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* Z6 v# f& \, e/ z, D' t这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 r! y& e+ j: h- i( q- importPackage (java.lang);
/ A: ?4 V* B- { - importPackage (java.awt);9 S, T. n- |, X6 A3 S$ a" a* k. Z
& d$ j' l7 {4 `6 y4 e- include(Resources.id("mtrsteamloco:library/code/face.js"));/ J, n8 j# H, F/ a' `3 p/ I$ A. H* M
- 1 v4 q, @9 O9 m) ?' R4 ~
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);: E2 i* F8 O0 ~* s" T
; Z3 n/ I' |) \, D4 N- function getW(str, font) {! d+ F" f9 f( B( F
- let frc = Resources.getFontRenderContext();
! r& G% p1 q9 L* m - bounds = font.getStringBounds(str, frc);, n `( h$ v& u7 @" Q8 K, z% o& v6 w
- return Math.ceil(bounds.getWidth());- N% M, J' p; A9 W, v5 u4 h
- }
* @, n8 f. ~6 T) G' _+ I - 6 q0 P: V x" N3 p ~
- da = (g) => {//底图绘制2 P) m" x! W u* _
- g.setColor(Color.BLACK);
Q/ F# ~8 |# h2 k4 O0 L0 c* q! F - g.fillRect(0, 0, 400, 400);
/ S2 ^4 V+ n- `4 h! Z* k - }# D' i2 S( m6 G5 a6 ?
9 G. I6 ]: {* f- c# V- db = (g) => {//上层绘制4 j9 D' M! `) ]. b5 h6 t' R
- g.setColor(Color.WHITE);
/ `: Z: Q4 [9 V( b) \ - g.fillRect(0, 0, 400, 400);
( c/ T# r8 O3 c - g.setColor(Color.RED);
+ T* o! p& {+ H# M7 O - g.setFont(font0);
& f: C5 F) l2 _) g - let str = "晴纱是男娘";' E/ T2 I6 z: \ o/ }
- let ww = 400;
, r2 r$ N# J2 h# `4 ? - let w = getW(str, font0);* d- ~' T: a9 ~$ ^
- g.drawString(str, ww / 2 - w / 2, 200);, N+ e( o' Y, D& V
- }1 p( B) q7 v9 X/ A" w- x
- 0 G! e( I4 @2 M
- const mat = new Matrices();) s" G! x! ^" b1 P B/ N% }
- mat.translate(0, 0.5, 0);/ H. B! d( T: u1 O, ?: w5 ~3 m5 I
- # {: `( {; H, h1 D& K6 q
- function create(ctx, state, entity) {
+ C1 h8 F Y* \* `6 q6 c i% \ - let info = {
- S5 L' s) H" V z - ctx: ctx,
& f5 V3 ]) M1 }9 u. C2 {) S - isTrain: false,
2 G- S+ A! w2 {% {+ y$ L0 e+ k - matrices: [mat],
- j% P0 l3 M9 I3 L3 ~ - texture: [400, 400],
. v2 T. L4 W/ } - model: {
! V/ C( h0 J, |1 T& ^7 {' O - renderType: "light",; J- [- V) t, X
- size: [1, 1],9 `. [- r. }8 b; R. c
- uvSize: [1, 1]/ G6 n' m0 h" e% g/ H
- }+ t; c y7 k2 Q0 {7 {0 O0 U
- }
J7 |' m. u4 h- X - let f = new Face(info);
: b2 E( v/ l- I$ E7 h: D- w9 a - state.f = f;
" y' `% X. N- Q6 S( c1 [
9 E, E1 \# J/ w) i- let t = f.texture;' _" {1 w2 G9 V- l3 [% [
- let g = t.graphics;- t! e: }' t0 V/ a
- state.running = true;, U6 d0 K: k7 l2 B- {, L2 l( N# g
- let fps = 24;
- Y, R. S4 t' S& @ - da(g);//绘制底图
4 H) U9 |0 {2 n$ L) Q - t.upload();. |7 g: c2 h& U% m& p7 V; Q& [# y
- let k = 0;7 Z2 g! I, }; m% H" ]( Y& Y
- let ti = Date.now();
