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+ I x" q% ~$ R. U4 C这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。" ]6 U3 K6 X; B0 b' \
- importPackage (java.lang);
2 Z0 W/ D) b5 i - importPackage (java.awt);
- l7 J- S# @) r4 j& t3 U# Q3 e. f% ~
6 z* ] H: G3 j& L" P1 f8 z% T- include(Resources.id("mtrsteamloco:library/code/face.js"));
z K: ?5 @+ b) M - . B* S! }9 D3 T! R8 ]! B0 m7 ]
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. g+ Q$ g$ c `0 ]( Y4 B. B+ z
- 2 e# |8 ]6 W/ v* f
- function getW(str, font) {% j& i0 D% y% I+ d( S
- let frc = Resources.getFontRenderContext();
$ Q, x4 A t, q: b( x& k! {4 R9 { - bounds = font.getStringBounds(str, frc);
1 w4 E9 F! o4 \3 u% J& i p - return Math.ceil(bounds.getWidth());
% J* Y( ~+ z7 N0 Y$ z' k - }
( S' K, F7 ^! H2 O
* A! v6 S7 I0 {% @% f3 u- da = (g) => {//底图绘制. P5 h' T2 A' h3 R9 Z# a
- g.setColor(Color.BLACK);/ B) S% a; m$ e3 C: l! R# k7 N
- g.fillRect(0, 0, 400, 400);
2 c" Q( W$ o: T) R1 M0 a8 {, d& A$ u - }
- Y* m, B1 n6 V P& V - 7 ^- R U9 l2 _6 F
- db = (g) => {//上层绘制
$ Y3 i+ Z5 V' R: @# N" E$ T* A3 M - g.setColor(Color.WHITE);
# ^" V7 H. e+ H2 ?; y; @ - g.fillRect(0, 0, 400, 400);
- @8 x# W$ [2 ~ - g.setColor(Color.RED);) _ O; B0 p7 n" r0 G0 Z, l
- g.setFont(font0);
' z6 ~+ r4 `+ x9 ^ - let str = "晴纱是男娘";
3 b: F3 ]+ G! [- M - let ww = 400;: l% B# `( ?5 }
- let w = getW(str, font0);
# t1 d3 e0 q d3 ~/ s( V - g.drawString(str, ww / 2 - w / 2, 200);
* Z: P% ^- E$ |; p - }: `, D$ \' N4 J" B0 ^/ R
" Y' l9 G; v& V& i# a- const mat = new Matrices();) U3 R* }5 F% j3 K. o, p: J$ g
- mat.translate(0, 0.5, 0);5 G2 r6 Y+ G8 d9 P
) \2 d' g* g- @1 o# S6 }5 K$ ~& V- function create(ctx, state, entity) {
1 r. m) G9 ?! ?' E" X6 \3 a9 } - let info = {" v7 p1 z6 f: e4 v
- ctx: ctx,; z; ]/ q- r$ p8 [
- isTrain: false,
+ \% x% X% r; u3 ]# i1 k8 T - matrices: [mat],; a7 P( D. d: w* T5 v7 e6 u
- texture: [400, 400],
; N. z1 Q' b6 i5 Q) [7 ? P8 z, F - model: {
; E) s. s2 Q1 m+ y" H - renderType: "light",/ R% Y, g9 B7 y) m* x) z( E
- size: [1, 1],3 w# n2 N/ S x) |+ t/ c
- uvSize: [1, 1]
* G, g9 h2 p% U: U% Y - }
2 M/ x2 q7 U8 ~9 G+ X5 m - }
' Z! I. y- ]+ C( ~2 H' G6 f$ u - let f = new Face(info);9 e% R2 o- |: g; o6 F; C" Q! s
- state.f = f;4 T0 R6 J5 p0 w# I6 T
- 6 K) k: f3 Y2 D; ~
- let t = f.texture;9 S& P0 m1 z+ E* @8 t5 H9 e: S
- let g = t.graphics;
3 B$ j0 l' O+ P) L - state.running = true;8 P9 _8 g+ I% c: E% [! \: K
- let fps = 24;. a9 t# G/ h* m' q, Y
- da(g);//绘制底图
' `; B( x8 \. t8 x9 |4 d" @ - t.upload();
& ?. |& f6 c }9 T8 ^ - let k = 0;4 }- x6 h; X5 |" p2 z+ ?7 a: n
