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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 a0 e! j0 C4 D0 T
- importPackage (java.lang);
, M z9 v' c! Z, k. f7 } - importPackage (java.awt);
, C; q. E" O9 S- r" L - ( h. ]; @* j8 i+ Q+ Y0 ]
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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9 B$ @0 f7 r( q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* U/ _6 d }2 U
5 ?/ J1 v/ [5 U2 T0 i7 H; D- function getW(str, font) {
) s0 k U& `% P" S2 O6 Z; b - let frc = Resources.getFontRenderContext();
, o/ z; w) V7 T# o, B, Y; Z - bounds = font.getStringBounds(str, frc);4 @& j" R$ f" t. I. Q( f. _, \# g
- return Math.ceil(bounds.getWidth());
$ G5 e% }2 c S5 r* t. M9 } - }6 M' ]/ A( _' y" g
% _4 ]. I% l2 W+ y. t8 b* T- da = (g) => {//底图绘制% o, o4 H0 a' r
- g.setColor(Color.BLACK);) [8 S8 m# y6 z
- g.fillRect(0, 0, 400, 400);
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- / i9 e' S! G! S4 w7 z; [4 y
- db = (g) => {//上层绘制* @6 M4 W, C: b/ G$ N2 ^8 P+ [! n
- g.setColor(Color.WHITE);, e; Z) [1 Y2 _6 `' E
- g.fillRect(0, 0, 400, 400);
" h ?4 ~/ Y! ^5 G% `/ }: N - g.setColor(Color.RED);
8 l+ \: m' p6 x$ r: ?( X' S( H& t - g.setFont(font0);
$ K' r7 `# o6 h+ \. l U# `0 ?# E - let str = "晴纱是男娘";3 E/ _% k2 A4 G9 G: @ n
- let ww = 400;
; r) t( V7 ^) Z8 b; K# m - let w = getW(str, font0);; a, I1 d& s6 i; y$ `
- g.drawString(str, ww / 2 - w / 2, 200);6 J$ i6 C2 Q+ D/ X( I3 C6 T$ G& T7 a( G$ L
- }' F! u9 @4 P3 a3 l9 w
) X& X, k* `8 k7 q9 {4 C6 A6 l- const mat = new Matrices();8 Z8 v+ S7 ~. P# i
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
, h3 c' S8 v1 e* B7 V; A! n6 ? - let info = {, ]& o9 n2 A9 K. O: b
- ctx: ctx,
5 Q0 X. h7 V4 H+ y+ ~ - isTrain: false,
' l5 q; l" n7 o0 Y: T+ X - matrices: [mat],$ ?1 v# b4 k% W! U
- texture: [400, 400],0 t# J( n) F8 _" V3 [! s" r/ i
- model: {
/ p' v2 G% s4 N9 g( N - renderType: "light",
6 T* S- S7 ~0 ~9 F, V0 w. M - size: [1, 1],
3 W0 g6 o3 c! ` - uvSize: [1, 1]
8 _. f, }; `9 x" {& c9 |% y. D$ p - }* c; ?# i# ]+ {% `* H5 J9 ^5 P
- }& g0 ~5 }% L: g/ X3 {% A4 n- ~
- let f = new Face(info);4 y6 C b ]3 n q L
- state.f = f;4 U2 }6 S V) r
- 6 Q# ]) _, @( J$ z9 I |/ `
- let t = f.texture;
7 o: S- B/ p) h) l/ O; }3 ~8 Q - let g = t.graphics;
4 f# k t' { `# N( m% D! | H. @! J - state.running = true;! C N; y) h: Z9 D4 |. O
- let fps = 24;
( q7 P$ C& ?. L$ [ ^ - da(g);//绘制底图
& s/ Y i7 `& z4 u - t.upload();
9 u8 \( u8 Z( Z. u - let k = 0;
