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4 H4 l2 i8 Z3 i这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
: c z( @! L6 o/ n! a4 w5 z- importPackage (java.lang);% b* _+ D7 I4 {0 k& w2 B" V' z
- importPackage (java.awt);
# P9 o9 D+ p# C2 d
& q/ l x+ W& N# m- include(Resources.id("mtrsteamloco:library/code/face.js"));
/ g2 k$ a6 M8 T" ~. Q - ) ?2 O4 E% I# Q; K
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' P( [5 Y8 b) H
- / k9 ]/ L. K4 M* r# Z
- function getW(str, font) {
" n4 u, q8 z$ ` - let frc = Resources.getFontRenderContext();
( X5 j+ b5 g, F1 P! p, ?: W' o' E0 W - bounds = font.getStringBounds(str, frc);
2 |6 F' K* y; ^/ k: T% x3 I; p - return Math.ceil(bounds.getWidth());/ v5 n& O$ ~* ~( n- N& [2 q
- }* a' l' T6 u- @7 \5 N+ ^
5 e3 e' c) L7 I+ ?6 `, m7 [- da = (g) => {//底图绘制
! \; ?" r9 z" [. z+ G - g.setColor(Color.BLACK);$ t- Z9 i! k# q4 n6 ~: k. l
- g.fillRect(0, 0, 400, 400);
0 _; O* S! S M- y - }
. W4 e5 D6 T+ w, U ?! l9 {; [
4 _ E ~) p& M. x* A, K6 b- db = (g) => {//上层绘制
6 X9 |. X: B- x4 r B# A" q - g.setColor(Color.WHITE);+ Z+ E% ^. t$ ?
- g.fillRect(0, 0, 400, 400);8 |& U! `8 I* d% N' W3 \( \1 Z1 \. L. y
- g.setColor(Color.RED);
3 t+ h6 o! L, V, G0 L5 x - g.setFont(font0);
A" ]& C- {* E0 _% D - let str = "晴纱是男娘";1 j0 _( r) e6 M8 t/ F
- let ww = 400;5 ~1 g- Y3 W6 A) P- c
- let w = getW(str, font0);
" l4 \! b. d& ]! X4 O - g.drawString(str, ww / 2 - w / 2, 200);6 N \6 T0 Z2 X1 {! J( p
- }& ] ^4 W" f1 @! _% z* t
- 0 B( Y% O4 o. I! p/ J" D3 y1 L
- const mat = new Matrices();* Z& U' J4 t! n7 l1 O
- mat.translate(0, 0.5, 0);
4 `% z1 {2 z3 P - 2 m8 L; h% K( S: p
- function create(ctx, state, entity) {: f) t1 z2 x: G1 Q9 E
- let info = {3 U7 |7 h" j3 k0 X. {, {
- ctx: ctx,
$ c- q: T4 P6 e( |! v* Y3 ]" g k - isTrain: false,$ F0 k% \+ p% ~+ F$ H
- matrices: [mat],
! E" Q. M4 Z% e1 F1 O1 _' n8 v - texture: [400, 400],5 q0 z G/ E# F4 A
- model: {
' _: w. d B) g2 V) e" x- f - renderType: "light",
' K: F( I% u/ F) {! ~4 f9 U - size: [1, 1],
% @6 Q) t& g6 K1 v- @2 ^; ?, w - uvSize: [1, 1]
, y5 l% x' B# T( t3 D# r# \# s! e - }7 n. \1 |4 ]8 B" l
- }6 l9 ~0 z) D7 I( L5 }( C
- let f = new Face(info);
3 |. Z+ k( P# C& G* Y - state.f = f;$ u2 c2 F' S y8 T, c0 v
, C5 r3 M$ _* h" O0 \5 T" z2 |2 F$ Z- let t = f.texture;+ K& M* y U! k+ Q5 v9 g. H( E
- let g = t.graphics;
& K" m7 N4 p% Q- e7 a8 G4 V$ K - state.running = true;
+ L6 b; `& p- I - let fps = 24;& W/ `' s$ }3 ]
- da(g);//绘制底图
( r( q% k: ^$ l - t.upload();# _9 |& A, |9 @1 X2 s
- let k = 0;" u+ ^4 q- q7 N/ M
- let ti = Date.now();
' K$ \/ f% H( j% W5 U: m) y1 Q# G - let rt = 0;2 M+ p6 h1 U3 l
