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8 M( d: f0 \9 l0 a2 M$ U- z( J这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
]0 x; a4 E7 w9 K* U1 e7 u$ v- importPackage (java.lang);* s# p1 C& o- X, p' @/ X
- importPackage (java.awt);
- r4 U# h/ h0 t! y4 U" `, _
2 D' O8 Q9 X/ Q/ {- include(Resources.id("mtrsteamloco:library/code/face.js"));# x5 M2 w+ L" v- Y/ i
4 F4 x. W6 @# M$ V4 |- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
2 x/ r3 s$ B O! z! B
( f0 A# Z0 ]" e7 Q1 _- function getW(str, font) {
9 K) P+ F" [/ |2 Z0 p' u - let frc = Resources.getFontRenderContext();2 j) F. ~1 B! ?0 j
- bounds = font.getStringBounds(str, frc);6 _! S5 e9 l' N+ b# m
- return Math.ceil(bounds.getWidth());
5 w- f. l7 m/ d/ N: Y: m - }7 w. E5 g* Y& A# H" p
( o. U$ U% `. z+ m- da = (g) => {//底图绘制1 Y7 K7 }/ }7 {$ \5 k5 N& D$ `0 f5 S
- g.setColor(Color.BLACK);* t% r+ x& {) A% C. B
- g.fillRect(0, 0, 400, 400);
, Y$ ~/ g) X& _4 B - }9 C8 c y F8 `6 R% f% A
- 9 u6 ~# p) f3 e5 C+ k. v
- db = (g) => {//上层绘制3 U; F4 ]' E2 s
- g.setColor(Color.WHITE);
* c' Y- r6 r0 ^ - g.fillRect(0, 0, 400, 400);4 u/ c4 w, X5 Q
- g.setColor(Color.RED); C3 c7 o& w2 `# [
- g.setFont(font0);* v+ j; U4 t3 i" i3 W
- let str = "晴纱是男娘";# ^. p, j: |# c
- let ww = 400;
4 l- P0 @4 r$ }) P - let w = getW(str, font0);* C! B0 U9 ~- M6 ?. ]/ Z: k9 {/ i
- g.drawString(str, ww / 2 - w / 2, 200);
9 e. K9 {& c% D# Y - }$ q" j9 z5 O% L
, ` p" J0 q1 B( J9 p& S( S- const mat = new Matrices();' x4 m8 @$ A# ]# X/ G" Z
- mat.translate(0, 0.5, 0);0 \" L7 |) p. b3 W7 @
% R6 r+ Z" P8 U7 M- function create(ctx, state, entity) {
/ |; L. p! t3 j/ K - let info = {7 L1 @3 |. ~0 I
- ctx: ctx,
/ v0 Y4 i0 A5 A. Y" T - isTrain: false,- B. x$ z1 c; M7 |: P4 H9 L' M
- matrices: [mat],) i& Z. b( @8 |( p; q$ o* X
- texture: [400, 400],
6 m# ?6 ^9 v) w+ t' ~ - model: {
3 W) O% J7 P& l, X/ o - renderType: "light",+ }+ X! Z0 `8 q+ S; k* h+ J( S
- size: [1, 1],: l) [0 C1 a! o& y6 X" E$ I
- uvSize: [1, 1], v0 r$ e- W* O& g+ w0 L
- }
; J. o! V: C. s$ m5 M - }- _: @0 Y& ^* C! @7 I @, }. v
- let f = new Face(info);
) r# W7 \" B. ]) L" [ - state.f = f;2 r0 B/ D" q) ]' h! ]/ ~% y
- 3 C- e$ {2 K0 ~) `
- let t = f.texture;5 D8 C6 `4 @2 _ y! j+ r& r
- let g = t.graphics;
2 e* ^7 [4 @3 U! ` - state.running = true;
* s" ^) X6 H( c- O% T - let fps = 24;2 m; P. j" I" T5 I
- da(g);//绘制底图1 O0 n! g( E) {2 Z: h: Z
- t.upload();
- t& V% V& U* O+ v/ [$ x- B: i - let k = 0;) ^+ ]1 G+ A/ t# U
- let ti = Date.now();
$ E. x( X# F7 C8 i7 L* e( ?9 K - let rt = 0;" Z7 s- m( @# i, Y- a7 P3 b# J
