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) F p' W( \+ c! o8 A; A" N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; R5 H( X: Q8 j k8 V' N
- importPackage (java.lang);
2 O2 D7 A- v' a* @" t+ e5 K I$ T - importPackage (java.awt);
+ M5 r' }3 X' s& B: _ - - {4 {! i3 i4 {
- include(Resources.id("mtrsteamloco:library/code/face.js"));. ?) l$ W$ R0 e# h. h' y
7 {5 U. Z# b0 L, S4 |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
$ h. m2 a9 ?1 k - 3 g& |9 Y3 I+ L9 Y
- function getW(str, font) {
+ h* ^" v& k1 @! P9 y - let frc = Resources.getFontRenderContext();" ~5 M: z y* y. D, @/ G9 S8 Q$ c
- bounds = font.getStringBounds(str, frc);
2 p; w( A3 X" e5 X( C1 j" C2 N - return Math.ceil(bounds.getWidth());; N) ~; k. i- G" G$ l
- }
+ w% ^- ]7 }9 q) I: t4 C8 d& ?/ |
; B+ n" s) N& h9 d- da = (g) => {//底图绘制
$ R {8 h) b/ [# Y& o; i& s - g.setColor(Color.BLACK);
; T9 M7 ~, f. d* v# h - g.fillRect(0, 0, 400, 400);8 ~* H1 }1 R5 ^! m. A2 R3 ]
- }
! t d% @3 Y0 O" Q7 x' F- I
1 e$ ~; W6 _9 O" t; a/ M" S+ z e- db = (g) => {//上层绘制
* ? h2 z# w2 @& o" T: A$ g+ Z. h9 Y - g.setColor(Color.WHITE);
" E& L6 V" n+ y8 B/ a - g.fillRect(0, 0, 400, 400);
, q- I! l: `+ }4 R1 u - g.setColor(Color.RED);
" o }- l8 B. E7 o - g.setFont(font0);6 m3 z- i7 e# C5 y. q. p
- let str = "晴纱是男娘";
- h+ h' v" \# H8 c! Y" x( y - let ww = 400;
3 H v) [+ K& S! W( F - let w = getW(str, font0);4 |" p( G* L3 T, ^
- g.drawString(str, ww / 2 - w / 2, 200);
: }6 [6 U6 h) J; k) i! e& T3 l - }
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- const mat = new Matrices();
5 U& P- C" U$ ~$ @" V! y6 G: j; v - mat.translate(0, 0.5, 0); O* c7 Q* o/ U
1 u+ R( } @ q0 k- function create(ctx, state, entity) {8 Q9 |6 n H, B1 n/ [2 q
- let info = {
: K( a% a" E. p' l4 r7 _+ C - ctx: ctx,
6 b, B: w. d1 t5 e/ @ c - isTrain: false,
* q$ W& }! f- M; R1 a- X/ l; q4 A - matrices: [mat],% ]. y+ o2 G+ N% c1 p
- texture: [400, 400], ?/ Z5 J( \5 K6 Y3 N
- model: {' }. }1 f4 }$ y( W
- renderType: "light",2 r) g+ N8 X: d, y. Y: e- c
- size: [1, 1],, l8 p7 ]6 S* v& h- Y
- uvSize: [1, 1], T& t3 d8 K6 ?1 K
- }* s* h- K. D5 F4 `2 c. _" t
- }3 V2 r' s7 ~- v6 @$ u2 B& H; B
- let f = new Face(info);; u0 q) @9 S+ J3 p% E" X
- state.f = f;
; a* l8 X! b" C1 k* Q2 c6 y/ p% m - 6 S! \9 M$ k. c: f: i- {
- let t = f.texture;
( Y F" y4 O* b - let g = t.graphics;8 [- j( T; V! ]% ^
- state.running = true;0 f, u* O3 S* Z
- let fps = 24;
! Q8 v$ h+ g ~6 f' Y# e* H# Q - da(g);//绘制底图& x5 ?& x. T8 x+ Q: m& A1 R! u
- t.upload();
+ ~- B( X3 s4 g/ H - let k = 0;
. ^5 b: O- F* H6 |. w$ \7 B - let ti = Date.now();
