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+ R1 R' i1 @6 `2 [- k这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 H% r. ?8 T3 M5 M$ p4 ?) [. G8 t7 o( J
- importPackage (java.lang);, R! z: R: L, T/ m8 n G; M( w
- importPackage (java.awt);
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4 ^: V$ m# s7 w* J" j, f- include(Resources.id("mtrsteamloco:library/code/face.js"));+ B8 A- v7 \( _ N; | C
5 k; Z1 p$ ?& r7 @; }- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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* I6 b, f/ c7 k0 ^2 v; ^+ j- Y- function getW(str, font) {
1 f5 s; L$ [2 H8 k$ _ - let frc = Resources.getFontRenderContext();9 m6 S. L9 r8 r3 o0 J5 C: F% W8 H
- bounds = font.getStringBounds(str, frc);; {! y! G; c0 s7 `) Y; K) r& u2 K
- return Math.ceil(bounds.getWidth());% [" W. n* u! d9 m$ k/ H& [( x
- }) p6 }1 A& x5 ~6 } Y6 k- N `1 r
- 8 m4 s5 z: y y3 L: `% J: E0 |) ~' C
- da = (g) => {//底图绘制
6 u9 e/ R( x( u$ i4 }. [! o& \ - g.setColor(Color.BLACK);
, R3 @3 Q! [6 n9 r0 T* v2 _$ U! [2 l - g.fillRect(0, 0, 400, 400);5 e; |2 p2 S9 F( t7 @2 x9 f
- }% t' E4 l! i4 I) t4 I3 O
0 v& o! R- M/ X$ v- db = (g) => {//上层绘制
6 m, G1 r4 c- z6 }# z! s - g.setColor(Color.WHITE);
& p' ]+ c) s9 B% K6 y; x - g.fillRect(0, 0, 400, 400);
2 x4 A- v) T) V* K+ \5 z* y6 p5 k( ? - g.setColor(Color.RED);
) F( L6 B+ c: @" I( g+ s/ b/ l5 O [ - g.setFont(font0);
4 \" M6 w% u% ^0 u2 r+ ? - let str = "晴纱是男娘";* R) Y$ w2 k" r3 @
- let ww = 400;4 M1 k- Y9 I! m8 a- u! P
- let w = getW(str, font0);
" }, g% h% J: j8 T - g.drawString(str, ww / 2 - w / 2, 200);& g; P7 @8 Z" s6 `' ~
- }8 S$ T$ g L Y; j
- b: j, P+ c5 l
- const mat = new Matrices();' F; H# ?3 `$ D4 t1 E
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
. u( L3 D: a9 R - let info = {
$ }: b5 A Z" k) A) ?/ H. F - ctx: ctx,
( ?8 u. D" u2 }7 G" k5 D - isTrain: false,
' s& i3 m0 g8 o* T2 l - matrices: [mat],' z8 g) ?0 ~) }
- texture: [400, 400],
! O% G8 g) Z, Q/ L - model: { {) G2 D! {6 c1 s0 s% h" n e
- renderType: "light",& \+ d% v6 `* o* N" r
- size: [1, 1],8 ^; r* i ?! T4 ?0 @7 E
- uvSize: [1, 1]
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- }8 Y% w5 \4 |9 X ]$ Y9 x6 v
- let f = new Face(info);% k/ q; `( c( U6 M4 }( d% O" w
- state.f = f;. [, p& R2 H2 I' z) J
( T9 J, a+ z4 e; Z i( w- let t = f.texture;6 G/ `. E! m& T1 z
- let g = t.graphics;
5 @ N/ u: [& c& a" H; ] - state.running = true;$ T2 Y. i: |1 X, c& J. i
- let fps = 24;& w7 R0 P% k' {; \6 A, h! L
- da(g);//绘制底图
- L: `, i, K: r* S" F6 q0 Z, U4 r - t.upload();- V$ Y3 D. h! ^- V2 s
