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! y3 f, d# b& }1 L* S ?. M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: e) r# {2 N, @" I P
- importPackage (java.lang);
- T( ?& ~- f a7 [+ E - importPackage (java.awt);9 h3 R/ U7 M1 k* d; O3 f2 |4 ~
# b" O% Q1 j ]7 X. x- include(Resources.id("mtrsteamloco:library/code/face.js"));
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. ]: H7 I- ]) m: K$ t% i3 ?- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);4 c# j! s+ w& b# e% v/ J0 W
- . Q3 p# L( h7 r2 ]5 N! ~2 D# g" B
- function getW(str, font) {0 e# R0 H3 e, `
- let frc = Resources.getFontRenderContext();
9 K2 I* l3 [% G0 B4 v) r7 D$ a# @ - bounds = font.getStringBounds(str, frc);6 j# Z/ k; U3 t q( s2 l4 ?( c8 X
- return Math.ceil(bounds.getWidth()); w- H& t6 A' I; E- H* b- }% L
- }8 _, p6 u( v2 G; ^0 ]3 w- ]
- ' M6 K8 K+ y; `
- da = (g) => {//底图绘制$ l! w+ e! J4 p a' ?! q
- g.setColor(Color.BLACK);
% X Z; S z+ R m - g.fillRect(0, 0, 400, 400);4 R+ k, Q7 r6 O, ~4 v
- }7 J4 I: j! u0 q" }; v; M
7 E) N7 u* a0 E P* o1 W- db = (g) => {//上层绘制7 i7 ]) J+ h7 ?5 }! h' f5 g- E
- g.setColor(Color.WHITE);/ B: v" C' [/ ]8 Q) |3 n
- g.fillRect(0, 0, 400, 400);
4 e) }$ C9 u& E1 k+ P* | - g.setColor(Color.RED);2 S3 u! M7 l" k$ l! B
- g.setFont(font0);9 s, W9 X" d# Q- m/ }
- let str = "晴纱是男娘";* [% H9 S8 P! t6 m" `
- let ww = 400;
a" L. v8 |; J4 { - let w = getW(str, font0);$ e+ o* C& g* r" r8 O2 I
- g.drawString(str, ww / 2 - w / 2, 200);
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* j( ~! B$ N6 _4 l- const mat = new Matrices();; ?2 b, Y. ], o7 b; c0 t* Y/ `
- mat.translate(0, 0.5, 0);
- P4 h+ H; H& H7 k% A6 w" s( ]
$ T8 m) D# o4 Z `0 G z! T- function create(ctx, state, entity) {
& B( b5 |# y( R$ i# H k9 \- f% f6 n% R+ F - let info = {+ H9 u6 A+ t7 r+ B( B- I5 J7 n
- ctx: ctx,
( u2 n* x1 U1 a/ z - isTrain: false,& c6 p- R; S! ]- s
- matrices: [mat],6 [* f' D/ s2 I4 w
- texture: [400, 400],
" f+ t) G/ Y q5 m+ w+ m - model: {2 v+ H3 r. b* S8 \2 w
- renderType: "light",# I5 O8 x+ E; R5 K
- size: [1, 1],
- P* F( C4 d) ?- X - uvSize: [1, 1]5 O K1 J0 a! @4 K9 Y; e. V
- }# y" P; q) x" B1 T) o B, B% U8 r
- }
2 a& @6 G! L% z - let f = new Face(info);* l. C$ p$ P8 {5 y' ~0 @6 k1 Y( C+ q
- state.f = f;4 `* N7 i+ j: A6 t4 {
6 S" O: }$ i* G+ v- let t = f.texture;
( _3 _$ u5 K& _# P( @0 K. y - let g = t.graphics;
, k8 C) |7 P5 }+ b6 D - state.running = true;8 k E/ n4 a3 i: v0 G% Z: o
- let fps = 24;, o v- T+ l# }4 s
- da(g);//绘制底图5 D$ A8 s' [: y3 g3 Q
- t.upload();
( ~0 [. O2 M- p( h: | - let k = 0;: z5 |& B I. v, q( l9 q
- let ti = Date.now();
. s K0 v- E9 ?4 k( T) w - let rt = 0;
+ k' ]- Z! r$ y/ H9 w4 h - smooth = (k, v) => {// 平滑变化
1 k: O- Y8 z" d9 S* H; J9 H - if (v > k) return k;
0 }: q& i5 q: b4 M) m0 a - if (k < 0) return 0;; r% g& _+ D |$ R5 S1 G3 D
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;, }: _/ p$ F4 M5 ?, R/ o) z
- }
* o% _9 G) q/ F1 @ - run = () => {// 新线程
: m, y$ q C% S' X0 c - let id = Thread.currentThread().getId();2 J& c+ T2 K" ?
