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$ P1 y1 z4 p: C7 z2 g" `- b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 h- i7 D0 k% r3 c1 q5 F9 Y- importPackage (java.lang);) B7 G+ l3 o& } |% v5 e5 u
- importPackage (java.awt);
9 p' b8 x+ F) c8 }& ?- c - / A+ Q0 ?6 H) v8 \; `
- include(Resources.id("mtrsteamloco:library/code/face.js"));& w* J3 A( p1 K5 a3 B1 Y& h
- 4 H0 L) h& o$ n, ^6 Q. Z- ~' o
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% Y- M4 K6 c4 ], {& i* P
, g% S. O2 z8 B: T- function getW(str, font) {$ c6 u3 z* |4 A0 Z. p
- let frc = Resources.getFontRenderContext();
$ c: u% y5 S1 g1 y, n - bounds = font.getStringBounds(str, frc);0 Y3 W: v1 k, a
- return Math.ceil(bounds.getWidth());
2 Q. v, v/ z4 F8 B - }
. Z+ N8 c |" v' R* B+ T$ W0 b - * a0 V+ y3 n9 ]% U2 H! q: L- `
- da = (g) => {//底图绘制
1 _( W: p. i8 ^/ i - g.setColor(Color.BLACK);
8 B& n) u; ]% j - g.fillRect(0, 0, 400, 400);
. n! l2 O2 N9 H2 { - }8 Y0 Q( z% @$ X1 m$ o8 I
- / v8 P2 F. Y1 Q) A" P% ^& Y0 ^- g
- db = (g) => {//上层绘制$ D1 s& h8 ^( k0 [) u* `% Y
- g.setColor(Color.WHITE);
* n# m4 T( {* M5 }; `6 D* g - g.fillRect(0, 0, 400, 400);1 ?; i7 l+ r" R% F
- g.setColor(Color.RED);
- U! c0 n2 e, E' f8 P - g.setFont(font0);
( @5 l' v% q' h/ X - let str = "晴纱是男娘";2 b2 ^0 X, z c) b& p
- let ww = 400;: s: W+ K& f" e/ C+ F7 Y
- let w = getW(str, font0);
+ S. [9 k$ D5 N" u9 C: B - g.drawString(str, ww / 2 - w / 2, 200);# Z5 W( A$ ]$ j$ a, q# k9 \
- }$ g# A+ a# |( K. g1 q' C
/ q& e8 B7 r7 H% i* O' R y- const mat = new Matrices();
) |+ e+ c8 X. Z6 y* a - mat.translate(0, 0.5, 0);3 ~# {8 @9 B! e. r. T6 q1 l
/ Z" W1 l, I7 C- function create(ctx, state, entity) {
1 t- x o5 Y" t: i. F* T - let info = {
( U1 V7 p E) J3 L& K6 G- a5 T2 u - ctx: ctx,! ?$ R! b6 `3 Z: E5 |' j' @, I
- isTrain: false,
% U0 t+ P0 B, `; x2 y - matrices: [mat],+ N( ^/ U1 l! y! \5 b* A& x7 H
- texture: [400, 400],' S& S8 J: s& M1 t
- model: {8 n( ?3 J" w* @
- renderType: "light",7 g2 _7 p* z& D* m5 I" ^
- size: [1, 1],
( \6 P) x8 i3 _& ?0 }: Q2 d - uvSize: [1, 1]
) E" f" Q$ l' ~% ^; n - }* E( U: `2 ], k
- }
1 A; l3 R1 w$ ^) L3 h7 n - let f = new Face(info);
2 ]/ \( T( P/ d9 d. k1 J - state.f = f;
9 B% u5 ]9 K* l6 @6 t! q' T3 w - ; R5 q$ @4 m0 Q& B5 m1 p* x
- let t = f.texture;9 |8 Z( O0 a2 Q# z6 I4 a
- let g = t.graphics;1 P; M4 C8 S0 \5 k4 i9 ~) F
- state.running = true;
- F2 y7 }7 }! u' a) H - let fps = 24;( \$ k6 T+ b4 P9 r
- da(g);//绘制底图
% F& |2 x% s8 _/ Y( z# b4 m - t.upload();/ [% ] D, E9 E8 V: e" Q" Q9 o
- let k = 0;
* _, H* ~0 d" ~ - let ti = Date.now();
