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/ O; G! F) ^$ X' C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- \5 H' s; u$ c. T' ~" q1 }
- importPackage (java.lang);
, s: l+ c7 p0 d* |- k9 s) e3 J8 O - importPackage (java.awt);
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6 \" F* m; O( W: f- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
: v9 j2 Q/ c0 ]) F6 h/ n# \
1 F+ _* \1 k1 R3 M' k& S4 B5 y- function getW(str, font) {6 E9 K' O2 T. j9 l
- let frc = Resources.getFontRenderContext();
( C. \) x! L5 L& k - bounds = font.getStringBounds(str, frc);
+ F) o6 C' S4 O9 {$ k5 g- Z - return Math.ceil(bounds.getWidth());
" Y/ ^1 L3 ?: R- R - }
- O$ b6 \" I% u; V$ a0 a2 X9 | - % g7 |1 S/ K6 R" a, J7 t
- da = (g) => {//底图绘制
: I% |. [1 L# V+ d - g.setColor(Color.BLACK);. T* Y0 F" s" S0 @
- g.fillRect(0, 0, 400, 400);
0 I" J9 e( V/ H* R, p# F) R - }
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+ L1 W# d$ N! ]9 b( s5 r# K- db = (g) => {//上层绘制1 o) H- `, o! [6 C2 d' Z! O9 S
- g.setColor(Color.WHITE);
+ t- D, h& U$ d& {/ V9 k; R8 i - g.fillRect(0, 0, 400, 400);1 H6 J, B2 t k
- g.setColor(Color.RED);
: [0 e. e; ?% I; T - g.setFont(font0);0 Z3 v) Y, Q) B) L6 n2 `' a$ `" \
- let str = "晴纱是男娘";
" Y! w* L0 R6 R U7 M5 W - let ww = 400;
7 X0 b) ]9 h: z - let w = getW(str, font0);
9 g4 X) {% E; I - g.drawString(str, ww / 2 - w / 2, 200);# Z* X' E: ]+ F/ G5 l
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- const mat = new Matrices();2 ]3 u* m& \% a" f0 v+ K
- mat.translate(0, 0.5, 0);
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) k" [2 R, o, X: A- function create(ctx, state, entity) {
C4 S$ R' m: r* D3 A+ @, [/ P3 ` - let info = {% h* M8 _4 h" ?2 I7 D
- ctx: ctx,
5 l* g0 t$ y E$ e0 b4 p! j! c: p - isTrain: false,
. t* M4 h* J- @; H0 e) l1 N - matrices: [mat],
s4 E4 h% T ? - texture: [400, 400]," t6 G+ ^' G$ B
- model: {+ a8 A# b! d# I' Z# Q" z
- renderType: "light",
. E/ s! z. n& D, ~2 m - size: [1, 1],
7 r3 c7 ~9 B2 U' p, `/ \* H - uvSize: [1, 1]
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- }. t1 N7 a, u( ^% }' J! m
- let f = new Face(info);
6 n, k l. J8 w2 [" c9 V - state.f = f;. s/ H3 e7 [: W
7 Z O: X8 Z0 p0 F; o; s" ^- let t = f.texture;0 e; A7 Z# [2 l) _! L3 h
- let g = t.graphics;
0 X& Z) {8 F5 O" M - state.running = true;9 H; s" F P6 S) w& E. }' _2 h
- let fps = 24;
( p, y" w, \# ~* J4 |0 o - da(g);//绘制底图
; n9 _, a+ N2 H$ W# c: d - t.upload();* z# @4 b0 k' H% X @4 y+ Z* o \
- let k = 0;
4 B$ ]* j& I# s4 c' ~0 z1 a - let ti = Date.now();
: `1 l6 c8 I+ A6 C* c - let rt = 0;$ A7 n$ H p$ w+ y+ x
- smooth = (k, v) => {// 平滑变化
% h2 s# o/ H/ I2 Q - if (v > k) return k;2 _% z( ]% M7 V' S6 I
- if (k < 0) return 0;
2 G' R7 o+ N0 E! V. ~: f - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ O. v, ?4 W! n9 M& I9 [ - }
6 Z0 D8 ]! n, L - run = () => {// 新线程
5 H$ X+ i! K/ e4 m. M9 X/ p) q - let id = Thread.currentThread().getId();2 U: x9 m; m' Y& W6 J
- print("Thread start:" + id);
* {+ W) T4 E" k" e3 B: ~1 F - while (state.running) {/ { P% X, ]7 z' b: b
- try {, B2 A* k# M8 ?: ^- e6 \' Z
- k += (Date.now() - ti) / 1000 * 0.2;* w: H5 j5 i) a7 g, ?8 {0 e" t
- ti = Date.now();2 \8 }1 l0 t' _6 \
- if (k > 1.5) {
. q( y, G; b# d; c Y - k = 0;
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- setComp(g, 1);
3 K! H' P/ h1 s3 V `& ^" ^ - da(g);; r1 `. V( a9 S, z- l$ ^" c
- let kk = smooth(1, k);//平滑切换透明度, {$ ~1 _ B( a6 C
- setComp(g, kk);
5 @3 M" o# a( g( H - db(g);) h! X" Z* C- Y3 N& G, W5 U" w% [
- t.upload();7 m- M9 h3 ^4 M& r
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 [/ d" X- v5 X/ k" j1 | - ctx.setDebugInfo("k", k);
7 @9 x! o8 Y- R3 A' A9 `$ n/ H - ctx.setDebugInfo("sm", kk);
" \0 l- q, l' m& d* o3 H9 { - rt = Date.now() - ti;, E" N# D8 y8 B+ g* c
- Thread.sleep(ck(rt - 1000 / fps));
% C2 ?6 X6 |; L - ctx.setDebugInfo("error", 0)
* o1 V( u7 {+ K( |. m: I5 z9 `* [ - } catch (e) {
$ Y% v; |% z; ]1 U0 C - ctx.setDebugInfo("error", e);
+ l! T; z% ~+ B - }
9 I H' v+ H5 K% Y: N ~% J; R7 k% O - }
5 B: P6 J! z1 @: s) K - print("Thread end:" + id);6 |' M0 H' H; H- B5 R
- }
8 r8 {7 @6 s( R+ s' q) k - let th = new Thread(run, "qiehuan");
) g# Y" K S1 Q9 }, v1 D7 Y - th.start();( x5 M! t0 p4 n) {
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* _9 ` M: l: G/ v# ^- Q" u' L- O- function render(ctx, state, entity) {
1 Q) O* b) h$ }4 y6 J5 ?# J - state.f.tick();6 B" O: F6 Y9 U
- }! x0 ]) M% F5 O; A
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- function dispose(ctx, state, entity) {9 Z: r) L# g" z7 Q0 [
- print("Dispose");: P) A) J. f. t, j
- state.running = false;) k8 M( t5 a- ?9 X$ e3 E0 f/ l
- state.f.close();5 l( B, i; H: P" d4 `- b$ k& i
- }
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6 x8 C0 {) g h3 k* U- N, ~' ]- S- function setComp(g, value) {& j0 g) g% R( m3 V7 X: o& c* a+ Y% K U
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ t- l E3 k( U6 Y' w# R
- }
复制代码 6 I9 P/ t0 b7 t( X4 ^: G) n: A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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" H% g8 _7 j |1 O顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ h2 y! l4 V8 S/ N
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