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7 _ e6 u( |/ S% [$ {这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" d0 f" {. x* k, R9 M k
- importPackage (java.lang);- d5 Z# S* d3 k9 j
- importPackage (java.awt);" L8 r6 G0 g% a/ k( p7 X1 l
- K- x5 D* \9 T8 u3 A0 q- include(Resources.id("mtrsteamloco:library/code/face.js"));; n2 ^- |2 U* T9 m, P% a/ L
/ Z X( R% v5 T/ G* l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 P' m2 E. g4 N; t: B' y
- / F8 W( `6 {# _, [7 @
- function getW(str, font) {
# Z3 r$ ?4 X6 ` - let frc = Resources.getFontRenderContext();
/ Q$ t4 v% K( V9 Z; G! | - bounds = font.getStringBounds(str, frc);
2 Z. `$ G, h" t) n# |+ B - return Math.ceil(bounds.getWidth());
5 `5 V/ M( T) @. q/ Y - }
* v3 h, B" ~0 d( D/ u
) G% Y9 A/ H, I- da = (g) => {//底图绘制
( a0 ~) Y% m5 c2 Y \ - g.setColor(Color.BLACK);
% ?& ~) p, E0 k* x7 F* R* ~9 ~ - g.fillRect(0, 0, 400, 400);; F: J+ {0 f" s* E2 {
- }" _2 @; `8 U2 l& \
- ( f. V2 K. H D
- db = (g) => {//上层绘制# u# t1 Q2 ?# h* w2 @. q1 p, d
- g.setColor(Color.WHITE);
4 o. [3 M& l/ u - g.fillRect(0, 0, 400, 400);/ L5 p0 n8 L! m3 k2 x
- g.setColor(Color.RED);8 R6 b/ L) F4 U/ \+ p
- g.setFont(font0);
* j8 d2 g$ Y; Z* ]6 K& N - let str = "晴纱是男娘";# t! j, i( a5 c3 \: E4 \
- let ww = 400;$ Z8 W8 C6 Y" s9 ]) _; H9 w( w
- let w = getW(str, font0);
7 g4 T" q7 `5 L9 S. G- P - g.drawString(str, ww / 2 - w / 2, 200);
! N$ K; L' H- f3 _' U% g+ E2 M - }
$ X. V$ J3 ^5 v6 I: y
+ E7 ?& t& r; V5 y3 V- const mat = new Matrices();( ]6 X- k2 Y/ n5 F Q+ h6 V
- mat.translate(0, 0.5, 0);. R! [5 k3 c" `; I6 s: L
- 7 L8 m& l0 _. \; W4 G3 f( d
- function create(ctx, state, entity) {
( _! c1 l E! S6 T7 c( _4 r - let info = {
2 p+ o9 l% V2 @- s$ { - ctx: ctx,5 Z P0 a p# L- q/ i: {$ U
- isTrain: false,3 R# v# X: J! l9 |) `) ~
- matrices: [mat],
: Y3 R$ }1 b9 p - texture: [400, 400],9 F! }1 l8 T9 _0 P
- model: {
/ Q, \' c& G. ^: [! g7 I3 g9 f3 b - renderType: "light",7 j' W" V* F* m: G3 l# Z: O
- size: [1, 1],6 P8 f% _' r/ j0 k, [6 B' I
- uvSize: [1, 1]
) S! j, w. ~8 o v, t$ X - }& R4 T9 {7 X8 G1 B0 S- {
- }4 j$ S# {# l9 U8 ]! \
- let f = new Face(info); I7 e8 P9 L& k0 M
- state.f = f;# O# A# p/ z7 X' @8 {" m5 C
" |& M5 ~! H1 I2 K1 Y2 B- let t = f.texture;( q+ U7 F; a( N! N
- let g = t.graphics;
: h r( y* h% Y) D$ D/ i4 k' w - state.running = true;5 b1 C+ ?- f' b, E( N E! u/ N% q
- let fps = 24;
2 X$ n2 L, c k4 U+ ] - da(g);//绘制底图
+ ?- l# N3 K3 _' a; u, Y2 P2 } - t.upload();1 L6 J v. y& y0 m0 [
- let k = 0;2 Q' W4 A) E# o9 s+ U- F
