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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * v- P5 ~# f- f) l: N) Y4 P V
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
8 o- M/ z; [% S- f* Q+ j - this.modelClusters = modelClusters;
5 X3 s0 Z" Z6 B: c: Z' C8 o - this.x = x;" M0 `5 M. j$ e
- this.y = y;5 y! Z0 \. X% Q0 a" [7 D6 h$ X
- this.z = z;& V$ [! x$ g) \7 t. U
- this.rx = rx;* e" v0 S4 i: h& I
- this.ry = ry; {! J4 r6 b" }- }" ~. a" A
- this.rz = rz;
$ h% B; p! x. Q- P. E - this.minimumAngle = minimumAngle;5 g) X1 \" D4 l8 _3 K" e. H
- this.maximumAngle = maximumAngle;
6 f( x2 a+ Q% j: H- P/ H - this.nowAngle = nowAngle;
, a5 g! O0 ]4 a6 g* \+ _ ` M! F L - this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {
1 R" K) ?- J R" D8 P& U8 A* ^ - let tempMatrices = new Matrices();
) b7 o4 k* E3 p% o- U& ]6 ~ - tempMatrices.rotateZ(state.wobblerot);. ]$ u' ^3 Y7 `3 ?- s3 L0 @
- tempMatrices.translate(this.x, this.y, this.z);
0 p) Q$ x' s3 `! ~ - tempMatrices.rotateX(this.rx);2 x9 `% d8 x# L; \
- tempMatrices.rotateY(this.ry);/ Q M! J4 @$ }
- tempMatrices.rotateZ(this.rz);6 k+ c4 q2 S8 B: N' ^# f
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
1 Z0 H1 W/ n3 @; _; B - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));! k& z& ~2 T( _ U8 q
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));6 j# H: f5 b: S
- for(let i = 0; i < carriage; i++){' B+ Y; ~$ z' v5 ]
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);0 E" o! U7 ?; L& _
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- Button.prototype.turnTo = function(angle) {- S+ v$ ^# p" z; r& C
- this.nowAngle = angle;
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4 v" m0 m+ k; u9 d- Button.prototype.turnMaximum = function() {# T6 f5 \: v$ {/ i
- this.nowAngle = this.maximumAngle;
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- Button.prototype.turnMinimum = function() {+ H( \' W `+ i
- this.nowAngle = this.minimumAngle;
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* W: [8 [. z* b4 {, h" T- Button.prototype.turnMiddle = function() {6 d' N# k! G: n7 y' ]4 M, ^
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;# i, t- P' _: @+ N) d5 F
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- Button.prototype.getMinimumAngle = function() { l! P5 s$ b9 H6 P/ _1 T
- return this.minimumAngle;: l: p+ v/ t$ a8 X" C; w- K" W
- };
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# @9 s* s x: M' o- Button.prototype.getMaximumAngle = function() {
; V) o! ~# Q _. F2 u, s! R- C - return this.maximumAngle;+ H; @# g) M3 b4 ~ c1 W4 ]
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- //----------
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! {, Z( I h' {* X6 Z( j- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);: r8 Y: T4 G: _* T2 C4 i
- var buttonModelClusters = uploadPartedModels(buttonRawModels);6 @6 h) }3 n" E$ q1 d
- 9 M; {- S& H, C5 S7 i) T
- //----------+ T2 J5 }0 ]2 G+ G
0 m- T, v. s- a& N s: t, j- function create(ctx, state, train) {; Y# e0 U; Q3 k+ e/ i5 X
- state.buttons = new Map();- J' |9 G6 s3 ^, M
- for(let i=0;i<buttonsInformation.length;i++){
: t4 c: A! k% v2 S- e; F [ - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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5 _" \7 w; d, H- N/ }- //----------
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- function render(ctx, state, train) {
6 z2 T, B! W1 e - for (let value of state.buttons.values()) {" x L# T, @$ n
- value.draw(train.trainCars(), ctx);
4 r" u: F4 X K: n - }
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% N9 G' W, B, I: @- //----------
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" s, Q; h4 Y8 l# b9 R- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型* q- M0 |" p+ b$ r
- let result = {};% i" r. @4 A0 Z4 l
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {% e7 {! g% }+ n
- entry = it.next();, V' C- T+ l5 z5 m5 [4 y" K B
- entry.getValue().applyUVMirror(false, true);! u8 p' ~! A2 A
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());5 b7 M, i1 a5 F, I) m
- }
4 x* U9 ~9 N4 _6 X! n# P - return result;- G" b3 ]7 J, x8 c% E2 O/ H- k
- }
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- function degreesToRadians(degrees) {
3 a7 W1 o. k7 r1 _1 x# g6 K; x ~ - return degrees * Math.PI / 180;* |5 j# F6 G! U6 I% i1 V5 X
- }
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# w' u7 M% g) j7 L8 m: @: \; B# ]哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜; m- f0 m: X; V0 P* Y
: i! L5 i2 f" d5 R2 V) H还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出+ B- p+ G( {) z- y5 `) {: Q) E, A
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位于“button.js”:/ \- {" O9 t; L% d% H
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位于"main.js":
& O. C q( y$ G9 Y- var buttonsInformation = new Array();8 h! t- N) J" l# O( A" }
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' {9 N4 ?+ z1 ?, m3 H/ |. U - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( Y7 q0 @1 n- i - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: t- P, Y3 l+ B! s/ I - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 @6 y/ g, j6 q! o. m$ I: R* r - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. ]- A1 V( r( k5 g2 w3 | - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# U5 q# h N8 X
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 b/ G0 E- }/ S k; o6 e
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 V. S0 H# M3 m - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 @/ g0 k+ Z( ~) Q% ?0 r - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
u3 U4 v8 ~+ H, K" H - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# S" A" i! w h2 D+ X V/ C( D
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 i* w$ t; S1 V, ]* m
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" {2 ^( ^0 p. e3 Z4 e' Q' s
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ @2 N: q! S& K" Q2 q$ E
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- g) K" u8 w3 q8 l. c( }- e) B - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& A1 u* A' H% G
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 J# g" c2 P, @$ u* K, ^
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
. @5 M1 q& g. y% C6 F: b3 d$ q. h! B: m R - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; `: `! x1 d: c
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, P! C8 X: n9 e, _2 v9 o9 n4 w+ d& | - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 S. v+ c7 `( a. d0 {
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- o+ u5 k( T& P# Q+ ^ - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});6 e, k# U3 G+ N8 q7 U4 m
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
6 G3 \" O( U1 i3 E* m8 g - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});; E# v, X5 q1 X( s- P
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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