|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
4 ?) J- Y, S8 y8 q' B" Q x3 U- {+ a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。9 B- |8 A. ` P: X* g5 p
- importPackage (java.lang);
1 @( s8 C9 P' H - importPackage (java.awt);* n0 \; |8 T) ]' [5 S9 I9 Q
0 _* _- b# }5 T( }" c8 {- include(Resources.id("mtrsteamloco:library/code/face.js"));: ~- D6 ]# f6 F$ z# a2 Q+ g
1 o* F( s- C o: R7 ?; V8 R- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);5 s& X, }) g2 l; v, Y7 P$ I, _8 U
* w, @, p0 U' n1 F- function getW(str, font) {
. T, k& u4 M1 v# G' z4 V3 ] - let frc = Resources.getFontRenderContext();# C! W0 |) N" N
- bounds = font.getStringBounds(str, frc);
c2 g$ {% f' v% D - return Math.ceil(bounds.getWidth());
- j+ j6 c0 ?+ a- X+ A% @ - }
5 k4 s9 R) B+ M4 i8 G
3 C6 Z) e5 F0 L0 z6 i; w7 H2 K1 M- da = (g) => {//底图绘制
. i2 L' f8 {' E+ L1 J! | - g.setColor(Color.BLACK);6 R: s) H# C Q/ a5 U# h
- g.fillRect(0, 0, 400, 400);6 {! x3 r9 Q+ ^, ]- [ x
- }* V5 U1 O* y4 P8 l0 o }3 r( h
- " p1 U2 k, K& p# F% V
- db = (g) => {//上层绘制
: t" o) k9 `" K' p! r+ m% C - g.setColor(Color.WHITE);% e5 x0 B3 e* g) |& [) k" T
- g.fillRect(0, 0, 400, 400);
+ g/ @% a# z; m5 [! j - g.setColor(Color.RED);' s$ V# @9 w$ o$ C1 A: P
- g.setFont(font0);
& {& r3 n8 i1 z3 d+ V - let str = "晴纱是男娘";
! g- F. m4 |5 S) M$ v5 `( j - let ww = 400;
5 v' J8 ]- @ y% { - let w = getW(str, font0);
/ V9 p! B6 L1 a* c! } - g.drawString(str, ww / 2 - w / 2, 200);
: a. M* Y9 P$ f; ?3 s - }
2 ^' T9 W0 f! ^ P0 l
3 I9 e2 [. v1 I% d. b) [- const mat = new Matrices();
/ @) ~6 ?" U! s; { - mat.translate(0, 0.5, 0);
: N4 O/ i8 U$ K! q0 c6 w8 H
8 O. x- e0 u5 V! T; E1 ?. ?- function create(ctx, state, entity) {! c9 ~: m4 {" t L$ w6 {
- let info = {# |+ Y' U7 E/ ^9 P: K# K/ m: N
- ctx: ctx,
& H$ j# t# |( X6 w, \' N& m - isTrain: false,$ J s: I& E" K4 L
- matrices: [mat],, l( ~6 {9 M7 a8 K( Z# [0 e. }& i4 N
- texture: [400, 400],
* h6 h3 S4 M4 ]( d1 w+ b - model: { O; O, n! T( d7 Q6 B/ L
- renderType: "light",
% r3 X( T0 e( W; k) Q2 ]; } - size: [1, 1],7 C) \; S$ v+ G4 D, V; {
- uvSize: [1, 1]
5 J' C) \- D+ g9 ?/ B" v - }! p6 u3 A1 R5 V6 ~* H
- }8 }& O8 b% ]; ]$ Z
- let f = new Face(info);* A) U$ I$ |1 a3 X& N4 X8 |; x
- state.f = f;( N: k2 N5 b( m. H
0 N) ]- d! y5 H! |8 ]& C- let t = f.texture;1 P/ f4 i% }/ g* @* u6 \
- let g = t.graphics;
, O7 ]& V3 [* R# t }* g0 v f - state.running = true;
' s5 x' b( `- @4 O - let fps = 24;( M+ T/ e! M6 Q6 `( b& D
- da(g);//绘制底图
9 t* b% z0 h7 J2 G* V4 u - t.upload();) j# ]# W5 N4 f/ M4 d5 X' N2 E3 M
- let k = 0;3 `( I" w6 D5 P/ J$ ^8 m! F3 D
- let ti = Date.now();