+ l, h3 Z r, ]8 a - let rt = 0;; x" L+ K" H% @) `2 S9 v
- smooth = (k, v) => {// 平滑变化
9 w4 e6 c( s& n7 [7 u - if (v > k) return k;
6 R: V W/ u2 K - if (k < 0) return 0;# t# k: ?3 l8 _+ _* q8 V0 x
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 Q9 G! O5 K7 q/ K; ]$ w - }
E9 o4 |7 S( F( j4 V: B; X - run = () => {// 新线程9 k/ u+ b( k5 I/ p: R1 G
- let id = Thread.currentThread().getId();9 p. U- Q' ]& U$ x' X
- print("Thread start:" + id);7 G, h3 D6 m5 D
- while (state.running) {
9 ?/ ~. v1 L& ? - try {/ x: u( i, |4 a. y* v& i* V( {
- k += (Date.now() - ti) / 1000 * 0.2;- W( @ U6 x4 U) S
- ti = Date.now();
! l/ }) w; C) ]5 b4 T$ B - if (k > 1.5) {
? i$ @* ~8 J0 a- w - k = 0;
4 I7 ~7 Q. v8 f2 O - }: }$ {* \1 j, I8 e
- setComp(g, 1);
; I1 j. [+ h1 H7 ?5 p. r+ W - da(g);
7 g- p: _& ?; C- t& e2 K0 R - let kk = smooth(1, k);//平滑切换透明度$ W, [+ f3 t1 S2 g8 d# X0 V
- setComp(g, kk);
& p7 q1 g/ B, B8 Z _ - db(g);
8 E1 i& I+ o' N* Y/ `9 `7 O U. F2 F - t.upload();" _5 e# C8 s- K3 D/ K6 ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);# ]: T& U3 e- J& Z( l# c
- ctx.setDebugInfo("k", k);
i( C, K/ U/ l9 O - ctx.setDebugInfo("sm", kk);/ j" j1 ^% U# o4 p3 I
- rt = Date.now() - ti;2 S( r4 f; u2 {
- Thread.sleep(ck(rt - 1000 / fps));1 `+ Y- E1 q/ @4 f2 E/ g' D2 a5 D( n& a
- ctx.setDebugInfo("error", 0)* \" S( u4 w. o( O: p9 ], C z9 f
- } catch (e) {
3 X; w- q9 u- L; O y; u+ U% p( [6 B - ctx.setDebugInfo("error", e);( ~" Z" C9 t- n4 g6 O7 O4 p% y0 [9 r
- }
: C( ?( Z0 O2 k( c. t - }9 C* K( ~- {3 Z* V s, C h0 n
- print("Thread end:" + id);1 }& o2 O% C8 x, ^/ \
- }
\7 E$ e2 q! Q* { - let th = new Thread(run, "qiehuan");
7 K, `% Y, |# P( D( M# w$ D - th.start();
2 K) c* P, L w3 F9 h - }
/ }" |5 N1 E5 d8 b3 p) u - 2 g, ` E, s9 t& T+ l( Y4 K: h
- function render(ctx, state, entity) {
- W7 f+ G6 H. U - state.f.tick();! x2 B! p! X7 d1 z; T( b7 t
- }& \. u2 _* m) Z5 S4 P' [4 }
- ) g; E9 a ^5 w# N: t
- function dispose(ctx, state, entity) {
7 f6 V6 Z4 k* _- H0 p - print("Dispose");' o% k0 ]" z1 B- L; G4 [. H" V
- state.running = false;
& a" v# H* P5 I! }3 N0 [# Z - state.f.close();/ z# o1 J3 z% K
- }
2 U- r5 G& o, i% U7 ]
7 F" d0 b/ j. s* g6 ~" h- function setComp(g, value) {3 Z# r9 O# Q, m k5 _0 c, m
- g.setComposite(AlphaComposite.SrcOver.derive(value));: x. S! B# v. \6 e2 S& W1 p
- }
复制代码
* f* T. q5 Y4 s6 Z: r3 r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ [7 W q6 K/ }3 Z! P; ^3 u- h# N |# ^" n" }# Q/ z- p: C+ C0 E$ `
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 {( a" |/ K( c$ i9 b/ b
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