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8 ]# D. R9 X1 C; P/ W6 W0 a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
X4 a0 V2 S) T+ R* b- importPackage (java.lang);( k7 }! m5 E d2 z6 G7 M0 n7 a
- importPackage (java.awt);. {+ x. z2 u: F( q4 `
) |( `3 K) E8 r: W- include(Resources.id("mtrsteamloco:library/code/face.js"));
% t- O% _' \' A
4 v/ N3 t- ]% S8 X) v- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {+ ~6 b7 I) D/ d, B
- let frc = Resources.getFontRenderContext();
- B7 }" a: ~: B; w% @ - bounds = font.getStringBounds(str, frc);
6 d/ j8 `# C7 j9 Q% n/ J7 {3 A - return Math.ceil(bounds.getWidth());
3 l. H$ H8 f: I - }
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# A0 H9 H) j' E' n4 C- da = (g) => {//底图绘制
. N! J8 J( D: R" P! d! y8 j - g.setColor(Color.BLACK);, `; ~# X$ T; S# |9 i" [9 D, g6 H1 N
- g.fillRect(0, 0, 400, 400);
4 f+ H4 c9 ~5 x - }
; I' ^2 j; K; P5 Q
; |2 r6 o8 _8 W5 j5 \- db = (g) => {//上层绘制
* @( Y8 y% n3 O8 p - g.setColor(Color.WHITE);2 Q& z3 `& D' s- I: V6 c9 b
- g.fillRect(0, 0, 400, 400);3 t F! g1 m1 l7 s
- g.setColor(Color.RED);$ k3 x& N4 p) @) u- m& y+ O
- g.setFont(font0);8 X+ B" U. D1 j. c" _; h* @% T
- let str = "晴纱是男娘"; D: d" I7 a7 F5 N1 w2 j
- let ww = 400;
0 g6 q2 I+ f5 f. x$ X - let w = getW(str, font0);4 J) z8 d: e+ B! N8 [$ i
- g.drawString(str, ww / 2 - w / 2, 200);) U3 ]. x1 i8 ^# \7 Z2 C* [8 L
- }" U; M7 V9 e4 G/ D/ J
- 9 \. n# J9 P1 o' r
- const mat = new Matrices();9 m0 F+ @0 A+ K1 g- F& Y
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {' O5 v' _/ A" Q' X6 \
- let info = {! ^. E5 |2 \3 s% x2 G. X) e
- ctx: ctx,
( n% D0 i, o, A1 e - isTrain: false,
1 |! ^* C$ m; f1 U9 J+ T. M+ [& W - matrices: [mat],+ m/ e5 ^3 q' ]" l
- texture: [400, 400],
/ S2 ~5 E ?" D2 {) m - model: {
" m) Z4 `5 {" Z0 w( n n - renderType: "light",
! [. V7 b+ J9 d - size: [1, 1],
7 U5 P& |& b2 d3 _ - uvSize: [1, 1]$ L3 y0 A7 N5 i$ S9 S
- }
$ S, s( Y) l8 x0 t4 U+ l( D1 Z - }
% w7 H# _7 Y) x/ }5 |" ^: J - let f = new Face(info);
% O1 O3 A C, n, z* x9 p - state.f = f;! h2 [; h1 v! p' H
! i* [9 K) N' `& z: [- let t = f.texture;
+ I4 N' h1 m" |' ?- @5 y; S3 s e* p - let g = t.graphics;
5 }1 Q" _& \' |: i7 o) k3 v - state.running = true;
5 L4 E4 a1 d& ]& l - let fps = 24;
. N& b3 g9 z3 E2 i" t. l - da(g);//绘制底图
# n9 {& J/ d# I: ^1 y+ o: q - t.upload();! p3 W) Q& d# d/ y& Z G2 G' a
- let k = 0;- w' A* I/ p$ F# E
- let ti = Date.now();
