|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
0 _. r/ O2 A$ [
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; s L- d* u0 ~( O# C- _- g, g
- importPackage (java.lang);( r: I) x s' Z6 |
- importPackage (java.awt);1 t# r: n4 Q* e) s6 i& I
/ L; }5 q- X/ r1 g# T4 ]) V+ ^/ W- include(Resources.id("mtrsteamloco:library/code/face.js"));/ F; k5 ]) F4 W( a
- / V* X6 x! ?# _
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
* G, c) M# w9 i, z8 k - 6 t4 m# o$ s9 M0 i* k# h
- function getW(str, font) {, L/ j" @5 R$ d
- let frc = Resources.getFontRenderContext();
( t8 H( G; o) F - bounds = font.getStringBounds(str, frc);0 p8 p6 I9 p# h# g; F/ i% z5 P
- return Math.ceil(bounds.getWidth());& y3 `) Y) b4 r4 j. k) d
- }
4 m5 H- l! G3 K' Z5 s& q# x - * j- b$ M( x. x
- da = (g) => {//底图绘制
5 m& H& ]: `' R* }1 l - g.setColor(Color.BLACK);7 o$ C( V- |# d" Q" E
- g.fillRect(0, 0, 400, 400);" b. j1 |: l' T
- }
8 T, N0 ?/ M" j0 d p9 l - ( ]8 \9 L* u2 `/ {% p2 {' H
- db = (g) => {//上层绘制
! Z! K/ W2 G0 {3 T2 Y! K - g.setColor(Color.WHITE);
- Q; y$ v/ ~# J4 c# _3 `/ X - g.fillRect(0, 0, 400, 400);( d9 y5 n2 m) ?' Y, l6 O8 F
- g.setColor(Color.RED);0 r$ M# G1 [6 N6 C4 Y3 i
- g.setFont(font0);
+ }8 L+ T; B2 |, y/ n2 m7 @$ Q - let str = "晴纱是男娘";7 l7 v/ O [1 X
- let ww = 400;
; d! y! j K& E* V# J - let w = getW(str, font0);8 e; F, b$ \2 S2 v u8 q8 }3 z9 W
- g.drawString(str, ww / 2 - w / 2, 200);
3 _+ j/ \/ j, k5 j( o - }% Z" F8 g1 Q* S1 z! D- j" H
/ c, p' i3 {7 f+ e4 T) C- const mat = new Matrices();
5 L& @8 f9 S2 X. `1 v - mat.translate(0, 0.5, 0);
y0 A* e% ~# w2 b5 F
. a/ h3 I6 P/ J! p2 q" W3 k. y- function create(ctx, state, entity) {* {2 s* ?) v- ~- ]
- let info = {
6 I3 p5 \5 Z: ^3 O, T/ c - ctx: ctx,- }( L* b& t4 y3 y. s% d7 x
- isTrain: false,4 ^+ W- x8 h0 X% B
- matrices: [mat],. P1 D6 S* C9 [0 J
- texture: [400, 400],
$ z( f3 R2 Z" ]9 ?( q2 Y9 C - model: {2 |/ a, P% Z, Q/ M5 V& V3 e
- renderType: "light",
& Z V. u$ o3 r1 n* d( d - size: [1, 1],
. l$ G, D* J$ N# Y3 @. v# [ - uvSize: [1, 1]
% d# I. L7 Z. D - }3 ?2 u1 V4 i4 X9 H5 M6 \+ A, C0 d
- }
1 l$ k3 L) y$ P2 f: Q* _ - let f = new Face(info);
2 l2 v" l# k8 ~' ]& ^ - state.f = f;
3 i- S8 u2 e. d7 y5 l; J
/ H% b7 e9 p% l5 j/ e- let t = f.texture;
" ?+ ~- \& j7 u$ W+ v8 v0 S - let g = t.graphics;
: `8 e. R7 v$ G9 k0 A- u - state.running = true;
/ V% t; a% [/ I' D( t- q& _ - let fps = 24;7 n; \6 V2 n1 `9 Y5 ]
- da(g);//绘制底图2 w* S) @. M, d8 L2 y; X* r1 A+ k
- t.upload();' a; P7 z/ p: u- S$ R
- let k = 0;
. b/ s' Z6 C; I& p4 M! K - let ti = Date.now();3 @0 ]! ?, ]6 X& H% i% f
