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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 t, e S0 o/ c+ c- importPackage (java.lang);
; y% z; p4 ]* O0 U) i1 K, ~ - importPackage (java.awt);
1 k [7 [2 }9 \2 q* a
) J8 O, F( h- e- ^" w- include(Resources.id("mtrsteamloco:library/code/face.js"));3 x* c# t7 C6 R# Q G
- ! ]5 i+ _" M$ b. |- f: @* z2 A" e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% m( D6 o# Y) \4 k/ h - % V( X: C% P$ J& H; D
- function getW(str, font) {
: ~$ f5 v* O W" z- W% d - let frc = Resources.getFontRenderContext();, l- d- E+ M4 ^- t
- bounds = font.getStringBounds(str, frc);2 G% b7 }3 _: x
- return Math.ceil(bounds.getWidth());
4 ]' @2 ~+ @# _$ P; D, R - }
% O' }* u: n. a) `0 n
/ x# \) u6 O8 Q9 T- y, q4 x- da = (g) => {//底图绘制
" a- d: I5 _/ m0 I - g.setColor(Color.BLACK);
# t O4 F8 [' @% ]2 u2 t4 v - g.fillRect(0, 0, 400, 400);) d6 {- U6 b6 {+ L
- }
' |% c+ e* }: c7 [% W) K$ T - / C- b' @! h. U+ ~. Y) S- \* e
- db = (g) => {//上层绘制1 ^/ w0 Y5 j( D/ i6 r6 X
- g.setColor(Color.WHITE);0 R1 r' p% X/ C; M. {: M
- g.fillRect(0, 0, 400, 400);! e# G% ?, B( {2 O. L
- g.setColor(Color.RED);( `- n& K: p! V" }
- g.setFont(font0);
3 J, o# }, [* |8 o - let str = "晴纱是男娘";3 q7 y; V2 F: [0 I% w, E
- let ww = 400;" g1 D& O' _9 S& r, ^# ~( U0 _
- let w = getW(str, font0);
- }0 B8 W1 G! X" R% ^! o. D - g.drawString(str, ww / 2 - w / 2, 200);
# d9 t7 k) d, b+ r' z0 V1 \3 G$ y - }8 i! p) i$ N! ~- ]/ a
2 K; Z0 K/ I ]* e& x- const mat = new Matrices();
7 ^1 W! \# ^: f3 L - mat.translate(0, 0.5, 0);
6 U: e4 r9 N8 S f! r
' b+ k+ F# o* u0 O- function create(ctx, state, entity) {3 i K. q3 X* B1 C6 \
- let info = {! a( O; K" J/ J' L6 j8 W, C
- ctx: ctx,
5 [) @; l, L% B - isTrain: false,
3 t, K) m* m9 N, J# z8 w - matrices: [mat],& z" Q3 o) F$ n6 G# y8 X: E
- texture: [400, 400],
# l5 Q6 I9 N: X+ w w1 i( F - model: {: }' L2 c9 F/ G* {+ H
- renderType: "light",$ V# O6 s& f; e) @% E/ A
- size: [1, 1],
9 K2 L% E; X9 I/ T, k3 R$ C8 m - uvSize: [1, 1]% w% `5 r5 E! f) B. X
- }2 [/ o4 I& q: }$ ?. Z( e
- }# h9 | J! d- ] ?1 i1 g% L
- let f = new Face(info);% i; g. u- y4 S0 N* I4 i
- state.f = f;4 w5 \3 y4 X- p( [: x. Y/ F' ]
; S& d2 K2 w" ~' d' m# Q% n- let t = f.texture;
, ]* f4 V$ U( D8 w! o* J - let g = t.graphics;; k# r2 T0 c0 Q
- state.running = true;* k1 {0 D+ Q" B! T4 k
- let fps = 24;
( Q- b6 v' s2 Q - da(g);//绘制底图/ K# U2 W$ v7 M' x# L- N
- t.upload();
% H* H6 t2 T( v/ S; C - let k = 0;
0 z8 ? z8 Y# w4 D; E8 ~. V o - let ti = Date.now();$ w2 l# C) z% [" M2 l! }. ]
- let rt = 0;8 Y# I+ H( t: B0 Y# S; X% v% y/ u
