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* }. E$ D: s2 a; m9 M3 D这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 p8 G2 L4 E7 G" `- importPackage (java.lang);, t7 v$ b! E$ O
- importPackage (java.awt);3 c9 L1 h6 X7 O- _; j9 |
- . j8 q6 M: t) ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80); i3 x! N6 v! ~7 o* C% k
- # K1 u3 p( E0 o2 \
- function getW(str, font) {8 o3 h; Q0 S6 G6 y
- let frc = Resources.getFontRenderContext();
. x" x" U( V3 W' V9 p$ `, | - bounds = font.getStringBounds(str, frc);/ r+ B& k. P) c0 H' K' y$ L
- return Math.ceil(bounds.getWidth());
6 |8 m7 X. u, J( v" q4 z. I - } r' }- }8 U( _5 `2 _
) n8 T$ _) \# `- da = (g) => {//底图绘制
% T: U, K" _9 O8 J \: Y; W8 f - g.setColor(Color.BLACK);+ D, a, B3 \ h
- g.fillRect(0, 0, 400, 400);
: N$ W% A" b. X9 b2 l - }3 `- u- V, ]8 _% C9 o
- & `! _- n/ R7 _6 y) D' ~0 o. \
- db = (g) => {//上层绘制9 y' p* e& V ~: b4 P% p- L) H9 J
- g.setColor(Color.WHITE);
# x, z* ?7 u0 k. X5 n$ s - g.fillRect(0, 0, 400, 400);* |) `+ @- m* K" t# h
- g.setColor(Color.RED);& Y+ d, j( S1 T' _4 J T/ @. c: I0 `2 c
- g.setFont(font0);
$ y! Y% I% c1 ^ - let str = "晴纱是男娘";
$ Z% O3 R/ q) _! Z/ B4 v: f - let ww = 400;
- |* e. J [$ h: B2 @ - let w = getW(str, font0);8 ]% t- H( [0 {
- g.drawString(str, ww / 2 - w / 2, 200);5 Y. e5 z: W2 H$ t9 w- z2 e) z; g
- }
, S- o2 Z9 M" Y# B( B
f5 s' }3 r. X8 b \8 l- const mat = new Matrices();! g: z' W4 u- R' z, x! x+ u
- mat.translate(0, 0.5, 0);/ u$ {% t7 d4 ?" v- {# X9 W
* [& u* S2 k9 a- n- function create(ctx, state, entity) {
- p }2 H7 z( h" n1 T* c3 M! ] - let info = {& Z1 |3 `) t8 v/ D6 a
- ctx: ctx,% ^5 e1 w4 P! j+ j6 W; W; C
- isTrain: false,7 V% x1 Q) U" Y# E& j1 s3 i; e1 P8 O
- matrices: [mat],
1 H, D& C4 a6 ~8 _ - texture: [400, 400],7 C( ~" j" b' D" q' w" m, Q! P+ q
- model: {4 u1 d: A5 o3 r$ i4 e& ~
- renderType: "light",- Y3 y/ N1 d/ [$ P
- size: [1, 1],
' ]& u; K8 m- a; ^1 x6 f7 o4 [ - uvSize: [1, 1]
/ x% X$ f( A$ J* ^/ C - }
; q1 L0 e$ w% v) G - }
+ K8 g I/ s: M4 W8 q; W - let f = new Face(info);& N. I% r# v5 V- K. v$ a% z1 K d
- state.f = f;
4 }' I2 K' O( W, @7 o1 w - / X( m* z' S1 K1 A( q9 _/ ]
- let t = f.texture;
' X' |# K: G5 h) b4 ? - let g = t.graphics;& L. _) m9 r+ v1 D
- state.running = true;
, Y( G; z- }* M, |( D4 h) B; ^3 \: Z - let fps = 24;3 E; A) u9 M$ @' A# ?9 w: E7 _
- da(g);//绘制底图6 o" `6 a6 M' M Y( L* W
- t.upload();; h2 N* C |% O7 A/ Q4 t
- let k = 0;- x3 Z2 \0 t+ p$ Y* M* a0 [
- let ti = Date.now();4 q8 s' c( u+ G" _8 _
- let rt = 0;4 I. |5 H, _* n9 b; m
- smooth = (k, v) => {// 平滑变化
