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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 3 S& v# t* C; p/ s0 G! x% T
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {3 C" |# S  j3 O1 {
  2.     this.modelClusters = modelClusters;0 H7 J9 m. \; V
  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;! T" H* _  _$ W+ g3 X% t
  6.     this.rx = rx;
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  7.     this.ry = ry;: q( j9 F2 G! f" F
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;) i( x/ S7 R  N! g: f# x$ B
  12.     this.direction = direction;
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  13. }
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  14. " I/ I9 }* W' K. y8 S
  15. Button.prototype.draw = function(carriage, ctx) {- [- _7 I0 L0 T& G8 b
  16.     let tempMatrices = new Matrices();$ ], P5 |  v5 b9 N6 B- v
  17.     tempMatrices.rotateZ(state.wobblerot);" }; ^# l7 x2 P( D1 [. _& f
  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);- R! A' \  ^  Z' y# @! i
  20.     tempMatrices.rotateY(this.ry);! E" e% B8 e8 |5 }
  21.     tempMatrices.rotateZ(this.rz);7 c) }; u+ W/ g0 K2 \1 g
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);. \6 z+ ]0 N$ M/ v
  27.     }
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  28. };8 K- ?# _: ^& A
  29. . f; D0 j; Y8 q( l
  30. Button.prototype.turnTo = function(angle) {% `/ n- o+ ^* p& D% e4 C
  31.     this.nowAngle = angle;/ A3 X/ T& Z; m' q& I8 ?. f
  32. };
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  33. " {: ]" v& \! O6 S0 @( t5 P+ z
  34. Button.prototype.turnMaximum = function() {6 w! W: E% X0 @5 k6 d. i
  35.     this.nowAngle = this.maximumAngle;
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  36. };5 u9 n, y# l$ E/ |# k- W% Q

  37. 0 t6 u* M$ R  \; J& T
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;7 R" ]+ ^+ M6 @4 T; E
  40. };* P" e+ M+ V4 W/ }2 e

  41. 5 l& j8 `/ \# ^1 u
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;; V, S9 ]( `  A/ ~( L
  44. };+ R* ?6 j3 n. A& d
  45. ' ^- B$ h0 B3 e2 O5 [  ]/ S
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };3 J  ]$ n3 B/ i2 b6 A
  49. $ e# F0 l, j2 |; V
  50. Button.prototype.getMaximumAngle = function() {7 \' _0 D. _5 F8 i  e0 a
  51.     return this.maximumAngle;1 Y# B. w) |! _' h* y
  52. };/ X# D. c. f3 |2 h
  53. 5 A8 _0 W8 _/ Z1 G/ G0 B
  54. //----------% T4 E% t2 L3 o1 s: P
  55. 6 Q" Z6 |) h7 s- i/ k
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 7 ^; [5 x6 o5 V1 V/ `  z
  59. //----------
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  60. 1 Q' \( R/ {; D/ Z
  61. function create(ctx, state, train) {. t1 z% _* v4 l  c/ G
  62.     state.buttons = new Map();" D% e8 i0 _- P+ m& |
  63.     for(let i=0;i<buttonsInformation.length;i++){, q* n+ H4 q; f0 S
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))) i7 w; y4 g' H9 S+ s" x" T4 B( A
  65.     }
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  66. }) E" B- y% \* X) F. m% N$ G$ B

  67. 1 k+ n' v8 a) C2 p; R
  68. //----------
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  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {  ?3 s* I% h/ `1 r
  72.         value.draw(train.trainCars(), ctx);
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  73.     }; q5 q5 c) i) a
  74. }
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  75. 2 P4 e3 D2 n  }) }' H# l
  76. //----------- r$ X; M9 Q3 @
  77. & o! q; S8 I3 g+ k, a. w$ w
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {2 K0 b$ _- b  j! d( p: ]0 d
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());/ E, ]- z8 k, W% F: Q9 ]2 v+ Y
  84.     }, i' v7 G- t5 a
  85.     return result;: q- ^* y  }2 s
  86. }
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  87.   |% h. E9 B- b! K* E  s
  88. function degreesToRadians(degrees) {6 F3 q- m$ w: P0 l  U1 ~
  89.     return degrees * Math.PI / 180;% j5 M5 [* N# L6 W. L* A
  90. }
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) X# h( m; I5 P$ o; K, ^9 [; w哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜# Q# y: J9 P7 G6 O" D2 w

! s$ h0 D+ o* V9 f, N, c9 i. ?* K  Q还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我+ ]0 {" I4 u# Q0 s

2 e) ^; F: N; E, A而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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5 H: A* g# O. V+ i# p% v下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出# n, w; s  p& s/ ?" }# k4 ?% N6 H
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位于“button.js”:
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* Y7 [% J( z! V位于"main.js":) i  o4 N% O' P0 F, h+ x
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, v( Q6 j+ m% t  C/ d! S. ?- o
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. y4 V8 c! F- Y% l" H; P2 b+ ~
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% A- K2 ]0 ]9 Y8 ^# S+ ]2 G
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% R5 h2 S+ s8 s0 u, i8 A" a
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  G# ^+ `7 ]& B+ y/ C  Q
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& ~% }! I9 F3 P9 s  F$ m; H
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 E/ @  D$ d0 h* O8 e
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: j; i, ?9 L3 l8 `+ b% C
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 y; U* n$ ]# b1 A$ ]6 N6 z1 F
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- D9 V& F& y8 F( V
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" r/ Y9 `, J" B+ u
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 R4 U. [  T* S# K- o$ k
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});% z  Q6 G7 \* c6 t- H
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 h/ B0 z, ?0 l
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13. q0 ]. j9 R+ ~) ]/ m5 t. d  F
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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