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1 p$ H; m ]6 i. ?9 _: O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 M2 I! u: ?# J! O$ C) w
- importPackage (java.lang);
' n B4 [! @1 N" ]6 J6 P: ? - importPackage (java.awt);
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) C4 m3 h* I. }4 {# s" ~! c- include(Resources.id("mtrsteamloco:library/code/face.js"));& y+ ^6 V6 s7 k n$ U# I
; @8 b8 A& U& q/ o) e% S' c! z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, x' q. f" t5 _0 g& ?" t
- 1 i' x! `" p; X$ `
- function getW(str, font) {4 o! b5 o# d! f' A2 b4 N
- let frc = Resources.getFontRenderContext();) H! [. M$ j. r( \, Q, R
- bounds = font.getStringBounds(str, frc);& m/ a, N8 @3 B
- return Math.ceil(bounds.getWidth());
$ [& v5 I- B7 N8 ~ - }6 M5 |- ]6 n% C, ?4 Y
/ S+ c+ m0 L9 H5 f' F* T- da = (g) => {//底图绘制
- y& Z) C o C# Z; ?) j' x/ k& o' w - g.setColor(Color.BLACK);/ R+ ^0 i! q3 n4 \9 ?$ g9 a
- g.fillRect(0, 0, 400, 400);
+ N$ o+ C9 x; G8 A - }$ v! P9 H, k" C$ ~
+ R p; i+ \4 d7 u3 {3 u- db = (g) => {//上层绘制
! H" r: `3 m; Q/ {. { - g.setColor(Color.WHITE);
: V) u# z: U8 @- }8 a' ], \$ ] - g.fillRect(0, 0, 400, 400);
: `5 a* }# u8 _ - g.setColor(Color.RED);2 q. D) C1 G, A3 ]% i W
- g.setFont(font0);' ~' \3 [9 a+ `, G5 r% T" z% w
- let str = "晴纱是男娘";
X" ^$ h4 T2 r& J/ K - let ww = 400;: l5 e; O! ]$ n5 E! n4 j
- let w = getW(str, font0);- q4 E/ e! D/ G% n/ `
- g.drawString(str, ww / 2 - w / 2, 200);
1 m/ n# }4 V6 L" H - }
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- const mat = new Matrices();- X% K7 ]. [1 }# d l
- mat.translate(0, 0.5, 0);
# g( ]5 d' L; ]* H5 z; q. ?1 b3 A" _9 @
8 ?! T1 P; w9 J7 W- function create(ctx, state, entity) {: F5 ?* n f$ H u
- let info = {
/ Z2 c: B2 d! {5 W - ctx: ctx,
" Z8 H* k3 h1 T - isTrain: false,
* r, K8 Z+ Z$ {& t/ e9 U; }6 x. i - matrices: [mat],) M% _3 f5 E" W0 J9 e, N7 X" G( M
- texture: [400, 400],
3 i! N$ R8 ^* a9 `; }6 y - model: {
+ @- {5 _0 A2 |5 r8 w f% Y7 r - renderType: "light",
, H4 }/ L% i3 ` - size: [1, 1],1 ^9 F5 [) H3 }9 l. J
- uvSize: [1, 1]1 e7 v5 }0 b) F O+ K4 |6 M
- }
. @* |) Z) |8 ?" P9 K4 Y* W - }
5 z, R, T9 d) ^6 S; d - let f = new Face(info);
- k! D4 D' A- `: U7 X# t: A2 ~ - state.f = f;# j2 F5 r+ z c4 k; w
- 4 [6 R/ r8 J1 [5 b5 K. a
- let t = f.texture;
+ w2 e' v3 }2 U w2 G! e. D9 P - let g = t.graphics;
0 [! {( @% d! X; E8 I# s - state.running = true;
; M8 i- y m+ k6 W4 W4 e6 B, A+ O$ M - let fps = 24;( u0 C3 v- ~/ M; u9 e* _
- da(g);//绘制底图
0 u y( S; j- }3 @9 i5 p - t.upload();
a! @! v( z* a% o - let k = 0;+ `( ? }$ d5 l/ {; Z! a n' f
