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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 J [# f( p) a- Y5 @/ \9 j- importPackage (java.lang);
" B, O+ F, R$ R8 k& Q - importPackage (java.awt);4 b- z: h' d4 H. J |& `% L
' M: x1 d/ `8 E# D% o/ \" [- include(Resources.id("mtrsteamloco:library/code/face.js"));, d% L* m+ q, u: X7 a! n
1 U6 e+ n: }5 s) n5 C- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* s6 \! b! ~$ l/ O) B1 r/ d8 \
: u8 ~0 J8 \+ d% ]- I4 v# b- function getW(str, font) {
- O& h8 w2 L* B2 N - let frc = Resources.getFontRenderContext();
& h2 u* \. X8 A* e - bounds = font.getStringBounds(str, frc);
4 \! L! P9 A. b+ C% v& L - return Math.ceil(bounds.getWidth());
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- 8 S6 p" O7 r9 h* b5 D3 x
- da = (g) => {//底图绘制& }9 l/ Z4 R+ W
- g.setColor(Color.BLACK);
1 m) C. `# V+ o0 D+ { - g.fillRect(0, 0, 400, 400);
. x- f8 h7 ~- U- A+ f- h3 o3 ~& C( \ - }9 o9 \' n7 z2 [! ]
7 H- n( a* L9 K g- v- db = (g) => {//上层绘制/ j" B; H6 Y+ X$ i& \1 O9 X
- g.setColor(Color.WHITE);* ?5 a' `. G( s( x
- g.fillRect(0, 0, 400, 400);( O, M$ M/ j+ ?% i
- g.setColor(Color.RED);
8 A7 g( c- Z6 b$ O9 f - g.setFont(font0);
: d* [- V' m- s, F/ P7 C2 d" H - let str = "晴纱是男娘";6 m9 n- ^% p& o0 m0 K
- let ww = 400;
1 p" m1 l0 W4 X- ^! F - let w = getW(str, font0);' [# P$ d. j) x3 j/ H6 t" D* y% ~
- g.drawString(str, ww / 2 - w / 2, 200);: A" K- b/ ~, L
- }) |8 J* B5 a( z' ~( k; T
- # [& i0 l( }: T) l. L1 g
- const mat = new Matrices();
* U% ~; P m `3 ^ - mat.translate(0, 0.5, 0); o" y# a8 P0 K5 ~0 e
- 4 c5 ^! e! p" F. B! W8 T
- function create(ctx, state, entity) {0 [% B! Y$ _+ O7 V3 d+ \( f: d9 b: t
- let info = {" B0 R0 C4 |- E4 o
- ctx: ctx,
* J- p: t- V( l' T - isTrain: false,
! C9 L* O- A8 \ - matrices: [mat],
+ p4 j2 }1 J5 O$ f* ~ - texture: [400, 400],
' S) L0 A2 Y+ D! L - model: {7 A4 E/ W* b4 |* ?! Z; d, |
- renderType: "light",4 A' k: l* y, z# S5 i3 f( T
- size: [1, 1],
& {# P% s- ]& ] - uvSize: [1, 1]4 y ~2 W* f9 K) c
- }) p0 b) E2 m) z$ m% G
- }5 V" l8 M9 J6 K K% J
- let f = new Face(info);
3 U' k" o4 Z, U9 M6 W4 s! t - state.f = f;
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- let t = f.texture;
7 s! j' D* Y1 X- @ - let g = t.graphics;
, u6 Z4 L% V& ] M/ _9 u - state.running = true;
& w E0 e7 i' F$ e - let fps = 24;+ h0 x4 z2 k9 u" Q
- da(g);//绘制底图
5 f$ O0 y6 l) x# c& o1 j - t.upload();
8 z* L9 g3 O3 X' K - let k = 0;
9 ^. s3 F5 {+ Y% W - let ti = Date.now();
