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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. `# a7 O; l# s7 ]% r" q. J- importPackage (java.lang);
" R/ {$ k5 F q9 |4 o - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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, @5 r7 d' k6 p% Y/ L' H/ f" Z( Q# L- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- n% |* J3 @, w3 Q6 z - : K! @3 i! d+ K9 {
- function getW(str, font) {
% w! h4 O, R$ L: g+ ] - let frc = Resources.getFontRenderContext();* j: ?# r0 a! u; P, m* K
- bounds = font.getStringBounds(str, frc);
Z" U5 f& k5 T% E( z. O - return Math.ceil(bounds.getWidth());
b% G" v" S0 I - }! \% |2 y- |3 f" [- D: v
- . _) T3 f) b7 {9 s! w! _) k7 \6 X
- da = (g) => {//底图绘制
5 J) P1 U5 l: c) E( i - g.setColor(Color.BLACK);
# ^ D" X# N8 R9 m5 f - g.fillRect(0, 0, 400, 400);5 q4 N7 q% I! D7 V
- }1 a: |, @7 x) Z9 g/ m" O+ V
5 ?4 w( t( G! E p) C( h- db = (g) => {//上层绘制# y0 t" E+ o2 r+ |# Q Y
- g.setColor(Color.WHITE);
" `# t/ i: C. L6 V7 }+ `+ f# q! L2 z - g.fillRect(0, 0, 400, 400);
( A3 ^" G2 H5 J; \ - g.setColor(Color.RED);1 v4 z5 q: ?" K6 e
- g.setFont(font0);
5 F, ~, c) C7 e0 h7 y - let str = "晴纱是男娘";( _: }$ E7 T! w2 u6 v' m
- let ww = 400;5 X. ~# _. C& E& d0 l3 P+ q
- let w = getW(str, font0);# f' r6 R' a& d J' W$ d
- g.drawString(str, ww / 2 - w / 2, 200);* u2 Y7 M4 ]5 Z5 K
- }
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4 ^; t) @& o, Z0 T4 R- const mat = new Matrices();8 O1 }* ?- ]2 l
- mat.translate(0, 0.5, 0);
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& w5 ]% N8 S( u4 k- function create(ctx, state, entity) {4 p4 `# Q) o3 D, t" T$ @0 b$ G( |7 F
- let info = {; I' k" }& t6 ~7 I7 Z2 N/ d
- ctx: ctx,4 ^% | \7 A3 k; z6 U" R
- isTrain: false,
) Z; k/ S8 S7 H e - matrices: [mat],
$ U: |0 L/ A6 g; Y0 X u/ ? - texture: [400, 400],
5 q: S2 F6 F* P& `; ?- E$ D. K8 J - model: {
/ ^& R7 \! n1 _: o; E - renderType: "light",
* Q" q* M) ^6 A8 N. ^2 X - size: [1, 1],* J. l1 o5 i* n9 Y6 t0 ] S
- uvSize: [1, 1]
@1 _1 D9 X( _8 o# c - }
4 `+ c$ d0 [# T. D6 Y0 _( z5 `2 O$ W ? - }
0 n Z" M" U# b' @* P7 { - let f = new Face(info);0 I# [0 J$ W" z z9 l5 F
- state.f = f;2 O3 k/ h4 I- G& N% I
- / w% k- M7 _6 i* q# n7 m
- let t = f.texture; L) U5 t! `+ k U0 p& p" h$ ?/ c( N
- let g = t.graphics;
7 h' F6 x; m8 ~7 \$ C. D/ V) Q - state.running = true;
1 ^# W' Q" U# u - let fps = 24;( U* B" s* k8 [3 G' {8 @! F
- da(g);//绘制底图( P1 R/ H8 h. v4 ?5 R% }
- t.upload();
% l/ M1 Q1 I0 ?- j - let k = 0;" @' c: N; W4 d/ t) L6 @
- let ti = Date.now();2 \' Q1 T, p& z$ U# Y# P6 u/ ~
