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; e" [. H- U1 e0 L- y这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。% o7 d2 {' q, I% {3 l
- importPackage (java.lang);
# G9 ]6 w4 h5 H - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));3 v, L4 L2 S9 \8 v3 V& G' t. n
- * f& L# e# y& X4 |" P* p
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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0 F* r9 f& M# x- function getW(str, font) {
2 f' U5 ~1 w) D, p1 W5 D - let frc = Resources.getFontRenderContext();
* ]1 A0 \5 b/ v, W( y* H0 b - bounds = font.getStringBounds(str, frc);% K% d2 z5 H; v* ~
- return Math.ceil(bounds.getWidth());
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1 W8 w+ v& g! C. k( T- da = (g) => {//底图绘制2 T0 s& l% l( @/ R! i
- g.setColor(Color.BLACK);
6 R4 h' r" f" O2 E0 w - g.fillRect(0, 0, 400, 400);
5 h! w8 k/ B0 [& u1 m) N9 J9 _ - } T3 ~; N" Y/ O" k3 e
0 ]+ K) V# _' c2 b7 I- y- db = (g) => {//上层绘制
# h/ p# l9 U. g- P) |" E - g.setColor(Color.WHITE);# G L9 Y& _0 e2 a
- g.fillRect(0, 0, 400, 400);
5 x7 T# I7 ]8 O - g.setColor(Color.RED);
) k: `! X) E5 Z1 L/ [ - g.setFont(font0);/ m9 \ n- W+ `; Y4 S
- let str = "晴纱是男娘";
! |+ A }' Y0 Z. u - let ww = 400;* v6 Z1 H2 o6 T9 r
- let w = getW(str, font0);3 O# H' z7 [+ \6 f' c
- g.drawString(str, ww / 2 - w / 2, 200);0 C: b+ s' m- Z+ U) I: }
- }$ `* g: f( a5 T5 e1 r }: A
- ; F" U! Z" c& a# r
- const mat = new Matrices();
; k% d6 Y: W0 f8 W - mat.translate(0, 0.5, 0);
$ ?/ \$ F7 I2 d, u/ e( y/ }
5 n8 w+ f5 |$ j$ ]- function create(ctx, state, entity) {
. s1 \3 m: M. H* A3 u6 P% n - let info = {& d, o) ]- R! ~. t6 y) T8 ] B! ?
- ctx: ctx,$ E4 X% [/ J5 @ R
- isTrain: false,+ s6 N/ _ U' f
- matrices: [mat],
6 t+ L: T$ L! l t; ]0 q7 Z# j5 d - texture: [400, 400], o/ E$ O1 m0 k
- model: {6 |- J' h/ P- t+ Z! Q
- renderType: "light",
' p# ^9 l: f8 ^0 X7 s, t5 r; S+ f - size: [1, 1],
7 O. d- k7 ?0 w. w n6 c3 J2 d# O - uvSize: [1, 1]1 v& z% K& P, V) ^
- }
( r K! |$ Y3 R% |6 O4 v" \, _ - }
, f- W+ L0 }; z% e @% O+ x* F h- r - let f = new Face(info);
# z$ o: S: z7 \. X - state.f = f;
; W- K5 Q1 k) s% p- \( w7 A0 F& \9 h
5 ~" E( d0 E$ b, z0 [) c! [% y- let t = f.texture;
# A+ h d. p* ^7 G4 o, n6 d - let g = t.graphics;6 E4 I4 F" J1 b$ n
- state.running = true;+ W8 t* I4 d% v- P- B: @. I
- let fps = 24;
: Y! L! N8 C+ Y7 `. |& T - da(g);//绘制底图% l+ v$ Y5 ]* B: D" a6 Z/ {
- t.upload();
X( m$ y" g+ d& F- N - let k = 0;
& L' J3 `9 n5 I( ~1 y - let ti = Date.now();0 c* q( w( T; A* V
- let rt = 0;
+ y2 i( Y3 _) s7 g5 ~9 Q - smooth = (k, v) => {// 平滑变化
, E. G, A" q& L x( l+ @ - if (v > k) return k;
/ `# @. N1 b9 M$ Y' W - if (k < 0) return 0;
- D% \2 N0 I2 t" i- q2 ^ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;3 `" j ]. d z7 ~8 I7 \7 a- T( @/ P
- }
7 ~1 {4 n" R1 a - run = () => {// 新线程
* y6 p5 ~$ L. \( G0 ]$ W - let id = Thread.currentThread().getId();
* I+ O9 S x6 ?+ r8 Z; @ - print("Thread start:" + id);
8 o( J: N* `* m/ q$ z* n - while (state.running) {
( D5 ]' ~. Z0 u+ ?! c/ j: t" x8 d - try {% ?0 e0 `# e- V* m4 H5 C
- k += (Date.now() - ti) / 1000 * 0.2;0 ~- x1 Q* M4 @9 |" S" U, J
- ti = Date.now();
& h' \& B1 r! t l3 G - if (k > 1.5) {
' `3 L9 m7 U) o- r5 y - k = 0;4 P2 E& R. w! L+ L" D: z
- }
9 {3 G0 |/ s, ?, i7 E* s5 o - setComp(g, 1);
) ?& V& {/ I9 Q; q) G+ s: L - da(g);1 x6 J$ H: e! G# k& E' _
- let kk = smooth(1, k);//平滑切换透明度: L' e* T, D5 m: G# a
- setComp(g, kk);
$ A5 X3 A) z* D; I- N - db(g);7 V7 z% Z' y# X0 G% L+ U
- t.upload();( i) ?) ?; \. ]
- ctx.setDebugInfo("rt" ,Date.now() - ti);
. D7 W2 o# o$ l% W" |# O7 u - ctx.setDebugInfo("k", k);- z; x- ^7 ]# M+ O
- ctx.setDebugInfo("sm", kk);
/ F( C9 ]( ^( P1 X9 @3 q8 c% W# l - rt = Date.now() - ti;
8 ~' B& J0 d* j2 T, i - Thread.sleep(ck(rt - 1000 / fps));; v* w6 y" u8 Q, O( D) e
- ctx.setDebugInfo("error", 0)
( c. R5 V! P7 E: p - } catch (e) {& b" T) T% f4 k! `; p) i+ E
- ctx.setDebugInfo("error", e);0 @- n0 _& h- u( }
- }
- p5 N- g$ G" K5 i# R- e/ R - }: a1 G9 n/ l. I
- print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");: i/ R; O+ |# O6 R( k
- th.start();1 M" q: Z9 d% r, ?1 V
- }
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- function render(ctx, state, entity) {) x+ Y5 T: D1 n9 i2 B& ^" ]
- state.f.tick();% O1 p( _+ C) E7 w1 Q
- }2 J% p& N( R9 X% M) q6 C& r
0 u. }2 j* t/ {9 k: ~- function dispose(ctx, state, entity) {
: ]/ _& G& Z% U3 g5 X( J - print("Dispose");
- A6 H: X4 i6 L6 c6 Q. H - state.running = false;
. s& U+ H) H% {4 M - state.f.close();" I* a2 ]8 \* y# D9 U0 y. e
- }
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- function setComp(g, value) {# \( E/ p6 B" x1 b
- g.setComposite(AlphaComposite.SrcOver.derive(value));
9 \, B3 F1 C0 @/ S - }
复制代码
0 B1 p+ _! G% w, _写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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# g$ a, h/ S$ o
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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