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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;! j3 D( i: B& Q1 t* [: r, z
  3.     this.x = x;+ v9 s3 t8 p/ v* o' J/ y
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;( S2 ?, v+ h' j5 y) z
  9.     this.minimumAngle = minimumAngle;. [) N. E4 }8 i) u) U1 I( l. d
  10.     this.maximumAngle = maximumAngle;: F7 J# Q2 s9 l4 ]
  11.     this.nowAngle = nowAngle;4 Q1 l4 H3 q9 q! v. @  X
  12.     this.direction = direction;, a8 M( W+ ~, v2 U) G, L$ S
  13. }3 [1 h" O7 M4 q1 G+ _8 v5 E
  14. " m: W5 {* \5 u8 ?# G
  15. Button.prototype.draw = function(carriage, ctx) {8 r( u2 {: a7 U3 o
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);2 W# Z$ Z* p  C8 V
  18.     tempMatrices.translate(this.x, this.y, this.z);9 ^" F; L! L+ Y, Y* @/ v2 i/ c
  19.     tempMatrices.rotateX(this.rx);$ a# N# B# q) {
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);4 e; A" s1 O: [: W
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));4 J; n  J0 Z: i  r" w
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){: H6 P: g+ C( B  F
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);9 V+ U' K( Q1 B7 p! ]
  27.     }" O: U( I7 Z# q' f; e" A$ d
  28. };
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  29. . \: O( E2 p% N; U8 `+ ]
  30. Button.prototype.turnTo = function(angle) {1 [2 c1 o4 @/ H. x  g4 }5 b
  31.     this.nowAngle = angle;
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  32. };
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  33. 6 ~  Y, ]  U$ r/ @5 p0 b/ K
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;( D1 Q: T5 r: F) n
  36. };& a( \* K9 b0 T1 F' D* k' B3 Z8 @

  37. ' S& m2 J! w* b/ J  _; @# S
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. ' a) v# F0 D" c) {3 q
  42. Button.prototype.turnMiddle = function() {; ?) d8 Q5 d) v( K# S
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. ! I1 z7 l: b  a1 A( s+ H' f9 ~
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. 9 N1 r( A2 `! n( d7 f
  50. Button.prototype.getMaximumAngle = function() {9 K! i- \5 X3 M: H5 q1 u  ]
  51.     return this.maximumAngle;6 }% C! N& R0 ]% t+ A& Q5 X4 O
  52. };
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  53.   w, p" d, h1 a3 ~
  54. //----------4 D) d5 A& w/ S1 |
  55. # ?! j4 d& H7 x+ E6 P
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);/ W7 r, R: e- g( O0 Q$ `9 E

  58. 1 u' S1 ?0 P) N& o% N$ t
  59. //----------
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  60.   Y6 u+ g4 z. G& ?# @) i! D, R
  61. function create(ctx, state, train) {8 A5 a4 B8 {: T3 d
  62.     state.buttons = new Map();# c' U6 W. D( G9 |
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }/ J8 D$ U8 u# s. F( N- W  {
  66. }
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  67. 1 E8 Y3 H1 \( S4 \7 ^3 s
  68. //----------
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  69. + s8 a( W3 @" J. `/ Q! N6 ~
  70. function render(ctx, state, train) {% R. z; I# y2 {/ c; e  d  s8 S
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);& W% \; I) r6 }2 h7 K0 G4 V6 p9 |
  73.     }& G1 }* E- [0 ?$ x2 Y0 h! x( v
  74. }# @0 D/ m/ j: m: l* q' a3 @4 F

  75. 3 n  A" `. f) X4 C/ u! g1 t
  76. //----------
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  77. . q1 P4 h( ~; \- T0 k
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型6 E7 z* Y: J) ?7 V2 O2 W$ {9 q& O
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();+ Z! T; L, M, P% @+ G* h0 F+ @
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' w6 s' A6 b5 X: Y
  84.     }4 G0 O1 u$ l' l1 K
  85.     return result;# |. X5 }5 y( y7 F/ H. E, c6 u
  86. }
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  87. $ O- ^2 S/ ?; s4 @( C
  88. function degreesToRadians(degrees) {3 V0 h  ]% v0 ?( B8 T0 q4 H! `( ~
  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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9 i2 c5 k/ v% B% _( p8 g+ S而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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: h6 p+ h# I' y2 s下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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  ?) Y* n) C8 f" i1 m5 L  A1 w! w位于“button.js”:3 `8 ]" J# B& \8 ~5 U

( d6 E0 e6 o" H  X* {) l1 P' z位于"main.js":
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  1. var buttonsInformation = new Array();7 D' q- _; K# Z( x8 W& a0 G% [
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- V" a8 ?1 Y6 a& a! m+ {" M7 w, d0 T
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- n. W+ p1 _* N7 s
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 \7 [- z& a6 g7 e6 J/ ?* s" `
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, W+ n$ Z" A4 t7 W5 n
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 }! ?* H4 l: |- o8 E4 v6 |$ C
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 `1 u+ y! r* I, D7 L% l
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ z; R  f1 u6 p9 ]  Z3 d/ L
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 z# k+ q' d2 s* V
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" a) o& [' W, F6 ~
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. ]! r- A% J* q7 F! O: m/ B# ?
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 {  [( \0 J0 i  R5 C
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 m  _5 |  p& F$ P. _& ]7 _4 B8 ]
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- q9 b. f* G$ x- M/ ~
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});$ g4 M% b9 \( ]# b* [5 p
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
& |5 N% T: w) B" d9 M8 w; j! r- [& {. |你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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