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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
& ?. n0 L: B3 p. h- importPackage (java.lang);
; t, |; K6 \! l/ R - importPackage (java.awt);* H, K" r) R! L4 B4 H" a, @7 u
( K6 s& t, l% N3 `- c* g- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 s8 p5 Z: [- |: }0 A
/ [( X/ R+ N' k2 x- function getW(str, font) {
8 C N2 B. g) K- j* Q: S - let frc = Resources.getFontRenderContext();
% o0 f ~% ~2 }$ R9 B- K4 e; }( B - bounds = font.getStringBounds(str, frc);
! s% Q! I, s$ I2 w1 q# @5 m - return Math.ceil(bounds.getWidth());- c# L/ u; s; m& T1 ]
- }0 J3 b" p+ L* p; M" k
5 e, f- f( m' Z; K2 B# g3 f5 d- da = (g) => {//底图绘制8 A" K/ e% Z% m& i* q
- g.setColor(Color.BLACK);+ N3 p+ i5 `) `# C- M4 W
- g.fillRect(0, 0, 400, 400);
0 S1 v Z' J. A9 b F - }
2 P7 I% x7 Y7 }2 H - 3 c- H! K0 b0 e7 o
- db = (g) => {//上层绘制! G6 q; x9 O! ^3 I
- g.setColor(Color.WHITE);. s! _" H4 b, h8 t9 z$ \8 n/ Y
- g.fillRect(0, 0, 400, 400);$ Q7 B8 Z% ^' o$ s
- g.setColor(Color.RED);% a5 K) a- B' u2 i, r) W F
- g.setFont(font0);
/ i, `# T- K6 O5 D, `3 u - let str = "晴纱是男娘";' F8 ]1 w; N0 @5 W$ G5 W8 ]
- let ww = 400;
. N( [3 R. `: H! z5 S - let w = getW(str, font0);# v# J+ R! O$ v6 J
- g.drawString(str, ww / 2 - w / 2, 200);
) `9 r# c) }3 B' C. B - }
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- const mat = new Matrices();
r7 c2 R m; ?0 e' r, z - mat.translate(0, 0.5, 0);: g3 M9 o! Q2 Z# `
- + }, q% I4 x$ f
- function create(ctx, state, entity) {# ]+ Y( o, n5 f$ Z
- let info = {
2 `3 e0 V" s) ~4 i% x; @ - ctx: ctx,
/ s3 B; g0 \% l, p - isTrain: false,& h0 L' Y0 D: R' N& T1 r
- matrices: [mat],& {% {% M% d B6 H$ ~! N4 q
- texture: [400, 400],
, ?8 O( \- M: j& \ l+ b - model: {9 @ E6 P$ z( {- i. b4 B0 J
- renderType: "light",
( H7 Y/ ^- X4 A9 K& t& \/ O - size: [1, 1],
$ k6 N# |0 s7 U p( [0 n9 K5 p; L5 E - uvSize: [1, 1]$ U) j2 |( m5 ^$ v6 R7 a6 M
- }& z% Q& H( k' c0 e
- }
3 l9 G1 |1 }7 H* \1 J# J+ y - let f = new Face(info);
, R: a* V2 u7 ]! a - state.f = f;3 {: U, H2 W+ j l, C# o& H, w
% G8 `2 }% ]( c- h+ v3 H9 \! z# r- let t = f.texture;' T7 t+ G) s9 R; s; A7 f
- let g = t.graphics;' k2 K i; q3 r0 q3 X
- state.running = true;% K2 t' X2 V5 n7 F4 d# w$ m
- let fps = 24;* y& ~9 [+ O5 L. f& e. m" r
- da(g);//绘制底图
* K, i$ N4 ?1 q# ^% l - t.upload();9 x1 U% H' [* i8 Q4 M/ f1 W
- let k = 0;! r s! Y. {1 h% i8 E
- let ti = Date.now();
