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! Z, T7 C: p" O7 g% s这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' ?5 Y4 [# g" m$ [+ {4 o
- importPackage (java.lang);& Z9 u+ N) c) b$ v8 [, X: v8 _: Y
- importPackage (java.awt);$ n! \! \* {* ^% J/ v6 }& Z2 v
) m2 E7 v: |3 f# f$ y2 z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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3 J2 w; [5 ~8 v c" J) z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 M* J# a# ^) b. x x, b
* I" V+ _' ?. C0 w- m& F- function getW(str, font) {
+ `0 j- N; {0 M7 `+ M - let frc = Resources.getFontRenderContext();
0 a k6 E: S; Q9 V - bounds = font.getStringBounds(str, frc);
" [: T G4 q. z# V5 l& Y M+ J- P, Y - return Math.ceil(bounds.getWidth());
6 w) I i* U; ~$ N' a6 j0 C2 h! | - }
* f4 e- |9 \; t2 c5 x: P - 8 b' q1 }& o. B F
- da = (g) => {//底图绘制
9 d# t0 J6 A! z M/ K - g.setColor(Color.BLACK);
/ ^# M! v4 R1 { - g.fillRect(0, 0, 400, 400);
( ~/ ]; R* d- Z3 R$ i& l! W - }
; j: ~/ p% n/ c H/ ^7 r% |: t - # ^. s$ J* b! h& o
- db = (g) => {//上层绘制
% y- z9 c$ w' r - g.setColor(Color.WHITE);
0 k9 J$ e2 {- V6 a5 l7 j" V3 x - g.fillRect(0, 0, 400, 400);
5 H2 v/ t3 s: i. m - g.setColor(Color.RED);
8 t& B3 y( v' ^% |0 C) L - g.setFont(font0);. a' j# S' \$ P7 Y7 s8 c/ K
- let str = "晴纱是男娘";
+ e8 m f& \0 \- | - let ww = 400;
$ w9 P0 a# j& g4 m& ` - let w = getW(str, font0);
; d5 |6 v1 S! } - g.drawString(str, ww / 2 - w / 2, 200);) @- J. i/ W& f2 O6 |% d) `
- }1 ~. A3 N& H6 S J% M/ @
" h$ P& ]7 z9 }- const mat = new Matrices();5 k- M) H- z4 F( N
- mat.translate(0, 0.5, 0);
$ c+ f$ j7 L4 r6 D - " u _2 m! D, ?% W. _' x, S$ l) n
- function create(ctx, state, entity) {
6 [% p9 [7 }8 b+ G; a - let info = {+ `* h5 w) X( F5 O# {8 I
- ctx: ctx,
* j9 Y B6 x5 ]) r4 d - isTrain: false,- _0 b: v/ b, j) M6 P
- matrices: [mat],
3 [9 c8 s3 b n: x. y - texture: [400, 400],5 _2 H& H P( B: O2 e3 Z7 U
- model: {
' a! g n. _: b0 R, `9 e - renderType: "light",
9 G. Z- Z _, s( A4 D; D6 p - size: [1, 1],7 |4 i9 o3 g3 M& A
- uvSize: [1, 1]4 c6 g" _) x+ L' A1 e) M
- }5 O' c7 B, B) r! X9 u
- }
5 g7 c$ K) U/ d) G r, n - let f = new Face(info);+ w- L% O9 ?: S, i; U
- state.f = f;, B( ~, e/ L& y$ o! \4 ]
3 `# Q7 n1 ~+ n- let t = f.texture;, \- g4 n0 D9 f" p& @7 H* u1 u
- let g = t.graphics;4 T( H/ g$ H l/ I+ Z9 _
- state.running = true;
6 U/ N( M/ o5 P& K t- S, \ - let fps = 24;1 z* t* {6 ]. w# N- I
- da(g);//绘制底图
6 m. V* L' G: z - t.upload();* l. U/ Q# c# |$ a
- let k = 0;
8 T D- a( X5 v+ K2 f - let ti = Date.now();$ N6 Z" h* v( {1 Q+ b m% m. M
