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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ O. \6 |+ v$ A8 k! S
- importPackage (java.lang);: C9 Y$ d4 o. w2 V; a' T: g
- importPackage (java.awt);% o. `6 z- a6 D! ]' @
3 A2 m0 f4 U! x. t r0 v- include(Resources.id("mtrsteamloco:library/code/face.js"));
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, J9 A3 Z% T0 h+ W3 {- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! [6 `8 `/ U m3 @8 g; f5 I. ?
: M0 b# h; V- S* q& i# {- function getW(str, font) {
8 S$ }- y+ N# q' Q - let frc = Resources.getFontRenderContext();
, a" \. w( O& r - bounds = font.getStringBounds(str, frc);$ Y7 n1 F: }- }* Z/ i5 G) ^# Z
- return Math.ceil(bounds.getWidth());
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# n& u1 \2 |% |* i( n& q( t1 F- da = (g) => {//底图绘制( S+ y& `" {" e
- g.setColor(Color.BLACK);8 O3 g) }; x3 P5 a+ C8 W
- g.fillRect(0, 0, 400, 400);
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- 5 v" |. U5 T2 O. n5 |( e
- db = (g) => {//上层绘制
( F: H" N3 Y. n% v6 q9 Z" B - g.setColor(Color.WHITE);' ~7 Z( J" i# ^( Q g
- g.fillRect(0, 0, 400, 400);: x8 C; C u) ^3 u' B2 P% i' K
- g.setColor(Color.RED);
) I- }0 W( S% _+ K$ [ - g.setFont(font0);- V6 K- {3 ]" |: E- L
- let str = "晴纱是男娘";0 u& b5 \5 p: e: Z; |6 M+ K2 m
- let ww = 400;
" z ^8 v; L+ p" ]- @& B4 ] - let w = getW(str, font0);9 {3 U" w" {1 h6 C/ L# q
- g.drawString(str, ww / 2 - w / 2, 200);( P, v, j" B5 x! @+ |. {
- }
4 r5 {3 j4 }( ]+ W - # C8 M1 }! _, O: T) s
- const mat = new Matrices();
; O/ d: A: j1 s7 s - mat.translate(0, 0.5, 0);
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/ ]/ Y7 F3 u, I3 I- function create(ctx, state, entity) {
: N4 j& ]# j! P: {9 _8 k2 @ - let info = {
% s9 {& c5 i/ o' F* N# u# I - ctx: ctx,
, f7 o9 d& T3 ]2 ~6 t - isTrain: false,& z D8 O8 J/ V. }& ~# ?, d
- matrices: [mat],
: W! U$ c( b1 m, n5 f. D - texture: [400, 400],8 j8 G. z1 @0 r
- model: {
0 o, u3 c+ y- G - renderType: "light",1 o) W/ P" I* W' K9 J
- size: [1, 1],
5 m( i* w# `+ h* O) A/ I! Z% [ - uvSize: [1, 1]
% ?; k& G+ |3 J. y - }& H, S Q8 B! m5 M5 o
- }! |3 o/ p8 ~1 J8 E9 f% R |5 V
- let f = new Face(info);
8 n/ w2 [4 ^9 M7 c - state.f = f;$ w" \' s% j5 j8 K4 Y: J
- " q) N1 A) ]8 R, `4 |& v1 j$ a; q2 Z
- let t = f.texture;
`4 S! @! F- K# W - let g = t.graphics;9 j `, \* X2 i: H# K8 I$ G
- state.running = true;
0 L p$ j9 |1 ^6 {1 w. A - let fps = 24;
; k7 w) u- C& ^& A7 T% N; D - da(g);//绘制底图
7 E8 ?, @ H5 Z$ e. h - t.upload();
5 r. k( G3 E9 K- q - let k = 0;
; w) L4 N k3 M) C% O6 S - let ti = Date.now();; o" ~6 x9 ?1 K$ i6 I2 c/ l
