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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 R5 j: p/ T* `5 O, A) r5 S5 Z. Z+ w
- importPackage (java.lang);; b3 a0 P/ d3 g7 i6 m; C1 J
- importPackage (java.awt);+ j# K8 T+ y, n1 a3 {6 E) n( t. ?
- # s% @6 M( ~* i2 x
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
' F o2 ^' a0 v9 y - " L& o9 q8 B* J5 H8 C
- function getW(str, font) {6 o' h3 K9 p: R9 G4 {& h/ T
- let frc = Resources.getFontRenderContext();" e$ l% R. Y2 A Q
- bounds = font.getStringBounds(str, frc);
& B7 J* m* y! [- ?3 w* _ - return Math.ceil(bounds.getWidth());3 A- ^2 x, p9 Y2 R
- }
# Y7 k$ D' i7 O+ b" G% p - 3 I8 v( B4 I. u# M
- da = (g) => {//底图绘制
7 K! G* C: K/ S' _$ c& r - g.setColor(Color.BLACK);, p; `; [- d3 e# c) c b
- g.fillRect(0, 0, 400, 400);3 w' M( n+ L7 Q* k' Y; T1 T
- }, \+ n5 Q; I( ?+ C1 K8 S
3 X( b4 M# l- L8 W- db = (g) => {//上层绘制9 ^% _9 |' I. r0 r$ U
- g.setColor(Color.WHITE);
) E4 t' R. F3 W - g.fillRect(0, 0, 400, 400);( M! S4 W0 p8 o0 }" H
- g.setColor(Color.RED);
# O2 y# w0 n/ @, q" n& Z - g.setFont(font0);
5 l1 x, Z3 y; _ - let str = "晴纱是男娘";5 x& _8 w, {; S: ]( \
- let ww = 400;* i& i# D7 _3 D2 L% c+ \
- let w = getW(str, font0);
3 d) ?* {+ ` \* j+ F5 O - g.drawString(str, ww / 2 - w / 2, 200);1 i$ |: M0 ]3 x1 I y5 H
- }
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# S# W. d$ K, |7 K$ f1 K- const mat = new Matrices();
" F1 L$ U% g6 b4 t - mat.translate(0, 0.5, 0);" W0 Z3 u" u9 q- f. Y/ S
- . t* w& C8 {/ _
- function create(ctx, state, entity) {
% i/ U+ ^* O3 P) Q - let info = {
, K% k, ?& \+ t* x+ } - ctx: ctx,
) {: k! i) h# l$ v' _( \. Y - isTrain: false,4 b' ^5 Z% x; p
- matrices: [mat],
# l( T, D! W6 D0 H( n- N' M - texture: [400, 400],
$ h4 R, W! [% s - model: {
* H d. V6 D. h! M! D' L0 W - renderType: "light",
, J7 T* c f7 o j - size: [1, 1],
& _/ K" T5 H- U0 [: V: G0 E - uvSize: [1, 1]
/ H, \ O) B" S* ` - }) |: Z9 e2 g& \, H
- }
2 b5 h/ K" w Q" n4 N3 D* \8 ? { - let f = new Face(info);
: T1 Z0 l& i$ O. j+ d - state.f = f;. t" \4 y- N2 t, U
' o* r4 m7 p. v6 u( j- let t = f.texture; |; a0 P8 A: _6 b" I
- let g = t.graphics;# q" a+ c( w6 }' k3 B: q# x
- state.running = true;
/ ^$ G% K$ a: z/ Y& p' Z P! U - let fps = 24;( ?# Z1 L. s7 Q$ x+ `6 D" |) v
- da(g);//绘制底图
; L K7 [( P( I. r! w+ ^0 O+ u! j - t.upload();
: ^$ p9 d/ E `( @ - let k = 0;
+ b( m) ^5 A2 F e3 r: m - let ti = Date.now();
2 ^3 t- q8 m8 Q. D - let rt = 0;
! r# t6 l B( j- L - smooth = (k, v) => {// 平滑变化6 `+ E$ I8 q; v8 e$ Q& T3 C
- if (v > k) return k;8 {) T3 U) ? O0 w+ k) z) c
- if (k < 0) return 0;. d. x% q4 d& F8 |
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- z) ]& j/ ?% D: a: g. C$ X) A4 A5 u
- }
8 ?) r( ~5 M% o- f4 _ - run = () => {// 新线程+ M6 L& }. ?: x* ?
