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+ y9 l% C1 k% \/ z+ R0 c9 Y1 f4 C6 {" L这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 X: [- u) D+ U# u- i( S
- importPackage (java.lang);! r$ q' ?! R; D$ `, F; s
- importPackage (java.awt);9 Y8 Q2 a1 h$ R) i8 P; k! ]
- 7 K4 b A9 y. k2 k7 C
- include(Resources.id("mtrsteamloco:library/code/face.js"));4 `: }- s+ `, [
" r" z0 X r( w- A- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" t; h5 ?( v. r( x: l+ e# o, {
- 6 B! Q: t% y0 m% P0 ~. f
- function getW(str, font) {' m3 r% ?7 W' F- U4 J
- let frc = Resources.getFontRenderContext();/ A$ |0 ^& K$ @* b
- bounds = font.getStringBounds(str, frc);
! h& J7 y( y6 Z) U - return Math.ceil(bounds.getWidth());
9 H2 v2 K3 `) F4 P2 S4 c+ l% o - }
3 y% N. e& z# `" p, w9 d$ R; ^* W
, Z0 V1 q7 f& @8 ]- da = (g) => {//底图绘制, R5 |/ R3 {9 c4 {& L: ~ s! G: X& a
- g.setColor(Color.BLACK);
/ j8 r% F; m! p2 J - g.fillRect(0, 0, 400, 400);
* N7 B4 N) _& b% Z% T. q9 K - }5 U* v( u3 ?9 x! C y& h7 }
4 v* S; W5 I6 b3 v% g0 X- db = (g) => {//上层绘制+ f- W/ D1 y; L- f" i0 X9 l
- g.setColor(Color.WHITE);1 I! s* q& M( Q1 w$ K
- g.fillRect(0, 0, 400, 400);% h! \, R* Q$ y/ k; w1 v
- g.setColor(Color.RED);
. A. g, ^# e. Y5 r' x( ]# w- } - g.setFont(font0);; C4 ]$ k8 G' D
- let str = "晴纱是男娘";
! I) m# ^% ~8 _9 E - let ww = 400;
+ E8 l! C( {3 o& k& P7 U - let w = getW(str, font0); \, `1 j/ S5 x2 S5 h7 R" }. i% E
- g.drawString(str, ww / 2 - w / 2, 200);
/ W6 Y2 Y9 J9 t! r7 l: q0 N: E - }
- F6 m/ O6 U8 k! W' m. G8 C - ) v- Q M9 y( C8 R8 f
- const mat = new Matrices();
M9 v1 p6 ~9 D+ s4 w9 X - mat.translate(0, 0.5, 0);4 G; F6 N/ S/ V4 m6 h* z& @
1 q- L# F9 N( ^- function create(ctx, state, entity) {
. G# b8 Z2 L" r2 d - let info = {
+ v4 m; D$ J3 c& H - ctx: ctx,
1 ?6 o8 i, o8 f3 k) P7 w7 { - isTrain: false," H/ h. [$ P( s6 n4 @* X' ~
- matrices: [mat],
8 c! W0 O* ^, F* x: k - texture: [400, 400],! p5 t: F- Q$ Z2 f
- model: {
' C' w' h. n( o - renderType: "light",
0 x: A: @$ r: L _ - size: [1, 1],
3 y( i5 B+ Q7 Y# a& k) ~4 ~' V8 j9 ~ - uvSize: [1, 1]* `% k7 C8 O/ g8 F- J
- }$ @5 T2 L; X: b2 |$ I
- }
1 r2 ^7 _% i, ^* l) I+ | - let f = new Face(info);1 v# T8 L/ |5 t1 ?- o7 R6 j
- state.f = f;4 K' X0 w) o- Q7 n7 D! U
& X! X$ x8 _1 e. o/ k4 j- let t = f.texture;
8 K0 ~- e2 @$ J* E6 q2 J) { - let g = t.graphics;- ]' D7 y. @9 ~) X) R+ [5 T
- state.running = true;
, M: e# S# k. z0 f - let fps = 24;
c& p* n7 o. y7 Q5 d - da(g);//绘制底图) Q" g, q7 @" m2 S' K% S9 y
- t.upload();
1 J8 G& R3 K7 h" _3 Y9 [8 \4 s - let k = 0;: p" ]4 `. C! z2 R6 }
