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, f- S( |0 {4 h! L6 X1 ^, i& g这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* F0 l( ~0 D6 H4 J) V, Y5 X+ e
- importPackage (java.lang);
8 [8 l3 x. e2 v# [7 j& G - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));8 |; t+ j8 b& |! _: J
- & E8 N& S6 V- u6 ?5 A) v4 L
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* m! I( W. M& X% J! A2 \% `7 o - ) ^( C- b# k/ E! S* d3 v9 z5 ]
- function getW(str, font) {+ ?2 I7 x6 t5 i5 U& n, Z* J9 A
- let frc = Resources.getFontRenderContext();) H: @/ j5 z+ n. E; w$ Q4 G
- bounds = font.getStringBounds(str, frc);
* d2 i. l5 K4 O% g; G( Y7 H& ^ - return Math.ceil(bounds.getWidth());
5 Q* _( _. B, g8 W! t/ @! y2 m - }
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- da = (g) => {//底图绘制' o* j: p% A- z" i4 @, v
- g.setColor(Color.BLACK);) Z5 j/ F3 C. \' ]- {& w/ t! x
- g.fillRect(0, 0, 400, 400);
" ~( s0 x. Y% N( C& Y( n2 h - }7 s. Y' l: [( a/ N) L9 k( `
3 u( s1 x, e" U- db = (g) => {//上层绘制
5 w* k N5 i# U# x( E `: p - g.setColor(Color.WHITE);4 y! m U4 B8 Z9 z( i
- g.fillRect(0, 0, 400, 400);6 M9 l1 t0 I5 C' p+ ?: V
- g.setColor(Color.RED);- r9 J7 [" p6 }& F, ^4 S
- g.setFont(font0);
( Y8 A5 Z% q) ]5 s/ ^& c - let str = "晴纱是男娘";* b: l7 h: \4 S1 V+ e
- let ww = 400;
" O- n5 f3 C2 h8 V' H - let w = getW(str, font0);
* d) [: _3 C/ D - g.drawString(str, ww / 2 - w / 2, 200);6 H+ i! M& H0 X& C9 o
- }2 Z. m9 U6 K/ O- R
7 Q0 t. O. O7 }- const mat = new Matrices();5 |- |$ b; \3 z
- mat.translate(0, 0.5, 0);
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6 O ^6 V; H2 Q M- function create(ctx, state, entity) {
! B/ b4 ^8 u% l% ]; _6 T9 {9 q5 d, F: E - let info = {
4 ^ S Q% a3 L, L - ctx: ctx,8 i& ?' r( q& q- s: s
- isTrain: false,
7 y( H( b: p* q, g& `+ g, m E( \ - matrices: [mat],
2 a u% R4 ?! U; ]3 T - texture: [400, 400],% M1 |* l' X* R% s
- model: {8 O( N$ I1 ?. [/ i
- renderType: "light",
& s2 w; T5 B0 z' Y- O# E0 g. N - size: [1, 1],8 s4 q( j' p, ~& j7 V, t6 ^
- uvSize: [1, 1]
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- }9 {5 M' S$ M5 }1 e* | P" a% w
- let f = new Face(info);
$ {: M* c* @+ Q7 S; j. D% e; T0 F) K - state.f = f;' I) ]8 a/ U4 \% W# W( V
3 }) ^$ H9 ^4 ]8 T I9 P/ u- let t = f.texture;
- l R: z9 v r8 A, n* j: N5 P - let g = t.graphics;: O& V: j- r/ Y4 t
- state.running = true;- i; k/ s! X% }7 _7 o
- let fps = 24;4 u% C; X# {0 S7 |. h- {* Z& N
- da(g);//绘制底图
, w0 O. `8 Z3 ?" i) q% t* K% x - t.upload();
F/ ?$ p" z1 J: ~ - let k = 0;
