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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
/ `! d$ ~4 W1 m4 |+ e" J, ]- importPackage (java.lang);5 C! A. _( l, W- c5 O
- importPackage (java.awt);
+ j( C% R. F" ^5 p& m: R9 A - , u* ?2 v0 R2 c3 C' F: q- a+ s
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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# n# }& D: L5 x% ~3 i, N. q2 N- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);8 g# T3 ? H( u& d( x
- 2 \, m: F/ L2 j
- function getW(str, font) {9 j& ~3 O( C$ t, N. a
- let frc = Resources.getFontRenderContext();
5 q/ |$ v4 e% r; i, G - bounds = font.getStringBounds(str, frc);0 j; t( Z6 E! _& Z
- return Math.ceil(bounds.getWidth());
$ y. u, c* h/ b# L2 F; s; g - }
. G+ ^8 v3 t T8 g - : a2 `7 Z$ G6 u9 z, P9 ~
- da = (g) => {//底图绘制' Z8 m; ?9 R2 N t
- g.setColor(Color.BLACK);1 y8 o+ P. ^4 g; S& ^) m4 I
- g.fillRect(0, 0, 400, 400);
+ a. Q$ x( Y& Q# @9 s/ q; q - }
( `- B& C: V, T3 v# P; {$ X) M
& j( f6 l" z% F% {3 Y2 ^: v7 Q8 c% h- db = (g) => {//上层绘制5 X, E' O: Q( p1 `" r
- g.setColor(Color.WHITE);' L" ~; m2 n% f1 C% J) u0 O
- g.fillRect(0, 0, 400, 400);
0 i* @' [8 K2 ?+ b2 O( c - g.setColor(Color.RED);; K5 l4 c8 [' j! u# t; N
- g.setFont(font0);
* V- c4 Z- F, Y. k# M+ {$ t3 z - let str = "晴纱是男娘";) x) v% m4 V% Y3 x$ {1 N
- let ww = 400;
7 z. H' g+ S( f7 X; O - let w = getW(str, font0);- I# X: w. [; m$ u6 m5 S
- g.drawString(str, ww / 2 - w / 2, 200);" n, [- K4 Y, u. O9 X) F
- }1 I! n' e [: K3 r! N. ?
- # Y) U, @# x" m# ]" A
- const mat = new Matrices();
+ }( v5 F* \3 n' ~2 V! ^* \ - mat.translate(0, 0.5, 0);
$ v& s+ [7 i! o3 D6 J% E$ N
. ?, u) d6 T8 ^+ D( S r3 F- function create(ctx, state, entity) {
, ?, x0 Y+ {& G* a( }7 n - let info = {
- f, R) L: i2 u7 i, O B - ctx: ctx,% B( H t9 Q$ y" B- T
- isTrain: false,
8 {: N6 z* e$ L4 a3 I: c! H4 D. z0 _ - matrices: [mat],
3 }6 t/ M3 @- t0 {' H0 ?' D# _ - texture: [400, 400],
& R* _& j1 d9 e- j) A* m0 S - model: {
) g7 g* z- L8 @4 C# C1 x - renderType: "light",
2 {0 [( }9 w, e' @, P( ` - size: [1, 1],0 F3 x/ f, d& N* F" x
- uvSize: [1, 1]
8 [3 b7 N: [2 m' ~ - }6 ~) E9 \* v! h4 F
- }
0 m% y- G/ H& t \8 t; ]- Q! J - let f = new Face(info);; W2 k3 v/ T5 d$ s$ C8 `
- state.f = f;: y" T6 Q7 B. z7 T$ R" L
- d- W/ P& O: |2 {( ?
- let t = f.texture; e$ y. L& x1 E# ^! U* C& k. U
- let g = t.graphics;& L) i: |" ]8 L# J% w* a& e+ P0 Y
- state.running = true;$ q. g2 h6 p5 S/ w- q2 b
- let fps = 24;# d, l1 b" z+ \
- da(g);//绘制底图& ?4 |; T% D- ]
- t.upload();! S& q8 c1 Y* x8 G* c
- let k = 0;7 c/ x6 h( n, s! V& B: s, ?
