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- ?2 B& |% p/ e! C" f2 c这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: s! u' T) M# h5 S' Y! Y- importPackage (java.lang);: V v$ x9 {& {! `4 G
- importPackage (java.awt);3 w# n2 d- k$ u; T! z& |
2 l) i& N, d% I3 i( ~- t- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {2 m, O3 N# Z! e& F( R9 o8 L
- let frc = Resources.getFontRenderContext();
6 ]6 G( H$ D( S2 p4 @ } - bounds = font.getStringBounds(str, frc);) b* Y0 K' U% {# Y I* a# k
- return Math.ceil(bounds.getWidth());- [0 Y3 R+ i+ R* Y3 N
- }
: b# }! E+ F4 C1 W
5 |! |( I u" a( c6 r3 ?- da = (g) => {//底图绘制/ H: \: k0 P. X( Q; X- [3 p
- g.setColor(Color.BLACK);1 g5 Z, G7 N( h1 [3 ]0 {
- g.fillRect(0, 0, 400, 400);7 G# ]1 k" r" g; H2 T/ C
- }
/ f" [1 Z+ i) g) R' A - 5 p$ w8 I. t8 R7 `
- db = (g) => {//上层绘制' \: V3 {6 O! L& I
- g.setColor(Color.WHITE);; N+ p* S6 D2 g8 w8 z0 l7 y
- g.fillRect(0, 0, 400, 400);
' W- b# l7 Z* ~( Y# h2 p6 } - g.setColor(Color.RED);
; I- r( Q' t! x6 a - g.setFont(font0);# g& p" j0 W: z6 J( O
- let str = "晴纱是男娘";/ c% O: f% w5 O; e0 a* s
- let ww = 400;# M9 m: v$ E& H w8 p( j
- let w = getW(str, font0);
( Z0 @: p; v! K: M" Y# B - g.drawString(str, ww / 2 - w / 2, 200);
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- 0 |7 b; I z+ u2 ?
- const mat = new Matrices();
8 ]7 p/ @" d: ~* x9 Z - mat.translate(0, 0.5, 0);
0 X; R# ?& J% {& t/ `: g& z1 D ?
0 p" N( a9 R7 x# p1 E3 D: B- function create(ctx, state, entity) {
# s( I, f0 o5 H6 c - let info = {0 A8 i' z A4 s- O: ^! y$ d0 y4 L1 k% E
- ctx: ctx,
+ L& ?- p; X7 z& I- T8 N& W$ q& v - isTrain: false,
. K7 L& N3 x( c' S/ R8 I6 X - matrices: [mat],
- o. n* N" W* w0 k) Y& V4 x3 G H - texture: [400, 400],
) Y7 z [: r+ ^, Y% @ x - model: {5 o& W( M$ \2 u0 @1 A( K# M) P* E
- renderType: "light",1 F& r4 O% G. a% V
- size: [1, 1], ^. m) j) O( h& C; g1 `) j
- uvSize: [1, 1]! i; N2 K& ^2 m8 D
- }* y& t8 H3 t* u9 [7 r3 {$ _! O) A" j% Z
- }
9 H% x H: D! [7 q1 H. @% r+ |: R3 k& H - let f = new Face(info);
9 U+ `" K l2 v1 s6 { - state.f = f;
& ], d0 N/ z2 _
+ R0 X2 n* k' F+ [/ `- let t = f.texture;; ^4 `5 ?; ?* ^ u- H" P
- let g = t.graphics;! \) e$ v9 O9 _# p
- state.running = true;" }" ~; I: h D s% I
- let fps = 24;. T9 ?7 Y9 p( I3 f. B; u9 X, }0 k
- da(g);//绘制底图/ M. O" b8 @: c
- t.upload();% ~( d4 q1 i( x+ p y" C
- let k = 0;% h7 V* K& j" X* A
- let ti = Date.now();1 [5 ?* T _& T, N* a5 |
- let rt = 0;: k* K1 _; A! w- x4 |% Z% r
- smooth = (k, v) => {// 平滑变化
