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) o8 ]# q/ g7 e这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! J- L/ l5 |. i! | y# K* l4 b
- importPackage (java.lang);" k, t3 x% o* r* H! ]! W
- importPackage (java.awt);' y- P: Q9 P S9 i8 {+ n
- 0 N" w8 I y ]/ [
- include(Resources.id("mtrsteamloco:library/code/face.js"));. [# W5 P1 ~. F
3 t5 \" k! v; y9 v/ j2 Z$ w2 @' ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
/ Y3 {+ {; j4 T/ j - 6 @# V( X, y# N1 x
- function getW(str, font) {3 y# `/ y1 T, U7 T0 r% b+ T
- let frc = Resources.getFontRenderContext();
, o5 g/ [4 |4 F' o4 o5 t - bounds = font.getStringBounds(str, frc);. ?* N( l9 N. p t1 {, w
- return Math.ceil(bounds.getWidth());
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+ R/ s! ^ t& A# R% a' }$ P; s- da = (g) => {//底图绘制
: Y- j9 B6 u! } - g.setColor(Color.BLACK);
3 @- K6 K0 o9 P8 G - g.fillRect(0, 0, 400, 400);" e1 l: r. j: @' E6 q' i
- }0 f( O E$ n( ]& [
1 Y1 T g- L$ W- db = (g) => {//上层绘制
* _' u) K/ m: V" g L$ g - g.setColor(Color.WHITE);
! D) p0 q7 [+ f9 a; ? - g.fillRect(0, 0, 400, 400);2 R, v6 p6 X) S5 Y9 C
- g.setColor(Color.RED);# Z" s- `& G) Z* r( Q' s9 N2 p
- g.setFont(font0);
2 m$ t& S2 c$ D4 ~& e8 j - let str = "晴纱是男娘"; b/ C! g8 K- h
- let ww = 400;
! x/ v" H5 x0 w$ ` - let w = getW(str, font0);
$ z( D2 f6 E. Z5 Z( W - g.drawString(str, ww / 2 - w / 2, 200);/ z" e4 w, u. x, G2 Y6 P' I; V
- }2 X9 [$ \% K8 ?5 Y4 l' H% e
- K* d$ d1 O2 o9 F2 Q" y7 h
- const mat = new Matrices();
9 x. W, \# O* ~+ {, f. s - mat.translate(0, 0.5, 0);2 ^2 R% U4 n' _. O6 L
& f% P4 m s. P$ a( y- function create(ctx, state, entity) {
" N/ c [8 b9 `0 r* v5 j L - let info = {
1 f+ I7 z3 X& P - ctx: ctx,; K5 s. `9 J$ a' f% i
- isTrain: false,
0 {3 y! _! I( }0 n - matrices: [mat],
0 H9 }% b) q J& B - texture: [400, 400],
2 \: s. `% e, S0 ^. G - model: {4 K* _7 i! Z+ x/ s- o; V1 Y
- renderType: "light",* x* n! ?7 R9 H$ a3 l6 k# v5 |
- size: [1, 1],! K9 R w0 \$ f8 j2 X/ m
- uvSize: [1, 1]' n0 A4 |6 n1 l! l3 X% S' o
- }/ h g- J. {! Q
- }
2 h0 B8 D! Y v9 E& Y - let f = new Face(info);
: ~! O6 v# H8 T/ h* U7 N - state.f = f;
& y' Y! V& R( a- ~5 W2 j1 ? - 6 x! D2 [: \0 ?# H% |& V# W0 R
- let t = f.texture;* x3 J6 T$ ?* U' _7 z
- let g = t.graphics;
, H) v1 T0 G- S/ j - state.running = true;/ v: ?& I6 |8 b' y1 a
- let fps = 24;/ K. F7 l# T4 k a% ^
- da(g);//绘制底图" |) r/ a. l+ G5 m
- t.upload();
8 Q5 \! d& N8 \# m m! ` - let k = 0;
/ T7 c, a0 }7 A2 Y# B. j2 f% C0 C - let ti = Date.now();+ I5 t. l D# l h
- let rt = 0;) N) m# x/ ^! M6 x& I- d4 o( ?
