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4 N O. y6 `& }4 F- N- i0 g这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; b' p+ v) r0 W! i+ C; w- importPackage (java.lang);
* s- Q# R9 T, N' T - importPackage (java.awt);7 _% K: ?9 o3 j. o. h, j% c
* G" T* L+ Z- m9 W- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);) S7 I8 U/ o" e) g9 C# G, N
6 k2 C0 W5 I! v5 c& I& o- function getW(str, font) {
. T& y4 {7 ^# p - let frc = Resources.getFontRenderContext();3 ?8 o) O- a; Y6 s
- bounds = font.getStringBounds(str, frc);
% w( A) i1 S# Z& ~ - return Math.ceil(bounds.getWidth());- F" ?9 _( R7 S) Y& u) H2 V; S
- }
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- da = (g) => {//底图绘制7 R. `( A5 G, j2 H! D3 ^7 i* R' E
- g.setColor(Color.BLACK);
- G2 ^- b+ Q3 G0 v3 U, d- a - g.fillRect(0, 0, 400, 400);
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& I% k9 j @; e+ y8 J- db = (g) => {//上层绘制( q' L6 W' u( Z+ ^
- g.setColor(Color.WHITE);' ^0 I( d. Z% F/ _( B @) ~+ n
- g.fillRect(0, 0, 400, 400);
, `9 C( Y3 G) @. \; [" d. U' P - g.setColor(Color.RED);
0 M: E" L8 q1 v; A. d9 ^( q, i r2 R - g.setFont(font0);
, V7 F: N! w* D2 N( w - let str = "晴纱是男娘";) P( V+ t* w3 m4 n" Z
- let ww = 400;
0 n% h1 a& g( r# l8 i' E$ d% ] - let w = getW(str, font0);7 x# E7 r" b+ v& j- b' @
- g.drawString(str, ww / 2 - w / 2, 200);+ L. i, Q! q) Z7 f/ h
- }8 c' v& K5 T- N2 I, T( \9 t: k
0 a t9 q5 z% d% Z0 g3 m7 ~- {- const mat = new Matrices();0 n8 }* {( A: {
- mat.translate(0, 0.5, 0);1 D0 n0 V7 g! ~# C$ k9 h& l3 |! p* t
* k' B7 J1 T. R# V8 O+ L# n x& ^- function create(ctx, state, entity) {
& E1 X( r U( U - let info = {
6 {( S% D, U5 F4 H/ p- d - ctx: ctx,
0 V% n! N4 \& v- A4 i& t/ f4 j0 d - isTrain: false,6 N/ Q9 }! }/ G& \
- matrices: [mat],! k4 A: K. {) K: z5 N# H7 `
- texture: [400, 400],+ W7 D, m; [/ Q% t* s. p+ \
- model: {
/ a" C6 Z, _9 p$ g - renderType: "light",* F, Q5 E' y* t* e) a
- size: [1, 1],/ T+ J+ F0 @& z! q- ? {
- uvSize: [1, 1]# H7 K8 U& {% A4 A# I
- }9 m3 I4 {6 K, s$ N; |2 I9 v
- }
j5 E; t# P1 @: w$ R9 C J4 g0 Y- R2 ? - let f = new Face(info);3 _% a& i+ M; ]/ T$ ?# E
- state.f = f;
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1 O" l/ _1 X8 G! U. |- let t = f.texture;
k2 g& }& f p - let g = t.graphics;& R1 P5 l1 x8 S8 }
- state.running = true; J2 O9 |- h! c( q, |* C
- let fps = 24;
( F$ _ m5 k6 V8 O! I* ~ - da(g);//绘制底图! a3 o9 z! x3 C6 N4 c9 z
- t.upload();
' `* h! U8 I5 g% s - let k = 0;
: B, E/ O+ q% v' `6 i; n - let ti = Date.now();
[; }4 V7 d& [7 I4 p1 d/ r - let rt = 0;
