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5 ~) ~+ w8 z* A( z. L$ k8 X+ G# O这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
' a8 t9 e! j8 F% c" g* F( N- importPackage (java.lang);
7 ~ V0 n+ S7 c) A: q( A - importPackage (java.awt);, B9 P3 @0 i: O, u' w
: S! r a% D! R# D# b }2 |/ O- include(Resources.id("mtrsteamloco:library/code/face.js"));
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4 F, n7 Q4 `8 x2 m: \- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);, f* R% Z' w5 l3 l: l8 u
7 g' L3 T" i' e& S- function getW(str, font) {+ ~ y! F8 k# |! }
- let frc = Resources.getFontRenderContext();
7 R4 }5 g9 V# l: d# H; K2 C# } - bounds = font.getStringBounds(str, frc);
2 P$ s/ O2 O6 r) F0 {" b - return Math.ceil(bounds.getWidth());- M" R, f$ y% h
- }
# C e; u& `' |& ?( B. S: w
% ^; B& I0 l3 ?- da = (g) => {//底图绘制4 O# A7 A4 \+ G. ^+ o
- g.setColor(Color.BLACK);
. U z4 R) L! B: }3 A: a - g.fillRect(0, 0, 400, 400);
! Y2 s1 i; k2 o - }7 V' } R4 W7 ~7 Y0 n
9 k% [, `0 O" d2 z; A% V- db = (g) => {//上层绘制/ @$ _7 z; E: [/ |
- g.setColor(Color.WHITE);
7 |% [0 \. P, y: U7 I; U2 M+ m" u$ { - g.fillRect(0, 0, 400, 400);
' H q: j& j- j( W - g.setColor(Color.RED);. R2 y. a' u2 P
- g.setFont(font0);
& h7 }+ I4 T/ [2 ^- N* ^2 Y9 i/ ^3 \ - let str = "晴纱是男娘";
v/ q5 z8 ?: c - let ww = 400;) Q C% K5 t0 E. D" p' K
- let w = getW(str, font0);
. {- v. ~! K) \- j: D4 E - g.drawString(str, ww / 2 - w / 2, 200);# b$ x% p' g, g* G Q& y
- }
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- const mat = new Matrices();
7 @9 A, E) j# y0 H/ l2 ]! ]% f - mat.translate(0, 0.5, 0);: {) o( F8 j- o, N
- 8 g5 m, r3 n: y4 g( w
- function create(ctx, state, entity) {
& g# D- f \/ k1 {1 F1 w$ r% _! P2 m6 x - let info = {
% h: c1 H0 ^* \ - ctx: ctx,5 e Z9 v0 @& t i5 ^/ H7 I
- isTrain: false,9 Q( S: p! U. j( A5 q
- matrices: [mat],8 l# Z' g/ V, D
- texture: [400, 400],
2 Y6 Q; V! Z9 g - model: {; f1 p5 e& g; L% U0 m1 K5 X8 f5 r
- renderType: "light",( h1 [+ s5 P5 w$ t" [8 [7 ^8 H& J5 {
- size: [1, 1],
! T; Q: N! I, G2 N" X3 C - uvSize: [1, 1]
$ k5 O2 Z, w1 @ - }
! {5 P$ R* S, T9 s' T0 P/ \ - }
5 h' T' ]7 C( `9 D) l - let f = new Face(info);
& ~# V; H+ n# m& v5 T+ o, l' @ - state.f = f;
; _" b% p8 v/ M
8 q9 y" V: W: O8 i1 P! k% P* V x- let t = f.texture; C" m4 N7 Y# w
- let g = t.graphics;2 V7 r, Y" k7 s+ i
- state.running = true;
6 ~$ G1 {5 H" o" W - let fps = 24;
4 [/ v8 c: I8 t R - da(g);//绘制底图
! B( ^" N7 U a- k& @& l - t.upload();7 I7 E, ~% I- a
- let k = 0;1 x8 g) {8 `0 D6 m- [! x
