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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 w' {6 Z7 x# t; X$ k8 s
- importPackage (java.lang);
. |: r( h: ^+ f3 b' q6 c - importPackage (java.awt);
- T& g+ S+ _# w - ! V6 A% @' l6 f0 ]2 E1 s5 b8 K
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ q% P$ k: a0 {# ~' v% J- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
' x x2 U1 H ], `/ `1 z6 E+ h - 7 p" n7 `/ F2 ~9 _( e( g
- function getW(str, font) {1 \; u4 o- Y1 o8 K* O: s9 o
- let frc = Resources.getFontRenderContext();3 e a3 _! B7 U; z4 V1 K
- bounds = font.getStringBounds(str, frc);; E) h. d* O2 }6 K0 R; {
- return Math.ceil(bounds.getWidth());
9 @9 ]8 m+ k: B4 ` - }
4 r1 `1 a. ?" |+ U
6 n, X0 t" _3 G) |8 g9 t+ U6 m- da = (g) => {//底图绘制
; x* @9 Z4 U4 m( w - g.setColor(Color.BLACK);& X+ ?# M! o5 x t6 l6 k3 ~
- g.fillRect(0, 0, 400, 400);
1 @1 J, v; N9 E' k1 s - }& Z! m: x& h8 H5 v
! P5 w2 R9 H5 R- db = (g) => {//上层绘制/ G1 H% b. p, H: r; I# i; T
- g.setColor(Color.WHITE);4 z" a+ o- ~2 s: L! l3 J' a
- g.fillRect(0, 0, 400, 400);0 y( v- W5 K) V4 c6 z: w
- g.setColor(Color.RED);
5 W; z. U' u5 i; \$ p - g.setFont(font0);
# j# a4 Y8 K$ t" x* z4 l - let str = "晴纱是男娘";1 r/ I2 Q; t+ m6 [6 k, S
- let ww = 400;
]: J8 s& K' [. u/ I8 k& j - let w = getW(str, font0);. l& f3 H& A( V' `$ `
- g.drawString(str, ww / 2 - w / 2, 200);
! g, p% y4 j/ t# r - }
\( V8 l; D7 i - 9 n' V3 f# C1 ?) R* p; y6 F" m' a
- const mat = new Matrices();
? d. Y+ _1 h$ C- W8 Z. l7 u/ n - mat.translate(0, 0.5, 0);9 b5 [+ f# t, Y! ~! }. x. `, F( a
8 z. f# y, z, _5 F2 l4 X, l- function create(ctx, state, entity) {( H% o$ {( M8 }
- let info = {
K( }; i, _8 S6 P7 O - ctx: ctx,0 n: e( n) j) @2 S# R' s- z ?
- isTrain: false,
0 g/ G. s3 ~; s/ Y/ e - matrices: [mat],, \' W2 Y8 g# E' B# D
- texture: [400, 400],6 a1 F4 I% D+ Y6 H5 ]! v: s) y; T3 U
- model: {
' `6 [% _+ ^4 D( }, ~) z4 U - renderType: "light",0 h) c; J2 a0 ]" [8 v5 R
- size: [1, 1],
6 \' U0 Y' V, [+ ~% S2 V( I$ w- w! M& h - uvSize: [1, 1]# y; k3 G6 j4 e$ U) k$ ~9 X$ u- ^! Y
- }
! ]3 v2 A- D x1 I - }+ }! e1 q- `7 `$ `# n/ X
- let f = new Face(info);( {9 Z+ M3 [& q) a* d2 O
- state.f = f;
' F4 R+ ~8 Y6 ^$ |
, {, G; B6 q* @: @. Y- let t = f.texture;4 n7 [0 j. o3 r* g
- let g = t.graphics;
9 a8 {( Z2 F) c - state.running = true;. @/ g. I7 m) _9 y
- let fps = 24;1 S, @; @5 Q- w0 D/ h
- da(g);//绘制底图. |. P' L& L8 [7 A% z) j% ]2 q
- t.upload();
+ J+ o2 D Q; O. q - let k = 0;! k6 w6 i C/ S" m. X% Y3 n! J
- let ti = Date.now();0 D8 J/ J) |6 A, u# b; m C
