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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. U$ W0 Y" | T+ e! c8 ~
- importPackage (java.lang);
- {5 {. [# T2 k9 D# s: E2 M) ] - importPackage (java.awt);. i& ?! v* ?& j6 s
- . _7 Y! K* S- |4 K7 _/ A; z
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. _" }: J% Y9 ^* @, @- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" v, t" G7 d. }( @4 p; G5 t/ G( s& M
- # K7 m6 @: C7 ~' q% M
- function getW(str, font) {. o* B* w6 H |/ A6 _! S: q+ R
- let frc = Resources.getFontRenderContext();
* W2 p6 c3 M+ G$ g4 H& ~ - bounds = font.getStringBounds(str, frc);2 `7 e* u& k, [7 O3 `
- return Math.ceil(bounds.getWidth());0 `$ {: T9 f+ n
- }" l" [; B+ G1 H. u$ T, N7 u
- " w o: c7 ?4 \, ?8 N2 G. X
- da = (g) => {//底图绘制
" s( l+ k7 V# a/ v' |4 ^ - g.setColor(Color.BLACK);
0 ^. v q+ x) T) ^5 ~/ j4 o - g.fillRect(0, 0, 400, 400);
p2 D) a) N- U; C4 H - }
# G5 x; Y" g& `: ~ - M( m# P, t1 G0 w( o6 [ l
- db = (g) => {//上层绘制
! p( U% C& e c9 S( M6 \ - g.setColor(Color.WHITE);
" s) d, p, C) C/ _# k - g.fillRect(0, 0, 400, 400); u1 T% n! S7 V- Z" z/ {. f2 V4 F7 X
- g.setColor(Color.RED);
3 x8 t0 r' w! Z# Q: z2 Y5 u - g.setFont(font0);
) w! Y Q. i' @( h7 _+ _ - let str = "晴纱是男娘";' n3 Q, t+ v+ W* @5 [0 |! u
- let ww = 400;/ ~/ E0 D+ T8 ~; B/ w* c1 P* C
- let w = getW(str, font0);
# L3 S, n4 }! } - g.drawString(str, ww / 2 - w / 2, 200);
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3 _$ k+ V& B2 L- const mat = new Matrices();1 b: j( [* }3 S6 s2 |
- mat.translate(0, 0.5, 0);3 `! w2 n, x+ h+ A
- 8 ?: |: J" I* T) R; X7 t+ }1 ^
- function create(ctx, state, entity) {# `1 k+ S9 c& k8 @8 a
- let info = {
2 v" n! I$ y5 y7 g& u - ctx: ctx,' c ?* A1 s! \& x, B& R
- isTrain: false,
0 ~% s5 @2 w) f9 j) V/ n6 F0 Y! b9 s - matrices: [mat],* b0 g8 m7 k3 h' I& K; C
- texture: [400, 400],
8 d" D6 y Q6 Q F - model: {
- ]! o" j3 _# N# z0 b6 L% W4 u - renderType: "light",
% }! J1 w8 p. B - size: [1, 1],
6 `# b& }! t6 G! \8 F0 S5 C - uvSize: [1, 1]( I# z( S4 T D( }4 ~4 ?) J% R
- }
. _2 Q6 G! F. ~, I - }
/ ^* Z) b! H( o, u; C - let f = new Face(info);
. i0 ]+ j9 I B& d - state.f = f;4 e( [( p3 I4 D9 z
$ i9 s6 x2 M( b- let t = f.texture;: D( |, @0 B8 s1 }4 v% W
- let g = t.graphics;
, Y, k( Y* W/ v& a x8 |1 z - state.running = true;3 j4 P0 Z0 o) `* C F: q
- let fps = 24;: v' ]) y+ C" T
- da(g);//绘制底图
1 G. g! \; {& N5 T - t.upload();* m$ u7 e9 P" E: b& O
- let k = 0; V+ u5 u. c5 z
- let ti = Date.now();0 `' {+ ` i9 r2 t1 w2 P
