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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& c, d, C) _" z- K1 C( x- importPackage (java.lang);
' o6 T1 b" r) ?4 l Q- O/ h - importPackage (java.awt);
- I" k) K3 r- l& R8 R$ ^# e - - d% ~4 K0 {4 `
- include(Resources.id("mtrsteamloco:library/code/face.js"));' A0 E# u2 c* g3 F
- ) H+ f/ e3 {3 P3 c; r. c- q
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);0 P2 M7 z( L# e' y2 [
- 7 J( r& g g8 k
- function getW(str, font) {
+ v' A n. |+ {. I - let frc = Resources.getFontRenderContext();
9 Q+ {" s/ D4 U$ F! h1 _. D1 p0 H - bounds = font.getStringBounds(str, frc);* t" A% j3 }3 Z4 ~! N8 V
- return Math.ceil(bounds.getWidth());
) F f4 Y' x+ y6 q" y - }
; g/ x: g1 c7 R8 ?
# Q3 C$ F+ l: I- da = (g) => {//底图绘制
- r* F7 o4 N, \2 w- c - g.setColor(Color.BLACK);
, }6 o* B: F6 L - g.fillRect(0, 0, 400, 400);
* W# A0 r6 \: b6 e* Y$ g - } [) v5 y4 N! n, C7 ~0 p! D$ K; M
i* s9 c/ d! W& j$ v% C2 r, p- db = (g) => {//上层绘制 t& ^5 D y2 V5 I5 ^) x
- g.setColor(Color.WHITE);; _7 p8 M. F, N) h1 L& Q1 X5 C* d
- g.fillRect(0, 0, 400, 400);! S; c2 v6 O' C+ o
- g.setColor(Color.RED);
$ T y" ?1 j' n/ w, D' a - g.setFont(font0);( M% n9 f+ |8 K" C
- let str = "晴纱是男娘";
, o9 q* x1 ], s S - let ww = 400;
, a, }1 k& ^5 X9 F' X - let w = getW(str, font0);9 ]4 Z+ G: X0 e$ i
- g.drawString(str, ww / 2 - w / 2, 200);
* K4 C9 C! E$ E' ^- q - }
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- const mat = new Matrices();! j3 Q5 |" k4 |8 q4 D
- mat.translate(0, 0.5, 0);
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+ o. w. s# W3 ^- function create(ctx, state, entity) {' A: m+ S; m1 q$ V+ F+ h
- let info = {$ r1 g3 n8 ?7 A& {2 s
- ctx: ctx,2 j2 M6 m+ G$ ^( w+ y o. K ^* M
- isTrain: false,
$ J; D7 V4 K6 ~) B8 Q/ }3 @4 g6 G - matrices: [mat],
3 E7 w) {# a. x: B' p - texture: [400, 400],5 A# k- J. z# g
- model: {0 G' w. o' S/ k
- renderType: "light",4 u. ]) Z3 h4 X& F) y7 `2 P" {
- size: [1, 1],5 c8 D1 K9 `% y
- uvSize: [1, 1], T* U' l5 U; o
- }/ \& c- _0 t6 [0 }( l* e1 X
- }' e6 B& x9 {- ?
