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( G5 R$ X- q' v+ h' j这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) P" Y3 J" X; z- importPackage (java.lang);4 M G' w! J& u6 W3 a5 a" n- P
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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8 }; A9 N/ H" R! q1 V3 o# X- function getW(str, font) {$ B( d: b* K. P6 z: P& o
- let frc = Resources.getFontRenderContext();2 v, O' Q6 `0 d/ i# ?0 q
- bounds = font.getStringBounds(str, frc);5 e' E1 D+ d+ {+ z Y
- return Math.ceil(bounds.getWidth());
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- da = (g) => {//底图绘制
* l# B; M/ @2 O5 h3 @3 L - g.setColor(Color.BLACK);
0 z" j# i& B C$ a5 E7 r) k E2 c M - g.fillRect(0, 0, 400, 400);
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* }9 k; @+ T o! e! q" T- db = (g) => {//上层绘制8 R7 o; R9 g( N" Q$ |
- g.setColor(Color.WHITE);
0 U# F! P9 \: Q k7 t - g.fillRect(0, 0, 400, 400);0 \, ?, F% ]) p! ~
- g.setColor(Color.RED);
. v. c0 a# ]: ^ n$ m" C - g.setFont(font0);
8 d7 ^" c- ?2 m. o- x0 H- A - let str = "晴纱是男娘";0 |% ?7 V. k) R: \# c, g; j
- let ww = 400;; w0 d, d+ n' o7 z
- let w = getW(str, font0);3 M8 _, Q6 y- U) p Q
- g.drawString(str, ww / 2 - w / 2, 200);
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z$ e) [* `3 h1 C. ]& ^* V: s- const mat = new Matrices();5 B# T5 p% a. |, s& }9 h6 K4 K
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {/ k. G$ B; Z% S j# o
- let info = {
% H7 `* b% x2 M( L# J - ctx: ctx,
+ M: {" G i5 B) X! m* U4 A - isTrain: false,
. N4 ?# Y" ~6 Q. Y) e - matrices: [mat],: A6 k) {; y' W; I1 G( t
- texture: [400, 400],# W* k2 }7 x9 m- S! J
- model: { e; x1 ?3 S& s3 S1 F+ o/ P" E+ ? O
- renderType: "light",) o7 i; d. Y& V8 p
- size: [1, 1],
# M. _ G6 Y; r! \ C - uvSize: [1, 1]# R n0 \2 `6 i: o" H1 ]# ~1 F
- }
' ~4 v# I5 R' v2 h) a - }
2 F& a8 G S3 }7 e1 I - let f = new Face(info);/ z* r# e3 [% ^" j0 U0 i' s+ O$ K
- state.f = f;/ s7 b. f% C4 q3 S' P
2 K/ T& W" b9 w& |7 d" E$ h# ~3 x2 z- let t = f.texture;* W8 G! j" o @4 w5 C
- let g = t.graphics;
2 e3 M3 y ]9 S; t3 i - state.running = true;7 p: v. M1 Y, L8 e
- let fps = 24;: Q+ Y1 u A Z5 ]6 a& ^
- da(g);//绘制底图
3 ~0 g" H% J# j6 [+ b) N3 [! p - t.upload();/ q" p4 u2 o9 c9 O$ \5 x: E
- let k = 0;
T# M$ d& Y# B2 \2 B - let ti = Date.now();" z: r! X2 L# Q0 k7 P1 |, u
- let rt = 0;* L- B3 }9 \2 O0 T) C
- smooth = (k, v) => {// 平滑变化
/ a. |; @( g: Y8 \" G5 l3 z. P - if (v > k) return k;+ D. Z% [! P8 C* r
- if (k < 0) return 0;
( ^# ]8 a% o* w- u9 K7 l1 c - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 D4 W/ l# H( Z3 ]- h( k8 Z4 w
- }* k/ Z1 B+ y0 `% N' }
- run = () => {// 新线程
* N" Z4 C9 m$ D* Y - let id = Thread.currentThread().getId();
% A' _+ v* L9 e, M0 q - print("Thread start:" + id);
5 |' `- j/ t( \4 P7 m - while (state.running) {, A n s o/ w) S0 a/ K+ X0 p
- try {
9 D7 j7 l# b& {3 I - k += (Date.now() - ti) / 1000 * 0.2;
. ^) V0 M; r% C. q9 v E7 Y7 K - ti = Date.now();$ M/ Z) e9 J9 o8 I5 l( h& g0 G" T
- if (k > 1.5) {
# X7 R! R+ L r% ?' t1 E - k = 0;8 z8 R8 c8 J% O- I" {
- } u7 ?0 h3 j9 q% {
- setComp(g, 1);; C0 W0 I0 B# D m4 f7 m
- da(g);
! Z v- O* ?+ v, W" } - let kk = smooth(1, k);//平滑切换透明度3 o4 Q: N. Z) g* { S: z- i7 p& S+ O
- setComp(g, kk);9 B3 U5 r# c: e ^# b
- db(g);
1 w. R' E) Y, `4 x - t.upload();
# X3 e: ~9 E) a7 o x! ? - ctx.setDebugInfo("rt" ,Date.now() - ti);9 T$ v6 S: z( P% H1 d* [9 d
- ctx.setDebugInfo("k", k);# e0 a2 I2 K; N: W" l4 c
- ctx.setDebugInfo("sm", kk);6 P4 V1 y5 U" ~$ \
- rt = Date.now() - ti;/ J+ u0 R$ a1 P$ g( V: e
- Thread.sleep(ck(rt - 1000 / fps));
9 Y) d5 f0 B I8 U - ctx.setDebugInfo("error", 0)7 a% `9 E& [6 D9 C! o
- } catch (e) {
, {, _. w) h- }2 L: S j - ctx.setDebugInfo("error", e);
9 U! m/ E/ i' ?8 U, t2 g - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
7 @% }2 C% W! |0 O! R; k( J" x - th.start();
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- / e$ i! ~% \5 E, M* b' {: R
- function render(ctx, state, entity) {. @: H% U: D8 ]4 }4 x* n
- state.f.tick();
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- 6 E/ p/ o. a4 d p7 b; O
- function dispose(ctx, state, entity) {( Q! s' l/ j4 i. r9 T: y
- print("Dispose");. U+ C* q1 e" T) [
- state.running = false;
+ D. ^; v4 X$ j/ C& i/ a* @ - state.f.close();
9 k3 i7 w5 ]/ d - }
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- function setComp(g, value) {. H) t% E/ I$ w. H6 i9 Y# k
- g.setComposite(AlphaComposite.SrcOver.derive(value));' u e9 v7 u* U/ \! S3 D, o6 a) }1 R* P
- }
复制代码
0 G, {( w i7 q9 x) z; u. i写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 q# b7 @& p: V1 y6 B( }顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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