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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。3 ?6 F1 y# W* p2 ]& X3 ~7 k
- importPackage (java.lang);# `% m. g& ]: y& ?' v- T
- importPackage (java.awt);
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0 Z0 O6 U4 I5 D' B" I1 @- include(Resources.id("mtrsteamloco:library/code/face.js"));0 C$ O, {. O, p8 @
7 K- Y: R8 x6 v3 `$ n# o8 k- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);# I2 Q* O2 ]; H0 G2 e. D$ K& t
- . h) J2 [( i6 i/ ]3 j7 `8 t
- function getW(str, font) {
- y3 {7 k& V, H+ c! q9 W - let frc = Resources.getFontRenderContext();
P, w r$ P! ]6 Y4 _8 V( v7 v; N - bounds = font.getStringBounds(str, frc);
8 U1 b$ R3 r3 Q5 j. u$ } - return Math.ceil(bounds.getWidth());
% f& ^( g4 k [ - }
3 b, I) t2 q0 D0 L! G- b1 e
6 `" D6 N( o0 |* l7 @: h- da = (g) => {//底图绘制
: d& K0 U, O% k8 H( N" M - g.setColor(Color.BLACK);/ W$ a# X1 c2 f( n
- g.fillRect(0, 0, 400, 400);
* i* M' p/ Y) L% \/ _ - }+ h% M, r, q J/ g
/ G! e* G: L, d; T! [& s- db = (g) => {//上层绘制
9 `! R9 u+ D1 i - g.setColor(Color.WHITE);
: ~# a6 S _% u' A9 u& g, R - g.fillRect(0, 0, 400, 400);
s$ |1 I% y7 Q! `% }* M# X: h% v - g.setColor(Color.RED);3 g$ c+ O/ i8 p/ e' F& D
- g.setFont(font0);
# [( J4 d9 o# V3 d - let str = "晴纱是男娘";
! `. g9 `3 T7 ] - let ww = 400;
: f/ {8 k% @% ~: Y6 i9 j+ f, G - let w = getW(str, font0);5 v$ m9 _6 Y E# w9 K. q; R
- g.drawString(str, ww / 2 - w / 2, 200);
7 L) ], j/ L: O q @ - }
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- const mat = new Matrices();
. u8 G% i& O$ H. F5 v2 D! g6 L8 k - mat.translate(0, 0.5, 0); o* j" q' ]* _8 S
- ; ]# s# V8 A6 M! L7 T, C7 {
- function create(ctx, state, entity) {3 j+ P1 G; }7 u- T! A: V
- let info = {. [. N9 N( _+ g0 t
- ctx: ctx,! r. |. j; O3 o! d2 Y l& }
- isTrain: false,
* b, F) n' P9 K" N% o3 W - matrices: [mat],
9 A* P' E' A3 F( v8 X) e- d - texture: [400, 400],% r% u3 A/ H/ C0 F0 ?9 v
- model: {
7 v8 c# ~! @# M8 P - renderType: "light",+ _3 f- G* @7 d1 p
- size: [1, 1],
) @9 Z/ n: D% Z - uvSize: [1, 1]
* Q. L7 G9 b3 n1 E" _+ T" ~ - }
, p: y& n$ F1 H; p0 I! ~ - }) A r7 `9 o3 ?0 w2 t
- let f = new Face(info);7 l" ~/ E7 i5 M7 Z% |
- state.f = f;
}+ ~9 h( E4 `/ F& f! W
! s- U9 f& ?8 G4 o6 P5 E; ]+ ?- let t = f.texture;+ @) }" Y$ ?3 t; B" H- T
- let g = t.graphics;
" o) P' J0 f2 G- a, z - state.running = true;1 s) k' ^2 S0 C1 w `5 F" T+ `* q
- let fps = 24;9 N5 x# H k( D! C) n1 {
- da(g);//绘制底图3 r8 S( ~; c& x l- J% B
- t.upload();
