|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
1 z& j- }5 W+ B( Y" K- a9 [) r
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& l& B9 ^/ ~- S; [+ h1 Y, t
- importPackage (java.lang);
/ W! B: Y, i0 u! L9 v - importPackage (java.awt);
! K( d- q1 t$ T$ r - 6 p3 E8 f3 ^. N" f6 e. x
- include(Resources.id("mtrsteamloco:library/code/face.js"));
- Z' r5 [. z- o# D) U! [: h: E
# c2 @! v2 M" p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 ~4 E4 R( U, l2 `/ F( E# O& x* q8 ?
- $ ]7 g! z' A$ k1 {0 c" N# M
- function getW(str, font) {# `& ]0 H# n% C M3 }% Z' Q8 v
- let frc = Resources.getFontRenderContext();9 E8 J* Z4 d, v5 g, `( \
- bounds = font.getStringBounds(str, frc);2 N$ z7 ?/ O [) Z
- return Math.ceil(bounds.getWidth());
) v6 g5 X; I; {& d/ B - }! I( c$ l, P5 `0 C7 }6 t4 F0 ~
1 C7 V' R1 r7 { O; ^8 {4 _6 O4 {- da = (g) => {//底图绘制4 C$ I- K& S$ J3 T: [! V
- g.setColor(Color.BLACK);9 Q/ V0 o/ A. F( @& h1 R
- g.fillRect(0, 0, 400, 400);. d, |+ U1 }# q" x
- }9 l4 x: ?6 f; F& ~$ s3 i. k" l' ^
+ q3 g0 n% G# _, E, l- Y: J6 Y0 G- db = (g) => {//上层绘制
1 q! @1 K8 U' U; c - g.setColor(Color.WHITE); y0 t6 Y' P( T* Z9 q" p5 v) W% D
- g.fillRect(0, 0, 400, 400);2 c& s* S4 K0 P" T- V, |
- g.setColor(Color.RED);
3 ~% }. b0 W# d3 K' s6 ] - g.setFont(font0);
" z4 ^$ G; f, t - let str = "晴纱是男娘";& f) C3 X3 K! ?% n
- let ww = 400;4 x+ G+ k8 i8 b: R
- let w = getW(str, font0);% e: @) K2 a$ j& w1 \4 J
- g.drawString(str, ww / 2 - w / 2, 200);) {# h1 G+ M h$ `7 _6 F
- }
* C! g8 c; R) c' |4 f
; P' i! S2 ?: ?4 H8 t7 c- const mat = new Matrices();1 w, c" w7 Z( n- D, M- @
- mat.translate(0, 0.5, 0);
7 \! l" _& C: j- h9 U9 j
* u. m. I5 ~1 V( Q1 f- function create(ctx, state, entity) {4 x8 q' a. F. {1 P. n- R- s# o
- let info = {
. H4 c) i& o0 T! h) d0 R - ctx: ctx,; V; G% z1 G2 u5 _. `" N
- isTrain: false,
5 U% r R3 m& Z& J: Y0 j - matrices: [mat],' G% z3 L' |9 S/ g0 V' j
- texture: [400, 400],
7 Y4 e( V6 c2 O - model: {
) {3 Q; P, X/ i0 E - renderType: "light", K6 I& ^; w' i/ m' C2 M
- size: [1, 1],
4 k2 X; q# A+ l8 Q3 [ `+ n1 U - uvSize: [1, 1]- V* l: e# |, c
- }
# _% E. [5 Y$ U, ]- g - }# d) r( e; A" l1 d1 Y
- let f = new Face(info);
# \) L9 f) M1 J1 Y: {9 t - state.f = f;
" G( h" W3 ~( [/ ?) s* E9 E* b - 5 h8 r; Q' t1 l9 b% R2 T/ h- N
- let t = f.texture;
6 m- y# [, k8 b- M' `+ f6 W - let g = t.graphics;
6 B; z; V5 ~7 ], C+ y" Y' ^8 X! O - state.running = true;
8 J: e( ]1 ^) U+ o9 z - let fps = 24;+ x4 A# y+ A' y, ?$ [. u" D
- da(g);//绘制底图0 R+ @. H ?: e, U" p, ?2 h3 c
- t.upload();
