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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
3 f4 J' U9 M; _/ {6 ?" A- importPackage (java.lang);9 n. ~% ?4 o; C0 v4 L& ]
- importPackage (java.awt);0 D) Q* h1 k9 Q. C1 C+ W, ^7 G& g
0 q- ^) c7 j. X4 K$ V- include(Resources.id("mtrsteamloco:library/code/face.js"));
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~, w9 D5 O) }; C- }' ~- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
" K/ x" B: i: _! J7 \: } - let frc = Resources.getFontRenderContext();
* H0 e( o' L9 H, d5 S - bounds = font.getStringBounds(str, frc);
) j$ a3 i$ p8 k1 b0 ~: N; \ - return Math.ceil(bounds.getWidth());
6 u# O+ s" D( j9 p+ w9 I - }
5 n' {$ S6 l0 [( w - ~& D+ M. \) c3 _
- da = (g) => {//底图绘制/ ~, D7 @) ~ k! y6 {- g$ @
- g.setColor(Color.BLACK);
& C2 q& \% D9 S: B - g.fillRect(0, 0, 400, 400);! m) L& m5 ]* E% v/ l
- }/ ]8 x; ^% p; e5 Y( I8 y/ j
- ! C2 y/ ?" \ ]7 w. X' P, W
- db = (g) => {//上层绘制
& Q; @8 `1 m. b: d6 i - g.setColor(Color.WHITE);: {! b% I* n% m8 @$ h
- g.fillRect(0, 0, 400, 400);
3 Z( [) E/ d( N& y0 |, q: ?% V - g.setColor(Color.RED);$ O/ h2 P' U) h, l% n2 \) ~$ V
- g.setFont(font0);
' @* o8 w' z( u' z - let str = "晴纱是男娘";, F3 R' y8 b7 P9 ]1 A5 e
- let ww = 400;
) f3 i+ r5 }& |2 v - let w = getW(str, font0);9 g% c# V8 l9 Q5 M Z
- g.drawString(str, ww / 2 - w / 2, 200);% @# F: p4 ?! ^' Z
- }% n! w7 o+ P4 M
2 ]: d7 X9 D# @2 l9 T6 ^- const mat = new Matrices();
% D5 K: n* W; o# [8 l - mat.translate(0, 0.5, 0);
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8 G$ A `4 ], _& z7 H: f& N, n- function create(ctx, state, entity) {5 d8 r: d, v7 {% H/ u- K
- let info = {) `+ D/ w2 i6 u' S/ H7 P3 M
- ctx: ctx,. ]: Y* S$ N u
- isTrain: false,
8 \( n7 `; P4 a: P! }, J - matrices: [mat],
. p( v$ X0 c: }+ k" {. O - texture: [400, 400],9 u& m% g# k' G4 h; P
- model: {
. X/ Q% n# G: ^1 z/ K$ ~9 b - renderType: "light",1 I v8 X& F" ?% B
- size: [1, 1]," V4 R8 ]5 B0 j0 l5 [
- uvSize: [1, 1]
# ]* |. t& x! B - }
+ \+ {( z3 n: `. \3 S9 l" q - }% b$ e4 }8 s; B
- let f = new Face(info);
! q' [1 S+ F4 v) i; G - state.f = f;
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- let t = f.texture;5 Q1 K, \ S! |* D' S. x
- let g = t.graphics;
( b* n; R* p; w9 _( K - state.running = true;
+ {0 o+ j1 r, [4 C - let fps = 24;! ]7 [" T% }4 j8 d
- da(g);//绘制底图 S1 y1 I( F4 v- W1 L
- t.upload();5 z5 w* r% ^, ^4 s9 P0 a: O M1 I
- let k = 0;: Q7 R- \- a/ c
- let ti = Date.now();$ D$ w2 P# l& q' o0 Q* F/ ^
- let rt = 0;
+ j) u" ]& W( L. c' S u# q - smooth = (k, v) => {// 平滑变化4 ?3 A8 p# h3 s0 U! H5 Q6 z
- if (v > k) return k;
! H7 K- W+ q T - if (k < 0) return 0;+ k. w5 w6 i. t# q& c9 A' _- o
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; a( @3 b9 w5 n0 B, V/ e4 I - }% ]1 o, X3 A4 C$ R/ ~
- run = () => {// 新线程
# ^" l8 H" x5 i4 }6 E - let id = Thread.currentThread().getId();" U/ W/ c, c+ R, N5 K* w6 O* c0 O
- print("Thread start:" + id);
6 G$ ]6 B1 }; ?$ s5 R* Y. i, I - while (state.running) {0 t6 C" q n1 G( p. ~
- try {3 p% h5 @5 g6 u/ T1 Y% e; W
- k += (Date.now() - ti) / 1000 * 0.2;
8 _8 u$ Y. I( a( \ e$ Z - ti = Date.now();
; e1 W; ^5 w# G# n: K - if (k > 1.5) { l9 q& |! N& h% J* y
- k = 0;
% l0 t, c |% a - }3 }0 A, ~6 y' _7 ]% b
- setComp(g, 1);
9 N( d5 F, n4 a2 o$ F - da(g);
% `1 c8 o: o2 d3 o7 s. d - let kk = smooth(1, k);//平滑切换透明度
8 A) Z2 l2 C' y8 o+ i4 i, E - setComp(g, kk);& f' I: R! L: W+ Y% `: M/ d
- db(g);; g# y: `4 G- B2 E
- t.upload();* ~ F9 a& H8 P- l3 _
- ctx.setDebugInfo("rt" ,Date.now() - ti);
1 t9 U* |. n, P# ?, r- p: v, ]- b - ctx.setDebugInfo("k", k);
% U o9 g* u$ n: W% \- T# s - ctx.setDebugInfo("sm", kk);
0 I2 J) P9 x0 G - rt = Date.now() - ti;
) ~7 d, [5 u2 p; w2 O( J - Thread.sleep(ck(rt - 1000 / fps));9 d( k3 r. w) W" ?' }5 l
- ctx.setDebugInfo("error", 0)& I& u& |+ N' E* `; M
- } catch (e) {
9 m5 S' r! Z W3 q. O. N8 f - ctx.setDebugInfo("error", e);
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- }( f8 A, T! J4 k- E- G/ s& q
- print("Thread end:" + id);
& d" D+ W$ V b7 s1 F4 s - }; Q1 q% Q5 [. G( c8 I# c8 Y
- let th = new Thread(run, "qiehuan");
# y; X, O3 M( F9 k8 w9 Y& Y - th.start();
/ ^% m& x; b3 y - }
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- function render(ctx, state, entity) {6 D2 V8 T# j. N( J! y: a! b# [
- state.f.tick();
3 l/ h* Q/ W) m" Y- J' t - }
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- function dispose(ctx, state, entity) {1 X6 S3 j: G( Q0 z0 Q. {
- print("Dispose");
, t! z3 Q3 U3 E/ _, _ - state.running = false;
6 P2 g# `2 N8 b: k - state.f.close();8 J1 A4 V6 g4 t0 z: S6 M
- }
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- function setComp(g, value) {
' R1 I- g( P, I$ w" ?$ ] - g.setComposite(AlphaComposite.SrcOver.derive(value));
; O8 m! I$ I/ F - }
复制代码 - Q# i1 F; Q4 z1 K) z& k; [
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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8 p6 m+ I# P5 a# c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# }+ y" B1 R4 ~
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