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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 O. r6 Y' c# \6 q+ Q
- importPackage (java.lang);
* _! h& g) N9 N* J2 y9 T4 c - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));7 h3 T- Z X7 m& [- o/ W" @, s
5 V" b/ @, _5 z8 U4 w& g- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( H8 O' ]/ Y4 f# ?6 L' J
- # ^( v3 D. L, b9 z
- function getW(str, font) {
, g+ k( R' j8 b S2 k - let frc = Resources.getFontRenderContext();
; `& J. M5 o; ^$ k5 Y - bounds = font.getStringBounds(str, frc);
* \" O2 a$ W( j/ Y - return Math.ceil(bounds.getWidth());
$ m) ^2 I8 H v) B7 S7 H - }
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- da = (g) => {//底图绘制' |9 ]7 M4 p# v( N7 R9 x# x
- g.setColor(Color.BLACK);+ \- } @: k/ s( c0 n" q& ~7 n
- g.fillRect(0, 0, 400, 400);
4 T1 d- A* O% W! Q: g( ~ - }- f: q3 l/ z1 d7 e8 Y* |
- ( J1 M% s+ B' C$ Q; O6 U2 g
- db = (g) => {//上层绘制
% Q9 V# O7 I, F - g.setColor(Color.WHITE);! p* P* I0 M* A- e/ E
- g.fillRect(0, 0, 400, 400);- P7 [" P& Q9 ?3 c; T: w% N2 V0 y
- g.setColor(Color.RED);! Q2 `9 w' {; v4 v: b R j, W
- g.setFont(font0);' F& e4 J+ t1 @& x$ v) o
- let str = "晴纱是男娘";1 a3 W& t O/ {+ S1 ^" m8 { P9 R
- let ww = 400;
3 r! [) Q5 G$ V2 d6 ]. y - let w = getW(str, font0);
# c0 c0 Z5 _ E5 Z3 U - g.drawString(str, ww / 2 - w / 2, 200);/ A5 M; n! D! y" g/ e8 J: F, a
- }
- E9 \# r' d* j' T: ]+ B - 1 O3 V; k+ q/ f1 x$ x
- const mat = new Matrices();1 U* ]1 T. L0 k' q% \3 ~& i8 ]
- mat.translate(0, 0.5, 0);& T8 F2 G8 e4 Y5 k/ ~" }! D
$ B2 i6 K) e! ]0 t0 X- function create(ctx, state, entity) {0 x/ `0 e" {& M
- let info = {2 M$ ]; F7 @6 d \0 I( @9 e2 [
- ctx: ctx,3 m+ {% ]# z8 W, k
- isTrain: false,
3 E! j$ E- }& V+ M* w' ^* o - matrices: [mat],3 H S+ G) _, E8 h- O
- texture: [400, 400],9 k0 m3 l) h3 j; V) l
- model: {: @8 j; D; |4 L8 F5 Y1 r: k) ^
- renderType: "light",
# o4 W+ A9 Z: |$ v9 X - size: [1, 1],- B% h \' H9 `
- uvSize: [1, 1]
0 \1 L) l% e" ~; j! B - }
4 y- W* j& M; n2 O - }
2 z1 N$ o8 U5 o' }/ R% w' L - let f = new Face(info);* D. ]% ?7 W9 ~4 ^0 `8 w
- state.f = f;
1 p7 [- J( u* [9 i
$ X$ N1 h: c1 e- m, e3 d- let t = f.texture;. @, j+ n- x+ Q
- let g = t.graphics;
1 X1 F. t) c* N - state.running = true;/ F: q2 g8 d4 Z+ u' P3 _2 r
- let fps = 24;
8 @) ?1 d/ X$ Q2 q - da(g);//绘制底图8 S4 G) x9 O. k( V6 e6 H. D. N
- t.upload();, ?3 G7 c- M I5 t; N" y# I
- let k = 0;( ?) {1 e. m/ l: N1 K2 H' i/ n
- let ti = Date.now();2 G+ r' |% s9 `! p2 K& o
- let rt = 0;
. X0 ^& K( _+ i - smooth = (k, v) => {// 平滑变化
4 }1 G2 N6 \) g+ b9 K - if (v > k) return k;
5 H: l i' T8 ]9 v' ^$ K - if (k < 0) return 0;
- v; }; K7 |! i9 V - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ ]% g+ a3 D; M6 n9 R - }
7 ]# i) R/ j2 W" o - run = () => {// 新线程/ t6 u, V% V# H
- let id = Thread.currentThread().getId();- n8 u0 Y" m. K1 r$ \' @4 w) _
- print("Thread start:" + id);6 \: e# ~8 @4 K% M, d" f5 X
- while (state.running) {2 h( T' M/ z& y( Y
- try {
" @7 y$ q: e/ _# j. m4 I - k += (Date.now() - ti) / 1000 * 0.2;
! z1 \* `. ?2 h, ^! O8 j - ti = Date.now();
9 q2 F$ w$ Q% J; K4 ` - if (k > 1.5) {1 U8 L6 T1 Y: U) m, }; C5 `
- k = 0;$ ^( z( J; g/ H
- }7 V- q1 H7 G {; I
- setComp(g, 1);
+ l, U0 m& h, ?+ D7 I+ ^8 b) C7 v& Y - da(g);
0 Y! E0 _( @' Q6 H/ ~ - let kk = smooth(1, k);//平滑切换透明度
$ H* T. l4 T+ X( }+ c8 s - setComp(g, kk);/ e* T$ t& l& i B8 S
- db(g);( W/ I3 H) f0 p* H: u( R1 V
- t.upload();, g! I8 }7 W! @' Z" c' c; J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" L8 F" Z! G! j1 l - ctx.setDebugInfo("k", k);9 A( |- U. v3 F& b& K+ j& H
- ctx.setDebugInfo("sm", kk);
5 H+ B3 U8 P. u# i* @7 h" _, L - rt = Date.now() - ti;
& l. ~: ^ n& l$ F- X* x - Thread.sleep(ck(rt - 1000 / fps));
1 t- s& ?$ i _, E; z, K, a - ctx.setDebugInfo("error", 0)" _" F. O; Z s' B& q% q8 j
- } catch (e) {
, r9 u; }5 U t/ t" \! c - ctx.setDebugInfo("error", e);+ a* ^) K7 }! a( D- D- v
- }
" F0 Y0 ?8 ]+ Y! L6 h( D4 _ - }
2 ~9 U7 }$ b u. N - print("Thread end:" + id);2 y; p( v" N! A
- }6 Z- E' M! S* m; H4 t% h
- let th = new Thread(run, "qiehuan");$ i- y4 g! \( o# j1 l
- th.start();- r! @: M: Z4 i) G7 p
- }
; s4 G1 p$ g1 E+ u# c+ a
- L* W% \) t% w' f- function render(ctx, state, entity) {
% C2 B# y: }2 N5 j - state.f.tick();9 N, Q8 p. Z' ?9 o+ r$ T
- }
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- function dispose(ctx, state, entity) {$ z: f4 l+ ^6 ^: F" F# o4 ^5 K
- print("Dispose");7 D7 v& k+ \7 E2 r" U, p
- state.running = false;8 ~$ _/ ?" D! n, B# K/ C% w
- state.f.close();+ t8 U+ e$ [) M* s# ~
- }
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- function setComp(g, value) {2 J+ t% t! f* o0 g0 u
- g.setComposite(AlphaComposite.SrcOver.derive(value));' D3 k, v) Y; g; z* U* }
- }
复制代码 / |, R' U) z6 q3 v$ l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 i' N. P `% x. g; Z5 c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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