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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑   t& L* I; {# |
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' O* @* Y0 z6 g! j. [% m
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;4 R- _6 i6 z! |  i$ Q( N& A
  4.     this.y = y;; L! ~2 k2 c& h% ^6 n9 {( h( y
  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;, G6 f! X. {4 k* J& {
  8.     this.rz = rz;% T# Z+ ], i% Z3 A% N
  9.     this.minimumAngle = minimumAngle;! p& U. a9 D+ x! @' y" @/ J4 |+ K) }
  10.     this.maximumAngle = maximumAngle;- i9 K  K# y' b7 F4 z' T  H
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;% e0 [* y: {7 ~! g
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  14. 5 x6 i1 g% P( c- {: v
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);5 x/ t8 @) V3 g" v9 D
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ d) p! T$ N: l$ `& R+ m5 H
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));# G! a) ?1 [6 Q) l  X- t+ H+ ^. n
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));0 ?& `/ G+ |2 I. u; X& s
  25.     for(let i = 0; i < carriage; i++){. N  ^: k! q+ x$ p. ~8 ^
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);$ T/ n: L: k$ @) _. n$ f8 b
  27.     }
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  28. };
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  29. + W# @: H& p5 d8 |: o
  30. Button.prototype.turnTo = function(angle) {) l* A/ l2 X/ \+ f% ?
  31.     this.nowAngle = angle;' O; L9 r' t7 h3 T# G
  32. };
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  33. ! |: e" k! ~5 g; {" W+ ]
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;8 E: b; q# q% i  r' y
  36. };: o; u, p& p6 e( c

  37. $ X! }) {% Z' f/ [; ?
  38. Button.prototype.turnMinimum = function() {$ k" l8 ]1 M; t. z5 f, e( h
  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. 8 x: G& E! I- G- p' q/ G3 a
  42. Button.prototype.turnMiddle = function() {% o( b/ f- c5 |6 N8 J
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;: e, M  Z9 F. j- r
  44. };
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  46. Button.prototype.getMinimumAngle = function() {  j+ o4 \8 w4 F! U: i: ~$ Q  e
  47.     return this.minimumAngle;
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  48. };3 e8 a) ^* n: O  x0 R4 D) F7 G

  49. * L. X1 y: g/ S" y
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };4 f8 K5 d) @# D: i: ^# m& C
  53. & u4 W5 ]; i+ {0 T8 s8 l# B2 ^# y, N# [
  54. //----------7 k5 r$ S" @6 c
  55. 4 N/ R! F8 _1 u% q9 C, m6 j
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ e5 ?( p+ X+ L( Z% A
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 0 m! L1 C( C2 J3 f4 s2 F8 V5 o
  59. //----------$ s1 ?) ]4 m- E/ Z5 @5 q

  60. ; {6 {1 U& s4 ?2 g& r) y
  61. function create(ctx, state, train) {. w! H8 |7 K4 U2 S9 {2 a
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){* R' d/ [0 P% r8 w+ L: |3 r* C
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }; C! `  ^+ v; s  }: {
  66. }
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  67. % {, R$ m( a$ ^. A3 a  ?% }
  68. //----------) A: |% U* T7 |4 I
  69. 7 O5 C* S' x" ?4 Y+ a& J
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {. P, O5 [8 {, m* ?; ^1 N
  72.         value.draw(train.trainCars(), ctx);
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  73.     }# C. y- \: L& d/ ]! N
  74. }6 T" n9 w6 K) V5 V: q

  75. 9 c% z$ [6 B5 A9 n" f4 ]
  76. //----------! ]5 {, @) W& v

  77. & a) K1 R7 M5 F3 r
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型2 K& T0 W1 d( T8 Z: {
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);# r% ^9 Y9 {9 Z2 ^5 }
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% p9 Q& D4 L8 H- D1 D, {
  84.     }
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  85.     return result;8 [$ j3 |# L/ X+ c
  86. }  ~/ Z* H6 G& Q6 Y4 I
  87.   D/ L; ~6 l+ c. Z4 k: p
  88. function degreesToRadians(degrees) {1 d7 t! j, z4 ^& N. ^; O
  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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( ^& o7 ~% S- X: K还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面! ]" K! h5 s5 L5 v9 F3 [% L6 g
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5 r( i8 k) c+ ~7 A3 g* w下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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/ r0 c' Z: A  S' G7 `# ?2 b位于“button.js”:
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5 ]; S: t% n( l) z" w位于"main.js":; p. S. p4 C9 S& M6 d. V
  1. var buttonsInformation = new Array();; c+ r5 I9 o3 Y- |+ |9 b7 t# C. t
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, K. {0 W4 u- G. k3 P
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ R; u* H. t( M2 d
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' _/ I! W) f+ p/ ^6 R8 y
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" z2 y; a# p& G! j; e* c
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ E1 d$ z9 P% S9 g( `
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ a" i8 e+ {1 o
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 I+ v5 {$ [! u+ b
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ V6 F/ D. B' X! W! O
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});! f9 @' h' p; Z
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 H! w' P2 T  E! C. _
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
6 q% ~0 ?& h: ?. V7 E' f- Z  G你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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有事加我QQ: 3435494979
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