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. F5 @, f2 S+ }$ q+ ]2 ]+ h( {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% M6 q8 \% R, J6 f. X& x' ~
- importPackage (java.lang);
; S- |8 f% S* q9 Z4 W- ]( R - importPackage (java.awt);
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/ a" h f+ T4 y- v2 s- include(Resources.id("mtrsteamloco:library/code/face.js"));
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" H9 [) O0 w& h* r1 l! s) Q, S1 q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" A- N! W4 B# d- g& ~ t" V; c
- $ {$ {8 _7 D8 t( e
- function getW(str, font) {
`9 }) L5 {$ u2 Z9 S0 Z; t' o- Z - let frc = Resources.getFontRenderContext();
4 |1 p) c# U4 D6 C5 [ - bounds = font.getStringBounds(str, frc);
8 H6 Q! K i' A4 g - return Math.ceil(bounds.getWidth());
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- 6 Q8 G6 a3 |0 C' s/ B, C; E
- da = (g) => {//底图绘制* ^- u' I; u n
- g.setColor(Color.BLACK);
! N- [5 g2 I4 e - g.fillRect(0, 0, 400, 400);
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- 5 b4 e) `) K+ z6 g7 g9 R
- db = (g) => {//上层绘制$ n/ H0 t8 _* ~: m4 s
- g.setColor(Color.WHITE);- }# u2 u; |5 H5 M# a! n- z
- g.fillRect(0, 0, 400, 400);/ |6 N0 y( W/ m: k' W, ]' ]
- g.setColor(Color.RED);
# v0 ~/ i& p+ j! k) \! R. p - g.setFont(font0);
" y8 e( @. p z3 Q6 ~5 }: B. m - let str = "晴纱是男娘";. w) f! K- g& M* |5 H
- let ww = 400;2 t$ H- `/ e9 B5 n) P2 x
- let w = getW(str, font0);3 N. d* Q6 l7 W6 J# x7 Z
- g.drawString(str, ww / 2 - w / 2, 200);8 H( ^+ q/ V1 X W
- }; T1 k- u$ b, V( e
- 0 N+ H" V: u7 h- k( F, v
- const mat = new Matrices(); \- A6 M% t4 u* _: Y, I
- mat.translate(0, 0.5, 0);
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( d2 X* p8 J# z, `# n$ S" W% H5 \9 b- function create(ctx, state, entity) {5 Z1 M) ?1 ]" H( q8 n, a
- let info = {
0 a* j- r4 V$ o$ b @3 ` p4 n7 x1 D - ctx: ctx,: d5 a" U8 q$ K7 X
- isTrain: false,
2 I$ C3 k& p9 F9 v: ?1 j9 m - matrices: [mat],
5 f1 t0 }# a6 _( f - texture: [400, 400],
! i/ j r. U3 w2 p& O/ h0 X$ { - model: {' T7 C5 n" e& e( o
- renderType: "light",
- @# [$ l% G/ ] - size: [1, 1]," H: k0 p3 O% n5 X9 L7 n- w
- uvSize: [1, 1]
5 x; _* o1 t9 V; M0 E - }
2 A3 L- N7 |8 {9 d% p% g# \* D, F - }
* H' `. V9 ?7 N0 n: z' n - let f = new Face(info);5 n: n! t. p q1 K! t, Q1 o
- state.f = f;! d" T7 L. l3 L% s- Q/ ^0 L) Z1 K% X
, M" d. c9 l) s- let t = f.texture;
; k& o' _9 X# C/ }: c7 L9 m/ M - let g = t.graphics;
- n- n W7 p: b# T7 c& f p9 L1 z - state.running = true;- O$ b2 M3 r2 m& \' v3 z) f
- let fps = 24;
) Z# @& }! o- L; V! `( p# f - da(g);//绘制底图
Z, `- T& t) a) k7 ?' P& O/ z" p - t.upload();
