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Z% B3 y5 M4 a: K+ c% `- A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 y! G- i: Z& ~( v- importPackage (java.lang);
" V9 H. B) S% m4 F U% Q6 J - importPackage (java.awt);* M. M( R) W/ x2 U+ E
- _, z: o; a9 ^, ]8 c* F J- include(Resources.id("mtrsteamloco:library/code/face.js"));; V* h* p `! R! j8 P
3 b# h) y7 j# B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; y2 j0 M0 Y% ~4 h5 U* ~9 x
% |7 x8 r$ ?; p- k- function getW(str, font) {: g* @! `4 l7 b! [, |
- let frc = Resources.getFontRenderContext(); b# _6 G7 @3 d; ~2 o# T+ F J
- bounds = font.getStringBounds(str, frc);0 I- E5 L7 [" M0 I' S$ U
- return Math.ceil(bounds.getWidth());8 w; I4 S9 \8 F; D" i
- }
3 G, }! |% n# ?3 b; Q3 t- A - 8 O6 c" H: @5 b# i3 L
- da = (g) => {//底图绘制
2 S" v" N0 g8 P; e. { - g.setColor(Color.BLACK);+ Q& L" J$ O" S" m6 r$ b" q
- g.fillRect(0, 0, 400, 400);
/ j) u! c3 ^+ {$ C5 C - }( W9 s+ V) i. v) u' A
- + c% W" J$ ]$ O
- db = (g) => {//上层绘制* `2 D6 U: E+ A% O
- g.setColor(Color.WHITE);/ e% O/ ^) e8 G# s
- g.fillRect(0, 0, 400, 400);
9 C) H1 ^; K$ D6 \1 O/ v# O. Y9 x - g.setColor(Color.RED);
% a- h& r& m, v; q8 f% z - g.setFont(font0);
+ O: Y9 W0 l' S& n5 E - let str = "晴纱是男娘";: ~* X( o% n) f: \; F
- let ww = 400;; p- G, P2 \& [$ f5 S! t
- let w = getW(str, font0);2 H% h' z; \, u; |
- g.drawString(str, ww / 2 - w / 2, 200);
. {, L, p8 Q1 x+ n! z. s1 q" i - }3 C7 ^3 l% Z" _+ A+ ?! ?
# g. Y! W( J \: q0 H' B. e# m7 g- const mat = new Matrices();. S/ T2 | B$ ^. B( j
- mat.translate(0, 0.5, 0);
- p% e0 M% s% v
4 l( h; g* u% v( R: E- h7 \& \8 X- function create(ctx, state, entity) {# O+ b6 ]. |, X+ P1 c+ k& A( S& X
- let info = {0 b, C7 a+ ~+ E4 ]+ U/ e" @
- ctx: ctx,
! h4 |/ D) p8 n" W( k' v- a/ C' A - isTrain: false,1 F7 k: K$ W8 f$ o/ O
- matrices: [mat],
. X) X6 {! |: I( [5 e: a8 f/ Y - texture: [400, 400],- E2 y( z8 V) a0 I: |2 H9 D
- model: {! P4 A2 M% A* C! V$ D
- renderType: "light",
( |2 X( c# w: V. B- \ - size: [1, 1],
`6 I* F7 i* q3 D& H - uvSize: [1, 1]
+ L) t( |' s% X9 t1 a9 u( u8 @ - }* ?$ [' A( H m6 l6 I
- }
, T- X0 K; u3 w8 o - let f = new Face(info);
9 B; Q" n4 R {1 a8 m- H5 ?2 r$ D - state.f = f;1 m4 M6 |: `' n) b
- $ j# s; X* ?( t& A
- let t = f.texture;% o; m* ]+ n& h5 f& Y5 Z# K, s( X7 x
- let g = t.graphics;1 _) j+ H7 o! v. s
- state.running = true;
' w! I! C" X; m9 r5 C9 E - let fps = 24;! K/ [3 E' T% R: v
- da(g);//绘制底图
2 U" v X+ [" \- e4 r - t.upload();, P0 N3 y; q( C, s) j
- let k = 0;. o5 ~5 X, T# s v9 L7 h1 p4 q: t G
