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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
" D# V/ T3 t/ L4 O- importPackage (java.lang);
, b1 k H, C, R - importPackage (java.awt);, x: x/ c& f q8 A7 l1 ?& O
- 9 V4 e1 Q! n! F( j+ u
- include(Resources.id("mtrsteamloco:library/code/face.js")); k+ x+ x7 p# a, c9 @) L
( ?9 u6 U. q$ M H( G$ E) {! j! l1 K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
- E* v9 o0 ?" d' Q$ ]) I, n5 Y
$ v6 |1 n9 Y" }# ]* `! X. a+ W3 o- function getW(str, font) {
8 |7 V. o9 q# I b) W$ r# s5 Y0 N - let frc = Resources.getFontRenderContext();
- T3 m4 Z1 y, i/ T4 Q - bounds = font.getStringBounds(str, frc);
. g# u- f! g, W5 Z7 H' s - return Math.ceil(bounds.getWidth());
5 ^' S+ A, D( Q/ J1 j& m# m - }
1 p3 C6 e3 p; A* Z- |$ H - 9 J; W8 d X; \" _% e
- da = (g) => {//底图绘制3 X6 `9 ]+ ?# g
- g.setColor(Color.BLACK);& @4 z2 r9 q+ S7 \* x2 _% R1 G' z
- g.fillRect(0, 0, 400, 400);4 ~) F3 P6 }) _5 U+ s
- }
- M. {- m1 u; k7 i( Z% E. U - 9 k ]% a9 o; _( j+ _
- db = (g) => {//上层绘制
5 q+ T8 P% y$ f, K) l2 U3 v# x - g.setColor(Color.WHITE);
8 P. Z C' G( I - g.fillRect(0, 0, 400, 400);
: ~$ \0 Y! {3 Y9 E! ~: o - g.setColor(Color.RED);
( ^; u1 l- \0 @1 ^" ?* k: A0 a) P - g.setFont(font0);5 {. t$ a0 t1 ?; D0 W2 C
- let str = "晴纱是男娘";
0 K! c3 |# f E; R# } - let ww = 400;
3 Z8 e3 v' o$ ?- S0 l$ a - let w = getW(str, font0);
: v4 p: l) ~' {% k* ~ - g.drawString(str, ww / 2 - w / 2, 200);: e3 r! `4 R, M, b
- }
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- const mat = new Matrices();
9 }5 S: k( z& ^# ]5 `0 g- t - mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {: z1 g, t6 H. h3 @
- let info = {/ Z7 Z- n% i4 V, V$ s
- ctx: ctx,1 e7 y1 P7 e X5 q! ?
- isTrain: false,$ N/ V1 r2 C# H( g o7 a
- matrices: [mat],& p: ]3 a6 ~1 `& ]
- texture: [400, 400],
: `3 d: {& q! X# D - model: {2 T4 G" X& A9 i" E( s, Y
- renderType: "light",
" ~" T7 H* X/ { - size: [1, 1],% b* b# N, p9 D( [
- uvSize: [1, 1]/ G' z$ B0 \9 f5 i0 s
- }- X3 ^! Q3 R- F$ s/ f9 r' p
- }' n8 a# l: U$ U; V( R
- let f = new Face(info);5 g$ v1 S/ i% x# V2 u. q4 S: _" i
- state.f = f;8 S6 T+ J: W$ t7 v1 @
- , M( ], D7 V9 D9 E4 `6 Q6 c: D7 I
- let t = f.texture;" J8 |9 R5 g7 W3 |: n
- let g = t.graphics;
+ _9 \+ Y3 b K0 w# u/ U! |3 a. s% e - state.running = true;
3 W. q7 e6 }8 d D3 R' q - let fps = 24;
5 \8 j) K$ S1 [$ [1 S- K - da(g);//绘制底图
" P$ L& @1 L6 S2 o - t.upload();- L' v" I( S s5 N
- let k = 0;6 m; Q N: F; K1 ?1 Q
- let ti = Date.now();
