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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 U3 s \" Y" a1 M9 q. A- importPackage (java.lang);
2 Z/ I( \0 G7 D" P0 e: o - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 e5 a2 o% v, ^, }2 T& o
- let frc = Resources.getFontRenderContext();/ Z# l6 R% D. z; w
- bounds = font.getStringBounds(str, frc);7 E, N5 W2 i2 P
- return Math.ceil(bounds.getWidth());
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- # K, @) Z+ G$ X! K }& i
- da = (g) => {//底图绘制
: d! k j1 b8 K9 | M - g.setColor(Color.BLACK);; k' _0 C0 P$ Q. i/ q, c
- g.fillRect(0, 0, 400, 400);$ Q* [) H3 D7 q" t# K
- }
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9 t+ p+ w! L5 T! V0 d- db = (g) => {//上层绘制
& p% i0 {, Q" E3 J. Q- b/ @* X; ^# J - g.setColor(Color.WHITE);
& A+ w+ m: c7 n% q6 M V; O! b - g.fillRect(0, 0, 400, 400);6 P* u- G' E: `9 \. ] Y ^- V
- g.setColor(Color.RED);% O! T0 R$ V; B% X% _1 w$ C3 ^
- g.setFont(font0);9 i. n% U/ @- d/ j+ D
- let str = "晴纱是男娘";
, C$ \& U3 b5 P9 Z; Y% R2 b - let ww = 400;0 Y- r) d# t; J* ]! w
- let w = getW(str, font0);5 A7 J8 A5 l9 h+ Z( y9 P8 X# h
- g.drawString(str, ww / 2 - w / 2, 200);6 }7 s" v/ G: M' E% k' Z! e6 M8 ^
- }
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/ r4 j i' B9 a; P- z- const mat = new Matrices();
! s6 D3 h* h7 ~ - mat.translate(0, 0.5, 0);# K4 x; b* D, U6 S8 Q
- 2 w, k1 z, ~! d
- function create(ctx, state, entity) {
8 Y3 n' n& G% H- H; A" ~ - let info = {
: u6 r* `7 k3 z K4 f! u* V9 w - ctx: ctx,
- P7 {8 _' J2 ]& y5 ~9 F$ C7 T - isTrain: false,
2 M. K* u7 [- h" [0 t& V - matrices: [mat], u% s6 w& _: `& a }' u4 U( b$ c
- texture: [400, 400],* N0 T, X+ j9 v8 H
- model: {
* e# O( ^2 i( ]/ P/ L% H4 g - renderType: "light",. |$ N0 j: [, |9 ~3 a' w
- size: [1, 1],& f% k0 O4 [7 U3 p+ Y
- uvSize: [1, 1]* ~5 t4 X) _% o4 ~3 e
- }
4 m% k+ Z |( a) H- A9 s - }
% r& G. g4 C" E* d s. N* Q - let f = new Face(info);
0 S: C* z9 x1 [9 Q+ a - state.f = f;0 w2 ?% W$ C6 O3 e7 z5 B
. R4 F4 O% y$ L! f9 W+ Y- let t = f.texture;6 r1 a/ ^3 q% t2 r! }7 g9 i
- let g = t.graphics;7 L& j4 K8 F( g' H
- state.running = true;2 z3 Y) i; P; { M
- let fps = 24;
; C8 z* y* Y G, U - da(g);//绘制底图
; H7 R# N1 L5 ~: \6 T5 j - t.upload();+ n) A: }, j: |+ a4 J: k: Y) J
- let k = 0;, @: G: ?# S/ w$ ^
- let ti = Date.now();4 i3 J# ~% \2 I# ?* G$ i& V
- let rt = 0;1 z# e; t% {6 ~
- smooth = (k, v) => {// 平滑变化: L& q( ]5 u) t9 e
- if (v > k) return k;
5 j, J4 ~( X, v3 o) _ P+ a0 _* e - if (k < 0) return 0;, c! d; J m) T0 C6 _8 a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" s. ? U# L1 l; ~4 f
- }. \4 g: }( b: U
- run = () => {// 新线程. q, W( W* v0 `, G; H+ |, l3 {. h% k( S
- let id = Thread.currentThread().getId();, d: h4 _* Z3 R2 X3 l$ G* t
- print("Thread start:" + id);
$ R8 c/ e- R- P" O - while (state.running) {
3 ^# H" Q' e& u# }; T - try {
6 v8 Q! O, w7 [. J* Y - k += (Date.now() - ti) / 1000 * 0.2;$ m" N. p* k& h O5 S$ C
- ti = Date.now();
4 J$ x( }7 E8 `* I - if (k > 1.5) {) ~: \, p) q1 O- R; u' u
- k = 0;9 ^, { @, P" g- ?: B8 Q: h
- }
, t4 W0 W+ v3 f k d& `+ y) k; I4 U - setComp(g, 1);: U& I4 M E- _0 s8 N
- da(g);
7 Q. ]6 G0 i5 u$ [/ q( f. p. f- E - let kk = smooth(1, k);//平滑切换透明度& O) V, N2 C5 b& k+ J
- setComp(g, kk);
! A3 o( l& H& _4 g; ? - db(g);
) r5 s4 V! K; @: e+ x% d - t.upload();# p7 w+ p! d+ M" H/ i
- ctx.setDebugInfo("rt" ,Date.now() - ti);: N* q: c& i$ V! j$ V- q# U/ ^
- ctx.setDebugInfo("k", k);# R) Y: u. Y' M
- ctx.setDebugInfo("sm", kk);0 i' @$ B7 @7 G& r& W6 l
- rt = Date.now() - ti;9 D2 }- `! V+ }* ]: a, [
- Thread.sleep(ck(rt - 1000 / fps));# v8 T3 B4 e; P3 S( O2 g$ {. a
- ctx.setDebugInfo("error", 0)
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- ctx.setDebugInfo("error", e);
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- }
4 e! n- C" A I1 x% w9 w7 O - print("Thread end:" + id);% Z q3 k/ k; L4 B1 n2 T
- }
8 y+ F& Z7 W5 ~; ?+ s; m( z( y - let th = new Thread(run, "qiehuan");" _# t# M. x& }/ s1 p' b
- th.start();
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( K' ^" A& y0 n9 ?" f" }1 U+ m+ [- function render(ctx, state, entity) {
8 S* s" t1 ?' c6 `* v - state.f.tick();
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- # \7 R! s" a' q: Z$ O
- function dispose(ctx, state, entity) {6 O0 X; d6 I7 B$ {
- print("Dispose");
, e% i) v0 H$ V% @5 Q - state.running = false;
( z, S4 d( y* Q" Y, g2 H - state.f.close();
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) s: f7 i2 Y( ]+ Z2 Q- function setComp(g, value) {
7 V2 L6 ^7 H1 x$ H5 j9 h% r - g.setComposite(AlphaComposite.SrcOver.derive(value));7 T: |; m: n. w7 g
- }
复制代码
5 [* p* n& F3 `) {$ g- k写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 {! ^) L7 f V3 O/ g' C& k
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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