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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; z3 b# ~/ b: u( `- l: N
- importPackage (java.lang);& U, m( q, X! ? J. i0 H, }
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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8 e* H% |. a9 X( G) @1 W' E) d- function getW(str, font) {! v! L. x) n& J: p( v/ z$ ]
- let frc = Resources.getFontRenderContext();0 h# u0 g+ N9 h+ f& B8 w+ K
- bounds = font.getStringBounds(str, frc);
( N& O9 t. N8 V9 u2 K - return Math.ceil(bounds.getWidth());
( E4 Z8 O+ {7 ^2 q - }
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- da = (g) => {//底图绘制
" g2 k& y: a. e( y( Q$ [ - g.setColor(Color.BLACK);
( e7 _4 e: z, y% c0 z. T! I$ R - g.fillRect(0, 0, 400, 400);# `/ G* `: m; D0 c! @9 R2 O
- }
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- db = (g) => {//上层绘制
9 ?( Q7 [6 m! R0 B% U - g.setColor(Color.WHITE);
; f$ l4 F d' m; U0 \* n$ e$ y- J - g.fillRect(0, 0, 400, 400);
4 g4 G% ]$ V1 s( Z - g.setColor(Color.RED);
0 ^: c0 ~1 H$ Z0 m; s6 \ - g.setFont(font0);! l4 _! p& g, P2 M4 v
- let str = "晴纱是男娘";
$ a) D( u* T1 }" k' B1 P - let ww = 400;$ h& p9 u- e$ x5 m0 |5 Y
- let w = getW(str, font0);! x/ z; m2 f# S) c6 P
- g.drawString(str, ww / 2 - w / 2, 200);+ R7 y0 @" K; J
- }
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- const mat = new Matrices();
# w0 z# a' y* p9 G w `* D - mat.translate(0, 0.5, 0);
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" T! X9 q) ]4 g) x- function create(ctx, state, entity) {
) F# M- E* Q2 v6 W* J6 O4 e - let info = {" P: P$ G% T! h% e
- ctx: ctx,8 @& n* f. E1 g2 Z. D- Z1 i
- isTrain: false,
/ s3 q2 Q9 P. _# _8 C6 f - matrices: [mat],/ i5 Z. G* ~6 H3 N' ?
- texture: [400, 400]," Z s8 j/ v* {& C! q$ w& D, h
- model: {& m; K2 D7 p% z# R+ b- T
- renderType: "light",
, ^; h& M- L+ v5 X ~' O* @ - size: [1, 1],
+ K; V: n+ p+ y. z3 T: e, H - uvSize: [1, 1]
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- }
. ]# F. Q" x& V. s; _ - let f = new Face(info);
* d- B" Y) i4 o: V7 t - state.f = f;
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- let t = f.texture;! M: O. A- T4 g& G
- let g = t.graphics;
0 Y; O" Y/ Y# \) ?5 h - state.running = true;3 ]: } Z# J" A) R$ |
- let fps = 24;
e4 S. _4 B+ E) ~% e$ J - da(g);//绘制底图4 }3 j6 x& W. M9 M* c
- t.upload();) g+ r B6 I0 H, v) v& y L% T
- let k = 0;
" e8 ?6 d: j$ m) @/ d- c# C - let ti = Date.now();0 V7 C; S) y- j. H) Y) Y
- let rt = 0;# W7 [. Y+ A: d Z; F2 |4 s
- smooth = (k, v) => {// 平滑变化
2 Y% c6 f2 p; E' l - if (v > k) return k;
3 E4 b; f) u, Q: ?3 }+ s# D! { - if (k < 0) return 0;
! \& z: M I; {; F( i- v- T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' F) {, }+ @2 @* Q: [+ h- r - }: ?& B6 s4 n3 I7 J5 j# v, E0 q+ S
- run = () => {// 新线程
: \# Z- _' F/ M E _$ Y. D - let id = Thread.currentThread().getId();
" a; Q. W2 U( p! W9 e6 I( u; Y - print("Thread start:" + id);
" ^1 {; Y& H1 h8 x2 q - while (state.running) {8 R0 f6 {6 |, Q; T/ i7 p }
- try {
' S1 y* Q7 @1 W' c! F - k += (Date.now() - ti) / 1000 * 0.2;
- |8 {4 S3 t2 c+ f - ti = Date.now();0 ~, A1 U+ U6 |; Q3 C( U) A" f
- if (k > 1.5) {# S9 w0 r8 U- q; J/ w
- k = 0;
$ P& g1 T R7 k% ~2 r4 l - }
$ d9 D/ y2 T: i - setComp(g, 1);
8 Y& h/ l% D5 N! K7 \! D; m, j - da(g);
1 k5 d4 o6 v2 M; d1 a - let kk = smooth(1, k);//平滑切换透明度' i% ^& @. J5 I4 q0 C R) g3 _
- setComp(g, kk);
9 r- I+ j6 N2 a8 c - db(g);
! u+ M: Z8 D+ M - t.upload();" [" h; d% N# C2 q
- ctx.setDebugInfo("rt" ,Date.now() - ti);, I: M: B5 B1 ^. h! B7 @9 R" m1 d
- ctx.setDebugInfo("k", k);
5 S' T1 j8 ~3 x+ {& z) m0 Y - ctx.setDebugInfo("sm", kk);
2 Z- \ b" x* B- u, x - rt = Date.now() - ti;! |* x$ t. `+ _5 b2 i e& O# H
- Thread.sleep(ck(rt - 1000 / fps));$ u3 b. \% e4 q( H5 R6 Q
- ctx.setDebugInfo("error", 0)
. h' x. W: D7 d& ?- l - } catch (e) {. G. Q M9 m7 Z& B Q% T
- ctx.setDebugInfo("error", e);. d$ n2 v, g: y9 B; j3 l" Y8 o! _
- }# m, I* ^7 J; F4 O* T7 g. b: E& V
- }
" d" j; S: u6 } - print("Thread end:" + id);9 H. Q/ w8 x/ l1 N% s; U1 c
- }
! @ F, v0 o5 i, e7 i9 e1 G+ _ - let th = new Thread(run, "qiehuan"); C" N; o4 g+ k8 I% t0 Z
- th.start();& C; f( `8 N) J& k, V) d
- }
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- function render(ctx, state, entity) {
$ u& L( ]5 q* I/ O. \7 G - state.f.tick();" g( }7 x* q: h [
- }
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- function dispose(ctx, state, entity) {+ @+ n. F% [+ }
- print("Dispose");
6 L, x; H% ?& F+ i- B. X - state.running = false;" ] [/ }8 r5 k' u1 X7 B
- state.f.close();
: d4 z3 z, J+ S5 d - }
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- function setComp(g, value) {
3 }( o0 Y! s' }) i- O, E - g.setComposite(AlphaComposite.SrcOver.derive(value));4 P( ~" P7 i5 p7 H. f& o: ~# O
- }
复制代码 . m6 h* T! F0 U& y" l9 Z j# @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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