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& e4 _2 T0 B+ ?5 T/ O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- G1 o; T& ]! M+ _- v
- importPackage (java.lang);
1 U& R* o$ ?1 N. G - importPackage (java.awt);* u+ V. g6 c9 g: i% W& N1 n1 x
4 x- }" g s: a) q: X1 ~; X- include(Resources.id("mtrsteamloco:library/code/face.js"));- v( \' j7 _ P. F
) ]4 R T0 W+ i- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' m5 h0 M9 C ~
- 3 E# O" p/ q) G/ R
- function getW(str, font) {/ j+ p* b! ~, o4 l# J* s
- let frc = Resources.getFontRenderContext();* b+ O! G* L! e& J9 k# P, B
- bounds = font.getStringBounds(str, frc); y# p7 j4 G4 G# t/ l4 Y* D9 ^
- return Math.ceil(bounds.getWidth());
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- 4 O0 v$ p" D* S" L, W
- da = (g) => {//底图绘制
# u3 }' e" X6 v, b1 U' K) v - g.setColor(Color.BLACK);5 U) D, x, C9 {1 s/ n' P, g) H: m+ n
- g.fillRect(0, 0, 400, 400);
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( V' D- y8 ^4 ~. u) j4 W. {. `- db = (g) => {//上层绘制1 @4 p+ E- T& E8 z# }
- g.setColor(Color.WHITE);
: y5 ?# J! |$ ~2 _; [$ e7 d) N - g.fillRect(0, 0, 400, 400);
4 W0 |- {0 f E; M - g.setColor(Color.RED);+ m+ L* M8 H/ E$ G
- g.setFont(font0);
1 _* }1 v6 A) O% e( r3 c& r - let str = "晴纱是男娘";# S7 c( ~, H4 K; T V7 ?% U" W0 |
- let ww = 400;
2 s! T1 \1 N- I! T( Z% l" s; c - let w = getW(str, font0);5 i* q% r8 P1 z4 ?2 j) o( [
- g.drawString(str, ww / 2 - w / 2, 200);
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8 B7 n, M6 O0 t4 y, Q% m- const mat = new Matrices();
2 F' a8 h: U, N - mat.translate(0, 0.5, 0);, | x& u1 F* M! {5 d- q0 \
6 x$ S. g5 U3 |5 S- function create(ctx, state, entity) {
. R5 l- m5 D4 V. N( M4 v6 t0 [ - let info = {
+ k. G, U+ k0 m: B9 ^" p9 l - ctx: ctx,
+ g8 w1 F6 T1 ]/ Z - isTrain: false,
3 z/ ^6 \# P6 `/ N+ v$ [ - matrices: [mat],
- R0 c1 k6 V) M0 d) T* d5 E2 ^ x; p - texture: [400, 400],. j; G6 }, m, `" E
- model: {! K7 B0 `% n3 u% j7 ^4 t
- renderType: "light",
9 d6 y! T" i7 m - size: [1, 1],5 p' I/ z h/ e+ x1 R. t
- uvSize: [1, 1]
; m8 D3 C4 g0 B( U" i5 _ - }
7 u( u+ i/ h+ B* M - }
6 I7 ^& p8 Y( } t5 R4 u7 W - let f = new Face(info);6 U* h0 f7 z$ t% ]5 U% L3 g
- state.f = f;
/ J& g4 J1 R: j2 ^/ b, j* {
2 g/ Z1 q4 [ B. a; q- let t = f.texture;, o1 L7 q) F$ d8 |" }7 n
- let g = t.graphics;) s" n) b3 P! J7 X5 n! `, y& X
- state.running = true;
4 Q# P/ r2 F& D8 C4 p( _/ W - let fps = 24;0 ~. z" l1 N* @9 q* \* C; v/ X* g
- da(g);//绘制底图
+ o5 \1 z; t5 i; n: h. ` - t.upload();
