|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
/ S/ A4 O: a7 ~. b/ z% X5 {& B这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# C0 f9 p7 F# }: c/ B
- importPackage (java.lang);$ x* E) f [2 B2 f
- importPackage (java.awt);
# Q0 M9 _9 N$ e. S- j( P S; w - 1 B# Q7 ?8 b9 v3 ]3 x9 t5 l4 [2 j
- include(Resources.id("mtrsteamloco:library/code/face.js"));# w8 v* J) C# N5 k: j
& c Q2 w9 Z' p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 P+ r- T: h% u
- 5 a6 K: L+ n A; s; Z' a
- function getW(str, font) {
2 [* }, M" Q! w2 x+ |# {: e - let frc = Resources.getFontRenderContext();
' ? N8 Z3 N* z) W: ?: U+ @ - bounds = font.getStringBounds(str, frc);
( y2 C& z; n1 s, Y+ L - return Math.ceil(bounds.getWidth());( ?' X6 P! m- _9 u" p' j- j
- }6 C! F9 [$ y N$ l: f* ~8 ]
6 ]% o( ^8 X/ {' [* @2 ?# e- z, {- da = (g) => {//底图绘制$ \! O( Y* W+ D
- g.setColor(Color.BLACK);& y0 s+ B% A- u! H
- g.fillRect(0, 0, 400, 400);
% @5 b* F& i6 o$ A8 f( Q - }# }+ @* l: k0 W4 E/ h
: C$ X `5 t; O: Q- w0 e- db = (g) => {//上层绘制
* y2 \' h% ?6 p- x! n5 M" c - g.setColor(Color.WHITE);9 k! O6 ?1 S, Z6 n
- g.fillRect(0, 0, 400, 400);
5 [5 p9 p# p( {# H& [! Q/ i! p - g.setColor(Color.RED);
& w& ^' N/ J$ X' u) o i% j8 w - g.setFont(font0);2 R* h8 n9 e) g2 s/ `' I- j
- let str = "晴纱是男娘";" g6 ^; P" X8 R! ~! W
- let ww = 400;
9 t8 ?+ p- [) I1 G% z - let w = getW(str, font0);
. x8 U. s2 o( {& W$ a% P% X2 |( e - g.drawString(str, ww / 2 - w / 2, 200);
/ E, X. ?- \( X# e- n - }
9 p7 E! M/ y% H# f# x; { - {% x$ m) B$ e% f @: v
- const mat = new Matrices();
& [ D8 s; d$ t/ o - mat.translate(0, 0.5, 0);
. z) X7 n( f6 L: l/ i
+ R3 Y6 y' l- K6 p- function create(ctx, state, entity) {
a* ? V f- ?1 n - let info = {
6 t* q+ p1 l: E9 U, S - ctx: ctx,3 g( z }- ?8 K3 x
- isTrain: false,# f8 J" X% d) `; O( e
- matrices: [mat],
8 A4 L8 [; s9 Y) l - texture: [400, 400],
' }* T/ Q3 E# y4 L - model: {- T _- r8 I# j
- renderType: "light",% o" `9 x" }8 ^
- size: [1, 1],
4 |% k# l: [8 w' d6 r+ j# y! W - uvSize: [1, 1]
* Q d4 Q; q j, r - }
8 a: T8 g: E& M3 K, X' w - }8 [, p9 g8 U2 Q. |9 S( {& v# M
- let f = new Face(info);( ~0 h0 Q7 C S; ?4 I
- state.f = f;) _ q' _/ M: ]4 E$ c/ F: M8 o
1 W. T0 B2 G0 \2 B$ V0 D- let t = f.texture;3 x" Q7 j& Q! V7 s0 @
- let g = t.graphics;
9 G& b# j6 c- ]6 _3 n - state.running = true;
& l9 Z6 \2 O4 ^$ ^4 b' l - let fps = 24;% ~1 b# S7 o' T
- da(g);//绘制底图
/ h! c) |& D* W2 p$ w6 D - t.upload();
9 y3 F" v: V$ p6 N4 A+ ^& r - let k = 0;
8 S7 J* c, f5 }& O3 ` - let ti = Date.now();
