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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* G3 Z) A5 E/ \7 O9 a) E
- importPackage (java.lang);) `9 ^2 {; G2 _
- importPackage (java.awt);( O6 r* f7 F5 B+ \
2 t' j- g9 G1 E1 o9 y- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 R2 Q4 g+ B0 A% ?) |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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, l+ r; z5 a# J: O. I- function getW(str, font) {
- y* u$ P. @# R: Q7 V- E - let frc = Resources.getFontRenderContext();
0 n" M) G) F* J8 P$ v/ } - bounds = font.getStringBounds(str, frc);
2 E1 B0 [, x) q% k0 @: Q7 U/ I! k - return Math.ceil(bounds.getWidth());1 h4 u: u+ _, v% U
- }
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; Y: @. N' ]$ R- da = (g) => {//底图绘制
$ z' K7 U' E- G/ k# j8 }$ T F3 P - g.setColor(Color.BLACK);& t& h4 E8 z3 M; O% ^
- g.fillRect(0, 0, 400, 400);
6 p- D0 \9 b& s, J( r; O5 L9 [ - }
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5 T) Z8 w$ S1 N3 r- ^8 U0 Z4 U7 H- db = (g) => {//上层绘制& p, h" U# Q2 V1 F2 p9 V# l& e" q
- g.setColor(Color.WHITE);% S/ N h' _% G# x6 j8 \& R
- g.fillRect(0, 0, 400, 400);
2 Q9 _7 c% D% y0 ?; Z - g.setColor(Color.RED);
5 U, f6 E- I- i T8 @ - g.setFont(font0);
4 I8 [' s0 I; h& n - let str = "晴纱是男娘";
: e6 P1 B6 L" ?8 E8 G - let ww = 400;( N7 n; Y2 c* i7 f. r: k. ~( o
- let w = getW(str, font0);( ~# p5 X6 k) K
- g.drawString(str, ww / 2 - w / 2, 200);
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* `4 j# ]$ P3 n# o- const mat = new Matrices();
! a! A6 [2 g. G1 `; J' E9 { - mat.translate(0, 0.5, 0);! y5 K- e. z# b/ ~( B9 Y
- 2 u, B1 V$ @. W# K6 z- A2 F
- function create(ctx, state, entity) {0 d' c# Z7 ?3 n1 Y7 v9 s2 T' ?
- let info = {" ^+ \8 ]7 _3 {4 t7 o
- ctx: ctx,
, L: i4 F" S' F% |$ m; y - isTrain: false,7 C% ?6 L. P, V# ^5 R% h
- matrices: [mat],4 X. q/ D: x; T+ n9 W1 g
- texture: [400, 400],0 V0 ~- x' e' o' {; N7 l0 u
- model: {3 a8 N5 \# I$ ^- t
- renderType: "light",
8 t$ X% p5 v" d) Q6 F& o: L - size: [1, 1],
+ T O3 L/ p2 {" y) ] - uvSize: [1, 1]
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- }
. }) C5 h, K$ b4 i: X - let f = new Face(info); Q& `3 |; @7 L9 W# d1 g! [
- state.f = f;# X1 h* I- m' E. K. U
. A1 o- P" j) S/ l0 _- let t = f.texture;
" F" k+ M& ]# j3 R* {. Y: u, B) q$ ` - let g = t.graphics;
/ k- w! v0 N, R+ S1 U& C, r - state.running = true;6 x! I9 e. t( l
- let fps = 24;
# j$ }/ ^4 k0 p i9 r7 O - da(g);//绘制底图
4 u& Y, o. _# n6 K - t.upload();
& j" P9 ~* d! \* G - let k = 0;
1 {% v! a9 \/ d - let ti = Date.now();
: J1 v/ i$ m/ ^2 y4 z1 E - let rt = 0;5 L8 k {! J: ~6 D& d: q6 G- T
- smooth = (k, v) => {// 平滑变化- y- [( ~2 @. l3 X" k" H
- if (v > k) return k;" T& G" B$ C2 Z" b" }& ~' u7 J
- if (k < 0) return 0;# R+ X/ b$ ~* @$ k) a7 g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 h* V4 @0 _! F8 @& g2 r& {$ t - }
2 n/ N/ p* V( H5 I, w( @# a5 @ - run = () => {// 新线程$ K: f6 w, t4 [; i4 m/ T4 r2 z
- let id = Thread.currentThread().getId();- v- [ D( I+ O t% L
- print("Thread start:" + id);7 @% {, R0 b9 s* X' \. J
- while (state.running) {
/ f6 ? G- q6 ` - try {) {1 M- x* p4 g3 k8 R {" D! Y, H
- k += (Date.now() - ti) / 1000 * 0.2;* h) F2 ~" j+ f b
- ti = Date.now();* M- B2 h( I* S$ @3 O
- if (k > 1.5) {; K* B' M- J- U- R6 B0 b
- k = 0;/ W* A) c7 O2 f& w' H
- }
4 ?& M4 j! n! j. K, {3 G0 P - setComp(g, 1);1 z, h, k! p# i# X- T' i- E: J8 I
- da(g);
; e( v+ P4 C+ Q$ @ - let kk = smooth(1, k);//平滑切换透明度
- \: Q$ K" \6 x4 D" \) Z: r1 u - setComp(g, kk);
# l* P5 E3 w9 }% ~1 U - db(g);/ W8 ?* Y3 ^% R; @& X q, |
- t.upload();
8 h) I: U" o" e* P - ctx.setDebugInfo("rt" ,Date.now() - ti);
, d* v4 S: |* |% |% j - ctx.setDebugInfo("k", k);
" T) P1 i$ x& G: o - ctx.setDebugInfo("sm", kk);* f$ v/ g; q+ s0 ~/ O
- rt = Date.now() - ti;, ^9 Z, {8 q9 x5 Z% X
- Thread.sleep(ck(rt - 1000 / fps));
! t7 Q I8 v' N- p z - ctx.setDebugInfo("error", 0)$ z& s$ u- i0 G2 i1 f
- } catch (e) {% D1 |# j, ]6 S; f
- ctx.setDebugInfo("error", e);
9 y6 c; j( O5 X1 s* q9 | - }
4 I6 q$ a5 J& n: q - }
, C0 D* O7 O8 D3 d - print("Thread end:" + id);
3 `! I) }+ W5 I; p6 d3 w - }
' Y' w! \, N) J - let th = new Thread(run, "qiehuan");
$ Z, f) z: i# A0 ~ - th.start();
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) Q: ]/ [' U! `5 A2 x# G& u- function render(ctx, state, entity) {: [( P2 Q; A- ^) s$ W1 I
- state.f.tick();
% B' ], o4 `4 H: ~4 Z$ l. } - }* r4 D( g {3 G
/ R) a# f, Y$ A+ z- function dispose(ctx, state, entity) {
, W* X0 c: c! w1 a& `# ^ - print("Dispose");
9 [/ S9 B c: i! } - state.running = false; J; p7 Y Q6 }, ^
- state.f.close();. S& Q+ E( X6 Z9 K2 g
- }
% k9 q! w& V4 S; u- Z - . R' r+ W$ x# {- n# A' X# k* H
- function setComp(g, value) {* c" W/ a0 U) X( i+ G3 Z/ x
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ I. x/ S# b4 p, f( C" s6 O
- }
复制代码 [( A+ @$ e: x" m* Q( J' h Z
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 g$ w* e1 L- g1 z$ N
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4 H3 S0 w& w) ?1 M% y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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