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+ \ d2 e: _- \) j, ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) R ^2 Z0 G: l9 `- `- importPackage (java.lang);% f% H* y3 F2 ^$ M! ]* P& k
- importPackage (java.awt);
) S8 A/ _6 ^4 D% C! @2 t* j, ~- I
; _3 N& V2 a6 J3 w8 P6 d( U$ d. H- include(Resources.id("mtrsteamloco:library/code/face.js"));; w7 _8 K, X, X0 w) ^. K ^
- 8 ~2 [ ~- A' {$ F1 z
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
" ?9 `& b3 q, ~8 z5 V
( E& s/ m9 m$ C' s& k) n3 e6 X- function getW(str, font) {
Z* _8 f. |4 W - let frc = Resources.getFontRenderContext();
% a M: K9 \; d1 u+ B" j - bounds = font.getStringBounds(str, frc);9 T1 X2 @% p" D( |
- return Math.ceil(bounds.getWidth());6 J. g4 s& i; e
- }# J; @6 u0 I- X4 `3 ]+ S! _
- ( I# i2 [$ R6 b6 S: r) W2 m
- da = (g) => {//底图绘制9 Y& i T: A- w" ]* J+ a
- g.setColor(Color.BLACK);4 c* u! o( C4 {
- g.fillRect(0, 0, 400, 400);
& {5 e5 n3 x) D M - }2 L `+ M5 n* X; x5 c' O, \
/ ?- I: [2 X+ q+ D5 C- db = (g) => {//上层绘制
; j1 N+ q% }- z+ B - g.setColor(Color.WHITE);
7 C4 I: q2 |: M - g.fillRect(0, 0, 400, 400);& N0 N9 p. B9 S6 x# l: z
- g.setColor(Color.RED);
3 P2 H& }& `8 ^3 c0 o7 A/ w - g.setFont(font0);" e1 r3 D8 N! ?# ]' k+ w' L) o
- let str = "晴纱是男娘";, A3 _$ {# S' |" _8 R1 M1 y
- let ww = 400;5 i+ f5 Y% }- P6 X% e! q
- let w = getW(str, font0);
# C" T7 I- F! I+ ?! i# [7 ?# a - g.drawString(str, ww / 2 - w / 2, 200);7 e/ \" N& N$ u% p# M0 l. V2 c* p% E
- }
4 L, W' V0 p5 F- D
% ]0 G% T( e7 n* P( ?- const mat = new Matrices();
# Y4 E5 n+ ]; N# s1 v - mat.translate(0, 0.5, 0);
- I8 ~8 s6 N5 J/ [- E% K - 4 ]$ X7 w `4 w: I& p
- function create(ctx, state, entity) {
T9 f& D5 h+ _1 t1 k, D - let info = {0 E- ~0 D4 i1 G& y9 x- g6 W- K
- ctx: ctx,1 n8 Z) e7 h0 J# D) y
- isTrain: false,
* |! k% k& G6 R3 ] - matrices: [mat],9 A5 Y% |- |0 m0 J7 F7 @
- texture: [400, 400],2 X* p: s6 n; A# p: I1 y W
- model: {' ]( `. \# |6 r# K6 y" m3 w+ B% n0 }
- renderType: "light",
$ J" {/ i$ @9 X - size: [1, 1],4 q: T' n' u- a0 ^
- uvSize: [1, 1]5 a0 s- Q# b" Q$ M, o
- }* _; S9 O B* y
- }6 |( Q% _5 m! H9 W
- let f = new Face(info);# h6 D9 E c# A1 c N( V2 ?4 h4 L, Q
- state.f = f;
! c* v2 {, z4 d. T* t - : q- @! G$ y0 o$ w( s1 H0 O( _0 M
- let t = f.texture;
9 m3 A1 p4 N; p5 A. s; ? - let g = t.graphics;
& V3 Y; u; t2 L I9 | - state.running = true;
! X) o0 J1 H6 f( k G& X& v% R - let fps = 24;
0 x3 S( I5 B$ D3 K/ X - da(g);//绘制底图 d! D/ }3 m/ D- L0 L
- t.upload();
' [9 B; ?. ~* ^) Z( S3 z - let k = 0;* y3 V$ R' I3 E# m# K7 Z; a- [
