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( L: z2 ], r- r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 j9 P' |, i+ L' I
- importPackage (java.lang);" e4 |# g, }" j* e& O$ t' C
- importPackage (java.awt);% k6 p( F" u- L q8 K3 b
, ~7 H' p: Z' i) @5 Y- include(Resources.id("mtrsteamloco:library/code/face.js"));& L) f9 ^4 y {
- * L+ ~: v$ k, d/ \4 k/ g; G
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 B, W1 b& F# h9 g7 d6 `6 L4 d
- $ Q/ _. n1 t$ c2 k
- function getW(str, font) {
3 c" h, l: A |9 c" Z - let frc = Resources.getFontRenderContext();
6 E& G3 d9 D9 I3 G2 V: ]/ F9 U - bounds = font.getStringBounds(str, frc);4 b2 R; P) T# Z0 W1 Q6 |' Q
- return Math.ceil(bounds.getWidth());: x2 |+ ^" w# t8 `
- }
) m8 j2 K8 p2 s( X& ^/ ?* |' R$ |: L - . _! q* u/ `1 Y. o/ z& o* H
- da = (g) => {//底图绘制
1 T: l0 T, E6 ]+ T( G* c - g.setColor(Color.BLACK);+ o3 N5 S; H8 u/ Q
- g.fillRect(0, 0, 400, 400);
; T$ [6 z4 I' T k' g. ~- E5 n - }
# @! }7 r2 I; D - 0 a8 F. Z0 G' g6 O. t
- db = (g) => {//上层绘制
2 c! B: T6 b) X1 ^ - g.setColor(Color.WHITE);. J; h ] r* t0 N" q$ f. v- V
- g.fillRect(0, 0, 400, 400);
4 i7 S, C3 e8 k" h" d - g.setColor(Color.RED);" w7 ?- H0 h& S8 |
- g.setFont(font0);
! v! V Z$ l% K" L- q! g - let str = "晴纱是男娘";/ R5 j6 L0 C9 I6 H% w
- let ww = 400;
; k4 G$ K4 t9 p) q j/ `: Z# S - let w = getW(str, font0);& Q, p: {! B6 N C: q) K3 M- [
- g.drawString(str, ww / 2 - w / 2, 200);, o, X! d6 H% e2 b# V6 C) S1 \
- }
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- const mat = new Matrices();: {; z/ @) a2 {1 U9 s; p/ M/ Y
- mat.translate(0, 0.5, 0);; L) D. D P3 x5 B0 ^' l# s3 V
- & r: O$ n6 | }6 d I& \* U: X
- function create(ctx, state, entity) {
% b8 i8 r. h" e: [7 F3 _ - let info = {
0 Z4 A8 R% d) U& m, C1 d( {% P - ctx: ctx,
) ]# D7 J$ k" g% J& l - isTrain: false,
0 w5 z, l" t3 l: j% M+ V - matrices: [mat],
( g( Y9 z* \& _. V5 k) j - texture: [400, 400],
4 o3 d$ T6 z6 y - model: {3 o! {" ?2 m) G$ u
- renderType: "light",
1 G4 L' t( v0 ]4 m) N, q9 i' | - size: [1, 1],# a S3 _& k: P8 [$ r
- uvSize: [1, 1]
" z& w) M5 k; G) ? A& M - }
8 C, ^- Y% y9 C c" ~ - }1 Z4 I" @) \8 G" [ Z
- let f = new Face(info);8 \+ [% h9 g$ m% j1 P& ]
- state.f = f;& d S. M2 x( ?* z
& K) A0 M8 R4 c5 h. ?- let t = f.texture;
( {9 T* H2 y4 g - let g = t.graphics;0 _- W$ @# W w. Z+ ~
- state.running = true;
1 Q4 R; L) {" n! e P - let fps = 24;
' E' O1 z2 I4 x0 X/ ^ - da(g);//绘制底图' u9 o3 Y1 H/ N4 Y' y% F
- t.upload();
# Z- v1 R/ w: b5 u; n - let k = 0;7 e( F9 O0 c- p0 x' D/ p3 `
- let ti = Date.now();
, f1 j. g6 z: C; N* ~2 x7 i& L, T" N - let rt = 0;4 F7 _$ o7 |+ y; U* A: }
- smooth = (k, v) => {// 平滑变化6 S [) w/ c. z
- if (v > k) return k;4 L6 q$ C5 ~$ R
- if (k < 0) return 0;4 ]6 S6 b& r! e
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
# u9 e9 G% q( T2 T - }
6 P9 ~& v0 E3 ?# r k+ ^! s - run = () => {// 新线程0 S }* o% l6 F
- let id = Thread.currentThread().getId();
% o2 s' `% E6 m8 q- U0 i- S - print("Thread start:" + id);
" e8 X5 V+ l) F' _" \8 d" ~) v - while (state.running) {/ p$ T0 l0 F9 l
- try {, f: ^: x& F$ l7 Q4 }& l6 {
- k += (Date.now() - ti) / 1000 * 0.2;1 `. i$ j y m
- ti = Date.now();: L9 `' F3 _5 C# m6 T) |. U1 `, g- ?
