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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& D* N: ]' D% u; t) P- importPackage (java.lang);
3 [$ M$ \3 j! L7 J0 b* i - importPackage (java.awt);. D/ d: p0 y8 x5 o) s
% v' e7 }/ t6 l. E- include(Resources.id("mtrsteamloco:library/code/face.js"));
0 H7 {* w' I$ {. t! O/ ] - * z1 z: f; @; P V. o
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# E" X% s4 [8 \$ ?; Z" m5 l - / c3 S% i3 t' E9 l) H* l0 ?
- function getW(str, font) {
( O% S! Q7 n* B" `9 M3 y _ - let frc = Resources.getFontRenderContext();: r. _6 E) w& Y1 f0 h0 K
- bounds = font.getStringBounds(str, frc);
* [6 k% [" \0 } - return Math.ceil(bounds.getWidth());
' o- z& H" m6 x( h - }0 D8 C: J6 h8 z/ P
3 }- F- L) Q" ]$ u- da = (g) => {//底图绘制
5 O* q) E1 G1 ]( w9 d: ^ - g.setColor(Color.BLACK);+ V4 q5 p: B* ^4 F. z5 |
- g.fillRect(0, 0, 400, 400);7 D) @ u" A$ A: F
- }
/ F5 l J0 }+ z! @: @2 u" Q! s - " h1 {; f9 [' k1 i* }
- db = (g) => {//上层绘制
9 [3 [+ ~9 A3 q( O2 t! Q - g.setColor(Color.WHITE);2 g& W5 ?, |" X3 X: @- L2 R
- g.fillRect(0, 0, 400, 400);
% q. J! L: S$ [0 Q - g.setColor(Color.RED);
2 B1 \3 U# n: {( u8 H1 Q - g.setFont(font0);% k( c& D) [, j3 y" v
- let str = "晴纱是男娘";- g2 p' Z1 h( W
- let ww = 400;* X) P ~1 b k, _8 `1 G
- let w = getW(str, font0);
6 c- H5 b6 Y2 |$ V( f - g.drawString(str, ww / 2 - w / 2, 200);. b3 o1 z2 N6 {6 e2 V
- }) T9 C' D, J* V" T( O! T0 \
! l0 d) S, \# a* \+ S" t- const mat = new Matrices();
" o# V8 v9 f* v# P7 \ - mat.translate(0, 0.5, 0); A( V# i# i b5 v4 Q; v0 Q' Z
: D3 S3 j7 ~& |( h- function create(ctx, state, entity) {0 @# e( X8 u5 s2 e
- let info = {
4 b+ g4 h+ ]# X3 W* f3 S - ctx: ctx,8 Y# ?& l7 v0 I7 |: {. b$ x
- isTrain: false, ]7 o+ }" _/ u% c: B9 _9 ^. z* g4 K
- matrices: [mat],# r8 n" v7 g0 d' I
- texture: [400, 400],
) p0 I; d1 A' `# \) J) L5 I - model: {
9 n& d: [3 K" A5 H: z, K! O - renderType: "light",
7 _6 N! S2 Z8 C; I - size: [1, 1],7 r. p9 e+ c- t. l/ k; ?, Z4 }; n" j
- uvSize: [1, 1]/ x. }- F+ |) \. ^3 ?
- }$ @/ ~! H, W, A$ f1 H
- }; v! I% ]) T/ L6 O
- let f = new Face(info);* ?2 o- G8 f \
- state.f = f;( ~$ V5 A c2 P' X# {5 Y, S% f9 M
6 v' O" v$ A1 Z3 f) O- let t = f.texture;* q; ~0 ~. j% }; ]6 T" }9 B
- let g = t.graphics;( f9 V; G( D3 j/ g! a
- state.running = true;' i; ^6 s9 t! ^: e
- let fps = 24;
6 r3 U; N; J2 S) `8 c& H- _ - da(g);//绘制底图
8 l+ j. l6 v* w) O1 m - t.upload();
: t. _- ?: z: b3 @0 B - let k = 0;
) h5 J8 [8 M% G' l - let ti = Date.now();
4 D, H, x* E2 i/ n - let rt = 0;& K/ e- y" a/ a
- smooth = (k, v) => {// 平滑变化
+ J% ], N/ Y2 ~* ]$ ~ - if (v > k) return k;
5 h! {) @$ Y: u4 H2 S( ^ E - if (k < 0) return 0;
0 _) D" k6 h! V - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 c' w+ O0 R( u! n* U9 L# r
- }
' |. Y" ~1 P: y - run = () => {// 新线程
7 w) P6 _9 O! {& `. l - let id = Thread.currentThread().getId();
9 N1 t! a: s) t6 J - print("Thread start:" + id);
( K$ ^ }: b0 I! X - while (state.running) {
. a: K% F, e2 _& n# |) f - try {. U( S1 b! h; ~$ ?
