|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
( ^* |3 J# w8 M% V5 P这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。( F/ p b6 _' B) @+ `
- importPackage (java.lang);8 x, t- {' t8 Z; |
- importPackage (java.awt);# H7 m& ~( i+ q6 d6 ^
- 1 @- S) p# r% i9 Y# f
- include(Resources.id("mtrsteamloco:library/code/face.js"));
$ D* M2 D$ k/ Y/ s# W2 |+ |; U( p - , J: H6 Z( h# S- }: U$ k6 }
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* i7 S' B5 ]2 p& } - . d C G9 O: L1 O+ L
- function getW(str, font) {% e; ]0 k O v0 k# ?: E5 ]0 Q, W
- let frc = Resources.getFontRenderContext();- o p# z2 K2 J8 O
- bounds = font.getStringBounds(str, frc);
( b: T! X4 E: [; m - return Math.ceil(bounds.getWidth());" k& P; X! [7 X ^. i( T) h
- }% `8 h) Z# m5 }) y3 Q' t
- ) {$ e9 Y# r1 F! m( \$ x
- da = (g) => {//底图绘制& i' X8 {3 L R6 I: b I- J# Z" A" M
- g.setColor(Color.BLACK);
( M' f8 y9 H, i* T - g.fillRect(0, 0, 400, 400);
# Q6 J* _) ~* d v# i- o - }* O4 I/ M6 m4 W8 j8 h. w( p
. E" S4 _% _$ i) C6 U- db = (g) => {//上层绘制$ o" G% v1 X/ f+ B! S$ W- n
- g.setColor(Color.WHITE);
|* z! ~" U0 K - g.fillRect(0, 0, 400, 400);$ p5 Z. T5 h1 |
- g.setColor(Color.RED);' X1 e- U$ L, ]3 ^8 k2 p
- g.setFont(font0);% A9 T* g* j$ ]/ a7 W
- let str = "晴纱是男娘";! k$ E/ u# R+ C. X# U) `
- let ww = 400;' b, R; x7 A+ U' z$ @& X
- let w = getW(str, font0);: M' L+ J' D5 y) } b3 ^
- g.drawString(str, ww / 2 - w / 2, 200);
3 z: r7 W& x7 ` - }
( M. K4 z" k+ E
, Y6 w' [& V, Y1 K- const mat = new Matrices();1 _8 i0 A: R6 M" H2 @* m
- mat.translate(0, 0.5, 0);
) x! V8 @/ W. { Q" x
5 @0 f$ u4 c3 [- function create(ctx, state, entity) {
( L( w' t7 R' ] - let info = {4 r7 |6 }4 g' z2 t% s. k2 ]4 U0 v
- ctx: ctx,
" k" R0 p* X9 D i' G/ S - isTrain: false,5 z3 T% L. t" d5 a: S
- matrices: [mat],
; b2 L3 L6 |' s5 E" d2 r - texture: [400, 400],) H2 p0 J8 X, {' K: X
- model: {6 G. Q/ E z" \" m6 [( o9 u
- renderType: "light",5 M* ]0 ]! V5 L# R
- size: [1, 1],' |9 B, n9 Q! M8 |/ Z' F
- uvSize: [1, 1]6 U5 U# Q5 K; @' [6 S- R
- }
' I4 y$ n' K1 m - }' l6 m: h" ~- t
- let f = new Face(info);- B0 H+ e0 t U2 C% \: L0 |
- state.f = f;
# @+ \% D+ f2 `2 ^% F: S/ Z% \4 ^
Z$ i$ D0 }% P r- let t = f.texture;
$ y" Q. Z! ~# f" Y - let g = t.graphics;
" }, i( T2 Y a4 x# d2 ] - state.running = true;
% P) H$ u7 `* i$ v( |" }0 ^8 z0 d6 n" R3 t - let fps = 24;# e$ x( S. }( Q- h# ]
- da(g);//绘制底图
+ H! ]' \' @" ]7 S$ E8 [ - t.upload();
$ r# U3 ]: g/ G6 G6 n - let k = 0;' U) g- d; }* b; u
- let ti = Date.now();
