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2 p( g5 J* J2 x; L7 P w' m- p这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。; h6 K8 e3 Y7 T1 T8 D; u% k
- importPackage (java.lang);% {( L; A+ _4 q# F# {( j1 n+ d3 `
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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; y$ a9 L @* f( F: w: s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% a1 \! G4 s) e2 O" h3 K' \4 j
, ?4 y4 c7 r0 U1 t- function getW(str, font) {& a! u) d( m/ }
- let frc = Resources.getFontRenderContext();
0 N0 Z$ M2 X/ `& s9 ^6 n9 m; @6 P d - bounds = font.getStringBounds(str, frc);
$ o) b' U2 Q+ |* B Y- C5 ^ - return Math.ceil(bounds.getWidth());% ^* ?5 W. B o
- }
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. j6 a! Q' g6 d- e! Z- da = (g) => {//底图绘制
. o3 ~& M1 o1 u9 ~9 |1 u - g.setColor(Color.BLACK); F- u0 ?& u0 ?
- g.fillRect(0, 0, 400, 400);! G0 N' V, a: Y7 |' o
- }
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- db = (g) => {//上层绘制
3 ^+ m/ {$ r7 u/ n - g.setColor(Color.WHITE);
; ]. a K$ M: K1 N - g.fillRect(0, 0, 400, 400);6 U% l* }4 ^* E$ o4 s, H& h
- g.setColor(Color.RED);
5 b, Z1 z! `6 P9 z, Z - g.setFont(font0);4 U! R+ \2 o0 S* a0 y4 N+ O3 _6 ]
- let str = "晴纱是男娘";/ b9 k$ G7 `$ f9 `
- let ww = 400;" _1 {& T8 o$ G8 S% N$ z
- let w = getW(str, font0);
: y2 |- h) `/ J - g.drawString(str, ww / 2 - w / 2, 200);4 v2 O1 E- w( V/ X$ m/ P
- }! Q6 S' I) I3 ?' i- ?8 s& V. ^6 t. l
, y. G; y0 P8 ?5 ?" |% ]- H8 S- const mat = new Matrices();
* }! F6 r8 y5 n% H, l b/ y& z - mat.translate(0, 0.5, 0);
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( }: r4 \3 B, Y _- }' c- function create(ctx, state, entity) {
. \2 c2 m7 K5 D0 U4 P! d0 B - let info = {, \# {" R, m4 _8 j) Z; v! s. W$ Q
- ctx: ctx,5 C# Y$ b( A- q2 I+ K9 Z
- isTrain: false,: V' [+ v$ Y H4 d$ U
- matrices: [mat],
' m' J$ i) r# k% Z* d7 g - texture: [400, 400],
9 M! b6 l( h$ b( L) j( R5 m - model: {! e3 T7 W' x" F! t; l( T* w' }
- renderType: "light",
3 k* n Q& z8 A# m8 ?: d1 N - size: [1, 1],# q1 e7 T2 @$ D6 I! J
- uvSize: [1, 1]3 `$ q) |7 L# G, `* }
- }
9 i+ g4 e2 s2 @. y& r - }
V) m' B. H0 g2 n - let f = new Face(info);
5 h( c! t$ @; S1 u" V - state.f = f;
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" L m1 g9 C5 g% ?, t: C- let t = f.texture;
/ q7 s5 {, M% L3 z f1 `! e+ x - let g = t.graphics;5 c, c7 }* _6 e5 G
- state.running = true;3 ], J$ G* b: I) T2 M* u" g
- let fps = 24;
& o$ Q _) }7 e$ e - da(g);//绘制底图
, E- `$ T8 f; [; B; M( `! g - t.upload();
" M- I4 K$ c# B4 P" H - let k = 0;1 U1 d; y0 ]" x% V
- let ti = Date.now();7 O. s3 h/ I% \2 D: P; ]
- let rt = 0;2 m$ I: W6 c, F1 v4 F9 ?" T. s
- smooth = (k, v) => {// 平滑变化7 h) Z, n* ?# \0 w) U1 y
- if (v > k) return k;
3 f8 q( G6 o7 t - if (k < 0) return 0;
: ~4 V1 r; L7 d$ M* Q/ m0 y - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# r r4 U; c* T. s
- }, f+ R* r) `6 w7 N1 d$ r9 S) _4 u
- run = () => {// 新线程8 ]" e8 | M4 }1 i6 e8 |
- let id = Thread.currentThread().getId();6 F1 B2 ?: m2 E! |- i# S- \& A l
- print("Thread start:" + id);. r' P3 N7 X6 \- ~6 n
- while (state.running) {
b7 [& B7 T4 ^6 s - try {
, `% F2 j, |( M! z/ }# }5 f3 o - k += (Date.now() - ti) / 1000 * 0.2;
# R8 @+ f) O/ _! F; j& N- P - ti = Date.now();
( B8 G3 v) K+ Q% }1 y - if (k > 1.5) {
2 H& E( z" [" z% t: ~ - k = 0;7 e! t5 z; y3 `8 n' z" P1 {& A" L4 K
- }
$ {' I# Z* p7 p9 @5 O. ?) G$ J6 t - setComp(g, 1);! X0 x& [! o) S
- da(g);' |; m$ i: E( f7 V8 h3 G
- let kk = smooth(1, k);//平滑切换透明度
& p3 w! @7 d- x( s - setComp(g, kk);3 u8 ]/ Z; Z1 o3 G
- db(g);% y5 A% G& s0 {* |
- t.upload();
/ d% c& C2 ?; T& S( ~6 M - ctx.setDebugInfo("rt" ,Date.now() - ti);9 x( M" ?- A: t% \' o6 y+ Y
- ctx.setDebugInfo("k", k);+ A2 R% x T# V& M: n4 S# }
- ctx.setDebugInfo("sm", kk);- l7 x9 O* n& {; q2 K& Y( ?5 W
- rt = Date.now() - ti;1 R- [) s# R O% l$ n- W. e) s
- Thread.sleep(ck(rt - 1000 / fps));
: G2 W# A9 p. E2 T7 Y - ctx.setDebugInfo("error", 0). C) z6 @& y; u2 H1 c" }
- } catch (e) {6 Q/ \& d3 g/ t" B; G1 [9 X% S, N3 U
- ctx.setDebugInfo("error", e);
( U# O* ]7 P& _ G - }
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- print("Thread end:" + id);/ r) U% m l6 u+ T
- }
2 i/ M, @ n8 `1 A+ L" a - let th = new Thread(run, "qiehuan");
1 _& S* i. O- R8 h5 A9 [ - th.start();
# ^7 g- a, L9 n8 S+ z t' y - }9 ^/ S& O" j+ P9 x4 W3 K4 w; ^
% C5 Z! G* I& ~! _! O. R- function render(ctx, state, entity) {* o( t4 n0 `4 R, J
- state.f.tick();* W- w4 U8 G F% @( R# e
- }
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, T! o: J% r( U' }0 n v- function dispose(ctx, state, entity) {
6 H t! ^# Q& e* M" X* [" W - print("Dispose");! _& }) U- S! v% I$ F3 ?
- state.running = false;6 l% y; @/ c) d4 s% h- [/ x( O8 M: R' }1 H
- state.f.close();
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- 9 y% D2 a# @$ z4 E
- function setComp(g, value) {$ D/ h" M/ r, H) G5 a# |; R
- g.setComposite(AlphaComposite.SrcOver.derive(value));& k1 i2 E* ^: G9 b( Z
- }
复制代码 ! @. x+ o0 f" h, r! ]. h# k J# B" c
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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