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J6 I0 r `8 L8 F. ^; f: l$ X这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 P* E( d" o+ f( {
- importPackage (java.lang);" {: w) T$ g. r' Z
- importPackage (java.awt);' Y' K6 I5 W' }3 |) ^: `
- ; P* p9 K7 R6 k. m( U
- include(Resources.id("mtrsteamloco:library/code/face.js"));
& |. u W- ]3 e! V' S( L0 u - 0 y8 ?- ~8 y3 B' f. O# X2 I
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);- r7 }% V) ]0 ^4 ]
- + E) v' ^( U( d
- function getW(str, font) {5 z3 {: F& c5 _
- let frc = Resources.getFontRenderContext();# b+ Y$ F. h$ a
- bounds = font.getStringBounds(str, frc);
+ T n" u: f1 e5 t# {) P( n1 B! O - return Math.ceil(bounds.getWidth());. [+ t3 i0 M2 I6 z. I
- }" n J( j/ |' h6 V# L4 M9 l
+ _& ^8 n( f. f5 D% ?- da = (g) => {//底图绘制
- g8 _8 A; y8 s - g.setColor(Color.BLACK);* |0 S5 ^5 q t3 G
- g.fillRect(0, 0, 400, 400);
8 c( Z: G8 s& V9 f4 @. [ - }/ W# I* i2 C. R" K9 T( h% C
% H \ R, E) \: Q0 f8 J- a- db = (g) => {//上层绘制
# y* w( n: }4 v4 f7 r$ u - g.setColor(Color.WHITE);
+ J* J8 s9 W/ Q; L7 E# F; W - g.fillRect(0, 0, 400, 400);
/ C2 _* Y0 M: m i - g.setColor(Color.RED);- \( t3 t9 \; j8 y
- g.setFont(font0);
" T1 M8 L: V1 t* Q; h+ {& N - let str = "晴纱是男娘";7 Y( Q P: {+ L4 r3 X
- let ww = 400;
) ]6 z- X# c' v) l - let w = getW(str, font0);
$ A" e5 _; g% g( c% A) z/ l, ? - g.drawString(str, ww / 2 - w / 2, 200);
7 d" K, t8 n& q3 E1 i - }
$ @, [ y2 [3 L3 }
7 Q+ h+ K5 L+ {1 r" t- const mat = new Matrices();
- W7 o5 {. T. j, @& n8 }# i9 |4 s( \ - mat.translate(0, 0.5, 0);
D( r* O$ w# p
: [: e; M) Z! c/ l- function create(ctx, state, entity) {3 r8 I5 ]5 w% z: `
- let info = {
7 R2 s+ ^( y2 H' Q - ctx: ctx,
# [$ W' Y h: Q3 `) i. _ - isTrain: false,
# r0 m/ Z0 J" y# u/ e8 ^ - matrices: [mat],
) }7 \* S/ U$ S5 [" z - texture: [400, 400],
) u, z) \+ ?! q- B - model: {
* P1 G G+ @- \9 I$ d4 \ - renderType: "light",
+ N9 S2 F; P: u4 I, c' m0 @ - size: [1, 1],' A' k/ N+ s6 e# {
- uvSize: [1, 1]4 y" h# W; A# W
- }
% u. m) c% s) T, P' W) n - }
- R" V/ x: N8 _ - let f = new Face(info);
! _$ Z7 M7 K/ J) m S0 E4 m - state.f = f;
2 \* m" p6 s& N/ n" U; ` - 0 X5 E r+ t( B4 P4 @: f! }
- let t = f.texture;
2 b: R6 j1 M) L9 g% _! s# { - let g = t.graphics;
8 m( p8 ]- O! l: N( | - state.running = true;" q. i! h8 v2 l9 i% K/ {# K
- let fps = 24;: P' Q! p% M8 `; h
- da(g);//绘制底图 @' Y% M- y$ X1 I: s% b' \; N0 v
- t.upload();
4 i; L2 i; n& i - let k = 0;( b' u1 y% n! w$ Q9 z
- let ti = Date.now();2 z( j l2 r6 ]% z
- let rt = 0;0 U6 E* v0 e+ I0 @0 D5 F, @
