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$ ]9 U/ I. W; S' b, K. F) w, t$ F) H2 K这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。& \" N& W: B; K* T
- importPackage (java.lang);
! S7 ?+ s. f/ y0 Z, `/ h5 E5 T - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));' v$ I. Z8 U$ ]8 e" c+ L
- ' @- L5 b: ^0 W, t7 N/ r4 x
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {6 `$ a/ e9 r" c8 g* N4 j
- let frc = Resources.getFontRenderContext();
1 T. y' H! ?8 i/ ?! v k9 C! J- ] - bounds = font.getStringBounds(str, frc);
' D# x" X9 u' k: B& ]! v - return Math.ceil(bounds.getWidth());. q5 b; z5 A4 }; u
- }6 W% y z! e9 U0 V
- . m% l5 }5 e% ?2 F% [
- da = (g) => {//底图绘制
$ m; D/ p5 |1 f0 o - g.setColor(Color.BLACK);
+ ~+ T* L( T: J6 ]/ R) R% ? - g.fillRect(0, 0, 400, 400);) L; g. S+ U+ W, C" ?( k
- }
+ ]& D. n. b2 V: A3 H9 j1 f8 W7 u - # W M: n% J& z+ b4 L
- db = (g) => {//上层绘制
) g, u- r, r( l4 O7 \- x' h - g.setColor(Color.WHITE);
: M2 E* Z9 D3 E) S5 z9 ~" ~ - g.fillRect(0, 0, 400, 400);
o( B, L: S; T6 w - g.setColor(Color.RED);; T1 M# @- V' s5 ^4 o; i7 D
- g.setFont(font0);; R2 {9 s6 B/ |. w
- let str = "晴纱是男娘";
1 E k$ U3 B* d* N* ~ - let ww = 400;
4 w2 X. k- J+ z& w# O3 O1 u - let w = getW(str, font0);- ^4 w! t# k( V8 B% {
- g.drawString(str, ww / 2 - w / 2, 200);
7 ~' P3 n4 W# z$ r. u. u2 N - }
* P9 ]* j8 o6 Z! @, e" Z& Q7 }; G
: A2 W+ h( U, U0 s3 u, h* P- const mat = new Matrices();$ F$ Z8 W6 |6 R
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
: D+ ?$ e) n- ?1 P9 O( H+ I - let info = {
8 [' L/ z- g3 p& g2 G( Y - ctx: ctx,! J8 ]$ Y& c1 o/ U& |* a9 x4 x: l1 o# l0 b
- isTrain: false,
9 T( ^; w$ i7 s5 O" H" T0 z9 e - matrices: [mat],+ h) j8 b; j R5 e8 I8 r
- texture: [400, 400],2 `9 [" }1 I' d
- model: {
* r! P! I* o( R1 }3 {0 M - renderType: "light",/ o @0 ~8 D% P
- size: [1, 1],
( B4 W: W& A5 p0 S, C, e5 N; Z - uvSize: [1, 1]5 H. Q. T1 l: H# v
- }
/ f8 ]% J% ?8 ~' U2 E9 w - }2 i9 X$ s+ r' ~; v& e
- let f = new Face(info);2 A! M9 H: W0 G$ N- f
- state.f = f;
q4 }: e& v- c2 a R* S
# \( t1 }& g6 {+ Z, }2 [- let t = f.texture;* q' S+ u# K7 g5 F6 |/ e2 s
- let g = t.graphics;
9 w5 T! q9 v L0 ~1 t" o6 f' |8 _1 G7 I - state.running = true;
+ h: J) j" R" C& z( ~8 R% x - let fps = 24;& m; P) Z0 ^: \( z7 c4 B' i& H
- da(g);//绘制底图8 r$ ?6 R% ]% v7 D+ m9 v# Q
- t.upload();
3 x6 y; J, X% e1 Q9 ~ - let k = 0;
) H: T4 c4 D8 M. A - let ti = Date.now();
9 a/ v8 @( E! x: H - let rt = 0;
