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" q# D4 x. g; E' s: {; d7 i: G4 S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 j8 _8 e. o( ?3 l$ z+ ?
- importPackage (java.lang);
/ A5 V. r0 K5 `9 K( T+ _" }9 ]+ u - importPackage (java.awt);
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$ H! ~, M* H( q8 ]- w! q* y- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" S1 g, D6 H+ _, {" p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {4 |( ` d" [; v9 o4 x* }! m
- let frc = Resources.getFontRenderContext();
0 V1 D) _6 C' d5 }- K - bounds = font.getStringBounds(str, frc);
1 W) Q2 Z( N2 ^" Z7 T - return Math.ceil(bounds.getWidth());% x2 R; {1 @0 [) y
- }/ g) H3 K0 a: b6 x+ E3 W6 p4 d4 M
- - P4 P. L5 q: t3 M/ r! g# ^3 z
- da = (g) => {//底图绘制- n6 E: ?) F' A& T* o! k1 I* F
- g.setColor(Color.BLACK);
- Z# ?9 f0 C& D& Q4 D( e; E - g.fillRect(0, 0, 400, 400);
- Q$ ^! s( c, e0 w - }) `: l$ C3 D: e3 D3 P$ O& J3 Z7 T
; L+ `) t# G- j/ M; I0 u- db = (g) => {//上层绘制
" T Y$ T: d( {" [ - g.setColor(Color.WHITE);
1 y% K2 i4 W( E! j6 l! u - g.fillRect(0, 0, 400, 400);6 ?. R# Y! N2 B; H9 U
- g.setColor(Color.RED);
8 O$ ?1 z4 N) B9 ?) q - g.setFont(font0);/ k8 T ]0 x) n4 I
- let str = "晴纱是男娘";
3 r: y9 Q# o8 B% h2 o. Z% {2 g4 u - let ww = 400;) ?& S$ F! m+ z' `
- let w = getW(str, font0);
& E8 s9 x3 I$ P+ G0 `% k - g.drawString(str, ww / 2 - w / 2, 200);
2 a6 j# y p8 y - }" g' r6 Q$ V/ S( p. N. H
* b- u8 m2 q% Z/ {( T4 A- const mat = new Matrices();& y9 F0 u6 D* I6 `# J% {; Z3 u. D
- mat.translate(0, 0.5, 0);
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9 l: p) W3 T3 J; b) [# S; ?; v9 F- K/ d- function create(ctx, state, entity) {5 C, r7 s8 G$ }/ K, x
- let info = {
3 v3 i6 r* e7 K/ H4 f/ X& Q - ctx: ctx,
N9 B: _' R+ [ - isTrain: false,* e8 B3 U3 @1 d
- matrices: [mat],: m- v" ]7 w3 |) O4 R
- texture: [400, 400],4 R& g, ^7 T4 p) ]# _
- model: {
3 ]5 Z/ F$ r/ i- e - renderType: "light",4 P4 ^$ ?# ]0 V; E& E
- size: [1, 1],3 |, E/ |0 \0 D8 c
- uvSize: [1, 1]
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- }
0 {% l; V7 E( e - let f = new Face(info);4 Z4 w0 P0 @' ~" |: y0 ~% T
- state.f = f; N2 ?6 D* ]& S. j. s
2 u" O+ L% @/ r4 c0 P, Y) K1 C- let t = f.texture;
" j2 n; l3 ]; O) T6 G7 s - let g = t.graphics;7 u: J; S c( \5 o: M7 G2 c6 _
- state.running = true;
- x5 a: y/ J: p( O- c) m' u4 u2 H$ ^ - let fps = 24;9 v1 H4 P0 n" [
- da(g);//绘制底图
E' W$ f: b- N1 B5 x2 A - t.upload();
+ S* n- m6 y# X& X" B! H$ u9 r - let k = 0;/ t% C4 o+ r7 X, J2 Z) b) P0 b
- let ti = Date.now();9 j# ?: L0 v" y9 n6 D; k
