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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 m5 Y0 i+ _* r0 ~! f3 m
- importPackage (java.lang);) N/ F, F8 h* T5 n2 Z) h
- importPackage (java.awt);
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6 g. _0 O1 u/ P7 I- include(Resources.id("mtrsteamloco:library/code/face.js"));" n' U3 c) }' }8 E* \
# `0 r* E: z# V% R; b: W! S% ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
8 F' M" B# t3 ~& e
9 Z0 J9 j9 o! A1 x- function getW(str, font) {& q3 H' V% Y T) @" H5 @/ D
- let frc = Resources.getFontRenderContext();- k2 M; v' {: q% p3 q: `) C
- bounds = font.getStringBounds(str, frc);3 h: E3 n# f/ i6 D: ?
- return Math.ceil(bounds.getWidth());& f+ F% M6 N' z; E9 q
- }
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9 l' w% a" R' G8 ]! ^% Y- da = (g) => {//底图绘制2 a: u" G$ ]! F/ U1 p4 e+ o
- g.setColor(Color.BLACK);( V# k3 v) V2 X6 d' ^$ K
- g.fillRect(0, 0, 400, 400); J$ ?. U. [0 d% I0 ~0 Q h! O5 C
- }+ o+ l' z+ |+ J( H+ V" T5 o3 ]( \) N5 ?
- ) I/ a( R9 t$ }3 I+ x6 Q- T- f/ W
- db = (g) => {//上层绘制
5 h5 y7 Z" w1 @, M8 C) U X9 M - g.setColor(Color.WHITE);
2 U. H8 X4 P' K - g.fillRect(0, 0, 400, 400);
" J( N6 d$ n. C& s) q" l, c - g.setColor(Color.RED);" O: l4 d8 d( ]( e( f
- g.setFont(font0);
6 q6 Z2 M0 E$ O$ W, T" H - let str = "晴纱是男娘";
- i. ?/ k" _6 T - let ww = 400;
1 O* j1 W; \* A4 o - let w = getW(str, font0);" m5 |4 Y, w( C7 S4 w; n
- g.drawString(str, ww / 2 - w / 2, 200);1 Z) ? [6 g8 T
- }
1 D) h" c" A/ S6 @; i7 C - % n9 I( f% a% |. T9 `8 j+ }2 P) \7 j
- const mat = new Matrices();
. @* P1 ^9 @# G3 i& R% Z - mat.translate(0, 0.5, 0);3 A! `4 Z. ]0 a) f
- 5 \6 |: _; @& g3 k6 n
- function create(ctx, state, entity) {! {9 j2 u6 m2 A5 j8 S# P% y% E
- let info = {
# x+ f$ ~6 @4 W5 U0 _- d - ctx: ctx,
3 l1 {8 M% K" F. Q7 Q) ^ - isTrain: false,
4 d& ]6 t) c5 [0 F5 L' W( m - matrices: [mat],1 L% c: E& G6 b( x, `: l- I& `
- texture: [400, 400],
9 W9 w/ ^$ @" m, Q% } - model: {
4 a, N8 K0 P: u& N) ^ l - renderType: "light",
* K F# F8 {% K( u5 h - size: [1, 1],6 C6 ?" Y9 c" l! m4 u K
- uvSize: [1, 1]3 d8 P6 {9 x" ?! `/ ~
- }
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- let f = new Face(info);
+ e( h/ Q# Z0 H" h; j1 ^$ m - state.f = f;2 T8 }1 ]/ o- M" I
- 5 [3 v! ?# n( |
- let t = f.texture;
* C; Z5 T; K1 \5 r/ W0 d* C: N - let g = t.graphics;0 S( y! }1 ]; {
- state.running = true;; a1 L7 y1 m0 E; [) F$ V [* O) i
- let fps = 24;3 z0 j+ H$ }6 l8 Y& B7 z$ ^
- da(g);//绘制底图# C) ~) w7 s" W8 n, D6 T4 C
- t.upload();
4 ^% q4 ?; ]0 y2 j b# l& C* y - let k = 0;
7 A6 g; E; h6 m/ O p9 d5 N - let ti = Date.now(); T/ H( W! E# f; q* f6 r
