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. {' Q/ I5 D! _. T6 W1 A7 Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( O) N$ J V" Z8 K, b5 |+ r
- importPackage (java.lang);
4 N4 u( g' H7 p) P) ? - importPackage (java.awt);" ^- }5 _; \( j+ z$ ]
- ; i' [! W' W0 R' J
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- u/ n, w. b2 T - 0 k/ w; n- O/ o; d" d, p+ ~! j
- function getW(str, font) {
" ]! @6 R/ x- c% o( [ - let frc = Resources.getFontRenderContext();2 h2 J! k2 f' J0 _! z/ Z9 k* z2 S
- bounds = font.getStringBounds(str, frc); H. O1 W& Q+ u7 Y! Y, O
- return Math.ceil(bounds.getWidth());4 }1 l: R, F0 D6 @4 J) \
- } p+ H; f5 [) v; C8 l
- 5 l3 _0 z2 N1 A! e; }0 Q
- da = (g) => {//底图绘制- p% Q+ N6 t4 B. u @7 M
- g.setColor(Color.BLACK);
7 ]$ L( b M9 j0 e - g.fillRect(0, 0, 400, 400);6 c$ J4 l0 O. m* G: X
- }
2 @7 z* ]# \! z# S - 4 y: @- N. V* u+ G: a
- db = (g) => {//上层绘制
! D5 o) K1 e! ^ - g.setColor(Color.WHITE);
) _/ E) f$ n, n/ y - g.fillRect(0, 0, 400, 400);/ Z5 O5 t7 {% I8 o( t5 \# |
- g.setColor(Color.RED);! m4 g( _% J h9 z
- g.setFont(font0);
3 R9 ?5 h" f" e& i7 [! C) } - let str = "晴纱是男娘";
2 D9 k/ X W* f. X# w, C" B( k - let ww = 400;
- a; J( I, m; M7 X6 r7 Z' T - let w = getW(str, font0);
& \' R. j5 r+ M3 z: }0 | - g.drawString(str, ww / 2 - w / 2, 200);
8 g+ R1 z4 |6 `/ W6 O4 J9 ?' N |" @ - }
- F& E( S# Z/ f1 [* p' U. u - ( _, y5 k$ f7 _; h
- const mat = new Matrices();
* F# n3 y0 e) ?3 j) X; @2 K% o - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
i( x Y, t2 L# O2 `/ q - let info = {
9 ~7 f/ D2 Z4 \2 ` - ctx: ctx,
D& G, m3 i, V$ \ - isTrain: false,
% |! O5 }2 U5 r. l0 ^* k - matrices: [mat],* P8 B: J$ E. \7 X* c" Y- a
- texture: [400, 400],
2 J- O6 s. n% l5 s( z) t - model: {( W$ w- U! F* i! J; e
- renderType: "light",
, v6 n6 n" y5 O. ~: y, u6 n/ A u - size: [1, 1],5 P9 l1 @$ p% O# @3 ~
- uvSize: [1, 1]2 @5 P1 y" i$ v) _# I+ I
- }
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- let f = new Face(info);
& n% I4 j5 w3 @* n+ N! X$ O - state.f = f;; ~ q! P7 g1 ~" c
- & u2 B) w2 a3 A3 J! E% K8 W+ Z
- let t = f.texture;
: A! k7 I J' G: l5 f - let g = t.graphics;
$ [8 K0 J u2 E) \, s; o0 P - state.running = true;
4 Z" U2 f3 n( N0 x - let fps = 24;
# |6 h3 M* u( C# G - da(g);//绘制底图
! s' I6 K8 j2 S( f: H' c - t.upload();
# ?( ~+ V, b+ S, A - let k = 0;2 |. ^5 h% D, \4 k/ t( p7 c
- let ti = Date.now();2 v$ W* Z- Q O, D$ X. d
- let rt = 0;
$ u5 {$ D7 c3 J - smooth = (k, v) => {// 平滑变化
- [9 {9 c1 W7 [, y# ?* I - if (v > k) return k;
8 y! r. o9 V0 Y1 X S; i - if (k < 0) return 0;
$ I, h; f7 _! ]* o; Y$ y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% n Z; `7 W9 Z4 ?9 U% s - }. y' O; ^/ ^/ d: N
- run = () => {// 新线程4 ]4 T+ d/ G- @& }1 C6 c
- let id = Thread.currentThread().getId();0 N9 U. E8 p& W4 c
- print("Thread start:" + id);
4 V. m+ j: L& P8 g0 W, {- F - while (state.running) {" w2 K1 S/ z* ]; }( t$ R
- try {
( y. U: F3 [+ x - k += (Date.now() - ti) / 1000 * 0.2;
6 f; {/ E6 f4 O6 a1 n - ti = Date.now();4 G3 _ k, m6 C2 `+ o
- if (k > 1.5) {* D" h# s; @4 z2 |' `
- k = 0;: y& }* E3 T/ I6 c+ `* g( G
- }, l" Y( U( P0 ]! q! J K! a' j. `, [
- setComp(g, 1);+ E8 J% S j5 Y$ q; b5 Q
- da(g);# m0 s/ f! [/ I7 @
- let kk = smooth(1, k);//平滑切换透明度! K" V% x3 ~/ M; B3 t4 Y
- setComp(g, kk);1 P( O+ l/ l v. `& ~
- db(g);4 E6 A Z9 c9 p( R
- t.upload();1 f$ V9 q) j T3 s; Q
- ctx.setDebugInfo("rt" ,Date.now() - ti);! u8 y& ]. U, D8 ^
- ctx.setDebugInfo("k", k);) D/ q3 v7 q% l% ?# K4 M9 D8 I, |
- ctx.setDebugInfo("sm", kk);, Q1 C0 G/ o: R. h5 H# C
- rt = Date.now() - ti;
0 o4 s5 c! {# T: S$ ^7 B - Thread.sleep(ck(rt - 1000 / fps));+ z" r+ M1 O3 k4 ?8 R" M
- ctx.setDebugInfo("error", 0)
4 y/ P- _9 S) x+ x7 C; F - } catch (e) {
5 Z' n/ Z: N0 ] - ctx.setDebugInfo("error", e);- l- D7 c1 z4 Z' i& Y% V' k& b8 `9 T- T: W
- }
# ]" M: s. x- T- l e4 n - }
& P/ \6 b/ N* y |4 `7 N - print("Thread end:" + id);$ u6 E0 V8 s' G3 b9 f
- }6 t0 j/ S, a3 n x
- let th = new Thread(run, "qiehuan");) g% `0 L2 s( p3 B+ i: v) P/ c z
- th.start();
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- % `0 m5 g% Y+ N
- function render(ctx, state, entity) {$ C4 y0 c2 K# m
- state.f.tick();. g* f! T8 h5 P _3 o6 E
- }2 Q: M. Y/ X' f* X8 C9 E) i) r
- b; u5 F& |) \, t" c
- function dispose(ctx, state, entity) {
1 u6 d4 _, Z% a# d3 \0 \& c5 I - print("Dispose");% c6 ?% K6 n, ? k
- state.running = false;8 o8 I: @3 B% J5 ^+ G m
- state.f.close();
, t/ }. L8 x" j" k4 q/ e - }
! |3 D/ Y4 t" Y% `6 ?* Q1 z
4 _1 b4 `' H& f1 K- function setComp(g, value) {
+ I9 ?' R! q" \. L( o# l, z - g.setComposite(AlphaComposite.SrcOver.derive(value));
6 \; u! D' ^$ z6 i - }
复制代码 3 N( ?+ _1 w" d0 B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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- @" x+ ]* F% D& \/ K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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