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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( g8 |* U- o! ]( Q& {) m( _6 ]- importPackage (java.lang);" G; O) h. x# A
- importPackage (java.awt);" ~7 }7 {8 W9 e$ Y
5 y5 W4 ?9 V0 V( R- include(Resources.id("mtrsteamloco:library/code/face.js"));+ N3 O1 ?: f2 E
6 Z* _/ q. v9 j* o% G- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 b* Y. P n/ c. I% w V
- 5 \% a$ @+ O1 i; x1 {9 O3 D
- function getW(str, font) {
! g, R, E; c2 N2 l" J - let frc = Resources.getFontRenderContext();
- I1 @/ z* _. E3 O2 V B5 ? - bounds = font.getStringBounds(str, frc);
( W g' [& y! t/ U4 g8 e; Q - return Math.ceil(bounds.getWidth());
: i4 \* D& B! {/ {, a - }
4 y4 _6 Z/ N0 F" ]$ D9 B2 p
Z- k# y- ]2 _% B- da = (g) => {//底图绘制6 [/ @1 t7 F/ B# T& a6 A2 i P9 R
- g.setColor(Color.BLACK);
9 [- o7 D5 p! }6 W% T, {% q) p# ^- G- C - g.fillRect(0, 0, 400, 400);( b/ D1 u/ g$ I: I8 N4 h1 B0 c9 ^
- }' E1 D$ Z8 d- L$ K7 w: Q
% E g$ g! r* @* |; B- db = (g) => {//上层绘制
2 B# s$ T/ }* l, F" W6 H/ h5 `8 I - g.setColor(Color.WHITE);
j0 D6 ]4 E' d - g.fillRect(0, 0, 400, 400);
& ?5 P- R I$ `" H7 m - g.setColor(Color.RED);8 I' _; y9 e3 g6 E' A% x
- g.setFont(font0);& X: N- Q- j9 c1 X9 {
- let str = "晴纱是男娘";" ^5 m4 v" B7 Z8 Y( ]& U) R- e
- let ww = 400;+ v! K. _! g/ e8 |# y5 `$ o
- let w = getW(str, font0);
2 ~" y% c1 g/ E& X7 s9 O# W( @ - g.drawString(str, ww / 2 - w / 2, 200);3 A. p4 B( I) u( i
- }
6 J/ }8 @( h% U5 K% C/ ?6 m$ [ - 4 e2 e& a, U. o8 f1 m
- const mat = new Matrices();/ b1 ^) F0 [9 m; t; W
- mat.translate(0, 0.5, 0);
* I6 L8 \$ E1 H, |
7 ]1 r$ q% T+ T5 y- function create(ctx, state, entity) {
1 n k6 w0 e5 M+ W4 a% S8 | - let info = {+ }8 e: p% d0 w. W0 u' G
- ctx: ctx,0 }$ C6 Z6 \8 Q3 }7 v/ a7 x. ]0 `/ q- \
- isTrain: false,! x( N# r. T8 k( h
- matrices: [mat],. L. K" q4 t/ j( g* U
- texture: [400, 400],! W9 p+ E# j& |9 f0 z
- model: {
* k1 [* k% K4 H; G, Y: k0 [ - renderType: "light",
; c+ C) f" F* f/ S% ?% i! u: [ - size: [1, 1],
, i* c' Q5 y' ]- T& x9 K - uvSize: [1, 1]2 B9 D. \7 X! O; h4 ]/ j8 D
- }
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- let f = new Face(info);* a6 Q7 ]. E, h+ s6 F% l" u
- state.f = f;
: j; q9 s( o5 \( f
9 X+ y* w' [$ B4 I- I- let t = f.texture;9 |8 k+ Q0 w, K( r' I
- let g = t.graphics;
$ J. I, x: P- M: D - state.running = true;
( i4 b4 Y6 S3 B- E - let fps = 24;
, V# U7 w* O& N6 I( H- y. M- D - da(g);//绘制底图6 ]- z, @! s* ^$ \
- t.upload();3 ^) q; x3 o; |8 G) O; ?
