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2 P2 F$ R/ j/ F" d* t( U+ j这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。8 c7 A0 b2 j" d2 _" j
- importPackage (java.lang);* `9 o, K7 B u: A+ ?
- importPackage (java.awt);0 f. V6 l/ t: r6 E6 D
- & `/ ?) X t/ T2 V1 q4 Y" M
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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( W! M0 y2 K, N6 i' ^; G3 N- function getW(str, font) {, |2 X! m/ { e6 D6 D: u
- let frc = Resources.getFontRenderContext();
4 K- U5 t2 a; E: ]& ^ - bounds = font.getStringBounds(str, frc);
8 h m0 j) | P% K( A, A1 i& b b - return Math.ceil(bounds.getWidth());" E. G6 ^- } a- R( O( C8 x! ^
- }) Y7 d& V, Y( v4 L* l
- ! ]) [& ?3 V k* c% P) |* k
- da = (g) => {//底图绘制
* ?6 X7 L0 U2 }: y# g - g.setColor(Color.BLACK);
) d+ @3 F+ a4 j( l. Q% p - g.fillRect(0, 0, 400, 400);: h, m$ w3 H, t( v
- }$ y( R; i* Z' W: |/ N; o
- 7 s8 D+ a2 y3 Z1 v1 l) ^2 T
- db = (g) => {//上层绘制; [2 {! Y3 _7 f3 l7 o# J
- g.setColor(Color.WHITE);7 d' R- q% N# z" L) P1 D
- g.fillRect(0, 0, 400, 400);' K$ }; J. b5 r$ I- q
- g.setColor(Color.RED);: T' z5 f! o+ {% X# B! o
- g.setFont(font0);
3 O0 y. T; q, m - let str = "晴纱是男娘";% [ l k0 S$ I7 W; z0 k# E
- let ww = 400;' R1 m) f' W9 i
- let w = getW(str, font0);/ w6 g! ]5 a! S# r, a0 J' U' j
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
$ ^% H5 U" q7 O! _; L i - mat.translate(0, 0.5, 0);
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5 O' @3 H* U2 n6 {/ i A- function create(ctx, state, entity) {5 `5 ]* |4 q6 t% E& C. t/ p, V
- let info = {
0 y0 h3 w/ ^0 T* E% u: C9 d' Y - ctx: ctx,- |1 V% g) V' R) @ M. u" _
- isTrain: false,& n; n: F, C$ M
- matrices: [mat],
# V+ z/ l4 B# ]" T) [3 T6 a - texture: [400, 400],
# C" l- ~1 W6 ~- y- z1 h - model: {+ Z! E% `8 L* D, e
- renderType: "light",
: w6 V2 e- {% A& K2 @ - size: [1, 1],
, x' l7 Z/ M/ o; L( k - uvSize: [1, 1]# K! v: L3 Z; ]; Q
- }
% D# G, [) w, J( l! `" R6 ]! B - }
* D4 y4 V; a1 h - let f = new Face(info);
4 v# L M4 y- t1 x$ Y& H - state.f = f;% V2 k7 Q2 l# n2 n: V! h; W; e+ T
- % J3 N3 U- J: r- k* }
- let t = f.texture;
; T) _' O" D$ J. m- F - let g = t.graphics;: Y3 j, a. `5 N+ e% S( h& G9 U
- state.running = true;) L1 K( [! Q8 A% k' B# S5 M
- let fps = 24;
_. T; s0 j. C* b* | - da(g);//绘制底图& [$ W( W; ]) x
- t.upload();
& g" x1 Q! G$ { - let k = 0;/ A: s0 ?% x3 a7 H, M
- let ti = Date.now();
^ E/ u2 c. _- Q: ?: l - let rt = 0;5 i( I' g& ]# P/ I6 p/ I
- smooth = (k, v) => {// 平滑变化
& A8 w6 P2 U9 R8 ]3 S I4 q - if (v > k) return k;
m1 d/ P9 f. \ - if (k < 0) return 0;
1 f9 J2 |/ S% _; L- ~ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程5 u+ q: _2 i3 J1 w& G$ j0 r
- let id = Thread.currentThread().getId();/ U' j, `5 v' a+ ] k1 _
- print("Thread start:" + id);
1 O) F1 a" V+ N: ` - while (state.running) {1 k8 F3 U/ V: h
- try {
0 d1 L: M! g9 _) r, E# H - k += (Date.now() - ti) / 1000 * 0.2;1 } v1 D# ?3 u9 C
- ti = Date.now();8 a) U- M4 h. R z% W
- if (k > 1.5) {8 W5 U+ Y: b0 E% P; ~. P
- k = 0;
% m4 _, a" Y, O A- j - }+ g6 \" r5 F% ?2 Z$ c
- setComp(g, 1);3 ]+ ]# T2 f* Z0 g' Y8 I5 N
- da(g);
4 `' M6 M; K% [, I" Z - let kk = smooth(1, k);//平滑切换透明度
6 O* ]. I/ O, [" o) N# X* B ^$ o - setComp(g, kk);$ `6 ^4 U' T( D$ K2 l. t: _
- db(g);
7 \! _, k: h6 |% N# ?9 H - t.upload();: D* t4 [5 S. O# W! l! E2 u: G
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 Y/ B0 }1 |3 b& M
- ctx.setDebugInfo("k", k);
" T" O6 X2 a% L% |2 G$ W - ctx.setDebugInfo("sm", kk);
9 l s2 E7 v6 q1 ^/ @7 r* W+ u - rt = Date.now() - ti;
3 X/ L3 I# y, k8 }% I - Thread.sleep(ck(rt - 1000 / fps));
& P# I" n8 w9 [ B. V- }" q - ctx.setDebugInfo("error", 0)
4 l- {7 I9 \ o: j {1 n* ~ }% X - } catch (e) {+ t2 ~9 K4 D* ^2 f! L1 s
- ctx.setDebugInfo("error", e);
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- }0 n3 w1 t" p6 ?, t
- print("Thread end:" + id);
$ n5 J5 H" D( o0 N' K - }5 |1 T( H9 k7 M0 ~( v1 A) J) G1 \
- let th = new Thread(run, "qiehuan");7 ?, F/ W' g6 W3 j1 q; L" z
- th.start(); Z! F! h$ x$ C/ b6 f
- }
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+ g. }/ a$ X6 M# Y4 v. p( U3 p- function render(ctx, state, entity) {
/ L, ~% l9 G0 o" |8 p( N2 d - state.f.tick();
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- e$ ~% u& J% v9 P8 |
- function dispose(ctx, state, entity) {
8 t8 i1 u3 T0 P8 \ - print("Dispose");9 U O- Q' _: T6 |
- state.running = false; ^( u' y* [/ J! r5 G5 I
- state.f.close();5 |. U% N! W- ^0 u* g
- }
) x9 g7 |8 R7 X3 \ f
% e, H. k; f: w/ p7 B" {- function setComp(g, value) {
% F o0 q& y2 ]( K. \ - g.setComposite(AlphaComposite.SrcOver.derive(value));
- E. D( e& Z* m$ o- m$ p5 U - }
复制代码
3 R) E6 `6 E0 j( {& U% Y! q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ W% f: l9 I4 z% Y. J1 z+ n6 h
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% n; v* Y2 u0 H
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