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; Z6 m3 \! l+ |这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% k: B" B% [9 L4 `
- importPackage (java.lang);& Y8 Z' Z6 R0 V: ?
- importPackage (java.awt);8 H2 Q3 |3 r; [+ J& n7 `3 I' H: Z, O
- 5 X' O9 a- R6 |+ |- q. R% r8 G9 E9 m
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {- F0 M6 @! [/ M3 t& `
- let frc = Resources.getFontRenderContext();
- t: k/ Y F1 w4 u! ` - bounds = font.getStringBounds(str, frc);
6 [& x/ \* d( q9 S - return Math.ceil(bounds.getWidth());
; m" y1 P" X) s/ Y3 |4 N/ S- b - }
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- da = (g) => {//底图绘制+ L l5 y8 u+ P3 e5 B' b; O
- g.setColor(Color.BLACK);( X' ?- B9 s3 T6 W, u# a$ R
- g.fillRect(0, 0, 400, 400);6 H7 I+ n. j. p' S* J1 x9 z# x$ U
- }" Z5 s& g9 v* Z* _3 T
9 {1 s R6 ] z* L; {- db = (g) => {//上层绘制
( d3 L: c: R' X6 N" P0 ]) Y - g.setColor(Color.WHITE);
( I4 b& L& ]( ^* ^0 W - g.fillRect(0, 0, 400, 400);
* q$ S' F+ |' @* a2 [2 Q: o7 q2 ] - g.setColor(Color.RED);
* j6 d- b3 q8 L - g.setFont(font0);
1 w$ ?2 ^+ W5 Q( w1 Q4 E8 c# w - let str = "晴纱是男娘";
' q' q7 R9 Y# w) M( F' n- X - let ww = 400;
/ p+ D5 U+ p5 o- v } - let w = getW(str, font0);( C! b1 X0 F# q% F7 J
- g.drawString(str, ww / 2 - w / 2, 200);3 `: p3 w3 r, }2 }+ n
- }
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- const mat = new Matrices();
1 b' X5 S$ D2 ]5 t9 ~ - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
" |. N& ? m8 S5 a - let info = {
$ U0 f) o" h7 \6 Y* b: Y) n - ctx: ctx,
5 X0 T1 F, _; r# E - isTrain: false,
# x1 {7 J' ^: \0 k6 u5 x - matrices: [mat],/ l/ v$ D. S; X$ w4 f/ H1 p: O
- texture: [400, 400],
! C& Q1 o9 p9 \0 Y - model: {% h; @ m% i8 t, s( V" E2 l
- renderType: "light",
+ ~. F2 d1 W7 } - size: [1, 1],8 B+ J6 x: s+ n
- uvSize: [1, 1]0 F3 O9 E1 `5 u8 }1 B5 _
- }
, k' w8 C }4 b3 W. P+ n - }
- z9 P/ K( `" p' @" d4 w8 e' |' M - let f = new Face(info);$ C3 P- z- {0 r( P* w
- state.f = f; E3 B3 I$ B5 Y6 g2 P, [- Q' O
- * a. p% e% }- E: x: W
- let t = f.texture;
. l4 N8 Q+ T6 G( j* z - let g = t.graphics;
# L7 q8 C7 J, C4 E( M4 [2 [ - state.running = true;2 t: {* \0 e% T1 {
- let fps = 24;
( `( A n+ e1 @# l- m9 ? - da(g);//绘制底图
& N! ~: s7 o& l2 s- y7 y - t.upload();
p6 y8 v" Z4 ~- x4 q2 s& ?/ @ - let k = 0;4 `, y" F$ _9 y8 I, l( _. q8 _! j) b+ M
- let ti = Date.now(); B6 j1 v( i* a' C$ A
- let rt = 0;$ O7 `+ K& q9 t
- smooth = (k, v) => {// 平滑变化* Y: E& T% N# X
- if (v > k) return k;# @; V% l' ^5 y7 V- ?% f
- if (k < 0) return 0;
+ ` S# G1 w3 f6 b6 ] - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ Z* u) _2 F; g' m% G9 Q/ L2 s* D
- }
2 y+ u, V: T7 {- F/ [0 w2 W$ I - run = () => {// 新线程
7 g8 j* `* e7 t3 f - let id = Thread.currentThread().getId();5 W( S) _0 ~# t- a4 l } w5 P
- print("Thread start:" + id);
4 N' m" ~9 y# W) F. ^ - while (state.running) {
! M" Y' C7 q3 f) M# b3 ~- p - try {
" `: E0 Y* `& a. t$ a$ o' F - k += (Date.now() - ti) / 1000 * 0.2;
% P! R6 C5 H) r# P% W - ti = Date.now();9 j6 N, P) } a& |! b0 r& `0 r
- if (k > 1.5) {8 O# D9 N, J$ Z
- k = 0;
# N. ]2 h: Z% j* g* `$ j& r - }
, ~* p& B. D& {- ~/ ~ - setComp(g, 1);) y1 ?2 B) ?- e& y; W0 ]2 C# F
- da(g);" E" B+ B! O$ `. z8 j/ o
- let kk = smooth(1, k);//平滑切换透明度
+ D! y: `0 b4 h) C - setComp(g, kk);
3 D( M) \% J1 \5 A$ f" D - db(g);
S* w- }3 R. B) E - t.upload();6 [, ^$ O" a7 L/ T! T
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' V( L7 x4 x7 T, F! y - ctx.setDebugInfo("k", k);
! f- u! f2 e) T+ a - ctx.setDebugInfo("sm", kk);" t3 k( k/ | @- U2 k. r5 }- I
- rt = Date.now() - ti;: y+ u! J% }. [. n, J3 R- }
- Thread.sleep(ck(rt - 1000 / fps));
S( c" }1 X- ^7 C6 m! q/ m - ctx.setDebugInfo("error", 0)
8 {/ O5 D1 U8 a9 H - } catch (e) {
9 j8 X c* @+ o4 G8 T- s( |( H" P - ctx.setDebugInfo("error", e);
1 y- x7 B! J. W" M* w - }
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- print("Thread end:" + id);
- R. z2 a7 s6 \% }5 U$ U0 E - }
/ U8 h" U! J* @0 x - let th = new Thread(run, "qiehuan");7 y. C5 U: z8 {2 J
- th.start();% H/ m7 z" \. z. V I/ D
- }
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- function render(ctx, state, entity) {
: u# o5 ?6 F7 r3 C - state.f.tick();' ?% W0 \. K3 Q+ ^. t$ t
- }
& |- x( x' S( [+ _
. d, J l0 e# v8 o$ T1 e- function dispose(ctx, state, entity) {
& h e8 w% l& J! ~; W# B - print("Dispose");6 D' k; t2 O5 g
- state.running = false;
3 M9 _5 D$ y: ?( `" a - state.f.close();/ r ?- G0 w/ @" G% K& P
- }- T% Y6 E- \4 |5 }
$ z8 ?& ]. y6 r6 c! c) @* _- function setComp(g, value) {
8 J$ t7 N* J0 R. s - g.setComposite(AlphaComposite.SrcOver.derive(value));6 f: }' |8 i7 x# x
- }
复制代码 ' i6 `6 a% C6 _% P
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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