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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 H6 {2 V1 H2 q5 i( ]- o5 ~4 Q5 [
- importPackage (java.lang);/ x- O* a+ f; b: q) u; }' \
- importPackage (java.awt);3 Z. p' p- Y- F( n' `- [. a$ P
/ E& G% D% {% h$ d s w3 K# `9 }, U8 r- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' M5 V9 K3 W* S" D' E7 Y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {5 Z# l- h4 X# Z& c# P: B
- let frc = Resources.getFontRenderContext();
7 i# r( {- u/ g - bounds = font.getStringBounds(str, frc);
7 G! Z9 F7 J* Q4 z2 F - return Math.ceil(bounds.getWidth());8 z, C; r2 {* t
- }
4 P2 [+ e# C v6 }* V8 I8 r# N - + I& T2 i. g% m9 [8 K9 }2 L+ k
- da = (g) => {//底图绘制
4 U3 D8 V1 [% U6 Y6 O$ W - g.setColor(Color.BLACK);
2 L: _ ^0 ?( x* G. e - g.fillRect(0, 0, 400, 400);
3 H7 g/ N+ U4 G- b - }
0 F! M9 T* Y) O
* n1 |7 ]/ j1 W2 V& q i- db = (g) => {//上层绘制
( |6 e8 A+ }! O2 y - g.setColor(Color.WHITE);, H& b( c) h& @7 V [! t
- g.fillRect(0, 0, 400, 400);
/ A% W9 o9 k( | - g.setColor(Color.RED);3 U) ?9 l8 D& y. ^: ^
- g.setFont(font0);
- p( U- x- }" |# U* Y5 |9 ~, j - let str = "晴纱是男娘";* l$ T2 l" l* G' W2 n! t
- let ww = 400;5 p: G, q7 G2 H# b) z; v) Q
- let w = getW(str, font0);
$ M7 g z4 z) D% T7 H( ~+ F; ?& d - g.drawString(str, ww / 2 - w / 2, 200);
' b! _6 l/ d$ ~+ t+ Q - }
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- const mat = new Matrices();; J+ |5 b: y6 v7 ]6 c J
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
( v/ I$ X: m! r+ G* o6 ]% Z! ?2 Y - let info = {
5 U% b( F! F/ E2 ~" x0 f# F4 z - ctx: ctx,
$ |# x1 | c g - isTrain: false,
6 {, H: X% o& e5 J# ^ - matrices: [mat],
8 l) J) }- t- T' N; h - texture: [400, 400],
5 z% N% c# H, w0 b* q$ I' Q - model: {
* _" h5 V) [* m2 N! |8 n - renderType: "light",4 U% m5 u" A( g4 J1 p. E' {* H3 @
- size: [1, 1],9 |* v, o2 @" [, G4 G
- uvSize: [1, 1]; `: E" C) [. S4 a+ q
- } x1 U6 ]$ `: _1 ~( h
- }
. c# t/ C& g5 t* Y2 e/ S - let f = new Face(info);
4 [% Q8 G) w' J - state.f = f;: c8 Q# c/ b6 C$ \1 N
- + p/ j* a( W1 t h# s! K
- let t = f.texture;
# {0 ^7 g1 i4 D3 d - let g = t.graphics;
9 T: T' W, X+ a; y P% Z. D - state.running = true;0 F& `/ a/ ]: G) a# a* J) A t
- let fps = 24;# G3 N6 }* p. `/ g
- da(g);//绘制底图: B/ w7 @1 [4 p+ j
- t.upload();
5 R7 D0 p8 X! \ x& O% u% W - let k = 0;4 Q2 X% q( R6 ]
- let ti = Date.now();
) ^& l. i: p. d- o4 ? - let rt = 0;
8 }5 P6 Q* s7 ~+ \ v - smooth = (k, v) => {// 平滑变化
8 v2 J+ Y. E% ^8 v8 B' b - if (v > k) return k;
7 R F" l/ h9 k: { - if (k < 0) return 0;1 I3 }9 f: \4 ?* k/ N# t
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: E; n- B, y* \. R1 p - }
[1 `; k, x; {8 E. ^( z% R s - run = () => {// 新线程# n% g2 |4 z5 ^
- let id = Thread.currentThread().getId();
9 D9 h- |0 ^5 u* e& y& n - print("Thread start:" + id);
% H( {$ t6 i& I! M - while (state.running) {: Y( ?' {5 V8 I X" |" h; N0 D
- try {; ~& `% z6 ]3 ~+ S
- k += (Date.now() - ti) / 1000 * 0.2;
9 b/ L8 v: u/ V& F+ e - ti = Date.now();
( W1 x, D$ S! X! F, E% K - if (k > 1.5) {" u# |8 N+ V3 v* `& }# N
- k = 0;( Q5 s9 I& o: @4 R; u2 R* \0 e \; ]
- }
* @6 E$ \. i9 O8 U) ^ - setComp(g, 1);2 K* ^0 g) j! {9 m6 R
- da(g);
4 X5 U! W! _8 i$ k8 L0 O - let kk = smooth(1, k);//平滑切换透明度9 e' A R" W. K. I% i0 y: A9 x
- setComp(g, kk);
8 D$ [4 q; y, s/ y5 |& G - db(g);0 B" o! V7 o" ]% h* M; g
- t.upload();& h5 R) _9 n" [ o9 W; L2 P1 I/ m
- ctx.setDebugInfo("rt" ,Date.now() - ti);$ ?* ] k) c8 d- o7 j; J
- ctx.setDebugInfo("k", k);1 a$ ]! Q. r5 x* K& U9 y
- ctx.setDebugInfo("sm", kk);, N4 {* {4 \6 z$ I( s
- rt = Date.now() - ti;
; A5 Y. Q _* D9 t- N - Thread.sleep(ck(rt - 1000 / fps));
3 U' X/ U) M+ E% B4 f# g( \ - ctx.setDebugInfo("error", 0)+ j3 s$ M3 \! Z/ Z1 ?/ { F
- } catch (e) { f( d$ k% c" l6 @2 e) d
- ctx.setDebugInfo("error", e);/ i7 H# T( ]" Z; u; h0 Y3 A
- }* a( X. T$ t( r8 N, }
- }9 L9 f1 s4 D: W- u
- print("Thread end:" + id);0 s9 E& ~( _- q1 t
- }& z: f7 G% V% |) z) S3 H! f* V9 s
- let th = new Thread(run, "qiehuan");( p. N9 _( t/ n3 f8 B
- th.start();
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9 L! _. o( e- H3 l- function render(ctx, state, entity) {# J7 _9 b- D. ^. _2 P
- state.f.tick();: z2 A; @( y& E8 O$ E0 i
- }: V8 q6 a( d0 G2 X/ J
- # e9 X# ] Z4 B7 S0 ^
- function dispose(ctx, state, entity) {( e2 Z5 f! u; s5 r" Y- w
- print("Dispose");
* k. f" f1 u* k) b - state.running = false;/ u" W4 S- ~- p1 F2 H2 z
- state.f.close();3 B' X! o$ k1 _" s# H
- }7 _6 H" u* Q/ C S0 Y7 V- K
5 j0 n, Z' c% A. x0 L4 j- function setComp(g, value) {4 l* c$ A" P6 q6 ]
- g.setComposite(AlphaComposite.SrcOver.derive(value));
8 r2 q* a+ `$ Z; a - }
复制代码
/ _ g" r8 M* |: V( G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 ~0 u& T& O# g6 q+ P0 [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), Y+ Y3 I( Q& U
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