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9 g6 d: @5 k: N2 t* ?: Q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. B4 J* ~1 s% Q3 ?* A
- importPackage (java.lang);
% `5 m# P& ]6 W% S% U: F. e, [; l - importPackage (java.awt);. _! t8 c1 E) o* N9 h% G
- . @9 j u# k# t8 M- L
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
. x) H4 D- `; m+ l4 l8 C) H - let frc = Resources.getFontRenderContext();6 d5 J3 j8 p0 e
- bounds = font.getStringBounds(str, frc);
: r+ H/ H) x# l) e8 o' S1 f6 N# l - return Math.ceil(bounds.getWidth());6 T6 e( A F9 K# N% p3 p
- }
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: ^) d% S( t- h- da = (g) => {//底图绘制8 }( Y1 |6 e0 `6 P g1 P _ n! C
- g.setColor(Color.BLACK);" T' P q# @' T
- g.fillRect(0, 0, 400, 400);
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- ) [4 m7 M" y& g( V5 p& i
- db = (g) => {//上层绘制& ^' d& |; ^1 U% F5 x
- g.setColor(Color.WHITE);
) E. Y+ t, I3 l9 t& y - g.fillRect(0, 0, 400, 400);
/ C6 T6 ~9 _( Z& I- R - g.setColor(Color.RED);. c( n8 R' U0 W1 G$ M1 e5 m g
- g.setFont(font0);" y, @; Y! D( {( S4 N: l" {3 r
- let str = "晴纱是男娘";7 Y# K Z7 a! Y* F2 l0 e: c/ C- h$ s
- let ww = 400;
5 f9 O6 s" C% l3 e - let w = getW(str, font0);9 S2 T5 b. e) _; u: x5 u( i) }
- g.drawString(str, ww / 2 - w / 2, 200);' g& M/ u6 W2 i+ A- V
- }
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: n2 Z# b6 g. {# N- const mat = new Matrices();2 Q' K. \0 n* w
- mat.translate(0, 0.5, 0); Z/ Y0 \! ?6 p9 W& y5 ~
! o+ s5 x/ E p& p1 R! l- function create(ctx, state, entity) {- n1 q3 m P$ r I6 l
- let info = {
; P) I, D$ n( a$ G K; r' \0 p% m - ctx: ctx,: S7 P2 W6 D3 D, @+ k2 U& w9 T# c
- isTrain: false,
" }" l( W! ^) S& U$ e0 D - matrices: [mat],2 ]7 q/ V( v7 c3 C. g5 L; W# w
- texture: [400, 400],+ ]7 a0 U" t9 T9 t% }
- model: { x( b! x% Q3 u
- renderType: "light",& d2 |6 l2 |- X2 \; ~! {) m' m
- size: [1, 1],
T9 B3 |; \+ b - uvSize: [1, 1]
! x7 _9 `$ y7 Y* {$ v1 Q - }
9 l; s4 u# O3 i* Z) s% O - }
( ? t8 N- C7 g: z2 S& z1 e- c; o - let f = new Face(info);* y& A* h& {2 d1 w% \: \& y2 P
- state.f = f;3 S" |2 m# W, Q; ]9 E
& A5 X+ ^+ S8 }2 F# W- let t = f.texture;5 ?) j; L8 t9 w
- let g = t.graphics;+ R6 S; G; I+ _1 Y0 ^; h
- state.running = true;$ v3 C' c3 W1 ?" m6 e% P- {
- let fps = 24;6 h+ y8 f2 G/ j) T
- da(g);//绘制底图. k p% |% W+ R
- t.upload();& q/ e0 F- J/ M
- let k = 0;
, @, m" Z. W1 H) [+ k# @, H - let ti = Date.now();
4 w6 }7 Y6 ~8 n4 L6 q$ U g* p1 c0 s - let rt = 0;
$ X+ C5 ]" D, H - smooth = (k, v) => {// 平滑变化) X% }2 {. {8 O, T4 _
- if (v > k) return k;
5 {8 Z7 W$ t8 V) V/ h, j4 L - if (k < 0) return 0;
" F4 @; B! i2 n5 m+ y; h/ g - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 v# L- a: a8 ?1 k8 O% Z: k
- }
& e- a' F, G. K8 s7 D5 Z - run = () => {// 新线程* F/ `2 X' C4 ?1 K: n2 R; G
- let id = Thread.currentThread().getId();) |/ L# ]' X1 m& l: ~: y
- print("Thread start:" + id);
+ f3 {! @: X0 L* I" r - while (state.running) {
4 O0 g: m" d z - try {& h0 c( e$ a6 s8 W2 H
- k += (Date.now() - ti) / 1000 * 0.2;8 m% r( M9 f+ b6 N
- ti = Date.now();% e* d! b) P" I' ^7 c
- if (k > 1.5) {) H2 c. X& }6 F) i* N% ?
- k = 0;
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- setComp(g, 1);
6 L: B" s; r7 I# C* J d6 {/ X - da(g);
! ^1 y% }: }9 S& r' H0 @ - let kk = smooth(1, k);//平滑切换透明度
$ ?' B; U* \3 X n5 @: [+ s - setComp(g, kk);0 k4 o! A# O. R. g( r
- db(g); H1 N( L- T1 |8 d) g3 I9 r u
- t.upload();
! }0 h9 Y2 C5 {1 K7 \9 x( I2 g - ctx.setDebugInfo("rt" ,Date.now() - ti);
) E [; C1 z' }4 u4 b - ctx.setDebugInfo("k", k);
' E6 R0 ^) K# U8 ~" Q) U0 W - ctx.setDebugInfo("sm", kk);
1 ?& ^* F1 W* z, }6 c* p @ - rt = Date.now() - ti;' b+ U* ^' M! J7 \3 l# s
- Thread.sleep(ck(rt - 1000 / fps));: K- y7 X9 w! e4 Y# s# V
- ctx.setDebugInfo("error", 0)
- j2 w6 T/ s4 t: n, p9 B - } catch (e) {7 A0 O/ M% o/ g
- ctx.setDebugInfo("error", e);
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- }
5 B8 i6 a% c$ h$ p8 B( ]7 p) b - print("Thread end:" + id);( @6 I- {2 D& f1 [( k9 }/ q
- }; [7 z! v/ D. y* w( }
- let th = new Thread(run, "qiehuan");5 I1 H5 V$ p$ R: k
- th.start();4 f5 r1 b( [" n% [' o# u
- }
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! l) v7 D4 B1 j- function render(ctx, state, entity) {
& b6 ^+ K* F4 f5 m3 @. O - state.f.tick();# m3 d+ m. L/ Y
- }
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. G: j0 z2 `1 W, e" ?- function dispose(ctx, state, entity) {
4 V/ R4 b5 n. T+ v- F - print("Dispose");% Q# w u7 z& J5 {3 {
- state.running = false;
; n5 M/ G p) g - state.f.close();
: ^/ ?" }0 K) e) x - }
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- G- D/ Q+ r) e- R. ]7 G6 h- function setComp(g, value) {
8 B2 }/ C4 L3 b& _# L! ?1 R& T - g.setComposite(AlphaComposite.SrcOver.derive(value));& |" V/ k, h* X3 Y# {/ E6 J
- }
复制代码
4 S; h( h4 U; D& A写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- a0 Z3 I# C; | @; C
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