+ t' o' H- T/ t" p6 L# ^9 R( X - let rt = 0;
$ V% d4 p: J: e6 k - smooth = (k, v) => {// 平滑变化
+ N& I( @7 [4 E" g" [7 I( |9 s - if (v > k) return k;& {6 o3 E& O- w0 ^4 `3 _3 o
- if (k < 0) return 0;
6 [& [$ s+ _$ K& h _ b0 ^" Q5 D* d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 S7 h( `/ N8 e& ^' r2 a, h$ T - }
1 U4 G; T/ n1 v% b - run = () => {// 新线程% n" g( v6 k4 Q% ^
- let id = Thread.currentThread().getId();
, p9 }5 u: D( r# K y( l: p - print("Thread start:" + id);. e1 q6 Q7 X3 k& ~ T; Q
- while (state.running) {
: t% W5 C# s8 p - try {
8 Y2 i! |8 F5 m0 U1 X+ d } - k += (Date.now() - ti) / 1000 * 0.2;
2 H3 f+ d/ U$ D - ti = Date.now();
' A; D* L R* w) c* g4 A/ q, I, r - if (k > 1.5) {' g$ K& V6 o; w" p) W1 O& \
- k = 0;8 F4 U1 B1 S' A0 ?
- }7 \4 ]) p! g5 P9 [1 ?& C
- setComp(g, 1);
# K* u/ `5 a7 b1 ]9 G( |& i - da(g);$ Z! J9 p( S5 |+ H7 J
- let kk = smooth(1, k);//平滑切换透明度8 f/ q: x5 }7 s+ a) L6 U- @ m5 W0 y5 b! W
- setComp(g, kk);6 H! |: \" z& I
- db(g);$ x* h0 b0 a! d7 \
- t.upload();' f0 _$ f, _# K; d1 l* ~
- ctx.setDebugInfo("rt" ,Date.now() - ti);
, Y% r% z. D/ v - ctx.setDebugInfo("k", k);
: ]4 s, u( |/ c2 L - ctx.setDebugInfo("sm", kk);
/ X6 ? m8 k: Z+ Y& J5 |# X, o - rt = Date.now() - ti;
' R' J" U6 U. L1 ~: N3 T - Thread.sleep(ck(rt - 1000 / fps));. z! I: h0 e4 L ]1 }: g, p
- ctx.setDebugInfo("error", 0)
8 D) \2 q! p5 \9 s9 x9 L: H0 `% Y - } catch (e) {/ J) i4 O/ B; i2 h3 Z
- ctx.setDebugInfo("error", e);: s+ H: e5 ?3 d7 y' A0 N) C" v; A% X
- } _; I8 c8 X, ~( |
- }+ E6 s. ^' }6 Z: }) O) _
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");: @# G6 ~# \' |0 I& g5 j. I5 t
- th.start();
- e- z7 _. ^. p) ^, \* p; t - }
8 s9 @: Z5 _5 G6 p
/ F; O! R6 ?* Z& W2 ~1 o% i- function render(ctx, state, entity) {
) F5 W9 l" i% V( K5 q7 w$ W - state.f.tick();
. n! M' j2 F3 K0 g- ?2 G - }. s) C" ` C7 j0 e# }
' }; O) f8 G& B% D/ b) v- function dispose(ctx, state, entity) {7 X$ n0 S* w) N! k7 H4 V7 g
- print("Dispose");( l0 x+ b; w( G) A
- state.running = false;
7 q+ H! z y2 ~# p, u R1 }$ { - state.f.close();; f+ o8 B. B7 |* w( N3 o0 v+ E
- }5 F" y: e$ I8 ]& [$ x( V
$ D' O5 u S/ X& i. b7 T- function setComp(g, value) {- i, c4 v* z5 o* o5 U/ a6 Y
- g.setComposite(AlphaComposite.SrcOver.derive(value));
! Q& m& M6 Q6 T1 } |% l - }
复制代码 N/ v9 r2 f& U9 ?4 N* a/ x% j
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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