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6 g% _0 i; x& Z. r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& _3 c: x$ C$ a+ ]- `3 L- importPackage (java.lang);
' S; N) z* A& a$ f8 d E - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));4 q4 g r1 J7 E% D5 o7 a1 q, M# r) k
, Q* G0 R7 W/ `7 a$ P/ V% G- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 `4 ~* ~; N' H
' x5 `* T: h/ L' G# Y; X- function getW(str, font) {
$ i( H" Q# m3 v! K5 a5 { - let frc = Resources.getFontRenderContext();
$ f* L5 w% D+ D" s - bounds = font.getStringBounds(str, frc);
+ y' `9 J0 K' p - return Math.ceil(bounds.getWidth());
# M9 y& Y! O5 Z9 {0 \. Z - }
% o' p- a8 B" }$ w9 V# f, [ - 9 Z; n# a5 z( ^% D4 ]" w, l$ Y/ H
- da = (g) => {//底图绘制& i+ |' _, i# |9 c
- g.setColor(Color.BLACK);) J. t( s1 q9 W5 B4 W! A3 L* \
- g.fillRect(0, 0, 400, 400);
. F, h3 E! t* B. x - }
. }, x+ A' F3 z; D - R; O K" a" M' J" \
- db = (g) => {//上层绘制
$ r/ R2 Y* _9 o# ]1 G - g.setColor(Color.WHITE);) `2 S% g- r, S: |& y
- g.fillRect(0, 0, 400, 400);3 I; w& R: ?$ Z/ n& n
- g.setColor(Color.RED);
} ]. O, ?& A. ]. p' f - g.setFont(font0);( [+ o+ ^0 M8 |# B6 n/ Z+ L
- let str = "晴纱是男娘";& L9 K9 z1 L- U/ _
- let ww = 400;- J% v6 h7 P7 j1 ]
- let w = getW(str, font0);
, x1 S2 |5 z# @7 D) E, K - g.drawString(str, ww / 2 - w / 2, 200);, @; o- c$ I, `+ v! v3 _
- }
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6 S2 ^' ~! g! E# O- S- const mat = new Matrices();3 T+ v$ s" V0 j. Z' c
- mat.translate(0, 0.5, 0);. r0 ^; U8 S/ W: O m3 @
- 8 M6 ?# k7 h" C7 J; \
- function create(ctx, state, entity) {
1 n1 c5 V8 p- [: ]! ]& a - let info = {3 L) w% ]/ G$ t" ^3 F
- ctx: ctx,
8 t) N" t. ~1 v6 H - isTrain: false,
7 `; s/ |9 ?' _% K' U& m5 d - matrices: [mat],
3 z+ |8 h/ C) b" \( D" v8 o$ r - texture: [400, 400],
- a) n3 H5 }; A% |9 `3 W - model: {
% R j" z( J! z2 O" k - renderType: "light",- ^5 b% w- k3 p0 j% d+ V
- size: [1, 1],/ Y8 X0 _& A% y: ^6 }0 _8 e( h# Z
- uvSize: [1, 1]
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- }
+ k9 f$ H# P# T& m0 s - let f = new Face(info);
, S& h! q1 t r j* y+ V% g - state.f = f;& Y3 m! n. m1 z4 m# f/ ]+ B
- 6 n4 q$ |; e& D/ H2 C& U% `
- let t = f.texture;( t; R- M% [8 [ W: r6 U
- let g = t.graphics;3 o1 V! Y2 s* H. D
- state.running = true;
0 t7 j% m( g. t) x, `6 h2 E3 y8 M' D - let fps = 24;
/ U% }4 |& _, y. _+ Q8 d+ r - da(g);//绘制底图0 L; \. a9 v" T" g" _: D1 @
- t.upload();! ^1 G8 C0 G% S5 A
- let k = 0;
; C7 `' [% ]. J5 |$ Y1 R3 u5 d- ~ - let ti = Date.now();
8 f, {! B3 S3 O) V5 ]5 @ - let rt = 0;1 d0 P, x* S0 b4 N b) n8 ~. ^ V
