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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
; ^5 E* d+ J3 ^8 H1 Q- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {3 @( K A( j L+ \ B* H
- this.modelClusters = modelClusters;5 |/ h& r- Y. O$ T2 k& A. ^+ T
- this.x = x;1 M7 N+ B. w# O. U
- this.y = y;
& \* }- X9 p' c1 z - this.z = z;
5 ?% o! x8 E2 E" E+ h9 ^, { - this.rx = rx;
; c+ V! |! d6 Q# H3 F" J" W2 O - this.ry = ry;- n) |$ a' U& g! l% r
- this.rz = rz;
4 n [ ^! w0 U9 a - this.minimumAngle = minimumAngle;
9 E& t1 s! h) U2 y ~% @ - this.maximumAngle = maximumAngle;6 J: s( Z; ^ ]( D" g2 C: I2 v
- this.nowAngle = nowAngle;. Z( v6 i1 z! t0 x$ d% e
- this.direction = direction;: S: N* o( |! S
- }" ]; m& h4 V {" U N$ p& q
4 F* U1 L) @' w2 s8 |( K" G- Button.prototype.draw = function(carriage, ctx) {
6 k3 K7 ?4 a: w6 l - let tempMatrices = new Matrices();/ M4 \& M8 u: ~3 G
- tempMatrices.rotateZ(state.wobblerot);
8 s# S; `: V5 A1 O& { - tempMatrices.translate(this.x, this.y, this.z);7 x3 E- j+ Q8 B. Y1 j; h
- tempMatrices.rotateX(this.rx);
0 ^0 C* E l6 V$ n! K - tempMatrices.rotateY(this.ry);
* I# ]5 c8 {6 Q. C+ f) ~: t. r2 M - tempMatrices.rotateZ(this.rz);
$ Q- F! K, k: F4 F8 A" R& D L - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));: W! T' ]' e! N$ l' r
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
. X+ x! w) v7 Z. m, e& r% p8 W - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
8 U: H( b7 b; o$ j1 H k9 ` - for(let i = 0; i < carriage; i++){) V8 S& D& j" g
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);7 }* G. y1 O( }& I( w, ^: @" _- I% r
- }
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- Button.prototype.turnTo = function(angle) { i# C9 T$ C* R
- this.nowAngle = angle;
( z" [" s) [- I - };
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" q* ]6 J" d7 H' @- Button.prototype.turnMaximum = function() {
I. L! _ r z( ^7 i3 X. m+ I9 I - this.nowAngle = this.maximumAngle;
* U: A3 ^; x2 g, {5 w. f$ A - };
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8 H. \, Z7 @1 v' Z/ M" s- Button.prototype.turnMinimum = function() {, Y N' Y f! b/ L
- this.nowAngle = this.minimumAngle;* Y' h' p3 |; O" |
- };
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, h2 N. t3 w/ i8 \- Button.prototype.turnMiddle = function() {" X. t) c1 b- v! P* Q( X3 E5 b
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- X+ B$ ~: `: |- Button.prototype.getMinimumAngle = function() {
" f( k) g1 Y& } - return this.minimumAngle;) ]" K2 w& H# q. @8 ]
- };
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# C- o; i2 A* S- Button.prototype.getMaximumAngle = function() {
2 }' a* [, `; Z/ B2 W& I6 G: ^" r0 H - return this.maximumAngle;
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- Q) I! K+ }+ R2 A5 D) v- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
/ ~ C% u: _" ?- Y' P) m! X$ I$ T3 {: M - var buttonModelClusters = uploadPartedModels(buttonRawModels);0 [. K, J4 `8 v3 y1 {
2 Y3 H) C! |3 J: j- //----------
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- function create(ctx, state, train) {
+ ?0 Q5 d( g5 `. V# b; Y - state.buttons = new Map();6 W' e W8 |' @, B8 E
- for(let i=0;i<buttonsInformation.length;i++){
5 _/ p5 M2 b8 Y - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))( a1 U8 {3 }) j3 _3 s! t6 s
- }9 Y+ }9 X% M6 Y m- [
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- 0 {* F$ a* ]# P& z% ~( W7 s1 H
- //----------
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- function render(ctx, state, train) {9 P3 `! n: R, s: K0 I
- for (let value of state.buttons.values()) {
4 j' _1 s2 ?0 _ Q - value.draw(train.trainCars(), ctx);' c. q2 f/ }# t
- }) T i2 U# u- M9 `. x
- }
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- //----------7 _; Q% C0 k8 O$ z c# p( z& c3 V
- # S s2 |, |4 V$ M
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型! G0 W @+ A' c3 k; A/ [+ u4 E
- let result = {};
% f' l: g \5 x2 k# f - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {* R3 F3 X; b: e
- entry = it.next();/ X9 M) b3 T. t5 E
- entry.getValue().applyUVMirror(false, true);; X% r$ c6 F* o9 T4 J2 c
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());4 X4 v( A4 Z; z q, s
- }: K0 N% H* V _( W
- return result;, `# j d, F0 c" x; ^! }
- }
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0 S, o/ I$ c. X4 i# c% W8 ~- function degreesToRadians(degrees) {
: }6 C+ Y: I0 v: a3 j. x- a" t" \ - return degrees * Math.PI / 180;
9 e! h/ h# n$ e0 A - }
复制代码
+ H0 I7 V0 \1 l5 c' i哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜' _) {8 o/ ^* b3 b, m
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我( o5 O# V- l" a$ I. L$ s4 ~
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面( Z0 Y0 a, S f( m8 {- K
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N( }. g- M9 u- S1 K下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出2 J! t- f% }8 j7 x- Z% d- Z
6 P- ^9 Y8 h/ t* v" p; `位于“button.js”:/ _6 T y$ G5 }) h
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位于"main.js":
: D1 @- a1 I: a! C7 k, X" N- var buttonsInformation = new Array();/ I; s; `% P+ j3 y+ `* j. t
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ b2 R: J$ |# U$ u/ W - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! O; @! b7 N- S. j# a* [3 w* b - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' |, L" U" M: c+ U, {# k. [
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" ~0 O0 V9 f0 I a: }
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- W- g1 ~: J2 l# N0 D1 N0 S; w - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 }5 Q6 C0 c( P; i" y/ V - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 U* e* X; [" q' J7 L/ `( T
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, {- P$ G3 y0 H' J- f
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& E* C; D d2 z" t) l: h' Q5 m
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 W' S7 E$ b7 z; e' ?- m- _, d - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) Q. J8 D' ], r1 d- i( K$ c
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 C- Q7 l; C! ]$ o- A1 B: j - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- }6 D5 B1 L3 ^% [2 ] - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' @- r: d! g! \) } - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); W) t0 h; j& L2 X, }: a
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 d% I3 I7 d8 n- _$ g
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); `+ o+ u" F3 z, n
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 v9 Y. U% ~$ m {$ d/ g) H - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 B6 U/ T" x4 a: k
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( ? D0 [) M% _7 S8 ? - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 t7 y3 ^2 w! r" e
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
+ {+ I" V+ b2 f' \$ o+ r9 u - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});' e" ]8 h' b( [$ w
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
- Y8 m: V( H4 ^- z- h) \ - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
& t! I, l' ?1 H. N/ p' H) f0 i5 H5 @+ q - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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