|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
' L" T+ d' g6 m% p% i% [( o: |
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
( Z9 D8 i2 M9 N2 ?' s- importPackage (java.lang);
; Q6 o0 q; Y. Y0 i" E$ R - importPackage (java.awt);
5 x. j* U" A. A: R; o# ~ - $ z' v" h( J4 Z! u* z
- include(Resources.id("mtrsteamloco:library/code/face.js")); R* h) L; B+ s% ]# D5 O* s
5 ^) T2 D7 M4 s- E2 y- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
& O) h( F% L$ L8 e* ^) E - 2 v2 X/ z( _& } u
- function getW(str, font) {
3 {8 b( {6 r8 e( m& b: Q - let frc = Resources.getFontRenderContext();
1 o: \4 U" C0 I# }+ O1 O - bounds = font.getStringBounds(str, frc);
5 O) J* N$ l/ N" b, N' D - return Math.ceil(bounds.getWidth());
" p A' }& M2 b0 ^/ Q7 `: } - }* s+ A' t+ Y% G! m* d- K2 `
- 3 j% X8 b( |5 z8 o Q
- da = (g) => {//底图绘制
) f4 w( ?# W1 W. X0 e: S- O% L - g.setColor(Color.BLACK);# L( f3 W$ j6 ]
- g.fillRect(0, 0, 400, 400);* w: j$ T- p4 H
- }
/ z9 z9 c N& k, R, P/ g* e
* b8 x2 c6 t# `- O6 h- db = (g) => {//上层绘制4 |8 z0 ~+ I( X* R
- g.setColor(Color.WHITE);
8 }' E1 ? E4 w7 J - g.fillRect(0, 0, 400, 400);
4 b4 ]' }3 D9 I& u7 Q, n! t - g.setColor(Color.RED);
/ n: h, f( [( w3 Q' E - g.setFont(font0);' p! M4 j9 W6 Y8 q
- let str = "晴纱是男娘";
$ r$ F) L) ~* X! a9 H$ o - let ww = 400;8 E4 f# [! Q7 T( A% }* ?3 `
- let w = getW(str, font0);( H; i$ `, H- [. Q8 p. E
- g.drawString(str, ww / 2 - w / 2, 200);2 [. X$ @$ ]) V% h
- }# V) M! J& ?1 I* O* l6 O" O: h1 j
1 Q0 x, V6 P: J# L- const mat = new Matrices();& Q# R8 A' c8 k" ]/ j/ \, e/ y
- mat.translate(0, 0.5, 0);
# W' P' i8 `7 U: U( X( g
; H) k8 Z1 L6 S3 o7 j" g- function create(ctx, state, entity) {
5 M8 U9 g4 J) u1 o - let info = {
! O$ t1 G k# @! y* ? - ctx: ctx,
1 Z9 h* j. s5 H3 d% @# |% K# q - isTrain: false,# w3 p6 n3 f+ c0 R! [: l3 k4 S
- matrices: [mat],
( v" o/ a9 A( T: \0 L - texture: [400, 400],7 ~ K1 T% [% D; J, ]1 f8 X, n& r
- model: { j& V# f/ C" @$ ]& ]" m
- renderType: "light",
0 I0 [2 Z- \ o7 m$ l1 |# p+ j - size: [1, 1],/ }0 r- \$ H2 B+ q" D
- uvSize: [1, 1], A' E! W! F3 l8 h0 B
- }
9 c6 y, _1 F1 K {& n; J9 a" k5 i - }, C ^( C' R2 _$ b5 X3 Z
- let f = new Face(info);# e3 g$ s3 L3 A' u# h
- state.f = f;9 Z) j1 H4 a/ ~) S
* ]( C; ^; D9 d- F" M- let t = f.texture;
$ |! {7 S$ q9 a2 x: D6 s - let g = t.graphics;
* x# Y% A* \& | - state.running = true;
, t/ I+ v! E r. r - let fps = 24;. X3 A8 W" m. M5 S; r* \
- da(g);//绘制底图
* |6 d( M) j* Q& _9 u. V - t.upload();1 z- d7 x# x7 W# {
- let k = 0;
, j6 G0 g! A! H q5 R3 G - let ti = Date.now();# v7 L5 \) l W7 i! k* R
