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0 Q$ E' Y8 N g t3 v- b* D& r这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) M' K1 q. Z7 T" v- importPackage (java.lang);, _ [$ w) C5 G5 f
- importPackage (java.awt);
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: c+ l" W8 o3 a! F. Z- include(Resources.id("mtrsteamloco:library/code/face.js"));- ^ a& f9 n5 }
- ) X5 Z+ C+ ~% z7 e, M. k
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
" H. H# X O2 w& J - let frc = Resources.getFontRenderContext();2 e$ f% \- a J$ d
- bounds = font.getStringBounds(str, frc);
% q8 ^7 S& Q0 R. N9 \4 v - return Math.ceil(bounds.getWidth());
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1 X, x& E* h6 A. [3 J- da = (g) => {//底图绘制
* a7 N2 h# O% h4 u. O V9 M - g.setColor(Color.BLACK);4 N& T* o. k+ x+ h
- g.fillRect(0, 0, 400, 400);
* l2 X% g$ o8 O" g/ b* `9 g @ - }
& d- y \% f+ L/ ?( t - ! n( Q) f3 {/ |" [, M# ?
- db = (g) => {//上层绘制, U& e" h$ o! X6 |0 U3 T8 x
- g.setColor(Color.WHITE);
) A' q% f/ o7 J( C' a' m, d - g.fillRect(0, 0, 400, 400);
( m Y2 ]( C- d) l - g.setColor(Color.RED);/ a* ~/ w3 S! y% g( U
- g.setFont(font0);# m4 J/ v) S! D( { [
- let str = "晴纱是男娘";7 s" m0 S$ N* K1 _) B2 c
- let ww = 400;
: p) B; P; k3 T" F: B. |, g5 H: W2 p - let w = getW(str, font0);
( z' S. ^) U4 o- c5 ^ Q1 j' v - g.drawString(str, ww / 2 - w / 2, 200);
3 @2 R. y$ \1 q0 ] - }
- B) q4 q+ \/ O+ v - 1 \+ T7 Q# D$ @" C5 k$ A
- const mat = new Matrices();
. i- A. C3 s2 @! y8 G8 T6 p% ~% @ - mat.translate(0, 0.5, 0);
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2 D; W y. J: r- s- function create(ctx, state, entity) {" E( n$ O4 L8 ^# L" W) g7 i3 A" X
- let info = {5 o' E) L, [ b( K( t/ {$ k
- ctx: ctx,
% u$ n1 M2 H- i6 i' C H - isTrain: false,
2 Z4 D% J6 t. N' N% t' {9 b6 d - matrices: [mat],% E, k0 I2 i+ W8 b% ]3 H. L
- texture: [400, 400],5 d4 @! h' z9 a' s8 v+ T
- model: {
( p2 [8 W- u/ Y - renderType: "light",
& n# [5 t$ c" `' m1 ] - size: [1, 1],
* d' W" a% S( v - uvSize: [1, 1]
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- }5 W7 X! O' }1 T6 P6 a
- let f = new Face(info);
9 S, ~/ Z" Q5 Q5 ^/ e2 }5 W: G - state.f = f;) A' }+ n, W, x% a a
- 6 Z# |( ~: I9 m' \5 H
- let t = f.texture;
7 T6 A4 ?: C) X6 Z" M4 J- n - let g = t.graphics;9 r; Z" o8 A! q- B. d3 F/ S- q: H
- state.running = true;
. e7 {/ P, w m) r - let fps = 24;
7 [$ _& e a7 h1 F7 N5 W - da(g);//绘制底图
) ~* n: T+ h. d- w - t.upload();$ @/ L6 t# @6 Y+ f [/ l
- let k = 0;7 x0 t. ~1 [- J4 u' f& n
- let ti = Date.now();: G: o: @- M+ M& T
- let rt = 0;