: O- @" C/ [- L - smooth = (k, v) => {// 平滑变化
0 o: f4 _' [8 N% _+ M) G - if (v > k) return k;
2 ~- Q% a' U3 Q5 t4 x' k+ B. ] - if (k < 0) return 0;
; b, n6 y, W( p! F' | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" ?+ j: w' f8 S( H x# g1 l: @4 m - }
# l1 e) o1 w# F% g! [ - run = () => {// 新线程
9 h; p# }4 t4 S5 D! E5 H& _) a - let id = Thread.currentThread().getId();
4 S% W; w7 ?- |& e - print("Thread start:" + id);/ m% l3 z( o' v0 _) G% p( x
- while (state.running) {
4 {, g6 k* F( e5 r - try {: m. x/ n7 Q; o5 [" I. n
- k += (Date.now() - ti) / 1000 * 0.2;( `- |) j3 B! N8 T& P% A
- ti = Date.now();, z1 j) W9 ~& _' H) U- M/ p5 U
- if (k > 1.5) {0 e0 X6 u" }5 D
- k = 0;# x* b, e& O/ i9 \
- }# z3 N: M! A2 ]
- setComp(g, 1);
/ s C: ^, p% `/ d, Y - da(g);3 W' H l% }; ?/ ~; G4 H
- let kk = smooth(1, k);//平滑切换透明度7 ?6 }9 [/ `4 ^& O: }- G* y8 ?
- setComp(g, kk);
# {3 }! x+ X* s - db(g);4 z$ \1 B; U4 X: `
- t.upload();
) ]" v/ Q" i% q) ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);! M' o% g& N' [
- ctx.setDebugInfo("k", k);
9 W. ?$ e7 O, w! P2 w0 W" x - ctx.setDebugInfo("sm", kk);" S; q7 G: G4 p4 o1 e4 C
- rt = Date.now() - ti;
+ M. L) ~7 ~1 z2 P - Thread.sleep(ck(rt - 1000 / fps));# Q' q) D0 b0 U! _/ X) m3 N
- ctx.setDebugInfo("error", 0)
) z1 J9 K) b! Y9 v2 s. `8 y) L - } catch (e) {& L& E' O& ]$ _' K6 g6 Y; [
- ctx.setDebugInfo("error", e);# m$ Q; u. E# M( I/ e1 H
- }% ?3 B5 `6 f3 u$ i6 P
- }
7 m# d4 X! `! L. P! D( B8 n5 P# b - print("Thread end:" + id);
7 C: N; x' a5 d b- ?$ a: h$ R6 Z - }
4 s) Z3 `7 J. d1 @1 s1 m - let th = new Thread(run, "qiehuan");
+ \" L: V( s' x - th.start();
$ z, G( I! J% E e, F - }( }2 J8 k1 q9 u1 B3 v, i& B# Y
- 4 |6 j$ ^* N0 i6 a- u: @
- function render(ctx, state, entity) {! Z! Y7 t+ }" R, W b1 f
- state.f.tick();
1 b& Y% l; ` B2 n - }) c# T/ C1 S8 P; c
- / W) \' @* |3 E, O- t
- function dispose(ctx, state, entity) {
+ K6 t# C* t* u( @ s% X; U# t - print("Dispose");
9 [; y `$ y5 t9 K( V& a - state.running = false;
d/ g3 i" _6 @/ g4 i/ _. ] - state.f.close();1 w. V% `# m+ b
- }% ~/ L/ N1 ] d P$ t0 r S
- 3 K3 y1 @, L3 t9 a
- function setComp(g, value) {
" M% M; X2 W) O& q9 Y8 p; o - g.setComposite(AlphaComposite.SrcOver.derive(value)); w) G+ [! l1 ^- ?0 A
- }
复制代码
. h/ ?0 U( k5 n* c' S: a! j写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' e4 p3 e# ?2 Y( S* w" W% h. m
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