; g c& G$ E$ J% s5 ~ - let rt = 0;2 d* C. {" n' N9 T( x* h+ E) E
- smooth = (k, v) => {// 平滑变化
: W+ ?, C# f$ q( R9 R/ D! ^: Z - if (v > k) return k;
! I+ o' ^. U# Z1 w3 P. k - if (k < 0) return 0;
) I! v+ o+ L" r% j: i6 { - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* Z2 _& ?- @0 O1 G$ K - }
6 F% }* S8 t% @ a - run = () => {// 新线程
0 w! U3 b! [2 H8 q9 \# \& I/ m' M - let id = Thread.currentThread().getId();0 G+ f! W; w$ n. Z4 l
- print("Thread start:" + id);
, z( {# S8 U1 w0 N: w7 } - while (state.running) {5 b# k+ A: F- P! C2 B/ _; S
- try {
7 J( p+ p( J9 H3 Z - k += (Date.now() - ti) / 1000 * 0.2;
, p! V8 p3 \% T' R- V - ti = Date.now();/ b6 F5 T/ ]6 U* W
- if (k > 1.5) {: L8 b! f' F; l+ {
- k = 0;
5 q0 b2 h# D/ t' W - }9 {9 W! X4 ~ \- Q
- setComp(g, 1);$ c' F' X1 z" \ G( i6 ?
- da(g);
& d( v* ?. `6 N4 g, q% B9 x - let kk = smooth(1, k);//平滑切换透明度' f9 }0 E a5 D& I: ]. h" H
- setComp(g, kk);* w. X3 B N9 T# Z% Z
- db(g);
( B6 }$ k+ K! {8 {7 o+ r - t.upload();* G3 {& b% o5 E$ ^
- ctx.setDebugInfo("rt" ,Date.now() - ti);" s& _2 b- c) z1 v: M
- ctx.setDebugInfo("k", k);% z" k2 ^4 Z7 c6 {
- ctx.setDebugInfo("sm", kk); w& V. l, o6 ~% T% N4 t/ V
- rt = Date.now() - ti;
9 e5 i' L* U1 |' g: Q) u/ a - Thread.sleep(ck(rt - 1000 / fps));; k8 H1 o# x/ X' c3 i
- ctx.setDebugInfo("error", 0)
+ N) T6 z4 M+ [$ |$ k. G3 C9 U - } catch (e) {& Q- T3 v! }1 B. T& x: R; }. R
- ctx.setDebugInfo("error", e);5 P \+ K* A5 I9 d
- }
; S" f- b* d* O - }( P$ g, r8 f% a. i5 z3 w+ Y& o% n+ W
- print("Thread end:" + id);, ]7 E# I( U- ]7 o
- }+ u- {+ S6 e: r5 a" h
- let th = new Thread(run, "qiehuan");
- I% W, T; h6 k9 A - th.start();. i% t+ T& \0 B; S: a/ o
- }1 |- h2 c w6 ~
- 3 e" ^- J3 Y& I
- function render(ctx, state, entity) {
) P( L9 N1 V, {# u6 @ - state.f.tick();
7 {" f- ~1 m0 {& | - }6 Q m& C0 Z) j$ \. K0 l K7 q! M1 p
- & N/ M3 a$ o: x9 [
- function dispose(ctx, state, entity) {4 N9 y$ |/ |( }" M6 X4 z; m
- print("Dispose");. \% ~' C. R" R0 P8 }
- state.running = false;
' k5 }" }/ g6 D3 n% v# D" _' { - state.f.close();0 J6 W" R2 [7 J, j% I/ j
- }
7 k8 ~3 z, p' P- a4 n" B* G
& }8 z+ C- c K0 k# |4 b8 ]- function setComp(g, value) {
6 ~; T% ^0 k, y+ Z - g.setComposite(AlphaComposite.SrcOver.derive(value));
- ?4 O; E' R" ?! e# J+ _ - }
复制代码 ) q6 D {2 J; z2 i3 X* D
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
$ }3 M1 U( F/ @& \
( r, E, _& D5 H- }0 r$ ?( w
" f+ J- r9 S" q, G3 i顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% G4 L% l2 K _" p% |+ X( L
|
|