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1 J/ a# }' o3 R" ?5 M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) h6 l& b6 a/ J; D. D$ c& Z1 g% _5 H- importPackage (java.lang);% ]7 e: w Z1 W$ _
- importPackage (java.awt);" ?4 o: d' B; S7 ]9 V
8 P& ~# n* m! l' U' k; y- include(Resources.id("mtrsteamloco:library/code/face.js"));( i9 i, f' a, i
- - ^1 _! Z; @% l _8 t8 _/ l) v! N& |
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);2 O( o. O: d& G% r7 L8 ], _5 K
- 9 h$ {( y2 R* z6 G- x
- function getW(str, font) {2 h& |- X F' N+ Q
- let frc = Resources.getFontRenderContext();% h9 n% n9 N/ ]! K- Q5 W) u
- bounds = font.getStringBounds(str, frc);) D6 R; p$ Y" V
- return Math.ceil(bounds.getWidth());- M6 V% g# ~) q
- } i6 _' B7 x9 h' Y, j+ n
- W1 ?/ P$ B0 M5 g+ t! K$ n) Z
- da = (g) => {//底图绘制3 `& P0 T4 `9 Q' D( l( Y% ?
- g.setColor(Color.BLACK);& ^* N3 J# F2 v/ R
- g.fillRect(0, 0, 400, 400);! q" R" t) \( \+ f, S
- }
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& W% ^* |; o1 Z+ p2 g) f& q3 ]% V) O- db = (g) => {//上层绘制4 p3 p+ t7 ]1 Y0 Q' O+ N
- g.setColor(Color.WHITE);
8 |* }. P6 ]2 V! l1 S - g.fillRect(0, 0, 400, 400);
8 i J9 r1 O9 t; b) S! [/ G - g.setColor(Color.RED);; u8 F! k1 o. H, m0 d
- g.setFont(font0);) _. X) K! r& Z* C) O; R; ]- p
- let str = "晴纱是男娘";
7 _( i' a$ r- o) c. G* a1 C. F - let ww = 400;
! p. v% x3 F* t" i! w$ w W - let w = getW(str, font0);
% N- ]; b; S* ~; y4 w - g.drawString(str, ww / 2 - w / 2, 200);
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- ; C" z4 g1 ~6 g$ ~6 @5 c
- const mat = new Matrices();6 ?3 b$ p+ s1 @8 {, e* b
- mat.translate(0, 0.5, 0);4 S/ u% B) E4 l1 T
# R* D5 z; o2 _5 h- function create(ctx, state, entity) {& O$ t" q1 b8 D" s
- let info = {
* x, P% I; H5 o6 v" [% h' ~ - ctx: ctx,8 {( e+ ~+ l( R0 M3 f
- isTrain: false,
1 n! ]0 G; P& p' L) f* ^5 { - matrices: [mat],0 L' d; k" Z7 `
- texture: [400, 400],/ ^3 A! e ~6 H4 O
- model: {" u' p: f3 r7 c1 O& x+ |
- renderType: "light",
" d) @0 y1 W( p+ E. i - size: [1, 1],' Q6 p) z/ x* w# _7 Z6 U4 C
- uvSize: [1, 1]
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- let f = new Face(info);
' Y* K5 ~1 { z - state.f = f;
$ I2 v& r9 a Z% p9 Z
) T; M6 ^+ D% e. _0 F- let t = f.texture;
4 ~1 Y, Z R, C6 n8 w) j+ e8 G, o - let g = t.graphics;8 h) t% O8 z5 h* I6 u, X% P
- state.running = true;3 d2 k6 _; V) H! X6 {5 r
- let fps = 24;6 k9 J0 m. @9 G; E9 l2 n2 a# i
- da(g);//绘制底图
! t3 H0 S8 o! ^8 P9 V- j" T - t.upload();4 e$ P/ P! [# O/ M) C
- let k = 0;8 f t1 B1 Y% J; J7 f6 h8 ~1 i
- let ti = Date.now();
( c @! C1 W' A4 H; F - let rt = 0;
5 R; L9 }% f5 m2 C. U: j/ u! x - smooth = (k, v) => {// 平滑变化; y2 S3 w% q+ o* P
- if (v > k) return k;0 _$ [% O) P; Y. U6 \0 l
- if (k < 0) return 0;+ O9 t s1 D K
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
" S- L, q' ^% g. D: [, p - let id = Thread.currentThread().getId();: S' a% s8 H0 `5 _# K" ?; O
- print("Thread start:" + id);1 p1 `/ h/ I0 s3 N- _
- while (state.running) {( k8 w9 t# f! E: b, o
- try {
* Z+ }* `+ u7 C) b - k += (Date.now() - ti) / 1000 * 0.2;9 e Z3 ^9 E7 ]4 M9 Z$ {
- ti = Date.now();
3 Z7 E7 A, @0 ?9 _. z7 D2 v - if (k > 1.5) {% I( W9 m+ J) ^: e( R) K6 c2 t
- k = 0;! ]0 U' P, R2 e* ^/ \ D
- }3 ~7 N" C$ ?+ I& g2 F$ h
- setComp(g, 1);
3 n5 _7 w& Y H$ v; o9 I - da(g);
8 w A. K2 b# t8 } - let kk = smooth(1, k);//平滑切换透明度
( ~; T& w8 K1 {1 K1 J8 a - setComp(g, kk);6 A2 i* D- V7 s' ^2 i) m
- db(g);
' i6 p2 x+ e/ @8 N I# Y/ x - t.upload();& `2 ?" y$ ?! s& V8 P
- ctx.setDebugInfo("rt" ,Date.now() - ti);
, D/ }3 |7 ~; l/ r! m9 H, [0 F# r - ctx.setDebugInfo("k", k);
4 D! b/ j0 |2 l$ c - ctx.setDebugInfo("sm", kk);- y l; @! k" f( l- s& [
- rt = Date.now() - ti;6 t+ e7 H7 K# u% ~
- Thread.sleep(ck(rt - 1000 / fps));
- B/ q. q l, [ - ctx.setDebugInfo("error", 0). N% ]6 Q4 s! y$ D: _
- } catch (e) {
7 D8 l7 V0 ]0 o! { - ctx.setDebugInfo("error", e);+ ~7 E/ ?1 | r8 u. B# t' r
- }: Z% |: ?% h3 x( \( L5 `
- }
5 H. a) ~: w6 Z - print("Thread end:" + id);2 Q" t7 W' _; \8 @8 ~3 } ?
- }& q. {3 v* t1 y8 v
- let th = new Thread(run, "qiehuan");
$ R- r# I, o. j z3 O - th.start();
3 T- G$ c, b& z - }
6 W+ v' F1 D# N
# _! j# C# ^( g8 f! R6 ^- function render(ctx, state, entity) {
( Z! O+ D S' ?, [0 F' s - state.f.tick();! [ @ B. [9 Q8 x* x; \! a
- }; [ a4 j" n8 e8 r) q- e
$ B9 S( a! o' A. e0 @/ {! g- function dispose(ctx, state, entity) {
8 |2 H) |2 c7 m( ^' T( A& {) D - print("Dispose");
7 Y+ Y# A2 ]$ \5 j - state.running = false;
' \0 ^9 m `- x4 T - state.f.close();# d) S5 _7 v K% y, {
- }3 U+ @3 x! N2 ]" c
Q g" Q. `* w4 I8 d( y9 k6 I7 L- function setComp(g, value) { L& f4 `+ [' [: W: f) ]
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. J( [8 @5 y4 }; D. n - }
复制代码 - O$ E7 K; M8 s% m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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