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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 \( B6 B8 i \. \. B- importPackage (java.lang);
# A7 x: q; |) }0 _ - importPackage (java.awt);
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( |, H; b# F( u0 R3 ?" _' T- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- `0 n$ k8 l( j2 R, g2 ~
1 r6 O' [* F8 s l. M$ q- function getW(str, font) {& n" n! }5 g9 ?. I$ O
- let frc = Resources.getFontRenderContext();* f8 \, J/ i9 B
- bounds = font.getStringBounds(str, frc);# M2 X; b( z& I
- return Math.ceil(bounds.getWidth());! s. [0 T* m$ o% D
- }
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- da = (g) => {//底图绘制
+ }0 {; }0 m i% W$ e/ G) N - g.setColor(Color.BLACK);
$ e6 K( t1 Y% o - g.fillRect(0, 0, 400, 400);1 c7 I8 @/ K: M% F+ _1 Y
- } S" O$ ]( y* r9 w# C7 H
' R+ V" W4 d( L9 [2 B/ X H- db = (g) => {//上层绘制/ c2 Z+ ?. F* L% Z( s% X: n
- g.setColor(Color.WHITE);
" y4 @1 Z5 ?" u6 r) \1 |5 L - g.fillRect(0, 0, 400, 400);6 L( H4 m4 ]% ~+ A [* I# C
- g.setColor(Color.RED);$ }1 K% V6 v* @# @2 o2 w. \
- g.setFont(font0);
5 F- C% x+ ~1 [ i - let str = "晴纱是男娘";
+ ~5 d' G- O0 c X, e3 }" z% K: ? - let ww = 400;2 g9 @8 D; m1 q8 s/ E
- let w = getW(str, font0);
# P8 H; Y7 _' t7 G& ] - g.drawString(str, ww / 2 - w / 2, 200);1 p1 \ Y8 E" C& L9 P
- }+ C3 Y# T. s- b6 Q
0 O6 c& X' L, L1 g( W- const mat = new Matrices();
0 a1 G5 }* h: t: w$ k - mat.translate(0, 0.5, 0);" b$ X9 \* c; |5 }4 i& O
( p$ ?+ c. `& e0 G1 M- b8 X. E- function create(ctx, state, entity) {+ a8 d. k) P( I$ r/ `* y6 Q. t: O3 G' H
- let info = {
$ U' v- O2 R( v! Z; e8 j. b - ctx: ctx,5 T* l/ P [: y2 A/ ]
- isTrain: false,
7 y# x: d$ `9 D1 u9 r( y - matrices: [mat], l4 R8 W2 O6 S0 m( _
- texture: [400, 400],* n! }5 g, k' `5 t7 C
- model: {
3 d+ [+ t( _8 i) r J - renderType: "light",
: f& j+ i) C3 g4 \8 Z; v - size: [1, 1],: i/ P. c3 Z6 i: m
- uvSize: [1, 1]" [0 D' H- `. m& o" K- l6 _" {. L
- }( {2 `0 P" P2 d' W
- }
# h$ s2 \- Z9 C/ r - let f = new Face(info);$ y3 C" X. ?! d" K, z# P
- state.f = f;+ E- t& h/ \. [, i
* t8 ?! `$ O) `2 \9 `. m- let t = f.texture;# a. k9 v0 N* v. O9 B, ^8 p
- let g = t.graphics;
2 }, ^, Y p/ G. v3 ^ - state.running = true;
% z9 L: K! _6 S( L" F! l4 q9 F5 l/ X - let fps = 24;; p8 R8 v4 M; E7 Y3 W
- da(g);//绘制底图1 d; S$ w" h" Y& H3 J( M! S
- t.upload();2 T* N+ c; p- Q' F
- let k = 0;
: E& a3 m2 p1 q: u! Q - let ti = Date.now();6 h" X$ _1 Q5 N' w* ~
- let rt = 0;
4 V+ w( c/ G; [ g# e, n3 u! R - smooth = (k, v) => {// 平滑变化
4 g/ W( U K5 d) J( k2 I - if (v > k) return k;" Y0 n& i# l. K+ T% e) I. X
- if (k < 0) return 0;
0 o1 z8 S- z2 o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程. I5 p' `5 m: |8 a) m
- let id = Thread.currentThread().getId();* Y; h, X1 f" [0 ~
- print("Thread start:" + id);" f1 u# k2 S$ q6 ]' U
- while (state.running) {
5 A k% V- _1 z6 B {: ]& S - try {
! n+ R) N0 a- e, R. l - k += (Date.now() - ti) / 1000 * 0.2;7 w( y% B& E8 ~7 F9 i7 Z
- ti = Date.now();
+ T, _- K2 I" L7 b( C' z - if (k > 1.5) {7 l! \' q* z! c
- k = 0;# ?. s ]3 i+ _7 }2 W/ j* [
- }
& r0 S/ G7 r7 W/ { q! H - setComp(g, 1);
. j1 E% q, D! ^. J8 x, d% k - da(g);8 z2 k) e7 |' N1 q6 `1 p. `
- let kk = smooth(1, k);//平滑切换透明度% o' r) s: Q/ u* c, p2 y
- setComp(g, kk);& Q: }) m1 y3 L7 P' C2 ^3 s! E' b
- db(g);
* D. S- m+ r5 m7 i* {) t - t.upload();2 E9 A0 W" B9 U5 h" W8 W' [( Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);5 _8 \' p0 t$ g& X' W v. i
- ctx.setDebugInfo("k", k);
0 _# z1 e: ?" e - ctx.setDebugInfo("sm", kk);
" S$ T6 z' Z8 {/ |6 O4 R7 ` - rt = Date.now() - ti;; j' v. f' T* F" P; _6 @
- Thread.sleep(ck(rt - 1000 / fps)); I. h; q$ r0 K% W% V0 V
- ctx.setDebugInfo("error", 0)* Q0 G: Z, h" Z$ Q# Q+ Z) \
- } catch (e) {. h# y; u- a8 J' t3 D0 c
- ctx.setDebugInfo("error", e);
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- }1 |1 D4 n5 a" t2 q
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
_! B) U7 h/ L- }9 L# e3 b - th.start();
% q5 ~& z; v) T9 r; b - }
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- function render(ctx, state, entity) {
7 i8 D5 R; p: p1 I9 z! p - state.f.tick();
+ Z+ _$ s4 _$ r' c - }
' C) k4 y, X; c- o; R1 @2 W - ( k3 h5 i P6 J$ j) i
- function dispose(ctx, state, entity) {
- ~; A/ s8 l3 X" Y" @! u8 k2 B4 w - print("Dispose");
: r. V- _5 ?+ @" {+ V/ _ - state.running = false;
6 V/ N0 ~% ^/ f1 h% w3 t - state.f.close();5 n, B7 y& ^& d& z- F* h
- }) N% O, n4 N) Y/ K( d/ [
- 0 v8 v2 N; Q* l$ G/ I
- function setComp(g, value) {
: \$ I( k8 T9 f1 l& V: \3 M& P - g.setComposite(AlphaComposite.SrcOver.derive(value));; s- A% h* g# S0 ~5 q
- }
复制代码
: H9 v: X! c* ]7 Y/ n4 ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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' w$ g x0 `+ x7 E顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 E0 H7 f0 f7 A5 {4 V
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