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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* ~8 R5 E/ h( k6 w
- importPackage (java.lang);
$ q" b/ D: I$ m* F% k/ u - importPackage (java.awt);# u, h: F" p/ y- X: G8 p; Z9 b
' j' I7 R" I' H- include(Resources.id("mtrsteamloco:library/code/face.js"));6 |% b! T* g% N0 X5 S) F
* @9 e) Y" o: ^: \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {" z \/ T0 ~ Z8 g
- let frc = Resources.getFontRenderContext(); X6 f G4 @8 n- b+ Y
- bounds = font.getStringBounds(str, frc);4 X7 O0 O/ S. u8 S$ k) S, Y+ L$ ~
- return Math.ceil(bounds.getWidth());+ F% Z, D( }. t" g% K
- }
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9 X2 y4 ?1 F4 G9 h/ v3 _1 v- da = (g) => {//底图绘制8 C$ h$ H+ k% |4 F
- g.setColor(Color.BLACK);
9 b% p. K7 F8 l; R6 m- T - g.fillRect(0, 0, 400, 400);, s9 }1 X0 B% ^, ^+ u) i, F, S( r
- }8 G8 \' K9 G) R& I& g
* U; r; ~3 a6 G, Q U8 i- db = (g) => {//上层绘制
i7 y1 r. Q& m - g.setColor(Color.WHITE);
, c9 Y2 W5 V9 @2 |5 p; r3 l - g.fillRect(0, 0, 400, 400);
, y' E7 `+ R0 n; m* @ s - g.setColor(Color.RED);
" `2 I* \: K) B1 i/ y2 a - g.setFont(font0);* k: K& P0 T) ?; H6 V- Z+ N: l; [
- let str = "晴纱是男娘";! u$ u+ n# U3 E
- let ww = 400;
& w& s k( e( ?& T+ p- P; e1 z/ ] - let w = getW(str, font0);: j* t$ J6 [$ K$ v
- g.drawString(str, ww / 2 - w / 2, 200);, R( O5 W. [4 j# e2 ?8 `
- }% E) x& |, l6 L) `9 u+ U9 d
- 7 Q3 O1 d' u4 J/ T
- const mat = new Matrices();
) m% a+ G# O, a; B0 X0 }) E - mat.translate(0, 0.5, 0);5 k. \4 D+ F p0 U1 b; P4 D" m
- . o4 @" e# w0 F3 s3 g* _- Z
- function create(ctx, state, entity) {' j1 y+ |1 U/ w
- let info = {
0 s7 T `" E" | - ctx: ctx,# f8 H0 X( z4 Y- w& x
- isTrain: false,
( _4 f }+ ]7 G+ L0 a - matrices: [mat],
% Y+ k; r( r- m$ R - texture: [400, 400],( L) J" W1 }* V S2 b5 W
- model: {
+ l1 U6 l3 x0 x3 N: t - renderType: "light",
6 W* [" Y7 `, C - size: [1, 1],
2 X0 I) ^( v6 o% m( Q - uvSize: [1, 1]6 P3 D- W1 x! v& G, K+ H, R: ~# M
- }
9 d5 i( E& e& f" x$ S: | - }
! W! d4 [: E/ X. c! f) V7 X - let f = new Face(info);$ w6 S( j' n1 L8 c9 o
- state.f = f;
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- let t = f.texture;% S9 i; i$ K2 j7 W0 ?6 w5 x
- let g = t.graphics;
3 M# O& o* `4 J* x5 `8 _ - state.running = true;/ G$ h& r$ u& N6 H# w# `& S1 h
- let fps = 24;% s7 Q. w9 D) F9 A2 ?
