|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
5 D) ~/ G! n9 R( L+ T( H2 c
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: n! v& Q( _9 E5 J- importPackage (java.lang);% j% N6 f- W7 D4 I/ O c
- importPackage (java.awt);
1 C: N4 W+ A! K9 n ?7 G0 o+ ]& R0 K
$ h" ]: f$ Z: E) l, D" C- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 o$ I1 B1 H, ?# P - 4 R: g& m' c3 Q9 i, c- N: {$ V; w/ ~
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" c E1 m6 R) n V# n# E+ h
4 H' o$ U* M8 D L% W9 b- function getW(str, font) {( _$ n" L3 s u* Z9 v7 i2 F2 @: M
- let frc = Resources.getFontRenderContext();
& }: B4 c7 G8 M; m7 P0 V - bounds = font.getStringBounds(str, frc);6 e ?/ j0 X# X1 Y
- return Math.ceil(bounds.getWidth());% l# g; l" S5 x3 q n+ y
- }
$ J6 N* j3 |; x3 `# d
; ]' G0 Q+ h x: M6 ]& g3 k- da = (g) => {//底图绘制
7 { j. J8 T+ R - g.setColor(Color.BLACK);
- J! n& {: J0 D* a; h7 v - g.fillRect(0, 0, 400, 400);
# S9 X( v3 N9 [2 ^' [# V8 }' _! j; A - }/ |, E9 {4 y, @* p
- 9 U) ^; H" H8 D7 \' [6 p
- db = (g) => {//上层绘制
* \2 V: R7 I( C/ ?7 B4 Q5 N# @2 K - g.setColor(Color.WHITE);8 h( N/ N, }4 `( @3 z
- g.fillRect(0, 0, 400, 400);
8 Q) }+ T! a4 m$ _* Y6 ]2 p - g.setColor(Color.RED);9 }9 G8 t% Q9 e3 S% C1 Y. T
- g.setFont(font0);
- W: Z( t* d/ u8 h - let str = "晴纱是男娘";! n9 p( c U, S$ ~" W" N" _1 a: A( v
- let ww = 400;. k/ f5 _- Q% ]/ k, G. U
- let w = getW(str, font0);+ X# V. e+ R4 [; l1 R x" Q
- g.drawString(str, ww / 2 - w / 2, 200);8 F6 I/ B: P; {/ ~0 M2 L
- }
7 B2 T: j- Z( ^ - % J' I$ y4 C3 k4 [2 B
- const mat = new Matrices();1 ^5 y9 ]! ~3 f/ b: e
- mat.translate(0, 0.5, 0);4 u4 \: r# C+ K; Z O; G! N b
% b( N) J7 A6 \ ~- function create(ctx, state, entity) {8 ~/ ~ }9 [2 d! S4 x
- let info = {
, G8 d. w+ `& K6 F6 X9 S - ctx: ctx, |1 |# T* k6 b6 C; }
- isTrain: false,
' w" W) t* S8 h k - matrices: [mat],1 x; f' Q+ d, B9 `9 L/ J8 B
- texture: [400, 400],
2 i8 l8 D# j: N9 k1 g - model: {
, z; P% Z( v' ~' L - renderType: "light",: |+ b: `& e7 f* D) t/ a
- size: [1, 1],
1 L' n7 w# K$ ~% z7 Z7 D0 F0 H: F7 { - uvSize: [1, 1]# X k7 r" T7 L# ?/ V; z/ x
- }' g/ W3 m- T9 ]3 V; ~/ @1 b
- }
9 }( v% _% j$ n$ e- Y& P; ~ - let f = new Face(info);1 d" b) W5 G( w: s0 s0 }
- state.f = f;& A7 ]' j; t& M
- $ u+ k$ w9 W$ _6 `5 d. {' a
- let t = f.texture;
0 M# T7 m* e8 T0 S& b- @ c! P - let g = t.graphics;
: A9 S$ T$ [' w - state.running = true;# G. X" a: H( K# b
- let fps = 24;, a3 r& [. m9 O# D& m, @, _
- da(g);//绘制底图9 X# G+ N7 i* r4 @7 q) N R
- t.upload();) c: ^) Z" j3 U7 a2 v9 u- A
- let k = 0;. R7 P$ g) ^" i' d) @
