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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 - h# i N4 @$ @1 E" _7 I5 F
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
- j1 Z# A# K2 t$ D) u5 v: F0 e - this.modelClusters = modelClusters;
0 ?0 X) c/ e; o4 Z - this.x = x;
0 ?/ S$ T% K3 }+ n - this.y = y;! n v S6 J- q2 W1 {; f, |% r7 i
- this.z = z;
1 G& f! W, U% c% i" B - this.rx = rx;2 ]3 a* s( {! q: U" \* u( W
- this.ry = ry;
) r$ J/ S% t; n2 l - this.rz = rz;
7 A0 ~1 d6 r6 o" W/ z8 Q, n - this.minimumAngle = minimumAngle;7 g( c$ Z+ ?2 K5 C6 j4 w! F( `9 i
- this.maximumAngle = maximumAngle;2 M/ k, Z Y7 K* F5 ~* k
- this.nowAngle = nowAngle;2 H9 L+ I8 J H* e3 D
- this.direction = direction;) o/ i/ x5 y. H5 f+ v
- }
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- Button.prototype.draw = function(carriage, ctx) {& u4 s9 b/ \* \4 |( P( S
- let tempMatrices = new Matrices();2 V9 F+ O7 B- t
- tempMatrices.rotateZ(state.wobblerot);
/ P4 B4 v- @/ j$ _2 e" e - tempMatrices.translate(this.x, this.y, this.z);
0 h4 \# Y+ e; R3 p5 [ - tempMatrices.rotateX(this.rx);
: t, z- L' u" d0 g1 t9 t - tempMatrices.rotateY(this.ry);- W! H% ^5 w9 V
- tempMatrices.rotateZ(this.rz);7 a$ }. n$ k3 {1 S* e" D+ B% r: \
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));7 h; j7 g3 T3 N
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));, v, v; h) \0 u4 x
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));4 O1 R& i1 o* O
- for(let i = 0; i < carriage; i++){( Z" ]# W" D! L8 p! m7 \
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);1 a2 J- Z% @+ b* ]$ [
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- };
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. y w6 \9 x5 `. b& z& o- Button.prototype.turnTo = function(angle) {
4 x8 I* `. _/ P6 l - this.nowAngle = angle;! O+ g4 Q, M4 i% y6 k
- }; |5 v% D' Y5 e8 N
0 l. E8 ~. h5 `: S) o1 b- Button.prototype.turnMaximum = function() {! o: [9 U6 w* x- \
- this.nowAngle = this.maximumAngle;3 J0 u. l, B, i5 V
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1 ^2 N; Y/ k V; x- Button.prototype.turnMinimum = function() {# I) C% f. d, M8 f
- this.nowAngle = this.minimumAngle;
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4 Z+ n& O5 }9 A2 @; ~- Button.prototype.turnMiddle = function() {' Z, B. x1 ^% u( i: h" u
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
6 ^9 ~0 `( b! I2 D' Q5 w. W - };
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- J$ c f) ]( o$ n* o- Button.prototype.getMinimumAngle = function() {" E/ O" `) L; N7 j6 f
- return this.minimumAngle;
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0 Z+ Y0 d4 Y j- Button.prototype.getMaximumAngle = function() {6 M! G* G5 z J& a- J* m
- return this.maximumAngle;
3 r8 H! S. T8 u - };
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- //----------
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$ B$ h4 R+ h. z3 m! k$ D- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);5 ^, o: k# `* E7 q( M
- var buttonModelClusters = uploadPartedModels(buttonRawModels);! C: I" Y1 \1 _4 k; Q
' C# _9 V. |6 D- //----------
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- function create(ctx, state, train) {
) U! m I- t" U# O/ @ - state.buttons = new Map();
1 `: t D. V" K: a' g- b - for(let i=0;i<buttonsInformation.length;i++){
+ g9 c6 I( k; n# j5 @ - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))$ N4 R. P- C: I0 Y* ~' G
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- }
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) E- n0 P5 A! ~! f+ H- //----------
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- function render(ctx, state, train) {
( y- Q4 |8 w) O$ H# G5 V - for (let value of state.buttons.values()) {
4 r0 J% }' P1 Q - value.draw(train.trainCars(), ctx);
, K; L/ R7 I9 q- N - }
( k! t9 i2 G# C i) L/ a& ^ - }
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$ B% W8 w" b/ s- //----------& U, q9 X: R9 T( |
2 z* c4 S* V3 m# h- N- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型" z- |. |3 R: i" _
- let result = {};0 o4 G, u/ b2 Y) R1 P
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
% u) j/ W& @8 n2 J - entry = it.next();
5 C' F# u9 O) L6 Z( m$ ^1 }* E& D - entry.getValue().applyUVMirror(false, true);* q8 Y: Z/ @! r
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' v- J) S/ |3 Q" v! k7 U2 X
- }
; m# H, F( ?2 w. B" O - return result;! r% n* E' U4 W- K1 y3 Z) p( |' z
- }8 _$ u- [( b: l
- 1 Z7 ?+ w9 C9 ]. c9 U
- function degreesToRadians(degrees) {6 E- ?0 w2 b: r2 i
- return degrees * Math.PI / 180;% Q6 z+ N+ T6 o9 I% V
- }
复制代码
) V: s6 D+ r7 G0 }哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜) K& a2 I# V8 q& u/ i: t& b
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出, c7 e# e. `- N5 |$ h
6 o: w8 C; m5 r' [: V! O' M0 O位于“button.js”:
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* a! i4 ?$ }" ?+ ~位于"main.js":
. O! T% l- I. x( {- var buttonsInformation = new Array();, ^- R- `3 y1 [3 H
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 L) N' S/ K1 X - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); {' s: l: `+ J7 k. j( M
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" v4 E7 _8 p7 c/ z4 a5 i - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 `' E; V3 e Z. G& A2 \ - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ }! h& w- N$ A2 j4 E. |0 n1 N6 B - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! U6 B8 E; j8 ^ - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( q% r' C/ G; q _
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# p. g; ?' ]6 S( y2 i - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; R+ Z2 L6 s0 Z4 z: ]' V0 O* V5 F - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; H& ]6 J) |/ J- W" [4 T - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! d- D6 P' d7 }! R- _" c6 H
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# T' F& t& x# d: z1 p$ S3 R - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& h1 _; q4 K. p0 X) ]& d2 q4 c# T - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! |/ ^$ Y& |/ `8 @) ~" N' o" Z
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 t- S3 u: |5 |3 c& u; ~
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 W3 Z( @ k# Q5 N6 ?7 S - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 h/ F* P! Y9 G/ a
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ a0 R3 c. X7 j - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
* w4 T- B) u) u* T. J! K; ` - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- n9 R* [, [2 N/ |8 d: j - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. V% S7 y, f2 ]% a
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 @7 c, ?: N( }! x1 q0 R
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});6 G6 o0 d! ^- E( K6 ^6 }
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
7 F; o. ~$ h9 k - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});0 f9 ?" g8 O( z w
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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