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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# a i3 f4 l3 P) Z- importPackage (java.lang);# z' l y+ {3 e8 N9 Q) W
- importPackage (java.awt);" m, T8 J& A% a8 U( S$ o
- % R6 r& d, y+ O) k: X7 t2 Y
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# v" ~' H: r; M% O3 m- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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. t( G- z+ Q0 w1 P. _) Z; e' r- function getW(str, font) {1 `$ d; r" o( x- j7 M: g. Q) t1 @
- let frc = Resources.getFontRenderContext();
1 h+ C4 }- z ] X9 q @4 w - bounds = font.getStringBounds(str, frc);7 e, B& i' t2 n: \ n, }8 O
- return Math.ceil(bounds.getWidth());
1 G1 a$ q, S/ |" S! R - }
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& [8 S. R7 u5 ]" X8 u- da = (g) => {//底图绘制' w$ e* d2 C4 b5 r+ F% s% ~
- g.setColor(Color.BLACK);
8 V/ v) T) ?" t0 A3 C - g.fillRect(0, 0, 400, 400);$ U0 H5 {3 H" a9 ^; k, W
- }& Q- C7 @. Y& R& B- H- j! O# {# p, [
- + n( N* L, y& i# S# e6 k. A1 b
- db = (g) => {//上层绘制/ O6 m% P4 J8 v! k
- g.setColor(Color.WHITE);9 S/ R. E. V. ?' z
- g.fillRect(0, 0, 400, 400);: l8 y% X0 z h+ [* G+ |
- g.setColor(Color.RED);; j x5 f" y! o9 H& K1 B. M5 v8 |
- g.setFont(font0);
6 f- f7 a6 L; u, B' [$ W - let str = "晴纱是男娘";0 b% W6 H: J. M% N) R; @* ^
- let ww = 400;
- |' D2 ]1 B+ T0 E" V2 x7 B, L - let w = getW(str, font0);1 B( C8 f8 d: e2 e; I% k: ~
- g.drawString(str, ww / 2 - w / 2, 200);7 g, Y" ~. m" w1 n
- }
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: s7 I( ?- k" q" s9 t- }- const mat = new Matrices();
, B4 r* V" h4 r( i) Z# S - mat.translate(0, 0.5, 0);, ]1 g# d U1 o% D
9 v, r) I0 j2 \6 w/ Q/ e' _- function create(ctx, state, entity) {
1 A, q1 S5 K& {7 z U5 X+ X& O1 c - let info = {
; g. U* w. P; d2 f: l: Q# i - ctx: ctx,
$ {0 m* m: ~: V( ~ J% j/ t) S - isTrain: false,
0 a! Y& J7 ~% W! B- P - matrices: [mat],
* f! s) D R# ^2 s1 y - texture: [400, 400]," r( M% c) ]' x, x4 p6 A9 I: m8 c
- model: {* ]- m' q+ i4 v2 I- y
- renderType: "light",5 Y$ v w- }5 ^& s; q. @5 T
- size: [1, 1],7 m* P, G+ K- T$ N5 x" O. w
- uvSize: [1, 1]6 |! k x0 K8 i; j" [
- }
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- let f = new Face(info);- M' |, _( y+ c" B A
- state.f = f;5 L: E+ h" T4 d8 u- k- e4 Z4 X6 O3 \
7 |' _! y) E; O, ~# i" @2 P8 r/ ]* t- let t = f.texture;
# r* _3 f( i! ]$ r* e - let g = t.graphics;
2 V" y1 w' c* h/ l% Z0 U+ t0 W - state.running = true;3 E' B9 s. z8 F1 q0 g7 x
- let fps = 24;2 i2 m# q2 u: R( d+ ]6 X+ K5 P) T
- da(g);//绘制底图, H) X8 e4 F/ f6 S
- t.upload();: n- [* l# J( U" K) Y
- let k = 0;
6 R! M' U+ U8 p5 m; { - let ti = Date.now();1 |* \ U ^6 ~: _7 p+ Z
- let rt = 0;/ N: n! `7 J+ A( S2 B" h4 Q
- smooth = (k, v) => {// 平滑变化1 e, r2 B5 Z' `! L, N( ]
- if (v > k) return k;
+ \7 _4 x' ~3 p* b - if (k < 0) return 0;
, c/ w. {4 ]$ O p6 X - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 F( q8 [- H' T- t( u2 u - }
& w' l! g: M0 U - run = () => {// 新线程
; n& n( E( \$ S9 }( J9 J - let id = Thread.currentThread().getId();
- g0 z1 O9 y( Y- n9 K - print("Thread start:" + id);
! d4 `, K- C3 x - while (state.running) {
( ^0 g8 r1 r9 F6 t( }! n - try {+ F$ h* }, D- P1 B+ H. y$ I
- k += (Date.now() - ti) / 1000 * 0.2;
5 H% p4 |: S. ?& f - ti = Date.now();- Y& ?9 W& w3 \% z. b1 S2 H
- if (k > 1.5) {2 n( Z" ]# v6 K& `5 C5 q
- k = 0;
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- setComp(g, 1);
- U# u( c) O! @+ b- J - da(g);& O# A, ^& L# ^7 j
- let kk = smooth(1, k);//平滑切换透明度. Y+ [8 w0 ?; D6 x3 |/ C) K
- setComp(g, kk);
3 t6 K( a& m1 u& ~, F: | - db(g);
/ }( q* J6 ^! g( o; z# T( T - t.upload();& P: Y# S) h1 q3 d. y" w
- ctx.setDebugInfo("rt" ,Date.now() - ti);
4 @% y o r# r% n1 A - ctx.setDebugInfo("k", k);5 |% b" l+ ^5 b1 B
- ctx.setDebugInfo("sm", kk);
4 [, S) U2 ~3 V- h w7 ] - rt = Date.now() - ti;
0 t5 z) } [2 {' Q* q - Thread.sleep(ck(rt - 1000 / fps));) p7 H$ q! K/ C i
- ctx.setDebugInfo("error", 0)
& n$ t: l! h% ~7 Q/ D8 e" O q( {- | - } catch (e) {3 M; }; v& I( @0 p- i r7 c1 v; ~
- ctx.setDebugInfo("error", e);* _% |- @" ^1 Q1 W
- }# F/ ]) z! t) P
- }8 D2 |/ |' F; `, F# g; O0 I
- print("Thread end:" + id);4 M7 H) E. n5 Z8 m8 _; m
- }
9 H" N/ Z7 R! Z8 J - let th = new Thread(run, "qiehuan");
" w9 _5 i2 X8 H0 ^* S7 w - th.start();
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- $ v- M9 \4 N( ]2 u T$ w
- function render(ctx, state, entity) {
- N- b8 p6 ^ f, O. A) d - state.f.tick();
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' [3 @$ F# R8 p0 [; N; |$ E' W% c2 j( @- function dispose(ctx, state, entity) {
; L) c$ i3 |* W5 C( U - print("Dispose");8 i% d8 A' k! x* `( p6 N; \
- state.running = false;
/ N, @; j8 c& l - state.f.close();& I' G: W7 k& [
- }" q" i& i5 `. [9 e* M1 V- l
- & F6 \ O/ F* s/ v) l- v
- function setComp(g, value) {- f$ V& X. N- |: @# H
- g.setComposite(AlphaComposite.SrcOver.derive(value));: c/ {. p5 i- r- g
- }
复制代码 9 S3 d6 r- j* L: t3 g( H9 E8 J' M5 f
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 u- k8 y( O W" l4 e3 }
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