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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; o5 _( V# J1 P- A- importPackage (java.lang);5 y& N& \. e. g+ ? ?
- importPackage (java.awt);
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% H# P' C0 V+ @8 j. S! u- include(Resources.id("mtrsteamloco:library/code/face.js"));
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2 z/ M6 t1 ?% w- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ y t! ]9 O+ q& ]/ H- function getW(str, font) {, p1 ?) c% j+ {& j |
- let frc = Resources.getFontRenderContext();1 G% L4 S; T0 _2 p% i
- bounds = font.getStringBounds(str, frc);- F/ Y2 D6 [( n" D/ s7 p+ v0 n
- return Math.ceil(bounds.getWidth());, d9 o$ q6 W- U# ]' A
- }8 `: I0 V$ r' s+ I; _: h
- 3 X1 O9 A% X1 F
- da = (g) => {//底图绘制
- W( ?1 P: [: e# r - g.setColor(Color.BLACK);
4 A% y& \# A* x - g.fillRect(0, 0, 400, 400);
0 o0 [% R+ d1 }, w - }
+ i/ Y3 G, s1 Q! z9 Y! f, M
/ X4 [& L+ J. g7 w- Q- db = (g) => {//上层绘制6 z# m ^9 ?6 j- P- B5 c
- g.setColor(Color.WHITE);
, E: X$ j" N3 ]( ]2 f1 z7 J - g.fillRect(0, 0, 400, 400);( L: G" ]! S- L; a+ n: d
- g.setColor(Color.RED);
0 V& n; O k7 H1 H1 d; R( e - g.setFont(font0);
; Y% R8 a( I! s* I1 X8 e3 S - let str = "晴纱是男娘";
- ^1 F* m o J( {) G! B# Z( B - let ww = 400;2 D }2 N3 ?4 T+ `2 R
- let w = getW(str, font0);% P0 I @" D( d# ?7 @
- g.drawString(str, ww / 2 - w / 2, 200);9 E: z/ I. g% L$ O
- }/ U* k' n' T1 f6 C( l9 T
" ?$ i; I m' l& @* D2 j+ b- const mat = new Matrices();
# r5 m# @. o# P2 I1 s) j) M3 } i - mat.translate(0, 0.5, 0);- c" B9 e. K! _6 O" r6 j" v6 o
w/ s( i; l! M2 g+ \+ V; ^- function create(ctx, state, entity) {
9 c* k4 }8 _# B e8 |# l" } - let info = {: C4 ]0 }5 N0 I, G1 }7 |1 ?- m
- ctx: ctx,
6 R* }. k1 ^/ X4 w5 S0 F - isTrain: false," Y" K* b- N4 `
- matrices: [mat],
7 Y. F; Y& N& l- \$ Z7 X - texture: [400, 400],( L1 E2 ?3 c. P# N+ y4 a' M
- model: {
" r$ {6 n$ E4 J. N) _" r) V2 y - renderType: "light",- E6 G# v0 R- a( D+ o# F
- size: [1, 1],0 x4 R1 Z% X4 z {$ H: `1 s% }/ a' r6 u
- uvSize: [1, 1]
4 k1 l9 N+ a& H4 U - }
- @( M! d: v' A9 N& f# H3 y2 Y - }
I" O& A. X+ U7 t% Y - let f = new Face(info);- O! J4 M+ Z! z- G& x
- state.f = f;
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- let t = f.texture;5 R$ |% K3 t2 x
- let g = t.graphics;
$ P2 F3 m; a& L/ ~# e1 f* N2 ] - state.running = true;5 u+ k% K2 _/ K6 s6 V4 D
- let fps = 24;, i1 D% C+ G- H6 b7 }" |
- da(g);//绘制底图9 p. @8 w* d8 z8 W
- t.upload();9 e" r0 f' @( e* D! w, c# l
- let k = 0;
) H: n6 c6 A$ f) R - let ti = Date.now();
5 W0 r& R( d1 W% E - let rt = 0;& _& ^+ w# D7 c) x. v! R* |* A6 D
- smooth = (k, v) => {// 平滑变化
9 o4 Q9 R% { J- ^/ x" z - if (v > k) return k;& i$ P1 M5 [1 ?( i% F
- if (k < 0) return 0;- A* M2 X6 g6 D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
2 } W7 t4 d* }) K( y6 h& {' |5 T - }
9 a! ?# D `) s I - run = () => {// 新线程5 s: P* x6 r% c' V# c- [
- let id = Thread.currentThread().getId(); J5 c8 R9 O- |" H7 Q- r5 \4 e
- print("Thread start:" + id);
' K! e0 G+ q: U - while (state.running) {
; A' Z% M& I& a- [: N - try {
! ~- E4 u7 E8 N; Y - k += (Date.now() - ti) / 1000 * 0.2;& V/ X# k/ K" u, k/ m1 S$ j3 s
- ti = Date.now();4 y1 z- g/ c, i$ W* T
- if (k > 1.5) {
4 m& f% j, }- p4 k2 P% }/ B - k = 0;
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- setComp(g, 1);
8 X5 L' k4 N% Y3 S - da(g);$ e1 `/ X4 y" k( m1 ? M
- let kk = smooth(1, k);//平滑切换透明度
. `! s& `9 E0 ?, Q - setComp(g, kk);
/ r. O+ B/ b" y3 ^' D8 G - db(g);. B0 H! @: A& `0 Q2 Y
- t.upload();
+ g. W0 f6 ^/ `7 h4 ?) i! M1 z9 r. n - ctx.setDebugInfo("rt" ,Date.now() - ti);
8 x6 N4 y$ t {4 l" i7 _ - ctx.setDebugInfo("k", k);9 J) s" @' ^& H( K2 |; w* b0 k
- ctx.setDebugInfo("sm", kk);
7 [* r. B5 [6 k& g2 V: z) O - rt = Date.now() - ti;6 U2 J! f9 k2 ]2 L7 o( w
- Thread.sleep(ck(rt - 1000 / fps));
$ s8 ]/ Z. \6 J1 N4 t. S - ctx.setDebugInfo("error", 0); g8 z2 z. O. x% T7 Q0 x" G
- } catch (e) {
3 P" W$ v3 d9 Q; v0 [: O - ctx.setDebugInfo("error", e);7 Y6 R" d& _+ D3 Q
- }2 l/ O$ F! R0 w$ M4 Y
- }
0 e. g; Q* l& {1 p: V/ h* K - print("Thread end:" + id);4 ~! e/ g2 o+ L0 Y/ N% P/ |
- }9 e6 K. n2 R/ O+ z
- let th = new Thread(run, "qiehuan");
! N& x; E: V2 o2 G- T1 M3 _2 s - th.start();
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- 8 y. \% G8 {; G6 D% o3 [' w2 H) i
- function render(ctx, state, entity) {
% A" I; }. j$ f9 F! s* z Q2 D# ~ - state.f.tick();* {/ ~5 C3 A( A) g; @
- }
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5 W7 o, |9 r9 A- function dispose(ctx, state, entity) {. Z8 U$ ?: @. w3 R
- print("Dispose");( @) z- Z$ [9 Q
- state.running = false;6 v T2 p4 G r, Q; @0 k: x; _3 F) ]
- state.f.close();3 X! w Z: \; y; Y6 r e ?/ F
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) B0 W0 z, Z2 B# v( M4 E- function setComp(g, value) {
2 f5 t* X2 R1 z: M3 d( Z h - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ t h* S; W8 O3 d5 A5 ^9 q - }
复制代码 ; Q. D P6 t" q2 T
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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