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5 o; I; H: @- g$ Q' m这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 C4 x* G! O* Y6 L5 z3 z- importPackage (java.lang);
" w1 Y0 W8 r0 B/ ` - importPackage (java.awt);' Y" Q1 ^: D& T7 f+ `
0 D/ }5 L& A: S- include(Resources.id("mtrsteamloco:library/code/face.js"));3 ]2 Y9 \/ m+ R5 f8 c. V$ h
. Y9 k. Z" n, z! D- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
) x# O: |! ?3 x - 6 p3 C% K3 Q$ K& Q9 T' R# K* ]
- function getW(str, font) {
5 D- D+ b* F' b( y1 |4 e; S0 K - let frc = Resources.getFontRenderContext();7 Z" z2 U9 i: u% w, q; ^1 x
- bounds = font.getStringBounds(str, frc);8 b% A; }, U, c2 |( |
- return Math.ceil(bounds.getWidth());4 E" v5 G; a/ q- l7 u% k
- }6 G0 F2 U- |% E" z, b7 i1 G6 p
$ ]2 H. ~, ^1 C$ q; P+ @- da = (g) => {//底图绘制
; J+ `2 z& l* C. D1 j - g.setColor(Color.BLACK);
% m7 O1 I+ T. j/ P* i2 t - g.fillRect(0, 0, 400, 400);
9 E) H+ ?; p( _3 E1 z - }# T6 t8 P b. k: z
/ d6 I" @3 p( i7 _- db = (g) => {//上层绘制6 [/ [0 a V# |3 F6 Z m0 U$ [
- g.setColor(Color.WHITE);
7 o8 J& @& J- D$ s% g& D3 P - g.fillRect(0, 0, 400, 400);
* E" E- I" ~5 v U. A - g.setColor(Color.RED);$ f. c) O# O4 T8 z
- g.setFont(font0);; E% C" H$ q% s
- let str = "晴纱是男娘";
8 Z7 W5 K* l7 k0 @" Z& s - let ww = 400;
/ }' }" Q& q, v% n/ B - let w = getW(str, font0);9 h! X7 A! _3 P7 ^' }( C
- g.drawString(str, ww / 2 - w / 2, 200);5 l' O3 r8 U$ }2 h/ q$ C
- }
5 z: R( V+ {6 W) i- i
* z! j2 ~% @7 q: n3 [! a) q- const mat = new Matrices();; t% H- g: m. d) n4 e; }
- mat.translate(0, 0.5, 0);9 H1 L6 ~4 ^1 |* L. D; s! Q
- . Z; r; ?1 i4 ]! b7 N+ `2 F
- function create(ctx, state, entity) {
q% ?; F) G, y b# H: G! V8 \ - let info = {) [7 m5 q) Q' M8 Q3 a$ [: U
- ctx: ctx,
3 ?4 m! d& P$ B0 P) a - isTrain: false,
7 L0 ]0 r" A% d. r - matrices: [mat],9 q$ D& A3 I% B
- texture: [400, 400],' N2 o8 |5 s; l. U8 g' B) q! R
- model: {: Z) E# b1 [; p/ ^# t
- renderType: "light",
* S; E% b" M5 b' W! k) H! _( H - size: [1, 1],
/ m# {. K$ W- X: J2 h - uvSize: [1, 1]9 B" i4 R! Q; o+ Y! ?; g
- } i: `: e" N2 [ x! W$ }' V
- }
: z5 Q/ k* r5 n- ]+ L - let f = new Face(info);" b+ a/ @3 W) d; C$ K
- state.f = f;, l2 Z9 C0 w; ^# i8 M( m
5 P( N- ?6 }+ k& H; l# {! Y: M- let t = f.texture;
; c, F h0 z- v; o! h7 H0 G - let g = t.graphics;% J& O+ W4 |/ V. D
- state.running = true;0 a# a& W% k/ g5 C
- let fps = 24;
7 i' O4 K7 J; x2 x: A! o' I3 c/ g3 u - da(g);//绘制底图
8 I* g) c K4 G6 b( K0 `9 m) [ W - t.upload();
/ j9 Q3 H0 P$ b u3 n. h - let k = 0;. s7 h% N V* M1 d, G0 r* O u
- let ti = Date.now();5 {; m1 N1 e' i0 {/ u