) U" S; n, _0 T! N5 z" k - let rt = 0;
* y$ \1 M: x& x; e# m" r - smooth = (k, v) => {// 平滑变化
2 g* z( b* A9 m# ?, i' i - if (v > k) return k;
# _: T! n; {' j* J2 K# V" q& J9 D - if (k < 0) return 0;
* g# C' X6 ~% b; g" l - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;$ u9 s! f' k1 P$ b1 J0 l6 L/ g
- }; M; v, C' v/ H% A8 u
- run = () => {// 新线程& P* g) _! U. h" d
- let id = Thread.currentThread().getId();
: N6 I3 Q2 m' r7 Z$ a, D2 {9 q - print("Thread start:" + id);
" u( e1 E8 ^' A. n+ \7 K* q9 J - while (state.running) {
% v: k1 J$ R2 m* \0 \: x - try {' c( E+ e2 P" a8 r/ v& V
- k += (Date.now() - ti) / 1000 * 0.2; v; D' W1 I' S3 P8 j
- ti = Date.now();
, u0 X5 J$ Q7 r1 M( k3 [ - if (k > 1.5) {: r+ \; t" Z( P6 ^0 {% Q4 I
- k = 0;* L6 q- o& S3 {5 B: @% W! f0 M+ x8 ]
- }! p6 Z" {' |. H& ]- b# Q
- setComp(g, 1);
4 `, X! M; Q7 l, P/ e8 J% N% Q5 C - da(g);6 W3 U6 z; u+ ~% q' P
- let kk = smooth(1, k);//平滑切换透明度
. Y1 j" f6 w- }2 m4 H - setComp(g, kk);9 f! L9 Q7 C& `5 z5 f
- db(g);
$ x+ ^& G9 ~) |% o" p - t.upload();, U3 P# V5 }2 w3 d/ u
- ctx.setDebugInfo("rt" ,Date.now() - ti);1 ]6 }! L3 m9 N7 I: {: F0 a
- ctx.setDebugInfo("k", k);
5 V2 q9 _& s; u( s3 I - ctx.setDebugInfo("sm", kk);" E* Z0 ?; v3 A- l9 |$ D( Z' \
- rt = Date.now() - ti;& z) z& J/ b( k3 Y! z% R
- Thread.sleep(ck(rt - 1000 / fps));: r9 v' V( D" Y4 A
- ctx.setDebugInfo("error", 0). B( K4 H# u/ [% ?+ e( Y5 c
- } catch (e) {* \2 O$ j( B# C! {! h" a7 h' z
- ctx.setDebugInfo("error", e);
8 ?" z* J" b8 n7 N# M: q( T - }
/ @3 G0 I4 H8 s r4 R [7 j2 s - }
9 W/ b4 Z T1 P. z! m! A5 t - print("Thread end:" + id);+ x1 z5 e- W m7 m% x0 {
- }* Z! A5 u7 B( C( {# ?3 R
- let th = new Thread(run, "qiehuan");: t* j5 g* P4 W8 [# e% H+ n- p" P
- th.start();
( p. v" D6 v7 U. f7 w - }; |4 K1 w h/ d3 ^1 p) ~& ]5 O
/ J+ L4 `& k9 @6 Q* v: |- function render(ctx, state, entity) {$ Q! Z# v7 {- T, T
- state.f.tick();8 c# ^4 n. [3 G5 ^
- }
/ @6 @- v! O- H) J+ Z l, |# n - 8 o' h# b$ Z3 u$ r8 a5 |
- function dispose(ctx, state, entity) {/ `8 o: n( J' e- b! f
- print("Dispose");8 E7 P$ [4 ?# k3 V
- state.running = false;
0 m& U4 Q% x+ y - state.f.close();
' y% k' g: U& m2 S/ P6 } - }. F% {9 H& y4 Y: c
* L) S0 w0 V6 Z- function setComp(g, value) {8 q/ U- I6 ?6 t7 R* r& T
- g.setComposite(AlphaComposite.SrcOver.derive(value));! A( J$ A) o" D- _
- }
复制代码 4 B# J- `7 @) E) c$ E
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- n0 i( j- I# h- D
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