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; u- P& h3 k9 {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% P. f' \; \* p
- importPackage (java.lang);, s1 v* M# L7 ~6 k* @
- importPackage (java.awt);
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4 L# u8 I8 _4 T( K* |- include(Resources.id("mtrsteamloco:library/code/face.js"));/ Q/ i5 n7 o9 U& n
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
* u) ]5 ^$ ~/ `/ {* ?3 l' f - let frc = Resources.getFontRenderContext();8 `6 g$ G; A% _# J" Y
- bounds = font.getStringBounds(str, frc);7 k( p( J: }, N6 B8 n
- return Math.ceil(bounds.getWidth());
2 u4 y6 I) v7 r$ w - }
2 s* `) K9 [7 ` - 4 \3 r* n* c: S
- da = (g) => {//底图绘制
- m& d+ X4 u$ |( u - g.setColor(Color.BLACK);
8 M% G8 T7 f c - g.fillRect(0, 0, 400, 400);
- M5 j. Q) L, _. W q9 `% @ - }
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) A8 Z5 E, y8 U- db = (g) => {//上层绘制
( x7 O+ @/ X+ p. } - g.setColor(Color.WHITE);
0 m, s# i2 r: l0 N8 u& Z) E - g.fillRect(0, 0, 400, 400);
' @- g7 Y# M+ H' a - g.setColor(Color.RED);5 B* D: u* F o5 R0 U: B
- g.setFont(font0);0 V8 k9 z+ |/ n2 b
- let str = "晴纱是男娘"; T! x) D" U6 h% g$ j9 d
- let ww = 400;
$ x* a8 B0 r) d0 K2 L - let w = getW(str, font0);
" k! t h9 e7 r2 l4 { - g.drawString(str, ww / 2 - w / 2, 200);$ J& o, F$ P6 D% w$ c7 [6 @! G
- }
# P" ~! b! I9 W& X - 0 h* n1 k' ` e! J6 {
- const mat = new Matrices();$ I7 }* r% Z1 ^' Y8 X+ B
- mat.translate(0, 0.5, 0);
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, _' a& o* o7 R0 w- function create(ctx, state, entity) {
$ Z! k9 }9 `- G2 M - let info = {
`7 b* _& c# }. u - ctx: ctx,9 N3 w! B- h" X7 F
- isTrain: false,2 w; F1 o9 g5 S& ]: b5 R' w* p# G
- matrices: [mat],
5 Z% Q1 Y1 T* w% Y- X- `; ] - texture: [400, 400],
. R$ m# {0 {3 ?, u' E. ?& B" q7 ~% c( P - model: {
# A4 O6 D" e* n( I - renderType: "light",
3 s0 H% T3 N: q! i4 K/ p1 Y - size: [1, 1],
: C9 t2 A& ]& k - uvSize: [1, 1]
+ g! p! ~1 s& s - }% b K q' \2 o+ ?
- }
h4 a4 p3 j# D/ g1 w* |" M - let f = new Face(info);
. C* A5 | z4 f; ]( \$ T3 N; o3 q - state.f = f;: r. ^1 |/ H! p
- $ ~4 m; H9 U: {& H- ^& V
- let t = f.texture;, R/ f- K. \, _
- let g = t.graphics;- U$ S" N" W! ]* |7 G/ U4 U0 p
- state.running = true;
: \1 T1 i1 A5 ?+ X; p5 `2 S - let fps = 24;
9 j; I+ d6 w0 v( u; c1 a2 @. } - da(g);//绘制底图
& [9 N. e" U9 }7 M7 Z( \ - t.upload();
, H, a+ s; }& q- I - let k = 0;
9 n# L5 n& {8 v5 [ - let ti = Date.now();6 s" U) L+ P. y) X2 T
- let rt = 0;9 b' U% C$ O) O |$ h; Y% s$ L
- smooth = (k, v) => {// 平滑变化# A# j: h; f; N/ G$ h) E
- if (v > k) return k;
6 {4 f3 E+ o" b& s5 d - if (k < 0) return 0;
. v! s8 a `& _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
2 \' B$ S& {1 i! {; h; W - let id = Thread.currentThread().getId();& H) a+ \. G% m
- print("Thread start:" + id);- z! v0 P. X0 b
- while (state.running) {
% i; W* a: f* o# U' m$ I - try {1 m( \0 n) L& F) p, p1 d1 b
- k += (Date.now() - ti) / 1000 * 0.2;- k) x8 g1 C% E. A' I( q
- ti = Date.now();- U. j- C" J, r5 K; P
- if (k > 1.5) {- s3 p; E B9 E+ ~' j" \
- k = 0;
. S: F+ E2 u, g3 j4 Z! _ - }
, V! R3 F$ o/ J" P- i. X5 e/ E - setComp(g, 1);& K- x& [3 d% v: W9 p9 N
- da(g); Y; `: q: Y- i9 Q' f7 M6 M( ]" {
- let kk = smooth(1, k);//平滑切换透明度- T7 Y, X/ y" z d {0 n. s
- setComp(g, kk);
: L) h9 j& O7 U& k( d - db(g); ~1 ?4 \0 L7 k
- t.upload();. R0 S( u3 \6 Z- x% |' o( c3 Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);% o0 K: u) }9 K# m# T. E5 W
- ctx.setDebugInfo("k", k);
" N, w( \, q# k; P A: o, Y - ctx.setDebugInfo("sm", kk);! s( ~9 O: ~% u }4 Y
- rt = Date.now() - ti;
8 a$ `* c! ^) F( n; e - Thread.sleep(ck(rt - 1000 / fps));
* H8 O V" }, c. j/ {2 N# H - ctx.setDebugInfo("error", 0)
% D2 M% ]$ O& r3 M3 q& k- | - } catch (e) {
2 V( k; x+ ?- ]- M3 x9 S - ctx.setDebugInfo("error", e);% c0 }7 F9 C% T
- }
* l1 M1 Z2 m. n" R* s - }4 F6 ?7 A* M7 F
- print("Thread end:" + id);
* } D" { P- _& l - }2 F4 T* R& i0 B
- let th = new Thread(run, "qiehuan");
% T( V3 A2 e2 @3 j - th.start();
5 J- \4 I0 u$ n F - }
# @4 ^# a Z0 |. q; |/ B! l
$ q- G* c) j3 C ?' j/ t, v- function render(ctx, state, entity) {
) d' f0 w3 r' y8 V5 K - state.f.tick();3 S$ @9 S& r. A/ m
- }
& a9 d0 S4 z; o3 w- H" \
1 r7 H* X5 S, U9 f- function dispose(ctx, state, entity) {) T8 d' t- q% j
- print("Dispose");/ n" E5 z2 M K$ h
- state.running = false;
' [- I3 `+ H! d9 L- \! o - state.f.close();
0 t+ a. S) }3 I$ }' [4 ^ - }6 T/ |. @. o$ u5 s9 w' H- f, m
) x# o6 J8 e, a. A- function setComp(g, value) {
0 @1 q a2 t/ X! s7 e# G. z - g.setComposite(AlphaComposite.SrcOver.derive(value));, h* @- {/ X0 d7 K6 t+ h
- }
复制代码
@1 {- g* n/ O写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。4 a' y: @! p- ]) u3 t) [
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, F- X2 J9 N: r2 M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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