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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
! j7 q1 ^) j+ U' w4 {- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {! U: @ @) t5 Q5 V0 e
- this.modelClusters = modelClusters;" l( V1 B* }; Q. S) R" Y
- this.x = x;
v7 [+ z0 h; T. U4 |" k$ x* D - this.y = y;9 X$ L4 M, {+ u) |6 r$ K# f
- this.z = z;
3 ?; `6 e$ h. p4 Q% D- o - this.rx = rx;
+ y6 h! i8 _; ~7 H& x - this.ry = ry;
+ D7 G6 Y5 c0 R4 w4 t - this.rz = rz;5 k, {: L. V/ b7 P ~/ d W! X4 x' D
- this.minimumAngle = minimumAngle;
& j; t. O: \+ T - this.maximumAngle = maximumAngle;& F' A1 c+ v# o$ B, e4 c
- this.nowAngle = nowAngle;
, o1 ?6 M% N9 P5 M# t% @ - this.direction = direction;) Z, e. `, G5 S
- }
% L4 _; h' d( Y# }& u - ( R7 M7 v8 C) O3 B2 }. G* U! B
- Button.prototype.draw = function(carriage, ctx) {
$ `: U, C9 w% V1 [ i - let tempMatrices = new Matrices();5 j' L% D) U5 z0 w1 p; W- L
- tempMatrices.rotateZ(state.wobblerot);
8 M( u. C* N' t4 p6 J7 [! N - tempMatrices.translate(this.x, this.y, this.z);$ Y5 x( A d$ g
- tempMatrices.rotateX(this.rx);
6 }7 p) ?1 b, H5 x - tempMatrices.rotateY(this.ry);' `6 F @$ K* \: m/ j" r8 Y
- tempMatrices.rotateZ(this.rz);
, v# M* m* a. ^( s \) Y* X - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
4 C& q/ o3 [ P0 h/ e. E' O - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));0 e% V o4 U+ D- o5 o! \, J; F2 v/ Q
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));' J3 |1 U3 R9 P- V8 F6 k
- for(let i = 0; i < carriage; i++){
( `+ |5 c! c# q, C3 ] - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {
8 p; j, S- K; K( P8 B6 R6 y - this.nowAngle = angle;
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- 4 X* U) y; `8 [% U) D7 x& n
- Button.prototype.turnMaximum = function() {
2 s3 ^% J. n3 z" P% v) v - this.nowAngle = this.maximumAngle;$ ~9 l2 c1 y2 Z3 c4 t5 R4 k
- };/ [$ F4 U0 h: ~& x8 S0 P
- 7 ?; a9 Y: F# ^: ^
- Button.prototype.turnMinimum = function() {% `! g) D9 O+ e$ t
- this.nowAngle = this.minimumAngle;, q% O& ?4 i9 Z+ V9 L; a7 H
- };
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! f! j4 a8 g( v2 k+ U% D- Button.prototype.turnMiddle = function() { v6 F8 i4 u& M8 {8 K& B) u
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;/ T; i: C3 y1 s0 y, P2 w8 f; d
- };
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- Button.prototype.getMinimumAngle = function() {
* E- L% }6 m+ V) O: L+ a - return this.minimumAngle;
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2 B0 ` j7 J% f' N) u4 I" c- Button.prototype.getMaximumAngle = function() {
+ i6 E) N2 n6 g- T( y - return this.maximumAngle;
' r4 c2 G6 E# Z+ G# } - };
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4 j3 B$ a& x$ M9 P6 N8 w- //----------
! Q1 {) l( I# h" S& a O - " L, A9 Z1 N1 C/ [" ]
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 p, M( _* e6 {- w4 v3 K+ y& V. q
- var buttonModelClusters = uploadPartedModels(buttonRawModels); Z. ~6 @5 k+ ~2 H" V! s3 h
- ' U j" C5 X7 i& g, F5 ^0 i
- //----------, G+ A* Z4 a; O% U" X2 \
- & b) Q9 j2 l* {& G- e% V
- function create(ctx, state, train) {
) F5 Z: T- e% K) k+ r1 L - state.buttons = new Map();
% H5 j2 V$ K& J1 B; B1 D - for(let i=0;i<buttonsInformation.length;i++){
% ]) s+ F6 Q/ M2 m( z; o* b/ w - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))3 N0 ?7 }8 D2 N, c, ~
- } c9 a% r5 ^, Z2 s& ?
- }
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- //----------
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- function render(ctx, state, train) {
* O/ r- c1 c5 s' K# G - for (let value of state.buttons.values()) {
3 A& D" Y* a3 X; ^5 A - value.draw(train.trainCars(), ctx);
+ o( d1 G% z) B1 B - }& v" t$ {5 U6 t( e- P7 s
- }3 A$ A# H; C/ i- t# [
5 o. {6 L% K( ]- //----------
, r, S4 M, M8 L5 b( Y0 R - 0 {9 h( {) P4 h0 L
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
- R) N$ q( V! | - let result = {};
7 Y5 s, i; l7 e/ V4 d: K' m/ [ - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {% Y$ \& u- h- h
- entry = it.next();
' L/ a# `: R( D: T! \$ U - entry.getValue().applyUVMirror(false, true);
, o% {: P, z% j+ i# K+ C - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());1 Y8 L _; C# W" C' w
- }
8 I8 k% I! Q+ Q8 H+ Z$ ` - return result;
! Y# R4 f' m3 y! |1 ` - }
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0 e7 C0 I9 ^- v- V- function degreesToRadians(degrees) {+ n! m/ K: X( \# u7 q# T
- return degrees * Math.PI / 180;
) A4 Z7 u4 G$ |1 ~% H! O - }
复制代码 * j, d2 d2 u' ]8 O
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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( m" V7 Z5 r' p: x还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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}! y/ R) W4 s' H( s而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面0 l6 j/ z) z+ F- b8 L8 r B7 d
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:/ K: q7 r6 F% m3 e; W" X \
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位于"main.js":/ r' [7 A! S: r/ K' w7 \6 [
- var buttonsInformation = new Array();
8 {/ t) B! c5 u# t - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" z3 T J _. d* W& Q& M8 S - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! r1 h" F+ n8 Y) m' A* D6 N$ m5 _
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 L9 d4 h' n5 T) I" r+ @ - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 ~" u% F6 @7 W7 X - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 n$ `+ N! P& ?1 @) F7 ~& G$ V+ R
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: Z6 u! j0 R0 G2 l# e& |* l - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% h( U8 j/ E5 ?
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' `: x; x% n: T# Q2 D( I - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
`3 e8 `* J6 U. o7 T* V/ a! ] - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( W+ i' W2 B( K7 c - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% A9 t, Z6 T0 k0 p7 f- U
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& s4 V! A& l) k( F, W
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- j* ^7 h/ \5 w' ^* Z: j& d
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; A! t: D( c, e+ y1 d* L
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); C! y1 ?2 u& p2 x/ j. m4 K6 n
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 p7 T. t Q" H6 B2 R8 e
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! b: g; e: O6 `$ \6 Y8 `
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 h( @0 g- O2 \
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# D9 ^: i+ Q( [) _
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
+ G) |. x( E) \; D- p - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ b+ c5 b: Q. V8 B - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 H6 Y3 F! q$ A+ F% q1 J$ Q
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});8 M* _# k4 q- e: m$ c% F
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});7 r# `7 C. P$ k% Y+ r' Y
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
9 W* h, p" C& J @& n - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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