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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ d: ~3 v3 x( o: L- importPackage (java.lang);0 O* n. {8 p1 ]3 g
- importPackage (java.awt);2 S/ \& z4 Z4 r2 f$ C- g
- # [0 E3 |3 a. ~' T+ V
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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* q0 ]: X$ o; V* L) N" W- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ v/ H& G& [$ T4 @% Z% q
6 b( {3 R) A0 d! x: X- Z% ^- function getW(str, font) {
$ _6 f- g* X% Q W. h2 ^; \# U - let frc = Resources.getFontRenderContext();
7 f- s" _0 R0 O - bounds = font.getStringBounds(str, frc);
/ Z/ Z4 c( K1 t' A - return Math.ceil(bounds.getWidth());
0 L8 Q" D. E( u8 t - }
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- da = (g) => {//底图绘制. B/ u P, ?" G; i9 q
- g.setColor(Color.BLACK);
\' [* J ]7 h. h - g.fillRect(0, 0, 400, 400);
$ B$ ? H2 P5 N! F5 {0 u5 }; a/ Y2 N" V - }
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$ g8 C- W- i% G" d# v" N- db = (g) => {//上层绘制: o" N7 \4 f9 c% J* v
- g.setColor(Color.WHITE);( i- z. y3 ^9 X. V9 a. a
- g.fillRect(0, 0, 400, 400);
, h) H3 l4 u8 s$ ]& A/ x& r6 V/ y+ L - g.setColor(Color.RED);2 N m+ x4 h* I# H) x) d3 L# u* P
- g.setFont(font0);4 U+ p3 C: l0 F5 f2 D
- let str = "晴纱是男娘";
! n _. N% Z( T/ L3 J0 }7 B - let ww = 400;
8 U. K: S3 Q- H" W - let w = getW(str, font0);+ W# }9 B0 B7 l! Y
- g.drawString(str, ww / 2 - w / 2, 200);
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' m5 G w+ V- q0 R7 t. k- const mat = new Matrices();
( m. @" m# `5 o% } j: _0 B& v - mat.translate(0, 0.5, 0);
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1 U9 ]8 p# j2 j8 S- function create(ctx, state, entity) {% j5 U3 [9 A; X. V6 t' c1 M
- let info = {
: q% G8 @* b7 L - ctx: ctx,
! h6 i, o# ?+ g& Z4 { - isTrain: false,
1 f* g4 o' ]) B$ h; k - matrices: [mat],
' ?) ]( e' x8 V - texture: [400, 400],
; r8 y, |. F9 Q - model: {
, D/ Q1 V6 p% \5 i$ d) Y; E - renderType: "light",
& p8 S2 M9 S m, q9 ^ - size: [1, 1],5 B: i% \, Z8 d$ O; b7 w
- uvSize: [1, 1]
+ N @- l F& f - }
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- let f = new Face(info);5 I" q( U5 }! m L. d2 {0 ^7 ~
- state.f = f;
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- let t = f.texture;" B2 L8 n$ Y3 O/ p8 l
- let g = t.graphics;
# @8 L% G$ U) [# Q* Z - state.running = true;
* T, _& K: X- w& m* K5 P! t - let fps = 24;' O3 Y+ V; T1 {% @0 q
- da(g);//绘制底图
6 ?) {7 i' L* L$ R3 e - t.upload();
* ~; t3 k* K' u6 S: F# u' @- E3 u - let k = 0;: U6 \; S' S, h J+ t, o
- let ti = Date.now();2 }0 g$ R+ t3 E& m8 w$ H4 _
- let rt = 0;
7 A$ a9 \* i7 M" O! K* _( L9 F5 |2 f% ^ - smooth = (k, v) => {// 平滑变化
* J, P. C `6 {/ l+ ~2 o4 R- b - if (v > k) return k;; z5 z9 r6 X$ ~- }7 w# ~8 Z
- if (k < 0) return 0;
8 s! n. O* j& S% l$ j$ c0 o1 N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( M4 E9 W- T- k4 d* f) G - }: u) A6 }3 }) \+ L1 l
- run = () => {// 新线程$ ^: q: a! t+ E8 S
- let id = Thread.currentThread().getId();
7 }0 E8 e# o5 K& f - print("Thread start:" + id);5 E$ q' M0 c4 O4 f
- while (state.running) {7 V+ r1 Y9 \) @, R; X7 S
- try {6 a$ w: Q8 l" }+ A
- k += (Date.now() - ti) / 1000 * 0.2;
; ]! z. v0 q5 {& d - ti = Date.now();
! ^- E9 }1 {. Y" U* i( Q - if (k > 1.5) {
5 U, ^& J4 {2 @: A - k = 0;$ I$ x) L+ ^, [9 G" N+ _. R
- }
) ?' _9 M( Q1 x/ k1 t% k& r - setComp(g, 1);
' u( S+ ` a8 b" ^$ r* F, D5 R - da(g);
3 M, A, ?, H+ j1 ?4 T* \ - let kk = smooth(1, k);//平滑切换透明度! Q; ^% X9 Y9 Y5 ?. J1 B+ i
- setComp(g, kk);
4 }2 j7 f, X- H" H* l* ^4 h: y - db(g);
- n; x3 V! Z# N' m6 @8 J4 W7 u - t.upload();
# e$ c4 ~. i) [$ c( F% m1 M A - ctx.setDebugInfo("rt" ,Date.now() - ti);+ R! d4 [/ ]8 i0 @7 l$ q& d
- ctx.setDebugInfo("k", k);
4 _' l2 n7 L) ^4 { - ctx.setDebugInfo("sm", kk);
{% A) |! m7 u! a8 [* w - rt = Date.now() - ti;, j/ V% k4 C- Q k
- Thread.sleep(ck(rt - 1000 / fps));
5 u& P; \- B# i, d" z/ s - ctx.setDebugInfo("error", 0)
" r9 O( ?: j; `6 i* G6 V5 v( C - } catch (e) {7 O& }: v l8 \( v# B" \
- ctx.setDebugInfo("error", e);
3 [. d9 f0 B; A- T" Z4 h - }
9 Z( L8 q6 ]7 y# ` - }
' [+ k% l$ m6 E! ~+ j h% B - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
$ c6 H; ~. D% U: m - th.start();
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3 q2 }( s9 K% C2 [$ x1 @- C- function render(ctx, state, entity) {
$ ~0 U6 j1 G1 ~: [ - state.f.tick();8 m0 s+ V. O5 }8 n
- }
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; i: {& V U3 T: \- function dispose(ctx, state, entity) {
# e2 c4 W! }( G& c! C+ u6 R$ j - print("Dispose");
3 ^1 X, \ X* D* k/ b; u6 ]5 S7 ? - state.running = false;
7 ~! V: ?( p- p: Y, g6 v$ f3 k" k - state.f.close();' \. V0 l' Y! X) S" h) R8 Y7 ]
- }& v8 c% X. e5 O& ?& {8 ?
- " H; M: h T [ N# U1 R
- function setComp(g, value) {- E, ], P/ p# R! {
- g.setComposite(AlphaComposite.SrcOver.derive(value)); f, M- ~) _- j. U0 O }7 a
- }
复制代码 / w) d# I: t3 ?
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; j A) Y9 ^$ x+ t- n& U
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4 e/ P- E" w$ X! z) C, |% J l( i顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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