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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ u2 y3 a6 i: R6 i8 E5 J& n- importPackage (java.lang);9 D" ?6 g" W( W5 C/ c6 }, v: p
- importPackage (java.awt);* l `7 o$ M& |5 l
- 7 r) z) H. i/ _$ R! K) t$ J* \) B$ o' I
- include(Resources.id("mtrsteamloco:library/code/face.js"));6 P' E& w& m U& x
- % i" q- H, W% V2 e
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* [# F, u1 |; b4 `; o - ( i Y4 i+ Z4 D, L1 I2 Y4 k3 J7 I
- function getW(str, font) {4 K. H* n# J) N& |9 {9 | U$ h
- let frc = Resources.getFontRenderContext();
# g8 {- }% i% ]2 b8 U - bounds = font.getStringBounds(str, frc);
/ g) }/ x- ]6 s! Y$ |# x - return Math.ceil(bounds.getWidth());1 d0 P1 g3 u u
- }# q' G( r) W2 S* P* }- \
% Z$ R; N) L& q; k+ O: u3 f6 L6 L- da = (g) => {//底图绘制
3 E/ S) b' v! }) z" V5 h - g.setColor(Color.BLACK);" l' {" a& ]! m/ e+ \
- g.fillRect(0, 0, 400, 400);
% E6 X* Z6 \) E$ c w1 P - }
+ w' _: @5 F } - 3 v% I0 j) r. b9 F1 F, N, X
- db = (g) => {//上层绘制 A# |$ R% {3 X/ f) X! [- [& M0 K
- g.setColor(Color.WHITE);1 ^4 M3 P- p% D( ~5 h6 E. k
- g.fillRect(0, 0, 400, 400);
/ d3 R& [3 x; e# w* H - g.setColor(Color.RED);
$ f. @4 ?* J7 A* F% @ - g.setFont(font0);3 ]. F: g; t1 E5 g$ A
- let str = "晴纱是男娘";/ s' { D" Y$ x2 _
- let ww = 400;
1 |5 h) s9 ?2 } - let w = getW(str, font0);
/ C9 Z5 |9 I4 ]) v2 j - g.drawString(str, ww / 2 - w / 2, 200);
6 y A' A. f$ f" u/ Z7 t! u - }2 r! {( j6 w6 \3 U8 N1 ?% u
- 4 h: }5 b7 N& I" L
- const mat = new Matrices();
# t" f+ X( @3 U- v; P - mat.translate(0, 0.5, 0);+ o X4 k6 p7 O1 S
! z; {2 S; a% [$ \ C- function create(ctx, state, entity) {% r$ c6 w1 e$ F0 ^5 P2 j$ O+ ]& `
- let info = {1 X# _( n) \% X; j- i% E
- ctx: ctx,
: s# G: t7 K$ l - isTrain: false,7 S% o5 g' I: J; J
- matrices: [mat],; _* H8 F9 b0 T5 b8 I) ^* x3 s5 Z
- texture: [400, 400],
- ]* x w* l/ ]+ h- { - model: {- L3 ?1 V8 o3 i2 {, \
- renderType: "light",
9 H5 Y4 @- D! Y. A; |# L - size: [1, 1],# X7 q+ U& \' l3 t& f0 @3 ]" H* }
- uvSize: [1, 1]3 ~! g' M ~6 P1 w0 d
- }
8 c" q8 e0 {8 K - }: M9 _+ T) z8 B! Q% q c* Z
- let f = new Face(info);# Z% A: Y" w8 G8 ]
- state.f = f;# f' ?* m# T5 D7 E
- # k. ^/ s! o7 R' P9 L
- let t = f.texture;
* t3 C1 _: F! j! [ - let g = t.graphics;" _# y3 h5 E; f T7 p
- state.running = true;' G9 x/ k9 R+ W5 q
- let fps = 24;
' L6 Y4 Z5 x; L6 C. O# E# @ - da(g);//绘制底图
9 q! J6 Q {0 f7 H1 J& Y) D - t.upload();
' O3 {) }# q- Y9 I8 a - let k = 0;. D- M% O5 v' o
- let ti = Date.now();, j6 k4 {& Y# w1 S }' ~
- let rt = 0;
