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* i+ {- c9 i8 A- |8 X9 g! l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" F1 J$ ]9 P9 q% B1 N
- importPackage (java.lang);7 y$ ^) |9 F( P. i
- importPackage (java.awt);0 \, @5 v* v0 h8 i7 a% T& b2 c
- 3 j8 m2 Q/ v, D! t0 k" K( n' w6 l3 j
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ I4 U, L( x' q0 u! Z
: O( E2 f" v1 d- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* H1 h H5 p3 S
! j) {9 L0 z6 I7 C' j, S3 t- function getW(str, font) {+ X/ d; \, I# t: l" j0 E, ~
- let frc = Resources.getFontRenderContext();
& K1 ?; ?3 j' z/ } k% i - bounds = font.getStringBounds(str, frc);$ I, b8 r7 s% Q. V" c5 [. H( t6 n
- return Math.ceil(bounds.getWidth());
, c) g% N0 c* l/ J( Y - }1 @$ }9 b$ F+ L# Q7 ?+ g
- T) j: X% F/ k/ V) X! F
- da = (g) => {//底图绘制
8 ]4 N4 |) [5 k - g.setColor(Color.BLACK);7 x) k! Y' Y+ X; v6 _4 N! A
- g.fillRect(0, 0, 400, 400);
; X5 E$ ^ g4 G - }
; L) |8 R; x/ J( V" Q9 j6 H
' _6 h3 O3 ?( W* o- db = (g) => {//上层绘制
5 K3 ~" s. _2 G# }# A$ n4 H - g.setColor(Color.WHITE);
3 T+ U; {: }$ R& b7 A - g.fillRect(0, 0, 400, 400);
. s9 n$ E/ q& T. \7 J: U+ `7 z - g.setColor(Color.RED);; v2 Q. g" h$ ?3 A1 V- Z4 T+ k; }
- g.setFont(font0);
! |. z) A* V% o - let str = "晴纱是男娘";( {6 p* t( H! h. @! Q) S
- let ww = 400;
- O# U& I# a, b6 m( l - let w = getW(str, font0);
" X; L0 x3 j! ~* m - g.drawString(str, ww / 2 - w / 2, 200);0 F/ D$ ~& P/ n* U% Z: {
- }% b* T% {( q B3 n8 S
3 ^ c: X! r5 n, |9 H0 \! |- const mat = new Matrices();
( E- G; h2 w; U, b* B2 x7 m4 _9 V - mat.translate(0, 0.5, 0);
2 |6 p% T) U, k C - ' C3 u/ X9 ?/ o' g! U
- function create(ctx, state, entity) {8 [; k5 V, a! o* P
- let info = {
7 X+ {" K$ X+ Q5 |% x' L: m - ctx: ctx,+ j, w9 `/ H& n! k1 _: x p
- isTrain: false,# \# Y" B& d6 ?5 S# x# @6 `; ]
- matrices: [mat]," H. Q( C0 ]9 K- w* S: f9 l+ \# Z
- texture: [400, 400],2 X9 Y+ t8 K/ Z0 i$ d# z
- model: {/ K' ^- _5 U9 O( A! j. I/ H+ q
- renderType: "light",
: j9 Y2 O8 R) g+ S& x! f! E - size: [1, 1],
- U7 P7 X/ c& V* r" H( `1 f# K B2 g - uvSize: [1, 1]
2 E! m. P/ D/ T% j9 ?* C: X - }/ g+ U' r/ B5 E3 M1 t3 m
- }
* L3 M: r3 k6 m1 ]; H - let f = new Face(info);+ w/ K) _4 ` N d
- state.f = f;
$ n, A$ s6 ]/ p# r7 y) y5 z8 Z - $ h! k/ g1 x$ T# f
- let t = f.texture;
p, l- e& v0 @) x - let g = t.graphics;, ^1 `7 \' G. h+ i
- state.running = true;
6 w( i0 y1 V6 u - let fps = 24;# \+ L5 W; N: Y
- da(g);//绘制底图
4 G+ T( N6 C1 S1 C9 G - t.upload();
3 k) U/ w0 ]8 W4 u - let k = 0;# Y' B0 P. ?8 Y8 m4 `1 ^4 ?. Q2 @2 _) f
- let ti = Date.now();
