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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 V* v G$ q; H' I3 V R$ l1 n
- importPackage (java.lang);
5 Q6 e0 u- ^% ]8 U - importPackage (java.awt);% u4 c5 `% q& k3 a4 h: F& A
- & x4 j7 Z% a8 S: h
- include(Resources.id("mtrsteamloco:library/code/face.js"));6 L0 s, P' Q$ H% d& l& U5 @
- ; @3 ?9 h, F' Y( Q1 L! W$ H7 n
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ d; \( D W2 o3 v
- 4 u+ V# \1 B( F$ R2 {$ U
- function getW(str, font) {
2 ?5 k5 r4 q( f2 [ [' D! u - let frc = Resources.getFontRenderContext();% J( b/ q: Y; O/ P3 u4 e
- bounds = font.getStringBounds(str, frc);
H& b+ u4 o( ~ p0 W6 I1 G - return Math.ceil(bounds.getWidth());
9 p( Y T% b; C/ w: B - }
& a) I7 S6 {( [+ H2 e& |* e
# b% ?" l# x) _3 H4 u, i3 s8 ~- da = (g) => {//底图绘制( w" j# b5 b. d6 {
- g.setColor(Color.BLACK);7 t+ z+ s l9 `5 f! D
- g.fillRect(0, 0, 400, 400);
# @ Y! G& e5 [! K5 G6 U - }
8 ~% g" n/ [4 l' i
) h4 ~; Z- I0 D7 _4 p- db = (g) => {//上层绘制0 h+ u/ J; u* r2 l/ X
- g.setColor(Color.WHITE);
( E8 J8 I& P7 ]. a# N3 @; B' p4 C - g.fillRect(0, 0, 400, 400);
0 x4 H2 K; v. }# ` - g.setColor(Color.RED);. K0 R! _" ~* \8 a* |- A
- g.setFont(font0);
( c( U: U, W$ }* N - let str = "晴纱是男娘";( q- t8 S& m+ m9 X7 G5 Y+ r
- let ww = 400;2 D {/ Y- q( }
- let w = getW(str, font0);
8 e& g0 ^3 s) T5 F6 w/ m - g.drawString(str, ww / 2 - w / 2, 200);
9 W9 l- R* U2 N - }
3 }% Z# [' c) U6 [) ^7 N$ E/ V# k
' Q$ \* r6 @/ t U) f+ d; y0 Y( R- const mat = new Matrices();0 s) j; u, ~, Y
- mat.translate(0, 0.5, 0);' ?8 N; L( M' X% L6 Z$ c7 m
- ?/ h, Q; q, G. K2 M3 d/ E
- function create(ctx, state, entity) {
: ?' T4 j5 D. f% D - let info = {6 e0 P' s$ o$ A B: P$ G
- ctx: ctx,9 L* k2 f: Q/ o E, X+ `
- isTrain: false,
& `: u5 d g% @. k - matrices: [mat],7 r8 ~! W( M8 ^6 p& n
- texture: [400, 400],
& Q# |3 l8 a) g$ E, e) o5 L; D - model: {
3 b9 y+ Y5 S% t7 _# I* ` - renderType: "light",
$ C1 k4 ^) ]4 s7 D- _5 b* H& D8 I - size: [1, 1],
, m% ~; ^2 }( v - uvSize: [1, 1]
( N4 g6 x4 V" T4 C$ W* i X - }
' a: B, P5 p3 `0 v - }
! L5 B! t7 w: y7 d - let f = new Face(info);* M* W4 S7 Q* p g, F
- state.f = f;
5 n, O0 ]- n9 h7 H3 ^4 L - Y3 E' \2 p/ Z* x- L
- let t = f.texture;
6 o( d9 B) n4 K+ W! j - let g = t.graphics;$ _1 s% ^# D$ ]+ F- x. v! |4 {+ @
- state.running = true;
, _9 h2 @, G/ J3 c+ | - let fps = 24;5 g; H% Y* e1 }8 n1 Y) `$ A
- da(g);//绘制底图
* N' _! A1 J% G, b3 R0 E/ G H" O - t.upload();3 R+ I9 G, x+ I0 @- Z9 G4 x) l
- let k = 0;* { M/ S; f; r( S! q% v. {" a
- let ti = Date.now();1 p# H5 M: W2 C1 b, j