' A* c1 j% T& z1 ~; y: U - let ti = Date.now();. _3 p h; T( q3 |
- let rt = 0;
' u) f7 O1 @( E' y$ g* q - smooth = (k, v) => {// 平滑变化
# z z3 i' c" ^( x* n" q2 ^: o4 m - if (v > k) return k;+ T; E1 ^! g9 ]# a% R, M# m
- if (k < 0) return 0;" M4 I: X& m' k9 i( `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
8 U/ k9 I. \& t4 g& S - }
. ?! y8 g' G: s! d( P - run = () => {// 新线程3 Z i1 ~8 v2 E) C& }
- let id = Thread.currentThread().getId();. z. p. o' K* X# c2 M4 G
- print("Thread start:" + id);
q( I$ s) ]: Z3 j$ s6 y4 e3 p/ y% B - while (state.running) {3 S. t. s8 R' j5 D) ^7 ^3 g7 p; N0 F
- try {$ w* S7 U; t# Z/ `5 X
- k += (Date.now() - ti) / 1000 * 0.2; U8 o$ B; A/ [$ M$ R
- ti = Date.now();; T3 w* E. j2 p2 |7 k
- if (k > 1.5) {
3 C1 O) |8 k! D, i - k = 0;
4 k4 I. g Z) X3 J" ~ - }
4 V4 a6 e8 I4 J8 X7 B, P - setComp(g, 1);6 T+ R+ d3 c' G' z# S9 h
- da(g);
$ i3 k* T4 q/ B* r) u - let kk = smooth(1, k);//平滑切换透明度2 u' e6 g9 ]; b3 V$ S8 c
- setComp(g, kk);* P$ m! W5 n9 I* v/ C5 V" b& b
- db(g);
" `) F, h" C$ l: h - t.upload();$ ~2 i' ^9 A% `6 x. L
- ctx.setDebugInfo("rt" ,Date.now() - ti);. n* b, b0 {3 \3 E. X+ l
- ctx.setDebugInfo("k", k);" l q6 o" D0 f
- ctx.setDebugInfo("sm", kk);
( D6 t5 k- V& s9 Z# K - rt = Date.now() - ti;& m# a" g9 Q" \; n2 Z8 |
- Thread.sleep(ck(rt - 1000 / fps));
i" N3 ^* @+ ]6 X - ctx.setDebugInfo("error", 0)% y( E: d4 Q7 m/ I G. S% R e
- } catch (e) {5 m5 F" V8 l# r5 o2 h
- ctx.setDebugInfo("error", e);: e+ b/ z2 ~- D6 Z9 o% M" _
- } E; L, U ~/ v( S$ [
- }- a( H, y; \8 {3 {
- print("Thread end:" + id);. T& c" r) O) ?
- }
0 m( _4 G% K6 h: a5 x - let th = new Thread(run, "qiehuan");
. H4 q4 j2 E, a - th.start();' I* M) h# f7 [8 E
- }
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- function render(ctx, state, entity) {& i! V4 y- X- N7 g
- state.f.tick();
+ N! \8 \6 P7 m3 W- @; V - }+ T# b. N" W4 Z1 e- q: b1 W5 U
- : B ~5 T" ?6 L7 k$ @, l
- function dispose(ctx, state, entity) {
4 k' P3 ~& a6 b" h! P - print("Dispose");
1 N. f+ u4 ?8 [+ y1 E/ U - state.running = false;
$ I" a4 q0 h0 h% k! t - state.f.close();
5 U# |/ w1 N, C( W( t - }: n7 m6 }2 `6 Q( Z
- 1 M/ g9 j& T- Z7 t+ Y+ A x
- function setComp(g, value) {
9 r1 r9 c# ]; \2 {4 N3 E - g.setComposite(AlphaComposite.SrcOver.derive(value));4 P0 K9 Z9 y7 f1 ^. O4 @, Q
- }
复制代码 # [- ?3 K4 W* X+ l
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( R( m3 X S+ L Z
5 R# h, q3 b$ c- l u, I0 h
3 p* U2 v9 G: z" n' S1 m- p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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