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5 |! C- A" A, a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# \- i: A# v7 i- importPackage (java.lang);
R7 a% H( n7 }1 {9 A6 e6 t' j - importPackage (java.awt);+ F1 ?' V+ P; Q! J7 A$ o5 M3 a3 ^
u: R& X x0 I- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
3 J* ^" N5 [) X
: O6 J; @6 V: c; s0 v- function getW(str, font) {# }0 i& g. x" Z1 A
- let frc = Resources.getFontRenderContext();
s3 b* w8 l7 i7 I* w - bounds = font.getStringBounds(str, frc);$ Q8 N' U( Q" f! U1 q
- return Math.ceil(bounds.getWidth());
# o' [* C f+ V/ q( u1 r - }7 o2 o/ x( I- ]! z
0 U- S: H K% |2 q T3 `- da = (g) => {//底图绘制 ]: [& }) S. R$ V A) t0 k7 v
- g.setColor(Color.BLACK);
, @/ B& S! a8 ^ ~$ w7 r - g.fillRect(0, 0, 400, 400);! y/ b' i7 u6 q1 A1 l$ Z9 O
- }
0 O7 Y8 A6 z% `3 D) X$ c. Z) u- I
) u% y. R" E: F8 s) x/ S# [5 Q- db = (g) => {//上层绘制; U( b' \) J" i
- g.setColor(Color.WHITE);
, Q, F2 D8 `$ s3 E - g.fillRect(0, 0, 400, 400);
/ W0 K7 V1 d3 r+ K; v' Z - g.setColor(Color.RED);
) S, n p) W' T. u - g.setFont(font0);2 |& e6 ^6 r' ]* K# D
- let str = "晴纱是男娘";
- }7 ~& x* ]4 ] - let ww = 400;
! o' O9 \ P. B( |8 J3 [7 \ - let w = getW(str, font0);- I+ j Z% {* l. E: J% i) A
- g.drawString(str, ww / 2 - w / 2, 200);
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- $ z8 t: \( H# Q
- const mat = new Matrices();
6 ]4 K* }) _' K. D, F0 D2 R( n - mat.translate(0, 0.5, 0);/ C8 b$ h. ~/ b6 ]0 B1 U0 `4 [6 q
- ' |, [9 X+ I6 b7 X1 r% E0 V4 s. g
- function create(ctx, state, entity) {
# V. f+ {6 P# a! c) |( ], Z% a; w - let info = {" l% s6 G8 W# x5 a* L3 E8 n
- ctx: ctx,
% z; v" A" u0 f+ h7 V - isTrain: false,' _/ g9 ?- D! O7 U# n
- matrices: [mat],
2 y6 `. a& {1 x, f: p - texture: [400, 400],3 e$ d$ q2 P* s$ M1 a0 |
- model: {9 \) p+ b# u% B) c5 ]; m
- renderType: "light",
A! M, z m7 J% H; f - size: [1, 1],
9 u; G6 W e( E8 {3 p* a$ P i - uvSize: [1, 1]6 n( }( L- D/ ]: d
- }
' } x: x h, }/ j0 m - }, l! G5 G4 C$ N+ ^' \
- let f = new Face(info);
1 T. ?. p- o5 l$ z L - state.f = f;) N [% [5 l4 ?5 [ |/ W
7 ?) D1 \' J* k7 s! C& C- let t = f.texture;
) {+ m+ k7 [/ j9 I - let g = t.graphics;
% m' Q, c7 n5 U9 U - state.running = true;* v, \. n; K# F4 u4 _' l; ^
- let fps = 24;
. ]. s- h" h9 u- L+ s6 Y - da(g);//绘制底图
; C, g' U" V8 U! }9 E7 F - t.upload();
! h r3 \* U9 C - let k = 0;
: T# Q0 j6 n# j! s' W4 ~ - let ti = Date.now();; V5 m% x q9 F/ N" A
- let rt = 0;
) \* j! ?1 L' {! X8 t: ]0 R - smooth = (k, v) => {// 平滑变化
$ N I' P+ d( m, o$ R- R5 O) l - if (v > k) return k;8 K0 g2 N! y; {8 `+ W7 J+ Y
- if (k < 0) return 0;' g9 ^7 R7 f5 O' `) T% b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ p- L, j2 [2 A+ J# e" \/ Q - }
( f6 `$ F9 }% p5 u - run = () => {// 新线程
3 F. o% i! @; ], p3 `& ~ - let id = Thread.currentThread().getId();* R" G G6 C( b$ o# g: q
- print("Thread start:" + id);
( G7 C" f$ o' \" I9 ? - while (state.running) {
/ [& m P1 R* y7 ]) l - try {
) ^4 m/ v ^" F$ w3 n - k += (Date.now() - ti) / 1000 * 0.2;4 W" d' @: w! {' ]8 \' ?
