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' ^9 j0 k( t9 c$ v* V& a9 b7 x这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! J5 u2 [, _5 |+ _/ C
- importPackage (java.lang);* e/ Y% P1 V* i! W1 H) D
- importPackage (java.awt);0 G" m3 ?% e5 O; t* ?
' J( P/ u. p" o! C1 A- include(Resources.id("mtrsteamloco:library/code/face.js"));! [- a! }" k( k$ X7 m a. w, s" v
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {0 L4 y8 F/ e) u3 I& h
- let frc = Resources.getFontRenderContext();
. m/ o) S& V) c9 h - bounds = font.getStringBounds(str, frc);
5 ~. o6 ^+ r! f& [ - return Math.ceil(bounds.getWidth());
- j& Y6 E9 y M" b7 m. u9 c - }! y$ I# I' \) T# x5 s/ b, L
; ^- O# |( |4 F+ l S- da = (g) => {//底图绘制
( `2 {% y2 b: O. d2 O8 O - g.setColor(Color.BLACK);/ t7 g/ D) Q. A
- g.fillRect(0, 0, 400, 400);& x# H+ Y: |/ t9 \5 ~
- }, m3 X- k" o$ y9 d' N: |
- u- q4 c. K9 Q* u& c S! o {: }3 `( p
- db = (g) => {//上层绘制
, U1 P# m5 z9 `( x - g.setColor(Color.WHITE);
* M: u7 r3 j* Q; D k - g.fillRect(0, 0, 400, 400);- l1 j1 W7 s% R7 r; ~- U
- g.setColor(Color.RED);
8 L/ X6 ^' V, B8 T6 `, @ - g.setFont(font0);
/ b7 W1 j7 K; G4 s! o - let str = "晴纱是男娘";: H6 T% q# r: A: Q# G$ h
- let ww = 400;
4 P' M$ w0 o0 h4 b: p - let w = getW(str, font0);
8 l0 I" I0 Z, H4 d8 ]- M3 e) m - g.drawString(str, ww / 2 - w / 2, 200);
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% \+ `; [2 [( f- const mat = new Matrices();
$ n$ H: V1 ^3 s X1 v9 B- R - mat.translate(0, 0.5, 0); t8 i5 M+ ]- f/ u- ~3 h
- / `, o/ \+ E- E, d6 R
- function create(ctx, state, entity) {
$ n7 O9 D) R/ Z: X9 D - let info = {
( A( h3 ^/ J$ B# m' k: @5 M" P. y - ctx: ctx,
+ N/ ~7 d" X7 P8 \4 C0 e - isTrain: false,8 m, H/ h% Z) x3 Z
- matrices: [mat],
2 ?, A+ ~4 z9 R# i4 H( e6 H, a - texture: [400, 400],
/ s r' p6 H4 W, \- o1 Q, o - model: {
1 O, }' Y' H4 n$ V - renderType: "light",
; b6 y; G E7 v6 _" l3 z( ` - size: [1, 1],+ w1 D. Q$ o$ m& l$ P
- uvSize: [1, 1]
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- }# s0 Z6 B" H+ Y# q; b
- let f = new Face(info);
8 v, C9 M2 W" ^. q6 t6 A8 m& c - state.f = f;
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$ c. s2 n% U- h4 c( I D. U- let t = f.texture;- f* a6 [7 ~, S: o- C' ^" ?. n' ~
- let g = t.graphics;) T& f5 @5 ^1 n9 h! W9 n
- state.running = true;
/ ?) I8 q4 f \9 y - let fps = 24;
" f9 G' N! V/ Z' _! G! ~' J* Y - da(g);//绘制底图/ \: k5 M7 h9 {! w8 r% C: n
- t.upload();
* L. ]5 E* K; x! B3 X% } - let k = 0; b$ T: H* d6 o% x! g
- let ti = Date.now();
0 c! F/ c" B( `0 }2 o - let rt = 0;
