|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
" T) U8 b- e7 L; T! m这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ m I D4 i# o' A1 `( _! c# L- importPackage (java.lang);
2 W5 l' P ~) d" E7 w) u - importPackage (java.awt);
2 z# {; m d" B& _ - 3 |& _! E1 J5 b) G; t9 d
- include(Resources.id("mtrsteamloco:library/code/face.js"));
( z9 ]2 Y A7 o' [, \* S7 | - + v+ c: R. i6 c' b0 i5 d& v& `
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
t! P# I5 B( z3 A - 8 W0 I/ e2 W! X) M4 [, H% C
- function getW(str, font) {
{0 t7 }0 u$ V, m - let frc = Resources.getFontRenderContext();
$ r6 H% x( Z3 b8 o. d# o: n l* z - bounds = font.getStringBounds(str, frc);
+ f+ I7 ^6 R9 D& G! g - return Math.ceil(bounds.getWidth());; I9 @% T; S) [+ Z/ c4 c
- }
$ x! z& }" M+ d; C8 f7 M! W - A% y6 d5 ^ }& _) l) k8 X
- da = (g) => {//底图绘制# P; M* v" K! N8 ^2 q3 i9 U+ d
- g.setColor(Color.BLACK);2 F) K. M7 L+ N, P9 Q8 \
- g.fillRect(0, 0, 400, 400);# O/ S# f+ u: \6 j
- }' h! z/ [. Y) z. d) s: v
. v2 T. l# N' ~- db = (g) => {//上层绘制% z% V$ }& ]3 D( G6 _
- g.setColor(Color.WHITE);
9 }: ]2 G# s+ U5 u2 P0 v+ T7 S - g.fillRect(0, 0, 400, 400);% ~* X! o* Y7 A) o! M& v
- g.setColor(Color.RED);9 t3 f% w9 H1 @: ^1 b
- g.setFont(font0);
; i' n$ b8 N) G T - let str = "晴纱是男娘";' M+ `7 z& L, g1 i* r5 e% o7 M
- let ww = 400;9 ?2 Y8 E' `, ]2 J, t
- let w = getW(str, font0);
9 ]+ P- b4 g7 ?, r - g.drawString(str, ww / 2 - w / 2, 200);
7 I7 M( j! w8 U0 L% A7 x - }
8 N0 d! J( G7 D- E3 R - $ p, _ ]/ I3 U+ U! C* f: v# |2 i
- const mat = new Matrices();
+ |8 {3 Z# z `6 I* I2 v - mat.translate(0, 0.5, 0);# n1 R! ]; m3 T5 R7 `4 ^
4 z2 @: k! G7 J' M- function create(ctx, state, entity) {( U& j2 y- Y8 E. }7 C1 C
- let info = {" F1 c, ^: t+ c$ C8 b: s
- ctx: ctx,
0 R8 Y9 _5 V2 R - isTrain: false,% C6 a3 X+ X- x: A$ u
- matrices: [mat],
/ h2 i2 Z0 Q* d- r5 y) w - texture: [400, 400],
5 S( ~2 M `: \( |+ D - model: {2 f- B O1 g7 i- d$ N/ g1 ]' f
- renderType: "light",! j t" C( O- Y( p+ J+ e1 w
- size: [1, 1],& i1 }5 T1 W' {2 O, `; M
- uvSize: [1, 1]
0 [: G0 k* n* h' |, @# m - }* L- t7 X% S$ [
- }" L: Y' y" s" S* _/ c
- let f = new Face(info);
. U- k/ g8 O2 I6 j5 `% w3 n0 @5 | - state.f = f;
' D1 R0 Q; ^# j1 d d: e
# o5 ~$ R* u% H5 e- C- let t = f.texture;7 i3 U) F& h6 w2 a1 r1 |8 A Y7 w
- let g = t.graphics;/ `4 C3 H, n5 E" X2 N8 d0 z
- state.running = true;
7 z. V% T3 q( t% i - let fps = 24;
. {' I* T$ c T& T" Q i* a - da(g);//绘制底图! p4 H9 a X9 v1 E
- t.upload();, ?5 g0 r. n' T7 U. `* Z
- let k = 0;
6 d; o* b4 ^8 j4 U' L - let ti = Date.now();0 U" C9 D% ]; @& t( C- i5 @0 ^9 n+ i6 M
