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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 J0 `" }# X. d) P# U/ z- importPackage (java.lang);
$ s0 R( g2 x& E# [, ^3 Q* J4 Q& N" N - importPackage (java.awt);6 ~9 N7 y- J" w
/ W W5 h& t. ^! Y. y+ l1 b) J- include(Resources.id("mtrsteamloco:library/code/face.js"));7 K9 {! I" b2 `% D) j/ L- x
- $ ]" S2 |7 T* T+ i9 x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {. T: e: r. p: L9 H2 q" `
- let frc = Resources.getFontRenderContext();
# X6 ^0 ~$ c; D2 w - bounds = font.getStringBounds(str, frc);
! F7 X5 m! W1 _- o5 x - return Math.ceil(bounds.getWidth());) a: r( k4 `* C1 ?* T6 A
- }
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- da = (g) => {//底图绘制
8 K4 @1 e! O) N - g.setColor(Color.BLACK);' h6 U1 L; y) s2 y5 ^( ~: Z0 ^
- g.fillRect(0, 0, 400, 400);
: k( V0 Z4 R* {- m8 l5 M& i E - }
# k$ q; H( \* b - ( M& b! a4 j& J! \0 P. j
- db = (g) => {//上层绘制
# Q4 _: M4 g5 A- ~+ y) E) E, l" J - g.setColor(Color.WHITE);' f0 q8 U! d' Y5 r
- g.fillRect(0, 0, 400, 400);
, e3 ^$ g& E1 L - g.setColor(Color.RED);, O4 d) c: t8 w5 \' N$ B2 M9 q0 f
- g.setFont(font0);/ A! k/ T6 m% \8 J: @
- let str = "晴纱是男娘";
% S5 G& L4 I4 ^3 Z' f( P - let ww = 400;3 ^3 `7 F- A3 {8 p2 J+ y
- let w = getW(str, font0);
' G- }4 L% {* }% U - g.drawString(str, ww / 2 - w / 2, 200);
8 `% o% S' A/ _. m; I a1 }: }. t - }
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- const mat = new Matrices();
1 k0 H1 q9 [1 s9 K% ?! F9 b - mat.translate(0, 0.5, 0);
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2 \9 P4 C1 r4 z- function create(ctx, state, entity) {
- A s5 l2 C5 f; @+ [2 A( l - let info = {
$ x3 q, H. [. c - ctx: ctx,
' `: R. Z# C0 F$ G! H. ? - isTrain: false,/ S! F L4 e8 q
- matrices: [mat],
" c+ h7 p, z9 u7 z - texture: [400, 400],
0 J/ Z2 t" z ~' h2 n, ]7 l - model: {
9 F0 f- A. M% M1 k/ W6 w - renderType: "light",% l* {% v1 G, h
- size: [1, 1],
; t0 p5 t+ c+ R+ M1 {. ]# m3 T - uvSize: [1, 1]' |) Q' J9 I$ z/ P# a! q
- }
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- let f = new Face(info);/ E! S6 P: {+ G8 W7 [0 ]- w( D
- state.f = f;
: a3 C6 ~6 I0 m3 h- ` - a6 H& \& X/ l; e) Q8 K% t
- let t = f.texture;. R; {' V5 e, B) e7 s
- let g = t.graphics;
" R/ A2 q+ v& l0 e" h- X" { - state.running = true;/ [9 K, Q7 O9 M! F- C, P a; }
- let fps = 24;
: }+ r+ e8 p8 \4 q - da(g);//绘制底图& E* t1 g7 b0 N4 X, u2 I
- t.upload();
3 c/ ^2 T) s( ^4 F- S - let k = 0;, G4 M q# ?) _% g7 w
- let ti = Date.now();
9 u# a5 x; A) \1 W+ A - let rt = 0;
; s6 m; I3 ]6 c - smooth = (k, v) => {// 平滑变化
1 @, P4 Q. x" z( l) `& z - if (v > k) return k;8 M3 v/ q0 H/ r" X# i6 m
- if (k < 0) return 0;
, e. f0 h+ O: b. c - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% w' m$ p" C6 J5 ` - }
3 J% s5 m* D3 J T2 Y: v/ N - run = () => {// 新线程1 ]0 W' h! {" _
- let id = Thread.currentThread().getId();
2 S6 y: j7 F# k$ f% r; {( D - print("Thread start:" + id);
6 w6 Z4 m# }- X4 E - while (state.running) {. E2 W, |/ G2 t7 D
- try {3 i+ G( G2 l A ^/ Z h& O9 |
- k += (Date.now() - ti) / 1000 * 0.2;! I" F$ n5 m |1 l4 {
- ti = Date.now();
$ v0 |, W M5 J - if (k > 1.5) {+ P4 o; }2 N, T: @( \! P/ z
- k = 0;
' ~* D+ X- D1 U4 } b - }
% H1 \ }" |* V3 y8 d+ l - setComp(g, 1);
: Z( a- ^! P7 p+ R - da(g);8 G- a' |8 I4 Y& i3 q! F# i6 m- D: V
- let kk = smooth(1, k);//平滑切换透明度' W( ^3 t2 f6 }! D) z4 c4 g
- setComp(g, kk);
: d. ~% _; K% p - db(g);
& v/ r$ g! d1 [" B - t.upload();+ l! _; ^, O. I
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 n) Q4 u8 f" J0 ?8 i - ctx.setDebugInfo("k", k);' B: \$ F3 S9 \1 A1 \/ f
- ctx.setDebugInfo("sm", kk);
4 M4 W2 v) t/ U" i# H/ _ - rt = Date.now() - ti;
5 T+ H \) U8 W4 C9 R - Thread.sleep(ck(rt - 1000 / fps));9 T# s" }1 e: W' j
- ctx.setDebugInfo("error", 0)
+ w8 m& M, g- q: \ - } catch (e) {
, Z; F: v6 ~! M& h8 V/ L5 T" s% W - ctx.setDebugInfo("error", e);% r& B1 F- b5 @/ V
- }: r( B F- v _3 F% N9 |
- }
" ?- n; b8 j" r* m/ Z9 T* T$ P3 P; R - print("Thread end:" + id);; W; O1 ~# Q( u' Z/ s- Q: X. y4 x
- }
7 c3 S2 g# a6 w" B+ C" I, w- `" @ - let th = new Thread(run, "qiehuan");
- K# \4 m; r2 n _" R! z - th.start();* S% d% K& F" F: s3 Y
- }# o+ j( i& S7 P+ E o7 }
- " t( F4 u" h ]5 [: u3 Q/ Z
- function render(ctx, state, entity) {5 L$ I- Q: d% x2 I4 H6 e1 c
- state.f.tick();
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- " `9 P A" _; \" q
- function dispose(ctx, state, entity) {0 `( y. `6 f& ]
- print("Dispose");
' f/ p; I7 ~' ^& R7 c1 ~, W p - state.running = false;; ?) r8 m' @- O7 u; b
- state.f.close();+ V( y) i, l) i: g
- } \! ?$ U. D. j4 `& S6 J6 N C
3 L: }8 K- Q* s4 `: R9 `- function setComp(g, value) {8 g' ?/ D9 M/ p
- g.setComposite(AlphaComposite.SrcOver.derive(value));
8 o2 T: ^ w J. [ - }
复制代码 ; i( U" i) y& w' p1 L! }
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 @( n6 }' L( U, i$ a9 D: Q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 j/ P$ o$ R$ Q( `: n# d9 _* n0 r
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