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; |, O( }: V! |- Q, p1 ` V这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# o: N, T n9 b" u% O) D8 u- importPackage (java.lang);( o/ `; }5 d5 ^$ n* Z, b
- importPackage (java.awt);: L3 Y8 J* A( d& E+ |0 o$ H$ Z
* K! f$ Q% j1 h! m: |0 N- include(Resources.id("mtrsteamloco:library/code/face.js"));
% y4 a7 N N8 q. g7 h - . n9 s' A( C* u
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ W3 k) q+ D1 h2 I: Q; V" [) u
4 `. c- N2 N. V1 x- function getW(str, font) {
. |/ _/ |, l& I% W/ o- O - let frc = Resources.getFontRenderContext();
6 }. X7 G) l% y Z U - bounds = font.getStringBounds(str, frc);
8 \% f7 _3 {* w& z/ O$ }3 F - return Math.ceil(bounds.getWidth());5 t: u/ m) P. R* E7 W
- }
* R$ V" @' w( K: w1 p) P" F* y( p
( L- n- K( C3 m- da = (g) => {//底图绘制" A4 ~$ I7 l3 [3 d5 ^0 n3 ~
- g.setColor(Color.BLACK);: ^( H& E: ~3 r3 T" M" \
- g.fillRect(0, 0, 400, 400);" [* H' u( }" Q2 o" ^
- }
/ `& ^* h! j q6 P
& `( }$ m- q# K8 B% E: I# a- db = (g) => {//上层绘制
9 v8 I0 W3 ^9 J, R" `, n7 p - g.setColor(Color.WHITE);3 A9 a; o. m& ^6 b
- g.fillRect(0, 0, 400, 400);$ ~' m) O* m- T- s( P6 i' Z
- g.setColor(Color.RED);
8 I c- J6 l5 g - g.setFont(font0);
1 o, v; n$ d2 w6 d( O. C - let str = "晴纱是男娘";
3 p7 x2 v, M c9 J - let ww = 400;. O# w- d& Y! T- V4 w; ~# }; M" O
- let w = getW(str, font0);1 U+ l2 j$ S! K$ k+ m% \
- g.drawString(str, ww / 2 - w / 2, 200);( l4 _9 Q/ p9 \
- }
2 e% A, m( i Y1 m$ Z7 n& Z
$ r' \& o) |1 _+ Q' p2 Z! s7 D5 g) T- const mat = new Matrices();
/ D# a! @0 H+ }# v" ~ - mat.translate(0, 0.5, 0);( |5 [( H7 |8 x- f
/ {8 T( s" \0 ^( \2 k- function create(ctx, state, entity) {
5 W# _3 U' f a. g5 a - let info = {
& J) L2 z2 ~/ n; \" i - ctx: ctx,
g! {$ \. ]) m* a7 ]& A - isTrain: false,
$ z/ g7 N w+ D' N, t! }: \5 b - matrices: [mat],
1 R; W- U7 M0 o- ]- ^ - texture: [400, 400],
& y' k8 h* R8 p7 O% z - model: {5 g- B' x1 Q8 W. ^+ k
- renderType: "light",& k- v8 W( k# q, L- J
- size: [1, 1],
& q# P2 H1 E+ W# G - uvSize: [1, 1]! U! X% R: S3 O0 c2 l
- }
3 E+ ?) H8 b9 A6 B; `7 f - }' h* O: z: @6 X' P/ P2 S- m! I
- let f = new Face(info);
: b& H' x; t t; T - state.f = f;
, ]! j8 F0 Q! _7 l
6 O( P* J& |3 x- M! c: I* F% U' @- let t = f.texture;
8 S% s& o7 ?5 f# l - let g = t.graphics; D5 x* C; k) S, A: U9 _
- state.running = true;. ]3 {+ K% `# q; E# g9 R$ J! j: Z
- let fps = 24;
5 k S3 Z9 }% q1 x3 ?1 C8 l; a - da(g);//绘制底图' l0 D1 }+ A4 }7 D
- t.upload();
& v2 e4 V; G- |! P6 Z& g0 m - let k = 0;6 X$ T0 K: O, @! d4 }2 k
- let ti = Date.now();
& d4 B: ^1 U3 @# A8 R- F - let rt = 0;. Z3 y2 U# D% z& y) {+ N: h
