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$ i# w' J( N W* |% n9 G7 d这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 y; V5 C0 B) d+ k1 n8 `- J% P7 H
- importPackage (java.lang);
( [5 q# i) W' X* R5 G - importPackage (java.awt);9 z+ b+ Q5 W, ^( }' j
0 `( g6 [ t ~1 ^) A( d' _, ^4 |' X# N- include(Resources.id("mtrsteamloco:library/code/face.js"));# Q& y' i6 H: G2 H# N X0 K% ]% g ]
! t4 g( J8 T5 A/ ~; e q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( M E6 [. X8 ]% O* d
7 c# b3 x/ M& u7 R+ ?* u. m1 p- function getW(str, font) {, e% b) e; y3 |$ G/ q. d
- let frc = Resources.getFontRenderContext();
2 ~7 Q4 F" E! V5 M - bounds = font.getStringBounds(str, frc);/ C7 D: _- n/ c. p6 }1 D
- return Math.ceil(bounds.getWidth());
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- : g5 n. V% H4 ?$ o2 z2 C$ a
- da = (g) => {//底图绘制
" ]5 { e- ~- ]7 l0 B8 e# o - g.setColor(Color.BLACK);) q: \& M) v3 ~
- g.fillRect(0, 0, 400, 400);! D r* H& R+ J3 ~& j; ~
- }: ~: u s% A! D, [1 L
. {3 g2 F5 n* I* f4 r9 i# v& Q- db = (g) => {//上层绘制& u) G# E% }8 O& t' R) Q. @) e
- g.setColor(Color.WHITE);
$ A8 Q- I% p! C' G7 k - g.fillRect(0, 0, 400, 400);# K5 z) g; }4 _: h8 N6 ^
- g.setColor(Color.RED);
4 v5 X* O& G* }+ o# x9 K, ]* j; L - g.setFont(font0);
: `. E& X2 O& i4 R/ Q- C3 M - let str = "晴纱是男娘";* f% q8 i* a1 c/ c9 \
- let ww = 400;
6 ^8 p7 t7 V2 w9 @ - let w = getW(str, font0);
/ t$ ~7 ^' n. q - g.drawString(str, ww / 2 - w / 2, 200);* x" v) F2 N7 t# d# y. J+ h
- }2 W# o$ Y8 k" M5 C1 T* Z
S# `! \2 b, Y. F/ z) H) a `& Q- const mat = new Matrices();! D) w K: f3 T
- mat.translate(0, 0.5, 0);
6 _, A2 K& {# h, E: O. S0 b1 @$ b) e6 K
9 C1 z8 j( u2 P7 u5 {. o% y$ W _. Y. O- function create(ctx, state, entity) {
% X" C' m7 P6 m! x - let info = {- q' j4 w% L. Y4 V
- ctx: ctx,
) D2 I" _- U5 a$ ^* N - isTrain: false,5 p, _7 e8 U4 a8 }
- matrices: [mat]," y4 \0 f! c& P1 @1 Z
- texture: [400, 400],
, ~) w9 S. x7 ~ - model: {
/ ~1 v. x) A: ?. q) y - renderType: "light",: }" |% I6 K4 F# W* ]
- size: [1, 1],
' y6 v8 i, E+ G - uvSize: [1, 1]4 L3 q6 }! L3 A, Q' M
- }1 @9 U2 a7 R2 G$ F) b; Y& z! p
- }
: U# N5 e' B2 ?& P' m" l7 h: g - let f = new Face(info);7 U- L: W( w; g( H7 B
- state.f = f;
5 M* r* l5 @7 l - 7 R$ P. U g) i3 e- z% v8 C; M
- let t = f.texture;( i+ l0 p2 c9 d3 }$ u+ x: K
- let g = t.graphics;
' [5 T( f: ?7 O7 }9 [* u - state.running = true;
) j# X7 d- S6 d2 ^( m - let fps = 24;3 R& Y. u5 t7 z: E% b; \
- da(g);//绘制底图, m" @) |# A- X4 f, j0 A
- t.upload();8 [+ |0 S& I- `: Z7 w" f T
- let k = 0;
7 ?' V. I9 |( l3 l2 P9 j - let ti = Date.now();
, J' k8 q* p& m- f3 F9 H3 K7 r @ - let rt = 0;
