|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 Q: Y `2 C* v+ o! Z这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 ^, K3 H8 S. Z. Y- importPackage (java.lang);
/ g0 d1 @3 ~% x( m3 [ - importPackage (java.awt);8 @6 W0 \! c* s' J J
( y7 c0 ~5 q; |% V+ {- include(Resources.id("mtrsteamloco:library/code/face.js"));/ v) r% j( \/ V0 c
4 k, n/ e/ O& c. J- U( @" A& o, G' {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 W8 R% `5 i: u" r( L
" ?* y& R# w V- function getW(str, font) {
" v# A L/ ?/ ?: l. c$ _1 W' c - let frc = Resources.getFontRenderContext();& o9 P: l3 ]: ], H9 {! x6 Y
- bounds = font.getStringBounds(str, frc);6 J3 h: T# m* L3 u; r
- return Math.ceil(bounds.getWidth());
3 W: j! q% Y ^- L4 H: y- ~ - }# v% E! t; T, s( \& A; n
- . b* z$ r8 t/ t( y
- da = (g) => {//底图绘制
+ I0 k7 w; {, e2 O! g' |2 ~! G - g.setColor(Color.BLACK);
; z4 g5 c6 T3 y# J. N$ O/ z, f - g.fillRect(0, 0, 400, 400);: S A( n& J9 g" N) ~
- }
" g9 w% ~: o; P. e! o; Y0 G% K - 2 i5 z# G* {* F/ e, z
- db = (g) => {//上层绘制' I% p6 D7 Q/ }4 ^" X
- g.setColor(Color.WHITE);
9 s% N- s0 }$ f0 Z$ W - g.fillRect(0, 0, 400, 400);
- n9 W4 }' p' `5 q5 Z8 d C - g.setColor(Color.RED);# Q1 h- @, N& K: s2 P( ]
- g.setFont(font0);+ M5 I) {# E" ]& h$ Q1 I" ?6 `
- let str = "晴纱是男娘";/ I& `0 r" o4 Y0 _+ p$ w$ @
- let ww = 400;
$ X4 S9 X- `* l1 Y( f1 T - let w = getW(str, font0);
+ Z2 x8 ?" E5 z! C: G - g.drawString(str, ww / 2 - w / 2, 200);
6 k a$ h) n, @& v5 S9 s - }
+ @0 g/ ?' }1 a/ x' H' k
+ _! P) L$ [# I( j6 Q% s c- const mat = new Matrices();6 S! E- z1 O. q9 _
- mat.translate(0, 0.5, 0);7 F7 v1 \) ~) s! B& I( s" l
- 6 H2 j2 v1 |" o9 c/ k3 Q1 C7 ?: N
- function create(ctx, state, entity) {. ^. w v. q9 H5 t
- let info = {
8 M9 ]. y9 }9 n( B - ctx: ctx,* m0 k' x0 E" Y% r) O
- isTrain: false," r0 N9 O7 `' `$ M4 m ]6 M
- matrices: [mat],( \# N& s- z. D- i9 B' F' ~
- texture: [400, 400],
+ u# W. T1 ?* w0 U2 m3 T - model: {' T5 D; m) h1 x/ U5 X; q) d
- renderType: "light",
5 L$ ?5 C7 @5 ]/ M - size: [1, 1],
6 C- r; G+ J0 \ - uvSize: [1, 1]2 Y& T: P3 |# W1 f- U" I2 K
- }
/ [/ _7 y0 |# Z: Z6 r5 T" H7 ^ - } @' G, B* C$ M% {3 x
- let f = new Face(info);
3 t$ O3 y) t9 i+ `) x) x - state.f = f;3 X6 C2 `( _4 N# p
$ i9 o$ J( D, N# g( C ?- P- let t = f.texture;
5 H( ?4 f# M+ P' I$ ^% ` - let g = t.graphics;
: ?, o, a: Y3 C* ?$ u1 o - state.running = true;
) W8 F6 {: S2 f# X - let fps = 24;
7 d4 @7 {! r. \/ v6 v5 z6 c - da(g);//绘制底图7 O$ A9 R2 E6 u+ ?0 |! F$ X" J
- t.upload();
A5 w' R& N. Q - let k = 0;! X5 F4 \7 c: X" z7 J
