|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- i. o" _1 P9 M
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 n& ?, k- N+ K& b6 i
- importPackage (java.lang);
* w g6 h5 [' l! l4 J G - importPackage (java.awt);
& ]+ e7 N) E. \& Z
& ?5 E/ c8 u {% \4 ]- include(Resources.id("mtrsteamloco:library/code/face.js"));
6 ?6 N: |9 e$ Y# @3 l% F4 l) H - 3 T q( g+ |* A* |; c4 B
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
1 Q; w$ Q. e6 b B9 {/ s* l1 s2 N) [. }
* y6 S$ t7 R' c5 k- B6 L: T- function getW(str, font) {9 G8 b8 B9 D2 V1 S5 K
- let frc = Resources.getFontRenderContext();
1 G( h; r8 R% S" c$ i) L/ R - bounds = font.getStringBounds(str, frc);
7 A- }7 {1 t2 U3 W - return Math.ceil(bounds.getWidth());
! J, C: l6 x8 w( T4 c - }0 w ]& R; h4 Y% P
- / f$ ~ [' i. {& _5 P5 J
- da = (g) => {//底图绘制
9 P# t, g: m9 ]# [% |. A0 F - g.setColor(Color.BLACK);
& O/ P3 K7 @' n2 {. G* Y - g.fillRect(0, 0, 400, 400);
( x1 N, {% i3 ~8 d' a& z. C - }
2 Z9 ^0 A k% A% j
7 C5 _# K+ G4 f2 N7 J+ F/ P# B! v- db = (g) => {//上层绘制
/ c5 T7 X+ Q& N8 N - g.setColor(Color.WHITE);
/ K' I; Z! a. z* n - g.fillRect(0, 0, 400, 400);
}" Y) |" e- T) k6 G - g.setColor(Color.RED);, f, l$ x/ F: m
- g.setFont(font0);6 A* N1 |" [ A
- let str = "晴纱是男娘";
4 ?3 X+ \0 J1 ^. G4 {8 B6 e9 P - let ww = 400;
" K b: n* t2 N - let w = getW(str, font0);
; |# @0 g/ L |( n5 @/ a' C' S9 h - g.drawString(str, ww / 2 - w / 2, 200);
; {/ J1 {5 @( X8 l/ {" y0 u. P* F. y - } d& e y5 e R5 _
- 6 C! \0 P7 r& t, Y" u! F, M' K% b8 p
- const mat = new Matrices();
% N1 Z, |0 L( A$ }3 z$ w - mat.translate(0, 0.5, 0);
' E; I+ E6 `0 n& v
8 n- F) g: [: H6 _- function create(ctx, state, entity) {
n4 r# ^3 c& p' B0 t, e1 f! ]. R - let info = {
' g* U- F; M) X6 c" h' N - ctx: ctx,
: R( ~% R$ D- C" G - isTrain: false,
" a4 m+ i2 e6 g: n" f - matrices: [mat],
: A- ?. c6 b% Q+ P0 g, ^ - texture: [400, 400],( c+ ^& }' T6 V2 ]0 q& G+ ]9 j$ s
- model: {
! c; ~) V& h l2 i- s7 I - renderType: "light",
: p7 v7 }8 X9 t$ N, g6 m - size: [1, 1],( W: _) {3 V4 Y( i ^
- uvSize: [1, 1]: m" `0 `2 e5 v- x
- }% j/ ?1 N) Q5 V# Y/ h* K0 m( M
- }# w4 G( a, o6 I+ x( T; B" M
- let f = new Face(info);0 a; \$ a/ g: X
- state.f = f;" [% B v! {0 M" \0 n( @6 i& }
- + l1 S7 a* Q1 G$ i
- let t = f.texture;
7 }% ^5 S7 p8 O6 j/ N, @- v - let g = t.graphics;. w4 ^- B$ I# y' j! e
- state.running = true;
& p$ a; l; H9 c/ @9 ` - let fps = 24;! ^' p" h- E* M( Y2 s1 s: b5 _
- da(g);//绘制底图
) W2 O# o7 ]1 k9 C) V8 m- ~. ^) g - t.upload();; E L: `6 R8 u/ p+ r8 V& U
- let k = 0;1 X8 R$ T0 M& b q