- let rt = 0;2 D) k1 g! e( y& o7 {- p
- smooth = (k, v) => {// 平滑变化5 W) L; x2 s2 g# Z, X
- if (v > k) return k;4 _1 o0 G$ K" p
- if (k < 0) return 0;
7 S/ Y1 x* B3 F4 N1 K/ B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" y* `/ c/ i3 \- K" ^! G' w5 A
- }
3 V% D9 l! l# [+ m - run = () => {// 新线程
( j( I9 Q4 f4 v- i2 [1 Y - let id = Thread.currentThread().getId();
* }" r* n# E4 X+ \) ]& P$ W - print("Thread start:" + id);$ I! {" o8 s% x6 C& j# e% U
- while (state.running) {; q8 ?8 N# x2 Q% ^" s0 w
- try {: E( P: J# S3 o7 X
- k += (Date.now() - ti) / 1000 * 0.2;
$ ?* O8 {1 P8 Z | - ti = Date.now();' w. F. K: ?5 g2 m
- if (k > 1.5) {3 P. C, i- y K. H
- k = 0;5 x7 p" M& z7 v" u6 L/ G3 C
- }
- x% e2 s: }+ }7 b9 K0 r) @5 l - setComp(g, 1);" w$ T# }& Q) _$ K& @- p
- da(g);/ O8 B1 H- V0 X0 ]
- let kk = smooth(1, k);//平滑切换透明度, v9 R# Z6 T) C' m Z4 A% q+ S8 L
- setComp(g, kk);
! q4 E% n4 Q$ l. T( u9 V0 l- ^( q - db(g);
* A, U ^9 c3 D - t.upload();
3 V* s- n* j J( g# e. f3 ? - ctx.setDebugInfo("rt" ,Date.now() - ti);
8 z- `6 Q! o' \' N6 H& Y - ctx.setDebugInfo("k", k); R/ Q T! E0 s; n" X# A5 B: v
- ctx.setDebugInfo("sm", kk);
- C9 x. n. ]" G8 ^+ U! T' ] T - rt = Date.now() - ti;9 y% H, x" E/ s0 ]
- Thread.sleep(ck(rt - 1000 / fps));2 u- Q# e: O- S4 g4 F; o
- ctx.setDebugInfo("error", 0)
3 Q2 v% B& I$ r. R4 T - } catch (e) {6 j6 D( \' q4 D0 o% O2 K b
- ctx.setDebugInfo("error", e);
; w2 W3 j3 i/ U" R4 U+ A3 G( }- E - }- q! d4 o3 M# r' ?% \& W" m
- }% |; r: j) q$ k" @4 ?
- print("Thread end:" + id);
' F3 S- B$ m) r - }
, f8 X) ?+ b1 g' o - let th = new Thread(run, "qiehuan");
2 t0 \7 x# ~5 n0 H* G - th.start();
1 H. F8 n/ @7 {, t2 X% U! V - }% d8 H" w# ^2 X/ {
" p% G& b6 k' \: ^4 `3 S* T- function render(ctx, state, entity) {
) b& z4 E: |' k - state.f.tick();4 L9 [0 W8 [0 P- A& y
- }
& q% S# l. V5 _# I
3 n9 L7 H" t2 H* y& n8 F- function dispose(ctx, state, entity) {( `: I- P" g/ {* ^
- print("Dispose");3 L N- T7 Z* H. {! n# r" [/ i
- state.running = false;) m4 d% U2 O9 D- L+ N7 f
- state.f.close();
& h% X9 v, |* y4 A3 o( D1 v" ? - }& B5 C% }" ?( R @# c/ `- Q
- + g& E/ I* _$ R4 }! o
- function setComp(g, value) {
# A& ~0 G3 R0 ^: \7 D7 T6 S- y0 {- a - g.setComposite(AlphaComposite.SrcOver.derive(value)); C$ z# h: o" |0 h$ z* Y3 W' D
- }
复制代码 / |; D d. V% P+ m0 ~" d
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 d) I& C1 z" l r; Q
4 T$ l) m1 O3 X0 \5 u6 V6 D% K
# W0 U( ]" R* K
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# d- p7 ^+ ]% O
|
|