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2 n* W: s$ }+ f0 V5 m' N这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 u6 o. t" A& ]4 [. t& ?1 p; g
- importPackage (java.lang);$ p# a! ^& h1 L
- importPackage (java.awt);; }+ b. @! P' \: o! j
- $ l" _+ N; |7 G b% W5 s+ M' Z
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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% u" S% H- U4 C& S( d" |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
& x; m6 Z' u* _0 y. i! i" ^ - let frc = Resources.getFontRenderContext();
7 g; a8 I; u/ e1 t4 t5 z - bounds = font.getStringBounds(str, frc);
( n. H1 M% {4 a; H) g$ g" s - return Math.ceil(bounds.getWidth());
' S% s4 M" I6 k$ ]% N. J - }
2 _8 M* d2 O: W; m' L4 V - 4 [5 U0 V7 ], T8 y
- da = (g) => {//底图绘制" F/ \# q. a) [1 W ?
- g.setColor(Color.BLACK);# o- V2 _# R8 N" X
- g.fillRect(0, 0, 400, 400);
' p! _# t- V! o ^/ c - }' q/ ^. H" M+ H# V9 H0 s
# w6 N2 f* ~4 C6 ?! V+ [* h- db = (g) => {//上层绘制
- e# H$ ^6 A+ X% c) g# {+ l - g.setColor(Color.WHITE);/ u" K( H: K4 M, F- H, C
- g.fillRect(0, 0, 400, 400);( [8 y3 j* ^- {
- g.setColor(Color.RED);* W* r; ]. U* Q) A
- g.setFont(font0);
2 e( \* v$ l0 {# E7 n0 d/ R4 P - let str = "晴纱是男娘";8 q- P$ J/ x! ^8 W* v
- let ww = 400;
3 m* x" C2 w& i' d+ E - let w = getW(str, font0);( Y. z( K/ x! V3 k! e2 n
- g.drawString(str, ww / 2 - w / 2, 200);
2 P, Z6 Z4 ]5 B7 f8 N* p" N7 _ - }
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' b* R; a8 N* p' m b& r- const mat = new Matrices();2 L. f. C1 O, X, Y1 e
- mat.translate(0, 0.5, 0);
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/ M; A8 G" u, ?: d- function create(ctx, state, entity) {/ ?% [, L/ {3 ~. m% B
- let info = {
; L6 v2 y' E9 e7 I* C, T. E - ctx: ctx,
. _2 R. R: ^8 [4 h - isTrain: false," r) l/ M6 X3 V; T
- matrices: [mat],# d1 U* L/ n+ S: ~. K( x$ y2 g
- texture: [400, 400],
s! v9 z' ^( Z - model: {
0 h0 i; N! U4 u7 z0 F - renderType: "light",3 U& X% Y1 z" R
- size: [1, 1],
9 | d! X. G, i- T8 S/ X - uvSize: [1, 1]
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- }3 [7 K8 K+ G3 i j0 }3 T
- let f = new Face(info); B/ x3 E. W& g
- state.f = f;
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- let t = f.texture;
# N/ ]- g7 K4 p - let g = t.graphics;
J" v4 V& `8 i6 ^0 s: g - state.running = true;1 I' ?$ `3 o0 s# |) A9 o
- let fps = 24;
: Z* d# z N$ g) K: Z9 p - da(g);//绘制底图
8 U# s1 e8 R7 h" p" c - t.upload();
" Y+ s4 ~8 o% V0 h: P* l - let k = 0;
8 t; W( F0 e1 x6 t& E: X+ j - let ti = Date.now();
