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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 s' `+ x' W9 U# E# f0 _/ w
- importPackage (java.lang);
. @# v* y5 o$ X! W9 }% V - importPackage (java.awt);
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- f& k. e. h) E+ O+ O# a6 `! O, a! L- include(Resources.id("mtrsteamloco:library/code/face.js"));7 M# x1 ?$ m. A6 b/ c
- 1 d. u# {/ G* r5 }' f
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 t9 z( L( f) W7 v: V/ x/ y# z8 Q
- 1 [+ @; j3 b. U/ j ?& M
- function getW(str, font) {' {" M1 d& P' J7 N
- let frc = Resources.getFontRenderContext();; B& @# `- {' q( ~' Y o
- bounds = font.getStringBounds(str, frc);
' l; P; X9 B* {4 q0 y - return Math.ceil(bounds.getWidth());7 J! o# n. |9 }# q
- }
& t& ^/ {) k* u - 3 c. F9 I- [' T- @. E
- da = (g) => {//底图绘制
/ c/ X6 U7 C8 |) v, D R' H4 h3 }5 p - g.setColor(Color.BLACK);
$ Q2 X$ n8 L; w2 X - g.fillRect(0, 0, 400, 400);
5 \% M. E* z7 C0 j: g - }* q; h. A0 F0 ^
- 8 N% Y; L9 l, Q8 t7 H% C/ V
- db = (g) => {//上层绘制
, l3 t S* R, O2 }9 { - g.setColor(Color.WHITE);# G7 a5 V& [; \6 u
- g.fillRect(0, 0, 400, 400);
4 ]( p3 q' B4 e - g.setColor(Color.RED);
1 Z% k& I$ u& h2 W$ o - g.setFont(font0);- g# T6 q7 u4 D) a; n# M7 p
- let str = "晴纱是男娘";1 L6 F* B* H. w4 K$ m
- let ww = 400;
7 J& V2 z+ U% M$ ? - let w = getW(str, font0);
3 f9 f4 u$ g) j: @ - g.drawString(str, ww / 2 - w / 2, 200);1 }) |4 W3 ]1 r; p7 s( L
- }
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- const mat = new Matrices();
0 [' q( b; K* l - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
5 U- n% [( v5 d5 f - let info = {
6 E+ ?* z/ {3 p! X N - ctx: ctx,4 g$ D/ ]; y% A5 l4 E& l0 @% q7 @
- isTrain: false,
& C6 z! I/ _8 F2 h R1 L u - matrices: [mat],
" Q& C; Y& r( }- ` - texture: [400, 400],; M; n! b5 u" H. e. M/ e
- model: {
4 k3 _0 b7 a1 T G q, r" q1 _! V2 i( V - renderType: "light"," M8 C* U* i% a# h6 K) ?* ^
- size: [1, 1],- |. b& L/ H4 A; k
- uvSize: [1, 1]' `$ K& b* @: m, C/ O4 T3 E
- } m$ L0 n* {7 u
- }
7 P9 y5 f/ w+ q/ n1 Z( _9 y& T( l - let f = new Face(info);
( N# {0 K; B/ E+ B9 b - state.f = f;2 E" }0 F8 W E9 n& ^. c
9 {8 e7 J% r$ C% H7 x- let t = f.texture;
, L& T' i$ ]7 g3 O - let g = t.graphics;
5 w0 @2 H% Q h8 [ - state.running = true;
( T! J0 C! O6 K( i( `) z( m+ U - let fps = 24; @5 k. b( s9 _
- da(g);//绘制底图
* i" a0 x( u) Z - t.upload();: A: A# Y$ {3 u2 f- p% T1 { i
- let k = 0;9 v, I* Y1 |& I" D) ?$ Z8 C. e: P# H3 e; N
- let ti = Date.now();
