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& X# ~# w- U7 k5 @这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。- c& b* h2 J7 b- X9 l
- importPackage (java.lang);; i8 V3 e" w2 W) { O
- importPackage (java.awt);9 V% z/ M/ ?1 \5 J9 `. H
- # w' t" c' ~! @& T
- include(Resources.id("mtrsteamloco:library/code/face.js")); W) x# I g" P, E8 {/ @& S
# N9 z' n7 c1 W6 k1 \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
' S; [3 N1 y0 c
$ l& s; v+ u2 R( \: G; \4 Q1 W- function getW(str, font) {
( O& Q4 B4 r; c9 ]# C# o6 W- y - let frc = Resources.getFontRenderContext();1 z) N8 A1 F; ]0 w
- bounds = font.getStringBounds(str, frc);
& O# a+ D+ V" p$ E* I5 Y% V - return Math.ceil(bounds.getWidth());7 d% Z+ ?8 ] B- q5 U. ]
- }; m% ]& Y; p# E3 X
/ b( A; k9 P: O: R/ \( d2 m. D0 r- da = (g) => {//底图绘制1 R5 J! Z1 g7 I( b2 _, V: s3 E
- g.setColor(Color.BLACK);
% r7 a6 R+ q) ~# h4 { - g.fillRect(0, 0, 400, 400);1 T0 P+ h) `9 C$ a" |6 G P! R
- }
, C3 D$ A3 {# U/ @* E5 K& ]& {
( J: R2 G( b0 x. r- db = (g) => {//上层绘制, H3 T; ?5 K4 P C6 Z
- g.setColor(Color.WHITE);
2 f1 [1 e6 O! Y6 i& L, m/ b - g.fillRect(0, 0, 400, 400);
2 z u; l3 G/ Z$ b - g.setColor(Color.RED);
( A/ l8 e* T& \ G2 S5 p2 |4 { - g.setFont(font0);1 }( C( H( \( ^! z7 S" K
- let str = "晴纱是男娘";# d; f1 O1 J% |3 I
- let ww = 400;
8 I$ h3 b5 s5 k' ]6 s; y - let w = getW(str, font0); g$ n% [# x% H) T$ o/ z
- g.drawString(str, ww / 2 - w / 2, 200);
# H; P/ R+ a/ [3 T! B7 K - }
+ X& n8 _; q( `& i6 m5 i* h4 v
% O" E% d% Z# Q+ ~' {- const mat = new Matrices();+ q0 f! m' D0 l- Y* X! M
- mat.translate(0, 0.5, 0);
4 z6 q z V" z
9 U9 M, W0 Y+ F8 D8 w- function create(ctx, state, entity) {! S, a" w- |$ B7 m7 D
- let info = {
( i$ g% m& P: o2 d# d - ctx: ctx,
& y4 y. N Y; B1 \: h' E - isTrain: false,
T) R$ X% J2 r- t* k - matrices: [mat],
1 m& x" ~7 X2 e" Y! t4 M! K - texture: [400, 400],
) x* z+ B$ {2 X- a8 m2 g* L - model: {4 Q g, [ t9 r) |
- renderType: "light",
6 K; M9 p1 x% J+ {% \7 V - size: [1, 1],
6 J. U# ]% K( s# x% C1 G; h6 | - uvSize: [1, 1]. U% Q! B9 f |* D9 C: F
- }
. E' x+ ~/ P: T7 k# r+ S S/ g9 u" w9 N - }9 {0 A( i! _3 p/ I! ?/ e. K
- let f = new Face(info);
% d3 R9 Y: e( K3 [) b - state.f = f;0 c2 Y k+ ^ W9 W9 V
- & _6 [1 v, e. E+ l
- let t = f.texture;
- x# Y; p) @: p. @( \9 |7 ]8 G - let g = t.graphics;" T9 I" i5 z5 z+ c: I: S
- state.running = true;
4 `: x( ?$ M9 a - let fps = 24;
+ U$ [3 J. x/ `) I - da(g);//绘制底图
3 G' B2 @3 \) z; B" M% q4 \ - t.upload();% G9 v& G1 _& X6 g8 Z
- let k = 0;: p" }. b2 F1 r8 R8 |% D4 N/ o2 k' B
