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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
8 Y2 S4 c7 C' W7 |- importPackage (java.lang); G* _9 l2 m" d% ?
- importPackage (java.awt);
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8 l& C) \ o {4 T3 v T3 O& @- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);( v# i1 J6 F9 I( ]
, ~0 W+ O$ `7 |" i. c* G- function getW(str, font) {
: i: y; d6 ^8 R9 D- n4 Z - let frc = Resources.getFontRenderContext();3 F: D- v" a% s' q( n
- bounds = font.getStringBounds(str, frc);3 G& F0 C. L& y/ O' s
- return Math.ceil(bounds.getWidth());
; y+ B b0 A: _4 b$ q+ f. { - }
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- da = (g) => {//底图绘制
+ O3 A* b* y9 c4 n1 L - g.setColor(Color.BLACK);4 [; v6 P# T1 F& X
- g.fillRect(0, 0, 400, 400);2 ]! Z; |1 Y! `% h/ ?
- }
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2 M- o% K0 s% v( O% [- db = (g) => {//上层绘制
4 t% L5 ^2 Y Q1 v3 P; S! X: G - g.setColor(Color.WHITE);) E# T8 Z( p/ H
- g.fillRect(0, 0, 400, 400);
9 c7 M& F3 k! v7 m/ ^% @ - g.setColor(Color.RED);
4 _) j3 h! Z6 H4 R - g.setFont(font0);6 B6 r& L3 O* Y1 F' s& i, L
- let str = "晴纱是男娘";) L+ e3 H6 c& H- o
- let ww = 400;+ [6 u/ J% j3 Y; g f$ f
- let w = getW(str, font0);/ X% K) R# w+ t) u
- g.drawString(str, ww / 2 - w / 2, 200);! {7 K3 t% X( n. N- V
- }
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- const mat = new Matrices();+ g f5 v! T/ K" r
- mat.translate(0, 0.5, 0);
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& z: ^0 C3 s0 Z7 j% n" E- function create(ctx, state, entity) {0 Z) _) c% d# I7 W: q C
- let info = {# c" `; T! b5 N$ _9 ] V; s' a
- ctx: ctx,
. T: m$ Q6 g7 `) B - isTrain: false,1 v- e# a. j) @& U: f4 t8 L( Q6 T) F
- matrices: [mat], N" v( c; C" j, {' Z. l
- texture: [400, 400],
% G" o) b+ {1 Z# Z7 K - model: {% f5 g* u1 {. e/ L9 B. H& W/ g1 F
- renderType: "light",+ e+ i3 b; m) @- z
- size: [1, 1],
( f. v4 K0 ]( ]0 k T( K4 g, O- i - uvSize: [1, 1]( h9 w! w; R& c3 ?' G
- }
; j! ~& L' g# Z; l - }
! ?% H0 p( R, W1 K& y' J6 y1 ]# w' V - let f = new Face(info);2 l" \) b6 Y' Y9 Q4 z
- state.f = f;. T+ A) ?# X. A; A/ B! j% w- p" h
7 a% _3 f5 ?% ?) E: C- let t = f.texture;
! R+ v9 z% a& t1 H6 X6 p - let g = t.graphics;; Y9 v4 z) Z% o. M) r7 v
- state.running = true;
' Q# B! K% r7 R6 l - let fps = 24;& j, ?9 x: Z/ p+ w8 R
- da(g);//绘制底图9 t1 M( R2 N* s+ b( Z
- t.upload();
( {& c! A4 p _& P0 G3 m - let k = 0;
2 Z* l7 ^ Y; n; b/ Q, I G$ ^: o - let ti = Date.now();6 E( F, L( _& h w1 e! w
- let rt = 0;! i* z4 e+ r& e8 U4 I/ K
- smooth = (k, v) => {// 平滑变化8 x+ ]( V8 B( I8 {. ~
- if (v > k) return k;
+ Z; ~" d, _* {" I% f - if (k < 0) return 0;
. c9 ?1 V4 B3 v - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;. g9 n; g$ W4 z
- }
! j" ~7 N9 [9 C* v" [+ g# f# b7 p4 L0 L - run = () => {// 新线程: Z( U. a1 a! C5 q) H" l: A9 T/ f6 Z
- let id = Thread.currentThread().getId();
% l' ^+ y7 e x1 s" B$ [1 E - print("Thread start:" + id);
7 x* J( C% v) m/ Q" k% o - while (state.running) {0 V% a! w2 Q1 [9 f3 V4 ^" U1 b
- try {
2 Q# ~! {2 e- p: v5 Z; Y - k += (Date.now() - ti) / 1000 * 0.2;
1 @9 ~4 z1 W' X- D* h - ti = Date.now();
* a$ ^/ C4 a' ^9 O$ o - if (k > 1.5) {7 B l: `. z A6 ]' O
- k = 0; Z& H2 P( o! t$ a# w0 {
- }
6 O& y2 l+ V' i- F4 T& Z5 a - setComp(g, 1);
9 u" |! H8 | a1 m7 b6 a* g - da(g);6 W: L( L' I. g# s j( @7 m( \8 W
- let kk = smooth(1, k);//平滑切换透明度
2 R& e% f8 b* P X9 t% P2 y. ], [5 r - setComp(g, kk);
$ t0 [( _1 ] H, j - db(g);) C( m( N" i S
- t.upload();
8 y2 ~) }1 X* A# i3 t2 b* T' f - ctx.setDebugInfo("rt" ,Date.now() - ti);
9 Y# l0 B' O# K F - ctx.setDebugInfo("k", k);
7 a# d' `3 o# M& X - ctx.setDebugInfo("sm", kk);
+ [, o9 B; R8 K2 \! Q/ U; { - rt = Date.now() - ti;6 Q$ X+ \6 J/ O' l- S! j& z7 [
- Thread.sleep(ck(rt - 1000 / fps));
7 U- ^$ D9 T8 L2 q& x - ctx.setDebugInfo("error", 0)
" C; E! F* N/ n$ V - } catch (e) {2 z' Y: Z1 S, u5 p
- ctx.setDebugInfo("error", e);
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- }. E% Q6 n# P8 K# y
- print("Thread end:" + id);& K' A ` u8 F4 ]' O
- }
" X: s1 n. l5 ^6 Y1 W3 d- l6 c - let th = new Thread(run, "qiehuan");7 t* @) I2 Z" u+ ?: \: E* Z N: ]
- th.start();
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- 6 X$ _! `8 [5 p# C$ b( v- g
- function render(ctx, state, entity) {
: S. P \/ l" J* R - state.f.tick();
; D/ ?7 b' w& g - }
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- function dispose(ctx, state, entity) {" O0 {" Q* v0 b8 S- d
- print("Dispose");
* O- g3 \$ i6 W1 j p, J9 h9 x - state.running = false;8 b( G( a: f' |" {% y0 ^5 b) b& Z
- state.f.close();
, ? f/ }; q- B. L9 O0 H - }' t3 r- q0 W* X, `1 ~6 `
$ @+ E$ t0 d* q5 n7 Z$ e- function setComp(g, value) {5 ^: q( h. K8 F
- g.setComposite(AlphaComposite.SrcOver.derive(value));
`$ b* L% m: u x - }
复制代码
4 C8 B" t7 @; k$ x$ Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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