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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。1 m* |. |: y: S8 I) f# i
- importPackage (java.lang);2 p2 z; i* j% g4 I
- importPackage (java.awt);
4 ^2 w, h& D; H0 a1 o1 ~( s$ a. I0 X - 5 v/ j* D; |5 S& V4 E
- include(Resources.id("mtrsteamloco:library/code/face.js"));) K. u, o# H; {6 _( U6 z
% [! E0 D+ y6 P; t3 ^" N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);* H+ p: Z P! s9 e# Q
- 8 W: ^* {2 L8 ]: ?) m2 {5 ?
- function getW(str, font) {! h. c9 \+ o/ \& c, r% I: S# L
- let frc = Resources.getFontRenderContext();
3 \) N. A. l3 g; b; p) c/ @! K - bounds = font.getStringBounds(str, frc);+ _- z6 J1 [ m4 \" j9 S
- return Math.ceil(bounds.getWidth());5 t/ _1 {0 D/ x1 ` ^* G
- }+ J* f. D4 q3 L; `& [
3 y- V/ z& {$ ~& B9 G+ B8 S- da = (g) => {//底图绘制% e9 ^) n1 `7 _( G
- g.setColor(Color.BLACK);
. m. C. E0 Q) S3 Q, f - g.fillRect(0, 0, 400, 400);
1 t) N& d9 A5 U# K' y# M4 ` - }
' v/ p/ U) b& X, ?
3 r' d0 ~; @- m% ?- db = (g) => {//上层绘制
/ {/ q& ~ m+ Y4 ~ - g.setColor(Color.WHITE);
2 l& Z9 q; K% ~ - g.fillRect(0, 0, 400, 400);
# C o1 T D) H0 m: O. _* B - g.setColor(Color.RED);, G; m8 n! M3 |% ?! q
- g.setFont(font0);
5 B v1 i6 {7 ?% s - let str = "晴纱是男娘";' ?' @0 _) L3 Y9 X4 x( V8 V
- let ww = 400;; B: L, _0 @$ C; j* U" u& M
- let w = getW(str, font0); r, [1 h7 N1 [! E
- g.drawString(str, ww / 2 - w / 2, 200);
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- - [) B- ^: \' z# G, |: w9 N
- const mat = new Matrices();9 Q9 [& ^/ K3 J
- mat.translate(0, 0.5, 0);
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: L, {5 I+ g/ M }. O- function create(ctx, state, entity) {3 a0 I5 {6 P( S! J" I5 u D. i
- let info = {
' p0 V( b: A6 W2 b6 @( t8 Q) A y3 W' x - ctx: ctx,
0 f, i6 }7 J+ y5 A - isTrain: false,
5 M) H* ~& I- N" G5 @2 t8 a" W) t - matrices: [mat],
, R( V# J1 F" K3 _1 [7 V: h# f - texture: [400, 400],' y: L* B6 x! i* r b
- model: {
# W; h/ F. O% F3 h- L+ v - renderType: "light",% H( p$ f% D/ R! }) A6 D
- size: [1, 1],5 O; u4 Q# o- A: a+ C
- uvSize: [1, 1]
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- }9 l0 O( A6 r, _* ^
- let f = new Face(info);7 _! l+ D4 o. f; y% ?8 Y3 |# N
- state.f = f;! v5 n- S6 M. Z' N7 q- h3 S
- P: g4 K, { k- c- let t = f.texture;. I8 A& i% Z: Y" X3 @7 B# j2 S1 s
- let g = t.graphics;
. B# c' I# i9 w. r& _% b - state.running = true;; p( _. Y) h& i H. H: N
- let fps = 24;- O% n4 J/ H, `7 h# B
- da(g);//绘制底图
( V2 [3 u3 F% F, t8 w - t.upload();& U2 C+ o4 R+ m. \4 Q( }! S
- let k = 0;
; j5 K; ` Z$ K5 y9 l9 E8 K - let ti = Date.now();7 T* a9 |+ v2 s4 ?
