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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! h5 G: \! f* Z( @
- importPackage (java.lang);
2 f& s" `5 w5 f; t3 {! @+ |. {( B - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* y5 V$ a& L! G V
- - n( J" s+ ~. u
- function getW(str, font) {
0 M" y1 h( E! [" X - let frc = Resources.getFontRenderContext();
9 H/ H1 ]1 i( z; M& e0 O: V - bounds = font.getStringBounds(str, frc);. ~% @0 m2 B. H% k6 `
- return Math.ceil(bounds.getWidth());
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8 a0 Y% ?/ V/ @; l9 r0 I- da = (g) => {//底图绘制, ^9 _8 w. Z8 J
- g.setColor(Color.BLACK);
1 T) {5 U+ Q8 c) h# m - g.fillRect(0, 0, 400, 400);/ E) P% j* T! h7 X8 v( b- n
- }, m) e" ?4 p, ]2 [
- * N, z: h6 Z% [+ L/ C
- db = (g) => {//上层绘制
1 k- ~) N8 o& U7 U8 y& ~ w - g.setColor(Color.WHITE);
% W% c# P7 K7 b9 B% f4 ?/ e - g.fillRect(0, 0, 400, 400);
0 ^: U& q& ^8 B1 p - g.setColor(Color.RED);$ `) \0 g: [: ]6 t" \5 C8 \9 c
- g.setFont(font0);9 ?; x2 ~1 J A4 j
- let str = "晴纱是男娘";; @, _; }6 K6 z4 |
- let ww = 400;
. L$ h& p8 w! C - let w = getW(str, font0);. N5 z0 y- T! B3 U
- g.drawString(str, ww / 2 - w / 2, 200);
/ \. f8 k! Y* ^1 W8 C - }
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9 d# Z0 b$ P, `; v; S' d* h' z/ C- const mat = new Matrices();( T# j1 s+ t0 y/ U! t* ~
- mat.translate(0, 0.5, 0);9 p/ e6 a8 _ H* Y' Q; t
- 1 X7 e9 e5 Y- P! @
- function create(ctx, state, entity) {9 T. Q0 b, o: Y/ C" S: u6 P
- let info = {
- Y! t- m1 T: @- Z8 b, r' S - ctx: ctx,
$ n6 I/ \4 W6 g' M2 {8 Q- f% f - isTrain: false,) r- n9 f( u! I$ p0 }
- matrices: [mat],
E9 m' h5 w( r7 q5 B* n - texture: [400, 400],
3 C e. \7 `+ t( `0 y5 _ - model: {4 y+ C: y5 P+ _5 ]3 x/ Z
- renderType: "light",
5 y! ?/ C, e1 j, C( S+ f' s - size: [1, 1],7 Z# Z% ]# m% T* f5 N
- uvSize: [1, 1]" k5 h2 a$ r1 U8 T4 i) H$ |/ ?$ B
- }6 M! v5 x4 P; C
- }" |# e6 g6 t, x8 s3 R( H( k
- let f = new Face(info);! Y$ g8 L% `1 |7 L$ }
- state.f = f;
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- let t = f.texture;
: z; j, B' t( q# ?% {% p - let g = t.graphics;
7 |" ?; _+ A2 l* P4 ~1 B - state.running = true;
5 T/ W+ M- } o e( }8 x: n4 A - let fps = 24;
! o# z9 S* D+ W - da(g);//绘制底图1 |6 E7 M$ z$ v
- t.upload();
6 W9 l- e3 E' d1 L - let k = 0;
4 a6 j8 V" X" t4 j! q - let ti = Date.now();7 E" c4 S) C9 }( F6 ^. N/ ?
- let rt = 0;
& O: J! V( p N( f4 F; _ - smooth = (k, v) => {// 平滑变化/ `6 n3 l* X3 A5 h# P
- if (v > k) return k;
3 c1 @ @8 o1 c+ y: P8 ~ - if (k < 0) return 0;. i4 ]8 K% f" s9 i5 d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& K& l- P: B t2 d
- }
$ f$ t, s e, s - run = () => {// 新线程" z* ]. g* g# j( L4 y& K! |
- let id = Thread.currentThread().getId();
" k, a* J5 G- P - print("Thread start:" + id);
; w3 e( [! T& l' m0 o - while (state.running) {+ e. }+ }7 I9 j. W0 V
- try {6 n0 k' G0 f, Y' Q+ j% f0 ]
- k += (Date.now() - ti) / 1000 * 0.2;
: j% J, B/ u' Z/ p - ti = Date.now();
# W( A/ o! X. |- `$ E7 s3 b - if (k > 1.5) {8 Q; w {4 x: x/ Q% e
- k = 0;
! p8 h$ Z7 R$ E9 Z1 g0 r+ j - }
1 p2 d! O2 }. g, a D - setComp(g, 1);
( o, t9 W) _7 l - da(g);; n) d0 `, r z8 `
- let kk = smooth(1, k);//平滑切换透明度 o9 S1 B. W$ ?
- setComp(g, kk);
4 X# L9 K, ]% \5 K" v$ H - db(g);
: k% A. Z" w* A i- z3 V8 d - t.upload();; n W0 q' r t& V$ o! M, @
- ctx.setDebugInfo("rt" ,Date.now() - ti);
! G7 K8 f* X) c; |9 f0 \ - ctx.setDebugInfo("k", k);- C/ r5 ]! N' w/ S; p3 a; Z) o
- ctx.setDebugInfo("sm", kk);6 r0 Z, Q% N) r
- rt = Date.now() - ti;9 q. u7 b) K: C& o* @
- Thread.sleep(ck(rt - 1000 / fps));
) C+ G1 @, J- B - ctx.setDebugInfo("error", 0): Z3 H! g$ D# ?
- } catch (e) {
; H: D- E/ C9 S$ l" C/ B - ctx.setDebugInfo("error", e);
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- }9 D3 }; e$ g# X2 R S
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");& {- S6 B; C- m1 ^
- th.start();
- g+ s$ N8 {7 @) X x- Y - }
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! [& f! `- D2 ]1 E- function render(ctx, state, entity) {7 [2 e' `7 s' h. d* L4 J
- state.f.tick();; E, X) d: ]9 V% }
- }6 G) h# D H8 E! H1 H" r
- ; C8 R8 N! B3 F6 {! a; I, ]" g
- function dispose(ctx, state, entity) {
4 K- {$ K6 g6 P6 P2 E/ o3 U8 P - print("Dispose");; C( _8 \7 u9 R s( r w
- state.running = false;0 n, J( @, T6 u8 V3 U1 } X
- state.f.close();% B w" C6 e! ?& B1 e/ V
- }
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( J @. }+ X, Z7 t# H6 P- function setComp(g, value) {. @" V3 _, J* T4 ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 }4 \( j4 }' L+ U- N8 |* f' N# Q
- }
复制代码
3 }2 V8 s6 \1 n写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 x8 Y0 ~1 f) E9 B8 U
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