|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
3 k# \3 d" Q# e2 ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 f& B6 F0 F; q
- importPackage (java.lang);
/ ?" e L' y. D, S$ e - importPackage (java.awt);
: h6 d% ]' P- ~% a% Y* d. Q" h - 0 ^1 a( L3 B; `6 L: X, K& h9 W
- include(Resources.id("mtrsteamloco:library/code/face.js"));
0 a) N5 H- ]" T. C" m5 Z' z - , K) [6 |, s5 T4 _0 k' w" ~
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
, P" P' z- g7 k! B. a$ i( n+ | - 7 B! G7 K% \: N) ?% y
- function getW(str, font) {
" w/ ]5 A$ A$ m' S - let frc = Resources.getFontRenderContext();
2 p/ h% u! j4 f( \3 U9 y - bounds = font.getStringBounds(str, frc);6 n( m: W: {, p' y) M3 b
- return Math.ceil(bounds.getWidth());% r4 ~; j+ \+ k# S
- }6 e/ _% [; i$ ^: Y1 `
- , E. t4 G& H$ j. V7 G D
- da = (g) => {//底图绘制
8 l5 R' D5 E* Q; Q - g.setColor(Color.BLACK);# E6 g/ X7 M: C. x$ Q' d D
- g.fillRect(0, 0, 400, 400);
* s- t- o3 M) ]3 U; M - }0 @7 `- ]! O9 s- Y7 Q
- * v, ]# F* G1 x/ J
- db = (g) => {//上层绘制
8 N) M5 l! B8 |% q+ c/ N - g.setColor(Color.WHITE);8 w: V5 s) ]& y% z2 B
- g.fillRect(0, 0, 400, 400);4 S) W8 F b V, \. K1 ?5 s) i9 g
- g.setColor(Color.RED);
% L, l4 e% v: m% m1 w: Q( R5 Q - g.setFont(font0);
/ g! z% L- h- G7 ] - let str = "晴纱是男娘";# d' `# Z/ g U' z
- let ww = 400;
. Y8 |' a5 j r - let w = getW(str, font0);: x! W) R: i4 M( j0 J8 P4 M/ P
- g.drawString(str, ww / 2 - w / 2, 200);
. {0 Q3 v M' j% \: ~, X' L - }
& v4 N0 A+ ^% L6 {1 { b7 R: g - ; Y# F2 @. _& ?/ }
- const mat = new Matrices();' m2 O: K0 F! m
- mat.translate(0, 0.5, 0);. m+ @9 I. y$ c+ y' H. Z; }, ?& D
4 N7 L" Y0 J7 S0 f2 a0 y- function create(ctx, state, entity) {0 u5 E/ t/ |- B& X. [. k' O+ g. Q
- let info = {5 l3 h! V! P7 G/ d3 m
- ctx: ctx,
' v! F$ P6 U Q/ ~ U! Y+ z - isTrain: false,
: j" O( E" P" F0 i! Q5 ^2 N4 \# M - matrices: [mat],8 D5 |$ D0 t4 l; e4 c0 w
- texture: [400, 400],: J$ L9 e% P; [8 H2 {$ g& t
- model: {
+ j# q! f1 O5 U. p0 G - renderType: "light",
1 o+ G$ v( L1 \1 a7 y4 L M$ X9 T2 ]+ q - size: [1, 1],
! }, H. @( M" K' ]7 Z* q - uvSize: [1, 1]
2 v' d8 c! H0 c& } - }: d8 C3 X: S' W
- }
7 D0 z" S( z% h# {% Z4 F9 v - let f = new Face(info);
. a6 Z1 y1 P2 k g - state.f = f;
. v# U) o5 ?+ G/ d/ n
$ X. M9 L, D! a" H# w- f- let t = f.texture;
; B- O) B( i" B) A( ?, m; n: T! r - let g = t.graphics;
5 |4 ~! U" q; i$ W2 @: W. O d+ _: [ - state.running = true;( |/ C1 u9 T" m
- let fps = 24;
2 w/ Z, _! q) x - da(g);//绘制底图' u2 h8 g0 L& ]/ R! ~
- t.upload();. A$ z3 W- C4 Y& Z, t- u
- let k = 0;
