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7 |( P, K2 P; d5 m4 d( A5 }这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 U8 L% ?( r+ s% `1 ^- importPackage (java.lang);
: B0 w) Z; ^4 {5 C: j! t5 X) @# j4 d# A - importPackage (java.awt);
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* }: L5 A" A+ s- t V! K9 ^- m. F/ C- include(Resources.id("mtrsteamloco:library/code/face.js"));! {9 G, |0 d# c S& }% U' X
- `/ g% U. K, W6 d$ i! A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 U) }( F9 {4 E* h: ?. I
- 1 H5 G0 @6 ]! h1 ^( Q
- function getW(str, font) {
+ c( x$ ]. j# r& k, C - let frc = Resources.getFontRenderContext();! J; B( g P/ k
- bounds = font.getStringBounds(str, frc);
; K( |4 A. I. l: s' P8 z; E - return Math.ceil(bounds.getWidth());/ y- m: P" m5 I) F) s; P: p
- }0 z1 }. M/ o( R w
- ( K2 U8 s3 w$ @! c
- da = (g) => {//底图绘制
9 {7 Y* v8 T) F9 g. ~8 t - g.setColor(Color.BLACK);( t0 h, L B' V: r$ m
- g.fillRect(0, 0, 400, 400);- j+ B. t% m* i; |& V' A
- }3 ]' i$ e! r* b+ \% b0 c" C
+ O3 r% L1 v& j# S2 V- db = (g) => {//上层绘制
- L9 r6 w6 m* J' F- p - g.setColor(Color.WHITE);: ~5 h) n8 u, W+ K) e3 w
- g.fillRect(0, 0, 400, 400);
% j5 I/ |. `( g1 s- \ n - g.setColor(Color.RED);/ b" F. h" @2 [8 ?# _9 I
- g.setFont(font0);. z* l6 N2 B0 f8 b+ V: C7 d
- let str = "晴纱是男娘";
* o' E4 S4 y& C; Y; v - let ww = 400;
+ m' h: U0 A! l1 l - let w = getW(str, font0);
* }3 y: r8 e7 [1 e7 j* N% ~& ?, { - g.drawString(str, ww / 2 - w / 2, 200);
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- ' g9 R5 G6 @ m$ m
- const mat = new Matrices();
r/ L6 G8 }, k# S - mat.translate(0, 0.5, 0);
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: A+ E& U/ t, [/ m( s4 q- function create(ctx, state, entity) {1 r9 ?) \# l, ]) r+ F8 n3 {
- let info = {; I- V* d0 O+ h) j
- ctx: ctx,
- _: g2 l8 F8 a. ~ @2 ~ - isTrain: false,! x5 P- @+ {& T: G1 \
- matrices: [mat],* _1 H, s- g4 e7 l s5 \
- texture: [400, 400],8 C4 c. u+ g6 i9 T) |4 j/ }
- model: {; @) N6 J. _& L5 X6 d- m& ^
- renderType: "light",
$ V7 Q; g4 K7 ^! t& F% M7 G2 G - size: [1, 1],
, J" N( p4 X7 f1 H1 g7 o: j4 v - uvSize: [1, 1] t' D( D: `$ L
- }
: t% R& p% u3 C' u" l - }
" Y$ b& g$ W6 J* Q" z - let f = new Face(info);
4 _% i# {5 h# V$ u- N. R7 ~ - state.f = f;
6 w1 S+ ^$ R6 x8 b$ C - 4 X. ]2 S# N; B. s9 o
- let t = f.texture;6 h; s8 f. Z. I2 s( s, R( c* n
- let g = t.graphics;2 e, | z: n* o& k3 } e2 o" p
- state.running = true;
9 w8 K2 [- H9 |% z4 b - let fps = 24;
. P5 x9 L: x a - da(g);//绘制底图
0 Y) U; T8 ^/ m' p3 Q0 w& q - t.upload();; w" |& y7 }! ~+ _* R/ l. N$ v% ]