- smooth = (k, v) => {// 平滑变化 I# C3 m: C5 ] Y
- if (v > k) return k;
9 m' {, ?+ k- O1 Y) f$ L - if (k < 0) return 0;$ S% `' \! R( b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; i, v6 P( |6 \7 }; P7 T/ h - }2 j: z- L& h9 D9 o. e
- run = () => {// 新线程
: f+ S; _( L9 a) l* [! \$ F$ o - let id = Thread.currentThread().getId();
d' s0 W8 Q" x9 s4 D" y* K, C - print("Thread start:" + id);! f8 O* V$ Y/ G, |
- while (state.running) {
& O' I0 K' G, n: _& X$ H ~ - try {: a# e* J- k7 a& r5 R
- k += (Date.now() - ti) / 1000 * 0.2;
9 N# q7 i' r( d - ti = Date.now();
9 D3 P3 Y! W8 i7 V O G- P" t8 w8 L - if (k > 1.5) {
! q2 Z4 a7 Y. a% H/ X7 M; V1 N; p - k = 0;4 m8 \- D" J, C, h" n$ k8 P! S
- }5 W- ]. y4 y( d0 M6 Y. k* b
- setComp(g, 1);
: v4 s! A7 Q; _- o$ } - da(g);
0 a6 J* P8 m9 t- ?0 B/ X - let kk = smooth(1, k);//平滑切换透明度
3 p; [/ i! X, `5 K: [, c5 S1 Y - setComp(g, kk);$ l5 w* n5 c1 X1 F/ G$ d
- db(g);
0 P8 b& M' }' T/ K$ t4 J - t.upload();4 N6 Z( W# ~% v4 @
- ctx.setDebugInfo("rt" ,Date.now() - ti);8 }$ v8 K3 i# V
- ctx.setDebugInfo("k", k);8 C$ l9 i6 L$ e, T) S2 [, f9 N
- ctx.setDebugInfo("sm", kk);
' c. ^2 k% n7 S/ h, F* C+ G+ n - rt = Date.now() - ti;. [% X# \* j) z/ q7 m7 L
- Thread.sleep(ck(rt - 1000 / fps));
9 E+ J" j* M; z0 k% Y - ctx.setDebugInfo("error", 0)
% r+ s! T6 {: V* q O. _" I - } catch (e) {
6 l' C) H) Y2 e- X7 P - ctx.setDebugInfo("error", e);5 c6 I% k6 f1 X Y- z1 n
- }
5 \9 d! @4 s8 { - }
& u7 |" o. _, f( ` T: f* V% K: e' d - print("Thread end:" + id);
/ O7 x6 S5 D8 ?' O; t) d - }3 L, Z* v5 N5 f3 o& K2 {
- let th = new Thread(run, "qiehuan");
9 d* g. B8 W6 u! y3 m - th.start();; V* A; i% Z' ^/ y
- }
- ?3 j; {/ h) x; k
7 t( N _9 G) I- p% R4 [1 n- function render(ctx, state, entity) {; H5 U3 _, M r+ N8 b
- state.f.tick();
! w6 J4 W6 v( p9 n9 h+ p - }; L- K9 h7 b# J0 S4 e# S/ C7 {
9 B0 [# G( I7 D. ^, n/ w- function dispose(ctx, state, entity) {' }. a7 Q/ D- L
- print("Dispose");& c+ v2 x5 Y7 p: E: q
- state.running = false;
) H1 g$ ?! h/ @! t. M, i - state.f.close();
8 w5 S% D+ d7 H1 ?4 Y; T; ^! i4 T - } `. f' V8 t0 k- Q+ D0 L# q- x, F
! |3 Z( D+ f, z! r# m# R+ D- function setComp(g, value) {
7 [& S; n- k# B9 o4 \" C6 E l - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 N+ \! Z4 D; g. h7 K( I" H - }
复制代码
+ G- R9 e9 u; @2 n% U6 j写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* X5 E2 a3 @- i; Z
3 H: j- m9 S+ L7 b) x' |
4 b. B' M2 U" U顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# c$ q' S! Z# s+ j( j/ ^1 x
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