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, s7 c* O# c1 B# V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% e7 ]0 ?) w& [
- importPackage (java.lang);& ^' e$ G2 G2 n1 P2 u, b
- importPackage (java.awt);
+ B4 R( u x4 {$ t1 G& t
3 s8 K4 ]) d8 R" R8 `- include(Resources.id("mtrsteamloco:library/code/face.js"));5 B* [. V8 x3 N; h) k4 X
8 x, k2 Z" r! k1 L& l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 `, }' v2 n. N0 ~5 s- l/ L' N
- & ^2 z& |# ~. F% u1 q. h
- function getW(str, font) {
0 M5 n$ T& [. a" [ - let frc = Resources.getFontRenderContext();
2 }6 n, d8 C! m" C - bounds = font.getStringBounds(str, frc);3 Y- k( F% R% A6 c% q6 t9 U3 U
- return Math.ceil(bounds.getWidth());. C- I! b3 b. w% m9 n6 q
- }
1 |7 Y w% O* n7 c- R4 c - ) g$ Q! i. V) E7 u6 h) Q% F! w; K# @
- da = (g) => {//底图绘制4 x1 _" R0 S7 W: @" V
- g.setColor(Color.BLACK);* ~- A# H2 Q# G: o
- g.fillRect(0, 0, 400, 400);
4 V. J$ k, [, j2 ^+ Q - }
" m) }4 A/ ~6 Q/ J% @. ]( A
, b' Q* `; F; i h! [- db = (g) => {//上层绘制
2 n6 g- Y, f6 \. J - g.setColor(Color.WHITE);
) m) x2 M% ~( O3 |- t' r; o - g.fillRect(0, 0, 400, 400);
7 w" B) ?1 K# `" b( F - g.setColor(Color.RED);
& a. A2 X0 F7 X$ r# R$ @3 N, ^ - g.setFont(font0);+ g& K3 b/ O8 e5 C: n, N5 M
- let str = "晴纱是男娘";
* ~/ @9 P4 e* Z% Q; q7 B - let ww = 400;7 p& j( Q# W. H0 W
- let w = getW(str, font0);
/ j( U3 q1 I" E& Z& A) `" S6 S/ ^$ [ - g.drawString(str, ww / 2 - w / 2, 200);/ C5 h. k2 {* A8 z# T$ V' R
- }* f0 F3 [2 t' k
; Z6 L; I; U4 m# @6 i' G' V- const mat = new Matrices();
* N! x5 T- }9 }' n z3 z4 ` - mat.translate(0, 0.5, 0);: q3 \4 D* X7 D
" A# T, G! C& I! j- function create(ctx, state, entity) {
) B7 u L, {1 r, t - let info = {) R" z2 K# i! K, y" q+ ^! a5 ^/ \
- ctx: ctx,
2 b9 o" Z; a) l. M* F - isTrain: false, L) c; ~1 q V, L
- matrices: [mat],: f, ]. _6 H: W, R
- texture: [400, 400],
f+ U( J, P: Y0 i - model: {4 s8 o8 b+ x% I5 p
- renderType: "light"," ]. T" O C" P3 _! j. m* ?