- let k = 0;1 h2 ?6 x+ L( C E2 I4 ~
- let ti = Date.now();
. G! h$ y' p6 T0 E - let rt = 0;. p7 Q0 Q; A. A6 @. f; e0 `
- smooth = (k, v) => {// 平滑变化
8 @8 U* M( r' R3 B7 T - if (v > k) return k;2 V7 D; H: D$ J! w9 E5 T& z# g
- if (k < 0) return 0;
) s a2 J9 E1 X5 p# ~8 s2 {2 H - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 }- g6 g/ [2 x2 G
- }
2 S; I" s" e1 y( k7 b' e& @ - run = () => {// 新线程' e& o' e& J* J1 y2 g2 @) f
- let id = Thread.currentThread().getId();
6 ^# G. N1 g$ T, W1 }1 x- r - print("Thread start:" + id);
1 {0 w9 [) |- r- P' W - while (state.running) {
6 T0 x1 |# z, \. ?% X0 N - try {
, ?! H8 [4 T' B9 p; s$ T - k += (Date.now() - ti) / 1000 * 0.2;7 V5 v) W# d& T1 y) s' D9 @
- ti = Date.now();/ D" L+ K. G% R" @' l0 c7 H- _$ S; ~
- if (k > 1.5) {
b/ {( r) m& W - k = 0;
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- setComp(g, 1);
8 m4 ?6 f3 b" W - da(g);! a, [& U# h' R- ?- \. t8 p
- let kk = smooth(1, k);//平滑切换透明度
4 s: Y+ E: i- B+ E! X - setComp(g, kk);8 f' D4 o- L0 Q/ b, k) L$ Y/ d! e
- db(g);8 p: v2 j# l4 b% b! i/ _
- t.upload();* T, X: I7 M, R
- ctx.setDebugInfo("rt" ,Date.now() - ti);
6 p4 F% U) d% m: g6 p0 O - ctx.setDebugInfo("k", k);
+ ~- N7 o! |% m) e - ctx.setDebugInfo("sm", kk);6 b- ~* R; s. Q5 j
- rt = Date.now() - ti;) l# V+ s; y" \* b# V a4 q
- Thread.sleep(ck(rt - 1000 / fps));
! q1 ~. x+ G( L2 A+ g1 U - ctx.setDebugInfo("error", 0): l: q" `# S. l% C
- } catch (e) {
: d/ v' F9 i3 O( l - ctx.setDebugInfo("error", e);% f& R/ j: {( X, h
- }
4 x8 o4 w6 O. y4 G! f - }
9 s) r2 a; t$ N) ` ~- R4 k - print("Thread end:" + id);
" T- M0 B( ]1 ]& f9 `9 u+ K# ?; r - }5 o! ^3 W7 ?7 X) M" ?
- let th = new Thread(run, "qiehuan");" T/ Q; C5 L9 ?# X. w. S9 U
- th.start();7 Z/ a/ X9 U" A; ~; N
- }
8 {% w$ O/ f: @- f8 m8 k' o
. ~' S: n A, e- function render(ctx, state, entity) {
6 S+ I# p; q" S" C5 ^2 ?% P( C3 {3 h - state.f.tick();8 Q8 ~4 G9 b. ?6 N4 G* p) R
- }
+ s f/ c! `/ u# X7 u9 r
6 b. B" x% {+ h, f- function dispose(ctx, state, entity) {* B5 I2 Y8 i( z2 e( x" a. J! P
- print("Dispose");
4 ]3 X: N& U! t J5 O: e+ g# s- b - state.running = false;
V2 x' r! C/ P- A - state.f.close();8 G9 @$ N5 k4 ^, Z. J3 J! G# t
- }& L& t0 f! X. A2 {# k5 y' c4 l
- 6 j# b4 r$ M7 f) m( ]. L
- function setComp(g, value) {1 z9 P* H! k6 D5 W( A% H
- g.setComposite(AlphaComposite.SrcOver.derive(value));& Z# N+ z) ~8 T4 U' ]
- }
复制代码
' W! Q+ k K$ m( c写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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