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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: i/ y4 l" d4 i+ S- importPackage (java.lang);
' F' L0 @" }1 y/ f+ Y% ` - importPackage (java.awt);
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" V) M4 \8 l8 C! {9 D, G5 T6 S- include(Resources.id("mtrsteamloco:library/code/face.js"));
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; X# _; l) u3 W4 g- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {/ g1 _$ b E6 ?. A
- let frc = Resources.getFontRenderContext();2 i" \/ p( v) L; q% y* l/ c
- bounds = font.getStringBounds(str, frc);* ]1 c! @) K' U$ k! ]5 O
- return Math.ceil(bounds.getWidth());1 Y% j3 @2 ~1 y5 L0 F/ e
- }
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. ]. C! f8 g7 p; ?2 ?- da = (g) => {//底图绘制& A K# Z5 g: c: R5 n* f
- g.setColor(Color.BLACK);
+ Y# M9 a" E y - g.fillRect(0, 0, 400, 400);
$ f0 K' b9 p8 j* D. C6 \4 |: H - }
) e, p, f5 g! `" J2 ?5 x* Q- C
( v" H w3 s+ o) s5 n- db = (g) => {//上层绘制
9 y2 c, f6 t' ` - g.setColor(Color.WHITE);: ]) m/ f& [2 b
- g.fillRect(0, 0, 400, 400);
. F$ a8 C m9 Y - g.setColor(Color.RED);7 n x' r8 R. Y) b: |$ V+ o( R
- g.setFont(font0);
2 Y4 H+ y: P0 r2 b' \- ?: g! M" ]" z - let str = "晴纱是男娘";
4 Y* q( m9 [$ P- h+ n) r - let ww = 400;
+ H5 Z) O- a" D6 z! I0 K - let w = getW(str, font0);( F+ a$ E9 q0 E5 e$ g) c z0 [
- g.drawString(str, ww / 2 - w / 2, 200);9 ]0 h. _$ E W+ N; @2 ]
- } e/ M/ e. v0 E4 }' l1 S6 x9 I" h
- * T/ u. O) w; A! Z
- const mat = new Matrices();
+ L; U1 e% J8 W: [8 v - mat.translate(0, 0.5, 0);
8 j+ N2 Z7 b3 T; t
7 B1 K5 V. ?/ [' n- function create(ctx, state, entity) {) L: w. L# i. V- i
- let info = {
% ] [' [. L4 h; c5 U - ctx: ctx,
+ n# P# u6 n$ c$ E& O - isTrain: false,
0 X2 g6 ~+ e3 ]0 i- J - matrices: [mat],
, r! f. K5 \0 a N - texture: [400, 400],& e: S& m; M( L% F
- model: {% P/ i9 P' x3 }' n: ?
- renderType: "light",
3 ?' x% O: u( O% j1 O - size: [1, 1],! h9 E' Y' ]" |' q
- uvSize: [1, 1]" z6 {' E6 x4 F0 J- O
- }: i5 e3 q: l4 p
- }
8 ~% [) G. D: w; U - let f = new Face(info);
8 C( H( P2 J, E - state.f = f;
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- let t = f.texture;
$ W) [7 G4 M$ s( i - let g = t.graphics;6 v) }" v! N" R! ~- D
- state.running = true;- C' {7 I; t& V+ B8 O5 E5 u! P' C
- let fps = 24;
3 t8 _7 ~2 g& I - da(g);//绘制底图" ]: g# M1 n' p {) x
- t.upload();$ ~% F F) l8 _. O8 U( _! O
- let k = 0;
1 } k2 Q" M3 j8 G - let ti = Date.now();' n0 ]- P$ j' \( N7 Q8 |5 t
- let rt = 0;5 j. {3 C, R! q7 V+ H5 A
- smooth = (k, v) => {// 平滑变化4 J$ B. X0 N' K+ ^2 A# v( L
- if (v > k) return k;) q2 ?2 v8 f, h3 L
- if (k < 0) return 0;6 g, q7 R) @' }5 T( \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 F/ D" c$ o1 [8 K9 M8 M8 H
- }9 A7 c$ b# ]9 E* M! J& t4 A
- run = () => {// 新线程9 z+ [* P3 `0 d7 l# ~7 v0 h
- let id = Thread.currentThread().getId();
8 |+ E9 S5 o# P+ ?4 s2 E - print("Thread start:" + id);
* i1 U/ G5 Q& W5 W N, J3 }6 w - while (state.running) {
/ t1 m. F+ ^( S X: i/ x - try {
+ k$ C' r& j/ b+ p6 j; \! [; W - k += (Date.now() - ti) / 1000 * 0.2;( R0 t3 A7 E2 W1 m
- ti = Date.now();
# \: r8 l, y( H& H) `; Y1 {. q - if (k > 1.5) {
2 m# X# |/ Y1 ]% q9 ^ - k = 0;
% p7 C n& F% @' ^6 y# N( r - }4 n: @; d- k$ Z2 z
- setComp(g, 1);4 S$ p; w! N8 q1 ?6 j7 ?1 a) A' N
- da(g);7 ^1 ]6 Y8 W1 F) `- J
- let kk = smooth(1, k);//平滑切换透明度7 c: w/ U# Z7 W$ s& b# [
- setComp(g, kk);1 |' F' r6 w) ?4 _4 t
- db(g);; w% U8 t$ Y2 R% J
- t.upload();
- {1 P7 j6 T, h. r3 c- l7 ? - ctx.setDebugInfo("rt" ,Date.now() - ti);0 O$ m9 q* m" `
- ctx.setDebugInfo("k", k);
% n2 f2 B8 ~. e7 u! d - ctx.setDebugInfo("sm", kk);
# o* q% x7 B& G/ v! o4 ?8 E - rt = Date.now() - ti;
+ @3 }& d) m' i C+ r/ m - Thread.sleep(ck(rt - 1000 / fps));
! s7 [8 p+ [4 A1 [" Y0 H8 T$ u: L% Y - ctx.setDebugInfo("error", 0)
- |3 A4 F$ o6 d, R R( r - } catch (e) {
w5 L) ^( A( ]; J& K) w4 }- Q - ctx.setDebugInfo("error", e);
+ f+ |0 X; v( s' c C) ~ g2 b4 Z - }7 P7 {4 ~; _! Z" c! ~
- }
$ l+ r. F' ]% r! v3 G: T - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan"); P }6 x4 u9 C
- th.start();
: h8 @8 Z6 g0 a, }+ ` - }
! A* B! r5 Z& a+ E% P5 \6 _/ h1 }
, D, U- q7 x! f& O `9 K- function render(ctx, state, entity) {
; L7 d+ ]% o. e+ Z6 H" d; W$ V0 L9 m# ?9 o - state.f.tick();
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# E; |5 J" p8 g5 k- function dispose(ctx, state, entity) {! U1 B; D3 {# `( R& \, W1 u
- print("Dispose");) S& D' @: ]4 m ~, T
- state.running = false;2 ~ @3 c" J* ^; _6 o
- state.f.close();
* X" ~7 s4 i+ y0 Q4 z! a/ G8 P: i% _ - }
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- function setComp(g, value) {) {! N2 T0 X1 V
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 [* y: M* w* A1 n+ e
- }
复制代码
" E& ^6 e9 U: {3 h% z2 Y' k8 I写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 M, p- h5 m; y# F顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' J# d' ^. K& v6 p+ g$ o
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