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7 @3 A- J( m- T+ N8 H9 F$ h, P' v这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ k1 A% R+ s2 F: Q' S
- importPackage (java.lang);
6 A7 O4 W/ u6 z! o3 a - importPackage (java.awt);
- X* e7 A, @5 \6 B1 a7 B0 r
: |/ t/ f1 l& {; a6 Q- include(Resources.id("mtrsteamloco:library/code/face.js"));: f0 o1 A9 F' z+ |! \5 z, W/ n
/ M' O! E) n0 h- a0 e a- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
/ p' [5 R8 t/ }" S; E7 b, \/ W# H - ( |: \0 a0 @, d+ K- H7 Q
- function getW(str, font) {$ o; e$ B5 k: o6 M u- H
- let frc = Resources.getFontRenderContext();9 W+ u1 G* ?3 Z7 `( U
- bounds = font.getStringBounds(str, frc);2 R' v% y& G) ~4 K3 w4 z! K: b
- return Math.ceil(bounds.getWidth()); h+ z- P8 G$ Z/ {$ m6 W
- }
- h" m; r# h' Z c: S+ a0 E
! l- G3 a0 X' V; R& i( t- x6 [- da = (g) => {//底图绘制7 C e, E+ F M' w( O# `
- g.setColor(Color.BLACK);
9 p; }5 s5 g: k" N% [ - g.fillRect(0, 0, 400, 400);
$ i" _8 T3 [+ M: o) M5 [5 j" M - }
, h; N: Y3 R! N2 b' @# Z6 t - $ E9 s; k9 f* t- \- {5 l( ^4 p
- db = (g) => {//上层绘制
- E& E+ {" x+ d* y - g.setColor(Color.WHITE);% r, P* v6 X; T# d y( N1 I
- g.fillRect(0, 0, 400, 400);
. d1 [' w- e! o |8 X - g.setColor(Color.RED);9 O H) p) Q2 \& r
- g.setFont(font0);
3 s2 I5 V6 Q8 f3 B. ~ - let str = "晴纱是男娘";" q$ K: H9 [8 c& O$ {
- let ww = 400;6 R: [7 ^5 o) t" { [
- let w = getW(str, font0);' H) D9 _, y+ y8 B" i
- g.drawString(str, ww / 2 - w / 2, 200);# k. ?, R2 V7 H9 e2 u& Z3 x
- }4 v( ^9 k' ^. k& o h8 Q3 L6 |/ e
- g4 o7 y6 \) u& ~7 Y- const mat = new Matrices();
; v, i3 E) F4 r& Z - mat.translate(0, 0.5, 0);; | A# H) X7 Q) V, y0 Y, M1 A
- * z, r8 A4 F# H5 u) G- b
- function create(ctx, state, entity) {
/ `* f1 e9 H0 k5 Z2 b2 F( S; z - let info = {; `$ B8 H7 r _5 A
- ctx: ctx,: N& y! b3 {8 D2 W6 N& k& a
- isTrain: false,3 O: L, z$ E* q8 S4 t% }
- matrices: [mat],
8 ^4 I3 {& y$ V3 G6 V: j: Z) c - texture: [400, 400],) F! n6 |. ~. O+ w
- model: {
0 \4 M2 H0 b: p% U, x, b0 n - renderType: "light",) b( H' ?% K" F- |/ _
- size: [1, 1],
* F7 k6 \' J% m; y0 X/ @ - uvSize: [1, 1]' ?. s _$ ~( H) x
- }
# B, e0 P8 X; F) d8 y- C) n - }
& h4 T% A* V: a - let f = new Face(info);
1 }: c0 j7 w0 E - state.f = f;) U9 I% R- A; `, d- ]' e* r6 `
- ! j) Q$ e ^/ X$ A; R
- let t = f.texture;
( G* S, U8 u1 F+ W4 `% k7 x - let g = t.graphics;
+ V6 E3 G8 b3 I: m4 I - state.running = true;/ `- u j2 t; s7 d+ l, M* ~
- let fps = 24; h( L/ O6 P6 E; n
- da(g);//绘制底图- E# M2 m7 N: j* \! m7 M8 q
- t.upload();6 i/ P; d% s+ Q) l. }: |$ x
- let k = 0;4 ?3 F1 b: O* F9 `/ y+ Q1 P( |
