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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 _* D( s" ^2 V6 A2 K, f) ?( @- ]- importPackage (java.lang);: U0 X H: v" \1 [3 g
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
" q! t1 o; P8 j# A1 K$ m9 {
9 Z( R) u9 X2 ^ Q4 ?1 e( `' G- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. T, x0 u! q/ T, K; w
- - z2 Y6 R5 p$ ^; q' t
- function getW(str, font) {- B3 G1 R' E1 H- N+ m6 w
- let frc = Resources.getFontRenderContext();2 a: T! e$ n4 a* f1 @9 D
- bounds = font.getStringBounds(str, frc);
/ a" z! h" A# m1 a- d! k5 M# u - return Math.ceil(bounds.getWidth());
; b k) h7 S" |$ T% | - }5 e0 k) }6 M" c; m/ H5 U% G
8 e! }1 l1 g k g: J- da = (g) => {//底图绘制
* [1 U; x2 ~! V8 n1 u8 p - g.setColor(Color.BLACK);
* k, ]2 ?& m! R) @# ~# ` - g.fillRect(0, 0, 400, 400);
9 M8 B1 u2 l% Y6 W) f# ?9 w3 ` - }
- L! ]+ Y; H8 g6 q
$ R& Q4 D2 T4 N% O- db = (g) => {//上层绘制$ q$ ^' @1 [- T4 t: N# |
- g.setColor(Color.WHITE);1 [+ V+ P" Y' N$ Z8 ]2 I
- g.fillRect(0, 0, 400, 400);
' `/ Y5 Y' \7 f6 p - g.setColor(Color.RED);
$ N7 U x" [2 X - g.setFont(font0);
4 f7 N) ]6 ` O - let str = "晴纱是男娘";6 O# m: L' C2 Q; D5 T' A
- let ww = 400;
- g4 ]/ M3 h7 [ k - let w = getW(str, font0);
1 F1 J) G: X: Y9 [ - g.drawString(str, ww / 2 - w / 2, 200);! u. q: z, [0 M! @# r( r
- }7 o8 N1 b9 R% n9 p% U
- ) ~" T( [( K: S" z+ L
- const mat = new Matrices();
* C- `9 W; B1 y z9 V. F7 X0 v3 ^ - mat.translate(0, 0.5, 0);
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9 Q9 Y: T6 y* X& \- function create(ctx, state, entity) {# ^3 \( H" O% M0 P; r
- let info = {* b4 a2 c! }, x3 d
- ctx: ctx,
% }& M8 ]! j F; ^ - isTrain: false,
# M, a. _: a1 f: I* V' e. j- x - matrices: [mat],
8 V0 T8 m t2 o - texture: [400, 400],
) x8 ]% {/ F- l - model: {
* T3 u& i' w% O& C; w - renderType: "light",9 V8 L" Q) ^- p9 v( l7 R: [/ @
- size: [1, 1],8 ?% }' u: W/ i
- uvSize: [1, 1]. K; `" u6 a5 D; h+ ?" q
- }7 C, N+ A" e8 O% H+ R* R/ p
- }4 q9 D% d! k4 r* g5 L
- let f = new Face(info);6 s' K( w/ W% ~3 D; g8 @
- state.f = f;: I# J' ?) ^! a/ E
- {4 q/ l7 o$ ^( e1 y
- let t = f.texture;
6 h) ^# I: k5 K8 V: F0 V - let g = t.graphics;1 H1 |! a8 O" b- S
- state.running = true;6 G# ~1 |) s# o4 N$ H& Q4 Q
- let fps = 24;8 r$ q( N+ R3 J& M& }& P
- da(g);//绘制底图
. L0 v5 I/ [7 j; ~7 h4 X - t.upload();
. ]6 m) W8 X5 I, z - let k = 0;
- R! j4 u" M: W/ V0 L; ~ - let ti = Date.now();
. Q1 x7 C g" j" k5 t - let rt = 0;
