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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ G( T+ r9 S2 d1 m2 F' C+ W' p
- importPackage (java.lang);
/ j" ~ e/ A- J, L9 g' _( w5 [ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ e1 |# ]' y+ |7 f: r1 y& D e
- 2 C2 Q( g% F% r' A( Q; i
- function getW(str, font) {
& E/ M9 K0 P; Y" Q5 c - let frc = Resources.getFontRenderContext();6 k- h8 ^& V' r" N
- bounds = font.getStringBounds(str, frc);
" F9 s# Z2 S4 Q4 S" } - return Math.ceil(bounds.getWidth());' W5 h' E& j* q& t
- }
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- da = (g) => {//底图绘制
. u. n; }; u' t$ B- I* x - g.setColor(Color.BLACK);
& S h. h, o# E/ w6 G - g.fillRect(0, 0, 400, 400);
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- - {4 P/ d! R. E Q+ f
- db = (g) => {//上层绘制
* E. V2 B7 Q3 b5 T& Q6 v! C/ A - g.setColor(Color.WHITE);' p5 @- J# \2 Q) R7 L, J* B
- g.fillRect(0, 0, 400, 400);
. m% |7 t- E( E! p( P1 c - g.setColor(Color.RED);. X$ l# z& ] [! J
- g.setFont(font0);& L# Q( c/ B6 ]9 T. b
- let str = "晴纱是男娘";* b# @( v3 J, Q. \
- let ww = 400;
+ l' \2 v- p* R2 V - let w = getW(str, font0);
8 r% d1 V9 H( q1 w/ {/ m - g.drawString(str, ww / 2 - w / 2, 200);) s7 a: V0 |5 ~6 {
- }
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- const mat = new Matrices();* z$ P3 Z7 ~5 g/ e0 u1 x, ~! y
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ f9 h8 ^- |6 j6 Q, ]* L
- let info = {
* W0 S6 a, ^3 P- n) d8 e7 U. ~ - ctx: ctx,
; R' W/ s4 m0 i9 P/ ?. f% N - isTrain: false,4 {9 X7 m/ M+ Y' j S
- matrices: [mat],1 L0 ]# t( P* ^( L2 z; a9 e
- texture: [400, 400],1 G" V. W. w9 E& r+ ?6 w
- model: {
4 Z! X9 e6 i3 f6 h( [+ _* n4 r7 S/ O; m - renderType: "light",& z4 ^7 x* Q& e5 F; ~
- size: [1, 1],: ^* T& M# X/ D. }% w. g
- uvSize: [1, 1]: N& D7 m% A# m: q: h" f
- }
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- let f = new Face(info); {* K1 [, J. f2 l
- state.f = f;1 S. _0 N( n, Q- b& ?$ {2 o; Z
1 o. \/ f; v) R( ~* R- let t = f.texture;
7 A) r9 U3 B6 S0 Y5 j) N - let g = t.graphics;; Q" I, F/ P) }# ]4 T' |! O
- state.running = true;& ^/ b a8 B" g+ M0 ?& V
- let fps = 24;! C8 L& f! {. M) O# P- W0 C0 S, z
- da(g);//绘制底图4 M- G0 ]* K. J0 V m
- t.upload();
& y0 E: }; C1 a% Y; ]& O - let k = 0;. I- p3 ]( u; f
- let ti = Date.now();: y- K6 B2 R# u$ R. Q
- let rt = 0;
, q+ J, }% R8 j. R* t - smooth = (k, v) => {// 平滑变化
0 b* E: t0 ^9 f - if (v > k) return k;
5 p; H; G4 p# ]: h' S' R4 H3 C - if (k < 0) return 0;* g1 F$ y/ n- e4 ?0 c
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 j$ E; n) \- ~" C k
- }- n, a& E2 k$ \, Q& A# V
- run = () => {// 新线程: I9 P! B, v/ S2 p
- let id = Thread.currentThread().getId();
( i, T. k, U% a c3 C1 q* p4 l - print("Thread start:" + id);
, ?" G8 S. u5 ] n6 D - while (state.running) {: X( m2 \' [6 s& C
- try {. E& t) {3 `6 z$ X
- k += (Date.now() - ti) / 1000 * 0.2;4 | ?0 a# L- E
- ti = Date.now();
5 F7 ^. E6 u/ ]+ k0 O" F5 ]) Z: W - if (k > 1.5) {
. U4 Y0 J9 u/ \; ?3 @ - k = 0;+ ^" e8 d& E! ^, f3 ]
- }( I6 j4 d) g7 x4 m/ o
- setComp(g, 1);
1 U+ W. r& b! m. ? - da(g);
4 r7 v+ x: g) x* J& g! @ - let kk = smooth(1, k);//平滑切换透明度
% {6 M& K* _) j7 W! w: w) E - setComp(g, kk);# @3 k" |! i" ^& |" ]& @$ b2 V
- db(g); \' |9 m# X7 n# V; X
- t.upload();, r" o, o6 p0 @. t" w3 J
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 j+ N! E5 s2 F7 v5 u \# w6 c `
- ctx.setDebugInfo("k", k);
: ?# F# p$ Y3 g4 T - ctx.setDebugInfo("sm", kk);: p# N8 S3 l. ^
- rt = Date.now() - ti;
" y: `; A. i; ~5 L - Thread.sleep(ck(rt - 1000 / fps));" A% s' W: R- I& [# p( B
- ctx.setDebugInfo("error", 0)5 _1 |) p6 J7 e4 |" [
- } catch (e) {
6 N" G0 j8 H; e3 h - ctx.setDebugInfo("error", e);( n8 K/ \( _. ] m9 E
- }
3 V( Y! J% b- O3 ?2 H - }
' p' z! c% s( C% m - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");' a( V! o, U' t7 Q& ^6 E
- th.start();
G, e: x( w9 U: L. u5 S - }) | R, _+ |6 l# t# z! n. }
% S2 B: [5 G; t- function render(ctx, state, entity) {
. e1 Q& m: G0 Y% O. [6 p - state.f.tick();
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- 1 q# R* S( ?. Q. |, e: D2 V
- function dispose(ctx, state, entity) {% f7 R6 a7 q3 ]9 o- M- J J8 X+ ]
- print("Dispose");
- v! d6 C6 E6 e - state.running = false;
2 E* U0 U2 T, Q- U2 N$ d - state.f.close();
; {$ t$ P' Z' p" e) L2 E) f0 r6 e - }: W# q% q4 Q& o. i" x
- * l# @2 @4 S7 u! D% B8 i
- function setComp(g, value) {6 i9 e* p) |" O5 F2 v
- g.setComposite(AlphaComposite.SrcOver.derive(value));% T: `: W4 ~7 n" H1 r* y6 o4 J
- }
复制代码
8 s2 z9 D. @+ r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 O7 S" N( Q7 t$ w
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