|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
8 j; B5 V B( ]
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ j V8 q# v- x( g4 Z' h
- importPackage (java.lang);) K% Q$ a, Z0 l/ e; p6 Z) e
- importPackage (java.awt);* U H ], n; V' \% R8 }: U; G6 t! U
) }$ H' F; E5 m' j! L: g* [- m, x$ G- include(Resources.id("mtrsteamloco:library/code/face.js"));
( A8 W5 S, ?) \8 b2 t - 6 m; j7 A% o5 p7 A( s) _
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 c6 _( V3 ?( O: M - 9 R/ s! j; V, A% L$ n6 a" v" ~
- function getW(str, font) {6 N6 t# @9 u6 J. k! L
- let frc = Resources.getFontRenderContext();$ b% d6 j9 T( h* [# E
- bounds = font.getStringBounds(str, frc);
3 Y9 Z- u7 I: S# b2 m! V - return Math.ceil(bounds.getWidth());
) R9 ~4 [/ P. P - }( u4 z5 g& R* D( o1 O
- m' j% c; k* A ~# T$ p- da = (g) => {//底图绘制
" |2 D) Z/ e. n! g+ Q7 j& B - g.setColor(Color.BLACK);
- o( r( I1 P0 a* @: | - g.fillRect(0, 0, 400, 400);
8 n( K$ w3 ?% H - }
) h3 y% ^) X! M2 m
% P6 c' ?* x6 l- db = (g) => {//上层绘制
- k4 s2 P/ o' n - g.setColor(Color.WHITE);
2 \5 H$ R7 [) X+ o8 G - g.fillRect(0, 0, 400, 400);. Y( b! D! i0 M7 L. P5 \* t
- g.setColor(Color.RED);# A6 _' Y" _& V2 k% X+ o. r
- g.setFont(font0);
1 K& U: B7 k+ x2 G5 _0 q" o) u - let str = "晴纱是男娘";2 O; U# m5 n2 y; e) _
- let ww = 400;
; e; q9 M5 K8 L6 S% S$ D. F5 V7 o5 s - let w = getW(str, font0);
5 v, e$ L; M5 G8 _5 d - g.drawString(str, ww / 2 - w / 2, 200);
% p# J" k) n& Q, C3 E - }
8 N1 V, X7 r5 u, \' P - : Q# h: C8 Z' j4 B
- const mat = new Matrices();5 S1 [+ |2 U6 B/ C2 i4 Y
- mat.translate(0, 0.5, 0);9 c, L3 }0 ?2 P. ?" Y
1 L: w/ f7 X6 X: k5 ], T6 A- function create(ctx, state, entity) {
+ }3 O3 q& `6 t) C5 s5 |. T - let info = {$ Z4 B) D* `' T7 k8 A; G3 s
- ctx: ctx,
- M0 Q: W9 ]5 t: l - isTrain: false,
/ s0 A* T, o* ?* o- E7 o% k3 i - matrices: [mat],
: W2 y* s& S0 l' Z - texture: [400, 400], L; h2 G6 ~+ n" h" n- J
- model: { n: o4 O( s( s' o8 L
- renderType: "light",
t( D* a8 N# ?' u9 `/ C' I - size: [1, 1],
& H5 b4 a! ]4 U8 d4 K - uvSize: [1, 1]2 D! \% F6 Y- `9 E
- }8 R. C0 g$ S6 V+ N' e
- }
5 ^& j/ Y; q1 G2 p - let f = new Face(info);
6 g+ V0 o2 ^! D) Z! k8 Q1 W7 ` - state.f = f;
7 a; b, n' Z: \6 H& ~0 D. ~' J, i - 8 _& U _/ q( X6 L/ V( c
- let t = f.texture;+ g( A" u1 T/ b% {
- let g = t.graphics;0 e9 b4 Z/ ^3 k& C# s7 [
- state.running = true;) O; L& b6 L/ T# [
- let fps = 24;+ ^" T L# L8 Z* v; e
- da(g);//绘制底图
+ K, r% G- U5 [% ]3 b" c7 } - t.upload();0 R1 h. |$ }, @
- let k = 0;& \/ G6 m; k7 E
- let ti = Date.now();' p7 ~! _) P1 s& Q: g W" L
