|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
9 W' @7 z& g- |* ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 @9 J6 T$ h+ }! q- importPackage (java.lang);) ^0 k" p2 @* V: ~# m/ P
- importPackage (java.awt);1 z* ?$ |. t" k* H1 f2 f+ w
- * o' H' s; O$ {; j
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 d9 L7 F& i/ ]+ U
8 b) e' _. |/ A& r* j7 o, ~$ O- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& E0 F; ?% A9 ?( d+ R
, H, W2 m+ h# l3 f% Y- function getW(str, font) {
; M2 j5 } d% u, _* E `$ f5 @+ J - let frc = Resources.getFontRenderContext();, [5 g: o) p% b, j! I; N* p8 b {
- bounds = font.getStringBounds(str, frc);! B8 \! }/ d0 L
- return Math.ceil(bounds.getWidth());+ Z& F+ ]0 W8 X6 A
- }6 r; N u( {0 \' X# l
- 4 G x ~3 l- Y8 L8 L& z1 G' G; H
- da = (g) => {//底图绘制
( u( R ^' L( {7 t. n; s& U - g.setColor(Color.BLACK);' O9 `! e* I0 j8 H _6 Q! F" Y
- g.fillRect(0, 0, 400, 400);9 w+ A9 c1 T. `
- }
+ h5 y, w( z `5 H# C - 3 v, B5 y! n# m
- db = (g) => {//上层绘制: S q6 h0 v0 b8 ~1 e
- g.setColor(Color.WHITE);/ t, M/ ~( T5 A0 i
- g.fillRect(0, 0, 400, 400);
# g: ~1 T: x& e' g1 V% R* X. f - g.setColor(Color.RED);
( |- f+ {) J0 |# B- x - g.setFont(font0);
7 K7 P5 f6 W6 u7 h5 u( ^ - let str = "晴纱是男娘";
. [: @6 ~4 H& @* r - let ww = 400;
! C! i0 W6 y+ e' Y( ]0 a' D6 R - let w = getW(str, font0);9 x+ O/ ?5 R: y& i- r$ U
- g.drawString(str, ww / 2 - w / 2, 200);$ u) t4 i/ n% U ^
- }
' M# A$ X% @' ~/ p5 t. i* m' K7 ^& }! V
! J% H- T2 y1 {. d5 D* t) W4 u3 z- const mat = new Matrices();
. p) W0 g- V$ ~9 ]5 b - mat.translate(0, 0.5, 0);
* K/ i9 G6 a. x ~ - 2 |1 X: O7 O: R0 s
- function create(ctx, state, entity) {
6 X( C( A2 v" V! w) } - let info = {8 a8 Q# T7 W$ S. ~& z) v
- ctx: ctx,$ i7 t- ~0 Z4 }% p5 s1 C6 \3 }
- isTrain: false,* x5 V3 V+ a8 }6 h
- matrices: [mat],
2 r# l0 E9 A8 V, ?6 i k& w P1 ` - texture: [400, 400],4 t8 [" [4 j8 J% Z- J/ o# X
- model: {
" d0 d ]# P0 g2 ~, a5 y9 G" H- n - renderType: "light",! X C. T& a# l/ J) f9 ^( x
- size: [1, 1],; P j4 G& O! D& U/ n) _2 e( z8 B
- uvSize: [1, 1]
* h- R+ v7 U' _5 U3 W4 I - }4 U \; L: x- S$ G* [
- }9 W( ~# m# |! T& {0 O1 y
- let f = new Face(info);
0 w3 \7 w5 x: ~5 t3 `0 A* s - state.f = f;: K a1 G6 W$ e, \4 {
- ) F4 w0 \7 n! Z" I1 I
- let t = f.texture;" i7 E5 i+ J5 T
- let g = t.graphics;2 v$ R) k, Z4 [ K8 t+ ~
- state.running = true;
. i9 R+ ]* Q9 j - let fps = 24;
' p: u7 T; S8 W( p" V* p - da(g);//绘制底图
4 f) D& p! k f7 ~6 c' g - t.upload();
J0 W5 U6 X( s ]0 r, w+ W6 {" E - let k = 0;
