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# c4 a0 z* U9 c' X% r. C
这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
2 g! `* w" U( O% `9 `- importPackage (java.lang);
# l/ E9 ~% q; a3 ^ f - importPackage (java.awt);
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) a$ t+ s8 z8 T- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
5 X3 `# P: S2 T+ \- ]" d V - / Q4 u- N' c3 P6 n
- function getW(str, font) {5 s+ g) p# c# i% G. h& s
- let frc = Resources.getFontRenderContext();
" z/ b9 H/ H, q - bounds = font.getStringBounds(str, frc);
, @; ?: A7 p+ b' A - return Math.ceil(bounds.getWidth());
' j" }; M3 m, q - }
( `9 H, W. d2 _+ d- q0 M" Z - 4 F& z- e5 Z, u8 p8 a' d, }
- da = (g) => {//底图绘制( H. ~9 V" q9 I7 A+ t: D
- g.setColor(Color.BLACK);1 R# z6 Q" j, d' t2 Z& j7 |
- g.fillRect(0, 0, 400, 400);! w! Q3 d8 a: X6 M
- }
% b) j( z8 s$ Z1 u8 t1 @: ~ - 1 G! x, Z. h' g1 F% I5 }' u x6 K
- db = (g) => {//上层绘制2 b( G% B& Z, ~2 ]* H% R
- g.setColor(Color.WHITE);
$ u. m4 |0 f0 Y. g; Y - g.fillRect(0, 0, 400, 400);# {+ _& G% ?3 T3 N. x3 I, D8 ?) ^
- g.setColor(Color.RED);
2 D f- Y/ G) u - g.setFont(font0);
, K+ S! `5 G8 v9 I }0 q - let str = "晴纱是男娘";
5 q# u% d" ?! J+ k* {6 A - let ww = 400;3 C4 q; J2 I+ P% q
- let w = getW(str, font0);3 f# Q: k3 v( C4 w V) A
- g.drawString(str, ww / 2 - w / 2, 200);
$ S, `. m7 i2 u. w/ ?8 y - }- O8 c8 k* j* Y. e+ \4 P
- 1 X4 X$ V/ @4 s% _
- const mat = new Matrices();
& ]" }* N4 r, V( E4 g% ?4 P: t. Q - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {! @5 A, [, r* C* ^9 |* U
- let info = {7 m" ?. w3 Q+ h% H( N- b
- ctx: ctx,
; |. c. j4 R- R8 Y% a# h- g - isTrain: false," h0 [( m% d8 C" L# w0 M3 |
- matrices: [mat],
4 L$ P2 k8 ~, C0 S6 S- t- y ~: z - texture: [400, 400],
) C' S2 o7 Q& R* N, k6 D - model: {
- h2 e% f' u3 H- u. J; |6 z - renderType: "light",
j; p6 Y! @; T - size: [1, 1],& E: L( G$ o5 D$ z7 Z
- uvSize: [1, 1]
1 m. m+ U0 \3 c% S3 ? - }
) `& T" B. x8 {3 { - }
# e, `; q0 a/ c: A8 I - let f = new Face(info);" {. k" F6 z! A" G
- state.f = f;7 ?$ T- e4 N" q
! L. n" h2 M( G- let t = f.texture;7 g% [# T5 I; X% K2 ]9 i
- let g = t.graphics;. i$ U8 q& k7 C
- state.running = true;
+ ^( i: W5 ?# [' j0 q5 e: ?' S9 @$ r - let fps = 24;4 s/ X+ v* Z& ?2 k! W( P1 X
- da(g);//绘制底图8 `$ I* B( Q5 E' P: X4 B: {
- t.upload();- V6 p/ X3 O$ R
- let k = 0;9 _- p5 i& S* V8 y
- let ti = Date.now();
8 I: v1 I# K- C4 M1 f - let rt = 0;8 [! Z- N0 ?: ]
- smooth = (k, v) => {// 平滑变化$ A) H j1 V* n( b, ~; ?4 I
