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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 a; r: r* T& u4 x; x% i( L6 O* n7 h% [- importPackage (java.lang);1 V0 M2 n5 N+ N0 R8 l& F" G: I
- importPackage (java.awt);/ S* r" m/ J: O5 L% p( V# @
C, F+ h: L7 x6 }- include(Resources.id("mtrsteamloco:library/code/face.js"));5 v Y' k |2 P: d3 u1 R
: y$ Z# B4 ], w: v+ a2 q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, |( E& R6 i& `4 l; s: |- q6 X1 l
- ! S( L4 `( I; d3 d, w7 {5 p
- function getW(str, font) {# X. L6 t+ S" p; E
- let frc = Resources.getFontRenderContext();
+ L! `' f8 A; E+ g - bounds = font.getStringBounds(str, frc);! M7 R- g7 p, a& @5 z, F& v0 X
- return Math.ceil(bounds.getWidth());) ]+ F. q: z5 P3 F( n0 {
- }
# h" X6 K0 O1 z3 U% J; e - 1 s2 C1 n t/ G" e
- da = (g) => {//底图绘制
1 V2 b2 i6 p$ n+ M - g.setColor(Color.BLACK);
' V" Y! U) M& q5 F' ~" k) w - g.fillRect(0, 0, 400, 400);
! W+ Z+ K$ j, ] U8 k) q - }" s6 P' m5 m" A# `8 ?
8 E% o8 R, C1 }: @- db = (g) => {//上层绘制
. Y1 |" A) y. \$ T+ d$ L% W - g.setColor(Color.WHITE);0 Q2 o' t& u6 w" Z% o8 C
- g.fillRect(0, 0, 400, 400); V+ T8 f6 a5 x# O+ g
- g.setColor(Color.RED);3 C$ W: N0 v! q( z! D0 O& S O
- g.setFont(font0);( ~$ C! S3 ]* ]' c: R2 a, C! Z! O" e
- let str = "晴纱是男娘";" p+ k+ @0 `2 H! @
- let ww = 400;
& I2 O2 @! `0 Z! W4 ~ M - let w = getW(str, font0);
! }& z5 H; N. z5 n1 t. }+ J - g.drawString(str, ww / 2 - w / 2, 200);
6 f; z) `7 i. o: r3 G. O3 | f/ y$ K - }
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- const mat = new Matrices();
8 t7 t/ A/ n5 ~1 z5 Y - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
( h& Z7 K- x. T0 i, l& h - let info = {
' F4 F* A% g7 v I - ctx: ctx,0 ~9 {% n3 i2 b o1 l/ P' d, K
- isTrain: false,; t/ j v: X8 w2 [' g. F. s
- matrices: [mat],
/ h( G y5 S- T6 B' D8 g" S& s1 F - texture: [400, 400],
0 ~7 z$ O6 Y9 ?1 Z2 c. R - model: {$ }/ f* \1 i- Q% l( E1 D* J
- renderType: "light",
8 c: ]; E) d8 R; U k - size: [1, 1],# m; [! ?" D$ |
- uvSize: [1, 1]
8 `1 ~# K5 m, n, _! C - }
7 u3 D) n/ b. Z+ Q, U - }
( w: B% N* c8 y: H, _' V2 W+ e9 m - let f = new Face(info);( l) f7 g& _& [0 S7 O
- state.f = f;1 [1 R# a) I/ \
- / A% a. H" @2 B; |2 y' l$ _/ i
- let t = f.texture;" P8 p8 I7 }! |2 ?$ I
- let g = t.graphics;. u1 x2 I* l8 G
- state.running = true;
% A6 {7 y9 ]: C% O& B - let fps = 24;
* r7 {& j" J& c/ q& F+ g( N - da(g);//绘制底图
( C5 y2 \, F5 G) H1 ~! o7 x6 I - t.upload();
