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+ V2 ^. e! |3 G) N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ @' Z8 b/ G1 L/ w0 q- importPackage (java.lang);2 \- K8 K1 L& o
- importPackage (java.awt);
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0 _- ?- E3 z+ g$ n7 C/ {2 w- include(Resources.id("mtrsteamloco:library/code/face.js"));( ^+ S6 M' b/ Q/ Z/ H1 J. \* y
- ' q- I0 M- a+ Y. `4 Z B7 e' [
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
" d6 y" E7 c( I- b x6 i - let frc = Resources.getFontRenderContext();
5 o7 C* h' R! ]7 O2 s& H5 m/ O$ q5 h - bounds = font.getStringBounds(str, frc);
. D: o/ x3 L6 Z7 ~ - return Math.ceil(bounds.getWidth());
( W. v" K* Y5 m - }
& s! }6 c7 g2 n# d - 4 ?7 q& d% t6 O+ Y/ K
- da = (g) => {//底图绘制
9 f" ~% O; M- e9 V1 |3 o - g.setColor(Color.BLACK);
. D3 S6 m( T0 Z( L1 ^. r1 _' N - g.fillRect(0, 0, 400, 400);8 C0 T1 L4 @3 y
- }
# i3 x/ }8 L3 I( {9 t9 ~
- t' E) b& c0 e$ [- db = (g) => {//上层绘制( K1 O1 M* Q" v/ u7 Y& P- y) _
- g.setColor(Color.WHITE);
- q9 A: ~* q/ h. L; C0 A - g.fillRect(0, 0, 400, 400);
& d5 ]5 ^: x6 B' C - g.setColor(Color.RED);
; B8 L8 k- ~4 |4 m- J! C/ n2 E - g.setFont(font0);( Z/ p; C( i9 ]2 K0 i8 x, r2 ~3 @0 b
- let str = "晴纱是男娘";; I3 r( k, e. c
- let ww = 400;. h q' A# E3 c" G _- A J) \; n: P" m
- let w = getW(str, font0);
+ E+ J( {% N+ V5 B2 X - g.drawString(str, ww / 2 - w / 2, 200);
! I# u; f( r p3 c7 _: R- Q9 \ - }
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- const mat = new Matrices();" f( }2 [! ?5 l0 u
- mat.translate(0, 0.5, 0);
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& U! @0 g* x- G2 x$ L% J- function create(ctx, state, entity) {
9 f7 i" H& N3 J5 r& l: _( Z: {6 Z - let info = {
- J/ A% M8 Y! M$ o# ^ - ctx: ctx,5 S/ I6 a5 N& @2 h) p2 O0 m
- isTrain: false,
* G, T2 t2 d; ?, E' K2 h - matrices: [mat],
7 v0 j/ \6 f# y- [4 z' ~! c - texture: [400, 400],: I0 I% |: |4 K/ n: l$ ^+ ^
- model: {
- {! h5 M) w- E( L# ]0 j0 z- h5 I# i - renderType: "light",0 Q. [6 A" W' b& J0 |3 T+ N
- size: [1, 1],
$ Z) Q: C; {. n8 M3 M& y( n" Z - uvSize: [1, 1]
4 Q- M8 }' t3 {& V$ o6 Z+ q; E$ n - }
, i" r7 L) e& `1 Y - }
. {9 v% i2 |) a% L# n - let f = new Face(info);
' z: m! v" {+ `7 | - state.f = f;
+ W h5 n5 ?7 V8 A: V9 K. y- @ - 1 d1 ~9 W D _! o# U
- let t = f.texture;! n6 n# u# D+ y+ s0 [8 h
- let g = t.graphics;
9 l& k1 j+ m' p9 ]( V - state.running = true;+ W5 w$ X5 K! _; r' }
- let fps = 24;6 P1 f; h O1 ]
- da(g);//绘制底图
: @9 _ H! ^/ ~9 [+ ^ - t.upload();& b5 n% L; k- m