- if (k > 1.5) {
6 d3 m/ V/ s7 s4 K% S - k = 0;7 E1 S4 `! Y$ U1 S
- }
6 [* E8 p' w) }+ Q - setComp(g, 1);7 C" E0 B4 \- v5 a9 s9 I3 l
- da(g);% \. g" r' U, [
- let kk = smooth(1, k);//平滑切换透明度7 c3 o5 O% ?/ F+ Q3 d' e9 B
- setComp(g, kk);2 Q. Z! V" e+ o( o. y, @
- db(g);
( W' C; ?/ w' X* m# d* A - t.upload(); m+ {2 X/ |3 Y; I$ i
- ctx.setDebugInfo("rt" ,Date.now() - ti);: q D$ H- \; q% w
- ctx.setDebugInfo("k", k);
* `3 ~1 y; A, Y5 [$ h - ctx.setDebugInfo("sm", kk);2 s/ k' y/ m, k+ k' m/ n9 F- l
- rt = Date.now() - ti;$ { e3 {8 n S+ i* W
- Thread.sleep(ck(rt - 1000 / fps));
" b+ ~5 ]. a0 C+ N - ctx.setDebugInfo("error", 0)* \$ ~. r- ~3 r4 ? m
- } catch (e) {9 o" D+ n+ {; u2 E4 d# E. H. f1 M# l
- ctx.setDebugInfo("error", e);
1 [. F7 t( l: d* f# ~ - }& l. H7 p* O( T7 a. R
- }* `& d( c& e0 {2 a% A5 Z
- print("Thread end:" + id);
& G* k& E" l9 |* h- ] - }3 z2 n; i! b5 X& {, _
- let th = new Thread(run, "qiehuan");* v; `2 Q2 Q* v% h# k' m, w
- th.start();2 ~- i7 u7 w0 P4 t$ @0 o5 n. T! b$ v/ o
- }
4 P6 p+ `1 A7 O0 |: }7 W9 ? - 3 r: t) ?# Q# q. ?3 A
- function render(ctx, state, entity) {
0 o2 H- T/ [ z( ^+ ^ - state.f.tick();& O2 Y" Y7 J3 s6 Z" a
- }0 c' p- W6 Z: l1 I$ X/ H
6 O9 H1 b& q' |+ e# \0 ]- function dispose(ctx, state, entity) {
+ y4 u$ @- m" w' W$ d$ t, G - print("Dispose");4 B8 ^% j4 P) e3 A h i1 `: R/ p
- state.running = false;7 c- S1 ?1 V; H' G/ u0 B
- state.f.close();' G- K6 f( L- ?- P, K6 J
- }- z4 z" F% ~9 Z" A( i! q1 U
- , B' I) X+ O# H- z4 i' x
- function setComp(g, value) {
7 `, Z1 r6 b$ y% l3 x8 v - g.setComposite(AlphaComposite.SrcOver.derive(value));
% C* B! Y+ J, _- `( |8 L/ d - }
复制代码
" A0 X0 c, n" c# ~* L写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
9 t. w, w O6 E- {) a& s1 C" A+ d1 {7 W2 z
- N, _) p K6 F* C顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)5 G5 S3 A M! _" e
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