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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* o: B& W* J: M
- importPackage (java.lang);' {+ x/ h1 G% H: |- t$ c) Y6 v6 ]
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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% V8 d; f, j2 w- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% R2 w) }5 y9 R0 r, I3 Z - 0 V, l1 z! r& ]5 V
- function getW(str, font) {
+ [) V5 a2 Q2 q! x - let frc = Resources.getFontRenderContext(); h3 l. {# ?# y9 e0 H4 U* ?
- bounds = font.getStringBounds(str, frc); U, U6 |% p9 ^& h- B2 @( y
- return Math.ceil(bounds.getWidth());
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- # Y# A- e6 Y6 x ^; \# y& M( I
- da = (g) => {//底图绘制7 o0 O0 O c) ]: Y# B. m9 O6 K
- g.setColor(Color.BLACK);( C! K2 H5 Q) |" V; S
- g.fillRect(0, 0, 400, 400);0 y# T& w; G' C: _/ m
- }
( {! n" T( \4 Y3 C7 A+ x
2 H j5 C# U4 I+ p& P `0 w8 c& Q- z- db = (g) => {//上层绘制
$ I) ]4 Y8 p# k - g.setColor(Color.WHITE);
7 e* A; ]/ B0 p. Z3 ^ - g.fillRect(0, 0, 400, 400);
: o; _& `) }! |1 b - g.setColor(Color.RED);
p4 }8 U0 m# z7 P - g.setFont(font0);: s9 W; T* B+ P+ i" W
- let str = "晴纱是男娘";
/ x$ m l3 B3 Z, o% j w% y9 I - let ww = 400;
( [5 l5 g4 n+ s6 S - let w = getW(str, font0);
) q: _; [4 \3 f. W( s+ i3 W - g.drawString(str, ww / 2 - w / 2, 200);5 @2 v- x5 ?& i/ m% M$ O% O: \
- }$ ?) r3 k- f2 ^7 ]' S$ S; C
- : ]) f5 N% }+ s" H0 D0 p
- const mat = new Matrices();0 c) U1 T) M* ^7 T6 Q }
- mat.translate(0, 0.5, 0);. V8 S) s1 H9 A3 @# q3 n9 d
- + m0 F* o6 t; g/ k1 m1 x! Z H* K
- function create(ctx, state, entity) {
5 I* a$ q5 _7 y# Z/ t4 m - let info = {) Z/ V% [; U3 z
- ctx: ctx,
+ r& Y8 U* [7 ?# X# }3 m - isTrain: false,
* P$ h% [' u5 @' C8 T4 E) u - matrices: [mat],) o5 ~$ V2 i; O' Z- p+ Y" r( r
- texture: [400, 400],9 D* Y _5 ]$ q8 g) ~: j- L R
- model: {. Z& D( E4 `4 l) O4 C
- renderType: "light",
: |1 m2 h* Q4 s: h - size: [1, 1],
- p: u8 i: \1 D0 Z: {$ F - uvSize: [1, 1]7 v# ]" s' H! P0 q6 y
- }
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- let f = new Face(info);/ [( f, @1 d. ^! {1 D
- state.f = f;% g: y: s4 y6 K
- & h3 U" E1 M. g2 F8 M
- let t = f.texture;
( ~9 q( l! u3 ` f# n! F2 E+ J( A. u - let g = t.graphics;
y3 G5 r, i% v7 l& j( o; z. z# \ - state.running = true;
% |& ~$ d/ q6 G& J2 i - let fps = 24;$ E/ E; C8 B T' }3 m9 z' |5 b P
- da(g);//绘制底图
F! C" u( ]1 ?' w3 i - t.upload();
7 H* u+ H) {" h0 I4 O7 ?+ ] f - let k = 0;+ j1 ]; D: R0 t9 {$ ^1 o3 M
- let ti = Date.now();
