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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ F. o& X8 ]5 ?/ C' v- importPackage (java.lang);4 _- K# d0 Y6 a" I: H
- importPackage (java.awt);
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! K0 _7 U/ t! [ D; [" L3 t I- include(Resources.id("mtrsteamloco:library/code/face.js"));% j% T$ ]2 W/ |2 ]+ O5 k
- ) {/ z+ s# A) B0 J/ q
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" F- ` ~! s0 F: N, L. m' I; _
- $ d( H: l& \4 R8 S" q3 h
- function getW(str, font) {+ E2 B y7 e' ~6 T6 ]+ ?
- let frc = Resources.getFontRenderContext();
) }9 B& Z( v, Y5 O - bounds = font.getStringBounds(str, frc);
, b$ g! V& Z& T( u) g - return Math.ceil(bounds.getWidth());' o6 `: O8 A5 c! I
- }- d% T* ^& ^1 E
_: e; U/ N$ `: B) K0 f- da = (g) => {//底图绘制* l2 G8 G% z# a' t$ ?
- g.setColor(Color.BLACK);: _7 J8 f+ n: c
- g.fillRect(0, 0, 400, 400);9 |9 Z' l$ r1 g) v$ R/ B" U
- }% K$ F9 t7 Y5 g. d$ I
* }" p9 w% r T ^- db = (g) => {//上层绘制
' E0 \! h8 T5 S# a2 A, N# X: p - g.setColor(Color.WHITE);; ?1 y* r# T; [( ?$ M: S# s
- g.fillRect(0, 0, 400, 400);
; }" V/ x: h% N8 L' S0 V - g.setColor(Color.RED);
* D3 ]: u9 l: M/ x - g.setFont(font0);/ D0 r) q, {# i9 T
- let str = "晴纱是男娘";
8 D9 P% f1 ~3 u6 w: k - let ww = 400;& f$ q4 k# d% _
- let w = getW(str, font0);% t- g6 I# X6 X" i. @
- g.drawString(str, ww / 2 - w / 2, 200);
: ]# T( f" f' U+ W$ M. X2 q7 y - }
+ N2 P, z" ^5 |* t7 g
" }' ~, g! W' }/ }& R$ [ W- const mat = new Matrices();
& }% l# n( T. _' F - mat.translate(0, 0.5, 0);6 @/ z& W; L) F
- $ _! Q8 z- x6 U% Q8 t
- function create(ctx, state, entity) {
F" V- p6 b" n1 s; _ - let info = {
- y8 \8 H8 n! y! D) O - ctx: ctx,
6 v. \/ d" s! s" a9 y) Q7 M0 r - isTrain: false,
5 [* `9 Y9 N- {( B5 Z4 N, a - matrices: [mat],
1 J0 k3 p0 W% p* b2 I; n - texture: [400, 400],: ^$ V9 ~6 k1 h% v5 t7 l8 ~( o
- model: {
4 u7 O, z+ ]7 R" z5 z5 T2 p3 P - renderType: "light",5 w5 O1 Y3 E2 z% |
- size: [1, 1],
, |) y3 w5 G ]6 E$ t* e5 P - uvSize: [1, 1]
! y9 R# C8 a& S6 y( Q) Y8 B - }
# o0 X8 c# K# ]( I/ y% G; G - }0 o& w7 f6 B3 ^7 |& S- U, E; S
- let f = new Face(info);
/ Q3 V ^# [' }- f6 a9 \# s: Z7 v - state.f = f;" f- j) t7 d7 X' J& y5 @0 n
# O$ p3 y2 G. B: v7 o3 c- let t = f.texture;
5 k- Z' e% U/ N - let g = t.graphics;. a! ]7 ?4 e9 y8 `0 U: R
- state.running = true;; _$ J" V% W3 [# g6 l
- let fps = 24;. B( w5 S6 t! }/ j/ U) E
- da(g);//绘制底图8 f5 [. ~1 }& B, a* n
- t.upload();3 z0 z& O1 q0 N S& J; p. p
- let k = 0;
4 b5 F2 y6 D. D! ^- M - let ti = Date.now();
