|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. T4 D$ y/ @: _" a$ S/ I Z' i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ M' m( P0 ]0 g- importPackage (java.lang);7 z6 h/ c0 B8 Z
- importPackage (java.awt);% e* s3 ]$ J' r4 W) y, a
Q" u4 H) D; u' v% l+ f! o- include(Resources.id("mtrsteamloco:library/code/face.js"));4 _, @7 D- A( [+ G" d: j' ^" Z
- 0 K: V) p- O( f9 H$ ^+ R. q' \
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
, G0 C7 X7 z6 A9 I& _
, {6 `- m; z; T4 {, V8 A. @- function getW(str, font) {8 \8 i9 l/ r& D3 ?9 \
- let frc = Resources.getFontRenderContext();6 @: u/ ~, Q* I# |" {. L
- bounds = font.getStringBounds(str, frc);
4 Y6 j) B( G7 ?* D; j0 Y& k - return Math.ceil(bounds.getWidth());1 H0 ?8 z4 p" B% B3 \, v: a
- }9 O( _4 k h* a R* t' e
- & ?) U; V/ n0 V" h
- da = (g) => {//底图绘制/ t. R4 v) b: [& J; O- M8 e1 q( o) k- J
- g.setColor(Color.BLACK);' c' u, \, v8 U; C
- g.fillRect(0, 0, 400, 400);
2 K" a8 G. o& S% X. u9 z$ B - }
& T- l8 {. o" W - ) \7 t1 o8 N1 m4 D' v7 F; s; V
- db = (g) => {//上层绘制2 q2 n, s. ^1 ~ s6 ]- B
- g.setColor(Color.WHITE);
" x9 m) ?8 Q+ k* r9 E4 u# o - g.fillRect(0, 0, 400, 400);
7 l9 N( u; k2 \* b4 g( V) N - g.setColor(Color.RED);
S0 n l# J- r* |4 e - g.setFont(font0);) r9 X Q& W/ j9 U
- let str = "晴纱是男娘";
/ ` G2 K( F( J# C k# C& ] - let ww = 400;
- m3 Y. o. l4 N% H$ V' I" [ - let w = getW(str, font0); @ j7 I. @9 ]" W" \& t1 w
- g.drawString(str, ww / 2 - w / 2, 200);, K1 r. o) a1 V/ r6 m: S2 e
- }
* ^9 c, @2 p B0 L* \ A: y
# G; J) s% \! A5 c8 v! J- const mat = new Matrices();4 ~6 s" M3 t5 C! |# i2 B% V( b
- mat.translate(0, 0.5, 0);9 I2 ?, d1 m9 u8 N6 @: I
- . U% I* h! |. _2 E
- function create(ctx, state, entity) {
% x1 I- S& C. u) q. v7 Z o - let info = {
9 h0 r) z, b3 J3 b$ B, G - ctx: ctx,( C! @% j8 R7 O8 ?% W4 `3 O
- isTrain: false,
6 B7 t( t- h) G) X; b Q0 G - matrices: [mat],$ G- P% s% ]% r
- texture: [400, 400],
* Z4 ^, T5 H2 a% L/ R - model: {) H z# u @- ^' l
- renderType: "light",4 r! u1 ?: q" U; T% Y$ {$ t, P
- size: [1, 1], z( G2 V/ e7 _: O/ J0 B
- uvSize: [1, 1]
! y8 K3 N' T$ T3 p# { - }
7 w1 V( r% ~/ u- q/ t* _4 C - }
" K0 M2 |: f$ k+ q3 ~% f4 W - let f = new Face(info);$ w. F1 `0 Z& X: S
- state.f = f;
+ \% W) N% r* D1 A f9 K
4 _; l9 {$ @# B4 T. J/ }; W: W- let t = f.texture;
- N/ A: Q, O& y3 s+ s9 N - let g = t.graphics;% P! u* d. t. V ]/ j! [
- state.running = true;( }$ r! m E4 F' g2 N
- let fps = 24;0 A& z# W. M( T e$ M7 l
- da(g);//绘制底图8 a9 {! c$ ]9 q" k) W5 i
- t.upload();
0 {9 K( {, A% _( q1 Q' a - let k = 0;! ~* j/ ^3 S' [
