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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; V; j& ?. Q5 X2 L {
- importPackage (java.lang);
0 N# D0 i$ T6 W7 ` - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));! @9 H' a/ D6 l5 ]1 ]- X' d3 {
% ^% x* V+ r5 _9 N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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% ^+ K1 r/ W5 q* |% t- t X- function getW(str, font) {
8 F; A( M1 u8 N. a& q# F - let frc = Resources.getFontRenderContext();
9 I! T- Y/ `- Y* y* U0 `- ^$ R8 [ - bounds = font.getStringBounds(str, frc);
) o7 A2 Q+ q3 ` - return Math.ceil(bounds.getWidth());
" |6 ]6 n8 {; I. O# e! g - }
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- da = (g) => {//底图绘制: ]/ [' p! c4 ]1 L* C3 O
- g.setColor(Color.BLACK);, C2 J `1 e( B7 `3 ?# `) m7 D
- g.fillRect(0, 0, 400, 400);
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- / I$ [: N0 w# K3 p6 H" \
- db = (g) => {//上层绘制2 W7 n& l3 ^: p
- g.setColor(Color.WHITE);
5 u- U6 m" B& P% n& k$ k - g.fillRect(0, 0, 400, 400);$ u% d7 l% S3 \1 r# H a/ Q
- g.setColor(Color.RED);' E$ s2 Z, x- F$ w' x, U: ^
- g.setFont(font0);
8 d8 K# O2 i; V& H, R/ l" t* k - let str = "晴纱是男娘";
/ |9 E5 T+ |% V$ n+ y. G/ ?6 G& P - let ww = 400;& ^ C' D0 L; y3 v q
- let w = getW(str, font0);+ D* t. C* V5 h
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
; K7 o/ C% F# {, y) s - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {7 i* m4 F1 Z3 o
- let info = {) y, \. i% Z3 @) [
- ctx: ctx,2 O! ]2 c3 a# R% o4 x
- isTrain: false,4 J3 ~. [0 ?; x$ q
- matrices: [mat],5 i% R# o8 z7 J2 _/ f3 {3 U
- texture: [400, 400],
' g( X$ S& W) R1 v - model: {
4 e& b! I3 |0 a! e% } g0 `# v - renderType: "light",, K% n+ M: [# K3 `; n
- size: [1, 1], r+ I9 w) I4 C1 v
- uvSize: [1, 1]
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- }
' F7 E0 t1 v3 w/ T- S- q; { - let f = new Face(info);
/ C B" G; M" U - state.f = f;- l3 M. z7 u7 }) W
6 `3 p* m7 }0 m5 v- let t = f.texture;6 s5 O4 v5 e9 f8 z; k5 k6 \. r1 z5 y
- let g = t.graphics;
. @% J8 Y: _. h- ]& p - state.running = true;# s6 f8 G, P+ Z* l- N5 |2 I0 h
- let fps = 24;/ t2 G: h9 c% p+ d2 L2 G- S% E
- da(g);//绘制底图
4 k% u3 F# ?# Y - t.upload();
6 h/ a" O0 Q2 I' N) w1 c @. d - let k = 0;
; V+ K6 Z; \: B- r! R" H+ v% h - let ti = Date.now();
2 i8 i; u2 l1 h/ W - let rt = 0;
* {2 a4 q" U* v+ c& f - smooth = (k, v) => {// 平滑变化( m0 h; {; w( i& S# X+ l& g
- if (v > k) return k;
9 Z& n% W7 ]) ^2 e% P - if (k < 0) return 0;
$ ?) p/ Z7 m; W' \( [( N, A1 e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ X! a) ]3 U9 F# |
- }# P% Y+ k, l, L# m6 ]' @( y
- run = () => {// 新线程
% t, o& Y B/ i - let id = Thread.currentThread().getId();
) K; x8 Q4 I/ k* D - print("Thread start:" + id);
. a A+ m1 S4 x2 R3 L; B* l# L - while (state.running) {* l, @: C+ I& z; j' M/ t4 V! D
- try {% O; p* n- {( d, K: P
- k += (Date.now() - ti) / 1000 * 0.2;# f- i( X! ^+ M& w4 }' }
- ti = Date.now();9 R/ r" n1 x3 S8 y q; {1 [8 Z
- if (k > 1.5) {; y/ P) v8 B& A6 {8 z
- k = 0; h, v: X. i b- G% s
- }% q/ d% _, ^$ h8 w9 P; G
- setComp(g, 1);
! X6 P3 C0 |# q) L - da(g);6 J2 J- @% \- H2 K# \7 n/ R% P$ P& T
- let kk = smooth(1, k);//平滑切换透明度* R, |1 J8 Y/ L9 i3 s" O8 X
- setComp(g, kk);
1 F' | C3 r" O2 {6 y9 X - db(g);
) J' Y( N1 G; f; g - t.upload();# X) w# u& q( S9 {8 c# [
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# O% b8 ?, U* s' H; X4 T - ctx.setDebugInfo("k", k);8 q$ X8 R. i" u# H4 j7 D {
- ctx.setDebugInfo("sm", kk);
6 W; B' f3 l' @- u0 i( T/ C - rt = Date.now() - ti;/ G( W9 [ M E n: `
- Thread.sleep(ck(rt - 1000 / fps));# d8 H' G1 I% Q2 R5 F" v5 k% N
- ctx.setDebugInfo("error", 0)
* H5 c, O2 S% E& }) e/ w - } catch (e) {
6 i8 h; l" c8 A - ctx.setDebugInfo("error", e);
: J1 z M. B" t4 R6 J - }
# P3 e4 b3 p& G3 L# m - }
1 K$ T" q/ {8 t) ? - print("Thread end:" + id);# E! V) \! m; F7 V; b! b2 k+ e: o9 V! Q
- }
! ^7 ]% B3 r9 ~! |2 R - let th = new Thread(run, "qiehuan"); l- g3 V% J3 _1 b
- th.start();
- ^# T1 ?- u2 E% M) i9 M% M2 ]/ S - }4 \# {% h a9 E, }
- ) @+ M5 y% O$ W8 N# B* V
- function render(ctx, state, entity) {' T9 K8 j) y4 ~, w
- state.f.tick();
! G, {. T9 c$ Q4 [# J$ j - }; a3 W z7 T! F+ A/ x
- ) R4 S. `5 R( n4 r8 e7 ?7 {
- function dispose(ctx, state, entity) {( Q7 c1 y+ \0 K* _- }7 G$ P# [7 g
- print("Dispose");, |$ O5 D" y! M& ?# A. z3 Z( T
- state.running = false;, V/ M: {4 l* P' Q* G* t4 D
- state.f.close();1 @# n* q8 q/ F' v( q: B
- }9 f& A" T0 \$ [. X4 F0 G
0 o v+ b- z1 P# t6 ]3 y- function setComp(g, value) {
{& j h% ~4 O+ D& n& Z, X - g.setComposite(AlphaComposite.SrcOver.derive(value));
6 x# n6 g2 g+ O/ L/ c. T - }
复制代码
4 M8 S. @5 O* ~# H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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