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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! K+ Z' e! \! C4 h) s
- importPackage (java.lang);
. Z( K/ B3 t6 m2 m - importPackage (java.awt);
9 g! t, q% ^6 M" {. }
- I8 F2 @8 G# B L3 ^% m4 ^$ E# s- include(Resources.id("mtrsteamloco:library/code/face.js"));7 G" a! d. y+ Q6 m
- 0 b% I7 l5 }+ c' v% y5 x! l
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" s0 O; [ M7 o, _( s
2 ^! _; O7 G& R% `6 _& \- function getW(str, font) {
; p4 k" I% r6 K" C - let frc = Resources.getFontRenderContext();
# M$ L3 I1 ?$ j" Q0 I - bounds = font.getStringBounds(str, frc);0 F/ D7 \3 N1 G( v6 |8 d3 c( E, v
- return Math.ceil(bounds.getWidth());
; [" N( K& g0 Z - }
9 O5 m1 } v) K8 u! `& K
: v7 v0 ?' x7 T; |* s6 }- da = (g) => {//底图绘制4 g3 c. ^# U9 M5 c( C) S. C( F8 @
- g.setColor(Color.BLACK);
% B2 R$ ^5 F1 I$ P - g.fillRect(0, 0, 400, 400);+ a0 T9 n' i8 W: V
- }
, h/ ?4 N$ i3 x6 ^3 s - X6 v0 _* s+ |" n8 e9 N; y+ N) {4 \
- db = (g) => {//上层绘制
& ^! C: k- g$ E8 f: E6 W5 w+ m - g.setColor(Color.WHITE);- E& [2 M, R+ G, N& Z' g, k' P9 c
- g.fillRect(0, 0, 400, 400);8 }4 R8 G) s. e: m$ k% C0 q/ h
- g.setColor(Color.RED);; l9 e) m. b* \% p" f
- g.setFont(font0);# B; ]1 [9 S" I7 r2 y
- let str = "晴纱是男娘";
1 r9 X$ u# x; u# O - let ww = 400;3 z6 `. R" H6 i
- let w = getW(str, font0); d8 j) Z4 T6 Q h4 D9 j2 S
- g.drawString(str, ww / 2 - w / 2, 200);& C- ], a, k* U7 D, b \
- }
5 a1 @1 H+ l5 K! z. E6 b. p - 9 ]$ p0 n* u/ w2 N+ ?' l) G b4 ~1 ~
- const mat = new Matrices();
; } @2 D& C1 q/ x+ H3 { - mat.translate(0, 0.5, 0);
' l" j7 H( z; l
2 p% a: b; a5 i9 {7 }6 Q5 D3 B- function create(ctx, state, entity) {
$ _* [% B, B- X4 p - let info = {
4 S, ^0 k! q) I9 l - ctx: ctx,( X. {. H5 x1 H
- isTrain: false,2 A+ t. l3 T; s0 X' X) I- x
- matrices: [mat],6 |: z% u) A0 x9 N! O+ V' y
- texture: [400, 400],% _$ l) h! t5 h& W
- model: {
8 s0 g% N% m; }( D - renderType: "light",
! Z+ s p8 H( n5 Q5 f) K! n - size: [1, 1],
- |! C$ R$ z. {- F4 R% c - uvSize: [1, 1]
D: T( R. P6 j7 F$ v) B8 w6 A& I! j1 e) ? - }
/ ~+ n0 J, i. ~3 h$ U0 q( x( | - }0 r5 u$ g2 A2 T! \' Y; J
- let f = new Face(info);
' u$ l6 H/ ^& O3 M3 v2 t1 Z+ h - state.f = f;
W# E: ^9 d0 ]0 F
1 v& }( U) v/ ~, p3 A6 Y+ O- let t = f.texture;* s9 t' b+ C, i0 W
- let g = t.graphics;
/ b5 l- J. {- ~" q" Q# E& R - state.running = true;8 p' H5 G0 a( L8 m: |/ }
- let fps = 24;
% m+ a) y. f4 M1 D3 o - da(g);//绘制底图5 D- \6 d8 W$ R. H
- t.upload();/ B/ R; |, I6 U% i) z( B0 Q
- let k = 0;
* s) m% |! T9 H; {6 L2 Z - let ti = Date.now();; ~$ C: Q/ b! V. q