- let ti = Date.now();1 x8 h, Q: d9 c0 V2 y! j4 }# p* m
- let rt = 0;
4 [0 B- M& ~" n C - smooth = (k, v) => {// 平滑变化9 u0 N- S) ?' L& S5 a: ^
- if (v > k) return k;' |3 o p/ |6 y3 o8 @/ P
- if (k < 0) return 0;& P/ j) T% k! C/ E [% [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k; X& ^- V$ Z( x& ^1 W$ Y: t
- }
6 `9 ^; A7 I& a8 i9 M: _ - run = () => {// 新线程! D0 x) J+ Z1 C
- let id = Thread.currentThread().getId();' z" D8 C! N M0 S7 K% u7 }
- print("Thread start:" + id);% \# G$ g6 t) s- z% O
- while (state.running) {
6 F2 Q5 k& E% R3 L - try {
9 b& v9 D7 |: s# B - k += (Date.now() - ti) / 1000 * 0.2;
) K' W r4 k( z' n/ L. Y - ti = Date.now();+ g4 F) c; [( J$ Q7 e6 A
- if (k > 1.5) {( L1 t& D% @7 p/ H
- k = 0;
& d1 }2 `$ A8 r! |* k0 e+ v. J - }
1 Y) e* {) V2 O# |9 Q1 s - setComp(g, 1);
' q, q* R T. v; L. a - da(g);
% `+ l# W) _" s2 @0 e- R - let kk = smooth(1, k);//平滑切换透明度2 [* A# c( e2 p) e& m
- setComp(g, kk);
4 O/ F+ _0 C; e# L1 k$ _% p - db(g);6 v& I8 b. B' j) A" O
- t.upload();
# H! B- C: l3 v: M+ n3 K - ctx.setDebugInfo("rt" ,Date.now() - ti);
% t- X5 v! {( h8 H - ctx.setDebugInfo("k", k);
/ o9 ?) j# u/ {/ M; C - ctx.setDebugInfo("sm", kk);
! _8 z: ~+ O% r& ^. c - rt = Date.now() - ti;0 r" O9 O0 d7 x9 Z5 ^0 D* l
- Thread.sleep(ck(rt - 1000 / fps)); X% v8 ]7 c- d4 S$ ^' @
- ctx.setDebugInfo("error", 0)
( c' E: S7 Z9 y - } catch (e) {
& B$ E# C& C3 _ - ctx.setDebugInfo("error", e);* Q! ~# L" S3 {; y& ~$ z5 e
- }: P6 M9 o# s8 b6 B6 G, U( T7 d
- }% ?* N+ r+ _. d: ~
- print("Thread end:" + id);6 ^) x% M; F8 H
- }+ L, U& H& l @7 s; v
- let th = new Thread(run, "qiehuan");
; U& C" _: l/ P! T: l: G$ @2 \ - th.start();
7 a) ]$ X; k1 k+ L - }5 D- R+ p' S! i1 K+ p @
- ( x/ P" ]/ V: c* F: z! e3 S# `
- function render(ctx, state, entity) {/ O3 H" [* t/ B8 Y3 n; ?- J
- state.f.tick();
7 G- c$ D9 X6 L - }
}0 ?3 P1 F0 m. n9 b
& r5 C4 W! x, s$ l6 F0 Y- function dispose(ctx, state, entity) {3 q* W2 n: E( `2 V( _1 {: C
- print("Dispose");5 a, C$ p* Q A0 k+ {
- state.running = false;
& ]( p# G6 G6 K7 `6 g0 i7 \, q - state.f.close();4 Q$ @1 W8 T1 |3 B0 X
- }
- G% W" N# K5 Q8 z - 8 z7 y+ f$ h" u/ `" P
- function setComp(g, value) {
) q6 p8 k* _6 z( ]2 C) n! _, L - g.setComposite(AlphaComposite.SrcOver.derive(value));
0 i& a7 o; Y- l9 Y( g1 d - }
复制代码
" j$ w8 b/ F# O0 S& F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 ]5 p1 h/ l, l/ |& }5 C8 m
+ K8 O2 s: q3 E1 M3 V% A O
3 k) _0 J2 }0 L& F+ b6 _+ c2 ]
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- ~* v2 q# W+ ?) K% N
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