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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
6 R. C) V7 x3 d- importPackage (java.lang);( P6 Y$ F3 M! y5 F5 U
- importPackage (java.awt);
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2 V7 A2 n3 i, o7 \- include(Resources.id("mtrsteamloco:library/code/face.js"));+ H9 a/ ?; k. w9 z- i+ u! Y
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);9 ]" n' s0 M. J$ I3 X, w6 n
. U; r0 v9 ?) q+ Z- function getW(str, font) {- N( v1 \2 d$ n/ F
- let frc = Resources.getFontRenderContext();" U$ z. s1 Q; b1 i7 T& K; e: T
- bounds = font.getStringBounds(str, frc);- D, s) i! o6 t) ^
- return Math.ceil(bounds.getWidth());% t/ k# m* n# Y. d$ d$ R
- }1 m' H7 L% {( t6 R, t& F0 L9 F
( p6 ^/ o. D8 i8 Y6 s; ~. v4 U5 ~0 ^- da = (g) => {//底图绘制$ S# r3 U, Z3 s L
- g.setColor(Color.BLACK);$ |$ V% _+ G6 N0 Z2 y3 s: _
- g.fillRect(0, 0, 400, 400);" u. }% X% n! e3 c3 g) \0 [! r, |
- }
. ^) y- e# Y$ q2 q
% c4 P/ M) J8 i6 L% `- db = (g) => {//上层绘制2 M& d+ R- j. k W
- g.setColor(Color.WHITE);
% z+ ?4 r) \6 S) {' h: {/ ^* l8 y - g.fillRect(0, 0, 400, 400);/ g) D% f2 u8 E
- g.setColor(Color.RED);
: C5 {3 P/ ?% h! `8 F a+ F% l' v - g.setFont(font0);
/ X m: c0 |) z) h# T - let str = "晴纱是男娘";
* X# G' k) \1 x5 Q7 R1 w" b - let ww = 400;% g/ b# z) v ]$ R% `/ U% G
- let w = getW(str, font0);
$ [5 [2 A+ T/ ~' a8 a" l - g.drawString(str, ww / 2 - w / 2, 200);0 D7 H5 L4 u9 y1 f
- }
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- const mat = new Matrices();: k2 l! w, k/ o& g& [! A) G$ e; a
- mat.translate(0, 0.5, 0);- \$ S3 Y( Z' w9 b4 Y2 z! M8 r) a
- ' k$ V/ h; P7 ]! l% ?+ c
- function create(ctx, state, entity) {# R7 F2 d; @ d, B
- let info = {
+ Y/ {3 Q3 k. [ - ctx: ctx,8 r0 ~, T. r6 J
- isTrain: false,8 p/ f2 T1 z6 y/ b- H* f) P
- matrices: [mat],
+ X) Y6 K/ ?, k: M. m# p - texture: [400, 400],
, y! Q0 D/ {) P - model: {
+ O/ g( V9 j9 a - renderType: "light",
4 U% j; ?# @! X- ] - size: [1, 1],( t1 o- S1 h$ Q6 e1 x: W8 T2 Q0 `3 ?
- uvSize: [1, 1]; U) K& U1 T4 O4 f
- }% F- M% V) ^0 Z
- }
0 w8 R+ `* x& ]% Y, g - let f = new Face(info);% i w4 E; U" d6 S; X
- state.f = f;9 I- v1 r7 ^4 e1 [1 v/ T8 M
. J+ E" L C2 A9 u# B) U0 R- let t = f.texture;# ^) ]3 K {" @1 H* x& }
- let g = t.graphics;
5 ~$ Q0 M; O9 h7 @: e - state.running = true;
, }; j' D( z0 m - let fps = 24;
0 C7 m0 N0 y9 f - da(g);//绘制底图* @9 Q+ ^8 o! m5 W$ a
- t.upload();
; W2 a3 k! q% g, {* K( Q - let k = 0;
5 Q7 p# O& k3 e) h8 X C - let ti = Date.now(); C8 z. `6 n, z5 R! a2 b
- let rt = 0;
( y+ l: B" u' m! v8 r3 r - smooth = (k, v) => {// 平滑变化
% J& Q6 M8 G: Q* j3 E; W+ }: q& J2 D - if (v > k) return k;
6 H. O2 F5 D# y1 J, W4 f- x4 t" g3 C - if (k < 0) return 0;: V" n3 F! p- c2 Y# c9 P
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程) b( a# S {, y
- let id = Thread.currentThread().getId();1 U) p4 o& i$ [7 ~6 a/ V0 m) }' i* m
- print("Thread start:" + id);
- C4 p Y% u+ W: J4 r7 S - while (state.running) {5 T& l7 j* R& Y N2 J
- try {
& X) I" P& m/ m5 f7 Z - k += (Date.now() - ti) / 1000 * 0.2;( |; ~0 B$ {2 p! L- s" `
- ti = Date.now();
' y7 n/ t7 T1 P# k" G. [% H4 h - if (k > 1.5) {) ?* b" P" q7 e5 |. t5 q
- k = 0;
9 ~+ j' l* T4 R# Y - }
" f; I0 W( j; {+ F - setComp(g, 1);
" j+ @9 Z3 Z; L( L8 M& ` - da(g);
* d$ W8 a$ h4 R% } - let kk = smooth(1, k);//平滑切换透明度" P7 l7 i( d) G
- setComp(g, kk);0 S. B, W6 C3 l D# o9 F
- db(g);
7 P5 E% y+ L$ `5 }" E: e - t.upload();) }% j$ k& T5 a6 n' J; S& P
- ctx.setDebugInfo("rt" ,Date.now() - ti);
6 G$ B0 m- T6 ? - ctx.setDebugInfo("k", k);
! I" \+ Q) Q: q& \ a8 S' j l - ctx.setDebugInfo("sm", kk);( l; A+ [( z h6 _6 w) r7 Y3 B# Y! {) J
- rt = Date.now() - ti;
! e% L1 v6 w' `) K& h/ |. N$ d6 m$ L - Thread.sleep(ck(rt - 1000 / fps));
+ ^3 B- q* W- V- t$ P. W k - ctx.setDebugInfo("error", 0)
( ?6 _0 s( W6 q8 q - } catch (e) {! {' z: @* u- }, y& G$ I' Z6 O
- ctx.setDebugInfo("error", e);# [3 G. s, X+ n$ R
- }
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- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
7 g/ X) g4 N$ e; F5 R - th.start();
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- function render(ctx, state, entity) {1 n4 S7 X b" t6 x; n
- state.f.tick();
3 e9 r8 o5 N8 V/ e; ?1 ]/ N - }
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- function dispose(ctx, state, entity) {: x5 f. [$ _+ G) @7 c4 {
- print("Dispose");
2 ? R1 ~2 G5 v! K$ ]+ { - state.running = false;$ m3 X& [8 Y* Z6 W* ]( {; f4 `
- state.f.close();# u! E9 g/ Q1 A4 V0 \( D
- }
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- function setComp(g, value) {. R6 p; Y( G: I( \6 [. r* j2 Q
- g.setComposite(AlphaComposite.SrcOver.derive(value)); N2 N* Y) I7 k. k8 A9 Q
- }
复制代码
8 {3 q: @3 W+ k3 q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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