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1 @! Y- I$ u* ~8 c0 U7 J6 G这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 t# ~: _) _1 H4 N( @
- importPackage (java.lang);( s! ?/ o9 L% A3 b5 e
- importPackage (java.awt);* X9 U) u$ o, ~# t
2 s, z; ~9 `3 ]6 W, \- include(Resources.id("mtrsteamloco:library/code/face.js"));
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7 B4 u: q5 i7 B( D4 h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% {5 P. p9 J" ?! D. E# X) w
- 0 h G7 e* `$ P' M$ W# k
- function getW(str, font) {$ S, {, p5 M* e# O* w" T$ h
- let frc = Resources.getFontRenderContext();7 w* l; v. w& D3 F- U# `
- bounds = font.getStringBounds(str, frc);- P( c; w# k* _2 ^
- return Math.ceil(bounds.getWidth());
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- 5 S: l( l" |2 r, D; g: S
- da = (g) => {//底图绘制, ?/ {' i3 P' G3 q8 a4 I6 f* j
- g.setColor(Color.BLACK);/ t% y" `& n+ d$ C
- g.fillRect(0, 0, 400, 400);
5 E; k1 V. U+ l& S0 I' ]3 r - }
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- db = (g) => {//上层绘制- t5 y" Y a" A* I% B8 A& J
- g.setColor(Color.WHITE);
6 g6 O! ]3 n: ^9 c* A5 K. T. {* R9 X - g.fillRect(0, 0, 400, 400);
: `( K" F0 R; ~' o$ `7 u - g.setColor(Color.RED);* A( n0 w e6 [7 c1 `. }3 K
- g.setFont(font0);% B5 O; {. k, b- K$ O& [2 s" f
- let str = "晴纱是男娘";8 V; I2 @! U" a" Z9 A
- let ww = 400;
% p+ C, Q! t& K$ k/ t$ f - let w = getW(str, font0);
/ n; M/ i& k2 e - g.drawString(str, ww / 2 - w / 2, 200);
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/ n" I* L5 A8 ~) [$ D3 G0 O- const mat = new Matrices();
3 k3 R2 |6 b$ K# \6 B - mat.translate(0, 0.5, 0);" ~/ v, u5 k( t% u' }0 U
$ o, K8 o0 q2 `- function create(ctx, state, entity) {
7 R5 l c4 S, I: r% s - let info = {" R+ C1 E( e" X/ d8 z; r. w
- ctx: ctx,) p5 p9 V) i4 J/ W+ p8 C
- isTrain: false,
0 J0 O3 |. K: w+ J/ |! z - matrices: [mat],4 G2 W; X9 x# l# u# h* I: F/ Z* B
- texture: [400, 400],/ W! [$ Y6 D6 \. ?9 H5 N& ^& s
- model: {
( e, @9 Z% `/ l6 `& v - renderType: "light",
$ j( T7 K7 X2 S2 \& s i) } - size: [1, 1],/ `" r+ a( Y6 r4 j1 s, v
- uvSize: [1, 1]
, f$ g5 x: k" r2 @! b - }
/ C4 J* o, Q' y - }
( S, b% x! |( Y( i$ b - let f = new Face(info);
, E+ |2 q/ H! R( } - state.f = f;- ~6 ~' Y( s9 Y4 c! c# m
- ) t+ Y2 F1 B8 E8 F$ J
- let t = f.texture;$ Q; i9 w5 `' J$ N% g4 L
- let g = t.graphics;
3 }% k# `" _. }2 Q/ E - state.running = true;; ]' b5 d o* k/ q
- let fps = 24;' E; B* s9 H. v
- da(g);//绘制底图" J5 N1 `5 w1 s2 H
- t.upload();
( V; E1 I4 w# U - let k = 0;
+ k5 O( s! k$ d6 Z* ^. H9 ?; D - let ti = Date.now();
