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( o0 Z9 T2 B3 M2 E6 M# u这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( _. } d; j5 u7 x2 V- importPackage (java.lang);# t6 d k/ x5 u3 ~1 v0 B8 w; ]9 @& Q! u/ X
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 q6 U0 ^, N1 @1 Q3 _- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# e! }! H) J% @1 h, w
# ?, i* q K. U- function getW(str, font) {% W. A2 H. b' x3 T; e: A, `
- let frc = Resources.getFontRenderContext();
( W7 @2 k s V8 U2 b) T5 [8 q - bounds = font.getStringBounds(str, frc);! b- H' B: r7 R
- return Math.ceil(bounds.getWidth());
: B/ X k0 s8 T6 T - }2 J9 \3 ?8 c$ O2 o3 S+ G7 s; X
- - c% @- D6 ] ]+ l$ d
- da = (g) => {//底图绘制, z3 ^# [% I0 u n! V
- g.setColor(Color.BLACK);
1 g& l) R6 K% H- R) D& E0 H8 @ - g.fillRect(0, 0, 400, 400);# I/ P% p2 ^/ {: l7 g# q5 ~1 G- g
- }
! I* X- h' i0 ^$ m& i+ X: h+ K, u
6 `/ q( c# Q9 U3 c- db = (g) => {//上层绘制, t! u8 w6 w: K9 h9 u0 e$ i" e
- g.setColor(Color.WHITE);
7 U8 t9 Z& C/ U - g.fillRect(0, 0, 400, 400);
/ n: V8 a4 d# h: o# v1 H, K - g.setColor(Color.RED);
- {& ?. a) g7 ^+ g1 }' o' c - g.setFont(font0);
8 L. S9 L' t) K# ~ - let str = "晴纱是男娘";
, [% a! l3 H, ?7 T) t - let ww = 400;; {7 F7 O3 N, W9 |; G8 h
- let w = getW(str, font0);
- }' H. R+ c9 `% n# y5 W% k K( K - g.drawString(str, ww / 2 - w / 2, 200);- p/ f8 z- G( L9 S+ d1 e
- }7 F7 V4 L+ T* n
- , C1 B# C2 j+ s4 B) j1 u" F
- const mat = new Matrices();, a* V4 R1 x6 D( _) r6 l
- mat.translate(0, 0.5, 0);( Z. b. Z: ~: V
* y2 V# c+ B* s: r, ?- w- F8 P- function create(ctx, state, entity) {% o, G/ z; `% \& X
- let info = {* T0 S/ |( L2 c! m
- ctx: ctx,2 {: d9 S3 j) b& E% o( _
- isTrain: false,
, G2 u" y2 _% A - matrices: [mat],5 P$ ~& R0 ~ ]! K: g7 Q/ M% V
- texture: [400, 400],: i* A/ ?8 T* B6 l# T, H7 c) o
- model: {
. y7 S2 _# O" |1 q9 a - renderType: "light",
Y9 A+ w) h r! c- L2 ] - size: [1, 1],
( R9 h6 A: v2 w$ T5 J2 v* h* a - uvSize: [1, 1]
1 E# p5 A" }9 g1 m6 v9 Q1 u6 s - }3 T5 j" ~% w6 j* a% N
- }
8 Q. x2 z7 y8 \- S - let f = new Face(info);
) \9 e& M- P7 v: [4 E6 u0 G) Y - state.f = f;5 C; {$ S$ _/ w0 w/ q. V+ q( E
- ! u) G. X: y9 h) ]# W: f) x2 t# e
- let t = f.texture;
1 s$ \+ Y2 ?4 B8 ~6 K8 p - let g = t.graphics;) J! q) u6 L8 A6 K
- state.running = true;
) d; n) y1 x0 s. S. i2 Q, S - let fps = 24;
1 e. r" y. h) P( T5 Q/ ^0 N T - da(g);//绘制底图5 F, C$ j1 R0 i1 K
- t.upload();
6 `$ d4 v% r+ R# x# M3 a% B6 u - let k = 0;$ m+ T+ o2 V! j8 D+ h9 Y
- let ti = Date.now();) G8 J4 `4 j/ k0 ?- I
- let rt = 0;
) \8 n. n: p1 r: v/ h - smooth = (k, v) => {// 平滑变化% T3 e% t' N$ y F9 ]/ K5 y- b- Q
