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' H' Z& s+ e' m/ P这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 q+ k9 N" W3 n3 V- importPackage (java.lang);' P( X* i( E9 _: A S$ }' j( e+ N% X
- importPackage (java.awt);2 V/ b. j& j! ~
$ C8 `1 h5 o- [/ p* w- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. B$ V( t5 I: O# _( ?
& @3 j2 u3 [$ G: E* s- function getW(str, font) {
8 M0 d& S5 Y0 { - let frc = Resources.getFontRenderContext();& b. R/ y( \( e; q' I, D
- bounds = font.getStringBounds(str, frc);
/ p o0 ]" f7 i7 G: U - return Math.ceil(bounds.getWidth());: H/ h# ?8 m. a* L5 S
- }
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' F9 m8 w1 f7 v- O/ ~: w- da = (g) => {//底图绘制- q4 L; T+ d+ i/ Q, }% R
- g.setColor(Color.BLACK);3 P+ h* R: a1 h: _/ I
- g.fillRect(0, 0, 400, 400);
% C) z! i. p. v9 g* t( T b - }
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! |# a) D9 K. n3 S- db = (g) => {//上层绘制8 Z: A" j" O9 X K$ e: ~% M
- g.setColor(Color.WHITE);
7 Y& E! c7 `7 f, V - g.fillRect(0, 0, 400, 400);* w5 a6 p. {- ~+ e6 Y+ e# T
- g.setColor(Color.RED);
! _; D( [) i v' m# p% p - g.setFont(font0);* I1 _- f2 d+ Y( S, m
- let str = "晴纱是男娘";7 {" w6 n& ^& ~& |& l: Z4 @0 s
- let ww = 400;
8 g* {3 d: J& m6 J! @* W0 ? - let w = getW(str, font0);
) K1 L! O0 X3 k1 d4 z" D) ] - g.drawString(str, ww / 2 - w / 2, 200);; o% ?* L3 u2 R; t% v, r2 k3 ?
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7 x5 o: D9 n' P8 g. B- const mat = new Matrices();
9 ~; ^4 z( x) w/ x8 w# ? - mat.translate(0, 0.5, 0);+ }1 i8 r0 ?6 C; _
2 {1 v6 I+ B! l/ U& F! p# a \- @- function create(ctx, state, entity) {
) B- ^- _, v7 e - let info = {5 e6 h+ _5 Y, @: U- q' A
- ctx: ctx,
8 m: U% n! a/ U$ o/ e) w - isTrain: false,% y: Q# L, s% `4 I# x2 U# C1 ?
- matrices: [mat],
- X/ Z3 E( r4 g& F5 a - texture: [400, 400],) m/ t6 Z) [. O) c% C2 Y0 N
- model: {5 I& B7 o! \- ^4 q) Y* T
- renderType: "light",! e9 z% M, o9 e# G1 J+ C
- size: [1, 1],
# J/ k8 B! D$ M" F7 t - uvSize: [1, 1]
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- }
0 } T' ~1 g8 M7 z) \- ? - let f = new Face(info);
* Q, K, V4 \. E4 W - state.f = f;
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& X; E$ H! d% y4 I0 P- let t = f.texture;
* x0 d8 Y/ P; {( S9 w - let g = t.graphics;
, u! ^' |; c8 @- b- {) w - state.running = true;
. n( H3 A3 O+ S, t% ]1 H; D - let fps = 24;4 M* v: _: u; C- {- \/ [3 Y2 R$ ]
- da(g);//绘制底图* W- O7 B0 t' c
- t.upload();4 s8 s l; ^$ S4 A% C/ |
- let k = 0;
& I$ t2 @- I; g( s: F - let ti = Date.now();/ |, p. K5 |! n* ^, \) e
- let rt = 0;
, ]# Y: ~. X" `' h- S - smooth = (k, v) => {// 平滑变化- Q) [5 ^8 T; d! z* n
- if (v > k) return k;& P2 r5 Z9 ]5 b" `% \
- if (k < 0) return 0;
" v2 v2 w3 G3 {% b1 h( ~ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 q+ }) L2 r8 h3 o% T @1 F6 D0 V - }
0 o, h, p! p, v; Z+ P8 Z/ ?; E* |( K2 r - run = () => {// 新线程
1 H2 I/ ?# O( A( _ - let id = Thread.currentThread().getId();
* {* E3 w- h. `7 C5 W& C. Z - print("Thread start:" + id);/ q9 J" E/ o. l) U- c0 e z6 Y
- while (state.running) {; B0 T$ Q9 W% a4 s* |$ [; f z/ E
- try {
9 G; {. E1 T8 N5 o- f6 E - k += (Date.now() - ti) / 1000 * 0.2;
U2 ]5 p# Y5 p' d& m: g7 n - ti = Date.now();
& O. \+ Z$ ]8 |) T9 L, N) { - if (k > 1.5) { f6 {5 C# S* ~. A0 }1 H! A
- k = 0;
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- setComp(g, 1);, y; \, |- ?7 a+ i3 q f0 H- ~
- da(g);
" U# ]% u: g/ a - let kk = smooth(1, k);//平滑切换透明度% l, C8 |( s4 J4 s9 M2 R& Z
- setComp(g, kk);4 n5 I1 l4 Q- q9 x' [
- db(g);1 x7 G& e% R$ D" l
- t.upload();
4 l* s4 \7 Z `5 }# @ - ctx.setDebugInfo("rt" ,Date.now() - ti);7 A0 z2 v! G$ \0 a8 `' ?) s
- ctx.setDebugInfo("k", k);
9 m. x" X1 R3 q$ s# C - ctx.setDebugInfo("sm", kk);
$ ?& d/ _6 l* U8 e - rt = Date.now() - ti;
@* F' k: Y" N - Thread.sleep(ck(rt - 1000 / fps));7 I/ u6 u0 J) j5 ~6 O' c
- ctx.setDebugInfo("error", 0)1 F1 F4 G! r/ ?. N' U% ~
- } catch (e) {
9 M3 N& M3 ]1 I: b" U. i - ctx.setDebugInfo("error", e);4 u: c0 I) Z5 I0 E% n/ ?; l7 _
- }" I1 h7 ~# B l; f
- }# n. |. ^: V3 U6 _$ l/ ?8 t$ o. y& P; Q
- print("Thread end:" + id);2 G P# m4 [5 ?8 V6 B( h5 U/ i9 K' |
- }
) C0 I( j% d) e$ f9 ~ - let th = new Thread(run, "qiehuan");4 _# P4 C/ n9 E6 w! f
- th.start();1 l% C+ ^! r3 S5 n Y; t
- }
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- function render(ctx, state, entity) {+ b' i9 L) r1 e. d
- state.f.tick();' K! ?/ o) l4 x6 c3 C+ Z- z2 F5 I
- }
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- function dispose(ctx, state, entity) {. e: C q9 O+ M+ b
- print("Dispose"); C. S- `# `' F4 z) f8 o2 R9 l
- state.running = false;
]' [& x, y' Y- M. F0 V3 r - state.f.close();
: _% K4 B; v0 I/ [. i4 F T6 M# N - }
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- function setComp(g, value) {! ^* C) `1 `7 y' U6 X4 ]. z2 x0 G) f
- g.setComposite(AlphaComposite.SrcOver.derive(value));
& C A3 g9 u! c/ L! X( [0 F - }
复制代码 2 S# |" a9 _" i$ }6 ]8 b. r, |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。7 t5 B6 y3 @" Z3 Z7 A1 F3 ]
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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