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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ g' A, X& {$ I* V
- importPackage (java.lang);
' n' G8 x! g9 r& z/ c3 W+ t - importPackage (java.awt); x2 P" h2 e& f" S1 U p
- # D' _4 p0 v( \1 s5 l$ ^
- include(Resources.id("mtrsteamloco:library/code/face.js"));" C+ O8 W8 N3 A2 S7 i/ r
) M4 q; a2 o- ]. ?! U1 d- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 t$ r9 b x% J; ^4 y n( l
) G8 B V. e* v% N, U8 j, }. V, V" H- function getW(str, font) {
, D1 @( d" }" o - let frc = Resources.getFontRenderContext();- ~; D7 f" y6 T. H5 z' U
- bounds = font.getStringBounds(str, frc);
. q" c+ u' \$ h, k - return Math.ceil(bounds.getWidth());$ l) w: e6 m! U1 u
- }
( S& p; ^+ }! L2 R/ O0 L - 3 ]& _* F5 U# R7 _8 ~' O8 @! `
- da = (g) => {//底图绘制
- I1 \! R$ z3 l+ V H4 M6 P' L - g.setColor(Color.BLACK);( x/ G, j8 g4 F8 b
- g.fillRect(0, 0, 400, 400);) i& P4 w; Z* p5 q
- }; a& E. k0 ~# z: |/ j9 R
( C- E6 T; w( p; M6 t2 G- db = (g) => {//上层绘制1 A9 q' P# `& i& M( z
- g.setColor(Color.WHITE);" \; {5 m1 }. _: G' f
- g.fillRect(0, 0, 400, 400);/ P8 c1 u7 V; g' ?0 ]
- g.setColor(Color.RED);
7 Z( y5 i6 a5 C/ ~2 P) ^ - g.setFont(font0);( |% D" D% Y2 S7 M
- let str = "晴纱是男娘";- N' b% O- Y5 s$ n, A" q
- let ww = 400;
& ?$ ^# z+ Q0 Y, j6 G9 R - let w = getW(str, font0);
: m% Q7 P1 D' S+ ]9 E: K- R; \ - g.drawString(str, ww / 2 - w / 2, 200);. g" [3 u1 Y9 a% K
- }
- o* y3 [3 U1 x
$ e3 Q1 H9 @. G& C- const mat = new Matrices();4 g0 C' d! B9 V; R: w
- mat.translate(0, 0.5, 0);- C$ M4 O! U( B# P2 y
" k+ ?* z5 M, z' I* X% I9 A3 h/ E- function create(ctx, state, entity) {' `# [" [8 T9 N& S6 I
- let info = {9 }+ F( u1 M3 h% B. I5 O
- ctx: ctx,, r+ c! _5 ?; }1 b3 Z l
- isTrain: false,
* I8 U4 E/ \) R8 {& H0 S6 H: s - matrices: [mat],
7 _$ ]1 J5 E0 c; z% V - texture: [400, 400],5 q Z8 y7 \ g7 L9 l% }
- model: {
+ e& v T4 ^+ T# R2 G' c - renderType: "light",* @+ n( s0 M% e. S# R8 ~
- size: [1, 1],
0 U! d p6 ?% r2 H s - uvSize: [1, 1]
( @, L* u& m! q- R+ H9 T - }
4 G5 }6 N+ Y& X7 X - }# g: t: O2 b* [/ B1 f
- let f = new Face(info);9 x/ T" m3 ]5 n* [, Q+ c: _
- state.f = f;
+ B F+ y7 H& D+ i; }; c - . T @3 l$ P' U
- let t = f.texture;
% P1 d3 R4 O3 A1 m7 R - let g = t.graphics;& }( v" q8 @! ~: ~9 o2 a" y3 F; E4 B$ U
- state.running = true;* M+ ~' h0 _( }' E
- let fps = 24;, n: [3 {& c& X2 E7 P7 z2 X
- da(g);//绘制底图0 x' u# v, q, w3 r8 b3 R
- t.upload();
5 ?7 D5 P9 {2 Z - let k = 0;
4 ` o; T0 N. n* \ F$ w - let ti = Date.now();
1 Z' l) D' ]. _ [ - let rt = 0;' O. y" d3 `; _6 f# {