- let rt = 0;5 Q/ U* e! C# x0 A ]
- smooth = (k, v) => {// 平滑变化
3 Y. z8 }, w/ h( v - if (v > k) return k;5 B1 z5 F8 ?# T2 X
- if (k < 0) return 0;
2 A7 B% m: W2 ~ @& n6 V* S8 H6 S - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
- H9 M: S& Q% z6 ]% F/ e' J - }0 V1 p; T9 ~( Y' B4 U
- run = () => {// 新线程/ Z/ R- {, v6 t- C# a; h6 |+ M. g
- let id = Thread.currentThread().getId();
0 Y3 G% d+ r* R: O. p$ x# J - print("Thread start:" + id);
7 ~+ M4 n5 ~. i! |4 G% u' A k! M - while (state.running) {
8 z- R, j8 i6 D( r% l - try {
( Y. N7 ?/ s( s" F0 R - k += (Date.now() - ti) / 1000 * 0.2;/ i7 U( M! p$ n- k
- ti = Date.now();! u1 L+ |/ c6 F. N* L
- if (k > 1.5) {
( h3 J7 b# g [. n - k = 0;
& D) _3 Y$ {* F+ r - }- l) ~, P4 _, M
- setComp(g, 1);
0 K( X4 [0 i2 d - da(g);
4 M9 } A8 {1 ?6 P' z+ j3 S - let kk = smooth(1, k);//平滑切换透明度1 C5 O& u O5 E3 N* U
- setComp(g, kk);
+ v, i) D! M- ]% g* m- p/ |4 U - db(g);
8 Z$ p2 a5 ?9 e; a5 j! u - t.upload();
- h d4 l2 \: v9 Q1 j0 t - ctx.setDebugInfo("rt" ,Date.now() - ti);
* \# T" ~+ f) g - ctx.setDebugInfo("k", k);
3 a" K5 o$ n/ L4 e+ J9 x1 g - ctx.setDebugInfo("sm", kk);
. x5 S7 j, G# N1 R' F. E m6 } - rt = Date.now() - ti;
; V* d3 J7 S1 j0 s$ n - Thread.sleep(ck(rt - 1000 / fps));' E# M8 q2 C; _% T
- ctx.setDebugInfo("error", 0)
, p, B8 C( O7 j, r- s0 o - } catch (e) { |2 O5 J* s1 E4 o: P' \0 _
- ctx.setDebugInfo("error", e);
% I h5 X3 j U% r* W3 c - }
" Q. g9 e ?! h1 z" N: Y - }
0 t b6 s5 _0 Z1 T# t0 i7 X - print("Thread end:" + id);' l5 c4 b' K8 o# M0 a
- }& k+ j1 p l+ W# l( w( d2 y; w
- let th = new Thread(run, "qiehuan");
0 P5 t) R) E) S5 P - th.start();- d+ @6 f0 E$ X5 L2 r5 u5 u+ I ^
- }
& ^6 K9 R5 j3 { - x( ^% V, d4 I( O0 d: e
- function render(ctx, state, entity) {
) w6 w/ ]0 {* `' v2 ~+ O) C - state.f.tick(); _ |$ R& [9 y6 s
- }
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% T6 V8 v R3 b# o; I; B# @& B, r- function dispose(ctx, state, entity) {
E w# R" \ h8 g/ n - print("Dispose");
* D# p7 ^0 [1 H - state.running = false;
Z" m5 l @# q& ?$ _5 P - state.f.close();6 n, W6 b( Z, w" B* A* o* L; q
- }9 W0 L. U. o7 t7 d, {2 {0 S
- 2 O1 N8 |9 }+ g; o* }2 _
- function setComp(g, value) {
3 s- n4 C' h9 r - g.setComposite(AlphaComposite.SrcOver.derive(value));4 L* ]( l. ~$ u1 W& ]/ U" J3 x
- }
复制代码
% y' M0 D' [" O% r4 {写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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3 y6 S: P, y: W" f0 q7 Q
9 a0 Y3 \, j& K顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 x; @. ^2 R. c5 ^5 L4 d
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