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. b a- ?+ ]- K2 A这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
1 y/ Q' C+ O$ _9 ]0 ]. l [7 c- importPackage (java.lang);
$ h" h" R* i+ S! j* e - importPackage (java.awt);
- w; l! ?' u4 z& c - 8 t" T( `! f$ E1 K& j, a$ u) W
- include(Resources.id("mtrsteamloco:library/code/face.js"));+ l9 f) I/ Q; M
3 _% h% b& h* d; y1 P" Z- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
% X1 Q' E0 Q2 B
/ C% B y2 {, f+ o0 l- J! Y- r- function getW(str, font) {
& O- [0 j; ^6 O1 `! t5 V - let frc = Resources.getFontRenderContext();% q0 |* m6 v% d' Q' ?# ?0 t, J
- bounds = font.getStringBounds(str, frc);# X8 }) r; S" v. v: `
- return Math.ceil(bounds.getWidth());
# C( i, t+ w3 F) ~ - } M2 {: Z8 n0 v% f! {" T
- . [9 C, ^1 m, E: p" O
- da = (g) => {//底图绘制0 m/ Y1 c4 q8 j6 G
- g.setColor(Color.BLACK);1 e) D* i/ _2 Y% m7 L, Q* o
- g.fillRect(0, 0, 400, 400);
8 ?5 N8 T2 [' S - }: ?% D" T/ k6 s; \
3 l% m, x& x& g+ S5 I" I- db = (g) => {//上层绘制
& L* j# p8 y/ n8 A+ G/ D" k1 H - g.setColor(Color.WHITE);
- e5 {0 r9 z+ p2 l# A- n - g.fillRect(0, 0, 400, 400);
n; Z: `# Q3 ^$ K - g.setColor(Color.RED);; c" F1 _$ w- [+ X% N, C3 u+ r
- g.setFont(font0);
9 s% P6 O' \% ^4 t7 U6 M - let str = "晴纱是男娘";' q& O% p4 P% V9 {
- let ww = 400;
0 n. f$ w" a& v, `; Y, N - let w = getW(str, font0);. p4 Y, [2 n7 D$ ~5 M5 u7 p
- g.drawString(str, ww / 2 - w / 2, 200);
# @6 X& M9 `% Z) l S+ v$ G I - } G3 J/ Q. G- [7 H |
- " C& C3 [+ h, X# y6 I! ?' d1 b) p
- const mat = new Matrices();
1 f+ h& c8 e, y4 L% t* X# C% \ - mat.translate(0, 0.5, 0);
6 F H+ I0 u" o8 J5 m% b3 U) W/ c8 _
) L: P1 L% U( J4 `/ z$ @/ h- function create(ctx, state, entity) {
# W3 z4 s3 U: a) o# Q - let info = {
3 j0 J* u1 R; S. ^" z+ x - ctx: ctx,
1 Z+ X0 s" C) E+ l - isTrain: false,0 n& ]% B+ {# p' M
- matrices: [mat],) H. |, w2 V1 [% G) I5 S' o
- texture: [400, 400],& a/ m7 b! V( T1 D/ d; x% k! `
- model: {
& D6 B; Y% ? m2 K8 m1 S7 l4 S - renderType: "light",
. T; C1 ]" E) r3 i+ s7 d - size: [1, 1],
- L! I- l0 B, U4 I3 y* H - uvSize: [1, 1] X& B) [4 \! }
- }0 ]$ S2 B+ p7 P; R
- }
* M8 X5 }3 O; x* \% ^ - let f = new Face(info);
& L6 f, m5 D( H - state.f = f;/ e X4 k% J6 N. @' ^- [- J! p
, \: J# t% L4 {- m3 T3 q. h- let t = f.texture;: G4 A x9 I d2 v2 N
- let g = t.graphics;
3 u+ u; o6 B* [* u - state.running = true;( Y% b% g7 z5 m1 @
- let fps = 24;! r9 s3 F( x/ J* s `2 b) w
- da(g);//绘制底图& A( S$ L q3 @ R: @* S, ~
- t.upload();1 G2 A- x% a* L5 B: u( e
- let k = 0;
% B5 X0 p8 A: @/ b1 K& | m - let ti = Date.now();8 i8 u( d: F. ]- T5 m& {; l$ _ G