- let ti = Date.now();( F9 h: W) P' n) O& N' I# c
- let rt = 0;4 d6 W6 N" m! A) ~) Z$ G4 @
- smooth = (k, v) => {// 平滑变化8 c* o* _# F+ C- S+ e9 A c1 f. E
- if (v > k) return k;% p/ r1 ]! }0 r, R6 B/ o
- if (k < 0) return 0;+ I) ~4 {- x8 v; z- Y1 h/ }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 L) R" `1 Q$ E0 w/ a3 H - }
" V& N5 |+ J' T' M- |: P! m - run = () => {// 新线程
# k" v* b: H3 b, { - let id = Thread.currentThread().getId();
' ~( R# m8 p; D' w( C/ ^ - print("Thread start:" + id);( h9 S k: K# ~) F0 ]
- while (state.running) {; X+ z4 z$ p7 |
- try {
* E" ?8 X% [3 v1 V - k += (Date.now() - ti) / 1000 * 0.2;: K) ~$ p9 K( c% x: P1 b$ r
- ti = Date.now();7 |4 m! V G0 K# a0 {
- if (k > 1.5) {2 r! r8 w& d/ c5 K& L+ D8 l
- k = 0;
. U+ O4 G! X, u9 d9 _ - }
; _ H- ^$ F" x3 w" H) B - setComp(g, 1);
$ k- _1 l% i0 Q: v - da(g);9 Z* O4 [, J/ F. I1 L" y
- let kk = smooth(1, k);//平滑切换透明度
) G5 O' [! L+ T: j/ z - setComp(g, kk);
8 l/ T6 C) \% d5 N* ], K- N3 [/ c - db(g);
% N X3 [' B/ z* ^) ~6 v3 T; Y - t.upload();
* Y6 _! U8 I7 V* v - ctx.setDebugInfo("rt" ,Date.now() - ti);
- P2 G5 _/ [" C4 ~' { - ctx.setDebugInfo("k", k);
$ v* x$ V4 a7 U7 q- t - ctx.setDebugInfo("sm", kk);8 k8 _9 s- k5 Y
- rt = Date.now() - ti;& s4 w1 @! \$ g
- Thread.sleep(ck(rt - 1000 / fps));
% Y3 P3 B) ~9 U! p - ctx.setDebugInfo("error", 0)$ ~- r' J2 {( @+ E
- } catch (e) {( H- }7 s2 ]* B' q, @
- ctx.setDebugInfo("error", e);
/ M5 B& @. R' b - }: B& @3 [; G" l7 ~( j* S
- }6 P6 J. w0 M$ X& ~5 _/ |
- print("Thread end:" + id);
; a9 d0 s0 n3 I# {; O - }: B9 w2 E) m$ L' F
- let th = new Thread(run, "qiehuan");( P1 t" V$ z$ R
- th.start();3 `( s1 L# p S/ e4 p
- }9 c+ N& L/ u2 V6 C! x1 N+ M s
- * N7 O) q) R: p! i7 p4 }
- function render(ctx, state, entity) {
6 A0 X2 I! }( T; r' I* @3 C - state.f.tick();
1 n: l5 T _9 A2 S# p - }
( k5 @" z/ r, r6 ^# b) @4 G - 5 f4 g) J2 _# n: C7 y! P C9 ~" A
- function dispose(ctx, state, entity) {
: {3 L" t8 o: K9 W - print("Dispose");
. V* x( p9 k4 h% [ - state.running = false;# B" E) {( P. p5 C1 m& R+ t5 {. K
- state.f.close();
2 C0 \7 W$ e; ^3 ^ - }
1 ]& z1 r- ]1 \ H; i/ L& M+ Y, v - . ?, o- q& ^! x" o2 a
- function setComp(g, value) {
6 K5 B4 e' o' M: A - g.setComposite(AlphaComposite.SrcOver.derive(value));' b+ C% f* J% i/ J
- }
复制代码
- |5 D# J7 R) \) y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# t& a. `" Q0 X! e
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" j L/ C, O* L" B3 o9 n/ n
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