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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 D) G- T( z3 I5 R" h# Z5 R
- importPackage (java.lang);6 V6 l3 `4 c! y5 r: Z
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));( ^# s r" S# K9 T( I- ]. \$ ~
$ h5 z- R- S$ H- z0 y) i- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% f1 ^2 x) I3 E4 j) ~ u
- 5 \/ @1 Z; F3 M: b5 W. B+ A
- function getW(str, font) {
5 I+ g9 P8 d& `: H% f5 {+ d. L0 m - let frc = Resources.getFontRenderContext();
5 G) |) S% X; } - bounds = font.getStringBounds(str, frc);; q/ ?5 U J) _
- return Math.ceil(bounds.getWidth());
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@6 y& C; j) e6 e/ ~/ u! S- da = (g) => {//底图绘制# j0 V$ k( y" ~* x$ K" X9 \
- g.setColor(Color.BLACK);0 `% W0 ? o4 ^4 ~- w
- g.fillRect(0, 0, 400, 400);
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* g8 M; }7 o0 |& k- db = (g) => {//上层绘制; {/ ~/ {% l. M' J" K3 ]6 \6 z2 @2 B
- g.setColor(Color.WHITE);# A9 j& i# y4 F) Y& B
- g.fillRect(0, 0, 400, 400); B* f7 C6 ]+ ~& C# j5 x. D4 [1 I
- g.setColor(Color.RED);
8 u3 I. z5 _, O; c4 n - g.setFont(font0);
* k" G+ |4 ]: x% f - let str = "晴纱是男娘";
' y) K G1 C6 A2 G - let ww = 400;
5 a7 d) w3 U' ~, Z3 V: Y% t2 k% @+ \ - let w = getW(str, font0);
- m7 g6 D/ `' ]; l& E - g.drawString(str, ww / 2 - w / 2, 200);
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4 y6 \ ^. R% d3 n- const mat = new Matrices();0 K6 w4 P% @6 _8 U$ \. M! s& X! t
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {3 j3 L$ i: w; o6 I w+ M8 z7 X
- let info = {
( ^" f9 f$ ]) c J+ K2 L/ W - ctx: ctx,
9 A/ N) b) K: L/ X; a - isTrain: false,
& L+ c5 p- t) W; e- ?# s0 l - matrices: [mat],
8 r) b( }0 j; g3 W) o& q" o" R - texture: [400, 400],7 |& ^/ _. f' C, X
- model: {
# D. U0 U' p7 l$ K8 d! D - renderType: "light",8 C5 U. ^, V. L" E$ i" N* q# V" I
- size: [1, 1],: e5 B8 Q w/ b) b! }( m/ \
- uvSize: [1, 1]; b! M* ]# k% W$ G
- }
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- let f = new Face(info);
$ p' |# t$ l& O* y, ~, a - state.f = f;
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- let t = f.texture;
! H- L6 ^" J; p' I4 |' d - let g = t.graphics;( `2 |" u) |0 U. e% ~
- state.running = true;5 W" j. N3 b1 T7 R% Z$ T6 R. R. ^1 e6 I
- let fps = 24;
; Q- D* h/ a. t9 P" U - da(g);//绘制底图: ]" A: i2 l0 k0 w8 \/ |$ m
- t.upload();; {, I; l* `6 i# [( b/ i) L# a
- let k = 0;& u6 s2 F G& L9 U
- let ti = Date.now();
+ A! V9 F, k; r7 N - let rt = 0;: I8 c8 x/ ^! ?7 K9 R4 [
- smooth = (k, v) => {// 平滑变化
9 `+ Z- {2 y5 V( R# e! Y: q( A, U* ~ - if (v > k) return k;! G! e7 y) o+ ~+ P5 w( l
- if (k < 0) return 0;% s, I# X# _3 t% ^& H- J* z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) e3 J5 _/ z- d; ^ S' I
- }0 ~% X+ {6 e, ]$ M# g" m( S4 m: C; F
- run = () => {// 新线程5 q+ O; n4 d2 g2 Q5 j3 A, p. a
- let id = Thread.currentThread().getId();
3 q% j* \6 W P& I } - print("Thread start:" + id);
1 V8 }: j1 E1 c( @& e - while (state.running) {4 M0 f) E8 ~2 A% w' G+ g! n
- try {
/ v0 G5 C9 D; I* r8 ~+ d4 o3 c - k += (Date.now() - ti) / 1000 * 0.2;
8 g$ A! S% ~3 Y5 e6 m - ti = Date.now();4 L: C+ G) b2 Y8 S* w
- if (k > 1.5) {
7 d$ H |8 h X& t6 p1 W - k = 0;
, e' o6 x) B9 G* { - }
$ @/ f8 h# o/ k5 x3 U9 m) T( n - setComp(g, 1);6 }, |" h! n9 \
- da(g);
1 o ?" S# n% E. O0 j# } - let kk = smooth(1, k);//平滑切换透明度9 E' A. q; o# @/ s+ K! p
- setComp(g, kk);
- i! G2 n8 o' o, E* A9 A( p3 n - db(g);7 n5 P# c9 P/ t) T. i
- t.upload();
3 j8 }5 d, m/ ]3 z, K7 C - ctx.setDebugInfo("rt" ,Date.now() - ti);
. K, q3 ~$ b; R$ ~ - ctx.setDebugInfo("k", k);0 M! K9 s( g. H! C
- ctx.setDebugInfo("sm", kk);
4 O9 T$ E4 p8 z/ W x; r5 f - rt = Date.now() - ti;
+ C) @3 u* _0 L. g \) u - Thread.sleep(ck(rt - 1000 / fps));# U3 w7 _* w. b5 |
- ctx.setDebugInfo("error", 0)/ O) b+ s& B5 l) _# D9 w9 z, H
- } catch (e) {
9 c. {4 }. Y7 I0 p! W) J" o( T1 [0 U - ctx.setDebugInfo("error", e);" I+ Q, |. F8 s, P3 ~4 K# j5 `- @
- }
2 c1 ^* V$ C- A; s: ~2 N, B' O - }
, B2 _( I" I* d$ t9 { - print("Thread end:" + id);9 s; E9 ~: L8 t7 Z
- }
) _$ U1 S1 x$ Y( L! G - let th = new Thread(run, "qiehuan");" x* [! M' |: c
- th.start();
5 g1 ^! Q( D/ }7 C$ g$ o - }
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2 A# i8 `0 G6 N/ R1 D- s& u2 B& m- function render(ctx, state, entity) {
8 a1 s0 y2 u1 X! r7 Z6 p - state.f.tick();
0 N5 \/ X4 s* T0 g- p& }/ j - }
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- function dispose(ctx, state, entity) {
$ n% {! H4 t1 x; ~ l& F, ] - print("Dispose");% v$ _# q6 _6 Q* T$ c; d
- state.running = false;+ f& J3 O# b* T
- state.f.close();' d1 n. z9 f. O
- }2 _/ f) y; ~9 k# Q; e
- & ]0 _* {2 t- e7 N3 g( K2 f
- function setComp(g, value) {
/ G7 F8 I7 F8 ^- F' ] m$ } - g.setComposite(AlphaComposite.SrcOver.derive(value));, p" w; {8 v" x% R4 v6 P& ~- Z1 j
- }
复制代码
2 @7 z' b$ @& ~/ w, f写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 Z- C: `! A! q9 T( U- U
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) a/ T- R0 L) Q" K1 G6 C a
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