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# ~' g+ f& A! Q7 n6 [3 X# R3 f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。0 m* s3 O5 K% v' L8 o
- importPackage (java.lang);
* Z& o/ a# Y1 m3 n9 N - importPackage (java.awt);) T0 l- S4 k$ B6 L+ O
- / ]1 X6 [7 x+ {" E8 j; \. n
- include(Resources.id("mtrsteamloco:library/code/face.js"));& H1 ^9 n! W3 M) r" F$ r t
2 D' w8 G, p! \& I- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
5 e1 B4 f+ @) v5 K$ w2 N, o2 [ - 2 J c& S# K0 `
- function getW(str, font) {
9 @4 n- t5 M/ O8 p - let frc = Resources.getFontRenderContext(); \6 X3 s' U3 v# S. A+ N
- bounds = font.getStringBounds(str, frc);
( S4 c2 _9 K6 h( J& P: W - return Math.ceil(bounds.getWidth());
# t5 O. g: O, c - }
5 N- `( Q8 J7 t+ F
H k% D, [) I e2 c7 O, e3 t% X- da = (g) => {//底图绘制- P% C) D9 I) K) N* d3 C5 ?
- g.setColor(Color.BLACK);% Z o7 p/ D) @9 A9 K
- g.fillRect(0, 0, 400, 400); W b6 L b, n8 Y
- }" G6 v0 S8 {; H! n( t* I
- / r5 `2 C7 G$ E1 W* u, J6 z
- db = (g) => {//上层绘制
0 K% W A1 w7 y& C - g.setColor(Color.WHITE);$ U: b4 m: \. r) o- \
- g.fillRect(0, 0, 400, 400);9 ~) O2 U6 X! K& h
- g.setColor(Color.RED);
) ~6 ]$ b8 n# g4 Y4 Y% ^- [ - g.setFont(font0);
- j2 A1 t1 b5 b: }& l( l - let str = "晴纱是男娘";
. g( f) x3 k( X9 s - let ww = 400;6 I$ @& Q& p; z
- let w = getW(str, font0);" A. _' k7 R; i) z& A' ?; {4 D5 Y
- g.drawString(str, ww / 2 - w / 2, 200);
& {6 [! Q( g6 ^+ o - }
2 o* N( a8 b% R7 F- r' M; w( B
2 A& ^6 R7 L+ h$ h( w- const mat = new Matrices();; p1 v' P) ?+ b3 u& U& e/ h0 T. j
- mat.translate(0, 0.5, 0);: o" [' D. V% k b" Y. v9 R5 c7 R
! o, E* s2 @2 F9 S" Y: {- function create(ctx, state, entity) {
! s* R/ f6 F3 r9 r, i- R2 U3 t& C" { - let info = { M# z6 q% p3 g Z& ]* x" | I
- ctx: ctx,
4 q1 F3 ]# y0 P3 B, R - isTrain: false,
2 }6 Y% O" Z+ w - matrices: [mat],
3 f& E& I: s7 _' ?9 b* c - texture: [400, 400],1 p( B; R' _5 X U( c* q
- model: { p2 @7 s' j" X4 i. _% X$ K5 ?/ E
- renderType: "light",$ n0 P, Z9 k$ g3 v7 i
- size: [1, 1],7 a5 u4 I- q! v N4 H1 |
- uvSize: [1, 1]$ A7 C+ U! B* G- f$ E" \5 I3 {, N1 b
- }
5 G9 u; O& y. y" Z% W& F - }
, d) g8 @3 k, o - let f = new Face(info);
- T7 f$ D/ J- E6 A6 |/ U5 y - state.f = f;
2 i# ^. x, r# Z1 k& p
2 A9 m+ X. j0 q, l* M- let t = f.texture;# w) i, W" |5 N
- let g = t.graphics;8 G9 E( H# ^* m5 o% u# {6 Y3 S3 O5 V
- state.running = true;
2 u" a9 T& G! F% v" A - let fps = 24;
* t' H- A( o) y& D; a - da(g);//绘制底图
" K9 `$ A. B) `# X0 r- A. A# K - t.upload();
, Q! ^6 m" S8 n& \3 n- b! w6 @$ b - let k = 0;% p; [1 _* Y- V! P4 M! C# T