- let ti = Date.now();
+ W; A2 d( I; W - let rt = 0;3 V+ |2 s9 a% `7 g; L( \
- smooth = (k, v) => {// 平滑变化
" I& _' @, e) m7 f# p' i - if (v > k) return k;
7 k" t. A3 B; C - if (k < 0) return 0;
7 E% k2 _+ U1 ~0 c - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
0 \) u: r2 M5 B) b. O# S- U - }
* x: z+ a/ V5 R. E$ A' ?4 b9 A, H - run = () => {// 新线程
- L. I0 X1 n& q6 V( }& h$ E - let id = Thread.currentThread().getId(); t( ~% F3 U4 L3 G6 W% N
- print("Thread start:" + id);
2 {5 i3 n0 c/ s I5 X7 Q) z - while (state.running) {. _5 b% f& L& _7 O; i+ y
- try {
2 k% e, X/ f* m$ L0 h3 ? j P: t - k += (Date.now() - ti) / 1000 * 0.2;
$ N E8 g7 m2 R0 @- H" U7 m" j - ti = Date.now();
4 P% N! t* E: ?7 w4 A) O, Z$ }0 t - if (k > 1.5) {
; k8 N; h% ~. L; K# z3 B: U - k = 0;
" ]; K" R# O; p5 {+ w - }
2 b; I' p# i: m* ]# Z - setComp(g, 1);- @: T2 \! y$ b' u g% S& d( {
- da(g);8 h# {, P" K1 M3 O# v; ~% l
- let kk = smooth(1, k);//平滑切换透明度
& L$ o7 a( ^: Y. h5 w1 s1 F - setComp(g, kk);
+ U* F e7 d0 Z0 Y1 G! L - db(g);1 O% g6 `9 Q" |" g- m3 }9 ?, z
- t.upload();
" Z# w: J) _+ ^; p: V - ctx.setDebugInfo("rt" ,Date.now() - ti);. L5 I* j8 L" L( @0 M
- ctx.setDebugInfo("k", k);+ \4 A' ^1 \2 v7 Y; J
- ctx.setDebugInfo("sm", kk);
! r; Z- e$ x% G* b - rt = Date.now() - ti;
/ s+ P; {2 ^. v3 \' @! X9 Y) v+ l% a - Thread.sleep(ck(rt - 1000 / fps));2 Q) |% e( P* G' T
- ctx.setDebugInfo("error", 0)) p5 l5 S# M9 [' |! h
- } catch (e) {' L1 g' y8 K/ d9 T7 k2 m4 U+ O2 b
- ctx.setDebugInfo("error", e);
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- }
; e5 t8 C- t8 u$ t* o" u# x - print("Thread end:" + id);5 A5 ^+ H8 t$ c) Z p3 o
- }1 ?5 k4 f) Z2 h8 G
- let th = new Thread(run, "qiehuan");4 _- _+ p& Q) O! E4 ?
- th.start();
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9 C7 _1 s. D" g. k# t8 A) ^/ K- function render(ctx, state, entity) {
4 x( }' F+ a" { - state.f.tick();$ o( y- m: g# @% n8 ]5 D& n0 z. n
- }
; w* q# j2 _/ R7 S* `5 {
6 U- |! k3 L' ~# I/ r* `" n- w- function dispose(ctx, state, entity) {
. M! ]9 a- R; e9 }6 p- g( E* ^* W - print("Dispose");
7 `' V" n* v- r% Y# j - state.running = false;
, l# x p! H3 }" R# ^% { - state.f.close();3 P! m0 G9 T1 [0 M0 a4 t
- }7 Y( N! u' E/ z
- " P2 w: V* x0 u+ G* g# V |
- function setComp(g, value) {2 {' L1 U- l; {2 N
- g.setComposite(AlphaComposite.SrcOver.derive(value));' [. b* L- A) }' S
- }
复制代码
Z1 M, O6 C6 a' c8 N写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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