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* x" ?, l4 q) c: |) o }$ u. `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
5 y1 z* ?& G5 W4 X- importPackage (java.lang);& Y2 k( h \) F1 f
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 Q! f* \" K% x- j, ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 b& s7 }. a' H5 M) z/ T0 e
) J: t* F' K; O* f z! g' Y% k, j- function getW(str, font) {7 ~1 h) q X1 {: ?2 Q d
- let frc = Resources.getFontRenderContext();2 a' L2 G( E+ S1 q# W" Y
- bounds = font.getStringBounds(str, frc);2 R* W1 V( S' V, x( R
- return Math.ceil(bounds.getWidth());
+ @/ T$ Z) E( J3 U) ` - }
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- da = (g) => {//底图绘制
, k# \2 V. h3 S - g.setColor(Color.BLACK);
% b8 x7 n9 `6 h3 I. x2 F6 P - g.fillRect(0, 0, 400, 400);) C" o, n( |0 m# `+ N" ?& V5 d0 i0 |
- }6 d$ m3 A% ?4 y4 }9 G) {% A
- " _6 X. e1 o! L' ]) Z
- db = (g) => {//上层绘制
& l- G4 t: q* ~ - g.setColor(Color.WHITE);
- t+ o$ @' A$ q' {6 r' i - g.fillRect(0, 0, 400, 400);
p" S: F% Q$ x+ x. Z, F2 {. V - g.setColor(Color.RED);
; ?/ G! J; D, a( G" O3 } - g.setFont(font0);, ?; z: {9 ]1 m$ }4 y4 ~6 r1 U6 V
- let str = "晴纱是男娘";
7 L! L0 W/ P7 U$ O5 {6 h6 j - let ww = 400;; ^5 y* Z0 N. W$ Z
- let w = getW(str, font0);
; j8 Y, s3 D; l) c# ~ - g.drawString(str, ww / 2 - w / 2, 200);
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- 1 l! g2 i p) y& P- K: U
- const mat = new Matrices();+ t$ m! f. A/ H% p
- mat.translate(0, 0.5, 0);
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7 O+ I0 \2 ~" J+ {( ~3 ?- H- function create(ctx, state, entity) {
! t3 `9 i- F7 _- t& B# c - let info = {
% V* c! ]5 ?: j- L - ctx: ctx,
3 @3 U9 z0 z7 V% H# @2 D% n - isTrain: false," G: L) y1 `& @1 }
- matrices: [mat],
0 t2 l1 w( S0 Y& s- F) Q - texture: [400, 400],1 w) Q3 |" }& H* a5 Z
- model: {' {0 c+ E9 Y$ a6 `
- renderType: "light",
6 R) l; K7 g. o - size: [1, 1],
+ _6 t" ]8 B) s - uvSize: [1, 1]
; f# Q/ V( v. W3 w* c" j - }
/ b3 u7 f5 Z: f - }6 A* }' [) ~# x0 l
- let f = new Face(info);
; e/ U! C* t) T - state.f = f;
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- let t = f.texture;0 d3 S" J7 L' u, T2 |3 m5 R
- let g = t.graphics;
1 y7 V0 ?% W% v0 `1 s - state.running = true;; V4 N/ X( R, Y
- let fps = 24;5 h& d2 d. {. S) A5 x# c; x+ _' z) `
- da(g);//绘制底图
) E, I# Z/ t3 } - t.upload();
1 ]; t9 ]3 i2 l' W9 V+ m& \ - let k = 0;* q0 Y% t) W x
- let ti = Date.now();
; P6 Y) K& p6 _9 U8 _' J# S' I - let rt = 0;
0 a, G% o3 D1 h. R" I$ l% D! U - smooth = (k, v) => {// 平滑变化
2 t" G$ e7 u L4 O9 a - if (v > k) return k;- l r' f) N' ~" @2 a
- if (k < 0) return 0;* \$ r* ~* w* P* c7 r- P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 t* C c: }8 R' m8 |* b, o
- }
) g8 ^: }' q6 o - run = () => {// 新线程
3 G5 R6 ]7 o3 M6 G - let id = Thread.currentThread().getId();# y' u* F l$ @9 y7 y8 p; l
- print("Thread start:" + id);
* N* ]9 g2 X( t( R& H - while (state.running) { a1 E" ?1 |/ w0 Y
- try {9 D( M* N% Z4 |0 ?* v) I+ i
- k += (Date.now() - ti) / 1000 * 0.2;- e- b' z5 w- h1 Y
- ti = Date.now();
' }6 d0 n5 J2 `& S2 Q* h - if (k > 1.5) {
8 g+ T" E$ K3 M3 B& }# B. e# q - k = 0;9 `& M0 H7 {+ O7 ~- u+ P4 `$ y/ t$ l& i
- }5 E" n3 X; \9 J) d) {/ @
- setComp(g, 1);
9 C6 m0 H7 r. V* S6 ~# _ - da(g);
& _6 j3 J9 g1 Q( w) p0 R7 v - let kk = smooth(1, k);//平滑切换透明度0 _# C4 j& z C: P) Y
- setComp(g, kk);
; A0 G/ @' V T# G. i( ?+ M. B - db(g);: m* V& n; g2 I" A! }: m0 W: _
- t.upload();# d+ z, B2 E. a' D& v
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& @7 v- \2 i8 u+ W1 r% s - ctx.setDebugInfo("k", k);3 t7 l% B5 n; D" \: v9 }
- ctx.setDebugInfo("sm", kk);2 I y) X/ T" `/ ~
- rt = Date.now() - ti;
7 z5 @& I4 A+ b; r6 | - Thread.sleep(ck(rt - 1000 / fps));- A; q5 l1 p U, j8 ]. M; i1 R, v2 r
- ctx.setDebugInfo("error", 0)
F4 t: }3 W! L! B/ d3 M6 P3 k - } catch (e) {
4 S$ w$ r2 |: O9 ~# s( d D - ctx.setDebugInfo("error", e);
9 P' h* t; o. K! B0 q! P$ U0 c0 v0 Y - }
+ Q+ S4 `! H) [' l* ? - }
' T; ?% Q$ j: h2 n2 S - print("Thread end:" + id);
. k9 C4 R2 V* U3 ?0 t2 m6 Y - }
& C6 C: Z% `8 {. G" [- b3 ?0 S1 m - let th = new Thread(run, "qiehuan");* |/ S, r6 o K3 `
- th.start();
5 D, A7 p; w# H. X. x& v - }( [: a' }) n( H
/ u" R0 c, h; V4 t- _$ {- function render(ctx, state, entity) {
w, Q- s4 M5 k8 ^0 W - state.f.tick();
8 l6 c4 T. U5 U- y0 \ - }: b1 F/ l* [& M6 T6 i
- , n# X! F9 L, X: L# ]" k9 o$ t
- function dispose(ctx, state, entity) {
6 w0 w; V8 o/ L, ?0 l - print("Dispose");
; m5 e+ Y9 @$ z) Z8 L$ U+ O - state.running = false;
5 @+ b% @4 J8 O1 E4 ] - state.f.close();
( r V4 t$ O- _6 b9 d( U - }' T8 D6 B* y5 X: Y2 g# {* R
( y% u9 l! G/ P3 I- function setComp(g, value) {8 [3 `7 t' B- G: V0 J0 s0 d9 H
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, y* x6 g. [% x E% b - }
复制代码 5 J3 I7 n& q! I$ ?7 j# ?* \( g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( o( Y; g) R4 @5 E/ y* n$ K
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