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3 }4 K% R: F8 a' d% V" v6 \5 ?" ]: \3 x这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。' [0 C+ c6 r3 ?* `1 @& Z: J- `
- importPackage (java.lang);
$ c1 N6 m+ j+ U, z* q, } - importPackage (java.awt);. c3 Z% z2 U z$ l
2 Y# _/ r# L. X# S2 e+ U" w- include(Resources.id("mtrsteamloco:library/code/face.js"));/ b- n6 G$ x* r8 M/ V) O* A6 a2 j* A
- 3 x) b" E# `9 F& W# N& Q) H1 x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* {+ }; b1 U( ]6 i9 Q
, x" _+ @& v) P! B$ E E4 q$ P% M) @- function getW(str, font) {# Z7 G7 w A0 q6 i
- let frc = Resources.getFontRenderContext();
1 J) J2 D3 l) E( X$ D& N9 R$ P/ ` - bounds = font.getStringBounds(str, frc);
" `* D: q& w( Y1 ~( d" x! d - return Math.ceil(bounds.getWidth());/ P, |' w5 q6 A8 b+ O8 U! a' V
- }, z0 \! y- o a7 K3 C$ D
" A/ U* `1 ? G* I3 v% E7 Y3 t I- da = (g) => {//底图绘制
/ b6 l6 } j" V - g.setColor(Color.BLACK);
4 Q7 V5 S9 R2 ?8 N+ r' p - g.fillRect(0, 0, 400, 400);$ n1 _& h$ ~! {8 K. A6 u, ^$ R
- }8 x2 T: O) \$ g" F, R6 S
; z' \5 I4 U [/ a8 b- db = (g) => {//上层绘制2 N% D0 g9 Q1 [1 P; k
- g.setColor(Color.WHITE);! L/ j9 F% \9 p7 M/ G, U8 _* `
- g.fillRect(0, 0, 400, 400); G8 g/ J, h8 X; l, E5 Q" }) }
- g.setColor(Color.RED);$ t7 m" Z( H$ C$ R0 ~ L9 l
- g.setFont(font0);
7 [2 l+ k5 H' d! Z$ E7 g - let str = "晴纱是男娘";0 e6 N i0 q+ N
- let ww = 400;& V! q- f0 r' m2 j$ r. o
- let w = getW(str, font0);* y" d, R! y6 @* h1 V, X% D
- g.drawString(str, ww / 2 - w / 2, 200);# F. Y9 U9 w5 D/ R. X
- }
n, Q, v9 K7 G) }. ~" T
# J9 o* r8 t% I$ j5 U Q- const mat = new Matrices();
- @. k4 R* i7 F" a - mat.translate(0, 0.5, 0);- ]( c$ O# n" F
- ; h- M3 e3 e5 m4 M0 n
- function create(ctx, state, entity) {5 @1 E8 n' e& E! ~" \
- let info = {6 K+ M0 A/ F( A2 g9 R6 D( A7 r2 K
- ctx: ctx,
; g, \; p4 E( |9 } - isTrain: false,
. q. i1 k5 B R - matrices: [mat],; h; o2 ~5 o3 P
- texture: [400, 400],9 Z( W6 v+ h# J1 T+ G
- model: {' N( Y6 d& ?3 R8 U# B, T& l
- renderType: "light",6 k# }/ V4 |( O0 z& M* I0 s
- size: [1, 1],
p4 w' C, `$ X: r; E1 ]9 ?$ _# x - uvSize: [1, 1]
. S7 Z" |4 T0 k% I% U1 v+ r - }, T5 l& r& N/ |. W
- }
; {2 s% |* x: A" } - let f = new Face(info);5 J O: n4 \8 e4 A! b
- state.f = f;( u9 T. x' u1 K, l' l6 \- y9 _
- . u+ d" U, G6 f9 Z
- let t = f.texture;: ~4 G2 }, k0 J6 i4 p
- let g = t.graphics;6 \% f( @0 ~; a) G
- state.running = true;. k, N x$ ]" H+ [9 n
- let fps = 24;
( B; X/ h0 o: I9 f - da(g);//绘制底图
# E/ U8 z' B5 [ - t.upload();
$ n; ]( d6 H4 M% l" A - let k = 0;
