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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。2 _' k: A4 Q A! s N! E4 C
- importPackage (java.lang);) J7 A( O6 e" m, p8 o6 Q' y9 Y" w
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));8 G1 M2 {; R' c6 d) }. G# g
! b# M* I- Z' ^* C- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 R5 P# z! ]% u7 W
z4 G1 e1 v% p& L6 C! f, v0 w- function getW(str, font) {$ {3 ^, T2 I1 c: l4 {& }2 b
- let frc = Resources.getFontRenderContext();
% [& M' x) V1 [8 V6 s; K - bounds = font.getStringBounds(str, frc);
4 n9 G# w+ o2 Y" Q - return Math.ceil(bounds.getWidth());) S2 z. d1 {1 g, W% d* J
- }$ e" P; {% T9 p: ?) C( P: c2 r
- " d& v4 B8 Q- M7 z0 H1 e; [
- da = (g) => {//底图绘制9 J/ D+ Q) R2 s) h2 u
- g.setColor(Color.BLACK);, [$ D- @. i: o$ E' u( f) W+ U
- g.fillRect(0, 0, 400, 400);' W* R. V( i! Q2 n) A7 R x6 ^
- }
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- db = (g) => {//上层绘制6 A9 g3 [" n- \' o+ C) A0 p
- g.setColor(Color.WHITE);- t- T6 O; Y: |; H3 G) o
- g.fillRect(0, 0, 400, 400);
8 F) Y+ Y( S0 a5 h: g5 \8 ~ - g.setColor(Color.RED);, P G8 y2 z% [" ]) P% K
- g.setFont(font0);9 o; d4 A8 ^% {! k
- let str = "晴纱是男娘";& P* F& z6 w1 `& ^ |" f
- let ww = 400;
% s9 l* r0 N3 ]4 H1 k9 g2 s8 Q - let w = getW(str, font0);
4 v! U5 N ~4 O5 v8 W - g.drawString(str, ww / 2 - w / 2, 200);- T, q$ W9 g! j/ A- [
- }
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- const mat = new Matrices();
6 }! L5 }5 n- i J% G5 x - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
' s3 L' Z, f7 M# s4 i' t9 k - let info = {7 F" a, r: e1 g% a
- ctx: ctx,# g! j8 l. E0 S m
- isTrain: false,3 H. n }7 Q0 G6 r
- matrices: [mat],3 e# u g4 Y' ^( ?8 e, Z
- texture: [400, 400],
* K9 s O# G( e - model: {
: y" U. E2 h+ B5 o5 L" `1 r - renderType: "light",9 U- R# K& o/ o& W# h" K
- size: [1, 1],
6 g$ {) f: `6 d4 G0 e - uvSize: [1, 1]" M+ V; x d8 e
- }7 ]. m" p, q; w( ^, B1 i
- }
+ @7 K) u* [# Y5 H u8 a - let f = new Face(info);
9 T8 E# D5 [7 s2 U1 Y- Q% t - state.f = f;6 h; B! S* i& {
, l, F c4 N0 ]0 B. w: O. ^5 B- let t = f.texture; N$ O* d$ l: j( Z7 M
- let g = t.graphics;& s2 ~! N" v6 j. f9 i; M$ r
- state.running = true;$ Y, a" v' ]* [$ X8 ?
- let fps = 24;
5 X w8 g. ] b - da(g);//绘制底图* B. q0 l7 J& ?7 P% ^, n
- t.upload(); m0 F/ m$ m3 H7 z+ J
- let k = 0;9 C+ Q8 r: Z7 q0 v
- let ti = Date.now();
6 z6 H+ X7 F& p" S' n% b/ y - let rt = 0;
* R6 l0 c$ L6 }: ?% z - smooth = (k, v) => {// 平滑变化, a2 T8 i5 h( O6 b: n
- if (v > k) return k;
% f/ c( Z; h: S0 f& J. O - if (k < 0) return 0;
, [. H( k- j; c# ~+ @( C! r% L - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
4 H- I" p1 y- R! G" c" J" l8 \* B - }
, U# T' H: o0 ^2 e) ^1 x - run = () => {// 新线程8 [1 y2 g+ M9 Q- n7 Y) W
- let id = Thread.currentThread().getId();
8 _0 T8 |; c# O* ]: c. m - print("Thread start:" + id);# [) I' t; I9 i; Y( v, G
- while (state.running) {& I* m& [$ w i# p
- try {
1 J0 o" p; Q# O' g - k += (Date.now() - ti) / 1000 * 0.2;3 S' n1 X5 z# {* X6 z( o6 y6 e
- ti = Date.now();
# v2 Q9 |% S" p" A& N0 Q: r8 G4 Q - if (k > 1.5) {9 U2 {1 d( q) C5 e! e, K
- k = 0;
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- setComp(g, 1);1 U! W/ ?, I8 W
- da(g);% f& W( R. `2 ]( A/ r1 X
- let kk = smooth(1, k);//平滑切换透明度' D7 K* ?7 t" l9 k
- setComp(g, kk);, G0 ?5 F# C! B0 P8 F
- db(g);
/ ]5 a W! L6 }2 _ - t.upload();
: \$ _9 [# u1 h - ctx.setDebugInfo("rt" ,Date.now() - ti);
7 `! K: y+ {0 @; k/ i, H: { - ctx.setDebugInfo("k", k);0 u4 v4 [: u2 L2 X
- ctx.setDebugInfo("sm", kk);
, S7 x' ^3 x" c! V: W) \1 G& [ - rt = Date.now() - ti;, I% b" o% l3 H b; M$ L3 C
- Thread.sleep(ck(rt - 1000 / fps));! I- S2 H. H% t$ v0 Z7 q
- ctx.setDebugInfo("error", 0)
2 c1 a$ D6 n9 Z0 ?- G - } catch (e) {0 T; q. d6 b8 X; I7 F t
- ctx.setDebugInfo("error", e);
8 o c$ l9 ?: p3 p9 k% e& F - }
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- print("Thread end:" + id);( {! q& [! l& Y) s5 h( _# T: P
- }7 W6 c" a7 Y8 ^
- let th = new Thread(run, "qiehuan");8 T) S5 X3 R- ]+ H' x
- th.start();$ M/ u' v7 k: F+ ?+ }) }9 W8 C
- } H- N1 W& d' c2 A9 a0 J; G
3 W0 ` V- K5 k3 Y! h7 o# {- function render(ctx, state, entity) {
" l& _" @6 G" w1 d, u6 Y7 l - state.f.tick();
9 `( p# v& I# x: A" Z- l - }
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- function dispose(ctx, state, entity) {
3 l. v& N- J8 {% `9 z - print("Dispose");: p6 E8 R3 T% G% y a+ S6 P/ T. Y4 Z( H
- state.running = false;/ G% w/ d8 A7 y2 n
- state.f.close();
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% ~' e2 {& w9 C3 F& H- function setComp(g, value) {
+ ~$ B! A' F5 [3 D. { - g.setComposite(AlphaComposite.SrcOver.derive(value));4 ^( A$ Z* P* ]& v; m8 }. P
- }
复制代码
# p4 ~8 Y/ F6 s% k/ F写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ K$ f# b2 d3 c' r0 ?& v5 k
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" c+ }4 O o9 K2 D, E/ S U顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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