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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 F( v& ~0 Y- C2 \. c# u$ S
- importPackage (java.lang);/ E2 k4 b0 \1 {; v! i
- importPackage (java.awt);
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V0 V ~+ k; g; P- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 T4 ~1 o- G6 D3 w! y, n% {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- w* v4 f: K5 g$ o! |
: u; r; T; ]/ F6 d4 |- function getW(str, font) {
* s( V: b; H& h/ `+ J. h" } - let frc = Resources.getFontRenderContext();/ L/ Z; r1 p1 }3 C) \6 e2 G" c
- bounds = font.getStringBounds(str, frc);/ C5 u$ ?) p- c$ I, b; e" s* l
- return Math.ceil(bounds.getWidth());: |* ?7 q, q a1 H
- }
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, e9 R- V1 f7 D+ ^) K- da = (g) => {//底图绘制# J2 h1 x2 |: N( ~# J' j
- g.setColor(Color.BLACK);; e* J, G1 l% O
- g.fillRect(0, 0, 400, 400);% }3 Q9 U5 q" m ~: Q" g* I3 m
- }6 v' _5 C9 p: K" ^9 F9 C5 z1 ~) i
- 9 A. w1 c+ c8 |
- db = (g) => {//上层绘制, x( s% h7 [! f1 y. ~' q$ H
- g.setColor(Color.WHITE);
! \& \" ?. ^! { - g.fillRect(0, 0, 400, 400);
6 @) X. T l* c# P8 E/ Q3 w - g.setColor(Color.RED);. ?2 `7 {& Q: w
- g.setFont(font0);
! z0 \* u& B6 k- N, _ - let str = "晴纱是男娘";$ H5 s6 o o* X N# C) ?2 G
- let ww = 400;
! ?3 N2 t+ Y6 x - let w = getW(str, font0);
1 U8 {& _2 X9 X - g.drawString(str, ww / 2 - w / 2, 200);* p0 s. S! N# Q3 {; b' H" X( C5 t
- }
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3 q: ?6 w. Q; A/ A- const mat = new Matrices();, j: k, r9 S# N2 V6 I3 P l3 I
- mat.translate(0, 0.5, 0);
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) p+ n3 p$ I0 ?7 e- function create(ctx, state, entity) {2 w" K/ a3 Y% r2 i0 N0 N& l
- let info = {
# i5 e7 E9 k2 N - ctx: ctx,
P2 M# ]7 }1 P& F4 F. W/ W3 I - isTrain: false,, @& F' X3 l5 n5 O: i4 ]
- matrices: [mat],0 ^0 f) ^4 y) j8 n
- texture: [400, 400],
% G! @/ s4 I, f$ V - model: {
- K% _7 j7 T( A2 K, g+ B8 b - renderType: "light",8 L" e8 }( } L7 f4 ^
- size: [1, 1],
& z# O( t6 s# j Z; I - uvSize: [1, 1]
% Q/ D u8 f, D# \& A - }5 i& I; L2 \9 N$ a# `( f4 r5 k* f
- }
" y2 F7 S8 ~6 i - let f = new Face(info);
( u* r9 s# G6 s3 h - state.f = f;
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" x, F5 q A7 U) T4 ^- let t = f.texture;! m" q# |7 k4 @* N
- let g = t.graphics;# Q7 r4 N, S: T8 v+ ?- P6 V
- state.running = true;: A" S. m# W) W; D v( L) R
- let fps = 24;
3 _3 D7 |5 C+ e1 L0 r - da(g);//绘制底图& Y0 Q* F8 v, k" E
- t.upload();# T3 o* k: l( ^, ~) I" m. `
- let k = 0;" F$ h" ?) d3 M) J" \. r' S/ F2 M
- let ti = Date.now();
0 |- u0 Z) h/ {+ U - let rt = 0;# k7 x( a& Q! Y# H
- smooth = (k, v) => {// 平滑变化9 Y$ l! h; P* L* t
- if (v > k) return k;+ r2 ?+ n; A- U+ w- k) h8 k
- if (k < 0) return 0;5 \0 L( v/ K; _( T6 v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 E) D) o s3 l X8 H - }
. b" D, q+ g; F$ N5 H$ R* l. e - run = () => {// 新线程
; N: k/ C' l. w9 W' Q) O - let id = Thread.currentThread().getId();
0 b0 a) u% y$ C/ v - print("Thread start:" + id);, D% P, p: r0 Y9 v# Y# M8 |( D
- while (state.running) {
+ w4 A+ A; G; f) W' c - try {
& J) X5 Q5 P8 J6 V$ [* J - k += (Date.now() - ti) / 1000 * 0.2;' m- j; o, U- O* g, \/ l0 D
- ti = Date.now();- H. j7 ?8 U/ A
- if (k > 1.5) {
( U3 F* w( Q4 [9 y: q - k = 0;
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- setComp(g, 1);
) _. Z! a l' v/ ]$ d" t( t1 [* T - da(g);+ t) p; _" B, b! ~& s- ^! y
- let kk = smooth(1, k);//平滑切换透明度8 w; e1 v+ c1 m3 f5 z( U$ s; P. a
- setComp(g, kk);
L* d) b2 X$ e& \: n. ^$ l ~ - db(g);
+ p# s* r5 r3 q) c; X7 F - t.upload();7 M4 X* o. Z- B) M `( P$ y6 b
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% C/ ^/ p d r' a& }1 M+ Y7 W - ctx.setDebugInfo("k", k); C/ \$ ~2 E' C. x
- ctx.setDebugInfo("sm", kk);- K" p& ~+ J; H& w5 H
- rt = Date.now() - ti;
* |7 d7 R# q; X. d, R; b - Thread.sleep(ck(rt - 1000 / fps));
! g$ s7 Y. k$ }5 T: C4 b - ctx.setDebugInfo("error", 0)
1 L2 h; X+ M3 u - } catch (e) {- ~4 ^! c J# M/ G+ Y* F
- ctx.setDebugInfo("error", e);9 x5 \, i! C. G5 i/ @$ @ _( z
- }5 ^' U: K1 D/ A1 t* z% \ l) J+ b
- }% Q; \) D& Y1 \* i/ W
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
" c- O! O/ J& i1 S+ ]8 u* h( U - th.start();
* }) b9 K" T% R0 ?; B4 P3 w4 h - }; n7 d2 R. d, I. i
1 l' D0 S/ A0 e; B0 P4 }- function render(ctx, state, entity) {& c# m4 q) L. i3 ?. _
- state.f.tick();
0 w0 f9 _6 n2 i8 Y- f - }
4 T9 m/ i; v/ |, x - 7 Z/ b& v1 I/ r: Z) j( e {
- function dispose(ctx, state, entity) {$ c% [+ A+ a9 w4 w# c3 R
- print("Dispose");, `( @1 a2 y' o
- state.running = false;
5 V0 [# U3 I& K0 D2 v: M7 O3 v$ z - state.f.close();
2 ]3 y, ^0 p( c - }( ?( i3 m A: z, o- ?; s5 |
; i7 A9 ^" x M, T4 p- function setComp(g, value) {+ D6 R; M. a$ h8 i0 M
- g.setComposite(AlphaComposite.SrcOver.derive(value));1 a2 [6 m v; Z5 i
- }
复制代码 t1 S. E }% N3 Y8 @! G( e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" F& q# [3 {; }& O0 k; x% I
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) P7 }. V7 j, N E9 S: A; d) f+ J% F
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