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2 H6 N6 {6 P3 P A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 r1 J4 e) J8 N" ~( t5 _
- importPackage (java.lang);7 Z0 f# g0 |& x" `. h2 d' P# |
- importPackage (java.awt);
/ K: a" j* s: G0 a/ {* @ - * V/ ]" j) H9 j& I+ \
- include(Resources.id("mtrsteamloco:library/code/face.js")); U% W# H, ^4 C2 o/ p
& O3 O% b9 n' p: L' N3 G% V- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 v/ C* U0 P. N( L. \
5 T e; w* n4 I' e& s9 m- function getW(str, font) {3 C5 g+ N! } q7 G
- let frc = Resources.getFontRenderContext();3 n, S2 O+ ^, h
- bounds = font.getStringBounds(str, frc);3 f$ R+ J+ V' e
- return Math.ceil(bounds.getWidth());
" C4 m3 p, H" p6 Z" |0 @2 N/ l - }
9 b7 g% p/ q0 \% r) C i) \, d! F
7 F8 C2 z4 j3 q. O, ^3 v- da = (g) => {//底图绘制$ _% Y2 ^6 A& L4 K8 p3 t& D1 K2 n4 {
- g.setColor(Color.BLACK);
+ d2 ?: E# B4 i6 \: P+ q - g.fillRect(0, 0, 400, 400);
7 S6 ~& @' Z& r# A. b- P; r- H - }
& E6 W8 o: K2 K - & L5 k$ P" i' i
- db = (g) => {//上层绘制
# b+ _0 o; v, C; y% Z. J - g.setColor(Color.WHITE);/ O& _( W9 O- i- A% J$ F
- g.fillRect(0, 0, 400, 400);
+ `* R0 c4 s) A2 E - g.setColor(Color.RED);
; W5 ?- ` `: ?) v# |. t k - g.setFont(font0);
5 I# h6 V9 {( c: f d- w: V- Y - let str = "晴纱是男娘";6 }& v) u* ~( M; i
- let ww = 400;
: W% R8 i: g/ ]6 F, F - let w = getW(str, font0); E5 J) V# a" a Y; h' H' t! d
- g.drawString(str, ww / 2 - w / 2, 200);
; Q% |7 L: i2 G7 g0 J' h - }
6 U& Q# T$ l" L! ~: w+ S
5 A% E. O5 K y2 V; @, {6 v- const mat = new Matrices();
) C0 k$ w/ k8 T- b9 D - mat.translate(0, 0.5, 0);
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6 u# A$ P, X: a- d+ H g' v# V- function create(ctx, state, entity) {/ c3 e5 D! h! Y6 p8 v! z! R3 e
- let info = {1 Y% Z' u4 N& T% _4 f
- ctx: ctx,
/ l' c/ {# {/ y/ z# Z# o, n - isTrain: false,5 A% N6 J( A* J+ x0 v1 U8 W; x
- matrices: [mat],
8 h3 Q, G0 v5 q8 z1 Z. z) M m: L - texture: [400, 400],! J9 ~5 b8 q B" o- G5 G* E
- model: {
6 e+ i" \; i: h8 f* m" j! M - renderType: "light",
/ E a, I; L3 m$ X - size: [1, 1],
, ]4 G& y, k$ ~2 \3 ~! f - uvSize: [1, 1]2 ^2 `; s) F4 e4 o" U- k) g/ u b
- }; h: l% H' j+ ?% ?0 A) ~0 V
- }8 p) O0 l3 q4 b0 h3 l4 x( U) n
- let f = new Face(info);
) o' Q) J/ N$ Q; V$ \; c - state.f = f;6 H- g6 O3 A: h, x
/ z" m2 C% T2 F7 A6 Z& _- let t = f.texture;! f9 F! m* j) Q
- let g = t.graphics;. a& c- Z$ F9 f; i& V, X# d2 A+ X
- state.running = true;
5 }. h9 z+ ?5 [ - let fps = 24;1 e) H* h, j+ y7 ~+ l# T: b* ?
