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9 @1 A8 T) L8 _' Y3 H$ [$ o, T这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. G% V: } d" Z& [: i! j
- importPackage (java.lang);
5 f2 U! Z% A& l \7 c4 K - importPackage (java.awt);
5 d+ ~* m! K6 P& j
7 c. m6 N; w$ ^4 D/ }7 O7 J- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 r$ p) z, V6 X0 b! _- ^# w
; i1 d6 S' S* O8 v4 M- function getW(str, font) {5 O) f$ r( T! a. E( ^ l# I3 [
- let frc = Resources.getFontRenderContext();
8 L& s; o. s6 L2 M0 N - bounds = font.getStringBounds(str, frc);; T) @' p3 |! i1 o) y5 L# I
- return Math.ceil(bounds.getWidth());$ X% d# s$ [0 Q
- }& ~ `1 E& D U, u0 P0 A1 B
- ^. }6 B9 ~; B
- da = (g) => {//底图绘制1 A5 M3 g' j. q; S' j6 l5 Z$ g
- g.setColor(Color.BLACK);0 g/ P" n& n& m# s
- g.fillRect(0, 0, 400, 400);
* y- ?) J1 X d" L - }- c5 z1 o W* n1 s
" B B% U# O5 e, \( g* `/ o- db = (g) => {//上层绘制
6 V; v5 e( i; E, H, ~ - g.setColor(Color.WHITE);
2 ^ S& T. v6 b5 X( o - g.fillRect(0, 0, 400, 400);" N, g6 I4 e- L3 [' p
- g.setColor(Color.RED);+ n: ` Y, K0 L% w6 x* K
- g.setFont(font0);
. b) U! z7 n5 Q - let str = "晴纱是男娘";, i, O6 T; ?5 K
- let ww = 400;
* t+ W6 f& E5 E& M - let w = getW(str, font0);$ y4 ~7 u4 }" N1 f( c9 p% L: I
- g.drawString(str, ww / 2 - w / 2, 200);
/ ~2 @# O6 @, Y - }4 A! G( q. G! j% C9 }* t/ \: U
b( n/ R; m5 k) v _- const mat = new Matrices();
+ ?$ z' P+ u. n+ @% o' W4 C1 y: ? - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {, P5 e3 e& t7 @1 i/ e
- let info = {
5 W1 m2 k8 j$ M% I0 i5 z# F - ctx: ctx,5 ?( }6 S7 t+ x( y, p9 I7 n
- isTrain: false,
& O6 i2 J0 |, y& Y - matrices: [mat], T/ o* b' l: c
- texture: [400, 400],
+ X+ K# M& M" }& Y: Z) M - model: {
+ q$ j5 u6 ^( P - renderType: "light",5 p7 g4 y# b; A9 F. D
- size: [1, 1],$ f9 x. E, _3 B/ U4 H2 q {6 _0 o
- uvSize: [1, 1]6 {4 j4 T5 o" o' c' s
- }6 a! {: b; }: j; _2 `0 \
- }+ O7 T9 q" t! I
- let f = new Face(info);
! S1 k6 L& l4 e- q) E2 s - state.f = f;
" x, s+ l. a8 [& g& d, C# e4 ? - * j V" j5 }: a, b2 G9 O
- let t = f.texture;
7 V! R; O' T9 B! X: z3 p$ g) h$ l# w - let g = t.graphics;2 k5 w8 f0 ]/ Q* Z
- state.running = true;7 {& {# B: N# \6 i( L* g; z6 d
- let fps = 24;2 W. \* ~( X. n
- da(g);//绘制底图
5 k" J6 \, u; e: Y - t.upload();
6 [- y' ?6 F4 L$ B3 l6 } - let k = 0;
, R9 x% h2 w: j& b- ?; Y; L - let ti = Date.now();
1 o$ V6 v" x3 o9 O o% Y - let rt = 0;2 v( j" n9 k* K$ d
- smooth = (k, v) => {// 平滑变化
0 P' U# J- q) N/ p1 }+ h - if (v > k) return k;2 c$ C- b! \" v# [
