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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。) a$ i; J0 z3 G" J& b2 a
- importPackage (java.lang);& Z6 {/ B) u2 J B9 J z$ ~
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 V6 H* D& Y0 x
- 9 ~. B% b0 P2 z, t1 J( ~
- function getW(str, font) {
& w- H# G3 C1 S* l - let frc = Resources.getFontRenderContext();
( a3 @4 Z) m# L- n- N5 K- i - bounds = font.getStringBounds(str, frc);
2 I+ S' |7 f0 Q( q5 w* B: }; z - return Math.ceil(bounds.getWidth());. N5 W/ D! @" R2 {- I* b/ R# n, g! s
- }6 q% f z; R7 s
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- da = (g) => {//底图绘制8 c, U' s7 [8 `# }
- g.setColor(Color.BLACK);. H3 B8 E2 b) ^6 A7 [% [3 g7 K& M
- g.fillRect(0, 0, 400, 400);
% |* i: m& f! T9 H* a, q - }# W g1 A8 G8 B3 @ h
- : T( y; i8 G, E. q( `& \
- db = (g) => {//上层绘制
1 Z; p. \6 a- H: G6 y6 G! V - g.setColor(Color.WHITE);
* H- ^7 y; A" }$ `* v - g.fillRect(0, 0, 400, 400);
+ ^9 [. X1 r" O& I! v0 G - g.setColor(Color.RED);2 w3 q0 @7 \/ H, ^5 C) \
- g.setFont(font0);
) V5 ~. Q) d* }4 r - let str = "晴纱是男娘";, [4 s+ W; Q. R0 `& @" w3 ?
- let ww = 400;' ?, R7 u6 U2 w, z
- let w = getW(str, font0);
$ w4 \4 N9 g' |# |' A% W - g.drawString(str, ww / 2 - w / 2, 200);
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3 E' F# Z7 p/ K, j7 G& L- const mat = new Matrices();* J" Y5 C r( }: o5 p9 K
- mat.translate(0, 0.5, 0);
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1 j5 S) i7 s5 Q; O& U& p. Z- function create(ctx, state, entity) {
3 J6 x# [. O; u% F, k - let info = {8 N1 \: U4 w0 A( u! n3 ^& q) a& V
- ctx: ctx,) t3 M1 S* Q) Q& x* i3 e- n' d
- isTrain: false,- M ?/ [: U& R* @
- matrices: [mat],
- C' V! [/ T5 h% N - texture: [400, 400],
' d& d% n2 K8 Y# |7 C% Z, @6 ? - model: {4 Z" D& I0 ]6 u+ h3 j/ G
- renderType: "light",4 ?# K! w5 Y) o( k
- size: [1, 1], J" ?; l$ l: N9 A! `4 f* C
- uvSize: [1, 1]8 C) h/ z2 ~7 z3 n. ]$ I; _; a# |
- }4 L! Z0 [# h" _4 j
- }
$ u8 a2 P' K7 _1 u% [ - let f = new Face(info);! o; \) A. a% ]) |2 _5 i9 f9 x
- state.f = f;, O& }+ l0 m8 X: i- M
- % ]8 x) p4 V* S2 D) G) ]% v! m$ | B) n
- let t = f.texture;
V1 }2 w$ j" G9 E* A1 Q: |: a3 J( X - let g = t.graphics;
6 P$ s4 u4 C, E) W. N6 L - state.running = true;- D; `2 \ z2 Z4 X# t
- let fps = 24;$ n4 ~' H+ }$ x, ]0 H$ T
- da(g);//绘制底图
& o$ M0 U% q) b+ e' c - t.upload();( u' N$ ?2 e0 g9 K6 E( }( S( M
- let k = 0;
' a4 i7 U; i4 p1 a" [ - let ti = Date.now();1 O" Z$ V* e& F
- let rt = 0;
/ l) K9 q1 t( M8 W - smooth = (k, v) => {// 平滑变化
. ?+ \- T, W u; V6 _; U' d* r: l* k - if (v > k) return k;
% w3 g# T' B' @$ v% }( u5 w - if (k < 0) return 0;
$ m- T2 Y: A' G ]$ G - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程; N8 A3 o* J" ?- H( a3 u4 w
- let id = Thread.currentThread().getId();
( ^; y: ]* [1 p# Y4 A+ p - print("Thread start:" + id);8 E2 |5 @4 R/ g- h
- while (state.running) {
2 K: D0 g1 z- t0 R) n- X" Z - try {% c2 e3 K' O! D% y
- k += (Date.now() - ti) / 1000 * 0.2;
% S) U# ]! ?5 w$ H8 f. a! b - ti = Date.now();
0 E7 G+ X3 r$ O. y/ z - if (k > 1.5) {, G8 G1 ]) f1 w4 C1 s) k
- k = 0;
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; l, z9 B/ n% \. A+ p4 B. C - setComp(g, 1);
& X7 `( e( T" e8 a! R- Z8 [ - da(g);
e! }" d' P9 B* |6 |% j - let kk = smooth(1, k);//平滑切换透明度- {( p$ j' R- k4 H
- setComp(g, kk);$ p9 w. T. f0 v# x; [: _
- db(g);
+ G! Q8 a% y, ~ - t.upload();& _) z& J) ]: ?; l5 d" x C
- ctx.setDebugInfo("rt" ,Date.now() - ti);
& _" ?8 w6 e' m+ X' K0 m - ctx.setDebugInfo("k", k);
/ V! S9 C; b8 Z) H7 s - ctx.setDebugInfo("sm", kk);
; y* a8 H0 v; t, d* E% L/ T1 F - rt = Date.now() - ti;
% G# v. n9 {$ M - Thread.sleep(ck(rt - 1000 / fps));. O/ B. D, X1 W1 k) s
- ctx.setDebugInfo("error", 0)- r. Z$ S( J. T
- } catch (e) {# {6 ]6 x# z$ \
- ctx.setDebugInfo("error", e);9 _! M7 o+ r6 g% M" X. A% ]. z
- }
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- print("Thread end:" + id);
; \! [, x9 H( E - }
- T3 a& {9 I1 t$ x7 p2 ~ - let th = new Thread(run, "qiehuan");
5 B9 }1 c- D; g+ R- ^ - th.start();
$ j$ o; B5 t( O0 L% K - }
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6 g/ `( v) m% \3 X- function render(ctx, state, entity) {9 x9 Q- ~% ` c9 N
- state.f.tick();8 h$ @9 v `- B2 R4 x5 j+ y
- }
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- function dispose(ctx, state, entity) {% s4 K6 s8 q4 T/ b
- print("Dispose"); m9 `4 E8 m: Y0 Y! n
- state.running = false;% M- x5 k6 |) { {
- state.f.close();
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1 Z5 r8 j! l3 p, E* E" |8 ~* T- function setComp(g, value) { n) `) U9 o$ ?' `3 o5 @
- g.setComposite(AlphaComposite.SrcOver.derive(value));- d/ U, \1 @, z% E2 g1 b
- }
复制代码
1 d( N" O" ^/ v写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); h# q' _0 J5 R% L) t) `1 F
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