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1 L5 l% k2 P: a这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。6 |% M4 i5 z; }" ]9 p. S" l
- importPackage (java.lang);& v" V0 h3 \- o
- importPackage (java.awt);$ J# n- _1 Q9 W9 F
- 4 P6 G6 k! m5 ^4 A
- include(Resources.id("mtrsteamloco:library/code/face.js"));
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: D& s( \; z/ R3 ~5 f- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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8 e4 X- N9 d3 M/ O [. _( V+ E- function getW(str, font) {
1 A( P4 b2 d9 _8 Y$ }; {) \6 f - let frc = Resources.getFontRenderContext();
# ^1 K: g/ L% @9 y7 g. Z# O& k$ T - bounds = font.getStringBounds(str, frc);
" F8 I8 s1 [! N: E m7 l+ f - return Math.ceil(bounds.getWidth());% }7 ^. W: D- F# ~
- }
; E0 b' ~+ q8 } k, A& V - 4 \. h- z* w6 u& e& [7 ^3 q
- da = (g) => {//底图绘制; s7 ^. d1 J" R( `7 s* L
- g.setColor(Color.BLACK);
0 u& w E$ y3 z/ x! | o4 @ - g.fillRect(0, 0, 400, 400);
7 t0 H7 O1 w, i3 V5 |$ @. D - }
" x, q$ K; Y" l% \9 h+ N6 n - 9 |) H' y: g6 N# y9 N% `( L
- db = (g) => {//上层绘制
! m* k: J% `, H( [9 x2 _; ~5 N - g.setColor(Color.WHITE);
+ J; k6 H1 E# b0 Z5 E - g.fillRect(0, 0, 400, 400);6 s5 V9 r. Z' u L# B+ Q1 o
- g.setColor(Color.RED);! e( `! M0 ~$ U- t1 c5 t$ P% N. z
- g.setFont(font0);3 q+ U& u* }0 { U2 F
- let str = "晴纱是男娘";
) s# M. T" i, p1 K. l+ Q) c. }& p - let ww = 400;
+ o! N2 M3 m4 h* [* d - let w = getW(str, font0);" S4 d& I) k) J% J8 l
- g.drawString(str, ww / 2 - w / 2, 200);- q8 e# _1 P' O W
- }* D q- F- F" `% P
- - @" F, M" u, Z: P; A: M
- const mat = new Matrices();
. a i$ {3 R5 Z3 H - mat.translate(0, 0.5, 0);
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4 b$ T0 ~+ e: c- N- function create(ctx, state, entity) {
7 T3 D5 y" h7 | - let info = {* m" M' ]% ]8 y3 V! [( B# J$ N* f0 |
- ctx: ctx, l( p- H/ z; t/ w7 Y0 c$ b8 }
- isTrain: false,; K# y# d' O/ T$ H( w# M
- matrices: [mat],7 z4 Q6 w: X/ l: ?
- texture: [400, 400],$ f, ?* f* }6 Y! L, R1 O2 K( o% I
- model: {, b: \; Q" Q' g5 k
- renderType: "light",9 f4 ~/ S; d3 m- _1 @! y* b: V; c" ?
- size: [1, 1],
- w' D) h/ N! [# Z6 O: W: q - uvSize: [1, 1]. b" V* p1 U5 ^/ s; _" ~% ?