- let ti = Date.now();
8 O9 l( L) K4 T - let rt = 0;- ^; E- Y" ~3 b8 D" D
- smooth = (k, v) => {// 平滑变化
# B9 r0 G$ B7 C0 G5 D - if (v > k) return k;5 K( c7 k+ @# ^) |5 M9 i% r7 Y$ j( H
- if (k < 0) return 0;
! ?9 E2 u* O2 _( j1 s8 g# l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ O4 t- a$ X( T4 ^# _5 u: x) `, \
- }- j" G7 h5 n! M, M0 _
- run = () => {// 新线程1 h$ y$ {$ f5 S9 ^* c1 w
- let id = Thread.currentThread().getId();
Z: _' G* o& e, L7 T; }* c2 { - print("Thread start:" + id);
- i( ], l) F# e. F6 b& N - while (state.running) {8 q7 K" |1 e8 S! p3 z. z) {
- try {/ a0 b) d4 G& {( y: h5 v( m! v/ D
- k += (Date.now() - ti) / 1000 * 0.2;
1 X& j4 c5 r, S& t: ~ - ti = Date.now();
1 Y _& ^. T, k - if (k > 1.5) {/ C' a! _7 j" z! R4 i7 ]- D1 X
- k = 0;
( R% U. Q& R/ k" W7 H - }
/ _1 ]& M1 B @4 H) G& k) D - setComp(g, 1);
+ R8 P8 O. y; G0 _: m - da(g);
; \! w0 w7 T0 \3 l% G - let kk = smooth(1, k);//平滑切换透明度& I' B' [# I& a9 A; w% W
- setComp(g, kk);
, m( {. ]! n; D - db(g);$ f9 V9 P# t- Y
- t.upload();
8 h2 X; \% {. F - ctx.setDebugInfo("rt" ,Date.now() - ti);. [3 ]# F B5 Z% a' w+ o' L. N
- ctx.setDebugInfo("k", k);
9 [' O# G. Q7 u1 J4 K+ [+ J1 I - ctx.setDebugInfo("sm", kk); P. j, M* D- K' X2 ~* y
- rt = Date.now() - ti;
6 Q, l Q- C; D+ }3 T: R5 k - Thread.sleep(ck(rt - 1000 / fps));0 Z$ s- N- C# d9 n, }8 s6 c6 o6 e
- ctx.setDebugInfo("error", 0)
# p. P( N1 J3 e2 p: `2 R - } catch (e) {5 y+ q' q' Y, ^
- ctx.setDebugInfo("error", e);7 H& O; t2 S$ l* P' D5 K
- }
3 z9 e% j( n3 D - }$ e/ F! ^9 E/ ]/ x5 x; y @! M
- print("Thread end:" + id);1 S$ Y1 c0 a$ ]# x
- }- k _4 a& x3 D
- let th = new Thread(run, "qiehuan");' V& B1 G0 @' f
- th.start();3 T; |' l. X5 R# y+ M
- }
, F, C4 f6 ]. s - & S7 F6 V6 C' ?" s2 c/ y
- function render(ctx, state, entity) {+ A8 ~- {4 ?9 @
- state.f.tick();& i( d+ Q. x0 A( ]6 l$ I6 d
- }- K9 {" J% V# W% x$ K! r6 _* Y" Y
4 W/ A8 f7 b' m) o: _: ?1 ~1 g$ i0 {- function dispose(ctx, state, entity) {
% ^! H+ x- [, k9 h1 Z - print("Dispose");
' s' U$ _% I( i9 j# `+ d( z - state.running = false;
: P6 z! U, o* y) Q4 m - state.f.close();: q/ j) {/ L$ k" v2 l
- }
* Q4 X" C$ E' r - 8 h( v8 A! @3 f% l' L
- function setComp(g, value) {
" G0 W& G' |8 ?. q; k0 J$ U& U: p - g.setComposite(AlphaComposite.SrcOver.derive(value));. n7 n# j4 y ^( }
- }
复制代码
8 C/ `! D) c9 b# K$ ~- b8 }; b0 H写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
* x/ t& m* O n5 L, d) U9 \1 p* F( U& }: V
( V% d% b9 q- E0 c; [
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). |/ A" d# T6 ]& l$ A% ]
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