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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" M: N& ]" {3 ]5 R" }
- importPackage (java.lang);5 T" [3 x+ |5 l
- importPackage (java.awt);1 D( P4 l a( L& {
- * r: P, U$ T! {! V; X4 B; k: B
- include(Resources.id("mtrsteamloco:library/code/face.js"));" G2 e, Y6 i4 j( l
- % K' G* E; z9 A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {. z2 i5 j t+ ^; m% S( L
- let frc = Resources.getFontRenderContext();: v' U2 w. P6 ^5 P
- bounds = font.getStringBounds(str, frc);
7 o2 n% b3 B2 p$ E - return Math.ceil(bounds.getWidth());( ?& s. w9 b/ I3 q
- }" v! J( d7 U% @9 x$ V
- * J* V0 q2 q$ W2 _9 g* ^' H
- da = (g) => {//底图绘制) @: ]& F- \/ R6 Y* _
- g.setColor(Color.BLACK);
8 Z T/ x$ n, @) N; G0 k - g.fillRect(0, 0, 400, 400);
, J; R/ v7 w" B, S2 M' K( T - }
; ?; X" X7 t2 P& z
/ f( n- s9 {4 \* _7 Y0 ~- db = (g) => {//上层绘制5 X& g( |4 F' O* {
- g.setColor(Color.WHITE);4 H# C& }4 I1 _! n. v( n* M
- g.fillRect(0, 0, 400, 400);
( c, P6 l Y/ ` c8 o( k - g.setColor(Color.RED);
3 r8 `/ ~: X$ }4 _& @ - g.setFont(font0);9 @5 q4 ]/ ^: o3 p$ o, `
- let str = "晴纱是男娘";
" {# E4 X& V+ _; M+ k- @ - let ww = 400;
0 l. V' E% e, p/ Y) | p( R) R - let w = getW(str, font0);' m. b- d4 [. A; k2 a9 _: h
- g.drawString(str, ww / 2 - w / 2, 200);: v9 y2 d) {" ]% N6 D: O9 D- v
- }
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5 B9 b% f1 w2 N7 P7 o( y- const mat = new Matrices();! z9 ~* X- Z8 \: I
- mat.translate(0, 0.5, 0);) Z; O7 H$ f/ o, D% E; m/ ?
/ f9 ]0 O6 V/ k- function create(ctx, state, entity) {% g( g) l' |3 A3 N. o8 y7 j2 c
- let info = {
5 X2 a3 q" B& P+ q& m - ctx: ctx,: |7 W1 `2 R/ J# `5 T
- isTrain: false," \$ L9 M& P8 j- i, R. w
- matrices: [mat],' x& v% c% S: ]# y
- texture: [400, 400]," e2 A( S& d4 P4 d1 p2 G
- model: {
( H% h' ?7 M6 W. G - renderType: "light",
v1 T# u( m2 L - size: [1, 1],$ }0 v4 T& z5 y( R
- uvSize: [1, 1]5 d* n& s! @5 C/ x5 {( k! q; C" v$ X' c
- }
" k( l' c; m) L - }
D. D7 p% h5 E* ^1 c. S - let f = new Face(info);
8 J) v+ `) O4 K/ R7 j z - state.f = f;! F3 M* P& _1 ?# z9 r
- ( w3 @) |6 t6 C+ \. N8 R& b
- let t = f.texture;1 a: X1 e. E$ x/ u9 |: U* s
- let g = t.graphics;
0 u9 M# \! ]1 @; _4 L) q3 N1 N6 ` - state.running = true;
, |# U: b( Y3 p! K4 D- O - let fps = 24;7 `% V& g& [" D- v& Q
- da(g);//绘制底图+ J# j4 `6 x* \
- t.upload();7 u2 q' q1 E$ U2 c4 F) x
- let k = 0;* c! B/ L9 K: |
- let ti = Date.now();% ]* X$ \4 f2 k4 f7 f
- let rt = 0;/ \- \ ~5 b3 T3 s* r2 T n: E. j
- smooth = (k, v) => {// 平滑变化
. V: f4 d" ?& Z) k: e9 _ - if (v > k) return k;3 V4 ^8 ^: q2 z4 s
- if (k < 0) return 0;
# P$ G0 p3 M1 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 G" g. f$ z( m3 U" {! g - }
! x1 }9 \5 s2 ^& ` - run = () => {// 新线程8 z8 m" F" F$ |0 p# l5 F/ f+ R6 J
- let id = Thread.currentThread().getId();! u8 P# A" n* P0 }9 Z0 J! B
- print("Thread start:" + id);8 r x& K, Q6 O" s j( t- J2 m
- while (state.running) {
( Q- ^1 W6 q2 W' N" b - try {
! L9 T, Z& m) v# L - k += (Date.now() - ti) / 1000 * 0.2;
' r O7 A9 M- n3 x% E+ h- o0 j! o - ti = Date.now();6 ~0 j! r3 d2 d/ {2 a4 p: B4 k, P7 T& i& e
- if (k > 1.5) {# `( v' D$ `7 Z9 i; b0 U
- k = 0;
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+ t) e; d, `7 s+ g7 n3 S - setComp(g, 1);/ l# v) v6 w0 }( z
- da(g);8 _& t- \" P0 p' f" ^
- let kk = smooth(1, k);//平滑切换透明度7 o z% |6 L" y& |
- setComp(g, kk);; v/ L9 k' j+ D( ?* d% w
- db(g);# n: W. n, v. @( D: ^4 K( {
- t.upload();3 x9 C( k& E; c- p" U, V! B! W
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 x8 e+ E& r5 @; k; T - ctx.setDebugInfo("k", k);" p5 y1 S5 m' I: Z7 U
- ctx.setDebugInfo("sm", kk);1 I$ u9 p$ X* L/ ^( m s+ L
- rt = Date.now() - ti;
0 |( G7 Q; B$ e7 f - Thread.sleep(ck(rt - 1000 / fps));
' Z0 j# b- [/ X/ H - ctx.setDebugInfo("error", 0)! z! Y C/ l1 c8 N2 F8 j
- } catch (e) {
: V8 i9 b( c/ a2 U3 }" H, f - ctx.setDebugInfo("error", e);, \& R2 A" e( }& s3 j( @0 G/ i; n
- }
6 v: b: x2 L; u$ V2 k F# F. I - }0 O6 z' m" u4 z- i5 F
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
9 Q* ?6 z4 R3 t" Q9 M - th.start();: Q5 u7 B# m/ D; }9 a s
- }
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- function render(ctx, state, entity) {) K8 r7 o2 Q+ y4 g% L# [% n
- state.f.tick();
( t- r+ {/ q$ n( }* I/ g# C - }( E! e* e/ N$ B) ?; S/ E& }
- # A7 z/ z' I I( t# ^' y
- function dispose(ctx, state, entity) {
- T. b+ l; R; J) E+ M - print("Dispose");
6 A) T; z6 Q- G - state.running = false;
5 B8 X" G0 X7 H; h" c - state.f.close();7 ?) {. H6 D r. ?
- }
8 N( z) \ c% ?' ]2 q - {: i& `7 g2 s
- function setComp(g, value) { S( \( Y4 M' s8 T+ m p% g
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# v3 [9 b1 E. t - }
复制代码 * I! ^% F: k% Q6 e% O; ^
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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5 W. f- ]7 k* C# p4 T4 Q a8 L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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