- let rt = 0;3 ]$ X/ C' m1 g2 e% G7 r
- smooth = (k, v) => {// 平滑变化9 ^: k7 A* E* B9 A: w
- if (v > k) return k;: [9 w$ u+ i8 r. s
- if (k < 0) return 0;
: e% W, l, _" h7 d6 d2 Q - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" t: _3 f8 N& r5 K, J
- }
7 G! N8 w- [/ q; b9 X4 V5 I U+ V' H( S - run = () => {// 新线程' a- Q: t: r7 q0 g
- let id = Thread.currentThread().getId();
! {8 C8 ?! j/ L: r( \6 T - print("Thread start:" + id);
% S* m$ s6 y9 l - while (state.running) {$ S' k- s+ `$ D4 x: e/ G# T1 B/ w& p
- try {' s6 H2 ]/ R* t* Y& T- D
- k += (Date.now() - ti) / 1000 * 0.2;! F8 e$ g+ S: f4 J2 O* Q _8 j
- ti = Date.now();
# c1 g' y8 Z) x% Z9 g( a1 ? - if (k > 1.5) {
2 D- {6 R. S$ c" O0 ^- l' B - k = 0;
) l+ [ H, X2 s; _+ v% p4 t - }# ]: m; x+ L0 e+ n" O
- setComp(g, 1);; j) m" f7 l4 f; g; c! p
- da(g);
8 |! ~2 e8 s5 o2 A2 d - let kk = smooth(1, k);//平滑切换透明度$ s4 T3 q% E1 }- f% ]' v) H
- setComp(g, kk);1 ]# ~4 _$ B1 Z/ K+ v1 `9 t) M
- db(g); T7 {. l+ l( |7 j
- t.upload();
2 f/ k! s1 Z; ?5 i0 o, r - ctx.setDebugInfo("rt" ,Date.now() - ti);7 [8 \) w( g3 `- j4 ^, o- R* I' x+ P
- ctx.setDebugInfo("k", k);
]. h3 k0 U" z - ctx.setDebugInfo("sm", kk);
( ^2 \( z+ w4 c& v- L7 c& L5 ? - rt = Date.now() - ti;- w9 Q; v: K! ?6 L( d) I0 o& q
- Thread.sleep(ck(rt - 1000 / fps));7 n% f: B2 {0 s+ w0 l
- ctx.setDebugInfo("error", 0)
4 Z' ^/ P' r& |8 ]( o - } catch (e) {$ A& W9 W% U% b3 {% H* ]% i
- ctx.setDebugInfo("error", e);
D* y! m4 B8 M6 C" W - }( H n# p D C; \9 s
- }& g4 v8 U2 o9 l2 ?. T" y& ]: Q
- print("Thread end:" + id);
% \2 q( h" b4 U" o) ` - }- w' e# T5 I+ `4 [
- let th = new Thread(run, "qiehuan");9 P- f9 N9 \7 [ {" _- F! m
- th.start();( F* {! Q1 d [( |' Z
- }7 B* \2 }4 Q& W Z) ?
- 5 \0 F' E8 U" ~
- function render(ctx, state, entity) {3 I' y' a- h* C; V- n7 t
- state.f.tick();. i( S- P/ ]5 ~ S
- }# p1 S& U6 x; _! c; q0 t. e
6 T8 `! Q- V6 ~2 `) j- function dispose(ctx, state, entity) {0 G6 S% ^' h* @$ r
- print("Dispose");$ g' ]4 S. Z, g) ?! j% s: C/ R
- state.running = false;
8 a7 r) L0 I3 T% [( j; d' x - state.f.close();) S7 O9 a" t7 G2 i3 _! D8 j
- }
/ z+ s& O. i$ U; p - 6 |+ b2 t% n" x- L
- function setComp(g, value) {
+ \: D7 M' A$ p( ] - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ j/ A0 A2 z7 V- k0 [4 Q - }
复制代码
; c$ }# i" G6 q# F H |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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* d' I7 K7 o6 A4 ~. @9 `/ T顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 X' \' }: ] J# b: U2 B% ]
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