- let ti = Date.now();
% e$ g# o# T6 M+ ~8 t - let rt = 0;
% w. M8 k& K9 N9 _4 G" r3 ` - smooth = (k, v) => {// 平滑变化7 e& g" M U$ M2 Q! d
- if (v > k) return k;" R! a7 L: X: y. `
- if (k < 0) return 0;- ?0 K& s% n9 k0 {- Q p
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ j0 e* y. f5 p
- }
h9 Q1 @% x" T: W& L8 \6 x/ H - run = () => {// 新线程8 _3 z- ^0 X6 s
- let id = Thread.currentThread().getId();9 j! v3 K9 }8 U
- print("Thread start:" + id);" {2 `% Z* w/ C+ M6 ?+ T
- while (state.running) {
4 n9 M+ ^0 w) Z - try {
7 p! y5 ^, [; u2 ]4 I' q - k += (Date.now() - ti) / 1000 * 0.2;( V% y- ?. k, G3 D$ T& a* f. L
- ti = Date.now();6 t. `2 e. |3 \% I5 W$ X$ Y, M8 y
- if (k > 1.5) {, I S* b1 D# L9 K+ L7 v
- k = 0;& H$ W; x# y9 T0 J! b
- } U! u" \" b; z" d$ {
- setComp(g, 1);, |- ~% ~4 O4 l( S
- da(g);
$ J1 s4 _5 W7 Q - let kk = smooth(1, k);//平滑切换透明度
# X7 `, [$ {, ]0 y' F5 x2 Q Q - setComp(g, kk);
% r8 E; [4 X6 x2 [ - db(g);
/ ~* q$ n9 P5 e3 ?7 [ - t.upload();
. [: W% a" |. D9 S1 L6 g. W- t( L! l - ctx.setDebugInfo("rt" ,Date.now() - ti);& |3 i N- l3 u. t: V! h
- ctx.setDebugInfo("k", k);
( w6 _0 \& i T }$ f - ctx.setDebugInfo("sm", kk);- C9 r: g9 I6 ?
- rt = Date.now() - ti;
4 g' M' _4 a$ ]- u - Thread.sleep(ck(rt - 1000 / fps));! l: o/ o/ O! O& t5 Z/ R7 }
- ctx.setDebugInfo("error", 0)' h# I& H( s7 Q6 A8 {, ] M0 w
- } catch (e) {
7 \* a. v' k' r+ b$ K1 j - ctx.setDebugInfo("error", e);( H# ^- a9 M7 C N/ S0 j
- }
, t& s5 ]; f' c- A4 R) ?3 ` - }
9 S/ S" G1 ?( F4 d( n8 j1 \% ~# q - print("Thread end:" + id);
. e9 p; l' {1 k8 l8 T5 I1 ] - }5 D/ n' b) o1 R& G& ]
- let th = new Thread(run, "qiehuan");
6 A2 e( | n8 d2 ` C* z - th.start();% ?1 h3 w+ g/ b: `
- }
6 g$ T% s, r+ H& j! J2 f. b/ b. ] - . {- ~* A2 r$ p
- function render(ctx, state, entity) {
7 C( v( @7 n0 t - state.f.tick();$ @: P# m, ^# l% N- F
- }6 y! R0 x4 V8 I0 \ L+ {1 J& e
- : G( j" s* Q; g; K5 `; P
- function dispose(ctx, state, entity) {! R- f5 ^3 S9 R
- print("Dispose");4 E3 K3 X8 f8 c3 Y/ _$ @; M7 P/ R) H
- state.running = false;
7 N1 u: a# l+ c - state.f.close();7 _7 s4 J: A4 I
- }
$ {3 J- S9 p4 L/ Z4 f6 Z" F - 2 C1 C! |" B7 L6 Z
- function setComp(g, value) {- _# J# x% I& Z: a* x
- g.setComposite(AlphaComposite.SrcOver.derive(value));. _3 M) Q( |6 l8 h
- }
复制代码
6 s/ y& ~9 ]- a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ S0 m) m3 J' A, A
& G5 K, ?! D Z$ y0 v& F/ x/ p' N, U" ?' Q8 R. E W" r
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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