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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 m* Z' X/ n, W H" L
- importPackage (java.lang);/ g+ s H3 v( \$ q
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- x& ]% A: e. D4 u) y# U - " o t/ |% L6 I* H$ k
- function getW(str, font) {
+ e5 }5 _ N% a9 R - let frc = Resources.getFontRenderContext();
: h) t# v- O+ r2 A7 B. F - bounds = font.getStringBounds(str, frc);
/ H$ v( a: @5 b- H$ ]9 @ - return Math.ceil(bounds.getWidth());( H6 J2 F) Q2 I. _; |3 D; f
- }
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! `' j% [9 t5 k/ H2 i- da = (g) => {//底图绘制- X3 c6 Y6 r$ H9 a* s8 n" T
- g.setColor(Color.BLACK);1 c7 ?( h" q: B8 o+ M; @1 K
- g.fillRect(0, 0, 400, 400);
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- A8 [. Q8 [! p2 M" r& r
- db = (g) => {//上层绘制
* x' N+ n: i# ^* W - g.setColor(Color.WHITE);
* Q3 ^8 ^( }/ Q1 i - g.fillRect(0, 0, 400, 400);; e" z4 Q5 @ i& B& y8 j
- g.setColor(Color.RED);3 r* a: c! o4 A. t+ z" x" l
- g.setFont(font0);
1 S: y+ j" u0 o& X' a - let str = "晴纱是男娘";4 Z/ Z- C+ q9 o+ t [: S4 V9 Q
- let ww = 400;7 U. C/ Z3 R3 A# w/ F
- let w = getW(str, font0);: _' V8 D9 j) |/ q5 _. W8 Z1 E
- g.drawString(str, ww / 2 - w / 2, 200);3 N; w4 l# `2 ?- `* ]
- }
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/ F! l0 O" S8 i, T9 b9 m9 w5 e- const mat = new Matrices();5 s& Q9 |1 s' F C! C
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {; C+ r, O' M D7 ]0 [; B7 O' O# ?
- let info = {/ F+ k0 h& Z$ V! B0 r
- ctx: ctx,8 m( J% d8 y& G5 B9 K
- isTrain: false,
: S- v' N# {9 N - matrices: [mat],' A2 u& t# j. x7 c' ?7 K* c0 {
- texture: [400, 400],+ D! Q' ]7 V" |
- model: {
( Y8 J) D* H( s, B - renderType: "light",; M, V' q0 w) x, C8 @4 ?
- size: [1, 1],0 d. x( f1 R- X( S
- uvSize: [1, 1]: @" ?& ]7 C5 b! ~. @7 w$ y
- }
4 h) z8 @$ ^% R6 w0 Q. f$ k - }
/ Z* q6 I$ L \; h# V - let f = new Face(info);& u- D; ]! c! F* N5 b* C6 _0 f X
- state.f = f;
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$ g7 q& S/ E; z7 ^) M1 z7 C- let t = f.texture;
9 l0 L$ r" ~& K1 a - let g = t.graphics;
7 L6 Z0 P' O0 I/ e% ^2 d' ^ - state.running = true;. O8 `1 h$ j( c; R
- let fps = 24;
, ~. T: o% }# X. K' Z- r+ p. i - da(g);//绘制底图
4 K" `% _- Z3 w8 M2 C2 P - t.upload();. X6 V; k$ ]( H: v- N/ U
- let k = 0;
]7 M9 K1 i0 U' X! q - let ti = Date.now();
; h8 r! P" q% ?9 I/ G% F) ^ - let rt = 0;
3 \1 D4 V) g. r' q - smooth = (k, v) => {// 平滑变化4 e( m- Q0 |$ r4 X" z' d
- if (v > k) return k;
9 A; ?: Z) c* o4 ]4 u$ X - if (k < 0) return 0;
' _0 d8 h: O& [- B9 l$ H5 U - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;7 F6 o' Y7 e# ]+ E0 Y
- }$ ?' [0 u- F5 l; Y
- run = () => {// 新线程
* V/ m; y, `: z& V) o - let id = Thread.currentThread().getId();) [* g% I: e; D+ B0 W# D
- print("Thread start:" + id);3 E& V0 F |9 p8 p2 |! b) ?8 d
- while (state.running) {: o' a- W) P5 M$ W ?( ^; }1 D( y
- try {& T" {1 ~, e C( [
- k += (Date.now() - ti) / 1000 * 0.2;5 F: K i9 \( c. ?; \
- ti = Date.now();
1 |% Z1 G G8 j' ^6 R! W - if (k > 1.5) {
+ y& n2 b' b6 _! B& b - k = 0;
' T- w' Q8 i; A C# T - }
, t9 C- f+ _4 L1 M - setComp(g, 1);
* h1 p9 H2 O9 g, F0 s" F - da(g);4 K9 m' W0 E3 o P! ^
- let kk = smooth(1, k);//平滑切换透明度
# L$ N: ~" `1 _: {* U - setComp(g, kk);" r' P0 r" C0 h/ F: f
- db(g);6 n! t* _6 R' i# o- z/ t8 T5 [
- t.upload();; J: W% w$ e+ B3 g- o
- ctx.setDebugInfo("rt" ,Date.now() - ti);# M. A7 A" z8 D
- ctx.setDebugInfo("k", k);
' ?4 H$ W/ W2 }8 v - ctx.setDebugInfo("sm", kk);
/ O% Y" \( o2 w( Y - rt = Date.now() - ti;
. _1 |) x# u5 Q8 w2 r/ E - Thread.sleep(ck(rt - 1000 / fps));
6 L4 f. y9 V* P$ v2 S; ]( e - ctx.setDebugInfo("error", 0)0 L6 p9 n2 s4 s. s
- } catch (e) {+ @. K/ U) V( u
- ctx.setDebugInfo("error", e);" F( [5 o! H% K8 t0 J
- }& o& z- s6 D8 Q5 p8 x/ p( \, \
- }
2 H: ?6 W* P9 U, |3 m/ D - print("Thread end:" + id);3 V! D" [* j7 N4 M4 Y% u; U/ t
- }5 F$ _1 k; K0 e+ |- n
- let th = new Thread(run, "qiehuan");
+ Y, a' k E& s4 j2 U- B - th.start();$ N8 ?: G H# f; D
- }
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- function render(ctx, state, entity) {
; e- W4 s, X+ C8 j( _! w - state.f.tick();: k% v5 @* S v" h" [: G1 k5 M
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+ w0 J9 l; |# N3 f- function dispose(ctx, state, entity) {8 m2 h5 U! E% i2 L8 r7 [
- print("Dispose");
( V' s$ X8 t/ h( K - state.running = false;) R/ j- n. X% A" T$ h! j
- state.f.close();
) U! `7 q1 [, v, m - }
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- function setComp(g, value) {% |! W- k9 U- [
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 F3 N0 |0 _4 l, g - }
复制代码 Z1 T8 U1 \7 b) m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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8 Y, Z' [; D- f# {( w顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& Y9 f1 Q+ r$ F/ F q8 m6 i
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