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, a' O" d7 |$ O- ~$ f2 B2 f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) u9 A4 z/ u6 r' I- importPackage (java.lang);
+ ~: Q. U- i6 `5 \) @, _- i4 j - importPackage (java.awt);
( P% @; }, R: a' h9 N) {
5 P; x" ?# _7 G9 v- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ e% q5 }6 J% b
1 T0 H( q1 c9 I& Z, T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 ~4 e4 l2 `1 P: t! G3 P
- ' M* O$ I) Q/ S- j" z
- function getW(str, font) {5 K; G0 G1 Y: a
- let frc = Resources.getFontRenderContext();4 ]) m: [/ Z& z
- bounds = font.getStringBounds(str, frc);: E, H+ U0 h/ M' r$ Y7 w
- return Math.ceil(bounds.getWidth());( H1 S0 o! j. s9 a
- }; Y. K2 ^7 C6 R% u" Y2 S \1 U
- ! s! F( ]9 _- O% @, H2 P2 h# R
- da = (g) => {//底图绘制( d1 f7 y( [# K( U7 v
- g.setColor(Color.BLACK);
/ ?1 o1 `. P7 M& p( i1 q ^1 W6 g# N - g.fillRect(0, 0, 400, 400);4 ?+ G' R( A4 O! {, U
- }3 l4 F# ]- F$ V% ~
1 [+ G7 k2 T5 e3 r. G/ o a- db = (g) => {//上层绘制8 W2 V3 y& W4 |& w/ R
- g.setColor(Color.WHITE);
' b; [+ g: M: C - g.fillRect(0, 0, 400, 400);
0 h3 I( A S: V" _) z8 `9 ]5 K - g.setColor(Color.RED);
: N+ `8 z0 k1 t, M6 h K& U2 J - g.setFont(font0);% y$ }- y' o5 [: p5 \; v) _
- let str = "晴纱是男娘";# c) n5 I7 v! n$ @
- let ww = 400;
/ f; q8 }9 j- t7 a2 h( x - let w = getW(str, font0);
* V9 l ]- w1 {- {% x" S - g.drawString(str, ww / 2 - w / 2, 200); g- ]; r: I2 e; V% _% d
- }
& e, Y1 C1 H& J$ N: Y. ~ - # b# w2 X }; o3 A) N
- const mat = new Matrices();
3 a% u9 M+ H+ T% O8 R+ g* e - mat.translate(0, 0.5, 0);
! P& k) v) S+ {* i6 O
0 o% j3 O4 o- y3 P% S h- function create(ctx, state, entity) {
! Q, B* C+ i+ O( [5 t1 C$ C - let info = {
, \; ^. c, h/ L ? - ctx: ctx,
; U8 l3 w5 M9 | H: y& H - isTrain: false,1 s1 ^8 r, J& [* |: B$ g& D2 N
- matrices: [mat],
, {: J. Q( i2 l - texture: [400, 400],
4 e" x! s7 I/ M' W. c - model: {
9 T( Z' a/ F/ X. T6 t - renderType: "light",
( X J) T7 ^: x/ A8 C* s* W, [/ b - size: [1, 1],9 A/ M! b! A6 J0 F X I2 x
- uvSize: [1, 1]* E _, ]% i8 m( J0 h9 h
- }
2 l7 s# s9 H' r7 ?& D" d. H - }
( c/ ?6 {, H. m - let f = new Face(info);
) @+ p" B" _, F, S2 Q! g% H$ v - state.f = f;8 V" E5 i& F0 h3 ]) o4 S) C0 ~
- $ Y! L$ j' r4 o2 n- z
- let t = f.texture;7 b7 ]! s2 I2 q# \1 _
- let g = t.graphics;
- k2 m- ?: M: e. L% w6 w - state.running = true;
" h& u: i0 N. M' v1 K - let fps = 24;
& | M- }4 t. l9 r4 { - da(g);//绘制底图
2 |/ p9 s, S5 d9 y& @% x7 R - t.upload();
8 Y$ z5 L/ [. ? - let k = 0;6 P- Y1 `8 A% c
- let ti = Date.now();3 l- Z- p6 N0 Q* [6 ?3 P
