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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 T3 g1 P( |5 R) X* S+ Y
- importPackage (java.lang);
. x; E0 {- X. [( l8 K5 I5 ~. L - importPackage (java.awt);
4 [1 w6 X1 i3 d* Y1 a1 h6 h5 u
; x+ g5 ? w' A7 L- include(Resources.id("mtrsteamloco:library/code/face.js"));1 h1 J- `+ i3 W* ^3 h
4 m! }2 u9 E+ g- \- ~8 c- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 a/ W* M- ]5 Q8 e& W+ U+ l8 H# w# | - + a- i5 X/ `2 }% q7 w9 K& u. P0 I) G
- function getW(str, font) {
# H1 S8 w3 x2 x7 X4 S ?0 C1 S: D - let frc = Resources.getFontRenderContext();9 H, p4 G1 E) R) _' a
- bounds = font.getStringBounds(str, frc);: T3 r1 }" u! i! v+ M# t; w3 K
- return Math.ceil(bounds.getWidth());. `9 H- Q7 `6 N N5 _, w: `
- }3 L- X. t- G; R& [% p! |
- 0 D5 @3 K; b* Y2 {
- da = (g) => {//底图绘制7 b" D; a1 s; l, q
- g.setColor(Color.BLACK);
& p0 j6 |" H7 A& [ - g.fillRect(0, 0, 400, 400);1 G7 w1 w5 @2 M* ]: r! a
- }1 E& E' W/ v: L! h* {7 e+ w
- 1 V: d6 r& O- q' `. H
- db = (g) => {//上层绘制
) V( E) {) s/ a9 d a, C# j+ j - g.setColor(Color.WHITE);
2 B( }: E5 @7 Z* ~2 t - g.fillRect(0, 0, 400, 400);! i9 ~; ~) N, M3 N( `6 ]
- g.setColor(Color.RED);
% Z9 @* ?- M$ C7 M: u, l; m( J - g.setFont(font0);
3 I3 m' C8 [: X. o# J% y& h - let str = "晴纱是男娘";( `, E+ m: z5 u L a* J
- let ww = 400;1 H/ m! Y% Q+ l/ I; S4 g
- let w = getW(str, font0);5 w/ Q4 t3 g5 ^( L3 Q/ i5 T
- g.drawString(str, ww / 2 - w / 2, 200);* t/ a+ H! m6 d) s4 A
- }5 r0 T% G9 G0 o) {, P' e# y
- 9 H" G( ]/ ]; d0 k: k7 D& X! D
- const mat = new Matrices();
7 F, t3 L+ ~# L1 Z* `0 p3 m! g - mat.translate(0, 0.5, 0);4 r" n# p4 v* B! \0 {0 @
- 3 B3 R, @3 d9 h+ S
- function create(ctx, state, entity) {
& I. W3 m* w; e! K8 \ - let info = {2 x( Q! v+ I$ e2 z$ ^* z' Z) r
- ctx: ctx," c" c" R( E4 O$ r
- isTrain: false,1 K* \. Q6 |2 L" O* Y# m3 j, o/ M
- matrices: [mat],
* G' A7 Q4 n; O - texture: [400, 400],
0 ~, @& k. w% ~8 ~ - model: {0 g, } M: }3 ^, n
- renderType: "light",
% f6 K2 ?. f3 }, I0 e5 d - size: [1, 1],5 E: t7 v& D* G: k9 a: Y/ K
- uvSize: [1, 1]( T* l# g4 ?: ]8 o: c j
- }; Z3 }: b: ^8 Y
- }8 N' ~- C1 g0 [4 m. E/ f5 ^3 Y: o
- let f = new Face(info);! c- f/ o7 T j2 Q2 h
- state.f = f;
% C' R+ m* `% N, U
0 c. a- G7 A% a: s. k$ ?0 A/ L- let t = f.texture;
7 s' \ q6 W* ?6 a; `1 P - let g = t.graphics;6 u7 R+ {# v6 \
- state.running = true;; l" X% g6 r0 U+ D
- let fps = 24;; |5 k) c7 q0 F8 H" V* g+ M8 g
- da(g);//绘制底图% D* B- v$ ]5 r7 t5 @1 K
- t.upload();) j3 p+ G9 q; x, `, J: B
- let k = 0;: s Q2 X; h& c# g; d# I0 ^
- let ti = Date.now();" f; m: y1 i4 n, |0 m1 n( Y( T
