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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' [* [* Q* C9 d+ V: t- importPackage (java.lang);
y& L6 V9 G% f; M+ ]! r - importPackage (java.awt); e& h$ e! x G$ t* ?
+ L. }6 e. S' Y& Q3 }- include(Resources.id("mtrsteamloco:library/code/face.js"));6 o: P2 n4 J' o! N
- & E5 A$ {: o$ W! X, i
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! ?* Q+ G& I% F5 g6 z( Y
- ) C9 ^' `+ K8 f' x1 S
- function getW(str, font) {
7 L% r( U. P$ M0 j/ a c - let frc = Resources.getFontRenderContext();
% w2 |8 k( z1 b# h4 b3 q; }0 {3 K - bounds = font.getStringBounds(str, frc);
F. `" X) |4 `6 G% } - return Math.ceil(bounds.getWidth());
Z" R; Z: u; ] - }
+ w. r$ s! r% n - ) e" ^ N8 u/ [/ a
- da = (g) => {//底图绘制
# d( Q) q1 k6 H7 [. ^- y& D - g.setColor(Color.BLACK);
5 `5 Z* n8 o/ ] - g.fillRect(0, 0, 400, 400);
1 L+ z' u8 j. q+ q b' }- D D/ v - }
/ l( u' m' b$ E: R8 g - ( u' L% q' y% x! `
- db = (g) => {//上层绘制0 o% e8 r" h- U( A1 u
- g.setColor(Color.WHITE);
. _6 Z) h! |# X, e - g.fillRect(0, 0, 400, 400);$ b, ]8 Z+ C* B" S9 i7 X
- g.setColor(Color.RED);
+ w" m* R: |$ F1 x, G1 ^+ i - g.setFont(font0);! G9 n& n8 \! z* s6 ~
- let str = "晴纱是男娘";
! u& G1 M3 j( L9 P - let ww = 400;
7 ~, U+ s5 W1 f7 S& y - let w = getW(str, font0);7 v% ^& J( u6 p n' L
- g.drawString(str, ww / 2 - w / 2, 200);
) a6 u# g& S" G% V! ^3 _4 I - }4 }' `( s* L4 u8 q- m/ x
6 c. F- N2 c5 K2 w3 K m- const mat = new Matrices();
9 Z# A7 q7 b9 ^, d! t9 D - mat.translate(0, 0.5, 0);
& \( ^: A$ I' |/ B8 y - % m8 c6 B9 |* E" S) w
- function create(ctx, state, entity) {
8 l# U) R' P9 R: F4 h7 s - let info = {
& o! a0 E% ]$ n; z, i; q- j6 n - ctx: ctx,
4 F3 z+ P% O, M1 _$ p$ w - isTrain: false,) H. L& e) {! C3 c9 i# z) L- X
- matrices: [mat],
7 i4 a) V! x) F( a$ P) h* }$ D) E+ A& p - texture: [400, 400],# [ @. G1 ?4 q% X2 j/ W8 K( O% F
- model: {
5 T6 b2 o( W& Q4 Y& H. v# ~6 j - renderType: "light",
- H b* E, ?7 [4 v6 h4 [5 X - size: [1, 1],
, z; M% T& R; S. s( [ - uvSize: [1, 1]
) h' u" v# {6 b% ~ - }9 E! d( b- d' F2 M
- }
/ Q/ _$ b) i& g0 f - let f = new Face(info);
* _0 X: b* p6 x4 T1 C. L" K - state.f = f;. v1 {- c `# T& U* M: J
- - g! b& C) a. g/ M
- let t = f.texture;
; ?/ W& P" p2 ~5 H - let g = t.graphics;6 K* x- M* S* A8 J# u4 {; q
- state.running = true;$ I+ ~1 r! d! ^2 n4 }' l& x' v2 E
- let fps = 24;
' X2 U+ E' v0 p& }+ a/ W - da(g);//绘制底图
) H; n t8 ~$ _; J: R i - t.upload();
% x) B5 U2 B/ k" x - let k = 0;
6 Y" T& Y0 s+ r2 u* q) e - let ti = Date.now();
