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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 u# s. Z. I+ |+ l7 e' B- importPackage (java.lang);
; ^ N8 x1 g5 x - importPackage (java.awt);
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3 D* x% ?* x+ T- P% }- include(Resources.id("mtrsteamloco:library/code/face.js"));# M a" f4 D& T; Z0 k% \
- $ x [* S, U# f& _9 L9 T8 ~8 D* N+ M
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% W# _, P# V }8 q5 r
( R% \$ `3 b# w D- function getW(str, font) {2 g) q) q3 K3 L1 H) y
- let frc = Resources.getFontRenderContext();
4 {5 S5 ^5 X! q: R - bounds = font.getStringBounds(str, frc);
- c4 b& p! w I - return Math.ceil(bounds.getWidth());# j( o* O6 g7 W7 _/ x4 X+ j( T
- }
% R; ^1 Q0 ^% x$ u
9 ?$ w* e* R5 w2 }% e6 ?7 V- da = (g) => {//底图绘制
: Z. j1 Y& v# O6 m( E+ }5 d- M - g.setColor(Color.BLACK);- W5 H( r- B/ a: h$ g
- g.fillRect(0, 0, 400, 400);7 l. y+ `) X% S( w% M
- }
9 |1 Z! ?* q; w/ \9 n: \ - ( {# ^4 o0 o$ I
- db = (g) => {//上层绘制3 n O$ f+ j( o1 z
- g.setColor(Color.WHITE);
2 ?* Y% u$ S3 I/ K& M% u8 x - g.fillRect(0, 0, 400, 400);8 j" s0 D1 x3 ^. V) l+ _) m7 h
- g.setColor(Color.RED);- l5 t7 r1 R, U0 r4 L
- g.setFont(font0);' m' z, B4 Z: D7 C8 F
- let str = "晴纱是男娘";
3 E3 o" e5 Z0 U - let ww = 400;9 Y# I* o5 }* F9 k1 z L
- let w = getW(str, font0);
1 t* v4 g& o% S: N - g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();- I# Y3 s0 l, u8 D. }$ D
- mat.translate(0, 0.5, 0);
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" d' b5 q/ Q7 j q, ^# j4 P- function create(ctx, state, entity) {
1 L' r$ [! {5 g5 s. {: j. D - let info = {
7 `' a: K6 W4 J5 w2 F2 e - ctx: ctx,! k2 _- v% |! l' F/ [9 U4 K( d
- isTrain: false," i, a$ W; X# z# R2 Z+ I0 y
- matrices: [mat],
5 c2 p2 t# }6 I) g) l( U - texture: [400, 400],
" h! ^8 J8 z. K: e4 j' I: x: v - model: {4 j3 N/ q3 a* A S3 O+ w# k" t3 v; n
- renderType: "light",
, t3 w z# O: H7 E! d - size: [1, 1],
* ~, Q7 J: ~# W8 F4 b7 I& o H - uvSize: [1, 1]
2 Z2 {, d$ x$ c0 Z! i$ ? - }
: Y E( d9 g# F - }
+ b1 y, s+ X! K, z$ ]" w - let f = new Face(info);
$ u& }' D- V) v - state.f = f;8 Y( R, Y* y$ e3 \
- $ ]+ B: P6 v) m8 G- A* J5 g
- let t = f.texture;2 ]) N" a3 F7 S0 w) U
- let g = t.graphics;# B3 n$ R* l! z! z
- state.running = true;. B. |+ D/ I1 [ t% [0 [7 f' Y3 t
- let fps = 24;
8 W8 q9 X I x$ W# w - da(g);//绘制底图" O7 J" n8 `* W( J; O0 u
- t.upload();" U% w, S! X Y4 a2 @
- let k = 0;
0 m }" Q" Q0 ]6 r0 m - let ti = Date.now();
9 N M! k; i$ E* j ` - let rt = 0;
. B8 ?% a; r* T+ D - smooth = (k, v) => {// 平滑变化
& W- p) x+ o; U' q5 [ - if (v > k) return k;7 |' I! x6 y/ i, Q
- if (k < 0) return 0;
# @# s4 X& ?3 x$ a: F0 }! N - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 c6 _5 f+ z1 l1 W! g/ M1 M' I
- }+ ^& B0 ^3 F, Q' O. }, m" q
- run = () => {// 新线程' M& m' w, K# `$ E/ A4 k
- let id = Thread.currentThread().getId();) {, ?+ h, O* p/ p0 P. C
- print("Thread start:" + id);( O0 B- k+ ]% k6 X7 {
- while (state.running) {
1 _( S% t3 n |0 l9 ? - try {% ^$ L# G: Z5 u, N6 M
- k += (Date.now() - ti) / 1000 * 0.2;) ]; ]* X6 c, v# X) K( R
- ti = Date.now();
" x5 {8 Z+ Y$ F- U; O8 c, t) i - if (k > 1.5) {
- f: t ?# q/ _ - k = 0;
* E3 P' Q% U0 M8 g) e. R6 c6 Y9 \1 E - }
, E4 L& [- n2 u* o - setComp(g, 1); l6 G, l/ }' T7 z3 p% U
- da(g);
( C0 F; [8 |. r( z - let kk = smooth(1, k);//平滑切换透明度
/ i3 q# q9 \. D h% F, R - setComp(g, kk);
+ @4 x6 r! S$ G+ c: f1 a - db(g);
5 ~& G& v( W" N; w - t.upload();
3 E7 ~/ C( Y, c. ] - ctx.setDebugInfo("rt" ,Date.now() - ti);' m& T3 Z n3 d5 P
- ctx.setDebugInfo("k", k);
: z1 p1 i* e3 S S* w' o - ctx.setDebugInfo("sm", kk);
! e4 ?/ Z+ x p$ p/ p; |1 }2 W3 K3 I+ i - rt = Date.now() - ti;, ?8 l8 i% ^9 p( Q' o
- Thread.sleep(ck(rt - 1000 / fps));; E7 C! c6 b7 P; Z* I
- ctx.setDebugInfo("error", 0)) z5 x7 _% \) `, r) o
- } catch (e) {/ R& L! P6 W$ p. c4 S6 ]
- ctx.setDebugInfo("error", e);
; P7 z0 O+ i9 d% a) N! ? - }
1 X1 F2 w% Y( j/ L6 L! O - }$ v- [3 W4 c2 O7 u6 N
- print("Thread end:" + id);: _% @5 w% U7 g% m1 K- X
- }
! A" w' P$ O* X0 @ Z6 L" ^+ ^+ n - let th = new Thread(run, "qiehuan");
, O5 G* l& N } c - th.start();
" ?% k& B, e' C d9 i - }
- C! ]8 q) g% o" Z - 9 T; y& N$ y* [' L" a
- function render(ctx, state, entity) {
% L# k7 q) [9 X - state.f.tick();
8 Z# u* W* k; A - }
! Z- {! L1 o2 L, z0 |* n# b
8 W1 Z: U8 p+ G- function dispose(ctx, state, entity) {" R5 |: m8 K& n8 d. Z
- print("Dispose");
9 B- G) }- M7 c" n5 R - state.running = false;9 M8 Z2 [# a; _0 G- t# m
- state.f.close();
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- & m2 k/ l4 i8 R! v) s% J+ Y* ?- l
- function setComp(g, value) {
' A6 s% n, L9 W# h) g - g.setComposite(AlphaComposite.SrcOver.derive(value));
. l, @$ T! g6 j9 Z# T& |7 Q - }
复制代码
$ l2 i3 g8 L) V5 N写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 X! j( X* t+ n' b: f/ [, x3 q
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