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7 T" L, s! t4 b) G3 ~1 ~这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 P6 ]$ E' z3 H# u% h4 \- f
- importPackage (java.lang);& _; z _1 e& K
- importPackage (java.awt);: Z4 V, ^! v6 E) M. Q
+ F h, \; C8 e& i* R- include(Resources.id("mtrsteamloco:library/code/face.js"));/ J' Q2 M( M* P# M$ x! P) ?9 c
- ) G4 [. A& q ^, D0 U$ o' g
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' h" g; O6 @. O7 I! P) c5 r V' j) i; E
3 u! u- f0 i4 A- function getW(str, font) {8 U2 S. N! N( i5 F9 |
- let frc = Resources.getFontRenderContext();
8 d- u0 w1 N. E. x; a0 g0 p - bounds = font.getStringBounds(str, frc);
7 Y. e1 Z! k( d q6 R$ o! t5 n) e' ] - return Math.ceil(bounds.getWidth());
1 L! o) L7 {% `1 T& A7 u3 A - }3 b. Z9 ?5 F% x3 x. Q
' O _. V( h- ?* z9 k! ?$ O, q- da = (g) => {//底图绘制6 n; ^' h+ d6 q! x! V9 I: b1 K
- g.setColor(Color.BLACK);
' C/ e3 k( j, _ - g.fillRect(0, 0, 400, 400);
8 I( a+ K# Y n: [: K - }
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$ P5 W+ G2 ]3 t8 f- a7 R3 q- db = (g) => {//上层绘制7 ?2 @$ ?/ |0 y6 }2 B, L: Y- N
- g.setColor(Color.WHITE);
/ O6 i1 A5 e# p& c9 e, } - g.fillRect(0, 0, 400, 400);0 J. K& d0 o; c7 Q: O X8 Y# R% J
- g.setColor(Color.RED);2 ^" M1 e/ F$ K' Y0 {9 c
- g.setFont(font0);% g' M2 q4 B6 g* Q) @4 q
- let str = "晴纱是男娘";7 l& U+ P2 F" h4 h; r1 X' |, ~
- let ww = 400;
% b- D/ }# h0 V0 s& l2 z - let w = getW(str, font0); Z+ h" A# X+ J' s0 G+ F A
- g.drawString(str, ww / 2 - w / 2, 200);
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- 7 I; T; Y0 V& A' a- o
- const mat = new Matrices();
( B7 x) Z, h3 E7 r, j( a - mat.translate(0, 0.5, 0);
/ X# @& u& d$ y% M0 l# f- ` - 3 P0 s4 E& t6 Q: [: z7 F# ]
- function create(ctx, state, entity) {+ `1 e% a; W7 x* g! H
- let info = {
8 i5 h& d9 t& @! {, z: ] - ctx: ctx,. L5 R6 i: J" K( }
- isTrain: false, L& A, c; `; w5 J: ? {
- matrices: [mat],
* F2 \5 t5 v6 _5 r - texture: [400, 400],
% q) z7 r+ O' r - model: {
) d! Z7 `( z4 ^, p& P - renderType: "light",+ a3 ?8 ~1 {5 ^7 f
- size: [1, 1],
5 Z6 i' e/ V) h4 H8 C/ Y - uvSize: [1, 1]
/ ?+ C3 G; j' X/ ?) b: Y& O4 t, x - }& n5 k: v) } I- S. o- N
- }+ t+ Y& F! Q/ ^
- let f = new Face(info);
0 U; n& c- ?+ U9 C - state.f = f;! h, |: b& K+ v: v* i5 J
- " |3 U) ]0 X" G! d B. r" N0 P
- let t = f.texture;
( k, g; R4 _& ? - let g = t.graphics;
( r& d0 x; ^# m! ?3 {: |4 t1 O - state.running = true;
) V; |* q: w ]- g2 Y6 U" X - let fps = 24;% _; L u' T1 [9 Q9 R
- da(g);//绘制底图
' _9 A" m5 ~8 Q u; g" X - t.upload();
