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7 m y, [) o: A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: Z1 I: E, H$ F9 [% e- importPackage (java.lang);
9 c+ b0 O$ L% j1 e - importPackage (java.awt);; Q: l% e0 U* s+ M4 @, G5 n
; q( I5 Q7 \, c6 o# Q5 I+ L- include(Resources.id("mtrsteamloco:library/code/face.js"));5 W6 ] S3 I; p1 i
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% j6 I8 Y4 G( E% M) U, K7 \& O" `
j& A3 `0 h, I. Q* c4 z- function getW(str, font) {. @ L2 i$ D5 y+ N
- let frc = Resources.getFontRenderContext();
' h8 I* l: n: d/ _9 N0 z; a) ~# B - bounds = font.getStringBounds(str, frc);1 [2 o% Y3 a7 q" ^' h( C
- return Math.ceil(bounds.getWidth());4 Y5 v' _: Z) }" ^! i' ?' Z
- }
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" x; N: K3 j7 l: @5 \, B9 w- da = (g) => {//底图绘制5 x( }5 R2 w/ P- L& S
- g.setColor(Color.BLACK);
o; d9 l$ ~0 d# H# U, u$ A - g.fillRect(0, 0, 400, 400);0 q, @/ c) X, R f8 e
- }! b+ P; N' q# g
- 0 D4 F! v4 f( U4 u
- db = (g) => {//上层绘制4 S! b1 a2 x, t+ x9 t+ F* T
- g.setColor(Color.WHITE);
. W0 q: v+ \ s, H. W9 Y - g.fillRect(0, 0, 400, 400);
3 p9 W9 |, p4 o# q k& D/ n7 X - g.setColor(Color.RED);
9 w) Z1 M5 N6 J1 A6 M - g.setFont(font0);
4 U8 e- n6 e+ k2 @4 F/ }* M1 P - let str = "晴纱是男娘";
, b( ~' f: u% }* @* w: `7 c; X7 T - let ww = 400;
0 p3 _* {# q! E - let w = getW(str, font0);
: \& h) }$ {: E; T - g.drawString(str, ww / 2 - w / 2, 200);( l; p1 k6 I u4 }8 h
- }
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- const mat = new Matrices();8 w% I" G. W! h+ x- t! M/ d H( d1 `
- mat.translate(0, 0.5, 0);' f: v+ u/ U( h: i* J+ e
- / K8 N5 W C6 F6 ~
- function create(ctx, state, entity) {
5 D, x2 i4 C! m0 p3 G - let info = {* k( C- E; Q Z5 A% J+ H3 X2 r, Y
- ctx: ctx,
5 y8 N1 s2 y: `& e; m, d - isTrain: false,) F U, p1 h5 z5 M0 ~: L) r7 K4 z
- matrices: [mat],
8 t2 c) F+ _) ?5 ^& j2 p7 F - texture: [400, 400]," D* c9 b- f/ m& Q( h
- model: {
+ U# |3 T- Q9 p& s! J& {" | - renderType: "light",
`$ k& E- k/ m6 K( y1 r- j# S - size: [1, 1],
1 O' z- C) D. R" B, p P" e$ ?2 j - uvSize: [1, 1], `6 h9 p7 J! X. k" N/ p
- }
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- let f = new Face(info);/ Y- T7 G1 g, J6 _
- state.f = f;
6 J9 ^, b. E; O' l# E
& z4 C& R) m* \( i, l- let t = f.texture;$ T) M D) J$ R4 \
- let g = t.graphics;- F- K |5 s. w8 a
- state.running = true;
$ N) ~3 q+ H% o: F4 w! i - let fps = 24;
: k7 G% N) G, b( w - da(g);//绘制底图
, C: C; s. X( Y- T - t.upload();
+ ^8 a ^7 f2 x! x) D! L) |' r* q: l - let k = 0;6 n$ M" f0 d+ C, H: P: `
- let ti = Date.now();7 S& a5 m9 i' S& W* g3 t( w
- let rt = 0;
3 j0 S& V e0 L) z0 `- D8 E0 z - smooth = (k, v) => {// 平滑变化
6 S1 J5 e9 _7 x d& k/ k5 @# s3 y1 N - if (v > k) return k;
4 Y: F# a2 C- T4 W9 k! b+ L! S8 _1 R% y - if (k < 0) return 0;
5 l! b- G4 t0 n# w3 h% r - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" h2 v5 V1 ]% `3 W1 U: b6 Y
- }/ [6 s5 W5 O5 \5 S, R$ n
- run = () => {// 新线程
3 y" o( d# a" q( b a - let id = Thread.currentThread().getId();
& ?2 G1 R S% z( S - print("Thread start:" + id);
9 Y; C7 o" F) U3 S- Q - while (state.running) {4 E/ ?2 {9 z$ G, s% ?
- try {1 o/ a3 H3 u8 i8 u4 b
- k += (Date.now() - ti) / 1000 * 0.2;3 A+ B2 Q: ^* `0 {
- ti = Date.now();
# T2 K( l: A7 }) M9 S8 ^ - if (k > 1.5) {& u/ ^) _2 [: i, j$ C
- k = 0;
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- setComp(g, 1);& F) j; _' m, g( D8 K9 L
- da(g);- u- N9 o5 D0 w( o: b
- let kk = smooth(1, k);//平滑切换透明度0 D% e i( G3 N$ j* h* v1 }
- setComp(g, kk);
4 Y: |& c J( h3 I: j4 K, e) `7 D - db(g);
* _+ c8 `- ]. v! s+ Z7 s! m$ P - t.upload();
8 {( H, ~. K3 l* J8 H* c9 |" Z' d - ctx.setDebugInfo("rt" ,Date.now() - ti);
Z0 X7 n* m3 {! V. u. H/ Q - ctx.setDebugInfo("k", k);
+ z' M" S* v- @. h/ g; Z - ctx.setDebugInfo("sm", kk);
( ?2 \- s; ^$ \* m# ]2 o/ n4 ~ - rt = Date.now() - ti;* c& y8 H" k3 q* q9 X( _
- Thread.sleep(ck(rt - 1000 / fps));
& z% T% u3 C9 `/ d8 S - ctx.setDebugInfo("error", 0)
8 ]6 @# z, k7 T' c - } catch (e) {
& L% j9 b2 Z% @. D% o3 D p, ? - ctx.setDebugInfo("error", e);
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- }9 l& F) D( M' q$ u8 D# }% C, n
- print("Thread end:" + id);: ~/ v0 c: y/ s" R: E. C
- }
8 O7 ?6 P* V9 B0 j& t - let th = new Thread(run, "qiehuan"); h9 [& E) K9 m
- th.start();
9 U) B E j: t. f4 G# [ - }
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# }7 W7 J2 U+ K) k/ M3 w' k- function render(ctx, state, entity) {
8 E( B& Q* v" } - state.f.tick();$ z( B, l6 j. z& R1 d
- }
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- function dispose(ctx, state, entity) {+ r L- J, ]% [+ \4 l
- print("Dispose");" ] R$ p7 M" Q) [' H
- state.running = false;
. ~- |' v& ~; P+ W, v$ M - state.f.close();
# b4 G" h7 R/ u% I0 ] - }
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" B' u4 I" R# R! A' H2 c- function setComp(g, value) {% w4 u2 [$ V& {
- g.setComposite(AlphaComposite.SrcOver.derive(value));; \% k+ Q4 W5 w) a
- }
复制代码 B8 J8 U) v! L5 `2 T
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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W" L5 M4 c7 A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% @# M, V- M! d& ]6 ^
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