|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
2 {9 E Q4 o+ D3 Z( M7 W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" t6 t2 V* ? @
- importPackage (java.lang);+ S$ \% f# T; e% n* a
- importPackage (java.awt);
4 W, A' q% ~& H( s" x3 s* b2 M
: `3 C; `, K( `5 \6 m- include(Resources.id("mtrsteamloco:library/code/face.js"));" D: U3 r, U; h+ Q' ]7 M9 S3 N
- s. W% `0 c6 r7 k& s- w* m2 U- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- T/ X0 i8 l1 m0 o c - v% X) T% v+ A
- function getW(str, font) {
& W: _: ^0 m1 S - let frc = Resources.getFontRenderContext();- x$ U5 [5 }5 d$ q( c. c
- bounds = font.getStringBounds(str, frc);
( [. N5 R O( o; F - return Math.ceil(bounds.getWidth());
" T U g7 R$ @% T a - }
$ l) ?! x* E8 k
' k4 h3 N: S1 [$ @) @) F, S- da = (g) => {//底图绘制
. D2 p- U { A0 g' A7 K# ^3 \ - g.setColor(Color.BLACK);- O+ S3 v X: V; V2 p. ^6 v
- g.fillRect(0, 0, 400, 400);
; f/ L. I* X/ w! i( ] - }
e, H8 t% t1 \ - 6 j) C- h/ `% p* X
- db = (g) => {//上层绘制
% `+ k: s( s2 z3 s. J+ j - g.setColor(Color.WHITE);( g+ f n% h% m4 V$ V5 K
- g.fillRect(0, 0, 400, 400); X; {6 \: P7 P- L, T j/ |; C
- g.setColor(Color.RED);" M2 r9 @5 j5 g8 v) V3 h
- g.setFont(font0);% w( ~7 g& N4 C3 U1 ~- \
- let str = "晴纱是男娘";! p1 T$ W; q0 {) Y
- let ww = 400;
8 d; T/ a$ i& s2 m2 W/ p9 z( V - let w = getW(str, font0);
( h: t, }6 o' d - g.drawString(str, ww / 2 - w / 2, 200);' y- P# W H7 H- N9 W" `
- }1 {: a1 [; }$ W' ?
' l- ]* k- U6 R( U; `# {6 r0 U+ _; q- const mat = new Matrices();; M9 i* O5 Q4 B" A& i" j/ h3 m4 g! ]) I
- mat.translate(0, 0.5, 0);- O1 n! _. x" `9 W8 O
- % C+ m. X/ K' E& u6 z/ a/ l+ S/ _
- function create(ctx, state, entity) { ~. ~. B ? Q3 M
- let info = {
3 n% o8 ]# p9 [ - ctx: ctx,
/ g1 r3 w, f' q/ L, i/ | - isTrain: false,; O2 n1 N' d- t) h( y4 W
- matrices: [mat],
2 o% N6 D( Z& R. X1 C - texture: [400, 400],
- d S" k+ h# r) w& O6 | - model: {
) }* W& U. o8 z. r$ ] - renderType: "light",
$ z r+ J* R2 F/ l - size: [1, 1],
' ~# \2 _: _) x! o+ M - uvSize: [1, 1]4 h! b' ~; W- d( p8 X) b/ Z/ I
- }' w) z/ p: w2 g) }
- }/ ^; J, p% D8 D) p$ k0 G' E& T
- let f = new Face(info);
2 _- N5 |6 V6 R! {0 V% ? I - state.f = f;
9 S9 l, L+ ?0 Z3 [, P - 6 e- i8 ~8 x( s+ T0 O
- let t = f.texture;! f& e8 y! T& k
- let g = t.graphics;
9 t$ Z8 G% g- t! G0 f! X. w( a1 ~ - state.running = true;! Q! I6 ]" v* s8 D6 m6 O: l
- let fps = 24;% Z4 Q* r/ S( K0 }5 {* Q
- da(g);//绘制底图
' b* [0 p \9 I6 H/ J5 F - t.upload();( m: ?4 |" K# i5 ]
- let k = 0;
; X1 h0 l( b4 H" z; K3 p - let ti = Date.now();