- print("Thread start:" + id);
$ n% x& B% t2 l* J% i4 @: W - while (state.running) {
8 ]; T/ @! g: x# P% w4 M! y - try {
T" p: p, @* _$ g/ K7 y0 S - k += (Date.now() - ti) / 1000 * 0.2;
( r& t& e4 w& Q* p0 v% R/ A1 i: T8 i - ti = Date.now();' a! G. v3 T; X. Z
- if (k > 1.5) {5 E2 M0 ~5 k) T+ [+ `, n- s
- k = 0; z/ }* d1 Z4 I$ p6 s
- }
3 j3 N, j5 q$ f; v9 F8 T4 ` - setComp(g, 1);
5 \/ J: v8 G: E$ p - da(g);
5 B" x6 W7 H: _& X7 u - let kk = smooth(1, k);//平滑切换透明度
! y& q% j# r ?) [5 P - setComp(g, kk);
& P: r4 q% ]. t( R - db(g);6 X5 K* N, G* x
- t.upload();( U, V) q" X5 i& U. n( o( W
- ctx.setDebugInfo("rt" ,Date.now() - ti);
- a' s; Q6 }. {* B - ctx.setDebugInfo("k", k);
1 O g) M- D0 D) T - ctx.setDebugInfo("sm", kk);
# O* H+ L8 r6 w0 S2 W. H - rt = Date.now() - ti;
% g! n! K8 c8 i1 }5 y - Thread.sleep(ck(rt - 1000 / fps));
) S: e) c# _7 r - ctx.setDebugInfo("error", 0)- C+ A: [9 l- x6 p1 ~
- } catch (e) {
% \8 o- [& ^, g1 o* F - ctx.setDebugInfo("error", e);3 s5 Q. k: e |/ `( e$ ]3 Q7 {
- }1 D, ~( j6 j. O
- }
8 @- [3 x, q' o - print("Thread end:" + id);
% T+ {0 v9 p- _) j - }
: o" ~+ m! q" ]/ y7 Q- F - let th = new Thread(run, "qiehuan");6 v) k, |' t: z: e1 ~* H( _
- th.start();
- q$ T3 ?8 v o2 q: A( a& B - }6 B7 K5 l- b9 L Y2 u
1 C. {9 x3 L" ?- function render(ctx, state, entity) {2 {( f& X% C* C1 K% T, @- Z
- state.f.tick();$ \2 P! i+ j5 O/ W; e
- }
( X( I* z8 H& T: ~' M - ! v0 @/ [1 r0 n" R
- function dispose(ctx, state, entity) {
1 {3 ]5 D- g9 K s" S# b - print("Dispose");
+ \4 G8 y+ ^* z+ o3 |* M - state.running = false;" y8 \1 \$ S' k5 m' ~' L7 t J: [
- state.f.close();& v+ C q% o: S$ c5 X0 x4 s* _
- }' l( r u# u) r' w
, \+ Y: T4 W# D6 f( z9 \5 P) A* N- function setComp(g, value) {2 v5 D0 q" ?, p) [* i
- g.setComposite(AlphaComposite.SrcOver.derive(value));
2 b/ m2 `- { J; d" q" s - }
复制代码
# t6 e9 K* }7 Z: M( N# `写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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" {( J7 O$ j0 `4 m顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)0 H- p5 w) i& e1 |; {
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