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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
. I. f1 r' B1 g1 B/ f4 ^- importPackage (java.lang);
N; @( S' I7 |( b1 a- A - importPackage (java.awt);
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* E/ x' f% E, s! b; Y- include(Resources.id("mtrsteamloco:library/code/face.js"));
& ^3 ?3 @ m: d0 y' g: v
$ V! w" P/ o6 D4 b& T- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# K7 b9 e+ [3 h; J2 D" K. f
- 9 ^6 }# C' V' U0 @, x
- function getW(str, font) {1 ^; U( l7 B! K, c+ e
- let frc = Resources.getFontRenderContext();% ]/ W7 H2 l# \) v- o y
- bounds = font.getStringBounds(str, frc);
6 [4 E4 p( h6 G: Y& t6 | - return Math.ceil(bounds.getWidth());4 `3 e4 _7 @( V. B4 O
- }
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J& K' O; ~, |5 }* L- da = (g) => {//底图绘制
! J' H7 Z1 N1 s& {" { - g.setColor(Color.BLACK);
# j9 o, o# [- }4 r - g.fillRect(0, 0, 400, 400);1 [3 ~( m( F5 o+ d+ a; W) u) ?: r
- }; Q/ }3 J2 l$ s! B! f% d. }
- 3 d5 D4 T" P2 u' Z
- db = (g) => {//上层绘制
0 M. [7 n% o5 |+ N* J - g.setColor(Color.WHITE);' G) }# Y ]5 K& C; F
- g.fillRect(0, 0, 400, 400);
1 Q( `# a N8 d5 D% ^ - g.setColor(Color.RED);
0 S" o" `- q' {4 U) {% n1 \( } - g.setFont(font0);
" C: r3 l1 x1 {7 H7 E: \1 }1 _6 s - let str = "晴纱是男娘";
$ q; R7 r# ]5 N# i4 _3 t& l - let ww = 400;0 `* u4 Q5 L1 z1 X
- let w = getW(str, font0);
- g2 I% w7 x) P4 ~! l u+ Z - g.drawString(str, ww / 2 - w / 2, 200);% v# w3 h [$ R1 }5 t+ ]7 a0 e' Y# p
- }' V/ y7 }! ^7 _4 o
' K% `3 L/ a/ T C- const mat = new Matrices();" X4 i+ \# ~5 j( ~; A9 M2 ^' c* o
- mat.translate(0, 0.5, 0);. [ q- w8 f1 \3 Y
- & |- r. i) \1 P* R) P" e9 \; k
- function create(ctx, state, entity) {
3 w! P7 Q+ l2 U" \5 | - let info = {% M2 C0 Z7 N H( T/ W+ b! J, b1 @% g
- ctx: ctx,' h; y: O5 c2 `1 {$ ]) s
- isTrain: false,
8 B& }! e+ m% m - matrices: [mat],
* v( }" O) {" X9 i' y - texture: [400, 400]," e. ^) |6 F: ^
- model: {% e0 ~7 I( G- t) `' u
- renderType: "light",
' n- W3 r5 X: d) M) _% U: k9 j; U( D - size: [1, 1],
9 l( ?, Y! x/ v6 K* U - uvSize: [1, 1]0 R& }3 {- D7 @* [1 q }* ~
- }+ i/ O: i, O: e! \
- }) R9 A/ [- P2 }: u8 ]" q5 D
- let f = new Face(info);& M# \" ?2 F( K) n$ T
- state.f = f;9 O$ x# _$ F6 ~: z* z
6 t; B5 Y7 a x! Q9 K: M) l- W( o8 l- let t = f.texture;
% U) l" Q' O% B# H, c# H - let g = t.graphics;" i( c5 R. y( i) p! H3 Q1 _) G( r
- state.running = true;
0 D4 W# W! N# E2 i; i - let fps = 24;8 @/ W2 Y- k A. o
- da(g);//绘制底图
1 J# A H# B: u# w - t.upload();