2 _# f( u+ B9 v( [" r - let rt = 0;
1 @0 ^: K9 B% v1 V& c/ B& g' t6 [1 _ - smooth = (k, v) => {// 平滑变化
2 y/ X0 }; |0 @( K - if (v > k) return k;
y( i% O2 _( J" M/ _6 n - if (k < 0) return 0;
7 r; Y3 G% l6 ^- {( V4 k - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
$ N9 N5 w% ~# ` - }' ?& f3 k6 b5 n8 i7 B4 A
- run = () => {// 新线程
6 ]' h( O6 K9 i( B7 _ - let id = Thread.currentThread().getId();6 \8 y: y/ c( T
- print("Thread start:" + id);- n; B, {* Y7 k q# s# C
- while (state.running) {
6 S9 D2 Y1 n/ o- G - try {3 ^0 M$ Y( m- t% `/ a
- k += (Date.now() - ti) / 1000 * 0.2;& {$ f% K1 r0 s# |! {+ t, b
- ti = Date.now();
- s. P) }1 l- j+ Y, H) M" U - if (k > 1.5) {
b) e6 `. L" h# e - k = 0;
" I& a0 f: k- }7 K( u$ @( I; s - }
' f; R4 S7 a8 @5 h) t, X - setComp(g, 1);
- D. `/ Y/ X8 m/ Y2 @+ \' e - da(g);% V4 {. u( d. x( }% ^# B4 D- m
- let kk = smooth(1, k);//平滑切换透明度& w5 P3 {% K8 x8 {3 D8 R
- setComp(g, kk);5 C2 T% G7 {; M4 p2 n. p
- db(g);7 ]# y) F; Q% {# s/ h
- t.upload();
" W7 s/ d3 o& K# R, s+ v/ z8 v3 v9 j - ctx.setDebugInfo("rt" ,Date.now() - ti);
) O3 H8 p- o( @ - ctx.setDebugInfo("k", k);2 @( L( H" `9 n* R" z
- ctx.setDebugInfo("sm", kk);7 u3 A2 Z4 n2 x( x8 A1 k% [
- rt = Date.now() - ti;
- U; p O7 n9 ~, Z - Thread.sleep(ck(rt - 1000 / fps));
. I% Y5 K( b* Q4 a0 r9 ^ - ctx.setDebugInfo("error", 0)* \! b7 t1 a. F% g) X1 ?) L
- } catch (e) {
8 h5 x# A6 n* x. r2 R - ctx.setDebugInfo("error", e);8 y" E- F3 R5 h
- }5 e! v1 R2 P* ?2 U
- }
: a; p- j+ W X! c3 [+ _ - print("Thread end:" + id);
# s6 X, a( j' f - }1 B% Q2 ?1 \& g! s' @. |4 C7 V+ V
- let th = new Thread(run, "qiehuan");
4 ]/ {/ J1 s. U* N5 B - th.start(); x9 Y9 |% F+ e: U5 F8 Z- T5 ]
- }
x" A* E1 a C& k( V
- ?( x* [* K) u$ E5 X$ Y' o- function render(ctx, state, entity) {
% x8 r0 L: Y1 I( D/ h- J - state.f.tick();
( j" O! O |$ f; [ - }
y3 L( J' P7 m- z( H+ g - 2 ~. Y. S. y' h! ]$ P8 C3 k
- function dispose(ctx, state, entity) {
( T7 U$ l# M. _0 Z) j8 W$ u- s - print("Dispose");
+ r% E. P. T* N - state.running = false;; ^! C& G* A! p3 { P. n, M
- state.f.close();0 d; I* i$ t6 l
- }7 H$ {3 b& z0 z# ^* r
- E! l* Q3 N; H% _- function setComp(g, value) {
- H0 D0 `" D. w - g.setComposite(AlphaComposite.SrcOver.derive(value));
/ _( G ]9 r+ \4 P! { - }
复制代码 q9 p: X+ r% _2 x' r1 k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 Z, o" K- V" ~. o6 g; F( T6 o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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