- smooth = (k, v) => {// 平滑变化& A0 E7 O3 e5 w& y% I* f: P
- if (v > k) return k;: {4 G" Y5 z, z) T- N: \2 F
- if (k < 0) return 0;" F. Z2 `- |0 k7 k5 `& r4 V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( V8 q& c% _" X/ g- _ - }9 U, U7 v) l& j4 W; H. M! Z. U; }
- run = () => {// 新线程
" F* j# j- o& A$ h7 F - let id = Thread.currentThread().getId();
. ?7 l$ e$ Y( _$ O3 i/ i% x - print("Thread start:" + id);! q5 A/ I2 q' q; m
- while (state.running) {
p6 K* f' [5 {3 L3 Q1 D& G- {/ K - try {
( h/ G. b/ p8 x! \ - k += (Date.now() - ti) / 1000 * 0.2;
$ q9 L, |) d3 \2 d/ P0 x. v' t& i - ti = Date.now();
4 y8 ]' m- N$ ^4 F i - if (k > 1.5) {! z4 H" r8 w3 u" Q; F/ @1 D
- k = 0;0 e a/ t8 X1 k1 C$ L) ^
- }) E! H j) ]- |) U+ y
- setComp(g, 1);
5 R! v: a6 ~/ ~# F' _; L - da(g);
7 m- i& Z7 i1 }& a - let kk = smooth(1, k);//平滑切换透明度( n+ k9 u6 m v! T7 g; y
- setComp(g, kk);
1 M3 f; c6 x) N7 ^6 e# s% o# L - db(g);. C( a4 L7 e/ I) L: V$ b: a1 a% ^
- t.upload();# `3 y& s( \( D" H) b% G2 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);
3 w+ u2 U' s8 M$ V0 i, U - ctx.setDebugInfo("k", k);
& o. A' Y) O# c - ctx.setDebugInfo("sm", kk);5 O( |6 R2 E$ T
- rt = Date.now() - ti;7 C! F! N _) |0 ^. `
- Thread.sleep(ck(rt - 1000 / fps));
% a+ q. U3 G) I9 I5 r - ctx.setDebugInfo("error", 0)
* l$ u; m5 G( Z6 X& f4 V2 I* T; B - } catch (e) {1 d" o" b+ Y2 |; \4 a3 e3 O
- ctx.setDebugInfo("error", e); a8 w9 j( l$ u3 V. L) n8 e2 j
- }
; |3 A" u, l0 R/ j& A+ b8 c X* S9 | - }
+ i4 m4 c: M" N: i) H - print("Thread end:" + id); a: Z' n/ o2 f( R, E6 N' n
- }4 r( Z0 [- ~6 }; U. A! P
- let th = new Thread(run, "qiehuan");
8 u" {8 a+ e1 _" w6 T6 |1 Z - th.start();
7 o. n" O* e( B7 }/ ]) C - }
4 _/ W' _* N7 n. N; H+ l - ; D- o4 D6 S( }( m- s# c$ Y( j5 F
- function render(ctx, state, entity) {6 b) b. e9 z2 T' x% Q
- state.f.tick();
2 g4 @, Q) P; p0 y: P7 v, V - }
8 S$ k1 Z$ [+ r9 Q0 i/ i Z8 N% u - 2 V1 H: _- `! @2 i
- function dispose(ctx, state, entity) {
6 w& Q& S0 B8 v% U - print("Dispose");
( ]5 f- G0 q0 P - state.running = false;/ b4 N% u; C2 H
- state.f.close();
" n2 u" a K6 r, R9 p3 A - }
& B' a: b2 k o4 k% @" c" _
! ^& ~3 b. y4 f! Q9 p# ^9 B2 e- function setComp(g, value) {
& O( V3 A U. V4 X - g.setComposite(AlphaComposite.SrcOver.derive(value));6 }6 N3 f; \! B" D
- }
复制代码
* i' I' N9 p/ W: L" K E! Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 d) V7 ~ C. b. m/ J+ O1 M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): [( w3 ~9 W9 f/ |% Z! O% ]* p# R* x
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