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2 h& M Q* g2 i& d7 V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* `' j: Z( {1 s* u. s6 w
- importPackage (java.lang); V( k8 J6 Y5 W' S+ B( |
- importPackage (java.awt);0 L: [" x# ^! w/ [7 R4 T
- 3 c+ Z% _& M, Z4 U' s1 u" u
- include(Resources.id("mtrsteamloco:library/code/face.js"));
, {$ @. E! h/ P6 h' v% Q - * X+ Q' [, {' o' z
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; a; D3 Z: f+ Q" t [3 |' a9 E
9 l- E* f5 H$ R# x# A- function getW(str, font) {
& _" O) a% L+ Q1 f3 f - let frc = Resources.getFontRenderContext();
. G, `# f, R- h- P8 H - bounds = font.getStringBounds(str, frc);& @# j. m6 j. T" k+ p( A' R) O
- return Math.ceil(bounds.getWidth());
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- # j& Q, _. ^7 |$ z+ y& n5 L( b7 ]
- da = (g) => {//底图绘制
! z% w/ g3 b: V+ Y$ q - g.setColor(Color.BLACK);
- |$ m0 z; ]" T0 R+ u+ e9 Y0 c) Z - g.fillRect(0, 0, 400, 400);8 B3 W; G {9 C% u4 x; h
- }8 p5 L) i; c1 |3 d) n1 [
- 0 g) s# F9 D1 B
- db = (g) => {//上层绘制 T4 \/ h$ b, @/ \3 a
- g.setColor(Color.WHITE);
( N: U; I C% n8 L4 H0 f: C! z - g.fillRect(0, 0, 400, 400);6 m4 S8 Q- x4 \6 j% z3 a: e) J- S
- g.setColor(Color.RED);( e' J; Z2 } x4 H. y
- g.setFont(font0);
+ O3 B# M' z8 t. |6 A8 J" ` - let str = "晴纱是男娘";6 X6 |7 F6 v, \* R/ T
- let ww = 400;
! x. h* ?! D& T. l/ i - let w = getW(str, font0);: `9 f2 |) ^# K4 m9 D H5 P
- g.drawString(str, ww / 2 - w / 2, 200);
7 l1 |# {6 _& V6 n- n* W - }
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- const mat = new Matrices();) h1 v7 j6 s$ o- M R ?
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {) v- W4 |7 T7 n. _5 ]
- let info = {; h' D6 r0 A* [+ b1 R, [' o. d1 M
- ctx: ctx,
# n! ?$ S, o3 Y. r. v9 g( N$ m. J, w - isTrain: false,
/ i( C. H" ~& E) r* | - matrices: [mat]," o% w4 _5 |- G* a3 {; p
- texture: [400, 400],; Z+ d% N- Y5 S+ v. n+ W
- model: {7 K, c4 D2 m1 E# H
- renderType: "light",9 o" Y8 Q3 j" A3 w4 h
- size: [1, 1],
" g+ p( P) ~4 c - uvSize: [1, 1]% s' s& W7 {- ^ p) \" t6 V' e5 [
- }
" y/ E4 b0 m2 j% ]$ _4 \ W1 g% n8 m - }$ w b) v; X. e& x
- let f = new Face(info);
& E' ~/ T$ r" @6 J' j* A6 l3 k - state.f = f;
5 a& I. j5 u+ x" u: @
( I: @0 \$ S( S* _# b) L3 f2 r. s- h% I- let t = f.texture;( a& I. Q1 A! s n- j
- let g = t.graphics;+ ]8 H1 m3 U/ G6 r$ O
- state.running = true;) `. c# s8 n0 Z, K9 R
- let fps = 24;4 N! q+ r* H v' a( t
- da(g);//绘制底图4 b! E7 x3 t1 @) P
- t.upload();
% B* E2 w- G5 @7 |% z6 E) u) |; L3 \ - let k = 0;# _; }, r+ m1 Y/ z( }5 I8 F2 p
