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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 G5 d/ l! s; M
- importPackage (java.lang);
. s# [( f# ?% j; d+ n" k - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));' Q6 d8 @- o+ W4 A1 j( m* d2 A! K
- 6 n- l7 T) }% H. p
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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) i- Y- J2 X* G# a3 W6 N6 S- function getW(str, font) {
1 T. X$ R) Q9 ~% L+ a - let frc = Resources.getFontRenderContext();3 [7 C3 X& t3 b9 t0 r
- bounds = font.getStringBounds(str, frc);3 n4 O6 i4 U$ [6 c+ [- L
- return Math.ceil(bounds.getWidth());3 B1 ]6 X: W) r! E
- }- r v5 d) R) d. ~) w6 v( ]' B7 E
- * L+ c/ j2 \) x# ~
- da = (g) => {//底图绘制
P! z* W$ k( Q - g.setColor(Color.BLACK);
$ b$ h& V- [& I' m& d - g.fillRect(0, 0, 400, 400);
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- 6 K8 o, a3 O7 d0 K
- db = (g) => {//上层绘制) f( d! q& o7 `. g$ X+ w
- g.setColor(Color.WHITE);
! W6 \3 P$ p* o+ g, D - g.fillRect(0, 0, 400, 400);/ j. `# C0 Z" R: y7 @
- g.setColor(Color.RED);7 }- [ l$ b& f& `. e3 y
- g.setFont(font0);; @) t' M5 S( h+ s" [
- let str = "晴纱是男娘";5 X, o9 G6 u9 |9 F/ z6 A
- let ww = 400;
/ S# X% ~" H: ^4 | - let w = getW(str, font0);
$ L) ]2 c0 P/ K2 c+ a - g.drawString(str, ww / 2 - w / 2, 200);/ p3 \$ X7 g$ m1 G9 Q1 ~0 w
- }8 i7 Z% L' } w S) S7 a/ N, s: m
- & r5 _: q! H, u# y
- const mat = new Matrices();
# Y# l! o; D5 G- g% `/ k* E - mat.translate(0, 0.5, 0);
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" G t. h& d, k, ^) F1 ]1 x! t) d- function create(ctx, state, entity) {
! c2 q+ O+ o4 A& ^$ u7 Q s& R - let info = {
3 H7 ^# V* ]! g7 } - ctx: ctx,$ H! Z; t, w8 T( z, z1 _% D) q
- isTrain: false,
' d. Y6 H2 C* ~0 {) m5 C) t8 g - matrices: [mat],& a ^6 @3 a* g% d0 Y
- texture: [400, 400],+ |3 G$ A) V9 l) F8 C# y4 z
- model: {- ~8 v$ h+ c- Y
- renderType: "light",2 X' P& h( n# b5 [- t: e t5 g* w8 G
- size: [1, 1],
1 g4 n$ k0 {4 @2 d% u! J# [) D, F - uvSize: [1, 1]
8 d. [; b" @& ], m- k1 R- j - }
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- let f = new Face(info);
: l8 c, f' I; o- o - state.f = f;3 N' g2 z, r; }8 Q4 b1 b. p
- 5 r, i5 D- O/ t5 G' C
- let t = f.texture;
1 w1 |& x8 x7 ^4 R0 Q+ |6 k - let g = t.graphics;5 L/ B# o+ o5 U4 Y+ C
- state.running = true;
8 W% K$ Z* s; M8 F2 e% n - let fps = 24;, a7 `) s$ D. [1 ~) X
- da(g);//绘制底图# \5 V* S% R" `2 g) p
- t.upload();2 S# D" A: D. A0 |+ B
- let k = 0;5 F. H; f, P9 F, ~9 e
- let ti = Date.now();
- H4 m9 x! j0 i6 ?- L - let rt = 0;
: X* ?$ Q/ g V - smooth = (k, v) => {// 平滑变化: `% _5 ~5 j5 h0 v3 X1 C
- if (v > k) return k;
: t H+ P2 \* A/ P; _2 J2 p - if (k < 0) return 0;% f8 X0 {6 ?$ I4 F$ X; T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
7 D9 k |% \; v9 x* e+ g0 S - }
+ m( Q, h1 t' _; h - run = () => {// 新线程6 D/ m$ G/ ]' k8 K2 I
- let id = Thread.currentThread().getId();& \" q/ Z( W& q6 k9 \
- print("Thread start:" + id);
* ?. |" h: p+ ? v Q% e: A% M - while (state.running) {2 j2 m: Z! B$ m
- try {1 S6 n9 i# {: i# d1 [& o& q' C
- k += (Date.now() - ti) / 1000 * 0.2;! P* D% ~ h+ r* s4 H
- ti = Date.now();" b7 N: z9 P& e
- if (k > 1.5) {7 Y: r0 C8 h- r0 Z
- k = 0;
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- setComp(g, 1);
2 |4 L# i z) [8 ]4 I - da(g);
' V$ X8 q! g+ Z, o. c+ a - let kk = smooth(1, k);//平滑切换透明度( s8 K; n/ x- L. O9 K5 }$ u1 R2 s
- setComp(g, kk);/ E+ d/ h/ k; _) `$ a# `: E
- db(g);
# {% L, }. u) @5 B1 O- y( s" A7 ?' I - t.upload();$ A, U8 S% `; v9 `* k+ w2 @6 P1 G( G
- ctx.setDebugInfo("rt" ,Date.now() - ti);9 r4 T: q8 o. K% H
- ctx.setDebugInfo("k", k);
- k- C/ K( }. l - ctx.setDebugInfo("sm", kk); V( X, E- ~- B! v
- rt = Date.now() - ti;
6 b. }3 z) q5 U% A( Q - Thread.sleep(ck(rt - 1000 / fps));
! }7 [% m6 x5 y0 F1 Y. o - ctx.setDebugInfo("error", 0): Y" a8 L: ?1 w' r& h3 u+ V
- } catch (e) {+ ?: h l6 G9 g! g( d9 H9 e
- ctx.setDebugInfo("error", e);
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- }8 ?7 F! L* G) I9 h, q# i
- print("Thread end:" + id);
" {7 S/ g( ~/ J* F& B' P - }0 G: e6 r! d, m7 |0 I$ N
- let th = new Thread(run, "qiehuan");
" `' V& t* V) g( D0 M7 o - th.start();$ n1 ]' m2 |1 V) J. q5 d
- }# E% o$ N' I* `( @, w
- " M$ q) v* k. O- C. D( `! A( T' O% O
- function render(ctx, state, entity) {% J6 y& `1 ]: I2 T" d, o/ `/ V/ u
- state.f.tick();
( y/ H$ h1 d- i6 w- o# P - }
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# p" x/ E4 Z3 G& o* A# N* l- function dispose(ctx, state, entity) {
5 q7 \8 ]; v# E- H6 U1 _% | - print("Dispose");
/ p. [9 X/ k" f - state.running = false;
: U+ q: `/ o+ w& c4 {% Q - state.f.close();
1 o4 x. S0 P, z9 f9 O& m7 s - }
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# v( h0 z, A* X7 t) x2 i- function setComp(g, value) {
, v2 w' S: x5 ~ B% ?$ Q3 k - g.setComposite(AlphaComposite.SrcOver.derive(value));0 {3 T8 ?7 K& f: k- B( D3 o
- }
复制代码 ( U, ^# P! [' [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)% G8 ?' x! U" |6 X2 }$ X2 n8 [) Q
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