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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ o8 m% f5 ?3 y9 [/ y2 s
- importPackage (java.lang);5 J6 N8 [. r0 d+ j0 x, O
- importPackage (java.awt);" e( z+ M! n$ v+ I. g$ B6 R
$ X' E% D/ v# P( \- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ s2 `- H% S2 e9 o6 r" p, o; v0 ^4 P
7 t z5 B. y+ s/ U8 e5 }2 J& R$ X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* A( [3 Q$ ~- g$ u) D% x
t) T$ d+ b& M' d3 m- function getW(str, font) {: Y. _7 V2 F' A7 M9 t/ B
- let frc = Resources.getFontRenderContext();& U+ s; O i, ]7 r
- bounds = font.getStringBounds(str, frc);( e9 N" r( D' A, H
- return Math.ceil(bounds.getWidth());
! v( L+ I' @! q* a6 A - }
t2 U$ Y" f. ~4 J& Q$ Z - , m2 l: }4 q. J4 w+ i
- da = (g) => {//底图绘制) ?9 K0 |4 P* F) ?
- g.setColor(Color.BLACK);
, u6 g2 \( s- ^" g( e" @! V - g.fillRect(0, 0, 400, 400);1 S3 ~2 W+ r( ~9 Y0 {9 d
- }/ L4 s# y: E+ ~# ]: L* p8 V
9 A2 n; l5 G, {$ ]5 [- db = (g) => {//上层绘制
4 F! v8 a2 q" L7 E& Q9 | - g.setColor(Color.WHITE);
7 D: J8 l2 R! n( t - g.fillRect(0, 0, 400, 400);! |' ^9 a7 s+ H Q
- g.setColor(Color.RED);
# x( X" W: U5 c' N - g.setFont(font0);
; K' J [) T7 r1 _ - let str = "晴纱是男娘";# }7 I) p' _8 e9 q0 f
- let ww = 400;
3 c ^ S1 v7 a - let w = getW(str, font0);! n; r& [ ]6 l& I% ^1 [
- g.drawString(str, ww / 2 - w / 2, 200);
- T: G3 U$ ]7 s% } P - }6 d2 @+ ?$ H# Q
4 w$ J/ P& U8 V/ H/ h* |' n W4 z- const mat = new Matrices();
2 X( F/ h- K3 A0 S1 X o - mat.translate(0, 0.5, 0);! ]3 Y& H, G' H8 V
- 6 _, Q, Z: t& R
- function create(ctx, state, entity) {! ]/ |6 f, ~7 Z/ c; ]
- let info = {7 v/ h; q3 H9 g) w( U- D
- ctx: ctx,
9 \6 T! V3 O2 |$ i* Z& k - isTrain: false,, h# z6 \" R8 x0 o5 N
- matrices: [mat],. ~5 B, j% H. |& j- k5 I% K; s
- texture: [400, 400],
- _& H! U$ P8 q$ v& Q2 k1 A - model: {* |9 r7 q: C# I6 `3 O) S8 N K4 S1 p X
- renderType: "light",9 m: \0 ]: U5 n
- size: [1, 1],/ `. i# M1 a* E4 D
- uvSize: [1, 1]) Z8 D) U" B Q* @8 R6 t/ u
- }; ]( I( a; j8 a8 p8 C8 G
- }
" |& X$ Z; e3 L3 c0 R; C% Z; u4 { - let f = new Face(info);
* F! V# r8 f+ B% j' E# c - state.f = f;; Y5 m& ~* {6 h8 j5 a' `9 i
5 x+ m/ S, v4 H5 `# |8 Y" H6 C- let t = f.texture;
/ `" x& t- ~& X/ S% j - let g = t.graphics; Z7 T+ _2 b- s3 n; d
- state.running = true;
1 \$ Y8 \, A6 F! V w - let fps = 24;
5 i( a, h7 X7 E' u& N* F - da(g);//绘制底图
, |: v: D0 X, ]7 t# Y - t.upload();
- p5 P8 c* ]# _1 K7 }; k0 T0 Q: ? - let k = 0;' z, i' Y {4 o7 [( Y
- let ti = Date.now();
3 ]; i( f$ e7 D0 o, W4 ` - let rt = 0;
