|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
/ t4 q6 `5 W/ B3 \
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 R, a# ]( f3 Y H. J' r i9 ?
- importPackage (java.lang);% n7 t5 c, A7 S# ^+ O
- importPackage (java.awt);) |; G" x- _: F! t; q
8 G$ l- y* J- h3 J$ H- include(Resources.id("mtrsteamloco:library/code/face.js"));6 E/ D) R( t }4 l
- 4 m& y( w \4 [5 ?% \
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 e. _/ j% \ L/ M! n9 P: h0 e# @; ~
- ' ~& I2 z" T6 j0 L
- function getW(str, font) {
7 v+ Z, j& c* v9 q" y- c - let frc = Resources.getFontRenderContext();
* c( T1 `5 c! i# O2 H$ e: Y; l( n3 q - bounds = font.getStringBounds(str, frc);" \ x$ C$ V' r# I/ _0 W
- return Math.ceil(bounds.getWidth());* G. y9 a& E* x. h/ t2 K1 f! p9 @ [' ?
- }
% ?* M( N" M* \) n - % k7 D' O$ P" y& s1 S( X
- da = (g) => {//底图绘制
* P: M' c6 \0 s3 P - g.setColor(Color.BLACK);
d; _" p1 f- f- p( k9 c - g.fillRect(0, 0, 400, 400);! v1 O& I8 |" p1 Y* X8 T8 C% S; ] A
- }
7 f, h2 j$ E6 N8 u
0 t( h# ?) U" c1 Z3 U. F, q- db = (g) => {//上层绘制
! ]1 S9 r5 j( f1 R" y2 z4 |7 { - g.setColor(Color.WHITE);; z' s& o, c7 D/ D
- g.fillRect(0, 0, 400, 400);
6 ?. }2 r/ m' g4 x8 j - g.setColor(Color.RED);
4 r. Y1 } v2 n* f5 l3 P - g.setFont(font0);" T0 |6 z7 @2 b- Q! v- k
- let str = "晴纱是男娘";
% P, O& x! Y3 T4 D- s p - let ww = 400;
* H. I" i; |& p& I0 R! U _ - let w = getW(str, font0);
9 @- T) s! c& T- G - g.drawString(str, ww / 2 - w / 2, 200);1 T. r/ g( s7 K0 K; |( N
- }
" U7 V2 { P6 l* R! p/ ?" c- {- I
! K) M: Y5 j# f- const mat = new Matrices();
* ?! J. ?& _2 y2 L1 d - mat.translate(0, 0.5, 0);
3 R) Z V' F3 D9 l2 g% V2 C& s - : r9 F8 B! d# `
- function create(ctx, state, entity) {
7 \3 K2 N. F. [# | - let info = {
( L- G' l; g8 z& @: ?& K2 P( D - ctx: ctx,
. O) S2 `6 |5 D% Y% V, Q - isTrain: false,
0 K x/ ]; a# ]% D - matrices: [mat],
2 G9 Q b9 L# L; Z - texture: [400, 400],
) e- |- F& o( Y- X/ C2 T$ r4 q - model: {% P6 R) ^6 P% E' E$ J- {
- renderType: "light",; m i. a' H' d) I% }0 y+ U
- size: [1, 1],5 _" h' h1 C! | D( W% ]9 X9 t
- uvSize: [1, 1]# ^; U5 C* v, T1 @7 `
- }
$ t! z4 D9 H% a1 t6 H9 z - }+ j0 }/ X1 H5 w8 ~9 A3 @
- let f = new Face(info);1 \" t- ?( o! y. M) b
- state.f = f;+ I! `8 O A2 p6 f3 ^
- : _% L- b5 A! K3 e9 ^7 A4 k
- let t = f.texture;( |9 ~; W1 {9 u3 X8 z
- let g = t.graphics;
+ r# V4 \, s* \3 B/ ^ - state.running = true;
# Q8 I1 \& V) k! @* k - let fps = 24;
, H) F* f9 u% v/ l% @/ o, u - da(g);//绘制底图- j9 Q# \& T4 p
- t.upload();
" I. C1 U) B7 o9 O0 r2 E3 d% ? - let k = 0;! ~0 ]+ [7 F, V D* [8 y% j" [: D