, b0 s! H. S0 e" Q$ s/ T - let ti = Date.now(); _6 x) f% Y; v) o5 e6 v* p9 c
- let rt = 0;
) ^' _, ~+ h( c7 ?8 J - smooth = (k, v) => {// 平滑变化
9 V/ e- O/ @2 f% w9 V - if (v > k) return k;4 U/ s4 S- _8 b H5 D6 p
- if (k < 0) return 0;5 L/ T$ Y& _7 g4 V" L I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
( }& Q) r3 h* H - }
* Q5 Q( v5 j2 }. X# F z - run = () => {// 新线程
2 t6 r$ H; e" L$ k; H: | - let id = Thread.currentThread().getId();
& B6 d: G3 U7 [( N: t3 x - print("Thread start:" + id);
. }1 P; {' u1 |+ z( t, n - while (state.running) {6 B% q2 g7 ^5 X8 H$ b
- try {
0 `3 x* B" `% ]( @7 U2 `/ [- k - k += (Date.now() - ti) / 1000 * 0.2;
+ R5 G- _' ]0 |, j6 [8 w% j - ti = Date.now();
% C) Z$ t H- T - if (k > 1.5) {: G1 g, o! s! k- M8 t0 I# B/ J+ p7 _
- k = 0;. P' v# Y# s) x2 K5 f$ c
- }5 X- {' S( i6 ]3 u9 M G
- setComp(g, 1); n o+ X! |* F+ d1 W3 b6 _4 D
- da(g);
2 o: [. f- X- B/ ~$ k" K - let kk = smooth(1, k);//平滑切换透明度: `( u5 i" x' w# |3 D7 {$ w6 b
- setComp(g, kk);* P0 }( d3 y7 [/ i0 Y
- db(g);
# e3 `; E( J0 b! m - t.upload();
( e8 T7 D5 y9 ^ - ctx.setDebugInfo("rt" ,Date.now() - ti);
) m% t& E2 D# k% K' z1 k - ctx.setDebugInfo("k", k);
, k, g0 U0 J) j! t - ctx.setDebugInfo("sm", kk);5 }) ?& Y: ^; M+ X, e- [" Y
- rt = Date.now() - ti;. c" p! A+ H$ @) z# k7 e
- Thread.sleep(ck(rt - 1000 / fps));2 z& t; U2 g! X5 A3 z: r
- ctx.setDebugInfo("error", 0)" I+ s+ |2 k. J' w2 v
- } catch (e) {
5 G& L/ b+ T3 |4 _( d" j! Z) y. C - ctx.setDebugInfo("error", e);* J& K5 H; I3 f, P
- }
' K" a9 P9 \7 s! ?! S1 ~ - }) F. l1 h) r" i
- print("Thread end:" + id);4 i5 t! v5 @, U4 Y2 K1 m" m
- }
: n. v& s% t T' I+ J- i - let th = new Thread(run, "qiehuan");
/ Y$ \3 P# q7 Z2 F - th.start();
5 t, _. J8 C, C+ R7 R$ ? - }1 _! M* o4 n% ~, m
- # h, M2 |9 _6 x6 \5 h
- function render(ctx, state, entity) {$ p9 i( \: t- i# k
- state.f.tick();8 t8 b5 x: @3 j, R. ~) F
- }
( A) ]% ~3 l4 v
+ K0 t, s. g7 d" S) A5 h- function dispose(ctx, state, entity) {
# @+ o2 p. K: N! P# F6 |1 L - print("Dispose");
* \3 L$ ?- [6 V( M - state.running = false;5 c; x5 |/ W/ f( u* _' X0 c
- state.f.close();, ^( O: I% t6 m
- }" J/ H; X! b+ {) _( [+ d
- 9 K, {/ F6 \) z, Y& `
- function setComp(g, value) {
% S5 p1 W% F3 ^) m- H - g.setComposite(AlphaComposite.SrcOver.derive(value));
& I9 b \/ w! ~. A' P - }
复制代码
( {/ j0 x& Z- A4 X" P写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) p/ Z' q9 V5 D, q
/ {: e. _* Z! G7 l. [
4 N) S3 V+ u6 v% x t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
+ u( y! L# G: l7 n1 O |
|