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) D2 g3 G) M3 y' l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 x5 _- n, {$ j" k+ R
- importPackage (java.lang);" [* B% o8 E6 S- ]5 |* S( H
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 Q/ {8 i: N( t! U+ z' R
1 ~5 X% v1 b; ^- function getW(str, font) {
. K; ` w+ O! B* b1 B6 O - let frc = Resources.getFontRenderContext();
4 }: n) F4 v: [5 n- [* }6 q - bounds = font.getStringBounds(str, frc);1 [5 ^1 L4 D6 H9 f
- return Math.ceil(bounds.getWidth());
k1 q- q9 N/ Q - }
( ?3 i" O! x; _) [
/ M# E H! I; s/ |, j- da = (g) => {//底图绘制3 D$ T, ~ m* D8 |2 |
- g.setColor(Color.BLACK);1 t- r; Z* B! h @1 Z$ Z
- g.fillRect(0, 0, 400, 400);, ^+ U6 Y- v/ n& ~. i3 |3 b
- }; Q+ O. B# j! L
) J1 K: w1 H# u6 Z# N- db = (g) => {//上层绘制
: u/ l: N' F5 @9 D6 W - g.setColor(Color.WHITE);
8 u$ y; \7 Y/ E. ~3 \4 ] - g.fillRect(0, 0, 400, 400);
% d1 \8 B# w+ p: _. @ - g.setColor(Color.RED);' P3 p5 q1 Y9 j' b
- g.setFont(font0);" R6 G5 p% W* l' g3 ]
- let str = "晴纱是男娘";
3 J+ Q6 O. `9 |8 P! H; D2 l7 O4 `, s" z - let ww = 400;1 o' N. n( o! z2 X/ R7 q' T# Y
- let w = getW(str, font0);
1 o( ^8 K$ f; ~* \ - g.drawString(str, ww / 2 - w / 2, 200);; |0 m1 O: T2 g, T1 b
- }
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* ?0 n( d$ k! n$ P- const mat = new Matrices();- o3 H6 ?. x; Y0 Y J4 r
- mat.translate(0, 0.5, 0);
1 d1 X2 z( p. e1 H* ` S. g - : U8 b# N5 b8 x) u# s
- function create(ctx, state, entity) {
9 a( v9 P3 v- Z [6 l1 O0 N2 G7 G, P5 B - let info = {
& b6 l* V9 S) S1 e4 @+ ~: ]3 G - ctx: ctx,
- x( P! U: k' q# e' n/ d) y. l3 W - isTrain: false,
, J0 `4 K1 Y4 I9 H - matrices: [mat],6 B/ R/ V8 b8 q* s+ ~& X( a
- texture: [400, 400],0 k1 \1 w* [% k- ^2 u: p! o
- model: {1 x; H' G0 H! |/ R
- renderType: "light",
4 V. L6 h% r- ^ \( G! U1 _ - size: [1, 1],4 Q; H1 o3 W) Z, X" K, b) I3 R
- uvSize: [1, 1]; E, H8 X+ y6 @' `
- }) N0 a% T3 q7 i0 d0 o
- }
) K( Q# u! V# g7 w - let f = new Face(info);
) q$ s2 [8 Z( R+ ? - state.f = f;: l1 C1 x8 n; _& z$ F+ k
- 6 y- u: }3 N( i7 l, B' h$ p0 }$ o* s
- let t = f.texture;' y+ Q4 p4 b( J1 Y& g" Z3 U
- let g = t.graphics;
! I# ~- p9 r) z5 l% f - state.running = true;! e& d+ s6 X( E. A$ r: h a& `
- let fps = 24;
( U; |+ e5 S7 }- z+ C - da(g);//绘制底图
, K& h& c0 M, ?; G - t.upload();
' ^! b- B. U6 B: M0 } - let k = 0;
' q2 K9 Q, W; u7 j& p0 R* o - let ti = Date.now();
3 x% W/ e, y) K) B; j* p5 G7 ` - let rt = 0;
9 m. O4 d0 [7 z - smooth = (k, v) => {// 平滑变化