- let ti = Date.now();
# \: F7 R, [" [ ^( S7 M# l - let rt = 0;
3 h% I, |8 p, O: y. d - smooth = (k, v) => {// 平滑变化
' N/ q0 }4 P; D* e# z - if (v > k) return k;" ^# U$ ~0 d+ X# G
- if (k < 0) return 0;/ M" Z; r( O7 Y g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 J5 B4 D( o- p# H7 W
- }! y( k Y# ~2 D" g0 e5 }
- run = () => {// 新线程
; l0 w z. a1 H4 Q - let id = Thread.currentThread().getId();; }+ ~/ o7 K9 ?. }) x! J
- print("Thread start:" + id);5 l+ @% M4 w+ h& @
- while (state.running) {) _0 I) _% _/ F$ b8 w
- try {5 j* {$ \1 E2 B" q9 [) h8 R' S
- k += (Date.now() - ti) / 1000 * 0.2;
2 C1 s, `5 E4 N - ti = Date.now();
. T: I+ \, A- @9 }) l) _( c. t - if (k > 1.5) {
" i9 r& H' O8 W5 ~2 t' D; x - k = 0;
; K, f+ \& N8 y" n - }7 ~: f5 O: R3 D3 b
- setComp(g, 1);" c# ~5 }1 x- X9 q3 ~- d
- da(g);0 S7 g. x- ?: Q! R3 @: d
- let kk = smooth(1, k);//平滑切换透明度7 X- c# e* ^; q6 D
- setComp(g, kk);$ g. y, `2 p/ D! N: }
- db(g);
- B- A% ~# l/ Z! q4 O4 c4 N - t.upload();
% u0 ]& n2 } Q1 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
! ^ O/ S' T8 h: D, ] - ctx.setDebugInfo("k", k);; L. q3 p' ^3 s) }. H! c
- ctx.setDebugInfo("sm", kk);
% l& u5 q! I7 ?' U6 E, l ]9 H' F3 ] - rt = Date.now() - ti;2 }' `# F/ D% Z
- Thread.sleep(ck(rt - 1000 / fps));- S# }/ t) S# G* ^# U3 G9 o
- ctx.setDebugInfo("error", 0)
# K- y1 V) o- s9 w, ^ - } catch (e) {8 c: T' h0 U5 m# h1 c4 N& W
- ctx.setDebugInfo("error", e);* E( r, E9 r9 _4 _ d( }
- }" [3 C( ?. w2 w2 q
- }" T |2 ~+ l/ A5 P" I* W
- print("Thread end:" + id);4 F" |) E2 g. n2 P# t
- }
3 v. v, p/ n7 [* a/ E* T - let th = new Thread(run, "qiehuan");, J6 A! s8 M0 w( p; I% n+ j
- th.start();
0 u5 N, F v) n5 z4 @ - }
" F4 n7 w6 {; ~+ r - 2 {( b' ]2 [! h7 f" u) n" a. Y
- function render(ctx, state, entity) {: `3 l2 l1 B! i- j$ Q6 p$ Z; q( t
- state.f.tick();
" ~( @; Q/ E8 Z& m4 X - }
- i+ Z7 X4 U3 `. G0 B$ n5 E8 M
2 \ ^& F3 O6 S- function dispose(ctx, state, entity) {
/ O" T( n, f5 Y, S - print("Dispose");
6 E4 G9 T" E" G x3 P% z* v7 s - state.running = false;
/ ]) D D E8 \, V. {) Y - state.f.close();
( U A6 V: n7 ^ - }
# z+ E/ V4 C& o) s
; K% n+ d+ U- {- function setComp(g, value) {
! d7 ~, Q# q! O' t e# T# U$ c - g.setComposite(AlphaComposite.SrcOver.derive(value));3 o1 `' q& F m8 ?3 `5 x
- }
复制代码 2 x& N; c+ U4 \. M
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
) `3 R @+ w9 p" c
1 k$ G; |' b, N3 j* `2 g5 C, B) O0 U5 j6 v
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
! N8 U) t2 D; o( }" o |
|