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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 @" w# u; @/ Z, A+ S- I- importPackage (java.lang);# |0 b7 F8 x+ r: X0 }8 u9 C D
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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+ I0 t% P$ x3 E' n- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {# V/ s, f" T9 C$ d/ v5 x
- let frc = Resources.getFontRenderContext();
& o4 \- `* f, x8 i5 R7 Z - bounds = font.getStringBounds(str, frc);8 [7 M: j& Y" ~9 ?
- return Math.ceil(bounds.getWidth());
# }) o) H$ W, d' G9 a - }2 J( x! e$ _3 G. S8 H, e; i
; v, H% Q2 K. Y7 _9 c3 V- da = (g) => {//底图绘制) K* w2 B* g5 R: ~ w
- g.setColor(Color.BLACK);- _2 U M! r9 X$ @8 d5 E. L& {2 ]
- g.fillRect(0, 0, 400, 400);
/ \+ @- @0 u1 R1 z: u! ~% _* G! _) z0 S - }
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! O4 `- A0 b! \( u- db = (g) => {//上层绘制/ m$ Q# K% {/ a1 Q- ?$ W" n O
- g.setColor(Color.WHITE);; V/ W: s; G& b7 ^; N \
- g.fillRect(0, 0, 400, 400);5 l' J W- C7 y" r/ p' R
- g.setColor(Color.RED);
) D6 S; d: Y( C; I2 G" N# m - g.setFont(font0);: b$ C8 J X; ]* l) }
- let str = "晴纱是男娘";' e8 h3 j/ p( R$ D7 z! k& b$ j
- let ww = 400;( F7 D- z& M- X7 d
- let w = getW(str, font0);
f; }8 c1 a, H - g.drawString(str, ww / 2 - w / 2, 200);
, z; y) n+ s2 W3 t8 a) L1 x$ @ - }
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. M. J) u- X+ P+ \; ~! W- const mat = new Matrices();# _* Q+ {: y# z1 y" P; q; S: o! j
- mat.translate(0, 0.5, 0);7 M8 Y* f" E, ?
- 4 D0 a& e# M) o) J: e2 w
- function create(ctx, state, entity) {; x, u3 l/ [( E4 E
- let info = {
: t2 Y# J' M8 W2 d) S4 y k - ctx: ctx,+ Q7 e. e9 q X* D; S
- isTrain: false,2 C' l7 `7 c7 e) H
- matrices: [mat],
r/ q& n- r4 A - texture: [400, 400],1 u- J% Y: U! [
- model: {
$ M/ I$ P' _2 Z! y) f5 M1 z - renderType: "light",/ z& I: a7 x) Y( O. i
- size: [1, 1],! H Z T5 j9 j# Y
- uvSize: [1, 1]0 h8 Y* l4 Q+ M% W( i4 _( A3 ~$ n
- }3 A H7 f4 K# V9 U: N7 M
- }
- K5 a; G$ D9 p - let f = new Face(info);
- m) `9 a. n, g8 n3 C* }- d& U9 z1 r. N. n - state.f = f;
/ p+ H& D: z/ p! Q9 j$ }5 t
4 v! ]$ h" T8 @8 `6 A- let t = f.texture;
7 r* H( v( U7 ?9 w1 r& S2 _9 c! m - let g = t.graphics;
4 X) [6 x7 p* C6 t+ \4 k! j) v - state.running = true;
$ j; j' R$ K& L' a - let fps = 24;
# O! P3 t/ w( _+ E, y- R% n - da(g);//绘制底图3 y4 ?0 C' R6 G! e5 p7 g& ^
- t.upload();$ U: W2 F8 b& K6 L7 q. v
- let k = 0;
( o5 {* P6 W. { - let ti = Date.now();0 c" _( e9 O. }' L9 i* i
- let rt = 0;
9 x+ a1 _, s/ K) R - smooth = (k, v) => {// 平滑变化
, C- U- F5 O- c& ~1 N% b* l/ x, s - if (v > k) return k;
. m* T: G7 Y' j, v! H& @" U" e - if (k < 0) return 0;
! [) r ?, M4 c# ?* n, {+ ^$ N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ J5 F$ P# t- ^7 B2 H - }
8 O6 o% n/ }* y0 \) k - run = () => {// 新线程2 _/ A9 s, B8 {7 ^0 X
- let id = Thread.currentThread().getId();6 S# S' R) ^ `$ a. y2 i
- print("Thread start:" + id);5 m* _4 P3 Z$ Y; w2 t/ g9 Y0 _4 M
- while (state.running) {
1 U! g' J3 V' y: m G$ o. J - try {
* J$ Y% F/ \' d6 I( ?) R2 A - k += (Date.now() - ti) / 1000 * 0.2;: F/ d2 u( o' n
- ti = Date.now();' u$ F/ v: P* b5 d1 O
- if (k > 1.5) {4 g" B3 {7 S0 W; p1 C
- k = 0;
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- setComp(g, 1);
* M9 t ?! p i5 ` - da(g);
6 ~8 r1 e6 [- N3 Q& {+ y1 | - let kk = smooth(1, k);//平滑切换透明度! U0 ]3 ~2 F& t; k
- setComp(g, kk);6 s6 a) \# s- \7 z
- db(g);" o0 K; j; ~! m8 J" L0 `
- t.upload();
) L% N+ y; O, d: W4 o - ctx.setDebugInfo("rt" ,Date.now() - ti);! |; G, T! L0 G" r) u. w* h3 J9 u
- ctx.setDebugInfo("k", k);
' C9 o3 G& G5 G& ]7 J' E8 K" U - ctx.setDebugInfo("sm", kk);) e5 v5 p9 a; v. ` H2 Y' h
- rt = Date.now() - ti;
) P3 W$ _% J* j! J. x2 B( } - Thread.sleep(ck(rt - 1000 / fps));/ O5 s) K8 V- O" d* `$ {
- ctx.setDebugInfo("error", 0)
7 E4 z# c' h2 e" t. M8 f - } catch (e) {
/ l! ]- k. j, a) ?: M5 o9 n- y1 Z( W - ctx.setDebugInfo("error", e);! L' B7 o: d- H! B5 X+ K# q
- }
- ~8 x% a* H* x a' r8 w - } g0 S0 I) B \2 e1 o
- print("Thread end:" + id);
" h9 C, B5 |0 y# P9 t - }
1 _+ P& L: i1 I. P$ R - let th = new Thread(run, "qiehuan");
& @3 @3 i! Y. M2 ^. Q - th.start();# j2 f7 [# k Z: W% ?/ Q: l0 K
- }
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- function render(ctx, state, entity) {* ]9 x' i8 y4 D) T- s
- state.f.tick();
# y$ b; B: n2 p - }# W. r/ N# `- h* x5 ^ A
+ i+ b4 v; v1 a# u- function dispose(ctx, state, entity) {
. K8 j0 Q. A9 T* _- _ - print("Dispose");
M" ~5 p" L: J% X* ` - state.running = false;+ v6 |% \% Z' j9 O" L+ t$ H
- state.f.close();
( j2 o" K% h( A. z$ J" f7 k$ \ - }
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- function setComp(g, value) {6 _! o- X/ K1 K" M2 f
- g.setComposite(AlphaComposite.SrcOver.derive(value));
5 i0 i6 O- ~5 `) b- ~) J: ^ - }
复制代码
8 [: x: r- q' E! m& \( Y- ?' [8 g写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& ]" {, b5 _( {. v$ {0 S9 v
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 e# G. p; C% b$ C+ r; p# t
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