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3 Q. j' N0 Z1 I$ W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; P0 }: F* J7 O* [
- importPackage (java.lang);
0 v) W5 r2 C4 ], o1 t0 b - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ w1 Q6 Z7 F# Z: d" ?& {
- n, _$ w- j7 t/ S$ ^- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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2 @6 u) ^2 N( d) o% `6 q( N; C- function getW(str, font) {, T5 n( h0 Z5 @$ @
- let frc = Resources.getFontRenderContext();
0 V# s& X; Q$ c& D - bounds = font.getStringBounds(str, frc);9 q2 d* }( S' H# ?) d
- return Math.ceil(bounds.getWidth());9 P/ b) E7 H+ i% @
- }+ O( y# _) ^, M
/ D& _5 ?* t- z( U! _. P- da = (g) => {//底图绘制
- \6 T! t# x( P9 T0 k3 y; ]* ^ - g.setColor(Color.BLACK);
2 w' G. j2 H7 V: C - g.fillRect(0, 0, 400, 400);
' q W1 V! B3 q3 Y# ]& y - }! q" F; U0 C1 W& W9 p' t9 V8 V
- / n/ Z `+ d: X. o a$ A
- db = (g) => {//上层绘制
4 I4 N% X# W( o% R( h3 E% k - g.setColor(Color.WHITE);
7 n( }& ] O. b5 B3 c+ M - g.fillRect(0, 0, 400, 400);, h+ e- D! E$ P; t: r( I+ k) W/ Q
- g.setColor(Color.RED);
: L7 h" _( I# I3 G" G3 R4 V% m - g.setFont(font0);
A3 C9 Y; e+ U) U, |& ^* u - let str = "晴纱是男娘";$ w- I, h* a6 W6 \5 j
- let ww = 400;
$ m r1 [: A! ^6 q* G! ?$ s - let w = getW(str, font0);& u6 z$ ^ I2 U7 [
- g.drawString(str, ww / 2 - w / 2, 200);5 a# M0 J2 S* t8 F: r3 @! P, U
- }" n4 Y+ A0 F5 e9 s8 u4 f9 k; X
8 W8 O4 j7 g& H; T- const mat = new Matrices();" ~$ i$ L8 { H! i6 g g
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
" q; M p' J, J* @& H$ O r% D - let info = {4 z! s; B" D( M( ~" S9 Q9 o4 a
- ctx: ctx,
; @9 x/ w f7 K - isTrain: false,
# S7 M1 B7 b; } - matrices: [mat],
) h9 ~, Q& n7 k+ ]7 S: @% g0 [ - texture: [400, 400],
1 I% e8 U: I$ V- Q: Z - model: {: v# |( [- U* ]) R8 l
- renderType: "light",
, S- ^% w/ U! ]5 c; p - size: [1, 1],
6 r% H9 A" }" }) t% _4 x - uvSize: [1, 1]
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- }- O6 C% G0 q$ n) A5 ?! w, {+ c! C
- let f = new Face(info);
4 J3 R( z2 e! T- e - state.f = f;
4 W7 M" L& }6 X0 r8 Q2 t
0 [3 R) w% ~$ V% U+ ]2 p4 ]- let t = f.texture;
7 M. A( J0 B: h' H( ^1 ?- F. W - let g = t.graphics;0 f6 J( {7 D' s
- state.running = true;5 V4 u" a) y, G. t- l, t
- let fps = 24;* U6 T, G m% v' B! U
- da(g);//绘制底图
2 E8 z. e9 j. N1 c - t.upload();7 H! H+ L% |7 \. N4 {
- let k = 0;% l: g2 W; w/ n
- let ti = Date.now();- ?2 c, M# B7 b1 N
- let rt = 0;
0 R0 j9 ?1 a9 L& Q$ ?; i, L* v - smooth = (k, v) => {// 平滑变化: H1 d5 I; N5 h3 v
- if (v > k) return k;, N+ U: B4 F6 m' }3 ~1 e
- if (k < 0) return 0;, P6 Q& @6 i7 e1 r+ n* G, C
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ b/ z. S0 ^6 _5 p+ p
- }
+ y( R( j7 T3 f* B V - run = () => {// 新线程
/ q$ h8 ?/ E1 H6 ?! E - let id = Thread.currentThread().getId();% W1 _" b7 q( r' }* x7 d) K0 G5 S$ F
- print("Thread start:" + id);
+ j- q8 Q) S+ v# C9 x% @9 w - while (state.running) {/ q! [, x$ v6 l8 _9 i; [+ Z
- try {
* h( \: r& c6 o! D - k += (Date.now() - ti) / 1000 * 0.2;
; t* x; a! j7 W2 n/ {* A - ti = Date.now();! {1 X$ r0 W9 e+ v" V
- if (k > 1.5) {
$ S: a0 I$ i6 @0 C. b9 J - k = 0;
( |. R3 K/ s% K - }
/ A+ p. H) Z5 H0 a" R/ D9 i - setComp(g, 1);
; h7 s- ] V& d' V! s/ k2 S - da(g);4 c1 u) v1 C! A
- let kk = smooth(1, k);//平滑切换透明度 }' K3 e" `4 l/ o# ~! U
- setComp(g, kk);- o7 g3 D6 \/ }' U. f: Y+ m
- db(g);: E1 P) S) q' @0 L
- t.upload();2 P& k. Z7 R/ N& Q$ V
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 d$ X4 O4 G8 X# Z - ctx.setDebugInfo("k", k);/ h _: W9 F) `, C' p& {0 D
- ctx.setDebugInfo("sm", kk);$ k/ M3 K6 d: }: s6 i
- rt = Date.now() - ti;
H1 V# `$ t+ |9 C2 i - Thread.sleep(ck(rt - 1000 / fps));! U5 M& `; E0 a5 S3 A
- ctx.setDebugInfo("error", 0)) \4 x$ u, J3 b
- } catch (e) {0 P3 z! h2 i9 @" m$ Z. ?
- ctx.setDebugInfo("error", e);. O8 l/ y0 S% d; C/ v' T
- }
: A1 C2 K2 ^- w3 ] G/ W- C - }
& w: ?, S! E2 o - print("Thread end:" + id);
/ ^- a5 D4 w0 Y" s$ ^' t - }0 L1 w" X' r& Q- V0 v, ?+ \
- let th = new Thread(run, "qiehuan");
* }# |5 A4 A' e( I2 s - th.start();1 d/ q! S) ~0 W, z1 d, \- w
- }9 z; O2 I; w2 `/ C( N9 N
- * e) R4 W2 r/ v# P4 Q8 a
- function render(ctx, state, entity) {! Y' o4 E7 C7 q" i( c6 P/ d
- state.f.tick();
% \' r. p6 C, m; ~& ~4 z - }
4 N6 k+ R3 {7 W; k/ ? - 1 q" C' `8 } d5 B2 v G+ a Q
- function dispose(ctx, state, entity) {8 ]! T/ r) \( t9 S# g0 H* s
- print("Dispose");
. H6 ]& u) w3 [, X1 Q - state.running = false;: R6 p9 V. d6 B* [& @* q( \
- state.f.close();
/ C3 s3 C, f+ k3 R _! g% e - }4 g. @" R5 m4 N, C6 ?& ?
- 5 ?7 j; R3 [5 o0 s
- function setComp(g, value) {
4 ~1 q1 O* ?. p" b - g.setComposite(AlphaComposite.SrcOver.derive(value));
; ^* h- |5 _" Z# q6 A& R/ C - }
复制代码
+ k3 p- {1 r- ?; E写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 V5 _+ x& ^6 B$ N/ e2 c. G
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