- let rt = 0;
, t1 ]. d( {3 l1 j - smooth = (k, v) => {// 平滑变化0 y! B/ ~2 A: Q* I$ D2 ^3 `
- if (v > k) return k;
2 _4 A( U( W! e# A - if (k < 0) return 0;- x; f* f. B, A' a+ v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
' ]1 E; j( u. T/ e( r - }
3 j' a+ u2 C7 }) c - run = () => {// 新线程
- }" @. @* a0 V, A- F" f# \4 z - let id = Thread.currentThread().getId();1 F) P5 ^9 F) ?* L- w) }
- print("Thread start:" + id);5 M3 }8 \+ O8 j I
- while (state.running) {2 Z0 @ q( {" F: Q5 @; M0 [& f
- try {
; U- D& y& M& W& [1 ` - k += (Date.now() - ti) / 1000 * 0.2;; ^% X5 ]' {3 d4 z6 t
- ti = Date.now();1 q' Q( C/ P0 `1 U8 v
- if (k > 1.5) {
( w- V$ o. j0 J6 w - k = 0;4 J$ S9 j) b% l" x! i- b
- }
( ?% _: V. ]# w1 Q. }$ x - setComp(g, 1);! P1 M8 R; @# I
- da(g);+ d8 Y. t4 g' O' s3 c' {3 `1 L
- let kk = smooth(1, k);//平滑切换透明度* {8 g/ ~: I) K3 I6 F# k
- setComp(g, kk);' X, I+ F9 I1 I8 J& f' V
- db(g);
% S5 m9 i+ e; u2 D" m( x9 ~, w- h6 O9 P - t.upload();2 J! ]- A9 {# M: p. J/ h' u, B$ v( v
- ctx.setDebugInfo("rt" ,Date.now() - ti);/ E ], \& {( I3 a1 I( I
- ctx.setDebugInfo("k", k);
9 D0 O! t+ g1 N+ O; r9 Z4 L! N2 Y - ctx.setDebugInfo("sm", kk);' z9 J$ g) ~. z' u$ V U
- rt = Date.now() - ti;
9 X* Z9 }) R5 w1 N - Thread.sleep(ck(rt - 1000 / fps));
- U; m. X0 U- D0 w# r5 ~& L8 r- Y - ctx.setDebugInfo("error", 0)
7 O' [: j! Y; [' }: M - } catch (e) {
`0 a% T; u. Q - ctx.setDebugInfo("error", e);; S1 M$ k/ J8 F2 w' Z( g) w
- }
3 O$ _* ~- S5 Z; t/ B- K - } X$ c9 g4 U: ^% b* `1 T
- print("Thread end:" + id);
: b6 i( F$ |" G( i P - }7 D" m) L6 N; M, P4 q; f" a
- let th = new Thread(run, "qiehuan");
`1 F: Q1 ?3 }5 w& ~ - th.start();8 Z* @' P! O& n \( [1 o( L D0 B
- }2 K; @. `4 P2 ~6 k( _
- ) P" \2 q; {+ l- L1 m, d5 ]0 v
- function render(ctx, state, entity) {
. U7 Y+ L/ v/ Z3 U3 u8 _) X - state.f.tick();# \3 ]9 G* }* I+ V8 z. j
- }* i" H& S" p: Z! m5 i
5 |" E2 H3 C% S- function dispose(ctx, state, entity) {! S* J/ z; _. h0 N/ R; e; u2 h
- print("Dispose");
) r" }, t' u V( E - state.running = false;- G5 o& v0 L" K( I, {$ m
- state.f.close();' a, I/ d( O, u0 u; h, ]! Y& P- \
- }
- q- w' w. y8 C - & f. l$ k4 g x% n1 }/ E
- function setComp(g, value) {
8 |; c7 q0 i% Z* o! ]! \" b - g.setComposite(AlphaComposite.SrcOver.derive(value));
( k. U( Z2 A! }, X* F4 o3 { - }
复制代码
. R9 T- M- @# d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 i. U6 I1 }3 Y: n3 u
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% o6 a' Y! Z+ G
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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