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4 K# E5 ?, x4 \" ]这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
* l5 D+ v5 n' b0 }7 e- importPackage (java.lang);
) O8 I) W, X; I - importPackage (java.awt);
. q) E) z& E* t J; {- Y7 C, N - + Y( v( G1 @! ~. @
- include(Resources.id("mtrsteamloco:library/code/face.js"));, G0 o4 X) A' e. N3 Y
- 0 ^) U) C1 e0 i$ O5 b
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. r0 b, l/ K! s' V/ n/ J6 F: W* C
y8 q3 r2 q B; g) o- function getW(str, font) {( Z' f9 g* T5 n) R( M! ^
- let frc = Resources.getFontRenderContext();) G3 {: B0 }, c: E
- bounds = font.getStringBounds(str, frc);
; t& g( N* j A/ ^ - return Math.ceil(bounds.getWidth());6 n2 S( H# ^) N9 s5 l
- }
, j( o5 e- x7 \; w- K7 A. K: X
0 l0 V2 T5 I, @' u+ R4 c4 e- da = (g) => {//底图绘制6 ~# Y! Y& u( i/ K9 H# o
- g.setColor(Color.BLACK);
5 W" p5 z5 d: k8 x3 G3 K - g.fillRect(0, 0, 400, 400);* F& f m" J: [7 ]. ^; z
- }9 x! z3 g6 j2 `! F. x* c
% G% v+ e8 ~/ l- db = (g) => {//上层绘制/ D! a7 w3 V7 ^9 y$ L. K3 ]
- g.setColor(Color.WHITE);8 }0 z$ X6 X5 i) x* A. v- b" T
- g.fillRect(0, 0, 400, 400);* I( h) |2 u+ M# i- l$ A' N& M
- g.setColor(Color.RED);
' E9 Z2 ]/ a, q+ | q% t7 C& k; F - g.setFont(font0);
$ W2 L1 {8 _; s( Y6 w+ [ - let str = "晴纱是男娘";
! W4 U" e; h Q7 n, z" Y- N/ N9 @ - let ww = 400;
0 K0 ]$ k$ l* E - let w = getW(str, font0);
( B6 g# _3 ^* m - g.drawString(str, ww / 2 - w / 2, 200);
' n; k+ o/ h( i - }5 b# @( W" E% [4 y% B9 X F7 C' h; t
% g$ |& W1 L+ l3 S! V/ r: b- const mat = new Matrices();! I0 D3 q6 i4 A. N4 }
- mat.translate(0, 0.5, 0);6 ~0 I# t; P6 l F+ Y% k5 N
- 1 z/ B* h; B3 U1 H
- function create(ctx, state, entity) {
9 B7 x3 N2 B& h# r# ^ - let info = {
* k, e3 y1 E- p- b, M. t. r - ctx: ctx,1 l& J/ p; T2 A6 l- D5 R* c% V% o
- isTrain: false,
4 [7 E( c2 D; S - matrices: [mat],! R6 E( H. Y" \3 j/ X5 u
- texture: [400, 400],
" n& G$ y. q; C* w% D3 Z8 {4 d - model: {3 ^- z( h! L" I( A% G; m1 m
- renderType: "light",4 k" j4 e! p" Y1 t, n3 N2 @% I y
- size: [1, 1],
; M% ^! |. N+ K1 g G+ a - uvSize: [1, 1]
$ u! Z A" F5 e, J. x - }) n8 { k5 `6 {
- }
+ g& i# Y. n& v: ~' n) y* U - let f = new Face(info);' a* O! p$ a- h1 f$ s
- state.f = f;. ~7 U' Z% k# p8 Q8 J
1 ]- b; Y4 N: D) w& B- let t = f.texture;+ ?' [/ N) I3 Z
- let g = t.graphics;
% q& @/ T8 M# \9 p - state.running = true;
$ s$ ]* ?- T) \; j - let fps = 24;
: B& `$ O' r" v j3 B! [ - da(g);//绘制底图5 ?* u7 M+ C3 Y* [9 T; K+ u
- t.upload();' r( f5 a: ?" ?& y* w( h
- let k = 0;# d7 h( [# a/ }2 t1 ], |
- let ti = Date.now();
, l [/ b) p# o; T - let rt = 0;
