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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
, W/ q4 R2 n- F8 }+ M4 |- importPackage (java.lang);: b; d9 R: R% Y0 E- y
- importPackage (java.awt);
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7 |8 n( ~/ S2 O { K0 s$ s/ b- include(Resources.id("mtrsteamloco:library/code/face.js"));# z; `& q- E2 w A6 h- g
- 7 ~0 |8 a! b- B# [5 d5 A
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
1 F! \* {, k9 U - let frc = Resources.getFontRenderContext();
8 ~- l# q2 J" H9 f; P& x - bounds = font.getStringBounds(str, frc);7 H$ t* R7 {( m( t ?
- return Math.ceil(bounds.getWidth());' H2 L# B. g! U" I; y
- }
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- da = (g) => {//底图绘制
, \6 n4 L# o3 Q - g.setColor(Color.BLACK);
4 J7 m5 n; {) y# J - g.fillRect(0, 0, 400, 400);
3 ^2 S2 S: F4 L9 C- c- B - }
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- db = (g) => {//上层绘制7 s* V! u. q; z' `) Y% a N+ t
- g.setColor(Color.WHITE);
1 r/ x' W; H1 ^: L8 R& d - g.fillRect(0, 0, 400, 400);; E- O2 A6 w. s" B
- g.setColor(Color.RED);6 j2 y6 z& V2 g+ Z* H0 z4 G; A
- g.setFont(font0);
3 ]& a# \' S( v* [, r$ E) y" m9 M - let str = "晴纱是男娘";
- o$ L/ T$ v9 T2 f - let ww = 400;9 O) |5 M* E" T1 v8 N A5 g2 o
- let w = getW(str, font0);
4 a \# |8 `. D/ D8 y, J5 { - g.drawString(str, ww / 2 - w / 2, 200);
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- v( ^: P, N. \9 H- const mat = new Matrices();
; s& a& r8 ]1 @5 | - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
" j3 K i3 L5 `1 S2 Z a/ q! v3 ^ - let info = {
9 N3 {' h% @9 W/ _$ L% U - ctx: ctx,/ y. \8 e" ~2 c! U
- isTrain: false,
# Z. T" _# H0 H1 N - matrices: [mat],. g$ [0 x* {$ o6 U- t: X; Z! p' k, {
- texture: [400, 400],; \0 \& _3 f% d& w* Q! @& R* `
- model: {, i2 y2 D5 A. M% t% h! K, s
- renderType: "light",( X- P! u" N% W# j* h# C
- size: [1, 1],
8 V5 G" h8 b1 T$ u4 z - uvSize: [1, 1] u: A+ F9 B/ l. \( D/ Y( y8 Y
- }' [# g* U2 l4 T$ U8 J
- }7 A" @* F1 B$ }( ]9 R
- let f = new Face(info);
4 i9 D; h. E3 Q3 |/ N$ @6 R" d - state.f = f;/ L, S; O. o" D; `
- * K5 u P9 S- `$ O0 w+ E H# I
- let t = f.texture;# Q1 u* ~3 w; C" i6 p& |5 }9 N! q) {
- let g = t.graphics;
( c- s3 h+ k! E8 S - state.running = true;' { B: O5 G( m6 h5 Y2 l4 u& x
- let fps = 24;2 J; t1 `7 y* \' v( i& E! X* \, Y5 v
- da(g);//绘制底图1 o/ ]; j, d5 N: X- b8 x, R
- t.upload();
; K# Z/ p$ v* }4 _1 o3 u# M, g/ v; W - let k = 0;! D, `( N( Z+ i T) q# Q, @
- let ti = Date.now();5 U' N& u8 A0 w' N
- let rt = 0;
, U, Z- ~' l; [- U8 Z% x: z& ? - smooth = (k, v) => {// 平滑变化 J5 Y; @6 \. P4 v
- if (v > k) return k;
( K9 d; _2 M% Z; Q - if (k < 0) return 0;
- \9 V7 d2 O, K% P - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
3 Q3 J' B( `" m; g - let id = Thread.currentThread().getId();
/ V- i8 h0 l, I/ p7 J) U6 h - print("Thread start:" + id);8 p1 ^1 E! d; _$ C3 v+ ?- L3 Z
- while (state.running) {6 u7 S& e5 {( w( R
- try {
& ~7 E' W! W5 \7 {1 c0 _ - k += (Date.now() - ti) / 1000 * 0.2;
0 {2 @0 C' V7 a! T - ti = Date.now(); |& a- G1 M6 Q3 U
- if (k > 1.5) {9 N+ c/ s) }$ f: Z1 y P/ V
- k = 0;
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- setComp(g, 1);
; h5 Z2 r5 P% w - da(g);
) S; z$ g [5 p# q% m( t - let kk = smooth(1, k);//平滑切换透明度
- q1 A" F2 g" v. ^! q# I+ C" L3 i - setComp(g, kk);
* s0 Q6 c- ~- v- T8 M- z# P1 G - db(g);5 ~% F3 t8 p1 i
- t.upload();6 z" h( Q, W7 u1 L: \; c4 y0 F
- ctx.setDebugInfo("rt" ,Date.now() - ti);4 P) W" R; L' c8 }, L; N
- ctx.setDebugInfo("k", k);
/ u& r% \/ v! D0 h5 M5 F& X0 ^" P - ctx.setDebugInfo("sm", kk);& Q" \" c! ^. p
- rt = Date.now() - ti;
7 Z. T3 q" Z. G# N - Thread.sleep(ck(rt - 1000 / fps));
, D& ?( P3 A. d2 c4 b( o& X - ctx.setDebugInfo("error", 0)0 T z: Y, \4 h: e% z
- } catch (e) {
4 U! e% o& k9 x5 e- I$ a - ctx.setDebugInfo("error", e);3 h7 J" |1 ^8 a7 a
- }$ P0 l$ x* e1 G" x3 c: n
- }
) i; U5 p. J/ O* [) T) o, C8 G - print("Thread end:" + id);
* {( `6 p0 w8 t2 {# h - }( M8 R0 f% O" i/ Y) s: c6 x+ F
- let th = new Thread(run, "qiehuan");
. O, P, }: ], v - th.start();
5 w% K8 n, I2 D& c, u" d - }
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0 c! R* e9 O6 L" l- function render(ctx, state, entity) {
9 n, g) _4 e" I" |9 E - state.f.tick();4 Q& {; g* N9 R% S. f
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- ! P) C* s) q: m- V2 ], X" W
- function dispose(ctx, state, entity) {, H4 h+ h- R; k" B u
- print("Dispose");
/ ?( r- ^) w# A& T - state.running = false;2 f8 G, @+ h- f3 x( S+ m4 z$ N3 f
- state.f.close();; l* p" i1 d" O/ O( H- A% y
- }) g5 n; @+ n. ?' d4 U, a/ c
4 N7 ~6 P) E# \9 ~' i- function setComp(g, value) {5 u0 E( X# w) e. G/ b
- g.setComposite(AlphaComposite.SrcOver.derive(value));
, b8 o0 k5 \0 ^/ u - }
复制代码
3 Q+ f" C$ U( _5 X# Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。) B0 ]+ z& d# p1 q
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, h2 @% `) P" \7 J: I4 t顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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