|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
- @2 K k/ E! q6 B! T9 P
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 M4 E* W2 B$ @- importPackage (java.lang);. i, F( K, a, L' t1 S" i/ m
- importPackage (java.awt);
% Y) X* Q) z' ~% r
) t5 i. h" v; i, Q- include(Resources.id("mtrsteamloco:library/code/face.js"));/ N" k+ \ v g z1 |: M
, K' P f5 e& l; S- E* O9 Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- _ s3 y& N, ^* L
/ Z2 b# @) Q: c4 q) u' F" c) S/ z- function getW(str, font) {, L( b. W+ p6 s( F
- let frc = Resources.getFontRenderContext();
: _4 v, H" H8 k) D - bounds = font.getStringBounds(str, frc);" ]5 {) h6 E4 O7 k
- return Math.ceil(bounds.getWidth());
1 K" c5 c" Y+ U1 G1 |. [( T, @ - }- j' L' h/ ^$ R& D
/ H) N% {, Y0 X- T3 F4 W: [$ H8 X- da = (g) => {//底图绘制! H8 c6 {. X% M: f4 _5 O H( K
- g.setColor(Color.BLACK);
7 ~8 n- V/ u! p+ s1 V: x# p - g.fillRect(0, 0, 400, 400);3 Q0 [& u) R+ l1 }3 T
- }3 m* R/ p' j3 K7 e
" k% q& {5 F0 @! d/ H* t- db = (g) => {//上层绘制2 Q% E! s/ _2 h8 U5 Y. s0 R" ^
- g.setColor(Color.WHITE);
% z! w. e0 X4 s/ F1 L8 L7 ] - g.fillRect(0, 0, 400, 400);* g Z8 v! q- \9 w; q( o6 G, \7 S
- g.setColor(Color.RED);% P. j2 l2 ?% ^! f
- g.setFont(font0);
8 B% \: R" G. B' j2 u! H - let str = "晴纱是男娘";
# m4 b/ N6 Q; S - let ww = 400;
1 O5 o' A1 R& _5 w7 R. Y7 M+ J D+ ? - let w = getW(str, font0);
: P L* w1 L" K# j) {; ` - g.drawString(str, ww / 2 - w / 2, 200);. W _# ]: H$ J& a% E' I, j I X
- }
$ b6 ^& K& U( v3 n6 a7 Q - 7 T0 L2 J8 j* V, S; U6 f9 Z0 [
- const mat = new Matrices();
) I4 G2 e) l# H% S - mat.translate(0, 0.5, 0);* ]7 K0 l* X) `' X
, ?% H8 k. c9 x( u0 [9 X% j' W* }- function create(ctx, state, entity) {' Q I! ` o. w" {, `" ?" ?. v" Y
- let info = {) t# M! n6 a" k7 |$ a J
- ctx: ctx,
7 M9 G# W- e+ y4 A2 U - isTrain: false,- e8 Z& w& \2 M2 ~, ^
- matrices: [mat],
& x" R+ ^$ ]+ |' ~ F - texture: [400, 400],
' W6 `3 b! z: N* M* _' H7 Z - model: {
& Z' e' w4 D7 s9 g - renderType: "light",
7 P3 S% J! p0 s - size: [1, 1],
" L5 Z9 o; G% ] - uvSize: [1, 1]6 j6 C4 _0 U& @1 R9 C8 r4 C) i: m) k5 A
- }
2 ~! Q- d( H4 N4 ~& d7 l - }0 `% C/ R2 P& B: I1 X/ F
- let f = new Face(info);: Y) A$ ^$ T, v" ]: \/ e
- state.f = f;
, K, [' P4 o; `# a ` - & d( v! I; _6 z# N7 k4 R. c6 [
- let t = f.texture;8 N# F# E w1 w
- let g = t.graphics;) L2 h: Z3 g7 r. T
- state.running = true;9 `. q# D* ?+ Q' \$ S
- let fps = 24;: c) {6 O. h9 [8 _
- da(g);//绘制底图
" e B: P% c% N8 m - t.upload();
; [8 A9 i& Q2 d0 w" W0 E" k - let k = 0;2 ^3 ]# w# |7 I# w; J5 L4 l8 }% l; C
