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% M0 k2 |1 o5 z5 t) {! e9 H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# V9 g5 Z. O9 C% z: _- importPackage (java.lang);
; P8 L9 ~2 F: [8 a - importPackage (java.awt);
7 @, j) X& \ x" L - ! v. |* I6 y5 _
- include(Resources.id("mtrsteamloco:library/code/face.js"));
- n1 s3 y u4 ~* T - / \( O B' m8 ~2 r- u! G6 P( F8 B l
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 Q4 `& W/ M& t% }; u - 3 E: N: x. B1 D1 o: Y4 l* {
- function getW(str, font) {% X4 P( u Y% h0 A
- let frc = Resources.getFontRenderContext();' D( R1 Y* Z- `, J' P4 U
- bounds = font.getStringBounds(str, frc);
. B _* F, r6 O' F7 z& ~ r - return Math.ceil(bounds.getWidth());9 l( g9 d* m8 f/ W+ t, l; X
- }1 `+ n1 u) R5 E( ]4 d4 k
, x" }9 S9 |% v/ v- da = (g) => {//底图绘制: | `: `( O: [* P8 }8 t
- g.setColor(Color.BLACK);
8 n3 F" P/ J+ J/ z2 t; h. w - g.fillRect(0, 0, 400, 400);& M) i" {" }! T; m7 S% S; M
- }4 s# p6 B a3 Z" ?, n
6 P. g g: \& i/ r- db = (g) => {//上层绘制
/ h2 I: m" X( N) A - g.setColor(Color.WHITE);7 Z9 X# \' I# z4 ~: f, s% c9 K
- g.fillRect(0, 0, 400, 400);9 [ b) b' R( A5 |2 @1 ]
- g.setColor(Color.RED);3 T3 K1 Y% \1 D. n+ y; Z
- g.setFont(font0);4 A+ w/ l; J) {7 e8 G1 e7 e9 X
- let str = "晴纱是男娘";
5 t8 e- A5 S/ F - let ww = 400;& j( ?8 ]( ]3 w7 l% D* s) Q' W1 \8 ]. {
- let w = getW(str, font0);
0 s& Y0 |1 s* d* a6 m* v9 z( I - g.drawString(str, ww / 2 - w / 2, 200);# e- `3 `# d6 P$ p7 Q1 i3 Q7 T
- }' E- T) {- d; b+ m3 Y$ v
+ y9 s. H, j) s' S& b- const mat = new Matrices();& R- L {/ E7 Q8 T$ ~. \: p' b' {/ Y
- mat.translate(0, 0.5, 0); t* u9 ]: W/ \0 m5 ~( n9 W. O9 ?
0 p4 f) X1 a6 |* ^. U- function create(ctx, state, entity) {
7 x7 H/ ?, m/ O5 s+ N - let info = {
2 h' M. R8 A& D" Q - ctx: ctx,& R2 n3 ~3 g9 F L+ \; @
- isTrain: false,+ H9 t$ H0 N- n6 ]8 z
- matrices: [mat],
, T( f$ H* s: y# G9 r - texture: [400, 400],: T$ {& U( P- w9 w* F( h( z6 s! j
- model: {
+ c8 i9 Z" @4 J - renderType: "light",
! R& @% O6 c4 R1 v3 R' m/ H& `/ R - size: [1, 1],
$ P1 J, K2 B3 A" P. u - uvSize: [1, 1]
: T! P% [# u0 O4 z6 q - }4 \6 O9 P8 B# K8 z+ l/ |9 E
- }/ g: o. ^8 Y# G& }$ U4 U# S
- let f = new Face(info);, H9 }# }) f0 c# K* k9 v6 W
- state.f = f;- o6 o: q5 b8 T6 ?
