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; u; S( i4 B4 Q# C$ t# [: @" v4 [# B) b9 I这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ P9 K! m8 \' \5 {( o( ?8 `. m
- importPackage (java.lang);6 w: e. ?2 I. E! E
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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" d% O1 P e: a' Q- N6 K- function getW(str, font) {
$ S" o9 m B$ { - let frc = Resources.getFontRenderContext();
- H* `: b4 |; W2 V1 ~( g3 M+ w - bounds = font.getStringBounds(str, frc);. v; p2 P5 _' m" U" m+ L
- return Math.ceil(bounds.getWidth());0 O+ T6 ^+ p3 l; N7 L+ c" Q+ _
- }
+ v8 y9 R4 D! d7 Z: }! K
* K9 ]6 v5 h* ~' O) y- da = (g) => {//底图绘制
8 {6 b0 i7 v, O0 n4 N9 p - g.setColor(Color.BLACK);
; E2 q5 l' o8 s) r - g.fillRect(0, 0, 400, 400);
- q! h6 f6 P. k- c, S1 i" j* J - }; R! X/ j$ \- u; r
- : }, i" S3 c/ b3 s
- db = (g) => {//上层绘制
m3 m, d! ~+ s6 L - g.setColor(Color.WHITE);. O. I2 a+ c$ `
- g.fillRect(0, 0, 400, 400);
4 i- ^9 t6 { C4 t) { - g.setColor(Color.RED);
6 S N& A+ B1 _ - g.setFont(font0);
# h- V/ O6 S4 j Q" i! S9 r4 E+ B1 H - let str = "晴纱是男娘";* G a& [' c) ~! J* ?
- let ww = 400;% \0 U8 h* {7 u
- let w = getW(str, font0);8 N2 w6 N3 X1 k7 I
- g.drawString(str, ww / 2 - w / 2, 200); p9 i, l1 r1 w
- }
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/ |% q- Y% [3 L8 t4 r- const mat = new Matrices();! T* d# w, m- h5 x0 B ` C
- mat.translate(0, 0.5, 0);8 @5 c$ {* ~& d/ h
# f$ P8 X3 {( v5 m2 X/ T- function create(ctx, state, entity) {
6 Y5 Q! o& h$ {" G0 g - let info = {7 G* L0 b9 P- @
- ctx: ctx,
: a' e9 z4 `6 \" P! Y - isTrain: false,
+ d8 C0 e* e. U" ]1 V9 \ - matrices: [mat],
: D& v4 ]+ j% c. O/ P) ~5 x - texture: [400, 400],5 K Q/ L4 P/ u; q1 B
- model: {
1 `' A" z# P, {4 V. H% g4 t - renderType: "light",/ D# d1 a+ x' R. X
- size: [1, 1],0 ?! i/ r0 q% l- f. K' W
- uvSize: [1, 1]4 e" C; L! k0 ~6 c1 E+ x+ x1 d
- }! c% U! l0 R: g- `. M
- }
0 |, h. J7 G: l$ B0 | - let f = new Face(info);8 Q \( i8 ~& {; i
- state.f = f;
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5 R& I# F1 E: J$ a; s- let t = f.texture;
7 A3 [) T- E a; D - let g = t.graphics;8 X' x. W+ |8 @" d% H: s9 I- B4 t+ }
- state.running = true;
/ f( j, G3 b0 J. S - let fps = 24;
' `+ d7 V: R0 Q, G - da(g);//绘制底图
1 W. _# s2 L5 u9 K6 M - t.upload();: Z- S! K1 w2 y5 T( t4 S
- let k = 0;& B6 w9 j' N# z$ D# P
- let ti = Date.now();
* N/ |, X0 y; P' p - let rt = 0;0 x- K/ z+ ~ K) M: h D1 \1 k. f, X
- smooth = (k, v) => {// 平滑变化
. X) [" j8 ^! N( D4 q2 z - if (v > k) return k;
5 c2 `# Y; d5 d! J0 j" \ - if (k < 0) return 0;, b, }3 ~( \, D& }6 p* h9 V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, m* c' k/ x/ I! o/ H
- }; ^, u/ d4 y% P& L
- run = () => {// 新线程0 D" d! `# u6 `
- let id = Thread.currentThread().getId();! E0 i3 q W! F
- print("Thread start:" + id);* X: ]" L! ?% [
- while (state.running) {
' u4 } C1 E# Y0 E: p) { - try {! h$ M% K2 R3 Y+ m, J% M; X3 h
- k += (Date.now() - ti) / 1000 * 0.2;
4 d: d1 u( F$ P# u/ d* m6 X - ti = Date.now();9 S4 X. U4 ]$ _2 v
- if (k > 1.5) {
0 Z( R+ E7 c& E. Y - k = 0;
' s8 [6 Y' s# C% i - }
3 }6 c A+ |- \ - setComp(g, 1);6 y, O) x/ |' D8 v9 X. }+ P
- da(g);
+ p, n1 v4 ?- [6 ?( U& q, j% } - let kk = smooth(1, k);//平滑切换透明度9 d5 R8 N* [: A0 n7 S
- setComp(g, kk);
- Q3 ]4 _7 U0 a: k" G - db(g);
, v1 N% w7 Z8 R4 |% E! `% u) N - t.upload();
% E" b; @6 R' U! ` ^2 T/ w - ctx.setDebugInfo("rt" ,Date.now() - ti);! Y' S H5 d6 n$ p1 T
- ctx.setDebugInfo("k", k);
0 A( n0 f, i, S/ V! h+ D( M& ^ - ctx.setDebugInfo("sm", kk);- F8 e8 g2 f n, z; d6 g
- rt = Date.now() - ti;( W& e5 Q; P! H) ]: `
- Thread.sleep(ck(rt - 1000 / fps));; { W" e; k" p# j& I" b6 c$ A
- ctx.setDebugInfo("error", 0)- c2 ^+ v @ l
- } catch (e) {
) J( m, D/ `& b, V: t - ctx.setDebugInfo("error", e);
. m6 l. t1 B; ` - }& K& h1 \& h3 l: C$ H v) ^
- }, }/ e, n/ [( ]9 W
- print("Thread end:" + id);6 D6 ^# `% R% q7 m, G
- }
0 b6 [ a8 | j* N4 Y( d0 P3 S+ m - let th = new Thread(run, "qiehuan");
! W* e3 ], Z/ k2 Q - th.start();
. {8 ?2 Z; E6 O S* k - }
! ~2 h! v9 A/ D& p! v - 0 S; F" e6 _. c* `+ \4 F/ v6 h5 }
- function render(ctx, state, entity) {
9 Q$ I, o" p& g* ~3 t8 X9 r - state.f.tick();
) c" a& ^4 g6 f - }
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+ Z) p. T3 v i/ p- function dispose(ctx, state, entity) {
! [3 ] @$ L. H# \) S - print("Dispose");: p: t: j# M5 i4 K; F
- state.running = false;
; g: ]$ O2 D) z - state.f.close();7 q) V- ^% L2 j
- }" K1 i, n, Y2 \6 s0 q2 H9 j
; r6 ]& @7 j2 t0 a& i- function setComp(g, value) {
8 p! d6 M1 A3 F7 H1 Q* [ - g.setComposite(AlphaComposite.SrcOver.derive(value));3 Y) P5 R8 {. R# B
- }
复制代码
- H% U3 Z$ n. a! Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 k" r# X+ w H) j6 |: t
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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