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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 k1 p7 o) [9 o# j# K j6 b" |
- importPackage (java.lang);8 Q* k4 T; N2 r$ f% t3 }
- importPackage (java.awt);* Q$ w) \2 H9 g6 [7 b+ l
- 6 a/ f$ x* W: p2 g4 c# E
- include(Resources.id("mtrsteamloco:library/code/face.js"));
# O) P! D! H1 p7 i - $ E9 z2 l3 R8 y! l! k7 @+ y! b
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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@$ ]2 Y) `: T; ^% ] b8 f: Q- function getW(str, font) {& ? k2 o8 l! i5 f7 `/ p0 w
- let frc = Resources.getFontRenderContext();2 J/ m6 c" H% c3 X' d# X% `* W
- bounds = font.getStringBounds(str, frc);
! l: R: E; v0 |& m9 y9 E9 z - return Math.ceil(bounds.getWidth());- n% @4 K6 z0 N. K0 O" T
- }. ~7 E- G8 F9 ], [3 s
* Z |3 H% F9 W1 ^! t' g3 y- da = (g) => {//底图绘制
* ~: H* \, J3 h- \ - g.setColor(Color.BLACK);
' w, P2 D$ o* F; p" \2 _. F - g.fillRect(0, 0, 400, 400);! o$ e/ R2 n( B$ x# z' D! i
- }
( s) n6 E1 [8 P2 A' {
- u8 \, i9 f5 {9 f: V6 z7 q- db = (g) => {//上层绘制
1 b. V$ w' b/ O% t - g.setColor(Color.WHITE);
: I0 p5 d- M5 n4 X, P - g.fillRect(0, 0, 400, 400);
% Z" ?7 P% D. }2 K J: ` - g.setColor(Color.RED);; H- d! \" s) e9 q
- g.setFont(font0);
# G. q3 W& F, k. w% A7 H3 W; F - let str = "晴纱是男娘";
6 X; j# E( j3 ^6 K" h - let ww = 400;
' ?' V: {1 O# K' F# C6 T, [ - let w = getW(str, font0);
9 {$ R$ X1 p+ J# G$ y - g.drawString(str, ww / 2 - w / 2, 200);" T X2 N9 ~( N' Z0 U, A; R! X
- }1 j1 |) n* s; [1 }; m6 y, G; @1 k
- 6 }& G$ ^/ Y4 U. o% X7 J, u; c: Q
- const mat = new Matrices();! Y. s4 f* ?: J$ x9 L- v
- mat.translate(0, 0.5, 0);
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y% N0 d8 W5 I4 ?% N4 y* ?; t- function create(ctx, state, entity) {# L8 \0 X+ t$ O5 e
- let info = {
{/ A6 X% Z! ?; N. E - ctx: ctx,7 |8 T$ t! y/ D$ U" u* M3 x4 ~
- isTrain: false,! _9 ^' r( m4 R; H& F) `
- matrices: [mat],. A! ~7 Q. Y7 \% y
- texture: [400, 400],+ w* R8 Z! [7 D
- model: {
Y q; i. j& p - renderType: "light",* P' D4 G2 ?2 D4 z
- size: [1, 1],
( }( n6 q3 ?, z6 A( i - uvSize: [1, 1]
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- }
3 r* R. }" b& v( Q+ J/ y - let f = new Face(info);
% I# \0 ?; Z+ \5 I: n - state.f = f;
3 s$ J# Z7 v4 z8 q# P# g6 s - & W4 V3 f) P+ \4 m) X2 ]
- let t = f.texture;
2 Q9 U2 A. |) K& Z2 w/ [ - let g = t.graphics;
) D h6 s/ S, j' k# Z - state.running = true;
- L3 ]1 p/ M. H5 A! Z - let fps = 24;( c8 g: w& q/ Y' Z( T
- da(g);//绘制底图
& g1 u( j2 e, z2 O9 X5 V - t.upload();! d6 o( v& q1 u
- let k = 0;) \$ C- O, F. W: h& k# {
- let ti = Date.now();) ^ I. B, ]& c3 Q4 E7 V1 h# S$ a
- let rt = 0;
$ ^; Y3 m3 O7 _$ W) b/ d - smooth = (k, v) => {// 平滑变化 \8 G+ v( c9 _$ \
- if (v > k) return k;
2 q( a5 x* k* @! \3 P4 a: C6 `9 i - if (k < 0) return 0;
1 h' C* c$ T% j n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& v8 _0 U7 h3 j9 `
- }
( j. A2 L- F- ?2 d7 g, n - run = () => {// 新线程6 I6 X/ x+ n0 S' m) V5 }
- let id = Thread.currentThread().getId();$ i/ `2 a6 {5 q. p0 B& \. k
- print("Thread start:" + id);
# F. S1 o- ^0 n, R( f& A - while (state.running) {' O& N$ p( F& e, y$ ^
- try {, m( q( n4 o& t4 U& d0 ?
