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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" K8 ^5 p7 q7 y/ h, f4 u8 D
- importPackage (java.lang);
; U, M( V7 m8 ?/ f- Q - importPackage (java.awt);
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. j3 f) h& ^* j, F a6 d% ~+ n% R* [- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 A( O/ Z, W. H/ O, F5 z. z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);3 M# [' O: B+ r. q/ u9 D
- ! G' R1 ]2 C6 v0 ^3 p% B; s
- function getW(str, font) {% S/ w1 _& {$ ?3 o! ^4 C
- let frc = Resources.getFontRenderContext();
# C- F$ S( r9 k5 G. \ - bounds = font.getStringBounds(str, frc);
+ o; J9 n2 X( ?& r0 z! F: } D - return Math.ceil(bounds.getWidth());- |. P/ u& B9 ~4 p. v& a
- }2 r* ~% E+ a5 M; W' w
+ [/ b; R# Y2 O. S$ P- da = (g) => {//底图绘制9 A- p' h8 `9 [$ Q) @# Z
- g.setColor(Color.BLACK);
* D! z+ m9 H+ \0 J- X3 `) @ - g.fillRect(0, 0, 400, 400);
9 H) w& J6 \* m3 d w( N - }
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. @" J( e j9 o; a- db = (g) => {//上层绘制! n) ?; T+ H% n! ~
- g.setColor(Color.WHITE);
. e. y+ B" ^ d" h6 {6 r - g.fillRect(0, 0, 400, 400);: d5 Z& D/ q2 @1 y
- g.setColor(Color.RED);
' g- q, q* m$ [8 q) V6 n - g.setFont(font0);( [) c- W5 g" }0 K, O
- let str = "晴纱是男娘";5 B) K% s* n8 |' Z+ ~
- let ww = 400;$ n# N, T. X2 B8 W2 L6 @; {
- let w = getW(str, font0);" K& T' [" s# U+ M" X( q5 C9 Y2 h
- g.drawString(str, ww / 2 - w / 2, 200);3 z$ a" r w& U6 F
- }
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% ]" h9 m5 V7 S5 ]; D, j: o& I- const mat = new Matrices();
$ e' R/ G9 L! |! x7 q& G+ `1 @- \9 O. P - mat.translate(0, 0.5, 0);
+ v0 O/ ^# S) j) J; j$ Y b( E* G1 V - 9 L( h& W8 P' @' h0 t) a
- function create(ctx, state, entity) {
/ e! X6 N/ S' F' u: E' Y9 Q - let info = {/ _" O3 _* }) G! n* H
- ctx: ctx,
! F% n$ }, ]; S% h) C" P* Y" W! F - isTrain: false,
# \+ W# a* Y/ [ - matrices: [mat], b# Z* w8 Y5 A5 p
- texture: [400, 400],) l: L0 P' u6 M, ]
- model: {
2 \+ }. a/ c! u) y - renderType: "light",
/ F4 O4 K Y& S# o! n - size: [1, 1],
9 I; H6 g) w, _0 J7 A1 b- Z- M5 @ - uvSize: [1, 1]
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- }
) Y8 z8 s: L7 y* V7 a. Z - let f = new Face(info);
/ O# Q; J; n6 H3 C5 k% E - state.f = f;5 G4 {2 Z9 }5 |: Q/ Z) f
- ( H' N9 I: S- o/ A7 h( S
- let t = f.texture;
. U$ ^1 g. j' e( D! [; [& a - let g = t.graphics;) G# w( ]. p8 ~" Q( J+ u
- state.running = true;
) r* x) i+ q2 W! n - let fps = 24;
6 Y' K9 n/ k0 d1 h7 @ - da(g);//绘制底图
% N: G) D' [; H; f. c6 p- M" w - t.upload();
% [1 s3 Y: A5 j& Z" } - let k = 0;
* m! y& d# s5 Y( s! _# ~ - let ti = Date.now();
1 p6 s, Q& p8 [4 [8 _: S: h - let rt = 0;
1 T+ t* E+ k0 ]! d6 D - smooth = (k, v) => {// 平滑变化
- n9 v2 ^+ a: s! T, z3 i; a - if (v > k) return k;! b( O/ ]* }9 H# U0 E' B1 W
- if (k < 0) return 0;( X; a. Y i0 P. F3 h- Q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 J V: w1 z$ [ W! X* q% |/ A - }
9 e7 ^- p9 j- b, ?( A - run = () => {// 新线程$ x* C. l `3 A, U$ q6 L
- let id = Thread.currentThread().getId();
, V* y" S/ B" U - print("Thread start:" + id);9 M) q1 W6 u& W' O! f
- while (state.running) {) w. `& Z8 b, r0 }
- try {: M4 `+ ~/ f K
- k += (Date.now() - ti) / 1000 * 0.2;
k: |9 `( S- O - ti = Date.now();" _) X9 i$ u% P5 I" m/ t+ B
- if (k > 1.5) {
* p1 _9 G. @! [! P - k = 0;
1 B: W { ?4 M0 Y - }
X. `$ F$ M- ~: h M9 |+ { D/ { - setComp(g, 1);, b. F# U% Z! @8 V; ~/ `( ?
- da(g);; y/ _' o# z$ K: }' B
- let kk = smooth(1, k);//平滑切换透明度
" F. X# G, a2 k7 Y$ l! A$ H, J - setComp(g, kk);' { l/ }# c, e# c2 s9 T
- db(g);0 \, F; ~# R1 h
- t.upload();
. P% c0 d' {1 ?* C$ { - ctx.setDebugInfo("rt" ,Date.now() - ti);
: y; ^- N* }' V a# @" _ - ctx.setDebugInfo("k", k);( E, C/ C4 A' y% F
- ctx.setDebugInfo("sm", kk);/ w, r8 y" r: \! |
- rt = Date.now() - ti;: |- \' w5 X+ X! P: N7 m- K
- Thread.sleep(ck(rt - 1000 / fps));
4 e, F, y! B: {" I- U - ctx.setDebugInfo("error", 0), J+ q8 R% ^3 s% u' f% J
- } catch (e) {; Y# O) L# ~! q7 a! q" P% h
- ctx.setDebugInfo("error", e);; O/ |, b- i6 t( h# f
- }1 S+ m1 Q5 C5 c8 ]
- }; O+ B/ M2 v: k2 M& |' G$ X- `5 [0 ^
- print("Thread end:" + id);9 D K' Y2 d! S' s0 L
- }
8 }; e9 P" H7 T$ A - let th = new Thread(run, "qiehuan");6 a2 t$ F! _# y1 k# E) } o
- th.start();. p3 F1 e( V7 _' L! F
- }( M2 m- v1 Y9 x" c
- + B' i1 M8 B( _4 F
- function render(ctx, state, entity) {. Q6 {0 B$ x( C# q0 N) s+ o
- state.f.tick();
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- 2 k1 n' Q0 W% j2 o+ j/ D; x9 j1 C
- function dispose(ctx, state, entity) {
4 N6 O9 K# ?$ T$ V* @# N$ z - print("Dispose");. I0 e# e6 p, ]' B; T" x0 r7 R
- state.running = false;
+ c v! b9 a" r9 ^ - state.f.close();7 F& ^* c0 _3 Y4 ~1 B! Q9 b
- }
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3 J' u% O; x9 v, c3 P) ^- function setComp(g, value) {0 E/ V$ J4 Z9 T' b! c
- g.setComposite(AlphaComposite.SrcOver.derive(value));( o: X; I% @2 U$ Y. e
- }
复制代码
4 H$ ~8 {& f% q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) _* R: }: G+ Q5 F
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