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( G/ |3 ]; A' _. f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! ~9 d0 ~- T2 ?1 s
- importPackage (java.lang);
; E. f+ B0 [ }! G/ f - importPackage (java.awt);
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/ o7 e: W9 R7 Y7 W* C6 V- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 @/ Q0 v* o3 {0 ]9 R! W- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
. M% K6 \. [: b3 s: | - let frc = Resources.getFontRenderContext();) [5 |9 ^# g+ k. Z0 x
- bounds = font.getStringBounds(str, frc);
7 W* v! \, b: v W - return Math.ceil(bounds.getWidth());
/ V6 j6 l! ~% t, w1 C - }
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- da = (g) => {//底图绘制! a" T% T7 {" q7 `- P/ D
- g.setColor(Color.BLACK);+ B2 Z3 \7 D3 ?
- g.fillRect(0, 0, 400, 400);
0 @3 o! q H4 d7 H( J4 r - }$ U$ x# \# n4 V% I. L5 Z
- x5 e7 i- i- z1 F- db = (g) => {//上层绘制
$ }+ {9 J8 d6 Q+ f Z5 i# c& x% t' w - g.setColor(Color.WHITE);
- o q2 c* x- @9 x6 s+ |+ B - g.fillRect(0, 0, 400, 400);
' @: i4 N, Q; V1 { - g.setColor(Color.RED);- r8 q1 E0 P {$ I+ S* S
- g.setFont(font0);
- I/ j5 ~2 W5 R5 s5 v - let str = "晴纱是男娘";
7 P, i* _: [% g2 o3 p+ c" ` - let ww = 400;
. }! W1 ^& p. [, h% o( ] - let w = getW(str, font0);# r9 W2 G9 H* Z! `) ~9 k- b% J$ h
- g.drawString(str, ww / 2 - w / 2, 200);
9 P4 }3 v7 h. i: U" q2 W! C1 z - }
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7 P u( A @0 P0 G+ c6 p# Q/ r- const mat = new Matrices();
' P$ Q3 J& f3 y+ B8 i2 r - mat.translate(0, 0.5, 0);9 Q0 Y$ @, j: l7 E2 |
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- function create(ctx, state, entity) {
) z0 {- e- q, q9 j, T - let info = {) o' [+ f& l3 m: Z- o q( v
- ctx: ctx,! E5 X% _2 a7 O& t
- isTrain: false,
' U# K9 L" k4 S# y6 [: r- |1 e5 I - matrices: [mat],9 |/ S$ Z' N5 U' V, a7 C s& Z
- texture: [400, 400],* c7 Y) Y ~9 T- Y) K6 x; j. A7 [: |
- model: {7 Z' R, ?6 h/ I$ ~7 I+ a% S3 Z
- renderType: "light",2 o7 V! R# z, o
- size: [1, 1],
1 C2 ~8 S. w( K0 H$ v - uvSize: [1, 1]
! A8 x+ v0 a; x) `' \ - }
) i+ B6 `3 s* V$ ^, O- \ - }
! o! K+ G& T6 E% T - let f = new Face(info);2 g7 L5 U7 H( z0 U$ E: A: u' a2 |
- state.f = f;+ G/ P0 Z. U9 g2 Y5 _4 g/ @9 g
- 7 ?" j, G' T/ ^9 g) V8 k7 p8 w% L
- let t = f.texture;' [4 Q- E5 b9 @8 j+ B
- let g = t.graphics;
1 R" t+ w; ~; a9 M - state.running = true;) o! E2 w( \ \1 l/ \( H
- let fps = 24;
" F3 m) }" c5 t# ]8 X- @ - da(g);//绘制底图* i/ s* v- p0 [6 n5 o3 v, e
- t.upload();+ j. L- y/ B0 `! Q
- let k = 0;
6 g, a6 ?" H; M4 ?& m - let ti = Date.now();3 p) d" X8 Y( ~3 H8 n" i2 y/ h9 x
- let rt = 0;
a8 j! U1 U, V0 B - smooth = (k, v) => {// 平滑变化
9 U) o2 u0 B0 S- e2 C - if (v > k) return k;
2 S0 Z; `! E4 W7 Q: T: b - if (k < 0) return 0;
0 B2 T2 N6 h5 _# q0 @! i s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 ~- @' C" k! \7 \2 n - }8 [/ |) `& U9 o7 W4 f; \
- run = () => {// 新线程
( `8 F" A* g* I9 l' `5 ]. \( @6 I: \ - let id = Thread.currentThread().getId();
) @$ v% L; q4 A1 E& _! R' F6 H - print("Thread start:" + id);, t N% {7 U- R% Y
- while (state.running) {: V+ t+ I8 n* R# c4 H4 X0 v- R
- try {
; [$ h/ R0 e' G; b( A$ p& Y0 X - k += (Date.now() - ti) / 1000 * 0.2;& x" }0 U2 d0 z/ F( ?% ]) t/ `
- ti = Date.now();- a2 q' g. @- s8 q
- if (k > 1.5) {
8 s; s R; X! ]$ }( @ - k = 0;
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- setComp(g, 1);# v; \3 l8 S6 ^! S" i% W
- da(g);7 F1 V2 X2 M; `: f) ]+ U) v1 F, i
- let kk = smooth(1, k);//平滑切换透明度
# O( b- B Y6 N h s* O, T" ~ - setComp(g, kk);$ T# R2 l, |- `5 g& E" K: e3 k
- db(g);
; G$ e2 E; i9 Z. }) o! y5 M - t.upload();
7 S: h+ s+ ~' G; d T - ctx.setDebugInfo("rt" ,Date.now() - ti);
! ~' c z3 f1 v# k. u - ctx.setDebugInfo("k", k);* z: K) V' s$ C% ]) d, i( i
- ctx.setDebugInfo("sm", kk);
6 z7 R1 N* n) [/ c, |8 s - rt = Date.now() - ti;/ ?% i2 C+ C0 L$ b7 }& p2 T
- Thread.sleep(ck(rt - 1000 / fps));" k6 ]& G# I ]0 l' C( t
- ctx.setDebugInfo("error", 0)
+ D- k+ l, E( {' {) h- A2 T, Y0 T - } catch (e) {
7 X W d# \ u: V. { - ctx.setDebugInfo("error", e);" m) J6 H( G: Q X0 |
- }8 v) c' s; r$ S# t
- }% A$ J5 l. p& ]- `0 H
- print("Thread end:" + id);1 o9 S* j- s- v" N
- }
, A' b6 V7 G* b: U - let th = new Thread(run, "qiehuan");
. A9 C, N! S7 q7 D# a2 U - th.start();
. U. o% P( E2 L& ?0 U/ w# O3 M - }
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. {6 D6 j+ ^* k2 h- m9 |3 o- function render(ctx, state, entity) {
9 r- _) c, ~2 d - state.f.tick();
0 Z& O0 V) q+ y @6 f - }
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) @3 ]! N' t& `- function dispose(ctx, state, entity) {8 Z, [0 N f# h' C5 [
- print("Dispose");5 s3 A( |7 R) C ?
- state.running = false;
7 }1 F, E( U% M- m$ l - state.f.close();
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- function setComp(g, value) {
" T/ v: V) Q- U - g.setComposite(AlphaComposite.SrcOver.derive(value));- |* c1 {9 P9 g% {: J& |7 a+ Q
- }
复制代码 - F8 s' V' |1 F; I
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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