- let ti = Date.now();
- [0 d3 Q1 R$ w# k( g! \% C - let rt = 0;
" H' e9 d, K8 ` - smooth = (k, v) => {// 平滑变化+ \% ]0 g2 e! n5 S# w. R2 N
- if (v > k) return k;
@% c- C2 { A9 S* j! g2 W- }8 K; c3 v - if (k < 0) return 0;) d7 u8 y1 T+ r4 e! a5 d5 n
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
1 Y1 ]) Z4 t& g - }
4 l% }( ^- n+ g( r" |9 C - run = () => {// 新线程
' w, J+ {1 _! f+ c) c - let id = Thread.currentThread().getId();! T7 j+ Y+ e, l+ M8 ~7 X/ y* b' A
- print("Thread start:" + id);
: e' {; M% K6 Z$ x/ M - while (state.running) {
7 _* b& v$ o/ X. b' S7 J - try {
0 Y5 \$ B, s x. Y - k += (Date.now() - ti) / 1000 * 0.2;
! l/ u+ J' ?$ y- q( ?2 L; Q$ i0 u - ti = Date.now();
6 A# V3 T( K, F' s8 ~& T9 w7 U% B - if (k > 1.5) {8 }, ?4 T7 |% {+ T
- k = 0;
% ^: A3 W, u8 w* j4 \) ? - }1 U; H7 q @7 _1 K* D9 Y
- setComp(g, 1);
( g, s' H" v3 D8 G/ F: e8 ^6 m$ b - da(g);
, N' j, F( i& L+ Z2 I - let kk = smooth(1, k);//平滑切换透明度$ ?% |( C8 V: G7 [$ q
- setComp(g, kk);
# X d$ F1 d( S$ k: R1 W - db(g);
# q& }( g+ e2 d - t.upload();+ H$ \5 g3 L& ]8 r" s) l8 u
- ctx.setDebugInfo("rt" ,Date.now() - ti);
5 K# @+ V8 y& o' |7 W* X% L - ctx.setDebugInfo("k", k); d1 e: H4 P; d
- ctx.setDebugInfo("sm", kk);
3 v0 @6 k! |; B- Q) p$ e - rt = Date.now() - ti;1 g! z7 c$ l6 X) `* L" p
- Thread.sleep(ck(rt - 1000 / fps));
3 g* J& l( x# f! L7 B6 k+ o8 Q - ctx.setDebugInfo("error", 0); f! f+ K$ _9 m
- } catch (e) {
. s/ C" q) i8 H" l - ctx.setDebugInfo("error", e);& \0 g; t% A( h+ n! b. d! E
- }
) C4 B9 J3 |+ d) B* M - }
& ]1 I% I4 o; {5 A - print("Thread end:" + id);
0 _/ h, H% J5 G - }
, n% `) B# {# m/ S- E - let th = new Thread(run, "qiehuan");
3 ]2 _8 J4 i/ ]6 L - th.start();
! \+ T2 R# V$ m9 C - }! ^+ T. c9 H5 V
- & \3 x i, m/ p, E( Q
- function render(ctx, state, entity) {
2 j* n( ?4 ]- e - state.f.tick();2 x/ c' {/ b6 { S
- }
) v' v. J5 |+ x- u. w - # t2 u( K0 Y, {2 Q; c+ c
- function dispose(ctx, state, entity) {- w1 W- {# X& ]% l8 P) D; i. e
- print("Dispose");
& |8 K5 l! u, s" d' t9 o+ y - state.running = false;- n+ r8 w, A% T% S
- state.f.close();+ b6 n5 D$ z1 N' `% [
- }
+ U, n* M8 [ i* a H - ) v% I7 q% {0 x- j7 y" P$ l- T# W y8 j
- function setComp(g, value) {
|- m9 d* O, X" c/ \ - g.setComposite(AlphaComposite.SrcOver.derive(value));0 B) [4 u* `* ~* w4 h
- }
复制代码 * n( A4 q g4 Y
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。' e$ m; @, x( b8 j7 O
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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