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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. m5 b+ B4 l4 W, V% f5 X- importPackage (java.lang);/ z6 f% J& L* C+ P
- importPackage (java.awt);
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* P6 q# b3 g: L$ s# ]+ p% T. V- include(Resources.id("mtrsteamloco:library/code/face.js"));+ P g) q# u- B1 @1 _( { i
- # Z3 q) \6 Y0 A0 L( |: o* e/ l4 P
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& y }" Y J: e* z. y8 K
- 8 Z; i" x6 f* B% F6 U6 n" M/ @( D
- function getW(str, font) {
/ r5 {5 m b1 q' y3 s1 J- H& v5 ? - let frc = Resources.getFontRenderContext();
1 Y' r: O0 |+ @ - bounds = font.getStringBounds(str, frc);5 }. ], g% l1 ^& v k# S* `9 D
- return Math.ceil(bounds.getWidth());
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1 e5 \4 t! Z: D$ \0 A7 Q3 B- da = (g) => {//底图绘制3 D8 D X d. `
- g.setColor(Color.BLACK);' o) a' V t/ z8 [2 e5 J9 w8 t E
- g.fillRect(0, 0, 400, 400);9 E4 m D* W8 R- e1 a9 h; H1 f6 ^
- }4 I6 t! k* _& M1 j
- Q2 L; w/ P6 n# f- db = (g) => {//上层绘制
) ?8 q$ A3 x) L# N9 {: i0 _' B - g.setColor(Color.WHITE);1 Q: _6 O- T8 J+ F2 P
- g.fillRect(0, 0, 400, 400);/ X6 k; B) z' e/ N3 l5 S& C/ B2 `
- g.setColor(Color.RED);, H, h- p# R" N1 D) T
- g.setFont(font0);8 F2 u+ G U: Z9 P( o
- let str = "晴纱是男娘";* D! P5 }' |1 w ]# k' d
- let ww = 400;
# y Z, i% m" z6 ]2 f - let w = getW(str, font0);
, c( \6 O2 D8 Q, A# O7 ~ - g.drawString(str, ww / 2 - w / 2, 200);
8 b" S$ |9 s4 X) e3 B+ M - }
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7 \) o) R5 I6 k, i) P& r' \- const mat = new Matrices();
! h! D$ `0 |. z. j: t - mat.translate(0, 0.5, 0);2 U @2 ~# D# g% X3 F8 q% H9 ~1 J5 v6 A
- ) Q9 x1 X3 s& @0 Z
- function create(ctx, state, entity) {
7 i3 h' ?# x! t8 l- s - let info = {9 D V9 L) K2 j' d* T; } Q2 c
- ctx: ctx,/ D7 O+ K* B" g5 X: ~
- isTrain: false,
6 ]( t. Y" |; d; |- S6 I - matrices: [mat],1 g" Y# V! ~% U1 W0 |6 M7 m
- texture: [400, 400],
7 y! ^$ p: o! v8 d" O - model: {& H) U: i7 ^$ D
- renderType: "light",+ j! k, p6 Q- w7 b
- size: [1, 1],0 ~) N3 F) B) d$ K
- uvSize: [1, 1]
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- }
" {6 ]5 E, O% y/ u - let f = new Face(info);# Y, x! s2 V' l4 d/ r. @5 ~: h
- state.f = f;9 Q# X/ D" g) h% i
7 C' Y7 [( J9 O6 T8 G$ i1 W. V) \- let t = f.texture;
# L; _9 O5 S) o! \ - let g = t.graphics;
: N) |; e+ W0 ~- ]: c2 V$ Y7 C& Q - state.running = true;
+ H& V% j) E6 _% ~* I# p9 H& ~$ E - let fps = 24;
; u" i0 H0 ~5 \. M# E0 } - da(g);//绘制底图
& X0 n, q7 }0 I4 w - t.upload();
