|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
. W( ^& @3 C. o4 c这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 p3 D# o: \( U' X& z- A6 Z- importPackage (java.lang);
% R2 S0 V( V+ s) s7 _; \4 q - importPackage (java.awt);$ M* A G5 u. a
- * V0 r( e' V" F8 w$ b; X
- include(Resources.id("mtrsteamloco:library/code/face.js"));
+ _$ Y6 J# O8 c9 T9 ~ - , M! L6 t8 Y. L
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* {+ @2 k' q4 L - , z* W0 {# S& ]
- function getW(str, font) {% f9 b5 `7 {6 b# {- W9 N8 n5 R
- let frc = Resources.getFontRenderContext();
6 M. e) ~' A$ \( I - bounds = font.getStringBounds(str, frc);- u! `2 M7 s" n
- return Math.ceil(bounds.getWidth());3 b' ]; n1 w' K- \5 v( O9 o
- }. t/ j% C4 s6 Y' p) N0 b
- 4 _. v @, @! |1 @/ ~* x
- da = (g) => {//底图绘制 B8 Y, ?6 C" B9 n- D
- g.setColor(Color.BLACK); d- W$ P( i6 P
- g.fillRect(0, 0, 400, 400);
/ R3 R1 Z7 E* Y/ g - }5 b- M0 I' ?1 A
- 6 O5 ]( b$ v2 }) X
- db = (g) => {//上层绘制
P; t# d; s) u3 r - g.setColor(Color.WHITE);+ x- K7 T+ z D, O/ j' {/ l
- g.fillRect(0, 0, 400, 400);( [6 w/ {0 G5 z, A$ h; o) m6 w
- g.setColor(Color.RED);1 b7 t5 @: H( }: H% Z; S
- g.setFont(font0);8 l9 n# S* l: p' b, Z/ b3 j
- let str = "晴纱是男娘";
- o) X$ i! g* x0 v; D - let ww = 400;2 ~) p5 s8 \5 ]( y
- let w = getW(str, font0);
/ b0 K8 \; q6 V - g.drawString(str, ww / 2 - w / 2, 200);
# s2 S" Q7 U, V: q5 M - }6 I4 \$ S. ^. z9 [9 F
- 6 V9 \" W ~1 v' C4 _
- const mat = new Matrices();- y& A6 n5 M4 a. g* A; l/ N* X# @
- mat.translate(0, 0.5, 0);
( S2 g- M3 F/ k7 q7 x+ @
% x* O N* }5 N' T! }- function create(ctx, state, entity) {0 B+ M5 r/ `% `' S6 T
- let info = {
* X. z, k6 i1 G" q" i. B' E8 s - ctx: ctx,
6 E% F! W' Z' Q. g l. F5 l/ F" o - isTrain: false,
/ Y) w4 C' a7 d3 J) S2 P+ W - matrices: [mat],
+ ^- [. ^7 y8 b _% n - texture: [400, 400],
/ [! G( L; K* x$ J d" y - model: {
! d$ o( r! J2 Q - renderType: "light",
# X8 s& P8 {7 A2 l# x9 B/ a - size: [1, 1],
! W6 }+ N# F, z% O( f2 V% Q - uvSize: [1, 1]% p& [ o. ]; A i6 X
- }; s2 i: ~0 O, S' Z, L
- }8 I0 w$ C; i2 W a A4 V6 E2 q$ W
- let f = new Face(info);
9 _ Q) ~0 U& q4 g) U8 v) P' b( u - state.f = f;1 N, G8 |) } W* M7 Z
- ) ` K5 \7 q$ m6 K" y
- let t = f.texture;
9 E |! p# G; |8 B- s( s# L+ T - let g = t.graphics;- t# j% q6 k9 {& V
- state.running = true;
- C2 ?; p8 N: E7 i. ^/ b, y/ x0 ? - let fps = 24;7 F( i& x* j% Q& N& O
- da(g);//绘制底图 P/ R) C' t8 y( N2 N
- t.upload();
" q0 U+ w: ]+ {/ \% | h - let k = 0;* C% G9 a9 ~* J2 [ L9 R( h
- let ti = Date.now();
