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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, a4 n- x7 {+ r- s/ T0 P+ S: u3 J- importPackage (java.lang);
. t. R5 }! G, n2 }0 i - importPackage (java.awt);
% k7 x1 ?/ [8 D5 s! v
- A% h4 [! u. v: S- include(Resources.id("mtrsteamloco:library/code/face.js"));
! R5 v2 g3 g: g- i8 Y - 3 r) `+ ]7 ] J7 k
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 I, L3 n6 `' X( z& q: X
+ @% S7 n% O6 v0 J+ V- function getW(str, font) {
+ m+ ?- |) ~8 s2 }% c - let frc = Resources.getFontRenderContext();
+ j- K, @: P+ b8 X P - bounds = font.getStringBounds(str, frc);
' R8 B5 k6 N: [ - return Math.ceil(bounds.getWidth());7 ~, ?- S/ C: M# D% O% t: C# H, Q K
- }
8 G- Z2 }6 G! Y, V9 P - 2 q9 W1 t+ I, G1 C
- da = (g) => {//底图绘制
4 l0 r2 V+ ]- @ S- d d - g.setColor(Color.BLACK);
$ B1 D5 u1 P* Z" g; |0 o9 r9 Q - g.fillRect(0, 0, 400, 400);3 x* i: J' B4 m2 u
- }4 Y, O, b3 k& n$ o4 V
# P+ z' J, ]9 H0 T8 \- db = (g) => {//上层绘制2 G: e/ x) [0 S' k! q4 s
- g.setColor(Color.WHITE);( {4 x# N# z4 x! N1 v; O' ] T- a
- g.fillRect(0, 0, 400, 400);: ~& z( z: `: E4 r( m7 a
- g.setColor(Color.RED);
/ L4 @( O$ S/ s# P - g.setFont(font0);
# {5 i9 t0 C0 p; C5 i: K - let str = "晴纱是男娘";
& I0 r* B. u3 m2 ?' l$ e+ ^ - let ww = 400;
, q3 a3 N' v" d. S% f+ a& D - let w = getW(str, font0);% g6 F& }' L2 [5 q- C, q5 y# X
- g.drawString(str, ww / 2 - w / 2, 200);( r" x7 p" O2 h1 i
- }
& q* L1 F& ~# b" {* E/ [
4 M! P0 |, B. Q& k- const mat = new Matrices();3 g/ S: Q4 T" {: K6 p3 y
- mat.translate(0, 0.5, 0);0 A' M1 l2 v$ G0 d1 e
- * x# B4 i& H4 w3 `2 W$ ?
- function create(ctx, state, entity) {; {1 I x) f+ A( b7 |, O( D6 @* n* Y
- let info = {
; D$ [; V/ O9 @8 A/ [: d7 K - ctx: ctx,- c% N8 o. J+ a
- isTrain: false,
% M. Y. W/ Y& A - matrices: [mat],% [+ f1 ?/ w) r V, a6 X9 y
- texture: [400, 400],# J9 Z/ L0 M3 p) E
- model: {, L' a! G: W; W- \. V) W
- renderType: "light",
, f2 I( y" H- j* Q5 i- o5 ~ - size: [1, 1],; l9 m0 \, G$ q! B b
- uvSize: [1, 1] \5 N+ ^, K" M7 q% V
- } V4 _4 }2 d- z4 _! c5 N
- }( X: {3 I; ~5 w: u5 e
- let f = new Face(info);
, e2 ]/ X: x5 ?* x2 l: b6 @! q/ |/ R - state.f = f;5 h3 c+ {0 D+ T1 f
% u( m4 ~' ?# h8 R( E( ?' A/ a- let t = f.texture;% Z3 s( t, w. L; g5 c
- let g = t.graphics; R- d/ }: b8 m" O
- state.running = true;; ^) A. V. s* p
- let fps = 24;; k- c% n. n2 A) j: u3 S7 h9 [* a
- da(g);//绘制底图6 g1 }" S& Y" _$ \- W
- t.upload();
; d* u' S8 ?% o - let k = 0;7 j: M0 J* r: k' r' o