4 U) @8 K6 }& @* u) _ l, j - if (v > k) return k;: K% f# F" Y; L9 ]2 z- M
- if (k < 0) return 0;" p3 h. M; V, z: J# U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: ?. U% c" M9 [! ~1 `% @ - }7 f, ~! U" s$ @( F! H0 {
- run = () => {// 新线程
) x% I7 W+ T; y6 s0 ?- {0 B" x - let id = Thread.currentThread().getId(); j8 S$ U4 M; f2 J9 d9 x! Z
- print("Thread start:" + id);
9 d$ w# ^, B$ J - while (state.running) {
9 X. v* N2 m `7 v* A! D1 p/ Y - try {
# E1 e6 K9 |* F* H% P# Z5 X - k += (Date.now() - ti) / 1000 * 0.2;
9 b/ \+ U7 C, n6 N! B8 N - ti = Date.now();: I! @, M2 G. m, D$ k, J
- if (k > 1.5) {7 s! \- b* K. O z" y
- k = 0;
?& e" x$ w9 c3 w: s1 ` - }
: a9 h/ \% f4 S' ~7 h* x$ { - setComp(g, 1);
( l7 b a6 d' \3 T& c# f2 T2 }! | - da(g);: ~4 T8 i/ V% `9 o9 j, R
- let kk = smooth(1, k);//平滑切换透明度3 G8 O$ z+ D3 W+ b" k( s
- setComp(g, kk);; v# {( B; d& J* `/ _0 `
- db(g);
7 N; A% t& Z* h6 l/ r1 | A - t.upload();' @2 w- l. u' @, M7 r* T5 G# {
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 g1 y: M, f$ ?8 {$ Z' o
- ctx.setDebugInfo("k", k);
- [( J* H' d Z: r- p. y - ctx.setDebugInfo("sm", kk);
% j! b+ E3 R4 V& Z) r - rt = Date.now() - ti;8 ~5 c( ~$ o% A( O5 g3 R4 O) j0 c) V5 n
- Thread.sleep(ck(rt - 1000 / fps));9 C' v# j+ g7 p
- ctx.setDebugInfo("error", 0)+ ]# q7 F$ \, s9 ^/ _5 `
- } catch (e) {( |" l. D' S: S5 e. [1 i# e% V
- ctx.setDebugInfo("error", e);
# x9 s( P, ]! ^1 @- J - }
2 U& I! r: P& y" m - }
& J2 \; h ?1 @. _ - print("Thread end:" + id);+ O6 y" p/ Q$ a- f* E
- }
9 n5 C* b. E5 T% T% ?) p* K - let th = new Thread(run, "qiehuan");
! V8 v# M4 K, p1 e/ ^, D9 d - th.start();5 e( G# T/ x$ r- Z6 _$ j
- }
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- function render(ctx, state, entity) {! C$ J& J) Q' e6 _
- state.f.tick();
( \3 Q' h# j! D7 s1 k - }6 d v8 O7 ` x* g. Z4 O
- % e6 Z9 r8 \; b& } b* Q% `8 | ~/ w# ^
- function dispose(ctx, state, entity) {
8 I7 d4 \- o' R+ `, s - print("Dispose");
& U9 g, j% ~+ a# T( J# V$ s - state.running = false;+ e& F, d+ i: e4 ?9 d T7 }, y
- state.f.close();
4 Z3 W8 v6 @& i0 \ - }
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- function setComp(g, value) {' \9 s' R: |* y( s" Q4 o
- g.setComposite(AlphaComposite.SrcOver.derive(value));: O/ }& o' J* w( B2 d( s" [( l q
- }
复制代码 3 w; {& T1 d/ J c0 [1 s5 J
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% }. u4 h. H8 R
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; O* C6 j, c7 N2 L. O) j( m顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ r) W. |- X% W
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