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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; L) {" S2 J6 B; R- importPackage (java.lang);
0 K3 t: m2 E5 p0 D. J; c7 z" a7 u - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));+ t3 q' ~& `! Z% Q- N% a
2 p6 x) V+ w: C9 D: i( G9 a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);; Q# L$ n& G, o: {: }8 Z
9 W: U7 i% A2 E' w2 [- function getW(str, font) {; r( ?# h/ x- i( H; n( A
- let frc = Resources.getFontRenderContext();2 G X1 b4 v2 G
- bounds = font.getStringBounds(str, frc);4 _0 {. P1 B* B6 c+ d1 V
- return Math.ceil(bounds.getWidth());
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, b8 P) ?$ P5 s- O- da = (g) => {//底图绘制8 C) m _/ M6 f( w
- g.setColor(Color.BLACK);7 F/ d9 ]/ j$ H' n
- g.fillRect(0, 0, 400, 400);2 |& j: e2 {/ o
- }/ L. u6 w4 H8 i7 T
- 8 y0 z1 D/ k* Z! P7 o
- db = (g) => {//上层绘制
4 y$ @$ X& Y ?, T, j0 Q - g.setColor(Color.WHITE);9 h) C5 r3 ~, L, P/ X5 w3 s
- g.fillRect(0, 0, 400, 400);
% ?/ ~& B5 u9 m8 G: V - g.setColor(Color.RED);
5 s/ b4 s! U) p9 o1 z) J+ A. Y; j% w - g.setFont(font0);4 ?2 R7 f$ w' P6 J
- let str = "晴纱是男娘";
3 ]$ s6 T6 y5 e - let ww = 400;
0 W1 M4 u5 ]7 P7 j0 i3 Y$ K - let w = getW(str, font0);& h3 ?* x5 z. F, o6 A
- g.drawString(str, ww / 2 - w / 2, 200);
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- const mat = new Matrices();
) K$ Y# \ P8 J% d - mat.translate(0, 0.5, 0);: z$ ]9 b" m7 i* p
- # ]3 K& F4 d( q" [! [
- function create(ctx, state, entity) {' c) _* F$ c* L
- let info = {5 S- f( M, a- D) a5 g5 [
- ctx: ctx,
$ A$ P3 H; A( K2 J- g - isTrain: false,
3 e6 k2 p) a; G - matrices: [mat],6 Z- m& i% e: n1 }: c
- texture: [400, 400],, k+ U; a! ?& M% n' ^/ l8 ]: f
- model: {1 o$ k& v* y- ^8 d5 B3 C$ O
- renderType: "light",
/ R9 B; t- j' Z( ~2 p: f x - size: [1, 1],
, p5 g* s8 q, U6 k - uvSize: [1, 1]
9 G/ a7 I& j1 w6 u" @0 f - }
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- let f = new Face(info);( o! d* x* l, R
- state.f = f;
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, v) Q9 E0 X1 ?+ R+ u- let t = f.texture;! {& P9 [0 F% p% f% f
- let g = t.graphics;% F8 [( ~" R6 n6 B4 o: m
- state.running = true;6 h) L: {9 y+ R! t ^
- let fps = 24;
& |# V% f/ Y) i/ d- q - da(g);//绘制底图, P: J4 i5 C" P- r i: x
- t.upload();
`, C1 `$ l6 E* ~, x - let k = 0;5 W3 k7 ?% e9 j" t4 b2 ^" p
- let ti = Date.now();
- @8 [* F0 v& V s/ w X1 _* T$ w - let rt = 0;
0 I- U3 x2 v1 |& o - smooth = (k, v) => {// 平滑变化2 Z# `+ R* n" \! @% A
- if (v > k) return k;
$ f C1 J: E! X2 A" \ - if (k < 0) return 0;6 _1 Y. C. T D: N" `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 g3 X: o- r/ {0 T9 c& y8 C
- }
$ X, _, a, q2 \- I/ D0 @3 b; j E - run = () => {// 新线程) w2 y4 I/ x$ V3 W# c- r) P u
- let id = Thread.currentThread().getId();
# u0 }* @& k. G - print("Thread start:" + id);
$ U- X2 X/ D; p - while (state.running) {5 S% i5 X. Z6 c2 c( `3 H
- try {
. O/ P z2 d1 _. c - k += (Date.now() - ti) / 1000 * 0.2;
- a2 D# d. N+ }# ` - ti = Date.now();3 f( E: ^, F3 Z0 y
- if (k > 1.5) {
" o+ X3 W/ D: U( ? - k = 0;# t) j7 A3 J; E @) _8 z" A+ z
- }
& O( |$ X9 G7 y: F - setComp(g, 1);
8 D* W- ?* q0 V9 j) @. {' W - da(g);
; u' o" X5 O2 g, v' l& B. I$ Y - let kk = smooth(1, k);//平滑切换透明度. \; ^! w: u- u# z0 |
- setComp(g, kk);7 v1 p _( J) q" G# z- j# [5 c9 L: m
- db(g);& _+ M. j7 k2 o' S6 f. N& e2 V
- t.upload();) J: q4 U; d% S3 u% h# G3 b
- ctx.setDebugInfo("rt" ,Date.now() - ti);
* a- f" W9 x6 ^- b' v0 M/ ^ - ctx.setDebugInfo("k", k);
2 J) q' C& H0 T' u" q0 H& m - ctx.setDebugInfo("sm", kk);
9 Z3 m9 {8 a% f& m8 ?) ^3 D3 o - rt = Date.now() - ti;
0 X6 K! d+ C; M+ s Q, ~0 ` - Thread.sleep(ck(rt - 1000 / fps));
A2 `, ?4 k; s: T! @. K; Y3 k. N - ctx.setDebugInfo("error", 0)* p# d& [7 [- G1 U _5 X( v& \+ v7 s
- } catch (e) {: W! T' y S( g; c8 q9 j5 d% \
- ctx.setDebugInfo("error", e);
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- }
! I# L' i0 o! h' ? - print("Thread end:" + id);3 z1 Z/ s6 g2 }( W3 G. s1 F
- }' L+ G' d: o x3 [* |1 w, i
- let th = new Thread(run, "qiehuan");
4 ~* t( g; V0 t9 ^3 p - th.start();" I) s( n0 g L
- }
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- function render(ctx, state, entity) {
+ L4 W2 I3 m1 i9 V% M7 f - state.f.tick();
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- : i8 o) M9 b5 _, {1 F# t
- function dispose(ctx, state, entity) {
8 }+ ~& Q& _3 | - print("Dispose");3 v1 f& X! ^# a* O3 ]
- state.running = false;7 }7 l1 n( I/ g" y7 Z7 r4 P" Y; x
- state.f.close();
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* G% I7 J/ r$ B' k; r- function setComp(g, value) {
% r. `+ O! z% H1 A8 Y) k% N - g.setComposite(AlphaComposite.SrcOver.derive(value));
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复制代码 & ~4 [) l# c% z" n1 v2 Y: L, X
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 e5 D1 R# }& V k. F8 y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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