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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( |/ j. P6 f% n3 S
- importPackage (java.lang);
5 i W. m# N2 O3 S* ^. r3 x8 H- a - importPackage (java.awt);2 g2 C" B) j8 n% `! d8 y. s' M
- / ^$ [' O8 Q% W
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 o$ M( X- U' T; c9 i% m- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);+ [$ x/ D+ \7 \3 D- f
- % C( y* X8 n& H+ K9 \
- function getW(str, font) {
, n: B" F2 E: c0 { b, L - let frc = Resources.getFontRenderContext();
- F4 V4 B, Q+ _$ M' a: G - bounds = font.getStringBounds(str, frc);+ O5 X' Z/ k3 {& a8 ?4 ~( H
- return Math.ceil(bounds.getWidth());
2 U4 W& p/ \6 L0 W7 F - }
/ T, K* v- j8 ^
! z' G( C# @* I. P/ E; F- da = (g) => {//底图绘制8 ~+ x L O! D8 M
- g.setColor(Color.BLACK);
) r& `+ `6 G6 | k( Z - g.fillRect(0, 0, 400, 400);
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0 I. Y$ G, y! ~, M; G- db = (g) => {//上层绘制; x# j/ l7 o$ S
- g.setColor(Color.WHITE);
. i9 g$ r8 ?0 J: v+ n - g.fillRect(0, 0, 400, 400);' Y- L: y+ B' }& d
- g.setColor(Color.RED);$ y0 Z+ A0 f; F9 c9 z5 e
- g.setFont(font0);
6 a$ b t% Z* h% W - let str = "晴纱是男娘";/ Z! k M- _& n$ J
- let ww = 400;
7 y P d; B# o: t, C" S# H - let w = getW(str, font0); z' r5 {0 p+ ~
- g.drawString(str, ww / 2 - w / 2, 200);
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- * P, u! K/ T- b2 c
- const mat = new Matrices();4 g9 \2 Y9 W4 x1 y+ x
- mat.translate(0, 0.5, 0);/ c0 b6 U, E3 }3 [, f0 B8 n% @' }
- 5 w! ?& W" U# R" `8 f1 F. N+ \
- function create(ctx, state, entity) { R ~; S5 Y7 T0 {3 {
- let info = {
3 @: M4 T6 P6 J6 B5 [ - ctx: ctx,/ n5 W" f% u, G% W6 j
- isTrain: false,
1 x4 d+ Q" f! j! `0 m - matrices: [mat],
% I7 N% K) X9 y; { - texture: [400, 400],
- i" T; ^7 A: i& w4 r. o9 } - model: { p) x4 O3 t2 @
- renderType: "light",: \4 i$ i, t0 w3 l' b
- size: [1, 1],% N+ K4 }& M1 T' K
- uvSize: [1, 1]8 t; ]! a h2 Z) I, U {, y
- }6 I% n8 Q) Y7 r$ p
- }
. d" w4 l4 I7 [6 ? - let f = new Face(info);* |4 d5 |( k' n+ @; W
- state.f = f;% ~) B4 B- q* v. Q* `
" X. f0 X$ _$ r4 p. g3 } f4 a4 @- let t = f.texture;
. i: Y7 t: K0 b6 ~. u- _+ [- v% x/ g - let g = t.graphics;
) ~: u1 G* B5 r; W( @ - state.running = true;! u+ E, i o- @
- let fps = 24;# y% W6 P+ {! I2 ?& Z
- da(g);//绘制底图
; K! ?7 X; i) j- T/ M& r# f - t.upload();9 @: B$ T" P0 K
- let k = 0;$ d0 T4 I$ T" b) M( w" u
- let ti = Date.now();
. J- E$ c1 u6 ~1 p% |; f$ ` - let rt = 0;! f* W6 W3 g, K+ C- F) H
- smooth = (k, v) => {// 平滑变化
! I1 a, ^% n+ j# T4 n' s) p- u& _ - if (v > k) return k;, ?4 p& Y- d# A2 \' M1 w# _, s' t e
- if (k < 0) return 0;7 {% a& b$ p7 T: ~/ m) [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 x0 t7 F# l; @% } - }# h+ Q2 A( ?" A4 D f8 {3 l A& c
- run = () => {// 新线程# M. W7 M. s0 c/ N. m1 [4 R, u
- let id = Thread.currentThread().getId();5 n# }0 W/ t* v
- print("Thread start:" + id);
# P$ A0 C6 ]9 K - while (state.running) {5 ?5 S& a1 C3 k1 _2 u- Y/ w
- try {' C" T8 v6 ~' [" e" R9 Z" J1 u
- k += (Date.now() - ti) / 1000 * 0.2;
" X2 a% F( X+ K - ti = Date.now();! o: l7 Y: c b' w! T0 e
- if (k > 1.5) {, q* Q' n3 @/ a* ^
- k = 0;! X \ G2 A, y$ ]% U) y6 u* `
- }4 O1 F% j( l E2 V T" U
- setComp(g, 1);
5 w; l, I3 i; I( P+ ` v2 @ - da(g);' U4 Y8 b. u N( K/ `4 ^4 R
- let kk = smooth(1, k);//平滑切换透明度5 d* E7 Z0 E$ ]5 m+ \( W* h
- setComp(g, kk);! F% w/ o' \! w+ l) k t, {
- db(g);
- [7 q0 |/ x/ C; m - t.upload();
; o; [, O* F$ T' T% S' I! U - ctx.setDebugInfo("rt" ,Date.now() - ti);8 e% \6 W( q3 X% v5 f
- ctx.setDebugInfo("k", k);& W; X5 Q" [+ {: q% ^( Q0 |
- ctx.setDebugInfo("sm", kk);
) M$ }! w' Y9 v0 i - rt = Date.now() - ti;
4 B/ P2 D( |& K) \" k3 i' b. c - Thread.sleep(ck(rt - 1000 / fps));1 v3 W; a( L% j" t, ?+ t
- ctx.setDebugInfo("error", 0)
* C, o j; G5 i6 ?* h - } catch (e) {
9 o/ D4 `4 k9 T - ctx.setDebugInfo("error", e);
- ^6 d/ n3 l9 @( b( e5 y' } - }) K" C4 k" O, L9 B5 b, _4 N N
- }* V% h- G5 Q% I: P( l; X
- print("Thread end:" + id);
5 ^' a+ @6 m( Y0 V1 p6 e - }' M( M# V u1 ]" `$ h
- let th = new Thread(run, "qiehuan");- t1 ` n* `2 n
- th.start();- J% I4 N) z! H: A1 G! B/ X
- }
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0 `9 z1 }0 S4 {) P6 ]9 L- function render(ctx, state, entity) {
' z2 l" S- H/ X/ ^: o - state.f.tick();% L5 d5 n- x+ E0 G: Z, s2 ~$ T) \
- }: `6 Y8 W4 o1 X, {, a1 b
5 `: X& ~7 ^( w; f- function dispose(ctx, state, entity) {4 G3 G5 |$ g5 F6 X! w4 L
- print("Dispose");
$ c* D- N2 L- ^/ ]3 { - state.running = false;& G8 u, c5 ~0 M# h8 @
- state.f.close();7 n) v1 e: b; n* S0 K' }7 N+ ]
- }# c; b2 w$ f1 H/ l7 y
- ; M: e1 ?: l9 f. q4 b( c
- function setComp(g, value) {6 i3 F0 o* @. J) I/ e! P$ ~
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 e1 S6 {# o4 C; R0 }: I
- }
复制代码
( ^# [9 @# t" W$ B; ]$ v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); m* W! f0 i8 o! Y6 `$ b7 F
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