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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; K- ~6 g' i( Q: w% u7 m
- importPackage (java.lang);
& ~1 t1 X, ^( K. `, B/ X - importPackage (java.awt);- \' y+ J5 I' [- z
# p! I8 |. D# H/ ~- j H- include(Resources.id("mtrsteamloco:library/code/face.js"));" b H3 E4 T# R( }, k1 N: t
! H r9 q) L, b2 r& {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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" O! x6 j( L, ^; j- function getW(str, font) {' U5 Q! S1 t5 c) w7 V# G- Q+ k
- let frc = Resources.getFontRenderContext();
8 b# o0 }* l. B- h - bounds = font.getStringBounds(str, frc);2 p3 ?1 t1 z! S9 E8 W3 C
- return Math.ceil(bounds.getWidth());, G9 c% @$ e8 @) n/ V, ?1 w. ^5 |* Z# [
- }
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- da = (g) => {//底图绘制
- J/ [ N3 n2 ?" ?* h3 M - g.setColor(Color.BLACK);. ]& f( }7 Y3 R8 m0 R
- g.fillRect(0, 0, 400, 400);8 H6 u2 {. ?1 i2 [# V4 s
- }
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, e+ M' Y! N# i- a- db = (g) => {//上层绘制+ D2 k! B9 Y) _ q9 a& |
- g.setColor(Color.WHITE);
- j" {# w" Q% s7 n ~ | - g.fillRect(0, 0, 400, 400);: u$ Q! K; g6 ?* m/ j
- g.setColor(Color.RED);
* V0 a* w" l, I4 Z& t5 W8 J, n5 l - g.setFont(font0);
) _# @( f! r$ J' y) P - let str = "晴纱是男娘";$ U) ~: E6 t6 A- g1 R
- let ww = 400;
0 i) @. S9 k' v: ~8 Z+ S2 c8 s. l( T - let w = getW(str, font0);- h0 A, `& o+ X, E: L; `! A. Q
- g.drawString(str, ww / 2 - w / 2, 200);8 M) k2 T' n2 d. n5 q7 N
- }" r. s. H) f* l; I1 G
- & x# C& N& Z: J9 A0 R
- const mat = new Matrices();
6 k* E' r$ i" u5 J6 f - mat.translate(0, 0.5, 0);
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1 e# Y' B2 n% Q) w9 ?! Y- function create(ctx, state, entity) {
1 |* |0 L+ t: M# o: k( c - let info = {
7 u6 ]! m/ o7 k. \ - ctx: ctx,
( s; d: l$ \# T( [, @0 c - isTrain: false,' w0 k: d# O4 F
- matrices: [mat],9 ^8 f- J* b, k
- texture: [400, 400],' A6 o- r6 L# H8 g9 `- ]
- model: {
; G; C- i* C! g$ p: B3 } - renderType: "light",) u; M- {4 T9 Q: d4 k! h( N
- size: [1, 1],; Q8 X5 b- ]% ]5 }
- uvSize: [1, 1]
* V/ _1 n, x$ d R8 L ? E - }
/ X3 j# {3 m, n5 e6 {2 c - }
$ r- b: x- y. C2 a - let f = new Face(info);
* q" i5 H9 _. [% K - state.f = f;
: z1 O+ S6 y8 e& H8 b
5 r' v* d9 e# n- let t = f.texture;
8 T6 X' D6 x; m' J) ~& H' f) i6 X - let g = t.graphics;, v) ^! Y9 H7 i8 M! r! ]- Q9 Z# H
- state.running = true;
+ d& @+ n: T/ t3 I# l- C; k - let fps = 24;
/ O7 g8 k. n s# c# Q% f - da(g);//绘制底图
0 N1 H8 _9 T# k, a V/ h - t.upload();
Z& g* {- z% n - let k = 0;
