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, v+ M* [! f- y" i1 W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 Y0 G7 u D/ l5 N
- importPackage (java.lang);
7 k( v6 | `# M9 E. d - importPackage (java.awt);) j& Z; u& t1 P' O' ^
- 3 Y. \! [8 H5 j' u+ D9 |/ ]% R
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; w5 H' X0 W$ L
- 4 j3 p0 `2 b( l, `2 p% }
- function getW(str, font) {
& a. d0 R2 [9 W6 F4 p8 h - let frc = Resources.getFontRenderContext();% J4 J5 M+ r6 f* D: c G
- bounds = font.getStringBounds(str, frc);5 U! X5 h9 _" p2 l0 h* a ?
- return Math.ceil(bounds.getWidth());7 Q% X8 H4 b+ Q' q8 m) n; t, r9 T
- }
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- da = (g) => {//底图绘制! M5 g8 T+ e6 \8 S
- g.setColor(Color.BLACK);
2 t: C8 v; B0 c4 m- l) \ - g.fillRect(0, 0, 400, 400);9 m% s) ]7 M( Y
- }# @. P( O1 A/ c8 i" f- C" a
% ?* \; L* E$ |% j- db = (g) => {//上层绘制" q6 J% i, {2 N$ n# z" D
- g.setColor(Color.WHITE);
0 L9 ]5 g F) j( i& n - g.fillRect(0, 0, 400, 400);) v- f# U( E2 b x, k$ Q
- g.setColor(Color.RED);1 M# s* T- {# M- j1 {
- g.setFont(font0);
# n" F+ Z& e6 j. Q' c$ x7 y - let str = "晴纱是男娘";1 R9 |, k% \% ~" R& m4 L* [8 M" z! O
- let ww = 400;; N0 i: K% J4 P! p2 y2 T! u6 q
- let w = getW(str, font0);
g, r4 o, }% T: R! a/ Q" e - g.drawString(str, ww / 2 - w / 2, 200);$ v. K' s" L8 W7 x
- }5 T; M* ^- U* \3 G2 {& f
W! ~4 {$ O* r2 L( D/ Z3 ~- const mat = new Matrices();
* A% M0 ^7 Q8 n8 f+ P4 b/ [ - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
0 E$ J, ^6 i2 Z& G7 n: f7 k - let info = {
6 G. G) m q, _: m - ctx: ctx,( e( h, j# \4 K
- isTrain: false,
- {' Z j' r( ?9 F - matrices: [mat],
; n) J# j0 D+ @) |8 q* x - texture: [400, 400],
3 }4 R0 a. C% X! V$ r p8 ~ - model: {
8 L' @4 a- B0 R6 w$ f7 V6 `+ ^ - renderType: "light",
% O4 |; u- N: V* y" h9 j - size: [1, 1],4 ~: I2 I' {3 `; R+ ?
- uvSize: [1, 1]
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- }/ {7 D( R( Z0 @* L: r
- let f = new Face(info);5 R [# z3 R5 Z% a; }
- state.f = f;
: _% ^! s! l/ W d
7 F: n: x: K/ Q& V7 f- let t = f.texture;" S6 ~1 w' Y# M+ c1 w- M
- let g = t.graphics;# [/ y0 O" y/ k F* a
- state.running = true;7 ]- ]. d( `3 k
- let fps = 24;% U' T' a; v" a0 w* }; a$ I9 Y
- da(g);//绘制底图. Z/ ~, M% V5 V
- t.upload();% g% x W7 b) G1 w: l; _
- let k = 0;, X9 B! F2 ^( f( Z5 Z
- let ti = Date.now();+ H# d1 g0 C/ J- K/ i1 x$ ]1 [
- let rt = 0;
; l) y( g. U" \' F5 l- P0 b% `; I - smooth = (k, v) => {// 平滑变化9 l5 z3 c* o+ }' |6 W/ [6 V; a! K% Z
- if (v > k) return k;9 W- @ }. X* z" |; _! X* P! F0 M2 p
- if (k < 0) return 0;
9 ~* z2 o! `) W0 G1 ]4 O5 p - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& j6 r7 k8 P- b4 _/ o4 W4 y! {
- }
0 Y+ \- n* H/ ~& D/ B0 J - run = () => {// 新线程" J' v+ i- ` [* ]" e O
- let id = Thread.currentThread().getId();3 Y, R' z P- Q; V+ B, _
- print("Thread start:" + id);) s5 r6 k4 W& l! d
- while (state.running) {% d9 r; Q. B$ w7 k! L+ V
- try {
7 ] ?0 A; g) m" Q. H - k += (Date.now() - ti) / 1000 * 0.2;" o( Z" u6 }' R: L# e
- ti = Date.now();
; b! T2 a; ]' @% \; g - if (k > 1.5) {
& C; m1 }5 }0 o9 o5 n- m - k = 0;2 m7 u& p0 e$ O7 u
- }
5 q) i0 t$ }2 j1 |9 l8 p - setComp(g, 1);) b' l/ t l" Y
- da(g);
3 v, m) D1 s8 U; \& D; j - let kk = smooth(1, k);//平滑切换透明度% f. l7 h9 M& v1 f g9 \
- setComp(g, kk);/ V- G) Z, A7 f
- db(g);3 M4 L& E" N0 F
- t.upload();* Q/ Y# o3 k4 O% H# J* i
- ctx.setDebugInfo("rt" ,Date.now() - ti);' |- V3 Q: P& _* B; ]6 O
- ctx.setDebugInfo("k", k);
4 _7 m' ^9 B9 t7 v' v# x - ctx.setDebugInfo("sm", kk);$ |) o' _1 G; I- g3 C0 C
- rt = Date.now() - ti;$ k5 y0 P0 L0 [, @
- Thread.sleep(ck(rt - 1000 / fps));1 I& l8 z1 q$ @+ l0 ]2 n
- ctx.setDebugInfo("error", 0); V: H' ~ W1 @4 c" h0 A/ ^" J
- } catch (e) {* Y! p Y, Y" b* k4 @. B. m
- ctx.setDebugInfo("error", e);
/ P( y# o9 y: ? - }* L$ g( H& g1 r
- }
' b% w- f- I2 b. Z) f! l" h+ Z - print("Thread end:" + id);
+ l4 {6 n* ~' y! C3 r+ X% ?" ^5 d% } - }
% n% N) V8 t' f8 K1 f/ M0 r9 m) E, b' q - let th = new Thread(run, "qiehuan");& @3 I! s: n" C# |3 w, L
- th.start();/ B. J; S; o4 @) w$ Z R" g
- }/ y+ s' v# b9 T# c5 [4 q5 ^8 \ ?
8 ~. z0 F8 N1 T$ x7 ` o+ q* q- function render(ctx, state, entity) {3 Z+ m$ v3 H0 H
- state.f.tick();: y" T' f1 @% W
- }# L9 W l. L" Y1 f& k" e- {; h
8 |5 r6 Y& P: h5 G- function dispose(ctx, state, entity) { a2 D0 I4 P4 ~
- print("Dispose");; A7 I+ K1 H7 E4 J! x8 `. l
- state.running = false;
. P/ d7 q& z. z" V% @/ y - state.f.close();
! H+ q( Q! X3 P! D9 X/ k0 g - }
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2 P& Q, v# T. U4 w- function setComp(g, value) {) S* c, W+ @$ R( P {
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 N& m& Y) W3 |" Y" X - }
复制代码
& c( D f$ U4 E4 K写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ X, c9 H& P+ N% V; O" M4 K
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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