|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
) l* c4 ]% w1 p; y g这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ e2 W% d" @, Y2 e( R- `
- importPackage (java.lang);* ]0 W% M9 J$ ^' \" D+ a) |
- importPackage (java.awt);6 t# |: {0 w9 p. {) D% {9 w1 B
- , w- @0 X8 I5 t* T9 n
- include(Resources.id("mtrsteamloco:library/code/face.js"));
' R, a) C8 y7 I' r% R
u0 E# z: [. Z5 F' N q2 z7 a5 Q* N. U- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 J9 l. O i$ m8 @: e
3 ^( ~7 {, l" Z, a- function getW(str, font) {1 R) r2 m' f+ q" P2 j' V2 E
- let frc = Resources.getFontRenderContext();" x% X' k, E% F+ q
- bounds = font.getStringBounds(str, frc);
" |# \: h) M# u. P* a2 S+ u! J8 S - return Math.ceil(bounds.getWidth());
4 s4 d" N( n% m9 K. Y9 z - }1 G' r" ^3 }6 I% l3 V. C
- # z9 }& _1 D& h
- da = (g) => {//底图绘制
. t) F3 r" j) t; m. e0 Y - g.setColor(Color.BLACK);
( g# t9 ^- p" Y/ |2 }/ U - g.fillRect(0, 0, 400, 400);; }; G$ e9 E) o0 V4 y* S* ]
- }
6 r6 |: l4 w: \& v- M+ L" K3 z, ?
; E' g. q; z' q: z& h( j+ ^4 V- db = (g) => {//上层绘制
" J+ x1 e% b5 N6 A6 J - g.setColor(Color.WHITE);
2 G \) [; {! t" g0 y" l6 S - g.fillRect(0, 0, 400, 400);" J6 l; G+ }' d- Z
- g.setColor(Color.RED);
' l; V/ T+ a; u3 V/ s$ }3 v - g.setFont(font0);
7 _ n' B( n0 j7 {: p" v - let str = "晴纱是男娘";
# z8 V: N7 W& B5 | d - let ww = 400;
( ]$ m! ?0 s" U" b4 n+ A. Z H - let w = getW(str, font0);
5 q* Z7 M8 x0 M/ r - g.drawString(str, ww / 2 - w / 2, 200);8 @1 w& |$ f- j! J: L- e# t
- }6 w# k; w; C& o
- . P3 V$ }: V# n q5 y& X% v
- const mat = new Matrices();
0 O8 z7 X( }8 N. V8 l( T; E - mat.translate(0, 0.5, 0);
% P: s8 x8 F6 } - + D6 `# S9 j8 W
- function create(ctx, state, entity) {
. s3 b+ R3 E+ x; Y+ |, O1 @8 b0 Y5 Q - let info = {
7 {1 `- Y* g7 a* d$ a - ctx: ctx,
1 Z# v& Y+ Y+ g - isTrain: false,
0 Z% |% U* S n+ l5 R6 h - matrices: [mat],5 I( C; l7 s2 _; P6 b
- texture: [400, 400]," g. ~) F- ~: l7 a9 Q$ Q' C
- model: {: f8 A! }" N7 P( |/ b: T& b
- renderType: "light",* X: Z) d7 V+ F
- size: [1, 1],
% e' Y/ e( W6 o" d! w6 C5 l - uvSize: [1, 1]' l' I' s: R& Z d4 t# `/ U
- }
9 P( K6 F. u; ^3 t$ \ - }8 j% H/ H: R7 }! W; B
- let f = new Face(info);, U+ E6 N- z1 s4 A5 b; c. J
- state.f = f;
p: y9 O) y0 v
3 z" p4 m7 j3 s l' X- let t = f.texture;3 {% K. L/ M/ H$ n0 y
- let g = t.graphics;& x( L' d9 j; m
- state.running = true;9 B2 Y o$ q4 ?7 r, D, n7 V
- let fps = 24;2 B0 Z1 v3 Z+ W+ g/ U+ O+ q
- da(g);//绘制底图5 H$ h! p0 l2 f" v3 o
- t.upload();
