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* M v4 C6 ^+ O8 n& f/ f; V/ Y2 s这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) z0 J' t3 n+ y
- importPackage (java.lang);, A; t- o* t3 @1 S# j; m$ n5 w
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));$ Y+ R, ~1 j! B7 `$ o9 Y- v t- u
8 E% u& [. J2 I8 w7 t6 Y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; @7 \0 q; d2 [$ z# V, @7 w! {
d4 L1 }, U+ T- function getW(str, font) {
3 m0 M" @+ P u8 M7 @; k) {* _ - let frc = Resources.getFontRenderContext();/ v! X3 f; f' h; f5 _
- bounds = font.getStringBounds(str, frc);
* O% M9 `# ]4 l7 _7 Y! h' n% D4 S - return Math.ceil(bounds.getWidth());
6 p' I7 d/ @: m! [: i - }
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- da = (g) => {//底图绘制" d0 a' l( \3 p4 R3 Z* _
- g.setColor(Color.BLACK);; e! d* M* `, i: K
- g.fillRect(0, 0, 400, 400);$ a% L0 Y1 o/ u0 Q0 ?
- }
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- db = (g) => {//上层绘制# _; u- i9 |! H: U" F4 y+ ~3 L
- g.setColor(Color.WHITE);
3 y' _$ p* j. s# X - g.fillRect(0, 0, 400, 400);
2 B- R5 l- B9 k* }6 m: c+ ^; {1 K( } - g.setColor(Color.RED);3 [) S7 a" u" m, g6 Y; X
- g.setFont(font0);
' m0 o4 Y: A; E$ t# c - let str = "晴纱是男娘";
3 [9 q! }% T- O" `% {! V T$ T - let ww = 400;
: p& @- U# T+ j( H - let w = getW(str, font0);7 Z# y3 F @: p; W5 K6 D% I' X
- g.drawString(str, ww / 2 - w / 2, 200);
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# O- D1 Y& J8 u. `( r' F$ U+ o: x- const mat = new Matrices();( P3 ]! F, r8 ]6 v
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {6 R1 S1 c2 w" Y$ M9 c( M, L
- let info = {
* h0 J) H5 G6 b - ctx: ctx,) J" K9 Q$ Q% }2 u2 Q! \& ]* r3 Z
- isTrain: false,1 s! G7 g$ W7 `7 I0 h2 [; n, R( s+ c( b
- matrices: [mat],
! t1 s" M6 \: Y3 p7 m( k - texture: [400, 400],# K+ b& U' J" ?; |- w
- model: {
; j- |* n" O$ {- i - renderType: "light",2 ]( J: d: l5 t3 n! e0 i& j
- size: [1, 1],- n# G, Z9 g3 h4 y r K8 _
- uvSize: [1, 1]: z5 b# h% j7 [( J
- }
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- let f = new Face(info);. d7 |/ y8 C7 N+ h4 v/ q* D
- state.f = f;
2 Q3 s, T, K# F: L5 h l# c7 ^
0 ~2 O m9 ?+ ^+ s- let t = f.texture;8 s. M% \; S. U
- let g = t.graphics;
! y$ P Z6 M. ^* ^5 {# N/ i& l - state.running = true;5 s' j2 B. n! e( j. ~; b- O
- let fps = 24;: ]$ o# s9 o& C f. q
- da(g);//绘制底图4 S' i r* Q/ V" I7 S4 G% @
- t.upload();
6 I. R( `2 d: r2 u - let k = 0;' V7 m6 Q& u* k- E
- let ti = Date.now();: K% M' n: n& U3 n* w3 T
- let rt = 0;# H& R" ]7 m. e
- smooth = (k, v) => {// 平滑变化
0 O3 G8 u2 s }' U - if (v > k) return k;0 y% n; a8 n) s& H# r. _3 N
- if (k < 0) return 0;, _( f7 Q0 ?5 B% l3 e
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- n4 J7 |' K- ]' [1 R/ k" x1 _1 ~; _ - }6 U, D" S( R( J7 K' i
- run = () => {// 新线程1 x: }; k% T. X m" d8 q: S. M" c
- let id = Thread.currentThread().getId();1 }1 T7 G6 R, p! c
- print("Thread start:" + id);+ l# s H* U, g1 a5 ~# f) n
- while (state.running) {
% y( _; g( \$ K$ V* v7 ? - try {6 D0 T( V9 y6 e1 k6 f
- k += (Date.now() - ti) / 1000 * 0.2;$ b, u& d W! I, s7 ~& ^+ m
- ti = Date.now();
f+ H0 I. B# g2 O( q - if (k > 1.5) {
+ A5 K- M; Q/ |3 [% ?$ {+ e* K - k = 0;: k, s8 q4 ]( k* T3 `/ J
- }7 ~% }3 q" ~; R, ^" b! q8 a
- setComp(g, 1);
" B, n4 W2 Y( [# A7 B# F: p - da(g); M& l! d$ w* j( l, d# D
- let kk = smooth(1, k);//平滑切换透明度
, T# g m, P' q! q: x% @9 G - setComp(g, kk);( R2 C; p" S2 c
- db(g);$ w# o/ y" _4 O
- t.upload();
" B. _9 ^, H% C/ v - ctx.setDebugInfo("rt" ,Date.now() - ti);
! n& H, _0 S( N! m. G9 O. y) I - ctx.setDebugInfo("k", k);7 @' j8 c7 S1 g6 Z/ a5 Y7 a! u
- ctx.setDebugInfo("sm", kk);
Y4 h" E. D1 T& Z5 R$ u: c - rt = Date.now() - ti;# r4 c$ Z9 p- m- r, k8 L
- Thread.sleep(ck(rt - 1000 / fps));3 Y6 `/ J# d( R
- ctx.setDebugInfo("error", 0)
1 w/ p9 A8 A, q - } catch (e) {+ d1 g3 L* p6 j1 n C+ @
- ctx.setDebugInfo("error", e);( z: m$ Y% m0 D9 E
- }2 X+ W. F A; K- F0 s8 Q+ h
- }
o* @6 ~3 e& X; ^4 I$ U - print("Thread end:" + id);
8 \3 }0 B, m# x. B$ v# ` - }
6 M: s4 x- h/ }! M7 X( P9 Z - let th = new Thread(run, "qiehuan");
2 G' ]7 s2 T7 V. L9 u - th.start();
+ d2 |2 Z2 D. d3 x& ` - }
3 ^0 }7 V$ p( P# f+ y+ d
6 q1 g; t5 q( \) j1 Y" u+ N) }- function render(ctx, state, entity) {3 p* G- N! B( }/ x
- state.f.tick();
7 I" O/ V5 N) a$ k# V5 j - }
" h% _3 V" ]$ \9 {! O3 v2 C- ?
' L2 G3 ?$ }% ]% a5 ]0 [- function dispose(ctx, state, entity) {9 d$ C! N S/ @, b- x
- print("Dispose");6 h. z' j/ y: e4 b' X! u/ g# G0 q
- state.running = false;
0 k1 o8 I) k7 f+ V - state.f.close();
6 X+ G# W$ n; I, F - }% G: r l- }5 _3 {, M! s
- 7 L9 Y0 @1 z3 z; B- e$ L
- function setComp(g, value) {
7 H5 Q& h, w' p m/ t5 h - g.setComposite(AlphaComposite.SrcOver.derive(value));
, l, H1 i$ m) V4 K: V' O3 ^ - }
复制代码 , ]! p! w1 z7 g2 F& c0 ?2 g, | C: W
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) r$ [ a. U7 B. u" G8 S
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