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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ) P1 V8 J% P5 \' u% ]* K
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {( V+ i" x# B0 G8 l& A$ L2 a# d- @
  2.     this.modelClusters = modelClusters;4 m, W; f2 @! i" O$ n; C
  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;% ^, F! \& x5 b; n3 Z, Y
  6.     this.rx = rx;
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  7.     this.ry = ry;0 n+ G/ m6 l) T7 c7 u6 a0 o
  8.     this.rz = rz;, |# j  ~2 f3 H9 z
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;6 G3 F% N4 O5 E/ r
  11.     this.nowAngle = nowAngle;2 n" s$ @' L7 c
  12.     this.direction = direction;
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  13. }
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  14. 5 s7 R8 ], E( T2 \5 T4 D
  15. Button.prototype.draw = function(carriage, ctx) {- {( d/ p: C& v" d6 T
  16.     let tempMatrices = new Matrices();# D9 o; I, L# K, ^7 _% ~0 k
  17.     tempMatrices.rotateZ(state.wobblerot);. r' w% z& L6 v, |9 C3 z
  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);6 v/ `  F; k5 R# t
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);( @4 C: B! I( F6 X
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);  i$ G! \1 e- i+ z% Y4 G2 \) y
  27.     }
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  28. };
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  29. 3 O% j% e, w# g8 Z
  30. Button.prototype.turnTo = function(angle) {; M# q) X* \: }0 O1 U
  31.     this.nowAngle = angle;
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  33. 8 {8 p  @# P7 F3 T4 V
  34. Button.prototype.turnMaximum = function() {9 L( ~; p* B# L/ j. Q) [% P# t  c$ c. R
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. # r9 P" F( `+ e' G
  38. Button.prototype.turnMinimum = function() {  W1 p8 G/ c. g
  39.     this.nowAngle = this.minimumAngle;
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  40. };; t5 y4 V1 h+ A2 M

  41. ' r% K. d9 W. D
  42. Button.prototype.turnMiddle = function() {+ M1 ]3 W/ R6 _" V; @
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;, ]. W, t2 L8 O4 m" s
  44. };
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  45. 0 W7 t& Z) t! U8 s8 a, x
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };5 p1 S5 e6 m6 U7 K9 P8 S7 ?" Y
  49. 6 F, _& z% u8 L, I; n6 g" n" s
  50. Button.prototype.getMaximumAngle = function() {8 A. `: m: |3 ~) _! n9 d3 M
  51.     return this.maximumAngle;! F1 d! c0 w$ }' B! e
  52. };6 B# ?4 s* Z" Y
  53. " n) Z2 o9 @$ H$ k' F0 f
  54. //----------
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  55. ) R+ [8 Q! G' L. j8 k# S9 h- ]5 ^- t
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ s/ [1 ]! A9 @8 E
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. ! y) t9 Z- W7 z5 f  E- S
  59. //----------/ {. t$ q! c" [4 ~8 H) H

  60. 0 [& X. x) h4 j0 g: U
  61. function create(ctx, state, train) {: Q6 B. {1 P0 r" O4 q
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }2 t% f2 J8 @! K) L% U6 S7 `9 L; L
  66. }
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  67. 3 `- W0 l! M% j- y2 G" e* Z
  68. //----------
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  69. . }' u* f% L# i+ N( M6 ~: f( T
  70. function render(ctx, state, train) {; S$ @7 q! ^: K3 ?' z2 t
  71.     for (let value of state.buttons.values()) {, Q# J+ P0 v( X# ^* A! f2 m  y' B
  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. : y3 d% X& N* C; S  u: R
  76. //----------& k% q) T4 S3 `2 Y" J2 w& D! W

  77. + T3 v/ f! H( e2 }7 B7 W6 t
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);! b4 F8 ~  v5 o
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;
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  86. }: ~, S! ]$ x5 c$ B
  87. / b& \5 V3 P0 N
  88. function degreesToRadians(degrees) {; h8 q5 S  ~1 a
  89.     return degrees * Math.PI / 180;
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  90. }
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& h1 ?0 n. n/ e) G% N" G/ C2 i. U" r哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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0 _" Q0 H( ]( [( Q3 j4 r, F还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我! D' |2 m1 ^$ i! l$ v  c6 R4 Z, H, ]

0 f+ L2 b3 v6 @+ L; e而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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3 v7 y* V% N- t& p1 P下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出. E% Z3 K' g3 B) c
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位于“button.js”:
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 m- j& M: n, a# b) Y. X* r* }# E
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! [7 e* s/ ?% f3 j- p+ U
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ p- f1 M$ e8 Q. H- u
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! R. T, h4 r9 \
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 Y4 U( q& ~0 ?8 }  z
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ u, X2 R: |( D; v( c- e8 @
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ ?6 @. Y+ q! l
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 A/ y3 @0 V& J" ^$ R  `
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 g# x! n( w# j: y
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ h7 P5 s4 `6 z' \9 D
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 d, W7 |% X! k  B/ r  ^
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 P0 x0 G+ q8 Q/ p+ W
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 Z# J6 Q; H( b8 b% T. _# x
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 M$ I  [- s' g2 u
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
* N8 U2 P" K6 v$ p$ C& U你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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