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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; y! @" K) N2 C3 ?# A. l* a- importPackage (java.lang);: O1 U, f. D2 }$ i
- importPackage (java.awt);
' H2 W2 S" h+ N/ G8 U/ L1 O F - 0 y. ~8 D, {2 U
- include(Resources.id("mtrsteamloco:library/code/face.js"));- O- h' s8 u% F7 \/ c6 y: s' s
- 2 V$ z+ j+ g2 o! ^3 [) P
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: j+ ?3 P2 S7 k3 s
- . {) x0 i+ I0 M+ i9 B
- function getW(str, font) {
9 x4 n& E! T) A( f9 b$ |+ y- s - let frc = Resources.getFontRenderContext(); m; e/ C s, o0 f& [0 C
- bounds = font.getStringBounds(str, frc);, [ S$ N! Z% P# I5 _" t
- return Math.ceil(bounds.getWidth());
6 P# ?' u) q( H - }
0 ?# V0 S; K# i
- i) w1 E" v; P4 J6 [ W- da = (g) => {//底图绘制
" Q5 n" Q3 o& F# K - g.setColor(Color.BLACK);
, }! s2 ?3 I* ^# F0 L# Y0 i - g.fillRect(0, 0, 400, 400);$ h! J, T0 Y& W! w
- }
9 _2 T" e# Y* k7 @6 g1 z/ L+ Y* g. I - 6 P P! M) o0 e- O( x- W
- db = (g) => {//上层绘制
# t4 k( [% J! s5 T1 V3 H5 l* x( f - g.setColor(Color.WHITE);
# X) `/ x* o! W( z0 T - g.fillRect(0, 0, 400, 400);6 Z$ s0 ^5 w. T& m
- g.setColor(Color.RED);
& H- M1 p, {7 I K6 u7 g - g.setFont(font0);4 H4 J4 A) |. \, ` j4 l; J
- let str = "晴纱是男娘";( L7 U) ?$ m% [( \$ c- t6 U6 e
- let ww = 400;6 T! G9 o- X. w" o$ d: v4 j) r5 w& M
- let w = getW(str, font0);
) K$ s. F* c& t6 x/ o. B - g.drawString(str, ww / 2 - w / 2, 200);3 w& c* T8 f v' X8 W$ b _0 [: K3 c6 U1 `
- }* v# |' a: L8 M/ C7 {# f1 X$ \
- ( W& i5 p; O Z: Y
- const mat = new Matrices();
- T. n' x6 l3 s6 I& k4 ] - mat.translate(0, 0.5, 0);7 r) p) s+ R- f; K4 m2 D3 r$ v
- 8 J+ H+ w# @4 G N! X2 M
- function create(ctx, state, entity) {9 f+ \* u, i3 Y w1 C4 O( J T+ z
- let info = {
5 E( T& d" D, h$ O7 y; ]8 ] - ctx: ctx,, V/ n& ~* U4 g: W4 B
- isTrain: false,
* R6 ~7 \6 Z! H7 ~8 _. Z+ _( n - matrices: [mat],! t' T" L; \6 d4 q7 Q: ~
- texture: [400, 400],
5 ^$ Q; d: `' m, q0 {1 _" p; d# F6 l - model: {0 Q4 h: P1 f. j$ `/ s' c$ s5 T
- renderType: "light",& W% j3 R& J0 a' j4 B6 t
- size: [1, 1],
1 g! w* `4 Q4 b' w9 ` K - uvSize: [1, 1]3 q* k* f( k* D
- }1 k7 _4 r' y" `6 l2 x
- }
9 k4 @4 D& y1 O/ j; _ - let f = new Face(info);8 K$ G0 A: u, ~( V% P8 b& ^1 |
- state.f = f;
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, I( @0 m1 T/ H4 F$ m7 w- Q; T; K- let t = f.texture;8 X* k: B g4 L- ~
- let g = t.graphics;
1 Y9 T5 _. a, X - state.running = true;* r' R$ x' |) K$ A( a
- let fps = 24;
% N, A. A# e8 V - da(g);//绘制底图2 S8 j( w/ J2 G7 r) n4 t
