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K7 V/ E6 a% [1 z, E# A0 `这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 I' o7 t$ E! h, l. q; ]
- importPackage (java.lang);
1 t/ K6 Q5 h3 P# F4 w% H+ @) b) t - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));8 I5 r2 ?7 p c: u, e
- % f' v& k. x: \1 B
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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5 Y8 [# Y3 ^8 K/ l5 i. q$ m* |- function getW(str, font) {8 l! U+ b& L: f
- let frc = Resources.getFontRenderContext();9 i: N0 A& L! g- v: s, O5 y, @0 T
- bounds = font.getStringBounds(str, frc);
% K3 a8 I& k+ l2 b/ |: s/ s5 i - return Math.ceil(bounds.getWidth());$ W$ l: p% i7 D$ a8 l
- }
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- da = (g) => {//底图绘制
0 ~* Q$ f ]' V- b; R4 L0 ~ - g.setColor(Color.BLACK);3 X, l' k9 d% E: f
- g.fillRect(0, 0, 400, 400);
0 R) G" E, j; A: U9 b" I- X - }
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- db = (g) => {//上层绘制/ X2 A2 j5 _' {1 H" {& `, n7 \+ a
- g.setColor(Color.WHITE);
( b" k" u& U4 h; _9 K- {; b - g.fillRect(0, 0, 400, 400);
X; Q3 y0 w* }9 E& p' b - g.setColor(Color.RED);
8 L& P9 l2 P! y9 [7 J4 _ - g.setFont(font0);
$ K, I* F, l+ H' S$ b - let str = "晴纱是男娘";, Z* G# O9 U' x& g
- let ww = 400;
) G0 }$ W0 s# u( u( { - let w = getW(str, font0);' C! @: M, Y# g, f
- g.drawString(str, ww / 2 - w / 2, 200);$ t- e2 z2 ~: E7 G
- }
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3 S! N$ `) B$ L( R# e' `- const mat = new Matrices();
9 z0 p; }1 o2 W- c - mat.translate(0, 0.5, 0);+ X# b; x$ {- ` l- H q+ \
- . H! s+ W5 i3 C
- function create(ctx, state, entity) {
8 P4 j$ a3 B/ t, X% r& a B/ c - let info = {4 H" G/ K1 Z' D% u
- ctx: ctx,5 }; H$ Z# i$ U. p2 d
- isTrain: false,
3 l3 ?( b2 @3 o! j ~4 Z - matrices: [mat],8 @7 E4 a7 X& Y' h2 s
- texture: [400, 400]," N! D' G, L* H0 Y" p
- model: {3 Z4 M+ o& A- @( R. B5 @8 _: y# t
- renderType: "light",1 n; @7 e b/ E; h7 H8 `( n
- size: [1, 1],
. E+ X6 n5 i) q8 y; K - uvSize: [1, 1]: ^/ T0 ~, G9 g8 Y# l7 ?
- }/ @/ R: e$ O' o% J8 y
- }
% w y' B6 u! X! V/ ~: a - let f = new Face(info);4 E/ c; B; i5 n9 d( u
- state.f = f;7 B3 G V" }& b& v9 k
+ V" K* X7 @- H6 Z Z- let t = f.texture;
1 I( u. W/ R6 o3 `: j - let g = t.graphics;
1 g" K: ^/ k! n% i - state.running = true;
/ W# J$ J3 l4 N/ b" M" o* m( s - let fps = 24;
5 R. O8 V( o- t- o$ V+ M - da(g);//绘制底图
% ?# C6 ?1 |3 L4 ` - t.upload();# w* F/ d; \9 @) b# O8 y/ ]; k
- let k = 0;
5 K* z7 _3 c; p( z& Q [ - let ti = Date.now();
0 g& H- K1 U, d - let rt = 0;) K% y( G1 o3 A! J
- smooth = (k, v) => {// 平滑变化
9 p- C5 S' @7 q; j" [ C3 U: o - if (v > k) return k;
& \8 S9 R* J7 ?" k - if (k < 0) return 0;
8 }3 c& n8 { b) T - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;' i) p6 T; ?) w5 }% D# x2 m
- }% T. z% [: u: S
- run = () => {// 新线程5 z% D. y; o% D$ }0 d! V
- let id = Thread.currentThread().getId();% q% B- w, c+ y3 B/ Z: |
- print("Thread start:" + id);/ A+ @- Q% f4 b3 Z# X- g
- while (state.running) {
* o P0 i6 Q# ~ D0 E6 M: u, { - try {
; m+ P" i( P) o - k += (Date.now() - ti) / 1000 * 0.2;
8 ^' M3 @+ J* t - ti = Date.now();
, y/ Z, B6 c& P% a( e+ Q6 v; w. h9 e - if (k > 1.5) {
) { j) D! N+ g5 M2 g$ ] - k = 0;8 o/ L! h3 D4 `- C1 W2 R2 I
- }% V( k! _0 Q; k- u. G) ~! y
- setComp(g, 1);4 h7 ? F4 k: D- |7 B7 a# o
- da(g);8 Q7 i- X1 Z4 y8 f: [$ _' _
- let kk = smooth(1, k);//平滑切换透明度
) S3 q1 H' U% G' i8 }; o - setComp(g, kk);
+ D) [2 H ^3 B7 ? }, ~ - db(g);
" z: ^3 M$ ~! C - t.upload();' l/ r. z9 L: k1 Y8 ~* }0 N
- ctx.setDebugInfo("rt" ,Date.now() - ti);
# e% G A) w& r# ]$ w3 X7 x2 d! ~ - ctx.setDebugInfo("k", k);% U" x" S! N6 s# T
- ctx.setDebugInfo("sm", kk);3 E5 ?* m$ f4 ^! ?" p/ _
- rt = Date.now() - ti;) `& ], i# I1 M5 X/ k
- Thread.sleep(ck(rt - 1000 / fps));
7 I: f+ ?, @# n0 e: ]8 ^ - ctx.setDebugInfo("error", 0)& V0 `# [% a1 v
- } catch (e) {
& D: z- w1 \) i+ | - ctx.setDebugInfo("error", e);
! g, Q2 u: \0 Q& K! z' T - }
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- print("Thread end:" + id);
# P/ k' i1 r2 V - }0 S8 R3 e& g1 T5 l- k5 w; m( }
- let th = new Thread(run, "qiehuan");% L2 B/ }$ \( U5 V1 E* Q% `) n
- th.start();
" }1 A5 [5 z% _# A, i: ?! K - }
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- function render(ctx, state, entity) {
6 b! I2 E; d, p, B5 t* O - state.f.tick();, I3 ?! f' x1 B4 F6 h% Y
- }
' U5 k0 I/ u. T# [* P; H - * `' ^# g; T2 N: R9 q3 h. X" x
- function dispose(ctx, state, entity) {
3 ^/ O9 u; V. _5 q, ~. u% h - print("Dispose");
6 U0 R% i2 u3 K& w - state.running = false;0 C6 V7 Q% c0 K8 K! a7 y* G& n2 K2 A
- state.f.close();$ `, {) |. @) S1 ~2 {4 V
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- ( ]; \. W z9 e
- function setComp(g, value) {- K. v4 L" ^2 e! R) m Q5 o/ b
- g.setComposite(AlphaComposite.SrcOver.derive(value));
e$ X# t1 Z& Z) v - }
复制代码
7 A# ? K/ \; f. h写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。& T% a% X( m, \/ L, f) d
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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