- let rt = 0;
" X D9 _; h8 o - smooth = (k, v) => {// 平滑变化2 L2 M4 D+ p1 @$ b+ k# M6 F
- if (v > k) return k;! X: x6 e- L$ ]% `, [
- if (k < 0) return 0;
, F+ H- [9 z1 ]: G4 p$ | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ ~, A7 R3 w3 `/ Y4 E - }/ D9 U3 a. d u: Q
- run = () => {// 新线程
) V3 [# I& c( ]9 H1 K! t3 f# D, m: B2 W - let id = Thread.currentThread().getId();
# L# [$ \0 E: m- z) D9 Z Q - print("Thread start:" + id);
4 P0 o1 m$ I. ?2 X% a - while (state.running) {
8 M; ~2 L; ~, i# B - try {. `& f0 v) B; V1 G" b8 a0 s! \8 h
- k += (Date.now() - ti) / 1000 * 0.2;" I6 R9 C0 M5 Y
- ti = Date.now();7 f5 D% s6 \: p" e* x3 U
- if (k > 1.5) {+ V6 h. a: m% ^1 M/ y# X
- k = 0;5 N2 H, u1 I Y4 f# L; N
- }3 t7 b0 h9 ~! A3 X# S; Y; j+ K6 A
- setComp(g, 1);
& P9 u* q* H' i8 g5 z: f7 a# w% B. i5 Q - da(g);' C# i8 d2 b) z& s- I
- let kk = smooth(1, k);//平滑切换透明度& w" k2 v3 K* m. d9 S
- setComp(g, kk);
1 e/ U) d. @6 R- }. y7 T - db(g);
7 c$ t$ ] j8 x+ Q$ d k/ g& ~. v- X2 P - t.upload();
' }( Z" ^2 I: H0 B/ u/ V - ctx.setDebugInfo("rt" ,Date.now() - ti);$ e6 l8 Y. N: |9 ~* r* ~- ?
- ctx.setDebugInfo("k", k);. V0 e7 k! Q [' A3 I, a0 W
- ctx.setDebugInfo("sm", kk);
# _% J, A# B8 l( O$ C7 f - rt = Date.now() - ti;. r* z: [- p! ]" A# m7 {
- Thread.sleep(ck(rt - 1000 / fps));8 \) U" {0 P8 n- ~% w8 C7 H
- ctx.setDebugInfo("error", 0)
4 |) T+ P' L4 o w$ B( X! a* d( p7 D - } catch (e) {
+ j0 s: f" Z, I& a( H. V& j B' L: o - ctx.setDebugInfo("error", e);+ n. x' p* x: D( T/ N
- }/ x/ i& p `7 a/ C. i# F9 s& b
- }
1 u# M0 w* U- h' P7 } - print("Thread end:" + id);
7 X7 t3 k4 h2 g6 Q* `3 Q+ { - }
3 P5 D7 l" M5 ]5 A - let th = new Thread(run, "qiehuan");0 |# D7 \; X; Q) ^$ ~
- th.start();
5 Z5 F& W, I2 y) H& K$ c- ^ - }5 {3 l1 K5 p7 c
- . j$ |* O1 `4 E' k
- function render(ctx, state, entity) {. B) Z d7 Q' d
- state.f.tick();
1 A# C" K1 \' f- k - }: j) F# h: m! _* Q3 u5 I$ J) f
L. u! ?# h9 ?0 j- function dispose(ctx, state, entity) {4 ^: w4 @6 c* A: R
- print("Dispose");" F+ Y% f( M0 a- E
- state.running = false;
3 Y- v7 i/ g3 v3 v# r - state.f.close();
2 j) b2 f0 x9 Y# ^9 ], C - }
" |6 n! `3 p# Y
+ H) F) g: r' i. R) Z) D- function setComp(g, value) {. j J$ T2 S3 t6 v, x! G
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 D: |- T# a+ V9 p7 e
- }
复制代码
" G' i; z5 @1 U* R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 d. V2 m/ }7 W* U* @1 O" ~; W R5 w
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 L& \1 y; I) [( W
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