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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% y" {" K8 l/ M" {$ k
- importPackage (java.lang);4 Z" A5 m9 ~' E- H) C4 H* r
- importPackage (java.awt);+ z9 ^1 r! y K; O
l8 r1 L# S: m8 D9 m3 k- include(Resources.id("mtrsteamloco:library/code/face.js"));
# g9 e; A: N Q+ R - ) m0 h. d' u4 U$ n: G. }
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; P! n- B& c+ {$ ^3 X2 j
- 1 M, g4 N* t' l! K5 o! F1 S
- function getW(str, font) {. k% ~3 g6 j, j8 c; t
- let frc = Resources.getFontRenderContext();
1 {0 i% q6 a9 t# u# s4 r8 v1 Y - bounds = font.getStringBounds(str, frc);
9 Q/ D8 E9 f# {" `9 K9 V - return Math.ceil(bounds.getWidth());
+ H: w% \; V: w/ Z. J# M7 \) W - }8 v$ P% [& Y z) l& Z' t5 V% H7 @
/ k6 N" [; V O; z E- da = (g) => {//底图绘制0 W; B* L' |8 b! l% ?
- g.setColor(Color.BLACK);8 N3 ^5 v% j& C; v! {, r
- g.fillRect(0, 0, 400, 400);6 t0 V9 R5 Z) {. c7 p3 t9 C- b& X
- }
5 ?% g9 T( w+ y1 ]$ N, Y - 4 ^6 w% k! e8 x0 ^4 \
- db = (g) => {//上层绘制0 d& ^# I5 a4 ?( z: D- N
- g.setColor(Color.WHITE);
A5 v' l% @4 x - g.fillRect(0, 0, 400, 400);1 [9 ^( i+ Q- ^+ H- W- {3 m; p
- g.setColor(Color.RED);0 }- Y& R+ G, K; J
- g.setFont(font0);* \$ d" P# K4 c* T5 I0 ?) ~. b
- let str = "晴纱是男娘";2 x- F3 E, [: U" C: Z6 g* a
- let ww = 400;
$ h. @5 n! I$ z/ z - let w = getW(str, font0);
. k8 ?3 A$ N1 `7 |5 S7 t - g.drawString(str, ww / 2 - w / 2, 200);
) q& n: O- x, { - }
/ _% s$ r: p$ m4 U! y3 L$ @ - 0 Q2 _' ^3 ]. n, e. c$ l3 V
- const mat = new Matrices();( R/ i, m6 {) @$ {
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
0 s, E: M! {- N2 A$ { e/ o - let info = {2 c. H# c/ Y" i
- ctx: ctx,
- X" s' Q% b0 [0 { - isTrain: false,
, z: ?$ P4 [3 L9 X - matrices: [mat],
/ U3 d& M0 S. n7 K. K5 U - texture: [400, 400],
8 y5 z7 T/ l; X+ j. { u - model: {
# v) `) G. ]# l - renderType: "light",, ]9 [( ?! T3 N% t' ^
- size: [1, 1],
+ X, ?/ T d; v( ?; Z - uvSize: [1, 1]
* L, L" z2 R5 A - }
& {! T2 J. M) A. k) ~6 j9 O - }
" ~- Q; M: L8 `, q - let f = new Face(info);
/ t, T Q" V; L2 l- c4 k8 j | - state.f = f;
* l8 Z2 `& o( z9 I) d; d - 3 j# e9 G1 ?! m" h) }& k8 f6 j- T
- let t = f.texture;
9 c/ B& v, n- P: j3 j - let g = t.graphics;
5 O6 t% J& o9 _7 w% h" o# ^ - state.running = true;
& p7 A3 [8 }6 d2 m% e- X @3 E8 N - let fps = 24;9 |- ?" e, s5 S6 O5 H b2 _( l2 K
- da(g);//绘制底图
, h- e5 Q6 i- h8 i - t.upload();' R) x" R* p: P0 X- \# r$ H
- let k = 0;' @* O& s' h5 L. U; w
- let ti = Date.now();
. E0 h; N. c$ ?9 t, l - let rt = 0;# z; V" D; \8 m# v6 b0 `8 K! z; v