- smooth = (k, v) => {// 平滑变化
& t$ \5 a5 v6 W2 }, |0 e* O - if (v > k) return k;
; c6 E) d& g4 M1 B4 G- B - if (k < 0) return 0;: E- {9 X. a i, w/ g7 a- B
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
M4 t! {5 B/ d" x' s; Y - }* B( V3 w, F% Z0 ~# x* |$ Q: C7 B
- run = () => {// 新线程6 f0 }+ q& ^+ F/ Y7 k7 T
- let id = Thread.currentThread().getId();' P q ]/ r/ X7 Z! ~2 Q
- print("Thread start:" + id);
' d! n! G: a5 {' j/ v - while (state.running) {
) A" H6 u7 |, }4 t: R k; e - try {
7 d& i; B7 @9 E2 y - k += (Date.now() - ti) / 1000 * 0.2;/ j& m6 \; v' ?2 V
- ti = Date.now();
6 [2 E2 a9 Q2 ] - if (k > 1.5) {
. O, z1 A- g; N/ ]- O ]1 d - k = 0;
5 N4 h0 l$ e- ?- S, z, A) Q4 l - }
* H) k/ C) }/ K/ j - setComp(g, 1);
4 m7 T8 R1 a* {/ O - da(g);
/ x" a7 `0 W+ a5 `6 m* s# q0 M - let kk = smooth(1, k);//平滑切换透明度
( d# O+ C8 T6 x+ [- t. o - setComp(g, kk);
& [9 [8 L) Z ?* T$ ?; \: j; v) U - db(g);
5 W% _7 U: q0 P1 D - t.upload();
9 Z/ s2 J9 l, z- l M. ]; z! D - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 J$ }; h& G7 V- Q# B) Z7 ^ - ctx.setDebugInfo("k", k);
4 H9 O' B, f* L. H+ G" n - ctx.setDebugInfo("sm", kk);
! U U: k9 f2 S% w& g3 c/ ] - rt = Date.now() - ti;9 M% ]5 R: x* C5 f9 X
- Thread.sleep(ck(rt - 1000 / fps));7 L, u% P( c- @( @$ ] P; D
- ctx.setDebugInfo("error", 0); q3 `) l7 ~* S1 H9 D( N/ U9 A
- } catch (e) {
! r; I& y8 s, a5 Z9 k d - ctx.setDebugInfo("error", e);
% E0 @# U( q7 U) u; W) J% M6 n* ] - }
$ U+ g" l; t! q8 {" X - }
2 Z4 E- }) Z r a% ]" C( k - print("Thread end:" + id);
( W; y4 Q+ A R- B8 a/ j: C+ ] - }
9 s# l+ f1 ]8 N - let th = new Thread(run, "qiehuan");* ^! w7 k' r) E
- th.start();0 Z# X$ d: ?" i4 A. q# \ {
- }' v7 {, S3 D" B) Q
- - E+ L3 B5 W3 u @3 C2 F* N0 _
- function render(ctx, state, entity) {
7 e) B7 K" X% I' {3 d% f$ Z - state.f.tick();$ v6 Q4 `% F% \/ F' G
- }9 m8 x1 _8 Y6 I& I8 i, P' o9 K
- 6 K4 ~0 A; a2 f, ]
- function dispose(ctx, state, entity) {
, |8 E( [" o: @- V, u! I - print("Dispose");
9 d* M' f% \* Q1 Z: E - state.running = false;
& o2 f) R, @8 P2 | - state.f.close();, v d" a* X; I" l' f( C
- }
2 v, e: R `% M: I* m4 r+ f4 h - * L# p1 B( s7 F# ^5 ~1 |4 b4 t9 Y! m
- function setComp(g, value) {! `' G$ }( ]- Z- m1 r
- g.setComposite(AlphaComposite.SrcOver.derive(value));
3 \1 M" t# q) b- G - }
复制代码
8 ]3 G/ }4 u% R% f1 t7 z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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! H B3 e# X0 u$ ^# ]6 } h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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