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% ?( Q. l# V7 f$ o; ?! K8 y( @这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 A; W2 k6 n7 _# A" h# V, L9 f- importPackage (java.lang);4 n& E8 X0 q* y) f
- importPackage (java.awt);% K. w: @9 o, E6 ^; ^
- 4 y, I* F3 O+ Y: B+ l- Z' c
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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0 F0 S3 E6 u7 L% y: K1 j) [$ l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); g7 Q7 _% ^0 O* G
4 o ~( e3 n& @5 e3 d% {# Z- function getW(str, font) {
0 r) B% n# V' A. L0 e" F8 A - let frc = Resources.getFontRenderContext();6 J- o- Y7 e+ H& K. P) y
- bounds = font.getStringBounds(str, frc);
6 ?9 u) c! L/ y) A" x& a - return Math.ceil(bounds.getWidth());( p! l. _' @. q' j0 B2 b
- }
9 V, Y! Y: V+ g
8 J! @0 a( {$ {: m$ g' Z- da = (g) => {//底图绘制
* x: L7 Q. p. b' c, [; }- N - g.setColor(Color.BLACK);4 v& b) x: N ?3 `: {
- g.fillRect(0, 0, 400, 400);+ t* ~& A6 d5 S5 c& p- `/ Z
- }; j! a/ m5 N* B8 O
7 |- A, w5 X' t- M# g- n" X$ D# B- db = (g) => {//上层绘制. C2 h4 D/ z' C2 g1 O( l* j" m/ X
- g.setColor(Color.WHITE);! s s/ \ p& H; V9 ]* ~+ M
- g.fillRect(0, 0, 400, 400);
0 u$ F, |; w7 T9 h1 | - g.setColor(Color.RED);
2 g8 s! I$ K; t - g.setFont(font0);% Z7 H( }# w# A- F
- let str = "晴纱是男娘";. C) a( S0 O7 s+ F5 f
- let ww = 400;
# X; R) x$ b) C! f H - let w = getW(str, font0);
! W1 u! p" X2 S/ y) m, _ - g.drawString(str, ww / 2 - w / 2, 200);5 E8 Z. K% Q9 y* d$ f# R2 \
- }7 J3 D3 |" M& Q4 G# M
- + K# w* l- `) _! z+ [" X! O
- const mat = new Matrices();
" V4 g: {4 d: l' P$ k - mat.translate(0, 0.5, 0);; i6 O2 H$ X/ U0 `" W
- 3 Y5 K6 ]: y6 H9 O! h& B
- function create(ctx, state, entity) {3 t6 h4 ^) g* x% [# q0 P. e
- let info = {! R) h8 w$ N6 n; _
- ctx: ctx,1 r$ [. K5 y& i
- isTrain: false,' R' R7 a4 I8 O
- matrices: [mat],. Q1 a1 T% B* P7 K
- texture: [400, 400],
! o5 Q9 X7 p, ]" B$ D# ~8 k - model: {- c' S9 F8 ~: |9 M
- renderType: "light",
' C8 ]/ ~- r- ^6 y0 e6 W - size: [1, 1],9 ?: V/ a/ @; Y" e5 M
- uvSize: [1, 1]