- let rt = 0;6 {( b: H& c0 }7 d7 ]
- smooth = (k, v) => {// 平滑变化$ ^ [% {- L2 J8 D& R% {; X# G
- if (v > k) return k;
2 ]- L% @: p" E- W - if (k < 0) return 0;1 Z/ b* U! c( D- e: O/ `+ v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 f1 }' e4 \ M+ E* r - }
- B# T4 Z- {' C* i* f w - run = () => {// 新线程' j/ c f/ b! b3 D& j; @
- let id = Thread.currentThread().getId();% J- D( G& s* B& E1 \2 m6 T. ]! X
- print("Thread start:" + id);1 f( y2 p/ G2 N! n; n- G
- while (state.running) {
, S1 f6 d+ L: B& ]5 E - try {
( r) i: r% I5 \: W& h: z; P - k += (Date.now() - ti) / 1000 * 0.2;
9 i0 f; r- [9 i+ Z - ti = Date.now();
& ~; ~$ Y3 V. X* v( }7 t( p7 u - if (k > 1.5) {
2 ~5 D& X+ W& W- b0 x9 Y0 ] - k = 0;
! F" K5 K9 C. Y! A% M. j+ @. i/ Y6 M - }2 V) F9 k% ^4 C/ i4 {+ f9 N4 y
- setComp(g, 1);
2 ]8 W& I$ e4 q - da(g);) Z1 o$ ~: b2 k
- let kk = smooth(1, k);//平滑切换透明度. E4 C% f( q6 E
- setComp(g, kk);( w7 S5 {* N% ? T8 F2 L; Q
- db(g);
# Y) k. U$ R, d; U) V! f7 A - t.upload();& U" v. K$ H3 b+ U
- ctx.setDebugInfo("rt" ,Date.now() - ti);
, F- L. r7 p4 M$ c5 X( p - ctx.setDebugInfo("k", k);* m* }4 C4 L6 h* u x( U
- ctx.setDebugInfo("sm", kk);# f( n0 G; k- {. g9 ]- p" n: A
- rt = Date.now() - ti;- ?$ E- k! y' B( @5 o
- Thread.sleep(ck(rt - 1000 / fps));8 @* H, n2 d( [0 n5 l. s
- ctx.setDebugInfo("error", 0)
: E% _- [5 y, t2 _ - } catch (e) {, S6 i+ j2 }' b" f8 C; G" T2 S( z. E
- ctx.setDebugInfo("error", e);) g+ ?5 E1 z# A2 M8 a
- }6 A: u( I2 h* i9 a2 z7 H
- }1 h) g& x, p% b) E H+ g
- print("Thread end:" + id);' E; x) A* o% A( {1 e
- }
+ w \: r) f: I. W( n# m - let th = new Thread(run, "qiehuan");6 m: X7 x8 u& R) q# @
- th.start();* x# J* W; l3 F0 J2 q o7 b
- }
3 [5 F* O+ J( ]5 o - 2 `5 g; j) @/ ]
- function render(ctx, state, entity) {
& f# N$ e! w1 T! R" \0 s! \- A/ n( M - state.f.tick();' n7 |. u# D% X, z
- }9 T; [* p, K1 Y1 y: p
5 Q' A/ k; I% l* J7 D8 @+ l( \- function dispose(ctx, state, entity) {
! f# I ?+ y- k - print("Dispose");
0 L% W! P- x% p8 h( k' U) X' f3 o - state.running = false;) H* _+ r: n( x
- state.f.close();7 Y: P3 S# p+ G/ k5 a! `
- }& ~0 e" V0 J; D
- + {6 H& _9 j1 R: T) ?
- function setComp(g, value) {
0 C2 n, _/ o3 X. v/ a1 ]6 E - g.setComposite(AlphaComposite.SrcOver.derive(value)); r! g O" ]7 l1 C
- }
复制代码 # F8 m+ F) \0 M7 l( i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- z+ s) u* }# [' F N
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( Q5 Q; z5 t/ P& B: f! t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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