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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ; O) n8 Y3 F/ m5 E) G, g$ F! v
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& v2 n2 d$ f3 b( W/ x# }
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;. e6 B3 h# Y) s$ ~, c; E& d
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;7 d' F. r" P" n$ y  ^- l
  7.     this.ry = ry;4 s3 m  G) g# ?) E4 G6 y9 }
  8.     this.rz = rz;7 ?4 z; |% H0 U# m. [/ ^
  9.     this.minimumAngle = minimumAngle;7 m; ~- M7 _, g5 m
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;; ^- }& `$ s; j3 Z3 R
  12.     this.direction = direction;; ~* s7 {* x/ J
  13. }
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  14. 6 ]9 {: I% r- |( H* V( W
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);& y+ w8 X! s: p' u* d" A2 [
  18.     tempMatrices.translate(this.x, this.y, this.z);2 l6 y! }" X& I5 D
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));0 R9 o" o0 @* b9 n$ Q; G
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){/ b% y1 c4 @- S, U+ d0 {
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. ) M& \. a9 x  }1 d, A" n& g" Q
  30. Button.prototype.turnTo = function(angle) {  N, d6 g6 K( ]) g# R* s/ _9 _
  31.     this.nowAngle = angle;7 m  r5 W5 w; y' f2 X
  32. };0 w; B2 |( g3 Z+ ~# X* _

  33. ; E7 G9 }& R  |7 u4 R# d+ a9 I9 T
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;$ K( b, E/ L" E* R3 i
  36. };, n. k: Y3 A( p9 i/ E: \! c

  37. + }7 d# |) V! [4 m
  38. Button.prototype.turnMinimum = function() {" ?( r$ t  _& Q
  39.     this.nowAngle = this.minimumAngle;
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  40. };0 W! O6 K1 N; h3 I! V, _1 c

  41. 4 ~3 }4 _$ _- h
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;+ x% I/ x% B; }. ~" V! b
  44. };6 U5 R: u7 J. s" G" I

  45. 3 r8 Q) Y) A$ m
  46. Button.prototype.getMinimumAngle = function() {- L( \( R9 E7 [0 V% e" [2 W1 X
  47.     return this.minimumAngle;! d$ e% D" ]1 ?* M5 }3 m
  48. };
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  49. 7 l) E& B4 X: w+ B
  50. Button.prototype.getMaximumAngle = function() {. Z: F: i# c2 z" m- @
  51.     return this.maximumAngle;; m' P3 @& r# E% c- f
  52. };1 f. n3 j* \/ F* j& Q+ @

  53. 3 p/ V# _& i/ `; T
  54. //----------
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  55. 5 i: v, a' v7 K; P" p) T5 y# Z! m
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);" t. [5 ~, V' i4 l! l# K% V
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 4 u, M' u- F# e# O- j1 y. L1 G
  59. //----------
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  60. 5 a# v* C: M2 Z' h- ?0 l! k6 U: ^+ k
  61. function create(ctx, state, train) {$ g, I& I' Y% M! }  D3 a
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }: k2 d1 E. J# q
  66. }
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  67. $ N* W* l( I  B9 A* }4 x
  68. //----------
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  69. ) P& P7 r$ v9 [- i9 W' @- W
  70. function render(ctx, state, train) {, P' C! `0 E/ {" e/ L
  71.     for (let value of state.buttons.values()) {' k% P& B3 c; n# t- S7 v$ w
  72.         value.draw(train.trainCars(), ctx);
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  73.     }& p. d* j& d9 c; D- ]2 x7 ?
  74. }
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  75. 6 B% I% T/ V, |% R
  76. //----------
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  77. 7 ]* o& B+ ?) }% u5 T/ G7 t
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;
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  86. }
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  87.   P6 _& `3 |( I! s! o! k" W6 z5 [
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;& o( a1 v, z. @4 I% Z, r5 ]6 E
  90. }
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6 ]  _% a' p) }8 z' \( W8 @哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& Q6 m3 P" s  c

% I% x4 `( _3 C2 G# a. J6 a4 n0 N还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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  @# i9 M, N& t# F而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面- v  f& f& z5 `0 d9 @
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. X6 a' K1 H/ L! N下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出3 |4 h8 B4 A# l" G/ U
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位于“button.js”:  k7 R; ?1 `2 q" {

1 y6 Z! H- q* ~, d( e8 L4 o: ?% Q位于"main.js":0 n: Y6 @* G, s+ q7 H, o! X
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# p' o8 \8 l% _" K
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. `; M( I# s( n& s$ t' F8 m
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' D3 b. W* t& \- i, ?% Q. N% X
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 `' W; L8 A2 d3 M, E9 M5 [
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 q0 a6 {; f5 M
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" e- E& d6 f6 g9 M% ~  b0 V
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ @) x/ ~  U/ ?# @2 L3 D! G
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' b8 p: p2 Y7 U/ w
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 C! z* s) ]) c9 c8 h8 }3 Y
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});  J5 g) ^) \. O1 \4 O" C! J7 U
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});/ s9 ~2 U/ [+ e7 ~" v: H+ X
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! E6 y) R4 k7 O
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
, n  Y4 A2 k( e* a2 z( M$ {. f你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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