|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 R4 v9 P/ f. X; a
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* f+ i; T4 Q8 J8 l1 m) R
- importPackage (java.lang);+ }: F, p H% D) b+ Q$ I; C% m1 N0 X
- importPackage (java.awt);
( s3 A3 M, q7 F3 Y! l - * ^& Y3 Z- M+ E* |
- include(Resources.id("mtrsteamloco:library/code/face.js"));! }' T( b3 M5 f, a
0 O% G% K1 H$ _1 ], p2 f- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
7 w- U& D! K" R7 `
3 s1 ~9 q( h- H9 [% a- function getW(str, font) {
" w. \7 o7 m& D- u2 S5 r - let frc = Resources.getFontRenderContext();( m U Y6 I( ]
- bounds = font.getStringBounds(str, frc);: x5 B; u4 v0 ]0 \: s$ p( l
- return Math.ceil(bounds.getWidth());1 K. D$ {) t! R9 ^7 y
- }: ], C( \2 e- |- q$ E
- % _8 R) L/ t0 y' S
- da = (g) => {//底图绘制4 t" I, S: E9 X0 P# g/ z9 }
- g.setColor(Color.BLACK);
, h- I6 r" V4 R6 c$ X {0 K' A - g.fillRect(0, 0, 400, 400);* ~! ]) Z5 J- u; q
- }9 j& d8 w" z S P
- 9 ~9 K/ B" @8 ^9 j1 F5 T# ?0 U
- db = (g) => {//上层绘制1 U8 @' b' }( {: d7 B" x9 L) W/ B
- g.setColor(Color.WHITE);
! j- O+ w1 ~: h# ^4 V! N, F - g.fillRect(0, 0, 400, 400);
& |5 A% u! c6 I4 K5 V6 m. _' |# i/ ] - g.setColor(Color.RED); o0 B# L) g6 F7 a
- g.setFont(font0);4 L& Z3 C9 x7 v4 v% @& i0 A! u
- let str = "晴纱是男娘";
- c% Y( m* I3 h" O) Q' P# L, u7 v8 q% n - let ww = 400;
( b2 O6 w( Q, v$ H5 m - let w = getW(str, font0);
7 k4 T' ^$ ]/ R3 V" c! E - g.drawString(str, ww / 2 - w / 2, 200);
8 H: n% } n- Z r% {' N - }5 W$ l- c- A7 o$ r+ h
7 Q- Z! t+ H' I5 _) i9 T% W8 A- const mat = new Matrices();
. ^7 d- c2 @- \, I$ V9 H. ^; | - mat.translate(0, 0.5, 0);1 o2 K4 B- N; a7 M6 k! B
3 r( Q7 u o% M5 N- function create(ctx, state, entity) {
$ |. ^$ Z. d3 F) j# T - let info = {4 ` @4 P- C$ a/ v# y' O& y. z* v
- ctx: ctx,' q7 B- Q* C" _0 `+ P
- isTrain: false, E$ V: \' [" f' i! G$ b
- matrices: [mat],# d0 @: Y- Y4 e6 Z- X; \
- texture: [400, 400],
2 v( T! N w C& j) L4 B! ^ - model: {" {( I# [! Q4 H' K
- renderType: "light",9 H! h- C% G2 D6 C* U- ^. Y
- size: [1, 1],
/ y: {8 @: L1 f1 a, h, D3 z - uvSize: [1, 1]: J/ q. I% R3 ^ |* H+ X3 d! t
- }7 g# h3 V2 a' J9 P, ?
