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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 @- p3 M8 W9 n7 j; v" v* d4 h! P& C- importPackage (java.lang);
9 X& v# O l% I* A4 p. Z( G% m8 _ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));; f6 R; O' K7 }& C8 p# M; x- C
0 h+ p0 O0 _2 M( t6 g' Z" {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# J, A) V+ s+ v6 o. l
/ W2 N4 v3 r& D2 P; y6 I/ Y$ B- function getW(str, font) {% t' p0 z* j0 X; J$ ?
- let frc = Resources.getFontRenderContext();/ @$ y S9 ^# X& p
- bounds = font.getStringBounds(str, frc);
0 n6 U, ^! \3 m; b% A; L5 @2 _" D - return Math.ceil(bounds.getWidth());
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- ; I" N% p0 f; J7 q$ O" P3 \* W
- da = (g) => {//底图绘制
* ^6 d3 u; O9 h; I: w' o6 d1 n - g.setColor(Color.BLACK);
9 ]+ I' j* s* C1 O& d7 m - g.fillRect(0, 0, 400, 400);0 `# y! k$ Z: G! \$ _
- }
' Q3 I9 I5 S# e% p
1 P8 H# H& Q( I2 ^- db = (g) => {//上层绘制' v1 Z$ v# i& ~1 E6 D6 c5 a
- g.setColor(Color.WHITE);
9 I. K& l) L: l! m - g.fillRect(0, 0, 400, 400);
5 w7 j9 k5 \& y6 _, m - g.setColor(Color.RED);$ c4 D) G: M0 t( }
- g.setFont(font0);: Y, m' b. o! P% W) a# Y6 l e* Q- |
- let str = "晴纱是男娘";
3 B+ F* i3 _+ L' N/ p- P( l; p - let ww = 400;3 L5 b/ s& a6 C4 e
- let w = getW(str, font0);, N+ W4 `7 M0 {8 |" U
- g.drawString(str, ww / 2 - w / 2, 200);3 ^" R+ Q/ `+ R
- }8 w3 F% g2 p! Q* X: U
% g) f2 z8 W8 Z# ^6 T5 c! |7 G6 G- const mat = new Matrices();
. K% t+ F- Z+ y# S - mat.translate(0, 0.5, 0);
# v; E$ [$ }; M% q* x; ?: Q
, a! D9 D4 m/ ~$ _- function create(ctx, state, entity) {2 H& C: Z0 f) q F- N8 @
- let info = {
7 C3 y4 q$ V# B* W8 S9 H - ctx: ctx,: ?1 ^5 b& T6 I0 ]' r5 W3 e
- isTrain: false,0 q% i/ }' w% m/ f9 b# A. u' H
- matrices: [mat],
4 O, |1 \. \( @. ~ - texture: [400, 400],/ [7 n! p9 o; @8 h! N) i4 _; P3 G
- model: {
/ f) V+ _; s& D3 c1 Z - renderType: "light",
" b' H. Q* p% y" \ - size: [1, 1],7 b$ \/ [$ S. U. u
- uvSize: [1, 1]
4 s. l8 B) F& F, ~* ? - }
7 a9 O3 t6 o, @, r. w' E8 U1 U0 N - }0 ^+ A1 k- a- D9 ~! b( L- a
- let f = new Face(info);
[. c3 N" I. u8 z4 I - state.f = f;
/ {! V, A' Q7 r, ]: c, z - * |& [/ P7 f0 }% _
- let t = f.texture;
5 I! u" d0 W# [0 m0 g - let g = t.graphics;
3 s6 s2 T% h2 ?* ? - state.running = true;
* K4 S' C% g/ t& _7 T& N8 ~: t. [8 M, R - let fps = 24;8 F" g+ D) \. B, L! L( U/ y3 s
- da(g);//绘制底图
) Z h! h$ }4 d" l% ?2 a/ L - t.upload();
; ]+ E1 T& k' f7 j - let k = 0;3 ~. k9 X2 w+ c! A- e- ^. `) y& w! a
- let ti = Date.now();
/ f) R( v! F5 h. W+ N2 I+ |* R - let rt = 0;2 a* X# b9 ?) h
