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4 Z6 w5 u8 H1 N, _" y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; c* O$ N+ c* {/ `- importPackage (java.lang);
. @! X3 {7 u8 S) A( b - importPackage (java.awt);
$ y; L2 N! o! n/ { - 6 t- o" u5 e4 W% u2 j! B4 t+ ?( N5 \
- include(Resources.id("mtrsteamloco:library/code/face.js"));
: B7 ?, g2 E- j# O, A5 H" h! U
8 c7 J: H; t0 H8 f; i- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' s* n9 v) O7 m/ W/ Y6 v! u0 E' G
: P' e$ k( {" {' Q" x- function getW(str, font) {3 a" l# \3 c& a* z9 `' o
- let frc = Resources.getFontRenderContext();
+ l8 f/ k" D$ r. _ - bounds = font.getStringBounds(str, frc);- l9 r! |% J, H! k
- return Math.ceil(bounds.getWidth());1 g8 R7 m C3 @) k) g7 t( s% ~
- }
' n0 [ v% m+ w# ^! z
( F( E4 s3 h' c9 z8 A- da = (g) => {//底图绘制
R9 i& Y$ t J! N - g.setColor(Color.BLACK);
% S5 J" q- n: `6 o. M+ E4 G - g.fillRect(0, 0, 400, 400);
9 e" E9 _" H8 |# c- u) F - }
7 O) x" E) Q I. b; {, B0 Q( @0 b
4 K ~) E8 O% M9 l- db = (g) => {//上层绘制
! W! S7 G5 n1 E M - g.setColor(Color.WHITE);
7 H: ] i- C* a3 d8 Q - g.fillRect(0, 0, 400, 400);; l5 K0 N" W P, B: H
- g.setColor(Color.RED);: m+ `) Y7 p) d
- g.setFont(font0);
$ X8 s: N& m: ]7 t- a$ m; l - let str = "晴纱是男娘";5 p, i, \& {: @0 }; B8 f
- let ww = 400;
2 H6 O, f3 o# a - let w = getW(str, font0);; T. d7 [: g& o* e% Y. E
- g.drawString(str, ww / 2 - w / 2, 200);
, v# g; D1 r7 g - }2 Z& t- Z8 l1 C/ E
- * b/ o R6 z, X$ S) {
- const mat = new Matrices();
$ V: C% v4 `5 e) x: |+ Y3 g% c Q - mat.translate(0, 0.5, 0);
6 ^7 d, k2 A/ z. w1 q4 S) h$ S0 w
; I0 G2 Z" ^* q9 D6 p2 P( L; A0 C- function create(ctx, state, entity) {2 H! N& ~4 O# o& O& J/ J8 k: e
- let info = {
' ~* ]6 \0 s4 ^ - ctx: ctx,
/ Z; _' d, @/ u$ \" k' I - isTrain: false,& @3 k& i3 a0 o7 _3 j$ J
- matrices: [mat],* F7 ]+ p) E5 W" {
- texture: [400, 400],; B5 F) J' D; O- {2 k
- model: {7 \# J$ z. u" D% d( f% {
- renderType: "light",7 [- p6 q0 x; ~, l2 N- y+ E
- size: [1, 1],
/ A) A0 g2 f$ }+ k; f1 L. U - uvSize: [1, 1]) x [# q7 b" ^, G# M
- }
9 S6 `: p" C& s" e: L. K - }
# J3 }* D, K) ?% d6 \3 X. D - let f = new Face(info);
d3 N9 l5 x7 a( [% [$ I8 C- M - state.f = f;
5 y* S/ D W6 w" s1 s - * B, M# u* F) G- z5 E' z4 B
- let t = f.texture;) _4 c( k) [8 g) N' w) J
- let g = t.graphics;
+ k3 ?9 F) {8 v1 e1 G+ W& h - state.running = true;
% c! P. w4 v) [ - let fps = 24;
8 P; l# { |( w7 [6 s - da(g);//绘制底图
) H9 @3 f) `& T - t.upload();
! n {3 J) r" ?5 A5 l# w0 \1 ` - let k = 0;/ ?+ |* K& D8 B+ X
- let ti = Date.now();1 Q9 c' \! l+ \0 N2 W2 ?) z l! p% O