- smooth = (k, v) => {// 平滑变化! ^1 V# C8 Z: X- `
- if (v > k) return k;
3 B% x4 h% e+ g4 Y9 e: i - if (k < 0) return 0;! }6 q* v- d' ~" C7 K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 S" Q7 r0 M5 U, b9 a4 l
- }
_5 d6 Y9 B' i4 R! j2 B3 f - run = () => {// 新线程" \8 X% Y- s/ A- v" `
- let id = Thread.currentThread().getId();' R( M: E2 q& z6 F9 r
- print("Thread start:" + id);
9 W. w* m2 a i! y7 T3 L( X - while (state.running) {" _& s- A% \- N/ |7 x
- try {+ E5 S1 N; O% F3 \, f8 y
- k += (Date.now() - ti) / 1000 * 0.2;
; B- y7 H9 |& [9 m; C9 Y5 n6 g - ti = Date.now();' X& @/ U: c1 J9 }% z0 `
- if (k > 1.5) {* k: \ N3 O1 z- K3 X- t: `9 I" {
- k = 0;
; K2 T0 b1 f* T$ ]4 ~: q* C - }
0 ]1 L- E; t& M- b3 w - setComp(g, 1);2 a% I4 d4 n: ~( I6 V5 }
- da(g);
# Z3 [+ I/ I0 ]3 Q c2 f - let kk = smooth(1, k);//平滑切换透明度: v" e1 y' Z: j
- setComp(g, kk);1 e6 `4 z' I+ y) y2 s. U5 v" l
- db(g);
- @. c1 j( }6 V" B Z) d8 r9 K6 W - t.upload();$ J9 X1 F; {4 j8 ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);% C6 J n, e8 S0 g7 \8 B6 p* R r
- ctx.setDebugInfo("k", k);
& k4 [- z! j5 Q. C& {7 c3 c5 b* O - ctx.setDebugInfo("sm", kk);
+ s3 T- J0 h9 i - rt = Date.now() - ti;$ D0 ^: j. Z/ p9 i/ Q% O
- Thread.sleep(ck(rt - 1000 / fps));) ]5 a8 p6 T4 G0 k) j" }
- ctx.setDebugInfo("error", 0)
- \1 w; }+ m/ o D0 r - } catch (e) {. |: V- a1 g1 y+ E; L
- ctx.setDebugInfo("error", e);" Z* c" s1 ^ a2 f& }: y
- }
% h, r5 F9 ~" |7 h0 I. g2 [% B4 u - }* u; x/ n! d" }( [ n3 s( W
- print("Thread end:" + id);
; B& U# y- A. l# g r5 r: s! A& t" [ - }
8 b8 h6 i# F$ Y2 r# B& H8 [ - let th = new Thread(run, "qiehuan");2 [$ C* b% t/ v) a2 R
- th.start();
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1 S4 H9 a3 P. _8 r/ ^- function render(ctx, state, entity) {1 ~2 P" N+ g9 v6 j6 M
- state.f.tick();' @/ M3 N7 _: Q. U# u( M' \8 G$ T
- }: C0 p# r3 v2 z/ t7 E7 h
% i C- q$ c. H- function dispose(ctx, state, entity) {) e, g8 U! {5 R
- print("Dispose");7 {9 q4 {$ v5 Z- l3 x. w& K" T
- state.running = false;5 E2 ^2 J" R( E2 S Y
- state.f.close(); d; z1 t* x: E# z6 L3 \$ _
- }
/ Y8 S) H0 C4 [& O2 i
2 s/ X3 k( B& N& L2 I- function setComp(g, value) {( `$ j7 b: S/ E
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ R+ } [3 N4 w# Z7 z9 k - }
复制代码 0 K) I; F& T, E/ ?4 d1 P
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. y) a7 A- z6 O% s! C- F& t" Y+ P
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! E; T }0 y: |- Y+ A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) ^3 U9 S) u! S
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