" q% z- }4 f& d% K - let k = 0;
; m: u, u- G/ D' H - let ti = Date.now();
. W* G/ v* F* V - let rt = 0;8 d! M1 W: S) B
- smooth = (k, v) => {// 平滑变化+ L* B- @$ `1 H3 L1 l
- if (v > k) return k;6 {! j8 n a; S- Q! \
- if (k < 0) return 0;
3 r, }5 Y' ]: i - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) t Y# m( A- y" u) p6 ~
- }( p- Y; M; n1 S, {2 o" @" m) P
- run = () => {// 新线程
# j! ^5 X, k! V) q3 G - let id = Thread.currentThread().getId();
7 j: y0 C4 s6 d! a1 r - print("Thread start:" + id);
5 e8 p/ P5 \& X2 B% x# j5 l - while (state.running) {" M: W( `4 F0 m- @5 @
- try {, V u% O R! B2 b3 t
- k += (Date.now() - ti) / 1000 * 0.2;3 d# |% W6 z; b$ i! [
- ti = Date.now();8 D3 D8 c+ S5 |: t1 O4 M/ y
- if (k > 1.5) {3 r: C) ?3 o0 E! \: z; O
- k = 0;) W8 N5 c; _, U8 K( ?$ `$ Y
- }
2 S$ [& M! c- h# d - setComp(g, 1);1 `2 G" n' Y; ~% ^3 p; p
- da(g);
& a; l/ ^9 @1 F5 f - let kk = smooth(1, k);//平滑切换透明度# f( g8 m% K+ u# n+ E
- setComp(g, kk);
1 X O t1 p0 w' E# l6 } - db(g);& G& E' K! n p- ]$ H
- t.upload();
" v0 N! @2 v7 Z# d0 T - ctx.setDebugInfo("rt" ,Date.now() - ti);( {/ e* K! x7 R: d# c4 z+ W9 D8 W, R6 C: e
- ctx.setDebugInfo("k", k);
, K$ l4 K8 F( ?# r B - ctx.setDebugInfo("sm", kk);" ?' z: |$ S4 c3 Y
- rt = Date.now() - ti;
; R3 u& P3 q4 n' _5 R; n - Thread.sleep(ck(rt - 1000 / fps));
$ v* Y, h& F! p$ z; U - ctx.setDebugInfo("error", 0)( @9 H- \: s/ S2 B7 `3 Z9 t
- } catch (e) {' p1 i+ D3 e# \; u
- ctx.setDebugInfo("error", e);
% j! d6 Q3 q9 P1 [ - }
1 O7 b/ N* Q3 D$ X+ b - }6 o6 v Q5 S( b; `2 p/ Q
- print("Thread end:" + id);5 X" W, m7 N" D5 G4 w6 ?( d# A, d
- }/ x& q9 |( K# y4 r/ B, z: H
- let th = new Thread(run, "qiehuan");2 A8 `# i: p% b0 ?
- th.start();) M* W, b u( A4 H5 E/ b
- }
+ W: f9 N1 z' w - 4 ^- u$ H& I" ], J& L# K5 \
- function render(ctx, state, entity) {6 q. m( R, x; t# J$ m; Y
- state.f.tick();( k1 T9 q( Q/ k& \
- }
5 T: T5 U6 M; H) @
& b9 N, ]+ {* j7 |) C* G2 r' ~- function dispose(ctx, state, entity) {
4 x0 I7 {& V' ^1 p" L. s - print("Dispose");
& P7 Q% p8 ~9 Z3 }+ _, z8 { - state.running = false;2 |+ H- r1 i: k$ |# a' m
- state.f.close();
y; f" u! d1 N; b6 k9 a - }: U& V! h: Z% {. G- Z( y
; j7 i6 `/ `; E4 a- function setComp(g, value) {
3 ^: d: Q/ i9 k; y( A7 q - g.setComposite(AlphaComposite.SrcOver.derive(value));
O+ u3 i0 s; E6 U# s - }
复制代码 # }1 C8 E7 ~* E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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