9 ~ ~" b) F) A' r* |& w/ N - let k = 0;+ b* T" @0 }% O; l( A1 M* e
- let ti = Date.now();3 r( O! e+ P3 G2 x+ S4 X( a
- let rt = 0;7 e) F9 t2 r% H/ r
- smooth = (k, v) => {// 平滑变化
) T- O: |" H. F# ]4 A& ] - if (v > k) return k;
( z# G- P: W! W0 m4 k - if (k < 0) return 0;
0 d5 H* T+ U9 Y+ Y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 i+ o/ F3 Y5 q6 l - }& _: ^: @/ p4 W# t- P, j
- run = () => {// 新线程* |& F4 D& Q5 h, T
- let id = Thread.currentThread().getId();. W) v, m4 Y; F& z. ^' M
- print("Thread start:" + id);. _2 g4 M6 b L$ `0 {
- while (state.running) {! P, H3 I4 s( U3 z
- try {/ W% w5 P- l3 U' S# s% W
- k += (Date.now() - ti) / 1000 * 0.2;
! d+ m$ V$ x( h0 |+ `( ]# H5 W. e - ti = Date.now();
$ k( V' I% m% |* h - if (k > 1.5) {
# K% T; ^% V& `7 z" s - k = 0;9 @& O1 l7 g$ Q: ?: p- r! `( Q
- }5 u3 P* g w/ H, o1 }
- setComp(g, 1);
7 T3 N$ h" r! [3 C$ z& d" @& G - da(g);+ x+ V% B* ~ w
- let kk = smooth(1, k);//平滑切换透明度
. x( u$ [) A" e& J# Y3 J0 S$ g* l, g - setComp(g, kk);
1 M# S* B, H9 X8 \! p; ?8 ^ - db(g);
& R( L* v1 o$ h Y - t.upload();5 _, r. z, U4 m! H! r
- ctx.setDebugInfo("rt" ,Date.now() - ti);( q+ v+ K3 k; ]/ R' J/ O5 M3 k
- ctx.setDebugInfo("k", k);
- O( V& N7 D. @/ c - ctx.setDebugInfo("sm", kk);
* a9 k+ A" d/ l! ?( e% f7 |8 S$ t, G - rt = Date.now() - ti;/ _4 A2 D; f% i1 s6 {# l& r. r
- Thread.sleep(ck(rt - 1000 / fps));; F$ f/ I+ K$ J j2 W# X
- ctx.setDebugInfo("error", 0)
: b! U% }6 h+ n8 {* S - } catch (e) {
3 X' k2 R/ x9 @3 J S - ctx.setDebugInfo("error", e);
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- }2 Z f3 j' _% l; l: k1 m
- print("Thread end:" + id);
# [! S2 l& ^; p9 d. ? - }
9 o! a( J* v' j8 u8 t% O+ m) X - let th = new Thread(run, "qiehuan");3 F5 m: c1 J* d0 t
- th.start();8 a$ p. J, o- x. P* D9 D2 ?9 S; w$ n
- }
- R* E6 h3 p5 _2 L5 c
4 U/ V* j$ Z4 W' |; S6 m- N- function render(ctx, state, entity) {
, L% Y" ]3 E) s$ R* j - state.f.tick();# |, ]2 t* M# w' p
- }
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. p7 n" }9 w) t5 p- function dispose(ctx, state, entity) {
' ~& L" L. \/ i/ ~+ n - print("Dispose");
8 ?" [5 r9 r) \* m4 ^; a - state.running = false;- F; Y/ X) H9 w) ^ z
- state.f.close();
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- 7 t# ]. d0 J$ g$ e7 G& ^" r' h; K
- function setComp(g, value) {
$ }* t7 D9 S+ P% v1 G - g.setComposite(AlphaComposite.SrcOver.derive(value));, b- i" F; W P
- }
复制代码 % [+ }" D' }$ D- E0 I7 m! i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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- x, H' c6 R+ V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 q. s/ O" ?% K0 G" a
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