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3 J5 n* M" X, k2 i5 j( e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 p$ y! Z3 C/ U& t
- importPackage (java.lang);
! J; E2 q) b) I; ~4 G! O - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ ]8 Z2 B1 k0 {3 ^7 _3 }2 Q% C/ }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 \* E1 R, m* d# N5 _& D8 |
, s* j3 H; @; a) G+ }. v) _- function getW(str, font) {
) p* Y" I3 E* o& C4 y+ {, W; P$ f - let frc = Resources.getFontRenderContext();
e" l% J0 t; \; N - bounds = font.getStringBounds(str, frc);. Z8 L1 r; Y1 o; I0 `) ^' D% f9 S
- return Math.ceil(bounds.getWidth());
?& x( j: K! _* H# w - }
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. @5 i) L/ ?7 }; t1 x- da = (g) => {//底图绘制
5 T6 u) |+ T/ \! E4 \ - g.setColor(Color.BLACK);
' e; k2 i, s5 m' u7 Z9 I - g.fillRect(0, 0, 400, 400);8 k% K: Y4 `7 H E3 M
- }9 ^8 I% i) ]( H6 U) ^. K9 C/ b
- 3 ^# G- B: F. m9 b5 C5 e
- db = (g) => {//上层绘制8 D. U& O; E" A9 m( R
- g.setColor(Color.WHITE);+ S( g2 {( P# e# u- w
- g.fillRect(0, 0, 400, 400);6 D3 \3 Z- B6 E3 M
- g.setColor(Color.RED);
" {& b# u9 i8 J8 ` H% N) j: S. n# V - g.setFont(font0);$ N6 a" m' q# H) s& B
- let str = "晴纱是男娘";
& }1 s+ T o6 } |, B! P- P - let ww = 400;6 f. W" o6 x5 n$ C+ Z0 e, C0 K' p& Q. N
- let w = getW(str, font0);
j/ K' ^' j' l8 R* }" n: m1 [+ N - g.drawString(str, ww / 2 - w / 2, 200);, a' z# N# U& `3 D: r$ V X
- }
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- const mat = new Matrices();
* f# N/ K9 |+ z* I - mat.translate(0, 0.5, 0);
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' E- ~7 i& k3 r' ~& g- function create(ctx, state, entity) {
+ ]. R( u$ a0 i: W! P7 ~$ w - let info = {* z. B3 g( O8 K5 m9 q" Z, \
- ctx: ctx,, `0 y; \7 Q) _0 ?+ f4 ]! ^" |9 U( x
- isTrain: false,
8 @) _6 G3 N0 ]0 M - matrices: [mat],3 A" I0 d% \: T' E
- texture: [400, 400],
# L4 D7 Q$ N; a* ] - model: {
$ a. Z ?6 [# | N3 S J - renderType: "light",# i" _( _* H# ~# Q- z3 W" I5 d
- size: [1, 1],
0 u/ X" ], G9 r8 G6 T - uvSize: [1, 1]
2 D; i1 I7 |# _7 d1 Z# r' P& u3 K, J2 O - }
/ ]7 ]3 p) b0 Q) o - }7 D( z% x( O% D$ b. u3 r) P* M3 w- `
- let f = new Face(info);
$ u+ J. w% V' G: U9 d- a9 ^) n0 ` - state.f = f;
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- let t = f.texture;
1 X2 h- H: Z6 J7 } - let g = t.graphics;
8 h. z- z! G: x - state.running = true;
( s0 m- ~9 M: u/ Y6 I: c, `0 z- n - let fps = 24;
: \( ~* o" P( \3 V - da(g);//绘制底图
+ h: L' E) k/ X$ d - t.upload();
) m3 ~1 \4 [: f! Y - let k = 0;# H8 j3 ?( P6 p3 f
- let ti = Date.now();! ^5 }( b2 `8 k0 }2 ~6 B
- let rt = 0;! e# c7 T6 I3 i
- smooth = (k, v) => {// 平滑变化
8 D1 m! `, B8 A+ g( N - if (v > k) return k;
& {+ j/ E/ H2 R7 r: X/ g5 t - if (k < 0) return 0;1 i8 @9 _, P0 i& T" J p! w
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' P: R* D1 f' O5 m- F1 n
- }5 v, p, x4 ~$ n1 |- o8 v
- run = () => {// 新线程
" r# Q( _% y& U1 l2 D7 G8 D - let id = Thread.currentThread().getId();; f: F9 {; u' c a! T$ `1 E2 z
- print("Thread start:" + id);
% Z5 _$ b$ f$ q( ` - while (state.running) {
% l/ d0 W' x* E3 i1 g - try {
( U! ?" J" I3 p6 n+ A- C; k' M - k += (Date.now() - ti) / 1000 * 0.2;
8 f# K* ]9 y1 n - ti = Date.now();7 X/ h0 ]' H) D( z, C- X! \+ `
- if (k > 1.5) {2 v+ D6 m5 u9 ^# u
- k = 0;
& s- T0 c |( p - }) k- K- F* {$ _+ h$ j6 U. V
- setComp(g, 1);
. o( Y" F0 q; k9 X% e: e$ V1 C2 Q - da(g);
( m" T0 T R. W) S" a - let kk = smooth(1, k);//平滑切换透明度
6 ~; V9 v: I5 y$ o/ ]& l) N - setComp(g, kk);
, i4 K9 r5 @8 e$ \- y$ p! J7 K" m - db(g);
# z$ X* T5 q f) P" a6 y - t.upload();9 [! F. Z+ e9 M% f/ }0 Y* h
- ctx.setDebugInfo("rt" ,Date.now() - ti);3 f5 W! C! w" X3 {
- ctx.setDebugInfo("k", k);
7 x6 ]2 ]- B; N) N - ctx.setDebugInfo("sm", kk);
4 M5 l, {( O6 m3 J I, m2 V% m - rt = Date.now() - ti;/ J3 s: L- s j
- Thread.sleep(ck(rt - 1000 / fps));& i4 ^' o. |( Q; F. m& |
- ctx.setDebugInfo("error", 0)
, {; r5 ]* v% Y% J1 {/ N% n6 F - } catch (e) {
/ o0 U# H& k0 s - ctx.setDebugInfo("error", e);
; q4 M" X# a2 D) ] - }, q4 [3 B/ p: ? Z/ K' D% g
- }
7 X+ T, K3 b" ~" \ - print("Thread end:" + id);- z6 U! t, E% o6 g+ r3 ?
- }. B1 s+ r/ J, ?0 r
- let th = new Thread(run, "qiehuan"); ?) P% {2 V/ u
- th.start(); ?) E0 o; I% M) J* w
- }
2 v. b1 h9 |: q0 t
5 {# l& l3 T$ t {( c- function render(ctx, state, entity) {
1 B+ S; W; z4 |, ]- U* m - state.f.tick();
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- 7 G: ]* W$ ^7 b' v1 h" G) N1 b
- function dispose(ctx, state, entity) {
4 K2 I6 x- J7 Q" V% G: r - print("Dispose");
2 p0 \' A, s2 b2 \( p - state.running = false;
! j1 q/ j& P1 m# ]7 e8 h - state.f.close();) c8 L9 G" ^( C! v4 B7 w. P5 k$ h
- }
! b2 T0 {" B5 G. |, M" G' \ - 9 U' s0 N$ z% P4 ?5 K$ r
- function setComp(g, value) {! P% ` W1 _+ O
- g.setComposite(AlphaComposite.SrcOver.derive(value));
+ v9 |# ?$ s! `5 Q - }
复制代码
+ `) ]$ f1 j+ [: a! t; \& [9 q$ _1 D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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