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1 P0 Z- g5 K' A- V4 I, B这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# r6 l; [$ m9 f2 {- {# ^
- importPackage (java.lang);
- n3 Q( F2 `) u! F9 f - importPackage (java.awt);
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( s; F& ^( s" \, l0 {) u1 A- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
, j5 ^0 Z1 r8 Q* F
( G) g6 `" S, i- function getW(str, font) {* Y3 S9 G* T+ l7 d# q3 Y
- let frc = Resources.getFontRenderContext();, I4 x" R( m% W! }, i6 ]3 j
- bounds = font.getStringBounds(str, frc);
5 z2 a) f6 ^) t( I' ?/ E - return Math.ceil(bounds.getWidth());* f0 H0 c {% E( t
- }
* V$ N- v0 B* J; y# A m1 j - ; ]! V' u% s1 c1 p* Z) x& o) u
- da = (g) => {//底图绘制) K7 y+ p- \( o* C2 b: B
- g.setColor(Color.BLACK);
5 L, ^" t, r5 N" x* W/ M! [ - g.fillRect(0, 0, 400, 400);
: I3 C8 n6 n8 L' O - }
+ ~8 p( u* G# ?+ ]' y; t0 k
3 A5 g+ n& p: X- db = (g) => {//上层绘制
5 Z2 Q. w1 A& {: h* e. X - g.setColor(Color.WHITE);, p# v4 i! N! w3 k# Q/ {, \
- g.fillRect(0, 0, 400, 400);
0 D$ p9 U! x" Y. J+ ~( }7 q - g.setColor(Color.RED);
& x: q& w) @8 H0 ~7 b3 G) m$ N( f - g.setFont(font0);
$ F. G9 m6 {3 @3 c" L& H - let str = "晴纱是男娘";2 s) i/ v1 {' b0 H% C
- let ww = 400;
0 m8 q1 ^5 c7 [ - let w = getW(str, font0);4 }+ k! J7 z" I# f, i: ?
- g.drawString(str, ww / 2 - w / 2, 200);4 {5 a- {$ v+ r& I* C+ M8 e
- }/ Q, E5 j; E" g$ f
; B* }% G) K, o; h/ X8 {4 f; B/ Q- const mat = new Matrices();' n3 [3 N r+ B: V ]# Y: K
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
- B1 z' E/ o Z, l - let info = {
4 u1 i, M, p5 B* J9 d' |4 a: M2 E - ctx: ctx,- K( q4 o, w/ p
- isTrain: false,
5 t- m+ {- v! J8 T! h6 U( \! v - matrices: [mat],( W* Y5 a9 a% b7 V4 ~# a" J/ e
- texture: [400, 400],3 e% Q( m; k7 n7 r# [9 n; g/ f
- model: {& m7 _4 R1 d* ^
- renderType: "light",
% R4 t% v0 I- | - size: [1, 1],
Y9 ~% n% V6 `/ T! V4 c4 z - uvSize: [1, 1]
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- }6 Z9 R7 N* b8 O7 `' r9 r
- let f = new Face(info);
! z/ D( C1 Q) \- c - state.f = f;
u- `( x4 T- i: n1 ?! H
$ l& |+ \( w9 x! v2 F- let t = f.texture;& G+ k. [% a* r/ @$ }
- let g = t.graphics;$ R/ B- }2 V' _( c0 x
- state.running = true;
8 S7 R9 O9 T) a+ f0 { - let fps = 24;$ Y3 o+ U2 s& ^
- da(g);//绘制底图
. R" y! k9 X. {4 U; G5 G - t.upload();
, J' E- I- J2 m7 D - let k = 0;
7 ~) J5 N; t8 d4 j - let ti = Date.now();
% Z e+ O7 h J1 z8 k - let rt = 0;
, Z& @ y) u% _8 t& Z - smooth = (k, v) => {// 平滑变化
! W. Y( c- t: h, D: O8 {) r8 H - if (v > k) return k;
" ?! Q0 X4 O+ h/ P - if (k < 0) return 0;
1 p" Q: @7 {8 Q) a- ]" ?4 v9 `9 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 @. l& l' z+ k7 b W
- }
) g" o0 i! m, Q/ _, F( j; {5 x6 s! A - run = () => {// 新线程4 R$ n2 p- e( t5 c' v) D' N6 @
- let id = Thread.currentThread().getId();' @! H) i1 s f) k
- print("Thread start:" + id);9 V0 ^5 _; |/ t: P- T0 n
- while (state.running) {
5 U7 O3 _* }* [( C# j - try {: U2 E4 h+ ]# I
- k += (Date.now() - ti) / 1000 * 0.2;
5 ]1 r& S }' d) v. i5 m, s - ti = Date.now();7 x: ^. @ w8 p7 r; M6 ~7 L
- if (k > 1.5) {
9 E) g) b+ k3 g - k = 0;
. }' ~4 T/ B5 d0 l# n( k - }
$ r9 P) b6 f. v - setComp(g, 1);; M0 z* H# o9 A8 x/ d
- da(g);6 D5 O; E' h j/ r7 g9 x
- let kk = smooth(1, k);//平滑切换透明度4 {% F6 c) o* u, F$ C
- setComp(g, kk);4 U, s: W5 w! [2 z
- db(g);
* |( P* M7 ~/ [6 ?. z: L( ] - t.upload();; M1 `& E2 t& o4 T2 g$ a
- ctx.setDebugInfo("rt" ,Date.now() - ti);- S1 Y9 |7 ~: A1 S3 E! Y
- ctx.setDebugInfo("k", k);8 U& |" d% p, @ B+ P) ]
- ctx.setDebugInfo("sm", kk);8 E+ U1 @+ D* M. t* E2 g9 X
- rt = Date.now() - ti;' z% T" E* x: V& Z
- Thread.sleep(ck(rt - 1000 / fps));
7 ~/ D" f( J" K - ctx.setDebugInfo("error", 0) I( M# k" l4 f/ V" N9 Q" i1 U
- } catch (e) {
& D4 V4 l6 e! |2 T5 `) {+ @ - ctx.setDebugInfo("error", e);
g" s* P" H! b8 ^% L - } s4 [) ?7 a# U/ K3 i! P: d
- }5 P( u3 }9 d; P# m
- print("Thread end:" + id);( [5 @, |( Q _. T
- }
7 H8 _- q& { `" @, G' u! Q ] - let th = new Thread(run, "qiehuan");
; C& f" i, B9 f* y - th.start();
) D6 S1 T4 V# x4 y: N - }
3 `9 x. o; r6 q& a. _- p# U - 4 v$ |* w! R4 S
- function render(ctx, state, entity) {
8 T& J: R4 Y1 n) z - state.f.tick();
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- 8 i+ R: W$ X( k
- function dispose(ctx, state, entity) {
$ }# C" Y5 G) ^4 O - print("Dispose");2 K+ R/ B+ u$ n. k8 B
- state.running = false;
' r$ D$ h' {3 [, d" L- t! y4 y - state.f.close();! J; W6 U; p Q! V k6 }
- }+ h" p& V1 _" G2 I* i9 [
9 C3 G% `$ a( V4 k4 ]- function setComp(g, value) {
# ~- F T3 h& s# T5 e) ]- C# t - g.setComposite(AlphaComposite.SrcOver.derive(value));
" M/ _' h( |0 W" c9 F% L - }
复制代码
3 }! k, w) P4 G, ]写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
T: m# d* F! A& k2 k3 ^. l, Z! m2 [8 {( u
% ~( e& X6 e5 A5 R$ V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* h7 Z' C% [1 C% I- `
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