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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. R- n7 V, V' z% W
- importPackage (java.lang);
7 p! f9 a' B) P5 ~+ { - importPackage (java.awt);9 u# ^% t3 j8 S
6 t! q+ ^; {: ]8 C8 ^) l3 W- include(Resources.id("mtrsteamloco:library/code/face.js"));% I3 s6 v2 X6 n1 Y( x+ j
) o* Q0 {6 o% g3 O% z' F* M- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {. L9 d* Z% Z+ Q0 m
- let frc = Resources.getFontRenderContext();
d' l$ L& C w7 F8 o - bounds = font.getStringBounds(str, frc);
6 j& P( z6 k" G' X - return Math.ceil(bounds.getWidth());* m* Z3 z3 E* g7 U9 l7 a
- }; h6 p9 o2 y: l# S
! O6 g$ _! [+ i! y. S% i- da = (g) => {//底图绘制) p& L3 w! ]& V9 P
- g.setColor(Color.BLACK);( w2 y" t/ ^: d7 y4 g1 y
- g.fillRect(0, 0, 400, 400);
- h7 _$ b+ _# F6 d) x8 p" G* g$ [. d - }
- F& w6 | \" t( q6 t, \) y n
! D6 I# w- v5 O8 i; |7 w- db = (g) => {//上层绘制
9 {& J8 K7 m% Q' E+ _ ` - g.setColor(Color.WHITE);3 t/ c0 {( I1 m# q( Y
- g.fillRect(0, 0, 400, 400);! W7 ^7 j( K J* I8 R4 d
- g.setColor(Color.RED);
2 E9 n# p: u* g( e. W" z# l - g.setFont(font0);3 U: `! V* z3 Q5 H$ U- P
- let str = "晴纱是男娘";" n2 l# ]" u: g8 D0 M
- let ww = 400;
. M4 G; ^( m$ [* d" X3 C4 v - let w = getW(str, font0);
' N' Q- M1 F( t K8 q - g.drawString(str, ww / 2 - w / 2, 200);
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: J! I: Q7 ` c5 h: K- const mat = new Matrices();7 }+ F2 n- O; ?9 _2 R- \* I
- mat.translate(0, 0.5, 0);
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, c& Y# ^3 X) e2 ? V- function create(ctx, state, entity) {0 b+ I! g( X$ K
- let info = {
5 A/ o( {4 K1 H+ w; \( f, o7 W& ~ - ctx: ctx,
" z+ |# _4 w, h& Q - isTrain: false,! o* f4 [7 [; i7 K! H
- matrices: [mat],; L# ?( E) y, y) d
- texture: [400, 400],4 w( h l$ A3 V* N; n" W! o, c' S" J
- model: {3 j1 ^7 q: K- c. r
- renderType: "light",* t; i! X" B( D) j N, F8 f
- size: [1, 1],
! x5 g; h. Z0 L8 A$ v! c. _3 ^. W) j: h! P - uvSize: [1, 1]
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- }
* D5 C, H2 R1 T. U P1 v - let f = new Face(info);
, h r @5 `. p& k9 P9 |. ] - state.f = f;$ O6 O9 j! ^$ w, D" D2 o# B2 a
1 n& x/ I9 m+ D- let t = f.texture;0 e7 |. u" v/ d+ [7 }5 D% X, D9 x
- let g = t.graphics;
9 O/ b" n0 r& a( d1 I; H1 x W - state.running = true;5 O6 [0 N% b- p) D- H. t4 h
- let fps = 24;
# O* n* w; |4 P5 u$ R- f - da(g);//绘制底图
8 |+ e7 |. v2 q - t.upload();/ G X& s1 V! a: v- n
- let k = 0;6 D, D3 \% e* o0 b, o& J8 C- ^
- let ti = Date.now(); A; E6 l: r, B) ~8 D% |7 x
- let rt = 0;
+ k; n4 q; U% \( G- Y: ~4 p - smooth = (k, v) => {// 平滑变化( V8 ~2 I' f; b r( y0 {
- if (v > k) return k;
0 d; D2 I$ h, c, P4 I$ G: ^' c - if (k < 0) return 0;& c; H" Y9 U U; W& O1 b
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" J/ v1 [* F. V9 k( ^
- }
% t+ o2 ~ r2 }7 r - run = () => {// 新线程
9 \, r. x" X0 | - let id = Thread.currentThread().getId();( c# U( U) |. b/ m4 R+ O6 Y- s
- print("Thread start:" + id);$ Z! f& _9 p8 e% n5 Z2 T* [# I
- while (state.running) {9 {$ j) E0 o; i" ?/ [; L3 q- J
- try {
; g! P2 z- F8 e! }( c5 ^ - k += (Date.now() - ti) / 1000 * 0.2;) A1 Q( q: R- ~& C( E' A4 S
- ti = Date.now();
( h. f3 @" s6 }3 _$ I, ?4 G( A - if (k > 1.5) {% \+ t" I( c3 p4 B X
- k = 0;% D- n$ ~! w5 o/ |- F
- }
% {, A- L; {0 L8 [; c) m) O" n! k7 V - setComp(g, 1);
/ C0 [) x4 r* N4 i' v- ?8 L - da(g);
: I, d- n. w D& @ - let kk = smooth(1, k);//平滑切换透明度
/ x$ l. K# K8 a - setComp(g, kk);# H8 H: o& I# Q# T
- db(g); L$ T( X6 ]$ ?
- t.upload();4 t/ P0 ^' U6 b
- ctx.setDebugInfo("rt" ,Date.now() - ti);
: e2 w) t6 `' }: s8 O7 ] - ctx.setDebugInfo("k", k);
^; h- Y, ]0 h" ^! Q1 b+ t - ctx.setDebugInfo("sm", kk);
, F( X! y0 t# K( _& H0 w - rt = Date.now() - ti;
" H9 o' a& V# R" ` - Thread.sleep(ck(rt - 1000 / fps));
6 a$ L5 }$ G( I T1 k0 d - ctx.setDebugInfo("error", 0)/ U: L) p$ S7 B2 ^$ a
- } catch (e) {3 l& A9 r+ `; A1 V* B
- ctx.setDebugInfo("error", e);
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- }' T1 S/ M4 a! B- p* w
- print("Thread end:" + id);
5 F! \( C; I) H6 |* l - }
& c; ~( g- x0 M1 H+ G4 y - let th = new Thread(run, "qiehuan");) i. t0 x% F7 Z- [, i' a
- th.start();; o0 l& q$ z) ?
- }
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- function render(ctx, state, entity) {
" y) Z1 M; R* ?% E" w# r - state.f.tick();
8 F, S9 y8 \& B$ J) f - }
# O0 `5 |8 {* d" h* } - - ?, V% p0 C% v* W1 h
- function dispose(ctx, state, entity) {% Z; v' s/ r% B' {. r
- print("Dispose");
$ A' W+ M& ~- O' C6 C' L: _& O6 g* d - state.running = false;
) D) L- _9 N( m( t7 V8 N8 i - state.f.close();
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@0 U P1 S# ^# a. A! K% A- function setComp(g, value) {
) n! _ U4 S' u2 s - g.setComposite(AlphaComposite.SrcOver.derive(value));% } E# f, d: {! D+ d
- }
复制代码 * ~! I( o6 n8 \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 g) i& p: w/ V! d, {3 T5 n
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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