+ r5 Z/ S2 l9 r I" q( l4 | - let rt = 0;+ L! c. i8 q! h3 v0 j. r
- smooth = (k, v) => {// 平滑变化
. X/ }% R! l( k4 ~( e- x - if (v > k) return k;
' S$ c2 ^' g. R5 O D) _$ Q, j. B$ F, |( a - if (k < 0) return 0;+ H- e! J3 X" ]6 Z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" E3 c" {3 t% ?& X# E
- }7 r5 I* `- B% d3 {5 u7 W
- run = () => {// 新线程. [$ G# v. M5 L e
- let id = Thread.currentThread().getId();
/ V5 Q7 X& A* G6 x# ^2 k - print("Thread start:" + id);1 n: ~/ t" m3 j: w0 x
- while (state.running) {' I8 [8 e/ z* Z- h7 v
- try {
1 `5 z, W z0 D1 ?1 a4 J6 q% j' @) k - k += (Date.now() - ti) / 1000 * 0.2;) |' @: c& N, e! A( j$ n% G& ~
- ti = Date.now();2 [3 b# q- f' f) e1 C1 O
- if (k > 1.5) {
, m& z J( p: s" E - k = 0;1 I {; W2 [' A+ b$ V }& v
- }# k" N6 z/ w9 j9 D7 L/ Y
- setComp(g, 1);
" w; Y% i. Q, y# J: e" k- T( D - da(g); `! Q0 y; D: y! i" G
- let kk = smooth(1, k);//平滑切换透明度
' D7 r E; r1 O! `2 t0 W4 A - setComp(g, kk);
( _$ { |; s$ n& Q' C& \ - db(g);. z. `; w) Y( i7 D ?( |2 J6 \
- t.upload();
0 y2 c1 Q- ~7 S% V7 L# T1 p - ctx.setDebugInfo("rt" ,Date.now() - ti);" f9 m! |* h3 k9 v- _) f( x
- ctx.setDebugInfo("k", k);
/ P U' W0 l* T - ctx.setDebugInfo("sm", kk);
) I$ m. I$ F6 e7 Q - rt = Date.now() - ti;4 F( p; |! z8 s& ?! U* [
- Thread.sleep(ck(rt - 1000 / fps));
3 K- p" S! R" R. Q# A$ D9 q - ctx.setDebugInfo("error", 0)4 J$ q9 _& o6 X
- } catch (e) {
' ]4 `4 x- a9 o+ P; M$ ?( `. V6 l - ctx.setDebugInfo("error", e);% Z& S4 K+ E" F$ \ ^$ X5 e
- }) W: ~" q9 Z* j7 n6 U0 e4 S
- }
7 w- a4 R- ^) h8 `/ [" ]3 R - print("Thread end:" + id);# K6 a# O& @ G: ~5 _/ Y* m, b
- }
0 Q) [ r1 P& }8 [( Z! T3 s - let th = new Thread(run, "qiehuan");; w7 R: l- b1 S8 ]
- th.start();4 K2 J! w; d) E: n
- }; H! I# E. ]- c; M, Y' z: ?/ D
5 F( Z7 Z, {# K5 C- function render(ctx, state, entity) {
. {% }$ F* u+ i7 ?( b- L8 \7 B - state.f.tick();
* _ J8 L }( ^. Y - }% b3 Y$ @6 a( e; u9 q) B# k" f" s m
- * `5 G4 A8 v. Y. o
- function dispose(ctx, state, entity) {
( x" q- } N; ~6 Y0 V - print("Dispose");' C0 W# {' H9 }2 K: X: ?- E0 g
- state.running = false;
3 G. c% i" ~- F, D! X - state.f.close();
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- % A( I( _! J. J" U
- function setComp(g, value) {
0 R* K5 D; a: y8 p' T1 b* t9 @ - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 L& L; f: H9 @& E; G# D+ A - }
复制代码
( P1 q, f% ?1 T# D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# H2 \0 D4 ^0 N, ?1 J. U2 ~6 f& R+ T/ f- w
0 A' ^3 Y6 m' T9 S顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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