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+ b# L3 X4 |4 ^' N+ R' I" L3 ^这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 x0 A" [4 g( P! A. K4 j
- importPackage (java.lang);7 m0 ~. S s9 U/ k1 n
- importPackage (java.awt);; d, v2 c9 \3 K; P' _; m( }
- * y; t% {. U7 g# f' T! p
- include(Resources.id("mtrsteamloco:library/code/face.js"));9 p: D9 {2 e" `+ _
6 W7 c8 B0 ]; ?' T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# e& B5 }; M1 H9 Q% G6 ^
- : a$ t) `7 M; W& N# I- A6 p
- function getW(str, font) {
1 }: |5 i# J; w/ e - let frc = Resources.getFontRenderContext();
6 v! Y- ?8 d5 J1 B$ S; a3 @ - bounds = font.getStringBounds(str, frc);
7 R8 `' C# W* t8 _( d/ g* u - return Math.ceil(bounds.getWidth());* J, R" ]7 o; v# [
- }
1 X' h7 f0 A1 S2 ?% q
& S8 N' W9 _8 D, q. B2 g- da = (g) => {//底图绘制
) i V1 U- K. P$ m' C: | - g.setColor(Color.BLACK);# L$ o9 p- ^6 r# y/ N
- g.fillRect(0, 0, 400, 400);& D9 @' Z/ K5 G; {
- }
2 A/ j H' s; v( r1 ^6 E - ( n$ R6 z9 e( y! E( {1 s
- db = (g) => {//上层绘制0 R& j+ |6 Q z2 R/ F+ G
- g.setColor(Color.WHITE);/ }. s, D5 h' L" U
- g.fillRect(0, 0, 400, 400);( r& \* S, ^" s7 o$ h6 G
- g.setColor(Color.RED);' r3 r v$ I( j' n; [1 B
- g.setFont(font0);1 G! k" [( @" H" M1 F l
- let str = "晴纱是男娘";
; K' H1 s( ]5 g+ ^& Q6 V - let ww = 400;& ?/ ^" J2 X/ E2 m4 B
- let w = getW(str, font0);
, s7 v c8 F; e5 n9 W) r% b - g.drawString(str, ww / 2 - w / 2, 200);
3 A+ d* C) `! g. w( X - }
9 f( O7 a; b5 n3 Q& V" h' D - 8 Z5 Q0 ^, a' [
- const mat = new Matrices();
( u2 i2 F& x6 O& l, P1 {5 ? - mat.translate(0, 0.5, 0);
: B- |: ]( T* l( z$ G
6 w2 M! t+ U9 A- Y; ?5 Z1 I- function create(ctx, state, entity) {$ L! [/ e/ I7 J9 W' I' @! |2 E+ z
- let info = {
( m; o0 ]& \ D# v% w5 b - ctx: ctx,
5 q4 T) n' E' l9 y+ p' g - isTrain: false,
_4 e- M3 q3 N9 m. R - matrices: [mat],
* v5 U* h3 k' S/ `/ w2 L1 \ - texture: [400, 400],0 z. T* z3 b* N# i" k% Y* v2 l/ g
- model: {1 h) P: l2 r" V A& G
- renderType: "light",* j5 r* t+ y ]8 d
- size: [1, 1],& \9 o/ M1 }2 O; C, F/ v
- uvSize: [1, 1]4 w/ m2 R, ~8 J% ~6 |) l
- }' f' r3 o6 N% ~
- }
8 Y! `6 J2 y1 g+ M2 J! } w - let f = new Face(info);) l; p: N/ @0 n3 P9 o- q7 R
- state.f = f;
9 l* G( t- C" t* z - & d3 H* E- s U- \! b: Q
- let t = f.texture;1 M# a- n/ U) }. ^9 @ [) T
- let g = t.graphics;
; A+ c1 _9 a9 k( L6 w - state.running = true;# l- G' ?8 P1 R0 M4 j. e% e5 v* K
- let fps = 24;/ r7 X# r+ }2 N9 i" K2 p# H
- da(g);//绘制底图
7 P$ g, c4 A+ b - t.upload();
$ Y( E* z% ~ W - let k = 0;
, z$ U" `& O0 E4 u1 S - let ti = Date.now();$ l3 \0 P# R% t# M( U