- let f = new Face(info);
) \9 t0 G s% }4 `+ W& n - state.f = f;8 b* n+ p. B. F1 ~0 {6 k$ u+ _! z
& _1 u2 I# Q# Y; h. D" p- let t = f.texture;
- Y# v8 x* p# Y% j% _8 I - let g = t.graphics;
+ g( ^! ^6 g4 D$ F- Z - state.running = true;
- i' g: n8 M, K7 E/ R - let fps = 24;
. ^% V, D/ A9 k0 o3 w - da(g);//绘制底图0 m7 V4 K/ j" h) N5 V/ |: I* \
- t.upload();, P) | b3 ?4 x$ P: n2 B! b" u. g6 y
- let k = 0;
6 N ^# W+ y3 K: e" r8 m) O - let ti = Date.now();' U6 j' M: w r# v
- let rt = 0;( M; q5 p& H; v/ v; |6 P
- smooth = (k, v) => {// 平滑变化1 ^4 } r8 F" w( v, h X4 @
- if (v > k) return k;
6 G( q5 \+ N! G* ^6 } - if (k < 0) return 0;* l5 {6 W7 {$ L. L
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- N" f0 R8 A/ x5 H- ` - }
4 \3 g1 Y- Y; } - run = () => {// 新线程
, M8 }/ y& |' f3 Z/ a! P4 U - let id = Thread.currentThread().getId();
9 {1 x* \* L& S! X/ _ - print("Thread start:" + id);
/ ?, W# O5 t g4 ^0 c1 y3 \- e; ^ - while (state.running) {
- ]0 R% P3 p' E$ `3 k' m Y( r& r - try {
* `* `( i4 U4 R. }; i - k += (Date.now() - ti) / 1000 * 0.2;
9 C; C: [( j h3 d: q' v! c - ti = Date.now();+ W$ U5 j/ v: \: g, w- d3 L
- if (k > 1.5) {7 I& G: S6 }( y
- k = 0;
, R/ a, z! S3 j! I* p3 u - }7 C4 o/ |- ~5 c; }! s$ x, N
- setComp(g, 1);
$ j( l! _8 P1 a - da(g);
" V! [" u9 C+ l, H - let kk = smooth(1, k);//平滑切换透明度8 T7 @; F6 n( v2 j
- setComp(g, kk);
2 V: E- v8 g. q5 E: B& m$ @ - db(g);
/ K+ S; p% n0 }6 |! b* W - t.upload();
% J3 w! W4 X2 A# N& d7 v - ctx.setDebugInfo("rt" ,Date.now() - ti);$ f+ i" D. I( g7 ~5 o/ V( `2 U' r) r
- ctx.setDebugInfo("k", k);
* y& U3 O+ w/ l5 T" @& S - ctx.setDebugInfo("sm", kk);
4 w4 t8 ]2 j, K# T1 T: a$ c1 l - rt = Date.now() - ti;
, e, X0 x. @0 a - Thread.sleep(ck(rt - 1000 / fps));
: ^9 J9 |6 H6 [' ~+ }$ n - ctx.setDebugInfo("error", 0)
& N! O* b/ n9 s3 R# O3 p# G - } catch (e) {$ Y. H' N( q N/ }' F s$ P3 b
- ctx.setDebugInfo("error", e);
8 m, R- I- F( }# j) Z1 R6 N+ f/ R [: @8 { - }- o" a5 p; p; f- O1 h+ X1 S, m
- }
- f% W `& }. `3 ?7 y$ n - print("Thread end:" + id);: v$ T3 v+ M! V. r$ y
- }( L. ~2 Q( }) k: H' ^0 K
- let th = new Thread(run, "qiehuan");% {7 o% L: a8 e3 y( m
- th.start();
7 Z/ G7 Q# Q1 m9 \0 x/ @ - }
8 O" H/ K7 W' _& O# T! J- z - ! H. X2 \1 a$ n( Z5 d5 o
- function render(ctx, state, entity) {8 k' O0 u8 n. T
- state.f.tick();$ y. h- M- R8 u- o+ X7 C
- }5 [/ `0 u8 t1 q% [; g
) p# U+ U# Q# |! ]: b( S- function dispose(ctx, state, entity) {
! _- j+ O4 }2 L7 F0 o - print("Dispose");
* P3 U: u3 H' v* l& b7 } - state.running = false;
! B% Q' s3 H9 S% f - state.f.close();
1 k) b, {/ b6 N' q8 z - }& E( V7 Z6 S8 @* E- h8 ^
" n6 W5 `% @7 c; u0 ]2 C- function setComp(g, value) {% j* K# ?3 K% o3 ?9 n! x3 o* K
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ f/ G; v R4 x3 a" e5 i4 h
- }
复制代码 6 b( B! ^8 O" J1 M& o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 k) O+ X7 y+ r$ ?" o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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