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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- G+ ]5 ^# C: M
- importPackage (java.lang);
/ j2 e3 c9 _' M' H$ P( P, p - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));7 B* Q$ U4 E3 H- I+ C
- b1 t+ B8 U5 w) h6 t+ B( w- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {' Y$ z! g( C- w3 \! s6 [! \
- let frc = Resources.getFontRenderContext();6 ]. R# U h( p
- bounds = font.getStringBounds(str, frc);
! O" v$ a: G; T# }# Q w6 O - return Math.ceil(bounds.getWidth());! u4 k9 f' e% [/ ]9 z- Y* j
- }4 V9 u" ?0 j# x
- ; G ?1 p/ {% l: }+ k- K; d Y
- da = (g) => {//底图绘制% f/ c, J# T7 s! p6 X# X0 n/ c
- g.setColor(Color.BLACK);/ N! E% G, r' \" r# N# D/ u
- g.fillRect(0, 0, 400, 400);/ M1 e* {5 e6 c& t
- }
- ^# g' M' J3 {8 \% P: W0 K - # {) e, r' ]; } h7 Z: k% j: k
- db = (g) => {//上层绘制 b' F/ ?+ O) Q* W( L* ~$ N0 w- f
- g.setColor(Color.WHITE);: b9 I# r& H8 ?7 B$ i+ @
- g.fillRect(0, 0, 400, 400);
! F! w( m& J' j2 Y8 v - g.setColor(Color.RED);9 q( {7 K2 }! `
- g.setFont(font0);
' r! G( i N9 j* W. g* S - let str = "晴纱是男娘";
& j k/ e, }/ L0 P) Q6 ]; d - let ww = 400;4 e7 C' @& B1 a5 b
- let w = getW(str, font0);, ~; ~: \' b& X/ M3 h" W4 O+ c( C
- g.drawString(str, ww / 2 - w / 2, 200);
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& r1 U& g6 O7 v- const mat = new Matrices();
, l7 z/ |5 b5 x& v8 A+ V6 y) T - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ X6 L. { B5 e6 S4 L; |
- let info = {
1 y$ R- n/ m1 p& O1 C - ctx: ctx,
, u& {7 X! F9 X - isTrain: false,
$ F% v6 m/ ^0 M, K. j$ T - matrices: [mat],
/ }6 }( d0 d1 O& n) v0 A8 h4 _/ a - texture: [400, 400],# f4 |& S- l! V9 y+ v5 _0 |
- model: { O3 k/ L" J4 D6 X
- renderType: "light",
' u) n7 l- e& }! ^' m - size: [1, 1],2 z9 |3 A ?* T
- uvSize: [1, 1]; f# w) z8 b7 v+ B3 [$ [- I
- }+ G$ [5 Q! b/ y6 b, k/ t% V
- }
# B( o% D( F7 o/ }; Y - let f = new Face(info);
9 y+ [) V U& d3 ]3 P J - state.f = f;, n& U4 y( Q8 D" P) D+ K' k* i2 F
- " d C$ \# [3 f: f _/ W; E' w( w
- let t = f.texture;
, N1 c7 y f. ` - let g = t.graphics;
, t1 B! W/ I; n( ?. T/ b( L0 D/ Y - state.running = true; {- }! W/ W9 @) ~: v7 @
- let fps = 24;( M) u+ |3 f% _9 G2 j' i1 S* u+ @
- da(g);//绘制底图) E# D7 O3 B! r, j) Q' a/ K
- t.upload();0 ]! N/ k1 X4 W
- let k = 0;+ ^* d- M& I+ Q: y' l" l
- let ti = Date.now();; I4 G) f* Y' {2 e
- let rt = 0;
) j* t# x2 F$ [( s/ a, I! k' t - smooth = (k, v) => {// 平滑变化
; P2 j2 @: h: D7 F% Z2 j; s - if (v > k) return k;
9 S" a! |: _6 ?# N+ H4 i - if (k < 0) return 0;
" @, Q" P, n& a" j8 x. s7 b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
) n. R/ j- J# \ - let id = Thread.currentThread().getId();
! |4 p0 e5 t" v5 N, b5 m: c& L - print("Thread start:" + id);
2 I2 u! o' w$ [- l) O - while (state.running) {4 X. \4 e' x( ?) _) H; l
- try {
# ^4 g7 A" t% [0 O' Q - k += (Date.now() - ti) / 1000 * 0.2;, o m1 u/ E/ c+ S
- ti = Date.now();
! U4 b) L3 V0 F- n" r2 t! V - if (k > 1.5) {
4 {4 H- w! v8 t; h - k = 0;0 u7 X# v- U; Z4 U
- }: v) Y- f6 O1 k( N
- setComp(g, 1);
% R- \& ^/ K( s' l; y/ u5 j - da(g);
7 A# l' i! [) J: v) S - let kk = smooth(1, k);//平滑切换透明度
7 E0 g, c8 q7 G - setComp(g, kk);" \$ }- Y8 n8 p8 A9 X
- db(g);# y! c2 p. e5 L4 Q
- t.upload();
`, v6 T1 |8 N/ q - ctx.setDebugInfo("rt" ,Date.now() - ti);- G8 ?& i2 E4 a- V
- ctx.setDebugInfo("k", k);% `" Y/ p* ^9 Q1 a* Q' f
- ctx.setDebugInfo("sm", kk);' _( D* L- m: c9 N4 p
- rt = Date.now() - ti;
- u6 o' [/ ^& |. r! m - Thread.sleep(ck(rt - 1000 / fps));4 h3 f) f1 V: L" e$ n; H6 R
- ctx.setDebugInfo("error", 0)
/ G) M- Y3 i% }7 \) Q! E! J2 [6 c6 J+ O - } catch (e) {
n" B9 K$ L; [5 w z7 y) U8 V( Y - ctx.setDebugInfo("error", e);
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- }
" S" u C# W* w" s: I9 R8 h* @ - print("Thread end:" + id);5 Q# H D" \2 a! m+ O3 j) D+ n! F
- }+ ?6 q/ j# v! b$ v
- let th = new Thread(run, "qiehuan");" O5 a8 l& p7 L9 V5 T. K3 x+ {( M
- th.start();
: c3 X0 d6 w& y- q4 F9 Z$ y8 | - }
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) D" T+ x% B8 X( x w- function render(ctx, state, entity) {
: N0 F! p& x5 T( C8 j - state.f.tick();
! ~+ E) O& ~" L7 A y - }
7 }9 A) i! M1 W: d, v3 i - % s Q4 ~) W4 h( ^8 {
- function dispose(ctx, state, entity) {
7 d" {' h1 F+ |, G0 A0 F# M/ K - print("Dispose");
9 A: g9 d, C: b3 z - state.running = false;: N; Y0 v5 A. h+ O5 e
- state.f.close();
8 C {" j/ w# x2 I! e - }
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0 ^- l4 U, U) h: [) a- G- function setComp(g, value) {5 Z: v% n, E; F# i( f
- g.setComposite(AlphaComposite.SrcOver.derive(value));
S. k% J; m% ` - }
复制代码
+ p& b# k& o7 N+ x写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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