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* A( n5 p) i9 }% p; H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 j8 b+ T/ A" F# Z) T& p- j! ?
- importPackage (java.lang);
- A4 {8 _, N; U- T! L, l6 T - importPackage (java.awt);2 }9 d/ Y, l4 G$ A* G) W$ s
7 m7 `/ g& d b' D! }. I0 w) A' W- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& g; F% T5 p: D3 h& s$ O8 S$ G, P
- + O8 q8 g7 E6 o2 f1 X
- function getW(str, font) {
0 Q; i! z6 ]4 H0 o - let frc = Resources.getFontRenderContext();
u9 ^" X2 s* v; ^0 s - bounds = font.getStringBounds(str, frc);
# ?+ b0 N6 @; E - return Math.ceil(bounds.getWidth());
; | J8 C' ~( ]0 Y9 h - }
- t) W/ L5 \- B/ p- M
; u/ \# e4 x% h# ?: V- da = (g) => {//底图绘制3 ~ S0 R2 ~# u/ ^3 O
- g.setColor(Color.BLACK);7 T; P2 }; {9 _: @% r* k
- g.fillRect(0, 0, 400, 400);+ m/ o, S5 L, M" D9 h5 i! r2 u$ c$ g5 `
- }
7 Q$ K; K' C* x5 ~0 ^" ]
6 E& z& w' j- |- db = (g) => {//上层绘制
" ~' O$ I7 Z* o7 w - g.setColor(Color.WHITE);
4 E; R/ C9 A( x7 g2 J - g.fillRect(0, 0, 400, 400);) v: A' R b& W* n
- g.setColor(Color.RED);
% q4 z6 l( o9 | - g.setFont(font0);4 J' E# n0 e2 p. Z, {% w
- let str = "晴纱是男娘";. }( w- V% B" a/ p, A
- let ww = 400;
2 X- M, ?! d3 \2 m3 @* g! W' k - let w = getW(str, font0);& m; [5 K5 H) X6 x( T: K
- g.drawString(str, ww / 2 - w / 2, 200);
- R3 {, X9 I# x' M: I, c" h - }" J3 y( y- I% D
( X0 z+ N# m' s. L) P. _' }- const mat = new Matrices();
: {" f1 G! L' K - mat.translate(0, 0.5, 0);
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6 k, g; O6 n9 W) ?% F$ e- function create(ctx, state, entity) {; l `9 a1 P$ L1 g& g1 q, ^" ?
- let info = {
0 |: `1 ]$ v6 a" C+ L# \ - ctx: ctx,
! c& ?5 ^' d6 E: Q( W# j. d - isTrain: false,0 o7 S2 Z6 y5 b0 q/ _( Q
- matrices: [mat],! n5 G/ f6 `2 c: o% \: b
- texture: [400, 400],6 V5 d% @' H4 T, b6 }; c. r
- model: {
' S- n Y8 m9 q/ S7 [4 L% a9 k* s - renderType: "light",
3 c: l! T- u+ d3 {+ `# v8 ` - size: [1, 1],
9 ]% A9 X: O2 o% }0 V - uvSize: [1, 1]. H4 g. K7 r2 M* N5 [
- }
/ q. Z5 V7 z5 T - }
0 g; b8 ~7 s8 O! ^, A' O - let f = new Face(info);
: K, o g2 U# ^: h8 \5 X - state.f = f;
% z3 I/ o' K! v' R& D# J$ z* \+ b
3 t% Z% Y7 e e- let t = f.texture;3 G& z- `9 \7 B9 d6 X
- let g = t.graphics;
- v' x, i8 u* K& c2 S - state.running = true;
6 A) q% H5 U2 m( t) M: F, ` - let fps = 24;$ L( ~; b4 a, |( {
- da(g);//绘制底图: p y. V- U( O! y4 O' t9 E. {
- t.upload();
4 K( r/ |' l: p0 c& e& S - let k = 0;" L2 I" H- m( r0 R: {6 q
- let ti = Date.now();: B2 B. W: b( [ f( n