1 I5 e- L/ k- F; l$ _ - let k = 0;& J8 \! g6 R; ]' z
- let ti = Date.now();
7 r! c$ L" j {+ x - let rt = 0;( e: l/ t+ I; j, U& C& i$ i
- smooth = (k, v) => {// 平滑变化
7 Q/ r ^+ w* f5 p+ u, x - if (v > k) return k;: K" M4 w, w( t1 e3 U3 s+ j' B: \: ~
- if (k < 0) return 0;- [: `& O8 ^& E. s$ ^
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 P/ L3 w# y4 C! a
- }
9 J% | U" M+ A! m6 o8 u( H7 F - run = () => {// 新线程) P% y! Q+ _ A' K" e: |( k
- let id = Thread.currentThread().getId();
! t( c. u7 m7 U) C6 n2 R - print("Thread start:" + id);
0 q1 J# X7 ]$ W, y - while (state.running) {" n( y: M9 G( `$ d( @
- try {
" v- S! W# `' u& y- M) u# C' \ - k += (Date.now() - ti) / 1000 * 0.2;, F' P4 G! @& k u/ n3 ^
- ti = Date.now();
6 K6 O9 D1 q* n& ] - if (k > 1.5) {
; R- [% W3 _8 [% l5 M - k = 0;
+ [% S8 {/ T6 D' ~' U6 L% c: \ - }
: F& @! m- x. T3 ?% e& z - setComp(g, 1);
0 V% g7 a/ h3 ? - da(g);7 K1 S# K- Q: S
- let kk = smooth(1, k);//平滑切换透明度
4 [8 c0 b4 o. o8 S4 f# T8 X8 Y) O _ - setComp(g, kk);
' G5 F2 P4 V2 V& t: N - db(g);
4 }2 Y4 e. F. W x - t.upload();; P1 l+ c9 m6 V1 R, }
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& |; f/ j, x+ E% s8 G V/ l - ctx.setDebugInfo("k", k);
3 g, A- H" V \ - ctx.setDebugInfo("sm", kk);0 i! e; d) `% J8 B2 v% L
- rt = Date.now() - ti;' P" ~ ~! f7 B$ Q& u: }
- Thread.sleep(ck(rt - 1000 / fps));
. @ Y* ~0 y- H- ^% u% d - ctx.setDebugInfo("error", 0)
( |" k" v2 E% M! I X. T - } catch (e) {
* s- t3 }: H2 i6 \1 B k w! x - ctx.setDebugInfo("error", e);2 w* T( {, u0 c3 Q. d
- }* U/ {2 r8 |0 E" l x+ l
- }. r- N, K" q: X# d; W
- print("Thread end:" + id);; P I9 {9 i6 b
- }$ [' A, ]! M7 [" n# t
- let th = new Thread(run, "qiehuan");0 @; Q2 V4 q) b" ~. d# h0 o' q6 c! [
- th.start();
% _4 d0 A6 Z( E, j( w - }
0 @% G7 t2 Y+ N# E0 x/ n
7 X* V# n6 }% D- function render(ctx, state, entity) {" k) W. m9 f5 |& ? ~* j" C5 Y, G) }
- state.f.tick();
8 d5 h! M# b' H" e p3 P# v - } }: w6 g U0 q. R
- 3 D0 q4 x7 E2 ~, J/ o
- function dispose(ctx, state, entity) {
( y3 z, A( c7 U" W - print("Dispose");
: e5 b' S% U Y+ U - state.running = false;' r- \2 S. X! a; c
- state.f.close();
6 Q& I; S( O- J2 G. m& r& f - }+ w" `" j6 }( Q1 L1 T
/ t4 }9 f9 `( i- D& A- function setComp(g, value) {
$ e( _; {7 t, G- j) k1 k' }3 x7 y - g.setComposite(AlphaComposite.SrcOver.derive(value));
" W9 q j0 p3 g" l, X - }
复制代码
# `( f. @7 q5 @7 j& g- i* i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 h) E! `& n# _4 |% G
! X9 @* t6 d+ Q! n
; z7 e$ I1 W1 W' W
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
$ _* g0 D" m# w) a |
|