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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: ?! m' o& ]# t9 z3 s9 E
- importPackage (java.lang);
$ q6 P0 U! N1 E - importPackage (java.awt);
' w1 W* n1 U( b2 I - , y) U$ [% J5 ^4 q0 x7 ^
- include(Resources.id("mtrsteamloco:library/code/face.js"));% P' v; K, G [9 A2 Q& A
- 4 ]" Q. X4 }" f- p( h* S/ x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: N: ]. t' X3 s! ~" o
! U/ m! m6 P) h9 `( X- function getW(str, font) {' p- ^- ^8 ]6 Y
- let frc = Resources.getFontRenderContext();
* G3 c. X# q, n- R: U7 ] - bounds = font.getStringBounds(str, frc);
' K9 B. {* s4 ^ - return Math.ceil(bounds.getWidth());
& I# X i/ S- y- W4 h7 u6 c6 l9 T - }
4 ~$ A, k5 b: ~1 k - " s: l- V' J d& {7 v) ?
- da = (g) => {//底图绘制
8 l: l$ \: J# E0 o - g.setColor(Color.BLACK);7 h0 X: q. j- H% Y
- g.fillRect(0, 0, 400, 400);
+ g x7 P p, A# X$ A: B - }
& T/ [7 k" n" ]1 G2 f$ F& a
0 h5 k$ q0 q- N4 b$ n( \" X! M- db = (g) => {//上层绘制
& x" i0 [3 m+ x a5 n - g.setColor(Color.WHITE);. ^1 V0 o4 t5 ^ k; i
- g.fillRect(0, 0, 400, 400);
7 p+ Q4 M, ^' L, n - g.setColor(Color.RED);/ g2 M9 c! H* O3 t- N& ]
- g.setFont(font0);9 O! I: ?0 a7 l
- let str = "晴纱是男娘";: g* S: a7 {! X8 Q# t1 W; K6 s4 G
- let ww = 400;
4 k/ c" t' [. n, C" [; y3 w - let w = getW(str, font0);
5 i# r/ y9 @) D" e% u. x( u0 N - g.drawString(str, ww / 2 - w / 2, 200);
; z8 w& e* v& Q9 E9 c& `; ` - }
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' o1 u U- N# z) a8 Z/ H- const mat = new Matrices();
6 @8 m/ N1 T6 V* _) z4 T( N1 W - mat.translate(0, 0.5, 0);
: K P2 y5 S h' A - : _& D- y5 `) {' g5 [$ ^+ M- f8 A$ d z
- function create(ctx, state, entity) {
; l, I" Z3 Y$ b3 h: v- q7 Y - let info = {
3 r/ ]8 b3 ]5 l6 j( {; ^- Q - ctx: ctx,$ R4 F7 U0 E+ g2 a
- isTrain: false,
_' y* z$ z' ]! Q - matrices: [mat],! \+ `& S0 F* f6 Z3 P" _$ y3 N
- texture: [400, 400],' H3 K; y2 w2 C! j5 a- y7 z" L
- model: {
; B8 s) J+ l. z; o - renderType: "light",
2 V; A6 ~7 r# j1 P - size: [1, 1],& u2 I6 W7 } _/ n9 N1 j3 ?5 t5 P
- uvSize: [1, 1]
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- }0 `# H1 ^" \8 p9 A+ Q- h( K
- let f = new Face(info);( @* R" S7 r- m& s1 f
- state.f = f;
/ ]8 ~( A6 m9 H, e a1 ]
; b4 q% z8 q5 [ ?# m- let t = f.texture;1 l* J, N( W) c7 _7 M
- let g = t.graphics;
. S3 b. L' G1 j+ m - state.running = true;
! I. D( {0 ^4 y' B- y - let fps = 24;
0 D5 j4 H% |' A( r9 Q! C - da(g);//绘制底图1 q4 N1 R4 _" c; p0 x+ s
- t.upload();
( n% c, p; u& L - let k = 0;
