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$ [: S7 _. W D7 t3 M5 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ ?, }0 q9 g, D# o4 v- importPackage (java.lang);
1 r, I$ A: _0 {" N - importPackage (java.awt);1 D5 D/ `1 [6 w% O5 d
- q) ~' Z- E* e$ b, `+ |/ M' u4 l
- include(Resources.id("mtrsteamloco:library/code/face.js"));' z0 T* U0 _* j
6 G2 Y" O! P) N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
@7 b% ^/ Z* X: G5 @' n+ W% ] - ( w4 |2 Y* X# K* g7 Y8 B* q
- function getW(str, font) {
3 B' e" v6 M6 K4 K9 t# J# b" Z+ X z - let frc = Resources.getFontRenderContext();
) J: L; W: ~- @5 h; H0 [/ [ - bounds = font.getStringBounds(str, frc);4 t, g/ ]0 X1 \* Y' A! J
- return Math.ceil(bounds.getWidth());
) F# h7 K4 i- j, K6 E4 i* Z - }9 q( C6 ?, p$ D/ \& e1 ?
- 7 y" t' `7 p+ z- t3 E" d1 W
- da = (g) => {//底图绘制3 i& F! q& D$ o. r
- g.setColor(Color.BLACK);
8 P Q1 z$ y0 f( e% S/ V, G" w - g.fillRect(0, 0, 400, 400);
" c& ]. N# w, m7 K% T, J - }' M' h+ p( ?2 g. R/ @( p% Z- T
0 ^; g5 ]! s* l: ~& N1 s- db = (g) => {//上层绘制: G6 i& r1 Z) ]/ B+ K% {+ I- w6 w
- g.setColor(Color.WHITE);# v) x* Y( V" k, L( G) P7 P
- g.fillRect(0, 0, 400, 400);2 K1 {6 P6 r3 p
- g.setColor(Color.RED); X0 k: b! Y" H- y' a0 T8 P
- g.setFont(font0);
5 O/ o* |! M" N% s - let str = "晴纱是男娘";2 x- E3 P/ Y; ? r: Y, c4 p
- let ww = 400;
r1 ^8 B/ |; {4 O6 \ - let w = getW(str, font0);9 p3 P: S. F M4 D! E3 X; h- Z3 l
- g.drawString(str, ww / 2 - w / 2, 200);% n$ O) E, ?/ k% X t* w) m/ m
- }
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% \& e/ [2 X {2 i4 i5 l- const mat = new Matrices();
! G3 X% `; s3 m5 ], J) y; v; H - mat.translate(0, 0.5, 0);& i& M: R- T2 r3 c
! g) }- \" t2 x. H) j- function create(ctx, state, entity) {
1 s& ] a6 e$ ]- U [+ L - let info = {
5 F3 R9 K% i$ H7 i' u1 X) H* Z' S - ctx: ctx," C. z3 Z- {$ X( \; p
- isTrain: false,
- @ D- h+ l% [* j3 x% i5 l: k! A - matrices: [mat],
; l! m, }7 y6 n& L - texture: [400, 400],: i! y: s3 X0 E" B
- model: {
, I0 y- a9 i( _. e6 ] - renderType: "light",* M i% Q9 w1 J0 ~
- size: [1, 1],
, p+ N. x" `2 S - uvSize: [1, 1]5 a+ m2 [) B1 {& o( F: S5 m
- }7 L) J7 L5 ?6 D$ [3 c$ v3 c+ y
- }9 v! u( N' m% k8 } T6 r q
- let f = new Face(info);
' ]: t7 L" d: A) p/ P! }" L - state.f = f;
& E: d+ @& {4 j; M
* F9 m( d* s% X1 q0 p9 H- let t = f.texture;- N5 C4 }6 u7 X% s& |9 U
- let g = t.graphics;
$ F: D3 P* ^- C$ q+ W+ j0 u. `' Z - state.running = true;
$ Y: z* M4 z8 h& h' C% T - let fps = 24;* B5 a3 r3 d7 r
- da(g);//绘制底图
/ O+ t8 j& @" G! P - t.upload();
9 T2 X% D7 D, |9 r5 _ - let k = 0;
