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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 i& S2 n& _& ? { J- importPackage (java.lang);, X8 B5 h. r$ J, t: w) J( W9 u
- importPackage (java.awt);! Q# |. j* R# N" q2 r
2 Y- J: f. m7 Z, M. j/ _ |& O- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% O$ n+ ?4 H5 {- i. @+ O5 k
- / h/ `& ?/ P" f6 L
- function getW(str, font) {
6 Y' o: B! [: K5 {, z7 x - let frc = Resources.getFontRenderContext();/ ]4 _% Q' x9 A- p+ P2 w% L/ ^ [
- bounds = font.getStringBounds(str, frc);/ e6 i9 _3 u6 G' |$ M6 b; w
- return Math.ceil(bounds.getWidth());
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* B/ W9 a* S, H: b" y; a5 {. H- da = (g) => {//底图绘制
/ B" `% X" Y. O' n" G - g.setColor(Color.BLACK);/ D2 \ V( n N) R
- g.fillRect(0, 0, 400, 400);) F; @1 V9 n3 i) H3 j0 K
- }
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" B& ~# L; b$ v6 P- x' O- db = (g) => {//上层绘制% q' l' `3 E8 j6 [* p
- g.setColor(Color.WHITE);, e! t' R- \; j3 O5 V: ~% f' K
- g.fillRect(0, 0, 400, 400);- _- B# o' }5 ]* S( w
- g.setColor(Color.RED);
" }) P5 [( |, _7 `7 t: i) M - g.setFont(font0);
2 x, Q3 v6 @. ?0 }# t% k: l3 W$ D - let str = "晴纱是男娘";
: e" J/ I" T9 I% H# ]7 j7 o - let ww = 400;2 j! z# c* x/ i! ^9 Y
- let w = getW(str, font0);9 c* n* J2 r9 }) [0 w
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
9 K$ i2 [8 R5 _$ B. M# j - mat.translate(0, 0.5, 0);
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+ _' T$ \2 _( S5 w- function create(ctx, state, entity) {! T; M3 H7 |8 [( M" M& q8 J
- let info = {! @3 ~5 d% H, q3 T. T N
- ctx: ctx,% ~* |% j4 n8 `- S% H/ A3 _2 r3 U
- isTrain: false,; P% s$ o0 n# l9 L# m" @% D: |* v$ r3 x
- matrices: [mat],1 L5 i( q4 m8 ?' d- _
- texture: [400, 400],. X* T/ i2 g! a0 N% B- V
- model: {7 M! T- W6 S" l r; D
- renderType: "light",! q- g; h6 `/ U7 N3 }
- size: [1, 1],
$ ]) F+ q* c. ?% M% w: |' p - uvSize: [1, 1]1 j6 J4 @, q4 c$ }( J2 a
- }
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- let f = new Face(info);/ ~* J9 n; F9 Z( m: S
- state.f = f;; K& L& g) r6 ]* \
$ D. ]% }' I3 `* X6 n) f0 ^- let t = f.texture;
& F0 u. s9 I( F! q, ] - let g = t.graphics;
# Q( `1 G& K+ A! K! h - state.running = true;
* E# l& _) H5 I& ]+ f - let fps = 24;
# C* s: b% ~: s - da(g);//绘制底图
' c( u8 r3 X3 L9 H+ Q - t.upload();" |. s' L: M8 z/ J7 L" N! X' l
- let k = 0;
& {1 K( ]# x3 Y8 t$ z% R - let ti = Date.now();
. D1 ?! _" d% y - let rt = 0;
1 F1 s& u7 o3 q6 _& j) G4 u - smooth = (k, v) => {// 平滑变化
7 B2 I) p6 g5 w, \6 h" q - if (v > k) return k;# l9 M- ?3 X! c# j1 M5 z) Y! Q
- if (k < 0) return 0;
6 W e& s6 x( \9 j0 ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% a* _% q* m0 w: k v% b9 T2 Y - }
5 ]! U! s* u1 {3 \/ o - run = () => {// 新线程
$ s9 a# q: e' W" M# e - let id = Thread.currentThread().getId();: J* e$ p8 h/ ?) b2 y. j% B
- print("Thread start:" + id);
# f+ f/ y$ `1 B( t. f. z - while (state.running) {, X! j4 m' _& _
- try {, N+ l: _" n1 I3 x
- k += (Date.now() - ti) / 1000 * 0.2;0 q& l' J/ r4 A* K. f
- ti = Date.now();* S1 {* I R' p- e
- if (k > 1.5) {6 G+ N' [- J" y1 d r0 A
- k = 0;3 L5 C! B9 W0 C% U" l
- }
0 B3 {6 [6 O) f& R" Y1 c7 C - setComp(g, 1);$ z: }! |+ v+ `1 X4 ?
- da(g);
! j" D8 ]% ?1 o+ G - let kk = smooth(1, k);//平滑切换透明度
9 m. T! @1 t, x6 B - setComp(g, kk);
+ n& P3 x* m6 u0 [0 T - db(g);
' ?3 L( M$ _- d+ X9 L7 ` - t.upload();
& A/ s$ Q5 \* ] - ctx.setDebugInfo("rt" ,Date.now() - ti);
5 G, `. {1 x: e5 ~ @7 ` - ctx.setDebugInfo("k", k);6 d% W. c2 H& V- D; G0 ~
- ctx.setDebugInfo("sm", kk);' T0 _6 t: A4 T4 n
- rt = Date.now() - ti;
7 f; N& U8 W* ^, E1 i2 _ - Thread.sleep(ck(rt - 1000 / fps));
" }1 }9 V y7 \9 v( R* }, T9 V3 X - ctx.setDebugInfo("error", 0)
' |" Z6 G6 A; }' X5 i5 z - } catch (e) {
& ?9 z' {6 L$ m8 d0 U; V o2 ` - ctx.setDebugInfo("error", e);5 s) I+ L1 o1 v0 }9 m
- }( V% S _ c! X x: Y
- }
. x# D/ s& k) S+ y3 l6 r' J' l5 z - print("Thread end:" + id);
: i, z6 u3 \) w - }
5 l) o s' o2 k8 j, |* I/ H1 J - let th = new Thread(run, "qiehuan");
- s* A1 J& y4 W1 |. g - th.start();* T) {1 O% X* A4 t' K9 G/ i& X
- }
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( z, r+ V" R, f; s3 L( ~$ u( J- function render(ctx, state, entity) {
4 s! g& F( Z( G! j6 @( n/ J - state.f.tick();/ f3 W/ | _6 {# u, z) G
- }
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5 M7 l5 |6 X( Q& K5 P- function dispose(ctx, state, entity) {- \4 t4 W% Q6 _, e
- print("Dispose");0 Y% t, F' C& h" s' r- q$ t
- state.running = false;
6 M6 n. Y% @ {3 t# \9 @' M: X - state.f.close();
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- 8 }5 K7 a1 b( E! y" Z
- function setComp(g, value) {
& Z7 _, b# e. h8 e' E - g.setComposite(AlphaComposite.SrcOver.derive(value));9 a% v" R0 W: S- J# T [( r. D
- }
复制代码
* J- v7 J5 M# N* u0 y8 L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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9 a! L1 r4 L8 u# T顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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