|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. T' M" k/ _. t
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 O% g$ f/ b# N% l V. w
- importPackage (java.lang);
% \3 @# Y. m& D& A+ r$ v: U - importPackage (java.awt);# }6 T6 A, @: A) `7 k6 {
% Q+ C" E! N5 l! z( L" I% ?- include(Resources.id("mtrsteamloco:library/code/face.js"));) }. ]4 f6 g( X" U5 P
: j( ]4 \3 x R0 q4 W0 e% t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
^$ `$ N4 _4 ?$ ?/ O
! G D5 k2 ]9 I! v# R# @) D- function getW(str, font) {
) c/ P5 |( h1 W; T* H* f/ ^0 j - let frc = Resources.getFontRenderContext();
+ G8 K% n; W C - bounds = font.getStringBounds(str, frc);
# e& \2 Y9 B% ]9 f. X - return Math.ceil(bounds.getWidth());
5 P, r0 X3 J9 |2 T/ Z& X' p - }
' r- C; C' i7 p/ `& z8 e
, s x+ g, @$ L, P. b9 w L- da = (g) => {//底图绘制
1 [& K6 ~7 @5 l" \! ? - g.setColor(Color.BLACK);# f# @5 P( ~& l) Q4 O3 m3 l
- g.fillRect(0, 0, 400, 400);
v e7 O2 @3 q& y, r1 W/ l- J) [) H' v - }
( S0 s J$ x9 }2 p1 \
* l& |2 D; Q! R& r- db = (g) => {//上层绘制 j1 |: m+ b5 @ p1 Z
- g.setColor(Color.WHITE);
8 Q8 q7 Y0 I m# @: D - g.fillRect(0, 0, 400, 400);! Z1 j! S) A; E0 J* o
- g.setColor(Color.RED);; \" {# J ~, W9 A2 | F
- g.setFont(font0);
6 T! A% N. j3 Y% |. r4 X: a - let str = "晴纱是男娘";
, t3 S9 r% c, g& v7 I+ j6 q. n - let ww = 400;
0 y. k% ]* W$ ?5 o' K - let w = getW(str, font0);( c" Y/ L3 Y' `& }5 y( T
- g.drawString(str, ww / 2 - w / 2, 200);1 b) b. r1 y% Y0 V$ n
- }
) D! y9 q4 O2 }8 a7 U' j - / Z: A4 V0 T. w& {
- const mat = new Matrices();
# F5 g3 G% d+ d2 o6 ]0 P& P - mat.translate(0, 0.5, 0);2 O4 o- l, j/ {8 }# Q
- : Y' i6 A& |$ E, S
- function create(ctx, state, entity) {: V. `! p; }3 @" ?
- let info = {6 c/ V5 a0 F7 M8 V6 {7 H( @
- ctx: ctx,
' J3 Q- ], U3 P( F - isTrain: false,
0 Z9 p- l6 ]/ X4 w1 }, _7 c - matrices: [mat],
( J5 {* a3 E: q2 y - texture: [400, 400],
: \/ l) {: s" R$ L1 W( ~ - model: {
- n5 h) T( J# A8 B+ p2 S; W% f, |' \) F - renderType: "light",+ w4 J1 G& s/ F! T/ s3 h
- size: [1, 1],
$ M6 H2 h1 a& i/ h7 B. H/ Q - uvSize: [1, 1]7 W# Y; j0 B* Z% g" l
- }+ m7 D6 X( e" B7 @
- }# c& z6 U3 {/ c' i9 f H2 U2 a
- let f = new Face(info);: ]' @+ I" U% s7 `# f! r
- state.f = f;8 @( o3 ^; z( M1 W) u1 l
3 f, Q2 A) _- E' e5 _' u- let t = f.texture;& _9 f# x9 G+ x7 Q
- let g = t.graphics;
& Y% Y9 N2 k9 g) Q4 D0 F - state.running = true;
3 d" R1 e% d4 R8 c - let fps = 24;; J# v \7 V4 a$ z3 p# m
- da(g);//绘制底图
# a X: L5 {6 A( ^+ ~/ f4 W3 H1 \, A - t.upload();, v0 W* W+ E) A* }- n Y5 h# j
- let k = 0;
# Z( h7 `8 S0 H% j+ M$ Y) S - let ti = Date.now();
$ M; Y' R+ \5 l/ p/ i2 V - let rt = 0;
' ^0 x. ^ k7 V/ j; E! s4 s3 _ - smooth = (k, v) => {// 平滑变化3 _* _: G2 J3 [
- if (v > k) return k;3 A) P7 D* L6 [ W
- if (k < 0) return 0;
7 p& N+ z! L) ~8 n( ~: { - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ z. [1 y& x5 D" v- G4 S
- }* O5 K6 ?6 t. C/ j* v* }2 O
- run = () => {// 新线程
. D# k" _) Y5 O1 s/ P% h - let id = Thread.currentThread().getId();, j* s2 N* L; L% b8 A
- print("Thread start:" + id);
0 k+ P' t. ?8 ~ - while (state.running) {
- v! a/ x' I! g+ q+ F+ P - try {+ o7 G" ?/ c4 V9 ?