- let ti = Date.now();
/ ]- s! u: |9 I2 Y# P6 R - let rt = 0;# m+ C4 z9 s7 o# |# D
- smooth = (k, v) => {// 平滑变化3 s+ V; B0 e6 d; ]
- if (v > k) return k;
4 Y) S7 J# N z% Y - if (k < 0) return 0;
$ `' U ]. v' n8 v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% J! p! s: }# Q$ M" K$ ~" _ - }# M0 n6 [6 [0 [" }$ c- v, k6 |2 }
- run = () => {// 新线程
5 V( S& s" [0 ^$ q& d" N K - let id = Thread.currentThread().getId();0 C# U0 h0 I) O
- print("Thread start:" + id);
& f# T; Z# m/ N0 x - while (state.running) {9 n j8 M' L, X8 J! _0 h
- try {
D% j* r! C( d1 v: g4 x - k += (Date.now() - ti) / 1000 * 0.2;
* Z* P9 `7 @' W, r. F - ti = Date.now();
* d9 K+ m3 N9 i1 U! L, \3 `( S1 r+ { - if (k > 1.5) {1 Z+ o! ?% ^& E0 |
- k = 0;
6 g. [! `# y/ y$ b; B - }% l6 B. R9 B+ L3 F
- setComp(g, 1);
3 `8 ^( O; w: L2 L; f - da(g);. t6 R1 P5 c( m( S( Q
- let kk = smooth(1, k);//平滑切换透明度
( a" g7 P# {% @9 x2 F - setComp(g, kk);
% y! p0 H F ` T% }/ G; [ - db(g);
2 W# r* k- ]2 O: V" J5 T# K - t.upload();
# k% H* `* t2 k" p' J$ f) Q - ctx.setDebugInfo("rt" ,Date.now() - ti);
3 h) t5 b" d3 a$ n! i y - ctx.setDebugInfo("k", k);
2 C: z7 u# n$ K$ }. Q; S F - ctx.setDebugInfo("sm", kk);; ?* i9 @" P7 J
- rt = Date.now() - ti;
! ^3 W* H4 y8 q7 `3 K% s. ] - Thread.sleep(ck(rt - 1000 / fps));* v% E/ h+ j& ?. r" S. ^7 C
- ctx.setDebugInfo("error", 0)1 U. ^: h/ H, _' I
- } catch (e) {' f3 \ I. T7 r
- ctx.setDebugInfo("error", e);) m" p8 X6 g* H3 o
- }* f( @- `& @1 i$ m! D9 f
- }
: l4 m, Z) }1 [5 G. N% M7 F- D - print("Thread end:" + id);( j# {* M+ T# v
- }
2 N0 ^2 M# L! y9 I+ d - let th = new Thread(run, "qiehuan");
3 }# K1 g0 I( ?/ j5 @) _8 c4 m - th.start();$ e L, @0 F- E# o5 Y. T1 k0 Y6 C
- }
" Q3 d' q1 |. t C& s. e( ]. n4 R; Z$ q - * F: p$ B$ B; L$ G( h' C
- function render(ctx, state, entity) {
% ^2 a* C3 u" k# Y% K& ~8 I/ K: l9 Q - state.f.tick();3 Q1 G3 q7 `' Y) v4 u& a
- }
2 K w5 S2 C7 b
7 p3 p d; b/ g5 {+ ^- V- function dispose(ctx, state, entity) {
+ c! T, F! Z* Q6 ]# P - print("Dispose");
3 }6 b" o1 J) W' O+ r& ?9 a0 R$ E2 U - state.running = false;! h% v5 q5 r" e) q
- state.f.close(); b0 }. e" m% R$ H) Z* D* |+ ?
- }
5 Y8 o. o: z' W1 E! s! R" x! D2 ^ - 1 ?2 b9 S8 t$ C# c* p% b
- function setComp(g, value) {
$ q: q W; L; I% j. P5 _ - g.setComposite(AlphaComposite.SrcOver.derive(value));7 [8 I! b, X! F
- }
复制代码 ; b8 b) h% {' } Z2 w7 z4 L+ g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 }, d, X3 }: \4 ]$ c
; {! K3 J% ]4 ~0 i
4 o/ s3 u' { u) A( Y% V; b( ^) [/ Y+ y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)9 x( @& P8 c9 I Z) i7 C
|
|