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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。4 r' C9 Y$ A/ [6 m- W+ I0 ]
- importPackage (java.lang);9 ]& R$ H. E& a! {6 q9 E
- importPackage (java.awt);, Z+ K- m0 `% ^& d+ \, n
' [' H" X. Y9 E& j+ x- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- x6 r2 N* i1 H- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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! d7 V9 }/ Y9 ~- j- function getW(str, font) {# ^7 A' l2 Y9 M# A1 w* G* u
- let frc = Resources.getFontRenderContext();
( G4 ], E7 M1 |7 ~ - bounds = font.getStringBounds(str, frc);
9 G% Y; F9 O% _" S) d* o - return Math.ceil(bounds.getWidth());
: m0 @6 P9 ?5 {+ @8 o; h - }
9 G! G( c5 x! z S" I+ o: p( _$ N8 J - 8 R# N* L7 l! U$ E
- da = (g) => {//底图绘制
. u( j9 x9 g7 }" Z5 w+ |' f - g.setColor(Color.BLACK);
0 o4 h1 @4 Q1 G: X9 O - g.fillRect(0, 0, 400, 400);; D0 e1 ]7 e) O6 W
- }
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* \5 ^. C5 m1 o4 q' E- db = (g) => {//上层绘制% B: J9 O& {) q# C/ U, s) D! i
- g.setColor(Color.WHITE);* g( _! {- ^- F4 r Y9 F
- g.fillRect(0, 0, 400, 400);
: D7 I9 h- Q7 Q; i) R+ Y7 a - g.setColor(Color.RED);/ q/ N" z$ y" ^4 K! G& G
- g.setFont(font0);9 X# O& B; w: I4 B* Q! b
- let str = "晴纱是男娘";
, ]- N Q5 D0 d% Y: K5 L - let ww = 400;
( O6 ?7 W( ~. D% y q - let w = getW(str, font0);
O% f4 D$ v$ W9 s1 F: W - g.drawString(str, ww / 2 - w / 2, 200);
1 s: J+ \ ]% C5 ? - }
+ O! j8 T9 J, q d3 j4 M/ \ - * h: x" \9 [7 S0 Z, V
- const mat = new Matrices();
! O0 l0 E! Q0 c8 t1 }& V3 ~/ r - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
. J& h" G B3 l) T - let info = {: K9 e; k6 q: ^) H$ P5 Z, ]- U
- ctx: ctx,1 w3 c3 n. _0 O4 u0 a* l7 z
- isTrain: false,3 J) x7 }+ x- j( Q' ]4 [2 [, m
- matrices: [mat],& _" P, B. o( _& }1 I g
- texture: [400, 400],
* T' x, v; k) ~8 u+ ~8 m4 a - model: {
( D! {# o, w( L% e' h - renderType: "light",8 `; z8 B4 k& W8 m
- size: [1, 1],
8 O$ `" D' |+ p+ D3 n' e2 N - uvSize: [1, 1]
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- }
& ^6 a2 h0 a; v - let f = new Face(info);4 {9 ?+ B; u6 T0 i' M
- state.f = f;0 X0 D1 T+ o7 D
- # y, V2 ~" r3 V9 I1 `1 D
- let t = f.texture;
: A2 n, |2 h% L# j0 r& [ - let g = t.graphics;8 r$ n9 d: V2 M/ |' A% `. J
- state.running = true;9 ]# w2 O' a$ N+ U4 ?
- let fps = 24;. t! Q+ k {& M, E( Y
- da(g);//绘制底图: w5 E5 r& H. @# m
- t.upload();
& G0 G; W3 N2 }2 w - let k = 0;
0 \+ w/ P. S8 k; ^4 Z/ S - let ti = Date.now();
/ \7 L/ z$ j" p: r8 C+ O: u) ^; s2 Y - let rt = 0;
1 }0 L" r/ C) E0 U - smooth = (k, v) => {// 平滑变化9 o2 ]' {& i3 j C1 @
- if (v > k) return k;
* }$ Q. i: u7 u1 D+ n - if (k < 0) return 0;9 {0 X4 j( C5 z3 b# q: M" `
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程, J0 p) o5 _* u) o: ?5 X( j
- let id = Thread.currentThread().getId();) g- R' ^2 W) G5 z& G4 X" [
- print("Thread start:" + id);
4 y. G) c/ C3 I4 z) J& J& I; P - while (state.running) {
; D @. B6 p7 d8 u) W1 e - try {; @2 @6 }1 D3 X7 ^+ D. j6 ]
- k += (Date.now() - ti) / 1000 * 0.2;
+ u* a, Z1 ^* ^3 B9 { - ti = Date.now();$ Y c7 b! i1 L, w$ t) c9 q
- if (k > 1.5) {/ Q" T0 k+ Z u0 N# K# k" M
- k = 0;
0 [% H/ \' b5 c5 _. _ - }2 _& m5 ~+ u2 p% Y7 t8 u/ [( x
- setComp(g, 1);
/ u2 \. B" }* ~" ? - da(g);
# J y. y! _' E6 `- X - let kk = smooth(1, k);//平滑切换透明度
/ O) U! {8 s! Y3 B - setComp(g, kk);# y; Q J! Z) W0 n9 b1 ^" z
- db(g);
9 Y7 c0 [/ u. [ - t.upload();4 B. L8 i+ B# M) u0 j, H0 l+ K' ~( j
- ctx.setDebugInfo("rt" ,Date.now() - ti);
+ D7 G2 h+ _, S% \& q$ M - ctx.setDebugInfo("k", k);
' L- l/ g0 W" q+ _7 r5 f# `6 l3 G - ctx.setDebugInfo("sm", kk);
, ~& f. |# c. @$ M1 K - rt = Date.now() - ti;
$ w G" ?, d. O+ a+ E4 l - Thread.sleep(ck(rt - 1000 / fps));
9 i9 L* b# ?! W! F7 m5 w - ctx.setDebugInfo("error", 0)& m/ J3 f; \: S8 U% D) R
- } catch (e) {
( b; {3 _ q j - ctx.setDebugInfo("error", e);
& x9 m) c5 O, A6 w2 I - }
, |, `4 G0 ~$ H& U- d3 d - }
+ A7 w1 U \ | - print("Thread end:" + id);
9 R' H% e, W2 i5 ^ - }
% r* K" T3 k. L - let th = new Thread(run, "qiehuan");+ t# v l# f% z" y- O, m3 u
- th.start();" i2 M9 L2 M& [ Z8 \) ^% s# T
- }' N b; {: Q" d, P
9 m) ]# {* M% F/ e4 F- function render(ctx, state, entity) {" Y* D" ^. x* h7 N$ |! |
- state.f.tick();2 A, n R- S& A/ L
- }2 m. ?0 D! {+ B" O( y) N8 h# C
( e* b) r, ~* O2 e5 D- function dispose(ctx, state, entity) {' U# ^6 ?. t6 [' n2 i% f! T( K h
- print("Dispose");7 q+ \* |. E) E. |/ z# u3 L K
- state.running = false;+ W5 Q' J7 c+ c: b5 @$ _1 ~5 s
- state.f.close();8 M0 O+ R) m4 e
- }7 t0 K' b8 u; @% s3 i) h
- " I% b% k# G# |9 w7 f+ s& w
- function setComp(g, value) {
; o- q, Y. S! a, P' e( }3 h, V - g.setComposite(AlphaComposite.SrcOver.derive(value));
" t; m: D5 h9 P6 k0 n3 b: ~ - }
复制代码 / X% e# E: R* M, y: ^ b8 e
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ v/ g: M- P/ H8 a) {
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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