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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 _' l2 m& w) e" x0 x5 ^
- importPackage (java.lang);/ i( Z" {" m5 V m/ o* x
- importPackage (java.awt);/ V }2 m2 C9 s
8 N* Z2 C: h$ e8 ]# \ b- include(Resources.id("mtrsteamloco:library/code/face.js"));& R$ t/ B( `# ` j0 X
0 ^& ?4 e0 G' s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 Q4 }# G$ O. J4 X" K5 M/ D& a
- " [3 g* o0 X* [7 ~
- function getW(str, font) {4 q9 Q' @1 P3 ~" p0 K; X
- let frc = Resources.getFontRenderContext();, U9 r3 s0 @7 z! M, q
- bounds = font.getStringBounds(str, frc);- t2 Z& v) U$ P3 L& i' G' j
- return Math.ceil(bounds.getWidth());" x5 D, A0 a8 U' n
- }
9 G; a# f1 e! H* Q# D0 U1 N$ P
4 d! ]0 A- ? H/ g- @- da = (g) => {//底图绘制# F0 K: w* k3 T) ~0 V( r
- g.setColor(Color.BLACK);
/ s- u$ r9 i5 {1 Q# p6 i - g.fillRect(0, 0, 400, 400);
% J3 a# |& b" h# D. e+ Y v0 Q - }* Z( o, B8 V$ B \
- 2 n5 s$ B: j( a) G' C% c0 s' S
- db = (g) => {//上层绘制
( [8 N+ W# m5 a; Z6 }/ X! ^ - g.setColor(Color.WHITE);
! C+ ]) }7 R$ { }) m' y$ d - g.fillRect(0, 0, 400, 400);
, x. e) |0 l) ]0 F7 g - g.setColor(Color.RED);2 T3 b* w* Q; S/ [
- g.setFont(font0);
. E; v2 q3 g8 q3 y4 J) N9 b - let str = "晴纱是男娘";8 K) l3 O4 m( |: c$ s0 i
- let ww = 400;
+ x& e1 f# ]! i" O - let w = getW(str, font0); ~' N# K$ [ P1 L$ K5 Y
- g.drawString(str, ww / 2 - w / 2, 200); @7 h* {+ H8 A/ X% s1 F
- }% p. R3 Q, Q( P# Z
* Z7 W' l j5 w- c- const mat = new Matrices();
; j7 |- r6 e: r& f; k7 P- i - mat.translate(0, 0.5, 0);
1 S" O% |7 I. q
9 {3 d% G7 c: m8 K: a- function create(ctx, state, entity) {
( J6 K& k v) Y - let info = {
/ q* H9 U0 O, n8 ~* o" T2 ^ - ctx: ctx,; e) ?* K9 m- D. \9 ]
- isTrain: false,( O& M( s" d/ ~+ K
- matrices: [mat],
1 @& X" ]1 p% L9 m - texture: [400, 400],
4 J/ D! h# s5 g! `* F - model: {
; s1 a6 D0 ^1 Z1 \6 U- D) X - renderType: "light",3 D$ t, b2 ?! _& w
- size: [1, 1],7 Y! m3 ]% z9 v9 |* R
- uvSize: [1, 1] n* E' X+ [: Q7 @
- }$ E0 _* w! u3 W) ]5 f4 w l
- }
6 [+ G6 }3 w& o7 u2 s; ~) ` - let f = new Face(info);% W1 I" N& @0 u* D, z% d" w
- state.f = f;' O( U( X# ~& v4 b
- 5 x1 A% Z8 h( L) }8 a/ K# Q
- let t = f.texture;
9 L7 @$ c) g7 {+ P6 z2 a/ G - let g = t.graphics;- F1 _: E0 [; H4 y
- state.running = true;
+ L* \& P/ S) _! j$ S, ~/ T - let fps = 24;
. T2 @4 e( V8 d$ N9 l) l - da(g);//绘制底图* @: B% J% D* [1 X
- t.upload();' Y! C" d/ z1 N( S4 ]
- let k = 0;
( M" P5 ?' Y! u5 T! @ - let ti = Date.now();# r( D. m; T; O/ A4 P, f
- let rt = 0;
