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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 ~0 ~6 V. o. x9 ~* a
- importPackage (java.lang);
. r" Y. L* k5 I+ M1 H) p+ c - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 d" Y' B* a. K$ j3 `- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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+ W: N4 l/ q( N0 c) z- function getW(str, font) {
; e$ N/ G# t! a4 S1 D9 ~& C$ O - let frc = Resources.getFontRenderContext();$ E! s1 Z4 u# ~
- bounds = font.getStringBounds(str, frc);
& W+ }/ V/ S( \6 L7 j( Q) J - return Math.ceil(bounds.getWidth());
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7 f+ B8 D q& j# x0 f7 g- da = (g) => {//底图绘制$ b! O3 V K) u }6 Q
- g.setColor(Color.BLACK);
/ d9 V8 ?7 ]. l4 _, v9 ?" t - g.fillRect(0, 0, 400, 400);
% V l- [8 E) }: \ - }
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- db = (g) => {//上层绘制
. E4 s9 ^8 z; Y/ p* { - g.setColor(Color.WHITE);) A$ V! k9 a6 D+ E* l
- g.fillRect(0, 0, 400, 400);
; k0 z/ G5 o0 l" M1 t - g.setColor(Color.RED);
2 f4 U" g- P7 _" n. ` - g.setFont(font0);
6 w/ a" V8 G8 s7 i - let str = "晴纱是男娘";
* {$ g- Y7 F$ @9 F/ f - let ww = 400;# ~/ C! E. j3 R. }. e' S7 O: O! m
- let w = getW(str, font0);8 o' g& q2 C+ @6 R- p+ w4 [5 M
- g.drawString(str, ww / 2 - w / 2, 200);
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& U( M: P( v" i6 k9 T1 }- const mat = new Matrices();& g5 Q" f2 f8 l" O% @
- mat.translate(0, 0.5, 0);& ?# u" c- h+ S* u0 i# [/ |: v
% v( ]" b" Q2 j; _ W. g5 J: Y6 A- function create(ctx, state, entity) {
7 F3 Q3 P2 _) O0 j4 Z; _4 [ - let info = {! A9 |8 `7 V5 \, t3 t$ ]
- ctx: ctx,
% E+ ~; Z" A% l - isTrain: false,7 d/ }/ a0 q2 B! k
- matrices: [mat],, m$ p$ h8 k3 i# S) x( w+ D, x
- texture: [400, 400],2 p. x7 f& M) U: p2 y. ]
- model: {' ]+ u# T B1 S H/ E( T1 q
- renderType: "light",
L2 d4 v6 A4 L1 ~ - size: [1, 1],
7 @+ i, S) W5 T4 {' U3 M8 [ t - uvSize: [1, 1]9 _1 S" n% ?, S6 v
- }% C; w' x! y1 J; l, E$ r
- }, T! h- S7 F9 L& `5 G% V4 @
- let f = new Face(info); y5 N8 M* o# {8 ~/ j, h
- state.f = f;, N4 H2 Q1 \" J- U
- ; U5 a% K. D% Z6 B& j$ v2 j& ]
- let t = f.texture;& I$ D* `% Q9 { a& E+ [
- let g = t.graphics;1 [+ h0 f! M9 U8 Z
- state.running = true;& E5 t) K. [7 J1 t9 b
- let fps = 24;
& F9 w- X1 o+ J" X - da(g);//绘制底图4 Z1 _# n# f0 M# [( N x, D% G$ V
- t.upload();/ O5 r% j' M+ M
- let k = 0;; P& S9 a7 U0 i2 ^9 d$ ^
- let ti = Date.now();: M L* s( l" ]& @8 X& A
- let rt = 0;
$ S# C9 ~+ i, z+ f' D" [7 N - smooth = (k, v) => {// 平滑变化( Y% S: x. a ~) [) B
- if (v > k) return k;& D& d1 d/ o1 L6 ^2 R, x
- if (k < 0) return 0;
5 Y& I, R/ |4 Y( P: c - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ g: b: o6 y5 k& j9 f1 R9 ` - }9 A/ ?) c7 K2 n: P& U
- run = () => {// 新线程
' {( Q9 _& C, O3 C2 i - let id = Thread.currentThread().getId();
: D6 J$ Z2 s" z3 \: z - print("Thread start:" + id);- }$ n5 C; \" C6 T
- while (state.running) {! T2 r3 X" D S- N
- try {
8 \. S8 z# O- c+ P! f3 [* X - k += (Date.now() - ti) / 1000 * 0.2;
2 l0 O: D1 V( u. v - ti = Date.now();
5 I3 \; s" Z( E o4 S# n0 `6 t - if (k > 1.5) {0 j9 q0 ]2 t0 L' T) Q3 |: w
- k = 0;+ D. i; J# x- w, _- r
- }
9 V. T6 t6 M5 q: L! [1 a - setComp(g, 1);
8 [* w8 h. O( y z - da(g);
9 @0 L- O; a3 d d% D9 w - let kk = smooth(1, k);//平滑切换透明度5 V* e# N8 m+ Q, C4 C# U4 e. l
- setComp(g, kk);8 ]# m* z/ s7 h1 x7 ~% x( i1 B D
- db(g);
) w7 h/ h1 L% K7 c% {& f - t.upload();
" i" u! B% o. l, U - ctx.setDebugInfo("rt" ,Date.now() - ti);
% a9 A* l" p$ [* [, v* q5 [ - ctx.setDebugInfo("k", k);$ l4 x: O) [- j5 w1 z5 q
- ctx.setDebugInfo("sm", kk);
; N& N6 v8 C6 \' a! J& @+ ] - rt = Date.now() - ti;! @0 a. b8 l) o9 A7 o* ^9 I
- Thread.sleep(ck(rt - 1000 / fps));- Z w }& b" b3 [, G
- ctx.setDebugInfo("error", 0)5 r9 i! m+ t) N: C+ s& Z! K
- } catch (e) {( B9 e: T$ t8 o- Z3 f$ I
- ctx.setDebugInfo("error", e);
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- }
/ S: `% {3 ]# _7 k( V- j - print("Thread end:" + id);
* \/ N- ~5 S6 ?) ~& Q - }
9 d/ N! y& y! c& B2 F( Q - let th = new Thread(run, "qiehuan");
5 c% M/ g8 \! [4 Z! _7 Y# z# q# D - th.start();
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# e, n4 f# |" C8 u+ |3 J- O8 s- function render(ctx, state, entity) {
- `. {7 O, f/ b) y - state.f.tick();' ?& G7 r, `9 |, T
- }
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! _6 e' U$ L. L- V) n( h- function dispose(ctx, state, entity) {
' ~; p* `1 `9 r6 |" W4 U5 x - print("Dispose");
9 ?. n( I2 w# t6 p P9 l - state.running = false;
7 R. c- I+ g6 m3 R. q' C6 p+ W - state.f.close();
2 J1 O/ ?+ S0 a - }& X7 T7 e) Z2 m& H! T
9 |, N% H9 n: H8 R% k( b- function setComp(g, value) {9 ~3 c3 Y2 M3 r5 j
- g.setComposite(AlphaComposite.SrcOver.derive(value));
o8 `( o3 G1 m4 D - }
复制代码 ) j3 f5 h3 O/ a. v
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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