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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; n; ?1 _# g; Q8 ~& D. a
- importPackage (java.lang);6 {5 a) S3 y4 h2 @
- importPackage (java.awt);
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8 _) Y. P4 v* `1 U* `- include(Resources.id("mtrsteamloco:library/code/face.js"));3 p& ]) i3 ^( G6 T; i
1 q( D% y, j7 B) ~: Z: ^+ j8 c- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& D# o0 f0 u: t g; v% O1 E+ T
- ' Q0 e0 r3 L s( s- {3 [( l) n/ a
- function getW(str, font) {
" ]/ a$ H6 b. e( ~' l - let frc = Resources.getFontRenderContext();
X3 l, _; k, R, d) v" | - bounds = font.getStringBounds(str, frc);$ W; w7 w; g! p+ ]; P, v
- return Math.ceil(bounds.getWidth());
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& o7 F3 Q1 E9 ], L# B- da = (g) => {//底图绘制& t3 }7 A$ R# f8 {$ a% Q
- g.setColor(Color.BLACK);
5 u* c8 }7 U" _: Z9 x n - g.fillRect(0, 0, 400, 400);: _( a6 t3 Q2 \' V2 ]
- }1 v$ a# ?- @, S' b
) Q1 [: [" S2 @- db = (g) => {//上层绘制
& T2 {) p# a# g" F3 H5 Q - g.setColor(Color.WHITE);; q2 S; l" z9 Q# [7 P0 H" K* G
- g.fillRect(0, 0, 400, 400);
, e) i2 N: u4 l; v! M - g.setColor(Color.RED);
/ y1 ?) Y) q7 Z( n: h7 ], ~: f - g.setFont(font0);
& O, _6 b( w) x6 R9 l9 L" h: i - let str = "晴纱是男娘";
& T5 |) b1 s2 B! z - let ww = 400;/ Y6 z2 h# B9 v% \
- let w = getW(str, font0);
! Z6 c' [) P; s! W" \3 L - g.drawString(str, ww / 2 - w / 2, 200);/ `4 b; `( i0 t
- }
/ k) H: y8 s9 b1 c2 i - : X/ U, b* B" ?1 \/ v1 K& l5 \
- const mat = new Matrices();3 j! D+ A/ |8 R2 z" I& l
- mat.translate(0, 0.5, 0);; H. l' m, i0 t: S
7 E: n* w3 c, Z1 V8 p- function create(ctx, state, entity) {
c1 d' d' e* Z; @ - let info = {
/ _+ G2 {8 |0 Q2 c - ctx: ctx,
& Z8 }! x$ i2 u' Y) g( O - isTrain: false,+ i: A! ?6 B, |/ X" u1 R* n0 i s
- matrices: [mat],/ y1 N Z% m5 ]& I
- texture: [400, 400],
: u% Z- L5 O7 T - model: {
* w I0 X$ ]0 G7 B8 m0 v - renderType: "light",& ~1 `# V; L. O; ^ X6 C
- size: [1, 1],
5 Z3 [* q. d8 a, C8 q - uvSize: [1, 1]; r; H: Q( q6 X
- }
# a) K5 }) u9 @8 O - }
1 l/ I- N3 e4 G1 n: h3 _) Q - let f = new Face(info);
" H) @! s$ r9 i - state.f = f;1 O6 |7 _3 K9 G: l" R6 k$ L
' V4 m. U7 a! b. S: @/ G. f* G0 b8 v( w- let t = f.texture;& |6 N0 x q. H7 E5 _, |' t% a
- let g = t.graphics;* }4 u m; }6 |7 r/ B0 K1 P8 ]' H4 d
- state.running = true;* b5 U/ F a3 s; }9 c- [! Z
- let fps = 24;& s. R& Y+ W$ o4 z. Y8 V) `' B
- da(g);//绘制底图: G2 p: \9 X* ]2 A! K+ s# a
- t.upload();, Q2 I' u3 j$ v- y: y
- let k = 0;
2 E6 s1 m" I3 k) | - let ti = Date.now();- X8 O- c4 a) `* A( B2 T4 @: |
- let rt = 0;
9 i, b3 g4 [1 t6 D1 l( F - smooth = (k, v) => {// 平滑变化& {- F6 K, E5 [3 n& C
- if (v > k) return k;
1 K5 D7 e# \" g - if (k < 0) return 0;
. n" S2 V! F; z S! `3 i! ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;) j( [0 g5 c: z Q3 M
- }0 _3 I5 {/ i( j6 }; @& k/ A. M- a9 K
- run = () => {// 新线程
* s1 n: C7 S1 ], A: K$ d, ? - let id = Thread.currentThread().getId();
+ t! k$ n4 \9 d6 F# K' _. g - print("Thread start:" + id);) j- F( h0 U. p1 _% c0 Z
- while (state.running) {
7 Z. P+ n3 O+ b2 ~% u9 O& P - try {
/ D+ }: O! e# p, H7 S- E$ S - k += (Date.now() - ti) / 1000 * 0.2;, r- n& i/ f3 P+ g2 R# x
- ti = Date.now();
' B3 p* j! ?$ c( g- F$ x% T* S - if (k > 1.5) {
! r5 V r: J7 @% d7 T - k = 0;- {$ D/ y9 G* ~0 d M
- }
# z- ]3 i* c V - setComp(g, 1);1 C0 O4 K% S0 s8 F' c: r$ d
- da(g);6 @! a4 i) E2 H3 M' `2 U
- let kk = smooth(1, k);//平滑切换透明度# V! b. x# M7 q" h6 W
- setComp(g, kk);
' W5 H3 p" \$ t+ N: p5 u' k( y - db(g);
- v+ V/ ]5 m* [# M' ` - t.upload();9 x3 V- t- |' T1 t! V; H
- ctx.setDebugInfo("rt" ,Date.now() - ti);+ [- B8 \) m& Y7 M
- ctx.setDebugInfo("k", k);/ R* o, e: Z- E
- ctx.setDebugInfo("sm", kk);4 ~( g3 N; B; f) A3 ~6 u$ R
- rt = Date.now() - ti;
8 l! |1 }0 G* C3 O% R5 b - Thread.sleep(ck(rt - 1000 / fps));
0 d$ J( X" ]# V1 [# J - ctx.setDebugInfo("error", 0)" J$ o9 f# |2 a+ ?' Q
- } catch (e) {- F& \) D+ U( X, K# x
- ctx.setDebugInfo("error", e);
7 {4 u, b4 |: c8 P$ h" Y - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");4 U5 k# G2 P% Y/ d
- th.start();% e" I( K, t" ?1 A; x- n5 m2 m
- }
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0 g7 {' w: W! w1 l+ z/ T- function render(ctx, state, entity) {7 J( d7 R0 H, q
- state.f.tick();3 K8 d- U9 P2 W; q1 v. m9 z
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- - } a' S- P. b- G6 ]0 T" @: L
- function dispose(ctx, state, entity) {
: H& T: b2 g+ X$ B! F - print("Dispose");8 R t, H4 t" k: y- R1 v$ l# S
- state.running = false;
: A' @6 Y3 }$ g* d9 I - state.f.close();5 c" U; Y3 U. y* z G: b. Q* F
- }
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- function setComp(g, value) {- N6 p' H& y. n4 |* ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ _$ r. k; P" V; j$ K - }
复制代码 - ^9 |# G2 [0 w+ f- G
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。. P' S2 {7 I8 F* s+ q& B
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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