2 n% b5 L1 f5 C( u/ O - let rt = 0;/ x S! g% p/ {5 Q1 Q8 O
- smooth = (k, v) => {// 平滑变化
: Z2 N. V* w- x7 Q9 M4 V - if (v > k) return k;
" t& {. t1 @( w* Q2 y - if (k < 0) return 0;
) Q/ l: ~% g0 g7 L3 o - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
6 `: C. _8 q# R1 C - }& H( @& o' o4 @; e2 H. f! m v; C" n- G
- run = () => {// 新线程
$ w+ K; L' a5 ` - let id = Thread.currentThread().getId();1 v6 B1 ~9 o& Y$ [' B% ]
- print("Thread start:" + id);
( n$ V0 L, A' j6 m - while (state.running) {
% l3 B# b. g6 [5 R - try {
. t. E- W7 y# Y X7 ~5 Q - k += (Date.now() - ti) / 1000 * 0.2;- B2 Z+ a8 B e3 S
- ti = Date.now();
8 Z9 R. T2 |% k# }" | a: t$ s - if (k > 1.5) {9 o8 {7 v% a( J5 @' t7 L
- k = 0;& E# K! R n! e0 I( E4 g" `( c
- }) C# k+ T8 O9 U8 u' Z0 s: k: S- _1 v0 s
- setComp(g, 1);
/ W6 _3 m1 m/ u - da(g);
. ^& t4 ^1 Y( o0 n4 W0 ?- P9 n! E! C - let kk = smooth(1, k);//平滑切换透明度5 C! s, v0 J- c3 K- i+ J
- setComp(g, kk);
# `' i) } E7 ~! j! a - db(g);( z2 {) P: a+ s6 A
- t.upload();/ z9 P" E' W: v+ g4 ^% Y
- ctx.setDebugInfo("rt" ,Date.now() - ti);
9 q: K( _$ t9 ^( c4 i; X - ctx.setDebugInfo("k", k);
5 l: Y+ d6 x2 r$ F3 x% U) E& a - ctx.setDebugInfo("sm", kk);1 e+ V6 j* J# g. K0 B7 _
- rt = Date.now() - ti;
% T K4 x9 S( W8 G/ I/ F. ?; _+ n - Thread.sleep(ck(rt - 1000 / fps));
6 ]+ |; Z# y0 r) x x( N - ctx.setDebugInfo("error", 0)4 V$ o$ J& j1 N) V% p% m4 ]
- } catch (e) {, g+ L, T/ G; m2 A! H+ a. P6 j9 o: H$ L
- ctx.setDebugInfo("error", e); g) U! Q5 k) U4 M" N f
- }
, W* W7 ]: l' F) l% z - }" N- Q5 @. L$ ?3 u8 y9 W% W3 c, }
- print("Thread end:" + id);
, M: ]! L7 q& m$ [$ s - }, W" M9 o/ @# s' W4 `
- let th = new Thread(run, "qiehuan");" n' z1 x3 M! H; f" \
- th.start();
9 E. K. k6 y$ \9 \: j+ i - }! m, S6 J/ q1 B+ q& C
* g! H- q3 C0 ^3 U* D- function render(ctx, state, entity) {
- c- g( d' ]: w. ^+ e2 e6 m/ q - state.f.tick();
2 C! [$ L# L! q7 i - }
9 r. g) g7 M; b8 l/ n - , i( m3 Q& \, w2 [5 A
- function dispose(ctx, state, entity) {
& Y" p& w B& o! j# O( j - print("Dispose");
* ?7 ] L5 b& r& X# l - state.running = false;3 e( o- s5 m, g+ d4 K
- state.f.close();
: m) n! N$ r2 R( S5 P - }- F, n3 A+ O5 n$ ~! s
5 C; l% f0 |( T- function setComp(g, value) {
2 B: z/ a$ M; i& M - g.setComposite(AlphaComposite.SrcOver.derive(value));; e2 U5 \2 k" |9 s/ }' D
- }
复制代码
9 t; E- c- d: b8 K# t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
1 P2 V/ v& w# |# S+ D3 ]7 u1 p3 ?7 a2 P3 I9 @# x! x
2 O, _1 p$ k# R; T
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
' j, ?: w: s6 f' v |
|