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( r" E6 U' A; j" \这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 p9 i: X5 q) L" A& S2 P1 L& K9 U
- importPackage (java.lang);
2 {* b& t0 d( n2 n& B S - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {; P0 L* r! _/ E0 x7 ^
- let frc = Resources.getFontRenderContext();& D* e0 q3 {; O7 D
- bounds = font.getStringBounds(str, frc);' t# a/ y V2 h1 v
- return Math.ceil(bounds.getWidth());
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3 U* m& d9 r- S. C* e, X& P6 V- da = (g) => {//底图绘制
. L. e& h$ `, k9 ~4 } - g.setColor(Color.BLACK);
: K+ }1 _1 _8 O1 D - g.fillRect(0, 0, 400, 400);
, D( B3 ]" S; m4 F" a- O4 w - }1 @: t; A/ {7 ^) j6 I
8 a' I! Q) N1 X- db = (g) => {//上层绘制
% V( T6 f- V; L0 W - g.setColor(Color.WHITE);
' u+ n# C5 h$ ` - g.fillRect(0, 0, 400, 400);
; Y0 S# F+ X- q8 o - g.setColor(Color.RED);! \1 Y& X$ t G$ P
- g.setFont(font0);( |: Q3 e7 O# Q9 [) _8 N
- let str = "晴纱是男娘";
, P% ~2 o& R, J/ ~+ b* f$ ?+ q - let ww = 400;- w9 X+ D+ S1 E( a
- let w = getW(str, font0);0 m. y2 A7 y- s1 ^
- g.drawString(str, ww / 2 - w / 2, 200);
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8 F0 _# v( I' A2 }6 V- const mat = new Matrices();
, ?$ {- V1 F7 ~6 F - mat.translate(0, 0.5, 0);! l. u& K: d2 ?1 d' v9 @6 z
$ x6 w8 ~* U3 h# o! u7 R4 B- function create(ctx, state, entity) {
, U7 h/ @2 d7 H3 Q4 x, ~ - let info = {
$ r |+ ^ C. ]1 { - ctx: ctx,
! y8 S4 p* d+ t# \& G+ B/ v - isTrain: false,6 g+ |5 `; y6 w1 N$ P7 [
- matrices: [mat], d8 `8 {! @# ?+ ~4 |
- texture: [400, 400],
/ C: I+ h& E- H/ w, {) T: R i - model: {0 X) D9 v; F( }0 }& [
- renderType: "light",( p3 w& o' K U" \
- size: [1, 1],0 \# f# e! ?9 o. g
- uvSize: [1, 1]* u. ^4 N. S! T1 T, |4 n3 a
- }
y4 b( a1 M: Y' A8 ? k - }
9 O0 o) f* P% B' t2 m7 ] - let f = new Face(info);
$ F/ u- R0 J C4 [/ T2 b# } - state.f = f;: I& F% G3 `0 a( P' ^0 ^* M, V
. ]! ^3 Q7 R' b6 n- let t = f.texture;
b' { E. {+ H/ w: P4 p - let g = t.graphics;3 F% N3 J8 h; D/ y: N0 q
- state.running = true;2 l5 Y$ b! k. s A& `# ]
- let fps = 24;
* r6 w$ E2 u+ B3 [8 d- [ - da(g);//绘制底图
9 ]; Y7 s9 N* I1 c - t.upload();" ]! Y7 o2 T" n+ H
- let k = 0;
y4 S& T* I5 T ?' J# b - let ti = Date.now();
1 @! x7 `( G0 W h7 Q p5 P - let rt = 0;' Q i6 P; S4 k6 l( \/ G
- smooth = (k, v) => {// 平滑变化
# s0 A0 f% W, h+ q4 [ - if (v > k) return k;! N+ t" e, f2 j& }) h$ C, H/ x7 X9 ?
- if (k < 0) return 0;
% U- O! { Z8 b6 v; x - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
$ [& Y$ ?5 h5 _ - let id = Thread.currentThread().getId();
4 Z; ?. r9 F3 z' m) a9 H( P8 k - print("Thread start:" + id);
( B7 Q1 x% J* X! F2 u4 ~& S - while (state.running) {. W6 s0 Z. U# u" i" O g
- try {$ j$ T0 d. `8 X9 ?5 z8 r N, f+ ?' o
- k += (Date.now() - ti) / 1000 * 0.2;7 F- U$ F! {0 W' L0 g% w7 ~
- ti = Date.now();. n& ^( J. u, f$ W
- if (k > 1.5) {, w3 @! J# C4 k$ b9 G0 G
- k = 0;* K1 i, i$ t& ]. ^
- }
1 d+ `+ p8 o% E - setComp(g, 1);
( t% [* k: I, `! B- S - da(g);' c( T" ~2 J$ e/ y
- let kk = smooth(1, k);//平滑切换透明度& S7 I( Z) ?0 \- d. S
- setComp(g, kk);* c) f6 M; F+ i: H" U+ c8 a+ M6 }
- db(g);. U& O H9 @9 C1 a" N8 B5 F) Y( N
- t.upload();) A2 G0 ?8 k4 b3 i. c5 o& d( n
- ctx.setDebugInfo("rt" ,Date.now() - ti);4 x$ ^) C6 M" Q. `0 ^
- ctx.setDebugInfo("k", k);
/ K/ o3 T, m5 v6 D - ctx.setDebugInfo("sm", kk);: O0 X% i7 C; q* g/ X
- rt = Date.now() - ti;
) w' @+ n: F6 S+ T5 J" Z - Thread.sleep(ck(rt - 1000 / fps));7 |% \3 O# H$ @; w+ T: {0 Q6 h
- ctx.setDebugInfo("error", 0)
+ W- I3 j/ ~. C y3 r s - } catch (e) {. Z' c0 r" k/ g
- ctx.setDebugInfo("error", e);1 @; W; `+ ^7 f2 D3 A: E# P
- }' ]( R8 F$ W0 A/ }
- }; L# D) t) `2 n/ N: l ^ |3 Q7 F
- print("Thread end:" + id);
3 h( d! ~9 c( u- A - }
. x; _% s, a2 ]7 L% Z4 _- v - let th = new Thread(run, "qiehuan");" h7 y& Y: f+ C
- th.start();
3 P) X. k. n1 F/ v5 u7 _# x% v - }
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* @9 s, |9 V) K: t* B- function render(ctx, state, entity) {
: t& k/ M3 d: ? - state.f.tick();
0 \2 \8 T% R1 w4 W0 a6 J: P: K, e - }
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& z$ T% y% p! R8 A- [! r# J0 Z- function dispose(ctx, state, entity) {
. y" w5 b/ R% o' J3 I$ O - print("Dispose");( |# g& w# D- t( ?
- state.running = false;) m9 m8 {+ N6 I7 B( A& W+ Z
- state.f.close();
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- L) Y& D7 J; x6 t& _9 b! _' x
- function setComp(g, value) {: }' ]: k' O% z& G
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 T ]; E# N6 _( x) b - }
复制代码
^1 I5 T( `5 ~) G3 l写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ M4 M# t5 G# o! f" o" o, _
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下) N1 @2 g7 k8 I" y. F* l0 _ q
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