|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
7 V+ f$ O$ c# O1 a. c这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
^) t% v2 S: R L+ |3 P2 O- importPackage (java.lang);
2 e* @: p" p& P" D1 z' ~ - importPackage (java.awt);
( o! X4 ]2 ?( h" j - - G. d2 ]+ n) i1 \* e
- include(Resources.id("mtrsteamloco:library/code/face.js"));
8 f- ~- u& B! f5 C v5 R/ k - 5 F# n. b( [+ K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
8 m- X5 g; [0 R$ E- d - . W) m/ Z+ k; [$ r
- function getW(str, font) {$ i7 S1 U% o o' {- G: x0 P1 r
- let frc = Resources.getFontRenderContext();
* r" S ]- b8 O l w; D! Q2 u - bounds = font.getStringBounds(str, frc);
8 l# q5 R$ x; G) h - return Math.ceil(bounds.getWidth());
( `) t6 B, _* G - }. g% Y$ ^) n8 ?
9 {0 Z+ R8 r& N5 n- da = (g) => {//底图绘制
9 T* b# k% m4 W! |8 w2 O - g.setColor(Color.BLACK);
( f8 P9 Y9 |6 r$ V5 l! B - g.fillRect(0, 0, 400, 400);
+ y0 W8 X6 l; A+ d- d) q - }
9 n, ^1 \: h r& O. O3 u8 r
0 p* J( S2 C, _( T; W- db = (g) => {//上层绘制
% \" \2 |. s3 c" |3 ?* ^8 H1 b! ] - g.setColor(Color.WHITE);& O) l8 S @" H9 D+ V: Q
- g.fillRect(0, 0, 400, 400);6 M% n# }$ _5 ?8 c1 @$ ~9 m
- g.setColor(Color.RED);
2 n( ~ y) j6 b4 F$ g- u3 L - g.setFont(font0);2 p2 b, Z- K1 ^- [
- let str = "晴纱是男娘";
% a4 d4 d- |/ v - let ww = 400;
# Y( b! L' s4 D1 J% ]+ M% s h1 X I* f - let w = getW(str, font0);
* A4 r. j5 R8 G4 }* `; x - g.drawString(str, ww / 2 - w / 2, 200);: `* j) |( W8 I! s( A0 I6 W6 A. e9 m
- }
) D+ S& B. W$ c1 ]; w* K- u1 e - ( G) @$ h! R, F; \
- const mat = new Matrices(); p( J3 I) n* J& t
- mat.translate(0, 0.5, 0);
9 A7 f; `, M5 n, ]
9 K0 c* x: L/ D: {- function create(ctx, state, entity) {
8 Y, I. t) o, ~8 W. w( @: u - let info = {
8 j, k+ c3 ] \7 |4 e, P - ctx: ctx,3 W1 R' U$ o: K! h6 ~6 h
- isTrain: false,
! ? i( ?5 E6 @ - matrices: [mat],7 n1 n, s5 H# B0 a% j7 j
- texture: [400, 400],0 U/ n: e6 j. `" o |
- model: {/ R8 }# p1 n5 P( s' t7 R2 h
- renderType: "light",
9 g# G" V6 I' x8 V - size: [1, 1],
1 T8 C! s( r1 k8 {0 I1 Z - uvSize: [1, 1]1 G4 ]$ s7 |$ P( y
- }- R2 r8 l1 G8 e. v2 D" N+ D
- }
! D# u( @* U) O Z8 z0 w - let f = new Face(info);
9 i3 O K4 T+ Q' Y5 c4 y - state.f = f;& }9 R( Q% \$ x
- * O$ j2 U3 i' @4 ?. q2 k
- let t = f.texture;+ l: d2 i3 U+ z" A0 i
- let g = t.graphics;
' Y+ `3 E' ^. h I- A, t: ` - state.running = true;2 v; G/ E1 q) D6 f& A
- let fps = 24;
) p0 Y5 t; v$ q; m% \ D; \ - da(g);//绘制底图* T* C8 W X: C# d+ X) m
- t.upload();' j4 n0 Y0 L8 _3 V. C! H3 D+ s
- let k = 0;# r5 h& V4 z: d+ O! \
- let ti = Date.now();
. V1 V3 t, _, l2 W8 M `% ~ - let rt = 0;, N: B8 o/ b' k1 Q: d3 L. ]
