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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 `5 Z% e! S: G" e# r1 n
- importPackage (java.lang);6 s# l. Y$ O9 o
- importPackage (java.awt); D2 l/ [ S& H' ~6 j# j
8 O3 a A! N2 A& @+ ?* x8 c0 {- include(Resources.id("mtrsteamloco:library/code/face.js"));: i, l" z0 |* P; ^1 B; ?' ?" N4 Q
- I+ B: d4 k% k0 ]; Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);! u) R3 f* i* G5 W
4 I9 l7 D9 H5 ^9 `7 c K- function getW(str, font) {( @' P) T. ~; U1 l# Q0 b' r; K9 h
- let frc = Resources.getFontRenderContext();3 v- E" J( \ }4 t- k
- bounds = font.getStringBounds(str, frc);2 ^ T7 u9 C1 K: C" ?# z) V: v# A! n% e: j
- return Math.ceil(bounds.getWidth());
6 o1 a! M+ o; Q5 n" F) F5 k - }
% S( Q$ O6 ?# `3 {6 w& M% I
% A9 T) y3 \; z8 f- da = (g) => {//底图绘制
: D/ W4 E. M" W5 i, f' ^ - g.setColor(Color.BLACK);% C6 ^ u, g5 X7 c
- g.fillRect(0, 0, 400, 400);2 I4 T/ b5 C6 h$ I& c
- }; m5 v# d- u" e
- & i8 E4 w+ y2 g' V
- db = (g) => {//上层绘制7 C5 M7 D& J* I% f
- g.setColor(Color.WHITE);
. x# R w# s [% ]" z - g.fillRect(0, 0, 400, 400);& T* c' f% Q/ W
- g.setColor(Color.RED);
. {5 I! ~4 U* a; a - g.setFont(font0);
" C+ a( A( K. M0 S" L1 ^: Q, Q - let str = "晴纱是男娘";) }' z9 e- h; a; X
- let ww = 400; {8 C! a& {2 n
- let w = getW(str, font0);) f0 `, R* Y$ N# h6 h4 e$ Q0 G
- g.drawString(str, ww / 2 - w / 2, 200);' G+ H% u3 N8 W+ `
- }
; Z2 ]! J# G6 @
1 E% U, Q) P9 ^2 o g) U% {- v E- const mat = new Matrices();
2 g, a5 L- s: k6 C% B& k" W - mat.translate(0, 0.5, 0);9 T( Q# f3 Z* ^/ ~0 {
- 3 `& \2 N; X# W$ D* I! E: p
- function create(ctx, state, entity) {0 f! g5 b4 C( R; H& Z$ f5 c
- let info = {
+ N5 A' t5 D% t2 y! N z - ctx: ctx,& Q1 [( ~2 I' ^) E, w1 L- P4 Y2 a
- isTrain: false,0 z+ z7 x; [; j) B$ R& o
- matrices: [mat],8 J, @/ G4 R+ D% y
- texture: [400, 400], x! J9 T3 S0 C( E
- model: {( ~7 ^8 U4 n8 l6 s# y0 U$ d
- renderType: "light",
1 p/ c& D/ H2 ?5 S - size: [1, 1],& T% y# I" d/ v3 U' U& J
- uvSize: [1, 1]
# G8 i" I$ ]" b; e0 ]. _ - }
! f: C$ n o/ l2 j- S' U, t2 v - }
5 c- P* S8 Y2 T+ r2 x8 O - let f = new Face(info);
7 @8 q! X3 b/ E - state.f = f;
7 O6 H t5 S" r/ Q
, A! Y" X/ R! j( k& b# |* i- let t = f.texture;
5 `% f8 q. f# D( Q - let g = t.graphics;
9 e p7 S7 X6 }6 e( g - state.running = true;
9 |0 P, a& Q3 m8 X - let fps = 24;
- c0 `- J, O/ [0 {. k( s' V - da(g);//绘制底图
; w8 {/ y4 m1 U+ U) |5 h% u - t.upload();
' Y9 ~8 {& U4 C& i K% _$ l - let k = 0;
1 B1 |0 l! ^ Z& S i: R - let ti = Date.now();
