 s' Q5 j
- ctx.setDebugInfo("error", e);
% k% V [. [0 g4 }* q1 U8 ] - }3 }2 L. U* [4 e
- }
+ p: _6 \: i+ ^, s) t - print("Thread end:" + id);" s" e# @/ L1 Q% N5 ]4 x8 J8 }
- }0 h% t' _7 m9 q% a" F' X
- let th = new Thread(run, "qiehuan");; X& G" G/ u% L+ T/ b" L6 Q- M
- th.start();# v/ S F+ l# y1 m
- }& q7 K8 } b: g& e
9 B3 [' L, P( d1 N% H! \* M- function render(ctx, state, entity) {
; E6 [$ l) ]& d% k9 f - state.f.tick();
. Y7 t) c/ d+ f9 f) s1 P - }
8 ` v$ f7 K2 T8 J, `4 P; p - 6 Z8 S# X n* W0 e
- function dispose(ctx, state, entity) {
* d- V9 Q% u* |, R - print("Dispose");
* q3 b6 z- l! e- E$ p - state.running = false;
2 ?$ C# s! y5 a; G. s - state.f.close();1 ~4 J; l1 s6 H \/ U
- }
& f) q3 _( ], o - $ ?6 F# K9 H( ^9 @2 {
- function setComp(g, value) {
& w7 ~0 {, l+ H8 C9 b$ I& O! w) B - g.setComposite(AlphaComposite.SrcOver.derive(value));
" I+ l$ z" k& \) u+ Z - }
复制代码
1 F: v- e0 i2 G0 l y7 k* J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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