f! h+ E2 @1 |! {: _ - let rt = 0;9 O; J. t, }6 u: e
- smooth = (k, v) => {// 平滑变化4 a2 g0 A% j8 I3 g- V! v( c" |
- if (v > k) return k;
# j! a' ?4 E7 `$ R/ D2 Y - if (k < 0) return 0;8 F/ _' W: f0 K$ x, m) R3 H' N) D, V
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ _' @7 f4 r7 n* s) ^) S - }
X) U" e. l# h* t# h3 P5 K - run = () => {// 新线程
$ l9 M# m5 ?# `# n9 ?: W - let id = Thread.currentThread().getId();
7 ]& m% w( b; G; X- C% F3 x. t+ O - print("Thread start:" + id);
& W5 J7 X/ y" d) p7 @ - while (state.running) {: E% I3 f, B/ n R ~" p
- try {
+ G, E3 V: }" J) k - k += (Date.now() - ti) / 1000 * 0.2;" a/ W: y* R {( a' O1 W
- ti = Date.now();
3 G b0 G8 e) i O - if (k > 1.5) {" O( Z' ?; x1 T) @- r
- k = 0;: k' n) A3 n; q# P* b) f
- }# Q4 Y+ C5 `/ h" Q8 }5 `
- setComp(g, 1);/ y6 z; L M2 z2 ]; S7 R
- da(g);
( p5 Y: |* u3 W+ |& Q# o- v - let kk = smooth(1, k);//平滑切换透明度
( D6 G1 _3 M4 o& l4 X! ~; i - setComp(g, kk);5 e5 v6 z1 |: `! {7 D/ k3 E G
- db(g);
5 z) y% H9 _8 D# f3 o3 y+ Y- l - t.upload();# r- x4 ~9 K+ ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);
l% E! Q6 |: y& f - ctx.setDebugInfo("k", k);+ y* `( B+ w+ t0 a3 _/ f$ L
- ctx.setDebugInfo("sm", kk);
. F$ B7 N8 E, Y! | W - rt = Date.now() - ti;! y, ^8 K! _8 c% Z( E
- Thread.sleep(ck(rt - 1000 / fps));( N5 H6 H. f/ ]9 k; ]
- ctx.setDebugInfo("error", 0)- H3 A# b0 u" |* G# Z, N6 \
- } catch (e) { N" D1 T: l! t& i; k1 _ u
- ctx.setDebugInfo("error", e);: B: b% A8 ^; G2 i4 U1 D& x/ K q$ x
- }
3 F( i/ Z9 p" ?( i% f, o - }& O9 k: k9 n: q$ I1 ^2 |! Y8 m [
- print("Thread end:" + id);
4 u0 W4 w2 d0 }' L( g7 D - }
$ [& |+ D3 m. _3 j- y: B$ J - let th = new Thread(run, "qiehuan");! j2 }# G" ]1 R9 B4 N4 k8 h
- th.start();
) Q3 F! z# y- a; S) @9 v* y8 U - }$ i9 B; V5 n1 d6 G. L# |4 u% _
- ( y I7 o' U) C0 V
- function render(ctx, state, entity) {: q& V9 Z. R5 n! f
- state.f.tick();
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# s/ ^7 k0 G# ?4 w- function dispose(ctx, state, entity) {( {) }7 B" n. ?( ~! p1 r* V; J
- print("Dispose");
" k; t/ l, @ p/ [ - state.running = false;# x* j+ o% ]" T
- state.f.close();
( e( ^/ S8 Z" j* d - }0 ~* R. T" s6 @. V' V O! ~
- 2 b1 F; J7 W( ?
- function setComp(g, value) { ~6 w4 b0 a9 t7 T% \
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. P3 O" x0 k8 S% F6 i - }
复制代码
' L/ ~4 w. {* ^& K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, g: Q: t* p7 [; t( Y8 \4 u
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 `6 s. p0 t7 a3 d
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