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5 Q. x* P% |7 W# H4 q这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
; D# z, P% q$ |: j+ G) \9 `- importPackage (java.lang);2 g; q F$ |) Z7 c* F
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
9 x+ I* J" [& B3 z# W) c( \3 d0 t/ b0 R( P - let frc = Resources.getFontRenderContext();9 ^' \ Z( x6 B) I
- bounds = font.getStringBounds(str, frc);
# \, M D- |0 M1 e+ o5 E - return Math.ceil(bounds.getWidth());
7 Q$ i1 u( u' Z$ V: Q, | - }
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! b1 x% A$ H( z X4 d0 i- da = (g) => {//底图绘制# f- y) V/ ?! p5 N6 y
- g.setColor(Color.BLACK);
. i' U# v3 d/ J* L, R' i" A - g.fillRect(0, 0, 400, 400);7 _3 W6 p1 M+ p5 X/ @& ~
- } M+ o6 }3 g' l
: U9 D* J, ?+ h2 M- db = (g) => {//上层绘制
% h. s& M! g# [/ ^9 x( G - g.setColor(Color.WHITE);
, w# y" X* M- K1 ] - g.fillRect(0, 0, 400, 400);% ~' e0 p9 M3 ^ z) ?
- g.setColor(Color.RED);( v. p2 t' }- D+ D7 B# F8 S! D
- g.setFont(font0);
, ?# X# f U5 Z5 I - let str = "晴纱是男娘";! u4 E' `% S; B5 X
- let ww = 400;2 d8 i5 i3 L, U8 V7 y& ] l. d
- let w = getW(str, font0);3 {) ~6 n z2 j% @
- g.drawString(str, ww / 2 - w / 2, 200);
% S' n! y3 S. e6 M - }
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% d% r( P5 E9 ^; l f: z" b- const mat = new Matrices();+ @& a1 N; o9 y6 r" v. d; {% z+ W
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
& L% b j& D9 E - let info = {5 S/ w- s8 w! A0 d3 Y
- ctx: ctx,# N9 \, q6 C0 ]
- isTrain: false,1 A# N& X, n, Y% v. ]" o1 {
- matrices: [mat],0 _& W7 b( I8 M% ]. `$ r1 m% Z
- texture: [400, 400],% I1 \( \2 O. }0 f2 ` R/ \
- model: {
+ F4 Q2 F' O+ a* D - renderType: "light",, S9 E0 l& K7 \( k! m
- size: [1, 1],
$ z i" l1 H( I& P1 M) H - uvSize: [1, 1]& u8 A) v# j) W+ A9 L8 r+ w$ O- F
- }
- s; Z& {2 E$ e/ W( _" h - }
3 }! a1 i. c& ]4 C/ W - let f = new Face(info);
9 [) x; v: s2 v5 {9 n - state.f = f; r5 a) L8 {4 U9 Z5 Y0 U$ l
2 T+ h7 m7 {4 \# R/ z- let t = f.texture;/ r3 d. \1 v9 u+ ^% q" m3 E) t
- let g = t.graphics;3 k) M9 I E* `4 |9 ? A8 S
- state.running = true;
" O+ c; r7 M. H+ o - let fps = 24;0 S5 F o. h, _* i
- da(g);//绘制底图0 U4 {. T$ M3 G1 O( z/ O, c5 I
- t.upload();
, e# a+ g: P9 I - let k = 0;
9 u4 W3 O% W' R [) P- `- I - let ti = Date.now();
- \% n& t0 i2 B - let rt = 0;7 y; O, X! C5 C! a& d/ t
- smooth = (k, v) => {// 平滑变化
! G6 [6 P. k1 C/ C# o$ Z - if (v > k) return k;
0 S5 L& B+ s0 Y h9 j - if (k < 0) return 0;; W3 K9 R$ Q+ i: D T1 \9 D6 w( T
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
4 d# Y7 \* g8 b( t - let id = Thread.currentThread().getId();
: ^3 V7 w# M8 R% b% n1 F1 j5 P - print("Thread start:" + id);
5 e) X( u7 W% R) p - while (state.running) {
1 C8 T8 S+ V1 L% _# }6 v: C& k9 X - try {2 i u" ~8 l5 C# I
- k += (Date.now() - ti) / 1000 * 0.2;
! I, J3 t' {: v* |7 V" I' I1 Q - ti = Date.now();
; D1 E6 d( \: W& ` - if (k > 1.5) {
' g: Q& P- ?8 S& R/ @) z$ {. u - k = 0;2 n6 G. o7 C) e$ e, l
- }; q% j6 D' \2 k5 y1 y" Y7 a1 _0 E
- setComp(g, 1);
' H H+ X' i8 L4 S! g% k - da(g);
. n6 u2 v' [1 j8 x - let kk = smooth(1, k);//平滑切换透明度
" Y$ z( E. m( j( k6 M - setComp(g, kk);
e8 A) ?3 @2 M; l1 p/ A6 h1 F - db(g);. {! b; F3 o6 ^, H3 j& A+ ]
- t.upload();5 v8 M& I# |. S& b
- ctx.setDebugInfo("rt" ,Date.now() - ti);5 g7 u4 k# ]7 X7 D
- ctx.setDebugInfo("k", k);. h+ x) g, ?7 Q1 o2 g2 t/ U2 J" s) Q1 @
- ctx.setDebugInfo("sm", kk);
, n8 ~$ E" m; N* N# b# d% O+ b; j - rt = Date.now() - ti;
4 ^$ t! s: Z% |( w7 f% i: u - Thread.sleep(ck(rt - 1000 / fps));
0 `+ R4 p7 t$ w/ N - ctx.setDebugInfo("error", 0)
V, I: {* J0 Y5 q! g- Q } - } catch (e) {
7 u% D9 e; c: ^4 j& D- P - ctx.setDebugInfo("error", e);
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- }
) r2 n" t3 R9 [8 w1 p- M1 o( c - print("Thread end:" + id);* J% j m/ C; S6 s3 |# w+ a. C5 n
- }1 Q' E5 I2 h1 t' U8 Z- }
- let th = new Thread(run, "qiehuan");. r- w6 W, a5 Q5 B" k/ I
- th.start(); L! e( e! T+ w9 s1 m1 {" q
- }# P- A, R" N/ [' V5 y" }( ~) o
- . K5 l) C' r: a/ m0 S ]! S
- function render(ctx, state, entity) {3 t, e6 A8 ^, n9 G$ q& `
- state.f.tick();
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- 8 D9 s! z+ p& i; l) w0 l% B4 j
- function dispose(ctx, state, entity) {% e# t' m3 a: o' b( C
- print("Dispose");
# D5 K' A* D* Q% h! ]2 y# P, d - state.running = false;
/ S# [3 i/ Q' W9 F( q5 E# ? - state.f.close();- v. O( U1 e; L9 H% H
- }
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- function setComp(g, value) {" H& M. f3 \4 A
- g.setComposite(AlphaComposite.SrcOver.derive(value));+ P* T6 u6 O3 X' ]1 d
- }
复制代码
5 G, w; M0 k: ]+ [写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)3 Y6 Z p8 v1 @1 p2 |
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