2 t' t: C6 ^- z* @5 P( R2 C - let k = 0;. v) O6 ^& z* \1 g
- let ti = Date.now();
+ S! [% [# Z+ q% z. V$ X - let rt = 0;; Q6 A* m8 V( K. L
- smooth = (k, v) => {// 平滑变化) y$ l& Z1 ~4 o) ~
- if (v > k) return k; `% y! P! o, {% b6 r! V6 K1 l
- if (k < 0) return 0;
E: u o3 }/ h7 z9 r' K* O& A9 J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 ]/ A; r m. \6 f* D' b1 D7 F
- } W, @+ n1 ^; J A5 Y
- run = () => {// 新线程7 L1 R+ a; W2 X. N3 [# F$ `
- let id = Thread.currentThread().getId();
$ r0 b7 s8 Q9 X5 h# I2 e% o ~ - print("Thread start:" + id);
8 [ ?0 W: t- S2 U2 u5 ~8 | - while (state.running) {
0 d+ W8 l8 x! l7 M+ w) p' I - try {
$ v0 Y' o% C3 Y( n- f% R* n; [ - k += (Date.now() - ti) / 1000 * 0.2;
% h. _, v x0 ~ }: Y0 J, V9 E - ti = Date.now();: y& J K; ^! B
- if (k > 1.5) {
6 @- p( X* O9 V* z% A c - k = 0;0 t$ i6 L5 y" o2 T- B0 m
- }% U( W4 A2 Y9 t( f
- setComp(g, 1);
# ~, E! V! ]" V0 @4 N - da(g);9 C2 Y/ \1 c: o# O
- let kk = smooth(1, k);//平滑切换透明度* E: W, F# Z8 f) ~/ E6 V( r4 r
- setComp(g, kk);
: X4 e# F4 m4 `) j, f - db(g);
0 [, Z3 ^3 S# w! A- Q - t.upload();
1 R0 a" Q$ S: j2 X, @/ [/ S5 a6 D - ctx.setDebugInfo("rt" ,Date.now() - ti);
# h$ @3 U) b% V% A5 u - ctx.setDebugInfo("k", k);5 h/ s# D% W" J8 R o
- ctx.setDebugInfo("sm", kk);
3 N$ b0 w5 ]' f - rt = Date.now() - ti;* f9 F- Z' V- U
- Thread.sleep(ck(rt - 1000 / fps));% w! ]' B9 {" V4 T; c! J
- ctx.setDebugInfo("error", 0)
: r4 H# L& l* T1 A! @6 l - } catch (e) {
8 B- _* ~' ^6 [ Q - ctx.setDebugInfo("error", e);
! }" k5 `: n# [4 r* C - }
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- print("Thread end:" + id);! F4 U) f" S$ B7 a
- }
! \. K6 |- u: k6 l+ u! W' d1 J - let th = new Thread(run, "qiehuan");
4 M# Q$ y6 q/ d - th.start();! b: _$ o. z# e7 |( z5 t4 d0 }
- }" P: y- ?, }# T$ Z. Z# U9 {. s6 \% W
+ R7 q/ Z) k2 Y/ f' K/ _- function render(ctx, state, entity) {& z3 B3 v$ _8 y1 `& P
- state.f.tick();
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9 j4 a7 Y* s+ Z! e( u; V, ^- function dispose(ctx, state, entity) {
) y; |* w7 S* x1 g {: E' b - print("Dispose");
k, Q# n. R+ J* O - state.running = false;7 M0 b$ _! u2 r. e; l
- state.f.close(); I m5 |4 _' [; L
- }
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- function setComp(g, value) {
9 e( q/ S$ {" Z' y( S) w# r - g.setComposite(AlphaComposite.SrcOver.derive(value));
) s7 O: A4 F0 p& Q3 y" J - }
复制代码 # S& N4 y% k* k4 k! c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 u' d/ Y, G, H6 q. q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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