) T) B$ @3 |) a% t0 ?# K& y - if (v > k) return k;
9 U9 b' |: R G* s8 z2 v7 s - if (k < 0) return 0;
i/ H1 ~9 Q* c7 u5 c; w) b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) ^0 f7 m; S& {7 B/ H
- }
4 n2 z5 V0 r# @: [8 x: B6 |# z - run = () => {// 新线程$ m2 F0 p3 l3 M4 j$ P0 s3 o
- let id = Thread.currentThread().getId();
, H) S1 C: K# }1 t6 X( H, A6 e9 F! m - print("Thread start:" + id);' @1 c+ @- p0 [% q
- while (state.running) {' c, {/ ], U, H T
- try {
( {1 v$ `- h& r: E& Z4 Z! E4 M, ? - k += (Date.now() - ti) / 1000 * 0.2;
2 ?" c8 X! V6 g; C3 k' y - ti = Date.now();
8 i3 y6 R4 n4 f6 T8 Q" A( a c - if (k > 1.5) {
0 X6 N+ ?) F& ~ - k = 0;
6 z) Y8 t+ ~ I# o - }
- r" {, x$ V! W: k& B - setComp(g, 1);! t# D9 @, k. V* a: v
- da(g);
4 D3 B; e) Z2 T% f' U - let kk = smooth(1, k);//平滑切换透明度' H& v, R- G7 a+ [5 M9 Q
- setComp(g, kk);
' H, b2 I+ I3 D. \& P - db(g);3 b9 g7 a9 K& [. O
- t.upload();
4 k2 Y$ f, S4 c - ctx.setDebugInfo("rt" ,Date.now() - ti);
! P, D0 O- d: O. d - ctx.setDebugInfo("k", k);
# N& R' e* O+ N1 ~( z# ^4 D& g' S9 ] - ctx.setDebugInfo("sm", kk);% p! A" k1 o$ s; s& N
- rt = Date.now() - ti;
* D+ s {# u- e5 o$ g: t% n. }+ V - Thread.sleep(ck(rt - 1000 / fps));$ l3 g* r9 X* b' X5 i& }1 h" }
- ctx.setDebugInfo("error", 0)
+ R, T) T0 Y1 N1 @5 `4 P - } catch (e) {; n) {0 T) L" V3 M3 Y
- ctx.setDebugInfo("error", e);
- c+ c/ I( i4 z( t4 K' g. J, y - }# H7 R( J/ Q* b" U, o
- }
* G+ m" w# n2 N& T4 B3 K, { - print("Thread end:" + id);, _# ^. V2 V4 r2 _4 T& S
- }; P3 ~+ T$ m% H; Y( B1 M
- let th = new Thread(run, "qiehuan");7 E9 W6 \9 _, E& p+ ]4 y
- th.start();" _1 Y/ U& B. M* B
- }# y7 X, o v+ c2 U! M z5 o U& q
- 3 _/ C/ b' u2 N- ` O0 Y% ?6 ^
- function render(ctx, state, entity) {) ~! P- V. h9 |% b( N0 I+ w1 V
- state.f.tick();$ i" i8 ~( v' D# B! c% n+ K" \ P
- }( f. g- o+ ~0 w2 S1 X7 {9 f5 o9 T
- * k2 t# r. X+ C1 J- i( _! E- i
- function dispose(ctx, state, entity) {+ i/ o* A$ g5 E0 }) ~
- print("Dispose");
" m- ?$ }* r$ w8 u! D - state.running = false;4 s. L2 T# r4 A$ ^
- state.f.close();
) B- F5 N# w' Q0 ]; `" R - }
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1 N. t4 ]% k# ^7 N/ u+ t- function setComp(g, value) {8 P" S! G Q" d& \( |; @
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& w1 e1 A6 n# P' {7 o - }
复制代码 ! E, `) i' z' Q- ]
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; g ~% c# k' c4 h顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)8 U+ f+ e5 Z/ |) K( k/ o2 T g
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