- let id = Thread.currentThread().getId();/ x, W! \' K3 t8 t% ~" M
- print("Thread start:" + id);4 L, `! u5 A) K9 t' i8 M, B
- while (state.running) {
9 B) }2 n A. t8 Z& g2 h - try {
7 F3 n; A( M1 `9 I4 H+ l6 {( t - k += (Date.now() - ti) / 1000 * 0.2;+ t+ R: P5 K, Z O( B% r
- ti = Date.now(); l" r8 k, T; ~
- if (k > 1.5) {
1 I P- @4 q$ W. r- q# S - k = 0;
2 b3 N' _- }+ B- Y" Q+ A! K8 K7 [ - }) l$ X( g Z" Z3 R' t4 S
- setComp(g, 1);
. v, \: q9 N2 G' V - da(g);
) Z1 i) L+ `" |. t" X4 q& K - let kk = smooth(1, k);//平滑切换透明度
$ W8 h" h5 @3 S5 H& A: T* E - setComp(g, kk);
- s; r0 y' q) G - db(g);- h" f1 A$ q! l$ P1 o7 N# t6 m
- t.upload();
8 q7 p; N4 [" S4 ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
W' A. O8 ]8 g9 Y3 _ - ctx.setDebugInfo("k", k);
8 w9 j" C* l) g2 ?6 K$ }* q% E* a+ m - ctx.setDebugInfo("sm", kk);
: d5 C. k5 }- ~# u# n5 d+ S - rt = Date.now() - ti;
1 d' ]9 Q, O3 a$ g( l- Q0 d# R1 v+ Z$ @ - Thread.sleep(ck(rt - 1000 / fps));
+ T |, c- w% Z9 Q( D' g) p - ctx.setDebugInfo("error", 0)
2 B5 K- t* j; P9 z - } catch (e) {
i' y% N4 J- }8 z) y5 N - ctx.setDebugInfo("error", e);
3 J2 T: B. v- [+ ], N+ r - }
3 \- c# e* `, ` - }
8 Y- D+ u2 i1 K! T5 S' W - print("Thread end:" + id);
7 d9 I+ z+ z5 r2 F3 y- s - }
& F! A" |4 J7 v& {: R( g6 X - let th = new Thread(run, "qiehuan");
" K5 v, G" ?& m; t9 ] - th.start();" v/ k, O$ |" u9 u7 m6 z" i
- }; T6 s! W6 X+ H) r% V
- ; S( |/ g& v2 R- [/ h( Q u
- function render(ctx, state, entity) {
) [; S; B+ n% h4 a, e0 M3 A - state.f.tick();
1 T- R- M+ r' B7 s% l - }
5 N' u& F/ A$ ~2 F
6 v* [3 c% i; F: t- function dispose(ctx, state, entity) {
$ w# H. `8 ]- x+ E - print("Dispose");
; x G E, T& A. A - state.running = false;8 }% \+ T( J! C2 K; v
- state.f.close();, p( U# A! y2 q3 r& }8 `
- }# X% q3 [! f5 P/ u. r; f
2 _% b( p6 O" Q, U0 b, G3 N- function setComp(g, value) {
& v1 z$ ~6 o8 h4 `0 [. u0 O+ a: \ - g.setComposite(AlphaComposite.SrcOver.derive(value));' }/ U7 D; }$ F+ A
- }
复制代码
; D/ s) ?/ l7 p4 l! d; @! E6 Z/ C写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
5 @# v% \; r3 b) f) X! \' j2 U7 v0 `! S
8 [3 \ l7 R8 f, E! D$ L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), \1 I. U4 r2 n9 _4 B- B a
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