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3 B9 t+ n# o1 M5 Y/ ~. W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& Q* t& h8 A0 z2 @9 ]9 A
- importPackage (java.lang);
' o. @: ^ Q4 u$ R - importPackage (java.awt);( a. k, a, C/ ]2 \
5 r: Q) s6 v8 t1 q- include(Resources.id("mtrsteamloco:library/code/face.js"));$ y T" `) X: ^# M$ ]; C
- # ^* U6 _/ v# w& ^1 J
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {2 I3 e! [8 v$ m- S0 m3 U3 p
- let frc = Resources.getFontRenderContext();# c1 F- n: j) u1 a7 E
- bounds = font.getStringBounds(str, frc);5 C& ]6 z9 ?* C$ P% D
- return Math.ceil(bounds.getWidth());% k* X2 M9 C* p/ r3 o) b' x
- }% v4 E j! b$ |- \
( Z0 p7 `4 {7 {; F' r0 \4 n- da = (g) => {//底图绘制
& g, W( n" L; W6 C" t7 a- B - g.setColor(Color.BLACK);0 J) q* \ a+ a1 u; @
- g.fillRect(0, 0, 400, 400);* }7 z" i: L, A0 }3 Q6 L3 r
- }0 A; a* _, A1 M- }
# ], k3 y3 w4 T% Q6 Z) d- db = (g) => {//上层绘制
1 r) I A9 o* J, n! L7 M - g.setColor(Color.WHITE);7 H5 e, `2 s s J3 K
- g.fillRect(0, 0, 400, 400);
) x, J+ A* L: T$ @- L3 V$ @ - g.setColor(Color.RED);& \: O2 i+ I A& `) y
- g.setFont(font0);
" ]5 }% w+ h" P) W/ _2 C) L, Y! G! X$ L/ L - let str = "晴纱是男娘";" r I/ o0 `* i0 Y4 z' Y0 I6 @
- let ww = 400;% x6 I" ~0 C" W+ C7 E* |8 ?
- let w = getW(str, font0);
. A6 o- D& u( r P3 R - g.drawString(str, ww / 2 - w / 2, 200);) ^ Y. O0 {/ ^9 f+ B/ p
- }: p+ q% P, F" \. w& D! e+ x
- & ^* B# d0 H4 M/ I9 ?% E; F) q
- const mat = new Matrices();
& r* a# I' ^4 ^ - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
0 l8 ^' O2 ?, c/ Y - let info = {8 I; P* d! X% Y' z0 u
- ctx: ctx, A4 F& w+ p" ~! Z0 o
- isTrain: false,4 O5 y b: M! m' J/ G, ]1 O M
- matrices: [mat],
( U9 _7 |% N! C" j, Z: H$ Z# v( s/ e - texture: [400, 400],4 B$ z: `. S& ?0 q' M
- model: {! r9 {" q& q- F- N: i3 t, W
- renderType: "light",8 Z8 s: R' `2 I* S/ U
- size: [1, 1],
4 {# E6 c9 u( n$ d+ } - uvSize: [1, 1]
$ C1 U7 b8 x$ C! J: L- X' Z - }
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- let f = new Face(info);) A# n; @5 b/ O$ c
- state.f = f;+ w7 J/ \1 X* z4 s8 x4 n V
+ `* O" R$ V! n- let t = f.texture;2 v6 h& y5 Y% }5 \2 w. [' \
- let g = t.graphics;% s* Q9 X5 i3 }. H
- state.running = true;
$ ?2 y$ F' {4 d5 [( X; w - let fps = 24;
Q! D0 X+ i4 ]& R+ N - da(g);//绘制底图+ [. v/ Z! L) q0 ^1 [
- t.upload();; _' S& }6 W& x' @. R k* Y/ c
- let k = 0;
- S: C4 B% O- ]) a* @ - let ti = Date.now();
+ L: s" ~6 Z2 n2 d# l* V - let rt = 0;
* Y9 w( h, X/ [$ }8 h3 D - smooth = (k, v) => {// 平滑变化
8 q7 P( z6 F6 F) U - if (v > k) return k;# K: y( U. E0 g
- if (k < 0) return 0;
$ `. ?" c4 A& E3 b" K8 x; d1 L, S* b - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 e- f; E* X3 z6 _" ]
- }
7 {; R/ K: \8 T- C3 A+ U& p - run = () => {// 新线程/ q! [7 d1 w! q1 W7 u
- let id = Thread.currentThread().getId();' R: T/ L! y4 t! G
- print("Thread start:" + id);
- Z& [5 a( E9 U. O/ |. y9 x5 j - while (state.running) {
8 j+ f+ m' X. i5 v, \9 d- e - try {
+ B7 C: N7 \1 }4 x& Y3 G" r+ D - k += (Date.now() - ti) / 1000 * 0.2;
7 [3 D4 V4 m* m5 L - ti = Date.now();
3 `+ p+ E0 n# \ - if (k > 1.5) {/ w4 w6 u# [, p* D) f+ |7 g5 i4 a+ W+ C
- k = 0;$ G: o3 Q% h/ ]# o3 Y
- }; t j2 j+ x; N, _! }! v; ^
- setComp(g, 1);
+ u4 J4 k# {$ Q8 ~" H$ w! i - da(g);
( E# q8 M4 Y2 I1 j9 R - let kk = smooth(1, k);//平滑切换透明度/ Y" |; D6 w( Y' p8 U4 N
- setComp(g, kk);- |/ t! B2 Y9 j( d( A j
- db(g);7 _3 o d3 {* f( Q: u
- t.upload();# `% P! @ d; b' n
- ctx.setDebugInfo("rt" ,Date.now() - ti);
$ A# f: Z( G Z1 W - ctx.setDebugInfo("k", k); F" S$ ]2 V4 {4 A# B) V/ n
- ctx.setDebugInfo("sm", kk);/ ]7 c6 E! Y# y2 Y
- rt = Date.now() - ti;
* t# d: J9 K4 n+ u - Thread.sleep(ck(rt - 1000 / fps));
7 l9 r5 x# _' N% E M' E% s: W - ctx.setDebugInfo("error", 0)
1 }' |( I5 W8 l8 R$ r - } catch (e) {
/ B- G) E# ^0 z' L# M - ctx.setDebugInfo("error", e);
" g% \5 r# k+ L+ Q" Z% A, V - }6 T! v9 a% ~# e
- }
' e X2 @) X7 |# V* t$ R4 H - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
" v% l6 {* |) m$ b' e! d - th.start();
+ s) s& H/ t- H! F2 z4 o5 C - }$ A' B9 |& r S6 r% y) Q* O! r
8 Z8 V4 g5 W' F0 w( b+ p+ ?- function render(ctx, state, entity) {' n. Y; m* V0 G
- state.f.tick();
- W. p* S( t. L1 l$ h4 ^ - }2 P6 O* l2 k m+ B- a: H+ h
1 P8 c& I* O5 P7 J7 v- function dispose(ctx, state, entity) {. {' O* E' d% ]0 Z( V' M( U* ?
- print("Dispose");
. S8 x1 Z0 q. d9 G, O - state.running = false;2 F& n0 |7 ?" m& a1 I3 y& N" U
- state.f.close();% O6 u5 w' t9 s P# L k$ D
- }
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- function setComp(g, value) {
, D8 A' l M1 u; ? - g.setComposite(AlphaComposite.SrcOver.derive(value));
% s q* ]8 W& a - }
复制代码 & u, p, ?8 B# z1 Z& W) D6 Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) Z, t. G# `4 N, x2 w; d
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