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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! y0 _: j: ?) V( f8 S" S5 V9 X- importPackage (java.lang);
\# q! g. C. k# i3 @ - importPackage (java.awt);4 u% Z# p& M. w
- 9 Q9 R4 W. j z. Q: a. S
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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$ P3 `1 z. [. T @- v1 z' y: z# ?- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 @2 e; i. ^6 X- Q. ^1 y
- ! ~9 {; B( S* I5 t P% a+ a& R
- function getW(str, font) {$ | @: z5 K4 N6 T
- let frc = Resources.getFontRenderContext();
/ W% f$ ^+ }7 Q$ E - bounds = font.getStringBounds(str, frc);
4 w0 p, `9 a' O - return Math.ceil(bounds.getWidth());
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: e& p3 R1 N0 C- da = (g) => {//底图绘制4 Z- s4 I( x1 C# j( y* u- S7 p q
- g.setColor(Color.BLACK);$ I V* O. n/ d4 q7 m
- g.fillRect(0, 0, 400, 400);
) }0 z) i& m0 x8 v - }
! w; h* L( S1 f( m6 U - $ S% s. V+ R/ T, F) H- Q
- db = (g) => {//上层绘制
! e: ]( J4 j: g0 A* S2 S* c - g.setColor(Color.WHITE);& Y9 J) S, J! t& T4 i! l: k
- g.fillRect(0, 0, 400, 400);- s0 j7 P4 L* X5 s( N8 v; Q
- g.setColor(Color.RED);
0 n' A8 N* [* N( H - g.setFont(font0);
0 u$ B' D) @* ]5 _1 W - let str = "晴纱是男娘";3 l9 G# c* w7 }# c" S0 `9 ^& V
- let ww = 400;/ r# H* d- i# r! z1 Q$ A( H+ I% V
- let w = getW(str, font0);: d% s8 G. [8 h* T" C
- g.drawString(str, ww / 2 - w / 2, 200); f* V5 _) p5 h- l
- }1 `9 z- Q! |9 C9 P3 i# J
' D) e9 ]# g; @# }* [2 g0 Q- const mat = new Matrices();# F6 \* Z9 W( K C) c
- mat.translate(0, 0.5, 0);
5 i& s+ ~5 l, {1 \4 r4 d/ b - 1 P6 N4 U$ C9 {
- function create(ctx, state, entity) {
2 J" S4 T) o8 H) R' [ - let info = {
, c1 s5 [; A' _* j( f6 q - ctx: ctx,
$ w' y* C' J% ~5 W5 c! n - isTrain: false,* h% a, x# @ \6 e
- matrices: [mat],( R' Q, L5 [( ?( h
- texture: [400, 400],
; @* M+ o% U3 ]* e9 S - model: {" u6 i3 d8 K: L" E
- renderType: "light", X1 [$ G# N2 n7 F: O5 Y
- size: [1, 1],) G/ M$ D- G0 S4 p) G' n+ E1 s; h
- uvSize: [1, 1]+ l& B$ ~/ Y- \# A
- }3 n7 W0 e/ ^4 d" m+ [* V& u' k' J
- }& g* }9 V/ W* }6 ^" J9 a7 ^
- let f = new Face(info);2 N& w- {2 A+ q, s8 D
- state.f = f;
8 R# E4 q, M2 X# Z) ]) `) [ - c+ r% V4 ~ U" D& ]: t; T. m
- let t = f.texture;
" ^, A! k0 `+ M6 r! M @' e( }; Z - let g = t.graphics;: W2 k2 ?- `! I8 q S3 l
- state.running = true;# a9 _, @7 w9 I& ?4 G v
- let fps = 24;
8 a/ z( ]# h+ j; [8 F - da(g);//绘制底图
2 o; G( X- _# m - t.upload();
& @1 `. h+ v9 {2 E( f( w - let k = 0;9 t2 Q" V" ^. f0 `& B, b5 W9 s* ~
- let ti = Date.now();
