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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) A' F7 N: h7 C% f% B- importPackage (java.lang);5 |# _5 a0 O( `
- importPackage (java.awt);/ G" @' ` z8 T1 z
- + @ N9 a$ \ }. `
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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% u2 s, t" n" R: {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);$ L0 h4 _& u: ?; k! o2 g4 w9 y
- + L3 I/ S q+ `+ X+ q0 X
- function getW(str, font) {) q( g& \2 d# \; F
- let frc = Resources.getFontRenderContext();7 W% T" P9 T% b
- bounds = font.getStringBounds(str, frc);2 a& E) o! x8 Y/ ~1 T. b
- return Math.ceil(bounds.getWidth()); `: D5 R- d0 v4 B5 T! Q4 y& v
- }
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- da = (g) => {//底图绘制, y0 s# T7 s4 }$ S4 ~
- g.setColor(Color.BLACK);
3 q ~+ B* [" L' r' e - g.fillRect(0, 0, 400, 400);
# M Y& \5 g& z% x! P - }
% F. Y8 t& W! h" G* F0 h
( z' U) t5 R2 }$ R, A! z- db = (g) => {//上层绘制: K0 i# |( G) G/ h
- g.setColor(Color.WHITE); p' R+ b6 v3 \; w R2 g* m
- g.fillRect(0, 0, 400, 400);
4 z J# Q6 m! x) s. z - g.setColor(Color.RED);! a/ o; E1 L: L
- g.setFont(font0);
; A3 M! L. ?3 V' \$ ? d - let str = "晴纱是男娘";
. B9 z% O) p* F1 @( [ - let ww = 400;5 H; x& a2 i u
- let w = getW(str, font0);, |8 O+ c2 q0 l7 v
- g.drawString(str, ww / 2 - w / 2, 200);
9 t& z% O8 \2 }& l7 o0 ` - }
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1 I* }0 _3 b0 r+ x; P! l- const mat = new Matrices();
# V% o: c/ d7 U0 Y: K+ G - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {- u- j3 g3 Y* Q p* \2 e
- let info = {$ Z6 @7 T# @. ^* u8 g% W2 E$ Z5 h
- ctx: ctx,. D: X( T: O! |* I T: E
- isTrain: false,
1 ~0 K& _ k4 [* U% e0 _. J - matrices: [mat],' U3 N0 A" D5 r3 @1 s
- texture: [400, 400],1 L6 o# J; ]! I b3 v
- model: {
8 @% y( N9 u- g5 [+ @( c9 ?9 Z - renderType: "light",
* R/ e" z6 w8 [0 E7 }" ^ - size: [1, 1],
; b, A2 L9 P8 D4 F6 j9 t - uvSize: [1, 1]" E1 `% H0 M5 [, W+ |
- }5 Z* C- j) i _# U# y
- }
; T( Y3 y% I+ R1 v - let f = new Face(info);
U2 @& c2 ~3 A# |' Y+ g) P; l - state.f = f;( a4 \! P- Q" R; B2 c. ]
- 8 F0 g; A! V8 G" `
- let t = f.texture;
5 M7 E9 e( F( e& J" F6 F1 q6 f1 j+ r - let g = t.graphics;
- o+ |! P/ {/ Y: Y* D - state.running = true;- k6 d4 `' f, V! m
- let fps = 24;1 g/ f$ G5 U# |
- da(g);//绘制底图
5 K; P# r- W2 q3 B% h1 N - t.upload();4 w! p3 f3 T, C
- let k = 0;& M% a3 d. K2 g: z# b w. U
- let ti = Date.now();9 Y0 u7 H' z- A/ Q
- let rt = 0;
+ F% a9 @ }, G3 s$ w* a* C - smooth = (k, v) => {// 平滑变化
& z$ l0 P! c) c+ G9 O% F4 M7 ~ - if (v > k) return k;; K4 ~. W, z6 a7 R. G
- if (k < 0) return 0;
7 F* `+ C( t. @ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 Q7 _. f% ?0 G+ ]' e* \- G - }, b9 U& {9 e6 l, }, h+ q
- run = () => {// 新线程; S2 \) K0 s6 w! u! `1 L8 W
- let id = Thread.currentThread().getId();
3 R* A! o2 t! F0 B W& Y& j$ Z; ?' z - print("Thread start:" + id);
$ e" q A, G6 v$ z - while (state.running) {- J1 Q; n$ x9 w
- try {: s) N, x6 f! j2 n! r2 B% M1 X
- k += (Date.now() - ti) / 1000 * 0.2;1 c" W7 H0 k K% }0 l; U& b
- ti = Date.now();
- v! R( ]) ]! |- E7 U: D - if (k > 1.5) {% G5 g; A, V! N0 Y" m# i
- k = 0;
) `1 O+ u9 U9 ?7 f - }
P0 @$ H ~# Q7 _2 S* K - setComp(g, 1);
# R" j6 ?7 h1 h' S! z# N - da(g);
# N( _9 H* D4 E, J, W - let kk = smooth(1, k);//平滑切换透明度! k# Z2 b3 m2 t x' l. f- _: \
- setComp(g, kk);
) U7 Q& x* ^3 K( z - db(g);
/ y5 n) X' m7 j+ }% q2 V7 O - t.upload();& a0 |! r! |, R$ ~# Y& P6 v/ A2 [% ^4 \+ s
- ctx.setDebugInfo("rt" ,Date.now() - ti);
( @& E: y9 L; B( b# t; C3 X6 n - ctx.setDebugInfo("k", k);# H1 ?3 E, i: g. V% j+ R3 N' H
- ctx.setDebugInfo("sm", kk);
- I2 A" q6 H3 j8 G* J0 h - rt = Date.now() - ti;
7 Z5 z: a! I: ?* F - Thread.sleep(ck(rt - 1000 / fps));
4 Y( z+ n6 a! V9 M/ Z& z+ L - ctx.setDebugInfo("error", 0)
' O M. x4 ]: x0 X$ H - } catch (e) {
4 D7 t7 @8 x3 g* h" H - ctx.setDebugInfo("error", e);: u/ x4 ^) J, s/ W
- }
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- print("Thread end:" + id);- B4 h A, |/ u7 a+ O6 A
- }: z" |( j3 V' b& _1 F q$ L
- let th = new Thread(run, "qiehuan");, U8 G, K i0 s6 I8 }( A) K- U
- th.start();
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- - }0 U2 y0 E' L3 J% T/ F }5 ^
- function render(ctx, state, entity) {3 O2 B) C/ k0 f
- state.f.tick();& u: _# E3 P- I4 [& n- r9 m9 x1 M
- }* S" \8 c: ?) ]* N+ }3 o- U
- 5 J0 {5 t A4 f' Y8 [* L
- function dispose(ctx, state, entity) {2 g3 t- _9 v+ `! Y/ s( \
- print("Dispose");2 G {9 l/ o* `9 g( i+ ~/ V" W
- state.running = false;, U) D8 r t8 o4 x4 w' `
- state.f.close();
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3 f5 n2 B0 H. t8 j% g5 P- function setComp(g, value) {! f- y* X9 s, b _7 `
- g.setComposite(AlphaComposite.SrcOver.derive(value));: @9 D% d- }: s# y3 ^3 D
- }
复制代码
+ o3 Z& Y& _9 F: T9 W- U- J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) A2 [( R+ J4 o# ]% s7 t+ `/ q3 k( O
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& X, G8 O( i) v9 z% Q* R. L
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