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2 x$ @- e% b+ J5 y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; n& g8 ?; u, M4 N1 I- importPackage (java.lang);
) p6 u% K+ S7 t* { - importPackage (java.awt);: T: G6 R7 t( r
- _5 d# L" E# F0 e! y- include(Resources.id("mtrsteamloco:library/code/face.js"));) ?' k4 s8 z# ~9 V
! ]& b. i$ n1 [- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
F: z. p' Y, T - 4 W% i* J% W/ J4 ^2 M) R
- function getW(str, font) {# ^5 m1 U5 w# H$ {. q
- let frc = Resources.getFontRenderContext();3 j6 E6 z6 R+ \% G5 P
- bounds = font.getStringBounds(str, frc);
$ {: c* _! w9 |+ e. @ I" k - return Math.ceil(bounds.getWidth());; ]9 J" I& M0 s4 [# j
- }
7 O& a& |2 [& I' M/ M* e1 V* O
' M3 c' {$ c0 y* [- da = (g) => {//底图绘制$ \. x# M$ @: ^4 R( \) U
- g.setColor(Color.BLACK);7 J3 V3 @8 Y# N# m& ~% ?
- g.fillRect(0, 0, 400, 400);4 h" ^/ B* x" l( Z! R/ s5 g
- }6 M2 S- Y+ S+ F% D7 o8 h1 ~" w& i1 R6 C
- . r7 }2 v8 k$ y% S3 |
- db = (g) => {//上层绘制
6 Z* D- l# k, m( a5 i - g.setColor(Color.WHITE);9 j, R0 A( y1 n% D( e8 q% o
- g.fillRect(0, 0, 400, 400);$ w2 ^7 B1 R( A
- g.setColor(Color.RED);9 E7 X7 ~6 j V# \- u
- g.setFont(font0);; l$ }- f2 [# P3 E' z
- let str = "晴纱是男娘";" E1 {* r( ]0 X( Z
- let ww = 400;! A7 x6 \# ]. f1 R! }& O) r5 S
- let w = getW(str, font0);
+ _& i6 R0 A) P3 I, f" z - g.drawString(str, ww / 2 - w / 2, 200);) m* z# p/ @; d7 k2 w0 K. c
- }
; g' K4 X, f5 Y* R- M* R - , w. c) v: B. n6 A4 a
- const mat = new Matrices();
" G1 j' Q' L$ \- T1 @8 f - mat.translate(0, 0.5, 0);
- Q3 [7 J3 Q7 t! x. |2 ~3 S
$ m$ p3 r6 n6 f$ W, `( S: a7 _- function create(ctx, state, entity) {
5 y% S3 Y3 B# `% a - let info = {6 c3 X( {; s5 U( d. U( P. n
- ctx: ctx,
0 o3 w$ c3 a9 L9 P9 M7 v# _0 } - isTrain: false,7 G- V: q( o1 L/ y+ e! {
- matrices: [mat],
! k2 @& L3 o+ C - texture: [400, 400],- c6 U( x& C6 q& G! Q5 y
- model: {
2 a& s( x: t* \3 C6 D0 t) V - renderType: "light",
7 `' O, i$ X0 X5 g- m# o - size: [1, 1],* D% P0 q. E- W: y" K! X
- uvSize: [1, 1]. v# ^1 Q1 B0 f- u
- }
* G- S$ L3 [' R2 ^/ h# O% ~1 q - }! K$ p8 K' _' S8 E0 {2 F- A2 `. B
- let f = new Face(info);! i2 S# }2 I! @; X
- state.f = f;: n! ]: q5 [, X# l
- * T1 G% A) I* V$ i: \' c
- let t = f.texture; p( v" K C( ^2 n
- let g = t.graphics;
# j2 F/ G* u n: m2 z+ S$ i - state.running = true;
1 L( R$ d4 w% X% O - let fps = 24;
( {6 i. P8 p. ]! }( c: t; Z - da(g);//绘制底图6 z. l4 F" t- n8 U$ ]
- t.upload();" @9 r7 |6 o N1 E
- let k = 0;
) }& T$ r8 X, B6 t9 T - let ti = Date.now();
( ]' [1 A# ^2 x, K N- T6 B1 v - let rt = 0;; v8 J6 f/ t% [/ n+ |7 m s6 ^* h