- let k = 0;
' y; H. m: L2 a; q - let ti = Date.now();
s1 Q5 E* t2 v- Q$ ]' z/ p/ t - let rt = 0;$ ?1 A2 M5 n/ |5 ~' d0 a; X G
- smooth = (k, v) => {// 平滑变化
: c# l8 t2 ?- z" r" A - if (v > k) return k;/ e" ~( p) a" I1 _! l5 F
- if (k < 0) return 0;6 v2 L% _) _/ O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 z. w1 B& q( U- L
- }2 ^' O$ t- k0 t% f" Q) n4 x
- run = () => {// 新线程
* C% U0 }" n) a" Y$ v5 ? - let id = Thread.currentThread().getId();
4 ?! T$ {0 T, e - print("Thread start:" + id);
6 @" t9 W; Q3 e# c2 a2 { - while (state.running) {
3 T; f/ p% K6 r* d- f - try {
, W, ]; h2 g- i8 Q( V# x' h - k += (Date.now() - ti) / 1000 * 0.2;' D3 R9 O( k% J) d! `0 ?
- ti = Date.now();
3 `! E5 }0 r' f# P1 Z# z - if (k > 1.5) {# _6 c6 E' y' N) _; e+ i" o4 t
- k = 0;" h" v# @) M j. m' r) w9 |/ i( E
- }9 k# V" e3 C: h; n% D; m q; v
- setComp(g, 1);" m8 Q2 x/ H, m( |5 I
- da(g);
6 d X4 F2 y8 T; w" }- I+ U6 t9 l# l - let kk = smooth(1, k);//平滑切换透明度
6 R4 |( ~$ c& J$ c - setComp(g, kk);
' H" o- V" \7 L5 i5 j* v K8 f" @% H - db(g);- i8 s1 E' p5 H2 R6 \$ \
- t.upload();
1 i5 c1 g: n( j4 |; ^+ B+ B - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 g0 L- v+ L+ M" X/ P3 x i7 w; t - ctx.setDebugInfo("k", k);3 G1 E% }" a5 g
- ctx.setDebugInfo("sm", kk);: b% \$ ]7 M: g2 j
- rt = Date.now() - ti;+ @* @+ u* t% |; i; c
- Thread.sleep(ck(rt - 1000 / fps));- |# I- R. t5 Y* R. Y: Y' a
- ctx.setDebugInfo("error", 0)
o3 ~ d9 ~2 A, H/ K - } catch (e) { w, c3 L# D) _. O6 V
- ctx.setDebugInfo("error", e);7 i# ]3 j4 r. b4 j1 p0 |
- }) w1 m! c3 ]4 d6 H; k; ?
- }. ]: v/ e/ O& }2 A
- print("Thread end:" + id);
1 e3 R3 w* r8 _( K4 Y$ h - }' g# D6 y7 D M& W3 w
- let th = new Thread(run, "qiehuan");
/ Z9 n6 f* g/ }% M6 `5 e2 K - th.start();
; M; K, g$ r8 \8 Q( ?" n - }
0 Z* l% @$ K/ o( { - - c0 \$ q7 W; F
- function render(ctx, state, entity) {8 ^/ a+ k& g# J- ]( n
- state.f.tick();/ h3 w1 R; V( O
- }+ T$ V6 v4 h9 l
0 a) Y, q- I3 b- function dispose(ctx, state, entity) {
+ T( b: g" U& P1 C$ M2 n- N8 P - print("Dispose");
* Z1 T: ]9 x5 ]( ?5 x* ]! O8 [ - state.running = false;1 ^; u+ _( O! ]4 z# M
- state.f.close();5 \, M; y3 j I' T
- }
# c' t1 S$ Y% I - ' S: A& f. I2 i. Q
- function setComp(g, value) {5 |7 r; |' e# o' h. i2 w+ ?! X" @
- g.setComposite(AlphaComposite.SrcOver.derive(value));
' @3 M8 l5 {# H - }
复制代码
8 ~) I) z# {2 b写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# e3 {$ P! S) q# }6 ]& I/ `( g
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- X8 A l! @& a9 \4 N
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