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: s2 Y7 {1 t! u: D( o# n这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% Z: T8 i# k, `
- importPackage (java.lang);
! E$ W z0 M4 z - importPackage (java.awt);
& X( C, w: {! {# P& M% Y! n - % W4 @# m5 Y" Z
- include(Resources.id("mtrsteamloco:library/code/face.js"));7 J5 B, l& a+ N% v7 ?
( _" L6 j. X' F$ W" Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 ]5 ^& o8 X9 ^$ W
& w9 @ y- \. N2 O) M9 n, Y- function getW(str, font) {
5 p" B. Y% f8 o; Z, r! k - let frc = Resources.getFontRenderContext();
& c* q5 @. A( J - bounds = font.getStringBounds(str, frc); B, `% u- Q z* a* o
- return Math.ceil(bounds.getWidth());; @+ P" I, h" C& C% [
- }
5 p5 \3 d! P0 @5 ^- ]+ x1 l t( @
- A( ]. {! C" W/ f% z- da = (g) => {//底图绘制
: i0 @& _: m& v - g.setColor(Color.BLACK);
4 P1 n3 u" ?8 r8 K - g.fillRect(0, 0, 400, 400);! m9 f+ j; `: D# F
- }
9 ]7 n8 [5 J8 F( J1 Q' I% t - : v" e- c# d8 \' E
- db = (g) => {//上层绘制3 ^* {" P; {" x3 K+ e- Z3 C% a% j+ A
- g.setColor(Color.WHITE);( q; y+ z$ u q( Y
- g.fillRect(0, 0, 400, 400);8 y9 X* F) W; T. F2 F8 V4 l
- g.setColor(Color.RED);% Z0 t6 Q8 L' I, B8 O! n
- g.setFont(font0);
$ L9 ~' Y- z/ d* h# v3 h9 O - let str = "晴纱是男娘";5 t! w/ j/ F1 i9 O y
- let ww = 400;
7 t( P" Z( Z/ Q4 m- l - let w = getW(str, font0);2 N6 R+ v/ R& y
- g.drawString(str, ww / 2 - w / 2, 200);
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- 6 v% D8 M" k9 S. |4 X4 S
- const mat = new Matrices();: l) _4 z- E; n6 s1 m: ]
- mat.translate(0, 0.5, 0);
" d/ s" X* `; v4 I7 C" T2 H1 L - 9 c# Y, R& {# x% ^0 D$ C" H8 H' O
- function create(ctx, state, entity) {
1 ^! Q3 K8 Q% [6 L) E2 _2 Y - let info = {9 s# m7 z' x, h7 N$ @7 l, h
- ctx: ctx,! T6 L8 Y3 x! I. ^2 Q
- isTrain: false,3 L5 l; l% q j- ?9 g$ ?2 U. k8 i
- matrices: [mat],
# U1 E4 d% j/ w; r - texture: [400, 400],
7 h( c( e" e2 F% S. K" Q - model: {
- @! ?* \ I( r( Z- o1 }( K - renderType: "light",# E, ^4 ^$ l! Q: V1 L# J {
- size: [1, 1],) ?8 c* @! S, F
- uvSize: [1, 1]
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- }3 Y C, B( ^. }' p+ Z3 j4 y
- let f = new Face(info);
1 f- O, @7 @: ?2 ~ - state.f = f;
$ n e6 p! }( a+ |! J. T* y) a
% C; n5 i- |9 o/ F: H5 t7 n3 R- let t = f.texture;: s- _4 K( W; j
- let g = t.graphics;/ R- J A3 C4 x/ h! X1 p, n; a
- state.running = true;; A* J8 O V8 o& a3 q+ f
- let fps = 24;
; @' g8 w( s1 Q3 M - da(g);//绘制底图# C; T) q8 a* n4 r3 v" e) v
- t.upload();
. S" K1 c( y( w: t8 r - let k = 0;
2 t! r+ ]6 I8 j! ? - let ti = Date.now();
