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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: a# ]. {: ^ _( w8 s3 I/ f/ e- importPackage (java.lang);
1 k' s# s a9 |/ a, A% s - importPackage (java.awt);4 Y. {( z% k* i2 i
) G* D6 B6 ~& |' x* R$ _1 D1 d- include(Resources.id("mtrsteamloco:library/code/face.js"));
, u8 M1 d- I8 j+ E( j% O( Y; O" S
4 [) V2 P3 ~& G: I& |3 j* a$ M- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 R g7 w! U( F& d
+ o( v. e3 m' ~- function getW(str, font) {9 }! b" R6 g4 s. X, O
- let frc = Resources.getFontRenderContext();: a: Q( F! @( W9 E T' `3 p# A; Y
- bounds = font.getStringBounds(str, frc);: M6 ?; L" I, q0 c" r
- return Math.ceil(bounds.getWidth());6 T: ?' I/ Z5 r6 ]; S
- }! f6 O, q2 \% E5 J4 W
- + Q& x; i. `7 t. H
- da = (g) => {//底图绘制
: f! a0 G0 |, m- H. J3 J - g.setColor(Color.BLACK);
7 |& @. D7 }2 B* S f - g.fillRect(0, 0, 400, 400);$ `' a: |( g$ Y \# n
- }
6 w6 j, z0 v2 a* T4 m# }
8 S4 w$ d1 i, P3 R3 G. v; n1 n- db = (g) => {//上层绘制' A* A6 s3 C0 T$ {8 J: @# T: ^* R
- g.setColor(Color.WHITE);
# O1 n) W$ ^2 }& r+ J& Z5 @/ E j - g.fillRect(0, 0, 400, 400);: v" b& _. C8 Q1 L6 ~
- g.setColor(Color.RED);# c2 p1 T3 o( u
- g.setFont(font0);3 \0 { o/ |2 l* u" a, o
- let str = "晴纱是男娘";5 z! N5 ~4 B3 v y3 J$ f5 i! m& N. P
- let ww = 400;
& Q: {" `) V: I0 V! X# ? - let w = getW(str, font0);
5 F. Z2 _3 I8 f3 Q3 S+ J - g.drawString(str, ww / 2 - w / 2, 200);7 y1 N% |* d* j' x. V9 O# Y5 q
- }2 _: p0 Q& q+ T: \& b) y5 w( V0 B
; W' z) ~6 I6 `" Z' I0 L, G& ?- const mat = new Matrices();
6 [4 T% k# Q& x, J& A8 @0 G' m - mat.translate(0, 0.5, 0);
, Z' B# m# i1 n6 H0 v% E* q
7 V/ I: F ^2 M9 E, l- function create(ctx, state, entity) {/ M2 x" a: A8 Q1 y% O( O! n
- let info = {
3 f+ P9 \( A' k- J5 }0 E. L* P - ctx: ctx,
, ~, O# p& ~. M, p; E - isTrain: false,
6 k, x2 A/ w% H- C( } - matrices: [mat],
9 J( B( n# m c' Y: v - texture: [400, 400],
7 N; D" ]' C8 A3 y6 Z - model: {0 ~7 L9 V) a9 j
- renderType: "light",
. p9 R7 d' T4 v+ p - size: [1, 1],) i5 U k: G9 e0 }% Q
- uvSize: [1, 1]# A/ E& u% h8 _ R4 r
- }8 S: A' v0 c7 C6 v+ B/ o9 _& Q
- }
6 G p0 F# a: r# V1 p - let f = new Face(info);
$ H+ D+ n4 H4 A( p - state.f = f;
$ _* W) b% _/ R4 E - , x/ o( I# T3 i# S4 A( [
- let t = f.texture;
! E" D1 o& u9 w - let g = t.graphics;, K2 ]3 N" J+ l# h9 H! G4 G, o) Z
- state.running = true;
* g0 N. }2 F3 ^ - let fps = 24;
; o4 ^: G5 V; S/ C8 _ - da(g);//绘制底图% h7 B' U3 l, l2 T
- t.upload();
0 P- S$ A j+ [7 C8 E# B4 m& u - let k = 0;
% ~# ?8 X/ c) B/ g$ i) ]6 T - let ti = Date.now();
7 N, m' ^) K/ t$ b - let rt = 0;+ ]3 X+ L' v4 d1 P$ n& y* A" B
- smooth = (k, v) => {// 平滑变化