- size: [1, 1],
6 P/ s4 ~# D) }3 e4 }/ y/ p - uvSize: [1, 1]
/ B8 _: I- m: z4 c/ O+ n. M - }
5 x, y4 s. E) D- B } - }5 p" O4 N2 h4 S
- let f = new Face(info);4 A3 _ X) i/ W! }$ M& [3 g
- state.f = f;0 b, n5 @5 a& M, J: b- q! U1 x
- ) N8 |/ b4 ~: |1 c& F
- let t = f.texture;
7 `# f( U+ S, i% }5 R0 G( F d - let g = t.graphics;+ e3 U6 f: h% C" ]6 y
- state.running = true;- N9 L/ }" L4 q: X
- let fps = 24;( Q7 l2 } j$ h, _5 j
- da(g);//绘制底图
7 ^8 z) m' I/ N( k: M& }/ B - t.upload();' s. b9 d8 N5 _9 D) s( c
- let k = 0;
6 i8 f* \! |5 B2 c7 C, U2 v - let ti = Date.now();
# r: z* P# j4 _8 H# {3 x& G% E - let rt = 0;, P. ?$ f" l4 h4 m7 a8 D4 R0 a
- smooth = (k, v) => {// 平滑变化& e* a1 Q0 t. B( _
- if (v > k) return k;' l! T/ H7 N* g- B8 a6 [4 s8 e
- if (k < 0) return 0;2 s; D. _* @* q% |0 F6 Q8 S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 l1 K. B3 T$ h
- }
( @4 E* g6 M- G5 P* @; e- U( g - run = () => {// 新线程
- o, J; k$ B, O. J% Y3 L; N - let id = Thread.currentThread().getId();
% e0 c' d b5 Q) o( D+ { - print("Thread start:" + id);
) [: y) X0 S k& ` - while (state.running) {
; ?! r o! f7 f' a6 M - try {2 ]5 n) }- `2 _
- k += (Date.now() - ti) / 1000 * 0.2;
% N1 r, E& n1 O9 X: c* ` - ti = Date.now();
! K# ~" N, M3 t/ t* F - if (k > 1.5) {1 v1 J6 \! h9 H
- k = 0;
0 |0 r, T0 z: m4 B$ O: m - } j5 M/ K4 Z% O& G: Z
- setComp(g, 1);6 k! E H; s: ]4 [& A
- da(g);
; g2 H. k" R) g9 ? - let kk = smooth(1, k);//平滑切换透明度
) ?" {: I. B6 i' D1 A: _9 R - setComp(g, kk);* Y2 h8 B: I9 Q
- db(g);* c% m1 d6 g; _9 ^# q7 G4 E" _4 \8 y
- t.upload();
, Z8 b( |* U, {4 h3 }8 g - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ J! r$ j/ ^7 A+ m3 P - ctx.setDebugInfo("k", k);* T( p/ b/ r% n8 d9 ], p
- ctx.setDebugInfo("sm", kk);
. V p9 O5 p" X* p! X, ^3 s; L - rt = Date.now() - ti;
9 y- h$ i, [* c' P1 e" w - Thread.sleep(ck(rt - 1000 / fps));7 A( b# ~+ K% P ^% C. L! U9 i
- ctx.setDebugInfo("error", 0)
9 [/ ]1 h! ]0 R# f: u* E - } catch (e) {
. U6 @4 `8 [! G$ W/ v, K! L+ ` - ctx.setDebugInfo("error", e);/ X. S( ` r0 t5 @ R
- }
! G2 w$ C0 @7 z" q+ k4 j, J - }6 d/ h% i! l0 J2 A0 h; O8 K& ~- j
- print("Thread end:" + id);. A |& h& E6 R8 n
- }
; v2 s) W7 W9 V( _* b: w ` - let th = new Thread(run, "qiehuan");
1 S- @& R7 s) p7 \6 f& T* d - th.start();
1 K3 u ?9 O* j# F - }
" M" Q5 I$ j7 K# Y$ n
4 [. s; [( @& O* B( K- function render(ctx, state, entity) {. E3 b/ y" A S5 G& V, x) @/ r0 [
- state.f.tick();" N, H, _4 g1 U/ P; M. q
- }
) }9 ?3 i6 {8 i& W* Q
/ E5 ~; K6 h: x: l8 E0 w# }- function dispose(ctx, state, entity) {
1 Q: j) k$ p$ E, s c - print("Dispose");
- p" d) z @: J8 j7 x - state.running = false; X4 D/ i1 Y3 [% `, x
- state.f.close();
9 l2 I2 R; C; }# l0 R - }
9 ^$ x$ Y% @* g+ O& c6 S# \# ` - 0 V) u8 b, j* j+ K! G% A
- function setComp(g, value) {0 V4 T+ Q% b! Q c' r7 h% @) E
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" e( Y2 z4 S1 e - }
复制代码
- _' ~: ?1 W4 j& U. J" S- b* p% l写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 b1 D% ?" O& v" \2 a' ]* x6 Z6 R
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5 g7 T$ m& ~! [3 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* x+ N2 u; M2 _: ]% |& F- @
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