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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ s8 \& C' V% K! r" l7 Z- importPackage (java.lang);' b/ l3 M; k6 O; z
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));7 C2 C, r, A! F1 r2 B% y: q
- 3 r0 r& b- P8 A) r0 F
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 E2 U, Y9 i& l
7 x) e5 T; ?8 j* z/ J$ ^- function getW(str, font) {* Y: m; h) }# b7 ?9 P2 p
- let frc = Resources.getFontRenderContext();* b, K. e0 L+ d- z$ ^& d& _$ W) Z
- bounds = font.getStringBounds(str, frc);3 b9 \* C6 Y! P- a' C! p: [
- return Math.ceil(bounds.getWidth());
5 R, x0 F& R' \& ~5 o& e$ ^ - }
1 E' W/ Z! ^" W8 O
9 k5 P( A# {# ^0 K5 B. r6 _- da = (g) => {//底图绘制9 }6 g$ b2 B0 C8 K" S6 q4 C, H- U* w# [
- g.setColor(Color.BLACK);2 P1 R$ l9 c5 t1 v1 T
- g.fillRect(0, 0, 400, 400);8 o4 X& d1 \* A4 J
- }
! k5 N+ n: d' M. o - / O! e6 p7 `1 u0 q, A" }
- db = (g) => {//上层绘制+ K- T6 p8 U+ Q1 [
- g.setColor(Color.WHITE);
9 k+ D$ I) V7 Y& Z G; _$ w. @ - g.fillRect(0, 0, 400, 400);
) L5 U. ]4 V9 ` - g.setColor(Color.RED);) u4 S+ Y0 f/ D
- g.setFont(font0);4 s, q, Q/ ^) E
- let str = "晴纱是男娘";1 V6 l% a% A) x) F( @: c( w
- let ww = 400;* \7 r" |8 r* ~6 v
- let w = getW(str, font0);% t3 _& l4 d! I6 H0 v
- g.drawString(str, ww / 2 - w / 2, 200);
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2 E- _# D) @9 W) L: B5 Q$ G- const mat = new Matrices();
b; D* b" K, ~% g - mat.translate(0, 0.5, 0);
& ^; P+ K1 \' E
- j8 e/ B! G- {- function create(ctx, state, entity) {4 y+ ~* ~& J# J% n" Q# C# T/ N3 R
- let info = {
) s4 {( T1 R" h* w$ C* G/ t. T% p - ctx: ctx,2 n- z+ l+ ^$ z2 v. H0 o. C
- isTrain: false,
2 a. E+ }/ l$ x+ F- a+ T9 ` - matrices: [mat],7 X/ t/ M! d0 P: a% x0 I; } c
- texture: [400, 400],
, W, p4 X4 ~# v8 _' O' r) z: O ?: ] - model: {
: X( `1 K( e0 S0 ?2 d$ V - renderType: "light",
1 ]8 O% e+ x( }, M7 B) M- T - size: [1, 1],4 R0 r; \; G e0 p. j
- uvSize: [1, 1]; X6 N5 _1 R- k
- }+ ]1 X3 q7 H5 x; H) f2 A
- }
. l% h% X" ^" T4 `) |5 p - let f = new Face(info);# j' M3 p& u' G9 @7 K8 g
- state.f = f;
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- let t = f.texture;
+ R3 Y& e- Z2 l - let g = t.graphics;' |& G( _- f: h/ F9 d
- state.running = true;$ b6 H1 q# G2 a; H2 n4 X
- let fps = 24;
9 t6 A% d; F+ r! V# J - da(g);//绘制底图/ X. m1 y0 B" @7 O4 q" N4 U" P
- t.upload();
1 [7 g+ M7 `, {! z1 i - let k = 0;: Y! B4 R0 N5 ^! x* l
- let ti = Date.now();
! M F- n3 e9 ~( Z8 O% g; X - let rt = 0;
) k; l1 j" B3 z* r - smooth = (k, v) => {// 平滑变化
7 H/ F2 @0 J( v8 L+ w0 t - if (v > k) return k;5 t$ z7 _: V7 U: l w
- if (k < 0) return 0;4 F4 F* A6 n, ?% O* K+ G$ G" I3 O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 |5 }; u9 x4 W& B# Q& T9 l# s3 I - }
# B7 c3 {: B/ R7 E; H6 W - run = () => {// 新线程* U& y: G- S6 W) Y
- let id = Thread.currentThread().getId();& k- C5 s) {, ~1 L( D2 e/ r9 Y
- print("Thread start:" + id);
: F3 l c2 k5 ^4 k/ p) G. O/ T8 ` - while (state.running) {
S2 e! t4 {! G - try {* H f& @/ i4 {9 f& h3 f6 g
- k += (Date.now() - ti) / 1000 * 0.2;
( V# V# W3 ]. f, @ - ti = Date.now();
3 j2 K$ n) t; q) u - if (k > 1.5) {
* s! z( L _' h2 b9 s7 A i2 S" S9 [ - k = 0;3 ]+ Q7 X9 D; h2 ~5 M1 a* @
- }
a5 f4 O2 T' x; d7 F: j0 C - setComp(g, 1);0 I* \4 ~" ~! B4 \
- da(g);9 A" ~. [& o# _4 E1 M
- let kk = smooth(1, k);//平滑切换透明度
5 ~+ g9 y# V0 Z; z' G - setComp(g, kk);
U- t( `5 [8 ^( a - db(g);- t( k4 }- y) A+ N1 T$ @8 i
- t.upload();, w( U! Q( `& U5 g5 s: b3 h
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 R F8 H4 x/ g& p* y - ctx.setDebugInfo("k", k);
2 U' G x; g0 V) m0 L: K; B8 x - ctx.setDebugInfo("sm", kk);
& b( v0 J- c( n0 k$ z T - rt = Date.now() - ti;
9 E/ ~; n6 u" [9 t! @8 V7 H - Thread.sleep(ck(rt - 1000 / fps));1 A' y0 d3 ^' [* H3 T! j* g
- ctx.setDebugInfo("error", 0)# C; R, g7 p, O" H+ g2 H
- } catch (e) {' e/ |5 O$ H3 p7 h% e0 L
- ctx.setDebugInfo("error", e);
4 |; z+ ~- F/ h' y - }( \" t9 }' K9 f
- }3 D0 ^% w* G( e2 H8 r7 `
- print("Thread end:" + id);/ K ?+ `0 d9 u& I* G
- }8 D$ I( Z3 @& ]- ?
- let th = new Thread(run, "qiehuan");
2 \9 Y5 f- \6 J9 H6 G7 O - th.start();. t. q7 o$ z* Q4 C& S3 \2 {
- }; y3 K K P* o3 B( E$ w$ G
- # q* f1 R, j; }6 N. _ M
- function render(ctx, state, entity) {: y5 ^# \/ W% f6 i9 Q
- state.f.tick();
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- ! }8 n {8 G( O+ S0 f! ?
- function dispose(ctx, state, entity) {! r. \2 p) d, U+ e+ u' |5 [
- print("Dispose");2 }$ Q$ q1 A1 G1 O$ B4 r
- state.running = false;
0 ]* j+ W7 b6 g0 O- U5 M4 C - state.f.close();
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- 7 T* d0 [0 g( K& Y4 h
- function setComp(g, value) {
8 ^% S2 \" w! X. a' c2 @ - g.setComposite(AlphaComposite.SrcOver.derive(value));9 Y0 H' ^1 P* X( C
- }
复制代码 ) O' D9 ^+ X% a6 I ?. E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& I" }' [: H1 @( L: ^1 ?
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 \+ G( R1 @: \5 \( \
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