|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
6 f3 M9 \4 A5 X9 T' S, l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) R& }9 F8 Y9 U, d' X- importPackage (java.lang);
1 M: W' H: z/ E6 I4 n7 _) v - importPackage (java.awt); N7 b6 f% Y- J- @/ K) x
1 V9 c( |, W" u. {5 c T- include(Resources.id("mtrsteamloco:library/code/face.js")); K) Z$ q& Y5 [" J
- , `1 ?2 p L& k4 Z9 u
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( |- u; p( C' M8 F
- ) N3 m' b; N# W* Q; O1 N0 X3 X. n
- function getW(str, font) {; }- a0 \: Z$ U$ q; D
- let frc = Resources.getFontRenderContext();2 M0 @4 ^2 Z4 M' \0 W( s* r
- bounds = font.getStringBounds(str, frc);
5 T1 x v" n& L# Q% y - return Math.ceil(bounds.getWidth());0 u C( R2 v; @1 t' a y- f2 S
- }- e/ U; R; t# d! Y6 n9 T" i/ g2 X. g
5 A9 g H! g# h; r( O& d- da = (g) => {//底图绘制
/ W! D) Z/ [1 Y# [1 S - g.setColor(Color.BLACK);( x4 P/ B3 K1 Q0 n: ?) Y
- g.fillRect(0, 0, 400, 400);
# S- t$ O* V( h* `* s - }* z: j; c# h S4 L6 L
- 6 X/ W% |6 b7 Q: p2 G2 B/ n7 r
- db = (g) => {//上层绘制
- N7 d7 \1 u! a& H - g.setColor(Color.WHITE);5 q" p' H3 T! |
- g.fillRect(0, 0, 400, 400);
- K" P |* T0 Z6 g - g.setColor(Color.RED);9 T: j. n+ V5 ~% ?) ?' S
- g.setFont(font0);
! ^2 [/ o( D( A5 h# R3 S$ O" k - let str = "晴纱是男娘";
. m( c1 j: `5 a. U% t. U- L - let ww = 400;" h' a* N; Z4 L8 _0 ~+ t7 V
- let w = getW(str, font0);
8 ?8 T9 G1 ?( b; J* n) y - g.drawString(str, ww / 2 - w / 2, 200);
% l4 S( |1 ]+ D% ?, v - }
: R% ]+ T, m6 i4 T6 c- c. C6 u
" `8 U+ a) C! }+ K- V; c- const mat = new Matrices();
2 o* `, q/ r/ [& I) b- ` - mat.translate(0, 0.5, 0);
% n! h4 Y1 r9 e4 o% I+ @- a& x/ d - 2 n, R7 X# z. C4 M: j7 l
- function create(ctx, state, entity) {
( }$ O$ w9 _. k4 S. R - let info = {
% o" J( C4 }! T& J$ x! ^ - ctx: ctx,
+ [: j0 C1 h* ]% {- K7 H - isTrain: false,
% I( T2 x9 a @+ c8 L - matrices: [mat],
6 ]6 P" O" \8 A' t" e' ^4 N - texture: [400, 400],$ {8 z2 A( x6 `6 G* @. i4 o, ]
- model: {+ ^0 K9 J$ Y6 {: D
- renderType: "light",
5 h! h; b7 B& M& k9 o - size: [1, 1],( T7 {; e$ Y( {* _
- uvSize: [1, 1]
) ^" B8 x$ q: `5 L! i - }
+ s# }; O5 [2 R& b0 N - }1 F9 c1 y' a& L/ V0 H
- let f = new Face(info);3 \4 Y: N3 N0 A6 @' x' T) c6 j/ }+ L8 v
- state.f = f;/ Z8 K# D. D) p
' h5 Q2 h. ]; i4 I7 }- let t = f.texture;7 v9 H; O* k5 P+ e3 y" m
- let g = t.graphics;
/ Z0 l' Z" j' m4 T/ `( } - state.running = true;+ j+ t' R4 N/ s2 r8 e
- let fps = 24;
% X+ y9 O; x6 X6 \ - da(g);//绘制底图
& g( s! \8 W% B$ e - t.upload();0 d+ C( Z0 M& Z+ W% J0 H1 s
- let k = 0;