; F7 c/ h5 A2 E$ K7 T5 ] c, A( T/ } - let rt = 0; N/ k8 } U" C$ s: ]
- smooth = (k, v) => {// 平滑变化' d- W& @; u4 E0 Y9 s. G& N
- if (v > k) return k;6 X% E: W5 i: M0 D8 M+ e, ~& A: Y
- if (k < 0) return 0;
0 e# _2 l7 g. M# w - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 c, B9 @7 ?4 `; E+ V
- }
2 V1 i! G7 A3 T U- J9 A& } - run = () => {// 新线程
) L+ X1 m% x+ T - let id = Thread.currentThread().getId();
0 g/ Q4 G3 K% ~' Y8 W: X - print("Thread start:" + id);8 q# v0 W- Z3 v) {: c3 S: }9 a2 b
- while (state.running) {! ]# z, J% q1 m9 A5 S+ H" k
- try {. b/ {9 n1 [' P
- k += (Date.now() - ti) / 1000 * 0.2;* a; l- ^% T! r) _! b
- ti = Date.now();
' J& {. W) v3 r% [ - if (k > 1.5) {9 G. m3 }: w' e Z% i4 q6 B
- k = 0;
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- setComp(g, 1);
' {7 l d5 p, c% s - da(g);" H1 Y8 d1 t. A$ e, U' ~& @8 p$ O
- let kk = smooth(1, k);//平滑切换透明度
, o" h3 A. D5 E& l - setComp(g, kk);
, M& q J8 L- V/ I7 J1 l - db(g);& X: c5 J& `+ `) I/ U% e
- t.upload();
# w6 b n6 {1 K - ctx.setDebugInfo("rt" ,Date.now() - ti);( Q' m" J: Y) P+ X/ ?$ b3 D: o
- ctx.setDebugInfo("k", k);8 v, `4 N1 t2 ]% j
- ctx.setDebugInfo("sm", kk);8 }/ R ^# K& P" J
- rt = Date.now() - ti;1 k# P, E- v, W! F* R* _
- Thread.sleep(ck(rt - 1000 / fps));
\) @( i4 ?, w5 P( Q) B9 A - ctx.setDebugInfo("error", 0)
8 a& Z! I7 c0 Z) i$ o6 ?9 ^* x, [ - } catch (e) {9 n; v; x- x! v7 Y; @
- ctx.setDebugInfo("error", e);, U5 o) j) e1 @/ [5 q
- }" G# F* N3 d2 V! {
- }7 h% c# b3 P! a, ~+ q& y& I3 B
- print("Thread end:" + id);
0 m! _7 L4 o4 s3 _$ V - }
4 w6 N/ m( ~% h- P0 ?. y - let th = new Thread(run, "qiehuan");
" \* _# u: g* _2 @) x+ s% j - th.start();& o1 X. S# l7 z
- }4 N* ^' o7 {9 C3 y! {! p
- + }' L1 Y) p4 [8 V- }
- function render(ctx, state, entity) {; f- v) a6 o: Q m
- state.f.tick();: h8 i% q/ X' z4 D' L7 ~5 {3 [7 f
- }
) S. u! {! o I3 L2 _
: |: [3 N9 f/ @2 \. }/ M- function dispose(ctx, state, entity) {! f; C# c) g0 w0 X. q
- print("Dispose");) l- X2 M8 j; E" ^! V3 ]: G
- state.running = false;
/ V; z& H2 `# b: T& ^6 i - state.f.close();* d: C4 k1 u+ ?% A* M* t3 g
- }
. v+ ` |, T( m _% ?) ]
3 p" p6 W4 \! v5 y: Z6 J1 U- function setComp(g, value) {6 g; U$ h j/ _& }) o+ |
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ [5 u' w% [/ l& m$ `
- }
复制代码
9 Z- p. Y I0 o$ {* _0 ]6 y/ l4 F: V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 ?9 L. \- K( ?, ]( h5 I
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