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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ n2 \! t: `! V7 z- importPackage (java.lang);* U; Y) M. s. F( `" @( Y S8 H
- importPackage (java.awt);
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3 f: {5 ~! r+ l; L- e' u# C+ q% g. L& d- include(Resources.id("mtrsteamloco:library/code/face.js"));, t7 \0 K8 K2 Q* v* Z% Y
- * G! W, l5 E; M. @& h
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 F, u6 k S* X6 Z C
' O/ p5 T2 Q \% a- function getW(str, font) {
/ _0 L. t; j: N) y0 P5 f# L/ ?+ B4 m - let frc = Resources.getFontRenderContext();
& }" d u! v' F. z) w O5 c* p - bounds = font.getStringBounds(str, frc);
3 |* D+ V: v- e! r' q - return Math.ceil(bounds.getWidth());
4 _% I% `* J- Z% J( y# Q8 H - }
$ o( n# G7 n+ W3 n' k - - G9 R9 m% @- j; ?
- da = (g) => {//底图绘制
# g6 Q4 o2 x& p# w% c - g.setColor(Color.BLACK);; [4 D( n- p/ `; h5 ^1 ^3 a
- g.fillRect(0, 0, 400, 400);" w# F# k6 E* |' Y2 H9 o1 U: j" _
- }
8 X4 N; z1 J% C
/ @: I" F8 E% P0 X) S4 |$ t. A4 C3 y- db = (g) => {//上层绘制3 X" i* L2 |4 b6 W
- g.setColor(Color.WHITE);
1 i* i3 {2 x3 V, }. l. D - g.fillRect(0, 0, 400, 400);
0 m( x" ^. m/ x: p1 v/ S$ P - g.setColor(Color.RED);
7 @; r% ?1 N2 |0 k+ @, ~1 e - g.setFont(font0);
! B9 B3 c! o. |, z+ l8 e/ ? - let str = "晴纱是男娘";
( T/ t. N; p0 i7 h) Y0 o - let ww = 400;
1 a! D4 @, N9 c' V# l% Z) p - let w = getW(str, font0);
1 X7 z7 Z Y+ M. s+ h - g.drawString(str, ww / 2 - w / 2, 200);
- f7 U6 j8 A8 U0 r$ ~( I - }
( v, u! K m' V2 ]4 T2 ^ P - 5 Y( E# g1 x c. Q& D
- const mat = new Matrices();, z$ h% c9 P% B' t; f8 i
- mat.translate(0, 0.5, 0);; x- O d$ p ?7 ]. f0 D; R
. V- c @6 j) j$ h- _( B5 e- function create(ctx, state, entity) {
; {9 k E7 ^8 s+ Q# J6 | - let info = {4 ?' q* A! u# G R# J
- ctx: ctx,
9 n8 F& l( ^0 ^ I; y8 f- ]$ t v; ` - isTrain: false,
! ?% x3 H* O; ?" J# V( O# L - matrices: [mat],8 v8 d4 m, W) m9 N% u+ T, N; i* Z
- texture: [400, 400],
5 z' u+ {/ d% b* d0 Q4 [ - model: {
" c, m$ a( k4 o6 \; t+ X - renderType: "light",
: e# |6 R S8 j" q1 B" a# L. c7 ?$ ~& T - size: [1, 1],2 u8 |3 D! S- E- D$ H
- uvSize: [1, 1], e d8 K1 O2 W/ I! |
- }
" {7 R% \ l% y" d2 d/ ]5 o - }
5 g& G1 N7 N8 X' _/ c, e/ v% U - let f = new Face(info);
' Z% N2 E$ n5 Y4 t - state.f = f;
3 Q4 [0 h0 |) D8 m1 J
' | y6 M' E6 u- let t = f.texture;
: l, m$ O) |# }6 q. h - let g = t.graphics;& M8 ^* m& s$ K( ~! |' W3 \0 U$ m
- state.running = true;
C0 Y5 M4 w9 a0 U) v8 U( F7 s; J - let fps = 24;
) ]8 E- S0 v& N; w/ }: m - da(g);//绘制底图
* b s4 z) u; y5 g2 I4 g% t8 @9 d - t.upload();
' S' z" \: h- R; j. P% A8 s - let k = 0;3 q! q" q8 Z6 D9 Z( p
