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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" @( U. t4 M/ c# k$ G- importPackage (java.lang);1 ]4 a0 }; b$ D
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));' |. M; w& R3 k# I& r1 C# g5 t+ C$ Q
1 j* V4 B9 x2 i# a6 B, J! ~( ?3 K0 Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& q" t) L- z3 a8 f B0 g/ p8 J
- : ^3 s2 x$ W( n' e/ k* {9 v7 P4 g
- function getW(str, font) {
& O% a4 v x" G& s# P7 C - let frc = Resources.getFontRenderContext();7 k9 [1 o% B* l
- bounds = font.getStringBounds(str, frc);
' j3 z3 J3 C4 N/ K9 z, h5 Y5 f - return Math.ceil(bounds.getWidth());3 G& E3 ~5 m5 j1 d
- } K0 P$ }! A5 I" s; @! d6 s
- % o; c: K! V4 R1 v* k
- da = (g) => {//底图绘制5 D$ T7 c$ o( X: s# ~% |. o) `
- g.setColor(Color.BLACK);
! p5 B' | W r0 u# n2 U, n - g.fillRect(0, 0, 400, 400);( F) v( \' o" J# x8 K5 H4 W
- }
2 ?& B' x- w6 v. H- n& P4 m
8 F7 F+ [0 s! q6 _+ N" V+ o. H- db = (g) => {//上层绘制
1 B; r6 m$ B. }" t5 g8 ?2 a - g.setColor(Color.WHITE);: t* \9 j, x4 o! M4 A
- g.fillRect(0, 0, 400, 400);
* L) C7 o& y, y* x1 v - g.setColor(Color.RED);
& X( U# G5 s( U: \ - g.setFont(font0);
! e, `+ C0 z) e/ b& { E0 r. V- P - let str = "晴纱是男娘";: q7 D9 @/ u9 o* Z% W U7 ^
- let ww = 400;& C3 T$ z6 H8 @" Z
- let w = getW(str, font0);4 k- ]3 T! Z4 v8 w ^* M/ g
- g.drawString(str, ww / 2 - w / 2, 200);
; h3 i! Q% j4 G& [% j- W) p - }
+ c$ N: w3 z- U3 c( Q - 2 H6 U( V- p3 b, S+ b6 m
- const mat = new Matrices();
. R7 Y& i0 `. \4 K2 W$ m% E, s$ l - mat.translate(0, 0.5, 0);& \7 q' T: ]' b5 m6 |! D% }
- ! F# d5 }' N+ |$ `0 h
- function create(ctx, state, entity) {! O, T! _4 @6 I# A7 G# ], I1 h
- let info = {
0 }4 I/ n4 d5 d2 x5 p# Q - ctx: ctx,0 L+ c' s" G) P9 G. A" k
- isTrain: false,3 G/ s3 U- }% L# t
- matrices: [mat],
9 ~7 U v/ j" D) g1 x1 Y5 U - texture: [400, 400],
/ [; t$ t) j& B4 ^$ b - model: {) Y7 v2 w6 n$ N z0 D9 p9 t
- renderType: "light",+ f3 F7 G& l% Z# D
- size: [1, 1],+ {3 a7 D8 c$ v5 l8 [
- uvSize: [1, 1]
- z$ {4 E* N3 y p$ W: h% O7 H - }
* M. ] x) H8 [' N - }
# U( y) l+ n- p6 x4 h - let f = new Face(info);% u$ {$ ~9 h2 b) B$ m( I: g& g
- state.f = f;
1 ~( c+ m) M- D+ j. Q - 3 S0 Q3 c' | m( J/ k) W
- let t = f.texture;$ u9 X$ E5 w' d2 b$ Y! T. B
- let g = t.graphics;
) L+ ^" t% [; y7 O8 T - state.running = true;
4 Y$ T% |; v7 {& u/ P - let fps = 24;
: u/ N, D: V' f6 D: ]/ d - da(g);//绘制底图
( w/ R9 W* K+ I# k4 z v - t.upload();7 c1 s' O+ t6 E1 o+ Y: }8 `
- let k = 0;
, E1 V1 k0 e" o" q! g: [2 k. I - let ti = Date.now();
2 t+ `( Z+ k; @6 i! [( w6 [' i - let rt = 0;
0 @2 u, `* s( w' V. H8 w. |! _ - smooth = (k, v) => {// 平滑变化
/ x `5 |1 H0 o3 n8 T) p - if (v > k) return k;' Z" ~0 }! K% j0 _' M, y
- if (k < 0) return 0;: j% c4 c% q' b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% N f0 \4 U+ J: ]; {. W2 o
- }
& ?6 {$ s9 I L6 u! `# |7 X( f - run = () => {// 新线程& p" S5 x8 c5 a% h/ D/ I
- let id = Thread.currentThread().getId();
1 n: d. s0 k% e - print("Thread start:" + id);3 g$ ~6 P, p7 ?
