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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: K. M9 v4 A! B" }1 C; M m- importPackage (java.lang);3 m7 t, b2 j5 y( V& N3 k
- importPackage (java.awt);
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0 v; [) c$ B. y8 k- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
# V, O0 u2 ]; k' q4 `, k! y - ( Q- N- l$ \; x- ?0 \5 }
- function getW(str, font) {
& u/ U$ j8 O+ \' X! O8 w \( T - let frc = Resources.getFontRenderContext();, B5 a/ _+ B! B7 V0 N! X: f
- bounds = font.getStringBounds(str, frc);
% b2 d7 R9 n$ S% Z - return Math.ceil(bounds.getWidth());
; X! i& y" g s6 n; s5 D3 @# t( G - }
3 [4 K2 W u) W7 Q
! Y2 i" a" i. Z) T( ^7 F9 \- da = (g) => {//底图绘制0 g* \" y- b- H4 i' p: D9 ~; r! I
- g.setColor(Color.BLACK);
' p- p* v, @7 ^ ]- h* e - g.fillRect(0, 0, 400, 400);
/ l3 ?# k0 v# D. { - }4 M8 F+ C' q5 L0 e) f$ K
- 8 ?; @0 C4 I+ c: A! `7 L
- db = (g) => {//上层绘制
' ]: F7 B: x# y" v/ Z. }# Z - g.setColor(Color.WHITE);; ~/ d7 L$ ]' _: z3 e6 G9 Y
- g.fillRect(0, 0, 400, 400);
8 i, o6 i8 |, X% y# @) ] - g.setColor(Color.RED);7 m$ L/ X4 O, J- M; X; b
- g.setFont(font0);6 k+ i; g; Z* j% ]
- let str = "晴纱是男娘";
! g, t6 A+ d9 u6 X' H3 B8 M - let ww = 400;
& M( U& W4 U% w) ?2 { - let w = getW(str, font0);
; u) z$ y- a9 U' U& m - g.drawString(str, ww / 2 - w / 2, 200);5 y2 ?( w7 X, E2 i/ A' U
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4 o, l, j% a7 h- const mat = new Matrices();
5 Q' g4 X4 c6 X5 j& V7 \ - mat.translate(0, 0.5, 0);' U' G1 s% @6 K% F, b9 x
4 d: A) j. {0 C. V/ Y- function create(ctx, state, entity) {
4 W/ e7 @6 ?2 \* L7 y, z$ Y - let info = {
W: ^, @# I+ `; O$ p1 n - ctx: ctx,, l4 h; Q5 J! w) ^8 m
- isTrain: false,
8 ~, V& N# ]+ T3 v, r4 T - matrices: [mat],
9 g" O9 X/ c z& |# M& w3 } - texture: [400, 400],
1 r; l; d* n0 j8 ` - model: {
7 U1 v) b: d; u5 d5 U - renderType: "light",# D, e! B b4 u( p0 o8 H: J
- size: [1, 1],
" Z5 l; d6 G3 b$ w, q, K' E - uvSize: [1, 1]
% H& S- y, ~" ~8 Q1 ?; g4 S - }
9 c. j, C. A0 `8 ^, [ - }! A) b" M: c4 }7 \! X% \6 \
- let f = new Face(info);# K/ Z% @" O4 y: w
- state.f = f;1 S5 f/ m' [0 z b
" H7 H5 h3 M( b4 R3 _$ G- let t = f.texture;
0 v% I/ g v/ i" J6 g/ N - let g = t.graphics;) o# J# i' n7 H0 [1 [4 {
- state.running = true;
5 ]4 x! \! W& e; |. Z2 J - let fps = 24;, n) c9 X7 v$ j/ a8 A$ U q' h, C5 L
- da(g);//绘制底图
& Q0 P1 r2 E, E0 h: n% t% ^ - t.upload();
; t! L0 s3 ~- b - let k = 0;; u2 q# |2 ]* O, X9 D
- let ti = Date.now();
