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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
! R5 s' Q8 J6 c: E, J# A- importPackage (java.lang);8 T4 W* Q3 B- }' }: i1 q. G
- importPackage (java.awt);
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5 i* o' y7 ~* e: B$ Q- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
( R3 k% D/ T" W
6 j# a# ?! g; ]; Q. ]9 c; O5 \ I- function getW(str, font) {
! q6 c& S2 r, D5 Q8 }- ?1 t4 w - let frc = Resources.getFontRenderContext();
+ g9 E+ h. d9 j$ H, U+ S - bounds = font.getStringBounds(str, frc);
6 {+ A1 }0 B/ g( B3 [8 O - return Math.ceil(bounds.getWidth());+ R" F) \9 t1 F4 ?
- }
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- da = (g) => {//底图绘制( v/ ?3 Z2 m$ n. m8 d1 b7 D
- g.setColor(Color.BLACK);
+ l5 `9 g' w" T - g.fillRect(0, 0, 400, 400);. @+ r7 a- Z; I- J) R5 h( [
- }6 q3 a+ J5 _& n- j' X( X
- # p' S5 `% N. \
- db = (g) => {//上层绘制+ w& ?6 ?6 x! z0 R
- g.setColor(Color.WHITE);
6 K$ B" M. k0 K$ Y$ ]3 j+ n' U - g.fillRect(0, 0, 400, 400);
* M2 q. M: u* Q - g.setColor(Color.RED);3 t5 c, Y: l( Q
- g.setFont(font0);- I) e: S$ O- K' N7 q
- let str = "晴纱是男娘";9 A! t2 O, W# I( ?% f0 P& ]1 z9 [
- let ww = 400;+ r% L3 w. k$ T( q6 K
- let w = getW(str, font0);
; T: `8 A( _$ t+ `3 T" @$ B/ a% Z - g.drawString(str, ww / 2 - w / 2, 200);
2 d5 i0 P* X" |* y% I& t# r - }
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! a7 R" G0 X2 R7 c, E7 Z- const mat = new Matrices();6 V/ Y. [" X7 M* Z" s' Y g0 K4 T
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
" L. S" R: }! w/ c/ p8 [ - let info = {
6 r2 `* k' C" R+ Y$ q9 C* R% _ - ctx: ctx,- u( c+ v* h; j) W/ d% ^
- isTrain: false,
, x) _7 E( u+ F2 v* |3 D - matrices: [mat],) `7 R* W0 C0 S2 j
- texture: [400, 400],
$ R. b5 c& r& Y% `6 ~! r - model: {9 [- \9 ~: }: x% U, V3 M4 m
- renderType: "light",
, z% K& C; m0 ? - size: [1, 1],$ t2 r5 q T q4 |7 v8 i8 p+ y
- uvSize: [1, 1]6 x/ X# P; Y4 t* \( D
- }
4 B6 H7 P0 Z9 e - }
/ a) s; r) M" K - let f = new Face(info);( w) ?! W* P0 B) g- |
- state.f = f;
' t8 s6 L1 P: @; T. Z- m* b8 o - ' y$ V4 a2 `8 v1 z/ P9 J& ?5 X
- let t = f.texture;
* O5 u' r" s1 r, ]9 L8 ] - let g = t.graphics;
' j+ W& ~( m' N# A. p! f - state.running = true;5 o( |# H0 ]/ `% N' C9 w" k/ E, R
- let fps = 24;* W# d4 o9 s/ Q1 b8 z: o0 g- }
- da(g);//绘制底图5 U5 a# ]2 C* u
- t.upload();
, u" ?% s& R+ g% S - let k = 0;
, M7 g5 z, L5 h/ o, x2 U- V. b. A3 v - let ti = Date.now();
( c! z) r9 F; H2 M+ h. } y% d- L' f - let rt = 0;8 ?: L3 z$ T; h) t. l. Z
- smooth = (k, v) => {// 平滑变化( O. A2 ]* e5 h% t
- if (v > k) return k;
8 w% V( T1 e o - if (k < 0) return 0;
" ]8 A4 a! W" _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;9 M& u0 k% y$ `- a9 P4 c
- }' V+ d1 l1 g3 e( W" I6 h b
- run = () => {// 新线程
* D+ E& Q( v1 H- i$ A. j - let id = Thread.currentThread().getId();
8 u' b+ B! e, P* h& a! O8 t7 M - print("Thread start:" + id);7 m* K. V( Y# W/ J
- while (state.running) {
# k; a( L% D# d0 ~ - try {
5 J6 a6 k/ X' x - k += (Date.now() - ti) / 1000 * 0.2;
$ v/ k+ O$ Q% M* \ - ti = Date.now();3 G8 }; n$ t7 ? w( E( E: m
- if (k > 1.5) {1 ?. r5 }5 w- v: z( @6 F/ W/ p
- k = 0;
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- setComp(g, 1);
1 }& i6 m, s/ t$ U, U, Y- q0 Q - da(g);' o2 r# F4 A' u+ N: Y
- let kk = smooth(1, k);//平滑切换透明度
$ G/ M% s0 t' X7 J* P. i0 g. h - setComp(g, kk);
; B! {! J6 y7 t T - db(g);
: g, {2 _; A. i! o - t.upload();$ z% S' c3 p$ a3 X
- ctx.setDebugInfo("rt" ,Date.now() - ti);# F: u6 [3 A; V, X" K
- ctx.setDebugInfo("k", k);
5 K- u, e& P3 X9 v" O - ctx.setDebugInfo("sm", kk);
$ k% M8 L& u8 e. R1 } - rt = Date.now() - ti;
8 t0 Z4 k' C1 r9 e' Y6 Q1 y - Thread.sleep(ck(rt - 1000 / fps));. h C, t7 }1 `6 l
- ctx.setDebugInfo("error", 0)* m, ~0 g. z' d" ~, ~. d
- } catch (e) {8 k @7 E5 D+ D4 ]9 d
- ctx.setDebugInfo("error", e);: v ?; Q) y0 x
- }2 d% j$ G' g0 \6 g1 T5 y5 B
- }
4 j) @9 E, M$ ~5 e) r" X1 i* y* _ - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");4 Z2 B! A0 w4 l
- th.start();: @+ N8 q, ^4 ~2 ]5 f6 d0 Y
- }
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. c0 O+ G7 _1 O H1 [: R- function render(ctx, state, entity) {: H8 C$ c( H/ k
- state.f.tick();
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, p4 d N2 K7 |7 W- function dispose(ctx, state, entity) {( `2 q5 C% l$ A
- print("Dispose");$ v1 p& M' g+ O. b, Q9 h
- state.running = false;$ k5 I, x' h" g' X8 f; I* D8 w( S
- state.f.close();2 G. s7 ^6 ?" h* j. {
- }
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3 A; u: k1 n X; L- function setComp(g, value) {% E3 _; ^0 s5 g9 U j9 N# R
- g.setComposite(AlphaComposite.SrcOver.derive(value));
" R+ H3 C6 U0 h - }
复制代码
3 J/ k; @" d* l7 E8 t写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。6 E, O( w0 @: I' h3 x$ L
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* R" C2 ~- g9 {; o$ I顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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