- ti = Date.now();
. {& N% s/ V. q$ M3 G$ P* C - if (k > 1.5) { |5 f$ f. i! N% {' c; O+ ~
- k = 0;
' X0 e" X. H( L* a. n M" [ - }
8 O* h% A f7 E c - setComp(g, 1);
" s) i$ Z w% F- |, n2 [ - da(g);( F: F0 K2 e4 K$ z' q7 V! H
- let kk = smooth(1, k);//平滑切换透明度1 A/ O" O% D# q H/ Z
- setComp(g, kk);) a& W S) z o4 z
- db(g);/ a5 Y$ A8 l6 q; E
- t.upload();
9 {( q1 S f- ?# r3 {# C. b; X% K5 V - ctx.setDebugInfo("rt" ,Date.now() - ti);) S: B1 f: G# O( [" m+ Z
- ctx.setDebugInfo("k", k);" }- i$ c0 j- {4 n
- ctx.setDebugInfo("sm", kk);9 _7 v7 }3 N% q
- rt = Date.now() - ti;4 ~- [# X6 H# b0 g
- Thread.sleep(ck(rt - 1000 / fps));5 \5 l' x% j! x8 a* H
- ctx.setDebugInfo("error", 0) b' {9 f) e- P1 c: X3 n4 ?" v
- } catch (e) {
: c, A/ @8 d6 ]4 b/ W9 \ - ctx.setDebugInfo("error", e);6 Y1 W) \1 E, M4 S |1 [0 U l- c
- }4 d3 T2 Q" n8 B4 n7 U9 ~' G
- }
$ C% E+ H9 a& y - print("Thread end:" + id);% e3 B* N: j4 Q: t) k$ q8 y( d
- }
4 |& I8 g, d( C8 [( v: j - let th = new Thread(run, "qiehuan");
; W6 c) h. ]* w$ q8 o$ S2 }9 Q - th.start();
+ M1 [/ d4 x) v, y3 R' U4 O- I0 H5 S - }5 K; g" u7 J8 P r4 \6 n
2 [! ^6 T) S; R$ M1 c# J. T- function render(ctx, state, entity) {( a" I, |1 D" v) w B- e$ f
- state.f.tick();
1 O/ S3 f) K; O - }
; j9 p+ e$ i/ |1 U" c - 4 v" z7 [) ]! Y+ n- G3 X
- function dispose(ctx, state, entity) {
& f3 d' q, V& z* d- J3 D+ Z* P - print("Dispose");. f0 Y0 g, @$ |5 N& e
- state.running = false;# ?( }3 ?! o6 |1 e9 B/ s
- state.f.close();
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- 5 b* G& B2 A* q5 R$ S* N! x
- function setComp(g, value) {, s& Q% g( k7 G0 |; ~* Z
- g.setComposite(AlphaComposite.SrcOver.derive(value));
; V9 @9 Z1 |8 W+ r% ^; l - }
复制代码
5 t8 Y- g K3 r W写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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p/ ^- x; X5 b' B% Z1 r$ x
/ r% C$ n1 d" H( n' k P顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) k- d* v- m4 Q2 B! U+ P
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