; ^7 ]$ w$ \/ I+ w& r4 s+ b - smooth = (k, v) => {// 平滑变化 S9 M9 b; E* v6 F
- if (v > k) return k;0 m; e* L+ N8 w" G
- if (k < 0) return 0;
, p4 c% `" f% ]& ^2 n - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" o. Q7 B, L* ^ - }
$ J# F7 `# g$ z+ m" f! [2 @3 C" ` - run = () => {// 新线程! ~7 q1 k4 ~- l' f+ `
- let id = Thread.currentThread().getId();
. K. @/ ~: Y; \% B - print("Thread start:" + id);
S: z2 z- j% m, }, P) s+ [7 Q - while (state.running) {, i6 U5 }$ l8 R* E
- try {
% r2 q5 d; T. ~9 h - k += (Date.now() - ti) / 1000 * 0.2;
3 K3 p/ O; [) y1 w+ N) k - ti = Date.now();
: Z" D0 C8 k" _ - if (k > 1.5) {" w- T ~, b2 I, W* s
- k = 0;
/ L3 W& V3 `; `% w- Q4 m" Y, Y - }
4 C: w& `+ v/ j* d$ @ - setComp(g, 1);) t2 S" i G9 e: D- ~/ R
- da(g);
4 Q0 e5 y4 ]- |7 y; h# | - let kk = smooth(1, k);//平滑切换透明度$ K: E' I2 o1 T' ^) n2 o2 |
- setComp(g, kk);
2 X! N D6 S9 Q; A+ M* T4 Y( y, ] - db(g);" N9 p, t# x+ Q/ z7 }- U& e. h
- t.upload();
( g8 ?7 a) r7 [1 f7 U$ ?5 H# k - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 p, a! e) O- ^2 w3 X3 A - ctx.setDebugInfo("k", k);
% R# P9 q7 Z3 J5 A5 ~) x' ~( n - ctx.setDebugInfo("sm", kk);
# U2 o2 Q" u9 @! O$ f - rt = Date.now() - ti;$ c# v3 [( \3 [$ g* \
- Thread.sleep(ck(rt - 1000 / fps));5 K; r! q. C. K; z7 R3 U ?5 y
- ctx.setDebugInfo("error", 0)
2 f9 s2 m0 r- H/ t6 I/ t - } catch (e) {$ j5 U" J. P6 `3 A& Z3 W" G, `
- ctx.setDebugInfo("error", e);3 @7 k; \, \ O6 |6 ?& {) ~9 r
- }
$ |0 I) ^3 l4 D5 w. d - }6 d) V7 F9 k9 n
- print("Thread end:" + id);
' [, i- U7 k8 E% Z% X - }
) |3 d2 K6 z) e/ ^, B" ~& U2 n - let th = new Thread(run, "qiehuan");2 Z* s+ r: T3 M+ H
- th.start();
: |9 P% t# N! d$ a" |/ D ~6 g - }
( Y+ Y4 R+ x6 ]% O4 e - 4 j. @1 m) `8 i7 o4 h7 G
- function render(ctx, state, entity) {
9 j& x8 P4 B/ B/ f. r - state.f.tick();
8 k; p1 u0 h7 R" e8 b - }
3 O( x% N- c9 D+ _, T
* C; i4 e* T3 b3 G( s6 r- function dispose(ctx, state, entity) {
, U0 Q5 _% C0 m' D. R ` - print("Dispose");- D3 e" }- G! O5 h% F
- state.running = false;
) x- n7 O k9 x6 [1 x: f - state.f.close();* ]! n! X$ I& F. G
- }
, b! M2 o+ `6 s- a/ R% `, V" ^( ?+ F
+ i8 [+ {$ G3 Y& T- function setComp(g, value) {$ ?$ ]" F N7 M) [# n% S
- g.setComposite(AlphaComposite.SrcOver.derive(value)); \$ u4 m a/ {5 x+ I
- }
复制代码
% B' r8 ~7 G4 S: Z+ r% c; _写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
- I: w* S& Q5 L; |, V& e4 E h) y n0 ?' |& q2 b1 u% {' {
# w) A2 m% {2 U% r2 ~9 Q# q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 v! _) s7 `% ?/ p
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