4 a- L6 j. ] @) T& v3 Q - if (v > k) return k;
9 F( z U9 j, Y& Z/ R - if (k < 0) return 0;
: @' T9 r8 Q$ e4 s1 e& G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 e' R% _- D3 ? - }
/ v. X. w. _8 |& p) J0 X7 w! l - run = () => {// 新线程. O! l% u; F4 \6 k
- let id = Thread.currentThread().getId();
8 \& A' K& U1 ?, |$ E - print("Thread start:" + id);+ V3 K# G; {' x/ Z) d
- while (state.running) {
) I/ b6 |- Z _ W- v: L& ~ O - try {# y. j' V1 k8 Q: l4 i3 L7 X Q7 T! W
- k += (Date.now() - ti) / 1000 * 0.2;
7 s _, t/ f; r# T# B" q$ t3 B - ti = Date.now();
- p' F' j) [: P# N7 f - if (k > 1.5) {! Q4 ]+ t( e; G5 n
- k = 0;
% A+ d" N% J6 S2 i: O9 } - }
/ i5 u8 J- L. y% }( j: I1 V, `( X - setComp(g, 1);- X+ ]- v5 H( `9 F9 u& l& ], A
- da(g);% Z5 ]# F2 d' [2 F6 }
- let kk = smooth(1, k);//平滑切换透明度+ P) f6 E5 Y) k" m6 Z- s
- setComp(g, kk);5 ~1 u2 ]8 G6 x# W
- db(g);
3 K+ F$ c8 Z2 b% ? - t.upload();$ t) y- f/ k- B/ _2 `
- ctx.setDebugInfo("rt" ,Date.now() - ti);1 g6 j) o- ^" e6 u8 o( s% S
- ctx.setDebugInfo("k", k);
: g9 q: S% {8 S0 O7 v' @ - ctx.setDebugInfo("sm", kk);
6 d9 D7 z4 ~9 S# p( o- |) E - rt = Date.now() - ti;; p7 T5 ?$ a4 q. n9 o9 k }- S
- Thread.sleep(ck(rt - 1000 / fps));
; u+ t1 J$ ]' ^: X3 m8 H - ctx.setDebugInfo("error", 0)
* q& m/ c: g6 d. W1 K: C. L - } catch (e) {0 J1 w; ^8 G+ b) p1 S" i9 D' Z4 a( }
- ctx.setDebugInfo("error", e);0 E$ k2 A4 k5 R- d1 O% l1 a9 E
- }9 @( x. Q! T8 i. Z9 h; W6 R+ }
- }# J. C8 \# J. J P3 A. n' P+ C; u
- print("Thread end:" + id);
) @ f* L: e) L" f5 p& C* C. K# m - }
- h, R8 G6 r/ t# |% n' d - let th = new Thread(run, "qiehuan");
5 ?: a& m& C9 g4 x - th.start();
. M l2 v' G" X - }
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- function render(ctx, state, entity) {
9 R% r: N% ]- u1 Y8 s. H+ D5 M$ v5 ]# b k - state.f.tick();# @; v! R# q& q6 E% A
- }$ x. e7 S* x/ y3 ?
; h3 K# J( h# l( v- function dispose(ctx, state, entity) {( [3 q+ n+ e* I5 S0 S1 }) P
- print("Dispose");( n' L9 i" {2 r% a: j9 y; `
- state.running = false;
: Q. b9 j) [0 Q; w4 i; [8 F - state.f.close();
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- $ x3 G: g& \7 J W! V5 h
- function setComp(g, value) {; d, Z' f0 o6 ]1 H$ G& }. y. w9 E& k
- g.setComposite(AlphaComposite.SrcOver.derive(value));
; _; ?/ \. y I3 n1 S - }
复制代码
) ` |& ?' f( N# ?- V! L- f写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& ?! V6 L# |4 w2 d2 { w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 j6 i1 D/ ^$ l- B; S
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