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+ C) l w7 f+ S" `' M7 k% w+ S这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。+ f# [ U6 }- M) `5 ~
- importPackage (java.lang);
* r, A2 W4 z/ c4 N( O - importPackage (java.awt);
/ ^4 i- O3 @$ s# K. t( H5 O
" \, q/ p) _0 [7 P- include(Resources.id("mtrsteamloco:library/code/face.js"));
( M# c# w9 f) L - ' x- i8 p: B4 Y+ V8 x/ S
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);/ j8 F" U6 p! R, R& w; |
- : U g% _2 t0 r( x$ z
- function getW(str, font) {7 d- n7 \8 h# A. k6 L9 T& O) w( t
- let frc = Resources.getFontRenderContext();0 k5 N* n4 L: Y) R# v) n+ B- w
- bounds = font.getStringBounds(str, frc);
( n; F1 [( Q2 P# _' R - return Math.ceil(bounds.getWidth());& d# ?( a) d4 f3 S0 a. f* h& j# x e
- }& R: W* O1 I8 e+ E- b3 t
5 z! w1 ?& n1 F, f4 X$ \9 S* p- da = (g) => {//底图绘制; B9 W4 Q4 `* _# b2 d' c Y6 w
- g.setColor(Color.BLACK);
1 k( C, u6 d' T/ k, R: z - g.fillRect(0, 0, 400, 400);
# Q7 x6 Z# ^ E - }
c. d/ b3 T' _ - & D) `' D; w- @5 C" N
- db = (g) => {//上层绘制
/ p N: A) d+ T) ^. v/ A' _' { - g.setColor(Color.WHITE);
- N+ N. @9 E- m; j2 n - g.fillRect(0, 0, 400, 400);1 v0 A5 _; Y) D- r* x
- g.setColor(Color.RED);% E' T0 C9 Z9 l% m; T& `1 i Z7 U
- g.setFont(font0);
6 {4 [4 L6 o9 Z) S. } - let str = "晴纱是男娘";; K6 ^7 p8 C, u# s" T% Q+ |1 Z7 X/ |
- let ww = 400;
* l6 ?0 M# h/ I: b6 n" ` - let w = getW(str, font0);/ y, o& s/ i. v. E0 n
- g.drawString(str, ww / 2 - w / 2, 200);
& P/ Q: V/ W$ Y5 P- Y! E& p - }9 f' W- A U3 }
- 8 w. E: V; m' s; E5 X* ]2 g
- const mat = new Matrices();
& j$ C2 j- L# z) Q6 H( N) U: q - mat.translate(0, 0.5, 0);
1 e3 }1 A7 f8 ]5 j3 S - 8 l7 w9 S+ C6 F1 N: N1 Y* E
- function create(ctx, state, entity) {
% ?" M) ]$ ]" n/ j. G6 @8 u7 ? - let info = {
! U) H5 v2 m9 E* O - ctx: ctx,# Z5 d& W! c) W2 u d1 V
- isTrain: false,* X+ a+ \* v" D
- matrices: [mat],2 B0 h' m. Z, J2 l
- texture: [400, 400],' F4 E1 n6 A9 ]2 U2 R
- model: {
9 X" g1 z) G2 n1 z( @ - renderType: "light",) _1 l+ b5 Q7 s" T
- size: [1, 1],
7 a* I) }7 Q' g; x; A5 C; q3 I - uvSize: [1, 1]$ o" G( b) @) l
- }# v0 S! X5 |* k" K( h
- }
- v' @6 N2 }8 \4 V1 |& g - let f = new Face(info);' V3 M' t" o8 ?/ O+ @* c/ |7 p
- state.f = f;
/ a% v, F& a6 k - 7 e9 ^6 x; I* N# x) {4 Y
- let t = f.texture;
, d s' o" Z/ Y% { - let g = t.graphics;
( t/ U0 X( e& {6 o1 D - state.running = true;
$ L& `( S; r9 }$ O - let fps = 24;
: I# `6 Q/ c* W6 n! A - da(g);//绘制底图
* @8 t8 c: D' s, t+ x - t.upload();
) {8 ^" d" T. p, N - let k = 0;& j! l9 u F3 P# W9 h" v
