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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* m+ T4 ]& `. m$ Y4 x( g$ o- importPackage (java.lang);
9 |; ~+ }- T. e - importPackage (java.awt);; F4 i: ]- E% e3 ]
- - x, f/ B: D# G: A
- include(Resources.id("mtrsteamloco:library/code/face.js"));" H2 l8 x) X% m: [) u
0 p; `$ s# T9 Y9 a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- Y9 C5 f2 k7 ~) V% u0 j
7 M3 z3 c7 y1 u6 r. U0 V" s+ y7 d- function getW(str, font) {
1 L: Y. Y) f8 E$ b! a! Q9 u - let frc = Resources.getFontRenderContext();
% c: H6 w3 |5 @5 b% s" _& z2 v - bounds = font.getStringBounds(str, frc);
6 X9 \% M5 R/ ~! G - return Math.ceil(bounds.getWidth());
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; U: H3 B3 J# i6 I- da = (g) => {//底图绘制
: A4 W2 {1 s$ u% O( V - g.setColor(Color.BLACK);
1 a( u) u' ^% o - g.fillRect(0, 0, 400, 400);
+ j' x2 N5 O6 O% [% `6 F0 L - }: I1 ?8 {6 q5 e5 B- s
- 9 p3 m. A$ ]; v2 j3 H/ k; w, H$ e
- db = (g) => {//上层绘制
9 S6 a. k9 |% P9 J. s - g.setColor(Color.WHITE);
+ a0 u' r9 ]' s! N+ ]" d - g.fillRect(0, 0, 400, 400);
" P4 T+ F' I. |4 U4 Q; x - g.setColor(Color.RED);
( K$ L' ?4 O8 F* c% { B6 R, B' C - g.setFont(font0);. I) R ]+ N# {. ^ y# I/ b
- let str = "晴纱是男娘";
, \/ [. f2 ~( ` - let ww = 400;
3 C) C. Q# V5 l8 L3 f7 n - let w = getW(str, font0);9 y0 B* I2 H. [* E9 [* [
- g.drawString(str, ww / 2 - w / 2, 200);) ~9 ]8 W& m( O1 b- N
- }
0 X6 t& K( h2 |7 q& }
, o' H6 Y6 g s) g6 T0 K- const mat = new Matrices();
/ u9 A! d2 L! i4 w# I3 _ - mat.translate(0, 0.5, 0);4 w% j0 R& h1 Y: U8 Z0 T$ z
- ! g. S0 s u+ H$ Q
- function create(ctx, state, entity) {, A% ?% e6 h6 i( V6 ?: n+ ~- Q6 p, v2 B
- let info = {; N2 k* U% j) k8 V0 s: Q
- ctx: ctx,
9 d) F( q/ q% @. r/ x - isTrain: false,
# l- f3 I; i9 D, |' J1 R1 K8 j! w - matrices: [mat],9 I( h0 Z9 Q: { P8 M9 p
- texture: [400, 400],
, |% V1 j: ^8 \. s9 V2 `/ u - model: {
) f$ n3 k H w; D - renderType: "light",
: C, [: u8 Z8 U, ?: r0 e2 Z/ n - size: [1, 1],8 [/ Y1 @8 }( X/ e$ V
- uvSize: [1, 1] U/ `* c2 A7 ~6 ^& p& k8 ^; H
- }
Q% i3 Q" b& E& _8 v - }/ v( D, H0 | ?) U
- let f = new Face(info);
' q5 u! S2 r! U& n3 B - state.f = f;
& ]/ Y, A) a) i - % W$ m" V' J$ N Q
- let t = f.texture; }* Z9 N7 o3 D6 J6 ^
- let g = t.graphics;# D9 ^' a/ Q8 T4 i5 Q3 @3 K* _
- state.running = true;- w9 F0 L. H' o3 h) g
- let fps = 24;# Z/ i* |1 W! V, X/ t
- da(g);//绘制底图/ @& V( Z, O# i, X# i, q
- t.upload();
" j" |8 K5 n- y0 u - let k = 0;
" U2 A$ p9 E$ a" Z+ _5 X3 [6 E9 x: v8 g - let ti = Date.now();
