|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 ?& Z: r& Y* i% x* X# a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 p% S2 L8 k3 [5 ]9 f/ R
- importPackage (java.lang);
6 P1 {! A! z) T1 s, e( ? - importPackage (java.awt);' y" a8 _$ d& Y# S' y5 L% F
2 i8 U7 E/ F' K: v8 b* @- include(Resources.id("mtrsteamloco:library/code/face.js"));0 [7 L& x1 N5 s* G$ V( F
- ) ^; N- j3 A1 U: r
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( l6 L- g# y- s4 g6 x
* Y4 A' J2 B% @9 `- function getW(str, font) {
+ R, n/ q+ Y- K e( G - let frc = Resources.getFontRenderContext();
0 X/ `$ l/ }" u4 W0 ^/ o- e7 p - bounds = font.getStringBounds(str, frc);: z- y+ q! N: e0 {7 X
- return Math.ceil(bounds.getWidth());$ T, D7 s0 p0 `. k
- }0 a$ }0 Y1 E0 O
- * w; P1 @6 M& j; b* x5 P( N% e
- da = (g) => {//底图绘制& D# v1 `% |8 @. L, N3 ?
- g.setColor(Color.BLACK);, D7 { d) I, ~
- g.fillRect(0, 0, 400, 400);
: ~' G& t* L) R4 h - } |% U! C) L8 S+ O1 K
- ) H9 L* s5 L* T! y
- db = (g) => {//上层绘制
; t# Y, W: U9 S0 @" r - g.setColor(Color.WHITE);; j. L6 C h% V8 r; t
- g.fillRect(0, 0, 400, 400);$ [8 H! q+ q6 D% o
- g.setColor(Color.RED);
9 w0 v+ O9 x9 t2 j! l! G: M1 o - g.setFont(font0);
! |6 R, A( B2 T. _ - let str = "晴纱是男娘";
! e, M5 h* u0 Z9 r: S. V - let ww = 400;' D- M% V' {. H* a6 v
- let w = getW(str, font0);
- G* a/ }' U/ j( L3 m. J! [1 J - g.drawString(str, ww / 2 - w / 2, 200);
& s( u0 v% a# ~, R5 s - }
) [) o8 ~3 Z' ^9 g) i1 p) f# w
. p( k, e* ~7 B* R) l$ t- const mat = new Matrices();0 x; |# F+ s! M9 Z# H% ?$ s
- mat.translate(0, 0.5, 0);# \" D: x+ X) d
- + l; D0 S" d" j" E
- function create(ctx, state, entity) {
8 a3 E1 ]. Z+ Z! H9 R2 I - let info = { ]7 @8 d/ l6 Q
- ctx: ctx,* N) \3 h' O l n" x
- isTrain: false,
# T5 f9 h- {# r9 P - matrices: [mat],
: j$ ^6 i' E9 q6 O - texture: [400, 400],6 }5 {( h: G( E
- model: {
5 f* v/ N2 T" X9 a/ }' D: O - renderType: "light",
+ c0 c. K9 e6 R! m; Z - size: [1, 1]," |" f4 |; M! B" j" Z
- uvSize: [1, 1]+ n6 L. C' P/ N) L+ s1 u: M5 y$ A" T
- }
3 h/ s; L6 e2 _ Y& q) [* l - }
- W2 `. z- d. c7 y; A# v3 F - let f = new Face(info);
% A4 F+ r, h- A3 d) C. s$ P1 f - state.f = f;
2 G" v1 r* I5 ]( y2 U - 8 L K& R: i2 O& b( n1 r" V8 x+ W
- let t = f.texture;% I- n+ _, T; w0 G
- let g = t.graphics;
a2 `2 l' Q' e$ V7 m - state.running = true;
! _# A! U p! }& ?' ~ - let fps = 24;9 h% W' Y. x7 x z3 t9 j h1 Z. _% y
- da(g);//绘制底图7 Z" G% h: Z2 R& g# L
- t.upload();
) ^( K- e j8 @% ^- i - let k = 0;
7 C2 N8 i$ `$ M. ]) f" m - let ti = Date.now();