* b8 w% T I N/ z( r. e4 p - if (v > k) return k;
5 U: z) N, E3 k0 V: M7 }1 S - if (k < 0) return 0;0 z; O7 @. `0 ^9 L$ R+ K5 E9 ^9 ]
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
9 d8 k4 [+ e m7 F6 [1 p/ R% A7 H - }
; P J. j) r) U - run = () => {// 新线程# k- l: _ U/ N+ l5 d. L$ `* W' U
- let id = Thread.currentThread().getId();
, [. s8 p' V% Y( A7 p% q( r) X0 q0 [ - print("Thread start:" + id);
; t9 C. T9 W4 Z L3 a$ M' Z - while (state.running) {9 {/ P5 v' a9 L) i- ?* d& Y
- try {( A; Q" L* R7 A+ A) v7 K
- k += (Date.now() - ti) / 1000 * 0.2;
* U9 o5 |' X2 T: R% p - ti = Date.now();4 M: w0 e/ M% F; c, L& N5 z% _
- if (k > 1.5) {
' f; X4 x# S2 ?( J - k = 0;
! M4 O3 X; R5 M* G; o ^ - }$ O+ ]/ I7 F# c8 V! H
- setComp(g, 1);* K3 c! y/ O4 v6 U! { g L
- da(g);
. [9 k% F+ z3 e+ X) x% w3 K. w% } - let kk = smooth(1, k);//平滑切换透明度% ?$ e g" [: s/ @' j8 L
- setComp(g, kk);
7 \. w$ j# T! t" f! a: I6 p4 ~6 ^ - db(g);0 E7 Y5 G5 g# {/ E; T
- t.upload();7 C( T! Y- V" V5 q2 y
- ctx.setDebugInfo("rt" ,Date.now() - ti);- C: t7 A! T4 j& {: A9 r8 a3 z
- ctx.setDebugInfo("k", k);
1 e" R2 m" V. G7 \! t - ctx.setDebugInfo("sm", kk);
9 |, \+ t1 _0 S - rt = Date.now() - ti;: P( c D' r7 n* Q3 d) n2 ]6 q4 B U
- Thread.sleep(ck(rt - 1000 / fps));
4 Q, y) \3 J* o - ctx.setDebugInfo("error", 0)6 ~, F( h; b: O ~2 a: I' V
- } catch (e) {
$ Z, u, X6 {/ |6 k c - ctx.setDebugInfo("error", e);/ e. K5 n* s7 w/ k' d
- }
# h5 l3 w% p0 K, Y - }
: P* h9 J1 _. h# K4 o; E8 ^3 ~* h! \ - print("Thread end:" + id);
# b8 b8 e0 Y, u Q9 U2 q c$ F3 |+ M - }) V8 j: p' K& y$ e$ G+ v' h
- let th = new Thread(run, "qiehuan");( k, g$ M2 N7 g2 E, F& A
- th.start();
# o: H* n* n. B2 J6 s - }
# t7 T3 S; @& j ~( Y+ [1 s
$ C+ ^9 }% [/ e: ?' G- function render(ctx, state, entity) {
' X Q+ _7 h0 `5 U, t A: ?% q - state.f.tick();" A# }3 o8 J8 G! L" M( D
- }1 l/ `, W5 L; A2 \2 n& `+ I
- i3 x' J4 k, Q6 z; M( t- p; w7 f- function dispose(ctx, state, entity) {1 i0 n$ M3 \. ~2 h" z2 u, b# W
- print("Dispose");
0 t* ]+ s: r; X8 [9 V - state.running = false;4 q, N' _+ G+ {
- state.f.close();/ O) Z7 q' } ~5 D% a, ]9 |
- }
. c; F' a6 W& b+ y8 K, i/ h4 v - 6 v7 B2 W5 R. q. K$ b
- function setComp(g, value) {
2 u; i, M* e8 F A) r; b3 H8 k - g.setComposite(AlphaComposite.SrcOver.derive(value));7 h" l/ U3 c+ E* p4 K* C0 G* d
- }
复制代码
$ {9 L5 R& F( N# F( b6 G0 x写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。, y. k% v O8 Z4 W" g5 y& v4 w
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# ^/ q9 k' [ t, \9 [" l# s0 L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). y, G7 v9 ^/ A* E* g d" \+ ^
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