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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。5 F+ q( q9 }( f; \. _* L
- importPackage (java.lang);
) t( V& k0 Q# Y8 @6 x& {9 O - importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js")); z) \1 `) q, Y) e
) P9 o+ I; S, J' H9 i- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {3 O7 R0 |3 A' E" v
- let frc = Resources.getFontRenderContext();* O8 R% X p2 m* w
- bounds = font.getStringBounds(str, frc);5 {# y! N0 q0 T4 B1 w0 k
- return Math.ceil(bounds.getWidth());" q, [8 A3 U5 ~! C% v* h( c
- }5 g9 a4 S K' o& Q
2 i8 I' j5 z7 e( b+ }- G- da = (g) => {//底图绘制
: P# m6 R. z0 C! ] - g.setColor(Color.BLACK);, W! n6 R0 V6 Y5 s" K& Y8 J( y9 b0 Z
- g.fillRect(0, 0, 400, 400);
2 \! _6 X5 Y9 K# {2 \ - }+ f. O/ ~( r- ? B
- ' ^/ X7 Y8 I6 f; i6 ?& |- j
- db = (g) => {//上层绘制; A/ O$ B k0 F- _& V8 K
- g.setColor(Color.WHITE);! k1 x2 R- R$ m9 K; J! L2 U+ r
- g.fillRect(0, 0, 400, 400);/ ^ |! d1 d: t
- g.setColor(Color.RED);
+ P2 h" D* O3 ^* ~- y1 x0 o - g.setFont(font0);
3 [% F' g. P( w+ k/ L - let str = "晴纱是男娘";
) P* h& G' V; m) A - let ww = 400;4 |. U* q1 C& X: {# W* {1 Y
- let w = getW(str, font0);0 B( s) A1 x% O
- g.drawString(str, ww / 2 - w / 2, 200);$ F3 ^3 _3 l: \* [: e- ~/ }
- }
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- const mat = new Matrices();
) ?/ q b! G6 D+ Z7 ~ - mat.translate(0, 0.5, 0);
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/ `* O! |* Z$ o9 F/ ]2 p+ H- function create(ctx, state, entity) {7 e1 B. W& \3 G4 c
- let info = {! p4 J; g8 S' ^7 d l1 V/ C; U
- ctx: ctx,! U+ h5 T6 i ^( k" s- m2 e
- isTrain: false,% u6 ?* I) w( p4 ^3 L
- matrices: [mat],
& E" A) f, i0 S - texture: [400, 400],3 @5 i) I% o5 x. j7 H
- model: {: a' F: ?1 T( h0 k. p6 K
- renderType: "light",0 G! y* E# Z* Q3 J) s# f2 C
- size: [1, 1],
; ?5 z3 f3 C& Y7 `6 G" y; \& Z - uvSize: [1, 1]- c/ a: t9 z; S
- }
+ A' W! ~( ~+ z - }
. a/ q. w! Z# R1 }/ ` - let f = new Face(info);
3 W( `* g) |5 ]$ m9 D+ Z - state.f = f;$ m0 {; `; S( y" ~) d
- ; K4 m: F2 ^5 Z8 }( K# { R
- let t = f.texture;8 j+ \, k8 z$ t( C
- let g = t.graphics;9 `9 e* {& \1 w: N( F
- state.running = true;" b- e2 v( e1 Y: `9 r
- let fps = 24;( W9 C: a% g' m6 C! E* F0 S' G' @
- da(g);//绘制底图& u9 y0 a- Y' o1 a/ ~& e! ^
- t.upload();# U- |" _' d- B: V! x/ ?+ B
- let k = 0;
/ K! s3 y, S# y2 v( T - let ti = Date.now();$ z$ a! d+ s* ]9 Z7 ]
- let rt = 0;- i+ `2 O7 }. J$ c! Q' Y
- smooth = (k, v) => {// 平滑变化& S9 {6 }, X/ }! l2 R1 v
- if (v > k) return k;7 g$ ]6 o8 f. E' H
- if (k < 0) return 0;
9 o$ S) @; W# j - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
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- run = () => {// 新线程2 f; E' H) c2 m- y
- let id = Thread.currentThread().getId();8 O/ V6 u( X$ t7 W- ?* t2 q5 H4 G
- print("Thread start:" + id);, j- F+ V; f# k3 ^9 w' }
- while (state.running) {
, O. z, {. x a" \( f G! U - try {. o, [9 o1 H8 V) \0 E
- k += (Date.now() - ti) / 1000 * 0.2;: \5 ?6 ], C) f% J
- ti = Date.now();# ^( Y' ~4 ]5 R. K
- if (k > 1.5) {
2 ^* k, l6 U+ _6 y - k = 0;
, c- _& j+ x1 N - }
: _6 v. N+ ?$ ]0 B - setComp(g, 1);
9 u& b+ G. e3 O" \: t8 { - da(g);4 h+ j1 d9 M) a
- let kk = smooth(1, k);//平滑切换透明度7 t7 L" T; w" m O h4 d
- setComp(g, kk);- E1 ?7 f+ Q+ I5 \3 { k
- db(g);
- Q' ~# ]% K8 v/ ^5 K2 ? - t.upload();
: ^% f# ]+ e+ v8 q2 m - ctx.setDebugInfo("rt" ,Date.now() - ti);" ]3 ?9 P9 ]& D$ _: L7 L
- ctx.setDebugInfo("k", k);
& T9 ?! B# s9 \$ a9 G: {/ \ - ctx.setDebugInfo("sm", kk);
: e/ R. f( d* \' w1 f( e; V. n( [ - rt = Date.now() - ti;5 z$ T8 q5 n: F
- Thread.sleep(ck(rt - 1000 / fps));
; N, ^( Q" b l* M( O; L% ? - ctx.setDebugInfo("error", 0)
, h9 |6 {6 O0 z+ c% k+ ^2 V9 I7 z - } catch (e) {
8 N4 p0 Q2 W; m' z3 y6 L - ctx.setDebugInfo("error", e);
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- }' \9 B1 b3 q" ~+ l2 W3 R6 G$ x
- print("Thread end:" + id);0 ~# o$ P# ?+ J& o9 i
- }
# ^: _8 B- O0 K4 \& ]7 D - let th = new Thread(run, "qiehuan");6 J, N. {1 n& T; r( [
- th.start();) Y2 S. d2 o O/ N& a. @
- }& Y/ @3 M1 h6 d! g. z
. v; E" L" c# [- L" g) d* I- function render(ctx, state, entity) {
3 z4 k; Z& H- P9 |" a# K - state.f.tick();
: ~* |4 `5 a4 W1 m7 B6 ~ - }
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}* G7 z6 f% p( M% f& }0 A: E- function dispose(ctx, state, entity) {" j; F/ P: E% g" M* z
- print("Dispose");4 Q2 Q4 J2 u. x' I& h% Y
- state.running = false;
/ J1 u$ C1 ]# ~$ i+ M$ Q - state.f.close();8 N8 |, ~1 c( P' S, a! z
- }
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3 b. p! S) G" a, v- function setComp(g, value) {
0 T9 A/ @& `& u- ^1 Y& q" C/ y( j - g.setComposite(AlphaComposite.SrcOver.derive(value));; b2 }% t- b$ p0 t' a6 e: Q1 e
- }
复制代码
/ b! t- v4 y4 i3 @写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。! i5 K( p$ G+ @% y$ K
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' R1 H1 F3 F1 ^
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