- da(g);//绘制底图
: V Z+ T6 G7 B, G - t.upload();
5 A7 K* A# L' B+ `" q' v2 v - let k = 0;
4 {8 k* a' O' m; J - let ti = Date.now();+ @# y# T5 U8 l4 U: p
- let rt = 0;, r1 ~8 @; \) X8 G: O0 F$ e+ L
- smooth = (k, v) => {// 平滑变化% h. G9 s7 D/ Z4 y; \/ q( ~6 o5 {" X
- if (v > k) return k;
6 j; A" {1 N) R- x( F6 C# ?0 O! B - if (k < 0) return 0;, q) j" f: Y. [5 \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, p; D) {# S) G# Q) V
- }% R" u, l" a% M, [
- run = () => {// 新线程* m6 c; X7 I @4 {. S1 k2 P9 x3 q
- let id = Thread.currentThread().getId();
/ |. r9 F' n1 _ - print("Thread start:" + id);5 K, f' C) k2 e0 j; t& \# J) I
- while (state.running) { _' g6 i% D5 y: ~- V
- try {
/ X0 N/ S$ F' I8 F, O: x* T - k += (Date.now() - ti) / 1000 * 0.2;' d6 T% Z" o& e, s
- ti = Date.now();
8 Q* {* L* ~' n: [9 r v - if (k > 1.5) {
- \7 `' Q9 j. S! n9 g2 R - k = 0;
5 K2 L. R# H' L6 c6 R( b% T U# j - }
! V! D7 x7 g, ]$ s. d - setComp(g, 1);
5 g- |3 f! w W* H; h- a- s5 w - da(g);: g! I6 v9 x! Z1 K; k; h Y- V
- let kk = smooth(1, k);//平滑切换透明度% j! W+ s$ H5 u6 p
- setComp(g, kk);) V5 l5 S3 X' Y5 z' t+ e: z
- db(g);* |/ T% ?5 n* A: k$ e
- t.upload();
* E8 i* c: b, U - ctx.setDebugInfo("rt" ,Date.now() - ti);
1 c- o( Q( l7 `% y' r( e# m - ctx.setDebugInfo("k", k);! P4 |4 {) R/ A
- ctx.setDebugInfo("sm", kk);7 a$ ^! Q1 S+ I- N. X2 K( |4 Z
- rt = Date.now() - ti;
, n |& K- u7 d* f9 f+ U1 g - Thread.sleep(ck(rt - 1000 / fps));
. R+ C1 M/ P, z0 o, O5 i - ctx.setDebugInfo("error", 0)5 }! L( X9 L9 v6 |
- } catch (e) {
, D8 m. O: ?7 o6 t1 ~ - ctx.setDebugInfo("error", e);
1 B$ o3 M" S# l- \8 y( R! M - }
% i3 e$ F+ z9 J! w" U - }; @4 R9 J. D& Y
- print("Thread end:" + id);+ H8 b; P4 a# e8 L& _6 }3 b
- }, [- |& S! A7 z
- let th = new Thread(run, "qiehuan");9 T; j) t) O" \: f
- th.start();& E' q6 p [/ M4 _
- }
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+ Y3 e4 @4 Y; b8 D- function render(ctx, state, entity) {
f& {- Z! b/ U1 o ^ - state.f.tick();
8 g- @" E: L+ a5 U- b( O- R/ f5 D - }; |$ s, C$ d2 b+ t; R# v
- ' t! ?2 u& S. @5 G; d q
- function dispose(ctx, state, entity) {
/ d V6 q$ W5 _* x - print("Dispose");3 ?" Q7 k% \, Q! e5 V9 I6 Q
- state.running = false;
+ n: T7 c: z& k' j, ^ - state.f.close();
* z3 q! _3 K4 [) f R" h ` - }
6 _9 l3 ?( Y7 ?' w) S6 {5 V. G
" \+ N0 b& K- T% T. f- function setComp(g, value) {
& Q- D4 K' f1 L+ T - g.setComposite(AlphaComposite.SrcOver.derive(value));' Y4 r6 n! @: x& v( g
- }
复制代码
3 o8 T: P+ K, L# B1 O; r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 Y* U' x& x) F0 a$ f' a3 R2 q) k. T
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