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' j" S3 M2 @( c0 T7 p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
0 ^6 L. Q( E2 I* s3 n5 D- importPackage (java.lang);* f% P0 a# A- E7 b' \
- importPackage (java.awt);5 C% y' R7 ^4 t( ^
* T" j, n) L7 h- T. C- I+ n- include(Resources.id("mtrsteamloco:library/code/face.js"));
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' G$ Z0 N9 ]2 `& h- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
0 c" M' u* f2 w4 c - & t% p4 ]0 X0 X+ u Y1 z! s
- function getW(str, font) {! w% P0 d* t- u$ H/ b+ e
- let frc = Resources.getFontRenderContext();
) G) P6 k; @) w# U3 L - bounds = font.getStringBounds(str, frc);. Z* d7 P* b' t0 b1 \
- return Math.ceil(bounds.getWidth());) R$ \3 \8 ^( W, }
- }
5 d x) p5 E% n" @ - ( `% O; d6 o5 @' z- M# V, s9 ]' \
- da = (g) => {//底图绘制
% N0 ~2 ~1 e, V- G; R3 e* c - g.setColor(Color.BLACK);
' z; U" O$ h, [( j) [ - g.fillRect(0, 0, 400, 400);
% v# w# [& \6 z& y6 \( c( u: V. Z - }
: Z, C: g( k/ }# p - ' [4 `3 Y! U6 u/ H- Y S
- db = (g) => {//上层绘制0 a& A) ]/ Q4 p7 W, Q7 A
- g.setColor(Color.WHITE);
; m6 m! a h I( T; k: }. w5 G - g.fillRect(0, 0, 400, 400);
( Z$ f$ W0 T$ m2 Y - g.setColor(Color.RED);
7 s S' b' N8 W% \, Q% Y - g.setFont(font0);, s5 ]$ r- z6 d) @2 k' ?# v: n; f: H7 {
- let str = "晴纱是男娘";
2 z& B; j1 {* q( U - let ww = 400;
0 Z, ?& z, e/ L( V% n/ ^0 P - let w = getW(str, font0);
" Z7 M3 h1 m$ ]) [3 v - g.drawString(str, ww / 2 - w / 2, 200);3 s1 `/ _- w4 E! q" N. A
- }
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/ R, e/ f9 s3 D2 O& S- const mat = new Matrices();
( x2 r! Q2 j9 @' R - mat.translate(0, 0.5, 0);
/ C& w: e0 a9 n* E8 t) G) B# u. ~ - 4 Q: z! t Z2 c4 j1 y
- function create(ctx, state, entity) {
" p2 f! E" }: K2 c4 l - let info = {
; u$ F5 e$ { v7 K/ R1 p - ctx: ctx,
8 T/ V. t, I/ K( k2 N0 ^/ |& a8 e% T - isTrain: false,
+ v/ U1 |/ C: N% p - matrices: [mat],2 C; r/ ]( }0 ~5 @. b3 [
- texture: [400, 400],* x' L$ `7 d8 J1 `9 k" a+ A& @
- model: {
G3 N9 e/ s, I; x - renderType: "light",, Z' k& K' v' h, R
- size: [1, 1],- K/ c5 ]. y& X% f7 k( T; L e* f! g
- uvSize: [1, 1]% C( s; K5 Z& C. d! w1 s: R( y5 u
- }
; B9 k+ ` X, U7 [$ V - }
) | Z6 Q9 {8 Z6 r' z/ v0 A - let f = new Face(info);) v2 c4 B! B% j
- state.f = f;: X2 H7 c% | {# ~5 x8 @- J
% t4 V/ t' |! I2 D- W2 g# q; M- let t = f.texture;
8 T/ B! ?9 `: I' c7 j - let g = t.graphics;
7 t, u' H Z! d' y+ K$ s+ X - state.running = true;
& ?: F8 D5 h, S' Y - let fps = 24;" F- a- {% \ b9 n# h8 A
- da(g);//绘制底图4 m. h# b% V- e$ d
- t.upload();9 Z& @6 t6 l6 n3 I6 J# Q# U
- let k = 0;