1 y+ G1 y6 E% d; W. K - let rt = 0;. W, _6 d; D$ l& _/ F
- smooth = (k, v) => {// 平滑变化: @! N9 A( C Y5 c% e
- if (v > k) return k;
$ ]8 N0 ~; s' p/ i. s5 M) X7 Y+ J - if (k < 0) return 0;* \" _$ @( X- M' a
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 N. T( @$ G% s; r3 P% N - }
, C G0 F) F7 z. w q- h3 Y - run = () => {// 新线程) N g: b' j/ P! {: P+ E) P6 F
- let id = Thread.currentThread().getId();
+ e, Q: `3 {6 @" M& O- K0 k4 x% w4 f - print("Thread start:" + id);$ i! G* p* S& ~6 B
- while (state.running) {
2 D$ I- i% R2 c: C! y7 ]8 C0 d( D - try {
7 V N8 X, P: |# h( x - k += (Date.now() - ti) / 1000 * 0.2;. J6 w8 k1 [6 j% m# r; a
- ti = Date.now();( ~8 w& ]& [7 k+ g9 F
- if (k > 1.5) {# C' d" y, D% h; ~3 M
- k = 0;
, `% V5 k6 p: F* c$ d- K - }/ g4 c, P Z! X! H: g
- setComp(g, 1);7 I" g9 F( V, V5 \
- da(g);+ Q1 ]1 B* K- ?8 ?* i
- let kk = smooth(1, k);//平滑切换透明度
/ p; m& W/ V/ d4 W( }$ S - setComp(g, kk);
3 E+ g, {7 l% a- G - db(g);
( q5 B" o' w0 S* A" `& G - t.upload();. k7 P4 j$ d$ d$ I7 z8 I; g
- ctx.setDebugInfo("rt" ,Date.now() - ti);( f& w9 t8 r' W0 c5 l2 o8 i
- ctx.setDebugInfo("k", k);
' H4 |" M4 X2 ?4 Q' w0 H - ctx.setDebugInfo("sm", kk);
4 P' B H* k$ s+ {8 }2 o - rt = Date.now() - ti;! v0 t Y0 P6 g2 R8 Z, ~1 d
- Thread.sleep(ck(rt - 1000 / fps));0 h( j; G. c$ i; |1 K% C7 B! b0 {1 z
- ctx.setDebugInfo("error", 0)9 {) W3 u' [/ D
- } catch (e) {
) v9 r! f: j6 F, E9 m - ctx.setDebugInfo("error", e);" R9 i: d6 Q9 V" M
- }
3 n% V7 ?8 I1 k4 U( p/ E - }
' x: K; R/ z2 J* t V - print("Thread end:" + id);
6 G. K% p9 Z! Y' h - }
u/ G1 F1 U) Y) \ `4 `' h$ m& K - let th = new Thread(run, "qiehuan");
9 s7 g) |2 l8 Q) l - th.start();( _! w2 p/ D# Z! o5 i! |# W
- }7 ~2 |' [+ g4 t+ z t1 V; A
' Q- r: \2 D& m4 ^- function render(ctx, state, entity) {! m* p2 [8 F- y4 G+ B$ A
- state.f.tick();
! l2 C# L& k, ]+ x* U, c5 B! S) K - }- a' j$ ^1 h I' y& B: J
! x% c$ g2 s9 m- T A- function dispose(ctx, state, entity) {
+ O7 t3 Y% }) d! s3 z- R - print("Dispose");
% X9 |+ \% Q6 y6 s# c - state.running = false;! |1 [1 h h. w- C) B+ o( C0 m4 B; Q- h
- state.f.close();
: m f5 q6 @# E/ Z$ R7 u" a - }" k1 o2 B9 N; v& t! j
- ! x ~5 {6 a2 U/ Q* J2 {% x
- function setComp(g, value) {
r/ M L1 @, y% b - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ u/ M3 @5 m x8 Z! C" t - }
复制代码
0 c; p( f* I6 @7 R% d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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* X7 t0 P P K# d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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