- let rt = 0;, c" t) Y) l3 Y8 q! }& L
- smooth = (k, v) => {// 平滑变化) ]1 ?7 y6 x+ o( ?! R
- if (v > k) return k;
& [. J5 s. s K# G& d( N - if (k < 0) return 0;
: I( g( ~: a$ \1 P* F - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;" |5 m$ U9 |" b2 o7 l* ~3 B, M
- }
: B. G1 H9 y, a% k( }9 u% o - run = () => {// 新线程& B5 @! a: v$ m' d5 h. M
- let id = Thread.currentThread().getId();6 a' N2 _7 } i( G( L4 y
- print("Thread start:" + id);+ M/ v' h: }0 B. y* [
- while (state.running) {
3 Z9 q+ L; H( d1 L q - try {2 [+ H l1 n" ]+ ]& _4 N
- k += (Date.now() - ti) / 1000 * 0.2;" Q3 X* f, o9 k8 q5 z' F
- ti = Date.now();
1 \4 y+ A- f3 H* U8 ~1 E* b( p9 d - if (k > 1.5) {
# s* ]: C! o6 o& _ - k = 0;; W% R2 y4 V, ]/ o ^
- }9 P6 [; @% e0 n/ g; n2 n+ h1 L) D
- setComp(g, 1);2 G |9 `7 z A
- da(g);: J u# J& j8 R
- let kk = smooth(1, k);//平滑切换透明度# |" n6 x, p- M% o
- setComp(g, kk);# k+ w/ ~0 I3 W( \2 e/ ]. a
- db(g);
: D/ Q& N7 X5 \% c1 R7 ?% M - t.upload();
8 u* ^" _/ m. ^0 d2 q8 B5 }' [ - ctx.setDebugInfo("rt" ,Date.now() - ti);
% n& s' ?* _" v. b; x1 G - ctx.setDebugInfo("k", k);
! ?% Z/ l9 u6 y3 e1 c - ctx.setDebugInfo("sm", kk);( l1 V8 l* S# M8 H
- rt = Date.now() - ti;
$ a' A! ^# N+ w: [* m; Z+ i; L3 r# R - Thread.sleep(ck(rt - 1000 / fps));
$ J3 x% ~' y7 O. M5 R - ctx.setDebugInfo("error", 0)
" x9 h' T4 F1 V, N4 c; ]. @" g m! m - } catch (e) {
Z! R1 I& }4 ] - ctx.setDebugInfo("error", e);
5 q# ^6 P. Q8 x: |7 ] - }6 q9 J: p$ v/ C
- }
; ]( A3 v E# q; N& p5 @ @9 ] - print("Thread end:" + id);
: ^' ^3 l z1 i6 P$ h - }
- q3 v. H+ k/ t9 n2 R' k; M3 W - let th = new Thread(run, "qiehuan");
) H, O2 O2 t; W/ e2 Q - th.start();
6 T6 V9 Q1 }# \6 G9 z, \ - }
; F/ Z; R, y V7 Z$ d
- ^8 y* f2 K& D% `" n0 {7 C0 P; d2 N- function render(ctx, state, entity) {
( _+ C+ j0 x- C9 x5 n7 M) S - state.f.tick();# v! K4 T; E; R. M& A1 W
- }
7 B* B1 ^$ Q9 k* O; `. k
- R$ B( |% X G" M8 x, N- function dispose(ctx, state, entity) {- T' E; x! [0 {* Q3 J: V
- print("Dispose");* }: ? s# s" l' V t
- state.running = false;
) S# f/ W9 O: ? - state.f.close();
$ z) e) t8 @/ x; Q- a8 ` - }. p4 {( y( O7 T8 X5 u" E: L
- " u: O4 J/ c. ^# g6 f; v/ |$ Y5 i. e. P
- function setComp(g, value) {+ Q/ z0 h! \3 k% `8 [# r
- g.setComposite(AlphaComposite.SrcOver.derive(value)); `1 h; x" D/ l
- }
复制代码 . A6 F) t- x7 [3 z9 \
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。8 F. V6 e* X3 G* H
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- ^1 `5 I4 ~0 n) c顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ t# [" m" e8 _, }" x
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