( O0 k, S4 P. r1 q; A1 U - let rt = 0;
6 X3 t3 O0 _! w% Q+ M; e& i - smooth = (k, v) => {// 平滑变化
" h+ s) [: ^* ~8 n" l5 u, x0 B - if (v > k) return k;
; B# t/ B9 z0 E: V8 | - if (k < 0) return 0;
8 P/ p& F0 U; u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ T. `. ~! t m2 s" E3 y+ ]" B - }) p' v# T+ b3 u0 _) H
- run = () => {// 新线程* \: v5 b5 [; Z: ~- Z
- let id = Thread.currentThread().getId();
! w; x9 i( Q' N0 U, \+ D - print("Thread start:" + id);8 d* F6 }. a. v2 S# n$ X2 K
- while (state.running) {
; O/ y5 j) I9 v) `3 a5 L; e* A - try {6 f# j( f! ?! l0 o% H
- k += (Date.now() - ti) / 1000 * 0.2;
1 X5 Z/ b3 [/ R( g) X' M - ti = Date.now(); ^% j/ Q6 D; ~6 q
- if (k > 1.5) {6 J5 T: |$ ^* |5 P$ g
- k = 0;' K2 ^4 ]& H$ s1 u! a: `
- }$ C1 Y9 z- V- S7 a+ X7 q! b
- setComp(g, 1);/ B4 T0 j7 m' }5 D' q
- da(g);
+ {; s. b- z8 D* K- Y; s - let kk = smooth(1, k);//平滑切换透明度* o- J, d/ B% a2 C! v, w
- setComp(g, kk);! F: _& u e8 t. Y
- db(g);
% i+ c/ l; I, ^: j" ]$ x - t.upload();, Z, J* X! D) ~' z$ u. B# F
- ctx.setDebugInfo("rt" ,Date.now() - ti);( k O& K" ~: _7 \6 X0 y$ N
- ctx.setDebugInfo("k", k);2 N8 m5 a5 L8 U6 q2 w7 K7 b' S
- ctx.setDebugInfo("sm", kk);
9 S6 n" @, r+ V - rt = Date.now() - ti;
. `7 z! B+ I5 S% w3 n" s6 g - Thread.sleep(ck(rt - 1000 / fps));
5 o8 [5 @3 b' ?0 ~- E$ t8 X' p - ctx.setDebugInfo("error", 0)
3 ~+ {$ E4 S( g - } catch (e) {
- ?2 E- x# j! n5 o. J7 f. \ - ctx.setDebugInfo("error", e);. c3 |) e _" r2 X/ f
- }
3 o; C% o. j3 E3 o# W- F& A - }
# w# v5 a6 M6 |, M# r& A2 J5 e5 g7 F - print("Thread end:" + id);
& v4 E0 [3 L: P' ^, D8 h( n3 a( b& X - }; y2 q% @- n: I( w- D
- let th = new Thread(run, "qiehuan");
^) U2 l6 \& o - th.start();
% d# B( r: t# C0 e3 ? - }2 w) @9 f j7 H) U' `
- ! g# F! [5 F0 r1 J7 W
- function render(ctx, state, entity) {- T5 }+ G. I7 f7 X$ P0 ^0 m
- state.f.tick();% a6 m6 k; W6 Y1 H& m0 S
- }
- A! p9 ]: h" Y
; V1 h; }/ \: ~4 k `- function dispose(ctx, state, entity) {; i* d/ b9 E* h% z% s8 T1 z
- print("Dispose");
& o0 x" ~" ^6 u - state.running = false;
2 n v) j5 o9 q - state.f.close();
% l8 p. f1 e& L( z6 q7 d" F, N/ @ - }9 t1 ]7 j6 F" B/ u3 j4 W W. `
- 5 b! i$ t4 l$ {9 \- G
- function setComp(g, value) {
8 L2 Y* i3 h+ }' @ - g.setComposite(AlphaComposite.SrcOver.derive(value)); @# a2 N& s- H" U/ z
- }
复制代码
d# }- I6 t z; x/ Z) g0 h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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( j2 d; f5 u( G
) o1 {$ l! r0 v6 o3 p( `, c4 B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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