- let rt = 0;0 ~8 ^ @- x/ k r ~. t
- smooth = (k, v) => {// 平滑变化
; `' p/ E& E2 l8 x+ W7 ?' b - if (v > k) return k;" m* F8 {" v1 Z/ k0 Q
- if (k < 0) return 0;
0 y7 y: [0 T5 E. l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: l) B6 T; D8 @
- }6 v# N9 A1 V, r
- run = () => {// 新线程" x( S, T1 s9 N5 [
- let id = Thread.currentThread().getId();
- F0 {' U; _$ Z: v6 Y - print("Thread start:" + id);
' D' h9 _. j: Z1 D - while (state.running) {
4 I. f5 O6 Z I" k* ` B( q/ D6 t) Q2 e - try {3 z! }! h" V- \
- k += (Date.now() - ti) / 1000 * 0.2;; K* _' s4 g0 l) V8 ]& J7 i
- ti = Date.now();% g. Z5 u) t/ |
- if (k > 1.5) {: h7 n U: E8 e; P: r! c5 [! v
- k = 0;
7 V! O8 K0 ?' O; j0 l4 X# Z - }
( u8 G" q- w9 D+ g- [# f - setComp(g, 1);
. x* J% K( A- u; U6 V; @4 K4 Q2 G2 ? - da(g);
8 D% @! X- p& d1 h0 l/ x - let kk = smooth(1, k);//平滑切换透明度
g( n* t. H7 a" i+ M( l! P3 f - setComp(g, kk);
3 f* w5 |: L: ]9 k) t+ |, e - db(g);# K) R8 R/ {: b( J6 I, e7 B, r
- t.upload();
, D7 S# [1 O( X, J/ a - ctx.setDebugInfo("rt" ,Date.now() - ti);! J, r1 H+ C0 R( b
- ctx.setDebugInfo("k", k);
+ C) F- w; i [3 H7 z* j - ctx.setDebugInfo("sm", kk);9 v. ~2 o7 o h5 ^* }
- rt = Date.now() - ti;+ c' C0 M9 Y/ n- r8 p3 ?$ h, C
- Thread.sleep(ck(rt - 1000 / fps));2 R1 G% L7 E" a" x W' n5 z: j
- ctx.setDebugInfo("error", 0)
2 ^+ ?9 \3 h+ ?+ R5 O - } catch (e) {
7 [' K1 }) ?+ W" u+ D9 h6 c - ctx.setDebugInfo("error", e);- n" [8 F4 e2 v
- }9 K/ d: V$ d: |( j$ o# ?9 a
- }
6 h" K$ H" n% i# \7 s/ {* G! j3 L! L+ M - print("Thread end:" + id);/ D3 d2 y5 a" M) j8 g) T6 i
- }8 G [) R7 ~& p k$ ^3 M r7 e& M; K
- let th = new Thread(run, "qiehuan");
' j `! P6 ^8 l% m- {0 C; b - th.start();
2 l: O2 A* ~) z; z4 k/ f - }0 T( C; A/ _, Y4 B
- $ q* X: v+ N- |- I8 b/ Z' p A
- function render(ctx, state, entity) {
. z9 u; ~. b4 q- w0 F - state.f.tick();
7 j$ {( I+ x, e+ G ^$ Q. I1 } - }
7 ]7 ~, r* b$ R - . {1 S9 b9 J, ]* [ l
- function dispose(ctx, state, entity) {
! C n& V' o0 e0 v" I( P3 {2 U - print("Dispose");5 ^ ^1 Z' }& \5 ?1 y N; p
- state.running = false;5 k2 }% e0 T, m* m( z2 ^* j
- state.f.close();6 `6 i+ H6 ^+ Z" X! D7 S7 G: o
- }
" p% L5 R8 e' D! ] - % h. O* ^) V$ e! h4 u
- function setComp(g, value) {
' _8 z3 @* z, t3 j3 _$ D! L4 M - g.setComposite(AlphaComposite.SrcOver.derive(value));
' i& f( C2 [4 _) i - }
复制代码
0 R. ~3 u# X/ \$ Q0 E7 ^# G写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。- X/ {' @4 m. p# {; L
3 V3 D0 y4 h$ l D: C0 `
# t, N- w/ w6 H Y) o2 R顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
5 M( e/ f( q+ q& `* q' Y |
|