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6 M0 I( ^. \4 H0 \+ Y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& d, e( o }) _/ u) J5 g4 K$ |) ?7 F
- importPackage (java.lang);2 b; E8 U+ Q5 o! _) N+ ~" r8 Q
- importPackage (java.awt);5 w" X9 N' p- P3 `0 ]9 D
- 5 l% |$ A+ t* w2 v w
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
9 v- e) v' _8 w3 ~ B- r - let frc = Resources.getFontRenderContext();
# J1 X. i; k) e% o7 A4 g! Q - bounds = font.getStringBounds(str, frc);; s6 k. }. p3 s- Y# ?. \
- return Math.ceil(bounds.getWidth());! v, Z" ~2 E* f: ?% |7 Y" V
- }
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- da = (g) => {//底图绘制
! t' K5 D8 }2 B+ g - g.setColor(Color.BLACK);& R8 r) x& p% }
- g.fillRect(0, 0, 400, 400);/ b" d' C* y0 O( r
- }/ R- J; d% h7 N/ T
; ~+ ` Q) M" _9 d5 A" P# @$ U7 u- db = (g) => {//上层绘制
8 `6 O8 h8 q* m - g.setColor(Color.WHITE);
7 `( Z/ ] ~& ` - g.fillRect(0, 0, 400, 400);
; Q9 Z( E/ \7 T, L$ g( M; k- Q- o - g.setColor(Color.RED);' v" z9 z6 K* T: D
- g.setFont(font0);
+ i; o' F' }& i* I - let str = "晴纱是男娘";
" A- @% H4 w& i8 z - let ww = 400;
- y& e m+ ?. r! h/ D3 V' q1 b - let w = getW(str, font0);
7 F4 q! T3 a j. Q0 {( G2 N - g.drawString(str, ww / 2 - w / 2, 200);
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- + v1 O& W5 E0 I: a2 @
- const mat = new Matrices();3 D2 J, W! |5 b0 k- t- E* q( X
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
: O* c6 {& w; s7 i1 | - let info = {
, P5 ^, h, C! {$ e - ctx: ctx,6 Y& N6 D" y3 q4 `% q
- isTrain: false,
/ X% U$ H9 c0 A - matrices: [mat],
: g9 G! G3 R; G4 f; s! Y* f - texture: [400, 400],1 C5 a$ Y/ p% F, B! f+ @3 N6 ~
- model: {. E+ X4 w; O$ C
- renderType: "light",
0 z6 O$ y6 X! s, ], a - size: [1, 1],+ V% Q# T/ t# e% A$ `- h( h
- uvSize: [1, 1]
# H& Y5 d; ]# I, o4 J$ | - }
% L4 L1 Q3 Q# h5 Z: G - }
9 R+ h% N9 O% ?+ k5 r+ Q, ] - let f = new Face(info);
& P% L! C* f; }) c: v; ] - state.f = f;
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" [; e0 F3 Z4 f* B# y% I$ J- let t = f.texture;
- T8 }* p+ v; @" B - let g = t.graphics;
" M3 O. u( V! s- o' j: y4 v( w( t - state.running = true;( l1 }+ Z H- Q; z7 h
- let fps = 24;
" M; {/ D5 H" P - da(g);//绘制底图
+ `- F8 E$ ~ V) O$ h' w; M - t.upload();
4 h/ w+ b$ \4 V$ \ ~. h9 e - let k = 0;
% h) E# V$ K) i. T$ } - let ti = Date.now();. Z: O2 Y! V) s7 o
- let rt = 0;
, ~2 R; ^$ Z2 ^" b - smooth = (k, v) => {// 平滑变化( X* r. d& |% Z" D/ }9 G7 J. y
- if (v > k) return k;. \) f6 H. N0 S% U. r9 e
- if (k < 0) return 0;3 R0 L% Y) o Y* Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; S w# N; w M( Q y
- }+ H" d' n2 _9 _% |; L
- run = () => {// 新线程
, \% X* R3 x+ z* U - let id = Thread.currentThread().getId();0 h0 s2 P h' z5 m T
- print("Thread start:" + id);
: v) a! `2 ~- q3 g - while (state.running) {; T7 y6 o: N7 C' J; E$ _- H
- try {$ z/ m9 ?3 Q% ~- B! \+ v
- k += (Date.now() - ti) / 1000 * 0.2;
+ y$ D9 X* O7 d6 r1 n, o" W& v - ti = Date.now();
8 |- ^% Q. b+ q% U; P - if (k > 1.5) {3 M4 F/ v/ l8 e* S
- k = 0;- }0 {* g6 |2 {
- }
7 E7 E3 L& P1 |3 g& D' t0 y - setComp(g, 1);! q$ [: y9 @1 e& B$ M1 z
- da(g);& N8 q& `9 m$ B0 k6 k- Y) \6 z; {
- let kk = smooth(1, k);//平滑切换透明度
, V. M! ]2 O9 e: G" C6 { - setComp(g, kk);
' B$ }* s; L8 n/ N - db(g);0 \$ N4 V0 q/ O4 @ X5 T( A) Q
- t.upload();. T7 |) ~# y) ^4 @
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: Z" b- w2 s+ Z$ D2 k# t% }2 l7 u: ^ - ctx.setDebugInfo("k", k);0 e6 @' k! w4 A ?3 K: _, s; z, `" |+ w
- ctx.setDebugInfo("sm", kk);3 v" Y4 U5 z/ ]* V
- rt = Date.now() - ti;$ ~& q9 X/ }, I( i8 L
- Thread.sleep(ck(rt - 1000 / fps));
- O) `% o' E2 Q& ^5 S v - ctx.setDebugInfo("error", 0)
1 E8 d0 p# y7 Y - } catch (e) {
* _1 _+ @$ S3 h7 g4 a, i; T: D3 ? - ctx.setDebugInfo("error", e);# Q7 U5 I; k$ c5 A% y& ?
- }5 z1 h# a/ Z* F$ ^
- }9 ~& ~- G4 A3 p. K
- print("Thread end:" + id);; M2 l& B/ ?/ y7 q
- }- N+ L7 A% ]! r' h4 v; E
- let th = new Thread(run, "qiehuan");/ }5 Z' l4 K# h, n8 z: x& }. ?
- th.start();
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- @ ^3 Q5 E3 z9 `3 p0 ]
- function render(ctx, state, entity) {* h* Q# u4 O5 C5 B+ r& ^( G' H
- state.f.tick();( @2 l) M& F6 m/ ]
- }5 {7 Z/ j. n8 d& Y
. R8 s( e) k* d1 u3 T7 c( ?- function dispose(ctx, state, entity) {
5 v* q3 H& r5 U8 K( p - print("Dispose");
+ R }% O6 r2 ?. N4 E( p - state.running = false;
$ q" c- I5 l1 W4 s0 e0 \ - state.f.close();
" A3 L) I4 R5 ] - }5 g3 [6 L2 ^' ]6 }) t3 r8 V
" B1 b/ ?9 n# y2 y- function setComp(g, value) {
% z8 I/ h. k% h - g.setComposite(AlphaComposite.SrcOver.derive(value));% F, o; P. m1 [
- }
复制代码 . x& z3 b! p5 h5 c u2 o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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