- let ti = Date.now();/ Q) c; A0 a9 A; V( ?+ ?1 R" f
- let rt = 0;1 E* P% x* A) a0 H
- smooth = (k, v) => {// 平滑变化% u4 g- @4 T7 m6 \3 o2 x
- if (v > k) return k;
$ J8 G7 j* V) C! w! J - if (k < 0) return 0;/ R# | ~2 h7 \" k- H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- Y" ~ r5 q$ |$ J) Q
- }
# T1 C) Z% j9 h% F - run = () => {// 新线程% }9 k: j% E; Y6 c# m1 w' `/ a
- let id = Thread.currentThread().getId();
% Y j! L4 ^( }8 z# p - print("Thread start:" + id);
; r9 X' N& J9 } ? y - while (state.running) {
3 K4 L5 ~- \0 E& ]) n$ D6 f - try {* g- B" m$ |. F* v( y+ Z: [
- k += (Date.now() - ti) / 1000 * 0.2;3 ^1 Y3 U- A) i7 D" j: S9 J% a [
- ti = Date.now();( \7 C9 D: b( p0 p
- if (k > 1.5) {/ E6 v$ G! y" B1 L0 Y3 o! w* S
- k = 0;
4 R* Z% I2 D( U5 B1 b - }# |% Z* s) {" r& t$ ^8 H9 }
- setComp(g, 1);- c4 i* G) c$ x7 L' O1 X5 Q
- da(g);
4 J1 q% k6 P, A - let kk = smooth(1, k);//平滑切换透明度/ L+ n& l7 ?2 c' L% [
- setComp(g, kk);
) B" T/ Z8 t" A2 x8 L5 K, b8 v - db(g);
' V5 X& b: D( K' q - t.upload();
; L& p) T3 p% Y* B - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 s' D0 i, B Q - ctx.setDebugInfo("k", k);
5 C. c1 L4 \* B6 G" D3 c - ctx.setDebugInfo("sm", kk);2 H8 A* D/ O. S/ @1 |/ v) M
- rt = Date.now() - ti;
: G: P" c* g) n$ m# g - Thread.sleep(ck(rt - 1000 / fps));' }: n1 R' a8 Y5 R6 I. V! T
- ctx.setDebugInfo("error", 0)5 X# y$ J" a! { L) x
- } catch (e) {
7 _' V& }( S) `& K" ~0 O7 Z - ctx.setDebugInfo("error", e);
2 r7 G! L& y% N7 Y! R - }6 d% N5 y8 y/ t: u* w
- }5 ^+ R B5 x/ e z. V
- print("Thread end:" + id);
* k+ Q( ?9 a; W% h' f' H% j+ A - }8 i) e* z+ |7 s# ]7 I
- let th = new Thread(run, "qiehuan");
2 |1 ]$ ]- x7 q' B. w - th.start();: J4 I0 A( L) |( N3 y( T# f
- }1 }' x) }7 B* ^+ L
- # K2 @8 X: E+ l
- function render(ctx, state, entity) {
# k, h! {' j& }) X$ q& F - state.f.tick();% h7 ^/ ?9 F# W& e
- }
2 X! j! [3 _3 o - : t; A: ~4 F) j8 I
- function dispose(ctx, state, entity) {8 ^& ?" i3 ?, k7 N, J( V8 b
- print("Dispose");' p0 l3 y* q: W6 r
- state.running = false;
1 ]+ B6 [. j% G, \5 d8 A) V8 R - state.f.close();
/ f6 l7 B1 Q: N$ q( q e - }8 T0 F+ W2 Y4 D; Q: [ y6 `
- ! A( j2 ^7 t0 r; I0 s
- function setComp(g, value) {( [6 a+ `* O5 U2 s
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ C* _/ U1 e% J+ A5 N( G5 i: e: q6 f
- }
复制代码
7 g/ O" |0 R* ]# ?) n写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 h' \$ E1 g& q* V* L0 l" r) k3 _
5 e9 x- D$ Y, p
. `( D2 Q3 G1 S2 h9 W" G顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 v& h3 D7 @! T& W1 j8 ^
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