# v# F5 Z( q# o* h$ c& y - let rt = 0;$ W# j' ~. [8 Y; `
- smooth = (k, v) => {// 平滑变化% k! c1 i% }' W4 X
- if (v > k) return k;4 x0 Z5 W' m, U ]& R
- if (k < 0) return 0;- F3 \ M @$ W; Q7 f* q7 d
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 F2 ~; F$ `: `7 ~& V' u" v, M2 E
- }% \. U8 K* @" ?& W( M
- run = () => {// 新线程; ?; Q. \" D2 G
- let id = Thread.currentThread().getId();. R2 j0 a% Q2 `* R
- print("Thread start:" + id);# O* }9 F5 y( M; V8 U' k
- while (state.running) {
: U$ Y: Z: S5 N+ o. O0 B+ q - try {9 q( _, _4 T, }3 G
- k += (Date.now() - ti) / 1000 * 0.2;
3 ^2 g1 M, R2 X, N3 u6 D$ X/ A - ti = Date.now();4 p0 C5 r/ Z! p
- if (k > 1.5) {) X7 z& j; D7 [2 B+ K
- k = 0;
0 y- U! G4 C, g - } Y2 A, N2 W7 x. {/ X; C' y
- setComp(g, 1);
0 C0 X1 W0 T. }9 a/ W2 h - da(g);
' ~1 @+ T1 k& \: U& R - let kk = smooth(1, k);//平滑切换透明度
& [ M/ K8 d5 v C$ u! P - setComp(g, kk);) k& n- q+ `6 g0 u: b) x9 C
- db(g);5 P% ?2 t% f8 B/ d% j- z
- t.upload();
" O# D2 l4 v% \; ]9 @8 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
3 f( A) r! Z/ H; _; Q - ctx.setDebugInfo("k", k);
" S; _ c' t: s+ G0 J, L$ V - ctx.setDebugInfo("sm", kk);* K9 S: [6 }. v
- rt = Date.now() - ti;3 V( S9 m9 @0 V- c9 Z. G
- Thread.sleep(ck(rt - 1000 / fps));
e2 V2 {/ C3 T$ J+ y+ {( p - ctx.setDebugInfo("error", 0)
. x7 m. q4 c* C( [5 s" N - } catch (e) {5 b8 l3 T1 B2 \4 Q% a9 s
- ctx.setDebugInfo("error", e);( \3 U; _: l0 {7 D0 T& k9 q
- }
& |: R3 x8 t3 P6 N* W, c6 m* L - }, `- f+ G/ [, C; F7 c0 [
- print("Thread end:" + id);
. }8 V0 s& _$ s( C0 C, w& U$ I- Y& l9 G - }
4 ^& P: U& ^3 M- T3 a* M - let th = new Thread(run, "qiehuan");( k* H4 B2 L, k) ~1 j7 n/ O* o
- th.start();
6 d8 R, q- _7 F8 y! u l( z' W8 S - }
0 s- |( ]& P- C7 d
3 a; V' n0 j$ W. m. }& B- function render(ctx, state, entity) {
6 l# N, K. T3 D. Q! }% C6 s - state.f.tick();
' @5 r! Q0 J K - }. J9 S2 k) S8 K: |3 \/ U/ H: i5 O
* g2 F1 K* o) e- function dispose(ctx, state, entity) {. H! \8 U1 ^5 @
- print("Dispose");( e. n6 o/ ?7 _- ?
- state.running = false;4 b7 G$ s* M+ s; G% r
- state.f.close();
( k" e. b" o2 b6 t. i- N7 p - }
- d3 `0 Q; X# t' g$ U) U
) J; C5 |$ v A& f" j5 u$ ~" B- function setComp(g, value) {$ ^8 A- j: u- u ~5 L6 }
- g.setComposite(AlphaComposite.SrcOver.derive(value));0 R% D' O7 g) n2 [' G: z5 _) I
- }
复制代码 8 @# e: ^, h; _0 g, Y a7 Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' t# Q5 m+ \. v$ P' ]1 L
/ _+ r9 t9 Q! ?2 A' r& q
; c) Q5 j& k3 |6 G, T2 r$ Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), |$ d6 u. j' ]+ a9 I3 O
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