2 L1 u% v6 T. L: B - smooth = (k, v) => {// 平滑变化1 G& `2 ?& |6 q h& a* ?
- if (v > k) return k;1 y8 ]9 Z" ^& u5 U, n0 A0 D
- if (k < 0) return 0;* q1 O$ w3 S% r# V1 A& e
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% G& M+ `' g; \3 k- ~ - }2 U- E4 W$ T# y5 ~- E, F
- run = () => {// 新线程
0 E i: S: O6 H: [# {+ E1 b1 v - let id = Thread.currentThread().getId();
/ `% X4 M+ d9 W - print("Thread start:" + id);* u7 }$ x. P# Y9 o) ~ h
- while (state.running) {
3 J" [8 q4 W: t4 `3 n# h' h1 A - try {/ t6 L, `$ s; t( J5 {- X+ |7 q
- k += (Date.now() - ti) / 1000 * 0.2;
g/ M/ D/ q& Z- B - ti = Date.now();
. i/ J- C7 m! k3 D9 a" g+ O - if (k > 1.5) {5 Q5 W$ w& _7 s8 |3 c
- k = 0;3 R7 p+ k3 s0 l# I5 ~8 g; j
- }; U4 D. B. W0 c# ?
- setComp(g, 1);( {9 N z2 O6 Z% [6 `$ b* o* _* g
- da(g);
4 O- D1 c( V6 U/ d1 r - let kk = smooth(1, k);//平滑切换透明度
% Q. E- v( @% A; O - setComp(g, kk);7 M6 f0 z7 I% r# Z& T( z/ M( c
- db(g);& ]1 z* Y$ F0 g* x* T( y9 Q
- t.upload();. \6 x( {* P5 c; \) A# a) m
- ctx.setDebugInfo("rt" ,Date.now() - ti);
- C* D: s6 e0 L% ^9 ^ - ctx.setDebugInfo("k", k);6 w( F( Y: |/ u& h5 A; m1 ~
- ctx.setDebugInfo("sm", kk);
& r: t% L: h# g6 x, O& N" V% x - rt = Date.now() - ti;: M' n' V; S7 G! o
- Thread.sleep(ck(rt - 1000 / fps));; D9 y) ]' e0 q; M. i V
- ctx.setDebugInfo("error", 0)
9 y- B. B7 }# N" [ - } catch (e) {* a: G, u2 t3 h
- ctx.setDebugInfo("error", e);7 R3 |1 e. }; b% b& H
- }; a# n6 i: R- a- y
- }% Q$ G% V9 ~+ A0 U5 l; K3 u
- print("Thread end:" + id);
' |, Q4 n0 Y+ Q* E3 x- x6 P - }
! [! B4 \% M3 y8 m - let th = new Thread(run, "qiehuan");8 a/ }; L2 r0 q: f7 I
- th.start();$ F% V% F0 O& c7 ?+ ^! T
- }$ v& } a, g9 A
. ~1 b' A: I7 @0 _+ h7 @% |! W- function render(ctx, state, entity) {5 A/ L2 D5 h" N1 \: L. Z+ x N0 h1 v
- state.f.tick();
5 f! Q. M$ e% p4 A9 A - }
6 m6 E7 c2 O6 y; y8 ^. k& _
4 K0 v& C* ~* J) _. P- function dispose(ctx, state, entity) {
$ K; s, T6 Q& R - print("Dispose");; P4 U$ e) V- n' G2 q. ]9 Y
- state.running = false;' `6 @$ d- P' @" O
- state.f.close();4 b. ] k: N- D+ \' e6 l d: a
- }# f Z) p3 o' N
$ g- E. v4 b. B- function setComp(g, value) {
7 e, F* F8 A3 U% V2 d' }' m5 {; z' s - g.setComposite(AlphaComposite.SrcOver.derive(value));! W7 Q2 B& O, r7 Q, w4 O2 q
- }
复制代码 / n$ O" l+ d0 m$ k. i! u# Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 m# Q( L- v7 ~' s. h6 {2 r* I
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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