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! |- [1 W* n8 h1 ?这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ G. V X% k( E/ d
- importPackage (java.lang);
% c0 S5 d3 W1 q9 ~# M: e: p - importPackage (java.awt);. d7 N" p0 O* W( X/ l
% |2 C' Q' d$ ` N2 a3 R- include(Resources.id("mtrsteamloco:library/code/face.js"));2 N6 b3 @& ~) [% q5 W
0 C& S- b9 q& T6 X# ?3 M7 \0 p2 |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
+ G( n/ T' F9 ]9 A
/ Z1 P ^ G& F. u1 R# Y# ~- function getW(str, font) {
3 O- g1 }1 {6 g; K6 Q - let frc = Resources.getFontRenderContext();4 c8 o5 F6 ^( V o( |$ q
- bounds = font.getStringBounds(str, frc);
1 i& U- d a1 [) C! M' V# { - return Math.ceil(bounds.getWidth());
& E5 N* F# c. g: W( J - }) m# H6 S) r3 \0 `4 Z3 a/ _5 Y
- + o& d4 k8 I9 R* y! Y
- da = (g) => {//底图绘制
' g3 r6 o" p# h0 C1 G) i9 B7 {9 |# ] - g.setColor(Color.BLACK);
" D- @8 R( S) ?7 M, j8 M9 |7 O6 E+ \ L - g.fillRect(0, 0, 400, 400);1 |3 t- C3 H' |3 U+ l
- }
; \: t% ~9 u- n7 r2 y _
$ v3 O% Y' [7 V- db = (g) => {//上层绘制
$ ~, r2 L2 H0 Q3 W6 h5 r3 F' q - g.setColor(Color.WHITE);
0 a* J7 X+ X( G! D - g.fillRect(0, 0, 400, 400);4 U |# g* H# R& f! i
- g.setColor(Color.RED);
# k+ `& r% I. e; X4 i' M$ x - g.setFont(font0);" |* Y @; @+ h$ G
- let str = "晴纱是男娘";0 E- Q B' x; ^' b& {) B. S) i
- let ww = 400;
, c) p% @# A% Z - let w = getW(str, font0);1 ]8 I1 x' f' J9 k. Y! Z6 ]1 U
- g.drawString(str, ww / 2 - w / 2, 200);
: F, h3 h9 G) Y4 i6 G$ Z* S% l - }
$ o9 {$ N. y: J8 ^. b1 N1 l
6 t, Y5 b2 ]6 s9 E. F" g; q+ C, [9 |- const mat = new Matrices();
# f, _( n, G( R - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {7 W( {: @2 n+ q5 n$ F; A
- let info = {
; t0 V( l) R: N - ctx: ctx,/ ?3 H7 v- e/ X3 |' ^! Q
- isTrain: false,# J7 l9 S3 ?4 y5 C# ~3 n w- N+ P
- matrices: [mat],
* \6 M- E1 y. s9 h2 k - texture: [400, 400],
- n8 T5 U8 w, U" v2 z - model: {" o8 C/ p6 x- O* D- R1 F6 j/ h8 J
- renderType: "light",6 v% ~- d7 c8 U9 p$ Q. D- L# f
- size: [1, 1],$ ^, Q2 T8 Y/ v, r: v+ O, m" E
- uvSize: [1, 1]: p0 W& Y0 M6 A- o: S
- }
3 W* q/ I7 S' a6 Z4 ~% u - }
' N8 u4 ~" V* B% ` - let f = new Face(info);
; s( t: e, Z+ U6 p4 Y - state.f = f;
' k- m9 |# @4 K: r: o8 j - * P/ J3 K" k! v* I7 B; N+ X7 W
- let t = f.texture;
, }/ i* a) A, t* l - let g = t.graphics;
+ }4 y1 f: k8 l0 ^ - state.running = true;
0 Y# _* g% N; O' G - let fps = 24;) c T6 r' |( @ K3 X3 O8 q
- da(g);//绘制底图) J! u9 q2 X% P/ q c, ?3 C
- t.upload();
3 w2 L y" t9 y9 f+ p - let k = 0;
. ]; t" m+ z( ^ @! H% J# y - let ti = Date.now();8 r F' D' T. U
- let rt = 0;
