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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
9 V- i1 n. D8 D. l4 U- importPackage (java.lang);
6 p9 r/ z/ u- }. J( Q, T" g8 e - importPackage (java.awt);- h% g: O- R! ?
$ e, x4 S, L; _- include(Resources.id("mtrsteamloco:library/code/face.js"));& h0 E* v8 I9 V
- ( }. j; r1 p+ K8 X8 \2 R
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 o: n+ D! d) V% C0 K/ L' Z
- ! |/ e+ t2 \% D+ \1 c/ b0 _3 o# P
- function getW(str, font) {
# O8 c# i# _3 R) D1 b - let frc = Resources.getFontRenderContext();
' Q& J3 V# B- ^; B8 { - bounds = font.getStringBounds(str, frc);/ A ~* e- t4 G* w) a
- return Math.ceil(bounds.getWidth());3 U. \+ y1 Q u! w R- X5 v
- }
+ H3 c' S. o6 O" h& Z( w
% s6 x, F+ c6 I5 L: C- da = (g) => {//底图绘制
) B. o- D9 s1 V; w4 k - g.setColor(Color.BLACK);
' I8 i: n0 l0 d3 x( X) u - g.fillRect(0, 0, 400, 400);" C j+ c6 n+ m+ V8 H1 i, W
- }
' x. }; S2 Z+ G J5 R# n& t - ' ?2 q$ K" J1 G1 U6 ~, W
- db = (g) => {//上层绘制3 c7 x4 }7 {8 q0 _8 M3 Q% k
- g.setColor(Color.WHITE);! ~6 D0 W; e# R% J
- g.fillRect(0, 0, 400, 400);
9 P4 t$ x3 j9 f; p7 z - g.setColor(Color.RED);
, g, L/ j+ a' H' ]7 k - g.setFont(font0);9 u) a: S- {+ f
- let str = "晴纱是男娘";
7 r! b1 Z5 C2 S0 p: v - let ww = 400;
+ g9 s0 J- Q6 R- s! S6 A9 } - let w = getW(str, font0);
" X# ?7 A0 @: A3 f" B0 e - g.drawString(str, ww / 2 - w / 2, 200);! {. j2 y# k$ M0 X! n- I0 E
- }
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, t# V- f: T# A- const mat = new Matrices();
3 \# _( O4 p I0 }4 s9 | - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {# }% C3 l" m8 J" u/ b
- let info = {
6 j, N: b' l' ] - ctx: ctx,* M- N& t6 h e5 i2 l4 x
- isTrain: false,% n5 ^ k( Z% {3 z( z' q( J
- matrices: [mat],
) F( R8 P b* H( E2 `! @$ |! K - texture: [400, 400],
: X7 a5 H# N J. l( W ?3 U& k - model: {, }, S7 H$ p3 {0 t
- renderType: "light",
/ y$ @' i: m& a9 \" C) j% R - size: [1, 1],0 y) ?' B3 S- \
- uvSize: [1, 1]
( t: R" d, v0 N: B, V, i - }+ y! n9 l7 x8 S, U, Y4 J0 D
- }
1 {, ^: Z3 e1 |' A- g9 M9 L; e - let f = new Face(info);
* l4 {* C9 @/ r5 ~: C: I - state.f = f;' p9 [6 R$ d6 B
* Q1 X; x5 l/ [/ Y0 r4 [- let t = f.texture;! ~ ]8 r2 Q: f1 p" f' U
- let g = t.graphics;
% M6 y* z0 L0 G) E& l( g - state.running = true;
9 \2 D3 R8 H1 s' E/ z. ]$ e - let fps = 24;
+ J& Q6 M" @$ Q3 z3 r - da(g);//绘制底图
% ^; }* J- u; s( l+ q1 i - t.upload();) ^1 `# e* i( {' p
- let k = 0;2 R3 G" D0 ]# \" v" v3 Q: n
- let ti = Date.now();
5 k. w( R: Q0 G - let rt = 0;
