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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ U1 ?9 V) N1 K% |& R2 \- importPackage (java.lang);+ y0 x+ V& Y* {% _7 k t
- importPackage (java.awt);
/ {7 Z' v! \9 m. @- g/ U& n - + r1 B) [* o9 }. h
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# N6 E& D! M% i8 O6 _3 p- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {6 c4 k! B- P' W1 E) u
- let frc = Resources.getFontRenderContext();
: c' ]6 V9 ]! {( T, y" a7 v' f - bounds = font.getStringBounds(str, frc);& ?: |" R; E9 X1 ~ Y- F
- return Math.ceil(bounds.getWidth());
5 V' \ d Z$ s. F' Q+ @ \ - }
8 K9 x, Z( g" O. } - & }" X! Z; \8 j$ U- P* _
- da = (g) => {//底图绘制
4 t9 B5 o K' |! { - g.setColor(Color.BLACK);
- u5 y0 U4 P6 a" S( M- Z - g.fillRect(0, 0, 400, 400);
, ]) d1 D4 y* o; U/ x - }
3 N6 M9 ^7 q! C9 I# h - % a- M. g9 `. m3 J( K" S6 W( d8 ~
- db = (g) => {//上层绘制" r7 L3 U; h- [1 u. k3 B1 n
- g.setColor(Color.WHITE);
: D5 g) z5 x- X! G) c4 H7 ? - g.fillRect(0, 0, 400, 400);! e$ b: J5 ?- k# i0 d2 `& a, {! E
- g.setColor(Color.RED);! o* L) L$ c/ C$ b
- g.setFont(font0);
; N( t. n" F2 U8 m9 Z - let str = "晴纱是男娘";& D' C( R! |* c) Q$ d2 t
- let ww = 400;
7 Q6 b4 ~, Z% T; U/ x! Q - let w = getW(str, font0);, C0 V3 Q' x5 y( l. Y
- g.drawString(str, ww / 2 - w / 2, 200);8 i$ N9 c H f: j+ W
- }
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2 {: W+ P6 `) w3 J& q4 w- const mat = new Matrices();# t3 O. H" s, K
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {0 Q# @/ L j9 Q8 A0 ]+ x) H7 g' d/ t
- let info = {( T1 D/ R* W3 B" l
- ctx: ctx,
+ g. G# Z* r5 {# n# Z/ |6 ` - isTrain: false,4 q+ w) P0 M1 N' O+ o
- matrices: [mat],
1 }1 h5 Z/ J! h9 U+ V% q+ f - texture: [400, 400],
- }& T# b& C1 y( ? - model: {
7 Q2 Z: s$ V- ], b - renderType: "light",
& A! L5 h+ E& ]. [- r - size: [1, 1],% z% G" W+ m* T- M
- uvSize: [1, 1]- h" R% j N1 ?8 X: i- c
- }
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- let f = new Face(info);6 ~. v# D8 y/ b$ r
- state.f = f;% ]7 h9 L% r" W' }- W- G* }
; Y6 q; n* P5 E; E- let t = f.texture;% V9 I4 k3 g1 p+ _7 h
- let g = t.graphics;
; v# q# Z% q1 A7 ^6 x$ q - state.running = true;( N1 _' R, O% B$ n/ h z
- let fps = 24;
0 s6 N& S; j4 a - da(g);//绘制底图, _2 x* _ _7 Q& i" G) o8 }; b
- t.upload();; C# d! _, T7 l# D, L
- let k = 0;
- h+ j: o8 P/ G; m) v3 E - let ti = Date.now();- o' R; I2 S( U" L5 j
- let rt = 0;: D$ |4 E. u8 Q9 y
- smooth = (k, v) => {// 平滑变化
( H Q" y9 [1 I) ^ P - if (v > k) return k;
6 @. r( _& Y4 \- I& Q" D - if (k < 0) return 0;
3 m- R. a# I+ G& Q5 K m! m - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: L& }6 A* U n- N4 ?3 }
- }, @ O2 f1 b. e* z0 S
- run = () => {// 新线程
0 ?, t. `$ s( ^; v5 a- d - let id = Thread.currentThread().getId();
$ F9 p, Y( ?- I+ f! K% L( b - print("Thread start:" + id);
% X* A% W- P: l$ C: b; P2 M0 I; b3 b - while (state.running) {. b% X j' c* l2 j
- try {
1 _- Y( _; U4 W. W - k += (Date.now() - ti) / 1000 * 0.2;) |& P0 \+ \) j
- ti = Date.now();4 Q L3 T6 V# f& _5 r+ y4 \; b
- if (k > 1.5) {
5 E: ~% z. C/ D3 h7 h( k - k = 0;
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- setComp(g, 1);& c6 `4 r% D8 k; G
- da(g);
1 s6 Z6 ]$ D! \/ R" Z - let kk = smooth(1, k);//平滑切换透明度
5 K. @2 n( P$ `* L) C7 w - setComp(g, kk);( R, V8 }0 |4 n
- db(g);0 }8 W6 _1 A7 k; {
- t.upload();! K" l4 H( V; a- {, Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
2 _8 S3 P. n4 Y9 W* B1 ]" s! O7 c - ctx.setDebugInfo("k", k);$ `: i x0 ?8 G& t
- ctx.setDebugInfo("sm", kk);
9 x- f. A9 O% n2 ? - rt = Date.now() - ti;3 ~; T6 q& E" N) f+ }. ~
- Thread.sleep(ck(rt - 1000 / fps));
9 r( H. u, h) d7 M: [! R/ i% g - ctx.setDebugInfo("error", 0)0 O4 Z+ J9 f/ I# s, q: o
- } catch (e) {
1 `, }0 m+ N1 E$ o/ G/ z5 x - ctx.setDebugInfo("error", e);
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- }8 H" u) f. E- }. C
- print("Thread end:" + id); V. o( |* N/ G& R8 ?
- }+ b. m0 ~& D! \: p9 Y( h
- let th = new Thread(run, "qiehuan");
. _4 K& q3 _9 `: s* L: s - th.start();
$ o2 J/ T# A3 f+ X( @ - }
% f7 }0 V! S- |
l+ l# |5 d2 ?; v- function render(ctx, state, entity) {; y, {; J% A! S. l
- state.f.tick();
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- 3 }# @: I7 F0 D5 N
- function dispose(ctx, state, entity) {
" [$ X( R8 Q/ | - print("Dispose");
$ N, u7 L- x: Z5 I9 W" O/ _7 q3 N - state.running = false;
6 {6 k4 X. R8 H1 ] - state.f.close();- v# p/ S. u2 T: j9 i
- }, ]* X6 w( b) |& L
8 C5 s3 G) s7 A- function setComp(g, value) {. `; L, o9 E) ?/ w& t7 o
- g.setComposite(AlphaComposite.SrcOver.derive(value));
/ g- U9 D; j6 ]$ G - }
复制代码
! V+ J) `8 g2 h% k5 u. M写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。2 l2 l$ P" ^ n8 f& I0 W$ \
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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