- let ti = Date.now();
+ H, W2 w# }6 S5 w3 s+ P* p! ?3 K - let rt = 0;
4 c( q* I5 y, ^/ T; e& a - smooth = (k, v) => {// 平滑变化5 D, p' b( A/ C" L
- if (v > k) return k;+ q! L1 }( R1 J& I/ ]3 [& D
- if (k < 0) return 0;+ ~* H$ j* {2 P3 Z) V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 B6 @2 k) Q: F( s# ]' U
- }
# q- \4 b; W7 U# D - run = () => {// 新线程
( ~: T5 q6 ]+ Z3 r& B3 A - let id = Thread.currentThread().getId();) Y+ m, c! ?& s( x5 {
- print("Thread start:" + id);
; N- W4 S. R! G8 e& Z' N! Y - while (state.running) {
; J y, C3 d4 b F - try {9 b5 o$ x. o/ l1 ]' H
- k += (Date.now() - ti) / 1000 * 0.2;: [: U$ ~3 F% L4 D8 E
- ti = Date.now();
5 H6 A$ f2 ^+ ^$ r - if (k > 1.5) { l. d' P4 m+ t' I6 A
- k = 0;
8 p4 u$ Y7 s9 g4 M - }2 ~# X/ L( r i. ?( N% L
- setComp(g, 1);3 y! b- j5 c c( R; W( B
- da(g);
. m$ ?0 Y4 z; S: O) o - let kk = smooth(1, k);//平滑切换透明度( p% ?6 I8 i! {' ?7 B
- setComp(g, kk);$ y( z! s, O6 n, U: @1 V1 }) \
- db(g);6 Q) T' I. v, q) p
- t.upload();
) d6 A, Q: j8 s$ b! W }" L - ctx.setDebugInfo("rt" ,Date.now() - ti);
; `1 }! x! {" {0 s0 v - ctx.setDebugInfo("k", k);- [2 t+ `7 H( m8 n" v
- ctx.setDebugInfo("sm", kk);
0 i) O; b; C M7 ^6 Y4 v - rt = Date.now() - ti;% {# F* c+ u5 l
- Thread.sleep(ck(rt - 1000 / fps));' a- T! D9 O+ e2 N( Q3 [
- ctx.setDebugInfo("error", 0)
* p3 a( T0 C0 a, M - } catch (e) {
/ T% l0 l' V& `0 v# n* E - ctx.setDebugInfo("error", e);2 o, d2 o% [+ X1 i+ J
- }
' k6 ~( i, Y+ c( q. r) \ - }
! o. g: O, ]9 z6 n" ] - print("Thread end:" + id);
& ]& Q: M- _% y5 H - }5 p6 B& n: T; s b H
- let th = new Thread(run, "qiehuan");; Y1 R! v) I8 [6 J
- th.start();" L# t$ d- R7 f) g) Y6 P
- }' C# X+ o L$ X
- 6 M: z; e) o) a3 o
- function render(ctx, state, entity) {
( g- b# f; z% K8 `. J7 S: v1 u - state.f.tick();
7 g" }' W0 K- z - }% i. F4 f+ |2 B1 S, Q
- 2 @, {- k+ \$ }$ d) P+ Q
- function dispose(ctx, state, entity) {4 Z' {) d0 g" R/ a
- print("Dispose");
$ s; u6 c1 n* |* u& B* H$ a6 C - state.running = false;! E' I! i& j1 v, s1 X
- state.f.close();9 }/ d7 h& R; `8 S) L+ p) v
- }
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* J2 U) A/ D4 N: l2 v2 R- function setComp(g, value) {3 H% v$ e9 [. e+ l, k
- g.setComposite(AlphaComposite.SrcOver.derive(value));( p: f; \" M' w, j1 T! W9 |9 J
- }
复制代码
* y, o' ?. b7 s! d7 V1 p写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ `" A M; }9 q+ z% d
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- `# y3 b [* u' h' Y5 M0 y/ g顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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