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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 - h# i  N4 @$ @1 E" _7 I5 F
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;! n  v  S6 J- q2 W1 {; f, |% r7 i
  5.     this.z = z;
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  6.     this.rx = rx;2 ]3 a* s( {! q: U" \* u( W
  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;7 g( c$ Z+ ?2 K5 C6 j4 w! F( `9 i
  10.     this.maximumAngle = maximumAngle;2 M/ k, Z  Y7 K* F5 ~* k
  11.     this.nowAngle = nowAngle;2 H9 L+ I8 J  H* e3 D
  12.     this.direction = direction;) o/ i/ x5 y. H5 f+ v
  13. }
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  14. * ~, p; J7 M' @
  15. Button.prototype.draw = function(carriage, ctx) {& u4 s9 b/ \* \4 |( P( S
  16.     let tempMatrices = new Matrices();2 V9 F+ O7 B- t
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);- W! H% ^5 w9 V
  21.     tempMatrices.rotateZ(this.rz);7 a$ }. n$ k3 {1 S* e" D+ B% r: \
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));7 h; j7 g3 T3 N
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));, v, v; h) \0 u4 x
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));4 O1 R& i1 o* O
  25.     for(let i = 0; i < carriage; i++){( Z" ]# W" D! L8 p! m7 \
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);1 a2 J- Z% @+ b* ]$ [
  27.     }8 C2 r2 [$ c+ G) P
  28. };
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  29. . y  w6 \9 x5 `. b& z& o
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;! O+ g4 Q, M4 i% y6 k
  32. };  |5 v% D' Y5 e8 N

  33. 0 l. E8 ~. h5 `: S) o1 b
  34. Button.prototype.turnMaximum = function() {! o: [9 U6 w* x- \
  35.     this.nowAngle = this.maximumAngle;3 J0 u. l, B, i5 V
  36. };5 d5 H+ W& S# v' a8 D. S

  37. 1 ^2 N; Y/ k  V; x
  38. Button.prototype.turnMinimum = function() {# I) C% f. d, M8 f
  39.     this.nowAngle = this.minimumAngle;
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  40. };7 I# Z, r/ Y$ R9 Q* d& i; X. ]

  41. 4 Z+ n& O5 }9 A2 @; ~
  42. Button.prototype.turnMiddle = function() {' Z, B. x1 ^% u( i: h" u
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. - J$ c  f) ]( o$ n* o
  46. Button.prototype.getMinimumAngle = function() {" E/ O" `) L; N7 j6 f
  47.     return this.minimumAngle;
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  48. };* y4 v# W( e, n4 Q0 L

  49. 0 Z+ Y0 d4 Y  j
  50. Button.prototype.getMaximumAngle = function() {6 M! G* G5 z  J& a- J* m
  51.     return this.maximumAngle;
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  52. };
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  53. 3 Z( q0 [# ^5 Z% ~, a$ X
  54. //----------
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  55. $ B$ h4 R+ h. z3 m! k$ D
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);5 ^, o: k# `* E7 q( M
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);! C: I" Y1 \1 _4 k; Q

  58. ' C# _9 V. |6 D
  59. //----------
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  60. $ [3 h4 }# U  C0 \* X
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))$ N4 R. P- C: I0 Y* ~' G
  65.     }" K5 ^- p7 L' ^1 ?
  66. }
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  67. ) E- n0 P5 A! ~! f+ H
  68. //----------
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  69. : N& d! ?# R. g* x/ s, t1 T" Y
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. $ B% W8 w" b/ s
  76. //----------& U, q9 X: R9 T( |

  77. 2 z* c4 S* V3 m# h- N
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型" z- |. |3 R: i" _
  79.     let result = {};0 o4 G, u/ b2 Y) R1 P
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);* q8 Y: Z/ @! r
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' v- J) S/ |3 Q" v! k7 U2 X
  84.     }
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  85.     return result;! r% n* E' U4 W- K1 y3 Z) p( |' z
  86. }8 _$ u- [( b: l
  87. 1 Z7 ?+ w9 C9 ]. c9 U
  88. function degreesToRadians(degrees) {6 E- ?0 w2 b: r2 i
  89.     return degrees * Math.PI / 180;% Q6 z+ N+ T6 o9 I% V
  90. }
复制代码

) V: s6 D+ r7 G0 }哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜) K& a2 I# V8 q& u/ i: t& b
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出, c7 e# e. `- N5 |$ h

6 o: w8 C; m5 r' [: V! O' M0 O位于“button.js”:
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* a! i4 ?$ }" ?+ ~位于"main.js":
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  1. var buttonsInformation = new Array();, ^- R- `3 y1 [3 H
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  {' s: l: `+ J7 k. j( M
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( q% r' C/ G; q  _
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! d- D6 P' d7 }! R- _" c6 H
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! |/ ^$ Y& |/ `8 @) ~" N' o" Z
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 t- S3 u: |5 |3 c& u; ~
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 h/ F* P! Y9 G/ a
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. V% S7 y, f2 ]% a
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 @7 c, ?: N( }! x1 q0 R
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});6 G6 o0 d! ^- E( K6 ^6 }
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});0 f9 ?" g8 O( z  w
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
: U7 ?, V# u5 K% q( G6 L9 u你说得对但是Rhino实现的ES6不支持class,请用function.prototype

  b5 z. U( a6 N: E+ Q! f$ Y嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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