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4 n! V. L2 }# G$ I! Z$ M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 R# h# D# p( j) e- importPackage (java.lang);+ j2 T! p6 A: V! I) m
- importPackage (java.awt);
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, ^- d* m( @. S; q p0 {6 @" Q- include(Resources.id("mtrsteamloco:library/code/face.js"));
' Q+ |" z9 ~6 x% h) Q8 G2 | - $ N9 x4 ?/ P4 Y; {
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. q6 L. i1 H H' U" {7 s$ X2 H' |- D, U
- , D) F" Z9 q6 {7 h
- function getW(str, font) {/ L" [: J5 A3 @, g C0 L
- let frc = Resources.getFontRenderContext();
4 H& a. W" I! U - bounds = font.getStringBounds(str, frc);
: p9 k' i F0 \/ Y9 \: a - return Math.ceil(bounds.getWidth());
* j+ b5 x6 _) {0 K - }
9 r$ ?! E) Q# O. }3 j& Z - & u5 O5 K1 `5 U, H3 i3 J
- da = (g) => {//底图绘制! u) J. \, N8 M; e$ f) u
- g.setColor(Color.BLACK);
% h* u/ i* v# s, u. D& \/ @ - g.fillRect(0, 0, 400, 400);7 D* p# X% o2 s
- }
9 ?. w# I8 s8 ~- O9 m& y/ w8 d
$ B( V5 v; |2 J) t1 u9 N6 Y% o3 j- db = (g) => {//上层绘制! X' F* a- C( j
- g.setColor(Color.WHITE);: E) B P4 c( e1 H
- g.fillRect(0, 0, 400, 400);
9 A8 R$ G) m! W; z* { - g.setColor(Color.RED);: A# E( H: s M3 p5 _- t
- g.setFont(font0);2 Z5 H8 G0 g9 ~
- let str = "晴纱是男娘";
l w) N3 Q* i* P; ~3 ? - let ww = 400;
3 s4 s2 V h) e7 z2 Z - let w = getW(str, font0);% a, P2 ?9 L0 b W& }, C
- g.drawString(str, ww / 2 - w / 2, 200);
; ]3 E0 L6 ^# S8 L+ t* J% c9 b E - }
) N4 N2 X4 _% |& ? - " }3 W+ N7 m: Y. }; `$ v- @
- const mat = new Matrices();
3 n7 C u( H4 D6 O - mat.translate(0, 0.5, 0);
_4 f9 Q7 i8 c4 P- R% r
& r' v5 S+ g% M: F' K2 S E- function create(ctx, state, entity) {
- j3 o% o, W- Y, N# A. T& ` Q$ t4 J - let info = {3 p( Y6 h% G0 E* t
- ctx: ctx,! D- o9 \: F. f! W, q$ ]4 D7 Y
- isTrain: false,
- H0 | o }/ J8 M. U; f - matrices: [mat],/ P9 `1 e" F) S/ i5 \. {4 _
- texture: [400, 400],
. ~, q) s+ B- @- T, b8 Z, T6 [% Y - model: {. L" e+ p/ [! x( I% S) f+ p
- renderType: "light",
; C1 u' M1 s7 M( ?* W2 h - size: [1, 1],9 x( z- r! \- z& x
- uvSize: [1, 1]
! D5 ?. B5 t* V( t |: i) [( [ - }
6 G1 S& O# V! U! U# \ - }. J/ o( x5 R0 G* |9 f, I
- let f = new Face(info);
# U/ h( N( R3 s/ z5 u5 F! ` - state.f = f;
5 o L, j( ?- u* D1 G
! v6 W; j" F/ x7 T: V2 ^7 J- let t = f.texture;
6 f" k$ y6 |* g( E! I$ \) B - let g = t.graphics; N1 M& r+ ^; }- O9 A$ l' K# D) C
- state.running = true;
' e; y7 u6 W# n1 P - let fps = 24;