# P" U1 J8 z7 Y) D* }$ E - let ti = Date.now();
J4 ~, ? a! U$ o8 h - let rt = 0;) z5 P% X5 m( E6 Z" E4 K
- smooth = (k, v) => {// 平滑变化
! v6 u, R2 z0 z p1 k1 l - if (v > k) return k;( v q" @9 d* y: b
- if (k < 0) return 0;& z, `* M/ H; S) \! T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 D& _: e5 h! q - }
q% C& C& m7 N0 z$ ^: C' N; | - run = () => {// 新线程) Y* p- F- S3 N4 J2 l) o
- let id = Thread.currentThread().getId();1 {9 J+ J. f9 J' r2 R
- print("Thread start:" + id);
: ?/ S* j; \7 p - while (state.running) {
3 p4 R/ h0 j% Q - try {
$ w" G) T+ Y/ d - k += (Date.now() - ti) / 1000 * 0.2;
3 ]2 [# c8 l% m3 d - ti = Date.now();
1 b. S( d+ [: T5 J! u: N - if (k > 1.5) {
# l) d1 h- G' _( Z0 z3 H% z - k = 0;
0 I: z- |( y' v - }9 z* ?) W5 k$ V* c8 _
- setComp(g, 1);( G, h( }. h7 O3 w5 @2 y2 }
- da(g);" e# `! V8 \' ?" A; w
- let kk = smooth(1, k);//平滑切换透明度
X1 }6 g! {; X! P) m - setComp(g, kk);
" V; T+ X# ~/ m - db(g);1 m) }/ l7 D; @: U
- t.upload();
# A4 L2 b/ D1 A2 F' o - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 l v3 A) i1 J5 B - ctx.setDebugInfo("k", k);
1 f* B3 G% V; t - ctx.setDebugInfo("sm", kk);4 Y% S4 K( q& k- y; w
- rt = Date.now() - ti;' G6 G- m7 k8 c0 X9 ~( T5 y
- Thread.sleep(ck(rt - 1000 / fps));8 a# Z( L5 u0 n* f
- ctx.setDebugInfo("error", 0)8 \6 V& z# O# h$ A. m4 V# E0 y
- } catch (e) {( e+ N( U' U2 k$ w3 l( w
- ctx.setDebugInfo("error", e);" P5 j5 A8 O( i& }
- }8 Y9 b- a% p5 D% @" I$ M! H6 g# ]6 n% W
- }
7 f0 Y- Q4 Q0 y& \/ k, A8 B7 J - print("Thread end:" + id);
; b; p% L; U& Q# B+ o - }) I- a* X9 t: g2 E6 r
- let th = new Thread(run, "qiehuan");
6 N+ ?5 }+ R" ?$ \' ^. t* g - th.start();* B! d% ]1 p, o
- }
5 y4 F9 S9 D) N7 B - ' A) Q, B8 e0 }2 i" z
- function render(ctx, state, entity) {
- E; h$ `8 p( j4 d" h3 B - state.f.tick();3 t4 U$ v" h' e; ]
- }7 ]2 p2 x) m* B I5 Z G W
- + ~# J! ]. ~7 U( n: u5 B2 ^
- function dispose(ctx, state, entity) {
|1 ^* F8 P% z8 a4 y! |7 Y& X - print("Dispose");
+ }8 c' ?& h8 h; ?4 K \7 [( C& [ - state.running = false;
/ d8 d D- Q3 B& g1 W - state.f.close();
& M' K; J+ I" A5 d' n& [ - }
+ Y1 ^; A4 S) p" a' y( f. w! d, P1 A - 1 q: L O; E, k. @: @( q% `5 Q
- function setComp(g, value) {' \. ^( W1 ?1 T0 a+ K
- g.setComposite(AlphaComposite.SrcOver.derive(value));, A# Q2 q! l( N6 ?0 c$ s& [" }
- }
复制代码
3 H9 z0 r$ \, H# z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' s# v: f& X0 Q' J7 x9 N" }' t- @
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 Q4 Y+ o1 H; r( q0 M
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