- let rt = 0;
) i( f( S+ ~! m. A. r - smooth = (k, v) => {// 平滑变化
+ S0 T% y5 G* ` - if (v > k) return k;7 T2 ?7 u2 D0 n5 c$ n: B
- if (k < 0) return 0;* O9 g9 W$ \8 \
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;5 ]7 O" C& J% W+ @) T7 m
- }# g K" ?% F0 P( I
- run = () => {// 新线程
1 q* t( R) P. ]: m z& n' u3 F - let id = Thread.currentThread().getId();! \% S, T4 d. ~! U6 M- A
- print("Thread start:" + id);9 ~6 n0 X. z6 O0 X
- while (state.running) {
) d \4 C3 Q! z) Q2 f - try {8 n9 \, J& @) o/ Z
- k += (Date.now() - ti) / 1000 * 0.2;9 W; @) E y& S |' |
- ti = Date.now();
5 c8 B; A+ e- ?9 d2 O! C/ J) c) i - if (k > 1.5) {
9 L0 M- M+ R: z7 D' Q& W$ P - k = 0;3 e- W/ N* d: s" K( U
- }
" y/ i6 E% L' m0 M - setComp(g, 1);
6 t0 V5 k. P. L o% ~) Z- T - da(g);
' @3 c( w% Q5 P) J! d - let kk = smooth(1, k);//平滑切换透明度
- H2 v+ R4 B- G( m; p - setComp(g, kk); r; g9 \3 E8 z J- G
- db(g);: U. G: W1 X* f9 F/ x! a
- t.upload();
9 {3 _) M% M) Z2 ~0 [) Q( v# y0 ^ - ctx.setDebugInfo("rt" ,Date.now() - ti);/ `# ^/ L4 w8 j( a. E
- ctx.setDebugInfo("k", k);
5 x+ _% b3 J6 ]+ W7 X4 t, f: Z - ctx.setDebugInfo("sm", kk);, L$ A! Q7 @- [0 n1 j! v) ~6 [
- rt = Date.now() - ti;7 V6 @& h) O1 u3 t/ e, @" E
- Thread.sleep(ck(rt - 1000 / fps));
( `/ |& W8 |; I( I. C& M' s - ctx.setDebugInfo("error", 0)+ x$ H, l/ o1 ?
- } catch (e) {
& j+ J7 k1 b; t$ D. i$ I( G2 H. A - ctx.setDebugInfo("error", e); s' U4 I% k( I$ k% R* v1 v, ?
- }1 R# [0 l3 E- P8 M4 s
- }& }" D, c/ N% j! y( I
- print("Thread end:" + id);
8 ~- q) M/ b' ^9 E/ p: \7 n! g+ j, x - }+ m# D% W5 g; k- T$ X1 U
- let th = new Thread(run, "qiehuan");
* }% n- w* n' a - th.start();
8 D5 {) C# ]( A2 `* P- X - }- t3 m# k% @) ?3 ]4 g
- ' O- j# R8 O5 L% A: h$ G
- function render(ctx, state, entity) {1 ]4 e# T7 Z f1 S* E' E
- state.f.tick();
. \& i, I2 W9 I6 p - }
' a: C, j; d h! Q - 9 R3 I7 M0 @! U% r
- function dispose(ctx, state, entity) {
4 H4 W) B, X- R" n - print("Dispose");+ [# j' f! i( F$ _6 @# \2 [% Y
- state.running = false;( n: p3 ]. k+ P4 D0 l
- state.f.close();
8 {$ y. J. _# q* u - }
2 m5 m) w1 D+ h - * N$ K5 D. l" p' `, o6 i
- function setComp(g, value) {
- E$ R6 `4 ^; C9 l - g.setComposite(AlphaComposite.SrcOver.derive(value)); G, t. F2 w, I5 ?. V
- }
复制代码 . Y3 v8 @6 O. E: _2 `: t
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
& }+ O( b5 Y# G0 b. Q; K+ E2 n# i. E: q% X
0 ^* J4 T8 m) h. P9 }/ g顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)" d) B/ t5 X/ ?5 m7 Q% e
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