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u( s& ^! W% p3 c$ t- R" W这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。$ Z0 i6 v4 F7 W) I
- importPackage (java.lang);
/ J$ h' g; K, X: `6 i5 F$ u' K - importPackage (java.awt);
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# t& |- v1 m5 \' w! s- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
0 g1 K" ]1 U. Y3 c1 t - let frc = Resources.getFontRenderContext();& J6 r7 k" s; r/ n0 _
- bounds = font.getStringBounds(str, frc);
/ D! w6 l) Z: d. w) J u* N/ j - return Math.ceil(bounds.getWidth());
h8 G) ]5 K& r* C* I: q - }
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- da = (g) => {//底图绘制; e% Y8 l8 [, P8 I! t
- g.setColor(Color.BLACK);! F. {$ b9 |+ V+ n
- g.fillRect(0, 0, 400, 400);
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. m; u/ x/ e( O5 x. r- db = (g) => {//上层绘制
4 B, O4 g6 J0 A" Z0 b$ ^ - g.setColor(Color.WHITE);/ e; J) i: t6 ?, {9 C2 B' E7 }1 p! k
- g.fillRect(0, 0, 400, 400);
8 u! n9 H6 z; t- t! b1 Q - g.setColor(Color.RED);1 ~2 T+ U" V# F' m- H
- g.setFont(font0);& ^; @8 D) B& a, k3 ?
- let str = "晴纱是男娘";
% g8 f2 d2 f# D. v - let ww = 400;7 e) X$ i% W' @' d0 w8 I( L* @4 B
- let w = getW(str, font0);, J3 m3 O" }+ X- k; l I3 {
- g.drawString(str, ww / 2 - w / 2, 200);
% t( _' X3 @# F. {0 O - }
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- const mat = new Matrices();# | R# i( N, T( P
- mat.translate(0, 0.5, 0);% \. F. I" k2 D* R. f
- 3 k1 [4 G! O. m! E# T) b
- function create(ctx, state, entity) {
' S& l+ x$ N/ L3 V7 {* X4 r b0 v - let info = {
$ X6 h1 z' D4 r1 V& M2 x - ctx: ctx,, G( @1 M# q. [
- isTrain: false,$ |* v( w/ P! |7 N: K& H
- matrices: [mat],! ]% [2 u: S" b9 _
- texture: [400, 400],
" Z {0 o) W* c - model: {/ x" j) m. d8 ~4 { x2 ?+ t, U
- renderType: "light",5 ^! T$ F& H+ E, W, m' t$ e7 s
- size: [1, 1],, m+ J7 _' J" P; R4 b# _
- uvSize: [1, 1]
/ q- q, q* V; U2 d* x - }0 u5 O7 [. d7 _- x
- }
7 u1 k) \- N/ Y o& a+ d% P% \ - let f = new Face(info);
6 a1 u7 a* ^& H% S3 ^' ? - state.f = f;
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$ Q1 o2 ~9 _8 y) s/ Z1 [- let t = f.texture;
* q o/ v( l* | - let g = t.graphics;
/ D$ S. |" |3 Q: F; s - state.running = true;
$ _3 n; T4 j+ y: h4 o4 O$ Z. [ - let fps = 24;
% j: A+ o. O) \ - da(g);//绘制底图9 s3 S3 H; U, |% n) A( p: d4 W2 k* F" n
- t.upload();& a; I. G5 k1 d8 o5 @
- let k = 0;
: g& X: i: w, ~4 T; a9 x - let ti = Date.now();
: |* P! K; M! _9 Y) s6 P - let rt = 0;2 ` I$ n( T. h1 ~1 m+ M: l
- smooth = (k, v) => {// 平滑变化
4 `6 S( T- F3 ?' X* L+ H - if (v > k) return k;3 s# t* m- s: r: F# v% ^ h- k
- if (k < 0) return 0;4 ]3 B! h( \3 u. i9 F' ]0 w
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
3 K" D- G/ G9 s6 X- I - } ~" W7 a/ J! T' S* I) K9 d1 }
- run = () => {// 新线程
5 ?$ c% s2 B. T5 r: X - let id = Thread.currentThread().getId();, n, x+ `" }% Q! l q
- print("Thread start:" + id);" p# a* {2 m. w& }- L
- while (state.running) {2 p/ _2 o+ V. }$ ^3 N
- try {
8 U4 u* i' i3 V9 r: z) d3 z - k += (Date.now() - ti) / 1000 * 0.2;
- A+ U; P' R( a; e9 N - ti = Date.now();1 u# S' Y" F, [
- if (k > 1.5) {
" [' l8 {+ T4 A ?& |* ^0 T" r - k = 0;$ L' x$ O( R# J+ \8 f' z
- }
2 ]9 ^) w1 B" R6 h: m. i7 K - setComp(g, 1);
# j% A" `" |3 B- }/ [ - da(g);
: z0 s5 F! z! X4 m - let kk = smooth(1, k);//平滑切换透明度
4 \% \/ u4 F! U$ e* e- _& C - setComp(g, kk);2 ^5 E% v. c E
- db(g);: Z, ^0 [/ I; V, ~" N
- t.upload();# H& N: k6 s0 D6 e1 E# I
- ctx.setDebugInfo("rt" ,Date.now() - ti);
% |5 G7 h* p1 \0 B- v - ctx.setDebugInfo("k", k);% A7 \+ ]) I m( n
- ctx.setDebugInfo("sm", kk);: V! p. j+ \: x/ ?7 y
- rt = Date.now() - ti;' R! U& C# _0 A1 ~+ W
- Thread.sleep(ck(rt - 1000 / fps));
" I' m$ E; X) I - ctx.setDebugInfo("error", 0)
5 r t: A* ~8 k; S: G3 ]. y8 K - } catch (e) {3 `0 }- Q2 Q; V- N" U3 c |$ y
- ctx.setDebugInfo("error", e);
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- }
/ I1 {2 [* F: n; X& Q - print("Thread end:" + id);& ~ }$ d, y' }
- }+ T$ X; b* i" M T' n1 N
- let th = new Thread(run, "qiehuan");3 C& I" x4 h( J. e! ^/ q
- th.start();
5 Z4 B5 n* N! k2 h# _ - }
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; i2 o9 m% N# w6 O4 R- function render(ctx, state, entity) {+ o& C3 o% M* K$ A* ^
- state.f.tick();
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- % }$ z y$ _) A7 E0 z
- function dispose(ctx, state, entity) {
0 Y, l6 l( Z& P8 V7 f - print("Dispose");# P! j/ \# \! _8 ` w: W2 d: L
- state.running = false;) k& A4 ~# C% z8 q) V9 l8 b
- state.f.close();2 f9 c7 @, l) e7 f; `9 s: y2 C# v, e
- }
% }7 g5 t* h, T/ C2 M- {# ^
6 w% P& k) M9 f: n- function setComp(g, value) {, l% c# A" x8 F( l+ L
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: e' r) p! u: T: b& A - }
复制代码 : z3 b1 W& `1 k7 D P* F
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: k7 _ _. X9 C( g& T
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8 T$ K0 c0 V6 [' w) S) k顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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