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# K# G1 u: M, A( N& _9 I; E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) m3 `# ^6 r" e: o) M- importPackage (java.lang);# Z. q% p( p2 c& h. C% a
- importPackage (java.awt);
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: ^7 s+ y8 j; Q& @# c- ^! W$ {- include(Resources.id("mtrsteamloco:library/code/face.js"));3 ?3 L( N2 U- |9 T. |
1 U" a& S. E# W7 N2 W8 Z9 B- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. P7 l* w) Z5 s1 Q) b, Q" p% p
; o, @3 n: ^0 z5 i* L; @- function getW(str, font) {
/ @0 G$ W* J" C# J) }9 [1 n! _, M - let frc = Resources.getFontRenderContext();
" \4 A9 a; b5 @6 X# C - bounds = font.getStringBounds(str, frc);
/ w( c+ `2 ~- s( n/ F6 U, J1 l; Y0 ^ - return Math.ceil(bounds.getWidth());
! n. z, a' f4 J! u: |: e& U - }
; J/ ] F2 Y' p/ Y
( f r9 ^( u/ U$ S4 I- da = (g) => {//底图绘制- I: |3 U# r$ Q% I) ]6 A$ Z
- g.setColor(Color.BLACK);
m: s M. |3 m; W' j - g.fillRect(0, 0, 400, 400);
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- & j- }8 D8 a0 R/ }8 z* e/ x
- db = (g) => {//上层绘制; w y* u. i" a5 X& o4 l4 ~
- g.setColor(Color.WHITE);/ p9 u7 Q3 c8 Z# ^( o" P- C9 w
- g.fillRect(0, 0, 400, 400);
& c7 L8 t9 |; K2 Z. Z2 Y$ ` - g.setColor(Color.RED);3 ]: c" {6 I5 |, E/ F
- g.setFont(font0);
+ u. X8 V1 x6 }- m2 d5 O/ q* I1 T - let str = "晴纱是男娘";! F6 l7 ~9 F5 p/ f1 J" J
- let ww = 400;) x u0 O6 r1 G3 l4 O3 v+ `
- let w = getW(str, font0);2 i$ a& G% j8 P
- g.drawString(str, ww / 2 - w / 2, 200);
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! Q1 [' ^! A* d+ [+ {; X7 I- const mat = new Matrices();, r! ~/ q5 D1 t- v) r$ F0 e
- mat.translate(0, 0.5, 0);
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5 e3 D, @* h& a$ l* k$ o- function create(ctx, state, entity) {
/ B1 w$ f& x& L5 e' A - let info = {2 I+ w+ D6 n8 {3 W$ S; z6 {
- ctx: ctx,
" N, U8 \2 m3 z- Y( o& j - isTrain: false,/ j c5 z" w; t
- matrices: [mat],
& T. M/ t. ?7 Y* a9 `7 }: z- s - texture: [400, 400],
/ i: l! i4 V9 p% v* m" ?" w/ Z - model: {
. ]( D9 J* ~: y! b. y2 t2 n- l$ v - renderType: "light",
, z1 s) x; w5 h' O% x- n9 n - size: [1, 1],$ S. C! C' ]7 `' g. F2 ~
- uvSize: [1, 1]
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- }
- z* P; u1 l* ^) V: x2 ^ - let f = new Face(info);! `6 @( t7 J6 ~# a
- state.f = f;
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- let t = f.texture;
/ ]6 V; E, |* ~& B: j - let g = t.graphics;
! C) D& J; k6 y( v9 O( r' z) U - state.running = true;
- r/ _+ o7 i* O$ H - let fps = 24;1 ?6 p" u# C( S4 \5 D/ b- D+ S
- da(g);//绘制底图3 P0 J+ I3 O+ m6 U& e
- t.upload();
2 {3 E# W6 h. Y; R - let k = 0;8 s- b( G* W! p+ L( a$ b r
- let ti = Date.now();
' k7 I, Y1 B0 n& @. Q/ V1 m0 L3 I8 u" s - let rt = 0;
# V6 J' t2 o" o v: B - smooth = (k, v) => {// 平滑变化! k0 g2 ~7 K( x: L* A
- if (v > k) return k;/ o H9 k9 }9 d0 v; s0 C
- if (k < 0) return 0;
' E G# f/ I( n6 \" x# x8 l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" d' N$ R! g; v- G# p0 e1 q/ E
- }
$ C% I. m0 z0 z - run = () => {// 新线程( b$ R- M& X" \+ [
- let id = Thread.currentThread().getId();
' V4 u( p0 \3 L9 U* o6 | - print("Thread start:" + id);
. f" y; C* x; h3 u V7 K# h/ [ - while (state.running) {0 b% B+ |; ^7 \( q% b
- try {
# S, a3 t& e' |% [. [ - k += (Date.now() - ti) / 1000 * 0.2;
( |9 e5 f" b( Y9 ^ - ti = Date.now();& _6 c. R) O( P
- if (k > 1.5) {! K& v0 A& Z: p0 ~+ k' d
- k = 0;
9 h2 U1 d6 k6 Y {- z/ f6 e [ - }
' f+ z p9 K3 h' N; n - setComp(g, 1);
4 W- X% G! H: L# f Y8 u; q4 d6 q - da(g);
. O7 Z; h+ s5 n; ^& \1 K$ g - let kk = smooth(1, k);//平滑切换透明度/ _$ O4 D, q/ w" }
- setComp(g, kk);6 G! @4 C1 w3 u
- db(g);
. w' V. V/ D s* ~; k2 k( s - t.upload();( R% o$ \3 p: K1 Y2 R+ w
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 g; Q& j0 H: i
- ctx.setDebugInfo("k", k);% r: F+ v6 a2 j: N# ?( E7 i) n1 Z/ U
- ctx.setDebugInfo("sm", kk);
* y2 U% ~5 y, D: H - rt = Date.now() - ti;
/ [# K( ?5 `$ q* I/ r' _ - Thread.sleep(ck(rt - 1000 / fps));5 @& V! ]8 }1 T; X( n4 q
- ctx.setDebugInfo("error", 0)4 {+ x& h( I* q" J2 _/ K% _
- } catch (e) {
' c1 |# S: F: P: O; r8 m0 R - ctx.setDebugInfo("error", e);
' L n4 W- x$ O" |* I& J" D# ^ - }5 F' ^0 |6 \. j% f
- }
! ~7 Z9 |$ O, j( i/ T, Q - print("Thread end:" + id);7 O4 q: A! U" s& b: s. n, @; ^
- }
: J/ w& [+ e1 P* n - let th = new Thread(run, "qiehuan");
) K. v# d- N$ y) X9 Z S( _2 G* | - th.start();
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- }! n& s$ ^ M r4 A- function render(ctx, state, entity) {7 [! g, K- n! g0 H P( [
- state.f.tick();
! q' q1 N+ S) S1 ^8 u - }: Y. e/ n( u+ e! Z2 \. e
- 3 _+ ]3 P A5 |1 D7 [
- function dispose(ctx, state, entity) {
6 p5 z: M* {0 ]0 ^$ j: I' x - print("Dispose");& H g( Z2 C# C& q
- state.running = false;
$ O/ o( }( b# p4 M- v - state.f.close();
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9 B9 N* n! t1 a" B/ D) i: t% O- function setComp(g, value) {9 k4 D: P) g: _
- g.setComposite(AlphaComposite.SrcOver.derive(value));5 W# x% R$ I8 z* f6 k8 V" \
- }
复制代码
3 ~4 x. K$ C, o! Z J) b写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) c4 _! t5 {1 K6 ^( U- Z) ^
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