# z& p9 M; X/ |' U) r - da(g);//绘制底图
6 q9 J/ `9 J2 q - t.upload();
* [( A4 g! m( i! Z, ?) [ - let k = 0;0 Y* l. G5 f, r- n8 R+ [
- let ti = Date.now();, S! E+ N2 s1 A2 x$ D* Z; R, w$ n
- let rt = 0;
6 j3 B5 A5 o& b( _ - smooth = (k, v) => {// 平滑变化
* L) f2 H8 {! |' R - if (v > k) return k;, Q: I+ }% x1 h
- if (k < 0) return 0;
5 s4 f9 y% |. h L& C6 x) k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" W1 }% A- r9 `" Y
- }( ^/ P. i- q/ D# A+ h8 y
- run = () => {// 新线程
# Y8 F7 m: A \1 A5 g8 d4 | - let id = Thread.currentThread().getId();
4 A/ e9 z' K; Q; [, p7 ? - print("Thread start:" + id);
& N" u8 y& S2 E! k) W. M9 n - while (state.running) {: n! ^. C4 t3 Q0 `6 l. A0 |
- try {9 u7 N7 f. Q, {
- k += (Date.now() - ti) / 1000 * 0.2;1 U7 \1 x+ I! ?1 M; g
- ti = Date.now();) ^* ~' d+ n3 k) w3 U
- if (k > 1.5) {, o3 J' D- ^. f$ M- ^+ A
- k = 0;/ V- T' s2 E: K; n
- }/ d# S0 H) m8 z: r$ G
- setComp(g, 1);
' i# Z1 M9 h! W+ k4 u% b - da(g);) ]7 f4 v; Y9 g3 I. k
- let kk = smooth(1, k);//平滑切换透明度 i7 n& }/ k$ W
- setComp(g, kk);% w: W/ f& m8 w; e2 ~
- db(g);/ Q% `5 O+ h; M
- t.upload();7 h, U$ ~! t; P9 U% x( e
- ctx.setDebugInfo("rt" ,Date.now() - ti);
0 n1 Z& e; C# g# _, i - ctx.setDebugInfo("k", k);1 E. ]# f! ^ }# g. B
- ctx.setDebugInfo("sm", kk);
2 {3 `, ~' o/ A1 V7 C$ R - rt = Date.now() - ti;
0 j6 h! Q8 a5 M u1 J0 N: v9 W5 N4 c - Thread.sleep(ck(rt - 1000 / fps));) S7 ?: P2 {, U& y4 W% W
- ctx.setDebugInfo("error", 0)
& c7 y1 `1 w( [' i" b - } catch (e) {1 @' {2 ?: T2 b! h) _
- ctx.setDebugInfo("error", e);2 Q; @8 M/ c( |
- }) D4 ?$ E( X* S1 I. Y
- }$ j' S6 O/ m+ z8 d1 i0 z# q
- print("Thread end:" + id);, D3 {* u. T' [3 c7 y/ H9 t
- }1 @6 \3 R- [* K& T
- let th = new Thread(run, "qiehuan");) ~/ S( O4 y8 N$ u
- th.start();- A6 R$ F* l& T3 v
- }
$ @7 K% R7 N4 I2 ?/ H y0 @
U( w6 E; f4 q1 l- function render(ctx, state, entity) {
8 l1 e+ H6 A/ w - state.f.tick();, z w$ O" g) o' h8 ^" P. v
- }
+ [( o+ l n# ], m% `* e
2 G8 T& M9 p. o& l" D- function dispose(ctx, state, entity) {- h4 ^1 g* G/ x$ I
- print("Dispose");
: r8 l2 o: W6 f$ A# e, C - state.running = false;
0 F7 F3 f) b5 [( L w8 H! d - state.f.close();9 ]5 N6 S! ?. A; v& \ H
- }- [6 g/ w) I8 N
- & w7 z/ b. ` |- k7 ^
- function setComp(g, value) {/ _- K1 U: C+ U
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 A) W4 ?7 k% M1 b1 q0 |0 w
- }
复制代码 1 s* u4 D o# I: T
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 H) L$ {6 R* ]
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