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7 l" H* l6 R4 z; I! O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 c2 W+ C8 E7 h8 p& {% j7 k- importPackage (java.lang);
: w' E% ?1 K% ]! V; ]+ {0 v( l+ h - importPackage (java.awt);
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7 ?# f7 k& `. h# d k' [+ T- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 A. l7 ~/ e/ a. L6 d- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
) P" l' q8 Y/ Z - let frc = Resources.getFontRenderContext();/ a7 W( X$ F) h+ j$ e
- bounds = font.getStringBounds(str, frc);$ F. w# J! I8 Z) N' D G
- return Math.ceil(bounds.getWidth());$ @" y( w% U+ D3 T$ z& L
- }
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( x, m8 X. a9 L2 R9 o. |1 ` r- da = (g) => {//底图绘制" k9 M9 c% `! U+ p3 M
- g.setColor(Color.BLACK);; s. H5 h2 {& y5 A4 g
- g.fillRect(0, 0, 400, 400);0 ?' N4 J7 f3 P: h2 c
- }7 f+ l: d4 d5 A9 ] q
- 8 R- Q5 ^) ?+ y& P8 p1 C
- db = (g) => {//上层绘制- x9 U5 y9 f7 z7 I. [# [5 O
- g.setColor(Color.WHITE);7 F* |& Y: P+ u( u" |
- g.fillRect(0, 0, 400, 400);
" q1 }- ?& q4 _7 G( }( E - g.setColor(Color.RED);$ d ]; V( ?5 E
- g.setFont(font0);) ]( o$ x& R4 D! Q7 g
- let str = "晴纱是男娘";
@8 N5 [: B: h8 t! X - let ww = 400;2 i6 b0 h4 A* _; q# g
- let w = getW(str, font0);1 f% v' ~4 J5 `% W
- g.drawString(str, ww / 2 - w / 2, 200);( w# a" ^ K) v0 a" q* j
- }4 W& \2 d$ z! {7 _. p" a3 T
- $ |4 u' M4 |8 Q4 @
- const mat = new Matrices();
( C% B/ [9 Z; ~: y9 t, H - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {# U3 L1 X" R: t) d8 K1 f: _
- let info = {
5 {' Y/ a, ^3 [) i3 X0 I - ctx: ctx,: V& P/ K* J, M1 L
- isTrain: false,
& H9 A$ O* s9 U1 s" e# W d( x8 _ - matrices: [mat],
' z9 F: r+ {* x- C - texture: [400, 400],
7 p* i2 Q# }. |" B( X- [2 c - model: {
) n5 X* u. E, O5 S9 N! A, R - renderType: "light", h5 y L' x2 ?8 D) L4 R
- size: [1, 1],' r1 J& i$ f8 R. R# b5 k
- uvSize: [1, 1]7 D8 g, J5 {- D! M4 v
- }
- c, J) y; m: Y - }
+ u0 l" k0 x1 h - let f = new Face(info);
6 }, j3 b+ a9 ?) b - state.f = f;# \! K6 _+ }5 @+ T8 |5 R x5 w
* [1 N1 s( ]4 w; q8 M+ d. b' q- let t = f.texture;
3 A% Z$ ?* K2 L4 f4 \5 w r- u - let g = t.graphics;
% m* Q4 H8 R9 C - state.running = true;
, x; ^3 a3 t+ d, K - let fps = 24;
1 d( o. D9 y4 v6 @7 Q/ s - da(g);//绘制底图
/ l0 {' Z/ {! L! p1 U/ b - t.upload();
1 Y. b+ }; N) N0 d, M9 b - let k = 0;# w. y y; g% a' h' R/ B' d0 t( G
- let ti = Date.now();# D- I% V; U1 r6 T) f l% [( P( M# Q
- let rt = 0;
! m$ a" @; B4 `0 v - smooth = (k, v) => {// 平滑变化
. j5 [0 T3 Y# m( {; P - if (v > k) return k;9 J& E" N$ r6 w7 S, e
- if (k < 0) return 0;
5 X7 ~- N3 J8 p: G j" \& l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# Q: N5 [3 g4 T( N) C7 o - }
/ q! @6 G* H0 [, Y6 W6 {* i - run = () => {// 新线程: b1 w" a. _- |
- let id = Thread.currentThread().getId();
0 l1 i6 w% [* X# n/ w - print("Thread start:" + id);+ p" z+ m6 s5 Y1 Z% ]* P
- while (state.running) {
0 U6 O7 U% ]: Z! T3 c - try {$ [ \. ? r, S# h+ B8 X
- k += (Date.now() - ti) / 1000 * 0.2;
/ a* y" r; I6 I' ] - ti = Date.now();5 j& W' `6 U* ~9 `
- if (k > 1.5) {
L7 [ I0 q4 Q3 @" `9 ^$ a - k = 0;
I3 i3 z" e+ Y. X) s0 I7 g) e3 m" i- r - }
' `& m* E9 O- A9 h+ s* ?& s - setComp(g, 1);
; x! k! @" p' F6 d0 E) L - da(g);
' Z z- ^, Q9 q1 C- e$ R6 }! x% v' m - let kk = smooth(1, k);//平滑切换透明度
( ]+ g9 A* [- i. D/ v7 { - setComp(g, kk);
9 g; `! `( S% i2 a- g% E/ E - db(g);
0 s0 z+ _- q8 W' L - t.upload();
9 ]- M( h; o; |0 } - ctx.setDebugInfo("rt" ,Date.now() - ti);5 i( G2 z+ O( m+ }- R4 h
- ctx.setDebugInfo("k", k);- c$ N3 [6 T" O9 k3 u6 C
- ctx.setDebugInfo("sm", kk);$ P" C8 {4 u3 Y' `+ q: a; [$ e0 ^+ U
- rt = Date.now() - ti;
$ r7 D2 S. @9 \/ S - Thread.sleep(ck(rt - 1000 / fps));: J7 ?* ]0 X4 \: s' T! B
- ctx.setDebugInfo("error", 0)
' b( I; P' y. m- M5 b- G - } catch (e) {3 }' r% ~& ]& y6 ^! R4 e' m
- ctx.setDebugInfo("error", e);
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- }- [6 l! ^/ c) [2 G
- print("Thread end:" + id);
/ ~- S3 ^( _. x- N9 a- E }4 d0 }5 s - }
/ {9 U+ v+ T% M$ t' g( S( [$ j - let th = new Thread(run, "qiehuan");1 |# s8 K8 r/ @& f# a/ }* c2 \
- th.start();8 V* `* ~& z. j$ B/ v9 o* \
- }
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- function render(ctx, state, entity) {
3 T+ Z3 {8 ]* G" X - state.f.tick();
7 D3 N7 ~- ?' y; p9 ^# J - }
8 j3 D, Z: e5 G7 j7 }
# @4 g5 \% o3 B$ K( ^# I( f5 M- function dispose(ctx, state, entity) {
* B$ f9 g6 }, P7 j5 \/ Y2 v - print("Dispose");& H: x& X$ P3 m
- state.running = false;
9 Q$ v0 N0 r( n) d) R) h - state.f.close();% g8 X7 F% [+ N
- }) `( h( T4 G" ]& `* r
- # W P1 M' G$ ?( O3 y
- function setComp(g, value) {/ p% o7 i3 y: K' Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));. X* \: H I. o1 |( T, G. Z
- }
复制代码
6 f# \: q9 W' m4 P7 s9 i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' {5 X P3 o. n; G% K: G2 n
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3 b7 b8 F4 f C% M3 m" H; A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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