+ T- }# ^+ P, L0 T/ _9 |% C! _8 X - let rt = 0;4 f$ b6 i: v& R( W/ r
- smooth = (k, v) => {// 平滑变化' |) T4 b3 L+ t% Y/ T. i& S
- if (v > k) return k;( x; K& |) X6 \) l! f5 m2 V
- if (k < 0) return 0;' K$ V/ M% y9 S% R( _$ m2 u T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( G0 J% x$ V6 I m. [: ^" u - }
) O1 Q' m& u: ] T, {" X; _ - run = () => {// 新线程8 _+ K2 k% }! o8 g; Q
- let id = Thread.currentThread().getId();
- w# A5 l6 j0 m% e! W - print("Thread start:" + id);
% F4 S7 w: N/ c1 e$ v! ^. Z9 g, s; A9 Y - while (state.running) {
- y1 M! d# a0 J - try {, k1 j2 S* A4 q
- k += (Date.now() - ti) / 1000 * 0.2;
2 e. B' {$ M- a* t8 V. o9 O - ti = Date.now();
7 \5 I m8 K5 s. R - if (k > 1.5) {
% \' g7 q' n9 _2 n: U - k = 0;, @& r. ^- A9 |; y: i
- }
* y+ M. k( r! ~ - setComp(g, 1);0 o9 w" q1 T) O* r0 z
- da(g);$ u0 N+ r; k7 [
- let kk = smooth(1, k);//平滑切换透明度, s+ @ L E/ u$ w" R
- setComp(g, kk);! ]% v p. m: {8 p( M' Y
- db(g);
9 A- l9 V. H4 Z, d7 G3 y1 K- p - t.upload();4 k7 G+ u9 k7 l
- ctx.setDebugInfo("rt" ,Date.now() - ti);, T" x6 s0 J' @0 F
- ctx.setDebugInfo("k", k);
( f( M ^$ s8 d/ G2 v5 l! \ - ctx.setDebugInfo("sm", kk);/ L7 \( j) z; i& a
- rt = Date.now() - ti;' o8 ?( S3 g; T9 Z( _1 S
- Thread.sleep(ck(rt - 1000 / fps));
' ~; U( g- m) `* X& ? - ctx.setDebugInfo("error", 0)* s" N! z% A& Z$ a4 I8 v
- } catch (e) {, X" m# X! |! {$ E
- ctx.setDebugInfo("error", e);
2 h% F* p1 e) X* A/ \$ C - }
d2 K( C* f5 L4 _. a9 y/ W% b - }+ v# d; E. l- A; y6 Q X& ~3 _+ {5 S
- print("Thread end:" + id);
( z: N& d8 ] p. s7 s0 Z! b* c - }! f( k6 Y$ S( T# j
- let th = new Thread(run, "qiehuan");' ]* v( J L, b
- th.start();
3 _, R0 a9 { z( f- @ - }5 r% R/ i) g3 J% V- R$ N
- 6 N; i* b ]6 e4 x
- function render(ctx, state, entity) {
! D# Y. L' P* F3 Z - state.f.tick();
1 V" Q0 \ j- Q' b7 i5 c# v; p - }
' [9 q% W1 k- O Z - ) ]; K% b% [% }1 R" [, D6 Z" c
- function dispose(ctx, state, entity) {1 D7 F- ^( M- S4 S- w8 R+ l) i
- print("Dispose");8 G( W2 j6 D, J! D+ v4 n) d
- state.running = false;
5 `' ]1 b' x( J, e2 M" T# }; \, K- r - state.f.close();) I+ q0 g1 A4 V' o/ Q U
- }! \ N5 E# Z, N! ~ F' o% J
- 0 q+ K( [) W& k
- function setComp(g, value) {, F8 I( k$ b' s* Y: s4 O$ }
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 Q1 Q+ ?7 r1 t3 N5 I3 h' L - }
复制代码 $ C' n* g, T% n4 `( C$ y% w8 t* p
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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, m$ ^+ w% d- p+ T4 w+ @, y D2 u顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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