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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& B ]* T8 Q# K6 Y0 t8 U* s0 x- importPackage (java.lang);! C3 A) d3 j! K
- importPackage (java.awt);
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" o7 ?1 m, u9 o: B- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& d( H: ?# u% g* [, } C' i
/ x, ]: v- k! {- G- function getW(str, font) {
$ M3 L! A/ B' m U! Y. \ - let frc = Resources.getFontRenderContext();
# E$ X& d9 W& i0 G - bounds = font.getStringBounds(str, frc);
6 i! a) }4 E' w# p/ F - return Math.ceil(bounds.getWidth());) _- v/ e0 M/ ]- w
- }
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- da = (g) => {//底图绘制
3 z( E S. X9 J: U" m' l( p - g.setColor(Color.BLACK);
1 ~& m( U# a% H4 j3 Z - g.fillRect(0, 0, 400, 400);
+ \/ G6 V' L F/ f9 m# l( p8 Y; U# j - }
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- db = (g) => {//上层绘制" d% n7 C9 h% S) Z
- g.setColor(Color.WHITE);/ `+ V7 c1 `1 M, ^2 u
- g.fillRect(0, 0, 400, 400);
9 _2 q8 ^9 \- |& o* l - g.setColor(Color.RED);
+ W9 W) t) f( l6 u+ `2 t - g.setFont(font0);* x6 O( ?/ c: D/ w
- let str = "晴纱是男娘";4 W) u5 i _: I- i3 z+ g# T% S
- let ww = 400;
- ~: e0 o/ ^) g, u+ W1 h4 | - let w = getW(str, font0);
# \& W# A6 q' Y! X6 \/ i - g.drawString(str, ww / 2 - w / 2, 200);/ u; Q- C# d% F8 u5 t
- }
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- const mat = new Matrices();) X! @( U2 E1 n A2 M
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {$ s% f& R! ?* S
- let info = {
9 L v L& ]' G! Q - ctx: ctx,8 [+ ~. Q q& N% {2 [$ A
- isTrain: false,$ S- T$ S- X0 x M& F+ Q
- matrices: [mat],
1 L7 S) D( d) I8 d6 P - texture: [400, 400],
2 w7 s, L- o. x; T7 `/ b3 W F - model: {; Q2 G. M2 u5 w; v3 w
- renderType: "light",
+ t. w+ _7 ]& a: S1 Y - size: [1, 1],
W& u7 I8 g$ P3 f, F" D: ]- J - uvSize: [1, 1]0 P) X3 i: ~( y* M4 H, C$ z+ c7 m
- }
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- let f = new Face(info);8 X8 C! N' k8 {
- state.f = f;
6 B3 t# Z1 I& ^5 W7 w - 4 M/ @0 \% l U; ^ D9 W: H! X4 e- V% b8 @
- let t = f.texture;
, [6 K8 }3 p/ |" z; r/ R - let g = t.graphics;
1 p& t3 p! i$ d2 A6 K - state.running = true;
0 n9 d3 D, P5 G4 R' ^' w+ `& B9 L - let fps = 24;
( ]( L, g; \4 I; e2 b; s6 g% M$ n- ] - da(g);//绘制底图
& m: {7 D: k* @/ ? - t.upload();/ l* n, I: k! [$ A' p9 r8 K
- let k = 0;
, v( B" u% r, E3 }8 J1 A - let ti = Date.now();/ Y/ G0 n# Q# _# }- a; c, Y
- let rt = 0;
9 Z2 |0 L( q, r - smooth = (k, v) => {// 平滑变化
; H+ K& x$ j9 D - if (v > k) return k;. M' B) E) V/ T2 K6 p
- if (k < 0) return 0;
* V n) \/ R% ~) o/ ]8 ]9 Q% n4 J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) H" h1 A W- U# n
- }
# ?" B }& V; G5 F% a* D! w - run = () => {// 新线程: m6 ^7 t- q7 g& ]% X1 n( k
- let id = Thread.currentThread().getId();9 P% U4 u/ k# u( Q7 q5 d& {
- print("Thread start:" + id);4 o4 T2 z& Q5 B, {1 n2 T+ I2 D
- while (state.running) {/ p/ Y. h) h8 k$ J' Y
- try {5 J! H9 |1 x( F( R ]0 U
- k += (Date.now() - ti) / 1000 * 0.2;
2 L. R( u' H& M3 P3 { - ti = Date.now();
% k( e+ @5 ~5 a/ q- i# f# R8 u( J - if (k > 1.5) {1 k$ g. o5 j3 {0 I
- k = 0;
# [; Z4 k6 ^* a/ q, B& M - }
0 v: j) S) A6 g* e! ] - setComp(g, 1);& } e4 y2 c/ c# A" L; i/ e4 ^1 U6 [
- da(g);6 `0 ^! W4 O. d8 x9 q) N
- let kk = smooth(1, k);//平滑切换透明度) s" w: M6 y, u8 j+ B
- setComp(g, kk);' T! b$ ?* S! m, L0 L& C
- db(g);
C s. e" \! K - t.upload();' E3 q; R- i4 K- Z0 H
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 Z! x% n3 S5 ~9 g+ j0 [ - ctx.setDebugInfo("k", k);9 M6 i: {7 s8 W
- ctx.setDebugInfo("sm", kk);( r% F8 j( L) C, N3 z" h5 H, C
- rt = Date.now() - ti;* c& Z: x5 w- A. y! @" N
- Thread.sleep(ck(rt - 1000 / fps));
( n3 ^0 J* A+ I1 J% v8 F - ctx.setDebugInfo("error", 0)# D# Q7 _3 B0 D2 C: J3 z
- } catch (e) {
~. Y+ H! f3 _# [, ]" ?4 a' `3 i - ctx.setDebugInfo("error", e);7 B# S# y- ?' q
- }
& z$ g: w1 V) b* j! `9 D% g( | - }
9 b# w: F* A1 P - print("Thread end:" + id); W$ o+ q. M$ a; @6 N
- }
3 h! t+ Y9 Q# a1 [) [. O O: d" ^ - let th = new Thread(run, "qiehuan");
1 a! j E% r, F1 w9 P - th.start();- s% r2 F2 C! H/ S9 {+ T# _
- }
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- function render(ctx, state, entity) {
' {9 ?9 u# J2 s& {& H - state.f.tick();
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- ; |% C% F M3 r. N* e' I
- function dispose(ctx, state, entity) {
* F% [8 K! k, n% H - print("Dispose");# G9 z( I; P( f
- state.running = false;9 O, i( k2 M/ @0 g% C9 f
- state.f.close();% m( r4 e& E$ N, c) ^. l' ]
- }
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! o1 M3 `$ T6 ~+ p. J& V- function setComp(g, value) {7 H' k0 W. p9 Y0 s9 u& B
- g.setComposite(AlphaComposite.SrcOver.derive(value));, }- ~6 { L7 _5 w5 r) n) I; p
- }
复制代码 ) Y5 K. F$ K; }# @8 y4 B
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。# Y" Z* R' G/ O/ f5 B3 k
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0 R2 |' p, I) q ]' P& y2 s6 d顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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