/ O3 ~8 n/ h: H8 y! Z7 R. {8 e p - let rt = 0;" Z4 A: N9 b* Z" @9 F1 P
- smooth = (k, v) => {// 平滑变化
; d1 k3 ~/ y0 V" h - if (v > k) return k;2 P9 p+ F: Z# b1 c4 C4 Z. O
- if (k < 0) return 0;" ?0 m6 s- {4 \* z% h
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;/ `% z; W0 C2 N! I m9 J+ d& ]1 g
- }8 {7 d* i. Q& `* E1 }3 T: @' f# x
- run = () => {// 新线程: q. V1 J$ [! G+ I9 [+ `' U+ f6 r1 V
- let id = Thread.currentThread().getId();$ N+ e1 F% P( r! u1 w/ x; M! j' _3 ]% [
- print("Thread start:" + id);* _! l# `' y# d. o' b
- while (state.running) {
- T, V8 q+ J t5 u - try { W* A/ b" d, ]( r5 h
- k += (Date.now() - ti) / 1000 * 0.2;' l7 e+ }1 i. g4 y( _4 h1 U: G) [) E
- ti = Date.now();- ~, G# h. s" D+ l, T, D8 X
- if (k > 1.5) {
a. `9 }$ H2 ~! A4 Z/ P0 M - k = 0;2 O1 D8 R7 j8 N. l4 d6 m* ?; T* |; p
- }
! G6 Z, g; O H2 q' Z/ ] - setComp(g, 1);3 G& I& [, ?+ t2 E5 A
- da(g);
4 }+ g# x: t; x6 @2 O0 b6 v - let kk = smooth(1, k);//平滑切换透明度
5 d! I S0 Z5 ~/ o9 P - setComp(g, kk);" F# B: _- u& {/ i" b% t5 E
- db(g);
- j" ~( z0 p" P- s# L - t.upload();4 _3 t3 o1 s4 Q, P1 H% S
- ctx.setDebugInfo("rt" ,Date.now() - ti);0 j0 w/ f# l: p A: n
- ctx.setDebugInfo("k", k);
$ }% E! h0 Z P3 V# |1 L - ctx.setDebugInfo("sm", kk);, ?9 C& F8 f/ R% m7 Y
- rt = Date.now() - ti;9 g' e2 `( d; V
- Thread.sleep(ck(rt - 1000 / fps));
( _2 B# U% e' j e4 B; C* l8 n - ctx.setDebugInfo("error", 0)9 f& O! h: O$ S) t) O
- } catch (e) {
3 t( `4 w' N) |; l T( k - ctx.setDebugInfo("error", e);" V @7 [ ~! B5 [" @, `8 R
- }: w3 Q7 w/ X0 |6 ~0 R( W
- }
% n# ]6 ]( ~% H3 H- b% @ - print("Thread end:" + id);
5 V2 r& }3 n5 u7 H# }6 E - }: i. {# I3 ?1 H* X! S
- let th = new Thread(run, "qiehuan");2 S3 K7 ?% t; H* K. {; Y6 j! {) Z
- th.start();
4 V8 e& j# S* _3 ?9 L& \$ ^ - }; P2 C% a& L l1 _: n( T
- $ \* L: t1 x& R( K6 _* L3 i- n
- function render(ctx, state, entity) {* }1 s* r" S+ I- C5 F1 r
- state.f.tick();
! [9 p/ ~9 p- V7 P* t% c6 R - }
; t8 G4 D0 b. |8 j: J: V - 1 ]$ ^, U" F9 f& K
- function dispose(ctx, state, entity) {/ h! M0 f% H& A% C. i2 Q
- print("Dispose");4 i3 a7 B2 q a0 `; }2 T
- state.running = false;# E a/ M0 E. L6 z0 [" q+ N
- state.f.close();
& m$ u; u' I! w. ~ - }
# D( D* N2 }4 z- p9 I6 B/ d$ p9 }" H - ) ~+ C3 Z! L+ M# K1 F9 E' f
- function setComp(g, value) {
1 b5 D" Q: k. L3 s% j# z - g.setComposite(AlphaComposite.SrcOver.derive(value));
' J6 n. Z p5 ^5 i: B+ v - }
复制代码 . g% h# t* C, w+ h" a" R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。+ q9 Z# w+ |; ~' Q
5 p, g+ Z2 x5 G- d X4 j* o9 d$ z- q) V: l% P) ^" Q7 w% T
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)* ~1 l0 P6 ]' t( a
|
|