- let rt = 0;
5 G" l0 h& S/ e) B# P; v - smooth = (k, v) => {// 平滑变化
4 S8 Y* L+ M' g: ~; d' I G - if (v > k) return k;3 u( [% m% H$ N4 ~" E4 O0 c
- if (k < 0) return 0;
& h6 i, |- f6 d* l, n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, \7 f. \5 U' }0 V/ i% ?1 d6 [
- }0 w/ O: L# b5 W' v6 H1 j) ~
- run = () => {// 新线程
$ X( M/ k- f+ m v) k - let id = Thread.currentThread().getId();6 g0 L$ \. J& K0 x+ k
- print("Thread start:" + id);# X, a) w, C! n$ K" v; B7 |
- while (state.running) {3 j% J4 u+ J" Y. } m
- try {, r) v b1 n, J7 x
- k += (Date.now() - ti) / 1000 * 0.2;
* y- R4 L& w* D: A$ z - ti = Date.now();
- j/ H0 U- o9 s+ t% ` i: S% w) Q% n- g - if (k > 1.5) {
1 q+ L; ?+ I" a6 g+ p - k = 0;* X5 a& g$ R8 y- h+ `" |' d' P/ ]4 _
- }& [+ Y( r# f) ]9 U$ u/ Z
- setComp(g, 1);
# Z/ |! x) @) F) w9 {$ K9 C& r3 N# p - da(g);! _$ c# Q" U7 M. `2 d4 d
- let kk = smooth(1, k);//平滑切换透明度( O! a( s+ A+ o: x$ K( ^
- setComp(g, kk);
- M; a" o$ s, k n9 A5 O. ^/ _ - db(g);5 w: y! q" B$ a' W) T$ c- c
- t.upload();
+ k) i; d/ {. R0 Z2 {8 F1 G0 b - ctx.setDebugInfo("rt" ,Date.now() - ti);! B* L3 g8 h8 A! b
- ctx.setDebugInfo("k", k);
! K; E8 D# m$ t6 R7 z! C6 O - ctx.setDebugInfo("sm", kk);8 N/ \1 D1 R( V9 [5 G
- rt = Date.now() - ti;' t% {7 ^& y, P/ c* Z
- Thread.sleep(ck(rt - 1000 / fps));6 U: s5 U; y$ r: @2 {6 w) ?! Z
- ctx.setDebugInfo("error", 0)
/ @( q- ?; L' @; w& E* I5 t - } catch (e) {
/ }- q$ u y' i8 q; S: M5 e3 q - ctx.setDebugInfo("error", e);8 J6 d- Q3 h6 C% w6 x+ s, U! J
- }
+ b8 l# w- ?. B3 C - }: F' ]' m2 i" ]# s' y% _! v; C
- print("Thread end:" + id);
& G" G0 o. K( h - }
9 c- m1 D" D* V$ g& Z7 B/ S& V - let th = new Thread(run, "qiehuan");
' L5 U& x% H% ^) F - th.start();
$ N7 K& J7 [1 K - } H; Y4 G- Q% x1 [
- 5 ?: P, y; c' A9 Q* ]+ U, Q* m; r
- function render(ctx, state, entity) {" L* C" ^6 M# _- U$ j4 S- F& p+ h
- state.f.tick();2 n& I/ F* u+ p$ e
- }
) |5 o e' ?: Q# z - 9 n+ d' ?1 c' E
- function dispose(ctx, state, entity) {
7 T" K' e: H! U8 { - print("Dispose");
# C% v3 A, J* q( h! O( I - state.running = false;
: }/ ~1 ~3 F o3 t, U - state.f.close();) c9 z c2 @( m# v. A
- }
- \3 a! N% M! m* U
, b+ {* ~9 `5 D( n; Y) [) p" [) @( X- function setComp(g, value) {
, z+ k: i: H1 U7 @2 Q% y - g.setComposite(AlphaComposite.SrcOver.derive(value));$ y' M6 h" d5 K! q
- }
复制代码 # X/ u8 L. Z5 G( K% ?, r0 M
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! {0 y0 ~* x4 g. s
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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