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) s0 b# v7 g+ b# d# L' d这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. T8 t- g3 }+ D% s4 q& _, o5 G! m* Z
- importPackage (java.lang);2 h& R: J8 O, j- I4 K7 G
- importPackage (java.awt);- K3 t3 G4 O {4 Z7 @
; T/ y% k8 ~3 E& F7 {- include(Resources.id("mtrsteamloco:library/code/face.js"));: n9 f& f5 P7 Y7 l! T2 p. l" Z/ Z
* p6 Y" Y+ Y3 d/ M& E- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
) _* q8 ]" b+ e& A* X - 8 T8 g) Q+ F2 o( k$ p
- function getW(str, font) {
' r+ r0 z1 |' c1 W$ D6 T - let frc = Resources.getFontRenderContext();
9 K1 f1 Y6 |6 |- X - bounds = font.getStringBounds(str, frc);
, ?. N6 R: W; m; {" j4 S - return Math.ceil(bounds.getWidth());
$ f6 v$ R' E8 { - }
_; Z; g! x/ v: b2 _ - ' s) } _% h/ P: w
- da = (g) => {//底图绘制
! `1 j$ d3 O: \8 r - g.setColor(Color.BLACK);
4 J; E2 v9 b# ]( y - g.fillRect(0, 0, 400, 400);
6 F9 H e `. S5 Q$ C - }
) i% j! j4 B6 x' v n - ! I. h- k$ {3 d' d
- db = (g) => {//上层绘制
& n' r: w7 g3 L# g8 l S/ r - g.setColor(Color.WHITE);
" t$ U4 s7 m3 y8 x6 } - g.fillRect(0, 0, 400, 400);
4 `( A) S) X8 H+ F- n% ] - g.setColor(Color.RED);
* I( w4 f: W4 z2 | - g.setFont(font0);# p; g% c) J/ V# t1 o" g0 u! @
- let str = "晴纱是男娘";0 a9 b' ]' j g: o# Y, Q" Z$ K z
- let ww = 400;8 J3 v& u, [4 p/ l0 c% J
- let w = getW(str, font0);
4 W- L9 N; e4 l0 g) z - g.drawString(str, ww / 2 - w / 2, 200);) c, X0 l5 Q) Q1 T7 }8 q; _7 H
- }, q0 J% R o2 D4 c n, K8 Z( }/ k1 x& \
9 G3 P6 N, z5 `7 `$ r4 D% J8 \- const mat = new Matrices();2 ]) \& L S5 f _9 D4 i
- mat.translate(0, 0.5, 0);3 F# }" r# Y: Z- J8 T/ E
- . I! s6 y6 k; H1 w7 u( b7 q
- function create(ctx, state, entity) {
7 F2 g2 f F. X9 j. k - let info = {/ |6 Y, q$ L7 Q" j6 O
- ctx: ctx,6 e$ b, H0 D; m& X, @- U |
- isTrain: false,; p- n" k( S: ~- E' g# p- G
- matrices: [mat],
+ `( w7 _- V- a) L5 r7 a - texture: [400, 400],# _6 P9 k- R9 U/ g/ t. P
- model: {
4 i+ X C( C" F0 S" L# D m& [ - renderType: "light",
5 w6 z2 j& a } - size: [1, 1],
# q/ X2 R# `/ Q3 q; ^ - uvSize: [1, 1]
/ u% v ], T# o" b* w2 f - }3 g1 p0 o- I, S R# Z
- }+ i6 U' m7 c/ W/ t
- let f = new Face(info);0 w) D+ t; ^4 u4 f2 L
- state.f = f; a; L5 ]; K, h/ N9 K: }
% }0 V3 _# \* w& N7 a" S7 B9 t- let t = f.texture;
, G" ~5 L! N1 G4 E - let g = t.graphics;( g7 r; k, h+ N
- state.running = true;
7 a: ] t" k( B+ ]5 T3 D" v& D - let fps = 24;, K( W. i. C% l' @
- da(g);//绘制底图: r5 U$ e% k6 M' r
- t.upload();9 Y: l$ ~; @# l( W
- let k = 0;
, `2 S6 ?0 R& X. n5 S% g - let ti = Date.now();
8 l4 m3 u% U- i$ x+ c - let rt = 0;
