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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ D/ l! B! v0 `. z1 N- importPackage (java.lang);
$ U1 ?' e6 J7 q0 j7 p; q# o; d# e - importPackage (java.awt);
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( ~- q- P$ l( ~# J' |- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {; U: u. O% Q M7 Y
- let frc = Resources.getFontRenderContext();! H- K% p: @9 _: R. g5 ^
- bounds = font.getStringBounds(str, frc);
7 T' t% i6 P5 t5 u; X* b3 Z - return Math.ceil(bounds.getWidth());
" ]1 J& s1 d v - }; K! k# [9 i" U
8 X# E5 T% a# N% y- da = (g) => {//底图绘制
" X& ^% F+ ^; z1 @) w: v - g.setColor(Color.BLACK);3 {6 y6 T) {; h, l- y* z& Y
- g.fillRect(0, 0, 400, 400);$ X( a4 d! {9 c3 x/ W
- }
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: ], h9 Q+ s, n; B, l2 p ^- db = (g) => {//上层绘制$ m) _% @! t) \# j1 O
- g.setColor(Color.WHITE);
, k1 s* H$ k" X* S - g.fillRect(0, 0, 400, 400);
8 n: X6 e& s7 j; T - g.setColor(Color.RED);
# I# l( Y+ F: ? D0 H7 j d - g.setFont(font0);* d& ]9 Q, g) [, w2 x6 s
- let str = "晴纱是男娘";4 c8 F2 m+ ?6 B0 ^( O1 g
- let ww = 400;% Z% k' `! }6 d) f
- let w = getW(str, font0);
8 t# @- M9 P* x: _ - g.drawString(str, ww / 2 - w / 2, 200);
& C; `" Y& P. r' @& a4 t6 d - }
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- const mat = new Matrices();
9 O' }/ h5 ?8 y - mat.translate(0, 0.5, 0);) p/ A4 R8 Z6 C! q& L9 V5 z& b3 I
- . \# a6 X5 |5 B
- function create(ctx, state, entity) {4 a) J& g3 X. E1 I' W1 }* B3 G I: W
- let info = {/ n- p: n8 ]+ [+ P: D w
- ctx: ctx,/ L- A1 @: e. R: X
- isTrain: false,
I2 b& _' [5 F. O( Y - matrices: [mat],
# a' x( N$ O: s+ J! r4 R( L$ L - texture: [400, 400],' s2 u9 p5 R a* J
- model: {( X; J) S8 D+ A+ h7 {6 O
- renderType: "light",
/ z/ S, f! z8 h$ c/ u8 c - size: [1, 1],* n5 W/ Z6 y6 l# j: U: _9 b, h
- uvSize: [1, 1]
* A0 w" w5 c# O5 U) r - }
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- let f = new Face(info);
6 u' `3 v2 w1 t- M. a* Z - state.f = f;
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1 m* [6 w5 e# \2 M- let t = f.texture;) D" G8 d1 O( p4 s
- let g = t.graphics;
$ J0 Y* i+ R' `, Z$ a- Q - state.running = true;
$ D" d- d9 z+ Z8 b; h - let fps = 24;
& l5 H8 w. N' H2 a1 F3 Y7 ]9 o5 J! Q$ V - da(g);//绘制底图! I) o4 R5 b6 i/ e
- t.upload();
; d8 q$ g+ l. P4 K0 ^$ y$ [ - let k = 0;+ h7 N9 m/ D4 Y' ~+ [6 O
- let ti = Date.now();) b& x/ c* v1 i" b7 K5 Q9 b# g; ?# K6 h
- let rt = 0;2 a: \6 |( M7 a* H: }1 S
- smooth = (k, v) => {// 平滑变化
. z( e8 ?- v- V7 b - if (v > k) return k;6 Q, ?+ w& j) k% ?# S) V
- if (k < 0) return 0;
* f$ L, y7 e; b0 V C - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ y- x; i" i. ?8 l' [( A - }
: q n# E; K$ U2 I+ Q1 p, w `; x - run = () => {// 新线程$ C1 s# \; s" Y9 M* R5 b( `
- let id = Thread.currentThread().getId();
& V: f5 }! M) U y; ?6 o9 z% Q - print("Thread start:" + id);0 m2 _/ |0 B* M
- while (state.running) {
2 {$ F7 t5 d; e" q/ U% F - try {
( u& m2 ^9 Y2 J - k += (Date.now() - ti) / 1000 * 0.2;
- S( m2 t1 N- S2 a& {9 M - ti = Date.now();7 k$ s6 |$ ~+ z6 b1 m+ [& S9 E
- if (k > 1.5) {
/ W4 r2 v" ]! S0 ]" ~( q - k = 0;/ X# W5 ]* k: S R7 w
- }4 O7 e8 p+ q( F2 U
- setComp(g, 1);$ e& V6 f7 E4 { V }) Z' R
- da(g);
% g! n$ b% c. w, ]$ Y - let kk = smooth(1, k);//平滑切换透明度/ R- d1 N! T8 M" C* h
- setComp(g, kk);' O- } L4 M- w6 L* @
- db(g);0 \% X7 G: \1 e5 K0 ~! I
- t.upload();* a! g; Y8 f( J3 u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
; s- |* g/ n# ] - ctx.setDebugInfo("k", k);! Z v! U4 a0 y# X8 `6 y3 @! s+ l* L
- ctx.setDebugInfo("sm", kk);
+ u8 |1 z: e4 A1 s, X1 e/ t& { - rt = Date.now() - ti;
7 Q( \+ a7 {: O2 f - Thread.sleep(ck(rt - 1000 / fps));, @0 k/ ?. H) ]% Z# G
- ctx.setDebugInfo("error", 0)
$ g" n: e; h. g/ t - } catch (e) {) a2 V" P- A4 J$ E" Q" ]
- ctx.setDebugInfo("error", e);
) F8 Y7 k. z$ X - }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");. |5 b3 N _' P8 Y# F
- th.start();2 K" G$ W7 i4 M4 [1 ~
- }6 b" u3 J! N7 C+ f
1 ?8 v. i9 e3 X* { W1 L1 i( z- function render(ctx, state, entity) {& P7 ?1 g5 D2 u4 `8 j9 G
- state.f.tick();/ b( o) U3 C I% I5 ~
- }
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- function dispose(ctx, state, entity) {
: R( s/ u# g2 n4 O/ ^ - print("Dispose");1 U8 t9 W8 H6 M
- state.running = false;" z( y+ Y3 g/ U6 M; v% M
- state.f.close();
$ N5 P+ X1 f$ k2 }7 A# `0 M( G6 c - }
/ ?2 L& ^& n. h7 _8 m- u* P: d% X - 5 a# y9 m! f5 O7 e" {
- function setComp(g, value) {' E( S9 N- E2 c: x2 o) u# ?) r
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ z8 s# ~) B$ Q, n# X5 |
- }
复制代码
+ a' Q- K2 O0 M$ f" _1 p写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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6 D3 I* q( E; q, T1 n. x8 w6 @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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