|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
" T, g) h8 I% B& Z. H这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: a! M, I2 H* a; s$ H
- importPackage (java.lang);
; j6 S& q3 O/ B: W. ? - importPackage (java.awt);8 |+ D6 p/ K) ~0 z' ~" q; p
- . c6 g5 d/ m& Z* P7 ]( o4 W0 \. k: k; m
- include(Resources.id("mtrsteamloco:library/code/face.js"));
* U! _" E% D3 B$ _- P) x4 S
! [+ h3 K2 I( ^4 r7 g$ x" L1 ]- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
4 O: Z: |# e, R; g# G - # t: k a0 ]# i. i& s; w
- function getW(str, font) {5 L* o5 \1 N' P/ C, g$ T2 @' W
- let frc = Resources.getFontRenderContext();6 B0 `4 `! K2 b4 |6 m+ P6 I7 A5 l+ t
- bounds = font.getStringBounds(str, frc);% ]) |$ r3 ?$ ~9 N( F, X
- return Math.ceil(bounds.getWidth());. Z+ r. T0 D; Z
- }" H' ^( a2 \) c. a
% P8 h* t* o8 b; e% \$ Y/ d+ b4 Z' ]9 A- da = (g) => {//底图绘制
% P0 x) @ D, {. J - g.setColor(Color.BLACK);) h7 G6 m! e# {# V
- g.fillRect(0, 0, 400, 400);* p0 ]% T D& l7 j- O- J# P
- }6 v/ s* B8 c7 Q' t3 B$ \' }
6 e1 F0 S/ U$ a6 [7 x8 F V- db = (g) => {//上层绘制( K( V) ~4 u, Z
- g.setColor(Color.WHITE);: A1 a" l1 W; v: T
- g.fillRect(0, 0, 400, 400);9 q) u6 z' _; ~2 t" N# R
- g.setColor(Color.RED);! e6 c9 Z7 M3 {7 M. p) g1 E* q8 y. i1 J
- g.setFont(font0);) Z1 f) c D f* Y' i
- let str = "晴纱是男娘";8 h5 I, v7 F% e: s+ {
- let ww = 400;
0 p4 {$ \# E# A8 D$ B Z - let w = getW(str, font0);
+ P z u, }4 {. T* U5 [ - g.drawString(str, ww / 2 - w / 2, 200);
0 E. B( O3 h3 [& T+ ^- Y* V - }
. }' P0 Z" p: o
" d! r8 ^- K* o- const mat = new Matrices();
# t6 e- b" q8 T0 y6 f" @- E8 ^2 { - mat.translate(0, 0.5, 0);
; | J5 B6 j+ _
8 c( a, \& g/ ?4 A ]" s- function create(ctx, state, entity) {
5 y9 E' X" r/ w4 d$ r - let info = {
0 Q# v% m/ U# S# j+ }. C - ctx: ctx,: R1 G4 o; q: l9 A
- isTrain: false,
& e0 |8 g# Z7 Q/ L- W$ ] t8 _ - matrices: [mat],
" T! \ F* B" i% H3 {0 F - texture: [400, 400],
8 F# ~& f) U/ f2 Z; M% A - model: {( \ o, f. ?$ X* Y0 a: q7 [
- renderType: "light",9 g" C% d* w& D- D6 l% d' ^1 |+ x
- size: [1, 1],
$ X0 ]2 Y4 `6 R+ l( Q - uvSize: [1, 1]
; _$ K6 ~, ^: p& Y0 r2 k6 b& C" L - }
9 X8 E; w q1 v/ K! I - }+ q/ Q8 m- W R$ q- B
- let f = new Face(info);' h3 J. }& A T) {
- state.f = f;+ H2 o" N' e; N
- Q9 h. F6 h+ ?3 i" j: ~
- let t = f.texture; a N0 w& q: S% f. ~8 M, g& q
- let g = t.graphics;
{# t, u, g; k/ T1 c# a2 C) H: v - state.running = true;' e, T1 }! T F1 F& }7 w# @
- let fps = 24;6 [( v4 w# l7 D7 q, d8 D
- da(g);//绘制底图
2 X- s. [7 Z( m- O. Y, a1 @ - t.upload();2 }0 x' N3 n2 ]* c# F$ n3 l
- let k = 0;6 _8 `+ ~5 l% t6 v9 F8 V% @