* K+ \) ?: }- O! @+ S7 s - let k = 0;
4 u) @* E% g1 U v% r2 a - let ti = Date.now();7 G; d- U5 L% H8 g- {5 a
- let rt = 0;9 ~: O; h7 t, J6 y) ~
- smooth = (k, v) => {// 平滑变化% K \5 Z" ~0 l! q) K, H
- if (v > k) return k; K( G: k3 [4 Z- u$ Z+ r
- if (k < 0) return 0;
; Y' T4 K2 i1 V+ B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程% A p$ \, {) H8 H: g
- let id = Thread.currentThread().getId();
2 g6 v5 X+ M1 e: p - print("Thread start:" + id);# O5 N* O# X$ X1 z% g
- while (state.running) {6 f h' O$ D2 E! F! R' {+ I* D
- try {
: B- m" q; Z8 c1 \ - k += (Date.now() - ti) / 1000 * 0.2;
; `1 N: g0 _1 K3 H* G - ti = Date.now();6 t# ~5 n. U6 k5 B( L Y8 K
- if (k > 1.5) {
, |( S, U; K! |+ h% C( D4 | - k = 0;9 r. q X( z1 g4 T* e
- }% f) `# Q/ h9 V1 v$ e' @4 o
- setComp(g, 1);
% X5 A# _4 Z7 g' o0 p6 ~ c4 q - da(g);3 u' ?7 g: M* f1 {6 T
- let kk = smooth(1, k);//平滑切换透明度
0 U q- C) T% i - setComp(g, kk);
+ e" s4 ]5 ]! i8 Y, ` - db(g); S6 B$ K& \5 |" |
- t.upload();
. |7 H% z& @# l* z: b% \) \% Y - ctx.setDebugInfo("rt" ,Date.now() - ti);
# p5 N( F% G1 k* L6 N0 s/ t* e - ctx.setDebugInfo("k", k);
! {7 v; D6 M8 Z - ctx.setDebugInfo("sm", kk);9 H( _3 F5 q: I" i3 W
- rt = Date.now() - ti;
7 t# f7 s# t% R$ P# t. J - Thread.sleep(ck(rt - 1000 / fps));
/ n- _1 k( U: L+ T" b - ctx.setDebugInfo("error", 0). e- i# V! @! D% u4 b& q3 G
- } catch (e) {
# \$ O- h( } F( x - ctx.setDebugInfo("error", e);; x+ ~, m! \$ j4 g5 F4 F$ W
- }2 m9 m. t- m. x& W. q( h; A, r
- }
$ |9 I$ ^( B- i7 c+ o0 _" s; L - print("Thread end:" + id);
' J- g2 a/ r8 P( g - }# U! f+ q( E3 g# p/ r4 C
- let th = new Thread(run, "qiehuan");4 }& K0 D+ E; v/ ]* t
- th.start();
) k7 M1 ?: S3 {1 z. z) g3 o, t - }
7 {$ W7 y; h! I/ n* s ` - 0 c( x, L/ o! c3 F! n
- function render(ctx, state, entity) {
' i3 n7 C) d( S7 v, [ - state.f.tick();
2 O( Y. ]( X% D0 H0 Q - }
i+ R% x9 q/ G6 d. l
) d* j# R+ |' V/ h" G. I- function dispose(ctx, state, entity) {$ I; z7 S1 v* X# @6 ?0 ~8 u
- print("Dispose");
- k! a1 N- s: a, W! h - state.running = false;
]3 B, H: G* i - state.f.close();# V$ R- }) I1 }2 |/ g! N5 o
- }
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- function setComp(g, value) {$ l0 L7 B: ~" g5 h/ n7 F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
1 K$ O* \+ m- }0 d - }
复制代码 2 ~3 h; ~6 [4 [/ i' `
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 _% N; e, z& Z5 e, n6 N. {
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& o% B, D- i' K1 w( v/ X( f9 t
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