# Q# _& T3 Z6 q" }+ S6 M, e - let k = 0;1 f6 L: ?, }, I' }
- let ti = Date.now();; p5 a5 j0 x$ j" w7 o, u R
- let rt = 0;: T% x+ K8 w |. \
- smooth = (k, v) => {// 平滑变化
9 u" @* }1 V* g2 e- b% c! c1 y - if (v > k) return k; z1 \8 q; p }- q5 j
- if (k < 0) return 0;9 W g! Y& N4 n4 S0 i( e. T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 f+ x+ E# D4 ] - }' L( }/ L8 A# f; t
- run = () => {// 新线程3 }/ ]( b9 L* w, e, U0 }
- let id = Thread.currentThread().getId();
3 m7 B6 b- p" j - print("Thread start:" + id);( ^7 F l8 N2 f( D
- while (state.running) {
( D6 K, L; `$ M$ z* ]! e - try {
, c7 {- g, Q2 _1 ?5 B9 N - k += (Date.now() - ti) / 1000 * 0.2;1 K' ]' N, x& i4 d
- ti = Date.now();) F# c- y) ^5 R
- if (k > 1.5) {
8 C# a& z9 U, N+ D - k = 0;6 n* j3 S6 O7 @) G
- }
# { A1 g6 e" j2 X' M% N) ? - setComp(g, 1);: W$ y; |9 Y! a6 n$ h
- da(g);- n. K5 K$ }+ a' y3 U0 `6 d
- let kk = smooth(1, k);//平滑切换透明度- H3 f) x; c$ }2 s
- setComp(g, kk);5 E2 B8 |2 o$ [5 U, C
- db(g);
% _1 k* P3 j% W - t.upload();
1 r6 Q2 L, v* j$ j0 W/ J - ctx.setDebugInfo("rt" ,Date.now() - ti);
. e* i/ i; h. ?% Z - ctx.setDebugInfo("k", k);
9 f: p2 o! K2 i g: l1 F# O - ctx.setDebugInfo("sm", kk);( x2 } }- J5 b( ^; Q
- rt = Date.now() - ti;$ m2 s- h( j' Q% O2 F X* y, g5 }9 m
- Thread.sleep(ck(rt - 1000 / fps));
5 ^' f& U- P/ e$ o) q - ctx.setDebugInfo("error", 0)
* D3 V9 ^* I8 e# L" W3 S' p - } catch (e) {/ X" G/ u) h( Y3 t3 m8 B: X
- ctx.setDebugInfo("error", e);
# B5 [5 c |8 i7 x# u - }
; r. o$ ~# l+ `& U. x6 r; B - }; e- ^7 e \9 f9 A/ x$ i
- print("Thread end:" + id);; r/ k4 h H- n( P. u! I
- }! F' Y& m( I4 e8 E- s3 c/ k
- let th = new Thread(run, "qiehuan");" A4 R* R3 |4 `# O ^
- th.start();' X- x/ j6 _6 v3 [: j
- }# m; Y$ J& W/ h* X- d3 S1 M- k) ~
- ) h( J0 Z' t2 C) _( F6 v
- function render(ctx, state, entity) {, h+ V6 i: ]0 @6 K8 O
- state.f.tick();
+ Y+ T/ C$ b' ?7 f+ X/ N - }; @: S) q) V5 B
$ p* Q) J: O1 H2 _ C, D% d5 P) E- function dispose(ctx, state, entity) {+ X# o& y' X2 H
- print("Dispose");/ E/ ~' J, V$ U
- state.running = false;, Y. B! u- a: j* ^" G# R% p* y
- state.f.close();
j p$ G3 t" }& S - }) e& Q; K$ v/ m+ S8 U
/ c J- N3 V2 h1 G* I5 e- function setComp(g, value) {
% y& }' z m/ Y - g.setComposite(AlphaComposite.SrcOver.derive(value));' ]* f0 i( T2 z( t6 p* R% n0 g3 \/ f, y. ]
- }
复制代码
S0 O9 E) z' ]写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
2 D8 s0 E1 t$ Y+ A
* M8 {5 E% }+ o! d8 b' d$ K$ P
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& m, P9 F9 D! n! y/ [
|
|