v2 D4 v- _' p0 V; | - smooth = (k, v) => {// 平滑变化
1 g2 `! O. x& D, @. ?, B - if (v > k) return k;8 {+ V& @/ y0 S0 O5 v- t) k
- if (k < 0) return 0;
, b T% x/ l; K# M+ D; k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" w/ p R' d/ s/ D0 b' F
- }: J! Y/ T$ U* O
- run = () => {// 新线程+ ^& o2 j8 W& T7 Z; h2 |. i
- let id = Thread.currentThread().getId();
) x4 k$ `( D9 w5 L$ r - print("Thread start:" + id);
5 |% E) Y" {. T4 D* D4 [ - while (state.running) {4 _0 e9 z {. O" ~, o+ `
- try {& ]) J$ H/ J. x. s" _; C
- k += (Date.now() - ti) / 1000 * 0.2;
) y4 {# U$ y" d9 R" c7 k0 O1 O - ti = Date.now();
8 ?0 w, D8 F8 u+ q5 i" S - if (k > 1.5) {
, d5 w M- P* w/ k: n. C) G - k = 0;' H1 U: ]8 u$ r
- }
, E! U* D$ H' |: z+ | - setComp(g, 1);
" Z" ]/ o8 m+ \# X- s! g g - da(g);/ J% e6 ^7 k7 s% g* N; f
- let kk = smooth(1, k);//平滑切换透明度
1 I+ P# i) p. c - setComp(g, kk);
" P1 t/ c' {) M- u% D) n - db(g);
! H- F; c( K1 C7 G# P& V* g - t.upload();
3 z H4 b! E$ z8 _2 N" X: m5 ` - ctx.setDebugInfo("rt" ,Date.now() - ti);
# `( f$ n# W; b; ^% s* L- i2 \ - ctx.setDebugInfo("k", k);
* z4 _' c) y3 L" T/ i, L - ctx.setDebugInfo("sm", kk);; x$ p1 c4 P0 I. y
- rt = Date.now() - ti;
# ` G9 ?0 S9 M$ q1 |( b9 l - Thread.sleep(ck(rt - 1000 / fps));+ ?/ c* I' U) G
- ctx.setDebugInfo("error", 0)% N" W$ S% B% G& r- w* S
- } catch (e) {
' w& T' g% H( w P& o, H+ k( J) w - ctx.setDebugInfo("error", e);
1 M, I# {+ n# E9 U9 e - }
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- print("Thread end:" + id);
3 e1 u" G7 Q4 i G9 T# ?& h. N - }
: e3 q4 |! W, K/ z6 m8 P P& ] - let th = new Thread(run, "qiehuan");, q' f. }1 W' E( c4 ?$ a
- th.start();
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- 1 c! h5 a! [, E# |1 k/ C
- function render(ctx, state, entity) {
) P2 J. F& Y5 h8 H; f; h* d) y - state.f.tick();/ ~0 T' x. Z& W( g
- }; ]0 m, B! B% R7 j" Y1 g
: g7 B6 d0 K. o, C- function dispose(ctx, state, entity) {
6 q) n0 ?( g: j0 k) r v1 b - print("Dispose");
5 o' |8 N- L7 P5 ]0 @9 i - state.running = false;
, F8 v6 X% Q B. W. W, C, s8 V: f, N( ] - state.f.close();
]) q4 w& c1 T1 z6 l2 R) ^3 d - }
8 p0 G3 q- m# y1 u5 W4 c2 ]
% R) ~6 ~" {6 T' G- o& V- function setComp(g, value) {
5 r4 ~1 ~( u# j* q9 i( A; N; ^; h - g.setComposite(AlphaComposite.SrcOver.derive(value));
3 x# c& S4 s( f - }
复制代码 . }, n/ ?% W2 o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 J1 o1 e# v" x- U0 r, l1 ?
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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