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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* a1 `7 e; U- U8 v& |. W- importPackage (java.lang);9 }" J0 R \8 d. t
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));( X/ b% E3 z+ M \: L# G# j" o
- + T5 A1 i- j7 j" J- K' ?: M
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
& \& ]- o* N& {. i. t f$ F% {: S3 n - let frc = Resources.getFontRenderContext();
; B; f9 ?1 `+ M3 F$ u - bounds = font.getStringBounds(str, frc);
2 W+ @0 U0 d, }7 z - return Math.ceil(bounds.getWidth());
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- ( x9 O9 ~* o7 M9 v' q, v, k4 Q
- da = (g) => {//底图绘制
6 Y+ t$ X# b. Y - g.setColor(Color.BLACK);
7 ~1 q% ~; P9 g5 \6 ~1 G - g.fillRect(0, 0, 400, 400);
* z9 t) B1 G) M% e- O" d5 I8 R o - }
* w$ _+ m7 i. K/ t3 j% z
2 M0 O3 p, U. e- `" S$ h) v2 b" Y/ L- db = (g) => {//上层绘制
5 `2 H: _) _! h) w2 Y* b - g.setColor(Color.WHITE);3 M# F7 ?1 x1 v4 b" ~) |
- g.fillRect(0, 0, 400, 400);
" D5 ?' ?# g7 J) q/ e. \ - g.setColor(Color.RED);
" U# { I3 n& K7 B - g.setFont(font0);5 f+ q# \0 [! \ A0 t2 |
- let str = "晴纱是男娘";: }4 I5 y+ }+ n! h; C5 @
- let ww = 400;
8 m& F% B# C7 `2 `& @ r' p - let w = getW(str, font0);
{ v7 H7 r( s- k8 f" c# h - g.drawString(str, ww / 2 - w / 2, 200);
* k- e) V7 z6 H7 m/ f+ o+ K - }/ Q3 n. V$ T, d' k; R8 {
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- const mat = new Matrices();
( w. x: b0 v3 f( S! e9 b! a - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) { i% H$ |( f. I$ X- S3 A) U7 @
- let info = {
. \! w( ^5 O& z a0 b; z5 g - ctx: ctx,1 p/ f+ q( a1 D5 ~: [5 V0 K
- isTrain: false,1 U6 c( o& Y2 k; C! K
- matrices: [mat],
4 N6 X; C9 ]. _ - texture: [400, 400],' {- p. \; N' o1 p* N! Y0 g
- model: {
, B4 f3 M# S# z6 p+ _5 G - renderType: "light",, n4 X- ` i5 F k4 T: C6 `2 C) E
- size: [1, 1],
- ]6 k3 ^( }2 k# ^# F - uvSize: [1, 1]* h% @0 D1 p' h( e0 k
- }/ \3 w3 b0 i' L+ H# L2 a: U
- }
) W# f# g. Q& I. w5 H4 w, b) \ - let f = new Face(info);$ h* { Y8 {- \& G3 L& ~3 S, R
- state.f = f;
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- let t = f.texture;
' ` l7 H: j5 L: g0 n! R0 t8 ? - let g = t.graphics;
( E* ]: e/ o& G0 E/ b2 ? - state.running = true;# r0 O+ x9 [2 W, c4 V8 u0 ?
- let fps = 24;% |" ^( J0 P8 a' `$ q
- da(g);//绘制底图
5 C4 u$ l8 u& @: `$ a+ d, ~" z4 L - t.upload();
3 R# ?2 Y9 }7 o8 ?* f P$ V - let k = 0;
0 ]' x: m4 @& j. L; ?) b - let ti = Date.now();, F" c8 X' l5 C6 Z
- let rt = 0;
# U# `" x* m, T* f - smooth = (k, v) => {// 平滑变化
$ c7 s6 z. G- L3 q - if (v > k) return k;
# F5 ]6 q5 p7 M9 ? f* r/ M - if (k < 0) return 0;
: O( y A$ r% [/ u* }, M - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% s3 O( l; t; T
- }# ~5 b) e K/ ^
- run = () => {// 新线程
8 C; u7 E1 `. s' e5 j2 p) J0 z - let id = Thread.currentThread().getId();
' x4 j5 G5 p5 A# x, B3 _7 i - print("Thread start:" + id);
- b* v6 F7 t/ w* p' i1 Q% h) z - while (state.running) {
' Y+ \5 r3 Q. c9 P - try {6 d; \; h% U* C6 t+ R C
- k += (Date.now() - ti) / 1000 * 0.2; Q* b* m2 T. G' \0 Z
- ti = Date.now();. j* v: b9 C% e+ R5 V
- if (k > 1.5) {8 w' B3 K' B; V, L8 P
- k = 0;, E- x W+ a) }! j6 F- K l
- }
; @& n: _2 G/ ]( O, X! B2 G1 ^: Z" W - setComp(g, 1);6 V. e8 q9 A3 L# [# l7 O
- da(g);( W/ Y$ X7 M9 e8 S5 z4 p4 Z
- let kk = smooth(1, k);//平滑切换透明度
7 l7 ~# p7 a" ? - setComp(g, kk);
; E( B4 b- F' }! j - db(g);
" [; l- y% \; Q& C6 n - t.upload();- w/ Z. ]+ I. t5 q' z
- ctx.setDebugInfo("rt" ,Date.now() - ti);% D" ` }- M& |0 [6 @
- ctx.setDebugInfo("k", k);/ m3 y; r7 d9 f
- ctx.setDebugInfo("sm", kk);
2 T& S, T1 D( h& e4 ]8 K - rt = Date.now() - ti;
0 H# @5 C s- t0 ?& n9 V - Thread.sleep(ck(rt - 1000 / fps));; F- I; n; q7 G* z/ ?
- ctx.setDebugInfo("error", 0)
8 W4 v- E0 C5 K8 {# W - } catch (e) {
9 k! a) q. A% l5 A - ctx.setDebugInfo("error", e);
% {5 C/ q ^4 S* [4 `- Z8 C - }
& V3 o1 `! ]4 ]* Y8 E( A7 i - }. ~; c1 p5 l) z/ m; c; I$ B
- print("Thread end:" + id);
" Y, u) S' c5 k/ k+ ] - }
0 Y: ~5 H9 b( I: X: z; o+ e - let th = new Thread(run, "qiehuan");
! k C4 a) ^6 M$ ?- `5 w6 z, f - th.start();
- Q K( B( ]2 [( E - }
" S: o" m' ~7 d8 T4 C, c - % c$ @0 ]6 _, L3 P0 c- N/ ^* S
- function render(ctx, state, entity) {
/ K3 P8 \* P" |0 d5 ^7 B! {6 c w - state.f.tick();
6 k" N+ X# A2 f* R - }
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- function dispose(ctx, state, entity) {+ b' [7 K3 G! `) M x' Y
- print("Dispose");
% ~- l6 S$ h' h! ]" W; F - state.running = false;
% l7 _0 k* P" ]' {# N2 F% s - state.f.close();& B( J+ |# C3 U6 D+ C, ~
- }* ]3 a$ A0 b% }+ y; ` q1 w$ D
- & M4 t7 |5 s6 |% G0 w/ D
- function setComp(g, value) {
: d1 L9 n2 C6 F3 k0 E) R - g.setComposite(AlphaComposite.SrcOver.derive(value)); W$ \7 ^# X3 n. O
- }
复制代码
6 m7 `; A9 v* I9 G6 w写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& `0 `( R% O: n$ t7 ^2 [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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