- let k = 0;) V4 O& [( l6 f) ?8 L5 j
- let ti = Date.now();0 @) I2 ]6 f) I! @6 _2 x* _/ P
- let rt = 0;2 l# y! j4 u) J6 x$ v
- smooth = (k, v) => {// 平滑变化' p* e2 {: {$ }; i) b
- if (v > k) return k;
# f9 e4 F+ J: s+ `0 ?7 [ - if (k < 0) return 0;
, X0 t( |5 k E7 V, o8 u( P! } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 ^3 b7 G* M& X* D0 V
- }# {3 d- L$ [, c/ d" H/ Z Z
- run = () => {// 新线程6 y1 k* A# Z; X o7 |* G$ \
- let id = Thread.currentThread().getId();( x; N$ ^: T4 m$ l6 H% J: k; o
- print("Thread start:" + id);6 O6 d7 j# |! ]; M" R1 }! d
- while (state.running) {
- g1 H z, c) k* c5 I: h* @ - try {- R/ w2 m @$ b& `, \5 H
- k += (Date.now() - ti) / 1000 * 0.2;+ r( Z* ?. m! _8 W' f# r6 {
- ti = Date.now();" m P7 ^# C- x p4 A
- if (k > 1.5) {
! k y: \( J- d u. j9 @/ I3 ` - k = 0;
& L* X: L3 A/ Y" e8 |, X - }
! `5 G9 h3 l" v4 Q7 C" L# z$ M - setComp(g, 1);
/ l- x# A$ J! [# V5 [ - da(g);' f* r+ R- @/ X* Y+ ]# i
- let kk = smooth(1, k);//平滑切换透明度
4 f( T. C7 b# T" E. z& S - setComp(g, kk);
7 ]! n) X% w9 U2 I - db(g);
7 f$ b, D& i' H, D+ W- g; W - t.upload();
1 V, @; v; A3 {7 e6 V3 b5 R - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 D# Q4 {9 G! t% m& _; e7 d - ctx.setDebugInfo("k", k);, \3 k% T0 x# f
- ctx.setDebugInfo("sm", kk);7 [; t: Q( W e* y# \% m* f5 C5 E
- rt = Date.now() - ti;
3 k$ Z1 W4 } W' @# N - Thread.sleep(ck(rt - 1000 / fps));: v q2 f4 c- d: U2 J4 `
- ctx.setDebugInfo("error", 0)
* F$ J" R. [5 B/ r - } catch (e) {
' q9 g! g/ }9 J8 s - ctx.setDebugInfo("error", e);
- g) M. B* V* ]- `5 m$ C - }! D4 G2 _" D5 c. A( R G6 F
- }
, [' a; V( ~6 H* ?( b - print("Thread end:" + id);% v; v/ r9 w2 B2 l; ~3 g
- }2 e. W2 {4 x* { q
- let th = new Thread(run, "qiehuan");- p5 }5 q2 J# }8 |
- th.start();& \$ K# m* y4 K. O& C
- }
+ {; N" ^& N- y/ D9 U& L
' N0 R' ^- N( X( ]3 E- function render(ctx, state, entity) {
+ M& ]# T0 u; Y - state.f.tick();
) |4 e" D" a, w" P; t3 C2 R4 t/ k. c: @ - }
+ r. p/ Q1 n8 f
( w& U" o9 d" L- function dispose(ctx, state, entity) {. ^& u. K$ f6 x8 b) b' q+ c
- print("Dispose");; i5 i0 X Q# \
- state.running = false;
- J |* m' U- S7 c$ T - state.f.close();+ @$ |! D# H- E5 \9 k- m
- }
. m% D5 [' O1 U y0 q" M* P$ H# s" X - $ ]1 l. F- S- [0 I/ O& p5 Q
- function setComp(g, value) {
+ E5 G/ i# C- n0 i4 v+ e - g.setComposite(AlphaComposite.SrcOver.derive(value));
' T8 m* L+ R+ v+ d' W - }
复制代码 3 J& f1 s9 D. v4 s5 P" w/ H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) `8 v* A/ R! X% s4 o" X6 G
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