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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 h( ?( e$ G- r3 z$ J9 `4 j* o- importPackage (java.lang);3 w+ _$ m' G6 K _+ {$ E
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
6 @8 G/ {7 C2 `4 w7 _
8 ]$ f0 ]% Z- h* X# w$ O( h5 z- function getW(str, font) {
+ A6 A6 S1 v; z - let frc = Resources.getFontRenderContext();
/ F, f; l8 v0 Z( F& @- g - bounds = font.getStringBounds(str, frc);' E8 `9 s+ `& x+ w1 o
- return Math.ceil(bounds.getWidth());
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$ o0 h' r$ j K2 \2 g6 E, `; D- da = (g) => {//底图绘制
$ t9 _/ y: q# J* E$ e# x - g.setColor(Color.BLACK);
$ f3 [9 Z3 N- o! P) j# F - g.fillRect(0, 0, 400, 400);% f( @5 ^1 P, X. {9 q1 E
- }
3 U8 j. E' x! u - X( b# k" u6 z/ U7 C) J
- db = (g) => {//上层绘制- k" O6 q/ E/ p4 m/ g
- g.setColor(Color.WHITE);
& ~; C9 e; B+ V: | - g.fillRect(0, 0, 400, 400);5 }. v" @( t- J
- g.setColor(Color.RED);
3 m' u Y& y, k% W* @ - g.setFont(font0);
6 I& }* G) L W: O" g0 C - let str = "晴纱是男娘";
9 ]6 t( s( l, m! I% d - let ww = 400;
% ~1 _: U9 {) c' V- a" { - let w = getW(str, font0);
/ `. ~0 P/ c% J" b3 b( N1 N - g.drawString(str, ww / 2 - w / 2, 200);! s- v5 o8 z/ o( j1 \1 K8 @
- }+ u) g9 q1 y, ?' j$ c8 X; X
- . v! G/ r% G+ g
- const mat = new Matrices();
$ L9 ^& ^1 j* U3 ^2 Q - mat.translate(0, 0.5, 0);
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( j1 @; a# |# X' v, b9 @+ n& ~- function create(ctx, state, entity) {
5 b" k* U% p5 o( t - let info = {% y( \4 T4 W- H0 `8 }* C- W5 w- R
- ctx: ctx,
& M3 G/ ]/ y0 n q, X$ O$ _ - isTrain: false,
( w' x: |" m5 P! B. X8 q7 c+ D - matrices: [mat],
; S6 c( y. @9 T5 B# Y - texture: [400, 400],% Y* q5 A- V* X C* x" B
- model: {
6 v y: t" @$ ?. r - renderType: "light",0 h# H1 T* I |9 K
- size: [1, 1],# ^3 n( z' I& J! Q/ d Q
- uvSize: [1, 1]
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- }/ J/ w/ o2 s# k
- let f = new Face(info);
# U( z+ S" S: D: d3 M9 a$ I; r' I - state.f = f;
/ e) ^" `+ G& ?) A7 l
6 q' j+ N4 N3 ~) K/ ^+ {7 H- let t = f.texture;5 g3 d8 y2 a2 o( T: T/ ~
- let g = t.graphics;9 n' _+ C4 d* c; i. @' i
- state.running = true;; L- n; }7 ?7 e- `& \8 u, M
- let fps = 24;; N a" Z4 e0 G0 k
- da(g);//绘制底图5 A; `( d9 K9 D
- t.upload();
8 f% M3 n! v% M. \9 N/ X - let k = 0;
9 P+ y/ v/ _8 `+ n - let ti = Date.now();
0 V; g$ f" p0 r' Y+ t6 C - let rt = 0;( r8 s9 j, m: C, z. E! X
- smooth = (k, v) => {// 平滑变化
7 Z* u1 E# i$ `* ~/ g - if (v > k) return k;9 A" N& c' [1 { Y: |
- if (k < 0) return 0;
9 ~7 C) N; u8 t6 U. b5 u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 o% ~: R6 q9 Q5 ^5 |! I
- }( Q- q0 v( N% x% G; F/ P' ?
- run = () => {// 新线程
4 o1 {8 [# Z+ z/ Y! b0 {4 Q6 m - let id = Thread.currentThread().getId();( S+ z, K, \ \& O
- print("Thread start:" + id);
" }8 r- K3 U0 g* H, \ - while (state.running) {
8 u: L) I) D. \& L+ K' g- P; v - try {- ~, r( Y }- V7 I/ o; F% [, b+ ~2 N/ A
- k += (Date.now() - ti) / 1000 * 0.2;3 H: |: t& F5 p; ?9 I% A
- ti = Date.now();+ p* V7 U, x U) ^
- if (k > 1.5) {
) V' C" z: E7 S4 S2 F) N; P - k = 0;% G' u- `5 X- z5 L$ u" y( X
- }* w0 `7 j4 O* R
- setComp(g, 1);# r* w, Q2 ]. e; y3 }
- da(g);2 X! y( }( }+ h% ]
- let kk = smooth(1, k);//平滑切换透明度
/ f7 P: S3 ^1 m5 W1 ?, H - setComp(g, kk);
$ `, A1 r3 Y9 y& D) d - db(g);6 @9 L3 u) P( b" K
- t.upload();* U# G- _$ W4 F; X0 [
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 m) ~% b% x5 u, a7 N3 ]' p2 A
- ctx.setDebugInfo("k", k);
; o9 x* Y. J. D - ctx.setDebugInfo("sm", kk);1 Q) n; u. u4 s( t+ A6 h' B9 O4 c
- rt = Date.now() - ti;, z) c# H: m M K% F* {
- Thread.sleep(ck(rt - 1000 / fps));
+ [1 M3 A) y* ~' I4 | - ctx.setDebugInfo("error", 0). W+ p+ l( m* k* m1 {2 l3 Q9 U
- } catch (e) {
9 w, t8 N* B! N - ctx.setDebugInfo("error", e);
# r a5 L- x# `6 _ - }
/ a$ L, C: p2 u9 k5 I" \ - }6 Y ]: i+ w1 W/ P
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");9 O+ S6 Z% q, c5 ~) }
- th.start();
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- 1 Q2 D5 r5 [, ]8 w3 [
- function render(ctx, state, entity) {
( S- x* f h; I' v - state.f.tick();
; U4 m, O/ h8 J1 O# t3 M& w+ e - }
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$ n/ K9 C& }; r @) V- function dispose(ctx, state, entity) {
! d; K/ b% N2 @6 | - print("Dispose");
% [/ O7 u3 C$ S5 R; y# p8 `6 D - state.running = false;( w3 o! q2 q6 R6 Q
- state.f.close();- t" ^7 m r2 J
- }$ M8 T0 @( N/ v2 ]8 ^
- " }% ]" \0 |1 r
- function setComp(g, value) {
; v( Q* @: |$ f2 }& D" Z6 ^" w) { - g.setComposite(AlphaComposite.SrcOver.derive(value));: _, c+ J9 G; ]& g k7 }
- }
复制代码 * C" c3 K3 V# j" u3 x- Y9 f2 q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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