- let rt = 0;$ b" p* U) R0 d6 E* h
- smooth = (k, v) => {// 平滑变化
; L1 m/ }3 I! _- R. [$ K - if (v > k) return k;
- C$ Y5 a! e* B2 p* X+ h/ ^ - if (k < 0) return 0;
' A* O3 k/ F! A6 b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; }0 M- Z. q! R0 a2 a* j5 Y! Y
- }9 @# Z( Y6 D6 n8 j/ N0 z6 [8 H
- run = () => {// 新线程
6 L. h8 {$ A3 N- v4 v - let id = Thread.currentThread().getId();
$ Q8 g! J R. Q+ Y4 \ - print("Thread start:" + id);
& j' T. B+ ^5 _8 k$ t; K! T0 H - while (state.running) {
& L7 l& s! D% M* i/ ?: W2 H - try {
6 l5 {0 R2 F! S% f; Q - k += (Date.now() - ti) / 1000 * 0.2; n- F$ t4 N* ?. [9 D8 G
- ti = Date.now();
! @1 P2 [$ p. Z4 k9 r - if (k > 1.5) {3 p/ c: c8 @4 N' H6 F
- k = 0;4 f8 i* c/ W* }, q7 Z. P. H! k& O
- }
8 W1 {% d# {8 J8 u - setComp(g, 1);
9 q8 k# h, e3 ?& ] - da(g);3 k& S+ L5 B9 Z3 B/ ^' R
- let kk = smooth(1, k);//平滑切换透明度
, q, K8 g+ w4 h* x: U A - setComp(g, kk);, H6 o+ j6 ]4 ^( w- N$ |
- db(g);& O3 V# W5 P9 {8 S% `
- t.upload();: [" h; S' X' N1 E! o
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 D( k# J1 B' l4 r
- ctx.setDebugInfo("k", k);# l- `2 E( E5 O" k# ?
- ctx.setDebugInfo("sm", kk);, o( o( @( j. D5 u/ S \) l Q( a
- rt = Date.now() - ti;
7 J2 [% |0 J# f4 K9 D) @" j5 G. W6 X - Thread.sleep(ck(rt - 1000 / fps));$ D; H8 p1 ^- Y7 X; K
- ctx.setDebugInfo("error", 0)
7 r g- x0 [# d; b, u/ r; ~( t - } catch (e) {
" c/ m, B% h( w% U" t. p, s - ctx.setDebugInfo("error", e);, A# B, f+ Y# W* _
- }
4 ] X% _, Q9 b* e$ x0 H5 Y - }2 v/ `6 J* J. U* B$ t! n. H2 G. L9 o
- print("Thread end:" + id);
% w+ h) e' i5 i/ h - }
3 @/ b% o- R3 k/ a) T# p - let th = new Thread(run, "qiehuan");
0 O: T. e5 Q+ Y - th.start();
( N/ C6 Q3 [ B6 A: h2 l- k - }
, N3 x8 z( i1 |: ?) H2 {5 p5 {2 k - a% i$ L( m4 b/ r" K# V- s
- function render(ctx, state, entity) {
: ~* k& C( l) X$ V3 ~& p - state.f.tick();
7 ~3 |( }# q2 ~1 v1 U) T - }
9 b) L. M# k5 P4 w - ! z& V( Q# ^+ w) Q0 X: e
- function dispose(ctx, state, entity) {
2 y" t2 E7 S( j. p3 c8 `% [ - print("Dispose");
Q9 }6 D+ S) E5 H - state.running = false;
( j8 h1 [2 O) ]. C( w& W - state.f.close();) f7 P7 c, x3 S6 B+ U O; Y/ B
- }* ~" \$ b3 \" ]& {: _1 M# I
- 0 n- q' u9 t' n. \9 S% Y4 J3 d
- function setComp(g, value) {+ L. a1 }7 U0 h( a; u% r- o( R
- g.setComposite(AlphaComposite.SrcOver.derive(value));( n6 ~/ i$ Q1 g. ~! d: v
- }
复制代码 % r( ]: s% J% E; h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# u! {$ f2 z8 Z" K, t, B
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* k$ o2 G3 O& |( T- {# Y3 y
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