- k += (Date.now() - ti) / 1000 * 0.2;9 v. [5 v" S; u6 c" d
- ti = Date.now();
( X& t' p0 p, m5 i* ?2 Y - if (k > 1.5) {
4 w0 O c6 R7 F( C Z - k = 0;
- X1 ^6 W5 E5 [ - }
+ Z2 P; B( s9 ? - setComp(g, 1);2 x$ Q3 `! `: U$ h* _
- da(g);7 i, \' W5 N4 ~
- let kk = smooth(1, k);//平滑切换透明度
9 l) _: D6 ?5 v( G6 V( `/ e \ - setComp(g, kk);7 m. y' J5 S1 l0 N2 h! e: v
- db(g);
5 l% {* v! I M8 v9 M, `7 L, _ - t.upload();
w% c. ?0 N' {% G+ y% `1 M - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ Z3 F3 w% ^6 l7 D' O: j1 C - ctx.setDebugInfo("k", k);, M5 n+ J8 ?0 d; q5 a; ]$ v7 r
- ctx.setDebugInfo("sm", kk);
8 g; o4 }: R( V' N$ H- K5 ] r - rt = Date.now() - ti;
; K( ]! |8 P2 c5 o( K. m" n - Thread.sleep(ck(rt - 1000 / fps));0 X! \) t: Y0 ~) s
- ctx.setDebugInfo("error", 0)
" X% y+ x6 h1 Y/ I! _) @. F - } catch (e) {8 V+ y( X- _2 T; g) T F; U2 S
- ctx.setDebugInfo("error", e);
; w" V( _ M; B3 P( W7 V" G; O - }+ F! z8 a4 b/ c/ D+ j* O. f
- }
$ v$ m8 V( a! @0 s9 V% j$ b - print("Thread end:" + id);, K5 h* X. U( D0 g4 g7 Z
- }
, m" P' h3 _- g$ x- j0 | - let th = new Thread(run, "qiehuan");' B4 z' C3 Z/ T! Y4 u8 X( I4 g
- th.start();% N% D) x0 T+ {0 @: a. |
- }
3 j4 o! c; q# ~3 r, A) V# e
; l! ], `- d+ W8 k4 R8 t5 ~& X- function render(ctx, state, entity) {& P" l* \6 u, n! z* J
- state.f.tick();1 C# L4 \# E- S6 w* ]' u
- }, d& a/ L. r9 [
# L! e2 u2 _/ s* L$ v7 N7 j- function dispose(ctx, state, entity) {/ [' M8 t; `9 T4 d, R7 u! p
- print("Dispose");
% w8 E8 E% _ G2 X# h1 m2 O8 h7 c6 q - state.running = false;
" G: }8 T' O5 [2 e - state.f.close();
. v2 c* I0 o$ O1 g/ { E$ t0 r - }* r) w8 ^9 T; O9 b d% {7 u
. P7 E e7 l, b* y- function setComp(g, value) {
5 ^( q, a# F1 z5 M$ x; J2 b - g.setComposite(AlphaComposite.SrcOver.derive(value));. C5 p6 L: ^( p4 _/ Z) E# i. b+ ~* P
- }
复制代码
# o4 V! P2 b A x4 f$ \, a8 q9 D' ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 j" E* x9 p! \3 F
4 S. w0 R: Z1 r% N: X8 I; Z; f) j
/ h" l4 w$ o/ h: B" K: B! U顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). C. n6 P9 Y* S
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