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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。7 P2 l2 ?: y& \; C4 m# r4 ~
- importPackage (java.lang);
' K, ~0 k: Q; ?8 b+ C- [ - importPackage (java.awt);
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% l" j' W' z) Q' o! K- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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9 Y2 C! D$ ], W- function getW(str, font) {
) W+ c* s% G2 }0 O - let frc = Resources.getFontRenderContext();/ J: s$ U. Z Z) n
- bounds = font.getStringBounds(str, frc);
8 J" O4 s3 F8 I2 X) ~5 [ - return Math.ceil(bounds.getWidth());) g1 Y% T5 ?5 U" f8 n0 @
- }) u, B( B" |1 a5 j4 u z% D, v
- ' S' u$ j' g$ @% F
- da = (g) => {//底图绘制4 P0 S& F$ j0 O9 \# t/ x5 e Z8 |
- g.setColor(Color.BLACK);
V- E. N: E. o5 X7 k) k - g.fillRect(0, 0, 400, 400);
: H% l% [0 ?7 x* X - }
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; m1 \( x/ `& k1 w- db = (g) => {//上层绘制8 P8 \+ [7 K! m8 x' w
- g.setColor(Color.WHITE);' ] P3 {' u9 n( f; A9 q9 f' Z' M
- g.fillRect(0, 0, 400, 400);
# q6 }2 ^) g0 Z1 R7 W - g.setColor(Color.RED);
- w0 f' {0 z* J. j1 V% \ - g.setFont(font0);
# B$ P% a% ?, W - let str = "晴纱是男娘";
' o \; }4 b3 \8 {5 y - let ww = 400;+ S8 ^; X2 J# z3 j# n- V. _: F
- let w = getW(str, font0);! L. h V' u4 H: k# Q' a, f* z
- g.drawString(str, ww / 2 - w / 2, 200);
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6 |9 B4 U5 g/ M- const mat = new Matrices();1 M1 V0 W" |% h& J7 e' u$ l
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
4 Z4 n3 c+ x. H - let info = {
- i: s3 }- E$ Z( F* r3 H9 X - ctx: ctx,0 ?! N q! w; U5 B- x
- isTrain: false,! J' L, d; N$ Q* M, s8 q. e
- matrices: [mat],' _9 `. s5 m- x4 L/ {
- texture: [400, 400],
! Q5 |1 W' s# z1 H& k - model: {' x A: ?# |# q8 r. g
- renderType: "light",
. g" l2 w* ]5 T8 j3 T - size: [1, 1],
) {- i6 z7 ]5 I, I' g @ - uvSize: [1, 1]' D7 {$ O' E4 j4 S7 ~; W9 K% Z2 P8 t
- }
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- let f = new Face(info);7 A/ p& m" b( A v! v9 f% j7 Q- n
- state.f = f;4 r) v! J1 J5 }, w6 c9 e
- 8 @( b, L. {! _. p2 @
- let t = f.texture;/ o; k+ r2 \2 F
- let g = t.graphics;
; f6 ~' [* z2 O" k - state.running = true;! J. Y9 ^$ t8 L$ m
- let fps = 24;
& M% n' C4 y% Z0 f2 x9 } - da(g);//绘制底图
1 h9 v; b$ b- }( B0 }/ _ - t.upload();
, k' l. x8 J& [" O4 x8 K1 }: U# R' F. U - let k = 0;5 t: m- l7 v0 U9 X/ P7 m! Q
- let ti = Date.now();' w) N. q+ a* J, w U0 b6 d
- let rt = 0;" K7 e9 }" n3 H7 s
- smooth = (k, v) => {// 平滑变化
: `' B! P9 e# s' a; I; m1 @ - if (v > k) return k;
1 G6 j& q# c1 T* y& ~ - if (k < 0) return 0;
% n' ^ F* a* b6 v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程
9 B& B7 `5 } H7 Z% X w! R/ d$ I - let id = Thread.currentThread().getId();+ S' O U1 i0 N6 @
- print("Thread start:" + id);9 [) ~; e4 `1 \: r* |+ x( e# q; X
- while (state.running) {+ P& E/ V& e8 B3 W/ R0 {( P$ G
- try {2 ?/ i; L" J0 ]6 y6 U8 t
- k += (Date.now() - ti) / 1000 * 0.2;
) Z) o& O4 i1 M; a$ b" j. y' v - ti = Date.now();- M6 E( O3 }/ W5 O
- if (k > 1.5) {
$ s# v4 S1 Y% W# m0 T6 { - k = 0;
( f3 O9 W5 V$ R, H: s; ]5 K: l P - }
3 ~* s1 P9 Q' k- b% o4 o4 } ` - setComp(g, 1);
8 O8 P4 n5 F+ p+ e. r; u7 r( g - da(g);
5 v/ J6 l# r4 H! c+ W& P5 x - let kk = smooth(1, k);//平滑切换透明度/ D _; a" N$ o& c
- setComp(g, kk);& B. i7 p" g4 g4 v/ E) \
- db(g);
0 V( V* T" [, M/ x/ Z4 _( K- F3 a - t.upload();; U; \- k3 c& `( c, w$ t& i
- ctx.setDebugInfo("rt" ,Date.now() - ti);# K# r1 E0 X( k0 ?0 ~
- ctx.setDebugInfo("k", k);
0 F/ S) b' `% Q; c* d* M8 z - ctx.setDebugInfo("sm", kk);5 H8 B6 J$ A/ W7 b
- rt = Date.now() - ti;: u8 E1 N0 q, Y) o
- Thread.sleep(ck(rt - 1000 / fps));1 ?% \, H4 M: }/ e; d7 D7 s
- ctx.setDebugInfo("error", 0)+ S% e5 Q. @, F( m
- } catch (e) {! G8 v0 w' G# h2 u" B
- ctx.setDebugInfo("error", e);: w. L/ }6 P' q$ P! z# }
- }
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- print("Thread end:" + id);
. K4 c% Z# g' t% @5 J+ k, _ - }9 t. P4 v7 a/ D
- let th = new Thread(run, "qiehuan");
. e( [% X* x3 e) _' f U+ @9 P - th.start();, E4 [+ x+ c6 Z% D
- }
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% h/ l( ]6 O+ }- function render(ctx, state, entity) {3 [; H3 ?9 x7 D. R% e2 N! i4 [
- state.f.tick();9 M. _* X7 u% i4 @/ j; K6 {
- }8 V' A1 k# m1 H/ j# r% c$ c
- 6 w" V+ s) ]' y/ w9 M
- function dispose(ctx, state, entity) {6 l6 O4 M, {( S8 l# X
- print("Dispose");( I' W/ m8 X6 o9 u
- state.running = false;1 J) A: T. Q4 m+ N8 V, C/ Z+ N
- state.f.close();+ u" C$ t9 D- S# h6 ~& t) ~
- }
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" k" J# d8 O1 u* g- function setComp(g, value) {. L1 Y. O% ?: `$ W3 p5 X# F+ w
- g.setComposite(AlphaComposite.SrcOver.derive(value));
7 k9 q, k- D( p7 L9 E% g: v - }
复制代码
8 v9 @; l& V! V" l( C( o写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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1 g2 r5 p) d5 ?9 Y3 w/ z( L0 p顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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