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$ u: j9 ] Y6 V; D这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
t# r' |% R4 J6 O+ m! J& G6 l' Y7 e- importPackage (java.lang);
4 h% s% X$ e0 _" \ - importPackage (java.awt);" E% ~* B* u0 r
- 3 d4 Y$ }# ?6 _) q- B) R1 v6 b' U6 y \
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
. r# m. e1 n* d1 Q: [% q, ^ - ( I$ @, F* l. T, l" ]
- function getW(str, font) {! c" {6 A/ W# U! p8 _$ J4 G( I
- let frc = Resources.getFontRenderContext();: G1 p& _5 N: W+ J# U
- bounds = font.getStringBounds(str, frc);
) O5 J0 L% x j+ j6 N- R3 h8 E - return Math.ceil(bounds.getWidth());
; x* Q7 H& |( ]- ?7 h - }1 O. g/ t6 V( c8 ]
- # F. Q, n/ Z, r4 [
- da = (g) => {//底图绘制5 D! ^/ `2 x5 p: c
- g.setColor(Color.BLACK);7 @& H4 J8 ^8 J8 _$ C4 t
- g.fillRect(0, 0, 400, 400);
( A: b* R2 |$ R6 ~( P - }2 w! ]% ]" [4 {3 Z1 V- i# R5 F! ]1 [
( R; V* l' A# N0 U( W8 F5 s- db = (g) => {//上层绘制
# F/ y5 M! l6 A( z9 G" f% q - g.setColor(Color.WHITE);
( L8 X$ B& I+ L+ v2 n% m/ t1 g - g.fillRect(0, 0, 400, 400);" A- s- t3 B% ?" w, f
- g.setColor(Color.RED);
?% ]3 S7 P- C9 J - g.setFont(font0);; i/ i( S/ l7 `4 \6 L$ J
- let str = "晴纱是男娘";
* m& D( |/ S& j& i7 {: I - let ww = 400;
) G3 A% L' J) m' V - let w = getW(str, font0);
1 {1 j' k# R( F/ _7 p9 i7 u - g.drawString(str, ww / 2 - w / 2, 200);
5 k- M9 S, g1 O& B) ?0 g - }
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# ~) V' M; q% g5 W- j- const mat = new Matrices();% D9 s7 r& }7 e2 d' k* V
- mat.translate(0, 0.5, 0);
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+ i5 C! W; E) z# g- function create(ctx, state, entity) {2 h z) r4 M+ {
- let info = {
+ C) }. i" K! y4 R2 b - ctx: ctx,2 P% A0 H4 ^0 J' i# H
- isTrain: false,
3 }4 A4 t% k! M/ f4 h4 Q7 H- f: z - matrices: [mat],# p% K2 n* T, q1 M. q* g) W9 [
- texture: [400, 400],
* F# e1 e$ u2 k - model: {
4 ~! }/ k8 m6 ?6 h9 A: S - renderType: "light",
; n; M0 A- O3 C) c. q - size: [1, 1],2 l9 l. y" i O& B; h3 p
- uvSize: [1, 1]+ _9 J3 d( \/ z& R
- }
S4 ]- W9 D4 G# [9 Q$ X+ \; V1 P - }
& _8 P* H# D' U" Z n - let f = new Face(info);
' C, {( S% D, [5 S; ^6 u; R - state.f = f;; N$ G7 \0 t) p7 i$ f, w8 w2 g
- ) p* J9 |' \4 _, M& l
- let t = f.texture;7 r0 L; U5 F/ A+ x" B
- let g = t.graphics;
2 u9 X0 ?( {) ^ - state.running = true;
0 r4 o9 Q0 [( C4 [: H& X - let fps = 24;: t' ]& c' F( d6 ?- x! g2 o
- da(g);//绘制底图
* K$ l( f; |7 @ - t.upload();
! { q& Q* d) }! d - let k = 0;; Z& ^9 T" Y/ [# W x8 [0 u