- let rt = 0;4 Y+ H3 W+ |2 O, v) |# e8 l
- smooth = (k, v) => {// 平滑变化
5 ~% h3 a: l/ C+ a) v - if (v > k) return k;
0 D6 X6 u6 L, A4 ^4 A - if (k < 0) return 0;- ^( c+ c/ }; e" z1 ~ }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 o, V, H& c2 ]0 K - }) W0 N1 x5 @& m5 c+ x# c
- run = () => {// 新线程" `6 B$ C& o8 Q9 E0 a4 i
- let id = Thread.currentThread().getId();
& G* i2 W8 p; d' n. Q) e6 e - print("Thread start:" + id);0 Q6 Y9 S$ T; b3 w4 F
- while (state.running) {
& f8 s0 j9 O/ b - try {
1 l0 }7 M6 h0 @) ^9 t& N& [( c% T+ E - k += (Date.now() - ti) / 1000 * 0.2;
: U1 i" l" U' K, `5 `: [ - ti = Date.now();2 f4 a# s" A3 M! h6 Y; o
- if (k > 1.5) {
3 i5 [: z3 Y7 }7 J/ r4 x L# N - k = 0;
6 Q6 C* s0 \% Z7 h3 q - }
; a! N3 E4 z3 J) @3 p- O2 L - setComp(g, 1);6 r0 c6 q+ U4 H: E
- da(g);- M6 ~1 j5 G) [/ S c
- let kk = smooth(1, k);//平滑切换透明度
1 C7 b4 d# T# {% @! p; J - setComp(g, kk);
9 b) O9 i5 i, [+ q - db(g);
! A5 q/ ]' p/ t - t.upload();0 f' P! d& m3 x2 I) g! c
- ctx.setDebugInfo("rt" ,Date.now() - ti);; n ]- x$ v1 f9 t5 V& M, k
- ctx.setDebugInfo("k", k);
, v- B6 ]2 v' A3 I+ o0 W- Q2 Y9 O - ctx.setDebugInfo("sm", kk);
& {. V% l8 i2 J+ M$ ]% N6 b1 ]8 } - rt = Date.now() - ti;% o& ^1 M; j) u6 ]* _
- Thread.sleep(ck(rt - 1000 / fps));
2 M: X/ }1 ]7 n- n' P7 l; ] - ctx.setDebugInfo("error", 0)
6 j1 M2 ?) y) h" T, L$ I - } catch (e) {
$ a ~2 Q- r" n6 A; f {" b l" o - ctx.setDebugInfo("error", e);
6 z9 Z% z' S0 B: h/ q z - }
, c3 ^3 R1 q6 D8 J - }
: }+ t& i6 Y, S4 U) b - print("Thread end:" + id);
, e2 d) m: F+ {7 [8 i3 q# X - }' n3 M1 P+ \' f
- let th = new Thread(run, "qiehuan");5 _: _" b! r- W7 q" y' L- g! w4 m
- th.start();
( K2 {$ D4 x) z4 w$ M - }6 E" P0 G, a @% U9 Z
- ; Q6 w p1 ~$ R# Q4 e4 n
- function render(ctx, state, entity) {8 m& v9 k Q" K1 z
- state.f.tick();
* z! X9 g6 t% s6 k. h( ^- t - }+ R8 Q* I: N0 u& l) m+ G4 w8 ]2 ?
- 2 b( T; U+ d4 L' ~# w- s+ j9 {; c4 h
- function dispose(ctx, state, entity) {
+ F$ q( d( U6 L' a - print("Dispose");
! b; @1 R: W0 G: N2 B% @$ g - state.running = false;
8 P. O: P* m5 g) i2 b. g, u - state.f.close();
% Q9 F) n) h' L0 @ - }' C6 |' i+ ^; U
- ; \% ^3 g! ]5 \# d
- function setComp(g, value) {
4 x) O+ Z. _2 M2 W - g.setComposite(AlphaComposite.SrcOver.derive(value));8 z6 Y f9 m4 \ c* o: } k, R5 Z! D6 O
- }
复制代码
& i7 {5 _. d/ V' L4 |4 a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* d- D) D2 c1 M( b y# T9 @
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