- smooth = (k, v) => {// 平滑变化
; W! _# i( q. }% [. h t) _# L - if (v > k) return k;
1 R4 k! ^8 g2 B - if (k < 0) return 0;
+ {# U2 K0 {8 @. Q+ M' z; f - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# G8 R6 s) m e. H! G
- }% {: t* \ L6 s/ |; ?" \$ R# A: ?! X
- run = () => {// 新线程1 f" `7 Q% t( C* X$ U
- let id = Thread.currentThread().getId();+ i3 |1 y6 p. a8 e! h9 Y8 f
- print("Thread start:" + id);% a! f( Q8 V; s/ c- y2 k/ H
- while (state.running) {6 U$ e/ _8 C: F
- try {
! Z' i* g8 T) L g% _ - k += (Date.now() - ti) / 1000 * 0.2;. r% T f. H8 ]/ v/ c) j# W
- ti = Date.now();! N9 O! J9 T0 Y* O H2 s
- if (k > 1.5) {9 M5 a4 B; I+ {) W/ P2 J' P, A
- k = 0;6 I& i& w: i3 N
- }
7 p1 p3 n& n( ?. A2 a# ~4 { - setComp(g, 1);* K. T9 U$ ]9 P9 d9 a$ Y# B6 p
- da(g);
, c2 B% j. ~" H1 H" K - let kk = smooth(1, k);//平滑切换透明度# T4 \$ t! S, _& ~( n' `* \# `
- setComp(g, kk);
- { q" r; t) N* z( y1 z% B0 B0 q- ? - db(g);9 h# I& u% z2 }: H& w
- t.upload();
8 |' h9 ^7 o3 n6 N7 J - ctx.setDebugInfo("rt" ,Date.now() - ti);
4 g$ n' u1 v; Z+ a! ^! V6 y6 Z - ctx.setDebugInfo("k", k);
# A% O4 G/ U1 S( C- z - ctx.setDebugInfo("sm", kk);
8 N+ P0 Q1 s7 d T3 h - rt = Date.now() - ti;$ @3 J+ Y7 Y% v5 `$ ]; r/ ]/ u
- Thread.sleep(ck(rt - 1000 / fps));
7 {. n+ h3 Z: |1 O8 {: q - ctx.setDebugInfo("error", 0)
5 p: ], J O0 a4 i - } catch (e) {7 F* X; j2 e2 I# Y
- ctx.setDebugInfo("error", e);4 u* K+ C' N7 X+ I
- } Z& t Z0 \8 W6 }) I* O+ |
- }
. j5 _8 D& s6 V - print("Thread end:" + id);) Q$ G9 s- C( l# t+ Y L; e( j' j" [
- }" c+ G* _4 p: P, Y5 D( z
- let th = new Thread(run, "qiehuan");& X- Q. [( a4 q5 D! O4 {5 t2 @. O i) I
- th.start();4 n9 P+ ~3 x1 r7 x% |; q5 @' O
- }( D# e; C0 z. x3 p
: v! O( a+ W$ q g0 |7 X: w; M; D4 o( m* u- function render(ctx, state, entity) {
& c' h8 p7 h. W+ P: O/ z; { - state.f.tick();5 s/ B t1 ]) a5 A
- }( ^3 j6 {( j2 S" G$ g$ U
- ( u, s% F6 P& h5 J
- function dispose(ctx, state, entity) {
+ q- n8 m5 U5 U4 z - print("Dispose");
& I( i: G2 S' t: G! a0 K - state.running = false;% \( v& a# w' }! t& u$ _- @; d1 a
- state.f.close();
. r0 A6 l- C# M: \$ d( ^ - }
' `) |0 B/ l0 ?* k8 p' b! V - 0 c1 q" a' f8 ~7 q# s. Y4 q
- function setComp(g, value) {7 R7 `$ [2 X- i/ E
- g.setComposite(AlphaComposite.SrcOver.derive(value));
( ` p+ f& u/ @9 X, u' V: T9 ` - }
复制代码 2 \' v3 j( S5 u `7 r I2 D- |
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
3 q. r( m# @9 f% r2 `* J6 p' t0 P1 m# K
1 T. j$ a2 h0 b- y. A1 e% S顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), e6 v# R. D- Z+ K* J) v
|
|