3 ^" `5 Z& k4 ^ - let ti = Date.now();% f( q, w- Z. W- s: Q+ f6 B! A
- let rt = 0;
. _' o( x2 V6 H9 S% t - smooth = (k, v) => {// 平滑变化
! _2 K5 q( O6 Q' G - if (v > k) return k;
6 U2 m) v4 _4 m - if (k < 0) return 0;+ i7 x% l9 S6 i6 e5 E9 `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" O6 Y' M, J/ ~" p4 N! O4 Z+ w
- }6 n1 q' N- }. p! |+ ~
- run = () => {// 新线程3 A& B( [ v$ x" \
- let id = Thread.currentThread().getId(); \0 c( ^# v# n! T# U! L- E
- print("Thread start:" + id);, ^/ L+ X" C1 p; t! o) Q7 `5 ?# C
- while (state.running) {
! r3 J. H0 B- L$ g4 ] - try {
9 g6 ]2 C( `6 `- g; Z- | - k += (Date.now() - ti) / 1000 * 0.2;! p: x9 [. J) P. @5 N6 A! o
- ti = Date.now();
' y7 o1 p/ T: J4 j - if (k > 1.5) {
8 p2 z6 ~% b( t3 w# K5 l, \ - k = 0;
) c" N) R1 ~* j7 _. F - }
9 X% V8 o0 e" } - setComp(g, 1);
3 P2 f0 n- ?/ C. j$ S" l1 Y+ Q - da(g);
! I7 r! b; f3 @( [6 A8 j - let kk = smooth(1, k);//平滑切换透明度" b/ X% N( }( b, m R
- setComp(g, kk);
* [, s/ _. v8 i* n - db(g);; c! p2 S5 w- \& |7 x) W" j
- t.upload();
- T5 J0 k! X7 y; c - ctx.setDebugInfo("rt" ,Date.now() - ti);
8 v- b5 L# e/ @ - ctx.setDebugInfo("k", k); x9 f) q, \1 E/ B' o
- ctx.setDebugInfo("sm", kk);
" G0 P0 D0 a+ e) ] - rt = Date.now() - ti;
( K; L0 F9 H) t5 V+ s+ c - Thread.sleep(ck(rt - 1000 / fps));3 t9 J! v7 w- P# I/ V
- ctx.setDebugInfo("error", 0), C; Z: ?7 q& w# ~2 j$ N
- } catch (e) {
" w/ ?7 C! E8 B - ctx.setDebugInfo("error", e);
, O8 X, a b& Z, S - }
( I9 r8 u. s( F - }
3 _+ j$ [0 c; O. h0 e G( o% M - print("Thread end:" + id);
+ h) C! I- G( l- b. v* Y; J% l% A - }' h, j( L9 b$ g, }; ?) ?2 k
- let th = new Thread(run, "qiehuan");* ^( R3 U% e- a8 w
- th.start();& K* {$ N& Y5 R( g: w) X
- }: Q; h, o: P( B9 w7 w5 [% ~
- # V3 h% v p8 p/ D" b
- function render(ctx, state, entity) {
: z0 r, u( c3 S4 G7 _5 Z5 w - state.f.tick();
% l- z- z0 {) q% q9 z - }
" ^3 Q# T, l2 l8 R
) O7 S$ L& I8 a, k3 B% r- function dispose(ctx, state, entity) {
9 F, A8 e& Q. n! d - print("Dispose");2 d! u" J3 [9 i8 l
- state.running = false;
( I% b& Q2 b% h - state.f.close();
6 v2 L* b0 n4 y% d- @. Z: D( e - }
1 B+ g+ _3 U% ?4 e& ~ - 5 c8 V# w6 X( T$ H- ]% B/ z
- function setComp(g, value) {
# w9 V8 i- A5 B3 e9 a6 h - g.setComposite(AlphaComposite.SrcOver.derive(value));/ e5 D! R3 E9 \, D. [% Q# S" I
- }
复制代码
: }) \+ t7 E# g* t6 U" ^) M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! R- A4 L4 {. |# G4 Y
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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