- while (state.running) {
: M8 _& z* B+ _+ V2 f3 l- Q0 a - try {
# k/ v3 A, X5 e- L6 g( h/ | - k += (Date.now() - ti) / 1000 * 0.2;
' x' W9 e7 f* V, D S - ti = Date.now();
+ g- E$ ^) t# b1 R/ o* x - if (k > 1.5) {! F, y1 u. [- N( E; s1 O" ^
- k = 0;
5 l# h4 K# x. D2 o8 q1 A% z - }1 r+ J- r: [4 C0 x1 J' d
- setComp(g, 1);! R8 e8 s& P0 j& ]8 G5 `
- da(g);
+ i: Z9 E/ E' D& W$ I9 J, G - let kk = smooth(1, k);//平滑切换透明度0 R# f3 i" Z# T- ^& v$ k
- setComp(g, kk);
) H2 Y2 B! t/ y+ X6 u* d. O - db(g);
7 {" G- _& ^7 u( D - t.upload();+ R2 X, W# X$ _/ Z% \
- ctx.setDebugInfo("rt" ,Date.now() - ti);! J/ N1 a3 u+ g( E6 A, x. ^
- ctx.setDebugInfo("k", k);& S4 e, X8 L! N7 u' A, a7 ^
- ctx.setDebugInfo("sm", kk);2 z$ J$ S# d c# b6 `) y5 b7 S
- rt = Date.now() - ti;
, ]( z$ u+ [- ~, t' l( Y - Thread.sleep(ck(rt - 1000 / fps));
0 t8 |. ] V; @. V0 J. s - ctx.setDebugInfo("error", 0) p, o. a0 j9 `! c/ Q) F7 Q# y# N4 ]
- } catch (e) {
+ c S% F8 u1 P# M - ctx.setDebugInfo("error", e);* a4 `/ n1 |$ x2 y/ q7 O
- }
6 s; t1 A1 Y" ]# O) Y2 n' u - }9 D) ~8 v! G, b
- print("Thread end:" + id);3 O. m- N: i: y& j3 d$ W" X1 a+ T
- }4 c) W+ q g$ Q) r8 ^
- let th = new Thread(run, "qiehuan");. s6 d3 P( L1 K1 |# _$ h
- th.start(); |( ~9 |" s2 W4 M
- }
# V/ N# n) o% @- P, p- v
2 G+ ]6 f/ b) {9 j) B( q- function render(ctx, state, entity) {
3 P* s( |- R+ ?( V1 R% B& g- m6 O - state.f.tick();
! X/ O% ?9 v8 D7 U' R* A - }5 Y8 q+ y5 E2 V8 ~+ _2 O5 `" X. U2 H
8 |; f% D- e1 Q8 U! y3 o4 a- function dispose(ctx, state, entity) {
2 G; _* K* k) D - print("Dispose");8 D, s; L4 V# X6 P; W4 H8 j' E
- state.running = false;
0 F j6 R" N" v1 O8 D - state.f.close();
& N! d" f* O4 }# x) j( @$ m/ f. p - }- }: E: ~) M8 b. J
6 p/ _/ d2 H. M5 i8 M r4 f# J0 H- function setComp(g, value) {; C$ q$ ~3 n2 {0 G7 b
- g.setComposite(AlphaComposite.SrcOver.derive(value));
' m) Q; C: M0 V - }
复制代码 7 t I7 g4 b( x2 H
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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; z/ l+ `$ m# A2 w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)( ~4 E* c! @/ f# ?
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