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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: ^! \, e* e3 g" D
- importPackage (java.lang);
$ y$ d' z4 w7 v* K; d" T9 f" S- p - importPackage (java.awt);: a& m4 h. g# e# U8 F' T+ d: T \
/ h* C( K1 W0 B+ i3 l- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);& j4 h9 q4 M X* B( h: v
- - N2 Q7 H1 f$ a/ G# K9 ~, ]9 r& A; C
- function getW(str, font) {4 O e0 |) Z9 {$ S, g
- let frc = Resources.getFontRenderContext();5 ~, y5 L" |; V! ?) X! q- k" B' w
- bounds = font.getStringBounds(str, frc);$ t- C, ]: \% O7 Z0 o
- return Math.ceil(bounds.getWidth());5 O6 L* |4 P* u/ \4 D
- }
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- da = (g) => {//底图绘制) y- R) o0 j8 Q4 N Y
- g.setColor(Color.BLACK);. g# x0 }; O3 V1 F
- g.fillRect(0, 0, 400, 400);
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- X h) a! T' b( X- R: R J- db = (g) => {//上层绘制9 D$ T, Q X9 L
- g.setColor(Color.WHITE);9 s! n; ~) }, O
- g.fillRect(0, 0, 400, 400);
3 v& m4 ~8 Y! Q J: r8 ]3 h - g.setColor(Color.RED);5 B. ~& b4 ^) N/ ?
- g.setFont(font0);/ R: C& w# E! t$ j
- let str = "晴纱是男娘";
7 Y8 I' i; U; L3 b6 k, i: F# ` - let ww = 400;, y8 @ X( e# \8 A, P4 Z* A
- let w = getW(str, font0);
& l0 {; a5 M$ ?4 d# y - g.drawString(str, ww / 2 - w / 2, 200);
# ^ V: @* @. `2 K0 _ - }
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) A5 A' t5 {& d0 G) D- const mat = new Matrices();
8 n# o& v/ r, `+ e4 l& c' c" I - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {+ m* Z0 o: ` ]1 y
- let info = {8 a( n- u7 x; u% f z" w
- ctx: ctx,
4 A" J, c# a2 l3 y& l# t8 j* V - isTrain: false,' \/ m/ `5 @! u+ f% n
- matrices: [mat],
% z+ ]$ k s* e! K! c/ o& C - texture: [400, 400],
8 R3 t6 j( y4 @% T - model: {
) s+ m: B+ G' | - renderType: "light",
9 P6 L% P: e, h; ^ - size: [1, 1],5 K" k x0 f3 h* T. ? W
- uvSize: [1, 1]/ c: U2 N6 y, h1 \
- }( `4 h' {4 k; U8 ?" ?
- }
; U: j6 l8 X: x( J4 r$ D( M - let f = new Face(info);
# p4 p8 r; |9 z; M7 v8 y B) i( h6 G- |' l - state.f = f;
& H; d5 @- R1 {- P - 5 B/ X# B( [( F
- let t = f.texture;8 f, W" g' a. @% r/ o7 R
- let g = t.graphics;
) @( l3 u" A+ r T+ w) D - state.running = true;' ?) C7 R/ ?7 w* k7 h" ?
- let fps = 24;) K. p1 g7 h% @, S
- da(g);//绘制底图
( w/ z4 y' E0 G# ~4 ^ - t.upload();
/ {$ G- D& r& y( i7 [. K' V - let k = 0;- O& M' A6 H' `, I( M0 H4 K
- let ti = Date.now();
I* c' n2 W! w9 q% G4 r& n/ C7 } - let rt = 0;* u: i* j4 o& y( J
- smooth = (k, v) => {// 平滑变化' J1 n$ V: x) A1 O
- if (v > k) return k;2 A" g5 \% \$ f: I- E
- if (k < 0) return 0;
* O! J! D. V. s k/ j - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
. `/ Q# A) c+ z3 ^ - }# s6 j; ~# I3 n- @
- run = () => {// 新线程
) K+ m4 [6 W; V4 I4 P2 m - let id = Thread.currentThread().getId();, M$ i, j5 U* _) @
- print("Thread start:" + id);, m& u- K- D9 w0 b4 f5 ^0 ~5 c1 s+ |
- while (state.running) {1 |4 i& _1 W I* x# o, @8 {6 Q
- try {9 l: I+ Q7 _0 }0 g
- k += (Date.now() - ti) / 1000 * 0.2;! J& a4 _4 E2 @: P7 l
- ti = Date.now();
: M; L H2 _" t( v" r: h: X - if (k > 1.5) {
1 f3 c) [0 ]7 y0 p/ B - k = 0;! g. k2 P E: @9 {2 r
- }+ y4 s* u8 x- ]% K+ E* p1 Z6 G8 i
- setComp(g, 1);8 O {* e' Q, o0 c$ t
- da(g);
% k" d, [6 e+ Y: W) X' P9 F6 j - let kk = smooth(1, k);//平滑切换透明度' c. v; P! i7 F* u3 f
- setComp(g, kk);
: m0 z# n |# i - db(g);" G; D9 f0 H5 E$ ]+ Y, q
- t.upload();
8 G/ W+ X2 V( D/ o* h - ctx.setDebugInfo("rt" ,Date.now() - ti);8 X* ] A. z# G' l* ^" o' }
- ctx.setDebugInfo("k", k);* r2 Y- J- _4 |8 e) y6 l
- ctx.setDebugInfo("sm", kk);
( ]2 Y& |8 x! K - rt = Date.now() - ti;
: W6 d" ]" S, _& w' f- _! l: q - Thread.sleep(ck(rt - 1000 / fps));
! A% f0 X2 B6 h) i4 K2 ]8 J% m - ctx.setDebugInfo("error", 0)5 x& Z I" T @* N) \* z; C
- } catch (e) {
) w6 z3 V+ f8 O u - ctx.setDebugInfo("error", e);
+ k0 m4 a; U3 S - }
4 J; m" j: k4 N# W - }
& X0 H5 t3 f1 `( T& I - print("Thread end:" + id);) Q) T9 @# u# I* e y$ j5 y. O
- }3 s& z1 b$ c; ~# \* ?/ d$ H# q/ Z* @
- let th = new Thread(run, "qiehuan");
/ X1 b2 Y1 r& t6 I - th.start();
# v+ h7 ]0 K: z1 h) M/ }+ y - }
# r2 c3 T. l) Z. }
) d% A9 y9 ]8 O) a3 q- function render(ctx, state, entity) {$ b" p: ~( }; e* Y" F0 E; l% h6 `; v" h
- state.f.tick();* m4 }4 y( Y7 {
- }
& ^* J$ K. X+ {7 r
& ~* ]7 O! ~- z; o5 G- function dispose(ctx, state, entity) {1 U# t+ T3 D5 D$ `
- print("Dispose");0 H1 i- d/ }4 F5 H U
- state.running = false;! K3 `$ c* f2 s' z8 q* C2 i9 j C
- state.f.close();- h5 u% y+ S. k) D* X# o4 O. P
- }0 G/ _* A6 T1 g, d7 l& H+ Y
- $ t5 y) x4 ]6 }7 Y, f
- function setComp(g, value) {
: @0 S0 A' p5 M' t8 \! }' C - g.setComposite(AlphaComposite.SrcOver.derive(value));
2 e" I% |+ A4 _; r$ o0 H - }
复制代码 " p3 A) u2 f* { @5 Q6 ]$ q* U* a
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 h' F" u3 C2 s6 W+ [
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