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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
4 P, H$ l: e. ]/ a4 U, f& M- importPackage (java.lang);! z+ ]- d2 A( [; u( x
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. v( B+ L/ U0 ^6 t3 K e- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! ^3 b+ u& f+ c2 H9 \+ a
0 h( V6 g; K; Y' V- function getW(str, font) {" U0 P: T0 q U4 g, r' _( Z% r
- let frc = Resources.getFontRenderContext();( @" e9 o/ D, k& M
- bounds = font.getStringBounds(str, frc);; a! K7 z9 r( b
- return Math.ceil(bounds.getWidth());
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- da = (g) => {//底图绘制* ^: ^) p% z# b) S N3 ~
- g.setColor(Color.BLACK);
) j0 t% D4 C8 d - g.fillRect(0, 0, 400, 400);
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- 6 Z7 }6 ]. E( c7 o9 d" l% G% \0 q
- db = (g) => {//上层绘制& r0 j9 ]( y9 v; t
- g.setColor(Color.WHITE);
. A) ~( U. C" X6 Z3 J: ~ - g.fillRect(0, 0, 400, 400);
0 l2 V7 U- N2 f* [) D6 K - g.setColor(Color.RED);, y- n/ P9 ~) ?; U
- g.setFont(font0);
8 k) a! {5 X' ^8 r8 S - let str = "晴纱是男娘";
5 I1 J+ p! p% F - let ww = 400;
! j9 c# P7 I0 S" F$ ? - let w = getW(str, font0);, _& E8 C/ E6 I; w4 I+ ^
- g.drawString(str, ww / 2 - w / 2, 200);
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* u7 E- u6 @' r3 V8 c) Z+ C- const mat = new Matrices();
' E( _8 K5 b; Y3 b7 I+ W7 f. R - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
9 Q7 P$ _0 C/ \% I: x9 ~4 L - let info = {! _& O- }9 i+ ]! D
- ctx: ctx,
: i7 ?3 ~6 u6 _4 l' a O; ~0 Q - isTrain: false,
4 ?, B& z8 m# Y- t - matrices: [mat],
2 s j6 q) V& S( ^/ F - texture: [400, 400],
$ B" p5 A' Z% F: H+ S% |) K' @ - model: {: O/ x9 S( A# Y L( F
- renderType: "light",
+ d- a+ X7 [' W - size: [1, 1],
+ G1 S8 p6 {" | - uvSize: [1, 1]# {' Z: w0 l: T6 G2 f k3 I, t
- }/ {8 K$ z+ I G6 T3 D$ ?/ d
- }
% V* r# r7 S+ Y* D0 a( q: O - let f = new Face(info);
3 u. c6 z. ^" M9 R# Y B( ^2 d - state.f = f;3 q0 F( j. w: o- U& {; ~
- : ^( t* J, J2 F, f
- let t = f.texture;
3 [# s: f) w+ R+ E7 N' D - let g = t.graphics;
' i; Q2 R3 c5 @ - state.running = true;
+ H0 [( T$ V; i5 k6 | - let fps = 24;
5 _ q; ^. }0 ?: o; M& n - da(g);//绘制底图
5 r5 \5 l# F3 f+ L! d3 r' N" L$ U - t.upload();
0 ~$ |9 A1 X2 U3 U - let k = 0;# Q1 W/ o, u* X+ ^. {
- let ti = Date.now();
0 H) P, E7 H% s& {% t) N4 r, n - let rt = 0;
! h R+ m- c1 }; f) ?6 z - smooth = (k, v) => {// 平滑变化 ^. y' r+ \# p. U0 X5 C/ _
- if (v > k) return k;
. J( w8 Z; R8 O) E - if (k < 0) return 0;
5 U# K5 D9 f# r( C" [ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;8 [, ?8 v9 m/ A* W5 J
- }9 {0 u4 K3 G( \) ]/ C
- run = () => {// 新线程( M, A5 F3 \" g. M: i* ?4 l
- let id = Thread.currentThread().getId();
7 w3 S& f7 b4 _7 ^2 X+ ? - print("Thread start:" + id);
2 l4 V) [% @: C) ]! [7 u% J; u - while (state.running) {9 |" z# R4 h* M+ [2 O6 P, e+ w$ ?
- try {1 |4 S3 S/ q0 u; y. _+ o1 t7 D" C
- k += (Date.now() - ti) / 1000 * 0.2;
2 s$ n7 C- s S6 M0 t0 H2 O - ti = Date.now();
- L9 q9 x5 n' M0 z y# I6 J- f3 _* v - if (k > 1.5) {
' }/ p; Y2 F* ?9 E% U' h - k = 0;% ^2 M( x+ z2 R" ?0 F5 o n
- }
4 g F: _) c& ~4 ]: v$ Z - setComp(g, 1);/ M! |, R& U$ [) m1 T
- da(g);# K. Y- c& c2 b* G" H, _
- let kk = smooth(1, k);//平滑切换透明度/ T# q4 }; j" P! W; X2 r* l
- setComp(g, kk);
6 C9 [' A; @: P3 }) l* r - db(g);& m" n! |# Q3 |. p( ?, w
- t.upload();7 J( [; {- Y1 I$ ^+ ^& b9 x9 ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);) s+ d2 E4 M4 W+ V2 p r
- ctx.setDebugInfo("k", k);5 Q Z- Y+ D6 m& |/ Q' S9 P4 `
- ctx.setDebugInfo("sm", kk);
% _& b S% Z) P7 Z) g% v; m - rt = Date.now() - ti;
( W2 Y7 l& L. a) d" ^6 w - Thread.sleep(ck(rt - 1000 / fps));2 P+ C- c$ p% s: X7 ]+ [5 I5 I
- ctx.setDebugInfo("error", 0)
# r% a5 J) {: f- g - } catch (e) {1 E0 X. @! h% `* R, K! z* v
- ctx.setDebugInfo("error", e);# z! N* w& m; `! s9 \
- }9 N( a- g" m5 G5 R$ Z9 T) ]
- }
D$ Q/ ?( Y$ C K, K' n - print("Thread end:" + id);" L8 [ l" W5 e& v( D: m
- }+ L! {/ E7 e3 L4 b# x: x; V
- let th = new Thread(run, "qiehuan");- M" ~( Q: [% s S2 g
- th.start();0 b; @; _7 \. @" X" a1 U
- }
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- function render(ctx, state, entity) {8 Z8 k0 w' k' f3 N; U8 {& O& L! W
- state.f.tick();; E" {3 |/ u. i- R* F4 W4 n! U7 j
- }
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; ]3 j0 y5 f* m. W* ?, m# N6 ]% X* n7 H- function dispose(ctx, state, entity) {
5 `5 J% Y( E2 I; q9 E4 i- W - print("Dispose");
. V( S0 J+ X2 {0 ~) K9 B, S - state.running = false;
" f" n7 t. t; j6 B - state.f.close();
+ B( Y7 Z4 R% t3 ^4 J - }
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, |; b2 K, s! E; l7 }- function setComp(g, value) {5 v: U7 ~& z3 r0 B& q
- g.setComposite(AlphaComposite.SrcOver.derive(value));2 r8 @" v6 w* J" V& x/ X
- }
复制代码
( ^3 ]) ]1 w" B( T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" M! P E, C6 b3 }
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