- let ti = Date.now();
7 ^$ ~. ]. ]1 ]: ^# h' K - let rt = 0;
* D* \5 F, d, ^9 b/ n$ r& h - smooth = (k, v) => {// 平滑变化4 I- _2 [% R9 X; `2 Q) J
- if (v > k) return k;* @; L- H9 |8 u) D9 d/ k; P
- if (k < 0) return 0;
: \4 f; P* K9 A Z* q1 D" j0 _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
, W* W$ ~; ~% l - }
/ L/ |1 `$ n' M! P( Q" P7 g - run = () => {// 新线程
1 s! `8 E( |- W. U - let id = Thread.currentThread().getId();' Y. k$ C; K0 A, Q9 C# V1 s2 W$ u
- print("Thread start:" + id);
% s! q- m% }8 ^ - while (state.running) {
& Z: [6 x9 k' j7 A5 X1 V. d) C4 [ - try { H1 ^ H9 w2 {- X% |7 `4 G
- k += (Date.now() - ti) / 1000 * 0.2;( p5 U6 e \8 \- Q% T- g8 o. \
- ti = Date.now();( S* a* {) j" @* b
- if (k > 1.5) {
8 J6 H$ E& F* r! @2 u - k = 0;
2 f$ m4 X1 G+ j - }/ a' O7 {) g( e: |
- setComp(g, 1); g) [) r8 o, m
- da(g);: T2 }2 r& ^7 l: q0 w; g
- let kk = smooth(1, k);//平滑切换透明度4 A! z+ f! O+ f4 M
- setComp(g, kk);
; ~7 C5 E9 D& w8 x# p+ _ - db(g);
5 Q: T; L+ i) _, c* f/ S: r - t.upload();* W/ K/ q5 n7 g* v# a) o, u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
3 ]9 p; w! y k; V/ ~- D! K - ctx.setDebugInfo("k", k);5 Y% ^$ u, @, C) K
- ctx.setDebugInfo("sm", kk);
+ j. V. v* h9 d0 Q2 V. @ - rt = Date.now() - ti;
% G0 _' P+ q+ w4 W' ]( h% e* } - Thread.sleep(ck(rt - 1000 / fps));7 c! t8 J; L9 Z- Q0 m5 x
- ctx.setDebugInfo("error", 0) }+ |" v2 d/ y
- } catch (e) {+ @2 {1 W; _0 z. n7 K; s8 b
- ctx.setDebugInfo("error", e);
+ r+ c8 s5 a# X% K* L8 A* S - }
3 f5 O- j7 s! n% }. t3 ` - }
) N0 f0 M/ w3 ~& N2 B - print("Thread end:" + id);
. `: r' Y- V3 o0 s8 t - }
, F+ v- B# k* Z0 y. f% o- h+ f - let th = new Thread(run, "qiehuan");
9 O D- [9 j, D* f1 ^% g2 h: c1 {* a - th.start();
" |' l3 t, l" _ - }
" B, z- m# ~# F: T+ m - 6 X/ [+ s% w- o) g0 P! h
- function render(ctx, state, entity) {3 P+ A% o. v( o4 j# Q: ?: \" y& f4 y( K
- state.f.tick();- d" m4 u6 C2 @
- }( C; [) R1 }5 i2 {6 \# r; T
- 9 k) {# d: [8 A2 H h. f0 ?6 b7 e
- function dispose(ctx, state, entity) {
' P7 |( k3 m; X& u - print("Dispose");
3 A$ t3 z1 U: ^4 E - state.running = false;
6 W; G& a( V8 |' d0 W# r - state.f.close();
6 Z0 T2 m# T! W5 M: b - }* X3 k7 f( {' m: b# K1 g
$ l/ o# R* M. P0 M- function setComp(g, value) {0 G m# a3 _! z/ g! G" z1 c
- g.setComposite(AlphaComposite.SrcOver.derive(value)); `* T4 @% ^& E2 o/ U0 l, x
- }
复制代码
) [- r* i* O" b& |5 E) B6 S% i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 O# b0 I( y- _- Q
3 B+ d3 r* R3 r
+ k% @/ v0 b! n- M3 v% K0 n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
K& p- b& I# A$ o$ \ |
|