- smooth = (k, v) => {// 平滑变化
. Z* ]0 b- m* P- t! H6 E& Y - if (v > k) return k;
* \9 p3 b$ ]' T$ ] - if (k < 0) return 0;
' m; T+ X+ M, E* }9 g* H - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: Q% ?+ j% G* G( V) u' p# M
- }) x @) Y8 Q2 V1 z( N
- run = () => {// 新线程) `6 E, }& h% t8 Q' j+ a
- let id = Thread.currentThread().getId();
9 c( R7 L; d6 B. s) y - print("Thread start:" + id);
, X) b( {9 n# e! v' M) C- h - while (state.running) {3 N( m- r' q( n* y4 ?* j4 t
- try {
5 |$ G4 I3 V. k% r8 p - k += (Date.now() - ti) / 1000 * 0.2;
1 t& I+ \: D8 g& D; r$ s - ti = Date.now();
9 o$ P: c! Z. b& w$ E* A j2 [ - if (k > 1.5) {8 t3 _1 q4 y, U
- k = 0;
: M5 L5 n$ e/ M - }) ]% R% f) O$ X9 z% e" q0 }
- setComp(g, 1);& z: u- o" f: \
- da(g);( L3 l7 P- J0 b% f6 A4 R. ^; j
- let kk = smooth(1, k);//平滑切换透明度' W- s: o/ F S* H7 d
- setComp(g, kk);, ?" J3 d1 r9 n* W
- db(g);+ j+ c, | G: ~4 ~
- t.upload();5 C/ G { A6 y! Z6 u* c |, X6 @
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) ~2 x6 w6 o, [6 a. q - ctx.setDebugInfo("k", k);
! V. K: Q) L* \+ e3 K - ctx.setDebugInfo("sm", kk);
0 d: }& Q8 V6 s4 f h- J5 P1 ~; K - rt = Date.now() - ti;8 x+ o# T. v0 Z, A
- Thread.sleep(ck(rt - 1000 / fps));: Q1 S9 U: s; t0 g
- ctx.setDebugInfo("error", 0)
2 D( p4 f9 d; v: S# ~ - } catch (e) {7 e+ y. u* @) e3 L
- ctx.setDebugInfo("error", e);
) j: d* v& B1 L# ]! u0 N- b6 c - }
3 G5 }! E! C: R# [' W+ {1 V - }
7 h0 f0 p+ a8 x - print("Thread end:" + id);
" Q, b2 S5 c. e; O8 l - }
9 N/ Q8 f/ W8 r$ a+ \/ M b - let th = new Thread(run, "qiehuan");
: U& A$ U A$ i8 }+ }9 I) A$ P$ {( X - th.start();9 r% F: f7 x: Z
- }. D, S) K8 `. L' {! b! x. C
, m$ ?6 d' N" j3 W0 C9 c- function render(ctx, state, entity) {
( K, ~$ _& p9 _% P% E& Z - state.f.tick();
. \9 Q c& V( }$ k1 ^5 |& f# |5 X - }4 Z% J& D7 m1 f, o0 i) O
1 _5 Z2 |% j: c) g; U* T0 [- function dispose(ctx, state, entity) {
% s- }: A5 [8 V2 ]$ K - print("Dispose");% v% }$ ]5 D& Y5 ^- }3 W
- state.running = false;& H# P8 l y9 r
- state.f.close();
2 v/ _" } W* ]" c% e6 U7 m - }
3 b+ p1 d2 P1 H# O) }5 K - # Y6 C! s+ l1 U, A A8 C( u
- function setComp(g, value) {' Z0 H& I* l# N$ b5 a
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 q# L- w( @' f3 z; O+ Q8 @/ I - }
复制代码
" @: ?) ]2 Z3 y! T" N' z8 ]% _; P写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 a" c, ?- D G, K E0 ~
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1 |! W- X9 t; |3 f' W) s5 @6 c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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