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# l1 N6 {+ ?+ Y5 {4 M( [这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 R' C& g" M; |2 H3 H
- importPackage (java.lang);# T8 ^8 j/ d7 B, ~$ P
- importPackage (java.awt);* w% X Y( L1 U3 m! b
- " \* y" Q2 o* X1 Z
- include(Resources.id("mtrsteamloco:library/code/face.js"));1 y! }0 i% F- `
- ) ]8 Z" `5 T) f1 Z# u$ }! X
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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, c8 r' g8 T/ C' Q" l* d+ q- function getW(str, font) {
2 w4 e; b4 N/ |" } - let frc = Resources.getFontRenderContext();
# P$ M! R5 Z9 N; o: I6 @* g. V - bounds = font.getStringBounds(str, frc);
3 U. b- T" a+ q* w% U - return Math.ceil(bounds.getWidth());) L( A. n' W8 X+ `
- }9 V; k7 r# f6 O3 p
- + d$ M3 Y( F% V$ T+ t. g$ w. X
- da = (g) => {//底图绘制: s3 q- I1 U5 F
- g.setColor(Color.BLACK);/ k/ Q" L, @! [" x0 x
- g.fillRect(0, 0, 400, 400);
4 Z2 q# L4 p" E5 h8 U Q - }
) k. a# j$ ?( T6 B8 \& g - , ?! }0 J0 J( R: c/ w/ O
- db = (g) => {//上层绘制
& @( s5 J3 l& T. t5 {6 n - g.setColor(Color.WHITE);: g% p0 _/ k' V4 V8 D! \; L, I
- g.fillRect(0, 0, 400, 400);
" C: |4 d" L1 i5 ]( ` - g.setColor(Color.RED);
, |# E8 s! u7 J# Y/ }5 j - g.setFont(font0);9 q3 B+ r( E9 B3 b4 `$ z
- let str = "晴纱是男娘";
9 @$ N3 s! s" N- O. q - let ww = 400;0 _* Z. H6 o$ p8 L5 ]
- let w = getW(str, font0);# K' f( j, b! C& n
- g.drawString(str, ww / 2 - w / 2, 200);
# ~& @! Q/ c6 O: r( X0 n+ B - }
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% ~) e# P1 }: O- const mat = new Matrices();
) T8 W5 P' q; J" l* d" L# H; {3 z5 M - mat.translate(0, 0.5, 0);+ k4 T/ b$ X8 w, v1 A# T& J
- 4 f5 y/ i6 [% ~0 L
- function create(ctx, state, entity) {& F* e7 ?: y3 R+ G, A4 S
- let info = {
$ M2 Y2 ]% q. u$ p - ctx: ctx,) }7 x4 Y$ v; u
- isTrain: false,
$ t& q5 v7 l# a5 \# v - matrices: [mat],
# E2 \9 Q! X) h1 l! w* r - texture: [400, 400],
L" C! Z' e9 W - model: {% K% j& ~5 @7 f& `* W
- renderType: "light",
" M1 c/ V4 K$ A - size: [1, 1],
0 j* O/ T8 m1 H9 z - uvSize: [1, 1]
* {6 }+ }: I' w3 H4 {5 O$ L - }: v. L: D1 ?% Q+ ^0 h/ ?5 j
- }; |/ ]9 v; |5 T( J- v
- let f = new Face(info);
1 l) I, m3 @5 K9 X+ p - state.f = f;5 }, W6 J0 U" I P
- 2 H7 ~8 @: n, |1 N- ? X
- let t = f.texture;. h5 h4 M: c* c! k, |- j
- let g = t.graphics;7 Y- z. B% }# I1 I
- state.running = true;
6 F0 M6 x& L; C - let fps = 24;
% g- O9 y9 U2 Y; T. a - da(g);//绘制底图
! ?) I$ \: L z5 F - t.upload();
4 v9 F+ M7 t5 s8 Q) n2 ?, n' ~ - let k = 0;
) P- R' q/ W9 V/ I" K( N( }1 h - let ti = Date.now();; A2 O& Q, @# O3 R$ P
- let rt = 0;