- if (k < 0) return 0;
! @% w6 o9 b. f. ~! V5 G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: ?3 e/ s$ P; S* r$ `8 J, K - }5 g; Z' n! X8 S# `
- run = () => {// 新线程9 e; @% q/ _( {1 Z
- let id = Thread.currentThread().getId();' E- H* t7 X2 h, t8 _; M( |
- print("Thread start:" + id);: }! i; @3 O2 U$ @+ ]0 f+ R! `% m
- while (state.running) {$ z+ f B0 i+ k- n# I
- try {
D& u% I/ a0 ~- r- x9 D3 L - k += (Date.now() - ti) / 1000 * 0.2;
7 Q5 C* O9 K7 F) ~; @ - ti = Date.now();
( L" e0 p1 l1 q& @/ S4 X6 b& O - if (k > 1.5) {& V; T# H( S9 |2 z- v% c
- k = 0;
. \6 |% d* y" U' p+ Q - }( b" @! k% e3 _0 Q7 x) V
- setComp(g, 1);# g7 M6 m/ _' b; |' E" Z& J( o/ D
- da(g);
1 \1 X3 e; z, s1 M/ Y - let kk = smooth(1, k);//平滑切换透明度+ n# @; J: l( I5 k% @
- setComp(g, kk);; g% P3 y3 @$ P6 E9 m
- db(g);" }" O. T7 ^6 U! r0 f1 S+ U/ v- A3 O& M
- t.upload();
9 j& t g0 U9 C) X, h - ctx.setDebugInfo("rt" ,Date.now() - ti);
" a p& F0 [( D7 X" r3 [5 q - ctx.setDebugInfo("k", k);* @* s6 r. I0 v9 w& E( P g
- ctx.setDebugInfo("sm", kk);$ ]+ f! S6 l9 W9 ^
- rt = Date.now() - ti;$ ~& p( ^ h% ?% U# t N- [% N
- Thread.sleep(ck(rt - 1000 / fps));: m, a& W' S8 ?8 } {7 s2 o
- ctx.setDebugInfo("error", 0)4 i' x* ^, X5 z) J: r* b
- } catch (e) {
# N" l4 t6 Y: K+ }, N/ {) f$ `" M - ctx.setDebugInfo("error", e);' m3 X$ A4 S$ X4 l& r3 n# g; i
- }
`* m0 K5 D' z, w: s8 R( p - }! I2 D9 h# Q4 H# A
- print("Thread end:" + id);; ~6 f, Y. K$ r! Z! z
- }4 ^" T& ~) p% X( I$ ~+ `6 e' h
- let th = new Thread(run, "qiehuan");
; ^- G6 U2 J( V4 h - th.start();% [6 i ^* @+ y7 m$ C/ N/ z1 }
- }
0 d, d$ A, r/ C, `8 G8 f
5 e7 L( X: ]' E6 W- function render(ctx, state, entity) {
K/ p3 V* ^7 R) T% W - state.f.tick();# w8 d }' j% W9 V/ s5 I% `
- }* w1 T& _2 E* v9 g1 E: t
- : G r" X6 n5 _( C* w1 ~
- function dispose(ctx, state, entity) {& z0 j$ {- g7 j# O# k
- print("Dispose");$ i) L6 \$ F* ?$ J
- state.running = false;% f$ `( f8 j$ |, b0 v# M
- state.f.close();
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) U- E* ]" r7 O! s2 p& N& i# L3 N- function setComp(g, value) {
2 @% f- i D* G W) s - g.setComposite(AlphaComposite.SrcOver.derive(value));
+ r2 N( M8 r. y7 Z! X$ F M - }
复制代码 ! }4 k( l j* Q2 c. x; c" H( Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& l5 r" M9 [) j/ G7 f
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, e7 K9 C p7 o, N5 X) R. _. L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ {' `2 m0 C2 P2 f, S; Y1 k
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