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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
# g9 s A7 J& T# s- importPackage (java.lang);) J2 Y: ]- C' v' ?3 i4 ]
- importPackage (java.awt);- l- l' o% [" l" ~
- * B3 ?0 y( I& s3 A5 L7 m% r
- include(Resources.id("mtrsteamloco:library/code/face.js"));, l" r) F) f' F7 H$ S% ^
- % a: W/ c2 e) [2 H/ Y; x& j
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! W, l( U, X: o r
/ n9 o! T2 M- o$ u& b0 Q. s- function getW(str, font) {$ V: M8 j, U7 i$ I9 R3 B7 s
- let frc = Resources.getFontRenderContext();
: N( q% N5 x* m: e& L4 \ | - bounds = font.getStringBounds(str, frc);
. j# m1 {( T2 p, r - return Math.ceil(bounds.getWidth());; R! @2 A9 m6 M9 {9 G8 t
- }
+ \6 ^3 l" x- I
; q8 J7 [$ J% j& s- da = (g) => {//底图绘制: b; B# x1 v$ G
- g.setColor(Color.BLACK);
# S, O- Z4 {3 c6 M7 F - g.fillRect(0, 0, 400, 400);
4 m6 d l/ t8 B* g: _$ D9 t8 {: r - }
# U; f7 k! _/ \1 c* d6 c1 u& \
; Z3 [1 Y5 b$ n! \. `' t- db = (g) => {//上层绘制% ]+ u- _+ x/ x: B, \' x
- g.setColor(Color.WHITE);, H ]( _; O0 E- Q% o( [
- g.fillRect(0, 0, 400, 400);2 A* [$ X4 L+ W0 x" u4 \. u8 C
- g.setColor(Color.RED);) t }* q3 u) J
- g.setFont(font0);
9 {/ j) s: |- W8 @& j4 a - let str = "晴纱是男娘";/ k" Q6 }( I4 J/ L8 G
- let ww = 400;
0 n; u, v6 }( k T$ `2 v+ _ - let w = getW(str, font0);: @; _( w) k) H, k0 t" m2 Y
- g.drawString(str, ww / 2 - w / 2, 200);7 u2 r `" S! R: r/ f' ^
- }
4 t) Q/ o) @ D3 @' k- o+ _ - : R( ]& X# ]) D0 v; v0 u
- const mat = new Matrices();
' X" }7 }1 L D& F7 o5 \9 ~0 K - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {5 L7 V9 {7 A; J) S4 K, H* H
- let info = { T' z; z$ v, Y! d7 O
- ctx: ctx,. i: Q5 o8 o1 p% k8 ?# `: B4 B
- isTrain: false,7 M8 v2 y2 y+ _0 ]0 V
- matrices: [mat],
F& \8 \! L2 E: N - texture: [400, 400],
7 S" c6 g: G! A) W - model: { X4 S% J( _: l9 V
- renderType: "light",
3 z! b4 r' l6 \& z4 [5 y - size: [1, 1],
# p% P$ e( j- g! u6 q - uvSize: [1, 1]
" o2 k9 N$ w ?' @3 v h - }
6 T. b! z* g2 V7 R) l1 { - }
8 }% f7 F9 B0 H9 B+ N% _ - let f = new Face(info);: Y) g( h: \. }8 q. U6 q
- state.f = f;6 ~4 S* {6 \: ?$ n# A
* {6 ^4 n: {7 c7 L! N- let t = f.texture;
' {, F3 _8 X9 f. P - let g = t.graphics;9 H8 K m2 _3 W! _9 O( ~4 N* Z
- state.running = true;% p- Z, B! S' u, t9 c( L
- let fps = 24;
. Q# ?6 s' m, i9 Y; j4 @" V/ p7 v - da(g);//绘制底图/ q2 f1 K8 ]+ W1 W q6 ?- M
- t.upload();/ e- i5 L4 d4 `7 p: Y1 F
- let k = 0;& }$ u4 g" V& b; k5 ~& l! I4 Q5 A5 {2 E
- let ti = Date.now();
- E: g# m: R- Y* b - let rt = 0;1 J" }3 X/ B! H3 f v% A# F: ^
