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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. Z; o5 m% F6 \& {9 K: O$ c- importPackage (java.lang);1 M3 ]4 G: G4 i
- importPackage (java.awt);
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# ?8 `0 ]& U. {* O b- include(Resources.id("mtrsteamloco:library/code/face.js"));; M N2 b* F3 z2 E6 L) n8 H
/ ]0 l8 S* m- }6 s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 m" Z# i1 Q7 p
- let frc = Resources.getFontRenderContext();
. \3 b0 h( o! e( M: d - bounds = font.getStringBounds(str, frc);
3 ?4 C; ~0 B: H: B; K+ C - return Math.ceil(bounds.getWidth());
0 ?# F" u5 I0 W0 u: @ - }
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2 d& C0 ]0 [- e( l/ M9 l- da = (g) => {//底图绘制( J- A. y7 r! W; q5 W Z+ w4 k5 i
- g.setColor(Color.BLACK);& l( r/ T0 s5 I* K% `7 M* c
- g.fillRect(0, 0, 400, 400);
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6 V9 P% O# |& Y7 P( ]1 T1 p) Z; s- db = (g) => {//上层绘制
; Y- L- Y9 a3 u5 K+ m" y! j - g.setColor(Color.WHITE);
1 k' `4 K) C7 z( g - g.fillRect(0, 0, 400, 400);
. ]% D9 R" ^6 k: m - g.setColor(Color.RED);$ g- l. C& j9 v
- g.setFont(font0);6 d5 I5 y/ z8 ^3 Z
- let str = "晴纱是男娘";+ F- d6 {8 ~% f# A8 p( X* F
- let ww = 400;6 [3 N. q" }6 j E& Y* T5 N
- let w = getW(str, font0);! d. U0 F5 t) Q; R! r
- g.drawString(str, ww / 2 - w / 2, 200);: O9 N$ j! @6 P4 P) B7 r$ L
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& i" z+ M# `2 B. W9 ?" l- const mat = new Matrices();7 v# T7 F7 I. [$ ~( H
- mat.translate(0, 0.5, 0);+ y% Q( v) a1 r5 l$ {6 H! l
- 5 e* d5 s% M B) `
- function create(ctx, state, entity) {
6 C y; G) R% N$ D! ^4 Q0 r - let info = {
5 ?+ H1 g2 N% p& K/ B$ k - ctx: ctx,4 }, m# _$ W6 z$ P; j% V; ~6 m
- isTrain: false,
L O# }& a( c8 O - matrices: [mat],
3 Z7 A5 L* G$ Z" j0 x7 Y - texture: [400, 400],
# }3 h. E+ ]% p' K/ J8 [ - model: {
4 d# ~# T$ r6 u$ Q6 ^1 d+ ~ - renderType: "light",
: @& C1 |: m! D2 Q7 E% ?) h - size: [1, 1], R# ?1 u7 q; T6 S) J
- uvSize: [1, 1]
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- }! y- U% q; S) e3 N- p$ Y
- let f = new Face(info);
8 J6 }- P* t' ~0 U* r# t* ?$ B - state.f = f; @: h2 D+ Z! ~' T) n+ Q! j
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- let t = f.texture;. [& g) S" D7 X2 h, H
- let g = t.graphics;: ^" J1 ?3 V6 d1 m* k
- state.running = true;3 d* N6 i+ X- n0 L* V$ d( G
- let fps = 24;
1 l/ J$ f7 o ]& s8 Z - da(g);//绘制底图
, e( J5 w0 J/ S9 \ - t.upload();
5 x" B6 @7 n+ f+ L - let k = 0;/ G( o1 }4 V S, y/ _8 f5 e+ X3 Y
- let ti = Date.now();% U* \: v9 c& O
- let rt = 0;% g k( a# N7 Z+ j+ I
- smooth = (k, v) => {// 平滑变化
6 |/ l& _* p) k) q' Z - if (v > k) return k;$ L4 D5 h* i0 k* {( k- f. d- F$ f
- if (k < 0) return 0;
0 z2 j, A: W9 l" A/ r! y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* D1 K8 c$ V9 A, Y, ]
- }, E- h1 ^$ H) q/ G7 H; c# R
- run = () => {// 新线程+ z% i' ~0 `+ ]0 c
- let id = Thread.currentThread().getId();
; R S* g' B1 O X. ?+ F F - print("Thread start:" + id);
% B0 g5 G4 B: N2 b3 e3 { - while (state.running) {
- p+ g1 M2 ~$ P C4 j. l9 I - try {
' b2 Y! b) u4 Y" }6 V) u - k += (Date.now() - ti) / 1000 * 0.2;4 C) ^) D6 w& @8 y
- ti = Date.now();
4 `/ [8 O/ _8 s. u+ F# [6 S - if (k > 1.5) {
: v- c. y7 f) |: l$ F* h - k = 0;( m. ^, B5 R* K/ A6 ?" r% j, {: d) X% j
- }
3 M9 `+ V% L/ v8 g) O - setComp(g, 1);
$ t1 w' l) P) p' X0 @. l - da(g);
+ S2 u* ~2 r; I/ ? - let kk = smooth(1, k);//平滑切换透明度0 G4 d: l, w/ Z( W; E' d, q
- setComp(g, kk);
+ W1 D4 a: a8 A! R# G4 F. T' { - db(g);' T$ j7 m, `3 \) _/ U
- t.upload();
7 }) n1 Y ?. S" i. ?* d8 j9 M5 N - ctx.setDebugInfo("rt" ,Date.now() - ti);
) b) V4 D6 F+ T8 z: O - ctx.setDebugInfo("k", k);
) y+ e4 P+ [# B2 ^% _ - ctx.setDebugInfo("sm", kk);( q: O) `. w, p4 k5 y q/ [7 c9 z+ o
- rt = Date.now() - ti;
; S; p! X- c; h$ ] - Thread.sleep(ck(rt - 1000 / fps));0 _( y! }( y7 I" {& ~5 t9 a
- ctx.setDebugInfo("error", 0)3 }2 m: |* l3 l- U
- } catch (e) {3 u% p$ L! X9 D q/ i9 P w% L. A
- ctx.setDebugInfo("error", e);
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- }
5 s- A" h! p2 ], Z - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");5 E% y& A1 w' S! s" |
- th.start();# [0 V1 Y2 k# E a
- }- {' V2 W0 r; [) }7 `1 C& P# U
( }1 Q+ W. s6 Z4 t% N4 ^2 {& R9 j- function render(ctx, state, entity) {
: M4 t/ F: k3 f, `' j( U2 W - state.f.tick();7 { k! i* V/ _. p, s
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* v5 l) ~3 k h7 h9 e- function dispose(ctx, state, entity) {
7 O |( d; w7 W - print("Dispose");
5 X# o# X' g" g1 q- s4 Z- V6 X0 ~ - state.running = false;
9 [" W8 U3 Q! M - state.f.close();( E6 W7 M! O* x! G2 |% g0 j0 I; R) i
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- function setComp(g, value) {# S1 I/ w; F* L" r7 n' N
- g.setComposite(AlphaComposite.SrcOver.derive(value));
; w2 q- x: R; u* k$ N - }
复制代码
4 y0 `1 v. z* G/ A3 }2 g写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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