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{" I+ c$ j6 d7 D {4 I3 Q) j0 x这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& H- K& A& R5 j& e2 \3 B/ t" z- importPackage (java.lang);
U/ r; B" F) y% z: m7 g - importPackage (java.awt);
$ c5 H- {% u3 ?. P" k4 l4 C - $ B. Y" z0 m8 N' [6 v" j
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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! ^" Z$ @( k+ w4 m! T/ z% e1 \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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) X( z9 J) T% x. S B8 v- function getW(str, font) {% I9 }6 S. w: X/ j2 I
- let frc = Resources.getFontRenderContext();3 E' ^ K; n& Z8 F1 E0 p' k
- bounds = font.getStringBounds(str, frc);" t" I! W+ x) m& f4 X1 l3 Z( B
- return Math.ceil(bounds.getWidth());6 i& a. ^" Z! y( {$ y; ?
- }" F$ X5 R, h* z
3 _" I6 l* h Y: S2 Z0 A# P5 b9 S( z- da = (g) => {//底图绘制
3 {( Q7 w+ t; q$ B - g.setColor(Color.BLACK);+ t* j5 f7 m9 h: Q
- g.fillRect(0, 0, 400, 400);
4 c- E3 i0 _* O" A, Q: q0 @ - }
- R4 n6 {3 Q- E% s* s/ x - 1 q+ I( d* u$ C* s h% [6 w
- db = (g) => {//上层绘制
! y& H* R! u$ O - g.setColor(Color.WHITE);
% G" _5 M; A- {. q, o- ?& y$ ` - g.fillRect(0, 0, 400, 400);
& r) M7 h. e/ `# t& E& g - g.setColor(Color.RED);2 k h, w) F+ o3 O {
- g.setFont(font0);) B+ c# Z$ ?3 D& c$ _ `3 @
- let str = "晴纱是男娘";
( ^! p! f4 a) C6 n& O' H/ P$ U* j - let ww = 400;
3 D0 c) l; T8 t& R2 Q9 ]8 V - let w = getW(str, font0);3 `$ Z5 K/ `( x4 U4 i
- g.drawString(str, ww / 2 - w / 2, 200);& m, U# b4 T5 U5 u
- }0 {6 [8 {2 F; \' P
- $ A. g* a5 J- P ]$ _; C# h' A
- const mat = new Matrices();% g7 L: {& h0 A: l+ `1 N
- mat.translate(0, 0.5, 0);0 I5 X# x2 M- k( L2 y
. l% e& N7 t8 U+ y! p. i/ C# `8 [- function create(ctx, state, entity) {
/ ?0 e, H* _1 x- X" n. A - let info = {
3 l, P8 Y: v+ N$ j! J - ctx: ctx,4 X* s0 A; @% f+ ]- e/ R( c
- isTrain: false,
1 c8 W1 r, g% V1 Y' K8 w - matrices: [mat],5 ^, Y4 l \, J
- texture: [400, 400],. y; f" t% ]. u
- model: {! {6 _5 p( |6 b4 I+ N p* H$ ~
- renderType: "light",1 e3 X" _" v0 p
- size: [1, 1],8 |7 I# f1 v! {% d! `9 d. E# ~
- uvSize: [1, 1]9 r) r0 F' [6 R; c* E5 M/ L: z9 \
- }0 b6 p( {1 S; ]. x% B h
- }$ g* f* [2 L8 Q- B8 e2 M
- let f = new Face(info);
; b' y' y: Z& M1 G# Q - state.f = f;$ n2 Z( |5 t- @. e8 a
- 8 {: l# k: T* i- r
- let t = f.texture;( G8 r- _& ?, s" w1 I
- let g = t.graphics;
7 q U3 e$ `, Y& h, f' U7 C - state.running = true;
/ J9 `* j, j2 ^6 Z! l% H - let fps = 24;7 f) j6 A9 @/ {) ^; t. [* ^( k& {
- da(g);//绘制底图
- g% S& r. i% X+ P1 V - t.upload();