- smooth = (k, v) => {// 平滑变化
7 K7 X/ r+ V# Z/ ^7 l3 j% _3 i - if (v > k) return k;
/ S* y/ Y/ Y& L- _- O4 d4 x( A; l - if (k < 0) return 0;- o& r! j' U: Q/ D0 n
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ z. q b7 i; j/ V - }% U6 `7 J" C4 {. y9 |
- run = () => {// 新线程6 A' J( L5 ^8 X2 p, h8 X' P4 c* J
- let id = Thread.currentThread().getId();
1 {% Q" a9 P. J! X! K4 A - print("Thread start:" + id);# e* e$ h# i2 K+ s6 ~
- while (state.running) {
$ j% G2 ]! C" f - try {
+ f K+ t$ E+ i- s% q0 \ - k += (Date.now() - ti) / 1000 * 0.2;
6 h8 `7 J( B) T( {' i: S - ti = Date.now();
" G0 a* |- `$ ^9 @2 W - if (k > 1.5) {
4 D/ g3 ]4 Y( n* I4 P - k = 0;
2 T& o; |. b* K3 D, _5 d0 ? - }
% q; Q- Y5 P( K: n/ W8 ~5 ] - setComp(g, 1);! [8 d# ?0 X8 z0 I% [6 s- O
- da(g);4 ^; s! K5 R& t5 O# l
- let kk = smooth(1, k);//平滑切换透明度& I8 ]5 @! y/ m- T8 T
- setComp(g, kk);
! U+ n5 V/ [! U - db(g);5 p* i; g/ S5 \# H3 Y) K8 J
- t.upload();
% p; m1 y2 {& P) ^8 j - ctx.setDebugInfo("rt" ,Date.now() - ti);3 f( R6 u2 E5 c, F$ ?( v+ w2 d# V+ g
- ctx.setDebugInfo("k", k);0 @5 P6 y0 j+ k
- ctx.setDebugInfo("sm", kk);
' q6 j: a& ~' n* K6 j# t8 _2 \2 H - rt = Date.now() - ti;: F9 b+ C- Z1 b5 p( s( g |6 `
- Thread.sleep(ck(rt - 1000 / fps));7 P7 [1 v, ]2 V! `1 F6 R( W
- ctx.setDebugInfo("error", 0)
* T; g" x, v2 q# {% w$ r4 v - } catch (e) {3 C& V5 E n$ U N$ `) L
- ctx.setDebugInfo("error", e);0 u. Y) J- q' w0 ^0 Y
- }
/ |6 u) S, P* h7 J! \, V$ _) b+ [0 w - }
4 G, b( }, \7 l/ A3 _0 L. a - print("Thread end:" + id);
% Z0 Z3 R4 w) g) y' z - }' t1 T5 G; Q O2 C/ n% j8 ]
- let th = new Thread(run, "qiehuan");
% Z* V2 f* t5 \" V5 N. W+ k$ I - th.start();
9 ?0 T+ x0 }: ~1 }! k - }$ Z! W' _3 w, [1 T+ k3 C* {
- J6 x6 N6 Q$ B l2 L
- function render(ctx, state, entity) {
* G3 p; R9 b; k6 z4 G - state.f.tick();
, E& q' f* A' b! y s1 M - }% _ m: S# s. I' G4 Y6 p" s2 S; X
- 5 V6 K. l) A+ ]& b+ P( E8 N
- function dispose(ctx, state, entity) {
' K) V/ T6 B3 _( R' h - print("Dispose");
7 z c t; w1 \! ~( B - state.running = false;3 g( C9 T) _$ U; r: P0 l
- state.f.close();
. [% b$ M: P( ~ - }
. r, {0 b y x, Z: ]: S, C - 8 c9 P8 Q/ g8 V' b! \
- function setComp(g, value) {' R( J/ @$ u/ h: N* X' o5 x
- g.setComposite(AlphaComposite.SrcOver.derive(value));: s0 J) z) O. K( H& ]9 c+ r/ K
- }
复制代码
- b8 Q8 j4 l' q0 y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 x" L" r6 a$ Q; B: T
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), v5 \' H5 k& k3 T. m7 j
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