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6 J% p$ b% M& L1 O K) l这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 S4 q# l4 b6 E9 F- importPackage (java.lang);
- p T( s2 _2 N, }8 Z - importPackage (java.awt);, y% {% b; z# U+ [% t
) G: U. N* U7 M- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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* L5 V8 }$ a6 ~& o- function getW(str, font) {
7 C3 k# g0 |/ n. C+ T - let frc = Resources.getFontRenderContext();
! r( y% _7 g) ~+ u4 O - bounds = font.getStringBounds(str, frc);
. ?& A! {4 E% P! O& Y& O0 _ - return Math.ceil(bounds.getWidth());/ _3 j9 {, d& k8 m# s/ q
- }
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3 Z/ m/ w. }) h5 U* R) P" q- da = (g) => {//底图绘制! ?, h* h, v: K" {5 Y, s0 ?- T0 \
- g.setColor(Color.BLACK);6 W: p, Y, L- _+ D( z2 l! I
- g.fillRect(0, 0, 400, 400);
6 E8 o; A3 u1 q. S - }$ m9 t4 m# B; B O, i L
- + D0 X/ K# ^' l8 I
- db = (g) => {//上层绘制
8 @+ I: K+ w2 [% W% v: X9 I* k - g.setColor(Color.WHITE);
7 \& ]9 S n9 A. f! _7 l6 J* C2 d - g.fillRect(0, 0, 400, 400);: O# {* S( w% u$ I# ^4 p8 y
- g.setColor(Color.RED);* }8 _) G2 G' M- s' L
- g.setFont(font0);5 K/ Q1 A" Z% k0 i$ r" X0 y% Y
- let str = "晴纱是男娘";
+ o% ?: Q5 ^6 `) y( i( k% {# o - let ww = 400;2 S- f# v/ j, b$ u, _
- let w = getW(str, font0);
7 B6 u& s# t3 B& Y7 X. r - g.drawString(str, ww / 2 - w / 2, 200);8 s( A% F& A$ D& x0 m+ t2 Q
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- 4 U, w! U& G, p9 D5 k
- const mat = new Matrices();
" B8 z W/ n5 Y" P - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {, [. y$ G& a3 @* ^/ Y5 o3 Z
- let info = {
" H$ o0 M( K. h) I8 M7 | - ctx: ctx,
% h: A" B ]! |8 A# t9 W - isTrain: false,9 k( c$ t+ [8 d
- matrices: [mat],$ r8 i6 f, s! P) H- C- ~
- texture: [400, 400],
# k6 G/ ]# k/ v3 r, \# m( ^0 W - model: {2 M$ _0 G& E/ j, W3 R" U$ @
- renderType: "light",
; w. _8 R2 i* S - size: [1, 1],
: g0 {4 n( r$ n0 |! T9 W& e - uvSize: [1, 1]& {( K* c- S6 t1 I6 D! j
- }" P7 h* w1 E0 @. `& q& g" V& @
- }
& Y) J8 u2 z, p2 E0 r6 U - let f = new Face(info);, ]) ?" r: `5 H" ~* B/ k
- state.f = f;
, w' [; K! n" v c
6 b) {& a* i' P# `+ H3 `- o- z- let t = f.texture;6 ^8 Z' |/ h, V5 c6 A
- let g = t.graphics;
( x0 e( |3 k5 ] f7 d - state.running = true;
! @! w& _; I: b P2 Z - let fps = 24;
( [6 M; m- k \7 c: G @; f - da(g);//绘制底图. Z" T" Y% M) q/ [
- t.upload();
* c% U. q K/ Z6 O/ ] - let k = 0;
0 f+ M: H d7 C1 T) \7 @ - let ti = Date.now();
6 [. t9 X! P4 o - let rt = 0;& t+ y/ i( s0 Q/ w' p) n
- smooth = (k, v) => {// 平滑变化
. c! R$ z. F: H# z! k1 {$ I - if (v > k) return k;
% o! Q/ Z* n5 b5 } - if (k < 0) return 0;
' t7 m! a& z5 L% }" h - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& v+ h0 x8 s. \6 A
- }
' Y+ ^ r& ~5 o. e1 _4 d - run = () => {// 新线程0 ^; K1 v% e+ h3 U' ]1 u! c$ @
- let id = Thread.currentThread().getId();# k+ X1 {" }3 P4 ^+ [* [5 j
- print("Thread start:" + id);" i; B) z' y5 X! f1 W
- while (state.running) {0 E3 }: ~3 N# f/ E+ Y
- try {9 P9 E$ N# [; |/ c8 D4 O
- k += (Date.now() - ti) / 1000 * 0.2;
7 z( h1 J: Z, c - ti = Date.now();* p' ~* B0 m- R: n8 J; j
- if (k > 1.5) {
, E4 _8 @& z1 a - k = 0;
/ D6 s! E, M6 g4 A - }0 H8 K* F" c4 R# J: d4 r
- setComp(g, 1);
* n: I/ i" F3 j! Z5 E$ q - da(g);
$ l$ \- R" j" b4 I6 W3 `# A9 y - let kk = smooth(1, k);//平滑切换透明度
! C5 `, m" q/ t( K4 j- J - setComp(g, kk);
* ?8 w7 Y4 p2 v$ P! @, W/ R% s - db(g);
5 V. q* q$ \8 x7 G. ] - t.upload();4 S4 e E5 B, r- I. T/ D
- ctx.setDebugInfo("rt" ,Date.now() - ti);
7 q; S* ~% K i - ctx.setDebugInfo("k", k);
) p8 w9 k$ ]* S - ctx.setDebugInfo("sm", kk);
! D7 z m# F+ I' N/ C) O0 P - rt = Date.now() - ti;
5 \8 n3 d. p' P; t* o - Thread.sleep(ck(rt - 1000 / fps));
2 \; V! j2 F0 W+ {4 E" M6 T N; ]9 C - ctx.setDebugInfo("error", 0)9 j( K, J8 F% K* T
- } catch (e) {
8 S7 \5 N% V" }& \: w - ctx.setDebugInfo("error", e);
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- }
* @+ }( ~8 O* q2 F - print("Thread end:" + id);
0 n& s$ ~% F9 }, w8 X, Q - }
0 B8 b* u+ n! W. v( U" X9 o - let th = new Thread(run, "qiehuan");
4 n+ z* ?# D" Z2 S" L1 o7 R3 v/ |! }& { - th.start();, F4 ?# b; V' W$ h$ R4 Y: z! [
- }
& b+ j: J2 }0 p, S
1 N, {6 J( ^& ?% O- function render(ctx, state, entity) {6 Y! i8 y* z+ h$ G: j: M
- state.f.tick();" ?8 ]9 {- E) O( G$ f! J0 l) d9 {
- }
# G5 t: z# a8 ?4 g - 5 V' t) _ X2 n
- function dispose(ctx, state, entity) {
& s9 X! l0 \; m8 r7 w - print("Dispose");
D0 `8 m6 H+ t8 T8 V H0 S - state.running = false;
/ m V% E/ o" y: M* i - state.f.close();' J8 r4 a/ o1 z/ z. d
- }
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- function setComp(g, value) {
3 }9 m0 \9 b- j, F) `% A - g.setComposite(AlphaComposite.SrcOver.derive(value));+ f; J& v8 k: X* B
- }
复制代码
5 z) P* W* F7 Q2 h5 R写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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' g M5 n& |4 r- p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' V l/ R7 s0 u. d' H: L
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