- }2 U- o: D4 F! u/ n
- }, U. K8 r1 m% t5 U
- let f = new Face(info);0 U* p6 M1 h' W b% P# z
- state.f = f;
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- let t = f.texture;& A4 {6 \( R. e8 o K9 _ k
- let g = t.graphics;
1 N6 y9 b9 E! i; y3 g - state.running = true;
3 B8 I3 C- P' `8 T$ k; M; { - let fps = 24;% L7 i6 r# F( O" a: h" A- y$ M
- da(g);//绘制底图- [+ i( I8 ]# D) F& l
- t.upload();( Z; M* i) x4 F' W: ?6 A$ f. {
- let k = 0;
' F- n9 M5 _: ^ v! b7 r - let ti = Date.now();2 i6 x8 k% D5 {9 B8 ]4 B# V$ |; [
- let rt = 0;
; @! E6 K M6 F- \2 ^" d* v4 y - smooth = (k, v) => {// 平滑变化1 \5 a# V" G2 O2 S: u
- if (v > k) return k;
1 ?2 v; ^6 y: u- g* y - if (k < 0) return 0;0 G* \6 a, T3 A7 k* }# P5 q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
% K7 S4 q: g) o5 j# A: [ - }) b9 {5 u8 r( x
- run = () => {// 新线程8 o" z2 a: S9 p( I- {3 N
- let id = Thread.currentThread().getId();
: F4 s: ]! f8 p, m' U- L+ N - print("Thread start:" + id);
' c2 t h2 }# Y$ ?8 n - while (state.running) {
0 u1 f# d, S! d) G- h2 E - try {" {: G: x4 i$ H' K, t
- k += (Date.now() - ti) / 1000 * 0.2;
1 r q- |8 B) m) [6 J - ti = Date.now();
+ T ~8 p" H1 L) T, N - if (k > 1.5) {
3 H6 J f/ q9 i! R. q( X( R - k = 0;
& ~0 a7 B+ b5 R! B2 D9 p - }
, K9 U0 |; u: r - setComp(g, 1);) Z5 R6 Q2 ]4 p& h6 n
- da(g);( }6 i3 }3 O. \
- let kk = smooth(1, k);//平滑切换透明度
( [9 g! C2 ~+ o5 y: N4 P m - setComp(g, kk);
; {4 E$ j" }, U3 @' J$ V0 _4 B - db(g);, d: B. t4 T& J) ^: ~' G7 [
- t.upload();
0 ?4 z6 J$ P1 d" | - ctx.setDebugInfo("rt" ,Date.now() - ti);
+ \7 z( n6 q8 k* m* o - ctx.setDebugInfo("k", k);5 T1 B9 d: j. E
- ctx.setDebugInfo("sm", kk);
3 Z1 r, v7 e" ]6 c+ ^8 Z/ N2 d; | - rt = Date.now() - ti;
3 T @0 {0 h- R) U# W7 _. E - Thread.sleep(ck(rt - 1000 / fps));
9 r8 |+ c# X9 ^* v2 c - ctx.setDebugInfo("error", 0)
* _3 s# m. Q+ D9 B' ~& f7 r - } catch (e) {
$ d# V2 l) `* r0 a9 b - ctx.setDebugInfo("error", e);. a4 `3 r7 c3 K6 y1 {- w: ?" w! V0 p
- }
, U( V; U2 Z( ^& i0 R( D - }- |- Y8 G2 M0 Y5 b' Y
- print("Thread end:" + id);3 t4 c+ _' J5 h& N* i6 a" O! v& [" |
- }9 p/ i! b3 d4 R* p# n
- let th = new Thread(run, "qiehuan");
1 G& O& w+ \+ u7 s+ ~" @ - th.start();1 ^. J# J4 @% q4 m& f/ ?! p
- }- s5 C* _: e. ~% K. [) S/ U
- 3 o) @; P* A7 I
- function render(ctx, state, entity) {) O+ ?( Q6 z+ t/ M# u9 e ?' Y
- state.f.tick();
: ]& X6 p T+ H; W, ~ - } }/ ]& ^' o9 E; Q, R# }
- + C" ?& r M5 \7 `, [+ F: v- ^
- function dispose(ctx, state, entity) {
& C$ v- I# d6 S& R# c - print("Dispose");
: A% g: R9 x5 E( _ - state.running = false; W$ x3 x+ h5 x" w( @
- state.f.close();
8 F z; e2 y$ }2 o6 k - }& ]+ i [1 U0 d0 e7 C m1 ^
- 0 y" I( z3 l; O2 p+ s' S% y$ [
- function setComp(g, value) {" B5 I+ x% I. K
- g.setComposite(AlphaComposite.SrcOver.derive(value));' D" I6 |: m: N6 Z- u( p- O8 u
- }
复制代码
% I% x* k. ^: ~6 A* T1 Y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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4 t0 y. J" {, E3 v4 l9 V
% Y: D! u% F/ s* f O$ X顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)- {3 e# G; ~0 l3 I# g4 m* g& V
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