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3 h9 U' f: t& Q( E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。! N# S: q0 r' e1 |: z( U, U* l
- importPackage (java.lang);- h( V2 j3 g! N D
- importPackage (java.awt);
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- include(Resources.id("mtrsteamloco:library/code/face.js"));4 n" _/ u" v# d# @: r
- % {$ `1 |! O0 _- r* D8 W- {1 n' T$ D
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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3 k) W/ R- Z/ j, ^4 V" T- function getW(str, font) {
/ o3 z1 h) Z" |5 h% A - let frc = Resources.getFontRenderContext();
% M6 d. |, {* O7 Y0 t - bounds = font.getStringBounds(str, frc);4 @7 `2 y3 e( z5 ~# @
- return Math.ceil(bounds.getWidth());
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& E; @3 }8 N, h" A4 m$ R% Y- da = (g) => {//底图绘制
M/ u5 i' ~6 N' l2 f1 V4 C - g.setColor(Color.BLACK);- y) [/ B% l9 ?, ^4 Y* `) R
- g.fillRect(0, 0, 400, 400);) r5 e: k+ H4 t
- }
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- db = (g) => {//上层绘制 `& H7 _! a/ Y7 A
- g.setColor(Color.WHITE);
+ y% l* n& ~% q. a% d - g.fillRect(0, 0, 400, 400);. P! @# J- d5 U6 q
- g.setColor(Color.RED);7 J" w; w/ H0 b1 m w
- g.setFont(font0);! H8 w7 L; p" a
- let str = "晴纱是男娘";( f* o: n. x5 ^+ b9 { U; Y8 v
- let ww = 400;( L0 i, S4 h9 s1 Y8 h
- let w = getW(str, font0);4 N7 @, l j2 Z: o8 q4 y
- g.drawString(str, ww / 2 - w / 2, 200);7 K b, ]+ b9 C; @
- }; C- w" B+ e& S- r A7 U
. w# V \! Y9 v/ P# y+ I0 @- const mat = new Matrices();3 N$ J1 v$ T$ t& D) q8 k, O$ p
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {1 f3 X* E9 y: M2 t( h; `6 O9 P: Q
- let info = {
! c7 \( B% [) _" ^ - ctx: ctx,9 U. s% H4 z$ o i% q" ? Q
- isTrain: false,
) _ O7 l, ~* e7 L4 Y' R - matrices: [mat],
7 ^; ^$ _1 ]. v - texture: [400, 400],/ u7 o, @! A: B
- model: {# F$ {" z8 w2 @2 Q* m4 N/ J5 d3 Z
- renderType: "light",7 q8 r" }2 J- t/ y0 A) s6 G: t- J0 w# W
- size: [1, 1],
# O. h% t% q. K" y/ n - uvSize: [1, 1]
& K6 Y- V5 i! a" J% q - }
' w# \& w! s, C2 ]/ f- J, M# d - }
! {0 S4 h9 y# p( T0 n) H - let f = new Face(info);
* l) Z6 a4 _+ E" \0 o# U - state.f = f;
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- let t = f.texture;
9 ?1 Y, [' S: W6 ]$ ^ - let g = t.graphics;
$ o" |) u7 Y3 L$ H- F - state.running = true;5 D: j- h, l1 |6 e' i2 q
- let fps = 24;
! n% g/ G2 x0 z: h - da(g);//绘制底图
6 [% N+ w! c6 I4 @6 g- `* U! ~ - t.upload();
6 ^" c/ ?# N( p7 ^1 O9 y - let k = 0;6 c x- L1 n* l0 X! i3 u: X: A
- let ti = Date.now();
/ o8 r5 R- A! A ~ - let rt = 0;5 M) o: }9 |2 P$ w
- smooth = (k, v) => {// 平滑变化6 ^4 b" Y* ^7 k
- if (v > k) return k;+ F6 l8 W4 ^+ ]7 w
- if (k < 0) return 0;* l; E! I! y) O$ L) s9 P$ S
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
) q) z6 b, a4 x G e. z - }
' ~! m& v) ~7 l" |, B4 |0 A# } - run = () => {// 新线程
7 ]5 ]/ N3 s1 ]) E& p- G2 T; n+ q - let id = Thread.currentThread().getId();3 a: J8 r1 O, j
- print("Thread start:" + id);
4 u0 _' d3 ~0 Y6 P% y* M- @ - while (state.running) {
& h/ Y8 d8 D+ M0 ^ v8 d - try {$ s$ Y/ C5 G7 j8 Y0 ]1 Y. S
- k += (Date.now() - ti) / 1000 * 0.2;% f5 q0 F* W0 @: V! u/ C. W7 z
- ti = Date.now();- s$ n; Q7 {, n0 g' _3 F' M n
- if (k > 1.5) {4 k4 d* F0 R. m1 v) v; M) b
- k = 0;
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1 }5 \ T. v, g' g% ?# R - setComp(g, 1);! ~. H: c5 ~3 Z8 }
- da(g);
d* x/ n' n( K8 p - let kk = smooth(1, k);//平滑切换透明度
0 c6 V4 U, t$ F - setComp(g, kk);
$ U7 B0 X% w4 O) [9 t0 ?* H - db(g);
8 j0 v1 }+ i; X$ C u - t.upload();
5 ?' E/ P; Z& k; P% z4 s b - ctx.setDebugInfo("rt" ,Date.now() - ti);
) F8 [, }$ b, v7 {6 a5 Y1 i( Q. ] - ctx.setDebugInfo("k", k);/ ?9 a5 Y" j# X5 B, J9 @8 E# O3 w
- ctx.setDebugInfo("sm", kk);
2 q7 o' Q) q& j, u b5 o# D9 l& B - rt = Date.now() - ti;
& B6 M% M2 A" W n' N - Thread.sleep(ck(rt - 1000 / fps));5 N) ^& d% {. C9 b2 n
- ctx.setDebugInfo("error", 0)
- w+ z# {, r0 C- g9 \' t - } catch (e) {
; T4 L+ g9 E# T; H: I - ctx.setDebugInfo("error", e);
& @5 y- ~: `$ g - }
0 W% T$ g- `. k& q; M( l - }
8 F( G! O- h$ M; \7 U" _! b - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");; y# W. g# h+ [
- th.start();
1 n# S" F( F+ X2 q - }
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5 \; o' T" k7 u6 X- F5 A* _6 C- function render(ctx, state, entity) {0 G# G/ r1 _. h u- D$ U
- state.f.tick();9 Z$ j" v* M; @, a6 o( R
- }
/ |, I2 X( ^- J8 \ x9 }
; g- D+ W: s) J! f7 n- |- function dispose(ctx, state, entity) {9 l* b4 s- z6 F# M5 V6 o6 F4 B
- print("Dispose");7 h7 q) h! K6 ]8 s& G
- state.running = false;" ]! b, l5 G& |) _5 R
- state.f.close();
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4 {! s) L) p9 r, ^" y- function setComp(g, value) {
' Q7 q: }# E5 D( ~ - g.setComposite(AlphaComposite.SrcOver.derive(value));
7 Z4 _1 `6 i" D [. e' C5 m t - }
复制代码
, O9 y9 P N* z8 j9 h8 a写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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