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: i4 `: I4 C& q! S- j, K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# K3 R2 r7 T( ]- importPackage (java.lang);$ g o3 n5 F( S: ?+ w x
- importPackage (java.awt);
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3 U A6 f# ^$ I0 x- include(Resources.id("mtrsteamloco:library/code/face.js"));
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) `" X/ |& W" U4 g3 i& O1 ^8 R9 ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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L: |, i( [+ U7 R. P8 Y4 w- function getW(str, font) {; ~. ~; \4 D4 R' u; N) {
- let frc = Resources.getFontRenderContext();* M B3 V' n/ C% r/ X2 M/ L! I. `
- bounds = font.getStringBounds(str, frc);
, T7 Y. A: ^5 p& ?/ x - return Math.ceil(bounds.getWidth());' R; D6 l3 X/ j# N2 o/ c: n
- }' o9 H, }2 \0 E
! e, j) y l5 O% v6 l; z/ [- da = (g) => {//底图绘制
/ H0 t# U3 V$ x5 S& q! c) z) P. Q - g.setColor(Color.BLACK);
. B l# G1 B/ B: ?! S6 P2 } - g.fillRect(0, 0, 400, 400);
1 S, m- O. E) A/ T& l - }) F5 j |5 ?# H R; h: {
- * I6 _( y6 N' T/ O9 g' N
- db = (g) => {//上层绘制
* M+ k+ E P% {) A& ~( j - g.setColor(Color.WHITE);/ u0 _! l% l3 s% e- B, k+ c$ W
- g.fillRect(0, 0, 400, 400);
6 N) N8 Q) a% I - g.setColor(Color.RED);
: f0 ^. L4 o0 S3 ]! K! J+ e - g.setFont(font0);
+ V6 d" A6 @( Z9 ?" a4 n - let str = "晴纱是男娘";
3 j( n5 h7 r& r5 g: o/ N, ~2 k - let ww = 400;/ [/ w# [8 U n+ p3 O/ b! e' W9 C
- let w = getW(str, font0);
7 C# Y# q3 ]; \' x. I/ m - g.drawString(str, ww / 2 - w / 2, 200);! h5 \0 Z1 @' j: Q8 H8 I
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7 u, I% i1 D$ L7 o0 C- const mat = new Matrices();
5 {8 |' I: X _4 M - mat.translate(0, 0.5, 0);7 A H# |2 H$ V5 J. K
- 7 g( D$ v# M1 q, |1 t
- function create(ctx, state, entity) {; e5 @0 x4 \6 {- M0 s6 c
- let info = {
! C& J% i/ T- |- w - ctx: ctx,. _1 P* p: P" a
- isTrain: false,
2 `- g8 z: f' `% E/ o( M - matrices: [mat],8 E7 L4 k: w2 v5 @: \" R# j! P. D
- texture: [400, 400],% J/ e n8 B, M) [) y, g
- model: {* m4 c5 |* y# l
- renderType: "light",
& D5 [, d% D0 V - size: [1, 1],
* E* ^; k$ Q9 _ - uvSize: [1, 1]
9 D4 O8 B& |1 l- G: t. {1 ~2 A( x+ I - }
% }" }5 s% ~' U% D- u6 W& Q - }
4 ?7 ?- T6 v5 z- ~! W, ?6 t$ o - let f = new Face(info);
: r! y. x: G s7 `& V7 v - state.f = f;
2 j! Z6 S# y7 P* {
& r! x Y2 Y ~0 S! W- let t = f.texture;1 j! Y: Q8 q; N. s/ \7 T; r
- let g = t.graphics;& n2 L7 \9 y/ T) X$ P7 e
- state.running = true;' \3 @; S- l E
- let fps = 24;
* z. ^9 y& w. E$ b. e - da(g);//绘制底图
; z u+ C" D! B$ Q- R; n - t.upload();3 L5 o9 h& Z5 f/ ^2 P# m8 S6 x