S' u5 y! G$ u; ~* |: U) ~$ E - let k = 0;$ g1 {" X, _2 ~7 G. z- P- |
- let ti = Date.now();7 c& }/ t4 D7 h0 Z. C, ]
- let rt = 0;
) z: Z$ K6 x, E4 w/ y2 H. X - smooth = (k, v) => {// 平滑变化7 i$ Y' r9 c# H7 D
- if (v > k) return k;
" \+ n6 d4 a' _5 L. K* ]6 ^' z6 M - if (k < 0) return 0;
8 Y6 P4 w! A7 w7 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ Z2 |0 p, C* i0 D; x5 l
- }
! w# R7 h3 J: T - run = () => {// 新线程( ^0 ^, T5 ^* K/ Q
- let id = Thread.currentThread().getId();
& ^* I9 g- x3 }/ W - print("Thread start:" + id);
; n3 r: Q0 {* W k9 O - while (state.running) {% q/ l$ H) Y# I7 ~ D0 Y% Q! C
- try {
- i( A- x# [- @: c3 V - k += (Date.now() - ti) / 1000 * 0.2;
; W( Q; N# t$ v+ x$ z - ti = Date.now();( n/ o, f" s% `' Q8 |( B3 ?( R8 y
- if (k > 1.5) {
& E9 q3 B1 q1 w+ h% |/ Y; p3 ^$ v - k = 0;
& K- Z& W W8 f: G" k8 Q. z' O% L - }
4 G6 X3 Q$ i& t - setComp(g, 1);8 a1 K$ c8 D' A$ S' m* k# V
- da(g);0 W2 ~' X" `) a. m. Z# H
- let kk = smooth(1, k);//平滑切换透明度
$ m, E: V; z; l' ` @ - setComp(g, kk);7 M7 J) [% A" ~$ Q5 {) Y
- db(g);* r5 S A3 W3 B" i
- t.upload();
; Z7 o7 z `6 ], K0 x - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 @: _8 M9 W+ u& w U- _ - ctx.setDebugInfo("k", k);
) l) a" P9 L# Q4 n - ctx.setDebugInfo("sm", kk);
D6 a$ b! Y" ], R1 U* o - rt = Date.now() - ti;! s7 K. w' R$ A- M5 Y
- Thread.sleep(ck(rt - 1000 / fps));
6 n% p# k+ S+ t - ctx.setDebugInfo("error", 0)# C0 M/ Z# h! z+ o
- } catch (e) {
7 z$ p. b0 A3 I! N0 [! s - ctx.setDebugInfo("error", e);: J1 Y# z" c! O6 q7 j
- }
% _8 T3 j. v1 W9 H - }6 @4 |& [, v `& k4 q, f6 t4 r
- print("Thread end:" + id); U( A7 a) u9 `! v: B- ]
- }
( Q, t+ A$ H5 K6 w$ z$ T - let th = new Thread(run, "qiehuan");4 W4 Z0 t4 J! O- t* ]& h
- th.start();, i+ l1 |3 n$ V
- }
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1 R1 P7 C$ c2 w K* ^! s, q- function render(ctx, state, entity) {
/ z$ X1 m: m* r. L# U: O - state.f.tick();& {7 X) X' R' m9 \* [# W* n& n
- }5 [3 F! \ q& R! l# }& m1 @
) }9 P) g. @! h! d) H! `1 t! Y- function dispose(ctx, state, entity) {& _5 g: s' E- @+ u$ w
- print("Dispose");
% L0 W+ n% k, ] g - state.running = false;
' |+ x& M. L2 b0 N+ g" J% g4 n - state.f.close();
1 x$ N+ q5 v$ H$ g, A6 u - }& G7 W0 B' f9 n/ p
- ' b z3 m- M/ W: E5 f6 `$ s8 D
- function setComp(g, value) {. U9 b! Q: X9 s8 S" D7 o
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ q# [: L: Z& Q: y1 i - }
复制代码
2 I- H7 Q7 M' T; G, k0 }8 k1 ?3 }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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