- : |; Q; \0 D- Z$ ]+ H: x! R b1 o
- let t = f.texture;
' [. i* E* N9 }3 A - let g = t.graphics;
) J( k# w) w4 W* L2 _& e - state.running = true;
) N! h1 N1 c8 c) U* G! z" S - let fps = 24;. Z- j: j% T9 y; h) O& F6 Y4 [
- da(g);//绘制底图
: ]1 i" b/ J( g9 S - t.upload();- ?+ Q2 r' e) `- t, S
- let k = 0;
$ B% z+ C T/ {* T6 _ - let ti = Date.now();0 U2 w2 g+ f. d k) Q
- let rt = 0;
t/ l& l! x! V+ U - smooth = (k, v) => {// 平滑变化
' ~" U1 {: C e, o+ a7 e6 F - if (v > k) return k;
' Y. G- ~/ s3 E/ K8 P - if (k < 0) return 0;& A3 P# d/ R. t/ `( z" q/ W6 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& G. O5 \0 c) D& U' X
- }! L' u5 a( e" j) K
- run = () => {// 新线程2 n* x+ b: U+ z6 j' o8 R
- let id = Thread.currentThread().getId();
- b0 A9 |# N5 M/ M3 p' l4 a, x# R8 | - print("Thread start:" + id);
6 O( a' D( l! S' \8 c - while (state.running) {# v, R) z. o# P3 J! p
- try {1 |# k( e, B. }/ u5 e" ]
- k += (Date.now() - ti) / 1000 * 0.2;
* A( T8 k1 y' [5 t) p - ti = Date.now();! ~% q4 a) j$ Q, Q
- if (k > 1.5) {
# ^7 g4 }5 T& U' ]6 x1 A - k = 0;
! O; \. p+ B- ^( z# J - }2 A* x! L! g @: A# \- t
- setComp(g, 1);
2 _- [! f# j# S$ }) `" J - da(g);+ o- W" X* p7 K E$ u
- let kk = smooth(1, k);//平滑切换透明度# k' }8 }1 E- z! k/ T
- setComp(g, kk);
) y/ O, b0 B1 \6 S - db(g);0 r- z+ s1 l; I2 h$ X
- t.upload();
4 ^$ I8 q: ?( w0 i - ctx.setDebugInfo("rt" ,Date.now() - ti);) |( }7 {, \0 c/ N5 }7 j: g5 |
- ctx.setDebugInfo("k", k);# v' I5 v/ A) A% S
- ctx.setDebugInfo("sm", kk);) _; F. H" Y: u5 r2 U9 l" P
- rt = Date.now() - ti;7 U6 r8 N* A6 P, V9 C) `
- Thread.sleep(ck(rt - 1000 / fps));% {4 f. |$ g" r7 N6 d) R
- ctx.setDebugInfo("error", 0)9 b5 Y& _6 _5 A& u* l+ a H& d
- } catch (e) {# O, o3 O" t% a, A) W7 M3 k! T
- ctx.setDebugInfo("error", e);
k; a k% R# N- g/ V, s( W - }; k$ ?) R# C) Q, ?! z
- }
6 k- V; r! {* F: [( t - print("Thread end:" + id);
3 J3 D, Z1 I8 J - }2 W7 J; W; e5 j1 W! Y& A
- let th = new Thread(run, "qiehuan");
) [* u# ?8 O2 J" a, w! f' X5 \ - th.start();
: c @4 I0 d: H - }" E( O% p; c4 t* A# _* C d
6 a% R. ~8 P2 Y& O5 N- function render(ctx, state, entity) {! K* `2 S* @7 h" v+ v
- state.f.tick();, a$ k# ~0 {, k1 h9 Y
- }" V: k1 p6 h4 c2 y% M/ H
+ K# u2 N3 ]2 {- I- function dispose(ctx, state, entity) {, A9 u5 g; u/ b! d" p" _8 e( a
- print("Dispose");0 D' d) R* k7 {8 ~, [
- state.running = false;
: I! F# D$ @+ L4 q4 X. w* y - state.f.close();
: Z, {; r7 f: A6 [! ^& ?' v9 M - }" e' ?" t/ | t2 U9 s- T
" y5 G% _! u; n9 F! v- function setComp(g, value) {: P+ Q# H8 `+ j1 x. d
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 o" T+ C; R3 E8 r6 V8 G - }
复制代码
: a2 U; J. _+ P5 ]6 y* l& ~写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' X8 b; M/ A. ]
% R! C# o! h7 K4 v* \* F
) Q' U5 y" v0 p1 R. ?# l2 W& _顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 ?7 {; N! H: S4 x# v0 W
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