- let rt = 0;* b+ p, R1 u; L( ^
- smooth = (k, v) => {// 平滑变化
: t6 ]5 p5 |: w( E' k - if (v > k) return k;9 s0 O/ w) S# ?- o. D
- if (k < 0) return 0;) S3 c! W; g9 b: {5 O- `4 l
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 l. u- c, g7 n+ v* Z2 F
- }+ `! W# c+ p+ V6 b; v% d. C
- run = () => {// 新线程9 x1 y1 K+ o9 ?4 S7 n/ ?1 L, F7 k
- let id = Thread.currentThread().getId();) X7 ~& `, R2 D* `. z+ C
- print("Thread start:" + id);
3 H {, Y6 q- {1 }/ h8 R - while (state.running) {1 N7 l- B0 E c. T* \7 T2 Z5 l
- try {* `6 b0 x. W$ I) N/ j% p4 w F+ V* E2 a
- k += (Date.now() - ti) / 1000 * 0.2;
4 r: A# E1 y+ o# h0 l F" C - ti = Date.now();
% N5 K$ k7 ?3 L `) e# j4 C - if (k > 1.5) {
9 S0 U" W' |: E3 o: x - k = 0;6 d; P& K0 u% K, P% [
- }% S; o) }5 a' C7 E/ `3 X3 R# }5 C4 t
- setComp(g, 1);
9 v1 l- p, v" n: P6 f - da(g);! r2 K6 x6 b* Z2 N; ?
- let kk = smooth(1, k);//平滑切换透明度8 a" t$ k( ]( F# w4 |
- setComp(g, kk);
7 E! A6 w# B3 ~7 O - db(g);) `% L( g* g2 n* l6 C# ?
- t.upload();+ s9 Y3 y" t1 d
- ctx.setDebugInfo("rt" ,Date.now() - ti);
5 \9 C- W$ \" ?6 W - ctx.setDebugInfo("k", k);, O' i7 z1 T J. _" k
- ctx.setDebugInfo("sm", kk);* I+ Z4 g( z- r9 }
- rt = Date.now() - ti;
$ Z9 D4 p. s/ B* z. t% E* B- Q. K - Thread.sleep(ck(rt - 1000 / fps));
4 Z+ V( V' b1 d5 { - ctx.setDebugInfo("error", 0)8 g4 R8 s1 b( R) f6 Y, ^: L) t
- } catch (e) {
3 Q# A) z& p5 S8 U! v8 m* ~ - ctx.setDebugInfo("error", e);
q$ `' {7 U( k3 p3 |# M l9 N* q - }
" ]8 r- @% k: \. b, X' q4 B - }# N* \5 F: M) u( k2 m' u( o6 {
- print("Thread end:" + id);
* T! f6 O& K V; E- {. G8 T: o# z - }6 i# x, | x! Y% U
- let th = new Thread(run, "qiehuan");
' C+ ~! l0 k3 u" I( S - th.start();( }: H% X2 y: A! i) w8 u2 y2 p: t
- } j! x9 e$ N8 s2 ]6 P5 i& x
- * r# l5 U3 z5 a
- function render(ctx, state, entity) {% L# p3 D* y4 I. |0 {8 m1 s8 z
- state.f.tick();
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- 5 a) Z4 L3 N! A" f+ k8 o1 ^! s
- function dispose(ctx, state, entity) {+ ?: \' A7 e& x5 G9 t6 i7 v9 f* b) i! }0 a6 a
- print("Dispose");! w% Y0 j) L& H# p( i$ U2 X* j
- state.running = false;% ~+ q7 {) w+ U8 v
- state.f.close();
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- ) O' D: ~: A; m
- function setComp(g, value) {
, o& [; S8 ?5 W1 m% z: e - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ F5 a$ j5 M- e' a o7 a - }
复制代码
8 d( O( L2 k8 j5 a: Q$ ~. m写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- ]4 ^' t4 C' C2 \/ r; ~
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# }/ {( |2 N3 c1 e/ D2 r5 E
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