- da(g);//绘制底图
! V& \7 e6 K; ]+ ^2 u$ C0 w, ]1 d - t.upload();
9 t% O0 v) S5 Y/ o - let k = 0;
" |5 r: f' C' w3 k$ @ - let ti = Date.now();
0 U8 q5 W' p) E* Z V4 X& i$ f - let rt = 0;
+ ]4 l% C" \9 L1 \2 C# D9 E - smooth = (k, v) => {// 平滑变化" z' L0 z1 u" Y/ X! W$ O
- if (v > k) return k;
0 B$ J8 e* r& z7 ^2 p2 @ - if (k < 0) return 0;" S+ |8 m4 _: a# O! U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
, e( J4 ]2 Q4 i. c# ?& ^6 ? - }) @0 M' g8 R" @! t, }0 v
- run = () => {// 新线程' c; K) j4 X: ^9 L9 M# R
- let id = Thread.currentThread().getId();7 ~) X5 ?- O" ~ k/ o$ J
- print("Thread start:" + id);* P1 z$ Y- w& p
- while (state.running) {/ [0 U3 E* n: W/ H" f& ]
- try {
; P* P5 n: p" q( I h7 \. q3 O - k += (Date.now() - ti) / 1000 * 0.2;
) M ^' I; V1 v6 n9 s" s' h m$ I - ti = Date.now();
$ o+ O! {( q2 {; w - if (k > 1.5) {
8 F- U c$ f0 a$ B0 H - k = 0;
7 s% U3 }1 |" ?- y# ]: b5 t - } ~& `: }! E, x5 n
- setComp(g, 1);
5 m: ]. L# Q; w& k+ @& R3 O) ]7 f - da(g);
: C! d+ n6 g/ a - let kk = smooth(1, k);//平滑切换透明度" m$ M, ]6 D5 w0 E2 F" h3 P7 N
- setComp(g, kk);
" I; G. z! v8 D$ Z - db(g);
( k4 g1 T# ^ U/ S @5 G - t.upload();
' b( s& ^; ~3 N( c, M - ctx.setDebugInfo("rt" ,Date.now() - ti);) o. R0 M# q F' `! o
- ctx.setDebugInfo("k", k);
) ]" [; [& t4 B& C# E$ ? - ctx.setDebugInfo("sm", kk);& X& Q) x1 I& O/ R: A+ }3 m
- rt = Date.now() - ti;
+ ~ G. `' A1 ~+ J: s$ {$ a/ p# R0 u - Thread.sleep(ck(rt - 1000 / fps));2 ~$ P E6 g P# w5 }
- ctx.setDebugInfo("error", 0)! h+ m9 p" b. j- z! U- z. U$ `
- } catch (e) {
' Z1 Q- L* k- l" ]9 z - ctx.setDebugInfo("error", e);1 Z% C8 Q9 ?3 c2 I: [, q/ o( D$ Z3 L0 C
- }2 S: x0 [+ y- G3 s
- }
# G& o5 u! O2 I - print("Thread end:" + id);& R @+ p5 u& V
- }0 o* r" G+ C& a& R, h
- let th = new Thread(run, "qiehuan");
+ w) R& s5 P# x' q - th.start();6 v+ R+ R: L7 X
- }
6 Y/ z2 q2 x" Q2 C6 A, o U
6 U( f2 y8 ^0 _5 j# c9 v+ n [5 Q- function render(ctx, state, entity) {
- T& X6 O/ @; J - state.f.tick();( {5 h4 O7 v3 N( z' b
- }
( W+ C+ ?: |' ~- N3 } - ( i2 D" L/ I. G7 k' c
- function dispose(ctx, state, entity) { E/ K4 @: m* S/ j# m
- print("Dispose");9 u Q2 r* v$ I0 E* Y8 m# w
- state.running = false;
. c. d, f5 `6 B! Z2 V. N. r0 L9 f - state.f.close();
5 E' b5 @8 b: F! l: _) ^ - }! Q a' g9 Q6 u& k
- l+ |3 Q7 i' {# d' H- function setComp(g, value) {
$ k3 `' M/ g# G, i3 b - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ V8 r; J4 }$ g - }
复制代码
" E9 O3 H _/ \/ @$ {5 P8 J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 O1 C# w- m; {6 ?4 o# i
( v# D$ W" ]! m3 l+ |# q6 Y5 j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ ^8 S- w* H; p4 A4 n U. U
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