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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- z, q! K! ~- p: B9 v, M9 V Q. Q- importPackage (java.lang);3 L$ T: [1 s' G+ g$ x7 x0 @0 a0 ~
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);1 h/ K% S. q# b$ O
' ~$ j7 V6 v: M- function getW(str, font) {
! d, F$ z' ?. Z! D: v* |+ P- f - let frc = Resources.getFontRenderContext();
" N! R7 I# `7 A2 t- V) ]% m& K2 t - bounds = font.getStringBounds(str, frc);8 c0 d! v+ ?% i% s T" [
- return Math.ceil(bounds.getWidth());& c+ a/ h; n( c' k& O
- }
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- da = (g) => {//底图绘制
: k5 v$ U" Q! l6 Z - g.setColor(Color.BLACK);
6 `# A" y2 t& @ D - g.fillRect(0, 0, 400, 400);0 k. m+ V: n8 Y. y; d
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4 I6 b% S' n& k3 ^" C- E1 k$ I! U- db = (g) => {//上层绘制3 R1 b$ J9 l, Z7 V, C6 {) I1 b
- g.setColor(Color.WHITE);0 k2 a' k2 L2 D6 s+ p$ D1 [
- g.fillRect(0, 0, 400, 400);
: |3 Y0 t+ A7 c5 h - g.setColor(Color.RED);
# {8 n& [" T9 S- p8 |& Q - g.setFont(font0);; h( N/ S. n+ h" I2 r4 L8 |7 Z# h: U
- let str = "晴纱是男娘";
! d* o- P* a( E, h/ }- E9 l - let ww = 400;
- k: V1 J) y, X5 J) ?/ g - let w = getW(str, font0);( u$ o: z" A1 h* r+ F1 a. v9 o- y
- g.drawString(str, ww / 2 - w / 2, 200);8 a& r4 p6 y$ z1 h5 V: U) \
- }
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- const mat = new Matrices();
6 R4 ?4 a) k; B; s7 s; K - mat.translate(0, 0.5, 0);
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) f+ l! @( j$ V2 L1 c. M; b8 k- function create(ctx, state, entity) {
$ r; I: B: ^7 m$ i% H - let info = { b3 B" q/ S! h" n2 q* O5 v+ n7 H
- ctx: ctx,
' w9 V: n7 L0 a5 \* \# G$ [& ~1 s - isTrain: false,
& H+ N4 B7 h+ V, \) I' j - matrices: [mat],# _0 G, v2 \7 Z4 W' @ l3 h: ]/ B3 _
- texture: [400, 400],# a" H& y3 N- t# G% y/ m9 I6 ]
- model: {: j7 ?7 r1 R8 Z4 k7 |4 A
- renderType: "light",
4 u9 y" U% j0 d/ f' g/ ` - size: [1, 1],
# z% b" B1 p) V6 p2 B - uvSize: [1, 1]2 K* Z0 t! a( `+ U* K m9 T- {4 }
- }
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- let f = new Face(info);, E$ ~5 t! h S# u2 s& Q ?
- state.f = f;( _) z0 J- g5 W6 Z
6 P- g2 C9 c3 }- let t = f.texture;
2 A2 P8 q. d, H5 _- y& I - let g = t.graphics;. m: V0 a4 S5 P R8 }' N, }5 T
- state.running = true;5 |2 P9 c( z! l* g5 b
- let fps = 24;
) q P: I! S+ a! u" p1 T - da(g);//绘制底图
/ z5 k% K! S; c1 N: T - t.upload();
# o# l, |/ X7 O% g2 l" j - let k = 0;, ]5 j2 D- V& P4 c
- let ti = Date.now();
6 b7 Z. F9 i5 b$ c - let rt = 0;
w& ^7 y8 A0 y$ a - smooth = (k, v) => {// 平滑变化
+ [3 y! y2 y. C, e$ ~6 d3 b - if (v > k) return k;" c: G9 {7 J! e& x
- if (k < 0) return 0;! C8 k6 L7 P6 ^ \3 U5 b- [
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
. e$ Z I+ M5 Q$ ?: |; f& w - let id = Thread.currentThread().getId();3 ?# h& e7 A( @: `
- print("Thread start:" + id);
, C$ a+ h) r6 {3 F3 o - while (state.running) {
+ @" m* P6 C- r( R0 \ - try {
# i& @% V6 y% G/ p4 ?3 r/ s - k += (Date.now() - ti) / 1000 * 0.2;
; ^ d# l8 V" H' ?6 s- X - ti = Date.now();
5 H! X7 b5 T+ l) {' w( `% \8 y - if (k > 1.5) {
) G% A) r2 w7 z1 p) ]# p - k = 0;
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- setComp(g, 1);
8 A" r/ s2 _- d; P. ]( j( j - da(g);4 y* n5 [: Z J: S3 G, Q
- let kk = smooth(1, k);//平滑切换透明度. d: F1 X2 M( k1 ~( s- {! C6 f4 H# g
- setComp(g, kk);
/ }: P' E" n: z# d9 v! ~/ A - db(g);
% E( S# @( z, F' y3 {5 \. _ - t.upload();
: E9 U, G4 Y7 I; ? - ctx.setDebugInfo("rt" ,Date.now() - ti);* i6 Q. D! a( N8 l+ C8 n0 x1 U
- ctx.setDebugInfo("k", k);& e. j' x9 S8 [- h& Z+ ~* J
- ctx.setDebugInfo("sm", kk);
4 F, j$ m$ n) S4 X0 `& a2 j* Q/ a - rt = Date.now() - ti;
5 j \8 t' J: c$ R - Thread.sleep(ck(rt - 1000 / fps));
3 N9 o# `- A- G( `+ }! N - ctx.setDebugInfo("error", 0)
5 }7 U1 t8 V n+ \) O9 s - } catch (e) {7 h4 `* e' S4 t7 o
- ctx.setDebugInfo("error", e);! a6 j' X" J4 T
- }2 c: U: |7 t* g) b5 b" q0 Y
- }
6 a" g. B% g& B0 w$ z4 v" y, `8 Y8 l - print("Thread end:" + id);' v$ h' }. j' R7 a' P2 Z1 u) {
- }- Z' o" @/ ~ Z) ^: t
- let th = new Thread(run, "qiehuan");3 X$ T4 D1 q/ R9 D
- th.start();, x4 e" F. g* B" x/ m
- }
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6 D, z) s& n! {) }- function render(ctx, state, entity) {
, w7 _+ V3 B) N! p4 H. \( s5 J - state.f.tick();
- O/ A1 F. F- n0 h - }
2 ~/ v* z; ?3 _) m( N. x
5 H D+ \* Z: _- function dispose(ctx, state, entity) {% u: k8 c; T( I- H9 e0 B
- print("Dispose");, A) |: x- K1 i
- state.running = false;
2 A4 O; N( I. Z7 w9 t - state.f.close();3 E3 t! O) I. J1 C! A
- }
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- function setComp(g, value) {
% @& U$ f# ^& \9 Z. v/ ^; | - g.setComposite(AlphaComposite.SrcOver.derive(value));5 U& Y. N/ ~" B& z" `. x
- }
复制代码
7 h: q* P7 g3 X' x, X* D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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