5 _$ x: q& L5 Q* n, _2 a4 ? - smooth = (k, v) => {// 平滑变化4 m( q- K4 B3 j1 ]* M) K$ s% x
- if (v > k) return k;
' Z" O4 S1 \: F+ _, |' {2 V' l - if (k < 0) return 0;6 ?; K4 [" ?9 y4 m) i2 ^5 b2 m& t
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 p, V8 J; ?' {8 W# u0 d
- }
9 Y* t3 a" a' ?( u) I* j - run = () => {// 新线程$ @: i N( d1 i+ K
- let id = Thread.currentThread().getId();
+ m1 L9 J" [0 M - print("Thread start:" + id);
' Z& c1 u$ x9 M* b$ P7 @: W. O) j - while (state.running) {
& k5 R5 O& `9 r- C6 P0 ?$ f' J - try {' t' _* z! T- {8 g/ s6 y. @9 u( P
- k += (Date.now() - ti) / 1000 * 0.2;7 t" Z+ d9 I N! A
- ti = Date.now();
, I! D1 K; z: N% u7 ^0 z( S3 n, p - if (k > 1.5) {" T2 y, t! A0 u ~0 ?0 e) |
- k = 0;) F9 T% p6 L9 h& X) n0 A
- }; G$ B# b$ |/ A" P" p' ]/ J* V
- setComp(g, 1);
2 o9 ?+ k: o! d. e+ s$ J - da(g);; V: [& k2 P: I9 d5 V6 z; U2 D
- let kk = smooth(1, k);//平滑切换透明度
& M7 n/ A3 n% O$ r9 m - setComp(g, kk);
% }: J& r) ~3 a6 D! f: g4 b9 V - db(g);" I- N4 z" H' Z$ ^8 q
- t.upload();2 y/ F! Z8 ^! Z# ?* L) t
- ctx.setDebugInfo("rt" ,Date.now() - ti);
) F$ \9 x" y$ q6 S! ^ - ctx.setDebugInfo("k", k);
9 ~ P* d2 K! w, L3 @( }9 ?* w - ctx.setDebugInfo("sm", kk);; Y+ @% `4 C7 e( W0 z( g1 L
- rt = Date.now() - ti;2 L9 d1 B$ F! F1 b6 ]
- Thread.sleep(ck(rt - 1000 / fps));8 ?- L* z) ?5 R s" L
- ctx.setDebugInfo("error", 0)
3 V& ~7 i6 j* s. C - } catch (e) {& \, V+ \; J, W4 I% ?& H( M
- ctx.setDebugInfo("error", e);6 n5 e, ^9 [& `; s. l
- }
' W$ M$ G/ V0 Q H - }
A, |& r0 s9 ~$ } - print("Thread end:" + id);2 R/ `, G4 M1 \! P0 s6 G
- }
6 a! E7 P; |! C9 g; M6 z/ {( g - let th = new Thread(run, "qiehuan");
2 n& w( Q9 Y( K- q+ z2 f" e - th.start();5 Z! Q6 `/ q% H) D2 o4 `6 i! C
- }% q2 H+ |! u+ @1 q( V2 j x3 M( N" e
- 8 T2 Y+ `" {* ^( I
- function render(ctx, state, entity) {( z" @- C0 l# Y" e; d
- state.f.tick(); @* Q; I) U8 t7 k7 q) s( T/ L G& x
- }+ A: ~' v4 `- i6 T* K6 n+ p
- 8 W* v: f) Q+ f" P! X5 G: M6 }
- function dispose(ctx, state, entity) {" O2 ^7 u# b _+ z) N [4 z( T
- print("Dispose");8 q3 c6 Q7 q! z# N$ |3 \4 |$ s
- state.running = false;
) J- F$ p( O5 K# N; h! ^ - state.f.close();
* Q8 D0 C8 e; ~" b" }2 U - }
) q9 E& N+ X( |3 C: d$ i
/ V0 x7 H* A7 H" D- function setComp(g, value) {& x* U0 Q; }3 v" \
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 @- Q+ R* J( F( Q - }
复制代码
, R% V/ m9 ]0 @$ R" I& J写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 b: l2 q( K4 ?1 N/ _顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) y/ D) o V7 y1 X% v* G3 b) ~
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