" P( k8 g$ E8 H( |7 Y3 w - smooth = (k, v) => {// 平滑变化
% U7 @9 }! D- y- L - if (v > k) return k;4 y8 ]+ W' @2 B/ ]
- if (k < 0) return 0;
0 I: q- M! Y/ W3 [2 ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* M! ]1 H- n! h- N" p - }
) `1 C2 x- b5 m1 g; l: m1 x( y - run = () => {// 新线程1 c+ B+ _0 @1 f8 _% }
- let id = Thread.currentThread().getId();- P! o& U3 ]( F4 l$ s3 U
- print("Thread start:" + id);( r/ t x1 J; D S% B, D9 S* [* d6 n2 H
- while (state.running) {
' x1 Y3 E, d7 U. M. D7 b! P - try {5 w4 C; Y2 i" F. `8 W4 E/ a2 w
- k += (Date.now() - ti) / 1000 * 0.2;
; j; C7 T0 D; h( S - ti = Date.now();
4 ]# _9 A6 b* e' N" q - if (k > 1.5) {! d! ~. M7 n8 a
- k = 0;9 W% G2 K. l$ `! S j# T
- }/ F; Z G7 h( N: _# a3 M
- setComp(g, 1);
0 M, c. K/ y) w' w A* i - da(g);* D4 F2 Y! s" i2 |! m+ U$ F$ X
- let kk = smooth(1, k);//平滑切换透明度8 W7 j* v. M$ S, f% [
- setComp(g, kk);
+ ?3 a$ z0 f y: A - db(g);
- P! A5 V* M( u5 m4 [$ T - t.upload();
, U& q% k8 G$ A' ? - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 X) L* l- q' ]' N - ctx.setDebugInfo("k", k);; a; s) o# f/ L2 T$ C) Q. B2 _" r
- ctx.setDebugInfo("sm", kk);- R" n" F- S; ~4 N
- rt = Date.now() - ti;
3 p6 F2 T# ? F* t - Thread.sleep(ck(rt - 1000 / fps));
3 H4 C! A U' M4 m8 J: z& ` - ctx.setDebugInfo("error", 0)
2 a8 [2 y7 K2 }) X9 N - } catch (e) {
9 I* Q) K! H, ], C2 X - ctx.setDebugInfo("error", e);& u3 ~5 D$ C& S [% ~
- }* X9 [9 g+ `" z. {* b5 E9 P+ |
- }
5 @/ V6 e' M b - print("Thread end:" + id);% O( Y5 F- ]& O2 e6 K; A
- }! i/ k2 Q3 \- M, l5 K: T8 G W# n
- let th = new Thread(run, "qiehuan");
7 `0 T5 r( T- Z - th.start();+ C$ w- A( Q* F. S0 I' m( @
- }
- u1 n; D/ Q2 e- C! n
+ L$ ?0 I! p+ P0 X9 x; O/ q- function render(ctx, state, entity) {
1 `; q& h- V+ \! y6 x* D - state.f.tick();2 J/ w2 E X$ z& m8 ~' k' ?6 _, w
- }
+ a n" g( B4 j9 w8 K - 8 y: H! B9 U7 w* k+ N
- function dispose(ctx, state, entity) {$ ?7 E4 }0 C3 X
- print("Dispose");
" x" x) j2 j1 R* } - state.running = false;- d, i0 ~; A* B0 D
- state.f.close();, `8 b: {' t- `8 |$ V3 e
- }' b1 n+ M" |$ z7 T5 u2 I8 M
- ' L! D K1 _8 B9 E5 G B( O: { h
- function setComp(g, value) {
& Y' r! u7 T' \8 J# m. n% Y) y - g.setComposite(AlphaComposite.SrcOver.derive(value));, g3 ]9 O- W. W% U+ w$ U" ?
- }
复制代码 3 M: X# K4 W2 y/ V6 s; C% |2 n
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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. r8 B- S' y N2 o) ~# Q
' G& L: }0 h' E6 p/ n顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# _0 M% f t* b
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