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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ v9 V! |" s b4 @$ i- importPackage (java.lang);
8 ~, U0 B+ v9 e( d3 K, ^ - importPackage (java.awt);$ C7 l, n1 D( I" N6 F7 z! T
- G; u! p" ]! \, m
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 v; \% T8 D- m6 w$ e& f/ O
- / o; `. p7 y5 ?, ?$ V3 w
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
3 W! i+ h* f# a# F; C3 H - let frc = Resources.getFontRenderContext();* j$ k0 I0 e/ b! l) X
- bounds = font.getStringBounds(str, frc);' K( _, a0 M% u
- return Math.ceil(bounds.getWidth());
, c- S8 \ j' Z - }
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- da = (g) => {//底图绘制
F$ t* q$ a! k$ Q1 n' y9 r - g.setColor(Color.BLACK);3 B$ P: k8 i/ a' a1 h6 U
- g.fillRect(0, 0, 400, 400);3 j& F" N. u( N
- }+ [1 K/ \. Y0 z- r1 P! y
- 1 d4 r+ h1 c& F" X) w1 @
- db = (g) => {//上层绘制
V8 C( i6 p9 m. m9 d: H& P7 E - g.setColor(Color.WHITE);
! ?+ U# g; `( Z9 u2 h2 z - g.fillRect(0, 0, 400, 400);+ p% W0 M9 ~, v) r! y
- g.setColor(Color.RED);+ g7 a) ?( Q6 G8 c
- g.setFont(font0);: X& C: e$ d1 `1 L m
- let str = "晴纱是男娘";$ _2 J* a1 r& {
- let ww = 400;
! t( h8 I4 z6 k# J! b - let w = getW(str, font0);/ k. A$ ^ E6 n& _, r/ h
- g.drawString(str, ww / 2 - w / 2, 200);6 Q- {/ i, G$ Y
- }
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- const mat = new Matrices();
2 o: J$ k: @7 {3 R( x - mat.translate(0, 0.5, 0);5 v: M9 Z7 s. C( V$ V N: N4 i% M! O- {- |
) H ?6 Q$ a) v- function create(ctx, state, entity) {
" `' h |% r5 X/ A# R9 n - let info = {
7 ]& T% `" B% F& H# D: ? - ctx: ctx,
Y( j( j1 A: t' A5 k# v - isTrain: false,; T. e: ]9 ?- n, }* U& n1 @6 |
- matrices: [mat],( h$ i$ q( |, `* ~, ?* G; l. m( \
- texture: [400, 400],
3 e1 }& q* A/ \) T - model: {1 P c4 n, D) A4 {- t+ ^2 U0 z
- renderType: "light",6 P% H. M5 k* H# z" }/ C
- size: [1, 1],
& s3 |; [; I m& y, h - uvSize: [1, 1]6 t$ C5 }6 \; Z" Q
- }2 j) C r2 R2 p. ?: e( }
- }
/ E; K G/ C% r9 Y* d6 ~ - let f = new Face(info);7 L# {1 Q8 L# }" H( B* Z
- state.f = f;$ b$ |9 a' @: G. r3 O8 X1 W7 K" O- _3 t* v
( p8 N6 m* q+ z* e- let t = f.texture;
; N' k& L: n9 T2 ^. |+ m - let g = t.graphics;. F4 j A! C+ \# w0 O4 t' s! T
- state.running = true;3 w( g5 H; a; S" q, a! D" E
- let fps = 24;
! K' o$ h+ k4 u s/ j - da(g);//绘制底图
) M) p" L2 x. b; V7 d1 V, ^ - t.upload();
7 G8 @) v) w5 I7 C; c" t - let k = 0;* g* \% Y5 L% ]
- let ti = Date.now();" t5 c5 Y- \6 I% [6 l
- let rt = 0;
, s' ]7 j- n) {5 h4 J4 U - smooth = (k, v) => {// 平滑变化3 f& V& l& z, U! \! r4 h4 x1 x9 D! S
- if (v > k) return k;
3 q4 T: n% {, u5 C e - if (k < 0) return 0;6 c6 z2 s) C$ ]/ ^( I8 a! S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- p; r/ `3 b9 T/ n( f; l - } r' B9 `; p7 [3 l; T/ B
- run = () => {// 新线程
4 [/ e0 Z4 e7 J1 [' {7 k3 Y# K - let id = Thread.currentThread().getId();
: j. L( d* I$ x3 d' M6 D' i - print("Thread start:" + id);/ X7 P# H5 T' ?1 F% y& U
- while (state.running) {
R: c4 M) H8 Q$ A9 b) M" X - try {
, Y3 l# D* U3 H2 V5 }' i0 Z/ O2 l - k += (Date.now() - ti) / 1000 * 0.2;
! [' W ?' ^5 `& @* t: J - ti = Date.now();
, N9 Q& u, B* R - if (k > 1.5) {5 W3 ]& D/ |& g7 C4 U, c% G5 b2 B) u6 T
- k = 0;
1 [- g1 N. }3 }2 U - }+ Y8 e& o6 s: n2 W% m
- setComp(g, 1);
1 M. D3 A4 Q1 }1 J7 d6 O; C2 d - da(g);/ @( y: V* p; I# F4 w* M @0 e4 D H {& b
- let kk = smooth(1, k);//平滑切换透明度" c K4 D/ X+ W* W* a; W( k; t
- setComp(g, kk);
9 @ N0 r _& K, s0 f, r, F k - db(g);
: W; ?4 P2 W4 m% i7 q- p - t.upload();: T( C4 y% e" a! |4 f: g
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 d [! J6 Z/ Z2 _
- ctx.setDebugInfo("k", k);+ G. O1 Q& E' M6 D) ^! |
- ctx.setDebugInfo("sm", kk);1 n$ Q: s, g4 M' g( k2 V* Z* W* G( }
- rt = Date.now() - ti;
& b/ w. U: F: k) U6 O4 d) ` - Thread.sleep(ck(rt - 1000 / fps)); i) p- j: Y2 K3 I9 {5 L. c. x
- ctx.setDebugInfo("error", 0)+ l4 h' e; r5 { k1 j; w4 Q
- } catch (e) {
5 k7 T# i5 Z# d4 V - ctx.setDebugInfo("error", e);
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- }
( l+ ^1 j9 {' g1 E3 {, w2 [ - print("Thread end:" + id);6 W9 g" P7 }( n* u' x, Y8 }$ E
- }
: S, l* E% u% m0 V - let th = new Thread(run, "qiehuan");" \& U9 e% \: C' D
- th.start();; }6 a! H+ ]3 k; J
- }
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( G: D: r$ k( ?- function render(ctx, state, entity) {
( a7 _/ G/ I: } H: f - state.f.tick();
F [7 n d9 S/ o) \4 g - }
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- w2 E7 f0 a# n6 Y& \- function dispose(ctx, state, entity) {
3 W; T" e! e3 p5 ~" ?2 Y - print("Dispose");
$ }+ X$ z. u1 Z4 F" C - state.running = false;4 e# Z2 i4 c% e. m3 ^) Y
- state.f.close();
/ o% c# P; y& g - }
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5 D+ n$ E9 {* H% G, {- function setComp(g, value) {! @" b. h! Q$ X# A) E
- g.setComposite(AlphaComposite.SrcOver.derive(value));
* S3 E. i2 x: x$ y - }
复制代码 " [& [) S$ i" h- {* R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 f9 B0 f8 t# k
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