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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 M2 g8 s0 }: v4 P- importPackage (java.lang);
9 A9 p, X0 ]! }7 {% R - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
; U5 c; ^8 K+ r/ H - $ o% ]- h2 H6 V, y
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- K. f' O& b8 M1 ^ C ]7 ~ - 5 M+ J/ \8 a* P
- function getW(str, font) {( R0 E( {3 x% I+ R! l& G
- let frc = Resources.getFontRenderContext();; t% h, `& _- g
- bounds = font.getStringBounds(str, frc);
% x4 F9 d2 B# W! y0 B: w - return Math.ceil(bounds.getWidth());( R- P6 y4 b& \: F+ [2 Z/ A
- }) Y2 h3 ]; I( t; t/ r) |* I
! U, f4 a+ S' x4 D. q- da = (g) => {//底图绘制; L( Z7 W* B( x3 Q9 ~2 ~0 R
- g.setColor(Color.BLACK);/ y8 \" `6 }2 n% ^, S
- g.fillRect(0, 0, 400, 400);
" L: o* B& q) x - }% A& M( O4 {3 q8 Y: q
- ; r5 I' [- z- `/ ]
- db = (g) => {//上层绘制
/ g$ b/ t/ n! x* g - g.setColor(Color.WHITE);, t/ x2 `' X5 t
- g.fillRect(0, 0, 400, 400);# v, C$ J3 o' y2 T: u2 h
- g.setColor(Color.RED);% k# L; W* \# V7 X- d! x7 I
- g.setFont(font0);
8 [2 J# ]6 A- ]4 D - let str = "晴纱是男娘";
- A3 Y! l6 S: A5 B4 ?# A/ } - let ww = 400; s5 ^5 O6 Q0 j+ G/ A# E4 T( q, G
- let w = getW(str, font0);6 t, Q* ~. b9 ]
- g.drawString(str, ww / 2 - w / 2, 200);6 e. T; g2 f2 n) D, i
- }3 p& {$ z$ Q+ G9 X% `: r B
, {5 C" I# ?/ E+ D- const mat = new Matrices();
3 p# S, K6 a4 ^ - mat.translate(0, 0.5, 0);! D0 ?7 A8 v( }' d9 J. O3 y
5 T& E7 t' u+ R+ v1 i" @- function create(ctx, state, entity) {. e$ D$ _$ w5 x C8 Y/ U, s6 G
- let info = {) j, h, c& J! _) a2 ~6 C
- ctx: ctx,
$ I* f) R) ] y/ ^* _2 a - isTrain: false,
/ S3 U& L* @# L# P% x3 s8 g - matrices: [mat],! G# Z+ ?6 U3 ~$ B5 s# W
- texture: [400, 400],
$ H6 v+ M, F4 Y9 N7 h6 k - model: {
+ Z& E) @ @6 a- i7 p - renderType: "light",
2 c& W4 v o! }0 T" i; G8 m - size: [1, 1],
' Q! W' Q; F4 L1 E - uvSize: [1, 1]! x. ^) [% y. T! k/ q# l
- }
! J# I9 m( z) ~5 ? {! ]0 u - }$ [* [( z' J$ K6 M# e+ V0 i' m
- let f = new Face(info);
4 r2 c: A. p5 |: B! n- C" v! I3 O - state.f = f;
2 E) l, Z$ l2 ~7 F% l7 f8 C - . K. t! Y# ^* J6 l) ]; Y
- let t = f.texture;# X5 I9 ~* B9 J8 Z& N
- let g = t.graphics;
8 c! @' g( K) | _) \ - state.running = true;
6 l# C/ a x0 l6 b' y# e1 \ - let fps = 24;
& ?" ?2 B6 ~% ^! S - da(g);//绘制底图
$ h! g* `( d3 y - t.upload();
& l! \( ?3 G* b( N; D - let k = 0;
) \) w5 q0 ?, C+ C - let ti = Date.now();
, B$ I; O) s& R) R - let rt = 0;
/ |. h y0 G# @6 O8 ~ - smooth = (k, v) => {// 平滑变化! s* H& ?( n6 V0 T
- if (v > k) return k;, h* e4 {8 d" X6 l! H2 {( x
- if (k < 0) return 0;% n$ e( d% K9 K O% ~. H1 Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 [, e: F* F5 T+ D7 K* i! @/ ?