- let k = 0;
2 F" e8 C; V7 m - let ti = Date.now();
. k+ ?, A+ [8 ^* [7 H/ N - let rt = 0;
0 X/ S: U" n& F- X" a7 g: V: E$ B - smooth = (k, v) => {// 平滑变化
5 ^/ o- m( W( B3 z9 M1 E7 R - if (v > k) return k;
4 K* t( e5 U/ u3 w% s - if (k < 0) return 0;" g$ S7 d9 J% k% K9 `2 A. L6 U( k
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% M3 I$ i1 J. w$ o' }7 W3 K - }
5 ~ N5 w9 q* w. [8 \ - run = () => {// 新线程
8 [9 S3 a3 u' T2 z# t9 h - let id = Thread.currentThread().getId();
7 P! V; h0 v, M3 w+ [ - print("Thread start:" + id);* g% Y9 s. Q1 L4 D
- while (state.running) {- G# _, A/ r6 U; C# p# w( V& {% r/ z9 B
- try {
/ v. E$ Y4 L* q) b) c5 ^ - k += (Date.now() - ti) / 1000 * 0.2;' V/ ~! K$ ~0 i5 `
- ti = Date.now();
& J3 @# J" T: m/ |% T - if (k > 1.5) {
2 g. @0 e3 I# X+ h4 d# V Y - k = 0; ]9 X @% z; ?4 |2 Z1 v2 t. z
- }7 S; n) a* l% o8 l) W" A
- setComp(g, 1);
- t/ C( [/ a8 Z6 e% I6 a - da(g);, U0 e0 F0 W7 h: m9 }2 ^& X
- let kk = smooth(1, k);//平滑切换透明度
! t0 n4 [0 Q; Q' d6 u$ p0 e. G( w+ ~ - setComp(g, kk);2 p. E7 O4 e+ k F
- db(g);
: B" d( u$ L6 S - t.upload();7 ]! A) Q. `+ s! r! s% T
- ctx.setDebugInfo("rt" ,Date.now() - ti);
3 W8 |' d" v9 d, n - ctx.setDebugInfo("k", k);
- ^# Z. f9 W" j5 N4 g - ctx.setDebugInfo("sm", kk);3 J* c4 w; a; n( ?
- rt = Date.now() - ti;2 t: M# c7 f. x5 o
- Thread.sleep(ck(rt - 1000 / fps));
+ y j. I5 V! O3 C( Q" B - ctx.setDebugInfo("error", 0)0 h. {- } Z. o" r ^1 ?
- } catch (e) {5 r* X; f, @0 C' K+ V. k9 g# M- i. G
- ctx.setDebugInfo("error", e);
5 ~! u0 o. k( d1 a! O - }' W/ V3 V- I8 U, Q' E; i0 [( _
- }) |7 p& r* w8 D
- print("Thread end:" + id);8 |4 J( X$ s. d
- }
$ E/ B4 X% }2 ?1 G - let th = new Thread(run, "qiehuan");9 ]" `7 A9 p* Q/ k
- th.start();5 N- }) E6 e, R
- }
1 ~: L1 B' R+ J. R; P( e: x - ( ~: D5 v3 @2 v6 S; q/ }7 t
- function render(ctx, state, entity) {
( }/ E5 B% E5 b2 k8 I( A# w - state.f.tick();
# I- G+ e; d# ]. T5 O) v( @+ J - }
* ~7 {$ L$ g! X. [
9 I; T2 K' {7 p; z7 b. \0 T- function dispose(ctx, state, entity) {
+ T) M. E8 W: U7 g - print("Dispose");: C" Y6 Y% I% r- g
- state.running = false;
2 w; R- m5 c. ~; h% @; b - state.f.close();+ o# Z- L- ]1 i5 [
- }
6 P2 k, E- a: ^* f
1 K- t; k" ?5 B. N! }/ \- function setComp(g, value) {" z. n3 ]- ?# q; D K. X# Q: `0 U
- g.setComposite(AlphaComposite.SrcOver.derive(value));, }5 k" }; w* G% Q
- }
复制代码
/ b4 p% \ L$ N' T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# J2 W' C/ z! n7 Z) j8 k; A
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