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' N! E5 @+ {& N, ^5 Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" e- k8 j. B1 _; a% @1 ?/ t: H8 M1 S! _
- importPackage (java.lang); Z$ S0 J2 W/ f9 b/ I) q: h
- importPackage (java.awt);, | {; K- F" [6 @
- 6 w, s2 u+ [! q7 c
- include(Resources.id("mtrsteamloco:library/code/face.js"));. l: L; C8 m; O
+ Q& e6 \, _7 s* }5 Q4 U- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: J4 E) z- X! t$ X4 u
- $ a* W9 H" a& I1 @' X, w' P. G
- function getW(str, font) {( m: Y9 _+ m& S3 f) I# |
- let frc = Resources.getFontRenderContext();4 O, t/ \, a2 k" {- @0 {
- bounds = font.getStringBounds(str, frc);
0 N6 o% C1 x2 L; b3 u - return Math.ceil(bounds.getWidth());
5 d' C& {* ]7 J j9 R - }
; `. |: {" A- n3 @; K/ D' @8 p - 0 ~# x! W+ m. @8 B% S( I* m
- da = (g) => {//底图绘制
( f! R1 M9 q, Y3 v! e2 s8 I - g.setColor(Color.BLACK);
9 B0 l/ D7 \$ n: g2 ` s - g.fillRect(0, 0, 400, 400);
. X$ C% e8 q+ } z `1 i. i& ^ - }* C, s/ j$ H) l9 C/ m, F
" J) l6 [4 ^% H/ N. A- v6 A- db = (g) => {//上层绘制; c. ^3 H/ j8 g& Z. _# m
- g.setColor(Color.WHITE);
: C* z; Z+ h- l2 A) L - g.fillRect(0, 0, 400, 400);+ @: M; ~* w: H
- g.setColor(Color.RED);/ I5 U- m# C& ]' E
- g.setFont(font0);
6 {$ D) J& s) S( f - let str = "晴纱是男娘";/ G) u, E) j) s1 Q* ]* l! q
- let ww = 400;
X* e6 G9 H$ R - let w = getW(str, font0);6 @! c1 P: m4 s) P. Z/ A( O8 _+ Y
- g.drawString(str, ww / 2 - w / 2, 200);
( R4 A# m# ^" [, ~ T* \2 M - }
2 }' M2 b. `4 r* j f/ n
% r) B# v$ L) c o8 r- const mat = new Matrices();
$ N( N+ y) B7 | - mat.translate(0, 0.5, 0);* [. V+ E. [9 L6 e) @
- , h7 H& f9 \7 i, Z$ B! p
- function create(ctx, state, entity) {
r* ^* k) @: m: N6 B ` - let info = {
0 m8 E* P4 d+ o2 y6 P2 N! d - ctx: ctx,* A g7 W5 w6 n1 h, W
- isTrain: false,+ L+ `# q* a6 ^5 R: @9 C
- matrices: [mat],6 P; N) ]/ }+ Q& {' n- Z
- texture: [400, 400],
+ _6 P( F8 ^" U - model: {2 E- \8 S7 o5 s
- renderType: "light",
5 X2 s4 |8 ?0 ^4 c- C7 x# w - size: [1, 1],
( H4 O! g, V# @3 ~& l - uvSize: [1, 1]' v& \3 z6 q# M; |3 s& C4 }
- }. @% c( `- V0 G4 o7 X3 ]% T( k$ `
- }* t& R- }. l1 e! x9 ^8 D
- let f = new Face(info);
p# d# X2 V4 D. W- X - state.f = f;& D4 f2 A, w0 p* ?
