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8 r5 m/ V' H& _' h( K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ [+ u+ M2 N7 Z! D- importPackage (java.lang);7 h. U3 e5 O: O+ X' B2 o! E
- importPackage (java.awt);: ~1 @: h' ^' g( S
- # W; I6 ^- G0 d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ A' j; X+ a& T* ] - ' i6 v8 S: ^/ d5 M) J k, ~% D( g
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; [% Q; T) o5 i! ~% f, r
- 0 D3 \, E4 t1 P5 g9 e+ T
- function getW(str, font) {
7 k1 J5 {3 Z+ u: B5 J$ q - let frc = Resources.getFontRenderContext();2 Z6 [: b9 w' r- A. l+ R. N4 V
- bounds = font.getStringBounds(str, frc);
5 T5 S" E% k9 Y3 E) W/ e. ^2 d( j - return Math.ceil(bounds.getWidth());
4 l* l' j5 C( O - }* {& d/ T. I, A
# D4 f% P3 z7 u" e+ z& H3 q8 a- da = (g) => {//底图绘制
% h. x B `- y! `- O/ Q - g.setColor(Color.BLACK);# r/ U+ T4 y- }" t1 \- p# ^- K- P
- g.fillRect(0, 0, 400, 400);
+ J5 ?5 o* j \ G0 X7 ~* v" L - }
5 M, \% j# W1 s4 d
* |; `( ?5 k! W! f) m" q! n6 J- db = (g) => {//上层绘制; `9 o/ Z. @3 D
- g.setColor(Color.WHITE);
& h/ r& G6 b* d: L* } - g.fillRect(0, 0, 400, 400);- ~) T: i+ e0 ^) R1 J2 k" ^7 e
- g.setColor(Color.RED);- p: H4 m* `0 a, ]& O
- g.setFont(font0);, A6 t0 O) X$ t9 r1 a
- let str = "晴纱是男娘";4 S2 ^1 t$ l; q9 `$ f' X5 b0 b
- let ww = 400;- U! C$ Y& Y1 }5 k6 |
- let w = getW(str, font0);* w- Q6 i* N/ ^$ x- R/ @' K* U
- g.drawString(str, ww / 2 - w / 2, 200);
) G- [0 Z$ `+ }% P6 A% _* v - }
7 w, G+ f, j$ u' x8 M/ N* q/ y( c - " x \, Z- p4 u( m- | m$ s
- const mat = new Matrices();+ n' M+ a$ r" R% {8 C8 P; v
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {; `6 e/ X7 |8 l6 u/ g6 G3 K' ]
- let info = {
2 o; s" w5 E6 e. u' C - ctx: ctx,
" t- {1 |: M7 q2 e - isTrain: false,! X" e) @0 C( r) s% E X9 a, N8 y5 H
- matrices: [mat],
* z+ Z5 `( G; x5 ]7 ^$ r# R - texture: [400, 400],
2 N/ C& |5 ~0 J' f% a. o8 p - model: {
- }% k) ~! c5 `! u- \& F# h5 C, K& j8 C- _ - renderType: "light", R$ L# T" u& k1 F+ ?
- size: [1, 1],
! U% g9 z, I/ b! } - uvSize: [1, 1]
# C9 {, ?6 B7 J" d+ d - }
+ a; t7 y3 |6 q - }
. r& \5 b" S& I' W9 i - let f = new Face(info);
, q N* s" p+ X% A+ v3 [% \ - state.f = f;
% d3 ?/ A% h7 T5 ` I - : G3 [6 e4 Y+ U* x/ Q" s/ E
- let t = f.texture;& `* l# |# M9 n& @9 m
- let g = t.graphics;% {& L* Z. v: M4 @+ F
- state.running = true;* T* |2 C* e8 g. v% n
- let fps = 24;7 J8 b; z) i* e
- da(g);//绘制底图
' M, Y( D: \+ Z) | - t.upload();
( l! l. u# e3 P) C; D6 D0 } - let k = 0;
% w# O7 v: z- f# Q" _ - let ti = Date.now();
. B; P" ^4 Y4 b+ w( Q& Y& c - let rt = 0;+ B4 J. |( L9 r U
- smooth = (k, v) => {// 平滑变化: S, S& Y$ T: c+ \
- if (v > k) return k;
# G8 l% I) E; b' @ - if (k < 0) return 0;* U) M! m9 P5 N8 ^; r$ k4 \7 Z' d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( l Y8 E" y/ ^( I2 ^3 z; b