- let ti = Date.now();
' G, z% |) G. \/ r5 t - let rt = 0;
; l/ D6 V* }& Q - smooth = (k, v) => {// 平滑变化
" L" ]# y) s; h6 X& T0 H3 Z; j - if (v > k) return k;
9 Q3 h/ m- F8 ^2 ~ w2 R6 e - if (k < 0) return 0;: b0 k3 i! d, z( _2 l4 s. \" k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% \" e" x1 M' ?' I- b# Y( Q% k - }
. W* n) H/ p% E% j - run = () => {// 新线程
1 r, _. a. E/ d6 {7 T- u5 H - let id = Thread.currentThread().getId();( }8 }. L, u' G6 j4 M% z
- print("Thread start:" + id);4 @! y8 I, S8 a9 d7 W
- while (state.running) {
. y* t1 V0 O3 n# Y& e% m) h! t - try {& E, A" o* p2 @: x$ p6 P
- k += (Date.now() - ti) / 1000 * 0.2;
: o7 D6 W; U' \) J: z+ r, B+ k - ti = Date.now(); {4 t5 ]; [8 j! e% K( y
- if (k > 1.5) {
3 l6 |% Q1 }, p y$ ? - k = 0;: l3 k ]7 |& h
- }
" `' i# E# x5 e' W' n - setComp(g, 1);
% N* a0 Q2 g q/ n2 _ - da(g);1 p8 i4 B. ^7 v3 x) l
- let kk = smooth(1, k);//平滑切换透明度3 b9 h, O% [$ \$ ~
- setComp(g, kk);! }# g. h5 B7 x+ j5 P. \7 @
- db(g);; h, G' `+ h; `' ~) M2 y4 w E
- t.upload();) K# M9 H" T9 F' f q+ L5 Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
~# k e0 I% V, T9 C - ctx.setDebugInfo("k", k);
# W; v4 H4 f3 u/ U X - ctx.setDebugInfo("sm", kk);
* z& y- _1 f4 W, v9 G R - rt = Date.now() - ti;" L# e: ~# D1 d. S0 P
- Thread.sleep(ck(rt - 1000 / fps));
0 X% @! Y P* g0 A7 @ - ctx.setDebugInfo("error", 0), }: c2 _& e+ h% \2 q& _
- } catch (e) {* \3 @0 V# c4 M( T# t. v
- ctx.setDebugInfo("error", e);
3 A* Y' x( }% n2 X% |2 X7 s: t - }
- d! L1 m- U) {3 S; S; r - }
# A9 o" @7 s; T7 ^$ K! t# s: n0 w - print("Thread end:" + id);
! ]; Z$ U, I: R7 g' @ - }- c- b- y- d y1 U4 e3 V
- let th = new Thread(run, "qiehuan");; p/ J; V0 H; C' v0 u% o- U2 h
- th.start();
# _9 T& e8 d2 H, Q/ J - }, m& [- O/ l% D3 `( v
% G6 l$ L" d$ N$ V- function render(ctx, state, entity) {
' Y+ m+ C6 X/ S* I4 {% }2 b' a - state.f.tick();
% g( j/ b: c1 ?' g$ O - }3 J; Q% a6 _8 x3 R
' [4 [. J: |! X O% S8 m2 f5 \5 l- function dispose(ctx, state, entity) {
* |1 M4 d* F4 |# D. a% A - print("Dispose");4 I# u3 s' n# N( [$ N
- state.running = false;
- m% j( Q" t6 D- z - state.f.close();3 C) n5 C* d) k7 `
- }
4 Y; ?: {+ T! y. m; C. I# l% H& b5 {
. ]6 M' |- _$ O* [8 t- @- function setComp(g, value) {. s3 S; T; Y9 Q+ n
- g.setComposite(AlphaComposite.SrcOver.derive(value));) `4 C: d) \: X% b+ U7 L
- }
复制代码 . D$ e* i7 T; D2 M* P- s
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 {1 Q' B+ L7 C! O8 y" a
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