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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 c- f* M. J1 h
- importPackage (java.lang);+ _. S* \6 z4 F
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));4 G- L7 d: V, q0 ?) p8 j2 H9 ~
J, n( k2 s) Q0 e% o, h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {! [* `+ m, T7 ]; W
- let frc = Resources.getFontRenderContext();: r G3 }6 h0 s; _/ x
- bounds = font.getStringBounds(str, frc);
6 ~; a3 X0 m* @# [' ^5 y1 G - return Math.ceil(bounds.getWidth());
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- H" a% X' Q. y$ `) J( j) P# t$ p- da = (g) => {//底图绘制/ A/ q I+ q3 E v9 ~
- g.setColor(Color.BLACK);
4 f. M0 S2 V) D4 T8 R! L2 V, L - g.fillRect(0, 0, 400, 400);
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- 0 C4 @) ?: M2 H% v ^5 z
- db = (g) => {//上层绘制
( a5 p( T) C& |8 @& c- M) U - g.setColor(Color.WHITE);) f: L8 [/ \# {) X& p
- g.fillRect(0, 0, 400, 400);0 F/ t' C+ Z/ Q8 B% q: @# p
- g.setColor(Color.RED);
+ P \/ g5 d8 e - g.setFont(font0);: v& v* h. g" | y5 `% _1 Z- m1 e
- let str = "晴纱是男娘";
; ?9 C, C& j' ^1 n; W - let ww = 400; p( x: [ c" R |# S$ W6 K3 Y$ Q
- let w = getW(str, font0);4 |) ~, Y! Z* z; K
- g.drawString(str, ww / 2 - w / 2, 200);% G" c" r {5 e, C
- }! ~8 K5 c: [: H
; e6 R/ e/ B# B; ]* N$ i, I- const mat = new Matrices();1 x' L% N5 p4 `/ K F
- mat.translate(0, 0.5, 0);0 j5 {2 ^3 F" T2 p' |- G$ ]
* X2 g: _/ |- g6 [1 a- function create(ctx, state, entity) {* ~) e/ i* Z, d, _2 Q
- let info = {, F2 C# u' T( K. S- w' x" S
- ctx: ctx,( l- o( I3 b0 ^
- isTrain: false,
0 J4 U4 {8 d* s8 }2 O: v0 r - matrices: [mat],
$ f. u U5 S ]# x - texture: [400, 400],
# b9 ]$ Q2 n, q; `5 u - model: {! \' Q9 o ` L* ~# C
- renderType: "light",. o( U( x- l' F7 i" L& z
- size: [1, 1],
+ X. ?: B v# P& |: x* T, { - uvSize: [1, 1]
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- }, n8 l+ W! \! T. k ?
- let f = new Face(info);
: r( o y& j% p8 j, f0 t - state.f = f;
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# ^- l2 b8 u4 a' t+ Z7 M/ i- let t = f.texture;
& e' V! t7 P- J, h - let g = t.graphics;* H5 @9 @3 E5 C% Z8 m$ T2 M/ b8 V
- state.running = true;
8 V3 B6 n% ]3 _, X! O, w) P+ i - let fps = 24;
) X; R! ?6 F3 s6 p - da(g);//绘制底图
! z4 q' g, y0 T) X% V% K - t.upload();0 c' R* d. q3 C; q6 f, t6 s- G2 N! f
- let k = 0;; F" [4 P8 y! e1 T
- let ti = Date.now();& k d7 G m, _3 g% m- T* g7 a
- let rt = 0;
. K- p) h8 |( G, m) @6 r - smooth = (k, v) => {// 平滑变化
+ v O/ C$ h+ {- a/ Y - if (v > k) return k;/ B7 I* q+ o, Z/ p% s" f1 Q# B* |
- if (k < 0) return 0;
2 i3 P$ U' h; b9 D7 t - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! [0 K% \6 O1 F& t/ F7 o$ G/ k/ W. g - }
& Y4 }- f j' b- d% A - run = () => {// 新线程
# c8 C: i- D, H8 ` - let id = Thread.currentThread().getId();) Y$ E% S5 }9 i* Y
- print("Thread start:" + id);' ?$ a$ T+ v# a1 a1 g
- while (state.running) {
( M4 |& [1 x" g& q - try {$ e2 n% ?4 J* A: [ Z( [0 m$ }( _
- k += (Date.now() - ti) / 1000 * 0.2;
' ]7 k; w; G$ c6 y - ti = Date.now();" |" n9 R, b3 `* r0 I G' N* h) T
- if (k > 1.5) {8 Y9 k. O" q9 P$ A% D
- k = 0;" V* H* `3 L7 U9 R' q6 L
- }' \2 V/ s, [( {( _
- setComp(g, 1);6 d: {% |& v% ]- H
- da(g);
9 V5 j+ C- _2 {8 P# x, R4 Q9 } - let kk = smooth(1, k);//平滑切换透明度
+ ^5 @! K+ z3 e4 r; i, V' X8 e - setComp(g, kk);4 c' \& U4 A6 l( N/ ]/ N: I# l
- db(g);1 t2 h5 } g+ t! j* }4 s
- t.upload();5 n8 p+ `8 A. \9 a T
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# a& Q, T) Z( ]; w - ctx.setDebugInfo("k", k);5 q, Z7 Z7 C: z5 C' ~" w
- ctx.setDebugInfo("sm", kk);: Q; L$ i9 T6 ?
- rt = Date.now() - ti;
2 I6 W+ H+ X0 F& I; B( r. }) p& P - Thread.sleep(ck(rt - 1000 / fps));
# v7 ?( ?- F# s+ h- m - ctx.setDebugInfo("error", 0)
7 Z# O. H" o4 |! c4 y* ^+ g - } catch (e) {8 P& e9 L7 `* W* n5 q( F
- ctx.setDebugInfo("error", e);
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- }) ^ O' L6 Q( z8 f+ s8 ^
- print("Thread end:" + id);6 u- F" C7 L6 B+ F |" B
- }0 x; l% }" j% h2 r3 z
- let th = new Thread(run, "qiehuan");, P6 G# L2 Q L* \, ?2 e/ `7 Q
- th.start();. o. z4 ?4 C2 O2 x l$ \( a
- }" ^4 l9 V6 J- ~
- , ` U& `- U6 z+ ]5 C& L
- function render(ctx, state, entity) {
! J& r/ f! j6 D# c1 V5 n* I - state.f.tick();
% G I4 @+ f8 D4 ~ - }
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C, S9 R7 k) X- function dispose(ctx, state, entity) {
+ Y6 d: N, {* P0 N( _) V$ Z - print("Dispose");% i( g- A) n( s& [# n' z4 V; Y* w# F* u
- state.running = false;& A5 g" p; B# c" J9 R0 {' t
- state.f.close();
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7 k) U- a; b& x- function setComp(g, value) {5 P4 o) D) v$ z$ s
- g.setComposite(AlphaComposite.SrcOver.derive(value));* y/ [3 Z4 D' Q2 W5 y% g
- }
复制代码 5 Y$ o# j; _3 {+ s7 Q( c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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& x6 }- w/ w y' L T. t- j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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