- smooth = (k, v) => {// 平滑变化! o5 H/ U+ a# d2 d6 u
- if (v > k) return k;
7 [' A+ T* ?) Z - if (k < 0) return 0;
- o3 N2 A3 l- _( Q2 L - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. K$ a, g; S) x$ b
- }
7 G- f! u, P% d4 b! p" t - run = () => {// 新线程8 u/ Y3 k e4 m. E O( D( y
- let id = Thread.currentThread().getId();4 ^% T, X! x" `
- print("Thread start:" + id);7 C( E+ N# D) ]. r6 n
- while (state.running) {
1 }. V. @! g# _( n! g1 D - try {
9 [( G5 U4 } L3 E' V1 [2 I: w$ D1 g - k += (Date.now() - ti) / 1000 * 0.2;% P% t1 Y/ k; s/ a
- ti = Date.now();6 S" W/ v, T/ T- K3 w2 N8 R
- if (k > 1.5) {: [: E/ Q7 m9 L. Q0 J/ g! X% Z- P: P
- k = 0;, \. g+ `/ h* ?& G9 Z1 \$ p
- }
, v3 w2 G1 b+ {' T - setComp(g, 1);9 t+ h: J# P( @& p/ S& o
- da(g);0 A2 t7 E' ^5 K; z; \
- let kk = smooth(1, k);//平滑切换透明度6 @4 {4 R- w% D9 A& X, h3 |& i# l0 g& p
- setComp(g, kk);) _4 u0 H# i! {: ?: @- {0 i% p6 T
- db(g);( _3 [) L8 M/ X. i7 X6 G9 y( g
- t.upload();7 q# g# m# v6 E
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: f% b2 n" I; z* I) {3 P - ctx.setDebugInfo("k", k);1 u5 ~" i. D. O+ B! V8 L
- ctx.setDebugInfo("sm", kk);
% N" z8 b6 \5 A2 G+ N - rt = Date.now() - ti;
: P- I2 n& r! w% m - Thread.sleep(ck(rt - 1000 / fps));/ o2 i! f6 {8 N1 F+ K+ ~. x' j. d
- ctx.setDebugInfo("error", 0)
3 ?5 ?* n9 o* G6 m0 T - } catch (e) {1 A1 b3 Q1 w- x' n4 P" }
- ctx.setDebugInfo("error", e);* @2 }4 P b! j/ n- A7 H: P4 I/ N% R
- }' ]7 X7 l* {3 h: m
- }
* L: z& m, n) ? - print("Thread end:" + id);* [+ z+ _, a, e3 \) x9 C! u) W
- }
3 S8 H/ f) J) n3 C9 l7 s - let th = new Thread(run, "qiehuan");% _6 T' @* Q2 H, c+ w( m
- th.start();
1 |$ G5 f2 o' ?2 _) ~" Q2 v - }
) \7 D) f: k/ `" N" k: b - 0 x% w# Q; C" d+ k- g+ _
- function render(ctx, state, entity) {. F: w& m2 \% y8 O; ]
- state.f.tick();2 y$ {( u& Y% [: y$ D" V
- }
( v p& q$ L% s K - 9 N6 ~/ i P$ B' h( I
- function dispose(ctx, state, entity) {- Q# |/ [1 S/ L. j: q# f
- print("Dispose");8 w& B6 n" e: f: a, M0 r
- state.running = false;
# |/ L1 E; b a* x; F- ?' R - state.f.close();
2 T7 S! @. v0 a! L3 a - }) B' E- Z- M- ]; r0 ?
3 y6 O. q$ V+ r: C$ s& p# ~- function setComp(g, value) {; S* `! N- b. G6 M# e: k
- g.setComposite(AlphaComposite.SrcOver.derive(value));) a1 k+ @+ c$ E7 o A4 v
- }
复制代码
|6 c6 f; B: H, o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. z" x% ?) j6 r9 h) u2 K# i+ A4 {
# c0 m1 \) `" f& U% W. C8 l( _
7 r" @6 Y9 B+ r! t5 @ h3 K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 ?* l5 T9 }2 F0 D! I' q( S
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