- let rt = 0;
' l& a( J" g) F" ]8 ~6 _ - smooth = (k, v) => {// 平滑变化$ a o" B0 S1 |: ~0 l$ C0 _6 V" @
- if (v > k) return k;
4 p9 `. N# e" E" t; m& b - if (k < 0) return 0;
# W! P3 h* l% g5 e/ O6 K( B - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;- [- m" S9 o0 }5 l: B. n
- }2 }; \ S7 }% G8 o l
- run = () => {// 新线程6 {2 q- Z' H$ J* W% d( S
- let id = Thread.currentThread().getId();
, P, C& ` H2 G! v8 p - print("Thread start:" + id);- i: A9 |; C3 x: |6 T- A* W' t
- while (state.running) {+ o) h9 d' w% I- d9 [
- try {
. y5 V3 @6 j( P3 T! k6 Y4 @ - k += (Date.now() - ti) / 1000 * 0.2;
" H& j# w' d/ m: @( W% |4 l - ti = Date.now();
7 P$ m* \: N6 p+ _6 T% z - if (k > 1.5) {9 l( C$ H: h4 K: \: q
- k = 0; n$ m5 m) P6 N
- }, m, M" T3 l" p) V a v4 w4 H6 G
- setComp(g, 1);
* e* E+ k( l6 E8 \% B! p. K - da(g);
) X' T# D5 A1 ^3 ~ - let kk = smooth(1, k);//平滑切换透明度4 p: C* y. }* b/ R% I v% n" W7 S
- setComp(g, kk);$ ]9 c! a$ o" `
- db(g);/ I: p, U4 G J# |0 ~- ?
- t.upload();$ x& e4 C9 R: N9 I: Z0 T! W/ {: C
- ctx.setDebugInfo("rt" ,Date.now() - ti);7 l( h* A: D) i* v, C
- ctx.setDebugInfo("k", k);- P& R2 X) I4 {* K" t, ^7 I& |% R
- ctx.setDebugInfo("sm", kk);
, H; [. D8 F8 y) Q4 L7 S0 Q - rt = Date.now() - ti;
! }0 ~& q# f5 Y. `' ]( Y& @ - Thread.sleep(ck(rt - 1000 / fps));
! u3 o$ K: O. {& d! ]$ v0 A$ S - ctx.setDebugInfo("error", 0)
/ [( b( H5 a* r - } catch (e) {. ^7 v8 ^& q; C' k$ r
- ctx.setDebugInfo("error", e);0 E# l6 F( m6 b: m, I
- }
8 |1 X2 p0 k y5 D - }
5 J, P+ e6 c1 g2 i% M/ ?1 `* d: N - print("Thread end:" + id);
& ^, r8 w+ J1 {$ B5 G0 k - }
3 R; m7 h H9 j- X - let th = new Thread(run, "qiehuan");3 u* B5 N9 r( w2 g! |5 ~7 M
- th.start();" s4 S, P! B" k% [6 }" a0 {
- }* [ T: U2 l1 u, @/ ~' W
4 O/ R7 q+ [; b( g- function render(ctx, state, entity) {
! K2 [5 r) Q/ x4 G+ }4 [3 ` - state.f.tick();
7 O8 | e9 ~: n5 U4 e - }
3 p5 Y' y6 H2 s, Y' X; w% T3 h/ M
) {1 O8 p$ D5 N: Z! b- function dispose(ctx, state, entity) { H$ i+ g6 x. p# s" @$ r
- print("Dispose");$ c, K6 @* ?! [9 ?* H2 |
- state.running = false;
8 Q, d% ?* n# c$ h# T) Q3 `7 n - state.f.close();' }' @; L* y1 p8 o% ~
- }$ H( U1 Z1 q5 s# _( W# B
1 u- D# K) l* e: y& e$ ]- function setComp(g, value) {1 [1 m& N2 Y( \
- g.setComposite(AlphaComposite.SrcOver.derive(value));% }2 e3 o" D' y
- }
复制代码 9 O9 o% G; z r! j. n9 z. x
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。( L M+ H" u C6 O L: |2 c* ~' S7 m
1 P* s9 w/ }3 \# }0 r, L# i$ k7 U% @$ O9 a/ \( z
顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)& `* K# Y7 N E" b4 e" e& q
|
|