- smooth = (k, v) => {// 平滑变化4 E0 R( e" s; x9 N( I. \2 H$ f
- if (v > k) return k;9 {9 F# j/ M0 L; y3 X( ?( E
- if (k < 0) return 0;
, n: u" @# s1 A, f M" H, Z3 @2 q! c - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; e- ~! v9 ^7 P
- }4 D- N; R& Y! h/ ^6 ?& @/ m `
- run = () => {// 新线程. J2 V0 _5 F. G
- let id = Thread.currentThread().getId();: ], Q$ f+ N( l+ g7 f9 V1 Z0 N
- print("Thread start:" + id);
6 D6 b# e. w# m: U+ _: I - while (state.running) {
8 ]) _' M# t$ t! A- s: V - try {
8 Y+ W* z; l D$ g9 l- |, M4 y; i - k += (Date.now() - ti) / 1000 * 0.2;
& v( e/ k \( P8 W - ti = Date.now();
2 q; u+ [9 u: Q D - if (k > 1.5) {
: [! j7 k9 T6 M9 Z* k9 g+ B - k = 0;
* Q. L" U. J9 A9 I# _ - }1 V" A) \& _1 x
- setComp(g, 1);
" v) A6 ~& Z& v5 i5 A( }, M - da(g);
7 \6 C- M# c" R9 N. d3 V I- o - let kk = smooth(1, k);//平滑切换透明度
5 Z- h" V8 d) S, @( B' h - setComp(g, kk);
* |; V) W% G4 j% z% D. i; s - db(g);5 i+ E, Q/ A$ y* ~
- t.upload();, `, X2 u+ h" X- i. G
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 t2 ]& Y. l% g6 L - ctx.setDebugInfo("k", k);* J1 P- P) _! \/ t$ d0 j. G
- ctx.setDebugInfo("sm", kk);) l, ]) l. @: p4 s6 |
- rt = Date.now() - ti;( E7 b. p5 x5 C/ _
- Thread.sleep(ck(rt - 1000 / fps));" q8 n0 \9 J9 T+ m$ {
- ctx.setDebugInfo("error", 0)* K( t! z( |3 T0 ?; E! n
- } catch (e) {
% } h3 K, L6 e! F* j8 L, S9 \5 I - ctx.setDebugInfo("error", e);; g( p% i4 X `5 `6 v+ g
- }
1 E4 e4 F) g/ m% l" _8 V" X - }
$ A! P+ ?, z$ A1 m - print("Thread end:" + id);
- H- x" d7 J; } - }8 U/ b5 |7 p% Q) d
- let th = new Thread(run, "qiehuan");( N# D, M z' l# L, P; w
- th.start();7 G8 A3 i3 e' E2 E7 p- c8 ^. z3 d
- }6 _) e; _4 Q& M( G. \
- . Z4 K1 x9 z, Q: h- g6 e( }
- function render(ctx, state, entity) {3 ^1 V2 F( B; y- N8 l" s! A
- state.f.tick();0 T% [, a; Z9 z; y3 b
- }% C/ u6 j" K* l$ @: n0 ^0 q
9 Q3 P# Y3 K5 D' C+ S- function dispose(ctx, state, entity) {
4 O, L; K: d' H t2 g# }! p; q. Y - print("Dispose");4 S. K: L* G* {) D+ K6 I+ p
- state.running = false;! N& a3 _6 ?1 Q5 p+ c3 n$ L
- state.f.close();
1 }, w8 x3 ?7 D8 V2 a - }
k$ e1 L! M. K1 t# ?, K
. Y. ]. {& X9 U3 e2 z- function setComp(g, value) {
0 a% N7 i% ?% \& p1 J) H) J5 R# u - g.setComposite(AlphaComposite.SrcOver.derive(value));: e6 J F/ H+ N& ]- V( m
- }
复制代码
. N: ^4 o" ]6 o1 W6 d: `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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' L" [6 H3 o1 G/ p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 I9 E# B B) [# L* |
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