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( l0 u+ T* ]' z! ^2 k这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 l; ]; N' U' ~( ?- importPackage (java.lang);9 C. b( f; p7 C' X
- importPackage (java.awt);
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* p/ q0 H9 R& K( [- include(Resources.id("mtrsteamloco:library/code/face.js"));0 n( A4 \. l ^4 |( W: P" J+ A
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
3 {5 s& e* l5 h3 x9 W; c' x% U - let frc = Resources.getFontRenderContext();
) W: y% B4 B' U" z: M: {* ^ - bounds = font.getStringBounds(str, frc);0 n8 V4 R/ t2 u) f% I; ?
- return Math.ceil(bounds.getWidth());
- t2 g7 x; i1 u6 o% W2 A1 K - }
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- da = (g) => {//底图绘制
" A* U( j" S& q* F$ V - g.setColor(Color.BLACK);2 d6 O0 ?+ D x+ w5 N
- g.fillRect(0, 0, 400, 400);1 T$ ]% s6 K4 _/ P
- }
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0 v! o; Y6 c# U- db = (g) => {//上层绘制
; V W" N+ Q0 C+ B! L - g.setColor(Color.WHITE);/ M0 `# W5 i* s" t r- S) D
- g.fillRect(0, 0, 400, 400);1 F! [5 w- T- l1 c5 p9 @+ |8 o4 H
- g.setColor(Color.RED);$ k1 j( e" ~* g8 F
- g.setFont(font0);
3 C: R: Q0 Q3 k; \1 v; S$ s4 Y - let str = "晴纱是男娘";
' O& H: [6 d3 W: v! r - let ww = 400;( [' S5 W, i2 c1 f4 V! {1 o, t0 Z
- let w = getW(str, font0);
7 R. Q5 ^& g, m O {- }2 N - g.drawString(str, ww / 2 - w / 2, 200);
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- , V7 }; k: x( Z3 i
- const mat = new Matrices();0 `! f+ w9 Z3 [' D C% C$ Q
- mat.translate(0, 0.5, 0);$ K2 [; o# u. d, N
5 Y" e0 b1 b' m0 l+ Q: D- function create(ctx, state, entity) {
0 u: i; A' u: K& e% \ - let info = {5 A) \+ @3 ?6 @" [* w2 z1 ^
- ctx: ctx,! x @6 I1 q1 H. \ U. K4 T! s
- isTrain: false,
% E9 E4 V( y; Q, l: r - matrices: [mat],
/ s' I! W( k) K S3 c, s" h - texture: [400, 400],
$ e. e/ j& C6 m3 J' B - model: {
@. `, T8 K- M3 A' a* z- Y - renderType: "light",
) V$ A5 E2 a9 { - size: [1, 1],
6 p& z/ S' M+ u I% m$ ?% }( s - uvSize: [1, 1]
( a& Y$ y+ s* G/ D$ [# Z - }
. q/ p1 d. k9 M+ L1 i - }
* m5 ?: t N# g& S. \: r - let f = new Face(info);
! i2 u k; n3 |$ ]) u - state.f = f;
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- let t = f.texture;/ Y& w* K% H& ?& l) R
- let g = t.graphics; u) W, g) R" x; C6 B3 R8 i" w
- state.running = true;
" H: ]3 J" j+ Z - let fps = 24;
0 e6 l* b, } } - da(g);//绘制底图
; s: i4 f! b: J) C; a - t.upload();
! \' f, ~( l4 [ - let k = 0;0 X: R' V; [4 R# g P3 O
- let ti = Date.now();
/ o) l$ D7 y+ l2 S - let rt = 0;
- E# Y, q+ f: e# w$ l3 D - smooth = (k, v) => {// 平滑变化
& r0 Y0 Z+ g4 G6 Q1 s! c. U: g6 R - if (v > k) return k;5 R) s4 s# h4 I
- if (k < 0) return 0;4 l$ m* D3 \8 }" ^: o- h0 ?$ S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- `/ l2 j. m5 O+ b; l
- }
5 n$ n0 v4 W4 o; c) r# C; E - run = () => {// 新线程2 k- q7 A. l8 N" v, W H
- let id = Thread.currentThread().getId();+ Q6 U# q, V% p8 F1 u
- print("Thread start:" + id);
" r0 e q5 ~# m$ O) M - while (state.running) {; ?9 U- r- G+ ?- l3 L5 ^
- try {
?9 G+ n, ~: n- {* {+ z3 V - k += (Date.now() - ti) / 1000 * 0.2;
$ C# [1 F% d$ Y4 f - ti = Date.now();3 k8 c5 A% A: E; V
- if (k > 1.5) {
, U; ?2 l- J' I/ ?$ d \2 q% [" L - k = 0;2 D3 j. _5 a9 D; _6 e
- }
. H' M' f0 f) \. W - setComp(g, 1);3 Y: [# x" l5 y( w; W# \6 t
- da(g);/ P; w& p( l( p
- let kk = smooth(1, k);//平滑切换透明度
$ j3 o) m; O+ l* e; }: n - setComp(g, kk);; H5 `" S. F' d2 i J6 u
- db(g);
4 R! o9 r* ]' K; w - t.upload();6 \# U, d, @2 N4 Y
- ctx.setDebugInfo("rt" ,Date.now() - ti);4 m3 y& n; D0 w i# l
- ctx.setDebugInfo("k", k);
" r. b& w- c* N7 N m0 X- X: a, x - ctx.setDebugInfo("sm", kk); l4 R" [3 i7 {: m* u6 t* e5 |8 k
- rt = Date.now() - ti;
1 x. Z( H/ g* }6 M1 o - Thread.sleep(ck(rt - 1000 / fps));* T3 U0 I f4 r+ [ m, a
- ctx.setDebugInfo("error", 0)& o) W* a' ~+ b/ B! J1 \7 [$ `
- } catch (e) {
5 Z. j* B2 E6 t* f - ctx.setDebugInfo("error", e);
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- print("Thread end:" + id);
3 g1 }8 l# i' `2 t: D - }
/ {' v. d a$ M- N1 M - let th = new Thread(run, "qiehuan");
/ ` j1 S4 s$ E- [ - th.start();
3 d+ T' y3 ]: r# D" r! @/ o - }
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- function render(ctx, state, entity) {
# }+ h1 ]0 }8 E) t" E0 n - state.f.tick();
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- 5 M% D1 O5 n9 a f
- function dispose(ctx, state, entity) {7 p- k5 ~9 H p4 g
- print("Dispose");) p' h- \! j7 }( @- C3 O
- state.running = false;
! T( t8 O9 W" | - state.f.close();9 c! C) \ b" ?7 b
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- function setComp(g, value) {
" J' X. f, @$ A, {. y - g.setComposite(AlphaComposite.SrcOver.derive(value));4 t" t# c& w; D" i
- }
复制代码
) X/ R3 E: e" a' s' t: T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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