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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& a% `* n/ l5 B: i, w- importPackage (java.lang);3 f& E$ L. n9 D& ] g
- importPackage (java.awt);4 p% l- m6 H+ Q, `
- ~0 S& J+ [$ _/ T
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ u$ W/ K0 S+ L& ~! R' G) y( E- o6 Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
' {6 A! a4 f- `, U$ d! c
7 @9 i, w4 h& k- function getW(str, font) {) k3 u. a5 K, L* v1 m; x
- let frc = Resources.getFontRenderContext();* t: N: ?, c) ]& o# v
- bounds = font.getStringBounds(str, frc);
8 l; P7 R+ y0 w: ~ - return Math.ceil(bounds.getWidth());8 |0 }8 p$ _" r; M
- }
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; N* o/ a+ e. G7 N& z: R- da = (g) => {//底图绘制' j6 a( s E6 D. O& m
- g.setColor(Color.BLACK);, i" f/ d, i$ }6 B4 [
- g.fillRect(0, 0, 400, 400);. Q" P0 X2 J8 O# c9 K6 T% `. j g
- }
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- db = (g) => {//上层绘制
( Z4 u2 x4 K& w# i - g.setColor(Color.WHITE);" e9 w4 i D5 B0 I: N) Q
- g.fillRect(0, 0, 400, 400);
) ]7 H' F9 k& `$ B7 k - g.setColor(Color.RED);! f9 G- K# f- V w
- g.setFont(font0);: A$ _! B+ G i8 L% h8 g5 I! {6 @) G4 P
- let str = "晴纱是男娘";& @) Z. L3 J- i% O4 G& ]; b
- let ww = 400;
/ l, B& q# A- D! A - let w = getW(str, font0);* F5 L! [ Q; C$ t8 i M, ~
- g.drawString(str, ww / 2 - w / 2, 200);! b5 y" @0 @- ^ @
- }
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- const mat = new Matrices();7 K% H1 j- u' M/ q; o
- mat.translate(0, 0.5, 0);
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# v/ p( u7 e% F/ [6 q4 ^- function create(ctx, state, entity) {
+ I# ] I8 L& H0 C1 w+ d - let info = {
2 C% L! b9 P5 N2 G' P - ctx: ctx,
8 o2 Y. j8 }2 ~( S( z+ P" H5 ^ - isTrain: false,( ?9 ~9 ?+ V' k S
- matrices: [mat],+ J: `2 I/ T, I3 W
- texture: [400, 400],2 d" C& L$ E! s8 N" Q' l/ R1 q
- model: {0 X* u# c! n! z a5 L1 [
- renderType: "light",/ ]5 U3 p9 a- ^5 U' z& o+ S) d+ G
- size: [1, 1],
5 G/ ~7 {3 K% l: f - uvSize: [1, 1]3 e t) F9 h* m$ r0 N; M
- }8 ], e: R$ S& g/ K5 b
- }
- [) X7 \0 g" q4 k( V& K4 n - let f = new Face(info);/ u, `$ b/ b5 N- Q% `, ~! K" c
- state.f = f;( g! I4 z1 }# X; ]7 G7 a) O8 y
- 9 w* j6 S0 Y9 L( v7 V, m
- let t = f.texture;
9 f* {$ |& q8 g3 S/ X - let g = t.graphics; d: v/ r7 v9 S2 Y- w L- k
- state.running = true;/ n$ T) I- ^, i& n# |' x$ }/ d) ^9 }
- let fps = 24;. h" w/ D2 _' @' Z2 M/ D: r
- da(g);//绘制底图% U5 e. L# @+ ]
- t.upload();
5 l, q6 B/ X& Y$ b5 K - let k = 0;5 |) O* T$ j7 ^+ C
- let ti = Date.now();
1 r5 `: L4 V. E - let rt = 0;
1 Y7 L+ l: ]) [* ^3 S/ G8 m) F, B - smooth = (k, v) => {// 平滑变化
* X+ }1 T5 f) v - if (v > k) return k;
( U# k- S9 Z$ F8 ^% C0 [0 S - if (k < 0) return 0;4 y/ T! i3 b/ n: t
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程- R( @- N6 W. C7 G# W
- let id = Thread.currentThread().getId();& R( S9 F( m( |3 W. }' W4 X
- print("Thread start:" + id);3 o; n b$ J) S# |* n
- while (state.running) {
# j% s' w: i, @& f - try {0 ~+ w) w) Y, i
- k += (Date.now() - ti) / 1000 * 0.2;% O0 X4 Z+ h2 b+ }% @; m k, [/ w- m
- ti = Date.now();* [* D. ^* F7 {1 e
- if (k > 1.5) {
: w- h. u% Z( S8 t8 t; ~ - k = 0;7 G1 ?* l3 }, `4 @
- }6 _2 p: t# B, R, a
- setComp(g, 1);
( P3 ?; z# C l" I - da(g);
% ]7 f1 W9 P* [# I - let kk = smooth(1, k);//平滑切换透明度' X# v1 n7 p6 y2 ~
- setComp(g, kk);- F2 C5 l, g; A# @5 ]
- db(g);4 i. A- j, e$ f+ ~5 l( a1 b
- t.upload();. w1 r/ J/ @6 {3 `: q d
- ctx.setDebugInfo("rt" ,Date.now() - ti);
6 ~7 E1 p6 p$ w - ctx.setDebugInfo("k", k);
$ \+ {; G2 D4 [# { - ctx.setDebugInfo("sm", kk);
$ \ X! u0 `/ Q - rt = Date.now() - ti;$ u4 r6 _5 Q: C% D4 ` \( r
- Thread.sleep(ck(rt - 1000 / fps));
3 v3 H* e* l3 l1 p1 K" j7 _5 S - ctx.setDebugInfo("error", 0)
" D' F& L2 i' B; y: m# v - } catch (e) {. i* `/ b- g7 r6 _3 l
- ctx.setDebugInfo("error", e);
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- }4 v: ~, c, }! p. Y, \$ U
- print("Thread end:" + id);
" W% G8 Y" ?1 h. {2 K8 G9 n- w - }
3 H: ]! s v1 j' `& f - let th = new Thread(run, "qiehuan");
' T: g. i2 n# U) Y; n - th.start();( l! K3 Y. F- `( d
- }
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- function render(ctx, state, entity) {' Y+ x9 [7 C0 n% g$ u
- state.f.tick();2 s: i; [6 d: a- _7 N
- }
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1 ?/ Q3 {8 q: {$ E! ^- function dispose(ctx, state, entity) {( O9 ~5 @( j0 Q
- print("Dispose");9 }8 c. Q; o# }& p; L, x$ X* k
- state.running = false;) C/ h+ e* T* K% c ~2 [
- state.f.close();
" D3 B( W( b% u3 @$ i/ _% N - }
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2 b) B% T( y" E2 i- function setComp(g, value) {
; Q! `( r9 J3 k* F: G( m) U# g" o - g.setComposite(AlphaComposite.SrcOver.derive(value));0 z/ k2 H0 j: d0 d* C
- }
复制代码 , J# O+ o. l& P8 q% d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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! x5 k0 X, m; p4 \5 { i' `* K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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