- let ti = Date.now();4 `! @: c6 ~' U% p5 R/ i
- let rt = 0;8 o8 |8 q' T# ~2 T% b5 \
- smooth = (k, v) => {// 平滑变化
`: ?- R: d# z& B( |! ^- f; _7 a - if (v > k) return k;
5 b1 ^0 z' e' i, L7 T# {2 `( f2 ^ - if (k < 0) return 0;* A8 A+ M0 {2 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ J: L: H; ^. W: f& P" `. N
- }
+ { h* q( S1 T2 j7 |4 A - run = () => {// 新线程
; o& `. J( X$ O0 o! g - let id = Thread.currentThread().getId();
0 P$ V$ s) g2 U' j4 U# C - print("Thread start:" + id);
i# |0 q. ^9 b+ J - while (state.running) {
/ G9 ]) Z5 p, a; c, M. w - try {
$ d/ p& l* ^- ?& I3 o6 l+ w1 l2 d - k += (Date.now() - ti) / 1000 * 0.2;
& d {4 K& j$ q - ti = Date.now();3 S5 }" C0 j# R7 C
- if (k > 1.5) {
0 @( A' D. g) O/ y - k = 0;
4 U6 `" z# M9 h, s. Y* o - }5 K6 q9 v1 q4 Q' ^
- setComp(g, 1);4 E& ~) K4 A: f& K3 p
- da(g);) m$ f7 E0 K# o y, L7 ]! p# d
- let kk = smooth(1, k);//平滑切换透明度: x5 V5 ^+ Z& {$ @2 z" b
- setComp(g, kk);
0 y( S* B. @' P2 ^; V3 W2 r - db(g);6 J5 n) E. _7 j" W
- t.upload();
3 U3 ~7 a0 j2 H7 k' c* k - ctx.setDebugInfo("rt" ,Date.now() - ti); t6 }5 Z2 ~+ L* c: [7 b
- ctx.setDebugInfo("k", k);
`6 Z6 p" K+ r$ L3 r) A - ctx.setDebugInfo("sm", kk);
. I' \, R4 ~, ]" a3 h3 ?$ N - rt = Date.now() - ti;/ Y; h9 {% j+ C/ N& B$ e& x5 M
- Thread.sleep(ck(rt - 1000 / fps)); q. f7 e# M h2 S* L8 a, c
- ctx.setDebugInfo("error", 0)
! j. V1 U+ E: J - } catch (e) {
: D- b& W$ y6 t$ z - ctx.setDebugInfo("error", e);
/ D# U" ~; ]2 ]+ x" d; { - }
& r: T. p0 X3 S7 Q! x1 p5 D/ u8 ~ - }
2 e3 g# o& p$ x4 V) x - print("Thread end:" + id);3 F& x( Y, ?: }2 j
- }
& j: u4 q; u" F. U - let th = new Thread(run, "qiehuan");/ h; u2 ?" {$ }; M
- th.start();. I0 v4 e2 Z3 l
- }+ k1 \" E% @8 C; f! w4 E
8 s4 n; [4 O, ?4 k! N) M- function render(ctx, state, entity) {, I, V9 T+ q1 N( U4 e9 M; w" c% Q
- state.f.tick();, i) _& F% s: Z0 h; T
- }: E- v: L1 q7 C, K& N
4 ?2 g! C0 I h+ ]- N- function dispose(ctx, state, entity) {) O. W. Q. Y1 ^
- print("Dispose");
' s& U2 K# R( |' i& F - state.running = false;" x3 v( {/ M- f
- state.f.close();; r$ M" k. t1 f" ]
- }, I1 A+ ^+ N% }! c: Q1 c4 @ A
" h& |$ H ~5 c: x# w- function setComp(g, value) {
3 q5 P1 l5 d. R: E, J, ]4 C, F L - g.setComposite(AlphaComposite.SrcOver.derive(value));+ D* U' X& l0 S r* d: Q0 H6 D
- }
复制代码 + O* q% \4 B5 j( Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" `* [8 k% Y' c7 R) u+ @% z' f! i1 o3 X4 }: ^# I; q% [9 h
P k. K! @+ ]! C0 b, w
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)! F. S( ]8 C+ j, {9 V9 Z
|
|