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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ P- \. |- C# v# D7 l7 J- importPackage (java.lang);7 G- o9 @- ~# Q6 G" o2 v
- importPackage (java.awt);
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+ V0 T( \ s$ m, e/ P, X- include(Resources.id("mtrsteamloco:library/code/face.js"));: H) p( ]# l g0 i% X5 x7 s
* V( n& D( I# ~) g' R* J5 j- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* w7 A; [+ g' [
- }$ n- y$ v& q# S- function getW(str, font) {
7 U: Z j; y3 O! a: V - let frc = Resources.getFontRenderContext();
' J6 @6 I5 P F& m3 u% a - bounds = font.getStringBounds(str, frc);
- J2 u: y. O7 x& }) n: [" I - return Math.ceil(bounds.getWidth());/ U" v3 e/ x5 ]7 t' p$ S/ X
- }3 }" B3 @/ m0 q- _
; ]' b$ G3 e7 k# J( u/ _- da = (g) => {//底图绘制
/ Q2 M% ]) c6 P" e" n" G8 s - g.setColor(Color.BLACK);7 s+ i$ R) t1 w& |
- g.fillRect(0, 0, 400, 400);
( _8 Z% E1 R, a; O% ]6 D - }
9 k' Y1 G. G. x7 F) o/ g& ?6 J* [ - + \2 [- B& B! e) J9 B& l0 v7 H& l
- db = (g) => {//上层绘制6 Z8 Y& F: l" ~2 V+ e. f+ D; U( x
- g.setColor(Color.WHITE);
6 N: H7 a, L3 [3 ?4 B - g.fillRect(0, 0, 400, 400);
1 @4 `% n) w" Z6 m' T) K; m+ _ - g.setColor(Color.RED);
) o+ y k8 P$ I5 {, T; B2 Z - g.setFont(font0);' j& _" X1 v9 V
- let str = "晴纱是男娘";+ U3 Q; N5 E. ^
- let ww = 400;2 X1 O( N, {# v1 r, x8 `
- let w = getW(str, font0);
& ~- Q/ } f2 v9 E - g.drawString(str, ww / 2 - w / 2, 200);
+ N3 [% P& m! O" t- p9 P - }
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- const mat = new Matrices();
6 |/ u) g( W$ D) @! S - mat.translate(0, 0.5, 0);
6 i' O* r+ C' p( N; D
6 ^* d3 v7 v3 h' E3 O1 H. ]- function create(ctx, state, entity) {
" i8 Z# p$ E/ _7 ]9 }) S3 x - let info = { Q) \% W+ I4 G: u8 R: y
- ctx: ctx,
" a+ D% T( f/ d! d0 T - isTrain: false,
" h/ B$ h- f7 i7 M/ N4 x7 S3 r+ ] - matrices: [mat],
6 |( f& O# _9 m7 V, q - texture: [400, 400],
* ~2 N3 c$ C; ~3 z - model: {8 d& r. L. ]% k8 ?( |3 m7 n2 D
- renderType: "light",, }4 t; Y6 J' c' E/ e2 H& ~! a4 C
- size: [1, 1],
2 B1 D3 T# x) O+ L' g5 ]9 G+ V - uvSize: [1, 1]! i8 ^7 _& h( v d9 |1 u
- }5 }; J0 _& W- r# y& U# L. e& T
- }
& g; z" Z( K& c0 z- @ - let f = new Face(info);) {# \9 s7 ^3 q5 o: k$ `4 B, `# \- d8 R
- state.f = f;
, B* y" w9 Z" L% z$ | v# _
8 k0 K+ k0 Q- A7 S- a. Q! c( n' @- let t = f.texture;8 G( o2 a5 @9 ~6 I
- let g = t.graphics;
/ z) F0 {3 `! _5 l - state.running = true;/ X# _9 R( x; M5 u3 V. g3 h. a/ z
- let fps = 24;
% x P W# _3 I - da(g);//绘制底图; h7 |3 L ~* z6 {) o' W! T8 I
- t.upload();3 |! M. f, m! r1 `* I