5 K. ]8 [; p* i! H - let rt = 0;
' U0 c# t1 b1 q+ a, K" k - smooth = (k, v) => {// 平滑变化- A% {8 M, W8 E6 Q7 _% K
- if (v > k) return k;
. u' B" |1 v# c4 k% \8 G - if (k < 0) return 0;# \. V! |% Q& n* b6 C
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 ]0 K# E! @! k/ ` - }
0 z {, D' z) k1 ], d6 o - run = () => {// 新线程
" Z0 T- U! D0 E- F" r0 z - let id = Thread.currentThread().getId(); ~) O; z& F' f2 h/ L6 a7 K
- print("Thread start:" + id);
# ?7 t, j2 E$ x - while (state.running) {
: }7 U3 u& e' ^+ A6 y" ?' Q - try {5 @. [- B0 B. X& c/ t& G" x: W
- k += (Date.now() - ti) / 1000 * 0.2;
! p5 F' i# F/ b4 x; u& {( j- x - ti = Date.now();
% x0 v/ i" x- k- T" \, p, b - if (k > 1.5) {
9 d& O8 g- X) W) e: Z - k = 0;% B) ^3 H1 [6 S* w
- }
# b5 R' I: m A# |2 o4 [2 A - setComp(g, 1);: P7 M/ p/ V2 m" W* _
- da(g);3 \1 S7 [: M% J
- let kk = smooth(1, k);//平滑切换透明度
8 @' `- z& N, m9 k - setComp(g, kk);1 L# r8 @' E9 S6 Z1 d; q T! w4 M
- db(g);( T. U# B% S$ D- P3 Z0 S
- t.upload();
! `4 k3 f8 k$ h* c0 P$ p9 R: h1 X: a - ctx.setDebugInfo("rt" ,Date.now() - ti);
! P/ m3 j' m) \/ D. O - ctx.setDebugInfo("k", k);
7 n7 C' c) T7 ?+ r* \4 T; B) \ - ctx.setDebugInfo("sm", kk);4 `$ Z; u6 D& r2 u* B5 b! F
- rt = Date.now() - ti;5 A0 _- E6 U& I4 c
- Thread.sleep(ck(rt - 1000 / fps));
% F/ O Q& l6 ~0 H' T" q - ctx.setDebugInfo("error", 0). i& r; k3 A* d4 ?( E6 X
- } catch (e) {. ~) E3 k4 ^: U" v! f1 a# a
- ctx.setDebugInfo("error", e);* K7 D) g1 @! [1 J4 U* L
- }
' @) d7 D' e* Q% u - }* [; J! @# o( M% r, ?5 m
- print("Thread end:" + id);" B' }' H) k8 x1 @
- }/ |% _8 i# P! \* c( b
- let th = new Thread(run, "qiehuan");
6 F4 ?" u; Q9 p" A( b( ~9 X6 ` - th.start();
1 r6 x4 a3 B; \% i - }& X1 B# y# ~0 q' G$ d: K7 W* {
- s- q8 Z# u% V$ i- function render(ctx, state, entity) {
1 J. k8 v) Y8 L, J4 @+ i - state.f.tick();
" c5 W' e+ u; |8 H - }
2 t! W/ `' Z$ a% ~ - . u( [9 p: Q" M) q. Z/ \9 i
- function dispose(ctx, state, entity) {
8 M. W+ V; \& o7 ^8 P - print("Dispose");0 Q5 O1 n4 g1 r% R& U7 M8 X) F" C
- state.running = false;
& U. N0 J! {; [" s j - state.f.close();
' T( A/ V8 t# L. A7 h - }
9 z. M* a4 a5 q! R1 ^
4 V' j* n3 e$ x- function setComp(g, value) {
, c0 _; {7 C6 \6 M - g.setComposite(AlphaComposite.SrcOver.derive(value));0 U$ r _; ? i
- }
复制代码
8 O8 K9 o$ X5 E D7 { |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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2 B ?' D2 l/ O; s, T' _顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 a3 W8 C2 z& L/ b* Q
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