- let ti = Date.now();
+ a% V9 O( p" T. ^4 C - let rt = 0;1 ^8 }9 ?) L6 {/ I% R
- smooth = (k, v) => {// 平滑变化) U& v; A5 T: K. M2 C' P6 z
- if (v > k) return k;
& m3 h1 T1 {4 W3 E$ ` - if (k < 0) return 0;9 Z/ R8 r/ G4 ?0 \ }* `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% O: x' n0 n! z9 G
- }
3 M* k' E6 Y2 y$ F; n - run = () => {// 新线程/ T8 M2 f7 G: d
- let id = Thread.currentThread().getId();
8 I' _ b: `7 z$ M* s2 t+ w- p - print("Thread start:" + id);6 w+ m( k7 s4 l
- while (state.running) {
. Z) [$ g- M& U7 W% C, g - try {2 s% s9 B! o1 H: x
- k += (Date.now() - ti) / 1000 * 0.2;1 v t z% B1 R
- ti = Date.now();
! B. ^4 `- h, Q. ~2 }5 b5 k' S - if (k > 1.5) {/ O) O0 ?7 \$ S; v& Z! |
- k = 0;
7 J0 H: }* l; \$ D! X - }
0 m( I- _/ q0 B. y/ l - setComp(g, 1);
/ S( D7 Q# [; V. H# o" n- ~* p - da(g);( ~- r% y. a, d1 i) o
- let kk = smooth(1, k);//平滑切换透明度
& x& s5 i R9 D" t - setComp(g, kk);/ X9 F# O# U8 @9 b: E u4 `
- db(g);; c3 d# I; t' z& O
- t.upload();
+ @' n9 O, y) D$ | - ctx.setDebugInfo("rt" ,Date.now() - ti);& R. r- W. _5 L8 [
- ctx.setDebugInfo("k", k);
% b: t+ z: a0 v - ctx.setDebugInfo("sm", kk);
; W. O+ F- n1 }' i, J+ D, g - rt = Date.now() - ti;
2 I* J% N0 y; w3 j2 d4 \# m - Thread.sleep(ck(rt - 1000 / fps));! n7 t1 f, J+ z$ `
- ctx.setDebugInfo("error", 0)
/ u2 w/ _* K5 u: ` - } catch (e) {! Q' V F9 Z) c' U
- ctx.setDebugInfo("error", e);
+ p& u m" V6 L! N) I' O9 S - }
% J4 S# O6 W5 \1 f+ g - }
3 A5 @ g" E( J& g# p - print("Thread end:" + id);
# m- O% ^4 Q7 j5 D5 B - }# l, n- D! |9 y1 I
- let th = new Thread(run, "qiehuan");
5 i* A' {* X% ^! u+ m% [2 N - th.start();
; ?# u: d8 U) H: V/ O; f4 U - }
3 q8 b8 w/ h! G X8 Y# ? - s$ @; _, G" H0 a
- function render(ctx, state, entity) {+ X0 { j* O! _
- state.f.tick();
& z: k% Z4 z# U/ y4 z) } - }& Q2 w( [& c2 p% t5 @( W9 u
: j `+ G0 x0 x' M/ s& Y& v& B7 ?- function dispose(ctx, state, entity) {
) q! f4 C; K. |1 \1 _- f - print("Dispose");2 V" X& Q# h4 f- |! Y8 u
- state.running = false;
$ \3 A1 e, N, L7 b0 [" O9 G - state.f.close();2 V+ o) T" A7 P; m
- }
% a7 w! U7 S: m3 V- A2 @, K+ S - & D8 s5 W+ a K+ o6 j! v0 u
- function setComp(g, value) {7 b5 J6 [; X$ q
- g.setComposite(AlphaComposite.SrcOver.derive(value));8 S8 \1 M5 V' D3 H
- }
复制代码 - {2 U+ @0 E) i* ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 Y& } n- j b8 f3 R u
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+ s; \6 Y1 T0 E9 B6 i) X- \- h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 p) s2 t |* @$ Q0 L
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