9 s' I/ `; ?% E3 i. O. l' A - let k = 0;
9 ~/ o# r$ c/ }+ j! Z+ S - let ti = Date.now();
1 E, ]6 t+ w [1 [ - let rt = 0;
& u" ~% Q. S. g5 c8 z" l3 Q - smooth = (k, v) => {// 平滑变化
$ K' j" i; X1 ?! u% w( h4 X - if (v > k) return k; _3 I: k! q i9 Z, A
- if (k < 0) return 0;: m0 P3 t+ j4 [$ W9 E6 w$ C
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;4 D; A7 s. k- u; e2 @
- }
+ _+ H0 a9 u0 o2 i! I- o - run = () => {// 新线程
" N7 `' _$ {6 h+ v - let id = Thread.currentThread().getId();3 Q2 t2 v* m& W* f
- print("Thread start:" + id);8 Y4 |( J. [+ ^- G
- while (state.running) {
. V8 N4 Z& ]* U d8 ^: p5 @! b5 I8 T - try {
8 C" ^* q& R) n9 I) ~ - k += (Date.now() - ti) / 1000 * 0.2;
! W/ P% {" M2 e. a - ti = Date.now();2 g N: i, ~, Y, y
- if (k > 1.5) {
R" n- g1 C; X2 s$ C - k = 0;: ~0 I# ?+ O4 I
- }" E: \- F' V/ V9 z/ O. I0 f/ o
- setComp(g, 1);! n' h' A+ W) [
- da(g);
2 b; T* @5 l" { - let kk = smooth(1, k);//平滑切换透明度9 B" K. s) l' E
- setComp(g, kk);; l; O- ~9 G) b
- db(g);4 D1 A0 B2 w) m A& P
- t.upload();
! _8 P& H" i- X; r) l - ctx.setDebugInfo("rt" ,Date.now() - ti);1 ]# _- V& O1 r& y$ y/ k
- ctx.setDebugInfo("k", k);' l9 v& {' ^% v" A/ T
- ctx.setDebugInfo("sm", kk);
* c' m( V1 r# z# O } ] - rt = Date.now() - ti;
6 E8 Z7 o+ H' H" W/ y5 i - Thread.sleep(ck(rt - 1000 / fps));- P2 K' l: y9 t; H) c6 `6 c# W# _+ P
- ctx.setDebugInfo("error", 0); o, }4 d# P5 ~" b" }' V
- } catch (e) {
2 F k3 |. o" d3 R - ctx.setDebugInfo("error", e);
+ H) e7 Q6 o8 K1 o3 D8 p - }
1 N n9 ?+ {0 m2 p - }
& Y" R. F$ a2 |, d - print("Thread end:" + id);
, B6 A Y4 J" M: L - }$ B/ s+ [! @% D+ D7 d: h6 s
- let th = new Thread(run, "qiehuan");
, C$ S! C+ E, ?5 z( c Z8 j/ x - th.start();! u+ Z* Z+ A, u7 _4 g6 E
- }8 h5 c2 |5 d9 H s+ X z. x
5 D% J0 w" E& s' Q- function render(ctx, state, entity) {2 h2 U/ \: s9 x8 m3 h& T; K
- state.f.tick();: q) R. b; X" U& F
- }( L' Y( o" \6 L J# v/ e4 n6 {+ T
2 v) b3 I4 P9 ^7 ]4 x; e- function dispose(ctx, state, entity) {
4 o# X0 d; A2 ?. Z* K0 V0 G - print("Dispose");2 }3 s( c# |) `) l; U% R( X: i
- state.running = false;
" h( t0 t3 c" _& R4 V0 z$ f0 S - state.f.close();* Y+ v3 B- |' C( d6 X$ M# B7 z. r
- }
& ~) A6 R, Z0 O/ z3 u - % x2 m# |# x& {, Q3 f/ ^
- function setComp(g, value) {
r# a: @$ S6 o" a - g.setComposite(AlphaComposite.SrcOver.derive(value));% \7 r% C6 F: p2 y6 o7 x& G) L
- }
复制代码
1 K& r. ?$ m1 i* h6 y; y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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