- k += (Date.now() - ti) / 1000 * 0.2;: Q; D X/ k1 I0 x6 t
- ti = Date.now();. |; w4 g$ L: _# g- t* v
- if (k > 1.5) {
6 b: p9 _6 I% C6 ^, r+ s9 ` - k = 0;
0 v' H ^4 p: w+ E0 P - }
7 x7 N' S/ _9 E4 F - setComp(g, 1);
+ |; D& F( A7 ? n8 d - da(g);
) j6 C; e" `. v3 i7 p$ @ - let kk = smooth(1, k);//平滑切换透明度' ~3 V( [& E- u2 s4 {" Z' U% d
- setComp(g, kk);
5 Q. d6 H7 G! x5 U3 X0 O6 o% G - db(g);
: v2 x9 W9 `9 V8 C) \) v- ` - t.upload();% ^5 T% ^2 R# p% q: S( k8 p: y, {
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 L$ d3 v: Y; J9 ~ - ctx.setDebugInfo("k", k);% O( i: k1 H$ y% `
- ctx.setDebugInfo("sm", kk);/ b+ r9 Z- @1 r; l$ e6 T2 l$ D% D" O
- rt = Date.now() - ti;( C1 c" l2 F" j' ^6 x$ i
- Thread.sleep(ck(rt - 1000 / fps));6 K7 i8 u+ E1 M" u; U( x; s
- ctx.setDebugInfo("error", 0)
% H% m, h8 ]( J2 V4 t- `# { - } catch (e) {* ^7 d( z7 N$ A* d9 Y, M" e/ b
- ctx.setDebugInfo("error", e);
6 F+ K6 ]* H9 _- Z - }
! L0 z6 G' F7 |8 W8 N' @& x7 K - }- K# S) j1 A# Y$ Q) `0 w
- print("Thread end:" + id);
2 {( O( q& R2 e( X/ y - }9 w& R+ Y, s9 H7 K1 H! f: `
- let th = new Thread(run, "qiehuan");
" t! O5 q$ C' v. h - th.start();4 B8 t7 O5 P' R" F) e8 G; n
- }
% T3 t( `* w% e% \. z r1 U# n
7 g- u" n) m3 V; m2 E, J5 h3 }- function render(ctx, state, entity) {
r! n+ r: i3 t0 V% } - state.f.tick();& x& ~/ I1 w+ V
- }
) p' [2 H7 M/ z' ~# [ - 2 O8 N. D" R) v
- function dispose(ctx, state, entity) {
# |# J6 h2 \- J: N. H - print("Dispose");
% u+ i+ S6 I0 F: V" u4 d E& b - state.running = false;
) i; Q6 X6 w6 t# v9 [1 B8 V - state.f.close();3 h' k2 k: ?$ x9 ^. ` q$ t; q
- }- G/ x/ W- O& b B) n6 t" _7 \7 [/ t
- 5 ~; Z) l" m& u* Y# Z4 L+ E9 q
- function setComp(g, value) {
" j3 C! m1 z2 d - g.setComposite(AlphaComposite.SrcOver.derive(value));0 M: H- Q) v* r, y
- }
复制代码
5 s* @ F: O# t& r3 u3 {( `2 a3 X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
, v' {% a) ]7 }% v1 n8 z, [+ t" J2 u V
1 K; U0 ~9 ]* g( [* P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 u( o3 ]% A# L, {( }
|
|