- X3 }6 g) W6 K+ ?( {/ S0 L - smooth = (k, v) => {// 平滑变化4 z2 ?7 @' z, m3 }) v5 C+ @' T- B
- if (v > k) return k;. ^: y! U: w& G2 M
- if (k < 0) return 0;% P! Y7 P3 W$ M" p* A+ Q) l
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 v* z K# A: o5 y. Q8 M
- }2 b# e; w% Z: u0 {& \3 C
- run = () => {// 新线程5 u+ q" ^4 |5 e4 Q) X i3 f
- let id = Thread.currentThread().getId();& M( M) |& J( N, Q
- print("Thread start:" + id);
& r4 N* N( h' y9 J - while (state.running) {( q# I$ _! R$ Q1 D6 v
- try {
6 M- r% p5 V2 K - k += (Date.now() - ti) / 1000 * 0.2;
4 V6 I( u' ~7 L) o - ti = Date.now();5 c4 B0 R. v! L6 F9 R! g X
- if (k > 1.5) {
9 L3 v6 E7 h5 }' f' d( _ - k = 0; B o+ ` d3 k) d: C
- }( ]8 r0 ` R- z# A2 B5 s
- setComp(g, 1);
$ A; l- L% |' U, S) A6 s/ ~ - da(g);' \* r& _: a3 N9 E8 V) t
- let kk = smooth(1, k);//平滑切换透明度
) B& w p. Z* b, M. d - setComp(g, kk);
2 N( J1 Q- ~! \& u* U - db(g);
# i1 ?" f+ @. b6 x - t.upload();
4 g# H: N" T& ~9 { - ctx.setDebugInfo("rt" ,Date.now() - ti);
- z4 U- F2 f/ W G: x - ctx.setDebugInfo("k", k);
; c& S% h2 B8 x1 r2 z) z: U - ctx.setDebugInfo("sm", kk);
) y. E% n# U; d# T+ b; g# |* i - rt = Date.now() - ti;/ G4 O: \/ Q" A8 n7 {4 @
- Thread.sleep(ck(rt - 1000 / fps));0 ?9 ^' }( u* J1 {3 k
- ctx.setDebugInfo("error", 0), H7 r6 W: q' g( j. C3 j
- } catch (e) {0 t( X0 k1 X2 [9 D$ [; O
- ctx.setDebugInfo("error", e);
/ `4 ]) o2 S# Q1 D. C. h* { - }" u. r: v* V* z8 W
- }
; J( U: ^$ n1 D3 g* ~! i% y - print("Thread end:" + id);0 V# f+ v+ g2 v5 m/ ~' q
- }5 G j- y7 ^5 V2 F' k
- let th = new Thread(run, "qiehuan");
7 y/ {) S: ~0 L6 k q$ V, Z0 F - th.start();
! k6 u3 [0 H' Y: B! s) ~ - }! c+ h/ R+ m6 Z) x! j% z$ B
- 8 H V' H0 o" ]6 b
- function render(ctx, state, entity) {! u$ j4 Y' X% A: P" G# |& h" J
- state.f.tick();4 \. s/ F$ ?0 e- _
- }
5 f( H) R5 C6 X1 O8 L* \- x
- @- i, ~# v5 k, S, J4 x- function dispose(ctx, state, entity) {8 m" E9 p: C" V6 q8 `3 g
- print("Dispose");0 s2 [9 m3 l, d7 e6 ~! a; A% X
- state.running = false;1 ]- z3 t7 g \/ Y N
- state.f.close();+ T5 W# ?' r8 ^+ ? _' s6 O0 s
- }; I5 Z! g p6 y* ^& y
0 C+ ?; C' s! @$ A- function setComp(g, value) {* Z0 y7 s# H4 k( `
- g.setComposite(AlphaComposite.SrcOver.derive(value));
. Y6 Q+ ^1 V+ i( A" A% Y - }
复制代码
3 x: m4 s8 V& N4 Z5 l& `& s( @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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" @8 C1 x+ T/ w1 }% w6 ^
, b9 _9 J3 F+ y: A0 F顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). i/ H8 z1 y1 }$ h# `' M% d
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