6 O* d" {% z6 a0 }: v! Y8 t: c - let rt = 0;. ^% q0 P: R/ E, G; v
- smooth = (k, v) => {// 平滑变化
+ A1 \" M4 A( ~: L( N - if (v > k) return k;
3 R& ^- N6 ]2 s: i7 z9 b$ K& w( H, p - if (k < 0) return 0;& c& u# S g, l- p5 E- d" U/ X7 H
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;0 `7 |% |( e' I) n0 }- c4 [. I. N7 c
- }/ z T: c2 k; I6 x$ b
- run = () => {// 新线程/ A; W# y2 \! z
- let id = Thread.currentThread().getId();- l3 K3 |; Z: g
- print("Thread start:" + id);# N! x+ @" l1 z4 a! Z, g* e
- while (state.running) {7 }; d) k; [/ c9 I( B1 r
- try {2 a4 {. a* R& C3 V% n+ ]
- k += (Date.now() - ti) / 1000 * 0.2;
* ~2 c. h$ ]0 I, G# `$ {, v - ti = Date.now();) L/ |) x% x: }7 F
- if (k > 1.5) {
4 t2 u% I, Z, l7 ~% n - k = 0;
) K3 K5 W2 I/ D9 t - }
( l# J% j2 d7 Z+ x* F @ - setComp(g, 1);
" a0 z- d1 L/ U9 ?2 p - da(g);
: Y4 e; ^, b* O. n: V9 p2 s( U9 \ - let kk = smooth(1, k);//平滑切换透明度
" h/ e/ o+ Y0 [ - setComp(g, kk);7 }3 I* W& N7 h) D6 M0 Z
- db(g);: ]( J9 k! u: T% k' v, B ?% x( Z# N
- t.upload();' |! Y9 G- A, ]4 x: p4 g
- ctx.setDebugInfo("rt" ,Date.now() - ti);
' S$ z4 g/ Q+ {. i! `) A, [8 F3 @/ H - ctx.setDebugInfo("k", k);
; j" E% L* d1 p9 z1 S- G - ctx.setDebugInfo("sm", kk);
" W5 ~0 ]' g4 @- \ - rt = Date.now() - ti;% [+ V8 ^1 O8 l% ?' v. m) R) \
- Thread.sleep(ck(rt - 1000 / fps));
' D9 I" K* j5 _+ @ - ctx.setDebugInfo("error", 0)* G& D% O; H, |1 m( L5 ]0 T {
- } catch (e) {
( Q2 }" z x6 v- K$ w. [1 ? - ctx.setDebugInfo("error", e);6 ^3 m% I6 P! p3 ^) s" V0 N
- } W9 c/ X: Z3 Z7 @7 O
- }
% E, @5 H- D9 E3 Z- h - print("Thread end:" + id);2 r T' N* P" G1 V0 P" r
- }
3 n1 e& K1 c& S - let th = new Thread(run, "qiehuan");$ O* X9 C% s. H) z; w& M+ s* B
- th.start();9 X$ F0 j! ?) ~
- }" f- e- a+ }) Z" h
( }' b' u- X& B8 ?4 Y- function render(ctx, state, entity) {
2 B& z+ I4 l4 @! H0 B4 y# b. | - state.f.tick();
& @, I; s2 ?! X% X+ ~ - }
, |' _6 _' g! _ - " c7 c9 c" [- t2 S9 x
- function dispose(ctx, state, entity) {* n" x5 k9 o# ]; J1 j/ |7 y+ E
- print("Dispose");) c Q4 D0 M- h" |, A7 T
- state.running = false;# F& L; {' W. @8 P
- state.f.close();
) e) K! i; X( U+ j- |# z+ ^: Y - }) b8 |' M0 x: C2 b. V! l( ?" c. g+ o7 @
- 8 c/ V$ _1 r2 ^
- function setComp(g, value) {& G: \3 X6 P: P2 v) S
- g.setComposite(AlphaComposite.SrcOver.derive(value));" V3 x0 t6 a( r
- }
复制代码
" g% Q. T9 V- N$ R5 d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( T. m, G, Q( [% `4 }2 R' R* w
5 j8 p7 p. I/ C3 o) ]
7 R, ~9 R7 E! ~' Q5 m
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
! X( j' b( ^. g3 A& P |
|