- let ti = Date.now();8 Q4 x: A/ M' t( {& e$ z1 q1 P0 f
- let rt = 0;
- _2 o7 v3 K6 ?6 s9 V; f$ e9 S - smooth = (k, v) => {// 平滑变化3 ^$ ~& m( m. b4 a/ ^' G
- if (v > k) return k;
) q$ }$ L! C" _, f( q, e - if (k < 0) return 0;/ y f$ U( d) w. [" \0 l/ v
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 i, Y1 W/ V/ X) G - }
! V9 d. U7 P4 C( t+ [ - run = () => {// 新线程
! a* o4 D( ?. V/ ^, G - let id = Thread.currentThread().getId();6 H7 u. i+ x1 U9 N5 H/ }6 |( a
- print("Thread start:" + id);
: R$ U8 Q4 j* o8 z- h* P4 ]3 G - while (state.running) {
4 ?9 i5 A D" j9 K7 j* e - try {
1 Z+ S2 a [% R9 X - k += (Date.now() - ti) / 1000 * 0.2;/ R! J) w0 b; d# H# {
- ti = Date.now();
' I+ G5 p! [2 u' d" Z% e - if (k > 1.5) {; ^4 D6 c: b6 R7 f
- k = 0;
/ ^4 l6 S5 r0 Q( A - }( S1 q$ M7 j/ w5 V5 i5 N' c
- setComp(g, 1);* w. V. @5 A4 ~$ u( Z% G; k
- da(g);
0 n- t# R5 z0 ]7 F$ w6 ~- K - let kk = smooth(1, k);//平滑切换透明度- i1 V9 b8 w/ W3 ?! Z) p6 [, h
- setComp(g, kk);" h) Y$ y+ ~( }9 Z
- db(g);
. M, E. Q7 @9 s8 B3 c* @ - t.upload();+ X u; }3 K& j1 |
- ctx.setDebugInfo("rt" ,Date.now() - ti); S3 j3 Q0 o3 f9 O+ ], ^
- ctx.setDebugInfo("k", k);
! A. k$ y {/ Z8 K$ x0 {. s$ y, u - ctx.setDebugInfo("sm", kk);' L) _0 E: z' n6 r! i9 Y
- rt = Date.now() - ti;
, \: b0 B" ]5 L" R2 O/ z - Thread.sleep(ck(rt - 1000 / fps));
4 K6 [$ p0 i! `& B9 } - ctx.setDebugInfo("error", 0): V) l8 X+ Y9 i/ H
- } catch (e) {
e! A. ]% a+ } - ctx.setDebugInfo("error", e);4 U( R4 M5 D) R: s% j' u# `& _; s* ~
- }
4 ^& O, k' {2 C0 w - }* r8 c) r" o! ]0 A' {) p
- print("Thread end:" + id);
0 k5 u, P& O4 B9 Z( [6 s - }. e; S! v' B7 x& o2 N9 R
- let th = new Thread(run, "qiehuan");
Z+ U) v2 h. a# v - th.start();
! C' n B6 q3 l* `( |* O6 A$ P - }
! x6 x+ B' m; s# w, Q - / ]" D0 e, E2 N" n
- function render(ctx, state, entity) {
! {! _. B5 G1 z/ @ - state.f.tick();
/ I: G8 Q( x4 s - }* g3 j) Z1 j8 ]( K
- . \+ { m' l' T' y9 X' g
- function dispose(ctx, state, entity) {
2 A4 T0 Z1 E* a9 a$ o - print("Dispose");
- ?! @0 S2 K+ y: \: I' e+ t - state.running = false;
! f( n' \! p9 A - state.f.close();
! |$ { N& [7 i$ f! ] - }
! I- e9 |8 }& z' y8 N
# ?7 y r( u+ L- function setComp(g, value) {0 V8 ]2 W; m! e: r* U" i
- g.setComposite(AlphaComposite.SrcOver.derive(value)); N# Q* H! h& s% N8 O" \4 @
- }
复制代码 % l( d5 j" ^% f% Q5 [6 B6 i
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 n6 q$ v4 \2 m4 e4 q4 ]) ^
/ b$ o7 ]& {) f- d, T6 o$ O6 |
3 f. X7 A9 ]6 m, C4 G顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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