9 p- P" o4 M7 H2 z9 c$ \; b( X0 d( w, S - let ti = Date.now();) e& x! p9 Z) \ w
- let rt = 0;
2 Y. P! y5 ]3 P! l0 c0 N. G - smooth = (k, v) => {// 平滑变化 A0 x6 i9 j N2 \. T
- if (v > k) return k;
: M$ o; g/ P8 V( R' E - if (k < 0) return 0;
! g7 }+ I4 L) f' s+ R - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# C4 H8 j2 U) B. x4 v - }4 N" r: I1 k; K7 x
- run = () => {// 新线程$ _! H/ j3 _5 }) d* E
- let id = Thread.currentThread().getId();3 p o7 ^) z; W: |+ Z/ t
- print("Thread start:" + id);
$ E. q) N( c2 r) N; x' X - while (state.running) {% w) R; }$ T* |7 x+ G) h% F
- try {
6 K) M: F5 D8 s! I - k += (Date.now() - ti) / 1000 * 0.2;/ a! M9 s+ p7 h7 \. D) H. Z" {5 z
- ti = Date.now();: ?/ ?1 Z: n J
- if (k > 1.5) {
* Y5 d5 e, i6 K. `2 a6 K2 o8 J - k = 0;+ V: Z+ P W' d0 U k3 p* E/ t0 ]/ z
- }
8 W0 P" e/ |/ ?. @5 Y7 c: s - setComp(g, 1);7 r8 A' a) y! P+ B8 X" ~% r+ K
- da(g);
% k4 j1 r2 n& @ - let kk = smooth(1, k);//平滑切换透明度
5 F4 F9 w- @4 L4 j, J( r - setComp(g, kk);
5 L* ?3 ~0 x9 K - db(g);3 K @' L' U. W; ^5 T
- t.upload();( p0 P5 h2 y% w% E$ X) {, |
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% I5 E& x; l, {) I+ h, W - ctx.setDebugInfo("k", k);$ Z: v5 L$ d; S6 Z6 i' m
- ctx.setDebugInfo("sm", kk);
1 }) |$ C9 ~2 B n4 Q( K - rt = Date.now() - ti;/ [' t0 ]$ P1 a) A, `5 e
- Thread.sleep(ck(rt - 1000 / fps));4 N( ]. E) a: j$ U$ _
- ctx.setDebugInfo("error", 0)
, I2 Z- ?( k# s/ f - } catch (e) {; ]' y' ]/ C# s
- ctx.setDebugInfo("error", e);
7 R; W3 w3 P' o( ~ m - }
' k; _% }$ S% { - }
6 o' l3 J/ }9 ]/ |/ u - print("Thread end:" + id);
: l: `$ o R" s4 J. e; U+ ` - }/ |. \% x5 z5 |8 x1 g2 o w# e8 S
- let th = new Thread(run, "qiehuan");
5 t/ x6 T+ ?' I0 \ - th.start();6 ], k: K V9 ~4 l* Q$ K2 \# X1 _
- }
2 T# c9 A! {" h' y* r - 3 `! z8 E* T/ g" |. B9 u
- function render(ctx, state, entity) {1 _, I' Z3 P( o+ {1 y) ^
- state.f.tick();* p& b6 H1 O' D% R
- }1 j8 [- P; @8 n3 }5 L* n9 r: C
# m/ s' w2 G; }- function dispose(ctx, state, entity) {4 J# U3 \7 |& } l- s
- print("Dispose");9 j: r8 ^3 O) Z9 q8 e
- state.running = false;
7 U; \8 ?* E* L - state.f.close();- {7 p* W7 t; Z6 Y# l
- }
0 i. A% q4 n% C: i5 \ - ; e9 O7 |1 Q9 a2 k% O/ C- e
- function setComp(g, value) {
4 T, a4 l# r" Q2 D3 K! z6 J' B* H - g.setComposite(AlphaComposite.SrcOver.derive(value));
5 Y! k. W' }6 T0 s - }
复制代码 0 k7 F9 p' q7 A6 b; ^( }
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 a/ @8 r$ x' X/ v1 \/ W j
5 \$ r$ m9 m% e- B- J" ~
* v- W% Z* t: C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 t- }5 x: r+ [2 x
|
|