- let ti = Date.now();; ^6 o/ u' @- m" D& q7 g$ S: i
- let rt = 0;
" r0 f4 @( R9 e' @7 Q( H! q - smooth = (k, v) => {// 平滑变化
, u# O1 Z, o5 v9 m3 |9 \ - if (v > k) return k;
7 ` T( B, h2 y2 I! }& E3 w7 w% T - if (k < 0) return 0;
# w) j2 u+ y; U( e% d2 u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) O% y0 ]) @8 m9 x - }
" k/ q0 b, y; n* |1 z1 o; r - run = () => {// 新线程0 e$ R- d# k2 @9 m
- let id = Thread.currentThread().getId();: L$ l' S+ K3 X% g
- print("Thread start:" + id);% S+ E( _8 W9 M" H+ }: u
- while (state.running) {
* j) s" `( F* k* X) n - try {* }, P' u# T# y# a& I% r
- k += (Date.now() - ti) / 1000 * 0.2;; W3 I7 I+ F: ? _* _; Q+ y
- ti = Date.now();
* G. k5 d+ _# _9 a5 r9 J - if (k > 1.5) {6 g3 V+ R. v. Z
- k = 0;
0 s2 Z1 |; k) u( t" w - }6 F! x0 u+ T3 D9 z& I& I; g
- setComp(g, 1);
% P8 i9 l; E# i6 J# [ - da(g);
0 B: a3 d, E* b$ Q. R - let kk = smooth(1, k);//平滑切换透明度
- z& ^" q! }9 {9 m) `! s. c - setComp(g, kk);: O/ x7 c8 ]! {% X) _, D
- db(g);+ _ l+ d/ A0 A; k
- t.upload();/ D: {0 O1 K$ `" W9 W/ l
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 m" r* _7 `4 W! j% E/ A4 z - ctx.setDebugInfo("k", k);
* ~9 c. m \: J* }. U5 d - ctx.setDebugInfo("sm", kk);
) n2 j' s6 @; T( | - rt = Date.now() - ti;
' T u( ?2 n- K5 P4 X5 W - Thread.sleep(ck(rt - 1000 / fps));
) P8 \# L; L& a0 D; P( S - ctx.setDebugInfo("error", 0)" J6 Z' i9 I. J& d9 g, c
- } catch (e) {
1 s* F% j" u$ o0 I! J - ctx.setDebugInfo("error", e);) T8 |6 N" K& |# f$ G
- }
- \, u7 o" y; H5 Y - }% ?7 n; _0 `. }$ i1 k3 a
- print("Thread end:" + id);
) a: O" N! h8 K7 B! W0 ], W - }
. u- @+ t5 T# q - let th = new Thread(run, "qiehuan");
2 ]% g7 _5 |5 T9 s - th.start();
% F* u2 g' l, Y3 i* n: c2 L. | - }
7 V; A o+ u# i& M! {
1 j0 W% v* r, \- function render(ctx, state, entity) {
2 W5 c; O* N1 i1 u" x - state.f.tick();
G& S- ~8 B2 {! k9 L - }
! P) I$ j2 ]& j! D8 E* f
) N+ y$ e, T( P) _8 D$ w- function dispose(ctx, state, entity) {5 W) ~" b" B& `9 ]- p
- print("Dispose");9 H6 X- x+ h/ W( w; u( J$ t
- state.running = false;0 ^2 J( A2 g1 U7 `% l7 ^
- state.f.close();5 g- h8 a F A# f) E( P
- }
9 d3 |, @4 O' ^+ V& _
0 W: q- \. H0 S3 v/ Y- function setComp(g, value) {
3 @, x) V% C8 ?. t8 Y; V - g.setComposite(AlphaComposite.SrcOver.derive(value));
: G/ n" H: v/ I/ t Y - }
复制代码 # K+ p' u- w, I8 s5 B0 D
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): I- s% O2 F ?& X4 m
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