0 b7 s" u* ]6 x. H) L% A& q9 j9 u' U4 | - smooth = (k, v) => {// 平滑变化
3 ^7 K: D- ?2 Z& D/ g" ]2 M* l. m( N - if (v > k) return k;- h1 |* _ |% j3 M7 J& Q8 a/ A
- if (k < 0) return 0;
; E9 Q2 u5 D& ]9 R e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
5 ?- \1 y) L8 g+ U - }
$ Z# a' \& `- i! d9 x - run = () => {// 新线程! ?2 |5 ^# [% M! |* ]8 |
- let id = Thread.currentThread().getId();$ K5 I' [2 @9 d; F
- print("Thread start:" + id);
+ E% ?$ W p s - while (state.running) {
2 E. b l! ~- t. ~- E - try {; @7 X5 s1 w5 Y% K. m
- k += (Date.now() - ti) / 1000 * 0.2;
% U# @% T) c# l) d7 Z3 I - ti = Date.now();
* Z5 B+ ~: B6 @( c# b1 s7 ^ - if (k > 1.5) {3 Q: p$ J1 D0 S8 G1 H
- k = 0;
5 b' |) T8 s( {5 m4 \) |1 P5 q/ o - }
$ j/ F1 C; j3 V7 |" c E1 d$ G - setComp(g, 1); ^8 _4 ~2 H) V1 w# k; n9 k
- da(g);7 T9 g, ~5 B' V" v$ R1 J
- let kk = smooth(1, k);//平滑切换透明度
: B' R8 r. F4 y9 h% H1 N+ o9 u/ d" s' e - setComp(g, kk);
. P% ?2 Z8 g* K% Z+ d8 G9 J - db(g);
& c& r3 ?0 Q. M' H# U4 C' L, e - t.upload();( s5 r7 W% u, O/ |* F( g9 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);2 W6 _ h. C- c2 }2 i
- ctx.setDebugInfo("k", k);0 w' n4 i2 }* p$ @. X
- ctx.setDebugInfo("sm", kk);
0 q: a1 W+ s! M6 T: `) L/ G - rt = Date.now() - ti;& t$ E' Q2 {; w( S
- Thread.sleep(ck(rt - 1000 / fps));" a, Z# h# E: L0 T! j9 ]
- ctx.setDebugInfo("error", 0)
) }% u. S! m/ a8 g O - } catch (e) {
# f( r( L" o4 ^, ]) @0 q - ctx.setDebugInfo("error", e);7 `6 z4 q7 w7 ? b% e6 Z0 R
- }
% ]$ A7 R2 `! {. D; } - }
- y h9 y- u8 U3 B" n5 U - print("Thread end:" + id);
+ B! q3 p* d) \9 q# _: Y+ K- Y& D* p - }' `3 H7 N$ \* M9 @
- let th = new Thread(run, "qiehuan");7 _' F* p- i) Q; C, o: B
- th.start();+ T4 H9 t- i: [' c
- }0 a( b3 {1 ?$ N
- 2 s+ q0 j) s) W+ Q) A
- function render(ctx, state, entity) {
9 g. z$ m" c+ f% K& r' S - state.f.tick();' y3 R4 Y* n: w4 K
- }& j5 h4 p7 K6 F# | O7 q5 M
9 R) e$ j: \: q1 l5 ^( j1 N- function dispose(ctx, state, entity) {
- m0 U$ M( l! O+ H3 G5 d0 J. L - print("Dispose");4 S$ q3 n$ }) s$ ^
- state.running = false;
$ g# b. s3 ]5 }8 k6 G+ z - state.f.close();* m' d6 V5 q% N
- }0 a8 E9 l0 C/ D' [2 f
- , Y# s& F( G7 y8 o
- function setComp(g, value) {+ I8 `4 n# F- v8 p4 I3 z
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: J: K/ [, |5 X( p9 T - }
复制代码 " K3 w: Z6 v' N* s, l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& x1 s3 `( L6 D* f, _& h: E9 R
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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