- }
6 X& S& P4 i7 T) E' q# L - run = () => {// 新线程
0 M: R; I$ n' X - let id = Thread.currentThread().getId();
6 Z2 X( z/ L7 k4 z& B3 \. _) x7 y - print("Thread start:" + id);' K5 e' T( m. x" z" Q8 v( D" ?3 f; ?
- while (state.running) {
! l4 I1 u5 x E - try { j, g y9 u( O; J
- k += (Date.now() - ti) / 1000 * 0.2;
2 V9 X; }5 g+ }- y. M - ti = Date.now();
: I; l- Z2 P2 Q. D5 M* | - if (k > 1.5) {0 m5 b0 H+ u1 j; g; p& S( i3 z0 [
- k = 0;
: c" D3 V1 z3 U - }
( [' P' ]9 R" F- [2 I/ { - setComp(g, 1);
1 H8 l, Q) F l+ y' m% E- L" T - da(g);
* D- f& O& D5 |! M/ o; d - let kk = smooth(1, k);//平滑切换透明度
! Q5 g! T# Q5 d! v& T) X5 { - setComp(g, kk);
) j2 ^, `+ b% ? - db(g);, v& g8 G P. C) u, N$ n0 e
- t.upload();/ G# U; b+ h" w0 ]1 u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ S7 s9 d- T8 R+ I4 t3 A1 T - ctx.setDebugInfo("k", k);+ D p+ S2 ]% K( _( W. {
- ctx.setDebugInfo("sm", kk);" A9 y5 y2 u! A% W( j
- rt = Date.now() - ti;
0 z: R, U+ ^: k) m1 J$ t7 w- Y - Thread.sleep(ck(rt - 1000 / fps));
) |0 w0 o/ F) N% F; e - ctx.setDebugInfo("error", 0)
7 V* `' B/ i$ t2 y1 A6 W, I/ `* k$ t - } catch (e) {6 m, \5 C6 U- p; Y$ S/ L
- ctx.setDebugInfo("error", e);
5 C n1 T% H) B {9 ~( T+ s; u - }0 ?1 a- F7 X" l- S
- }
2 W# f. s1 p/ z$ A& {9 F) |9 W - print("Thread end:" + id); C, b5 T! o8 z* A4 m4 i
- }
. e, Y9 `' c/ X& u5 N* @ d' o - let th = new Thread(run, "qiehuan");$ U% ~. W' f+ q
- th.start();* n* D; d$ u3 _) ] d0 z; T; T( l
- }- `' L$ f, `% D) f
- ; }( x# Z# R$ K# ~% G9 K P' {
- function render(ctx, state, entity) {
2 j4 Z+ @8 l2 ]7 \ - state.f.tick();
; q! @/ A4 j& f: u9 ~/ Y - }
$ f5 I0 N7 Q" D8 V, ~1 ^. K6 g8 |
+ m8 z: g' o- P+ _- function dispose(ctx, state, entity) {
. Q$ [2 H5 _( @ - print("Dispose");5 i# N/ r5 I+ g( @% x
- state.running = false;
0 k F7 K: s) C/ d4 h( @# ? - state.f.close();
; Z' F" t; x6 ?. ?! o; k6 L - }
, H7 B' F5 B: o) H/ T
% }# ?/ M4 n' H1 E. L- I- function setComp(g, value) {7 ~9 d/ {% c" s3 z2 W
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 Y3 V) N1 u Q x7 f( O/ n - }
复制代码
( ?* R8 x2 S( y9 {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) X( \6 I( a6 ~3 E* w
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) d# I. n0 `: i, V% V1 a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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