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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 J, p8 `; C% L6 C! {& U
- importPackage (java.lang); o( F, G: d7 A' q
- importPackage (java.awt);' F' P! h# [; J5 m8 p m6 T
# P" Q) G' t1 _$ |8 g/ O* ?- include(Resources.id("mtrsteamloco:library/code/face.js"));5 n% b% s0 i n) T# |
; `( n I- e" M. }3 m6 I5 x& q+ S- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
8 s1 e0 c6 }2 P3 J( Y- A, e. S3 z/ o3 N - let frc = Resources.getFontRenderContext();; y4 A; B4 L) i; P6 k
- bounds = font.getStringBounds(str, frc);$ @: W4 n4 }( d. z
- return Math.ceil(bounds.getWidth());# b- ]) `* c' c0 S: u. ?7 j
- }
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- da = (g) => {//底图绘制+ M4 u$ l* c0 p: @- [! N
- g.setColor(Color.BLACK);9 M6 Y) `. k, d/ J
- g.fillRect(0, 0, 400, 400);4 v* v" R; X% K1 J8 o' b- p
- }
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# Z8 A4 L/ [& ^3 b% M- S- db = (g) => {//上层绘制; O" ` v$ E! T D
- g.setColor(Color.WHITE);
5 v. ]( v/ S5 E, W' [+ V - g.fillRect(0, 0, 400, 400);
s+ Z+ O3 ~( {2 F - g.setColor(Color.RED);& P) u( V% E* }7 W
- g.setFont(font0);
4 ^0 x, ]2 C6 m+ L! [0 M - let str = "晴纱是男娘";3 Q, G' |5 M* k! H
- let ww = 400;: Y! W5 f* [0 @
- let w = getW(str, font0);) s; }6 b. `% b6 G
- g.drawString(str, ww / 2 - w / 2, 200);# ]. R1 G4 N. {5 j# Y6 a9 ]" @& {0 A/ p
- }
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- const mat = new Matrices();
4 o% w: x- F, d# f2 { - mat.translate(0, 0.5, 0);, q7 e/ l0 m3 p2 f' [9 ?
- : Q7 \8 N3 ~+ i
- function create(ctx, state, entity) {
0 K2 k1 |! a3 r - let info = {
8 a; u% N5 |; n4 x' g; H6 f - ctx: ctx,
# S5 U Z) Y( N, A+ v - isTrain: false,
8 I+ r t7 M' d! v! V - matrices: [mat],( N! ]- h2 \! f6 I! ^
- texture: [400, 400],
0 [* N: A: K" S. a - model: {
8 p8 r- T! I0 \6 B% R2 E - renderType: "light",* i. [: h! l8 k7 ]/ C
- size: [1, 1],! D# M3 b; ]6 Y1 R
- uvSize: [1, 1]: m+ A0 o- w: ^) i" S/ ^
- }
( a6 _ h, t- U) k% \# q - }4 c6 z9 \2 Y3 M( l, E: \/ M
- let f = new Face(info);
: E" r W$ I* E2 z3 d1 ~) Q0 T - state.f = f;1 Q, S& C+ ]+ c
( y1 H# \5 V; ?9 p {2 ^6 W- let t = f.texture;
* v( k6 G" u; A, E' u, D# u+ j$ F - let g = t.graphics;
% g: k/ o# V: Z4 u- }4 j0 | a - state.running = true;
+ b/ W* z B/ k1 o0 E - let fps = 24;. r V$ m8 Q6 M" S8 b4 s
- da(g);//绘制底图" o: ~9 d* r4 ]
- t.upload();: u: v; L) i P4 V" U
- let k = 0;: [- @/ ~/ r- f; m
- let ti = Date.now();
8 w2 [' a$ m) _( g - let rt = 0;. I/ c w- v1 n: ?' ?
- smooth = (k, v) => {// 平滑变化2 Z! H0 l. X" K. t' O- i) Q
- if (v > k) return k;( H( A, N2 S8 u) G- v
- if (k < 0) return 0;
& L/ Y: ]0 z) x - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 q0 h. ? V- n - }, L& C4 d! S; T0 G! ?0 C1 }
- run = () => {// 新线程7 B& b( b, w8 b$ w/ s0 w: q c# [
- let id = Thread.currentThread().getId();+ o# v8 ?+ i, e+ q3 W$ d4 T3 b
- print("Thread start:" + id);
+ v( G4 j2 ^; x- t: n' o9 V2 A$ ] - while (state.running) {4 \: h a C& k+ }& b
- try {/ g+ i+ X2 s9 {" j
- k += (Date.now() - ti) / 1000 * 0.2;
! y4 N0 Y, t; {' m7 }6 a - ti = Date.now();
5 X0 b5 n) `* P, c; i6 M0 ? - if (k > 1.5) {
+ Y6 o* G" T4 V# ] - k = 0;9 U* @" z' K& U+ N0 f7 p
- }
6 j! h8 A! N4 y6 c; x$ O- ~ - setComp(g, 1);4 Q, \3 W' l5 z
- da(g);
3 o8 U1 f8 U$ q8 ]7 G- g! G- }; F - let kk = smooth(1, k);//平滑切换透明度8 u: z% N8 l. H
- setComp(g, kk);
4 E7 x% V9 V# Y0 ^4 g* q - db(g);
- A+ s5 A. n: a$ A4 F& S - t.upload();
6 M) J7 }, q! M- ]' v - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ J6 e$ e7 B7 ?' |3 A% c3 e" u9 Y1 o- G - ctx.setDebugInfo("k", k);9 n6 z$ }+ i0 |. S5 u' Q
- ctx.setDebugInfo("sm", kk);
- d; b3 a5 x4 N& ^& u - rt = Date.now() - ti;
9 x: _, H E0 r7 s; G" Z4 n9 O5 M - Thread.sleep(ck(rt - 1000 / fps));
1 |. _+ Q" l1 [$ `: V, \ - ctx.setDebugInfo("error", 0)
: f1 Z9 t+ o0 j [5 M& s - } catch (e) {# }" K! X* P5 g6 z' j e' S
- ctx.setDebugInfo("error", e);: |8 h& G/ b6 T# T& l8 C2 v) A3 }
- }* ^" n" p; E) g9 O0 Y# F7 i( M& m
- }3 m- H0 R. a, U7 E i9 T
- print("Thread end:" + id);4 n; p7 B2 [4 I. r1 U; f7 m
- }
- m x2 q+ ?/ Z - let th = new Thread(run, "qiehuan");. K+ H# E+ f3 }) q7 u& P! R4 ]
- th.start();
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- 4 Q4 g2 a( Y( N( H( t
- function render(ctx, state, entity) {
. R9 l7 W8 o( a6 r - state.f.tick();
' w4 O7 s/ j; q. E& ?- z - }2 Q4 b ?$ e3 A' c1 Q, {: l( q
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- function dispose(ctx, state, entity) {
: w) H. G9 I r# ~% b" h+ u' G! W& }7 D5 P - print("Dispose");0 h5 Q- s+ q1 }6 \# F
- state.running = false;1 V( N) P+ I& ?% f
- state.f.close();
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! |. M; l/ Z( N4 u( m- function setComp(g, value) {5 o6 S1 W V& v* p) `" ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));1 f8 f$ _) H. H+ j
- }
复制代码
" {0 R8 d4 P# H2 p* `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 W" f2 t# x9 C2 `2 W
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5 L2 |3 Q! ~/ R5 {8 s, p9 B顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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