$ |" ~/ F1 g5 @8 [8 |. V8 ` - let rt = 0;
z! q# Z5 S$ g4 |1 p' M/ \ - smooth = (k, v) => {// 平滑变化; S8 T3 l' D8 d, s6 o4 i
- if (v > k) return k;8 P9 R" `, u2 K1 a( r2 B$ Q) O% @4 E
- if (k < 0) return 0;8 Z* U5 R- w" \8 Z9 @+ e/ I3 r( C$ ?% p
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
; T- G4 @+ f6 J/ W- ]2 j6 r - }- U$ q0 a( |* w# ?! X# B: x
- run = () => {// 新线程
8 o5 R) | B7 T) K# R - let id = Thread.currentThread().getId();8 v( ^( A, w1 Y8 H2 F
- print("Thread start:" + id);' ^7 M( \ G0 w8 i% K
- while (state.running) {
5 y9 U; ?! y7 o5 r$ P a' X - try {
7 I* t; X. }. Y# i- `7 E - k += (Date.now() - ti) / 1000 * 0.2;1 c9 \4 @$ V5 ]6 c' T, ]6 Q
- ti = Date.now();
/ Y' U2 A( N% v4 h' _8 t1 \ - if (k > 1.5) {
5 g0 E; t! V& k0 m3 S8 v - k = 0;
. V5 M+ D- a$ ^0 U" c ? - }
g$ Z3 b z7 Q' C. I+ `. A - setComp(g, 1);* G; V' Z$ ^% B% P; t! {; b. B
- da(g);
/ W% x3 g R9 @ P, q - let kk = smooth(1, k);//平滑切换透明度' p! T# k7 r* G& F9 o: _! P' L
- setComp(g, kk);8 @3 Y1 i0 l7 I- k9 c7 ]- H) x
- db(g);
! p0 R+ v4 \0 H( g# f" B6 n1 b - t.upload();
& ], L: i% d1 s - ctx.setDebugInfo("rt" ,Date.now() - ti);
$ x. z, U- B% g( p9 \9 L, r - ctx.setDebugInfo("k", k);# ?9 P! s1 a# ^/ l! @: h, E
- ctx.setDebugInfo("sm", kk);. i- W6 ~2 C0 h' w* G8 s" U
- rt = Date.now() - ti; |+ P' [" j" ~: f( K
- Thread.sleep(ck(rt - 1000 / fps));9 k U0 ]* C& R( C/ i
- ctx.setDebugInfo("error", 0)) T$ k! z: h; H; E% `
- } catch (e) {
( @5 d0 ?* p: A - ctx.setDebugInfo("error", e);/ U# J$ N6 P, w# P- t. r, y
- }4 `. x' C* _' J- g& d$ e
- }
! k$ X; B& _1 `+ O - print("Thread end:" + id);: o% g2 X9 A x4 y% r. i
- }
7 F! O- `% ^& e! \8 [+ Z6 _ - let th = new Thread(run, "qiehuan");
; ~! e- r5 I+ b4 S - th.start();
+ T6 D" G: B* n - }
* E- g# F0 f8 z) b9 s2 u7 @
; ?8 J; m0 _% {1 J4 P4 ?6 b- function render(ctx, state, entity) {
. \# K# u/ c, _* \6 Z, V - state.f.tick();7 i; I. x# X1 w* h
- }, P1 h( |3 q4 E8 `9 b; |( Q# y& T
0 x# |3 @+ o2 Y- function dispose(ctx, state, entity) {2 E H" p* b4 c& ?) N, D9 ?7 _
- print("Dispose");
8 R2 ]8 V7 b7 I$ x - state.running = false;* ^+ l/ \" S/ K4 w. |& G
- state.f.close();
* T p6 W$ T2 Q; a8 ]8 a - }
7 V0 C2 v3 Z$ O! E - # l/ @% J* o2 v9 K' w
- function setComp(g, value) {( }) Z1 ]* l, j6 `
- g.setComposite(AlphaComposite.SrcOver.derive(value));. H U y' O0 ?2 C# W
- }
复制代码
0 B6 q9 ~1 v& g4 d2 d写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下). ]$ y8 P. T. e# a, }( \
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