- let rt = 0;3 y, I! T) L. q) \5 a
- smooth = (k, v) => {// 平滑变化/ ?* f. m/ \/ J- \, c7 a& [& v
- if (v > k) return k;
& F" I% o( ^5 V; |" o$ M, H* L - if (k < 0) return 0;5 Q7 H9 ]3 l$ |2 u5 O
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# h9 |* I( Q$ d- [+ }) ~) a. j
- }. _( j4 H+ E5 i& m
- run = () => {// 新线程! Y& ` z, x: E$ L2 U
- let id = Thread.currentThread().getId();
! m$ ~9 t, T( m- \" [+ Y' _; l - print("Thread start:" + id);
; z, f7 \& U3 \; M: D - while (state.running) {' [* u1 D% W7 h- g+ F( t
- try {
# k& Q" ]" t) X7 [1 z% F - k += (Date.now() - ti) / 1000 * 0.2;
9 ]" |$ X' m, ]- f+ s0 I: w* N. n6 M - ti = Date.now();2 Q2 w. l) `& @" s) K( p9 u
- if (k > 1.5) {: r$ y" a* ~# h! K/ j
- k = 0;
* D8 {% n0 y$ B! F! e' p - }
' X0 l- z, H% M! P2 H1 N - setComp(g, 1);
' n3 {% ^% R7 X% S5 t' \. p) i) | - da(g);7 \. R. {2 V5 p* F l
- let kk = smooth(1, k);//平滑切换透明度! `3 {7 C J* H" ]+ s8 ^# _
- setComp(g, kk);
x: q/ X n4 X4 Z& Y - db(g);
4 D9 D) i; V% q" V3 U. _. {' ]: \ - t.upload();! N7 }& K4 m; m5 t2 q! K
- ctx.setDebugInfo("rt" ,Date.now() - ti);' b! @9 b( v- v
- ctx.setDebugInfo("k", k);8 l3 @; R* n) Z! M! {
- ctx.setDebugInfo("sm", kk);. M- a( R$ e& Q3 X, L
- rt = Date.now() - ti;0 U, C- C) V# D# R2 [, Q7 u7 l
- Thread.sleep(ck(rt - 1000 / fps));5 A) y8 ?/ t1 ]4 B$ Q
- ctx.setDebugInfo("error", 0)
" M) f/ _, k/ J" t7 n$ D6 K9 D - } catch (e) {
- Y6 C8 _+ G0 }4 J - ctx.setDebugInfo("error", e);
3 q" e5 I4 }1 k2 L3 |. n4 B - }
5 `% q; p& _! { - }
# W: Q. d* e. u+ J* l - print("Thread end:" + id);
9 ]0 U+ A1 [ i - }
; b/ q2 z2 y- S$ K( o# w - let th = new Thread(run, "qiehuan");
' s/ }* F7 n$ Y1 W - th.start();8 W6 q/ |: D+ v6 Z3 s, y5 {0 v5 }: ^
- }/ m$ \- X* p9 I" C. L- c! _+ g0 v
2 |6 X/ o, i- L. Y- function render(ctx, state, entity) {) ?2 h" z8 T; v0 f- [
- state.f.tick();
% U. _" J: ^1 C4 k* p2 T( O* G- F - }
0 W: x5 `. A" s2 H
, g2 n/ D. N' G- function dispose(ctx, state, entity) {: B# J4 c6 R# e- V/ `- N
- print("Dispose");
, R: L+ }* O7 w+ e6 Q, b - state.running = false;, _; D. [6 b9 A* z
- state.f.close();
$ [( b2 N' Y; i$ j! ? - }
, o& p0 W9 h) P* F8 D
: O* y7 y- a% s( n9 E, ]- function setComp(g, value) {& J- ?" k I' P$ s! v7 b% u
- g.setComposite(AlphaComposite.SrcOver.derive(value));! K. C6 p" u8 X5 r }
- }
复制代码
$ X. H5 s: ^ K) P( E/ n- m% |写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
" }4 v- z' _ _2 G3 @* V: ?. H) q* ~# p& ]
5 b" y0 S+ z& e5 e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 v) A) d% E5 h$ t% B' J! l3 D0 \
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