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* O, {: G/ o! J% [1 g) X3 m N- Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ c6 b, v# E- W0 g* J: a- importPackage (java.lang);
+ h3 B {- `' x& y( g% P: c - importPackage (java.awt);
* T7 _, l& ~! O1 ?: i7 V9 a6 b - - \# M$ u( d: a8 T7 g/ o9 F- z
- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ [8 o3 L. n, E- s7 [ - + J3 S4 `, o Y( H# Q
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 U* q# U8 @% H3 {
' S3 [* ^& K( K/ o# \1 k0 ?, h2 t- function getW(str, font) {
1 o6 j0 f. V- g- x& c; b - let frc = Resources.getFontRenderContext();
' Z* \( u8 J$ w m$ h - bounds = font.getStringBounds(str, frc);
( r0 u+ x3 G5 f2 Z0 l1 o - return Math.ceil(bounds.getWidth());% M `& W+ D$ }2 ~: T
- }0 w, `7 D) d8 E, T+ W' W7 B# y! z
1 w% x; c0 p. a; Y0 `- M+ T- da = (g) => {//底图绘制
9 u; R1 d$ h5 Y. H# |. j - g.setColor(Color.BLACK);
9 g+ Q# J h" s - g.fillRect(0, 0, 400, 400);- Z2 J+ j0 `& F6 t" W
- }- c3 s* a0 q) p3 w9 D; i
% ?5 {8 d: ~2 s; c h& F, Z$ g- db = (g) => {//上层绘制; y7 Z/ k5 C( C
- g.setColor(Color.WHITE);
4 T9 }/ N' L; `# ] - g.fillRect(0, 0, 400, 400);& V4 N3 B3 o T- w6 w
- g.setColor(Color.RED);
% N6 w, h+ |& o+ T, t6 |! H6 K% d - g.setFont(font0);
; z* M9 t! X V7 j' c! N - let str = "晴纱是男娘";
6 ^8 _: }% q! ~3 o - let ww = 400;
# O/ P4 b( m9 }9 a) z - let w = getW(str, font0);
8 v1 M* g" ?) t7 \# ]/ w - g.drawString(str, ww / 2 - w / 2, 200);3 A# j% t7 W x8 {/ U
- }/ h* Z( ?, Y" T6 b
9 z* D$ g, n- D4 b6 K- const mat = new Matrices();
+ P3 M3 x: P8 d" x8 ?: t4 K1 E - mat.translate(0, 0.5, 0);
/ ?1 ?! ^* Z" {* K7 ^) A# Y
* n: g7 Y8 Z. T' _ h, \8 q- function create(ctx, state, entity) {9 \5 q$ u# R' V+ ^4 p1 s
- let info = {" S5 P- `4 k- j |! a
- ctx: ctx,3 e7 i* o5 U! S }& r9 M4 O) _
- isTrain: false,
* x) z8 W9 v2 k- ] - matrices: [mat],9 J7 g" F- p3 }! e, d; r
- texture: [400, 400], m! p: t2 Q7 y0 K, ~) K4 i
- model: {2 u- l5 f) J& \- a8 g8 }' j
- renderType: "light",4 _+ q3 s% N5 G$ ^- ]/ |. r% x6 o! v& j
- size: [1, 1],- _1 Y5 f* \7 I3 g' M+ S* l
- uvSize: [1, 1]
! @! f, U8 ?# O( c- U - }* J) M! @# a. T# J. t
- }
( A! P- F% I% O0 E - let f = new Face(info);8 ? ?) t3 S; T& i& ]
- state.f = f;
4 E' I1 \4 d2 \9 K) q& _0 m
' P5 \5 M5 i, j% d/ D- let t = f.texture;* C' A5 s0 `0 T2 L+ F
- let g = t.graphics;
* L( a: E% t8 ]: N$ p - state.running = true;
! N7 b( m$ q: X4 _0 ^; G# R: S - let fps = 24;
# }8 U5 A! Y2 n; | - da(g);//绘制底图
% @2 e9 l, b0 [# S0 e - t.upload();/ t" X6 B. O i, W$ S
- let k = 0;
( o1 ?/ i a- |# b( ` - let ti = Date.now();
