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+ }, W7 c8 E L9 W9 z5 l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
7 I! c n7 M6 c/ R- H0 L- importPackage (java.lang);
) H3 O! |% Z, w# a) [0 g; K - importPackage (java.awt);
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8 ? `6 z+ j0 M: n- include(Resources.id("mtrsteamloco:library/code/face.js"));- L; c. ?# E/ D- }5 X' v
- ! L/ K" O9 y2 D- f) A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 h% ?; l' T8 E( `( ]3 l3 r - ' j' Z6 |, ?" w) P9 {& P5 ~
- function getW(str, font) {
3 ]# g4 e! H3 D- ?" @* F% r6 A! T" ` - let frc = Resources.getFontRenderContext();4 e! f3 A& v0 E# o; `5 ^
- bounds = font.getStringBounds(str, frc);
* J2 |2 ]( r1 [, T' V - return Math.ceil(bounds.getWidth());4 Y; H3 I! V' a2 A
- }
* C4 `* p) F* {& x3 \8 A: `" p' v - ) q5 ]! ?0 h: c; h: q- J
- da = (g) => {//底图绘制9 h# O- n+ Z9 c+ y4 m. `
- g.setColor(Color.BLACK);8 r$ w( o/ j3 X' E" \) T
- g.fillRect(0, 0, 400, 400);
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( ]; |: r/ D% H% P3 N- db = (g) => {//上层绘制6 E0 R4 F) \, D& ^6 {& X9 T9 N
- g.setColor(Color.WHITE);7 y1 v8 x9 s+ w2 \ A% C
- g.fillRect(0, 0, 400, 400);
8 T9 e ]0 j: ?* R9 f/ G. B - g.setColor(Color.RED);' b$ M" [+ c) S! {; @
- g.setFont(font0);
5 C$ p A& T3 k7 P5 O" N" N - let str = "晴纱是男娘";
+ g. i/ n: P& j9 {, \: W1 Q+ C - let ww = 400;
+ k7 N. {3 j R - let w = getW(str, font0);0 K- e) O; U* ^! c; g
- g.drawString(str, ww / 2 - w / 2, 200);" _1 c' u3 I$ h, A/ `( Q% a
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& o w. Y; p4 x& }5 N7 r' O+ U7 Z- const mat = new Matrices();
$ L3 G: K4 j5 M- a - mat.translate(0, 0.5, 0);
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) Y0 u7 A, }5 B! Y1 W$ `2 }- function create(ctx, state, entity) {
% V# E, P9 S& v5 O) M( M, Y - let info = {# e1 X; e7 ]+ l- z# q
- ctx: ctx,% U( R2 n$ w5 H* n) X) Z
- isTrain: false,4 n% d- d6 y. t* R
- matrices: [mat],
: Z. H8 @4 s7 p% [ - texture: [400, 400],1 O' S8 U1 S% a, U$ J
- model: {
7 a% j* N& w" R - renderType: "light",
" J. B, g" @: O9 M; U - size: [1, 1],2 n* y7 [& H( e0 t
- uvSize: [1, 1]
+ U8 c! t, d% G, } - }2 H9 P+ v& m* I+ ^+ [
- }
9 D" S/ _# y- K8 h" Z9 k$ S) u - let f = new Face(info);0 @4 A* ]& o# c8 f2 p, b
- state.f = f;
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! @9 Y4 e0 N: b& C/ h$ M+ B- let t = f.texture;
3 G" c( r( F- M' `, i9 R1 e E - let g = t.graphics;
8 K4 v, |' s8 T3 y7 [ - state.running = true;2 }/ m1 J$ f7 \
- let fps = 24;1 t- d8 S2 F, J8 a
- da(g);//绘制底图
1 r& M$ P( b0 D7 w2 g - t.upload();% x6 W. k4 K! k7 q- B' J
