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6 C0 t* G+ d' l0 G! _这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 r) q( @; S2 e; @4 p/ l) h2 b% ~, q. f- importPackage (java.lang);
6 Z& A8 c" {$ S( q7 l - importPackage (java.awt);
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9 \' C* f% i7 ?$ t9 N5 f- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' ~& r$ f$ Z0 g" K8 e" W; E- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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4 b. U; v3 d* i+ d* x( t% P- function getW(str, font) {3 v9 h- X3 Z% F3 x5 U
- let frc = Resources.getFontRenderContext();$ `" w" g5 y: p' L3 U
- bounds = font.getStringBounds(str, frc);
* E, e( A8 l2 a6 l/ l4 ] - return Math.ceil(bounds.getWidth());+ j9 C7 t" W6 q% h( ~' A2 v* B4 x
- }
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- da = (g) => {//底图绘制: g8 \* |: P1 p+ Q3 }
- g.setColor(Color.BLACK);/ t. G( d+ P8 s; C, _9 W
- g.fillRect(0, 0, 400, 400);- b- A3 w, t5 a$ Y1 t9 G' N
- }. r' I0 r8 L& h" E5 |% E# C
- # O6 l% C' I' c
- db = (g) => {//上层绘制0 s `" `9 E8 a7 s
- g.setColor(Color.WHITE);
4 L1 S6 g' M! |( N - g.fillRect(0, 0, 400, 400);2 ?7 L9 A( ~4 A5 [* u; N
- g.setColor(Color.RED);
0 ]% O. w* Z2 x$ {4 z" R7 l! f P2 o - g.setFont(font0);; q. [! y+ {; d: p
- let str = "晴纱是男娘";
+ E+ p; f& a" V# G% T - let ww = 400;
+ w+ t- B1 K9 |. ^& } - let w = getW(str, font0);0 G8 u/ i+ R" t0 q
- g.drawString(str, ww / 2 - w / 2, 200);8 p7 A. ]" J7 n1 b
- }
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. k5 y8 U) g7 I! J2 N4 k- const mat = new Matrices();
) y& U' g) C! Z - mat.translate(0, 0.5, 0);
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+ l' s7 k5 N" N- I6 z- function create(ctx, state, entity) {" e' W. j8 F, t
- let info = {' R( j( x4 A% I+ F% M. R
- ctx: ctx,
! F. m) N" w0 b2 o' t7 l- i) A - isTrain: false,! [0 h( E5 t, `! `
- matrices: [mat],; H2 a. _+ A% i( P$ |+ Y( n0 V
- texture: [400, 400],
. G3 M( }9 Y% ]$ p& |6 D - model: {
# Q, }; k2 ]6 I' Q3 D# q3 y V - renderType: "light",
" V5 _& y w, Z7 o - size: [1, 1],
! T9 a+ U8 Y8 F6 P - uvSize: [1, 1]0 d& O0 {' z/ X% d* Y$ g; t8 [
- }
0 M; ~4 B' |5 g/ N" V3 ^ - }
1 F6 L; z) b0 i, X5 M; A - let f = new Face(info);7 D! \; x" F( j; B
- state.f = f;# H) x( ?4 C5 o# ]# O
4 t2 D1 q( ? ]2 T; Y1 m! C- let t = f.texture;/ N5 n' u+ c3 i% G7 Y* H' O
- let g = t.graphics;& E7 J. @0 J T$ [5 i$ v
- state.running = true;
$ Q' G5 p2 @ {# Q - let fps = 24;
$ a) D6 S! N6 H0 g, X4 D - da(g);//绘制底图7 G; c- `, W M& w: [" X, c
- t.upload();
3 M2 q1 A: S+ r; n - let k = 0;
% b# r/ R7 @7 C' o - let ti = Date.now();. p# N9 U1 R; W* M# e9 P% n" \+ s* H
- let rt = 0;
1 i0 U8 q5 y) {" E2 D D/ J/ w, g3 B - smooth = (k, v) => {// 平滑变化6 b9 e/ m, ?( |" e7 ~
- if (v > k) return k;: d" g6 b# s3 _9 f! [; X
- if (k < 0) return 0;6 F/ X. v+ {/ g& Z% Z( Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
1 L/ V2 `) G' t4 J) J - let id = Thread.currentThread().getId();) ~' b" H2 ~* f7 [! E5 Y
- print("Thread start:" + id);
! R9 y5 |$ ^/ |3 K V - while (state.running) {" A# r( W G2 O1 @
- try {: _% ~- M/ Y; c, P" }. N. H
- k += (Date.now() - ti) / 1000 * 0.2;- j/ w, q- j2 R' @4 ~
- ti = Date.now();1 L5 A3 v1 y8 ~+ }/ H8 c: b) J) E
- if (k > 1.5) {
* w* P: M, T" R0 y& N5 N - k = 0;% n$ P; r4 g5 y) o9 ^
- }' O* Z8 `% Q$ c. K3 h0 e2 f
- setComp(g, 1);
& X, a5 \9 T: w - da(g);
" l8 W/ d+ R* E5 X+ Z1 ^0 {# o) l - let kk = smooth(1, k);//平滑切换透明度( Z, q% O! v; |) E4 q
- setComp(g, kk);& s k4 Q. g% z
- db(g);% o1 k: v, _$ f, S# `+ B; n' W6 x
- t.upload();
. S# ~+ a" s$ d8 O/ W - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ z' }- S6 F3 v7 K! J - ctx.setDebugInfo("k", k);
3 o& E5 i7 [& \( Z2 N8 A* u U - ctx.setDebugInfo("sm", kk);6 ?% P5 i# r8 r, V9 v
- rt = Date.now() - ti; x4 y( `! Z3 `; r) O* B' w' I
- Thread.sleep(ck(rt - 1000 / fps));0 `) n; H0 `9 T/ k1 Y
- ctx.setDebugInfo("error", 0): H; b* y! L# N" A! |" ]0 @7 z T, p k
- } catch (e) {
1 Z$ Z) ]! @* K6 d* z - ctx.setDebugInfo("error", e);8 L2 V4 O) q1 t. j: T1 l1 {
- }
/ d* f) G/ s% Q1 R - }
& j3 ]* j( p: ]2 X' y; s - print("Thread end:" + id);
) g3 d6 v! T3 G4 o, f+ b) ] - }
" Q8 d6 ~; n2 {6 n. d6 `$ i - let th = new Thread(run, "qiehuan");
1 U+ [/ n1 c. c; }) O9 l8 f6 Y4 H - th.start();, l4 @$ p) L# U; N% H$ q
- }
# I! l, |' \ m1 B
+ y3 r+ d; ]8 f! Q% }- function render(ctx, state, entity) {
) G' h; _( L8 @" K - state.f.tick();
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- * p0 a/ H; U7 v) P+ @6 y. A. J4 `' V
- function dispose(ctx, state, entity) {7 X2 k& n% \% T! |6 [" ^3 Y0 \
- print("Dispose");
8 v* N" |- |# Y! L8 ^! t' Z - state.running = false;) a( O B. l7 W, j
- state.f.close();
' M) @- r) o' `0 m) s( f - }
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8 [+ N8 J, A2 |: Y- function setComp(g, value) {% K. Z9 ~7 q$ ~ e. u9 U$ v" }6 L
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 r( `8 v, j2 u7 |2 Q' U1 l - }
复制代码
4 a X* s3 [7 W9 i* ?' B3 L: Z* m$ a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* c$ G* _ m ]' f2 K
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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