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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ O; n2 ` m" f" x: m- V5 N- importPackage (java.lang);
_4 [4 ~# o, e- f! \/ t - importPackage (java.awt);8 j( _. n3 I. X3 h, \% B! u# D
- ) ]. b) ^9 z, d' C3 N' h$ t
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% g) Y3 ?; e+ i. c7 |
- . t; P1 s& U# E" S+ R; |
- function getW(str, font) {
: t2 C; F) @& d! I/ r: T - let frc = Resources.getFontRenderContext();
4 h8 x8 M8 t0 _1 j% X1 G - bounds = font.getStringBounds(str, frc);
' j, A" y) P1 R# U- |# I7 u z6 q" T - return Math.ceil(bounds.getWidth());/ |' S: y; D1 Y. @8 S ], `7 |$ \
- }
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- da = (g) => {//底图绘制1 ?1 t+ x. y% Y7 c1 V$ A
- g.setColor(Color.BLACK);
0 P! j# I# M- c; z- p* r! f6 m - g.fillRect(0, 0, 400, 400);
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- ( D, P6 I: V9 s4 Y& X2 [4 D0 } X I0 M
- db = (g) => {//上层绘制+ ?3 [4 n8 `3 V, _1 \( z
- g.setColor(Color.WHITE);
, J) q% l& F, S- T- r - g.fillRect(0, 0, 400, 400);
" ~7 l6 B* h, p9 k4 I' e: N - g.setColor(Color.RED);; P) B# x0 t" O# C _6 ?+ k- o
- g.setFont(font0);
# n- A8 V* w3 F9 e- \5 u' k - let str = "晴纱是男娘";& L* k' I" @9 ^# v% ]
- let ww = 400;
; Y: W8 s# C& L1 e, ?+ _ - let w = getW(str, font0);' X* C4 L8 m" V! x# M0 l/ `" f
- g.drawString(str, ww / 2 - w / 2, 200);6 c2 g; N' w; z# ~! C B7 P+ T; C
- }
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/ s2 N! @8 m, d# d- const mat = new Matrices();
; C' ]' v' A) O6 v- Q0 v# J/ E - mat.translate(0, 0.5, 0);) |: l9 o6 Z1 I, l: h! Y
- p0 B5 x- S' f- function create(ctx, state, entity) {
- D7 q! N) E0 R* ^+ Z' x9 K- q - let info = {
3 p% E; ^/ \1 H0 Q, f - ctx: ctx,
* k* }% C' _5 ]% P0 ^& D) @ - isTrain: false,5 p- s2 C" I" o5 L, F6 x: C% c
- matrices: [mat],) [. Z& Q" t e# T
- texture: [400, 400],
5 t' [1 ~) I) L2 Q - model: {
% u2 b% l; F. Y - renderType: "light",8 @0 F Z' S. g: H% q
- size: [1, 1],
) @* M) R1 Y2 x4 D p4 e - uvSize: [1, 1], B7 ?; {, @8 X
- }
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- let f = new Face(info);9 e0 c* c2 f; P! m: x0 W3 i
- state.f = f;, k" _# V! \* z8 }& a8 c
- 4 t! O* s! u% f
- let t = f.texture;
6 b; T) n* r. y1 P8 F, O - let g = t.graphics;" J0 Y7 j# L, M7 `0 C
- state.running = true;: r/ Y5 J6 {6 Q9 h4 a f
- let fps = 24;
8 i: C) [" j3 y) n/ A - da(g);//绘制底图
1 r/ N. k, q7 j: n! b$ Y - t.upload();9 c5 I* n- f. X ]$ Q# C5 l
- let k = 0;
2 G2 a; H, K Q - let ti = Date.now();2 C5 A: i: v8 r% Y8 M- w* D
- let rt = 0;
7 `/ r' b# D& b3 }! ]/ K* m - smooth = (k, v) => {// 平滑变化
3 |" J6 D' D4 ]" \, e8 n - if (v > k) return k;: P. Q1 ^, K$ @
- if (k < 0) return 0;
% A- P9 G+ a0 V3 D6 H+ [2 ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 T- e) I. J! |, M S7 c: v( o# q4 J
- }
9 c* F4 `7 g; E& p - run = () => {// 新线程
, Q5 h+ b+ V. [6 v - let id = Thread.currentThread().getId();8 _: x$ D/ p: Y8 v3 g3 \ W+ p
- print("Thread start:" + id);
, v+ E: y% a1 k# p" h - while (state.running) {
, }2 j% J3 Y; b4 i4 u - try {- P( r" @& w x3 G, r* q
- k += (Date.now() - ti) / 1000 * 0.2;
6 \" ?6 Q0 J# }8 \$ m( p. Y$ g. H - ti = Date.now();
) M. q R, l% \2 [* k6 b' C+ g( H - if (k > 1.5) {! c% Q; |: o9 }4 D3 T6 U
- k = 0;& y/ \. O, u0 q( Q; z- P
- } _* r) T2 Q1 b' Z( T8 ~
- setComp(g, 1);4 O' P/ a$ D! l/ b3 \+ J
- da(g);) U6 z: r& e4 |' H- |7 ~9 ~1 P- m
- let kk = smooth(1, k);//平滑切换透明度
8 w/ }5 _# U1 `; h - setComp(g, kk);
% a7 M9 h0 ~. @5 |# I, C0 Z. v( s. d - db(g);
% v8 f4 z, R4 s c0 z3 y - t.upload();
# g/ ~% M6 s5 j1 R - ctx.setDebugInfo("rt" ,Date.now() - ti);! q. s& X7 X1 m& j( l: `
- ctx.setDebugInfo("k", k);
9 A- N6 |1 I: e! u* s! s0 A - ctx.setDebugInfo("sm", kk);( o/ {5 }. K$ ~1 G/ o) S
- rt = Date.now() - ti;. \+ w. a5 p7 Q$ ]* F
- Thread.sleep(ck(rt - 1000 / fps));
: J, b! H1 U2 A7 P' v: ~! X - ctx.setDebugInfo("error", 0), `) @- B9 A8 A" `! U$ n) i+ @/ o
- } catch (e) {
$ n3 G' S) k" O/ R5 A, d! i - ctx.setDebugInfo("error", e);" Y- _; h y" w+ a+ a. n
- }
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- print("Thread end:" + id);* r! Z" B% a4 |
- }; ^. x( C$ D. A. s6 F' Y9 L
- let th = new Thread(run, "qiehuan");$ @1 H5 _2 U, q+ p; f4 D( s
- th.start();
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- & h- O5 w7 t* u9 J3 o: D7 ~! Z) D
- function render(ctx, state, entity) {+ E7 E2 R* o) Q8 U
- state.f.tick();
0 t3 m1 {& d8 c5 Z$ ] @ - }
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- function dispose(ctx, state, entity) {6 H" M- O/ n1 i5 L+ ]' d) L
- print("Dispose");
9 B, o& W- R0 `5 T9 k1 Q+ i6 A# \5 s - state.running = false;
7 x4 |0 u2 Q, s4 \% a r+ S - state.f.close();
+ g7 G" Q1 _. E4 H& Z* K# O t - }
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% d7 W1 z, {: g( @- function setComp(g, value) { N# D2 }& L1 U2 @: B
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: G1 Q6 ^( t' x+ z7 o. n8 C - }
复制代码
0 r- V! B5 e+ \( p" C写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' g* |8 a& k- U4 f
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) Q! x7 P9 P9 M, U E( Y$ m
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