- let ti = Date.now();
: Z2 V, ]6 U" E6 A' p - let rt = 0;
. Q! W8 F. n; K% V) w6 M/ G* _5 U - smooth = (k, v) => {// 平滑变化6 e$ U! C% p6 `8 }
- if (v > k) return k;
& m8 j$ J, V0 B t4 _# A7 u - if (k < 0) return 0;
& R# v5 k* Y: l, }! {$ [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" f& P8 i% x4 w
- }: m8 e8 S' r2 @$ R* g# h' s% f% v
- run = () => {// 新线程" j* f7 a X- T7 j
- let id = Thread.currentThread().getId();
( T6 q6 ?1 z- y9 }; p, \ - print("Thread start:" + id);8 h! m& g- o. r! B: v2 n
- while (state.running) {
$ j8 f* \0 q: }: X - try {( z+ b7 u6 ~$ t* T* E1 P4 A
- k += (Date.now() - ti) / 1000 * 0.2;8 {0 L4 S1 o# \+ c+ b8 p9 p
- ti = Date.now();/ f$ S7 g+ {5 ?; e
- if (k > 1.5) {: B% [" T$ G+ ?4 r! _) E1 x8 z
- k = 0;7 u4 U! I7 h* h
- }. A0 Q- O4 R" a* U8 a
- setComp(g, 1);
/ t& G% o& A& {; R3 y; V& m' g - da(g);# M( L2 t3 b1 s' b4 n
- let kk = smooth(1, k);//平滑切换透明度( x0 v( F2 ^; e ^" R2 k! g8 F
- setComp(g, kk);
0 l* [) E5 c+ z; V# w+ u& }( f: Y7 P2 c - db(g);$ `/ ?. f! d+ C% z" E3 X$ a
- t.upload();# A1 }3 B: \" P& M0 i$ G
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 y! x) @0 }& W6 Q, m
- ctx.setDebugInfo("k", k);
: P0 K4 [; W4 B- ?! T- b - ctx.setDebugInfo("sm", kk);) X$ T2 D k& V
- rt = Date.now() - ti;2 e9 |' k2 Q' b! m
- Thread.sleep(ck(rt - 1000 / fps));$ \3 U9 f' T( b) ?% d
- ctx.setDebugInfo("error", 0)5 L9 H z6 B, ?* Z e. Z- v
- } catch (e) {
) k1 I) P% f5 I. |4 R - ctx.setDebugInfo("error", e);7 ]! Y) ?$ X) _
- }
" D+ q0 J F. E - }
2 @# ]0 j9 P6 u - print("Thread end:" + id);. H) V, m# f4 q- g
- }
/ I8 O/ |" `0 v5 [, f - let th = new Thread(run, "qiehuan");6 a9 I9 i1 Z8 H. L) P* y; u
- th.start();
+ o# M3 B. o K7 v. Q; Q5 R8 A3 z - }
9 ]2 Z6 s. u9 f2 G# _3 @# v9 s - 0 G- c# `" o; Y8 V1 w
- function render(ctx, state, entity) {
: H3 g, q& T& Z& ?5 ^0 S& Q3 V! s - state.f.tick();
( u: T, g. ] |- _4 Y: \% ~, \ - }
+ a5 G( f& a! B2 R" Y3 M+ T
4 B3 Y: D" ?2 f- function dispose(ctx, state, entity) {
& O2 y, a6 I7 b' ` - print("Dispose");7 o& K: a& c# X, a9 t
- state.running = false;
1 g; D: e4 Z) s% |: w% N - state.f.close();- J- H; K/ F( C% P J+ l
- }( O s; I* ?$ [
* W2 P% y, F- T( O2 B* H- function setComp(g, value) {
% u* C& D( A4 ^ - g.setComposite(AlphaComposite.SrcOver.derive(value));( {* o/ A6 ~/ I. @, i ]8 ]
- }
复制代码
" s C: X5 A8 r$ j! p7 h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* p( g5 Y% r& a# @
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