4 c) l4 M9 z4 B# J; c - smooth = (k, v) => {// 平滑变化
, g: H6 y" Z$ t) K" g2 J/ f - if (v > k) return k;
u3 W8 c! \% k9 x+ Q4 P: T1 F4 O - if (k < 0) return 0;& o S u+ n8 C2 C: r0 B, b; ^
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 W% w5 w' A+ V& o( [ - }/ `2 J$ f6 ^. x9 f& d
- run = () => {// 新线程3 v4 x0 Z1 ^' c* ^! f
- let id = Thread.currentThread().getId();/ a) v8 R2 a: B- G. x: q8 g3 B
- print("Thread start:" + id);
2 M& N: U8 X+ ~3 t1 D - while (state.running) {2 u# Y) _, e4 c3 k/ y/ n
- try {
0 Z. w4 O5 o, g* y - k += (Date.now() - ti) / 1000 * 0.2;& f7 ]1 D& ^9 T# h# [1 ~. C
- ti = Date.now();
V) s& Z( ?, f/ ], b' C. @ - if (k > 1.5) {
! K G7 h! H! E8 M$ j: [ - k = 0;
7 ~" y7 F+ s) i5 p1 N8 V' @ - }
) D5 G* `! K* P& N6 C( }& ` - setComp(g, 1);
& Q8 ]* C; }, n2 v% x E( f' b - da(g);
' _& M0 F0 ?1 b( y; o# T - let kk = smooth(1, k);//平滑切换透明度; X1 j1 u K5 M. T: c y( H9 u
- setComp(g, kk);$ Q4 T9 p( s2 A; a
- db(g);
# m' Z H# a/ k( W# \& x& S - t.upload();
3 j: v6 P) o+ e) v) M _3 J - ctx.setDebugInfo("rt" ,Date.now() - ti);
: L. J- T* U4 H. i" z - ctx.setDebugInfo("k", k);
9 `! ]1 H- }. B7 Y" f - ctx.setDebugInfo("sm", kk);0 U, \- l4 ~& D, H A
- rt = Date.now() - ti;, W q! \# n8 S1 `7 i, V% r
- Thread.sleep(ck(rt - 1000 / fps));
$ J% Y* T L. ?: G& q - ctx.setDebugInfo("error", 0)
2 G8 D& _' w1 {. Y4 m5 i8 d8 k4 }- N+ q - } catch (e) {
; T" u# H. w" {2 q. \ - ctx.setDebugInfo("error", e);- j8 I8 i2 l" [9 n
- }
# z. C0 J, y4 C' H, W, d7 u - }
* ^% U, o8 C' h5 R+ D9 ] - print("Thread end:" + id);
- @' v$ M. |" y) P( r! r - }( k# O$ R- A2 R. a) E
- let th = new Thread(run, "qiehuan");
7 _+ J# J4 s# `2 p. H' {3 I6 n5 D- \% ?4 { - th.start();: v2 o! t: ?" A) T2 G9 n
- }
+ |' F/ @/ S* K, o' I. }" ~ - + U& `! c0 [/ m l" C
- function render(ctx, state, entity) {
: u ^% ^; W- m d, V. j7 D; t - state.f.tick();
! a9 i( u p/ [+ J0 L - }
' M$ A) q& } A" l* `& K - 6 |' S1 `1 L/ M" b) K& c9 Z
- function dispose(ctx, state, entity) {5 S, B" F* U: _. r( ~
- print("Dispose");* ^) F2 M1 `) \
- state.running = false;6 }; m: [5 X5 j. u0 J
- state.f.close();" \4 L+ P/ K, q
- }
' a0 p" P0 h( J( N& E - ( n% L; ?0 y5 Q/ R: Z+ U# M
- function setComp(g, value) {
/ Z6 c0 i. F6 k" h& Z7 m' g - g.setComposite(AlphaComposite.SrcOver.derive(value));' A1 U1 A4 x- b- e9 j% A
- }
复制代码
j C# n, L+ B写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 m- j5 h, s0 ]% Z9 h0 t3 g) U
' q3 m. b& B; b- M0 e& k
/ O; |& E7 a5 O- H顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( j# o7 c! h# P( L
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