- let ti = Date.now();
q( e, h: s5 y2 |3 ~1 G - let rt = 0;' D( G" m& y& @( X, z
- smooth = (k, v) => {// 平滑变化
1 y8 f. H9 ?& i2 ?2 x& @$ T - if (v > k) return k;/ z$ h: ]1 S! a& V
- if (k < 0) return 0;! {* F; E: e6 L7 \. F
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% X% B; k! @! F" u L2 `: c - }
& b1 y4 l* N. N$ W+ l2 B. t - run = () => {// 新线程
/ ~5 {8 Z# h C4 l - let id = Thread.currentThread().getId();7 h3 I6 j* ^' J2 {* z+ ]
- print("Thread start:" + id);* p$ N$ E6 s% z% F3 G
- while (state.running) {8 J9 ?: [! C/ G8 t$ N8 A% p4 t
- try {* t5 ~+ M1 L d/ u; i/ S
- k += (Date.now() - ti) / 1000 * 0.2;$ k/ C- i! e! L- f0 _* C( v
- ti = Date.now();
7 T' o( \ A3 o* h, O! f - if (k > 1.5) {
6 T4 ^8 W( s8 Y* K# \ - k = 0;
: o4 i0 X1 Y. ^" L" i - }1 ]( I4 B' y* G& n+ |. E
- setComp(g, 1);
9 q7 c3 C) H) K) ~( o - da(g);
! d6 ^5 A; v% I4 a& |! R6 V" C - let kk = smooth(1, k);//平滑切换透明度/ X) I2 ~. A. y" X2 S
- setComp(g, kk);% a* _* q9 y' B4 A
- db(g);
I ~% A' r" X% v' g - t.upload();5 r, K4 @) \5 t6 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);. o. {, W* |, R! q$ h, I% R' u
- ctx.setDebugInfo("k", k);
9 h) G6 o5 j: I1 `9 J" m - ctx.setDebugInfo("sm", kk);
2 m$ T9 F- J; ^; J6 I - rt = Date.now() - ti;
; {5 `; ^! N' ?9 w2 |$ L - Thread.sleep(ck(rt - 1000 / fps));
3 G; D' i$ o: d" }$ y9 ]! o) W - ctx.setDebugInfo("error", 0)
& S h: |1 ?8 K% E4 i6 t - } catch (e) {
: G7 I0 R6 u6 A- L - ctx.setDebugInfo("error", e); B( z0 I P& b& K8 j/ h+ c7 F
- }
& \% n/ h* M/ D4 i4 k% }5 G - }
1 W# S/ d+ u5 D$ O7 v - print("Thread end:" + id);" A" A% K* s) }( m1 U2 D
- }3 Y) y+ G6 l: m) K, @- J7 @. Y
- let th = new Thread(run, "qiehuan");# X! y0 @7 N$ a& a% d
- th.start();
3 O2 B1 |0 `; ?) g& ^ - }
1 z1 H7 }9 J' m( g4 c - 5 G: `: \, H( x0 o! U
- function render(ctx, state, entity) {
7 \2 v/ I( M6 A G [ - state.f.tick();
5 F4 A% d1 c4 u# q; a, Q - }
* w; P- |, t: J* @) V, I6 f - / r+ h: M# R+ U2 U; h( b: S
- function dispose(ctx, state, entity) {1 ]! \0 L( T+ R# v
- print("Dispose");
# d/ D7 c4 ~4 Y4 v% ? - state.running = false;
& ~- r' m4 v# Q - state.f.close();* |! c+ {3 g& J. z1 [) i! j2 j
- }
5 [2 j" R2 F; @, |2 v
4 g) T- x4 n' i: _- function setComp(g, value) {
" u G2 T, I2 \3 g) ? - g.setComposite(AlphaComposite.SrcOver.derive(value));
) g. E5 [* \ r. h. F6 v - }
复制代码
, e# j5 t5 g Y- `; f+ [/ S写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
8 v: x1 ~) U& Q$ }' U$ X
( Q* |, ?) E1 o8 X5 u6 v
9 l& @; w% S# E/ r+ f顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
* L9 x( F2 u, H8 Q0 t6 q |
|