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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 D0 Z7 {$ T. U, q4 h
- importPackage (java.lang);
: d* l1 R& N8 g! \0 l7 E - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));% H* g3 ^' z! B) x( a- }. ^0 [
- / P" k& K7 a" s; a" c1 Z6 U
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 q4 w3 k1 n/ f8 }6 [# \! b
1 e. s8 `+ |, F: v& a- function getW(str, font) {; X5 ?- L! T Q U
- let frc = Resources.getFontRenderContext();
: F% {3 ~4 F. p7 T5 O - bounds = font.getStringBounds(str, frc);
n' ]8 A) E4 o( P9 p, p' O8 V8 Z2 i6 U - return Math.ceil(bounds.getWidth());
4 i- @+ Y6 U8 n- y0 ]" Y) j+ l - }
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* L4 P, s8 V3 g$ T5 [9 k# N( }- da = (g) => {//底图绘制
3 z( M. C" v4 D; c* H: Q" f F0 Q - g.setColor(Color.BLACK);
* K L7 ?/ E( |+ j8 b* |& c3 Y& w - g.fillRect(0, 0, 400, 400);/ Z' C7 J0 ?8 [% ]
- }( A/ W$ y ~0 [6 z& G5 X8 ^" P! M- Y
- ; I" B( o) E: _" d6 M/ L
- db = (g) => {//上层绘制
' T" o4 T @0 Y - g.setColor(Color.WHITE);5 T; e9 p, n" }) y
- g.fillRect(0, 0, 400, 400);
3 p5 N/ A8 Q J9 Y: i0 t: G5 Z - g.setColor(Color.RED);
4 a1 a6 D2 E3 A0 I. ^9 L7 F - g.setFont(font0);: C5 q% J! x: h8 Y" ^# C3 f9 s# A
- let str = "晴纱是男娘";* k8 g/ r0 D) x% V9 s
- let ww = 400;
& J+ L% ?; J6 s8 ~ o4 I) b - let w = getW(str, font0);' S$ ?# k3 D9 U( T0 O& S
- g.drawString(str, ww / 2 - w / 2, 200);
1 y) [, R8 P; ^3 y" l, Q, K - }
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- const mat = new Matrices();
' K$ c, R6 x' R8 K/ Z - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
E. Z7 h" U; }! ~ - let info = {
- P2 W2 m" d5 Z6 P$ }+ ?: a! W - ctx: ctx,4 n8 |' C6 w, u- k
- isTrain: false,
7 s' h/ m6 A2 _% \ - matrices: [mat],
# }/ E' R: b5 C! K+ g% u: b* l2 T. g - texture: [400, 400],
3 D0 w# t! j: Z: p - model: {
) p6 |9 Y$ e$ a4 n6 U+ t - renderType: "light",) }/ q w2 w3 @* L# I$ y/ c& N
- size: [1, 1],
8 s$ h% V4 k. p1 Q - uvSize: [1, 1]
3 G0 o$ U+ r9 s2 w; { - }
4 x) O% E% b, i) Y& Y: Q+ k - }
: Y( \, c5 @" H- p - let f = new Face(info);
) m* V9 W" ?4 Z" B - state.f = f;* }! ^( o+ E) U7 _. a9 Z
- 6 [/ d2 S& v4 M/ c3 i/ a- o1 f
- let t = f.texture;/ M: B( V# b2 U& f5 r3 z' @
- let g = t.graphics;
4 l* ] {! [9 h0 X; M - state.running = true;
) K% Z( n) g7 u$ p - let fps = 24;
( S' D- U3 Q6 c - da(g);//绘制底图
- o5 G; ?/ s. u+ u - t.upload();
/ A/ ]5 ^/ c$ g2 _- g - let k = 0;
: O; @. u x4 Q! R- s2 T - let ti = Date.now();% l* h" B1 |0 A, q
- let rt = 0;
4 r; W! W: o+ a; O( G - smooth = (k, v) => {// 平滑变化" S1 Z. x% A7 ?8 i- t+ _1 N4 A; v
- if (v > k) return k;6 Y. P8 r/ i! x0 J' e* s
- if (k < 0) return 0;1 p6 J% Q$ G: s6 P. U
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- |6 J8 I9 ]: w+ U: t8 K4 u' ] - }! u( H. G0 w5 o$ S0 a! }
- run = () => {// 新线程4 ]! w- q; o) Z/ S& `
- let id = Thread.currentThread().getId();
5 k& }% B1 c6 v `, e& A/ c0 f; j - print("Thread start:" + id);$ }- U! y4 @4 j1 K; r4 u
- while (state.running) {
& F* B' [1 X7 Q* Q8 G - try {
: [) o$ }8 W4 U p: ]3 u - k += (Date.now() - ti) / 1000 * 0.2;
; l9 v: @* s& b8 H - ti = Date.now();
$ A2 Y0 O+ K1 G _ - if (k > 1.5) {
# d! n3 y6 R" E! y - k = 0;
; P) A8 C, Z: l6 S - }
& G, ^, x: X! k( D0 z q) x! K - setComp(g, 1);+ K- _0 r) Y) g, y0 o" F
- da(g);
" c6 x! i* h8 J. X A - let kk = smooth(1, k);//平滑切换透明度* w5 I/ d) _: l4 Y) Y9 D I. R
- setComp(g, kk);) o/ d7 F9 E o# w9 W- a; V
- db(g);2 k; q6 I: S9 e/ U: p
- t.upload();' ~+ H" E. Z* g% }
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 {4 [! \, a2 W0 w2 O
- ctx.setDebugInfo("k", k);
8 k, n9 \) ^4 `" S2 K - ctx.setDebugInfo("sm", kk);/ N: Q% H5 l; i; v8 {
- rt = Date.now() - ti;. S/ w8 _# K, D0 W, g) k/ c
- Thread.sleep(ck(rt - 1000 / fps));! t% K; y+ q# A& M* H
- ctx.setDebugInfo("error", 0)( B/ d* c* ^0 D7 b
- } catch (e) {
' u4 h" V6 S- W# R1 K# H - ctx.setDebugInfo("error", e);
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- } e% M1 ?/ e0 m9 d' D
- print("Thread end:" + id);8 T- H. m, a, k, P
- }
: g C& q- M, j" [ - let th = new Thread(run, "qiehuan");
) @ C2 K8 n( u1 L4 R- Q' Q - th.start();. b, n: g3 O$ I% q0 u x$ X; O9 j
- }
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- function render(ctx, state, entity) {% y l3 f) k) t/ Q9 A: b) F7 f
- state.f.tick();9 ^* p5 t4 N3 u% D0 B/ E' x
- }
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- function dispose(ctx, state, entity) {
2 Z4 p \/ A. D$ Y0 d0 j) ?8 a/ @ - print("Dispose");: j2 R& h. g; f6 |- A
- state.running = false;
. p2 |% M9 W/ }$ e - state.f.close();
3 l0 C: b" [/ [$ a6 Z - }
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- function setComp(g, value) {9 @4 O" F4 m, ?: y- U* \* [" p
- g.setComposite(AlphaComposite.SrcOver.derive(value));
# m( Y% ^/ g+ q8 @" w - }
复制代码 , J( T6 a+ ]; h* ]
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ U; w6 U4 M4 x5 y% q
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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