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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( I- O- O: _1 d2 W$ W% `5 j* h4 u
- importPackage (java.lang);( u w% P- f% k/ g
- importPackage (java.awt);; a9 B5 }* W7 \7 ]0 T
- L& T' b4 w% M; l- include(Resources.id("mtrsteamloco:library/code/face.js"));5 v% F5 c* g, `5 K
# z4 D. l; Z: z+ Q3 A8 L; V- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 R% q( m c: }1 n$ f3 Z/ j
- let frc = Resources.getFontRenderContext();' m5 ^* ~% L4 Z, D
- bounds = font.getStringBounds(str, frc);
9 o" D3 R* o2 t, x! R' K O1 z - return Math.ceil(bounds.getWidth());
; _, @# ^- ~. S p# \; m - }
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- da = (g) => {//底图绘制
6 g6 \) u3 ~% W - g.setColor(Color.BLACK);( a# m' j! I4 B0 V
- g.fillRect(0, 0, 400, 400);
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) i1 x. [/ q3 \4 P- db = (g) => {//上层绘制
1 [( v) \* v, {& u - g.setColor(Color.WHITE);1 l( Q; g5 l- p4 B" b% J8 E7 P7 m
- g.fillRect(0, 0, 400, 400);
* {# ~5 {* K" i% k! Z9 o - g.setColor(Color.RED);* R$ y+ {& a" R
- g.setFont(font0);2 l, Z, O [8 [2 I
- let str = "晴纱是男娘";5 B3 V" V" C; X6 I/ P
- let ww = 400;! C. ]' u6 K* S2 W! G
- let w = getW(str, font0);; X* V, p- @6 k
- g.drawString(str, ww / 2 - w / 2, 200);7 z( J& {/ t1 c' C& J
- }8 u3 ^) n9 S; e/ t0 |% {
- % x# ~( L3 a2 D+ [- M) P
- const mat = new Matrices();
8 [: Y. t! s' ?1 G( c - mat.translate(0, 0.5, 0);
- C9 u7 M$ u% I
* c' X+ ]+ E1 w9 C, l2 x. S- function create(ctx, state, entity) {2 x+ F8 |" v5 ?: b
- let info = { O) \ @ `* m( N
- ctx: ctx,& ^( h, i6 E9 G* n# m& G I' ]& f
- isTrain: false,& z7 G5 q/ M, k/ h$ P4 L! T
- matrices: [mat],
; Y% V% D+ Q" A X0 f# m6 l - texture: [400, 400],
6 U/ ?& l& k9 O6 T c0 V* V3 _ - model: {
) p$ k& @+ A o4 H/ Y9 P# G - renderType: "light",, [. Z0 W N& H! w' p( e: {! q
- size: [1, 1],
- L( g" q H( Y% q% z - uvSize: [1, 1]1 ?9 f* e! ]; i; P" x
- }
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- let f = new Face(info);
/ V/ G8 m' m) t: ? - state.f = f;5 P, n9 k5 n! s( x
7 U. R$ o; l& ^' C0 c7 M- let t = f.texture;2 Z" D- M( D# S8 C0 U- U1 {- w
- let g = t.graphics;
4 U2 H6 p* ]0 x) @% @ - state.running = true;
9 v3 R2 n9 v' k* E6 N' f - let fps = 24;4 u2 i% H' C+ b7 A9 \" v* ^. l
- da(g);//绘制底图9 d6 B4 E6 O4 {4 M6 ^4 h
- t.upload();
( n" A9 ~; O5 p2 m9 L; } - let k = 0;% X' a+ f5 N. Q0 r
- let ti = Date.now();, r3 Z4 x& a5 C2 D1 o% p5 ?
- let rt = 0;# L$ \' X: {4 i' y0 y, Y2 g
- smooth = (k, v) => {// 平滑变化
! [) F( U* S! R f+ ] - if (v > k) return k;+ R% C! i. J: L
- if (k < 0) return 0;/ m& H- }' ?3 o, Y$ d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 O& d. l# [4 T$ k - }
! `# J8 U5 d g - run = () => {// 新线程
7 u( k! J$ J9 r) z5 y" k - let id = Thread.currentThread().getId();# X7 s+ V, I1 `9 T) ^2 |2 J6 v
- print("Thread start:" + id);" L5 U: v1 s8 r6 J3 b# s0 h
- while (state.running) {. q$ l) t1 w R. E
- try {
& F0 r9 I1 p4 U" ]* }( L - k += (Date.now() - ti) / 1000 * 0.2;
* C# K5 }( ]; ]$ ^ - ti = Date.now();
/ l; h; b8 |0 \. W1 t - if (k > 1.5) {9 {6 z0 E: F1 U4 V4 c& f
- k = 0;
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- setComp(g, 1);
. ]( ~4 q5 J4 q0 m7 \* j! r/ x5 t% T - da(g);; @" L$ [0 m& Z6 u1 w! f t% \% q
- let kk = smooth(1, k);//平滑切换透明度9 Y; v8 s+ ?! M$ o- x3 I% H+ i4 F
- setComp(g, kk);+ C; o# h7 F" z+ \$ _, ~( d' N
- db(g);
3 {& ^& R) P* m* U2 q - t.upload();
! T, I& A% [, X X+ `) D - ctx.setDebugInfo("rt" ,Date.now() - ti);( ~/ V6 ~$ [1 ^& H: G
- ctx.setDebugInfo("k", k);8 c0 b! ~8 ~& {9 N$ k0 x
- ctx.setDebugInfo("sm", kk);( H* c$ s% u! Q3 l
- rt = Date.now() - ti;. D- l L+ ^; | ~; f1 Z+ z+ a( m
- Thread.sleep(ck(rt - 1000 / fps));/ I: |1 ^# ?4 Y) x
- ctx.setDebugInfo("error", 0)
P6 G: L) u) U) j - } catch (e) {! \; x8 s6 ~4 Y3 J3 s) C
- ctx.setDebugInfo("error", e);; u# h# b8 I# s& }
- }9 j$ d( x8 v3 z8 V
- }
+ j1 z4 Z+ U8 C+ J% j - print("Thread end:" + id);* j6 `- B* l6 P2 N
- }
* p; j/ C5 o) ? - let th = new Thread(run, "qiehuan");
2 C3 w; C7 T9 h- y8 ]+ | - th.start();
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' |3 \; m. i5 Q: f. M5 @- function render(ctx, state, entity) {+ ?) S) F9 B+ ^! N9 {3 |; z( F* p
- state.f.tick();
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- 7 Y8 {: ~" q ~: F
- function dispose(ctx, state, entity) {
$ S* M' \' x$ ?; ]: I' Y - print("Dispose");1 n C3 z: @7 r
- state.running = false;- V) f& v+ n+ Y! M& g' t
- state.f.close();
0 t1 _/ V: V7 L1 a - }
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- function setComp(g, value) {
0 P. H; w7 ?4 W: s - g.setComposite(AlphaComposite.SrcOver.derive(value));" J1 y- W& x' ]
- }
复制代码 ; h. R+ m# ?7 j$ B7 _0 r, d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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