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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
3 u' V7 S* {/ x+ E: O- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
7 K ?8 \8 V/ n- C; z - this.modelClusters = modelClusters;
# t2 e( ^: X( J% b5 |' [* c: t - this.x = x;9 ?. B' l7 W; E! c; [: B; o+ e
- this.y = y;
1 G! S2 C7 t3 \5 c( T3 ^ - this.z = z;( m4 M- E: [- c/ N7 d [, h
- this.rx = rx;
9 s. e( T# D5 d7 B - this.ry = ry;3 ~ i9 d- X1 C Y% I3 b
- this.rz = rz;
9 t) _" Q- g. F! ^1 j, U - this.minimumAngle = minimumAngle;
: Z1 J) {" a) B% R" r7 M$ a - this.maximumAngle = maximumAngle;/ D0 Q6 y* z# U" I+ \
- this.nowAngle = nowAngle;
0 J! n* n3 t& c( a+ ?4 d - this.direction = direction;3 ^" ~( c( D: f* e5 L9 s6 D
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- Button.prototype.draw = function(carriage, ctx) {
2 W6 i; v9 U" W" J+ c5 }! R - let tempMatrices = new Matrices();
0 w1 l9 F: a T6 y' d, t% l2 I - tempMatrices.rotateZ(state.wobblerot);1 P' \9 ~4 @1 g m* k1 {4 b0 d
- tempMatrices.translate(this.x, this.y, this.z);
- E9 \' V+ M: P8 [% I - tempMatrices.rotateX(this.rx);
$ U3 u! K. f& p( O$ C - tempMatrices.rotateY(this.ry);) M+ H' h+ G5 f9 T) x( i+ X
- tempMatrices.rotateZ(this.rz);$ A% t, l8 h& n. x1 I
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
9 k% ~1 s& i) G# ?; \ - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
1 I- B% ]3 ?/ @* P! P. m - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));+ |( u" F% b6 z* q
- for(let i = 0; i < carriage; i++){0 x; Q% k( _; H4 n& z
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
E! `9 o5 y3 H) U - }) @% R! g7 X! B5 F
- };8 |& b8 E0 P2 Z$ l
9 t* g0 W: Y0 l/ C' z/ q+ d3 F+ g- Button.prototype.turnTo = function(angle) {1 L8 d7 c8 B' j* O* S! c I- t
- this.nowAngle = angle;
, {4 M& `& R5 Y4 R U1 N$ ]8 s: t - };
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: j$ L6 p- d% d8 j9 x f- Button.prototype.turnMaximum = function() {
: t' e% S4 C% Z7 U - this.nowAngle = this.maximumAngle;; l9 F0 g! ?; z3 R
- };" v+ i1 _" `: ?' L
( z; Q0 J/ X$ j" ^4 A7 X/ q- Button.prototype.turnMinimum = function() {) l7 s e6 L2 z" |, `! _: G
- this.nowAngle = this.minimumAngle;
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- Button.prototype.turnMiddle = function() {
{/ r& Z1 e R- ^, _2 |0 L3 ^7 e - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
% k, `+ ]7 ]# ?# {: r+ y - };
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) B! k/ U# O* r3 E+ o! n6 ?- Button.prototype.getMinimumAngle = function() {4 b9 k4 c( p5 _; j- b
- return this.minimumAngle;. Y3 O4 u- m* f* x" B; I
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( B+ L* m' K7 {- Button.prototype.getMaximumAngle = function() {8 p/ G" ^9 `* S9 J5 F$ u @* O
- return this.maximumAngle;
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: G {6 ]9 p% H4 O" Q. b- //----------+ Z5 O& D! b+ w9 Q, @ t" e; V1 z
- + U, a% y6 E6 J+ F! S( S
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
) W" G* A3 p8 H! k: C2 W- F' W - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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- [4 R+ |8 J& b5 c8 H$ g6 f( @+ r- function create(ctx, state, train) {
, W3 z" O# m# p/ G7 f) o7 X - state.buttons = new Map();9 N; a! p: f2 I0 p
- for(let i=0;i<buttonsInformation.length;i++){
7 k: U8 ?) w3 S8 d" i8 r1 { - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))" b* c) H; ~8 R8 z6 c, M
- }
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4 b% t5 w3 ^( N) m1 i- //----------) a; d1 I( P B+ x- `# n
9 R7 I; [# W, F' P( K7 u" f9 X- function render(ctx, state, train) {: d! k/ s% m; I0 m