6 J2 v6 |5 R& ~1 V& T- let t = f.texture;
9 W/ a9 ]1 J. J% Q7 U7 D% f& K, k - let g = t.graphics;( p" i% N" P. r% |7 V1 E
- state.running = true;% T* d3 T# g2 u/ G& n+ o* ]
- let fps = 24;" [% o" p; E. {& p3 W
- da(g);//绘制底图 e& B+ X7 V& T M+ K) a
- t.upload();
2 h/ q: Z+ p V2 | - let k = 0;8 t/ M8 k7 r3 r5 C, J
- let ti = Date.now();
; J1 n7 ~$ }$ a. ]" v - let rt = 0;
2 {' m# J4 b6 v+ Z0 T; H6 A( I - smooth = (k, v) => {// 平滑变化5 }9 i5 Z* K5 m) X4 T4 g) R
- if (v > k) return k;& Y# S) E D; n8 L+ a# ~' a
- if (k < 0) return 0;2 {. P( q9 x$ P+ I- A# I
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! E2 G/ o9 t# I" @; Y% h" J - }' S9 G) W5 N$ Z- a; G+ F z- g
- run = () => {// 新线程
; K6 B, P. M+ W% {" \ - let id = Thread.currentThread().getId();
2 H1 b# q6 t X' t( G* w - print("Thread start:" + id);! ~3 i5 J( T) X6 @
- while (state.running) {
& E, k' R( C4 R# W; w: [0 i2 h - try {
+ V- C- k' c2 @& E# X - k += (Date.now() - ti) / 1000 * 0.2;
9 k! q" l5 y6 {6 e. {/ q4 ` - ti = Date.now();2 ^2 t) A8 S, x+ o9 f* n
- if (k > 1.5) {
# Q' C8 @, ?4 p/ b - k = 0;2 g, @4 O$ |/ C* {9 _
- }
2 @; e: P6 k. e: b, M, P - setComp(g, 1);
8 v4 h, m' n$ E* |) r2 N2 j - da(g);' e& H- p. C0 ^/ B' y$ t+ k8 d
- let kk = smooth(1, k);//平滑切换透明度
8 H0 P7 h. G+ T3 C; {7 N( s0 Y" S - setComp(g, kk);& t0 O1 J# Z: u+ z/ h; j9 p
- db(g);
- X! m) Z2 p+ F$ K/ P! P1 J( f" T - t.upload();$ s4 ~$ f# B* S% _. D
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 ]2 k( e' K A& I/ {
- ctx.setDebugInfo("k", k); ^1 E& o" T. e+ P7 Z R4 k
- ctx.setDebugInfo("sm", kk);
5 J3 T* w& l: B9 o5 @ [ - rt = Date.now() - ti;
6 Y. t) {: ?8 X& a - Thread.sleep(ck(rt - 1000 / fps));
5 d9 U$ Y- X' Y5 `7 i% ^3 G - ctx.setDebugInfo("error", 0)5 g: F; L- f$ V1 _& G
- } catch (e) {
8 e, D8 q9 a& c( n' a - ctx.setDebugInfo("error", e);
4 ] {3 N5 ~2 g, U: j - }
" j; x9 J" u: b: q: r% n' R) @ - }
0 }( i3 B& C. _, W" @ - print("Thread end:" + id);/ s N% O7 k* `2 m& E( y# d
- }/ l8 J: q" y0 a% e
- let th = new Thread(run, "qiehuan");& [) H5 j+ i. C T/ V, Y! `! H
- th.start();
! c) M$ q/ R& L; U+ _* \% v - }* v0 k F* \; K7 x% ~
- 7 ^9 U/ |9 Z' a) }. L" _) _
- function render(ctx, state, entity) {4 ]' M7 m- [( h! f% I
- state.f.tick();
8 J1 n" | \* t& u - }# g: P$ _9 A' }' } `
. P1 E5 |# b( h% ?5 c n2 M- function dispose(ctx, state, entity) {
# ]* }& Z2 `9 W' a9 Z: Z - print("Dispose");9 a0 f7 Q( Z0 g) F6 [# ?6 ]# E
- state.running = false;1 U1 J O8 U6 l3 s
- state.f.close();* R* O3 ?, q2 H9 _& f# }* _' }, p
- }
7 x: i1 D6 [# _6 h
' ^* X+ M* I8 `2 J- function setComp(g, value) {4 f5 B0 E, L, O' b& x
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( p( q" U+ R$ V. C; z/ \$ A - }
复制代码 * |/ k, D3 \. t% U
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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7 I4 |6 l1 l4 l$ ~, z- l. h' _/ Y% p% N; [( g; l" w
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): u4 {3 Y4 |0 |
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