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3 t6 P3 U# o; }/ _ v3 t) S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) [9 q1 n+ t1 ]0 Z- importPackage (java.lang);
+ S6 d, k% {# ~* y( j' I - importPackage (java.awt);; w8 a0 S3 \; q1 L W, p+ ^ E
, M9 ] Q* X& ]5 R/ F- include(Resources.id("mtrsteamloco:library/code/face.js"));* }0 D- H& p4 l [) w9 i& \7 l( v
- a! p1 W- h( b. I! X0 A9 S7 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 }2 S6 L* {& x6 z) P
9 E2 |/ L, L8 ^8 n9 N' p- function getW(str, font) {0 C; }2 p3 h9 T; n" t4 O
- let frc = Resources.getFontRenderContext();
% s. w5 g( O: ^1 s9 u- f - bounds = font.getStringBounds(str, frc);9 P$ I# K( L7 b6 t& ]( O- L1 G& C H
- return Math.ceil(bounds.getWidth());, E* s( ?9 s# x
- }0 c' \, L. Z/ \# e+ {2 s
- ^% M# h4 N' H
- da = (g) => {//底图绘制
* i8 S5 F/ u( P7 m" j3 F( E8 B - g.setColor(Color.BLACK);
, F' ]- z: @2 J - g.fillRect(0, 0, 400, 400);
1 Q0 v' p$ I, O* c/ w% v' v - }- K- D: T7 i- l, o5 v; V( o$ _2 d! [( U
- . f' ^8 z( }# f' W9 y. Q
- db = (g) => {//上层绘制 Y7 Z" W: _% h4 q) R# w$ a
- g.setColor(Color.WHITE);
9 v; s% a* k; z - g.fillRect(0, 0, 400, 400); ], |5 H3 f0 S
- g.setColor(Color.RED);5 G+ \2 b4 F$ [0 ~( ~3 [) P% M$ r$ U
- g.setFont(font0);
) J- l8 {/ H, M- | - let str = "晴纱是男娘";
& ]1 I9 f% m" R: b - let ww = 400;
s# K8 ?( Z' x7 v8 F- a - let w = getW(str, font0);
* J/ I' v, r0 q. ~ - g.drawString(str, ww / 2 - w / 2, 200);
2 v! W" p5 q- e - }
9 \) m* P5 b5 _3 t1 B' z
( @ A, g6 c8 M0 [. n+ Y- c* R) m- const mat = new Matrices();# \4 n q* J& {8 a
- mat.translate(0, 0.5, 0);1 H( ?( u4 D! E: M# V& F* _- M: U
+ F& y% N: H: r& m- function create(ctx, state, entity) {
! g( [9 c' s1 w; g; ^( \4 b - let info = {
/ Z0 _7 p) c" N - ctx: ctx,
6 M. o8 I! H2 r7 x0 g3 M. _ - isTrain: false,. n8 J: Z* c, C* i# C. S
- matrices: [mat],
4 _, U& e4 ]$ Z - texture: [400, 400],
E4 f; U4 q" @8 I - model: {/ l8 s. O' C t' e- U g7 I
- renderType: "light",4 q o$ c$ o) `2 z" I
- size: [1, 1],
4 K( Q( G9 k2 W7 v* ^. ~6 ], ^ - uvSize: [1, 1]- e8 q7 a$ [' ^ j
- }# l. Y2 p+ [5 M8 Q" n
- }
8 U, ~, D; Y5 r% j( I) o - let f = new Face(info);7 d0 r' i* I! G% o0 T3 E
- state.f = f;; ~; }* J; T8 _! A. W
- N1 ]6 G. _7 y3 ]" A- let t = f.texture;
/ b. m4 r, I- K - let g = t.graphics;
- P$ m7 b& c. ]8 e) Q - state.running = true;
% o$ p) h. F# [/ H: l - let fps = 24;1 s0 @! I/ u5 R; i# ^4 O- ]4 T& Y
- da(g);//绘制底图) s* o0 a, D+ p1 d8 M
- t.upload();
- k2 i- b/ j8 f. W) N - let k = 0;9 h1 p2 C) P$ ^
- let ti = Date.now();% A+ D- W% P" B- [+ x" n n