- if (v > k) return k;% y9 F& j, @2 m. x# |- x
- if (k < 0) return 0;. a/ W8 g0 P, j+ V9 a" B- b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 Y* y& d8 H: k% Z/ G0 X$ \1 A% |7 T
- }
3 U; y5 C/ b) ]3 q5 F. R - run = () => {// 新线程3 }& k6 g+ V3 J. [! m7 I* a5 ^
- let id = Thread.currentThread().getId();
( j9 ^' C r7 e. `) |& L, U4 F2 W - print("Thread start:" + id);
0 I! ?5 a- O* {! ^% j - while (state.running) {0 B8 _7 k0 V; ]8 @; B/ m( k4 V
- try {
2 M" _5 l; j: s( r8 Z - k += (Date.now() - ti) / 1000 * 0.2;4 `9 \! q* b5 D
- ti = Date.now();* R: b$ i. Z1 n5 W) ]
- if (k > 1.5) {9 [( y5 {0 T5 Q B) p# _* m( W+ \' U
- k = 0;: V2 m( a4 w9 A
- }
: C! K$ A1 z T* O: {# K - setComp(g, 1);
- C$ U& @: |# }2 U0 s - da(g);
; }2 Y/ K2 ]2 a; c - let kk = smooth(1, k);//平滑切换透明度
) f9 I+ d6 e+ c) B; u9 E5 ? - setComp(g, kk);
& F1 F F* g$ h4 n - db(g); D8 N A& p8 C/ ~4 G; \* C6 q% Y
- t.upload();$ C! P6 M B0 W/ T7 C) Y5 ]3 [2 L0 p
- ctx.setDebugInfo("rt" ,Date.now() - ti);2 O2 m( a9 D2 H- F
- ctx.setDebugInfo("k", k);' c: G, N& a' ^! g! A9 }
- ctx.setDebugInfo("sm", kk);
( _* U$ _/ O3 j9 s4 F: V! u' @& } - rt = Date.now() - ti;
; t7 W( H! C6 @" u. \ - Thread.sleep(ck(rt - 1000 / fps));
8 R; \4 h# w( J5 N, O - ctx.setDebugInfo("error", 0)
& o7 s2 Z1 E; ^6 `. S+ i - } catch (e) {+ Y, K% R: U0 q+ i8 r: P! }# \5 H
- ctx.setDebugInfo("error", e);2 e" J8 ]* d2 j" i
- }; m& o/ d+ [( e6 T3 X* J1 V
- }
$ p" H! u5 ?# w - print("Thread end:" + id);/ ~0 ]4 ~* \% k4 O1 J$ Q
- }; H! N- Z/ X8 A9 [ W1 A
- let th = new Thread(run, "qiehuan");& k- Q% c0 o- ]1 {% B
- th.start();
, M8 N1 p1 g. U8 t* v& }( J8 m+ b - }% E2 Q8 b8 ^. e0 H. P
- # M1 e/ Q8 h" v
- function render(ctx, state, entity) {4 ]7 I/ W4 E7 j, v6 b+ V# _' _
- state.f.tick();
3 ~# p" g! {7 o8 W! G - }
+ B! G* y' C" ~8 `* z: K3 q
/ A% W+ c, I* Y" z& v" m$ U- function dispose(ctx, state, entity) {5 o- P4 U, ~+ a6 N5 Y* D' T
- print("Dispose");
2 F0 `4 D5 q4 N, M1 E8 K, ?, s - state.running = false;+ B- |$ V4 d" U
- state.f.close();
6 W: l9 q1 D* T! C( P3 I - }
8 l& {5 J1 Y3 U% U- l* t1 b - * L8 p% `$ E6 L6 J
- function setComp(g, value) {
' q/ q6 C% j3 F, Z q V1 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));
8 Z& S8 c# M- n2 A - }
复制代码 : \/ X/ Q! }3 ^* k- w! o
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& u7 R. Q. F4 u/ Q. S1 s
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$ w, c/ ]; ^- ~8 v顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 @9 {5 l7 _* M: G& y
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