- let ti = Date.now();: U8 R' X$ K6 N1 q$ z9 g, r1 c/ `
- let rt = 0;
Y0 r% W4 U& q% [8 r3 D - smooth = (k, v) => {// 平滑变化
# U1 B; g& A9 H& U1 Z! O - if (v > k) return k;
@. d* _ `) _' ?. C, T - if (k < 0) return 0;2 i. f Y6 q, j
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; z; F( o/ l0 s! p7 F) C' a- l, ~6 a- t0 L
- }
T0 W# E3 n9 {7 b, B- k7 E. L - run = () => {// 新线程
6 c4 [( c$ z5 d - let id = Thread.currentThread().getId();' w' m* }) p! a6 ~0 q+ J0 n! e
- print("Thread start:" + id);
, S Z4 ?8 g% i$ m - while (state.running) {" [% t$ _. L D. G4 r4 w4 q# s$ Q
- try {% S0 O* `. |) b- S% a; m& @+ }! y
- k += (Date.now() - ti) / 1000 * 0.2;& y1 G; A- W/ p1 y7 E3 a
- ti = Date.now();2 T, u7 _# j$ W$ ]0 k
- if (k > 1.5) {
6 A/ ^7 y9 g; d; s" P# ^( J - k = 0;4 C' g: C" \# O& o
- }" |2 p/ T( f; @8 r5 |, w
- setComp(g, 1);: @1 F0 t3 q8 ~7 ]& W E
- da(g);1 A, d1 W7 \( E: _
- let kk = smooth(1, k);//平滑切换透明度
y6 X5 X0 s# N) C- x - setComp(g, kk);
U- B( G1 H( Z8 w1 a - db(g);
- r" K8 [2 b1 ^/ R! ] - t.upload();
2 x: w3 {2 \$ ^, x% P: n5 N - ctx.setDebugInfo("rt" ,Date.now() - ti);
2 j5 u% X* U# y9 g - ctx.setDebugInfo("k", k);/ ~% F( k' `# X4 f7 m; G
- ctx.setDebugInfo("sm", kk);7 u. `9 T# Y8 _9 K
- rt = Date.now() - ti;
/ c" b2 g0 h* w( H( L - Thread.sleep(ck(rt - 1000 / fps));7 P: T6 [7 w- r; u
- ctx.setDebugInfo("error", 0)+ N" `* \% [% M2 j1 |
- } catch (e) {
6 e6 T" z8 u& U* b - ctx.setDebugInfo("error", e);
+ y* K! K8 W( O. d - }
+ L9 i4 k$ T0 G k) O# Z# d" y - }
! \/ E# T2 G2 C( h) ?. d# A# X - print("Thread end:" + id); J" q! M$ s3 W6 G$ f; W3 z. e. t
- }0 T, Z" Y& R; E- f5 V7 q
- let th = new Thread(run, "qiehuan");
o- A6 S9 o9 k7 b; u2 [ - th.start();
\5 Z: D5 f3 U# V; F6 p Z - }
. X% H+ S: Y8 N* K
2 y R( R1 M0 P$ c& S6 c- function render(ctx, state, entity) {
6 J% w4 S7 N4 p3 y) p+ D4 U8 P - state.f.tick();
7 D2 G% x9 g# x+ e, F - }
$ h* V1 t: |* C0 d h: [ - ( k& m8 P1 a" X$ z6 f; T
- function dispose(ctx, state, entity) {
# S, V% Q/ d1 B( P, W - print("Dispose");
. n4 e- N d5 O) j T - state.running = false;( h) d$ D7 E; C1 ]; C- v9 B: j7 `+ {& F
- state.f.close();+ @7 l; @4 B( u0 C! z
- }$ p- k; L2 B# |! T' C
+ y1 S- p5 c1 [8 U1 Z* |- X- function setComp(g, value) {" z. D H' G( f( c6 ]' h t
- g.setComposite(AlphaComposite.SrcOver.derive(value));
% H& j* a/ n2 p1 C5 V" y) O, S. R - }
复制代码 2 L/ I% Y, `7 c& T' u
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
' i& N0 A5 e3 p' }
6 ~4 y6 D# k9 B- n# u+ ~0 l$ M- i% i# C" L( l( ~* P/ n
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
$ |, l/ C/ k$ q1 t7 L& V7 r) m |
|