- }
) `( m# l7 E0 ]3 d; I. \ - run = () => {// 新线程) i9 B: }/ }' Q! U/ T0 M" s
- let id = Thread.currentThread().getId();
/ D+ W! i. z* j8 v0 W5 P2 B- A; G - print("Thread start:" + id);
9 M1 z% W) e# U& B5 L U, x - while (state.running) {
+ Q+ q/ h; T6 a9 u - try {
# a; U0 k/ c7 [% o - k += (Date.now() - ti) / 1000 * 0.2;
, w& p6 P' v! ?- X [- v - ti = Date.now();
! K o! K. g6 n8 B3 n$ V' Z - if (k > 1.5) {
" i) {( P3 U: k - k = 0;
; F2 Q: x. t" o( V - }, Y, D; j I" k
- setComp(g, 1);
$ V1 Q+ ~+ v* W- h3 |* i - da(g);
b' `2 j; Q$ Q! W- g! J - let kk = smooth(1, k);//平滑切换透明度4 x4 ~: L; F$ @" M0 V
- setComp(g, kk);
! j( n. Y) H4 _& ` - db(g);
, E3 T$ s8 Q. u3 U - t.upload();
}9 W: }4 q1 W4 C* s - ctx.setDebugInfo("rt" ,Date.now() - ti);9 Y* t4 A& ]( l9 X
- ctx.setDebugInfo("k", k);
0 H5 E( W: ~% [0 { - ctx.setDebugInfo("sm", kk);
3 j4 v! y3 a+ C2 B J U - rt = Date.now() - ti;
" P1 o( i6 @7 v `/ T$ Z - Thread.sleep(ck(rt - 1000 / fps));
: E0 @1 P5 V, u# I d" z' F1 V - ctx.setDebugInfo("error", 0)8 {$ T( Q5 e7 y! _5 L: g
- } catch (e) {6 h4 P0 n6 w1 \
- ctx.setDebugInfo("error", e);2 X/ V/ g* d8 I5 B$ | r
- }
# `. H" |: V# t- c7 i* G - }) j5 n: j: t, {$ w
- print("Thread end:" + id);3 ^- @: M" S6 P! l; O/ z! z2 W
- }
; I6 b$ {8 o/ Z& ^# |8 Y - let th = new Thread(run, "qiehuan");+ ~6 Z8 l' q0 j% f8 A. ]
- th.start();
4 E& z7 {8 ^1 r% a9 @ - }/ u" d4 I2 x5 \' U
7 X c. Z( p5 K* Z/ q- function render(ctx, state, entity) {0 ~; n; q0 X! Q+ k; Y2 i2 x% K* m3 I+ {
- state.f.tick();
8 y$ Y6 M. x/ t9 {+ d - }
: T+ u: g) J$ X! w0 m, T
7 M( ]; D$ o) H- C* r5 @" x- function dispose(ctx, state, entity) {
3 t f; g" ^" f5 H5 `0 ~ - print("Dispose");
8 S @# @+ H1 }( r* \ - state.running = false;
) t& Y9 t0 z0 l7 E+ g' F/ [( @0 { - state.f.close();
* W% E( H# g! V- ?* m" w$ z - }
' i5 F" s* b7 {+ _' Z( K: w1 u
0 N3 `& Z/ M5 e7 }- function setComp(g, value) {
' l# W8 i: q8 _; z& R% q - g.setComposite(AlphaComposite.SrcOver.derive(value));- n, t! c8 l! @7 _5 J5 c
- }
复制代码 1 A4 W& R. e* w. h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. G- K3 C3 [5 |7 g. d' e- L
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/ \' Q/ F |! _6 ~0 `顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 g5 T; j0 m$ R5 L% Q2 q
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