- let ti = Date.now();
8 z) w' d# H) j% p - let rt = 0;# n' X, w# l% @( P5 a
- smooth = (k, v) => {// 平滑变化
2 C! u. F& {/ V% E# c - if (v > k) return k;5 J) z2 D8 P7 q, n6 p0 {
- if (k < 0) return 0;9 c, |6 O! m2 R2 n( n" c3 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! |/ \% S8 t! F6 C* G7 h - }
- \+ p. K4 t& v+ A) ?& n - run = () => {// 新线程! p ?7 P! V* H" s! G
- let id = Thread.currentThread().getId();
" N: B% K% ]1 v+ m6 A8 J$ @ - print("Thread start:" + id);
" z4 c0 ?2 V7 G1 q1 R: R @ - while (state.running) {$ W, e* w, @* Q4 f8 M }5 W
- try {) l. [" a3 c( q. f5 K
- k += (Date.now() - ti) / 1000 * 0.2;) U9 A! m" } @7 Q- W. x; V. U
- ti = Date.now();+ `7 o% l- c9 S) |2 K5 N' d
- if (k > 1.5) {9 `0 d4 x2 t. M1 ^! n9 r
- k = 0;
) L( T" F- U1 } - }1 X0 g" W! [' g8 R" R6 ^
- setComp(g, 1);
6 Q c" k9 [2 ~, D7 {, D4 B0 \# w - da(g);) @7 q/ j# @6 q; O2 U' P
- let kk = smooth(1, k);//平滑切换透明度
8 j' B5 f6 n. e* V4 t+ c* H - setComp(g, kk);6 u, y2 \' p; X; Z. b2 @
- db(g);( `8 [# H2 a. T; K1 c) Z
- t.upload();; R7 I2 R+ ~, x+ |
- ctx.setDebugInfo("rt" ,Date.now() - ti);4 m/ T; h3 q" V s' j" D. G
- ctx.setDebugInfo("k", k);
9 ]) A; U, h k$ D) ^; N1 p6 n - ctx.setDebugInfo("sm", kk);
, R, y y, l/ f! T1 j - rt = Date.now() - ti;
3 n, b, B% u( Z% V* ^ - Thread.sleep(ck(rt - 1000 / fps));
/ O9 O" _6 U( H/ a+ Y - ctx.setDebugInfo("error", 0)
& M- m4 \, C8 b6 s# {. ^ - } catch (e) {8 O& J4 P1 b- C2 h& { ^
- ctx.setDebugInfo("error", e);
7 J' N0 P6 t7 a - }
- G6 w/ n6 v8 D2 A - }
' L7 k2 w; ]# `* X! n - print("Thread end:" + id);. U( G. S# u, C0 x a5 v
- }+ t* v- O3 U. E: z. x1 R- h. J$ f
- let th = new Thread(run, "qiehuan");# K1 u2 U/ W2 o. }5 H
- th.start();
# }! l1 }' j" U6 w1 U4 f+ o - }
, F1 r# j9 X4 P1 T5 M
, @# p( c `: I6 f) |- function render(ctx, state, entity) {
( A: X% V0 y. R8 c, W* t6 S7 ` - state.f.tick();# `& C4 k9 D* e, ?* v# G
- }9 H/ l+ I. M! B
- 3 B' u( ~6 w5 ]# b; Q6 U. S
- function dispose(ctx, state, entity) {- C0 R* `9 ^8 u+ w
- print("Dispose");
8 L" o* k8 d' [5 B" h - state.running = false; m0 C5 S ~! ]+ Q+ A# m1 U
- state.f.close(); A1 s' k+ h) J+ D4 p
- }; b4 M2 M% F6 n0 j2 [
. O+ T7 X" B5 Z. O, o# ~+ j- function setComp(g, value) { v, w& P2 r" M5 [# |+ v1 e4 j
- g.setComposite(AlphaComposite.SrcOver.derive(value));
P5 A S( `6 K- i a0 {+ m - }
复制代码
4 y2 b+ Z; K1 D: \9 Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! p( q# f6 o% O8 X; @ s
! V2 j: O% N5 F
+ U' r. w5 M- W7 g3 p. Q3 u5 m8 n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
& A& \6 F7 N% k9 N |
|