- if (v > k) return k;
k# i1 R, F2 C( U, f& O - if (k < 0) return 0;9 j1 C( W. }* v( G5 |. g
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% ~0 Y& g0 f% i
- } e- z1 x; A6 i/ K8 h* l2 I( d
- run = () => {// 新线程. F4 O5 U+ a9 v# _+ u) t
- let id = Thread.currentThread().getId();
z3 J( g$ [" |5 }! o, b - print("Thread start:" + id);
2 Y2 m* X4 E3 ^: ~ - while (state.running) { u6 ~$ `( { M
- try {0 ^, x2 w7 P+ E5 J8 d7 ^
- k += (Date.now() - ti) / 1000 * 0.2;
0 U0 l" m' O8 `% Q6 U5 U$ f4 Y# t - ti = Date.now();
4 c5 Y) y! A3 v6 O - if (k > 1.5) {. ^ H1 g4 Y: ^5 p5 D8 w$ K' X* v
- k = 0;
5 O2 `+ x0 F% l1 m! R, z; c* I3 j - }
/ I7 Z, Y$ y, g) o6 x- y# a - setComp(g, 1);1 o3 P$ K2 @: a- I# y3 P! \
- da(g);+ u o, p& L- p) W6 F
- let kk = smooth(1, k);//平滑切换透明度$ V2 \) k9 ~- W8 E/ l
- setComp(g, kk);/ H% J7 U, e+ |( [0 ^
- db(g);
5 c! M9 g& u" ~7 {/ J" ?$ @! P: q/ H - t.upload();& X/ I( R1 \8 N0 B4 E
- ctx.setDebugInfo("rt" ,Date.now() - ti);; ^3 L; i$ M2 I; n7 w* l
- ctx.setDebugInfo("k", k);
0 Y. d$ d1 b# F3 K - ctx.setDebugInfo("sm", kk);9 r/ b" D3 V' i/ X% U" M
- rt = Date.now() - ti;- z+ _) M- E" K6 k* X
- Thread.sleep(ck(rt - 1000 / fps));
2 p7 h, i) O8 X6 b - ctx.setDebugInfo("error", 0)% q- n0 f8 L1 Z/ u. B
- } catch (e) {
4 c2 d2 {7 t- |, T0 Y) ` - ctx.setDebugInfo("error", e);& k* k$ |9 x: D( ?- t% a- n
- }
3 v3 E5 g2 \' X9 l - }
3 U1 e8 W7 ]: y- |2 } - print("Thread end:" + id);: x) ]) C z3 \$ b( ^
- }* J$ A9 D2 b7 X( P! o, j/ m( b6 F
- let th = new Thread(run, "qiehuan");
7 I6 [. l" u- N9 i% Y - th.start();
3 B/ K2 I, G7 _6 L - }
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- function render(ctx, state, entity) {' S/ _% p J' r- S: c) R- }
- state.f.tick();$ |$ g8 d5 Y1 J1 V
- } a- d. t3 Y2 g ]
1 a& y- S. P7 _# B- function dispose(ctx, state, entity) {) }' e5 d% w, \+ \! p3 K) D
- print("Dispose");
2 r6 k" P' M. l - state.running = false;
; r2 U- T* L3 j - state.f.close();
( ]$ h, f4 f/ y* l* y( t - }( ], n& Z% Q, w
}. I+ y* v5 g% `- function setComp(g, value) {
3 a: S5 x2 Y' N( `, ?6 M* a - g.setComposite(AlphaComposite.SrcOver.derive(value));0 y4 R5 k. i' S. ]
- }
复制代码 # Z ^" l2 t; f7 t8 g
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。$ o0 j" o+ n" G/ n
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( F2 p, o: c8 r8 [顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下): Q3 f5 `8 g y* m( K/ G
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