- let rt = 0;2 E! b0 i- F+ U$ {5 g2 w% d" @" o% C
- smooth = (k, v) => {// 平滑变化
; w3 S7 [6 P+ ^) C5 v - if (v > k) return k;
e/ m( i6 O( J: f - if (k < 0) return 0;
( [ r8 U) D, {* e/ ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" k# a! A! k6 }5 y- E. L - }
. C7 x0 \! g1 x @ - run = () => {// 新线程
" d! C2 Q) J! V0 u9 i' ]5 ? - let id = Thread.currentThread().getId();
; X9 d5 p6 ~$ @ - print("Thread start:" + id);5 [) A. n6 d! s! I9 F ]
- while (state.running) {* O: ~& O( X. d! U v6 h
- try {; }, H6 q( a" B9 E- t
- k += (Date.now() - ti) / 1000 * 0.2;/ u' I# c8 A9 M+ S' Z+ m0 Q" y+ K% r1 |
- ti = Date.now();
- Y& h, c1 p3 \4 W2 z3 ^ - if (k > 1.5) {
7 j( M7 \2 F/ C - k = 0;) T% f5 S7 L0 O1 P& B; P/ G3 L
- }
7 I w% V& [0 u: `& s1 y2 ?: U - setComp(g, 1);2 R( J$ r, c$ a: A' p( S8 n
- da(g);, x2 }$ L# @( r7 ^# ?
- let kk = smooth(1, k);//平滑切换透明度
8 { J9 j# j) v' ]5 Z+ E b, ` - setComp(g, kk);# \* W) ]3 S5 r+ e$ [; \9 Q
- db(g);: r- E) j( u! Z+ R* G
- t.upload();; d# I- [- m# a# n0 |+ E- ^4 |
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 W6 j% W* Z# S; F4 D& R% P - ctx.setDebugInfo("k", k);
9 m& O7 j/ z. P8 f) Q5 [7 h - ctx.setDebugInfo("sm", kk);; L6 `- j6 E) J1 ?6 [+ _9 @
- rt = Date.now() - ti;8 c" \- U6 ^3 {# Z2 L. Y+ R" ]
- Thread.sleep(ck(rt - 1000 / fps));3 | F7 J- M0 r, Q: x
- ctx.setDebugInfo("error", 0)
; p" ?6 w1 i6 K' j1 M: u - } catch (e) {) n$ {: ?9 j8 N( l
- ctx.setDebugInfo("error", e);* H0 q1 k+ R# T' n
- }: d& P: k. J$ U l) L: H" t
- }: Y7 Y( |" d! j
- print("Thread end:" + id);
5 q: S8 _5 S" L5 _) o - }
8 K5 l& P* p5 T. N( h5 s8 c$ k$ ~ - let th = new Thread(run, "qiehuan");9 \4 d$ c1 b( h( s2 L+ J
- th.start();' u. M& W5 Y( e' ~, E
- }1 ]; b& I- Z1 x! V, j
; n) h6 T. p L6 l: y% {, b r9 L* M- function render(ctx, state, entity) {
0 ]" M1 K$ `9 K7 E* i - state.f.tick();+ d' y2 ?* d( r" q5 p e
- }9 ^: W3 t. h* I( c. ~
- * _4 ^# ^- y, p: U' a5 o5 q0 v8 @
- function dispose(ctx, state, entity) {3 w4 b( |" c' s6 T9 \% x
- print("Dispose");
8 t5 a1 E7 Y8 Z8 Y Z- W - state.running = false;, S. F$ d0 h- ^2 m% l! n) `
- state.f.close();9 d6 y2 D8 p7 X
- }
; y2 z8 W8 u4 S
" r7 ?) J1 R! A: d3 q- function setComp(g, value) {
k# N6 }( S) i/ g+ y0 H( f - g.setComposite(AlphaComposite.SrcOver.derive(value));- L, o+ W3 J) ^- `' u2 K" t5 Z
- }
复制代码 2 C$ N) o$ Y1 t+ Q$ p
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( d! w* E4 n8 S/ E9 j
5 o; u8 f, R4 c# ]* [ R) @. p( n
8 _! j6 [- \* a; _- W9 P( j顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 h3 G; o2 ?' p) D) e
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