* m" X+ n! c6 [! j - let rt = 0;
0 R0 E! P5 n, ?' H! V# T% { - smooth = (k, v) => {// 平滑变化, T1 b% V1 X# |, y% {( f# T5 _1 }1 E
- if (v > k) return k;' U. x: O5 E, l- F. s4 s7 \( a
- if (k < 0) return 0;
) K% _! k8 H/ B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. P- D3 \* Z* B - }$ Y- `$ \# Q% q2 y0 z
- run = () => {// 新线程
7 w" c" o# q/ s1 Q2 I2 ] - let id = Thread.currentThread().getId();) X) @. C# O2 `: B
- print("Thread start:" + id);
1 s4 H8 n" C! w6 g$ G# z9 ~ - while (state.running) {
4 _' D! \' |+ r# ~4 Y0 C - try {
. R* f, E2 v" V& k- { - k += (Date.now() - ti) / 1000 * 0.2;
" S4 P! n+ |, P$ z' Y0 V8 }$ u - ti = Date.now();
( @0 Q: Y6 ?( p1 @$ A - if (k > 1.5) {
, [/ u1 I# n; ?! _8 m - k = 0;, x3 Q- d5 p& f" U5 B- A2 E
- }
: n& }2 e/ C7 F% @+ N - setComp(g, 1);9 E% b; `" {# q8 w+ A3 ]" q% z
- da(g);
5 V3 ^/ O5 |& q$ R+ k% n - let kk = smooth(1, k);//平滑切换透明度
: M* t$ P- \$ A) e3 G; x& \4 g - setComp(g, kk);& x, {8 L7 u7 m7 w
- db(g);* i/ |( a/ m" @6 Q0 Q
- t.upload();, @2 R w* \, m k' R
- ctx.setDebugInfo("rt" ,Date.now() - ti);% \! B3 i' h7 \ k' n3 d# b* B- O
- ctx.setDebugInfo("k", k);
6 |7 F. V+ _" k2 ?* I3 Q - ctx.setDebugInfo("sm", kk);
( d/ n& x$ P, B9 n$ z) M# t - rt = Date.now() - ti;
% l& m1 T" ]0 i0 v - Thread.sleep(ck(rt - 1000 / fps));9 x" M A0 @7 g/ |+ j9 ]0 ?
- ctx.setDebugInfo("error", 0) K5 A, @9 h! C6 x
- } catch (e) {
. h; `0 w1 J9 m" A( n& R - ctx.setDebugInfo("error", e);
$ b; J% u& s& \) d - }
- r$ N; i) E: U7 f; i# \ - }/ f2 F; L* o& w
- print("Thread end:" + id);2 N8 p P& d1 C4 D( Z3 [. y
- }* B ]) |; \" O
- let th = new Thread(run, "qiehuan");/ Y4 q/ M$ @- i8 `
- th.start();8 x4 t# S3 r( Z3 M
- }, B" Z/ I' v! e( @
+ {1 }7 d8 L# g; f' t5 f- J' a- function render(ctx, state, entity) {" P; V. X! w% r. T
- state.f.tick();
1 w# T4 \9 u1 d - }8 `5 B9 D7 P- ]( r& }5 V! n
' r+ q2 c& b* t3 g5 R% I3 @! d- function dispose(ctx, state, entity) {" N9 H' D( \( s) R3 ~
- print("Dispose");8 @2 O }/ P: w8 F# x- f
- state.running = false;
$ t9 S6 g6 J" P8 u4 b - state.f.close();
- p, a2 C2 \. O% S$ P - }) a# n- k% U% c/ m |( V B
- 3 @) m2 ^9 O! b- ^% p/ {" u
- function setComp(g, value) {
7 A! g" I/ c5 ]2 m* O N - g.setComposite(AlphaComposite.SrcOver.derive(value));
, q# q; f& J, Z1 I - }
复制代码
* w7 ]3 G: h* Y) [4 F: g写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& l* B/ e$ w0 G: }& W: q* b4 {- F: V, C2 l2 J% K
5 A' ^+ G& |0 _, V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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