0 |1 U' V& J+ z }. R7 X. r4 t# l - let ti = Date.now();
- A; D+ _* H: T i; p$ T" u# V! U - let rt = 0;: |0 R, t2 t b* U% d% x' y
- smooth = (k, v) => {// 平滑变化
5 k. e$ o$ I$ c* V1 @) _3 d9 q - if (v > k) return k;/ `1 m$ Q' R% a. V. s) D
- if (k < 0) return 0;2 \' N; w9 _0 e( V/ B; [5 U2 l, {
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 ]8 M& W* J; X) a# n1 E5 ~" n; [6 y& R
- }: X1 m: |7 |: t- E! x
- run = () => {// 新线程
5 m3 ~. F/ ~' P" m4 S3 Q& U - let id = Thread.currentThread().getId();* m* X, P1 E8 g" E' G
- print("Thread start:" + id);$ i8 q6 @& S7 @) X2 @0 h/ M# A
- while (state.running) {, V, `9 w8 g3 n" a _7 [
- try {
% g3 \. i. K, f - k += (Date.now() - ti) / 1000 * 0.2;
" T1 h" @; ^3 h# e - ti = Date.now();
6 ]; v! @: l' F$ O9 m$ v) t - if (k > 1.5) {% O) \& J p( U' T- v
- k = 0; i1 q9 w O1 ~5 F
- }
" N- O- o) V2 x7 B5 a - setComp(g, 1);
. Q9 a/ y3 k# t: h3 d! G5 F - da(g);: }& d Z2 ?' i; Z& i
- let kk = smooth(1, k);//平滑切换透明度) D4 r0 ?* {8 l4 E+ v* }$ M7 J
- setComp(g, kk);+ G. a4 a8 R+ C
- db(g);
1 Q3 h1 o r7 e: X ^ - t.upload();
- b# D: _+ {1 E - ctx.setDebugInfo("rt" ,Date.now() - ti);
0 [: n* V; E+ T+ u. @1 g - ctx.setDebugInfo("k", k);1 `& ^" ?6 _1 o% y
- ctx.setDebugInfo("sm", kk);
! M6 c4 C4 x& x# e) Y8 b2 {( ` - rt = Date.now() - ti;
( j7 E* C. {: M: c - Thread.sleep(ck(rt - 1000 / fps));
: ]& M0 n$ K# L/ S, H - ctx.setDebugInfo("error", 0)
9 d7 l( ^- ~1 ` - } catch (e) {* Z- J- |% _* l7 R2 A9 G1 U
- ctx.setDebugInfo("error", e);
Q2 W: F! @) k. Q6 u: S - }
8 u1 u. _1 U4 ]2 K3 _0 i, ?, V - }
5 L3 l1 j ~5 z2 t4 a, Z: Z0 i - print("Thread end:" + id);
# ], z* W" f4 Q: _: E, ]. r - }- U" b; P/ _4 G
- let th = new Thread(run, "qiehuan");
% `! E+ Q1 e* N, ^0 f - th.start();0 K7 `: Z! f1 ^! I2 o1 H, }
- }
: f$ d! d3 g$ o& m2 M% @" v - # Y' c& M9 }2 c% s) y* r7 j% O
- function render(ctx, state, entity) {* B' `9 r' `8 m
- state.f.tick();6 ?" D" ~! I/ z! ^
- }5 s& d+ Y1 B6 A6 J
7 y! V; E6 e+ l% v- function dispose(ctx, state, entity) {
5 x' a7 Q3 \8 v - print("Dispose");$ z# e% x* a' e9 F( g
- state.running = false;
9 P E7 S1 r) J7 |" n' J - state.f.close();+ D8 A! x' P: }. m4 S0 H- G& y
- } U' u* ]. l5 p$ K% ?- d
- / J8 g5 k2 R7 t( E5 _# b
- function setComp(g, value) {
# G& u2 U+ |! }% v0 H, [ - g.setComposite(AlphaComposite.SrcOver.derive(value));* a* b' F& Q3 c% y, i; X
- }
复制代码
/ k1 E' M( ]/ d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
[' p3 ]( E; t1 g6 [# |, \# U8 M; i5 ]- R) D+ C
! _: P7 f, |& V( j9 O) a顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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