6 U( q# c# v& N# z _# c' X# P - let k = 0;
1 R' Z3 X" o: _0 {4 [2 X/ L - let ti = Date.now();; S. C9 d0 ~& {3 f1 c
- let rt = 0;
, a& q7 R2 v3 L+ G - smooth = (k, v) => {// 平滑变化% ]7 d& I7 ~9 c4 M& F
- if (v > k) return k;' M: w2 k) X. k4 _
- if (k < 0) return 0;- {5 d; X$ ?4 C6 F( u; S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 ]! I8 b6 w2 S0 c+ y1 ]$ w
- }
( r5 ~( _' H) o l - run = () => {// 新线程
+ |. q# P/ o. z - let id = Thread.currentThread().getId();
4 O; v" v9 ]! |' x+ r - print("Thread start:" + id);
2 \" z+ l9 r6 V" I( r6 r. t# q! b - while (state.running) {7 V" N2 ?5 `* `( v- o; o
- try {
& {! e) R" h1 d5 A/ s. K/ B( | - k += (Date.now() - ti) / 1000 * 0.2;/ J/ D; b' q' n0 w3 _ b m# G
- ti = Date.now();$ [$ n" G3 [: _1 [( B
- if (k > 1.5) {7 X+ ~: Q- I0 { b
- k = 0;
M) K) |/ P/ E4 c9 \ v - }
' U. o2 g8 N/ x - setComp(g, 1);
! ?0 A3 F: [# r# t0 {7 g. f - da(g);
" [( u# y0 I5 j9 j3 N - let kk = smooth(1, k);//平滑切换透明度
# h; g$ Y/ _$ r+ G4 H - setComp(g, kk);
, Q# I5 t$ r: P; {" J4 q+ c v4 n. J - db(g);
2 _7 t" r! w4 K0 A2 c& @+ R! b - t.upload();
' |* s0 z7 d) n; o P6 k - ctx.setDebugInfo("rt" ,Date.now() - ti);2 f' G( x4 F. @ l, v2 ^ J, O f8 E
- ctx.setDebugInfo("k", k);
4 f# C, s/ N3 N - ctx.setDebugInfo("sm", kk);
5 r" G" y. p2 e# U - rt = Date.now() - ti;0 G9 W. p ~' H( |+ G
- Thread.sleep(ck(rt - 1000 / fps));3 o2 v6 F! _% ?0 _1 E, B$ y
- ctx.setDebugInfo("error", 0)
; k5 j( t" _2 }# O: @ - } catch (e) {
/ ]4 L3 l, N" a - ctx.setDebugInfo("error", e);$ P3 `! q& j M6 @
- }
. L8 Y0 k- w, A9 }* G* L3 I: _ - }
& r9 e# j+ b+ b) v! k. ]; A2 p - print("Thread end:" + id);- l8 A: P" y/ z, n3 |& i
- }: W; W! ]. v4 m& l
- let th = new Thread(run, "qiehuan");
; t" v% C& ]6 g4 D# @2 s - th.start();9 R9 k' y' T: N3 u; O/ k5 h8 s
- }. ] D/ J- L3 ?* w
- ( R8 o" x. \, A" G
- function render(ctx, state, entity) {
- C5 m8 ? Y5 b$ I6 \; x0 p8 S - state.f.tick();
2 _8 n k5 M: n0 o& M - }) w0 e$ z4 A# e, q( J7 z
$ ?* w4 z7 x$ A- r* L% t& i- x. |3 E- function dispose(ctx, state, entity) {
: Z6 Z5 [# e+ t7 c0 i7 m+ b+ n - print("Dispose");4 h9 U; V6 z K$ |/ m- Z
- state.running = false;
2 w3 W+ {7 `5 b. w - state.f.close();
9 v6 m: u7 C9 k; j/ ^: w. {9 t - }
7 z( P/ \) r7 T* d8 v5 w - ; X f; Q) v5 p6 K. @7 o
- function setComp(g, value) {
6 [/ I- J# C+ V; m; Y: k5 M - g.setComposite(AlphaComposite.SrcOver.derive(value));
# M7 {3 B7 U! R. H5 o - }
复制代码
1 I! F" y0 w+ ?* ]2 r% n2 g3 M1 M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)$ @: N" t" o$ T
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