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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ S- m4 p G( _6 N, J. Q- importPackage (java.lang);- w2 y5 _: } ~
- importPackage (java.awt);
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4 N( m+ Y% @; s8 u8 p8 }) g- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
, C U0 j% X& h( V D
, c( j, l) }# {- function getW(str, font) {
9 J( i/ q8 e5 r5 y& N2 @. E - let frc = Resources.getFontRenderContext();
- V: c! y4 ?6 d5 b, v - bounds = font.getStringBounds(str, frc);. X- y- f* B9 V& ^$ o; P
- return Math.ceil(bounds.getWidth());- S. o/ f( D% h' A; k
- }
1 W$ H0 a' `/ h - - h/ R& w* f4 ^+ d
- da = (g) => {//底图绘制! \( U6 J& n. _
- g.setColor(Color.BLACK);
/ x) {; P2 [; l; A% S5 b2 ~4 c - g.fillRect(0, 0, 400, 400);- o& B- W" ~5 c7 H: p: p! R. ?+ W
- }9 y( S8 k( o9 z6 G
- 3 B: Y/ G* ?1 C
- db = (g) => {//上层绘制
" ~; K" `; ~1 S8 t9 ?. t - g.setColor(Color.WHITE);* c6 K7 K/ Z4 L, Z* o% w- }3 G0 f" X5 F
- g.fillRect(0, 0, 400, 400);& ]5 c |7 d) f; z6 j
- g.setColor(Color.RED);
1 n- _8 L2 t3 ], T% { A - g.setFont(font0);
/ g, q; ]$ A8 V8 T3 S - let str = "晴纱是男娘";
+ ~/ c& h' t1 c3 | - let ww = 400;% C0 z/ l- A1 W, i8 F2 U. l3 a
- let w = getW(str, font0);
0 ~$ ]# s2 U H! `& e+ \. m, a - g.drawString(str, ww / 2 - w / 2, 200);) h8 E Q% K+ T; c
- }
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; }) K |3 J9 [7 z+ o$ J: n- const mat = new Matrices();% i- f0 O. s/ R, U
- mat.translate(0, 0.5, 0);/ y$ q, P5 i0 O$ p
, g( ?) U/ j* ^- function create(ctx, state, entity) {
6 Z/ D7 M# W: {& n5 G4 L3 W$ V - let info = {
1 r2 O+ k$ K3 Q1 S4 _ - ctx: ctx,5 m. l* \( n. l( S _/ P9 X
- isTrain: false,
2 F) g$ p4 O' t4 ~- `# k9 M - matrices: [mat]," x3 K* s1 T. k* u, y0 M
- texture: [400, 400],
7 ]9 p# H- P0 V) K# [1 e# Q$ M - model: {
; K- d9 T7 s$ i' U T - renderType: "light",
. ~3 ^# U* @/ G - size: [1, 1],
4 a" [# z5 v& w! y - uvSize: [1, 1]. W6 \/ J" j# x# x5 Q+ u G3 x
- }
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- let f = new Face(info);
5 J `+ k7 l4 ?( ~5 I/ \1 o - state.f = f;
5 U6 ?( R1 W; S! [7 h) K' z6 e0 `
8 a: K0 L" H$ G: x- let t = f.texture;
d6 T% w" |4 b( k- p7 n - let g = t.graphics;
1 M. }# k) V8 k3 ^- [4 P& y0 i% o - state.running = true;" D. S3 `* l8 U. p' ^
- let fps = 24;
$ Q3 t+ h' [5 p5 V% f( b - da(g);//绘制底图: y3 z5 f0 f2 J2 s* N
- t.upload();7 C, i9 E0 n' p3 }
- let k = 0;
S: C5 w) Q/ E8 w8 B$ R - let ti = Date.now();
' _" h! k- B- J; |2 y9 R - let rt = 0;' ]+ J( \- B' l0 ?& D6 a
- smooth = (k, v) => {// 平滑变化: G5 N2 t" T# M G( K/ G
- if (v > k) return k;
5 W8 S+ h! Y; m' Q6 R& n - if (k < 0) return 0;
- z: v4 p" L$ @$ z - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; a- |1 G1 U) N+ g. h - }) S% c, A& [6 m( H4 F
- run = () => {// 新线程
* Z& s' | q7 l1 s - let id = Thread.currentThread().getId();( L& ~( Z; M5 V. O) T, c; h* z3 L
- print("Thread start:" + id);
( g/ X- H2 p0 v+ T( N - while (state.running) {
9 _5 R9 H# B- c, o! a) b2 e0 C" m - try {
( i; u2 @( e1 c7 N# l - k += (Date.now() - ti) / 1000 * 0.2;7 m% q2 x- U; q; b
- ti = Date.now();; ?1 \- m, ~" b( @- D
- if (k > 1.5) {
" g; y9 k `6 Y2 r - k = 0;% | f, I7 u% G' T4 v
- }1 U4 n: a7 l, j) F" l6 H( s
- setComp(g, 1);
! N, D2 c" n Z. P, C I8 \ - da(g);
4 ^/ x% J. d8 Z* D - let kk = smooth(1, k);//平滑切换透明度
% V! k1 p! s$ I5 O4 j' \/ l - setComp(g, kk);
# }3 O" A5 g0 @# i! V+ i! i - db(g);5 F' ]/ ^, p, x2 a
- t.upload();3 i) b z, B; u- C' m" ?& o
- ctx.setDebugInfo("rt" ,Date.now() - ti);$ l0 K9 i( ?% e8 X- c
- ctx.setDebugInfo("k", k);4 p) M$ j2 O8 r
- ctx.setDebugInfo("sm", kk);
; E, n. C6 D7 y# a) k& q - rt = Date.now() - ti;
`0 N: K# j8 A8 ? - Thread.sleep(ck(rt - 1000 / fps));$ | K- h% }/ m1 O
- ctx.setDebugInfo("error", 0)
. u9 _$ _- |; ?" h& y+ k - } catch (e) {* g% z; b+ f# ^1 {" T
- ctx.setDebugInfo("error", e);& ~7 D; A: ^5 G
- }
! ?4 b- B/ V( Y5 a( } - }
; [- u9 \! |$ u2 z - print("Thread end:" + id);) ~- q9 N+ s% }/ S* F
- }
8 n4 `* u$ v. {9 _# C - let th = new Thread(run, "qiehuan");& ?6 r, R4 [! T+ {# a% H) a! K
- th.start();
* J( y( g4 j' ?# @; f - }
# D9 l. ]5 ]+ n5 c) ^+ ?% E
- z5 u+ `8 Y, h- function render(ctx, state, entity) {1 Z7 b5 {7 _0 o7 l
- state.f.tick();
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- * Z6 `$ j! G: P" X8 W5 U
- function dispose(ctx, state, entity) {
1 P r2 \8 i& u5 b - print("Dispose");$ a7 m! B4 y9 O1 @
- state.running = false;
$ A- [) L8 K! ]& k - state.f.close();* K7 E( b7 V0 }. z
- }
, C+ b, }) \9 ` - & h/ L. k+ q% b s3 n& M2 M8 {
- function setComp(g, value) {
6 c8 ^: N0 K6 s4 s: ?+ [ - g.setComposite(AlphaComposite.SrcOver.derive(value));
T5 G2 |% K6 z; X& P8 E - }
复制代码 # ^; o2 _3 i- u& B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, I9 H* [- S+ L. o
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`# y( f( K' S. t7 k/ O* Z7 c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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