- smooth = (k, v) => {// 平滑变化% M( s4 S9 {! _ ]; V* x+ z% R
- if (v > k) return k;$ x8 L7 s- h' h' c+ I! `: m# {
- if (k < 0) return 0;% B; F; b: m; B' `5 j' @% v$ C Z
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;! ]$ i9 b# _1 U, R+ U) p4 N
- }! Z1 k! j6 ^! G2 f, k1 I
- run = () => {// 新线程
; Y7 Z6 _2 D: Y: c# G# P! C/ F" O - let id = Thread.currentThread().getId();
& C) [5 C0 [' _ - print("Thread start:" + id);
2 k- P6 q E' H! V& \. O - while (state.running) {
6 H0 ~5 i8 K$ T# m5 ]! `2 Q' Z8 G - try {1 C0 ~- R4 S; K# H* ^1 n) w
- k += (Date.now() - ti) / 1000 * 0.2;
" G5 P( S6 A; e- J! Y - ti = Date.now();
7 E! U1 z2 {$ G, A* m - if (k > 1.5) {
3 g h# Y" T8 `$ G; j/ _ - k = 0;; ^* `' \# Q: ?: F2 x4 v/ \
- }, W0 [% c5 Y3 I( Q- e" K
- setComp(g, 1);
3 N7 c! t; A ]/ g, b: G - da(g); q3 C1 Z6 N' q0 ` \
- let kk = smooth(1, k);//平滑切换透明度& w- o/ c: }% y( W, P5 h( s* i8 y
- setComp(g, kk);
- {+ a% x* \$ b) |* O# S& m - db(g);
, ?/ p7 R4 p s8 ~ - t.upload();$ S% V6 u( {* Z9 V' c3 o
- ctx.setDebugInfo("rt" ,Date.now() - ti);, S( c( b3 y! z% }& f y/ ]+ Z F
- ctx.setDebugInfo("k", k);* d4 ~3 d7 T5 N) G0 } p. q) Q
- ctx.setDebugInfo("sm", kk);
- Q( i: A& P8 M: l ^ - rt = Date.now() - ti;; M! O! W% F1 l' c
- Thread.sleep(ck(rt - 1000 / fps));2 Z' K- k$ E: k! l( }4 ]
- ctx.setDebugInfo("error", 0)
" d2 t. | N6 [6 u. Z3 z - } catch (e) {
0 D) n. J3 p3 ]$ U - ctx.setDebugInfo("error", e);
2 H; k5 L, j1 c7 R) c" B2 C4 W - }, J, s K. ?1 |4 c
- }3 u" n# C; l& w* B- h0 e/ J# X
- print("Thread end:" + id);
$ o" x$ O8 ?! A: q. o- a* z+ Q - }* ]: }, ~# m0 H; _
- let th = new Thread(run, "qiehuan");
% D* g, c; i9 C" b; D) P3 T. {) t - th.start();, C7 F+ s& W8 i7 ^) R* C
- }
$ N ? T6 Z V8 d$ e) w* v" A
" ]* C8 g/ b6 n( [' T3 N- function render(ctx, state, entity) {1 l. J$ S' z& I+ t
- state.f.tick();3 {7 o" J) w- n; x% Z7 `0 S& q2 F% y
- }, |% N7 p% B, Q" p' C! e% g' }
- 6 u# [5 l& Z0 C! n! _
- function dispose(ctx, state, entity) {- d# P* U; S ?) n+ l0 [3 B* t3 |
- print("Dispose");; Z* R4 @5 G5 p8 n
- state.running = false;
, w$ k$ o) I% R/ f! ]6 ~ - state.f.close();3 g0 l2 i% G; t
- }6 k `3 y1 N; V
- # X4 e! a( c9 g% h' U% _4 l
- function setComp(g, value) {
5 o+ y, U! I; h5 R8 x - g.setComposite(AlphaComposite.SrcOver.derive(value));; M% q5 s- B# l" f5 s+ J
- }
复制代码
# _' |' J8 c6 M: u3 }写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! U' j9 Y+ [9 y3 P. s) B5 m! J- z
& {$ B7 D9 ?$ E/ }
; J8 T! w% E5 j' H' S. f% z6 Q! @顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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