|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
1 R; ?2 ?3 k/ g9 ~& C8 y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 ?, @3 @( G1 E6 U; N2 L
- importPackage (java.lang);
/ K( K1 V5 V5 w2 a# G7 J# C& F, y - importPackage (java.awt);5 z7 j' ?6 i# H' f! ]9 A
- - E t1 v. x) O8 N% ?
- include(Resources.id("mtrsteamloco:library/code/face.js"));
% q3 e8 a, P! D+ H9 u7 v - 1 }* q3 Z/ U: ?" F" Y7 `3 @& l
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
5 H" c( c& \% @0 r: t# U$ G - $ ]3 ?' U1 y; n' F! G
- function getW(str, font) {
- |* B& r) E! H& E - let frc = Resources.getFontRenderContext();/ [+ X; D4 l0 o& q2 s! L
- bounds = font.getStringBounds(str, frc);# L/ z- b' b% C0 H* l+ z$ _' c
- return Math.ceil(bounds.getWidth());+ q% ^9 a1 u* s7 C/ L5 r4 O
- }: O- y1 r6 T/ b$ J- B
- 3 V6 `9 E/ i% c
- da = (g) => {//底图绘制
7 d: N( ^9 g* T8 Z - g.setColor(Color.BLACK);
8 e5 C8 C6 {0 @0 T4 j% g/ B! d - g.fillRect(0, 0, 400, 400);9 P& |0 N' H( U7 k; z" R1 |! v1 I Z& |
- }& z8 w9 b. W4 {" y1 ~
/ x; c' R: U, H, N- db = (g) => {//上层绘制6 l5 V: r$ m0 [- A: i) D
- g.setColor(Color.WHITE);" l/ U7 R( d {. @- t0 s
- g.fillRect(0, 0, 400, 400);
: s, u' G1 S$ u" W' ?6 [$ G% P - g.setColor(Color.RED);
+ o# t7 r% c9 H8 W b - g.setFont(font0);4 L/ j) q4 c) D" n0 n4 z# G
- let str = "晴纱是男娘";
" h" ?) _- L2 B* ]+ f7 o/ s, ] - let ww = 400;2 I& Y' x/ K9 O! w8 w" h
- let w = getW(str, font0);
$ `+ Y; k1 D9 H# D ]8 ]6 [: c - g.drawString(str, ww / 2 - w / 2, 200);5 }% k2 j# N+ h. a6 F# i! K
- }9 r0 ]4 C3 [ T% U5 I
- : E W9 z$ C6 M( D: g; Q
- const mat = new Matrices();& e+ `. }1 ^, V6 s' [" u6 l
- mat.translate(0, 0.5, 0);
( c9 Q8 M7 x/ S9 ?5 B
3 E2 y% x6 ~6 O, f) l: R- function create(ctx, state, entity) {
! {1 `; _ h/ ^' C - let info = {
7 E; b9 q! O+ m: ?/ L0 g' t1 u8 d - ctx: ctx,) H- A- M2 T+ i' r! m
- isTrain: false,
6 v+ x, |2 K" Y5 j5 }/ P - matrices: [mat],
/ [# r4 I+ w T) R, q6 G1 t - texture: [400, 400]," t' I, f0 M8 F# l; Z l( C# E
- model: {1 h8 z; j+ ]4 l9 [; f5 R
- renderType: "light",
; o: v; D' l: {/ ~ z9 ` - size: [1, 1],) z' v" H: `: h/ J2 ~& ^5 I W
- uvSize: [1, 1]
( c6 k) a1 X! ]5 N) n - }) l2 E9 W" e e1 _
- }2 B# }' C9 g7 S5 V. D8 v" O; i4 Y
- let f = new Face(info);
* |' A6 R' J2 G2 q( B& U* n. Q - state.f = f; @- s5 |4 r: y
( ]9 R0 `& @& c$ ~- let t = f.texture;
' |3 h9 `- X* ^, C- N - let g = t.graphics;/ R! Q! r2 I0 N O
- state.running = true;* e a5 w6 \/ |: |' t( S7 M! ]$ a, X- f
- let fps = 24;+ ]) m3 N8 _8 M
- da(g);//绘制底图: G' N' W8 p! k1 z9 T$ M7 j- ^. I
- t.upload();
, b9 [4 g. [& V - let k = 0;, @" n, A, D. V& a; a) t