- for (let value of state.buttons.values()) {, p, @% n9 p/ h+ m4 s9 x
- value.draw(train.trainCars(), ctx);0 M7 M, S- h6 g. P7 I
- }: M) ^- b3 b# { w! N% m
- }
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- //----------2 n1 M' M' ]7 C+ q5 h7 X
- . {- g1 v* y" P
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
s6 r' \, m2 n- m& ]' B - let result = {};4 A. n7 s7 w: R+ t
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {% j, H( f+ q" ^) |- O; x4 [7 P9 n, U
- entry = it.next();( w1 V% z [9 A) D% o. J
- entry.getValue().applyUVMirror(false, true);
6 ?$ }. F4 L5 X2 }* S" J5 w5 H - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());6 N( B# X8 ^2 b% z& X3 M' V) j8 e
- }
5 \/ T# T3 C) E# s! B$ p. j - return result;6 g- Q2 ]8 l1 H
- }$ K' l" ~+ Z$ k: e1 B
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- function degreesToRadians(degrees) {
5 Q4 E% H2 P- i3 G7 ? - return degrees * Math.PI / 180;
7 _4 r" V+ Z) d - }
复制代码
% N# L! T5 f$ l) ?$ V" g哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& D t0 F* G% x9 ?
8 W9 W2 N& i5 E8 W& s9 K/ k还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我& h, ]; W E' ] p! n5 Q& J5 l
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面5 g( U/ M, x) s7 S) N0 q
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出0 [5 @6 F) k S3 L
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位于“button.js”:* q, Y0 l% m3 }5 O1 N8 E$ S) b
2 M& j% s v8 o' ]9 m位于"main.js":
7 ]3 s9 g# v/ {" g/ y7 o4 E- var buttonsInformation = new Array();1 |: [3 s/ ]" K: r
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 u, v. o+ Y8 \
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ s; E' ?7 k) J: C) U( K - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# R4 q6 s# ?0 W* `
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 `$ r2 C) {% ^/ h; j- C+ M1 ?$ |8 k8 Y - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* X7 }" E) M* Q7 q - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ t2 F$ _# O8 j. X - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 j2 @4 L. K% t' c# o2 K# x - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 A( \) f7 ~8 ^& W+ J
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ Q' t/ n9 `7 }& b0 f( n5 E# F - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' n6 O& x# b d& d. m# q6 u$ j - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: ~0 _- [5 R$ n- ~7 V0 d- {, E d8 F9 Z- P - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& I: S5 z$ `) p+ I/ ]/ C
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' S0 G' A# b/ o0 D0 I) }! B/ o1 O - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 i+ q! _) l- V7 K' k - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 c( p c0 a6 I# Z! ?3 h
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( f' Q! `* ^0 |) Q# T - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
}' g# \4 K# L - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: D. C* }+ k( ~3 r1 G5 Q
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 c( o8 z2 `# l7 g% _3 g - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: T6 Z* f7 f% a( K" P/ I. ^6 x/ v/ ?! d - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- o4 f4 J/ {& N# p) L' q$ Z# p) N - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 R4 {5 i6 t" \* g; Z) f - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});% d1 h& j/ o/ @* d
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; g; B* o# s( E+ ?( F* M0 X) A
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
, I" J* U8 E$ J9 o5 ] - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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