- smooth = (k, v) => {// 平滑变化7 m" v. T0 g4 z! P; @/ C
- if (v > k) return k;
8 N d8 U/ R; |0 B( E5 Z - if (k < 0) return 0;+ f7 H8 N" h% O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: `4 G/ s4 g. h j# W# z - }3 D# e( I" F# Q" }
- run = () => {// 新线程
: d1 k7 b( i9 o9 O: B - let id = Thread.currentThread().getId();* a4 f% H& P7 d- i4 ?& v% r- A* r
- print("Thread start:" + id);
% `% k1 K7 W. L- e( V0 F, O% b - while (state.running) {
I K1 W. U1 T( V5 `4 U" _, Z - try {# E: j6 ]' v9 P4 }" G1 b
- k += (Date.now() - ti) / 1000 * 0.2;
" w$ [( W4 V; H - ti = Date.now();
6 T- J! F. H; x2 e; f9 [5 q - if (k > 1.5) {/ T7 ^- O6 @) I6 ]6 i% L: q
- k = 0;
, }8 m6 Y8 @5 v' @) \3 B - }6 m! W$ u+ P0 }# b$ b9 t9 k# l
- setComp(g, 1);9 z/ O8 S, d$ g6 y2 c- l
- da(g);
+ D$ u8 z$ q* V a6 N1 U* ` - let kk = smooth(1, k);//平滑切换透明度; i( S% n' B0 ~
- setComp(g, kk);/ x1 O* D( B4 N5 V
- db(g);
+ @4 l' g0 c/ R; J( A. v - t.upload();& f" ?8 f/ X5 u! H& N# K
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) W$ L: d* K6 X& b) Z2 q2 w - ctx.setDebugInfo("k", k);
9 O+ J! b" S; ]! P* G9 l$ }& y - ctx.setDebugInfo("sm", kk);& r( Z9 K" T {& x9 I' b) T2 W
- rt = Date.now() - ti;) t( n8 m, d" K
- Thread.sleep(ck(rt - 1000 / fps));# W" d3 s# R( N: S; |* H/ j% M
- ctx.setDebugInfo("error", 0); A9 Y% R9 {- W5 Q/ `3 d
- } catch (e) {, R& a8 q6 E: r& L8 {7 P9 @
- ctx.setDebugInfo("error", e);, e4 ^# O/ L. r9 U' J( D
- }
# f' y% D H: H0 h9 `; J. V# U: c - }% X: K6 }8 \5 e/ C. A+ s
- print("Thread end:" + id);1 `6 S* F7 } A* \: j. s/ O
- } y X4 r, I" R, M* {! n7 z2 T
- let th = new Thread(run, "qiehuan");9 I# N, }- ~. ^2 Q; s# A- y
- th.start();3 v m' g3 ]. t5 n4 Q
- }
1 F7 ]. ?4 t+ F! E5 f, q7 L
+ b( N5 v. r+ Z5 s( B% x( h- function render(ctx, state, entity) {, ^0 B0 G. \ Z$ D
- state.f.tick();
' U6 v: a1 B$ K4 o0 U( ?* w1 z2 y - }+ ?! j) {! b6 \% \
# I5 i% L9 c8 G6 \) I) s+ A- function dispose(ctx, state, entity) {& C8 \4 p* H2 D+ A$ Y- @: H. f
- print("Dispose");% O8 c" _9 b- y
- state.running = false;
, j1 k a( f* t, q; W) K; k - state.f.close();
8 [2 @0 F- b6 U& r* T/ Q% L - }
" y$ r( A; E" G* q; S - + m1 g" o0 J% ^+ T# D+ G
- function setComp(g, value) {
$ N. F0 T& }- Q/ J0 f - g.setComposite(AlphaComposite.SrcOver.derive(value));
# Z! I' H, e; p. d - }
复制代码
$ R- Q4 F2 B, N5 [7 }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ q# h0 M2 y( z+ w; O/ W
6 I0 i+ I- n. |- W) G
1 B* f7 [0 L$ _+ l6 [6 d
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), z# i8 B* Q! F5 I+ m8 S- f
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