- let k = 0;
( w" N/ y3 N5 Q - let ti = Date.now();
( i L5 {. |- w; K' h- ` - let rt = 0;9 }/ R: K& f, ?7 Q
- smooth = (k, v) => {// 平滑变化- H' G+ W. |2 D: M. J
- if (v > k) return k;
* k8 N" q( a( _. n5 B* H: D - if (k < 0) return 0;! `5 b: \1 T: J
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. r( Z5 V$ f$ c" p% [/ |. Z; M4 x
- }+ B9 q& J, D: z+ W' |7 ]
- run = () => {// 新线程2 @4 H e; [& w4 J+ J9 W! {
- let id = Thread.currentThread().getId();
- O! P: Q4 `# h! h; s - print("Thread start:" + id);
, V* j- ?- w9 _3 C3 O% o - while (state.running) {
, }2 ]0 c$ L" m6 N( ] - try {( Y, P# S% y' Z
- k += (Date.now() - ti) / 1000 * 0.2;
" H P. l; j# l - ti = Date.now();5 f1 c/ u4 o+ v* S
- if (k > 1.5) {
4 X" n3 d# ~5 S7 e - k = 0;& X. S' w% [/ \" f
- }
) g+ ?; Z2 G+ T6 B1 G' G - setComp(g, 1);; J- A( }& M! j# e2 a
- da(g);" C1 _. T$ q( A! F6 ~
- let kk = smooth(1, k);//平滑切换透明度+ P5 R+ |, E+ n
- setComp(g, kk);" l/ d3 H# g! T" ?. M; G
- db(g);4 E B! f& k7 i# S, {
- t.upload();6 j' R; W9 p. m# ~9 \
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" _ L; [3 N% r P! G$ ] - ctx.setDebugInfo("k", k);
7 _; b: w2 I1 S* R - ctx.setDebugInfo("sm", kk);
; |0 H5 R1 i1 |# B0 r1 K' a4 d - rt = Date.now() - ti;' w8 \+ p5 @# W" _- A
- Thread.sleep(ck(rt - 1000 / fps));0 `8 X4 G6 } r% k8 _
- ctx.setDebugInfo("error", 0)5 K! y8 |; K" o! c' ^! A2 \
- } catch (e) {
; _0 Y! }% b6 j3 `: K8 _ F6 ^ - ctx.setDebugInfo("error", e);! w8 ~# F3 o0 B Q) b/ U$ N D4 X$ s
- }% o( H7 L) W3 J) c( X# D) {
- } x$ l8 u# ~; b: K* y; Q. y
- print("Thread end:" + id);- g6 R/ `) E" f& h
- }
$ y$ x4 I G2 u; X/ E - let th = new Thread(run, "qiehuan");$ r! G9 U/ |7 Q! |; d
- th.start();
2 R0 r( b* J! E1 U- z( W$ J9 x - }! L3 w8 J: o* K# O9 t6 U/ A
' Z6 H2 c: P2 f! B5 y1 X- function render(ctx, state, entity) {5 K# R" {) b: H& N& a$ t
- state.f.tick();# X" j4 R; ] d8 K
- }. h A# e- K. |: g$ F" f# w( P
- 5 d; S+ J1 \. q, S) C& L+ u
- function dispose(ctx, state, entity) {
( ^5 |! {$ ~0 \) L - print("Dispose");
/ X/ d! `0 e; O' ?( k% \1 z- a - state.running = false;
9 H; P( E* H5 Z4 g$ b - state.f.close();
# C( D2 X4 w! i. U5 }8 _0 c - }- W9 U* s) b0 n! R
- ( M! c+ v& ^" ~) j
- function setComp(g, value) {
/ }; x, Z$ O6 @2 y' p7 I% A - g.setComposite(AlphaComposite.SrcOver.derive(value));
: l. u& f+ L* [ - }
复制代码 9 _* ]) h4 C/ Q- }- ?+ |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' C8 u; }& l( X7 G7 r
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* a E. q+ T: l* W% l B, K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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