- smooth = (k, v) => {// 平滑变化 m+ p9 O. I8 p' i' v# n& u \
- if (v > k) return k;8 r9 c# R5 C. k: I$ ]) U0 u
- if (k < 0) return 0;
, O/ _1 C5 t& W o; a' T8 n, Z0 ? - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;& S9 y% r7 U, I
- }
7 w; L) A# l+ ^ N4 ^( `' u - run = () => {// 新线程
# r J- a/ ?7 c2 U) r! [% ]( F, N" y - let id = Thread.currentThread().getId();. a8 O* w1 R9 i
- print("Thread start:" + id);
; |1 }0 T, |4 @; V& g% K - while (state.running) {- k6 }) m' a; U" ?& S8 Q+ R7 M
- try {- a" t: ^( ~7 r/ H7 d# l
- k += (Date.now() - ti) / 1000 * 0.2;! K/ A1 M; M9 G' l6 h3 B* I
- ti = Date.now();( Q- C# r* c0 {
- if (k > 1.5) {4 o! c! i4 f+ y: s& o4 i5 z6 L3 O
- k = 0;
) t- L9 \0 H t$ P. y/ F2 T% w# h - }3 e7 P9 p9 U' i
- setComp(g, 1);# [' n/ E1 v2 b* ^
- da(g);) x. v) q' w) w* L. i0 {
- let kk = smooth(1, k);//平滑切换透明度
: Z5 p- W9 F- L& |' [0 R% y - setComp(g, kk);4 [" [' d2 a# i
- db(g);
/ E' I- M w9 r; n3 E) B - t.upload();
4 \/ p- f4 b/ U' M) p* m, f - ctx.setDebugInfo("rt" ,Date.now() - ti);
?- g3 g* i7 {2 l - ctx.setDebugInfo("k", k);
1 g$ _. m% ~% e/ k5 O" l* l - ctx.setDebugInfo("sm", kk);
5 P: B& f0 h& z3 |3 {$ m - rt = Date.now() - ti;
+ \6 s4 L5 H. ?7 J: x - Thread.sleep(ck(rt - 1000 / fps));
6 D% l8 f. y; E/ Z; X: J3 H. T' L - ctx.setDebugInfo("error", 0)0 l+ m* |* [) r: P& m& ~ ?0 ~
- } catch (e) {/ b' e3 j8 @- t" F. c8 r# g( g! t
- ctx.setDebugInfo("error", e);
; ]1 D9 d* t( A) e3 I* g - }
- S) k& r* k7 x4 F+ x G0 k' @' \ - }) q; _# M+ C- `& x5 N! z+ C# A k5 Z
- print("Thread end:" + id);1 [8 S3 a4 ?& t. b/ y$ Z6 ?
- }
1 z7 ~7 j) w0 a. D - let th = new Thread(run, "qiehuan");) m) Y. R4 K. @- Q1 F3 @* H1 O" ?
- th.start();( |7 ~$ B$ G2 D s& r9 j
- }7 p7 n! L5 s: O4 q+ I2 f9 e% m
: S" }; r6 \% v1 o) _% C6 L( N9 ?- function render(ctx, state, entity) {
# M7 n4 e' y o' i' c. C8 ] - state.f.tick();
W( U u, n; H+ _ - }
, ?( `3 D H8 r - ; [5 {# z7 U* W6 K$ B
- function dispose(ctx, state, entity) {3 x6 k% {" O1 V/ D8 i
- print("Dispose");
- u5 _% A @" C" a4 Z, B - state.running = false;
& @1 C0 Y: W* @2 S9 h - state.f.close();
! U3 J. |( j6 a8 d$ \: L - }; q" B! t) p" ~* X g
1 q* |) T7 |# Q, M+ D- function setComp(g, value) {5 [' c% O4 y L0 t1 v& t/ P$ d
- g.setComposite(AlphaComposite.SrcOver.derive(value));3 P0 ] _7 I3 P& V' n
- }
复制代码 9 `* p9 Y; }- }5 c! v" N( I
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 S! \0 x- j2 _' H/ l" {
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! I- D, P! d( Z+ }4 @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下); S& M9 m9 C; K% ]
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