& B2 S! W4 G3 x8 p G W; @/ ^ - let rt = 0;! K, L8 v% @0 R3 s
- smooth = (k, v) => {// 平滑变化1 ~3 {- g* X4 H% d2 W% g
- if (v > k) return k;* A6 i, J4 j V1 w
- if (k < 0) return 0;
8 U: ?7 S, v9 }! H+ Z l9 h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 K2 A f1 o% j, X8 L- s" F) b: n - }; \9 [8 b6 ?7 K/ C; m
- run = () => {// 新线程
* E, {& O& E: o! ?% \ - let id = Thread.currentThread().getId();% K6 Q1 }2 C3 p: @+ ^# m; c2 H
- print("Thread start:" + id);% x9 w! U- C+ x; H; i; c4 ?! B: W" F8 D
- while (state.running) {
6 t$ {# I; p3 k/ w: n9 p3 M& ] J - try {3 b& Q3 J4 B$ @9 m
- k += (Date.now() - ti) / 1000 * 0.2;1 H- k; [/ a6 C# L: |
- ti = Date.now();
+ z- g9 m2 d, X) b; R( D - if (k > 1.5) {
$ |' I* @' J6 p2 T% q - k = 0;
& L7 n7 A: N5 u2 m9 F6 N n) N6 W - }5 m! c t6 G% Q% P; F) i4 z; ~
- setComp(g, 1);4 W$ Q3 h& d5 }( n$ C8 M
- da(g);
2 S) B* I, `4 j$ Y) d5 t A - let kk = smooth(1, k);//平滑切换透明度
. M) @" E7 |% ~( d! S, p - setComp(g, kk);
& f4 M9 Y8 o8 {, b - db(g);: p0 [- X3 t$ C
- t.upload();
7 n9 E2 t9 e" r; t0 x7 u+ N$ b - ctx.setDebugInfo("rt" ,Date.now() - ti);
: }5 O6 J% T t j% C: @* R - ctx.setDebugInfo("k", k);4 f4 u0 u* t5 l
- ctx.setDebugInfo("sm", kk);
8 Q; B9 |2 O5 k1 k# X8 { - rt = Date.now() - ti;/ x ~( u) `! z' a+ u+ Y# q
- Thread.sleep(ck(rt - 1000 / fps));4 v8 N: u: [2 z! e5 N [
- ctx.setDebugInfo("error", 0)
6 i1 d' O; p' j4 o) G - } catch (e) {2 E" f+ ^' E! e6 _
- ctx.setDebugInfo("error", e);
' `. C/ v( a+ l4 E* G" `, x - }
$ [7 z( U6 b: U) ~4 y/ w - }
J8 X* w6 A9 { - print("Thread end:" + id);3 N5 o! Q6 z* |% E i" i! l/ J
- }! c' e) X% Q7 ^" H
- let th = new Thread(run, "qiehuan");; ~" K5 c9 Z8 P; G o) a
- th.start();
5 t4 }- S! ^2 p! _. n - }
9 K5 P* b1 i3 e* ?+ p - 0 r. e3 ?8 S4 A: j8 J. _0 E
- function render(ctx, state, entity) {
% o# \6 Z& l9 C6 z) I. Y. ]7 p3 w - state.f.tick();3 f' a( N0 F6 {/ X4 H9 P, }7 j
- }0 N6 y2 B' c+ T% g9 K: {6 ?
- U% V% P. x0 C* Z& e2 C( J
- function dispose(ctx, state, entity) {. W" g: I$ g, L# T. e) U; N
- print("Dispose");
/ Z8 v; y+ w# i4 x1 v/ L7 ?' Z - state.running = false;
- Q! j$ x1 [& k; m% c/ K - state.f.close();
! s5 F6 T6 E7 O1 s7 k9 T - }
2 c. G8 X* `% @$ \6 M4 m - " ?. G2 {9 `* [" |4 U7 E
- function setComp(g, value) {" p) F6 u! _6 o0 w) T
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 b- q! Y' t0 S" \1 [, s4 Q
- }
复制代码
6 {% ]6 S8 `4 f1 v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
5 X9 m% Q. s" I" g8 h/ t2 ]0 c8 e# g5 h9 |; ], O8 j- A
& c' o7 t @; h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# d% {6 V* g& N
|
|