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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。* X" Z$ ^* g# _) B4 q( T; I% B
- importPackage (java.lang);% f' |) m! q, W4 M( }1 P5 ~
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));4 O$ q4 X; m* C: p+ ~8 v
- O- u( }9 R, Y% L; A; S
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ J. S$ [$ @. M2 R { \+ ?$ j- function getW(str, font) {
7 {' b/ ~; F: N2 f - let frc = Resources.getFontRenderContext();6 w$ I5 H" c4 c8 Q) c8 W
- bounds = font.getStringBounds(str, frc);
1 a! } `0 _' L1 m- V! t4 B1 \ - return Math.ceil(bounds.getWidth());$ r5 v0 ^9 b3 c7 z0 X2 h/ C
- }, c- W) A* c$ m& ?! U3 U4 `' i
- ! l5 R# y& Y6 F/ ~2 j/ h' r6 R
- da = (g) => {//底图绘制7 v# b6 q5 f+ t7 s
- g.setColor(Color.BLACK);! \1 A& z, M! Z# h0 `
- g.fillRect(0, 0, 400, 400);
- w# G. D8 |" x - }
p: v: t3 r3 d$ [0 m5 x+ ^* E
8 ~2 v# i3 @! r" l$ ^ l. b- db = (g) => {//上层绘制
+ H8 N0 D* L, W& g - g.setColor(Color.WHITE);
0 E9 Y/ v$ s4 u6 s9 ? - g.fillRect(0, 0, 400, 400);1 z. [: o+ X- U2 v7 ^
- g.setColor(Color.RED);0 Z. @8 J c1 m& n! e5 G
- g.setFont(font0);2 Y- H. x. q% k
- let str = "晴纱是男娘";
; }/ ]0 ~ A; P5 N0 X: ?: G - let ww = 400;
2 C5 [- E+ ]4 V1 _: j* V - let w = getW(str, font0);& x& _8 v! v# r6 O7 g- r0 k! H0 a) p
- g.drawString(str, ww / 2 - w / 2, 200);! j7 N) E3 W3 W& A
- }/ \4 p6 a( I& c( V, Z% H* q
- i7 y- t: P4 |5 z; Z* u( R" ?- const mat = new Matrices();
3 ?$ L- H4 X3 h1 T! A. ^& ?/ b' ` - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {1 }, z& T I. S9 ^$ b/ K
- let info = {
* U( N$ U! h- x8 h+ K# A - ctx: ctx,
& S! Y$ y$ n" S - isTrain: false,. K# {7 t Z- w
- matrices: [mat],
1 ^: X0 h( p3 j - texture: [400, 400],3 Y- Q9 w# s6 [ D" X; J
- model: {* ^8 J7 ? H. Y
- renderType: "light",( u0 k, }+ A" y' Z w# ~
- size: [1, 1],6 Q" F" r, p6 v
- uvSize: [1, 1]
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- }- V/ ~' K+ O6 G6 U: W2 l1 S* u
- let f = new Face(info);( z& L, c6 d0 A8 _% A! E
- state.f = f;& t! R9 Q+ r, U7 j# O" n
- ' J" x( _1 r4 |# _1 o) G2 }; f* y
- let t = f.texture;3 K0 e' F) ~* Z2 R8 y2 B
- let g = t.graphics;# k' m' Q' C6 N0 ^& y0 |' ]
- state.running = true;
0 Y' V( R2 i- p - let fps = 24;
5 V7 N! n( y8 p2 d! F - da(g);//绘制底图% N) e+ c" E; a
- t.upload();
, {( s: G3 s3 I% z n, @3 ] - let k = 0;
7 G ` L) a) b- V* Z9 S - let ti = Date.now();* T% N5 q5 ?' A. ~$ |
- let rt = 0; m y! |8 _/ {+ B3 b
- smooth = (k, v) => {// 平滑变化- t( U2 j6 [/ e) z1 [% X
- if (v > k) return k;: B" @$ H& h" b0 s1 a( U9 X+ D9 [
- if (k < 0) return 0;
- u1 k5 x# L6 @ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;6 L* _) G4 l% E, O0 M: i5 j E
- }
2 X+ u+ }6 `! e( [$ x - run = () => {// 新线程
& B: G. Y5 Q: {/ V9 d; T - let id = Thread.currentThread().getId();
4 a3 B4 H: Y, ]/ J4 Q - print("Thread start:" + id);
, X: V. o8 C3 e; i b - while (state.running) {
# }" k8 G- u Q; l& _ - try {1 c2 O* z# [$ d; U. x* |& f
- k += (Date.now() - ti) / 1000 * 0.2;
2 |; D, j2 c* U) ?. z7 C - ti = Date.now();
- z& z) i7 }& x7 A0 v9 f: R - if (k > 1.5) {. A% E- {# {5 V/ X5 b' ]8 [
- k = 0;
# R) ~# _: F9 ?6 G* k - }
, O3 C S: B, Q- ]& G3 f - setComp(g, 1);
* ]- j {- A. e8 S8 @7 G - da(g);
: C' P$ s5 L# L+ Z- s$ k - let kk = smooth(1, k);//平滑切换透明度) b4 j3 X. t+ p5 d! m$ j' }
- setComp(g, kk);
- Y0 l( R0 i L. {7 o- G" {5 u0 Q b - db(g);- s/ z& n( @# ^1 I( N4 b0 |* w
- t.upload();
- h7 @9 X9 w0 \, s - ctx.setDebugInfo("rt" ,Date.now() - ti);
; y0 F' E* v3 b( L( e# u8 a# | - ctx.setDebugInfo("k", k);! [9 z r! S! y6 `- ^7 c
- ctx.setDebugInfo("sm", kk);
6 r8 I2 k2 s$ K: Q* S - rt = Date.now() - ti;
3 M, a6 i* A+ e: l1 @ - Thread.sleep(ck(rt - 1000 / fps));" K5 R2 T4 p, x5 H) p3 @
- ctx.setDebugInfo("error", 0)
5 m" u# ?7 @. I% a$ m - } catch (e) {: t$ B* v# d( u- G( b& x2 n# d
- ctx.setDebugInfo("error", e);
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- }
0 a1 ]* d2 k: V) S$ g5 _ - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");" C7 C J7 w: |* ?2 _- q+ W7 c( e
- th.start();4 O) |8 a% W& @- F
- }
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4 v* F2 ]# f7 e- S* ^* j, |+ F- function render(ctx, state, entity) {$ U* \3 m: S7 a3 e% e7 p
- state.f.tick();
! A$ g, P- k4 Z& R" V8 K! D7 f6 S - }
+ F& ^4 G9 u; c6 X - $ y7 s1 x+ s8 D7 }2 W
- function dispose(ctx, state, entity) {' C9 c! H2 A; M; O
- print("Dispose");0 v9 C- R% _) Q& P8 M$ C& T9 E
- state.running = false;
4 a% o! p7 M# K0 g - state.f.close();* r$ Z, R( X( x) p# H% {( f
- }! ?. G. u9 K2 O/ v. K( x) B
- 3 j3 Z f$ d" d5 e8 T
- function setComp(g, value) {
7 A" K$ @6 b. h( l- b& O) F - g.setComposite(AlphaComposite.SrcOver.derive(value));. i5 u/ @. W5 g9 j0 z! }
- }
复制代码 ( B8 x/ v/ }- n
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 {- J" v" l5 k( J1 _) v/ V' ~! N
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; q5 ?: f L5 p. g `5 J顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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