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- F% h# Z; o- | t+ k, B这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) @: M: M% r% |0 q b. W5 [, X9 c- importPackage (java.lang);; W1 ?/ K8 x0 e$ _* A
- importPackage (java.awt);& K1 u; C6 P; x2 \0 N4 y
- ! [; a! `+ w3 p7 a* X9 P
- include(Resources.id("mtrsteamloco:library/code/face.js"));2 \7 X: |9 Y! W \8 z
/ B* z* P% H! ~% X- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 ~$ c& y9 m, e" V
/ Y3 |0 E$ ? I, e: }, s6 ]- function getW(str, font) {
/ s/ S5 m V% \! C K/ p - let frc = Resources.getFontRenderContext();
$ E5 z5 t* } i, ] - bounds = font.getStringBounds(str, frc);
P* m; y }# {0 |: B - return Math.ceil(bounds.getWidth());
' b+ u; n5 o! W& K0 O( Q" ] - }
$ V9 [5 u: ?2 I& L0 | - ( P8 C& t0 M3 b& }& y
- da = (g) => {//底图绘制
! ?, p. T# [: }- y" W* N. z* x( m- R% ] - g.setColor(Color.BLACK);4 E5 B9 @3 r, E4 z7 }0 a
- g.fillRect(0, 0, 400, 400);! v1 K( K$ |, r/ ~! [
- }5 D+ a. o2 G# K
- 7 \- f0 w3 T$ K! K
- db = (g) => {//上层绘制
' x' h& ?8 V0 M- n/ ~8 l - g.setColor(Color.WHITE);
8 |1 N, B5 [( h' a* e6 E - g.fillRect(0, 0, 400, 400);
, b- ]) V4 h& I7 e0 J$ e* M6 { - g.setColor(Color.RED);% j: u% t: x3 {: i& h1 t5 e
- g.setFont(font0);
9 V. M8 L# Q5 B, K9 s% t! a - let str = "晴纱是男娘";
' l7 R' {4 E ?; U( v; w - let ww = 400;3 t+ D" U q: d/ u' P. n: R' V* a
- let w = getW(str, font0);
4 j7 h5 u) z0 L - g.drawString(str, ww / 2 - w / 2, 200);
0 w$ d3 |, e/ t& O7 \ - }
% M2 J0 _. [7 `; g! i - : s1 J/ G5 |. N9 x+ Y7 C
- const mat = new Matrices();
- |3 C( g- t6 a) H: y! V; ]/ ?9 j - mat.translate(0, 0.5, 0);
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/ E% [2 D8 m0 f$ R. S- function create(ctx, state, entity) {5 v, h5 G4 ]: T: Y6 u6 g' Z
- let info = {7 j% m9 G% I/ Q0 z. b/ `
- ctx: ctx,
! M1 |1 N9 s2 t8 ]5 ~ t- U. G - isTrain: false,! m, p7 @& j* r9 h
- matrices: [mat],
: Y. u- `; B9 m6 G* n, p - texture: [400, 400],9 P0 L2 \6 M4 C4 ^! H: \" D
- model: {
; {# O' a, O2 o2 P; U6 r, f; s - renderType: "light",
3 [; H1 y$ i \' |0 z; s0 A - size: [1, 1],& e' {$ C, m% e3 }9 n) |7 M
- uvSize: [1, 1]- ?/ Q# M2 w% Z
- }
' i3 D& e' s9 k+ z - }
F' m) m+ y( x r' h - let f = new Face(info);
9 s1 y' p7 j# Q. w) ^9 p - state.f = f;# K; d4 P" j8 F. E$ n" U9 c, M
- & z& Q0 `, L! j) A; p* v5 W
- let t = f.texture;! D* Q, }7 o- I- W
- let g = t.graphics;
' D! I5 x9 K- j" ? - state.running = true;# _6 i: u' F* x! r% C# c
- let fps = 24;/ Y% h/ b- h2 P5 V1 r
- da(g);//绘制底图
+ w1 ^1 H3 O2 d& S2 @# X& H - t.upload();3 F# T, t/ G. F
- let k = 0;
( P8 |8 D$ ~0 {& a( h7 W$ a - let ti = Date.now();$ u" h2 {1 ^2 O! f* P3 k/ E1 [
