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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) @7 |2 U" J, b$ E) k' G4 L
- importPackage (java.lang);
/ R; @) V+ P5 n9 S, R. _: `/ G# Y - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));9 O: Z% V5 n1 t
) x9 v5 {$ O; j. ^- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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3 N+ a( c4 s5 z+ E& B2 V- function getW(str, font) {. _4 p5 Q5 }# o
- let frc = Resources.getFontRenderContext();
, n; j* H8 i: T- o( ]# ~ - bounds = font.getStringBounds(str, frc);; l9 `: @9 ]9 m% v, ^' o6 ]6 ~- m
- return Math.ceil(bounds.getWidth());
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/ ]5 E" X) R1 ? E! k$ t- da = (g) => {//底图绘制
2 J8 j+ u) ?% D- t - g.setColor(Color.BLACK);& m# M) j7 C5 R! b1 [
- g.fillRect(0, 0, 400, 400);
& _: Z# K) B- f3 u! M1 t- I - }
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- db = (g) => {//上层绘制
& y) d+ K) x4 I! _# i7 h; z - g.setColor(Color.WHITE);
8 B0 G- q* x$ b$ p i. G - g.fillRect(0, 0, 400, 400);. H" N9 |: E: Q# }# c/ ]; U
- g.setColor(Color.RED);' n. G6 h, L' M2 D+ t3 u* s9 q+ N8 y
- g.setFont(font0);6 q8 D& K |7 U. X1 @2 O
- let str = "晴纱是男娘";
, d1 {+ L& @; }, `1 U( ~! S/ c. l - let ww = 400;
7 k7 K6 Y$ H, Z* F - let w = getW(str, font0);
; A: m4 ?; y9 b. L$ P& T' W3 M - g.drawString(str, ww / 2 - w / 2, 200);+ n* _. A5 S4 H+ J: F( x" N
- }
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- const mat = new Matrices();
! `0 N; ^, ~# _ - mat.translate(0, 0.5, 0);
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9 V/ [' Q7 X& v" T- function create(ctx, state, entity) {
# B i: P D& ^: b - let info = {
) f% c$ ~1 t$ t0 w+ x# Q9 ] - ctx: ctx,# X8 o$ H5 t' t3 l
- isTrain: false,
& J5 {: u* z- B1 P/ p& [ - matrices: [mat],) w. |. B$ y* q2 d. m4 z1 G- @
- texture: [400, 400],
_7 c" i0 ?. t1 C - model: {2 {2 ?) U& f- V! m7 i, Q; c
- renderType: "light",
5 a4 X1 @' J; i! v3 K, P - size: [1, 1],
5 o1 u7 R s; Z7 c# i - uvSize: [1, 1]! H; ^+ u4 g5 |
- }
- `7 A0 r' H8 D5 i - }
0 r/ c% v$ e W0 T" B - let f = new Face(info);
+ u8 t( e$ l% e0 ?" } U( ^ - state.f = f;
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+ O; z# ]* ?! ~- let t = f.texture;
) T$ A0 E+ M" e8 z - let g = t.graphics;
1 z" @7 M- \% ]6 t - state.running = true;5 B$ F0 w# Z" ?( ^, I7 M
- let fps = 24;
% }) V; w4 y9 P' w& i0 ]2 v( r n - da(g);//绘制底图
0 `. v, h- X$ S% _ |6 o - t.upload();
. R8 d+ L0 O) B3 Q - let k = 0;5 q* Y: Q( @( o. ~
- let ti = Date.now();' O+ ~9 [$ ]5 L- y
- let rt = 0;
. Q) ~- k$ a" q/ _! G; o! Y7 h4 v7 W - smooth = (k, v) => {// 平滑变化
( e1 ?; K2 g6 P7 I" E5 {1 m! c% A - if (v > k) return k;
/ q9 f$ N4 j3 {3 }2 ^9 q - if (k < 0) return 0;" x# F3 v) ]* g K6 _' K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程( P% V2 }# ^: T! Y
- let id = Thread.currentThread().getId();* w; W! _( i' E, V# f& K7 g. b5 c
- print("Thread start:" + id);6 D8 d) \9 q" T8 x& t
- while (state.running) {
' S$ Y! Z! B, D. E* s; r - try {
3 [( a: T+ s8 r - k += (Date.now() - ti) / 1000 * 0.2;+ Y4 y( S% p4 N3 {+ B" C
- ti = Date.now();5 h7 F) w* d( r- |* l
- if (k > 1.5) {0 u; W- `+ d; u8 T9 h4 X8 a
- k = 0;
& u7 _( ~$ q% E! y - }
5 }9 @* ^* R1 i5 C! q6 K( L% _3 ?% g - setComp(g, 1);& \0 {- j! p; T+ s/ [; b0 ~) G8 d* \1 ~
- da(g);+ t. ]+ N8 l$ N( m8 a$ b
- let kk = smooth(1, k);//平滑切换透明度
/ R6 p. \! t) V; I" ^! \; r# v - setComp(g, kk);9 E% i. M) E- C' T! z( K. O
- db(g);
5 [7 J) k) G C( @4 h+ K/ y - t.upload();$ Z* f* h& ~) B; Z8 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);* a7 \! |' K$ R+ E3 D- I9 K
- ctx.setDebugInfo("k", k);9 d& b( v. C2 G' e
- ctx.setDebugInfo("sm", kk);
9 C4 D/ O7 T' i; j - rt = Date.now() - ti;) \+ Z" p8 A5 D7 Q/ |# ^
- Thread.sleep(ck(rt - 1000 / fps));, N+ c( g: D8 X5 Q4 L$ Z, V$ }( ]
- ctx.setDebugInfo("error", 0)
# \" K9 u0 i( y; ~. g$ M& J - } catch (e) {0 [% ^6 ^8 U& o" l
- ctx.setDebugInfo("error", e);8 n/ h2 a9 k+ u/ K9 K& G4 }, t
- }0 R% } [7 N: n
- }
6 v: ^" p4 M# S# r8 [ - print("Thread end:" + id);
* h2 ]& C6 S* H) |& a9 F+ L - }
# g4 ~/ i$ y) l3 {4 T6 J - let th = new Thread(run, "qiehuan");- c6 k& N1 w0 u, e8 {- F5 N
- th.start(); ^4 e, {2 _/ ?, l$ j' O! f. b9 Z
- }8 q9 [ _1 {7 U) k2 b3 o7 H
/ Q1 {1 f/ U: d0 u; a( W7 \- function render(ctx, state, entity) {
2 }% Z/ m9 I, g" H - state.f.tick();
# i4 g" f! H3 f1 I8 Q3 w r - }
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% t7 A! o! r# J, D' N$ o* w. M- function dispose(ctx, state, entity) {9 ]: T& p, @7 M( Q, r# N, v
- print("Dispose");
P, c, R2 u+ ]0 J! ? - state.running = false;
3 ?8 {/ C) f7 E% g6 d - state.f.close();
6 \! U: d) Q& A- q5 p# q. [ - }
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- function setComp(g, value) {
& K8 j2 {; E6 y+ D* }1 A( ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));# p; S& d+ {/ V5 {
- }
复制代码 + p! w0 T8 y H9 q2 n) R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) ^# `8 [1 a3 Z. I
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