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- Z- G. x" h- n0 E0 g6 v4 k: z. K5 W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- `' q; D$ P, X1 G3 n- importPackage (java.lang);
) y; K4 z7 M/ @ - importPackage (java.awt);
p; \+ k6 ]. f
! q: E5 F# I! h1 T9 r" H/ ~0 S- include(Resources.id("mtrsteamloco:library/code/face.js"));$ {2 K) |: | R# |
% y8 E5 z" @3 t- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 K4 X/ \! V- Y+ {1 A% O- S3 i
- W& ?! Y7 Q0 K) ]5 K9 Q p- function getW(str, font) {: m0 ^9 M' m- |1 T+ x; ~ v- K
- let frc = Resources.getFontRenderContext();
: n! L' [/ f0 g6 W) w: P' N - bounds = font.getStringBounds(str, frc);$ y: J- d# E6 ]
- return Math.ceil(bounds.getWidth());
`0 P9 U$ Z8 P' W# { - }
7 U! ?8 p9 k ~9 l" x
* k* l6 ]' S( z# j- da = (g) => {//底图绘制- Q- a6 c( i4 `7 ^1 z( W
- g.setColor(Color.BLACK);6 D" a& z$ x+ p$ e6 c& u. t
- g.fillRect(0, 0, 400, 400);' Q- o1 k4 H! _" B5 U# @
- }1 c& _ p2 r. E' o2 b* P7 T
- * l/ g: q- M) P' F0 Q6 z$ s
- db = (g) => {//上层绘制1 x H9 W! Y7 w+ ? H4 d. J1 D
- g.setColor(Color.WHITE);3 Y: H: c& l& K0 x) F0 ~
- g.fillRect(0, 0, 400, 400);4 `7 q) `% ]3 _9 a: v" U
- g.setColor(Color.RED);3 u$ d2 Z% w1 h
- g.setFont(font0);
6 P% n- f7 [. H6 N1 ]" u - let str = "晴纱是男娘";6 d4 i- z# G6 J! P* s3 x
- let ww = 400;9 M: Q! T' N8 s) _, r$ a* X' M
- let w = getW(str, font0);
; h+ _5 g6 F7 j7 v" b. P - g.drawString(str, ww / 2 - w / 2, 200);
+ z n! X9 P+ V - }
4 L5 r7 _( }( O3 W - 4 V) U& X( f% ]/ A' [" C
- const mat = new Matrices();! g# y/ m, t) y' c7 b& k
- mat.translate(0, 0.5, 0);
& s0 L# c1 ~5 O8 n, s. m. O, G
B* |, K1 O3 C# h- function create(ctx, state, entity) {/ C) s" u. _! W1 b- I& F4 J
- let info = {
* {2 o4 _8 Q/ p y# g1 n4 ? - ctx: ctx,
% Y. n9 x' e; M2 p3 M - isTrain: false,
6 c3 W: g( o8 H - matrices: [mat],
& s. H9 @+ ?. c% l - texture: [400, 400],# t) W4 w- X0 ?4 ]7 d K5 z
- model: {
4 L# |7 A2 {2 `& ~8 t - renderType: "light",9 P8 a; F! ^9 ]3 l
- size: [1, 1],
& V. E0 W9 z6 ]/ w - uvSize: [1, 1]
v2 b m1 P' U2 | - }, F: S8 i' C" ?8 K$ [
- }
9 I8 P, Y, i% d- F& J1 M - let f = new Face(info);
+ z) T4 O9 x; O& E, W - state.f = f;& v5 P) L- h3 |- x- k0 T% d# u
, k, g, D7 ?6 \/ v- let t = f.texture;
0 P: ?! ?' x1 q7 X - let g = t.graphics;
( z! j4 u9 U1 |( W7 x1 s2 f/ e- s4 Y - state.running = true;
9 r8 s: a" v' o" Y7 f - let fps = 24;
! t7 I. v+ F% b% ^1 T3 J; j% W" D1 u - da(g);//绘制底图
( }" q8 [" v2 U6 W) ?! ]3 H! W3 l - t.upload();" R; R# j$ d+ ?. q/ h0 _% E* @8 h6 `
- let k = 0;" N7 y- j5 K- d+ G. }6 c
- let ti = Date.now();" S: p, i/ I/ U7 a9 `
