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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
- d* h' m5 O1 Z/ F/ V9 V! r- importPackage (java.lang);
. y4 a6 m* T3 _ - importPackage (java.awt);( X% F- [" }7 W
8 C$ z, ?) T& v& }" l, I' z) l- include(Resources.id("mtrsteamloco:library/code/face.js"));% U2 _+ q+ t8 m5 [6 c& _; O1 _
: G% }9 X3 B$ b) O0 s3 Q- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);6 M4 t( J$ N+ M
- . F/ v+ ?: ~; i
- function getW(str, font) {
* m# e& y6 \' Q0 K( I - let frc = Resources.getFontRenderContext();
, ?% |+ L- Y6 ]8 | - bounds = font.getStringBounds(str, frc);$ Q3 k4 E( J; b3 d# I: Y7 ]
- return Math.ceil(bounds.getWidth());
$ \2 B) {5 n/ m8 G5 H0 ~. Z - }
( w% z1 j0 }& e6 A1 [6 z2 I0 d - / y$ u: d* P5 o! e7 p9 [& D
- da = (g) => {//底图绘制, P y5 f& R! E0 ~: a6 ]
- g.setColor(Color.BLACK); X. g* y3 n$ _' s' @' ~' B3 |8 g4 W5 ^
- g.fillRect(0, 0, 400, 400);3 c. |1 p! C8 p. t& O
- }8 Z, }8 l0 K+ K+ c6 V0 i0 d; m. \" @
! n: e1 s% w) N: I5 R0 p8 H2 u- db = (g) => {//上层绘制+ ~% L6 a8 A. m4 n3 J
- g.setColor(Color.WHITE);
9 I6 R) t+ j, O( n u - g.fillRect(0, 0, 400, 400);
6 e8 H* A( z: Q/ X! d2 ]- ] - g.setColor(Color.RED);/ ^6 S o7 ~4 U, x7 W
- g.setFont(font0);
- J' C! j& j9 h& ?. u. m$ \ - let str = "晴纱是男娘";/ k4 e' l& s- A' l! T) `
- let ww = 400;
$ g! i" I; D: [. V4 }) e6 A+ q - let w = getW(str, font0);
- z1 N/ B6 e7 |4 Y; H3 z4 f - g.drawString(str, ww / 2 - w / 2, 200);. H2 C8 x4 E4 ?
- }
: ]1 j5 M- T3 Z$ {) ~
0 W) f5 Q: F, p5 m* s3 a4 t- const mat = new Matrices();
! S0 `3 H4 r$ P0 x0 b) b - mat.translate(0, 0.5, 0);
7 p% }4 f2 v& ?* Z) E! h: e - * U8 E9 I) s" L2 J, @! i
- function create(ctx, state, entity) { O# P) G3 D5 y. S4 y2 Y) u( Z6 w i
- let info = {
4 t' E3 B5 `. V- a$ x - ctx: ctx,+ P" d% w0 Z& v
- isTrain: false,
# T6 n4 \' r F& _# y! ?) V- d - matrices: [mat],) P; T+ s: G/ y
- texture: [400, 400],7 |. i9 g# U5 o% S# o
- model: {
& f. s# V$ S! m - renderType: "light",
6 I7 ~7 w# [- ^2 `% j5 Z - size: [1, 1],, ^4 S9 a0 `( Y+ f5 X$ D6 }/ t* @
- uvSize: [1, 1]
( {+ Y# b0 s6 { - }
% Y$ w. o, @7 z( J - }
; U4 A' f H' p5 _ - let f = new Face(info);
7 Q) `; Z J$ v. w) W - state.f = f;
) F9 k8 s/ I$ @7 t - `: V8 f3 J* e
- let t = f.texture;
5 p! k1 _% p) N4 G( I! \- U - let g = t.graphics;
$ u' \8 s/ X' @2 k9 K6 N, g y- c$ u - state.running = true;