- let rt = 0;8 T8 l) W) q! e. N k7 g
- smooth = (k, v) => {// 平滑变化% L" z( G. G+ Z# @' r1 H$ O! L
- if (v > k) return k;! r- W; R! @5 H# @2 f
- if (k < 0) return 0;) d0 W! [; e5 {) U/ w' q r! Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! m* V# S4 A+ A; o' m
- }
" F$ c- f% i/ G" [, K/ p - run = () => {// 新线程
) r e3 v+ r* w% }4 Q3 g* C2 `* k- _ - let id = Thread.currentThread().getId();
4 {. S5 `% ~" U) j - print("Thread start:" + id);: S( P1 l6 M# h {9 K* q
- while (state.running) {
7 z/ P2 N( ~. j% B! N - try {$ q$ K- ]# I3 l- G* U6 ^
- k += (Date.now() - ti) / 1000 * 0.2;) }7 g M; b4 L+ g8 o# K5 ^8 B
- ti = Date.now();# W+ q X/ M ^3 m7 Y( n
- if (k > 1.5) {& M: N! b. M: y4 S' r, ], b
- k = 0;& z9 {( |# {3 @% I3 M" }
- }
) \4 D, n/ H" ]# w - setComp(g, 1);
% t( L, }4 g: U3 m4 g6 P: V$ w9 A - da(g);' ?+ V5 U) M+ i* t1 q" i0 m2 T
- let kk = smooth(1, k);//平滑切换透明度0 r/ K) |0 @- y. D% l8 C
- setComp(g, kk);
6 J5 s6 ^2 J. z1 e5 x - db(g);# D% G: H9 p5 p
- t.upload();- ?* y4 t+ c: l. m$ V
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 r/ {" p, D2 \7 W+ c
- ctx.setDebugInfo("k", k);
" H8 I" U5 }+ F' S2 z - ctx.setDebugInfo("sm", kk);
6 B3 c* |9 c3 {; d - rt = Date.now() - ti;
9 ^0 r% U, `6 ~1 N; Y! r2 H - Thread.sleep(ck(rt - 1000 / fps));8 h* l( S2 i& d, ~
- ctx.setDebugInfo("error", 0)
& k, f( V% u' l- f0 t - } catch (e) {
' V& r7 y1 }6 ]/ k9 c - ctx.setDebugInfo("error", e);* S' Q! |4 y( h1 i9 p7 v, C- |1 D
- }
9 H; e% Z7 |' z) \# N - }
% ?4 w* S1 r5 c5 c7 {% E - print("Thread end:" + id);0 i; e6 Z6 c0 J1 d
- }
, R1 A$ D# U/ Z. a# R& w - let th = new Thread(run, "qiehuan");* h: r1 Z: z: P; [1 P
- th.start();
9 R E: o0 G# ?0 k' r+ m7 o1 |- N% H - }
" f+ }9 M/ e8 C/ Q$ x% h
( o, U; V: B. u+ f7 { F- function render(ctx, state, entity) {
1 z( b+ x* g& y; D - state.f.tick();8 a& x; ]' G' n0 g: {" x& R
- }
; G1 V# O3 E/ t) o1 e( \+ ]
5 `: L6 o2 R* e. a# x5 |5 R7 ^- function dispose(ctx, state, entity) {9 g! \: H( b+ |
- print("Dispose");) }6 o) B4 j) w) |, W) `5 O
- state.running = false;* Q7 r0 S1 H3 P
- state.f.close();- g- {8 t+ W% ?, S4 B
- }
; N2 T g0 N" K6 O; u7 H$ C1 r
2 x1 K+ D% A- Z' [4 Y- function setComp(g, value) {
% E: ]) t$ k1 { - g.setComposite(AlphaComposite.SrcOver.derive(value)); o0 p" i% j/ h
- }
复制代码 % [, [0 ?! m2 F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( L1 q4 g+ j" a7 u
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 z% X$ h8 f0 p# w- Y, v% W3 b+ g
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