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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 0 ~' {' \9 k5 S& ?3 m
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
9 z5 T p5 t% A+ [ - this.modelClusters = modelClusters;+ I6 F1 V8 L9 o, P/ Y, g! I$ Y8 Y: S
- this.x = x;
% s" S5 ]1 O% a" F# C - this.y = y;9 ~" z: V7 h0 W# ^ L# U1 G0 C H
- this.z = z;# \5 G X$ J& G7 ~$ U
- this.rx = rx;1 f3 h7 M& P- T/ e
- this.ry = ry;, O! F. t9 [/ r# w" n0 S
- this.rz = rz;
" e& I' _6 d3 ? - this.minimumAngle = minimumAngle;
2 W& v- V) [+ v0 g# ] - this.maximumAngle = maximumAngle;0 O1 N2 l- v( L* F: |/ J
- this.nowAngle = nowAngle;; W! P4 w9 p! K/ Z: E2 b
- this.direction = direction;% @/ K4 I# r c* S5 M# @8 Z
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- Button.prototype.draw = function(carriage, ctx) {4 g+ I# k9 i# K; ^: |
- let tempMatrices = new Matrices();# `& o9 d ?' @! a# c1 I0 b
- tempMatrices.rotateZ(state.wobblerot);
( h6 f# S, ^ G - tempMatrices.translate(this.x, this.y, this.z);
; e8 S5 E0 V8 v0 S8 | - tempMatrices.rotateX(this.rx);
& ]% v* ^3 f D - tempMatrices.rotateY(this.ry);
5 p" b+ B6 X4 d" q7 O - tempMatrices.rotateZ(this.rz);
z l7 p8 _# Z6 ~7 n; e8 F - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));- B! w. s' x4 ~; g2 m, P
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
4 u' c/ t! G! t5 M( g - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
% X/ u2 w& |" L- F$ w- o - for(let i = 0; i < carriage; i++){! I# [. t& E& K- C4 f$ R5 b
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- Button.prototype.turnTo = function(angle) {( ?/ d" d' O$ L
- this.nowAngle = angle;: s; Z! U' I* e
- };
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% ]& N5 \; b/ }$ K! b; _! X/ ]- Button.prototype.turnMaximum = function() {
' q1 A- w4 w u+ x+ M! {# q9 ` - this.nowAngle = this.maximumAngle;! b7 {4 S: Z8 i: k9 B: |. z; }$ s
- };
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- Button.prototype.turnMinimum = function() {
) M) V; {3 x& y4 K! |" T% B4 S - this.nowAngle = this.minimumAngle;1 T, X& w6 P. J5 e0 b" `) i
- };" {" V* y$ M; f9 u2 @2 v
0 y; f, t8 ^" a0 q( B- Button.prototype.turnMiddle = function() {
8 u- Y# M$ l$ f5 v* X - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
$ H" J% b6 ?+ L# n/ o - };
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- Button.prototype.getMinimumAngle = function() {
( P& O+ n$ B6 ~0 E6 q) l+ d. j$ K - return this.minimumAngle;
( O0 u( s+ \2 C6 j! o8 D! ~. y - };
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+ \$ h$ L0 r& t' ~, {; k( q- Button.prototype.getMaximumAngle = function() {' E2 j6 Q# ~& b
- return this.maximumAngle;
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8 ~6 i9 O; ]" ]: l5 i- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);4 G& p1 K) P8 k8 }7 r
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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6 l5 Z& |1 ]+ f1 e) _' A- //----------
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1 }8 I- Z- ~, F9 {- function create(ctx, state, train) {
$ p0 a. H! H+ C1 s, x- A - state.buttons = new Map();' |! l8 V9 B% U M
- for(let i=0;i<buttonsInformation.length;i++){) u9 I0 | f- g# G
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- 2 A1 F; Z* I R4 g# L
- //----------
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* c1 `5 V: m j* m- function render(ctx, state, train) {
, e, a: h2 |/ N+ P [0 V - for (let value of state.buttons.values()) {& [" B4 b* \1 `3 ]* ^. M
- value.draw(train.trainCars(), ctx);
l% E$ ^+ k+ H5 o; Z2 T - }
' u, S9 m8 g; r4 Q: \ - }
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3 D% B- R9 q$ b$ a( z# g( r- //----------
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2 {) ?% z( e+ \ c C7 O# Z- \* p, y- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
8 r. b1 J( t# T5 o - let result = {};
9 ?; B% ~) o9 I) G( U: ~0 ` - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {# l/ ^ o4 u* u! p$ B
- entry = it.next();
% u5 }2 _* ?" b4 b - entry.getValue().applyUVMirror(false, true);; o. W( J+ N _% U* ]; F& u
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% u ~* s, G" I) v( q7 L
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- return result;" M9 z' ~+ t3 \- E# S
- }
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, n0 z% R2 P' x+ B- function degreesToRadians(degrees) {/ D4 [7 a: K" ]9 {2 o
- return degrees * Math.PI / 180;
' d! ?1 \3 o& I6 D2 n6 n - }
复制代码 " X3 U% N9 g& W: l
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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, c9 p% Z9 Z7 t L" j还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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8 N: @$ E+ R: u3 y7 f& |而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面2 K7 H" E u4 A! n
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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+ j0 b/ e) d8 b5 \) b1 L3 y: t位于“button.js”:' o o; X0 q/ o5 }5 g$ H5 r
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位于"main.js":! f6 t$ w- t% b# ~* v: f
- var buttonsInformation = new Array();
& r1 [& Z( {6 R4 j; K) ] - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; g! v* f5 o8 b0 p4 x. f- F3 ] - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ [( t( W! ]. K9 z, c - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. c# m+ u" v1 ]' V) x - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 }$ ^/ {+ E0 R, z2 E: k6 \
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" |- O; V4 t3 H4 C$ ^+ P7 `
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 h$ N& H1 K" N& F
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 |0 W1 t: }1 Z+ E6 g6 W - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, Z3 S2 K0 v8 c' J4 D, D
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 k1 Z: t% I4 b' m t: m
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: R6 T. b& T j - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 S6 z/ b1 ^% t - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# x o" C' Z& O6 f: S5 d - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 y M1 V5 w. y, r7 C; A% l0 f' q& S
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 T2 W" U9 r- L# G( ?. }3 N - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 b. l( o" S. G% |- n+ l9 [ - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); ?- d/ E( Z; t, [
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( C$ o" C [% z0 K/ X - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});( C |' N" Y) \0 }* |
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* J4 [: y3 T& \' Q* T9 Z+ F& T
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& R# l* E0 D# ?% h9 D1 S( k. m - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
5 Y/ d- W& {+ j w4 q - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; u. L7 X0 I# \& a { - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
k, d: u5 T1 K) K1 [/ H0 u - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});. d2 x: D/ f' z
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
2 L# `% C+ Y, g' Z: _5 c, L - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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