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- t: e- V3 Y2 x: i; ^( D6 y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' d1 {7 W4 I6 I3 }; `- importPackage (java.lang);/ z, n; L L. _0 A1 s
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));$ x r$ y$ T, T' C+ R
- 2 D6 }7 i$ L6 }" f. u C& d( G% P
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
+ A2 U9 E# Y) H2 K
% C2 a: V( o3 {- function getW(str, font) {# I# q; }) A+ e0 L0 M
- let frc = Resources.getFontRenderContext();
, U! v. Q- S& u4 d/ z- F - bounds = font.getStringBounds(str, frc);# ?; @ o" i8 ^+ d
- return Math.ceil(bounds.getWidth());/ i. W9 V& m& s0 d
- }" B9 u9 f: u7 r3 O. W4 d
2 P# s& l {9 n- W8 k2 m- da = (g) => {//底图绘制
- [: |1 e4 m, ^$ y( g$ P8 N- T - g.setColor(Color.BLACK);
4 n! j: V/ V" P" o6 j$ R3 P2 V - g.fillRect(0, 0, 400, 400);% J+ C" r! f6 |+ c, [
- }
9 ~; O) b7 o/ Q8 ~6 n7 U - 1 N1 `& e* }* v* H! a7 p6 y( e
- db = (g) => {//上层绘制
8 p; |. [- A1 X$ Z - g.setColor(Color.WHITE);& A: k: L, @) J& W( l x# j' _
- g.fillRect(0, 0, 400, 400);. E! R( q6 |3 V, J9 D
- g.setColor(Color.RED);" @0 ^/ i, t& G& s4 X
- g.setFont(font0);" |6 z4 t5 x8 R1 B0 ^
- let str = "晴纱是男娘";
( h v3 X4 v# M - let ww = 400;
7 r) M* b- R7 W& u - let w = getW(str, font0);. M6 @$ ?. D% f" i/ Y1 M6 ]! `
- g.drawString(str, ww / 2 - w / 2, 200);9 z) V2 k, y* G$ V$ {0 [
- }
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- const mat = new Matrices(); i8 R1 @5 U) U& |8 f/ ]
- mat.translate(0, 0.5, 0);
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" ~6 f9 @. `5 M! @- function create(ctx, state, entity) {8 i0 e% \, T# Q( u0 b1 g: C6 H
- let info = {8 H2 x' ~* E9 `, U/ @1 W
- ctx: ctx,9 p0 D( z) n. X2 W
- isTrain: false,
# p5 D; X+ P3 o3 P8 d/ {7 b) M0 M - matrices: [mat],+ v) Z' V* |5 O; B6 G& F
- texture: [400, 400],
, o+ w5 y: L9 \ B7 w7 C3 |! J - model: {
# D7 N! t# H [6 I - renderType: "light", T* K' f$ i! x) s8 s
- size: [1, 1],
4 r E3 y |7 e) V - uvSize: [1, 1]
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- }# i% m( |% f7 C- ^/ F
- let f = new Face(info);
" v. f' l1 p% p6 [4 m" @ - state.f = f;& p' t' d- z5 S; I1 b8 D0 T$ ]. Y
- - ~2 G" m7 V+ X1 Y
- let t = f.texture;
/ A; X1 V0 D9 o - let g = t.graphics;: |5 i' W, E/ M& C' j
- state.running = true;
% g8 [6 B6 [- F% t5 P. ^ - let fps = 24;
2 m, P F* T- ^5 M7 q5 ? - da(g);//绘制底图
9 u% V9 r2 w/ F, k s: L - t.upload();
) J! l/ \' ?0 }3 u - let k = 0;
! L B/ S C9 D - let ti = Date.now();$ c& Y1 i+ y9 W' o
- let rt = 0;
P% R' X: N, I" b% S \) ]2 i - smooth = (k, v) => {// 平滑变化. E8 {6 u5 i7 ^- Z2 @) {3 I. S
- if (v > k) return k;( k$ p0 ]( e G
- if (k < 0) return 0;
" S1 ~7 B$ x! C+ @0 p - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;1 y, b* _( z* m) m
- }. |5 \& J' W; O5 d8 b" v; f' z
- run = () => {// 新线程
* Z4 F% @2 @# J! `' M - let id = Thread.currentThread().getId();
, e1 o( K" A( D# h# R" Y - print("Thread start:" + id);
% v; M; S/ {7 t - while (state.running) {
O- ]" s; U a1 a - try {1 \7 f; l) @9 G5 s
- k += (Date.now() - ti) / 1000 * 0.2;
. i# J D+ L+ Z& k' M' C* Y0 a - ti = Date.now();
. H% d; g$ k% l - if (k > 1.5) {
+ B8 Q1 g8 G9 M I+ o" k* G - k = 0;
/ X, e& [8 A- X% b5 b$ p# b' f - }
; o( F* r* {! Y# v1 T - setComp(g, 1);. o9 \3 K8 j& F
- da(g);8 d, g/ t' `! E/ I
- let kk = smooth(1, k);//平滑切换透明度8 N" a' a% [( Z e9 C) t
- setComp(g, kk);
" g+ l! d/ {4 ]# f1 y" T - db(g);/ ]* E# |% u8 t4 g# R2 J6 S* O
- t.upload();0 H' N- V' J* E l0 r3 s! s
- ctx.setDebugInfo("rt" ,Date.now() - ti);
9 @" l: N/ z7 I& A+ U - ctx.setDebugInfo("k", k);& }$ }. M4 j& b/ h" D$ \0 n; n K, f
- ctx.setDebugInfo("sm", kk);0 D* D% a+ g2 G
- rt = Date.now() - ti;
2 F% m$ b _% w& M* P - Thread.sleep(ck(rt - 1000 / fps));; F& b- x U9 b( t3 q+ T0 @
- ctx.setDebugInfo("error", 0)
) e/ ]2 {' M' ?1 c+ L6 z - } catch (e) {/ |6 @1 j2 D, d# |9 f* i4 m9 K8 e
- ctx.setDebugInfo("error", e);! v) o- m! J8 q A6 ~
- }3 }1 F& c5 L: U2 g; z, d& I2 g
- }# }7 u* T) |& O8 ^9 l* u, T. N9 l: e
- print("Thread end:" + id);! O% @; `% r, Q9 m( H; S
- }
' M7 n1 U8 O9 g( A - let th = new Thread(run, "qiehuan");2 C2 Z6 [' ^: b
- th.start();
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- $ k! h* B6 r) n& V4 y9 Y
- function render(ctx, state, entity) {
5 K" p o6 [/ c2 G! h3 Z - state.f.tick(); z t \' {' M" v0 @
- }2 \' \) i: G" M8 S0 `
" ?. O# v; Q0 r6 F9 v, [( p- function dispose(ctx, state, entity) {
' t) Y# f7 i, g# t1 a - print("Dispose");
5 J, V* ]/ p' A/ ^ - state.running = false;
. Z1 `. N* V1 w+ x" E - state.f.close();
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- ( M- f V* k4 |4 Q6 c3 E
- function setComp(g, value) {7 U! B% R. L }/ }) n8 s
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ S6 n8 N" e! G' y: q& j& ~ - }
复制代码
/ f) z9 c+ N2 H1 `1 ~% W I: T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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