5 g; P/ U; [9 `" I - let rt = 0;
0 h% m- c* Z' e3 } - smooth = (k, v) => {// 平滑变化 _8 K+ F0 q1 N8 ^1 [7 o
- if (v > k) return k;
- w* \' U5 ]- J. Y; J | c" e - if (k < 0) return 0;
4 _& i! F8 t+ f9 m( U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, t; m) D/ w& ?* q4 b
- }
8 m. y" `& h5 U6 H/ n! i: { - run = () => {// 新线程- D% H, l! |; \- u2 Q
- let id = Thread.currentThread().getId();5 Z R; j6 o; i: w7 Z! m1 B
- print("Thread start:" + id);
+ C# I+ H. X: _% N6 a - while (state.running) { @1 X& T+ O: T1 `7 v* r( w
- try {
- K6 ` g3 y) r8 | - k += (Date.now() - ti) / 1000 * 0.2;' [. ^" P# A5 w4 R* u% s
- ti = Date.now();( A' w. ] b1 X4 [; \; K
- if (k > 1.5) {: n# Y4 z- q, S' S% H' |8 o
- k = 0;" [. n, [5 f/ E0 L& u# w1 x; E
- }$ z" q) Q! L% H
- setComp(g, 1);
! f3 K/ y$ g- q c) Q - da(g);$ Q1 S5 q2 {5 @# j- q( |2 ?7 @* W: F& b8 _
- let kk = smooth(1, k);//平滑切换透明度
0 |, |- `9 S3 J2 m- F+ L - setComp(g, kk);1 U) V) q/ Z; V
- db(g);
8 X) b( U0 ?. ~8 f - t.upload();4 n4 v( B, g" _# o1 G5 C6 W& X
- ctx.setDebugInfo("rt" ,Date.now() - ti);
" S- _; O. L+ z7 { - ctx.setDebugInfo("k", k);
2 A. ^6 _1 N5 Z - ctx.setDebugInfo("sm", kk);7 y- ?; E. _1 D3 j# d, j( v
- rt = Date.now() - ti;
7 y2 `" d3 s" x8 E1 b& r - Thread.sleep(ck(rt - 1000 / fps));7 S6 Y( r3 T( k
- ctx.setDebugInfo("error", 0)% V, R% C: |' |3 L: P
- } catch (e) { k# o% T/ Y9 v- g& w9 d
- ctx.setDebugInfo("error", e);& Y# P, @" }5 y( I
- }
% `' S8 ~: F A/ x# q3 F% m - }
1 G) U7 Z% m4 k3 d - print("Thread end:" + id);. F& d) o7 p7 x9 C; u" I
- }
; u9 E& P7 \' d9 k - let th = new Thread(run, "qiehuan");
+ A5 M$ [2 { Q( @: D - th.start();7 [0 y3 J1 [. r; g! | }, y
- }
) ]1 Q3 y; {4 \$ t0 Z8 i: `/ g- G - 8 F$ m" y7 H9 `. |% }
- function render(ctx, state, entity) {) W6 d! {; `) w+ }9 y# \) B
- state.f.tick();0 B% {) g9 v8 d7 s8 A2 ]
- }# l# a8 S& y5 R8 f l9 Q
" o. L7 w: k! B1 g' U1 ~- p- function dispose(ctx, state, entity) {3 Y' q' e7 P+ T) H1 L
- print("Dispose");: B) ]+ [6 J) Z$ i% v! {
- state.running = false;* O% X2 q/ }$ c
- state.f.close();. J0 s( y' G8 ?8 {6 K; L
- }7 y' [0 R V0 w' g* t) p x, P
% U. h* E1 Z& c( x/ ~5 Y- function setComp(g, value) {
. Z4 a/ h3 j4 h8 f3 Q# J( l- m - g.setComposite(AlphaComposite.SrcOver.derive(value));5 O& u! @) q* G* ~8 E; H
- }
复制代码 0 o9 @4 }( G5 S9 F1 i" w+ t; |4 j0 @
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。0 X2 q E0 j9 I) [
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下), K' w$ t f; l
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