8 k3 I, N2 H6 g3 J2 G/ w* d, U% Y - smooth = (k, v) => {// 平滑变化
5 C0 X1 c; c) k0 R2 S% a9 `! { - if (v > k) return k;
+ G/ v1 \! R+ j8 ~/ K8 m7 l9 x# O6 m9 r - if (k < 0) return 0;8 x& v Q9 s* h" W
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. t- _# @$ }! s) p2 U* p - }
5 _" q7 q% k7 } j - run = () => {// 新线程
: D6 z: i- Q, e( w - let id = Thread.currentThread().getId();
% R8 s5 `% C) y - print("Thread start:" + id);
! W9 f; L2 ~$ P3 e: ]1 W - while (state.running) {" ~0 F' R8 S3 x0 r$ ^3 H
- try {3 s. a% J: R1 c0 z( G4 i% p3 r$ D
- k += (Date.now() - ti) / 1000 * 0.2;& r: d5 n' s) z! S! T$ C6 { A; _
- ti = Date.now();- c4 z# Q6 p, o
- if (k > 1.5) {/ F( ]: g: H; `( B! b8 y
- k = 0;+ O( Q( ^/ g s: w
- }
' F/ u1 d8 i- x! ? - setComp(g, 1);
! h" h% q% X* s% _" m1 F - da(g);
1 L. n7 Q- [/ d - let kk = smooth(1, k);//平滑切换透明度
6 ]4 T b8 ?4 m2 u7 T( [ - setComp(g, kk);
8 M' X& W8 h2 {/ K: Y; M - db(g);$ C7 p2 y3 V% g( \' J. p
- t.upload();
+ f2 T7 x. ~2 q8 t - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ L" g- \" v. b$ {4 L" }. `- r - ctx.setDebugInfo("k", k);
' a4 v6 K" j" e' b9 @ - ctx.setDebugInfo("sm", kk);+ d4 k+ S5 e8 k) o- C# j0 E5 r
- rt = Date.now() - ti;! C; x& {( J* p* \1 B" i
- Thread.sleep(ck(rt - 1000 / fps));
: _! S& |9 \2 | - ctx.setDebugInfo("error", 0)% O) `+ h9 j/ ]: f- w+ Q+ N
- } catch (e) {4 D3 r5 M2 s. G6 \6 K
- ctx.setDebugInfo("error", e);
; T5 ~+ @6 T' I' L5 m0 K% R% ? - }
9 p. q* a9 W# a1 i( ]& h - }9 h! b; |* i6 t/ @0 A, l
- print("Thread end:" + id);, {8 X7 e0 P) `" W3 w
- }4 Q% ~7 T9 s# r5 |" E1 |
- let th = new Thread(run, "qiehuan");
" W( z% \: q$ h5 c7 k- H2 G - th.start();$ @. ~& K5 w6 ?: }( d
- }
" Y& R3 d' a3 [& n! E& A& A* J0 l - ( R9 e: x) d _/ u8 _! I# V
- function render(ctx, state, entity) {6 b# Z4 Z& e# u* D5 W7 Q+ n
- state.f.tick();
2 m" P' [5 v2 M# K u. f" U - }+ Q5 G( ]/ x+ g
- 0 l' s1 M: @- w% h/ I/ _ g- o
- function dispose(ctx, state, entity) {
( [: u4 H" ] g" |5 D - print("Dispose");& s' D8 D) Q8 b
- state.running = false;
! N1 b% M, z8 o, m0 U6 ?) I9 \ - state.f.close();& B( f, e, M* U: j% x
- }. J6 O, e9 H" [
- 7 {- P! L9 c. B
- function setComp(g, value) {
], K! Z1 E0 ^& Z0 d9 v. w/ g* ^( P - g.setComposite(AlphaComposite.SrcOver.derive(value));
" T2 _ _. q4 ? - }
复制代码
" o' h1 ~8 P. D- a _+ P写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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: \. J9 B: {& \& v# ]7 A顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): C9 M6 E1 a) k+ e8 P: f
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