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9 V* |8 b, m- W! ~0 f这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 j0 G! X2 ] v/ k8 \! _4 r- importPackage (java.lang);
2 \& i# E' U$ S4 h9 G6 ~ - importPackage (java.awt);
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- ]9 ?, B+ s4 K# d/ q* m; p- s3 h* @- include(Resources.id("mtrsteamloco:library/code/face.js"));. T( `5 u9 G, \% Z+ m
- 7 r* h( g2 T" R; Z
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- [6 Q& k0 f" O% ` - 0 ~& |/ w+ E- X* \! r% [
- function getW(str, font) {* n$ q8 r& x6 x3 R
- let frc = Resources.getFontRenderContext();% c! c5 R, z6 ?7 K1 Z! r8 u
- bounds = font.getStringBounds(str, frc);9 e( u7 \0 A9 i
- return Math.ceil(bounds.getWidth());( H# {0 {! a3 s6 z k/ D
- }
1 ~$ X" l8 G4 A8 v2 t - - Z" X% P# M+ E# ~# [! e; U
- da = (g) => {//底图绘制
3 p, E, Y4 M; d; D( x1 a& | - g.setColor(Color.BLACK);
* m) v1 y9 i4 B- j& k8 E - g.fillRect(0, 0, 400, 400);4 @# Q& s% N' B% ~
- }; o4 D( J1 y7 X! D' B
$ j) Q! t4 i( n) T- A- db = (g) => {//上层绘制- h$ ? L9 \/ e. X) O
- g.setColor(Color.WHITE);
3 A& K5 u2 j5 t - g.fillRect(0, 0, 400, 400);1 L2 t4 f$ s4 S/ z# U; O' S$ J
- g.setColor(Color.RED);
, z& z- f j' j - g.setFont(font0);
$ [5 `: r' u- j( l - let str = "晴纱是男娘";
+ q7 v2 F2 ^/ D9 e$ { - let ww = 400;
/ G8 g2 D0 }* E+ T; d! x - let w = getW(str, font0);
# v' B: \- V) {; C - g.drawString(str, ww / 2 - w / 2, 200);
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- 4 Y. f9 J- [' V
- const mat = new Matrices();6 \- s4 w: G8 }. O' |2 \
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
5 J' J9 G9 V5 E* y% h$ m! n% g - let info = {
9 i# H) @( _$ P - ctx: ctx,
1 O% y) t3 N0 e5 f# i/ Q - isTrain: false,* M; m7 n" I& Q# F. |
- matrices: [mat],: _) y9 I6 V2 q3 c
- texture: [400, 400],
* y0 `9 [) H( {! L - model: {; y! E a$ ?; {" g; ^, P
- renderType: "light",2 B7 O- _0 l5 Q& X0 Z$ b
- size: [1, 1],
0 [$ e, v9 X; s- J" p - uvSize: [1, 1]
. _) z, p4 x* j% A( r, m! d - }
- P! j- l: Z1 W' k - }
4 H5 v' K$ l& x8 F9 U7 q1 j - let f = new Face(info);
* {7 V. ~* R- Y/ V; v - state.f = f;
9 p1 M/ V+ i$ h! i) H" e
* C( }7 e Y! Y- q- |- |: p6 X- let t = f.texture;9 b1 `0 [' Q1 V3 m! W
- let g = t.graphics;, K) q- T) S) q$ L. g7 O
- state.running = true;
* B2 \6 z, N# c1 _$ n - let fps = 24;
* s4 e- U! g) \- K$ N; v/ P - da(g);//绘制底图
' O% N, O& _( j0 x q - t.upload();
4 H3 T* r/ {! J, A* {! _$ |" U - let k = 0;
! U, Y& a' @% \2 l9 e- Y - let ti = Date.now();+ I. u2 o& _1 W0 Z" ?# `# g
- let rt = 0;
9 T, s) N# b Y. N' [* T - smooth = (k, v) => {// 平滑变化! {. W7 _, ]5 `9 \: Q4 d
- if (v > k) return k;
2 e3 \) D+ J3 O" Y - if (k < 0) return 0;% u$ H+ ]# {1 B/ e ]2 W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: U8 @1 I# }/ f2 L1 ?7 j( l - }: K" ~" F1 a' c V. R" x2 \6 L2 k7 }
- run = () => {// 新线程: I7 F7 S& b# t* m. Q
- let id = Thread.currentThread().getId();
) ]/ k( v0 ?: A# X, a8 _, b - print("Thread start:" + id);
" _- G9 C2 v" `& L' S - while (state.running) {
: w8 c: N3 g ~2 x* L+ f - try {7 S& ?/ n0 X9 i$ Z L* u! C5 G
- k += (Date.now() - ti) / 1000 * 0.2;
5 t2 k2 p" ?3 W* m - ti = Date.now();0 H' ^: ]3 Y& a Q8 T( p* O1 s) @
- if (k > 1.5) {6 O$ _( i& R9 M: T- L7 I
- k = 0;. \ g) o [6 ~% a' C# H5 t, n
- }
- J' H* O9 I H( o& U - setComp(g, 1);
* u/ c" J( C0 E8 B( O - da(g);4 J- {7 h" j& h$ @ m! G
- let kk = smooth(1, k);//平滑切换透明度4 Q9 r8 G: `$ ?* v6 [/ n, B4 a) s5 H
- setComp(g, kk);/ g* o7 S$ I p4 ]# q8 H
- db(g);
6 S9 r9 ^9 b" d! y2 d* T - t.upload();
# n; W. f# K/ G - ctx.setDebugInfo("rt" ,Date.now() - ti);" X- y$ e' ?9 V) d& ?) q: l/ o+ v
- ctx.setDebugInfo("k", k);
3 l% |& | H$ b* B& \9 C - ctx.setDebugInfo("sm", kk);
, @* u# l/ ~% ` - rt = Date.now() - ti;
- X" q5 R+ Z) T5 S: L( s. ] - Thread.sleep(ck(rt - 1000 / fps));; g& m5 ~* l: m
- ctx.setDebugInfo("error", 0), H7 a8 k" o9 |8 W
- } catch (e) {
. a r9 ~4 `$ z, | - ctx.setDebugInfo("error", e);, l7 ~1 Y3 m0 {& Z4 U
- }6 Z0 W7 z( \' M# Y( `
- }
' w5 R# g/ B+ J, z/ c2 x3 L6 g - print("Thread end:" + id);* Y7 e/ l1 J- f0 w; a- \
- }
# q' u; K( i5 z, v3 Z7 H - let th = new Thread(run, "qiehuan");
, W4 X. _& [! ^ - th.start();
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4 ~5 G. b4 b/ F |3 ]- function render(ctx, state, entity) {( k6 y$ Q8 W7 [
- state.f.tick();; R# D/ o9 _- a( F& |6 P
- }; k* o) z3 |' Y$ a+ a0 y
- , T2 V' p% E. D
- function dispose(ctx, state, entity) {
: `: X. C( i, j& {1 { - print("Dispose");
1 M! ^3 U$ {( \; ] - state.running = false;2 X/ U+ }5 O" A; E0 f3 L9 P
- state.f.close();4 J9 d) N- j) z8 e
- }
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4 u8 f) \3 V) u- a5 }) U- function setComp(g, value) {
" h2 _$ B- N. |: k1 D9 N* g - g.setComposite(AlphaComposite.SrcOver.derive(value));6 ?& H& E0 K0 p- \
- }
复制代码 9 _" a9 y0 S9 s) \# e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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