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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ j- c* p* D: ~; b6 Q9 h! E9 q
- importPackage (java.lang);
! a$ k. M w# M8 w# x. p! W8 { - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));' \6 S9 @7 K2 o9 ~+ K* T
- : K4 z9 O9 m+ W
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) { n3 x" d) g' B* o0 j& Z, ]; q# e
- let frc = Resources.getFontRenderContext();
. Q8 A( r) v# n* d0 ~ - bounds = font.getStringBounds(str, frc);* i6 ~2 f& L5 w5 O( J
- return Math.ceil(bounds.getWidth());; N( r. Z7 p' i' ^7 H' ^
- }
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% V3 V1 V/ n: N+ [# U* H- da = (g) => {//底图绘制+ u% [% D2 m4 ~4 K2 K
- g.setColor(Color.BLACK);# I! D T1 i4 y0 ]7 U8 v: \! ~
- g.fillRect(0, 0, 400, 400);# v$ }! J8 _% ~: ?8 B; H' k
- }$ \" S9 L. c+ V8 D# i2 \, @/ |( e) i
- D( _" Q( V& h) K, N% v
- db = (g) => {//上层绘制
; ~$ D) t5 D! v/ o( I% t1 b5 D7 k - g.setColor(Color.WHITE);( J- n, d9 ^2 F* \, P
- g.fillRect(0, 0, 400, 400);8 \ a& [: B$ F4 @
- g.setColor(Color.RED);, }+ s2 Z, }( U
- g.setFont(font0);
' Q- `/ n; [5 p# E, t, f) q5 z& @ - let str = "晴纱是男娘";* z- I! Y0 Q k% ?' C$ J
- let ww = 400;! X6 G/ T6 D$ c) q0 s8 S, t
- let w = getW(str, font0);
) v5 ^; U. N n. L1 s0 ]" I7 T5 _ - g.drawString(str, ww / 2 - w / 2, 200);
# i! k+ x: K2 n% Z - }
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- const mat = new Matrices();
* O3 C4 ]# m; ?) } \! A W - mat.translate(0, 0.5, 0);* m4 G6 L9 V: H, \3 w% Y; A
, C. ~7 ~& w% Z; {. i- function create(ctx, state, entity) {7 o# r; K5 N8 t& S! n
- let info = {% U5 `6 N0 X. o0 S& o* k5 s$ Q9 k
- ctx: ctx,
5 }# y6 ^. ^; [: ` - isTrain: false,6 b7 W9 e }/ w2 q
- matrices: [mat],- C$ f0 V5 b& Z- K! G5 U. m- ?( z
- texture: [400, 400],9 v- ]/ s m1 S! b/ i$ S b, d' C
- model: {
8 r F! K$ C: q: p% f: i - renderType: "light",1 D; ~8 u2 p6 ^2 G$ o) W
- size: [1, 1],
4 n9 q- T, b2 u( P! i9 I. X - uvSize: [1, 1]! p* w, A. r! A, m
- }$ I; H3 J. j( N4 L+ Y
- }
' D8 M5 P6 S+ w* O' R - let f = new Face(info);
6 B; c, }% y6 Z( }0 l! e. p - state.f = f;
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) p9 [8 @$ J3 f" T/ h8 o6 d/ ~- let t = f.texture;
' I8 d0 k$ `5 E" o" M4 @( S - let g = t.graphics;
; n% H/ Q3 {% l6 Z1 M# F" T3 C$ N! B - state.running = true;
* r( M2 [) _0 z& o% I2 d0 |1 S& c - let fps = 24;
6 U- i7 Q y- V! w0 Z$ h: M2 R - da(g);//绘制底图4 V5 H; n5 [; k& a U2 q D7 o
- t.upload();0 ~& |+ m$ K) _3 h
- let k = 0;( ?5 b! D- J2 f& e4 w6 L8 a
- let ti = Date.now();
' P2 M4 g+ q/ X" r - let rt = 0;
5 i! f! h$ Y2 f - smooth = (k, v) => {// 平滑变化) p/ o6 h9 g j4 H
- if (v > k) return k;% r1 C5 ^* v$ T8 ] P. y
- if (k < 0) return 0;
1 N2 a+ J: r. B& K: A0 |& u - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程/ w" X5 ^( G) ]" c. m' R$ i) Y8 t" @
- let id = Thread.currentThread().getId();
$ g6 {# V+ G: h1 Q+ A5 ^( N* ]6 U - print("Thread start:" + id);, r* H% y7 y7 q k' R, K
- while (state.running) {6 Z1 \+ `. H9 j( \7 k7 F; H4 o
- try {
' v* Y" F, n6 d - k += (Date.now() - ti) / 1000 * 0.2;' e/ E# Q5 h$ v/ {5 w; z
- ti = Date.now();* t" O0 m8 z. C- i: R
- if (k > 1.5) {
$ ^1 r& U! z) J1 n& f9 } - k = 0;$ r" u0 U2 {# _% M7 g5 Y4 X. J
- }) Z/ l' @# ]; P+ W4 t. [, T# O8 e
- setComp(g, 1);; o& Q" ]- C) ], N, S4 D
- da(g);! e0 h: a8 F* w6 K+ h
- let kk = smooth(1, k);//平滑切换透明度1 a+ i5 f3 }& L! D( G- W
- setComp(g, kk);
, r5 Z6 a2 T: k" Z - db(g);& B1 H& U6 p1 D* ?
- t.upload();: @* ~+ X/ y# N4 l0 s" j& H
- ctx.setDebugInfo("rt" ,Date.now() - ti);/ q1 L) E; {( F8 z5 M6 ?) n: G
- ctx.setDebugInfo("k", k);
8 h: ~, F8 o2 j, o n) p7 o - ctx.setDebugInfo("sm", kk);
9 t$ Y( |9 E1 [; R- m- D* O - rt = Date.now() - ti;
$ _" n' c6 p6 ~% z - Thread.sleep(ck(rt - 1000 / fps));' Z% `3 Y6 ]: ]4 i M. U) \
- ctx.setDebugInfo("error", 0). R/ q' D5 j" t
- } catch (e) {/ m9 T9 E* T+ e5 I1 h
- ctx.setDebugInfo("error", e);
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- }
0 _5 j4 j* j8 ]" L3 ? - print("Thread end:" + id);9 B, l* i: ^4 l. a% K
- }
" i( t8 O" |6 r! u d# k2 T, ^ - let th = new Thread(run, "qiehuan");0 o7 \" |8 H0 J2 _) r
- th.start();# Y- v9 G1 G+ p6 K4 k. N% { E
- }4 p) ^+ F+ k# S" ~: X1 d; j2 Q" J
& n/ R1 Q. ?3 W r- i% s i- function render(ctx, state, entity) {0 _- y6 s/ A$ u5 m4 Y
- state.f.tick();/ P8 D4 J2 J) f- m: j
- }
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- `, S5 | t' E/ b. }- function dispose(ctx, state, entity) {
, M: b) T- y8 s# `" [5 g - print("Dispose");
4 R4 o7 n9 `( V9 p - state.running = false;
3 n% D$ P% f1 m5 y( c - state.f.close();" Y0 o z' ^% {5 s i1 E
- }$ g# L' ^& v' g! T
) h% L1 A3 G' f- function setComp(g, value) {
1 o0 W, D7 J& y - g.setComposite(AlphaComposite.SrcOver.derive(value));5 V# m% A1 e( z# x6 i
- }
复制代码
4 c- r, z* W# h9 M! T' P4 Q写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。/ n; X4 X! @( W8 L: J0 N9 C' n
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0 U* t `3 ^! q& a5 s3 L4 X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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