( }9 n0 g0 K) B( |- y( V# l - smooth = (k, v) => {// 平滑变化7 k$ X* f7 P: [
- if (v > k) return k;
. m4 V5 l! K6 ^5 l3 k, J - if (k < 0) return 0;$ c' p% P. @$ |* M$ z+ J' c
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ h3 B: I) S0 Q3 k1 A$ F% z1 s8 e/ S
- }0 K/ {+ z- `! @: K, D" M% \
- run = () => {// 新线程: d1 ~' t- A9 \+ d
- let id = Thread.currentThread().getId();
0 n( S4 g* D$ s8 a* k6 k - print("Thread start:" + id);' j$ F' k& |# w4 _. z+ l
- while (state.running) {
/ U8 t: m2 E5 F8 B% u - try {# K* n1 h# P" D2 K# s) N
- k += (Date.now() - ti) / 1000 * 0.2;
- F$ X+ ^; i3 r) \$ k - ti = Date.now();4 b0 `6 c6 c+ h$ R7 @5 P3 e! H
- if (k > 1.5) {/ e7 t% x% Q" E
- k = 0;
! C6 `8 s, n1 C& ~, P9 e - }
4 t7 E; p' L: Z+ z# s - setComp(g, 1);
2 u4 G i l3 @4 T# A - da(g);( `1 P- r/ e J
- let kk = smooth(1, k);//平滑切换透明度
. k+ u/ G. T% a" ] i - setComp(g, kk);
1 j, u Q6 M, H3 k& H. P - db(g);. e9 B" d, n) K$ f
- t.upload();
8 ^. r5 u7 K8 B, X' ^% \ - ctx.setDebugInfo("rt" ,Date.now() - ti);
' I6 z# r# p6 u4 i. |- x1 t - ctx.setDebugInfo("k", k);! n2 W) S2 v) ^3 m
- ctx.setDebugInfo("sm", kk);
" m* u8 k8 x6 Y* { - rt = Date.now() - ti;
, f- w0 Z& f0 F4 i. t/ T0 M! K( P - Thread.sleep(ck(rt - 1000 / fps));; k$ f" G' b& e7 G4 h" j! T4 ?' Z
- ctx.setDebugInfo("error", 0)- W; j: _$ M, k+ i7 b5 K+ S) e
- } catch (e) {' L7 w8 y4 h# G8 @. c6 c7 f
- ctx.setDebugInfo("error", e);% ^$ }* Q1 ~' M, p$ @' k
- }2 C% [3 C9 e8 h! Y$ {6 K
- }3 r) ]$ ^% @6 h6 }) s9 v
- print("Thread end:" + id);1 A- U. F5 ]+ r# w. r, G
- }8 H; _5 S, g8 Z$ B9 O- V
- let th = new Thread(run, "qiehuan");
$ M9 p& @* n' y* }. y - th.start();+ W$ {% ~; v: B9 o/ X
- }
) k7 R+ y+ c8 t4 x
1 m3 D( z3 Z% ]. z' C8 j- T; V8 f- function render(ctx, state, entity) {
$ H4 A" x8 |. v$ |8 L4 J* { - state.f.tick();6 Y! ^" e3 i/ B3 r% G$ |
- }
8 |% Q" |1 S3 J- H0 H - - W7 f8 O% F- z/ y& C; E8 \
- function dispose(ctx, state, entity) {
3 l7 O2 F7 T% u; p) n - print("Dispose");
4 D0 ?: g4 D: V4 w6 @2 o - state.running = false;
I2 U5 ^- ^ k6 R- ` - state.f.close();& Z9 F# |8 C6 w9 i l
- }
$ b4 u% D- i. f4 f$ s+ _8 }
* q. I% ^2 V' D+ U( ]- function setComp(g, value) {
7 U7 F/ q3 m8 u2 O% }2 s9 u - g.setComposite(AlphaComposite.SrcOver.derive(value));
8 K0 w5 r7 m9 I P) k. q" ~% Y - }
复制代码 + Z5 b+ G- A: V( u8 S9 _7 \4 S
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( k. R4 I+ z# o( J& S3 R! P M
l# m8 [ Y+ u7 e# _$ g, Q0 |
/ @; m7 c/ I3 l2 [ {8 C, y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 M$ c- @( M6 \0 _3 o w/ Y& O
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