- let rt = 0;
8 ]- s* f: ?" W) r, R, H - smooth = (k, v) => {// 平滑变化
4 T; X2 V# v/ Y5 ^5 ]0 ~ - if (v > k) return k;
7 K% r) s5 d; v% E0 L" \" C - if (k < 0) return 0;, c$ d3 N( D& l5 ~9 {
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 c2 v/ x7 h( g( q
- }
1 @$ Z- O' T9 y. o1 L - run = () => {// 新线程
/ R, B; ~6 n! ?$ k, D9 \ - let id = Thread.currentThread().getId();
" Q! a9 w" c' }( N7 o: p - print("Thread start:" + id);
: j" M2 @" J) F4 D7 j, A- D - while (state.running) {2 K+ i* X ?, g; }% G0 I& u
- try {
0 s5 {8 ^- W3 Y8 N - k += (Date.now() - ti) / 1000 * 0.2;8 Y8 `( A; U9 J. b
- ti = Date.now();& ~/ E- S3 z: x/ C( g
- if (k > 1.5) {( M- E8 |' O) w5 n' k) f
- k = 0; B8 D, a, t8 G7 R
- }
( o# N% h/ `$ Q: t; } Q - setComp(g, 1);4 M/ o4 j( v- j* X# L8 ]
- da(g);/ B: I5 [5 O. A: A( o! A% S
- let kk = smooth(1, k);//平滑切换透明度
9 r7 B6 S( ^1 B" q2 v% n5 { - setComp(g, kk);
+ O. g0 _9 `( n$ r2 ^5 G3 `0 ^# G0 ] - db(g);6 I7 S2 W4 ~ p/ }. t/ M, w+ W
- t.upload();& g! G$ \( P# J- t( G* J/ E9 k6 ?; {
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 c) r8 J1 D3 v* H6 k
- ctx.setDebugInfo("k", k);8 |: i; i7 p9 o9 Z V8 r v z
- ctx.setDebugInfo("sm", kk);) C" M( j9 `9 ^, v* y. g! K4 F0 T ?
- rt = Date.now() - ti;! N( ~- w0 t2 B# ]5 _
- Thread.sleep(ck(rt - 1000 / fps));
1 x' E6 I7 s8 V- f7 j9 B - ctx.setDebugInfo("error", 0)
: X8 X8 ~% u& ~( \ - } catch (e) {
* h* n5 ^% B0 ~ - ctx.setDebugInfo("error", e);. A( v% X$ w1 w6 e7 c
- }0 i- }' f- g" ~3 A0 }
- }8 d) x4 e% f7 j5 b _+ K o
- print("Thread end:" + id);) w7 W8 P, R4 ]' P, t
- }
$ \: P8 t$ [2 v. T- R - let th = new Thread(run, "qiehuan"); z* x7 N/ {" l' e
- th.start();
R' R8 s' m$ c3 t: o, e. c - }
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- function render(ctx, state, entity) {
9 j T: _. [0 Z/ a2 c - state.f.tick();
7 ~, Y6 j: Q* Q - }
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0 [4 Q/ |0 {/ q; M% }/ ^) U- function dispose(ctx, state, entity) {
# z+ G- \; G' |; ]6 Y: d - print("Dispose");! A3 W d8 v) I w' L M w
- state.running = false;
4 G* W& z! W) X1 Z, R - state.f.close();2 I/ O& q9 f8 p) U" u, A
- }- F* G" A# G/ z4 O" O
- ) t# Y7 {, Z1 x, R7 b% x
- function setComp(g, value) {
$ j' |8 J2 ?! [) L4 V, p8 J - g.setComposite(AlphaComposite.SrcOver.derive(value));+ R5 [* S$ q6 V
- }
复制代码 " B7 R5 Z) v* M' ?3 N- x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: L8 n6 ^2 o0 a
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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