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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 6 \7 e) s9 f) }6 e
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {+ r0 H, J# V# U; g& [) e B+ h3 \7 H
- this.modelClusters = modelClusters;
" `+ S/ I) c+ ? - this.x = x;
1 R8 P( \# n6 u; Z4 C: j( \ - this.y = y;2 J5 B' Q x) [* U# O/ h, y
- this.z = z;
" s* M; g% j3 H, x - this.rx = rx;
4 S$ M4 `8 x! V - this.ry = ry;
3 W! N9 e% e( ~- B - this.rz = rz;2 Y$ _6 r, L' U: @3 d
- this.minimumAngle = minimumAngle;4 x6 }- K# ]8 z& S+ ~% h& a
- this.maximumAngle = maximumAngle;
7 v, e6 k- l/ K# q3 A - this.nowAngle = nowAngle;
6 h, X. ]2 ~- U/ I2 h( p - this.direction = direction;
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3 \$ }9 O/ g% U; s& x) R- Button.prototype.draw = function(carriage, ctx) {
( p4 }5 s( m) e3 t( x7 E3 l* H l - let tempMatrices = new Matrices();
# h8 C0 E* K0 _ - tempMatrices.rotateZ(state.wobblerot);
# E, I4 X0 q, w2 E9 u0 Q6 E - tempMatrices.translate(this.x, this.y, this.z);( V$ \6 N) O6 }0 Y
- tempMatrices.rotateX(this.rx);
1 ~# m' d% v4 x8 X" J - tempMatrices.rotateY(this.ry);
* G |+ u) ?( [5 C' N - tempMatrices.rotateZ(this.rz);) p$ z% e( C6 p$ G, b/ k
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 k v! }- D9 J. @
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));6 b8 g' n9 r2 Q- y% B8 j
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));9 W6 s; B( v( o# s: M) z
- for(let i = 0; i < carriage; i++){
+ \3 l! C5 o" I1 k8 i* l+ V - ctx.drawCarModel(this.modelClusters, i, tempMatrices);( g$ m3 [" Z4 X2 E5 N
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$ v9 c% U$ M, B0 b- Button.prototype.turnTo = function(angle) {
2 [ _& G& i1 g& v% k - this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {; |9 G" q- r! X& _3 H" g) ]- h
- this.nowAngle = this.maximumAngle;7 }. [4 _6 X# @- t" I+ x- U
- };) P) N9 G1 N: H$ D6 n9 E! P
5 c" ~* ?# W {. N7 F( ]' n- Button.prototype.turnMinimum = function() {. {1 N- O/ q6 g' G- k" [6 j. g
- this.nowAngle = this.minimumAngle;2 u( j6 f; P6 H! S8 ]7 h
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- Button.prototype.turnMiddle = function() {
' K2 n3 h* C- O$ c Y5 i - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
8 r# ]+ J* R" n4 r7 ]) l - };. Y3 m' W7 b7 k" {( W q
% I( d9 j* D+ Y* p( S3 H' y( Y- Button.prototype.getMinimumAngle = function() {0 P4 I; d* f! S+ N
- return this.minimumAngle;
# k* a( _* X' [ - };
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4 E: B3 o F( d1 [! N) ^% v- Button.prototype.getMaximumAngle = function() {
, r( X# _& k" y0 k. t8 n - return this.maximumAngle;
' s C% c6 A. J - };
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- //----------: d' q" o. W" N# m U2 v0 D4 W
- 7 {9 [1 k* t/ m6 N
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
& c" R* g# t$ ^# g/ m+ r( s* W - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------2 {; k( [8 K7 D# g5 C0 j+ e
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- function create(ctx, state, train) {
, Z# \9 @5 _6 V8 q5 q( f! @5 a - state.buttons = new Map();
% K& R; k* O. a! \ - for(let i=0;i<buttonsInformation.length;i++){/ Y/ l1 w$ Y% v2 J2 X. K
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- //----------/ B; i# I2 d M9 c) N
- 7 ?6 I0 _) w0 F, ~
- function render(ctx, state, train) {" o6 u5 b8 Z$ b' F! _- L* w
- for (let value of state.buttons.values()) {
0 |( n8 `" S4 e, a! ~1 l - value.draw(train.trainCars(), ctx);
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0 r! h# b$ O- t' K9 @2 S0 j- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
" A, J& `- g- D; u+ @3 ^% q - let result = {};
3 K! ?4 ]0 \- z2 U/ M" K2 F( ^ - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
! @2 E8 l7 P3 h" J; f0 g - entry = it.next();
8 u7 _) c! G# S* k* i - entry.getValue().applyUVMirror(false, true);
- K/ C( {7 b* D8 q* S. |9 ?! ` - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;7 e4 p* I- {$ q/ l X1 B; f) S
- }
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N& G* w6 T8 e3 _0 Q) {9 _- function degreesToRadians(degrees) {
. Y& |4 D U8 U( c - return degrees * Math.PI / 180;; x! T1 a8 ~. t. A/ v; w
- }
复制代码 - B" C3 `2 P1 @: }0 n- M9 S- ~" l
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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( G9 ] N7 I) d2 p; r还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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, v- X, R0 J1 W/ O& j. o9 L而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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1 o9 e7 K: D! T+ c+ F! b下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出8 \# K X, u- y; e8 w9 `2 J
: Q& ]) {6 S) H) A位于“button.js”:
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位于"main.js":
3 o& T- C k" o, x! l2 f( f- var buttonsInformation = new Array();
- S$ Q2 ?8 v0 {# F# d - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 T/ a+ n4 K9 I( _1 ?# N - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 o4 ^. p0 o$ D z
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 A% }; v6 [+ m7 I9 _2 o - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 @3 c/ r9 u- x+ g: l8 O2 H( h+ `
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 [0 ~6 e" k& h, V" q4 y/ @ - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: P6 B9 {' H+ }1 G - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 r% \. q% d z - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# Z$ M: A2 N; B/ _: U - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); z6 `5 P/ f4 s/ p8 l& V: O( c+ C
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 m" l( a% d# s3 Y2 q4 [
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) i6 e8 e; _6 ~ - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 _% F0 `/ u$ m% K/ L3 f - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; f: q$ C _9 ?8 i
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. z1 m% l( P" Q( z C1 b& @& v
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" j% [( P( S5 E- r9 Z
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 M7 \- y( ]8 ]+ Q- Z - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 ~+ G' ^ X# v/ F4 O3 ^1 ~ - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, x- m3 d! F( e - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 V/ E5 ` W: } g- t1 a- P
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 h+ L! {* y* v+ e% D - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& b+ I; w1 S, E: z - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ q5 a- g' Z, k+ y+ X - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
u S. s6 }* y - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ ]' w4 @$ m5 e! L2 m% z/ ?: S
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
" L( g5 h( H D - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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