' J9 P/ c( Z2 b - let rt = 0;" J* ~. V4 E) ]: |4 A: Y
- smooth = (k, v) => {// 平滑变化& q2 T' H% U2 C- y) |% U
- if (v > k) return k;7 I3 B5 {/ _9 } Y* J' l! Q. k" E, j
- if (k < 0) return 0;
" ~6 @( {0 D+ |/ z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' `: U' |# b; R; ?4 \" Y - }
7 p$ s0 t& j- f1 ? - run = () => {// 新线程* u- ~( e4 u' \: h- Q) `3 B# `
- let id = Thread.currentThread().getId();
( d/ M2 t9 h! C% Z9 K - print("Thread start:" + id);: Q# x8 W$ ]2 L9 ^$ ~9 o+ }
- while (state.running) {# X% g6 v, }) Q# H
- try {
2 ] h7 u7 {/ Q9 [3 ] - k += (Date.now() - ti) / 1000 * 0.2;
( ]3 n% F8 ~! L% C& E% T - ti = Date.now();# \8 m) i( N. R8 [" f3 k5 T( {
- if (k > 1.5) {
' c# S. K c8 q - k = 0;, @# \7 P" q/ O8 u
- }
/ H0 d K0 P9 U$ e P' N3 m, j - setComp(g, 1);/ o0 x# F9 A) H& V7 p
- da(g);
& z6 c% l+ ]# e - let kk = smooth(1, k);//平滑切换透明度
8 K8 D4 v% `1 [# q' z - setComp(g, kk);
; M3 ?& b' Z7 z! z- ~ - db(g);/ l' a1 i8 ~! N) x9 [% H
- t.upload();( {, l3 k, M. P5 V
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ F1 @$ R* P5 G. R$ Y. B$ n - ctx.setDebugInfo("k", k);
0 W2 h; Q' {! Y4 N8 p - ctx.setDebugInfo("sm", kk);
" D9 P8 j- Y2 J - rt = Date.now() - ti;
: D6 @. H$ {2 A F" T7 Y6 q/ f# Q - Thread.sleep(ck(rt - 1000 / fps));6 u/ J7 [5 a) j. V r' V
- ctx.setDebugInfo("error", 0)
1 p& A5 h$ q' w' d8 H, H a) g/ O - } catch (e) {
1 D1 M: w- ~3 i# B8 `+ A( t7 r: ] - ctx.setDebugInfo("error", e);$ h6 S; c' ^$ W- u2 O- `
- }5 ?0 T4 M2 \1 [, t- h& E
- }- e# T/ _2 E& Q, I( e/ C1 g
- print("Thread end:" + id);; k7 _' f% a6 J8 ^& f
- }
! t3 z& }, Q1 D* ]( j+ c - let th = new Thread(run, "qiehuan");- v! p. z5 I* T
- th.start();- W8 W3 \+ j8 y! v) I {' b }
- }
& ]) Z* D! K, O2 @ R3 U/ @, k
1 {' u3 {$ W/ ~: y. K- i2 L- function render(ctx, state, entity) {
, c4 F+ b7 H9 ]0 |% q4 R - state.f.tick();
/ n! H1 Y$ `2 c9 w - }$ F; k( l2 m! g+ g5 n7 S$ j5 X
- 7 Y0 l! [+ W+ U: n
- function dispose(ctx, state, entity) {0 z: E) a+ x% @8 z& U- q8 W
- print("Dispose");
" m6 Q6 v" k8 O, Q# x - state.running = false;& f3 |8 G) K8 R$ @4 u5 N
- state.f.close();
6 @4 e) q2 s% C& ^0 W# L' U$ e* E2 T - }
7 Q& c5 P0 \5 ^% l - 0 A; F7 H8 G: L# U# P/ N
- function setComp(g, value) {* n! \: C3 |. }) l& H3 \# j
- g.setComposite(AlphaComposite.SrcOver.derive(value));
- _# G3 k$ y9 D; ?% W; M V - }
复制代码 3 ?, c9 c+ k& |! R1 U
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& b0 X6 O3 G) G( D+ j5 v
7 y9 Y1 A# o5 r) F5 m
8 Z f7 R8 n) V# C
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
1 q% S! ~ D) B3 k |
|