- let ti = Date.now();
* [. N: z* Q3 K4 E+ w* p - let rt = 0;
- V* }+ v" l3 L/ I+ Q$ `: d, j# o3 R - smooth = (k, v) => {// 平滑变化
, J5 U# P2 O6 O2 k/ ] ] - if (v > k) return k;
4 N4 R% e, i9 L0 h! o - if (k < 0) return 0;
2 R, B& x7 c0 M Z' @/ G# F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;: l: W7 r R4 k4 u) N2 S) w
- }
" s5 v4 A4 q$ Y+ k - run = () => {// 新线程
6 F1 G* _3 a4 Z+ l/ |$ O* I - let id = Thread.currentThread().getId(); s% ]7 _; U z( {
- print("Thread start:" + id);
5 z G. m8 N& f7 D& [* H& n - while (state.running) {
4 Y$ U& O- c3 {6 ? - try {0 q1 X4 Y" w8 \+ H
- k += (Date.now() - ti) / 1000 * 0.2;
% t- p6 e! R& F" Z0 F8 o' |! ]2 E - ti = Date.now();9 a6 p* O9 I: F, Z
- if (k > 1.5) {+ q( V" r; l( ~6 E5 [# P8 u
- k = 0;
' D, ?1 C( p) ^* ` - }
: Y9 \! r( T7 O: { - setComp(g, 1);
8 z! D( b& U; f - da(g);: [$ c3 [. f% o1 z
- let kk = smooth(1, k);//平滑切换透明度
2 T: H: [' m( f! r; [7 S - setComp(g, kk);
6 G! X$ U. }: j - db(g);9 S! o$ B0 M: o. R) F- h
- t.upload();+ J8 k& O) i* M& T4 E0 H
- ctx.setDebugInfo("rt" ,Date.now() - ti);
+ ~9 p6 Q2 k& d6 \; x. G# S - ctx.setDebugInfo("k", k);
, c1 c0 [* G. O8 D# S - ctx.setDebugInfo("sm", kk);
) E: N, R. v# Y# M! z - rt = Date.now() - ti;
% V6 P0 _5 X! y5 n& o- @ - Thread.sleep(ck(rt - 1000 / fps));7 g# T5 U) c/ x' @
- ctx.setDebugInfo("error", 0)
$ R5 h9 D8 t7 f8 Z) q! k' ] - } catch (e) {
5 Q6 \5 V( J4 w - ctx.setDebugInfo("error", e);
; z! I) S1 |( { - }& L! e+ j B+ j; o
- }# d) A( n4 H/ G0 ?
- print("Thread end:" + id);
/ F5 C9 \. b5 F6 j! i - }6 i( v+ }& ~5 } D+ g% F* Y
- let th = new Thread(run, "qiehuan");6 @: b0 D% C8 }) r
- th.start();* C/ P* F7 z8 a4 G0 o9 q
- }
4 Z5 [4 i9 e( n* h3 Q* j* w - . z7 i5 h- C5 a( F; ]: g& E; n8 i: `
- function render(ctx, state, entity) {1 M. D9 `# W2 M- y2 T) I
- state.f.tick();* w& o$ v" g# Z" g- K
- }
% `* a/ r* b/ F# _- R - & `8 W" N% S. I; W/ S
- function dispose(ctx, state, entity) {
4 {: v/ k5 D" f7 q3 Q - print("Dispose");7 y2 F6 s2 v7 k# {
- state.running = false;8 {+ |. b3 B" L6 P) l8 a: Q( m; h {
- state.f.close();7 z5 E6 Z8 b$ O* I. l" {
- }
0 p4 g; v# v# m4 \: E' ] ~- Y
; @2 |1 i- j3 }# m- s7 E I" n+ q- function setComp(g, value) {
" U% _8 p+ E/ E" p* m0 P2 R4 i, b - g.setComposite(AlphaComposite.SrcOver.derive(value));
# O7 R6 \) Z- F3 O* T% r - }
复制代码
( g) `) f5 @$ [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
. X1 T/ s' f& E2 q* K, }4 C- o/ N P% ], h" v
: }! h( O- d: e: K, L顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)1 b) F& K& O$ V: |5 z* X/ V+ t9 k
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