?3 T4 V* m7 ` L& q7 V( C1 I - smooth = (k, v) => {// 平滑变化
6 p8 ~4 O9 j- ^" z) g5 n - if (v > k) return k;0 a& {: r" Z; ?( S/ M. r& T
- if (k < 0) return 0;+ N+ s' y2 t5 g8 R" r
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! u9 b5 C+ K* v/ j- X3 h
- }# i5 |- ^ ]/ E$ ^
- run = () => {// 新线程
3 R4 H' p, ~. _* v7 o' f - let id = Thread.currentThread().getId();# Y8 Y) n2 `7 ^% F
- print("Thread start:" + id);5 J, ~" e0 P* i( d6 L2 z& `
- while (state.running) {5 l- @+ s& _4 e* j4 Y4 b+ [0 N# H, O d
- try {
" A& A2 ~# f6 L% _; e9 t - k += (Date.now() - ti) / 1000 * 0.2;
2 A) ?. M' \( D/ |* k - ti = Date.now();
! e6 k+ E3 v7 M' A* g3 @9 [ - if (k > 1.5) {: c& E3 r' t' ?8 [. s
- k = 0;
( h" G. B6 I. n3 W& ` - }
: b& h9 W. j) S2 Z4 O. |+ [ - setComp(g, 1);
7 N& J; q: U g2 l, n4 ^ - da(g);) H- ^) _, y5 x- X, s: M
- let kk = smooth(1, k);//平滑切换透明度
) B; V! A6 n; W/ d) A% B9 S - setComp(g, kk);, X* d2 k4 p N' K7 L% e
- db(g);
% R6 L8 X$ I0 I- @3 ~ - t.upload();8 o7 @* _, b, p# X# _$ q7 f
- ctx.setDebugInfo("rt" ,Date.now() - ti);
9 J9 |' n$ ] y& P* O j% P - ctx.setDebugInfo("k", k);
' x6 u9 d4 ? H4 s, b) X! G1 k - ctx.setDebugInfo("sm", kk);( M+ Z" U; d5 Q" b4 |2 ^) f$ |
- rt = Date.now() - ti;
! L% t2 M' ?$ }! Z- C3 q! D: i - Thread.sleep(ck(rt - 1000 / fps));
6 E, I8 _) p' f: \ - ctx.setDebugInfo("error", 0)3 R/ b6 w0 V% }. X
- } catch (e) {
# B& s, D0 @& _/ F - ctx.setDebugInfo("error", e);
( Z+ V% s2 w+ H# Q( H3 P' b - }$ ]; a7 ^6 S. s: r* l& \$ m
- }( o" i8 W9 j* d8 y- n! f5 O3 v
- print("Thread end:" + id);; s/ d2 Z5 e$ D$ m, M$ b& _$ o
- }
# o' _0 \ D% l& u" H. Y - let th = new Thread(run, "qiehuan");
8 ? z8 u, z# K5 q; v8 x m( t - th.start();. i J [( H6 D H7 N
- }
- b1 {( S7 q( q% {* q - 6 U8 B. f# X; K) t# U" y, C! E
- function render(ctx, state, entity) {
7 W& G9 `* `" n- e4 K* L - state.f.tick();- ~! t6 ^0 F8 [2 B! E9 k
- }
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- function dispose(ctx, state, entity) {0 J! j& U9 H5 G9 W1 y. e1 v
- print("Dispose");
2 S4 J7 f- f% t/ H! x! ^2 A" p - state.running = false; q2 i t( U E6 T1 l1 @
- state.f.close();
+ B3 y$ B* Z7 Y0 C: G' Q, T - }
; n8 o2 E! g1 I& h
1 d& s% q: Z' ]5 \7 b& d9 S5 N- function setComp(g, value) {0 y9 h$ E8 Z5 ]. M
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% j$ y' S/ g- Z0 H4 x$ U - }
复制代码 Q5 ]7 ^) B$ Y! k4 P2 A1 l; e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; w4 o7 V6 t+ A! O% s
' V/ p$ O' d, q' [. ]: O7 \5 {! C- n3 ?* d
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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