4 Z+ E4 [5 d, [5 n0 c1 I Y - let rt = 0;4 x- C* ^2 v$ Y3 V9 M, `% D- ~, @& @
- smooth = (k, v) => {// 平滑变化) N1 x# A' F& A% {5 y- u) M: g
- if (v > k) return k;
^9 f9 B% |* l# M: N - if (k < 0) return 0;
' F5 y* ^5 d n# T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- N, Q& X5 u8 C0 ^
- }
$ A; [& ]' J* M' M - run = () => {// 新线程+ @; O1 `! v+ g6 t; L5 E0 ?. `
- let id = Thread.currentThread().getId();& T3 ~9 ?$ [: N( M0 K/ {7 U; Y
- print("Thread start:" + id);
9 C8 i5 P2 ~7 j. W - while (state.running) {
* N& _+ s: x" w0 |8 Y - try {# q! |# t$ p! W! X" ?, U
- k += (Date.now() - ti) / 1000 * 0.2;
+ b& K# y) j7 U( c; I0 t3 z - ti = Date.now();
0 s! z; s1 L' w$ [ - if (k > 1.5) {
! [& ?" z; }3 q1 N& | - k = 0;& Q' t) T; V$ S x
- }
: ~9 V. S3 S) V) ]+ r. ]: S - setComp(g, 1);' m* G/ S1 b- C# C8 |. }
- da(g);
7 `; W7 A6 i7 A. C* v1 M - let kk = smooth(1, k);//平滑切换透明度
' e1 \+ x4 p4 y' o& }' b+ w - setComp(g, kk);) ^! a3 F8 R- `# E' V; X
- db(g);
% D" l, Z5 U- x- {8 L* W7 W% m - t.upload();
& w/ b1 N9 n; p; F3 q, x - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 z+ m+ \4 l# ]' e) z% M: ` - ctx.setDebugInfo("k", k);. e" L" x$ U0 ~ F T
- ctx.setDebugInfo("sm", kk);
. Y! r0 \3 \+ c/ g - rt = Date.now() - ti;
! p5 u' X! e5 v2 | - Thread.sleep(ck(rt - 1000 / fps));
l& C: l" w" G4 f - ctx.setDebugInfo("error", 0)
0 j4 U# Y t0 P - } catch (e) {6 q! j& Q1 n# L6 ~ s! @
- ctx.setDebugInfo("error", e);* `3 \6 o9 b1 W% i3 `, W# a
- }( I" J6 \" f q0 Y x* t. v
- }
1 C; s- y, U3 X - print("Thread end:" + id);
, v# A! h: v# D7 y) v - }
" T8 K% C/ y/ Y7 K# C- \ - let th = new Thread(run, "qiehuan");
6 P, X$ H0 T( l - th.start();% ~3 n) [! m/ r
- }
; l" v; K! O9 g4 c1 K - * ~2 M7 s2 @' `1 f' q* ^
- function render(ctx, state, entity) {
5 [7 H' [% f" c# Z" w - state.f.tick();
2 N, _5 o r, E) h' B - }9 e d- T* g, b7 E3 c
- 8 [0 i1 f, D0 n% n+ Z
- function dispose(ctx, state, entity) {
0 ]( j& ~1 _/ ?% W+ g6 q - print("Dispose");
7 T8 ?) ^( |# m) L* |/ W - state.running = false;
' U9 _ q* N( W# _" l$ M& B2 P - state.f.close();; R; [. f; Z2 o/ |' u+ X5 P
- }
# N2 U2 E* Z0 a c6 Z - 7 Q- t' w5 m3 ?& g: H# @" @' V
- function setComp(g, value) {% t/ }" m" f7 R6 |6 G* r
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& Z! u; b, Y! ]# E0 X" x1 ` - }
复制代码 + G8 T- a4 o; \" j# t+ z, o+ R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 [: i: [5 B9 @/ S" p, P! W
) m6 _4 I) b" m1 ~3 C2 J& J" q. N# }# g6 P" x
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ u# z# T. U w# P2 \
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