$ V% P6 t. R: i$ Q4 F - let rt = 0;
- h Y3 a b1 h7 t - smooth = (k, v) => {// 平滑变化 H# l) j) N' P" s' f! Y# @
- if (v > k) return k;
9 j4 ^/ U! z3 e' r - if (k < 0) return 0;6 u; o+ \. w5 R9 h( t5 u
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
/ T. A! S& B8 u$ y - }
; e) ^, S$ r# g. x4 @5 O2 N - run = () => {// 新线程& m" }5 B$ P- C# b4 Y5 Z
- let id = Thread.currentThread().getId();# H9 }. Y7 y6 F* }
- print("Thread start:" + id);
& M2 ~" j9 @6 i1 m1 v U/ c! R - while (state.running) {
4 [4 j6 h, f! k/ `6 v- b - try {
, _$ a2 Z8 \8 ]1 A - k += (Date.now() - ti) / 1000 * 0.2;
0 \' W8 B1 B3 R' P7 A# t - ti = Date.now();3 _6 C0 J9 l* h6 a4 K+ W) Z# V7 d$ W
- if (k > 1.5) {" ~- }, ~8 r4 ]5 E) g, m6 K! r) C
- k = 0;
1 d- y7 l. V$ T# }- [ - }
- ?, [* L3 R$ M8 N9 u6 w- ? - setComp(g, 1);
! j2 v5 T1 X, D+ g - da(g);
+ `. ]: d7 d- g$ {2 s - let kk = smooth(1, k);//平滑切换透明度
+ K! I9 s8 `& O - setComp(g, kk);' Q5 @! H. E! D2 X( y+ G
- db(g);
: K& H3 ^8 f' g9 E - t.upload();
- D4 y5 v1 V5 _) f - ctx.setDebugInfo("rt" ,Date.now() - ti);% [# t9 D( ^$ G% h- m5 N
- ctx.setDebugInfo("k", k);
$ h) G( W" e7 z& H6 B. O - ctx.setDebugInfo("sm", kk);
* U3 b; s6 v8 N9 | - rt = Date.now() - ti;
/ p3 g, n# {/ | - Thread.sleep(ck(rt - 1000 / fps));
) n& e& g' W6 I6 W, Q+ e6 N - ctx.setDebugInfo("error", 0)
5 l# h( v1 v- l4 z - } catch (e) { t7 ?% J8 D3 F" {- R3 k% x
- ctx.setDebugInfo("error", e);3 L( D$ v+ u% S/ G
- } c* H& c' w- U
- }
- E+ R" Q( C7 w2 C4 E. a0 K- a; m - print("Thread end:" + id);7 x# x0 L( `' ^7 F
- }7 p. a [& d: P
- let th = new Thread(run, "qiehuan");
4 g# a: U; P* @7 O2 i ~ - th.start();0 K% K- v) }( r8 K: M Q
- }
! c4 f% r; s5 {" J$ j6 N- V% c - N7 C. V1 Z3 _$ R9 o; G+ `
- function render(ctx, state, entity) {! ~- N# x" r/ |: \
- state.f.tick();
: d+ \) C: k' ]2 ^8 {, i" t - }1 n l9 B G& S
7 ~5 j) H9 K& \) P- function dispose(ctx, state, entity) {
* a1 Y) D% a# m- g$ S - print("Dispose");
* H6 g/ R. g6 [! h- c; D - state.running = false;
- P7 S: W% z, _/ c4 h - state.f.close();
; g! J( [+ R" ]- g" ^" A) Z( h - }5 V" G6 k5 m" `# a
- , H( D: U8 O, [+ ?
- function setComp(g, value) {+ F( d7 d/ E- I$ |2 h
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 P! R& l/ M5 k! D
- }
复制代码
8 X5 V6 Q: E* F8 R- L' |, s( g/ z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。; V: Q7 J+ {7 R! Y. g8 Q
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# U9 A. K; r8 S% I( X( _' G7 z4 e顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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