" G A% a, O, W) N. C/ e - }
6 Z' h6 @$ H: ^% Z0 \9 H0 b6 Q3 }2 V - }; U2 h8 l/ J( f9 A/ F4 y ?
- let f = new Face(info);
3 p2 a: A; g8 W6 ~ - state.f = f;
8 j8 B# U' Z7 G( D8 F% I! z9 v - 7 d' j$ b+ M) f; D5 n4 o
- let t = f.texture;6 v& ?& l: E$ i* k6 y! p
- let g = t.graphics;' H! {% C( @9 Q1 U7 P* u
- state.running = true;" T U# N% K, D
- let fps = 24;$ d- h4 r) J* O! T* y: F
- da(g);//绘制底图, Z+ |# ?- v, }" B( C
- t.upload();4 W* ?0 T/ _- g. |/ ~( h
- let k = 0;* i' C! y( e9 \3 g8 k& ~+ r: h
- let ti = Date.now();
) T$ h" N5 j2 g, e8 e - let rt = 0;
5 J4 ]- _6 B: R. G) ^# q0 P - smooth = (k, v) => {// 平滑变化, k1 ]( S8 [$ F
- if (v > k) return k;( X" B+ Z j& J8 c5 [4 f4 r' M$ O
- if (k < 0) return 0;
% G) v8 O8 r; `# D8 J) \8 F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* r' r! @2 Y$ l& f
- }
5 c+ h L% r7 A# \4 M2 ] - run = () => {// 新线程' O/ m' t) R. G+ e0 y+ s }
- let id = Thread.currentThread().getId();1 [6 n6 d- h# U/ I# f) a
- print("Thread start:" + id);/ X9 a" J: c( }) \6 M5 |
- while (state.running) {8 P- [8 T" p( n2 ]9 U
- try {
u# {) e' l& J - k += (Date.now() - ti) / 1000 * 0.2;
7 c( T+ _' J# N" n/ R" E8 g7 L - ti = Date.now();
6 \8 u8 }# v& | - if (k > 1.5) {' j0 H. p7 M( M5 L1 }( L
- k = 0;
9 U, @( t+ |" |5 P - }: i8 V$ q! D. i( c2 u
- setComp(g, 1);. S! K+ M0 y/ k( V" p! J
- da(g);* G/ L6 M2 \& F8 ~$ ~. H; v) e
- let kk = smooth(1, k);//平滑切换透明度! S+ P& ?. n2 z5 n2 d! E+ F
- setComp(g, kk);" o; R% p% [. N7 D5 p
- db(g);
: ?1 D2 W2 z: L* g7 U5 W - t.upload();7 h6 q0 T; x0 V4 |7 ~' u1 N K2 I$ d: ]
- ctx.setDebugInfo("rt" ,Date.now() - ti);
8 H& G, z! d4 p- E0 |. ^- B - ctx.setDebugInfo("k", k);
& v) _/ f0 r! b. e$ K5 P+ _9 y - ctx.setDebugInfo("sm", kk);
. u5 k1 W, U4 x( I' _% p; {0 h, d - rt = Date.now() - ti;
% j; P, b3 f# m - Thread.sleep(ck(rt - 1000 / fps));/ x4 \+ N: \8 L" ]
- ctx.setDebugInfo("error", 0)
: r G" l+ b4 x2 s - } catch (e) {7 X& n& u9 B% R% u
- ctx.setDebugInfo("error", e);) f. Z3 j# C& a8 x
- }
) l% ?) _! j0 c, a( S) d - }
# R6 [' Q# E; G$ H5 T - print("Thread end:" + id);5 Q# h# [8 T `
- }
) ?6 s# {% x; f1 \. F" c - let th = new Thread(run, "qiehuan");3 s) `+ S6 K" v; _4 w$ \/ d0 w3 R
- th.start();
0 D( j. u; D; h; Q - }8 V- y9 {5 r, U6 ]( @+ X( q
- 6 a/ @/ u" u) b6 z+ r7 ~
- function render(ctx, state, entity) {
3 P- u; h4 k h+ X8 i& T/ X' c# }% b - state.f.tick();" c; I- y8 F5 x/ n Q2 n: P
- }
% ]& [3 M4 Q9 \4 z# l - ' T* W' `; q" {! L# Y# T8 l9 `
- function dispose(ctx, state, entity) {- k$ L* A: S7 T0 e @
- print("Dispose");
- _$ n& t& }4 }( i% J t4 _5 J3 ?3 N7 O - state.running = false;
! X% \5 L! i r+ u6 U$ m - state.f.close();
" v9 Q9 q; i# ]9 o - }
. W, @/ z% l6 T `1 t0 J- g
4 h$ P/ K1 _) [/ m) ]! ~- function setComp(g, value) {- |7 H8 b" y; u
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 o; N9 V Q% ~+ c9 ~; U
- }
复制代码
- F, x9 n' [! K% K; Q# V写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% R7 X. m% O7 ?; ?) b, s+ ]4 E3 u
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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