- let ti = Date.now(); B0 n/ H7 L/ w8 x
- let rt = 0;- E2 P, U+ ]5 n9 @, \
- smooth = (k, v) => {// 平滑变化( m& |; G# \( r( Z A' U5 c# M
- if (v > k) return k; t; x6 T8 u" t; T' J9 f& m
- if (k < 0) return 0;
W$ c* E4 i0 C$ }9 D - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; _% P" d3 ^, F6 ^& U: `) @
- }8 F E- s8 [$ \- M
- run = () => {// 新线程* i( k6 I$ A- v% L }
- let id = Thread.currentThread().getId();
% l5 w: L% X$ l0 k' { B% i5 }$ F' P - print("Thread start:" + id); |9 o* M7 ~, a# Y
- while (state.running) {5 L8 t+ B3 P. q5 b0 Y
- try {
/ c2 N! \9 ] X* f9 q1 e6 s - k += (Date.now() - ti) / 1000 * 0.2;
. [2 c7 L, O9 _" Q3 I, g* g6 n, A# E - ti = Date.now();
( ^: {& q- m; a6 n' O( ?: Y - if (k > 1.5) {/ f P, T% D5 T
- k = 0;/ `3 t c4 K7 Q. n! o* J- T5 e
- }
& D/ u/ m. ?/ @8 _- i! ~4 R" t8 J - setComp(g, 1); l' z! u- c% }$ u
- da(g);2 T0 t" k! U0 U: r4 M& V( H8 D9 e! n
- let kk = smooth(1, k);//平滑切换透明度
8 x2 K4 u' F# r5 J - setComp(g, kk);+ ~" R( j% _0 p8 M- l2 z
- db(g);
0 b, \( y( L0 ~- J0 j - t.upload();$ M! V( [0 E' f) M; H& G
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& P1 e) \ B9 H0 d) U1 B - ctx.setDebugInfo("k", k);
+ p. W7 w% m) _: S - ctx.setDebugInfo("sm", kk);
7 F% m$ B/ l' {# U$ j4 j. t - rt = Date.now() - ti;
' B; Z9 J$ N% Z1 P1 y: ] - Thread.sleep(ck(rt - 1000 / fps));
4 U V* R; x0 `2 `. Z - ctx.setDebugInfo("error", 0)" z- i6 R3 v) @& H/ n$ N, v
- } catch (e) {
3 Z: w# z; Z5 k a) X) N( L - ctx.setDebugInfo("error", e);
/ P; O% b4 ?5 K$ E z+ I9 Q - }
4 V2 v2 Z6 B, a/ w8 _0 t - }- g: P- G- f d% Z3 }& C
- print("Thread end:" + id);, ?$ w$ _/ g, F" `& I6 D3 Q/ {
- }
0 H/ R" D" C- l+ ~1 h! u - let th = new Thread(run, "qiehuan");1 H* G5 w; u- F3 u' y) D' k
- th.start();+ w; N/ b- J6 s8 }* s
- }& j4 D1 g7 O5 Z+ ]4 [$ r3 ~
( o& ]) k! R/ ~# I- function render(ctx, state, entity) {* _1 W2 U, b; r/ v0 {8 r( u
- state.f.tick();% Y1 E0 x$ t* a6 B) t
- }
/ i6 m3 K/ y u+ x7 F- }+ f - & @$ {% w6 t% p+ e' B0 {4 r
- function dispose(ctx, state, entity) {
( p: h9 [- O6 Z4 w - print("Dispose");7 [$ _$ S3 r1 n2 x6 ^
- state.running = false;
& O7 v, N( w- y0 d6 P - state.f.close();
* S& _$ K$ {( m( u" I - }
! G6 C0 c( U; r3 l! K* Z7 \ - 3 V0 A. |* X3 a5 U; o" b% B" R [
- function setComp(g, value) {7 U" [- e: _2 n: J+ F$ J# f
- g.setComposite(AlphaComposite.SrcOver.derive(value));
+ v8 Z6 k, h8 N* A F - }
复制代码
/ ~, H5 P% ^% D4 D, Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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% u5 B0 H6 K o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); l" e7 F) W$ M8 G
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