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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 y7 \4 R8 {" p. L1 T# N
- importPackage (java.lang);
5 a) i5 A1 f6 R$ X - importPackage (java.awt);, a# \( Y% [) T/ \6 ~5 v9 [1 t
j4 {- j. S2 \/ d) @. r- include(Resources.id("mtrsteamloco:library/code/face.js"));0 K6 K+ i! n: e ?; M
- ' d6 Z. c0 a6 X6 T+ }+ P: ?
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {' c9 A9 ]! {7 G. z
- let frc = Resources.getFontRenderContext();" P- ]+ C% W+ {5 D
- bounds = font.getStringBounds(str, frc);* x' d" Z" d* r
- return Math.ceil(bounds.getWidth());
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2 T. ~! ~$ c) P X$ s0 v- da = (g) => {//底图绘制
, ]; a$ r4 h X: U" t; p& G ? - g.setColor(Color.BLACK);
) n+ ^& t2 {; {' O# m - g.fillRect(0, 0, 400, 400);7 { a) V% t+ S0 D. `
- }+ C7 T+ F, ^+ n: i
2 v: I0 a7 U8 a* C# {$ F- db = (g) => {//上层绘制
* F1 F+ S. F9 X, L9 N! z - g.setColor(Color.WHITE);
1 y) P/ J: S% |. g$ Y- L - g.fillRect(0, 0, 400, 400);
2 C; k* X2 F# r - g.setColor(Color.RED);
, O5 l2 d3 z1 i( J0 L3 i - g.setFont(font0);
0 ` L7 B' n- v7 K0 d. r - let str = "晴纱是男娘";5 {8 N* a4 o( B: \4 ~* @
- let ww = 400;
8 ~. B1 O$ p |8 h5 j4 t - let w = getW(str, font0);% O9 C+ u, H/ m* |$ {
- g.drawString(str, ww / 2 - w / 2, 200);
& L' w2 d0 C+ A: J) X' u - }: {! T; f6 l) |
/ C0 p' {. J5 I. V% m- const mat = new Matrices();
4 f# B# _5 K/ z6 n+ T$ w# O - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
( L- z3 D1 B9 ^) K - let info = {
2 o7 q9 J$ O% q - ctx: ctx,
3 [# ~, R& o7 X - isTrain: false,3 ?' l- F4 y2 r1 I
- matrices: [mat],
5 z* s& p) ?5 v; u3 Q5 l - texture: [400, 400],
: H, o) X. O; M2 W ] - model: {
0 D& S# U, m0 w% @) C - renderType: "light",
8 T4 }2 s) O) I- l' @7 F% X - size: [1, 1],2 N) s, l" }: B5 c' e0 g" n4 q
- uvSize: [1, 1]3 Y: B# T# D5 S( _) Z% [5 p {
- }
) P1 h1 ?9 @4 k$ f - }
& G6 Q; c+ r/ b - let f = new Face(info);
0 v& |' Y. j9 F/ `$ V - state.f = f;
: P0 o$ h- {1 i" L9 }7 x - 8 `$ y/ Z+ O, y* i# m6 }4 P4 J
- let t = f.texture;
/ C6 u2 {! q& ^% V* T - let g = t.graphics;% [/ J; e: }3 G8 W5 [- J
- state.running = true;
3 |2 S; p4 ?0 l4 J" r - let fps = 24;5 ~( z- D! O& [
- da(g);//绘制底图
, o; e1 X% n g+ i' o1 H - t.upload();
5 k% O+ x+ R- r% }6 e+ b% V1 }+ i - let k = 0;
6 Z8 u, Z% q& u1 K - let ti = Date.now();+ }3 y9 S4 q" m5 ?
- let rt = 0;
" k8 L k! l1 ^8 e - smooth = (k, v) => {// 平滑变化
, F# c1 K. l' d) G* p - if (v > k) return k;
4 }) L S: U/ z - if (k < 0) return 0;
4 X1 F7 u0 R& S2 p1 C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; |' j5 x& I% e
- }7 `0 C F2 E0 \0 ]' M: U5 q: l
- run = () => {// 新线程
! j0 _& m, X5 O# [- s1 | - let id = Thread.currentThread().getId();4 z) a8 x) g* c& s, x/ G P
- print("Thread start:" + id);1 e8 a6 w0 ~4 ]) `; w7 Y- F
- while (state.running) {
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- k += (Date.now() - ti) / 1000 * 0.2;
# |) i3 @# `: ] - ti = Date.now();: L: |% z8 ]+ L' Q. L
- if (k > 1.5) {( ?5 H& P, Y; K5 L2 ^6 T% S
- k = 0;9 ^: O6 A# ~& M( o( j
- }
! M f/ |8 Q. a" t" l! q8 j - setComp(g, 1);
4 v* H* |9 `9 B* |) L$ h0 r - da(g);+ Q3 S3 s5 R2 }* ?: H8 I
- let kk = smooth(1, k);//平滑切换透明度
3 K1 D8 L+ c' F# F6 f0 }0 G- L6 d - setComp(g, kk);2 {# F! h# B7 J" U/ `! r$ y
- db(g); {0 e6 S8 {! y! [1 V+ ^' U" @
- t.upload();
* R$ l0 k2 ?: g3 B - ctx.setDebugInfo("rt" ,Date.now() - ti);1 U* a! x/ G9 q( D9 L- V
- ctx.setDebugInfo("k", k);& J( y6 v; B* w3 i9 ]
- ctx.setDebugInfo("sm", kk);( Z. _! a. a6 `
- rt = Date.now() - ti;/ k9 |! k9 e7 G
- Thread.sleep(ck(rt - 1000 / fps));1 I( s" w/ r+ m- [2 ^+ S) A
- ctx.setDebugInfo("error", 0)3 E3 K( i R$ q
- } catch (e) {
- }. r' M1 X" v d: } - ctx.setDebugInfo("error", e);
; W( g8 u& S, r/ E - }
+ O# E( U2 T* I+ Q* u; M3 V - }! p s0 i/ y9 ]5 _3 G
- print("Thread end:" + id);
# _3 E7 K V2 R8 R7 i2 y- u9 N, p6 r/ x# j - }% E1 H! l* g, P2 q
- let th = new Thread(run, "qiehuan");
+ r# d0 a. k5 W( W. H - th.start();& D _- M$ C7 E" h# ~2 @
- }7 Q/ c2 n$ e6 q" \1 R% _! C# l
& ~0 r; Y8 l2 H. W2 C6 M" e, M1 b- function render(ctx, state, entity) {* a! n9 p6 b9 l) L$ s1 Q
- state.f.tick();# P$ v- x2 G4 L' W0 o$ Q
- }
- @4 ~' i: Z2 f# X9 {0 ~" X* }
" ~8 X1 }0 d( ~- m- V* |- function dispose(ctx, state, entity) {
; n2 v- F* m- ~( a% T s - print("Dispose");* n5 V+ k* J+ C9 V
- state.running = false;2 D# ^9 l2 U) p1 C
- state.f.close();" x6 j9 s5 N Y( h# l% ?' L
- }
. ]; F! I3 z% M - 7 D: o5 a R s
- function setComp(g, value) {
: g/ E2 Q E7 i* Y+ @) J! k: j* Z" c - g.setComposite(AlphaComposite.SrcOver.derive(value));; J0 T z% X) k% z) P
- }
复制代码 3 u; K) Z' `/ Y; C1 {
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 z) r4 K! s" N顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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