1 q% J1 f F* ?5 R; ^ - let k = 0;5 R, l4 S) D) a7 z, i
- let ti = Date.now();
7 E/ I0 F4 r Z2 M - let rt = 0;4 _8 N- x9 \: m7 w' L
- smooth = (k, v) => {// 平滑变化
6 H# Z8 n$ g4 Q; Q/ s; b - if (v > k) return k;
1 A; o! F0 R+ p! g/ n( N8 B - if (k < 0) return 0;
- v" V5 G, v6 S6 c2 }6 P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
6 @& k1 s$ j/ ?4 X8 q9 t* J - }
' i. e) K0 d- G; C3 ? S - run = () => {// 新线程4 s: F5 P6 _* {
- let id = Thread.currentThread().getId();- q6 r: d/ _2 T, t8 ^' W' p, x
- print("Thread start:" + id);7 W. B9 ~5 l' K! u8 q/ g
- while (state.running) {
0 B4 ]+ t @2 y- r - try {7 b" s2 n& G6 w% e8 V* v5 }* H+ N
- k += (Date.now() - ti) / 1000 * 0.2;" _3 E4 }* n+ V$ h+ m& O: c
- ti = Date.now();3 ?$ K/ g( I. i1 h% j6 y
- if (k > 1.5) {# M( b1 H& ?$ f/ W8 a- ?
- k = 0;! u5 Z' l( D; q9 ^" A
- }; z Y$ h& s7 y0 X
- setComp(g, 1);
; }. v& I s4 k9 r - da(g);& a0 r$ N# a! j
- let kk = smooth(1, k);//平滑切换透明度% c7 g! Q) ^& f0 J5 L4 K+ h
- setComp(g, kk);2 Y0 E4 Z: I2 H( G
- db(g);$ w ~/ k& U1 k3 r; v9 q6 o. A
- t.upload();
: Z% g' y4 J' o9 v. o - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 z% m( V9 y" N, L, l6 e - ctx.setDebugInfo("k", k);
$ u: V) m# ^: M5 g7 n! [ - ctx.setDebugInfo("sm", kk);4 a! S6 J9 F3 G& ?) U5 a
- rt = Date.now() - ti;3 y+ l% R7 F8 ^. b" v1 X% R$ o
- Thread.sleep(ck(rt - 1000 / fps));
& {, Y* A, H3 c1 X, ~' s0 W9 U - ctx.setDebugInfo("error", 0)
* z- ?$ {) d( C+ _7 k5 c1 E1 H - } catch (e) {
; a" q/ }$ w3 q) @4 h" \# [ - ctx.setDebugInfo("error", e);! H: d" ~$ E: M6 ? ^8 \- e( P
- }! C8 F3 ]/ l2 ~
- }* V2 d7 C- Q) E
- print("Thread end:" + id);4 \9 x; a l M( z9 P$ ?5 v% H' t
- }
Z6 |# O: Y$ u. E9 ~0 {6 b; @/ W - let th = new Thread(run, "qiehuan");
' J1 ?1 V1 G/ r) V3 Q& A, V. n) q" t - th.start();# h" W3 J4 R6 F: l' R
- }
+ r$ H A- @3 h$ @
' G u1 q! c8 x/ k3 ^' c- function render(ctx, state, entity) { I9 e* \! C5 O5 b" A
- state.f.tick();( E0 m" j2 {. H% `
- }
! L8 T6 p( y$ ]
+ T& o; v0 \& v$ Z- function dispose(ctx, state, entity) {
3 X) Y8 ^; y9 X$ y7 Q - print("Dispose");) U2 T4 c! Z8 p" H3 x" r4 k
- state.running = false;
2 w) o. ^: a5 h4 j5 v% x - state.f.close();
* @. E4 |, |$ F - }7 ]* h- O! V; U& {( x! X( ?# F. N
{5 p I+ L* r; x4 o) i# G- function setComp(g, value) {7 d# n4 p8 U% A2 y
- g.setComposite(AlphaComposite.SrcOver.derive(value));) V) x. Y6 t! Q4 S ~* g
- }
复制代码 7 U8 e0 E5 R( Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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