- let k = 0;
( b- g3 b# ^: L) u; _ - let ti = Date.now();
7 G0 Z/ C5 {. ?* U - let rt = 0;7 o$ r& J: c/ o0 i
- smooth = (k, v) => {// 平滑变化* x2 ~7 r$ L4 o L5 G2 k8 m" F
- if (v > k) return k;; s- ^" L( B+ A0 k" N
- if (k < 0) return 0;
( c' G. @' `0 N+ A3 J: b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ H" b+ e' S f7 g2 O1 I7 \
- }, c4 Z# G; H8 G7 F/ c {" O u
- run = () => {// 新线程
6 N9 ]) I- g, S, q# W3 Q - let id = Thread.currentThread().getId();
$ U0 `: o, a& T% W) Z9 k - print("Thread start:" + id);6 O; d. j% R M" }' _1 x0 f7 r
- while (state.running) {
Z; a+ y' l1 L: e2 y1 T - try {8 F$ m R- ]: s' N K; m! O
- k += (Date.now() - ti) / 1000 * 0.2;+ I2 ^" C e/ h2 x
- ti = Date.now();6 W% n$ ?) ?/ v- u$ {
- if (k > 1.5) {3 D2 i0 Q# E( h
- k = 0;
, V2 B1 L. w2 j4 f - }
8 U3 T$ n4 N' n: ] - setComp(g, 1);
2 J# Y" o! O$ i, M# o - da(g);3 L. A5 G* \& g ^
- let kk = smooth(1, k);//平滑切换透明度, {, |4 Q3 {6 W9 n3 v2 t
- setComp(g, kk);) h' R/ h0 z+ C, M E: I; ^
- db(g);
4 _' p8 Q3 N p& Z3 R/ E - t.upload();
% ?. j0 K+ F+ [, X/ y: x/ f) J% O. B - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ f" `, r7 w7 e+ A! M, b7 J - ctx.setDebugInfo("k", k);
9 W4 \1 U/ ^( u' g; h8 c+ @0 v - ctx.setDebugInfo("sm", kk);) `" H3 {3 _2 D* P, n+ f
- rt = Date.now() - ti;6 I. U: ]& J3 z/ w4 m% y
- Thread.sleep(ck(rt - 1000 / fps));$ ^* _- w# X. v: D2 u T% U
- ctx.setDebugInfo("error", 0)4 K4 c/ }7 M8 g T6 y
- } catch (e) {' F B# j$ _8 ]
- ctx.setDebugInfo("error", e);
) ]) A6 t6 Y- z3 c - }$ S9 w# s5 X }; r: x/ p# a6 M* x
- }: I6 i% n" s" E* t
- print("Thread end:" + id);: ?- I7 i- B' k; K1 h
- }
1 o3 |# n% a1 J- o9 v2 _0 [9 M - let th = new Thread(run, "qiehuan");$ `9 d; Y3 M+ I, }& M
- th.start();
: [2 {0 e: z1 l6 p3 X- ? - }
: j8 y3 C. c v$ e - - B4 v) c8 d; @% a
- function render(ctx, state, entity) {$ W. a, e, @7 q9 f4 h) x
- state.f.tick(); m5 d; ?- L+ `$ n' E
- }; i) K2 A( j; @, i @! _8 x0 D
- ; d9 v$ c% `7 h" B, e; n i4 U
- function dispose(ctx, state, entity) {/ {+ }! L2 P8 M; z( J
- print("Dispose");7 w8 n4 M9 v$ l( \
- state.running = false;) b5 v3 C! Z% H( n
- state.f.close();
) A# Q) a& M- A# t. c - }
7 d# R4 w. V8 g1 H0 [ l, w - U2 w1 Y z# E, O0 c
- function setComp(g, value) {
) e6 s9 z1 q9 f3 h - g.setComposite(AlphaComposite.SrcOver.derive(value));
) l8 c' d* V$ p) N, H - }
复制代码
$ r+ O/ U6 A7 k% N, ~. \% `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. Q+ _' c& a+ {# w: g
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)+ D1 X& ~+ ~( ~! F4 a1 f2 }
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