- let rt = 0;& z Z% [" p* a
- smooth = (k, v) => {// 平滑变化
4 H* y, U! [- p( }9 y - if (v > k) return k;: n$ x9 O6 l2 }2 n3 s0 n' K2 S
- if (k < 0) return 0;
9 Y# l+ w% Z8 j - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 w X$ f9 l6 I, _' C" M0 A
- }5 F- R1 w- @ f' j4 M, T" {
- run = () => {// 新线程
) S4 {+ g, _' k" w - let id = Thread.currentThread().getId();
: J; F, a) Q2 v* G - print("Thread start:" + id);, J* B0 |' @; E% g
- while (state.running) {
6 u* j" G& c* }. B' v - try {. f. [! E5 M" M
- k += (Date.now() - ti) / 1000 * 0.2;
0 \8 a) y) c2 w3 M- \ - ti = Date.now();
& C( W w; F) ~! v - if (k > 1.5) {
# h& k; M* \6 h2 A - k = 0;" z, E( j( {8 t
- }, M! f, r0 i U' h3 ]
- setComp(g, 1);
' e& J, U, b/ x1 y/ O7 N& b/ g - da(g);
0 z, l! P i) B0 f - let kk = smooth(1, k);//平滑切换透明度" {" d0 q3 w- }! g; S0 ]
- setComp(g, kk);5 x% j$ ?0 e" @5 W5 }6 \
- db(g);
" ?% ?. ~: x) v- Z9 \ - t.upload();
c+ G9 e+ e; [ - ctx.setDebugInfo("rt" ,Date.now() - ti);
% f( f$ |5 T$ B# i; w' b - ctx.setDebugInfo("k", k);+ k Z" |, H, `6 }- t
- ctx.setDebugInfo("sm", kk);
4 D3 h% S* C0 ^6 F6 ~ - rt = Date.now() - ti;( R: [# t0 d- @) u
- Thread.sleep(ck(rt - 1000 / fps));
: a; Q' c1 k- o2 w% U% e# e - ctx.setDebugInfo("error", 0)
8 D1 `. i0 P, Y/ F* v% h1 J6 Z- c, _ - } catch (e) {
% `: l. M/ Q5 [( e/ x3 n9 R/ d) O - ctx.setDebugInfo("error", e);
3 m8 a6 a+ N a+ H7 w/ t7 t7 w - }
5 N6 v+ i! B$ q/ Z5 j - }
9 K+ C' n0 u& j; ^ - print("Thread end:" + id);' P4 o8 l4 X1 F6 X
- }8 m1 o& w9 v Y# u4 U3 Q
- let th = new Thread(run, "qiehuan");
) I& Y1 b. E; w7 ]) S0 y8 I. x - th.start();; r2 r1 w8 U5 W) \7 d
- }3 q& f8 @8 s" e7 O9 \5 x
, V0 }( ~0 e& r. {9 m5 ?$ z+ Y- function render(ctx, state, entity) {
4 _. ?1 y) S: Y9 w+ K1 t - state.f.tick();
) U$ e& v3 G: G& u, P& Y1 O - }
. U9 ?( w1 r0 \# g9 Y - ! T) L' ?6 I0 Q1 x O/ B- v
- function dispose(ctx, state, entity) {
( n7 P# \' h6 ^' a8 r/ W - print("Dispose");! f+ {8 U7 `8 O) R6 k/ W+ F4 u
- state.running = false;0 Q% ~$ u5 ~& Q8 E6 d: q5 E+ _
- state.f.close();! f* b& G3 d% |3 |) l% P4 U
- }9 T) A6 Q1 v. t- ?& e. z1 d* f, v8 c. t
- $ O _" P" j; `% ?
- function setComp(g, value) {
3 |! d$ m* E1 I - g.setComposite(AlphaComposite.SrcOver.derive(value));4 P4 e/ z* ^) X& I; e0 {) m8 ^4 j" j
- }
复制代码
9 T% _* W2 S; h& s! r! P! O% r写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 r' D( h* m7 v4 ?& |( e; _( G! l; `
' N- o% v) t7 _' D3 J% O
3 X ], _( A6 N/ g8 V8 K& v D顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), D( Z2 H+ w: w; N I& ]
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