/ h+ T* I: n2 r3 b( a% E m - smooth = (k, v) => {// 平滑变化* C, P8 z5 `% B, T- A7 g
- if (v > k) return k;) g& G6 j2 B, W$ E: ]
- if (k < 0) return 0;" C# `4 `# O( V. @
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, b9 u: ]+ z' }( K
- }' B2 R) T4 |9 Z+ W& H
- run = () => {// 新线程1 e$ w; p8 c, c% {+ d v& |
- let id = Thread.currentThread().getId();
$ |) H# m/ H. T& z1 y- [ - print("Thread start:" + id);
8 ?1 V* D8 O% C9 v7 i) U/ G/ m; t - while (state.running) {
( `" H! c) _7 v8 v - try {2 r! M* ^! o9 p0 t- c8 w
- k += (Date.now() - ti) / 1000 * 0.2;
7 k& V5 n, C7 V5 ?& f, m* @ - ti = Date.now();
& d: r2 m" p% ^. {$ Y6 x6 }# E - if (k > 1.5) {: M! C' g- \1 p7 M. j0 Z8 M
- k = 0;% R a) A, R0 c( W2 h: d1 S& ^
- }
# v5 H$ h) w3 G; m1 Q - setComp(g, 1);+ ^2 G2 g7 K1 e, V# \- Y1 s
- da(g);
% K6 H$ N2 m! l* N$ K/ N - let kk = smooth(1, k);//平滑切换透明度 A5 o! c9 e o. ]7 T
- setComp(g, kk);9 k9 ^: U4 ?; G# Y2 a7 L' {
- db(g);
* S# ?/ g4 u( K M - t.upload();
y3 p8 v( [/ T- e4 L- K' d - ctx.setDebugInfo("rt" ,Date.now() - ti);
; u" o) r& Y6 N* P# H1 M - ctx.setDebugInfo("k", k);$ [2 j& K/ s9 X3 I, c2 J
- ctx.setDebugInfo("sm", kk);
$ O' Z* G. G0 c* \1 m9 K - rt = Date.now() - ti;/ M/ d9 f, H% X) V9 l5 t/ |
- Thread.sleep(ck(rt - 1000 / fps));
4 R. t& x2 _" O2 l0 A% `9 c' I' R$ j7 A - ctx.setDebugInfo("error", 0)
, C# |, G/ _% t5 z2 N$ U9 ~/ ^( i - } catch (e) {8 R; S# b3 J( y0 v' o
- ctx.setDebugInfo("error", e);
2 ]/ z. q0 f, o4 ]% h" K - }
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- print("Thread end:" + id);
' A5 ~" y9 w/ n) h& f - }3 d$ G/ K. e( R7 R7 w
- let th = new Thread(run, "qiehuan");) ~" b) p {4 w
- th.start();
( Y* a% X3 P/ Q( l2 ^) m - }
( D# H* c ^) f
+ X9 b) s9 T$ m! a- function render(ctx, state, entity) {! S: e/ t* {/ Z5 V+ P% \
- state.f.tick();( C8 w8 U v# h! m" o
- }* ?1 E! k9 d' F" E" r- y
6 _( a! C1 y1 C4 J* I9 `7 E* ~- function dispose(ctx, state, entity) {, W8 D8 p$ e, j9 I
- print("Dispose");3 t- R" G J/ M/ W4 P* S
- state.running = false;
0 N& P5 t8 l5 R K8 S! ^3 Q - state.f.close();5 M- A: y! o; I% T
- }7 ^# }5 d, d8 U' l* J# r
# m4 j: F8 ?3 f! p- function setComp(g, value) {
- B! C9 Y; [; i5 {7 `8 C7 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));: F3 t# b3 [0 c7 ]; u. W% o
- }
复制代码
3 K1 x# N, Y9 a& m' q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! d; V D3 L0 R8 t0 z
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3 S* P: S' u$ P3 n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) {4 @5 B+ I5 [6 E/ k
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