- k += (Date.now() - ti) / 1000 * 0.2;' u# p( P4 h) ~+ \( a! _. V
- ti = Date.now();
@; D& I& n( D4 l0 w - if (k > 1.5) {0 }5 D, ~: ]7 J0 |3 L
- k = 0;1 n) A# X: Q1 C8 q; N* e6 z
- }
. |% v( H) g$ q5 [+ b- | - setComp(g, 1);2 M* L1 K: q; Q: y; @
- da(g);
# v$ H0 I' b, {7 i! U - let kk = smooth(1, k);//平滑切换透明度7 {8 J# E( L, {5 e1 \; U
- setComp(g, kk);
7 T9 h" r$ ^' ~3 z - db(g);
3 K' M; n' {4 l- z - t.upload();
" h2 E, p( e, k6 @# R% f - ctx.setDebugInfo("rt" ,Date.now() - ti);
' j* }$ T1 O; Q( Y" P4 H% l - ctx.setDebugInfo("k", k);( \& r) u& A" e
- ctx.setDebugInfo("sm", kk);0 d; |" u+ k$ p H( Z e
- rt = Date.now() - ti;0 E+ r) _ H% P, e2 Y
- Thread.sleep(ck(rt - 1000 / fps));
, y, a* `! W& X. W; h5 e - ctx.setDebugInfo("error", 0)% D; L$ B! ^" Q+ z$ d* _1 H
- } catch (e) {+ S' e: B" y) S! o
- ctx.setDebugInfo("error", e);4 g1 W/ w/ E' |0 ]% z5 |! p b( k) X
- }
6 H7 s% P# y0 s( l - }
, x1 N/ s: l5 v" @! c, i - print("Thread end:" + id);/ R, s" O- \: c5 j2 l" {
- }1 O. y! l3 j% \
- let th = new Thread(run, "qiehuan");* C/ @4 {% F, r* u" _& I4 c: U% d1 S
- th.start();1 r" G6 J: j# F+ L; I& ^
- } ]5 I8 |6 r" x* T1 Y
- 0 f$ ~, Q. l+ ?6 o( F2 q7 X5 g5 D% L1 G
- function render(ctx, state, entity) {
4 q! _# H; B- R( d2 k6 Q6 ~- W - state.f.tick();7 R D! a+ r3 k% v4 U Z" c
- }6 q( A0 O& _3 P
) R0 C( O% ?$ z- function dispose(ctx, state, entity) {
5 j P m7 k4 u% M, h9 l: K - print("Dispose");( Z g( ], _! { j
- state.running = false;
- d: z5 e: Q) C/ {* g$ i - state.f.close();- F6 i# Q; ^2 g5 B& p' o z+ S
- }* m) V6 D. u' k8 y
- 2 N7 p. D( K; j- z* U3 N, B4 P) V
- function setComp(g, value) {
f" y [$ E1 h+ R! U$ w - g.setComposite(AlphaComposite.SrcOver.derive(value));
) B" P9 w, ]+ d1 ~7 x - }
复制代码 # P# ~7 O$ X9 }
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* [- u2 V7 S/ m) ~+ k P
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& a" c3 I# a5 `% x
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