- let rt = 0;6 O; w% t0 f/ h% z* V* |
- smooth = (k, v) => {// 平滑变化* G& g2 x# N$ w5 d' }* A# g
- if (v > k) return k;
; c/ U; g9 U+ m E1 M" z& B( e - if (k < 0) return 0;
5 k+ ~+ e& p1 G" G4 B4 `0 s8 M& I - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 R7 x) f$ A) B7 Y' A8 k/ i
- }
- j, [! Z5 g) n, y7 B - run = () => {// 新线程( R S7 x% _& T6 V+ z' M' R
- let id = Thread.currentThread().getId();* E; Y/ G# J" W. Y: i7 Y
- print("Thread start:" + id);
0 w+ X- c% h$ n4 O - while (state.running) {
& v9 |; e7 i+ }& p5 L+ q# o2 Q. o - try {
* Z7 x1 a! Q e( ^$ K$ T& | - k += (Date.now() - ti) / 1000 * 0.2;
4 V3 e1 S* I2 d4 C( e - ti = Date.now();
% k) V+ e* [3 p; s# R - if (k > 1.5) {
0 x' f, u* A6 @& Y& N, Q' W5 {5 ] - k = 0;
& G z% F( [" T/ u k" A$ q' x - }
; R0 |) t: `% d# ~, X0 U - setComp(g, 1);
* x* U* `9 c3 R0 W" }0 k5 Y5 n( [ - da(g);" v9 a- P9 ?2 l# Z4 \$ j! q2 q
- let kk = smooth(1, k);//平滑切换透明度
1 D/ l1 b. {6 P4 ]+ W' A - setComp(g, kk);5 W0 Y1 M* T$ H: z. {9 ~# C5 ~
- db(g);& R$ v* x" b ]( t3 @
- t.upload();6 B! J$ `" Y! J
- ctx.setDebugInfo("rt" ,Date.now() - ti);
7 G; K/ N* z1 D' R0 \ - ctx.setDebugInfo("k", k);
5 c- f' J6 S( D - ctx.setDebugInfo("sm", kk);8 D6 B9 T. @' v6 L
- rt = Date.now() - ti;3 N; k& E' d, D% `. D# u) @- V
- Thread.sleep(ck(rt - 1000 / fps));; _: z% z% w9 O4 v4 B& N; o9 G
- ctx.setDebugInfo("error", 0)# X' {1 n. o H. Z* K; e
- } catch (e) {
; m# J# M3 K6 G+ P% {/ e% K- b - ctx.setDebugInfo("error", e);
6 A5 [7 T0 S$ C B/ u - }
% L1 E( w; e/ z) L" u - }
1 _9 ^. b! C+ b$ a6 q' ^7 j - print("Thread end:" + id);" t. |8 w7 x( ^3 E3 f7 {
- }
; T2 E" K- v8 S" C0 c9 T9 i - let th = new Thread(run, "qiehuan");7 y1 v+ J* r9 {+ S5 c
- th.start();
8 |- y( _: [9 x5 O+ E/ G - }
3 G( d7 e3 D4 v' z5 J- e
. t# T: A+ G3 D' e1 H6 S) D8 y3 n# q- function render(ctx, state, entity) {# |) S6 O0 A% T! g5 s K1 n
- state.f.tick();
& ]6 F7 K+ E/ G5 d - }- x4 R' z; ?3 g
9 u" S; e2 F0 ?9 w( a q4 s- function dispose(ctx, state, entity) {
! T5 u7 n# t; ^/ _; R+ F+ K8 J - print("Dispose");, X7 [3 g i0 o5 ?" j
- state.running = false;
5 W: o$ \8 I5 X - state.f.close();
0 H% R2 z* F) L, j& B$ s - }
% a; d }7 _1 a R( C
- a6 M1 Z0 k; z0 a! J2 s- function setComp(g, value) {
; i" S* T9 i* c, Y5 f6 F& a9 U; } - g.setComposite(AlphaComposite.SrcOver.derive(value));
; b( r) M2 |( M2 H+ r* n1 V0 _3 { - }
复制代码 6 l- A9 Z5 W k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 Q1 f2 Z# c4 a/ ?7 i8 s
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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