|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
3 V6 I: I* S9 x. F' I- Q" f7 b这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& @ K+ e9 V; |- importPackage (java.lang);
* E' i: _' y4 o0 D4 L/ R5 B - importPackage (java.awt);) i9 h! |6 u) g& O/ n; J
- F. J$ F: r$ ^8 `0 T' M- include(Resources.id("mtrsteamloco:library/code/face.js"));: w+ n2 i, c5 g; }! o
- 7 P* ~$ \1 W- `( I7 q- T; s( h
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 Z+ ?8 k% L5 i% ?3 a
) t v) c3 e+ W* G) d- function getW(str, font) {! \" {% o! N5 U3 o4 I8 o) z
- let frc = Resources.getFontRenderContext();
& F7 q) s; K/ n& l! n - bounds = font.getStringBounds(str, frc);3 q' _7 }( w, p
- return Math.ceil(bounds.getWidth());
+ ~$ M8 B: [8 D) {0 N - }
9 g: X0 \8 B( e H2 Y
9 W6 x7 D) F3 _: I! @$ x- da = (g) => {//底图绘制. U/ `; F: P, V* C
- g.setColor(Color.BLACK);
8 X+ j' q$ I- ~2 T) f/ o - g.fillRect(0, 0, 400, 400);8 I3 ^ t$ ]/ h; \& [0 I" U
- }
2 p2 y8 z& N& s7 F - 5 {# C& X: l/ s( H' G
- db = (g) => {//上层绘制6 P0 z& |" `- B% w: N% B$ I
- g.setColor(Color.WHITE);
4 X- a7 O' N+ p - g.fillRect(0, 0, 400, 400);
& p4 s, j: K, Q/ x0 Q5 y - g.setColor(Color.RED);
5 ` E! e4 B1 i - g.setFont(font0);: R. w, a, S* b# p0 ]5 p3 W' C s
- let str = "晴纱是男娘";
( J# b( r6 p0 _ - let ww = 400;
1 W5 I% b( V; |% t - let w = getW(str, font0);
! l) z" a: Q2 c8 G$ y; ^# u - g.drawString(str, ww / 2 - w / 2, 200);2 j; L7 x3 O3 s6 Q2 ?1 J
- } e x: \6 }# t# T: N) {, V
- 0 _! e) U Q! h- \' z( d
- const mat = new Matrices();; N0 x8 o4 P- X4 p F5 S+ a7 ^
- mat.translate(0, 0.5, 0);
2 T+ j& _# s3 @1 L o - * f8 D( u# ~) Z* T2 O! E5 j
- function create(ctx, state, entity) {
" B- r& X$ d8 Z/ e; B/ y - let info = {
0 V8 F4 a" Y3 r& x) ^- K - ctx: ctx,6 _/ {, L4 `6 K' T5 W
- isTrain: false,
) O j# c5 d& d9 m- H* T - matrices: [mat],/ }4 I1 I( A* k0 R: j) u1 v) B
- texture: [400, 400],* |6 y0 d, k! ~( D5 c3 O
- model: {
8 z& E+ F: H- O: X1 [ - renderType: "light",
+ z4 N# B( B5 k }+ l4 W - size: [1, 1],
' G1 e/ o/ i4 J$ `8 e* ` - uvSize: [1, 1]2 i, `. |4 h0 [" q- _0 w U/ f- y
- }4 i6 M; o" `4 O; P; v* `; |
- }- L2 @0 c2 l+ H! c" O3 v# r0 G" I7 k
- let f = new Face(info);
/ j2 V$ q0 e/ @3 N" t - state.f = f;
4 J. ^' O, {# f/ C3 d2 T. S
, M; c7 V" v8 i2 k( u6 l2 _ e$ c' f- let t = f.texture;
7 h1 @ p/ }0 d2 j* y8 K. o8 { - let g = t.graphics;
' K4 P& `/ X- v4 U- v n# R - state.running = true;
2 h7 q+ R0 d' t - let fps = 24;; I; D7 z/ ^( s$ D" a
- da(g);//绘制底图
/ L! |( o: A& a- z w. m - t.upload();+ q$ O: Y d) [! ^
- let k = 0;
