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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。 h& l' h2 b. ~$ b C
- importPackage (java.lang);
, J5 z9 V$ K7 S. F- u3 [ - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));9 k( V3 I( I: _' X
- " ^1 l/ K8 r2 g* m; S) O6 o: w( U, r
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);' b0 F' `' j5 m/ P8 g
- + d8 S: O8 S4 U/ X: Y3 a
- function getW(str, font) {
/ a; K: c; V, O+ o7 }" [ - let frc = Resources.getFontRenderContext();
1 j. C, N1 ^0 {" T* `6 F6 I% }9 K) T - bounds = font.getStringBounds(str, frc);- j5 K" j4 T0 l8 e
- return Math.ceil(bounds.getWidth());
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- 7 \& D3 V; m" _0 M/ w* t& h) V
- da = (g) => {//底图绘制3 K* Y) y7 v/ I
- g.setColor(Color.BLACK);% L8 o9 d! P0 Q' u8 i; w
- g.fillRect(0, 0, 400, 400);- r9 `1 ^+ c8 ~1 m) a3 C8 Y
- }
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- db = (g) => {//上层绘制
. ^) O) D, k3 j P5 G+ M - g.setColor(Color.WHITE); v: `+ U6 j* x6 z0 r+ K$ C
- g.fillRect(0, 0, 400, 400);
5 w, Z- y$ } u4 F- h - g.setColor(Color.RED);
8 |& e7 w8 a5 }: ^' K; I6 m0 E - g.setFont(font0);
( H5 n; n1 T7 F - let str = "晴纱是男娘";
* J) k- q5 ? T5 M% I - let ww = 400; T- h) U Q" Q( x9 Z3 |; N. {
- let w = getW(str, font0);
# \5 ^" X, w# {4 m% y, B - g.drawString(str, ww / 2 - w / 2, 200);; w; m) u3 j0 t' j6 M6 z) [
- }" B& _( F$ f: z7 ?' s
! }3 y; s5 K% m) j, w6 X( I4 v- const mat = new Matrices();
$ J1 ]+ q# L0 e' S6 e! q: a& l - mat.translate(0, 0.5, 0);
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) g' N) O( J$ v: R- function create(ctx, state, entity) {1 f0 ?3 C: m3 P k6 }8 e N. d
- let info = {
- k: s" C/ E1 ^/ _7 o( |# J - ctx: ctx,
3 a) i* z) T- R! r' u) r: g( P - isTrain: false,
) Y I" y' D" K- ]" X& Z - matrices: [mat],! I. `/ n/ T6 `
- texture: [400, 400],
2 T, M& `6 p% q( v8 U# | O* F% ~& b - model: {; v+ ?2 \5 n! W6 A6 M/ {% j" ?" H
- renderType: "light",
' {3 |& J6 ?# |9 c3 k& s - size: [1, 1],
8 s \" o+ S1 Q: w3 ~ ` - uvSize: [1, 1]0 V% l2 r! V7 W! a
- }4 C0 C- [9 q. z0 {: w
- }
6 o0 T2 ?) j* [; K, D7 `2 c - let f = new Face(info);
* d! Z) r$ H8 {) B9 h3 [ - state.f = f;1 I# ]/ k( D: E0 ?6 o9 [/ N4 X
- 2 |1 @$ h' h7 L3 g6 h+ g) a& ?