- t.upload();" K" N0 M: _# M& a
- let k = 0;0 [1 K B4 L9 N$ h' B" f. h
- let ti = Date.now();
; I" Q) |3 l. p8 @ - let rt = 0;! B3 c) E+ F+ t6 i
- smooth = (k, v) => {// 平滑变化# E0 j8 i) t+ T! ^, q E4 e
- if (v > k) return k;
* J) f6 Z/ s; j - if (k < 0) return 0;2 `- j4 r' x- H6 L- I6 [8 V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' {2 g/ p/ L4 c* S, n - }+ M# [- D+ a6 y N! _; Q3 |5 V! D
- run = () => {// 新线程9 {: }& w, |9 G) K, n
- let id = Thread.currentThread().getId();
+ k d5 {% `, |, l - print("Thread start:" + id);8 U0 { [: N% ?6 \# F' e
- while (state.running) {* ]: r4 f# q- d6 T* z; J
- try {0 m* D: ~/ m4 J) C1 O
- k += (Date.now() - ti) / 1000 * 0.2;
: t5 h) e+ d5 l5 G7 Y - ti = Date.now();
5 B3 v/ Z$ F, ~ i" u0 P8 c/ R - if (k > 1.5) {
$ y) F! e: `8 T4 S - k = 0;8 G; t4 \# {: z3 M; _- [
- }3 J% E6 C2 }: T' l v. y+ {
- setComp(g, 1);4 r6 _1 T7 ?6 N0 {# R% f
- da(g);' Q0 p, ~( h- q2 p/ I3 W1 I& q6 y
- let kk = smooth(1, k);//平滑切换透明度/ y& t( J& q. C
- setComp(g, kk);
2 n! p2 I6 b, N$ j% L - db(g);3 Y. ~* @# U0 y6 M0 d% Z1 Z" l
- t.upload();
3 L5 ~8 {, T0 @4 x6 | - ctx.setDebugInfo("rt" ,Date.now() - ti);
; p% b% y/ w9 ?1 c) t) M* d - ctx.setDebugInfo("k", k);' U! {6 i N* x# D
- ctx.setDebugInfo("sm", kk);. F0 \7 |& `" K
- rt = Date.now() - ti;
$ e6 }+ S* W# _! l - Thread.sleep(ck(rt - 1000 / fps));/ |6 t( l3 r0 x* y
- ctx.setDebugInfo("error", 0)
" D: Y$ Z+ t- d; V' U0 U - } catch (e) {
- i* h. G! ^/ F4 N9 A/ | - ctx.setDebugInfo("error", e);3 E3 V8 }4 O8 m8 `1 j1 i
- }5 j7 ]7 o) E* ?6 n3 W
- }( X) r1 d8 X% q8 H3 @
- print("Thread end:" + id);& f/ [. h6 V3 F
- }- T7 D( p1 [4 O6 \. b
- let th = new Thread(run, "qiehuan");
8 K- ], B x- y9 K2 R# T6 h - th.start();* s1 n* x) Z# A |* y
- }7 B$ Y4 M. I. ]6 F, ]( k
% H* \9 c0 H& P7 p6 F* K- function render(ctx, state, entity) {5 A0 f& P- J7 M: o/ P
- state.f.tick();" T1 u) x2 f2 a- S8 D9 i9 o2 B: D
- }- ~7 x* Y/ X* z" O9 n# Z
8 e- z% K% A7 P4 l- K2 v* N% o1 S- function dispose(ctx, state, entity) {: L A7 T# G2 A# e1 \3 ]2 D
- print("Dispose");
2 U: i/ z2 _: n* { - state.running = false;. @2 G# L0 l7 @- @2 B! p
- state.f.close();
: @ O" w$ G- O8 ~: \! r# x - }
! }; ~+ {& c5 F! y# k: u+ c - % }2 B Z- H" |
- function setComp(g, value) {
8 L% L% X" e4 T. G4 d - g.setComposite(AlphaComposite.SrcOver.derive(value));' E* B9 @9 b4 @
- }
复制代码
+ c0 E2 a3 d+ ?( Y8 ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 U, N, S6 V2 ~( r. F* @1 S顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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