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0 L, E% w6 P8 g) {' p; X/ |2 s这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 ]; @0 x7 p6 p5 q9 i* s: g
- importPackage (java.lang);
# [9 Y$ N* [4 Z( [7 A - importPackage (java.awt);) x4 D0 B$ {3 _) O3 t
4 Z X2 e: F. H) O4 R( l- include(Resources.id("mtrsteamloco:library/code/face.js"));! b4 _( D" ~1 {2 j3 f
, q( O% Q( @8 j7 x- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! u. N6 ^+ [- R, ~& C' T+ t+ n% d
, R8 s0 m0 q# i" e& S- r& G( f- function getW(str, font) {
" U$ f& D: x& K8 @, i - let frc = Resources.getFontRenderContext();
4 ~3 P! e. ^; b8 m$ ]+ n% I9 ^ - bounds = font.getStringBounds(str, frc);8 \0 U7 P9 m7 q, c
- return Math.ceil(bounds.getWidth());) t% |7 e: H" M" b
- }
6 y+ ], j# c. p- \: e9 _6 F' g7 H - 2 q% G& \5 z% v5 J; W
- da = (g) => {//底图绘制
* K f, ~; n& Z+ E/ z - g.setColor(Color.BLACK);: A% T% i9 V8 N1 N
- g.fillRect(0, 0, 400, 400);
0 t1 ]+ }# s' N - }7 k; i1 y9 i# \* j
$ I8 L. j; Z9 R) I; ^1 d- db = (g) => {//上层绘制
( ?( R1 T! F8 E9 j: X1 B& i7 B3 t - g.setColor(Color.WHITE);
+ l" _% P: v! F- v+ P' N - g.fillRect(0, 0, 400, 400);$ F) Y; t& t% j6 p! F
- g.setColor(Color.RED);4 o. \! N# z3 z z5 v" W. |
- g.setFont(font0);1 {1 O. u; B# @# }4 y" M- i0 {* P
- let str = "晴纱是男娘";) l* @3 R$ ]9 S. a& ~; c: Y
- let ww = 400;
4 w* B, h2 |0 A6 W3 l) `6 b R/ L) ~ - let w = getW(str, font0);7 F/ H& O5 U; w1 {" O4 s
- g.drawString(str, ww / 2 - w / 2, 200);
9 {& C$ v. N9 g. i: W- }$ X: H# u - }
& n9 y; |: R7 F3 n) r
) w& G4 ~7 @. W, C- const mat = new Matrices();: P6 c& O7 r0 c }, \
- mat.translate(0, 0.5, 0);
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$ r$ A- n, k: A7 d/ M( c2 C* q9 [3 k* M- function create(ctx, state, entity) {$ a4 P" p+ o: M+ J9 L
- let info = {
0 o6 d; L; e) b7 x/ j! G }. B! a" G9 j - ctx: ctx,) f& B: |/ W+ V$ _- @
- isTrain: false,8 ^1 `! f. q" I0 d1 ]
- matrices: [mat],6 F: J! b3 k* @
- texture: [400, 400],5 f$ ]* y. M$ Y u
- model: {
4 O1 ]1 F* y n8 ?9 J - renderType: "light",
5 Q4 }+ b" |# E! _: P0 g - size: [1, 1], T; i: W/ c% x/ l; E% f6 H
- uvSize: [1, 1]5 W+ \1 y& G0 Z2 |7 ?* u
- }
% J) u# ~, V5 _! a - }
, ^: f0 B: j( [ a% X" y+ Y - let f = new Face(info);, g* g7 c/ X8 C V9 A- m
- state.f = f;
. H* V9 A) g% f
! ~( v$ _' M8 {2 j. z- let t = f.texture;
! ]0 C0 h4 k; Q* O0 L" S - let g = t.graphics;
0 Y( }5 W$ i& z) }/ E - state.running = true;
) X! S" ?7 a; w2 X" R- b( C - let fps = 24;
# D% w( d1 Z* f$ x9 b; T+ a - da(g);//绘制底图
7 j* }, Q4 R3 m7 Z - t.upload();
3 j9 A7 f( \8 T8 Q - let k = 0;
