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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 N7 w( k! Q+ T) ]0 k
- importPackage (java.lang);
, j) `4 r9 r# Y# d1 K$ N' O& f. z - importPackage (java.awt);
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6 v: U# b) p* ~9 c0 z) ~! R- include(Resources.id("mtrsteamloco:library/code/face.js"));8 N+ i6 k6 M& y5 X! M
; j/ f5 h3 ?/ k" [0 B; b- C/ k6 }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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$ |; Q# Q+ Y3 Q! ^, \- function getW(str, font) {0 u; a/ I7 L3 O- N: t* |9 Z2 c$ h
- let frc = Resources.getFontRenderContext();
: h* }7 b. k6 @" w; _$ ` S - bounds = font.getStringBounds(str, frc);9 @" V8 J' x5 e3 H! @
- return Math.ceil(bounds.getWidth());
6 B1 H' \: G# g9 K - }
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) S3 Q! s+ A- W' l! t% G9 L- da = (g) => {//底图绘制1 h" D7 S- n! `
- g.setColor(Color.BLACK);7 ]3 U8 D! P" F
- g.fillRect(0, 0, 400, 400);" B) D, `5 K$ \, Y4 z& S) m
- }
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a$ f4 L" k% }9 M- db = (g) => {//上层绘制+ V) b. L3 O! y7 p
- g.setColor(Color.WHITE);
& O& f u1 o" {5 U' \7 ]# Q9 C - g.fillRect(0, 0, 400, 400);" \) t3 f2 t4 I9 V. E: b4 R1 C
- g.setColor(Color.RED);
5 B( k/ T- r/ Q* o - g.setFont(font0);
, l6 ^6 _/ b1 \4 v% U4 E - let str = "晴纱是男娘";. w3 N0 k0 B- }' I
- let ww = 400;
& d& y7 f* f) r" x+ Y7 A - let w = getW(str, font0);
2 ?0 l) O7 o% Y4 B/ Y2 z9 [4 a2 B - g.drawString(str, ww / 2 - w / 2, 200);
" n+ f5 S0 |& W& _ - }
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- const mat = new Matrices();* |! \* v+ y8 L. t0 A
- mat.translate(0, 0.5, 0);
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" F( C3 a+ ? d$ O8 v) _) F$ U- function create(ctx, state, entity) {" l3 ]( K4 b( l" g. @& ~8 J
- let info = {$ n' G& m0 s4 z; A3 U
- ctx: ctx,* y* ?9 I: ^" s4 D4 r
- isTrain: false,; s/ V) U% r; r, O8 q
- matrices: [mat],2 Q' a* L" r& X _+ W
- texture: [400, 400],0 q2 ~; ?2 ?, w" B# N! a
- model: {) a& e, ^; D% e4 @5 j
- renderType: "light",
% v3 {* d. ]: N - size: [1, 1],7 {+ M* h. n9 W4 V' Q
- uvSize: [1, 1]/ C6 w9 b( K# Z. O3 ~9 a
- }
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- let f = new Face(info); c2 @5 q! u) j2 c9 R
- state.f = f;
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- let t = f.texture;: H, v* i; `4 u) F8 z2 E5 s. _" _
- let g = t.graphics;& I% `' f' Q6 M$ u9 p
- state.running = true;
0 Y2 r0 Z( E0 A& {& i6 [, t/ ] - let fps = 24;
. X+ G' k9 A7 G- D1 Y - da(g);//绘制底图9 W0 j# l3 M6 R8 z6 i4 }4 m
- t.upload();+ L( G; I, M- c0 W: D
- let k = 0;
) ]6 ^6 Y% }$ ` - let ti = Date.now();
1 x. }: g2 a$ D G - let rt = 0;
& u. \% m1 p, C& ^# D2 _1 p - smooth = (k, v) => {// 平滑变化
9 j Q! D( p0 ]: E. S - if (v > k) return k;! d+ S1 ^, F) Y! |! u7 M3 k
- if (k < 0) return 0;+ n, t8 |7 V0 a, W+ Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程6 l$ |, F g# c
- let id = Thread.currentThread().getId();
3 k3 s% m2 {0 A - print("Thread start:" + id);
0 b1 J9 `6 b5 ^# q& W - while (state.running) {
' N; ^% i; z- H$ A - try {" c0 R a# T" Q l) `
- k += (Date.now() - ti) / 1000 * 0.2;0 f# |. U' r! }! t# m
- ti = Date.now();9 v4 f4 J2 [: g
- if (k > 1.5) {& ]; @7 m$ O+ R
- k = 0;
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; z3 e5 Y6 B) L& y - setComp(g, 1);
l7 V1 q8 Q3 @: q2 j5 g - da(g);
' ~! \0 y4 x! J7 M) [. Q8 A1 E( r - let kk = smooth(1, k);//平滑切换透明度
- ^" D0 G5 X/ g0 _1 x! I - setComp(g, kk);; z3 ^& b- D. T+ }
- db(g);. q' `+ w9 E2 j- p4 R. f0 e; O
- t.upload();
4 {1 z* v' M; x. B* ` - ctx.setDebugInfo("rt" ,Date.now() - ti);
! [9 X9 O$ }/ `' P, b) i; l - ctx.setDebugInfo("k", k);$ F9 O7 m, {- e: i) s' X7 n
- ctx.setDebugInfo("sm", kk);
1 t% R8 |2 u2 _! y1 H - rt = Date.now() - ti;& ~/ N9 ~! B9 c, L2 n3 h. L
- Thread.sleep(ck(rt - 1000 / fps));6 z* h( ~' I$ U7 T0 X
- ctx.setDebugInfo("error", 0)5 H2 |" M. o: b: Q# O- d
- } catch (e) {: s6 V0 ?# r; Y, i
- ctx.setDebugInfo("error", e);" U% g7 L4 }6 J) k& } L) N" a
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");3 M2 |9 ~$ {8 @& ?/ L
- th.start();3 k, ~3 `% z6 ?& c; c1 [
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- 1 w# ?. a$ v+ g: u& F f7 w% n
- function render(ctx, state, entity) {
; |, N# o0 D! M! c$ m0 q - state.f.tick();
: M, U4 r) B! q- z B7 R - }
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1 a1 J! L/ a6 e: D- function dispose(ctx, state, entity) {" T1 D" O7 Y0 q7 o
- print("Dispose");
5 w" ^9 ~ p, Y: C3 x0 D - state.running = false;
6 P4 t; r2 G2 l+ s5 J/ K6 F. _ - state.f.close();* g: S1 t) P, _7 \6 y% l) ~
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4 e) w& y' Z! c, ~3 Z0 I- function setComp(g, value) {
% U7 W& Q; F3 F2 K" G - g.setComposite(AlphaComposite.SrcOver.derive(value));- ]: J# @1 E* v/ e, A
- }
复制代码
4 U' R3 P5 F) ]6 B( i4 w4 W写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 v# @0 z! v$ C( `" z
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