- let ti = Date.now();
- k, |/ [1 m- Y! T - let rt = 0;& T: Z0 ]) ~6 E" q2 o
- smooth = (k, v) => {// 平滑变化
8 i' A1 ^. J2 G7 j6 O1 _3 o0 ^. } - if (v > k) return k;
: X: I6 ~# N! C - if (k < 0) return 0;
% ^$ { l+ G- d4 E; J - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ R1 V# E* J* p3 U1 @" @$ ~ K
- }
! U" g( B+ g9 m - run = () => {// 新线程2 i; ?. t; f, G
- let id = Thread.currentThread().getId();: V+ [4 h7 j) ^1 b9 l: u2 {
- print("Thread start:" + id);
* o; g+ g& A) J7 I - while (state.running) {9 F" O- \. @; w
- try {- g1 x5 b8 Y w. ^2 @4 R+ J) p
- k += (Date.now() - ti) / 1000 * 0.2;
2 J1 n- ?# O5 F4 B - ti = Date.now();
# O6 q* A3 Z; C - if (k > 1.5) {* j5 `' L, k9 C5 i3 p
- k = 0;
6 Q2 O% i0 {* t5 q7 I - }
# n5 Q5 E2 O/ T - setComp(g, 1);
( ^) a% C( ?8 A Z/ n, r' \6 B9 X - da(g);$ I3 [ }0 W7 G; |7 x7 w' B
- let kk = smooth(1, k);//平滑切换透明度" b1 i4 y# J" }% f+ B
- setComp(g, kk);* n* P1 ^8 V2 I+ l
- db(g);8 e# |$ Y5 T8 g
- t.upload();
+ P) X" J# J0 n5 D4 H - ctx.setDebugInfo("rt" ,Date.now() - ti);- d& q! C, n6 j$ c0 [7 \
- ctx.setDebugInfo("k", k);
6 b5 }4 \1 f3 {+ Y$ B5 y - ctx.setDebugInfo("sm", kk);+ Z- p4 W% c0 I7 N
- rt = Date.now() - ti;: N; @( H+ M) O" d, t( n; w8 I
- Thread.sleep(ck(rt - 1000 / fps));
5 ^! E) c, F" o - ctx.setDebugInfo("error", 0)
1 r9 ~, \6 S/ K - } catch (e) {
. q( E1 I/ f7 @) B- c: [2 u) C - ctx.setDebugInfo("error", e);- N% j# A3 e- X1 M+ i; d
- }
- W( n9 ?( ^, ?) a5 U/ G - }4 @/ P# u5 L2 Q- {8 @# K! T) _; G
- print("Thread end:" + id);
# _2 t" z G3 U' a( Z - }
& [+ d. I$ a' @8 ]8 }! k: h0 a% l - let th = new Thread(run, "qiehuan");
& w, X. N/ V+ s7 \ - th.start();
2 ~$ ?; l6 {7 l - }
+ g( ?0 \( y! [
8 u* A2 Z5 s, H8 X0 j" S5 c: A) C- function render(ctx, state, entity) {! c g0 N" y N- Z9 H
- state.f.tick();
4 c9 a5 ?# `1 z3 B% n" O3 e - }$ F" P0 y5 }6 ]% J5 ^( I
- * j5 L8 T# D0 v9 o8 k5 Y
- function dispose(ctx, state, entity) {, |+ ?) @: L: P" f) P! _0 m" M
- print("Dispose");8 @ M/ e9 `2 r+ t& F( S+ ]5 C
- state.running = false;
H; E9 f& N! b+ H% { - state.f.close();) v0 J# d2 O! i+ ?
- }
, ^. B l: c7 M& _ n% @( n8 g' ^/ T - ! }8 u7 z6 N' @& Y9 m/ I
- function setComp(g, value) {
+ U( X1 \$ U) G9 ~" T - g.setComposite(AlphaComposite.SrcOver.derive(value));) l% V3 A6 d) o; @% w/ n% }1 O8 _
- }
复制代码 / D* p9 g5 I+ M2 L2 y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' {: J2 v+ @: Z7 [ [" X
! w* _: t G- B, f
8 P0 m* F8 F0 j8 r1 W7 M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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