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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* W2 I6 X" V0 t, n3 I1 K. ]8 G
- importPackage (java.lang);7 A! L+ |4 ]4 j2 p% D" Q5 p: S
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js")); d7 ^$ Y" Z! o2 F$ h
; O4 A3 ? r. `" u- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ X# D d: x4 W g5 f+ f- function getW(str, font) {9 E& ]; x, }$ J
- let frc = Resources.getFontRenderContext();
) V( q$ m1 j; r! n) } - bounds = font.getStringBounds(str, frc);9 C: \" S! d/ @' J. z
- return Math.ceil(bounds.getWidth());
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! P- G2 B; e0 _; n- da = (g) => {//底图绘制& _1 D8 D2 c) ?, M9 H4 E0 ~) ~: Q
- g.setColor(Color.BLACK);
* n+ @9 t! |) u) p& m - g.fillRect(0, 0, 400, 400);
' L7 m$ D5 S7 y) ~7 Y8 k - }; C' i1 @- ~) ?9 g3 i- y1 I/ I
( D$ D y: x" R. r% K- db = (g) => {//上层绘制
! ^; Y, P6 i1 I2 J9 C - g.setColor(Color.WHITE);
0 Z0 e' D" i5 e# }( P - g.fillRect(0, 0, 400, 400);
, O2 ]' e z/ o! I Y. K - g.setColor(Color.RED);' i# ?! {) J' H9 {
- g.setFont(font0);# w3 u: i- z, p, U' n G( Z: c
- let str = "晴纱是男娘";3 g0 g9 j2 n/ ^
- let ww = 400;
% O1 c, I% `4 n7 O; @/ a9 { - let w = getW(str, font0);
2 E( {% u0 {" a! a6 r8 V+ K1 U4 o - g.drawString(str, ww / 2 - w / 2, 200);
) V4 v6 ^" ~9 k# Y+ y - }
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+ M1 T' Z( W6 R) D& L3 f2 Z$ B- const mat = new Matrices(); i' l" k8 a b i u% f
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {4 d* H) u0 a4 x2 C" x
- let info = {
1 G0 ]' r5 |- x1 E7 r5 o2 b4 x' c - ctx: ctx,( p) [" i; v; I$ |4 y3 E
- isTrain: false,# g% J+ ^% r! k' h% T+ e5 D
- matrices: [mat],% S% y/ r5 E( {
- texture: [400, 400],
# ?3 [/ V) {2 E( r" X( M - model: {6 P4 a) C6 Y I) b: L, d5 D
- renderType: "light",% r+ M! l) j5 r m( Y
- size: [1, 1], j# }/ M2 M* P
- uvSize: [1, 1]
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- }0 k) g8 L6 q1 b3 Z6 \& }& }" H
- let f = new Face(info);
" F/ G* c% n3 T! c2 n! O2 N! ?9 p x. S8 ` - state.f = f;$ z( T5 O- V8 ~1 Y" H2 t/ _# H! o
- b: w- u* l! N! n9 S0 Z( D1 ^2 I
- let t = f.texture;4 @% O% e' ~6 b. l" J, s
- let g = t.graphics;
4 ], p& ^. h0 @- A - state.running = true;9 C3 M# ~9 j" T6 o+ l1 |) J3 t
- let fps = 24;
7 l# v- l! o- i. Q& s - da(g);//绘制底图( q1 n4 J; `4 \- {6 j
- t.upload(); L8 f0 \$ u$ m! ~+ C
- let k = 0;
! s! V- M8 @8 F - let ti = Date.now();
0 _+ W) ~$ C _# N - let rt = 0;
; Y, @- f8 F) B9 N( {" @% f9 u* a - smooth = (k, v) => {// 平滑变化! A! |& D" P3 y0 w7 D* f' x
- if (v > k) return k;
. t# L) ]2 N' Z1 k - if (k < 0) return 0;
* c/ ^" `% V& D* u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 y" F) |% A" _$ p5 j/ Y
- }
% E+ ^4 V, q0 i# U' }! r - run = () => {// 新线程: ~. g! h% K9 E g
- let id = Thread.currentThread().getId();) w& R: ^2 d8 j
- print("Thread start:" + id);$ ]. B$ J4 A% t
- while (state.running) {
* \; J" a K2 @ - try {
6 W- w9 H7 Q6 C, |6 S I - k += (Date.now() - ti) / 1000 * 0.2;( D+ h/ ^3 a" ?" i! }: d0 K
- ti = Date.now();
0 N: |, o, T- H8 M( f - if (k > 1.5) {
: v% A& v; x; i% l - k = 0;: x( a7 l5 o( @7 w; k5 ]8 ]/ ^
- }1 z, t2 b4 h) d4 J
- setComp(g, 1);# k4 j3 S9 o0 i# D8 I5 w
- da(g);
" A% X0 t+ P% |) b; A* k - let kk = smooth(1, k);//平滑切换透明度
, c+ m/ O3 `9 N7 s; Z4 B - setComp(g, kk);
; {, a6 Q' l" y$ f - db(g);% O: h8 p6 g7 @6 d: |* l" _
- t.upload();
9 @! S) J+ E2 o, v9 E" i - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 I3 F! W; A" p7 Z: @: _ - ctx.setDebugInfo("k", k);
- z8 p- ~2 b; V4 L1 M% X, ] - ctx.setDebugInfo("sm", kk);
$ e& }6 d( k$ j9 X9 O$ j# Y - rt = Date.now() - ti;! Q: E7 h- P# z
- Thread.sleep(ck(rt - 1000 / fps));
. f$ ~& @3 c9 o Z: Z8 s& T8 Q - ctx.setDebugInfo("error", 0)
; u [% ] u; O/ z$ t: D. ]2 t1 b9 h u - } catch (e) { J" y, U( j+ B# u
- ctx.setDebugInfo("error", e);
; D+ f3 _( Q! _4 e9 D# q$ R# ~ - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");; W6 l3 D7 A- v! O' Z0 Y/ Y
- th.start();4 w0 X" i3 O) D
- }
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- function render(ctx, state, entity) {. f2 r* W7 s+ E6 z
- state.f.tick();# U; M y' @! t+ _
- } K4 r6 l; b: n+ p* _
* I5 v' {4 d1 S- ~- function dispose(ctx, state, entity) {" G: D D! M0 b X( Y9 i
- print("Dispose");$ }3 y: D9 O: Q: M7 C) r
- state.running = false;( [2 T* j0 ^, U4 B0 s# S3 I- l
- state.f.close();5 |- U3 _, U1 [) ?' S
- }
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- function setComp(g, value) {8 n2 G: S" {! m+ ~8 d6 w
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( E* W4 C: E+ q& g% z) g - }
复制代码 / q7 i7 Z. l( L$ ^% F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' A. u1 F) X: [/ r
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 k" G/ `3 y8 I7 u8 ~/ _
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