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3 `/ e9 `% @; D这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- d7 o v; D0 D* @( ~
- importPackage (java.lang);- Z' `- Z; t. P' D3 O6 g
- importPackage (java.awt);
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( P m' ~5 o! ~( C- include(Resources.id("mtrsteamloco:library/code/face.js"));: C1 c4 y6 N& @6 y4 c
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 t% A6 J4 E, q1 c5 b$ L
- " ^* L4 g( Q5 `/ B f* V2 E4 j
- function getW(str, font) {0 w* f* U S9 r
- let frc = Resources.getFontRenderContext();2 @5 A% F" i2 [" ^
- bounds = font.getStringBounds(str, frc);' p5 D8 Q- K4 ?' V
- return Math.ceil(bounds.getWidth());' U3 u# d& v6 v
- }
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- da = (g) => {//底图绘制8 @1 q L- d9 }: M' r$ I
- g.setColor(Color.BLACK);' V& |8 p V' F; Q: @ h
- g.fillRect(0, 0, 400, 400);
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- & u/ j; q% z$ {0 F% L- w9 c& U
- db = (g) => {//上层绘制
: J& Y8 w; \# f* T2 O6 D& ~5 e - g.setColor(Color.WHITE);9 ~6 J) q% H. ?6 K* \3 V2 c, g
- g.fillRect(0, 0, 400, 400);
& b: C2 E b" z! X# q3 q - g.setColor(Color.RED);4 q# H+ g2 t$ d
- g.setFont(font0);- _9 s8 u: [, _7 l
- let str = "晴纱是男娘";
/ \( ]( e5 F5 U& s! ?; p8 f - let ww = 400;8 q. C6 N2 R- F5 x% Q; b
- let w = getW(str, font0);2 S, ?! p1 w( K) K+ O& [" w+ ]
- g.drawString(str, ww / 2 - w / 2, 200);
3 J7 |1 E1 O, r2 U2 w& v8 l - }
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6 z0 X! C, X9 J5 V; `- const mat = new Matrices();4 d; e/ y( I4 {
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {- k: R1 C3 t4 Z0 v) _# `. X5 T
- let info = {6 V5 D* M) h7 `6 a8 x- t+ H3 n
- ctx: ctx,& J9 j7 E1 \3 ~; e
- isTrain: false,6 V/ q7 w, B* ~4 v" z
- matrices: [mat],
4 c8 x1 a5 x5 y M - texture: [400, 400],
- @( ^0 O1 Z, ? - model: {/ n* s, V; u% ]5 ^6 h; {
- renderType: "light",' G) X% n4 @# ?% s9 m
- size: [1, 1],$ q; Y1 ? P0 _! k- S; i- _
- uvSize: [1, 1]& C1 ]" Z% I4 U) E2 G$ r+ H
- }; C6 U, v7 J: `) ` o* ` @
- }
8 V2 `- \ a2 Q, E - let f = new Face(info);
2 y; s/ o) U; y6 h/ E - state.f = f;- C6 G7 D! D$ O2 d X4 | ^7 F1 C" f
* n$ j+ R+ K3 U0 t: K' \, [- let t = f.texture;0 V4 f; A5 s- P$ B/ _$ d
- let g = t.graphics;
! h- E0 L0 v9 I+ g8 {/ E: ]- h - state.running = true;
& Q- i' c( _" G v1 q3 D - let fps = 24;
' e9 n) U% W) i# |* c+ _ - da(g);//绘制底图9 q8 J# R% \ N$ K/ E( U( b5 m4 G
- t.upload();! f& ^! b0 _. p7 h1 ^ l* T
- let k = 0;
$ T% q5 B7 C+ ]2 i: B - let ti = Date.now();
( b2 H/ t3 F% \+ W) w# p - let rt = 0;; b6 R. B& }! ]3 L
- smooth = (k, v) => {// 平滑变化% C) }# x9 }! X/ a) w" q# n6 l
- if (v > k) return k;
+ l( X" E& |- T% e/ p$ N7 ` - if (k < 0) return 0;* |' R$ Q# u4 |1 ^
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' ?- P3 R: n* F+ Y$ p' P
- }
i4 y* q( z% m& a3 l - run = () => {// 新线程! ^1 R" I9 x3 b$ _( ^" T
- let id = Thread.currentThread().getId();
. j/ f s6 h3 l# X% B - print("Thread start:" + id);
, c1 A5 N$ A6 F! T8 @ I - while (state.running) {
1 |4 q' m6 E' R% ~2 _# a& A - try { [3 V& |" h X4 K0 d( t$ L" a
- k += (Date.now() - ti) / 1000 * 0.2;3 ]6 Q' K2 [+ F4 y2 Z1 u
- ti = Date.now();
! b! W4 w! J& N6 V4 w - if (k > 1.5) {$ @& ] @' y5 g% g
- k = 0;$ { X8 f, L2 u( t" }2 v0 G
- }* E$ z, {) O6 M0 o
- setComp(g, 1); Q9 k D9 p0 [8 s" y9 L
- da(g);
8 p0 S: i6 M* i- Q! i - let kk = smooth(1, k);//平滑切换透明度, s+ f: e- D, p, I
- setComp(g, kk);
+ @, R, ~- {7 h - db(g);7 T1 [. S B T( k
- t.upload();
% [; {1 @# Y7 c( _: z% u - ctx.setDebugInfo("rt" ,Date.now() - ti);+ I+ B4 A6 ^9 U+ C
- ctx.setDebugInfo("k", k);
' v# T; i6 ^- F- u) L - ctx.setDebugInfo("sm", kk); i, f H$ k8 P3 r( s- s5 ~
- rt = Date.now() - ti;) ` K. L; c: E! W4 H
- Thread.sleep(ck(rt - 1000 / fps));
* L: h/ ?! K5 w7 L* B5 ]& j; s - ctx.setDebugInfo("error", 0)
1 r/ F+ q6 }' j - } catch (e) {6 P# F" B0 S# H; z6 _. v6 {
- ctx.setDebugInfo("error", e);+ Y' ~; U4 V% n2 |6 L0 a. I9 O, Q* b6 G
- }3 h! b& E" [0 x' W3 _. @
- }
" G0 }" W. b7 Q' b - print("Thread end:" + id);0 L# n& J2 C- Q& a3 s
- }( C) c- d: A( s5 U
- let th = new Thread(run, "qiehuan");3 \# T1 X' G# V& e* g: k) I4 r
- th.start();
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- 7 E, _0 L' ^, J8 X, o
- function render(ctx, state, entity) {
' W8 c. B6 g2 ` - state.f.tick();& T$ R! f+ V( Y3 V+ m
- }+ u2 }: f1 G, @6 c' w. `8 x. ]
- : Q6 n% T! q2 J" W% ~6 z9 f2 d
- function dispose(ctx, state, entity) {
# i0 B1 \' ]# N - print("Dispose");
) ~, q( W* `" w2 r; t1 h! s' I; z - state.running = false;( N; N6 }# M: L/ U6 _4 P3 e
- state.f.close();* i% F( f5 P8 h; a. \6 n
- }
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- function setComp(g, value) {
% W) ^- c3 k2 p0 A0 U7 d# I - g.setComposite(AlphaComposite.SrcOver.derive(value));
1 A: j' d% c9 O" \3 f! V7 a - }
复制代码
6 T8 B6 ?/ F0 Z( q; L7 J3 ?; X写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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