1 V B% ?1 v. A0 s* {" i* Y+ R8 } - let ti = Date.now();! h8 P' O! y' Z( c* F) s
- let rt = 0;
a: I7 m' e) T, q# C [# @. \- B5 p - smooth = (k, v) => {// 平滑变化
2 J4 v# S2 m) @" G$ F) P: H1 U( u - if (v > k) return k;
; V. P: s' R$ s7 y; a) b - if (k < 0) return 0;
( ` ?4 ]2 N. x6 g2 u- ]$ j1 G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; V6 O; x D5 s3 Z# I) k3 |/ p - }; F- s) e. d P* c' w$ x
- run = () => {// 新线程" e# z- I0 t6 z Y; [4 o) X! n( A& D
- let id = Thread.currentThread().getId();
! ^" A) Q. M v$ C2 o% G; Q' d5 X5 n - print("Thread start:" + id);
4 S K5 f# q. a5 ?1 ^- e4 d - while (state.running) {
* A+ @! h8 d, Z& z - try {
, z9 R. h( Y# C9 H8 k2 w' ~& O - k += (Date.now() - ti) / 1000 * 0.2;
% Z1 C% ^. u$ { - ti = Date.now();
( E" E* a9 f6 u+ D$ S - if (k > 1.5) {
\8 L# `4 \- I6 z* A - k = 0;+ h$ }3 Z0 |( r7 k
- }2 ]& q x- ~( i* \2 c3 ]( b2 J# R
- setComp(g, 1);
. T& [$ ?( y" c: Z - da(g);3 n2 i1 g" l R- e. G: V" l
- let kk = smooth(1, k);//平滑切换透明度8 L$ X3 ` q( Z K! \' B0 i
- setComp(g, kk);8 k( k0 o% H4 K/ V8 M
- db(g);
, s9 m2 m. E, w& W6 G - t.upload();
1 Z" }, P6 l0 S! e7 l# R - ctx.setDebugInfo("rt" ,Date.now() - ti);; v1 v( H3 ]" S2 O1 k# Q9 \* Y+ o
- ctx.setDebugInfo("k", k);" N( a+ X# |$ ?5 w6 X4 Z
- ctx.setDebugInfo("sm", kk);
( @! H; l$ ^# N* \ - rt = Date.now() - ti;
: W5 t3 g0 P! K6 [4 B - Thread.sleep(ck(rt - 1000 / fps));
' o! N! x; _4 ?+ M - ctx.setDebugInfo("error", 0): g3 y2 Z* l$ S$ F% S& u6 S
- } catch (e) {& F0 O' M9 x- r$ \
- ctx.setDebugInfo("error", e);3 r: t" d. @( s* R- T1 X
- }
; N; w/ [% o, F g" c) I - }
; N4 ?; D$ ~" k6 u& F7 i5 U" ~ - print("Thread end:" + id);
6 X. f8 w* H5 r% c/ `' c4 n# e - }7 H9 s# L9 F; Q) m" n1 Z
- let th = new Thread(run, "qiehuan");
8 l" ^5 f* E+ M) ~/ b, A- \- R' { B - th.start();
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' b. O6 m- L8 s, j* d& R- function render(ctx, state, entity) {& ]) N6 t) S+ X; w: O9 S
- state.f.tick();7 C: W ?' _" [
- }8 |" ^, f0 }1 g* P
- ' y; I; k2 ^3 H$ s
- function dispose(ctx, state, entity) {
* U# u4 V: N6 o( l) p9 u - print("Dispose");
8 W2 w; y$ w( E - state.running = false;$ h) v. F+ A" n3 g3 P; _
- state.f.close();
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- ! x8 x+ s: s, V" f$ r
- function setComp(g, value) {/ M+ E2 C( Z; p5 h
- g.setComposite(AlphaComposite.SrcOver.derive(value));! G* I( f* g" ^; L
- }
复制代码 3 B9 _( J, l/ {: [ t8 `, ]# F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 Y1 U+ X! P$ ~顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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