- let k = 0;
* A! S- a$ k8 N2 V5 G6 y$ k) x - let ti = Date.now();
7 K$ a4 }1 Y' \$ J K - let rt = 0;
4 Y* |' {' |4 G" {' _ - smooth = (k, v) => {// 平滑变化 ?( ^5 N' v% |3 {" H/ m3 z
- if (v > k) return k;( u" _& R3 a1 d9 O% [2 J
- if (k < 0) return 0;
2 h: B1 C$ A$ C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. }/ g# m- o# Q' l) }' p - }; r' f/ M7 K) Q
- run = () => {// 新线程
, a, F- x. V% l6 W! V+ {" u - let id = Thread.currentThread().getId();
& u4 ~! b! P1 a8 E M$ g - print("Thread start:" + id);
+ a [9 O( G% t" c" B - while (state.running) {) v& |% B) J9 P' e
- try {( a6 S E5 }4 v
- k += (Date.now() - ti) / 1000 * 0.2;9 {$ [& ]" d7 s
- ti = Date.now();( U; P3 y$ ~% ^$ _/ j9 r
- if (k > 1.5) {9 N) f, ^3 N5 Y" P4 u( ?* c
- k = 0;5 k' v2 y3 k" K
- }
4 s, R: U4 C, u# [0 X - setComp(g, 1);- m" T' }. [6 y0 c& R
- da(g);
) P3 {+ F( I: f; _, ]9 z8 i8 n+ O3 } - let kk = smooth(1, k);//平滑切换透明度9 x1 \6 M& M) U6 d8 [! Z" o- B
- setComp(g, kk);
( N4 W" q+ `# ?8 W f9 `- D; ] - db(g);
0 [2 [- ]* g$ A m9 D: _, z - t.upload();) D3 a% K. b! Z" c. c7 Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' `5 k5 b: b2 ^( x+ F6 u+ { - ctx.setDebugInfo("k", k); ]" b+ x9 x$ v3 A
- ctx.setDebugInfo("sm", kk);
4 p- s, Q6 f) R" H) z - rt = Date.now() - ti;
( H' {0 J! o* K" t; J - Thread.sleep(ck(rt - 1000 / fps));
( h9 [! N) {+ }2 x* ^2 o( Q - ctx.setDebugInfo("error", 0)
9 S2 s, K. v; _8 X3 Z! r, q - } catch (e) {0 O, N7 j9 D+ a) |
- ctx.setDebugInfo("error", e);& N f$ x9 l7 ?+ I" h
- }3 c( Y' C6 v4 [7 Q+ V
- }
" V8 I: d! q9 m! r# ~: k - print("Thread end:" + id);
" Z0 E8 y) a" s; p6 q - }
# Z5 w/ j; f- U4 p9 h - let th = new Thread(run, "qiehuan");& p2 N7 c0 \8 F: I& e: w
- th.start();: ~' p/ N) ^, U) G
- }
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- function render(ctx, state, entity) {7 d f' f$ x7 Q! C, l, T, ?- G; k
- state.f.tick();2 ^4 K; I" B# a) |& u' {0 l) I7 @
- }. ]8 T3 r: ^: Q8 k
, B0 ]& j: O- y& i- function dispose(ctx, state, entity) {
/ {- @2 R0 S" I0 F, f - print("Dispose");6 [$ L* S4 u( x9 |( {
- state.running = false;# O! J5 C- @5 H7 W# _( S" N0 Z1 j: Q
- state.f.close();
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- ! u) y5 P9 ]3 a# {. |
- function setComp(g, value) {5 f2 Z8 p' n% m, w- L
- g.setComposite(AlphaComposite.SrcOver.derive(value));
- E& ^, i- ^- `6 x3 b0 o& t- u - }
复制代码 3 i: |/ q* b2 C& ^" j
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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! o' j) h9 T/ R+ w0 X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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