$ r+ z( b! e0 A - let ti = Date.now();
$ [! T/ V9 v P% a - let rt = 0;
6 ~/ G C& e' n7 l5 i2 c! `# O - smooth = (k, v) => {// 平滑变化
8 _5 V1 a! g0 a9 G; y - if (v > k) return k;
4 Y3 W5 A3 [, D- ^ - if (k < 0) return 0;$ v# |$ q8 U0 W+ ?7 M; Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! D" }2 d4 ~' g
- }% ]$ I6 b2 W+ T) ~
- run = () => {// 新线程2 S% B" }% @6 Q! i( ?2 y
- let id = Thread.currentThread().getId();( p& q+ a- ]0 P
- print("Thread start:" + id); L, V, V& [4 o/ o, x: ]6 |) w
- while (state.running) {" |8 Q5 c( ?% O5 w7 ]
- try {/ g7 t9 u" C- F4 y/ D4 g
- k += (Date.now() - ti) / 1000 * 0.2;
0 j3 T1 l% i2 u* {/ ^ - ti = Date.now();
: ~4 D/ }/ t* h" K3 q& C2 [4 }7 Z - if (k > 1.5) {
1 S) f2 k7 o/ z/ f/ f - k = 0;
, t4 i$ ^: E5 _+ y) F - }
* o9 \2 a+ [5 @ k2 n4 a! [( S1 x - setComp(g, 1);9 d! d" ~) {$ D9 t# ~. R
- da(g);
8 M6 W T& t3 P/ Q9 c - let kk = smooth(1, k);//平滑切换透明度9 ?1 w5 `* K! U! ]5 A; l0 D# F
- setComp(g, kk);: k6 Q: {4 E, g
- db(g);5 t0 n4 {) x# o/ J* R2 p1 N+ z
- t.upload();
8 E% `! S. r. `( ^7 M- U, f - ctx.setDebugInfo("rt" ,Date.now() - ti);5 C$ k0 U% t, h- \
- ctx.setDebugInfo("k", k);
, i& ~; ?( O* p+ j, D0 p - ctx.setDebugInfo("sm", kk);
% M, H9 i5 N5 { Y9 B) s" {4 n8 b - rt = Date.now() - ti;
* T0 f+ f+ Q* }" {, x$ A5 I - Thread.sleep(ck(rt - 1000 / fps));! x" y/ d0 Q# D8 T5 d
- ctx.setDebugInfo("error", 0)3 a. n8 W9 c% ?6 E
- } catch (e) {
+ a$ i5 V0 _9 e* b+ @ - ctx.setDebugInfo("error", e);
- r* |- s5 T2 v7 | - }
+ \! @* s% Z i2 ^) L7 k& E E8 _ - }
* i' T7 \4 v% M7 P0 j - print("Thread end:" + id);
$ O: T' C0 i( F0 `0 D7 o - }" |# O) s4 v% \. C" X
- let th = new Thread(run, "qiehuan");0 F& D1 s2 F2 K9 f
- th.start();
! h8 ], f" {# T3 K, c - }0 p2 I' ?# O) {
- $ |9 L: c- g# h* X5 k/ s, |$ s2 N# ~
- function render(ctx, state, entity) {+ J% _# B" b( b" [( e) I
- state.f.tick();& s& A1 {7 E( {# f
- }/ A9 e( P8 I4 S
- " ?: o( a9 x/ E6 Q6 f& y* K
- function dispose(ctx, state, entity) {
* x& B* E2 w. B$ `8 k# Q - print("Dispose");. {0 \' \; C5 |( I) x* J
- state.running = false;
5 e2 D2 x) M8 h, ]1 ^# X8 q: l. R - state.f.close();
4 y+ ^9 x2 b( V - }
- A: V8 y) a! k5 b4 S2 r) m
4 D( {& W# N3 f3 P# P6 \- function setComp(g, value) {
K4 Y( g) u: O A4 E - g.setComposite(AlphaComposite.SrcOver.derive(value));5 s) H2 I/ V' n
- }
复制代码
. w. s# b0 ]* F/ |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& O" y; m$ }/ b5 `
* l- O& d. o3 B I4 ~0 [0 ~2 E' O! d( X3 _# w
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 {0 ]. B& S8 i1 N7 u2 \
|
|