- }
7 h1 K6 A: o' a. D - let f = new Face(info);# Y* U$ j5 G# T, s! h
- state.f = f;5 p+ o& [3 Q4 e/ c* n
- 7 W6 E0 {& I! y+ [. }
- let t = f.texture;
! Z% ^' e* M* h( _& v/ n( W2 I - let g = t.graphics;$ f& H1 x& M. q
- state.running = true;- U% `; o( X5 e+ c: W7 H
- let fps = 24;0 L% i- T1 E% s) R- q4 B9 J
- da(g);//绘制底图. ~; G2 i: G4 _7 M* c# P' W
- t.upload();
$ _ f! R, y2 h& X - let k = 0;1 h( f- m" a% h- {8 `
- let ti = Date.now();
5 D* t& K1 ~* B; c - let rt = 0;- I* |! _7 B. x% X' w7 B% Q3 I% E
- smooth = (k, v) => {// 平滑变化/ t5 t! y. }7 F; W8 Z
- if (v > k) return k;- D9 @# M7 K3 |# M3 R8 p K4 ?" r
- if (k < 0) return 0;7 U+ |* e% T& j
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
& t! `, b( l( U5 I7 n" p - }: @) F, w5 |6 F% @! N
- run = () => {// 新线程5 S3 ?8 _3 }4 Q' O% K9 q- }
- let id = Thread.currentThread().getId();
. t' a5 F6 J' r8 V1 g) O - print("Thread start:" + id);4 k2 w% [( d) V, o
- while (state.running) {8 S- R0 |+ x# Q+ A5 J+ B0 Y
- try {% M: x- r8 c1 X" T
- k += (Date.now() - ti) / 1000 * 0.2;
6 [7 K# W4 B. [3 j& O: K0 H - ti = Date.now();
3 q4 k# w V# V' k$ {9 y2 O- L - if (k > 1.5) {
/ q& I; e" q+ t2 b# H- ]- P - k = 0;$ `( N2 [ `9 h( _3 R! Z
- }( A+ j3 }/ _$ E
- setComp(g, 1);* @0 h. ^) m; A( m
- da(g);7 e: x. N- O$ G$ X1 H* T( w* S
- let kk = smooth(1, k);//平滑切换透明度
- l/ e( p( P" B% `( N A: K - setComp(g, kk);
4 u2 T$ S& I+ `* I4 G! c - db(g);
* ^ F. D- {) h$ L - t.upload();
3 p+ H0 i x" y3 l - ctx.setDebugInfo("rt" ,Date.now() - ti);+ H" c0 \9 e6 }: N
- ctx.setDebugInfo("k", k);2 ]3 m! S' w9 i1 M
- ctx.setDebugInfo("sm", kk);
4 L4 H2 J, s- i$ k+ T - rt = Date.now() - ti;
$ H: a2 Z6 ]3 ~8 J+ O* ^8 r - Thread.sleep(ck(rt - 1000 / fps));- I+ { Y: A' d0 V0 \* l2 ]$ d1 d
- ctx.setDebugInfo("error", 0)
( J! }/ m1 A. n# R' Y8 O6 y. s - } catch (e) {" I. I X! f" E/ s9 C& \
- ctx.setDebugInfo("error", e);4 X8 ]% Y- R8 G1 L+ O9 v
- }4 c+ S0 q# E3 v* s# w( u+ J/ m
- }2 t! M* w/ ^1 O- U
- print("Thread end:" + id);
7 B& o* Z- Y# p( ^* g+ @3 e - }
- l0 }. ?' d. ?8 f* s0 z - let th = new Thread(run, "qiehuan");3 a o/ T; ]9 V+ O6 |
- th.start();4 ~5 Q$ m/ P" n0 c) g( Q5 J
- }
# M7 `2 @6 j) o! y( V% C
5 ^. ^$ B# f; O8 L# I# K6 y$ E' c- function render(ctx, state, entity) {
2 X4 I* `$ k/ R+ p - state.f.tick();
. j% E% k% f' ^) T% _1 m - }
9 @6 M. s& L% B; Y - 2 a3 @$ i* @1 q. P8 p& U- z
- function dispose(ctx, state, entity) { }0 t, _- Z0 j
- print("Dispose");. _9 S& M+ W' s
- state.running = false;) x7 A$ T4 {' i
- state.f.close();
, y9 a2 P7 Y1 J; y; k/ T5 U - }; ?: [9 c; x2 S& w, I/ X
- & F, L: P+ q/ Q9 }1 [8 E& ~9 [
- function setComp(g, value) {
1 p6 ?, _$ e! d - g.setComposite(AlphaComposite.SrcOver.derive(value));+ U+ z4 H, Q* @% ]* ~
- }
复制代码
' d1 d, E- v( {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
6 G: ~& l6 e+ @
) D: J8 [: {, K9 G+ z _
, S/ O3 X/ X6 ]) v& I' n! k6 }顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
6 P% Z# B8 T" k) `+ } |
|