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2 c- [' Q( X8 x3 }这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! R/ M6 o5 |2 m- u* m, I/ `5 O- importPackage (java.lang);2 ?# l7 u/ Q# ?& a7 s) m
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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, X) k4 b! b" P" `- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ ]6 V+ N. r' j% j1 W$ w+ k3 z- function getW(str, font) {* T3 T/ d7 H9 M, W2 E" H, R% u# F
- let frc = Resources.getFontRenderContext();
9 f; S% j) O4 \! M4 g5 z1 l - bounds = font.getStringBounds(str, frc);
" R4 S. M& d! y) z6 t" A - return Math.ceil(bounds.getWidth());) F% K& d& ]8 Y+ N4 z# R
- } {' g5 m+ O3 }" @* V' w" i, y1 H
0 E0 W$ j$ T$ U ~- da = (g) => {//底图绘制
X! W& A5 o' t5 S. B - g.setColor(Color.BLACK);
7 ~3 w4 R9 T& Y0 _3 R2 a6 K9 [: _ - g.fillRect(0, 0, 400, 400);( K& `! T& ~* a/ O7 S1 V8 z \1 \
- }9 V% Y) R: }! N! y/ c" Q* b
; [2 F6 W7 h" n! j" v0 l- db = (g) => {//上层绘制
* z) u; X3 ?4 G! A- q. j) W1 O - g.setColor(Color.WHITE);
6 i2 }: D& T9 u2 s8 t6 s - g.fillRect(0, 0, 400, 400); U. ?9 V; L e. K
- g.setColor(Color.RED);
1 l; Q: H/ E. a$ M% E6 L - g.setFont(font0);: r2 ]* {1 E8 n! Q& K
- let str = "晴纱是男娘"; |$ J1 E9 V+ ?0 f9 s0 L I# _( i
- let ww = 400;% d( [4 ^1 t8 M9 k0 Q
- let w = getW(str, font0);$ W5 w! k0 w7 {" ^5 }8 g$ v
- g.drawString(str, ww / 2 - w / 2, 200);6 q) d& R x. ?% `' H( p
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- % L! w& {8 [+ F/ L, _. ~2 N2 G
- const mat = new Matrices();+ j: b! s7 ]+ j1 x7 u
- mat.translate(0, 0.5, 0);
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7 e* ]( K& M/ i3 ]- function create(ctx, state, entity) {4 t# _6 v' \; ~' s
- let info = {* ~2 J/ l! O9 h0 y2 Q6 N% {# f2 \
- ctx: ctx,
% |* ?8 e1 ^- [, g8 M, H6 S - isTrain: false,
5 V! {- L! J6 i( `4 ~5 [ - matrices: [mat],/ e/ U; L0 ~1 [
- texture: [400, 400],
/ L1 i( M$ O$ ] - model: {- w0 T. E- d5 A1 Y* z
- renderType: "light",
0 d6 T! e" ~) q% I% O8 { - size: [1, 1],
' h' E: w: Z1 t" g" s! d# T - uvSize: [1, 1]
# K2 y& A* l6 z9 B, g$ K - }
% p+ k& W& V' N - }
0 L0 @# K6 Q f - let f = new Face(info); [7 o6 v. u+ J& A+ ]$ _
- state.f = f;
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- let t = f.texture;9 q+ s8 ~' q9 ~- u/ ] K
- let g = t.graphics;, a7 D, V6 g6 p* V+ K: l
- state.running = true;
! y4 ?3 l! g5 x - let fps = 24;
+ L3 o. G2 r$ j* [ - da(g);//绘制底图2 q7 V: z4 R" d t# s, o
- t.upload();* n1 L; x2 t" M# B0 m
- let k = 0;1 d( h$ W9 P2 {+ S( o" b# c7 i
- let ti = Date.now();
2 x1 L$ ~# q) m( N& [ - let rt = 0;
% }9 v8 L- Q8 A! V- m7 A# ` - smooth = (k, v) => {// 平滑变化' F$ @; v7 @+ N+ k& X
- if (v > k) return k; c/ k6 y' H) U8 a4 e4 J) Y5 a- l
- if (k < 0) return 0;& }6 ^8 _( j5 q. {8 M1 z9 A
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程% S- |7 ^/ O( j! v
- let id = Thread.currentThread().getId();
7 f. W: ]/ W2 o/ ^4 V3 D/ w - print("Thread start:" + id);# |. y8 d. M* G, N$ h Q( Q
- while (state.running) {1 `$ q& P6 n5 z {" ~6 w
- try {4 S- C7 e. @& G, u P3 D3 `/ U
- k += (Date.now() - ti) / 1000 * 0.2;2 }, H n7 C9 O ]; c$ `
- ti = Date.now();
# e5 Y; |5 ]. l! P2 z - if (k > 1.5) {5 T. A9 W2 C# Y1 B
- k = 0;
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- setComp(g, 1);' l/ p( [! o/ z" c) d5 u- T _
- da(g);
# b4 f, F0 A9 { - let kk = smooth(1, k);//平滑切换透明度
# C3 f) Q1 M$ P! z0 ~7 P( v, e7 @7 r - setComp(g, kk);
# }$ u/ W$ ^6 }8 S - db(g);
, N8 q$ {/ t6 \/ K6 T1 f. X - t.upload();# `: Y% N7 F; e" c' `9 x# ~7 T
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# ]' h$ L* o9 z0 G" { P. s - ctx.setDebugInfo("k", k);- g) K- S6 I) D& F. ?- ]! r) Z
- ctx.setDebugInfo("sm", kk);$ S1 ^, N( f8 q5 S+ F: J; Q; [& |0 P* X
- rt = Date.now() - ti;+ U) G1 \ S. r: B0 \
- Thread.sleep(ck(rt - 1000 / fps));0 q6 X* H9 \: w/ g4 g* h; _
- ctx.setDebugInfo("error", 0)7 _# D! e* {# r! {7 _. \7 \% a( p r% C
- } catch (e) {3 D0 H4 |% {8 \7 r' A) D: @' O
- ctx.setDebugInfo("error", e);1 o& {9 t% n3 n1 s4 j
- }6 L$ p8 Z% d. i- u9 S2 C% Q
- }$ u$ K# j8 j ~) {! Y, P
- print("Thread end:" + id);( _% x. y. f' C$ @) B9 g
- }
}8 o6 d z3 ?# X& k& G - let th = new Thread(run, "qiehuan");$ k( \! A8 i% F) Z
- th.start();, k: q/ `+ d- D, D1 [0 N+ G4 |8 ]2 i
- }
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& D* r$ z5 W7 b1 F- function render(ctx, state, entity) {
- Z9 B' W" a! `! u( m0 U - state.f.tick();) u3 _. `1 I/ R# H5 G1 X' V
- }
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- function dispose(ctx, state, entity) {
; q/ z: d# A. m, G" R/ }. Z8 M - print("Dispose");
y, V M# S$ A; I/ |- @ - state.running = false;
# a. h+ i4 M( e' x# d - state.f.close();* c# g0 n X* M. k4 N# x
- }
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8 m4 i* P( _0 R* g/ |. A- P- function setComp(g, value) {/ X9 c& {. } k5 H5 ^5 G* T
- g.setComposite(AlphaComposite.SrcOver.derive(value));4 ^2 V4 P1 Y2 J, l4 {
- }
复制代码
+ J8 p1 x! z0 u写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。" y7 g2 H/ G: L _+ B
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 ?5 C. t2 n7 s' J# K
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