- let ti = Date.now();& q- C' Y% W8 {
- let rt = 0;
; Y; ?9 j( V' p$ t! y - smooth = (k, v) => {// 平滑变化/ V. X" X0 L' g' [& M6 c
- if (v > k) return k;2 [$ P' x, [% ? u+ ~) u4 e9 K
- if (k < 0) return 0;
: Y j0 p; C4 {/ q7 o3 W& U6 g5 L2 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;% y% f' f- B! ?2 r4 U8 k
- }( K, z" e9 ]# z6 j
- run = () => {// 新线程+ a" H' D7 w1 ]5 h _
- let id = Thread.currentThread().getId();
* Q. F5 U3 C6 F: E& U" @ - print("Thread start:" + id);6 A* u# a1 {$ v9 B
- while (state.running) {( ^( z( g1 Q2 @$ u* c
- try {
3 {& q, R/ [1 L) \9 E - k += (Date.now() - ti) / 1000 * 0.2;) ^0 b) j# }6 k5 i9 N; W% i
- ti = Date.now();
8 k" B* J4 K! W# h6 | - if (k > 1.5) {
1 f6 b! H+ C* t/ ?( M( U* Z* m& Y# } - k = 0;6 P( {% Q/ t' _1 E. @
- }4 e1 Z5 y8 Y6 g, P
- setComp(g, 1);6 I8 x0 U! @8 [) r
- da(g);' u+ c7 y) h8 N, \/ S0 i1 Z1 L
- let kk = smooth(1, k);//平滑切换透明度
/ b* S. |. g) X) T! s7 c5 o) U0 ` - setComp(g, kk);+ ]7 [+ B7 Z- M6 \, ?2 g( ^
- db(g);) q% V+ o" E6 w7 f7 V9 a. v
- t.upload();4 S9 l; B. D$ w) Y0 m# `, Z
- ctx.setDebugInfo("rt" ,Date.now() - ti);
/ W2 c# b! c, ?, j7 O - ctx.setDebugInfo("k", k);
+ s1 l# T3 [% L4 q5 x - ctx.setDebugInfo("sm", kk);
# X y' l( q! g' x6 Z - rt = Date.now() - ti;
! d/ N7 P6 E3 Z+ f8 x: u7 s: D - Thread.sleep(ck(rt - 1000 / fps));& k4 k, x A( `9 v/ Z) e2 v
- ctx.setDebugInfo("error", 0)
; K9 \2 @% s# n9 a; O1 v( ~; @ - } catch (e) {2 G; U0 Z6 J0 ]. f' t/ o
- ctx.setDebugInfo("error", e);
) k3 m# Z+ K4 ~/ w( p- \0 Y- Z - }
" z, F4 z5 s) K - }+ C/ p7 w" J Y5 u8 C) w3 u- q
- print("Thread end:" + id);% _" `# S; Q5 B6 I
- } ~9 N4 r( @# J+ X. L: u: O
- let th = new Thread(run, "qiehuan");9 a% g% B% L, F* Q& R$ B
- th.start();5 m9 r8 E5 m [4 B6 s- u! q& _
- }
, I6 `3 H3 D7 H5 F! U! S" t
7 @& ~2 j v9 s8 o* L7 B) W# m- function render(ctx, state, entity) {
; u5 V2 ?- o- k9 ^1 @4 { - state.f.tick();$ N% j% i: m; r0 T7 x
- }- \' P& y, Q5 c6 d! \' a, w5 n' I
: B! y+ M' d6 n5 i& ^: f9 H- z- function dispose(ctx, state, entity) {; u7 ~) `+ U4 W8 B* K' K% P2 t
- print("Dispose");
: U( e: g/ Z5 k( ^ - state.running = false;! A2 @ X% e, @( E) c9 V, q
- state.f.close();1 M% a. s6 G3 P
- }
; ^- U4 }: M& k/ I/ I% T - : d$ q2 R$ w' _# `
- function setComp(g, value) {
7 \; g3 U2 \( ~* M% H' M, r2 | - g.setComposite(AlphaComposite.SrcOver.derive(value));+ U& ~( _8 g! H2 {- ^. z" v6 [
- }
复制代码
" g, X. D! e4 E. f0 I$ @, W, G5 D写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。1 H7 L+ v! U5 u- p
! i) j+ v2 p7 j! V0 {. N# ~2 Q5 U* }6 }
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 }" {* _! }5 D
|
|