, {+ j9 m& I$ T2 K8 F6 V+ h - let ti = Date.now();
) l- [: z: {( O- Z- U- W7 w - let rt = 0;7 S8 i' Z* E7 z6 N* j6 j4 Q- x ]% C
- smooth = (k, v) => {// 平滑变化 p" Q7 r' }' h, |
- if (v > k) return k;
4 j& ] W1 Y2 l$ }$ y5 f - if (k < 0) return 0;
4 p! W+ `) q; M& E - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' b0 [0 v5 X: w+ {4 k; g
- }4 f/ q$ C |, A7 J
- run = () => {// 新线程' ~; _, Y R1 F! N- s
- let id = Thread.currentThread().getId();2 M X4 {% K5 S1 N) w, }
- print("Thread start:" + id);
5 J# Z' S/ n! L. n& F0 B$ @! \ - while (state.running) {! N$ I- e3 B8 u' U
- try {
' A. v9 [9 e+ R. b+ [$ _" l - k += (Date.now() - ti) / 1000 * 0.2;
/ O2 h0 w2 N @9 |% V" T - ti = Date.now();6 m9 V' m8 U6 V/ S4 W
- if (k > 1.5) {
6 ?3 n$ h/ r' j3 G - k = 0;! E/ C) ^' g; _* j, |
- }
1 O; {* S$ L0 U! d! l. u/ n - setComp(g, 1);9 B7 q7 u/ F5 g# _2 }
- da(g);
$ l! N+ K: L' o - let kk = smooth(1, k);//平滑切换透明度% S: |' J7 G- G/ H
- setComp(g, kk);
/ z1 z5 V- w- J! Y, N3 b8 @9 F- P - db(g);
1 {" @. a1 ], }( J - t.upload();* _% V/ S* ]+ S6 l( K, f
- ctx.setDebugInfo("rt" ,Date.now() - ti);" Y+ O# G, X q* i! ~; S
- ctx.setDebugInfo("k", k);- I% e! k7 u) q+ X& d
- ctx.setDebugInfo("sm", kk);) }, ^" b! s: N$ R1 E
- rt = Date.now() - ti;( @2 z8 C/ ^4 _, s8 {3 Z8 E
- Thread.sleep(ck(rt - 1000 / fps));
$ a, r6 I2 T. w5 E3 R" _& m2 Z5 { - ctx.setDebugInfo("error", 0)
% g4 _6 W! L- i: z5 X7 X - } catch (e) {9 n- h B( n: c" W- \
- ctx.setDebugInfo("error", e);
) j9 l: J$ [. z! M - }
; j; D, p# e! }! O4 L - }
/ Y1 n3 N6 z$ k) a7 G* m - print("Thread end:" + id);
\+ E9 ^$ L1 B9 G, ^& E5 c - }2 S* O& Z+ s" L+ Z
- let th = new Thread(run, "qiehuan");
/ `0 m# w; W4 { - th.start();
# V' z7 ?6 D8 ` - }
, T3 m3 E6 C( S7 k; p& @ - 0 N. T' n, Y' V* r8 `! k
- function render(ctx, state, entity) {0 H8 g; z7 a: o0 I
- state.f.tick();
3 M( w$ \5 V! {2 g% S5 B" R - }6 M6 y: b" \' w3 O7 L8 }
" e+ q- f$ _' l3 m" C) E- p- function dispose(ctx, state, entity) {3 y: }% \* b$ k( O
- print("Dispose");
, F! N9 [2 ?$ S. S - state.running = false;" t! T$ [0 K/ _
- state.f.close();
( w8 ]& Z: |- p4 p - }
8 g- a o/ u8 m: I& }
1 N0 }+ m5 Y [& o7 F& {3 L$ W |- function setComp(g, value) {! S& V' g# V1 c% `( b6 D% U3 K
- g.setComposite(AlphaComposite.SrcOver.derive(value));: i1 }. R& L2 I4 r* P% W
- }
复制代码
. R' Y4 K) N0 a0 Z3 `4 p# L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ @' D1 s8 V3 n9 \4 N. H
* d& p9 K* R; F1 F. y$ \/ m" `, X
m6 o! Z4 V4 J+ Z- p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
+ ^- F- s& h- u% f/ j% g! r! s |
|