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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- d0 F9 {4 {8 y, m
- importPackage (java.lang);* `- e) }8 h9 b9 M
- importPackage (java.awt);& U1 G" }0 I X U: Y
# h7 m- E( m# h' g: O; j- include(Resources.id("mtrsteamloco:library/code/face.js"));( J" z. }3 ~+ k2 B' p
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 e( S8 z1 m/ N- z% B7 e( S7 K( v
2 V9 ~6 j) q' J6 `- function getW(str, font) {0 ~" m3 t0 O d( I7 s p
- let frc = Resources.getFontRenderContext();
) Q8 N4 }: o1 }& y1 Z7 @. { - bounds = font.getStringBounds(str, frc);* x, `+ R. ^) D2 o1 n8 j
- return Math.ceil(bounds.getWidth());3 s/ f6 @: K4 g
- }9 D% W& t4 b; @/ o0 }" n8 ~
' l7 p% b/ b. D8 H" G+ r" J- da = (g) => {//底图绘制5 x4 L) e: M& `! U, D: I
- g.setColor(Color.BLACK);
5 x; e- @0 @. ]* P$ d# @) f1 C0 |. N - g.fillRect(0, 0, 400, 400);
4 _+ f3 i. M" k* i' D - }
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. k4 }. [% b2 `' A- db = (g) => {//上层绘制0 c$ g' s. f& ^$ c. w
- g.setColor(Color.WHITE);
4 O6 z' o8 c* ~ - g.fillRect(0, 0, 400, 400);
% k$ y$ N! q; o+ v# J - g.setColor(Color.RED);* k8 f7 u, [0 \* N0 R4 m Y
- g.setFont(font0);
9 S9 R/ o2 W1 s; |3 I7 p - let str = "晴纱是男娘";
G$ V' q" ^* N' x5 K$ ] - let ww = 400;. d; _8 X7 B6 P; k: K4 N! P
- let w = getW(str, font0);& Y% ]7 E& c, D0 D' `! `! v
- g.drawString(str, ww / 2 - w / 2, 200);" a' j4 d4 F7 k6 Q6 {! v! Q3 }" a
- }
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9 ]: m* T5 ^3 v7 {- const mat = new Matrices();1 V& U: g. z- @2 y( v" |: c8 i
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
* p- h4 V/ Y, B2 X9 \ - let info = {
# K( i2 O% ]2 @ - ctx: ctx,
- S5 X2 @, t" I6 n4 i* O - isTrain: false,. }# X* I/ X9 |
- matrices: [mat],# T/ `! w! ?5 I% B! G7 l
- texture: [400, 400],; p8 _' }% Q1 O2 a# h7 j
- model: {' J+ R6 V4 y) Q" B( n$ T) s$ O
- renderType: "light",8 y' ]1 I; M6 T; w1 V
- size: [1, 1],
7 _* J' r- W) Z v1 b" v' J4 x - uvSize: [1, 1]/ c% d8 p: J% F& H( |; }5 m& h2 n
- }
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- let f = new Face(info);7 ]; h4 t3 x" j# B W2 E
- state.f = f;
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' z# P+ Z, ?2 j* r( O6 \4 i- E- let t = f.texture;5 x' i, I- j& q c/ [% V' B
- let g = t.graphics;
& ~7 V/ K. w) T; F& E - state.running = true;
. }( m4 N* s. S! @" j( [9 M) D - let fps = 24;* D) A% k" [7 Y' j+ \) H: z3 H
- da(g);//绘制底图
% o8 X2 F# w6 o0 v3 f1 p) E - t.upload();
' B2 l: Z$ u3 y7 `9 y; J8 e - let k = 0;7 X, J9 T6 u/ a( Z3 J8 |; _
- let ti = Date.now();
$ b( Z- k$ ]4 G! w S1 j$ i - let rt = 0;
5 A# ?/ ^/ O D8 l# o - smooth = (k, v) => {// 平滑变化
/ L2 a; v/ O: [/ |7 X8 B: ^, s( ~% C8 K - if (v > k) return k;: S3 c6 y _" ^0 V( \
- if (k < 0) return 0;
8 m4 k$ H9 U2 ~( a" |) f( Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! ^5 J+ z( a+ X1 F" |' i: ?! ^7 E e - }
; F1 {2 Q3 }! q - run = () => {// 新线程
1 h* L5 K7 j8 b, C+ v - let id = Thread.currentThread().getId();
. q3 p. K: g6 k6 x6 d, `. l" N, I& v( h - print("Thread start:" + id);1 h I! o# H; c0 R( I
- while (state.running) {
0 @) P* Q6 Q, j8 g2 h0 P - try {
% O, H9 e7 m2 h1 M2 a5 j - k += (Date.now() - ti) / 1000 * 0.2; |7 s2 y! U' U* S9 T. A
- ti = Date.now();
! r- g$ g4 x* |7 N# D - if (k > 1.5) {- r' Z- G4 q$ F
- k = 0;
" ^1 o8 w% h9 z+ b& L3 e - }
( E& k3 h' ~& e - setComp(g, 1);
$ z2 k+ Q$ P( A* g# ]8 j - da(g);3 A, o5 T4 g. q$ y# W1 D( J. O3 _
- let kk = smooth(1, k);//平滑切换透明度
# m' i( T9 I9 |5 {* `; x: g - setComp(g, kk);! C; k- ~) ]4 k+ G6 g7 b
- db(g);3 x6 _& e( ]3 K' _* G! _( P! Y! {
- t.upload();
0 r/ m, Y: ^ d$ w& e - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 R! S8 t1 z% v0 j - ctx.setDebugInfo("k", k);3 o" c; y% ~, g6 |. d# D# v
- ctx.setDebugInfo("sm", kk);; ]& h. E" L. o6 `& |* k
- rt = Date.now() - ti;: e; ]2 z5 C) O- b& f& P
- Thread.sleep(ck(rt - 1000 / fps));
3 a- f* ?* H7 C7 V" k5 T/ ]/ l6 \/ h - ctx.setDebugInfo("error", 0)# Z- {: T0 |3 y
- } catch (e) {
$ n: ^& `, t2 u - ctx.setDebugInfo("error", e);8 p, W* d- Q' [' Y* t6 o- |5 W
- }; z; Z( S$ y" r: @. B
- }2 j, G& s1 g2 a) q5 t
- print("Thread end:" + id);2 K% `" y8 }% K) a/ j6 }$ L8 [7 z, F$ q
- }
( H+ x" i7 w1 S - let th = new Thread(run, "qiehuan");+ P }' i- ^5 C4 D& n
- th.start();2 j7 }+ N; ]2 a* z2 I" N+ o& A3 v
- }1 \# t5 i9 i3 o( [
5 _* G: ^2 k0 G* j- function render(ctx, state, entity) {+ q; r! k, a4 ]2 L* ~ p6 H3 b
- state.f.tick();" b. M0 D; u3 E$ i+ U% w
- }
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- function dispose(ctx, state, entity) {' O- z0 @+ ?5 a0 A
- print("Dispose");
& T' E+ V2 k }0 l$ S8 q4 w - state.running = false;
8 K' I; J# B. x* n# K' N' B& @ - state.f.close();4 d# [- a% o2 K3 ?2 G
- }( y) v% }5 z: \; R: `3 F, X; ?1 O1 Y
3 I6 W- i& P* Y5 b$ A6 X- function setComp(g, value) {0 |$ e& ?6 F5 r7 n
- g.setComposite(AlphaComposite.SrcOver.derive(value));& F$ W7 ^) [! o9 k
- }
复制代码 6 `3 l" M/ V1 J' b2 u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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