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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 K" N& ?+ h: E' `2 S( k5 g+ H& {8 n
- importPackage (java.lang);9 ^# ^! m4 C* x! T4 A
- importPackage (java.awt);# u4 T4 a8 i! p: K& m' g- X d
) m! h- x! E8 R$ `' M) R" a6 P, M- include(Resources.id("mtrsteamloco:library/code/face.js"));9 B: j4 q# y6 S# k
5 o+ s$ G4 L. u" o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( B( a+ L' Q( C E5 S8 t; N5 L - & w" ^& Y1 {# w. y" i
- function getW(str, font) {
- z8 d1 T$ m4 ?: e - let frc = Resources.getFontRenderContext();6 p u, G0 N; \* q% K+ E/ ~
- bounds = font.getStringBounds(str, frc);8 n, H( h' i2 g: Y9 W
- return Math.ceil(bounds.getWidth());9 w9 g! C$ T/ i; x& G |
- }9 W6 U1 _+ [' S o
/ L! n6 e4 b- P% F- U+ @- da = (g) => {//底图绘制& E: F; T! w9 K, P
- g.setColor(Color.BLACK);
( `' v, t0 H+ Q$ [3 z7 U - g.fillRect(0, 0, 400, 400);% h9 x0 x* n) Q) O. j
- }
" ~ u; S: _2 H; Z) {. f. q - 3 l% P: q6 m) m1 E; J7 o
- db = (g) => {//上层绘制
+ D1 O) ]: i; P" K% y - g.setColor(Color.WHITE);/ e7 m+ T: [8 f4 F
- g.fillRect(0, 0, 400, 400);
0 L% _4 B& `; _ - g.setColor(Color.RED);
. H/ F1 z: n5 m; x- L% m1 Z/ p. d - g.setFont(font0);: ~; p+ c# m0 Z
- let str = "晴纱是男娘";
0 N% ]! K' G) l* r. { - let ww = 400;2 @7 P( U1 z S
- let w = getW(str, font0);1 m7 U/ n" y% _& L/ t% P6 A
- g.drawString(str, ww / 2 - w / 2, 200);
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' e2 I. X+ t# B4 _- const mat = new Matrices();$ O8 C3 {. Z+ Q$ M; }
- mat.translate(0, 0.5, 0);
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8 O- p; y6 q% ^. B" W# C- function create(ctx, state, entity) {
6 j" h! T6 {: M2 g0 J' m/ L - let info = {: s; h' |4 k" f8 u' p. G
- ctx: ctx,6 C- X: J3 m9 L3 n1 X' `# }5 Q# G
- isTrain: false,& F9 V4 N: F# B) d% T# a8 {
- matrices: [mat],
: T& P+ P- {1 t# H b - texture: [400, 400],; s( u! l+ w7 n _# ]
- model: {. R7 A$ e5 b7 i" P( ]% t, p
- renderType: "light",
; y3 z, P3 h; g; L q9 |1 W - size: [1, 1],
0 ?; N4 [3 Q R! o% S; i$ { - uvSize: [1, 1], f$ F& W }- Y' _/ p2 V
- }
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- let f = new Face(info);
& ?2 ]: U, I8 {7 C" `; f. w% S+ @" { - state.f = f;
$ {0 {' ~- j0 y* i8 o
+ B, S4 ~" {0 y0 P: A- let t = f.texture;
u6 [/ T" \/ G; D2 K" M; s; D - let g = t.graphics;; f; U; ~0 ~8 r% l
- state.running = true;
' D$ ?) ~% l1 v* J! u - let fps = 24;
: W: V) f _/ N( P' l6 b& F - da(g);//绘制底图
1 N- H/ R$ s v1 A1 K# B! g - t.upload();7 ?$ \ y9 L6 r
- let k = 0;7 p% K& ^$ H0 p2 Y* i2 g* j
- let ti = Date.now();* B% o; W$ F: L, U0 I. ^
- let rt = 0;( j1 K$ S% `' N' ?0 E# U& k/ c
- smooth = (k, v) => {// 平滑变化
" A, T+ k1 j) S$ o' r% Q5 I$ Q( y% C4 A - if (v > k) return k;
$ M5 p2 c( l. ?8 B5 g0 y$ y - if (k < 0) return 0;$ W5 H/ p, X- o6 |2 Z( a" q g2 i
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" n8 S; I6 n" ~) `4 k; ` - }
* ]3 x7 i9 }' T# t" R- a1 S - run = () => {// 新线程8 S1 l1 o! ^; \+ D" N: h
- let id = Thread.currentThread().getId();& v5 P3 t# J/ V) |6 Z# H
- print("Thread start:" + id);; ]0 N& @- R6 U4 {$ H
- while (state.running) {
- W3 f/ b3 L7 p) C0 ` - try {
) b" t z6 M; A2 I - k += (Date.now() - ti) / 1000 * 0.2;
/ y8 E: u7 p( o* j4 x. m6 b- H - ti = Date.now();
; \! I$ _5 l) q" N" s2 X a1 j - if (k > 1.5) {. u% P: v: y" M5 f
- k = 0;
8 q5 ]( F f6 @ - }
" m4 h @% p; }; v6 E - setComp(g, 1);
! E' I1 E2 ?6 w0 D5 ~8 T - da(g);1 A) i+ [9 x+ B/ v
- let kk = smooth(1, k);//平滑切换透明度
( g$ r( G- s4 A \% P) w5 v9 b - setComp(g, kk);( G8 i# ], {1 d$ i; r5 _) y+ O
- db(g);
* I' D0 s2 n# ]4 }* p - t.upload();' |" ^5 V- Z C6 ?1 @+ ?
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 [' A5 C1 w" P% I; @1 H
- ctx.setDebugInfo("k", k);* M. k9 o5 |- ^" {
- ctx.setDebugInfo("sm", kk);
- \" z" @: y( _ - rt = Date.now() - ti;
* {9 U3 R( z. r. Y - Thread.sleep(ck(rt - 1000 / fps));
" W& |' M5 c( R. t$ @ - ctx.setDebugInfo("error", 0)
: Q' b$ |+ f! l! A( Q0 s - } catch (e) {
: `* ]) C" r c8 ?0 W - ctx.setDebugInfo("error", e);2 j! V) ?3 C1 T1 X$ \" o
- }$ M! b7 ^. B8 b6 S
- }
. S" X* `3 {4 V$ C: w& o/ ~# O - print("Thread end:" + id);
; r- }8 K2 |1 B. S - }
' A" F# `2 S3 ?) z( }9 a+ H' c - let th = new Thread(run, "qiehuan");5 D4 q7 S0 f0 ]4 _% O% ~ U
- th.start();
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- / I0 [( D+ U( S; G+ P b: I3 g2 t
- function render(ctx, state, entity) {# x9 F5 f6 O' Z
- state.f.tick();
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$ q& ^$ n- S* ?$ a- z- function dispose(ctx, state, entity) {0 N9 Y+ a+ o" S1 K9 ]- J# g
- print("Dispose");
0 B. a! X H. F0 ]$ ^" y - state.running = false;* N4 a" p. I* p `6 s9 A
- state.f.close();* N, A( _- X2 | Q2 @
- }$ A. G0 X7 ~1 M
- 1 X. w3 R7 ^6 y, V) m% f$ w
- function setComp(g, value) {" v* h1 ~: O" ^$ w
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 t! U J' G( q
- }
复制代码 6 o9 Q, K* T, G" I# U a
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- r7 B2 F3 l6 f, @8 p
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 a) y* L8 t2 {5 ~5 w
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