- let rt = 0; N# a/ O+ z2 w& \) L
- smooth = (k, v) => {// 平滑变化
6 B% |) G; V" n1 l1 v7 V* V - if (v > k) return k;
/ ^: M. Q, b c( W ` - if (k < 0) return 0;
_, |& q( T: f( T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- r. p: t! T! W! a2 I6 t/ }* _7 G+ y - }
7 G: a9 g4 k" R k - run = () => {// 新线程
: S" k% }# c. T. j% R - let id = Thread.currentThread().getId();9 A/ N6 v) E7 P/ d- K
- print("Thread start:" + id);
" L m5 |' O& T0 w8 ] - while (state.running) {
- @; H7 Z4 e5 d( p2 s - try {
, D- R8 b2 U( }; S - k += (Date.now() - ti) / 1000 * 0.2;9 O- g3 k/ i5 ?. z7 l; ~4 K
- ti = Date.now();9 Q: W& U1 t9 e j9 g2 g/ y7 @
- if (k > 1.5) {
; E2 V4 F$ ~+ M: h# |1 i6 c" A P/ k - k = 0;
9 T- \9 l" l6 U/ t - }
4 k* E' w0 h' c/ D# S# b f6 r - setComp(g, 1);
4 A8 d- S m8 e ~/ p* W G6 s4 m8 k - da(g);
3 L& b, H) ~2 N - let kk = smooth(1, k);//平滑切换透明度
: U4 D) z3 R- m2 r8 I! _ - setComp(g, kk);
7 w G5 `/ h/ T - db(g);! w7 h- W, O, }; R- _( A+ g
- t.upload();
! ^$ a. k. a6 p8 a7 U; I* Z* z - ctx.setDebugInfo("rt" ,Date.now() - ti);6 D* i0 a5 j4 ~! r' G
- ctx.setDebugInfo("k", k);* e% g8 N' B+ z9 W5 H: ~+ M8 b( X
- ctx.setDebugInfo("sm", kk);0 I2 m# X/ O* \) |5 J+ _
- rt = Date.now() - ti;
& u1 a/ Z4 @; Y% M - Thread.sleep(ck(rt - 1000 / fps));; }8 J$ h4 ]9 I$ K5 U9 D. b
- ctx.setDebugInfo("error", 0)
( w: a0 I! c( V! I9 `! Q - } catch (e) {7 J( C) ]; F7 @* b3 X4 u! o' N
- ctx.setDebugInfo("error", e);& \. f A& n! l& H& m; o* D3 }
- }
- j6 j( Z( @- J1 R; W - }- [' e) d6 F2 J5 j* x1 y, y
- print("Thread end:" + id);
3 O2 A1 I$ `7 h# H( O( O - }) Z2 I2 T3 x& j1 D, S* n
- let th = new Thread(run, "qiehuan"); F' ]: h3 k1 Q9 j! K- X
- th.start();
/ R+ Z% D I4 Q0 Z+ R5 l6 r - } V: _, `6 o5 G ~
- 7 u; R0 ]7 n6 Y+ f3 y. n
- function render(ctx, state, entity) {! ?: O4 F2 B3 I, d, r
- state.f.tick();
' P* A2 X) {. o6 q - }
( z- ?+ |# s4 l7 f
& u- ]( ]- m' `- B8 o- function dispose(ctx, state, entity) {
. \5 h" t) R" i3 C' Q$ D - print("Dispose");* Q$ s! V7 ] o& ^0 w! M2 q
- state.running = false;- w# w6 R8 P1 I6 O& J
- state.f.close();5 Z8 [8 j3 [0 B2 l' y7 q- n+ b: S
- }" y$ E T! p* D
9 M) _' A- q% a( K3 ^- function setComp(g, value) {2 B( I/ d' s2 D
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 J1 W, T& Z! V! @ C& l* q8 ?7 {+ S - }
复制代码 , n+ o$ r% a" f0 ^8 E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: U# R6 a4 z; i* W( _* N. I
7 v7 P% q& T# D
" ?. b' @1 K, r顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
f1 c( X6 N+ F$ Z8 q( ~+ m9 M! _: {: P |
|