- let rt = 0;
& f) n8 ~+ ~& F+ i# o - smooth = (k, v) => {// 平滑变化
1 L/ M# I/ M9 ] z - if (v > k) return k;
% i1 p9 t4 q! I/ D1 i - if (k < 0) return 0;; S" _2 t. U: ^8 b0 f* \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& y) p1 L" ?- A! Q3 c2 `% T F
- }
, |: G! l7 u8 C0 T$ @5 m1 ]) t - run = () => {// 新线程
* ]) Q+ E2 m# b& M5 {9 X - let id = Thread.currentThread().getId();
: z. s# e$ I2 I" R4 J; ^0 ` - print("Thread start:" + id);6 z/ H* g# m }$ r! X w
- while (state.running) {
; ], S# y( u1 t `* L - try {
! x/ H3 y; J9 f; u3 d. E& H. p - k += (Date.now() - ti) / 1000 * 0.2;
) g$ ]( [6 Q" c4 [0 T' |+ G( M - ti = Date.now();: Q! j) M( u& Q
- if (k > 1.5) {
$ S N. z1 ], @2 {! u+ D) ? - k = 0;
' T# j5 ^& h4 O# H/ g6 |4 q - }
5 c. y; b2 W' g: N' N; _, s - setComp(g, 1);" r' I) N% T- k3 s# f- Z0 B
- da(g); t( z: x4 u& T, S( Z
- let kk = smooth(1, k);//平滑切换透明度+ m" W4 U3 r6 z- M/ S8 r
- setComp(g, kk);
- A7 Q4 F' }" I# h+ q - db(g);
5 F; I4 m- e9 S( W% s - t.upload();
2 ?6 C; h' e. w) _3 Z9 ^# o6 \4 v - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ U1 |) r5 ?, L/ n3 m) ^5 ]3 p A - ctx.setDebugInfo("k", k);
3 P7 h- L/ X2 w6 R; J) { - ctx.setDebugInfo("sm", kk);* X. |, }! }0 s$ Q
- rt = Date.now() - ti;
/ I' b9 \- s! q) {' Y' I0 _ - Thread.sleep(ck(rt - 1000 / fps));
4 P0 R- c. p& n" w - ctx.setDebugInfo("error", 0)% m' p! F5 L3 C# b/ r% E6 i
- } catch (e) {
& _0 }: X9 _% h - ctx.setDebugInfo("error", e);% t r* V' i1 n# ` q
- }6 i/ F& X9 q: ]2 q @1 k7 _
- }! K0 X6 @8 h: [7 c
- print("Thread end:" + id);
1 \+ i- d( H; E; n5 D/ Q; |* K3 G - }
7 v9 z7 e, }; A0 q - let th = new Thread(run, "qiehuan");
0 w7 A! j( p$ P# u, N - th.start();$ W% y+ d! {& u
- }- {- }# Y3 z0 E
- % o* J* z7 }+ {; A$ o
- function render(ctx, state, entity) {, n! ~: I3 T1 Y9 d7 u! @. g
- state.f.tick();! x' M; F( F% ^* r$ X- v+ }
- }
0 z) s5 b/ y( E* \
' K& d( x& o: p- function dispose(ctx, state, entity) {
& z5 d) }1 H) a. y" E: H( A0 y0 l - print("Dispose");
& t% r% {# ^: L i - state.running = false;) }5 _1 n+ G J+ f! x E `* _$ |
- state.f.close(); j9 ?' A& j M/ P3 [ O9 R% U
- }
7 B; E+ y6 J8 y0 A
% S. w/ |7 J( a2 H- function setComp(g, value) {# i2 C% S* j, C9 Z6 a! S, z
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 o6 C' y: M5 r4 w# \, |
- }
复制代码
$ O* E( Z. c/ u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# g( K2 G/ Y3 p8 B9 H& ]6 g( N4 _# F. _4 m' _& _; ^
2 k N. j. f4 V. n. X0 @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 b9 U4 l) o/ o' _- N/ f8 R
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