- smooth = (k, v) => {// 平滑变化
( _: F) F3 x3 E X - if (v > k) return k;
5 L- \( W& U, p0 D4 T - if (k < 0) return 0;
2 }: A9 W" n' W - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; P( ^& t& K) [5 p6 w# v& R
- }
" {; c, `4 }9 ?% I - run = () => {// 新线程( j" E. [- [/ C, e+ x; P* d; h q
- let id = Thread.currentThread().getId();- {" D. m& e. ~. X( x' B
- print("Thread start:" + id);
9 m7 s* v T& ~7 D$ V. Z+ x - while (state.running) {3 T- D& x$ B" m: z
- try {: {0 i# d) G7 w, |& G- d
- k += (Date.now() - ti) / 1000 * 0.2;( E6 U- c1 n2 \3 U# m
- ti = Date.now();
0 J+ J; H1 i. B$ i7 Y - if (k > 1.5) {2 b* W! Z! n$ ^4 e- p: k! w
- k = 0;
' K) R' q" i( I, n - }6 a/ Q4 s" N8 n H: I( n+ L
- setComp(g, 1);
+ i9 K' N. ^5 I$ z9 l+ ? - da(g);
7 y( a( n# x+ V% |0 T - let kk = smooth(1, k);//平滑切换透明度
2 k" \& D8 c, s% p* C3 v - setComp(g, kk);0 z: p* W* Q, A) C* t: ?
- db(g);
* E0 S( j) @2 U: @ - t.upload();
8 p6 k0 S0 Y1 n7 |8 c% B3 c/ b5 F - ctx.setDebugInfo("rt" ,Date.now() - ti);% U* l- E1 O, `
- ctx.setDebugInfo("k", k);
) ?) D8 U# ^% t$ D - ctx.setDebugInfo("sm", kk);, L. m! l0 a( v4 v0 Q
- rt = Date.now() - ti;% W! Z; m2 e+ p( z& o: e" L
- Thread.sleep(ck(rt - 1000 / fps));3 H/ M0 L& C" F7 E6 E( w" M
- ctx.setDebugInfo("error", 0)5 G% _$ e) M$ K* \6 d; B
- } catch (e) {- s/ m( S1 A! y% C0 K2 C7 ]! Y
- ctx.setDebugInfo("error", e);$ s0 n: n p( X! t. H3 K3 q/ P2 S
- } T, d9 U+ V X+ K
- }& i6 x/ S' e) T. Y+ C4 ^0 J. W9 d
- print("Thread end:" + id);
! U1 s: v/ F4 ?, K( D4 _ - }
" ^$ p# q! E. e' G$ U& z) E - let th = new Thread(run, "qiehuan");/ n) s5 B c+ o
- th.start();
5 S" h! J: A- W - }
2 w4 o4 \0 D6 L2 _# Q# o
" K2 o/ M' R0 b" z7 P+ E7 N; @, g- function render(ctx, state, entity) { ]0 R: a0 E& u2 A' u
- state.f.tick();! G5 f4 \7 R' \, t; V: Y& Y
- }
- B: `1 `7 I7 B - $ ?& S8 @8 W. @
- function dispose(ctx, state, entity) {. [7 Q/ a9 v5 v+ F* m& a# G
- print("Dispose");1 L7 }9 Q3 n# o; j
- state.running = false;. W' s% |: p6 L. V" \3 q
- state.f.close();/ L, m, g- w# ~1 ~( d* w
- }' {2 \7 x8 D6 O# w. J' C
- 9 o- f% E; \9 o% r
- function setComp(g, value) {) b9 S6 R' A7 z: O6 f( d9 T
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 ?# `/ K6 |2 o3 u' p* {$ L - }
复制代码
: c" ]1 H4 N& m5 d9 N& k3 T) Z写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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0 \# ^ ^4 @' t( i3 n0 t: w4 F顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)6 z% w q% S3 B0 W6 }9 Q H
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