% e: ~ Z# _7 @% B0 ^ - let ti = Date.now();" p7 Q% J* d2 S3 U9 w
- let rt = 0;
* P: r6 p4 R; O - smooth = (k, v) => {// 平滑变化8 r+ B2 ^9 w* `7 O
- if (v > k) return k;
% f4 z" L7 d$ l% J1 b9 S$ _2 i - if (k < 0) return 0;
' g0 v6 V/ \: D2 I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! G- i0 x9 f0 N1 ?4 s% ?8 Z- }5 j+ ^
- }
& D! y5 @- _$ |+ }0 K" y - run = () => {// 新线程8 \6 m2 p5 j* g; ^4 k5 o/ f
- let id = Thread.currentThread().getId();- N; O8 K u% C. s' K3 F3 i
- print("Thread start:" + id);
p9 p6 q% ^, \' G5 u- L - while (state.running) {
6 M# g& n3 r% M) a% W - try {0 K' P7 V& c2 r5 C: A/ {3 N+ l5 s
- k += (Date.now() - ti) / 1000 * 0.2;1 S& p3 V" c& B- Y% _
- ti = Date.now();
e Z( M9 e L$ ] - if (k > 1.5) {0 x+ Z8 W( F% t
- k = 0;9 S% W! a4 p- s+ |7 S
- }
! b+ U8 R, U* S w* s) B! ]0 J( Y - setComp(g, 1);
3 S Q; i/ L8 O# d5 t0 P. L - da(g);
0 z# I' B- C4 H+ |: G" ~+ h - let kk = smooth(1, k);//平滑切换透明度8 b9 X' r$ L$ u' w8 S& r. ^
- setComp(g, kk); `* Y! k( u8 i% L' q I/ F1 U1 n
- db(g);
9 J" p2 I, D! x0 _ - t.upload();, N: }8 I% I/ U K' l5 n5 w, i
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 H8 B$ x% b4 Y. N# a5 b$ K - ctx.setDebugInfo("k", k);
% ~$ P8 e; R G l) Y - ctx.setDebugInfo("sm", kk);
! ^( H5 I9 {" n7 ?# e8 G - rt = Date.now() - ti;
+ c) W6 f; `+ q, C( m - Thread.sleep(ck(rt - 1000 / fps));# g& f( b! _- h- w- ~
- ctx.setDebugInfo("error", 0)
- p/ T5 G; i/ D' Y% E5 j - } catch (e) {9 l! |5 s, S! U* s4 O4 Y2 T
- ctx.setDebugInfo("error", e);
% l6 N# W( c8 Z7 K/ ^" F& s# D8 F( T2 a - }
+ j' V" k3 q7 o+ V/ T2 j - }
6 e ~ L1 U3 m7 ^8 k/ [ - print("Thread end:" + id);: [ @. a; r7 E; W. M8 ?
- } E! M% D; @, w# T+ W; f3 ^1 B
- let th = new Thread(run, "qiehuan");3 S5 ~7 J. s& w$ ?
- th.start();5 \& _. b7 u8 Y$ X$ K. f# t9 ^
- }3 i& a3 |9 I9 H: ^+ [* N. Q
- : U* J" w V, ]% ]7 e
- function render(ctx, state, entity) {
5 y5 a4 W4 o7 n( |8 ? - state.f.tick();6 y; X# V0 J0 q `6 U
- }
, W. [ k4 b; [4 p5 R# `
1 i( ~' e/ U9 n- g; s- function dispose(ctx, state, entity) {9 X: u5 z& c# k
- print("Dispose");
' \$ p/ D4 _4 E( l; q9 b+ @9 I - state.running = false;
$ [( N, J1 Y- S. V9 X e! g - state.f.close();
+ B4 S" w6 H7 e& B2 J( z - }: d5 d$ q$ {- h' Q' C! I. I
- 2 O5 G. C8 X. S, B, O, q
- function setComp(g, value) {* W6 P: @ n, G) l( U
- g.setComposite(AlphaComposite.SrcOver.derive(value));9 E0 O; A/ n& X z$ I6 w
- }
复制代码
# @& ^1 m5 w; F, E9 N3 E写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' }. y& E& m& O: @* v
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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