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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' r5 ~/ g5 \' K( i7 |
- importPackage (java.lang);
1 R! s- x) {. Y7 r9 a9 L - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- S$ a! E0 i0 F$ y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 ?1 c7 \1 l# E! e
# p k6 X) r% }2 ~$ T" v E- function getW(str, font) {4 T. r% j6 o# b7 R
- let frc = Resources.getFontRenderContext();2 ]& G C0 d7 c& c. T
- bounds = font.getStringBounds(str, frc);
0 `" z1 q/ N& Q+ _( d6 {, K; v - return Math.ceil(bounds.getWidth());
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- h5 ^" j# K9 X d7 d) F
- da = (g) => {//底图绘制) Z* @, f1 w% }/ u
- g.setColor(Color.BLACK);2 z1 k/ h: B: c) ?+ u
- g.fillRect(0, 0, 400, 400);. T- Q$ c, @2 t: J! p4 T
- }
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\" s* F L+ U' ^1 X- db = (g) => {//上层绘制
' v0 k8 S; E% X9 o1 @, G, Z2 a - g.setColor(Color.WHITE);+ @/ e7 b7 J* i | w, W
- g.fillRect(0, 0, 400, 400);
& h) F% K; E9 F7 ~8 H - g.setColor(Color.RED);
4 { F. w9 z( c, X - g.setFont(font0);
4 D, M. F) `6 X6 \/ R, X9 H - let str = "晴纱是男娘";1 l9 X7 c& p6 n+ Q: Z$ ?+ ^8 T
- let ww = 400;3 I/ _3 n m9 h! i
- let w = getW(str, font0);
o0 A5 y: _0 ?2 R v# E - g.drawString(str, ww / 2 - w / 2, 200);( s3 u$ D6 ^9 t, i, x
- }
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2 x5 }3 _: a' m1 N: ~+ K7 z, x) C- const mat = new Matrices();9 L" d, I! o2 Y! ~5 r% q
- mat.translate(0, 0.5, 0);* I% A4 s, {: x2 {3 o- u
/ V* `6 f! l" ^& e% z* c- function create(ctx, state, entity) {: q7 {) d' a% w' w: y% H( P% q1 y
- let info = {
/ M8 V: O' w; P8 y5 n - ctx: ctx,+ x1 q5 s7 k% O$ `2 d
- isTrain: false,
! K; V7 O( ], m1 O! ]! z6 V - matrices: [mat],$ E& _5 t+ ~/ {$ L% Q
- texture: [400, 400],' v( Q8 Y. I% t- V
- model: {
4 F! X0 S' `: R% ^9 j) Q$ g+ ~ - renderType: "light",, @% x) o+ J: \% `! T: ]
- size: [1, 1],
/ K# T) H5 R% b! z - uvSize: [1, 1]) \% n5 M K o9 ]0 `1 f
- }! L/ [" G7 A9 |9 g
- }
, H- B! c v( k+ c( ` - let f = new Face(info);
. a9 u: F/ \; f - state.f = f;
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- let t = f.texture;
5 X$ s2 ^$ U( |3 E - let g = t.graphics;- K- u8 r) h% n
- state.running = true;
4 }6 m8 ~8 M2 I: u - let fps = 24;; e% L& @) \* y8 j7 z; Q, @
- da(g);//绘制底图3 L* J& P, @' Y7 B* A4 a- N+ I
- t.upload();
% o& t6 \2 \, }" W - let k = 0;
, [ L; r) ]" G8 N; R - let ti = Date.now();+ u9 h5 D, P1 M* v8 h4 f3 V: l
- let rt = 0;: v4 o) c7 E1 @ ^. R
- smooth = (k, v) => {// 平滑变化0 Y$ e3 q5 A P
- if (v > k) return k;8 x* U" a0 M+ {
- if (k < 0) return 0;3 _, L: k' D2 U) |9 J
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 p& I9 J* C* p, l- `8 F, g. v3 t
- }2 t9 Q$ d+ F+ K6 \, X* t
- run = () => {// 新线程; c3 ^; E1 }" U
- let id = Thread.currentThread().getId();
9 X2 |: G1 l. E3 i4 ~ - print("Thread start:" + id);
7 X6 ~' s @6 P0 E, T - while (state.running) {$ G' @0 `) Z% N/ f+ }0 E
- try {
2 L, y' u N C4 @ G - k += (Date.now() - ti) / 1000 * 0.2;
& e* J+ [1 g7 q8 I: F0 M - ti = Date.now();# j/ K( C m- g4 z d
- if (k > 1.5) {
4 y# J2 W0 V% y( [: b - k = 0;
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- setComp(g, 1);
2 k; O9 L6 _& v, ^9 Z# v! \0 z - da(g);
1 \2 r7 v5 ~8 v! o' U- ?* | - let kk = smooth(1, k);//平滑切换透明度
( Z+ A$ W6 ~/ w" ?7 M7 {/ @) \ - setComp(g, kk);# g- O: y, @' w Q9 H
- db(g);
6 K3 i. n K: D - t.upload();
1 B1 \7 E- _' V' z, S2 [/ t; O - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 ]9 u. W9 V+ U4 Z" c - ctx.setDebugInfo("k", k);
) c, C2 h6 e% [ - ctx.setDebugInfo("sm", kk);4 c7 O' q: k. z7 s6 f, p1 Z
- rt = Date.now() - ti;
% J& P0 ]8 [- b: K# j; M6 K+ T - Thread.sleep(ck(rt - 1000 / fps));, N, e& G2 W4 s' ]) p
- ctx.setDebugInfo("error", 0)$ Q! y2 a+ ]7 f+ m# i4 [, A
- } catch (e) {$ Q+ a8 G2 @% G0 N
- ctx.setDebugInfo("error", e);! R* R" |. s/ k
- }8 r+ H4 |" E1 H; ] d$ D7 {
- }
4 _+ H3 [/ p6 i6 B( U - print("Thread end:" + id);- j/ b* k% \/ r- W' `5 @1 ^& r8 P
- }% r; Y6 J; Y. F! _5 K! M* ^* h/ L
- let th = new Thread(run, "qiehuan");
1 F! q, y, W0 ^8 D3 } - th.start();
& W3 d I, v3 w6 |6 B+ n - }
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- function render(ctx, state, entity) {
7 `# h6 A2 d# i! M, Z - state.f.tick();
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* _: _) i4 B/ n G _- function dispose(ctx, state, entity) {+ P. Y$ e2 N! ]3 x2 W' |# k+ C
- print("Dispose");
% D* j2 L1 y3 \ - state.running = false;
! s7 a4 X( q# } - state.f.close();
% g% f* u9 n. S' \1 h& B - }
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- function setComp(g, value) {1 S5 \, J9 v+ y/ G9 c& [2 v
- g.setComposite(AlphaComposite.SrcOver.derive(value));, i' W. K5 i# l% c
- }
复制代码 4 }# S4 l1 f$ S' q( v
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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