- let rt = 0;8 F5 G: u# b4 g
- smooth = (k, v) => {// 平滑变化9 G3 ] C0 k" ?5 T1 D
- if (v > k) return k;
, f. x8 ^8 @+ \! r - if (k < 0) return 0;
* w" O' L9 h" M+ _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;( \: x; z9 W; Y
- }
' d* ~7 K6 o1 k" R x/ ^ - run = () => {// 新线程+ x$ C! {' x ?4 \ g; @ b
- let id = Thread.currentThread().getId();
3 P1 n! ~6 r2 G s8 i. C - print("Thread start:" + id);7 {; ? c2 e8 x6 Q
- while (state.running) {
2 K* \' |% X, K V - try {5 G/ X/ m) M8 ?# `2 K& b
- k += (Date.now() - ti) / 1000 * 0.2;+ @! m/ S+ Y7 t& _9 X" C9 U4 k/ W
- ti = Date.now();$ L' V! D5 V( `/ g
- if (k > 1.5) {! N& E" \9 H$ q' S: Z; }5 V' z
- k = 0;* d; ~' O2 [9 G- |- }# Q! K
- }
2 P: F; P# u P, `# ?4 k - setComp(g, 1);
, B- V3 A) R( R8 U7 Z- I& l1 \ - da(g);% r% O* J/ V& J6 E
- let kk = smooth(1, k);//平滑切换透明度
% {, C1 N d" N9 i; ~; V - setComp(g, kk);9 u% U7 l: N8 w, G9 L( E
- db(g);
/ }# x9 j0 {# ?; _* |4 F - t.upload();
, L8 ]! f+ g5 ^+ Y" U2 U9 i9 [ - ctx.setDebugInfo("rt" ,Date.now() - ti);$ \: m8 J5 `* s& G- x& T: R% R3 f0 O
- ctx.setDebugInfo("k", k);
4 v8 A6 z- [: }% ] - ctx.setDebugInfo("sm", kk);
5 W% B+ q6 n2 k) i, ` - rt = Date.now() - ti;/ j0 N& H" y) S" E* i; C: R: E
- Thread.sleep(ck(rt - 1000 / fps));) A H+ U/ i' A! ~6 \/ f I. }. r. x
- ctx.setDebugInfo("error", 0)! y0 [* `) j4 m6 s; F9 k7 f( f
- } catch (e) {! U4 A! S; v5 E4 Q, D" B
- ctx.setDebugInfo("error", e);$ {; g3 W1 T; z `+ u
- }
( R# x/ R/ @5 u; y' B8 b8 |& o - }: [5 L) l0 f6 m \ R- I
- print("Thread end:" + id);: F; W" A% U% ]% \ A( Z
- }
6 ~' ^- g Y! i0 W% l - let th = new Thread(run, "qiehuan");" z2 i2 x7 w* i- c& w% f
- th.start();
* p% ?9 W" k" r" Q e# v3 ? - }
0 M/ l7 e* k2 P, f1 n1 w6 t% { F
8 P; t$ I$ |" d) S' g- function render(ctx, state, entity) {* t6 u& e1 O( T$ u+ S" ?
- state.f.tick();
3 R1 P1 L9 d7 d* {) G$ V2 v - }
8 l6 `. K& U- J. H - $ D+ n3 j5 H& j# K' G
- function dispose(ctx, state, entity) {& b6 G6 J3 J2 c; O9 ~. H8 o
- print("Dispose");
/ R3 Y& K& N+ C - state.running = false;
/ B1 x- g5 ~; y! m+ O - state.f.close();/ u6 O7 t$ I- p% t
- }5 @) A, X. j: C8 |3 Q, N
. r: Z+ T# B& O5 f% V5 e- function setComp(g, value) {
1 m1 w! e. ^8 {* M) i/ b - g.setComposite(AlphaComposite.SrcOver.derive(value));& [, m: G8 h3 m2 k2 H
- }
复制代码 & x# m" C: n7 w5 \2 A
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。 K3 ?( a6 w; s' k6 l* S
! f4 e6 k2 D/ ?/ J( y f* N' Q5 I3 q( \7 Q$ x& O3 R# p- u
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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