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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。/ h2 i( y7 i* o J: t2 q
- importPackage (java.lang);* H' z$ p4 h* L8 Y
- importPackage (java.awt);# N" K% [3 m# h4 @& q N- V8 C* Z
- i B' i; @! F1 S+ x
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- d3 ]. {: S8 \; L- function getW(str, font) {% k# L3 K! n: \! `/ P9 H
- let frc = Resources.getFontRenderContext();( V9 l" p: i! X! c. h4 [5 t
- bounds = font.getStringBounds(str, frc);
) }5 D" `( V, v6 l; r, E - return Math.ceil(bounds.getWidth());* T+ @" a" B: C/ c
- }
) ?5 Y! r2 q/ p$ v* r - % D' L3 M0 p7 ?. W, X
- da = (g) => {//底图绘制
0 n B# r! b; X% D# |5 X( x - g.setColor(Color.BLACK);
6 T; l- I* }+ ^! R - g.fillRect(0, 0, 400, 400);
2 }2 a3 o6 z. y5 s. a2 q! o - }
/ z1 N* l3 \ h2 m' [3 W$ b
( r c4 J# K8 E. r4 w ?- db = (g) => {//上层绘制
4 |0 E% U: A# L4 u8 i: _ - g.setColor(Color.WHITE);
# c2 l) b' \; D8 l" r0 H% l - g.fillRect(0, 0, 400, 400);
# E% x! X- s& ?2 q - g.setColor(Color.RED);8 S% Z# {. k4 V7 v* v
- g.setFont(font0);- f6 B7 y- ]- B; A- E" R& D
- let str = "晴纱是男娘";
& d& J8 c# L# [ - let ww = 400;( Y C" M/ Z! `- K& s# W. B/ r
- let w = getW(str, font0);5 ^/ m/ ]$ a* m
- g.drawString(str, ww / 2 - w / 2, 200);
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! o! O, | ~( K3 d/ g- const mat = new Matrices();; V1 `; L$ j$ B" ^
- mat.translate(0, 0.5, 0);) f M }, o5 X; G
M1 m, O2 m: r% k1 S+ A, u- function create(ctx, state, entity) {4 ~% I+ ~3 Y* S# l
- let info = {
# e" C1 s5 ~4 c. d - ctx: ctx,) Z' v8 K6 n9 k9 S# I# K0 J2 y
- isTrain: false,
1 ?+ U P3 E( ^/ `" `# ? - matrices: [mat],
: D9 J- n) t# U, ?- E1 l - texture: [400, 400],
, n2 Q0 }+ V( j8 B - model: {
& n7 Z" b- t, h! C - renderType: "light",
0 u& V: m/ c K0 f' y6 S' e - size: [1, 1], n6 X J$ i& r/ I! K* ?
- uvSize: [1, 1]
. |3 {9 P' ?( \5 V# u4 ?7 D( { - }
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- let f = new Face(info);
) P5 _. Y" E& y T4 w i! n! ?" r - state.f = f;; _2 h$ L; d/ N0 m6 J
- " \% T1 L' `2 E: H" g9 B y
- let t = f.texture;$ m* D- M8 K% ^
- let g = t.graphics;
( l/ C0 |' f( p5 Y' p0 V - state.running = true;
4 T- T! A3 F& V4 O, O8 _$ D7 v( q - let fps = 24;
( U0 a/ x n3 G - da(g);//绘制底图# H) A- S; s* H, C) d# g' _5 E0 e
- t.upload();
# s4 Q5 b& }& x1 ` - let k = 0;
/ \. v0 c1 s+ Y* @3 M0 r0 P4 a - let ti = Date.now();
; i4 {. c, R9 J0 t2 C/ s5 S - let rt = 0;; C) C" Q' _9 i, P: w
- smooth = (k, v) => {// 平滑变化
- p4 y& X% Y3 q- z! e5 Q; M - if (v > k) return k;# N4 e# R2 ^) ^3 r
- if (k < 0) return 0;8 s4 R0 V! U/ `% ]+ {( }
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 w# H* q/ w4 D( I1 V
- }; @5 B+ G" i, `
- run = () => {// 新线程
# ?/ g7 q; p8 @. O - let id = Thread.currentThread().getId();
( Z8 n4 {' H6 ~; v - print("Thread start:" + id);8 p7 [2 C2 ^: k0 E1 G% @% ?
- while (state.running) {6 w% o' W# r! x# r. _5 Z
- try {
! s; v; J6 L. A - k += (Date.now() - ti) / 1000 * 0.2;
l+ Y# M# o1 f* N( p g! _3 x' T e - ti = Date.now();
/ @4 C- P' P0 ]% k - if (k > 1.5) {
' \% f9 c( c; T - k = 0;9 M6 c1 M9 x) {, K5 {4 _. h
- }
! f) `9 I" X4 H4 L0 ` - setComp(g, 1);* o0 p3 p) [7 P7 g
- da(g);+ c1 j! s$ R9 E% X5 d
- let kk = smooth(1, k);//平滑切换透明度$ K7 `. L; D0 C9 E8 B
- setComp(g, kk);( t0 a9 }4 R, t0 Z y) h
- db(g);
7 ^. _4 @. w. a" H# n4 @ - t.upload();" t7 n+ s1 l, a" R+ T
- ctx.setDebugInfo("rt" ,Date.now() - ti);& q3 w7 v4 `' q8 ^
- ctx.setDebugInfo("k", k);
' P4 X0 @: ?! b* w - ctx.setDebugInfo("sm", kk);
7 b. R) h% n0 z - rt = Date.now() - ti;9 n R5 c9 h$ S, F4 M( ~% i
- Thread.sleep(ck(rt - 1000 / fps));" R. N) D1 q4 ~6 X V
- ctx.setDebugInfo("error", 0)
# X0 o" v# r5 ^2 e! d6 E - } catch (e) {
% `/ B' @% E9 o4 y; R, N1 f( u% d, G - ctx.setDebugInfo("error", e);
: s) N0 s8 A8 g h1 x - }
" ^" B1 o, Z( o9 }& Z/ q/ E+ |: Q! C - }
- ?8 k! k, ~) e/ D1 H4 F - print("Thread end:" + id);
$ v# m* C9 g5 j9 u0 Y6 G y - }
2 q: W K; p$ } - let th = new Thread(run, "qiehuan");
% W1 r4 I) k; q& d9 U$ Q& l) a- r - th.start();
L; z0 ?8 y/ t+ ~. @' j - }6 w% n& r2 n$ p
- 3 r: F8 ~- {6 w J% `+ w4 H
- function render(ctx, state, entity) {
K) R3 N6 R ]# {! F* q0 f7 b - state.f.tick();9 i% |* e- N- F; H* q
- }3 J4 d: ]& h. b/ k
- $ e, R: I( z, G& @: x
- function dispose(ctx, state, entity) {
& ]$ C6 I0 @* b" F - print("Dispose");
& f |$ [3 G' p! C. G4 L4 Y - state.running = false;3 C6 l3 X6 `) Q0 W7 x
- state.f.close();( N, W/ o( j8 k/ U# Y' l0 g* x+ T: B% j
- }+ X1 s4 a/ ~ \
) `8 e* v, z5 o+ C# m: o- function setComp(g, value) {) h. U+ L7 i! S) B! z4 ?3 P! b2 k& Q9 j
- g.setComposite(AlphaComposite.SrcOver.derive(value));
: N! g( ~" [4 n# _3 y1 J - }
复制代码 0 d9 b4 m1 W# k- u2 h
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)7 N a' Q/ x2 `/ Z
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