% [! W3 J3 x7 a) a' _$ C - let rt = 0;
! \& A5 H; b9 `, ~& P, p# n# H - smooth = (k, v) => {// 平滑变化
: Z: \8 r, H9 ^0 L# B7 G( F- B l - if (v > k) return k;. E4 M$ f4 N) `1 @
- if (k < 0) return 0;7 D( W6 x8 }6 r7 _- E3 m, g1 ^
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ U5 e5 t, R. W7 A4 n+ m - }) l- b2 A$ q ~3 Q0 g* b+ M
- run = () => {// 新线程
/ D+ G; n- u! O2 F1 Q" p0 u1 ~$ ] f - let id = Thread.currentThread().getId();+ o \; l% A. X
- print("Thread start:" + id);9 U) z# ^$ t& _( s7 @3 L. _
- while (state.running) {
! X7 U+ Z7 s, s" r% k# b) p - try {, \- L3 S8 M7 H8 Z( e u
- k += (Date.now() - ti) / 1000 * 0.2;7 k- r9 v% F8 I( n3 n
- ti = Date.now();8 b) d% s* Y7 p; R" H, [1 g
- if (k > 1.5) {$ N# X/ T0 y! ~2 E
- k = 0;
+ m+ n3 v$ [( x - }) H( ]( i' c* o
- setComp(g, 1);
e! N( v, Q, U8 S - da(g);, t4 @: |. b8 ~3 ]- j
- let kk = smooth(1, k);//平滑切换透明度" S9 h7 ?* [% x" Q
- setComp(g, kk);# r, N4 H& S2 z3 s! ]# G
- db(g);
$ {8 G* R! g. K2 ]5 h! j- }% J - t.upload();
% w0 v, v7 l1 I2 e/ Z$ I; K* u - ctx.setDebugInfo("rt" ,Date.now() - ti);, x% H' A1 j& ?4 V0 h1 r$ ?% e+ z
- ctx.setDebugInfo("k", k);
) \! [) z# Y6 h# c5 G9 y, v5 v: N - ctx.setDebugInfo("sm", kk);
% s* x4 b- A& H- L# S5 p - rt = Date.now() - ti;* y& N& t5 ?6 a; T) h* F5 S8 D
- Thread.sleep(ck(rt - 1000 / fps));
8 Y) X* E: p, c$ T, ~( J - ctx.setDebugInfo("error", 0)
* O/ X1 R' I; v" \ - } catch (e) {% g. k7 Y6 {6 C. N% x
- ctx.setDebugInfo("error", e);$ P$ \# C; E. o i& I4 i
- }1 p2 s- [: Q8 t9 P
- }; E( j' q$ E% y
- print("Thread end:" + id);+ [; `9 P% c& U7 v4 e
- }
A3 L% K# t- | - let th = new Thread(run, "qiehuan");
1 G3 z1 v8 X! ]1 a - th.start();" g2 h( S( ~) t1 n6 u
- }, [6 v9 X/ y' a" _
- ~5 C. [) G* E
- function render(ctx, state, entity) {0 [3 Y6 Z* l, l9 G* c N) b
- state.f.tick();$ ]# G% w3 v. E+ n% x1 V; G5 u
- }7 p9 n2 Y+ u2 F* i5 L, I) v% e
1 E/ v$ A" B. W# X7 J- function dispose(ctx, state, entity) {" Q1 j3 P5 ~$ p9 E+ v- x
- print("Dispose");" V+ ~. \1 W0 b" g- u1 k
- state.running = false;2 H: \% D- o8 I5 _8 p
- state.f.close();7 Z+ A6 C' J, ~6 e7 T1 j
- }! A) n$ }2 o+ D3 @7 Q; h& E
! z8 X8 |6 R* x2 Y- function setComp(g, value) {3 A$ M8 c: V4 E3 ?, r+ V
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ E7 H9 `+ l7 H: N$ L% P$ j
- }
复制代码
. `/ _7 `1 h; x0 Y' A$ n( f3 w写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 d& r! K8 P( X+ U, B5 s
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