- let t = f.texture;
+ a7 D7 @0 \( @ - let g = t.graphics;
; x# K6 ~* F9 T1 K - state.running = true;% n, I m- L( t* q$ S& B% b! p
- let fps = 24;$ j* w: `' K; K, M8 ^
- da(g);//绘制底图* x9 l' B0 {) @! E2 V
- t.upload();6 g# l- o4 O' [; v8 V6 B9 H
- let k = 0;% D/ M! X6 X1 }* ~- p
- let ti = Date.now();: h0 ~) j- A! B2 V
- let rt = 0;7 v( _4 P& ?- E$ y( O/ M" t
- smooth = (k, v) => {// 平滑变化
) R5 a, k5 X. C' s2 X - if (v > k) return k;( P# K' e0 J0 ?' @: o3 f
- if (k < 0) return 0;
% G+ @ B+ A% q( ] - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
: O8 ?" L' l& D4 w - }
4 U* M( e# a# `- h0 v% K - run = () => {// 新线程
2 ]6 q( x# F, B- M# K - let id = Thread.currentThread().getId();
8 ?; v; o) o5 o7 J" N0 h5 u, ]3 _/ d - print("Thread start:" + id);+ n; R# A+ N4 Y$ w. T& S5 f
- while (state.running) {3 g0 e) @# `" I8 G8 n4 m
- try {( E+ ?. e; t X1 E
- k += (Date.now() - ti) / 1000 * 0.2;# k% j& t; s/ {1 c# d$ i' w' I' r. Y
- ti = Date.now();
# T) ~5 m# Q- O2 x - if (k > 1.5) {+ L7 |9 K& R5 W3 q" }
- k = 0;
( J6 G# ~( W: h" r' D% H - }
+ U' e4 R5 \! X( \( h7 K- Z( A! p+ y! i - setComp(g, 1);$ ?* v; f, K. o
- da(g);
% v: t- Z. S7 S; S( I+ s7 E) T - let kk = smooth(1, k);//平滑切换透明度4 \. m5 m& Z1 a! s: `% t( J+ q$ Y" O
- setComp(g, kk);( v' @8 O( I6 U5 i O7 |" `
- db(g);1 }5 |+ P! P. {' e; ^
- t.upload();
, k& i) u- Z( G) F4 D; c - ctx.setDebugInfo("rt" ,Date.now() - ti);6 o4 @) C% l3 w% d
- ctx.setDebugInfo("k", k);+ u) h3 {, v4 D7 p: k; e4 m
- ctx.setDebugInfo("sm", kk);
3 h% e; [+ z% G2 a - rt = Date.now() - ti;( d4 Y- u5 i1 g* f
- Thread.sleep(ck(rt - 1000 / fps));6 w. W7 j% d; `
- ctx.setDebugInfo("error", 0)1 e0 J8 q4 x# Q; Y# n8 d7 Z" L5 I
- } catch (e) {' U- e2 f3 O& V1 v
- ctx.setDebugInfo("error", e);3 z2 t( D) ?% h9 N5 d- A
- }
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- print("Thread end:" + id);$ \. M( ]2 x) w w$ ?2 f- N+ W7 ?
- }
) h/ @' q) ]; j9 D: p - let th = new Thread(run, "qiehuan");0 T. f& w6 k6 e" B# e4 H
- th.start();
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A: G i m' C v7 M$ F7 Z" I- function render(ctx, state, entity) {; O$ }5 e* j# h$ ` `
- state.f.tick();5 g4 y9 W4 B5 @5 e8 z4 f
- }& f5 a2 a4 S, N1 h2 I1 A
- / D5 P2 S8 A" M5 @
- function dispose(ctx, state, entity) {
# ]* E) \/ q1 H' g4 [ - print("Dispose");
+ b/ l O0 y' m" v: D# h+ R& ^ - state.running = false;* ?+ t( x' P3 ^3 k7 C7 s( q
- state.f.close();
" l0 ^, o7 x) k3 O" q' q - }
* Y7 V1 U- l2 f8 J) I - / _* G/ h+ e. p H* g! X R' K
- function setComp(g, value) {
( Y) \% [* Z% R- Y( p i - g.setComposite(AlphaComposite.SrcOver.derive(value));. \, g3 k6 _& Y) X# |. b4 r
- }
复制代码 / L) W4 d# e# \. n) [& f/ f# k
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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9 K1 o [+ P- u9 c. O" Q顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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