, r; ?; W2 |! m" g; z - let rt = 0;% Q5 ]0 L/ O C! `9 {! n" `1 E
- smooth = (k, v) => {// 平滑变化+ |0 `1 o% g* P1 n
- if (v > k) return k;
. q6 A7 D5 y% }- E+ H) G/ S3 ]7 x3 c S' C - if (k < 0) return 0;- n6 R2 g1 z" y8 }% E8 v( y
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;; k7 _# }* a: X/ x
- }
[. N' N' f m- f; G - run = () => {// 新线程
( T6 q- X. E( I! H0 T. H: z+ h - let id = Thread.currentThread().getId();
0 u8 L4 z5 G# R4 P' z - print("Thread start:" + id);
; M" A$ j& S4 D+ N - while (state.running) {
) ~2 R. F5 U; [4 L) {$ @9 z - try {" D" [0 g' f/ x9 k) b( a2 j
- k += (Date.now() - ti) / 1000 * 0.2;/ ]# L4 L3 z9 s; n# F- K- O
- ti = Date.now();7 m! @+ Z) T, n: d" l" }
- if (k > 1.5) {
) V& w! ?9 v' F9 \! n - k = 0;# C( [4 p% a9 }
- }) h- d* ?# C$ c5 O
- setComp(g, 1);
# q- w$ @8 \4 d - da(g);* \; @( `% V4 |( b1 r1 ]' F
- let kk = smooth(1, k);//平滑切换透明度
; p3 g3 u8 \3 e8 |- G - setComp(g, kk);2 c/ Z# P( H* x5 ? }+ l. G
- db(g);
7 @( A. v# w' X - t.upload();
- F) _ M: I5 D' v1 H - ctx.setDebugInfo("rt" ,Date.now() - ti);
( F1 ]; G: N {+ k" W - ctx.setDebugInfo("k", k);' S. N8 P# r6 ^* X
- ctx.setDebugInfo("sm", kk);
/ K7 y" C/ Q }( }" I/ F - rt = Date.now() - ti;4 ]* ?2 b$ q* u# g/ q- T
- Thread.sleep(ck(rt - 1000 / fps));" X- d) i$ X+ t) ^
- ctx.setDebugInfo("error", 0), w( p, k) n. w
- } catch (e) {
) ]8 H0 C& L5 o# B5 h - ctx.setDebugInfo("error", e);
, J& g( C0 k8 c; q2 Q/ `( ]& u - }
! m8 R/ g9 @* a. U% ^ - }+ X7 O d, B8 y, u) L
- print("Thread end:" + id);
* Y0 Y' x- J( y$ p* F6 M3 m: X - }. @1 Q |0 ^$ u9 f. P! n6 e9 d
- let th = new Thread(run, "qiehuan");
+ s" N- o/ E. N* g% C - th.start();" u$ I+ l( X3 G8 X
- }/ Z" J( d- S1 |, \3 J4 e
- ) [( Y: Y6 v$ a2 Q% m
- function render(ctx, state, entity) {
' q9 m$ I& K' z1 b6 D6 l - state.f.tick();' P8 V9 R/ d. I3 @& H4 ?
- }6 o" \ _9 |/ t* J* D! H7 t7 j
# u% K- d2 c; t4 u" i% a# W! g- function dispose(ctx, state, entity) {
5 `6 K) f: {5 w - print("Dispose");
9 a: Q8 L9 `& c* Z# ?; ] - state.running = false;
1 M7 t5 H) I: T# F1 q5 @' [2 H - state.f.close();
6 u$ W5 o7 a9 Q1 R: f: A; y - }/ s& w+ A& V& W7 x
: s) `7 v \$ }5 e5 j3 Y# {- function setComp(g, value) {
7 m2 |$ s; ?5 S4 I - g.setComposite(AlphaComposite.SrcOver.derive(value));
7 j) O* y/ R. M3 _+ d - }
复制代码
# T; v S& B; L/ f6 {5 T写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。* S: ~1 ?) L8 R( q9 j1 M! s
* G1 Z0 f1 @& N- K- R
2 L' x w5 @& x顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ J5 b% Q1 X# J3 ]0 p
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