& ^/ K% e) u& m5 R - let ti = Date.now();0 D$ q. c5 m. i D' T* Z
- let rt = 0;4 V S- X, N/ E. g5 m. s
- smooth = (k, v) => {// 平滑变化
, @; k L. m8 f - if (v > k) return k;
: b0 i4 a/ T3 J, K" I0 u6 D - if (k < 0) return 0;
. D% f0 o* o, r" m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) Y& I; u x) G* ? - }" T' P% ` P' p5 Z
- run = () => {// 新线程# p: T- ?5 ?* y- t# I
- let id = Thread.currentThread().getId();
6 b' D5 D! v# Q, j: c - print("Thread start:" + id);
* Q3 R2 W2 b+ N( z( j. c, F - while (state.running) {3 J, \) q) c( v6 H5 @8 |
- try {4 s0 W2 B5 O# j
- k += (Date.now() - ti) / 1000 * 0.2;6 b9 y, d% L& x8 P; _( @/ {* {- A
- ti = Date.now();8 j7 u2 X/ `( f" a, ]2 w6 H
- if (k > 1.5) {
- ~# t& Y4 A# A% o - k = 0;
4 q) Z, k& b/ s" M - }" P1 H, z$ {% I# ]+ h: l
- setComp(g, 1);
3 U5 b9 w* w9 b$ M - da(g);1 j) I" H, a3 b8 S
- let kk = smooth(1, k);//平滑切换透明度9 b7 B* u; v/ M0 s
- setComp(g, kk);
, @% O- G0 |& N \6 P - db(g);5 C6 o! d, }( D' J3 c6 f& B
- t.upload();. [2 r( E2 y7 o ?
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" j' H$ l! A8 F4 A$ R# `, ?$ a - ctx.setDebugInfo("k", k);3 a+ E1 }7 d9 f% f
- ctx.setDebugInfo("sm", kk);
$ v( U/ b6 [9 _. @: v, O l - rt = Date.now() - ti;
* I0 Q7 _1 e$ f - Thread.sleep(ck(rt - 1000 / fps));7 p* x/ S7 K8 A3 g$ r" l. G9 {
- ctx.setDebugInfo("error", 0). G3 l# i$ T5 D. E0 h; ~0 ~
- } catch (e) {% Y3 _# V* K9 ~8 Y% e1 |% w! r
- ctx.setDebugInfo("error", e);6 G# V/ q2 m# `& v3 [/ l. [; _
- }
3 W2 h+ A! n) a7 \. h3 v. i5 ^ - }
8 r& {4 y' `# }5 U7 r - print("Thread end:" + id);
% g) F& d) @+ a9 Y# K - }
w" ~) t) M- ~/ l - let th = new Thread(run, "qiehuan");
7 q' }& y9 I1 X/ t! U - th.start();
$ c4 `: Y3 O0 Y% J2 S @ - }
* p% ]: l) D9 f* p9 A/ j3 i; [ - 5 [8 O, ^; p7 R
- function render(ctx, state, entity) {0 H+ E3 m2 L' Y$ e8 I# ]
- state.f.tick();
4 T: f' d- b5 w# \ - }
5 {0 ]% t* k3 A4 n1 a) a' O2 ^ - ; F- I v7 Q1 f6 \
- function dispose(ctx, state, entity) {
9 O' E0 A9 w* q2 z% v - print("Dispose");
% V5 u" _$ K K4 f3 Z3 G* r$ t% H - state.running = false;! g2 \8 M7 F$ P5 T+ p4 ~
- state.f.close();1 g" |! S1 J; h5 e& q6 A' H9 C
- }; l: h, P; p. ^& e5 z4 C; z
- ! {+ u8 T' d- |3 _
- function setComp(g, value) {2 }: V0 l, p+ @& k( U
- g.setComposite(AlphaComposite.SrcOver.derive(value));
3 W! `- t+ M( m; A& p - }
复制代码 & }6 b* N n% G" [4 l' g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& S5 l s% @$ |4 \$ ]% x- K Q# F% B- y! ?8 }! g A
( N! [ C _, B/ [! e1 o$ C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). u& N5 r# r. S( N
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