! S8 j/ }# F9 W% a( W) t$ b0 N - let ti = Date.now();* z) D/ Z+ ^. o( I0 Q& v
- let rt = 0;
$ Q, W5 D, r. V8 R% h: t. J4 u2 E - smooth = (k, v) => {// 平滑变化9 x& s$ V; `1 w& O J7 D9 K, ~& B$ L" b
- if (v > k) return k;& U/ o/ p( E' A- {
- if (k < 0) return 0;
3 e5 y* G( T+ o& N% e) W - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( _$ N5 w7 A# H4 r6 v
- }, D& P, I8 ~7 |# Y
- run = () => {// 新线程; n1 c# M |, p, i" ~" M
- let id = Thread.currentThread().getId();
9 @( a8 \# v! o" n4 | - print("Thread start:" + id);" E2 j; S& l7 c6 T/ y& `
- while (state.running) {
! @" \- @1 M& B0 c4 b; a - try {
( y5 }) _% P3 Z) ~ - k += (Date.now() - ti) / 1000 * 0.2;1 l% A! v' h0 U' D/ X
- ti = Date.now();" [3 p9 d" A" v+ X& l
- if (k > 1.5) {
* x% q6 Q ]7 f; ~ - k = 0;
' l& M! F$ J/ D3 A4 u, v- D7 \ - }- T: i$ I, r- @# t3 [& W! I
- setComp(g, 1);/ g2 z' M$ C6 H& m
- da(g);6 i" r+ {- j1 J9 x- T z) Q* }$ x
- let kk = smooth(1, k);//平滑切换透明度2 q# @$ {3 v+ i* P" ~
- setComp(g, kk);
& V3 B3 s8 }1 w" S3 L, T( n2 @ - db(g);
$ W7 |6 |$ @7 U - t.upload();
6 `% {) T6 M' ]3 C/ k( Z- g3 L - ctx.setDebugInfo("rt" ,Date.now() - ti);
" r8 z5 b5 d' X$ A: K+ p - ctx.setDebugInfo("k", k);# i* Z: @5 j5 C1 F
- ctx.setDebugInfo("sm", kk);/ v1 t7 F% _, C9 m5 m1 \
- rt = Date.now() - ti;% ]: f6 w! O/ \' k* y g
- Thread.sleep(ck(rt - 1000 / fps));7 [: h7 {9 H" s: q& K5 Z
- ctx.setDebugInfo("error", 0)! r: u, y6 \ u
- } catch (e) {
" e) u) m8 J0 A$ } - ctx.setDebugInfo("error", e);
- s) S: k! A, B0 { - }8 s# C* m! b% V6 t4 V7 l& F- y
- }
4 n+ B- ^" T4 U$ H. M: o - print("Thread end:" + id);
+ T& M7 v# g. F3 w - }
1 B/ B h* O' h7 ^" C! m - let th = new Thread(run, "qiehuan");
$ A) K# M! q8 H9 _) o - th.start();
; \& k# P! g: K7 v - }
8 e; E+ h \4 H& H - ; w) Q! ]# _2 k ?& z; v5 e
- function render(ctx, state, entity) {8 y, h! d2 `# T1 u! N
- state.f.tick();
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- 5 l5 i' B, k% v+ P1 Y: z! n
- function dispose(ctx, state, entity) {
, L: s% ]- {& J" a - print("Dispose");6 m; p; I: d( ^6 h4 t
- state.running = false;" T' D5 h& Y6 c: Q4 O$ }
- state.f.close();( ~5 I+ ]; Z. b4 x" ~1 X2 c
- }8 V( E }, Z( N. s7 A8 p
' o4 O+ a4 O8 N5 d- function setComp(g, value) {6 ]$ b# H5 ]* L; A, g
- g.setComposite(AlphaComposite.SrcOver.derive(value));) e2 b/ }3 B0 h4 l0 F/ z9 K
- }
复制代码
/ A) k0 e V, P1 }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。% j( k! Z( c; |* P" J0 ^
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 i! }3 J( t$ i
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