- let rt = 0;
E7 v9 T# d/ L: q( d - smooth = (k, v) => {// 平滑变化
9 l$ E% Z3 [( S4 I- Y4 k: {; G - if (v > k) return k;% [" K* U! `/ n% q' |4 V
- if (k < 0) return 0;
2 Z! \9 U1 ~/ C# A7 A s - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- E# l% w7 Y) v4 [' h1 d- \
- }
" t) p- a& e1 h) g h' x - run = () => {// 新线程
" x% g, w/ D& W; Z. P/ P - let id = Thread.currentThread().getId();
9 J% S, q) s$ t - print("Thread start:" + id);( }" ]) A" K6 @& w; S. o
- while (state.running) {
5 N" u# `. X3 _; l. K1 |3 F - try {
% ` K/ D' l$ Y0 X' R - k += (Date.now() - ti) / 1000 * 0.2;
) Y0 D( u. g( ^. B& T7 a - ti = Date.now();( m& z3 v5 r! ~# \
- if (k > 1.5) {
* A* v: u1 o6 I0 V9 w% L- ?8 c2 s - k = 0;
8 ? `$ ^* I s8 E* d+ t! n - }/ {' a1 ~ W* @* k9 e1 H$ d
- setComp(g, 1);
; i: [- N/ ?" W7 |% e4 K6 i - da(g);/ m7 v) ~" p" M, X4 o1 k0 c3 d
- let kk = smooth(1, k);//平滑切换透明度
& m) ?4 L& [) o. G$ H0 h h) P7 k - setComp(g, kk);
( B' [( N. V X0 e; f2 W/ ^% P - db(g);
9 p. B$ u+ P5 e' l1 S3 b - t.upload();6 v7 D B) i; \4 h1 ~9 W
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 {1 T( l" R1 L5 X" g/ M - ctx.setDebugInfo("k", k);
6 }7 i b& m0 X/ T - ctx.setDebugInfo("sm", kk);
- ~; y. ]7 U; i r3 ^$ L - rt = Date.now() - ti;* t2 q" u6 b# u& P @- G" m6 }0 M
- Thread.sleep(ck(rt - 1000 / fps));
8 g( y2 U5 c2 S7 X T - ctx.setDebugInfo("error", 0)
5 I x0 h, P1 i. }# D - } catch (e) {
! x+ M4 f; q% T# g+ A - ctx.setDebugInfo("error", e);- V9 L" ?/ l4 |
- }5 E+ W' C$ l% h D" g: e: u
- }% G# k! z: j- ?4 _( H" X$ C3 T
- print("Thread end:" + id);
9 O2 g& s4 o5 S5 f4 i$ F( g - }. Q) r' H3 [% w; ?3 g# X" ]0 _
- let th = new Thread(run, "qiehuan");# s: e. l# d8 X9 N% X. R" [
- th.start();
; E. k* e7 f! q9 J - }
2 U3 ]9 m9 v8 l* x5 h. C( e
1 L+ l, U0 \ ?! j- function render(ctx, state, entity) {
; R: v j! t" p, n) W - state.f.tick();
3 g# N- h" H/ v5 X, _8 y$ i - }
5 D1 ^! H- D1 d( I* G( r, r3 a; s
) k& g! l/ }' |- function dispose(ctx, state, entity) {
. U- s( W6 G Y. G. ]) l" C! u; v# b- s - print("Dispose");
4 F' `/ m7 O- z2 R/ b - state.running = false;5 o3 o: T! Y W3 P5 \- t
- state.f.close();1 j9 ^$ \3 o' b. ^
- }
7 ?' k8 {) C) T( q) t9 A& D
5 }6 j ?/ @/ Y0 |" z# B, F' i/ w" m$ Y- function setComp(g, value) {
3 M. n" Y3 N3 l- z; {8 `( ^; c- ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));
; r( B6 V6 H9 ]' c' o - }
复制代码
) P# H+ t: C# ~6 M0 e/ ?* T; E8 ?: c写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。3 x3 P+ d$ Y' j3 T
_6 m# _: C, r! u4 _% p2 i) ?; K3 a
$ [% B) \4 `" X# w T# V顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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