. s4 i1 l: L$ [( b5 Y9 ~ - smooth = (k, v) => {// 平滑变化
/ i& }! J4 J3 `5 l' c; M8 v - if (v > k) return k;
' d6 q) v! F7 M" D9 U, H1 u0 }2 T - if (k < 0) return 0;
/ f6 h8 C% q2 L: T. y4 | C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! r- g+ G F- d! { @# L1 o1 ^- I% m
- }
, _3 e1 c$ r ?% e% n3 L - run = () => {// 新线程5 \* G4 I- c# D
- let id = Thread.currentThread().getId();9 a% u- m I2 O, q& B, R6 R$ K
- print("Thread start:" + id);* A' W& Q+ P! J, [* `: R* U5 X
- while (state.running) {0 z+ ]9 z2 P; Y4 x4 y z
- try {
4 c0 F/ _/ F! h' `( w0 w5 K$ u - k += (Date.now() - ti) / 1000 * 0.2;, r1 C4 I& }7 i0 q+ Y6 \/ A/ l# }; u0 D7 B
- ti = Date.now();0 K' Q, Q. {% L/ R; D' l& h5 }
- if (k > 1.5) {
- h% T( c, I. ?4 B6 j5 ] - k = 0;
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- setComp(g, 1);3 w# c$ @6 Q. ^" C7 O8 p
- da(g);4 x' a6 |- m: ~4 a, B5 y! ~
- let kk = smooth(1, k);//平滑切换透明度
/ e6 Q) q3 ]& p' {/ y8 t" c - setComp(g, kk);
4 U2 Z9 _; p5 L ^ - db(g);) m- F) g8 g7 |- _! Q! A1 a
- t.upload();" m# R# ~: ^. L+ i7 U
- ctx.setDebugInfo("rt" ,Date.now() - ti);
. S2 O$ n7 b- [/ F3 r0 n7 ?$ e - ctx.setDebugInfo("k", k);% ^* F4 k; }: ~( m. @
- ctx.setDebugInfo("sm", kk);
8 Q0 o1 Q" t% p* o3 m - rt = Date.now() - ti;% i8 b9 n, ?3 W# Q
- Thread.sleep(ck(rt - 1000 / fps));/ W$ U6 B& h$ M% L
- ctx.setDebugInfo("error", 0)8 o$ [, e/ z+ a
- } catch (e) {
$ G G9 z) z) Y: M& ?4 R - ctx.setDebugInfo("error", e);1 w& }7 S* m. |3 [9 W( ?
- }8 C* m3 K" L. g# Q& G. q
- }
5 e$ g2 @, a I - print("Thread end:" + id);: V0 p4 p1 z$ ]# A
- }" {8 E3 g1 s5 D4 D7 w* z
- let th = new Thread(run, "qiehuan");
( o/ R i- ~9 K- p. Z - th.start();
. P& {2 E- v/ l - }
# ^, _- j5 a8 B2 N: t
8 \# s0 E1 \1 {' q& d- a- function render(ctx, state, entity) {9 Z0 [% w8 C. E7 R/ P, S" ^
- state.f.tick();
3 s' L9 y. O3 ^8 P! a0 R - }
+ G+ ]! A# q7 S7 q/ b8 c1 _) ^ - / R2 N9 |" o+ e: ?1 z6 V
- function dispose(ctx, state, entity) {
! K+ A+ n7 H- m4 s - print("Dispose");4 e* ^! b- ^+ J* h% ~* r, t- P
- state.running = false;* ^6 @) G" D& J
- state.f.close();. v# q1 D6 M# i s0 }6 \
- }8 ~6 X! ~# a6 J+ Q8 J
, g! U: ~! w) s( A% o( w! F- function setComp(g, value) {1 `, p- x Z H5 i
- g.setComposite(AlphaComposite.SrcOver.derive(value));
+ K9 A. m" }2 z0 k t# t+ U - }
复制代码
: Q; p! b- g3 d, b! y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). j; M0 r( s3 [3 j% K5 d7 A
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