1 I( _; Y7 g4 @4 P - let fps = 24;, e/ j7 {! k1 f% q+ G# _+ ?
- da(g);//绘制底图
+ E4 \# [8 }# T' B4 u - t.upload();5 J$ u6 Y' a m! j" D2 t, K R
- let k = 0;
0 G# |; w0 H5 a' M - let ti = Date.now();! V, s* D4 M4 l$ O9 y) z) l. P
- let rt = 0; c" B/ f- s6 _5 B3 f6 F% D& q
- smooth = (k, v) => {// 平滑变化, o* E) A: f4 \4 u2 T
- if (v > k) return k;9 }( E; \" _7 X
- if (k < 0) return 0;
j+ u: h$ n; p& R5 q8 } - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;+ B) q- A7 C! _* ^
- }
& Z0 V6 d$ Z4 U& b* k - run = () => {// 新线程
( D5 R9 o% D+ C( M) X - let id = Thread.currentThread().getId();
' o0 H- w( |5 ]4 G - print("Thread start:" + id);8 }) K8 A4 |2 i2 x( b
- while (state.running) {
1 l8 P7 X# ~+ N6 c+ a& E - try {
( D% [2 g0 [: e# O4 T* \; G2 Y d1 R& C - k += (Date.now() - ti) / 1000 * 0.2;( K* ]/ Q F2 \$ K, D" w
- ti = Date.now();- L% B$ z# {' ~& f
- if (k > 1.5) {
5 V9 g5 f/ {! x* R0 M+ m - k = 0;3 y7 v8 k6 B# T8 s
- }# b" V' T: a& h' q& C" k
- setComp(g, 1);
5 Q$ l6 ^6 V2 J8 N0 k8 F& L - da(g);. s6 I+ w: u) G% h# a' }7 g
- let kk = smooth(1, k);//平滑切换透明度
) _2 K; o9 v& U. f0 Y - setComp(g, kk);
( x: _; t+ o9 C6 V2 s - db(g);
! X/ k; p/ ]$ R6 g0 }4 h4 K - t.upload();% D0 k6 u/ s4 I( }+ U' C3 P1 f
- ctx.setDebugInfo("rt" ,Date.now() - ti);: s9 t r9 N1 x3 U o' _
- ctx.setDebugInfo("k", k);- }8 o. G! X1 y# P- d C9 o; j, {
- ctx.setDebugInfo("sm", kk);, @$ }( ]. |+ l7 m6 ^3 O5 U. x$ `
- rt = Date.now() - ti;+ u; Z" E, O" J0 L6 J# S
- Thread.sleep(ck(rt - 1000 / fps));9 R' n+ G6 M# o
- ctx.setDebugInfo("error", 0)9 a9 o5 S/ ]* |6 z% S$ w, ]" N
- } catch (e) {
N' n% u2 ^# Z E+ R - ctx.setDebugInfo("error", e);
( z* |( B! m5 T- Z$ J$ ` - }
5 z8 {' q4 s) F0 N - }
0 R8 n1 V, b+ \* s+ c5 U - print("Thread end:" + id);0 s( f) y: M/ C h" g2 c! r) o6 r
- }
0 T% {4 a1 g$ S! f5 g' M" o - let th = new Thread(run, "qiehuan");
2 \6 U- P+ {) B5 p. z - th.start();
! ]" ? k" l" F4 v0 m - }
* J$ Z2 K- P% {/ Y3 W- Q- s
# u- U$ U. z& l3 K2 a2 Y- function render(ctx, state, entity) {
3 O9 v6 C N" o$ O - state.f.tick();
- H h ^8 K& J3 _+ ^" m - }( t( U2 [6 t/ j
5 S8 ?9 z' ?0 {6 O- function dispose(ctx, state, entity) {! r2 L* L. l+ H9 R, H( @
- print("Dispose");
$ Z% m U B8 B8 M7 A4 ` - state.running = false;: ?& z: p% p9 @( Q& `
- state.f.close();
# P" l$ X+ { g( _9 k2 ` - }. a2 r1 s! f% c! E8 @. Z
0 D4 h' Q& s- C4 ^- function setComp(g, value) {: X- x! K* N( [2 t P! _
- g.setComposite(AlphaComposite.SrcOver.derive(value));
) t7 l4 Q& O3 H' h- ] - }
复制代码 2 W6 _" j/ K; R
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: C# C. W1 M ?# Z! C# K
+ P( [5 V2 S. v
/ s* f3 i% H! E, C3 s# G顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)' a- `6 P5 m8 ^/ b
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