( i) t3 p+ ^* X* S: X, Q, H2 Q/ N - let rt = 0;2 T, ^+ y. o% C
- smooth = (k, v) => {// 平滑变化9 H; D9 k5 m7 k* k3 V. R
- if (v > k) return k;
# N# |& t! i" s, z5 C' _ z - if (k < 0) return 0;- j, B* f0 t# } Q- b' W7 T. U/ Q% [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 {0 v s& V u* V/ z! E+ w5 h
- }5 Y- R5 G$ G" p2 ], E2 R* G5 G* E
- run = () => {// 新线程
% c' H* {" x" S) G4 A/ A0 P3 a - let id = Thread.currentThread().getId();
# ]3 q# G$ x' R) J - print("Thread start:" + id);- H2 b; \4 t! a) k R. S
- while (state.running) {, d; `% G4 S {2 o M+ m2 Q
- try {5 X9 w, {$ }6 t. u0 {8 x# Q
- k += (Date.now() - ti) / 1000 * 0.2;6 R# n9 P; v) J
- ti = Date.now();, h; u, x/ F5 t. W& D4 _5 |
- if (k > 1.5) {/ y8 z7 \- [; {6 u9 W, j( F! Q
- k = 0;
' n) G/ A* V; q. H( B - }
+ [- h$ [5 w% B- N - setComp(g, 1);
7 ?- R( ?. t" m0 V- u - da(g);" n% i' j- r2 `6 C8 l! S6 _
- let kk = smooth(1, k);//平滑切换透明度5 T2 I* d6 ]- y: O. k4 J9 a
- setComp(g, kk);4 {9 `4 n& _0 |6 z
- db(g);
, \0 R `/ v b1 A2 x) s - t.upload();
0 Y0 F- l/ e1 k8 w( U - ctx.setDebugInfo("rt" ,Date.now() - ti);
. g, l4 d/ `! L6 A8 b - ctx.setDebugInfo("k", k);; w- r o w' y q& U; u
- ctx.setDebugInfo("sm", kk);
% u+ t- q1 D" S - rt = Date.now() - ti;; k Z% R5 E, ?9 m# m( E
- Thread.sleep(ck(rt - 1000 / fps));
. m, A% u9 T! E6 o( b2 R4 G - ctx.setDebugInfo("error", 0)
& K" x3 Z# _* H4 y - } catch (e) {
+ q0 D& _( J4 d - ctx.setDebugInfo("error", e);1 ~9 E! {# o Z+ G
- }, A8 L1 l* L! _& W6 T, N& s
- }, [. v! O. i* N, g! V
- print("Thread end:" + id);3 A4 o! Z5 K0 d0 _7 ?
- }
( c- z; }3 Q" B0 ~ e6 H' x' L - let th = new Thread(run, "qiehuan");
( J) g# U6 A" l+ @, ~' ? - th.start();: N/ l- A2 T, l) J/ S. I$ P% @
- }8 X1 X4 r: ?' e$ ?1 S
' w3 Y- w/ r/ V' M- function render(ctx, state, entity) {
, x6 ]/ C: \% {7 ]1 _4 z - state.f.tick();
R2 o0 I+ l9 U+ U5 E - }
3 H. Q9 l0 V! M6 ~
, J: `! a/ Q9 q3 o7 J& B- function dispose(ctx, state, entity) {0 g. _$ |. G' |- S5 X
- print("Dispose");( D1 M: z7 e' u) @7 \( Y, j$ ^
- state.running = false;4 v! h0 E! A' Q) ~/ m2 q3 V; v
- state.f.close();1 [2 G) w8 W! ^8 p0 s& K
- }! I' z0 E9 K8 ~
0 t1 k7 Q( o6 }- function setComp(g, value) {
; B3 g* ^- l/ i) F( c/ D9 H - g.setComposite(AlphaComposite.SrcOver.derive(value));. [3 p( S$ z2 y# Q$ T
- }
复制代码 7 z) N+ c& R9 L' \2 @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 W! D; h8 j' M3 R+ U1 F& e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) L! Z8 b8 b* {: s2 x' U7 H9 P
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