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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {3 ?5 S: R( v1 ~* D( y
  2.     this.modelClusters = modelClusters;# x' x# F' E+ r; b' k' p; u
  3.     this.x = x;1 @; X) X/ ^  F$ q  @1 I) O
  4.     this.y = y;! j. v5 B$ b+ f) x8 H- @" ]
  5.     this.z = z;
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  6.     this.rx = rx;3 C$ O* s; f9 A/ C
  7.     this.ry = ry;2 K. n- _- _( h/ ^! @9 |
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;5 m# E$ x7 X3 C9 _/ H
  10.     this.maximumAngle = maximumAngle;7 K; P. A' p" F% V4 V, W! ?
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }
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  14. 7 G" E& z' G3 Y7 _# c/ E5 _
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();5 a! Q9 ^* i$ Z8 K" y
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));* h. R. j5 E% i* g1 G
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };0 R/ D/ Z5 X, b, {$ }
  29. ; w2 _/ @  c6 Q  K2 J- d( @) ]
  30. Button.prototype.turnTo = function(angle) {& d) x" m. C# H3 B3 o" ^/ y
  31.     this.nowAngle = angle;
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  32. };  u& k; q# o: ?! J- `) s) {4 |* U# o
  33. 3 C$ S2 X1 S- S1 W4 C7 ^
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;# O5 B% d, T; O0 B/ }2 U/ O
  36. };
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  37. ; n" |" E% W3 V
  38. Button.prototype.turnMinimum = function() {- k1 I) W3 c1 Q* V0 P0 l: I5 |9 L& C
  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. 4 Z8 f: ?- b' I2 e6 E. ?# W/ K& R
  42. Button.prototype.turnMiddle = function() {+ I' f. k! j) _" Y, b$ p) C# Q
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };# ^) H5 R6 i- {9 `8 Z2 n" B! H' @' b
  45.   H/ l- l5 q' D5 p
  46. Button.prototype.getMinimumAngle = function() {# j+ F5 N+ G. g- W# J
  47.     return this.minimumAngle;
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  48. };: X1 j2 |5 \* r" [8 R
  49. ) z, Q$ \5 g$ x; N
  50. Button.prototype.getMaximumAngle = function() {" z8 X' n$ o3 U) g2 @! e
  51.     return this.maximumAngle;; V3 C3 s3 D: i* U" n3 t1 j
  52. };
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  53. ! B7 P) D) }9 z8 s7 ]
  54. //----------
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  55. ( ^3 Z$ O& R0 D5 E  Z
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. ! r! S# x7 N( R. }9 W) R( a( Z
  59. //----------
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  60. / b" w) U  z' b' ]  t- b! z
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();$ v' a$ G6 n% x7 v5 G- }$ L+ o) ?/ E0 q
  63.     for(let i=0;i<buttonsInformation.length;i++){8 C5 Z, e1 M4 u
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* O0 J- ]3 o2 Z) P9 h
  65.     }
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  66. }1 {  F. I3 c' t  p3 M' N# b

  67. ' a: b- `! L6 W& U* w" }+ |
  68. //----------+ E- b  Q, \/ A' |8 \
  69. 8 ~8 {. E; E( m& f- {; A2 ^$ j
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }9 B2 z+ e2 b6 [* ~5 e3 }
  74. }
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  75. , G; W7 Y, d$ t; N1 M0 R+ R7 R
  76. //----------4 [: ]0 H1 W& c. d/ t
  77. " g6 L" u1 ?8 t* f5 t
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型( F0 ]1 l: n" X. l" N8 N
  79.     let result = {};6 B1 J9 c& ~/ G
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();" a; J0 V$ ^- j# {8 J/ O
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }0 q/ X/ x& ?$ G' o5 {7 p& f! R' I4 C
  85.     return result;0 ?" e4 W  |1 Y' j- ^/ e( t0 Y! A% ~
  86. }
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  87. 8 T) K1 s& A7 C1 C6 p
  88. function degreesToRadians(degrees) {9 R3 W; F- i& S+ h% N
  89.     return degrees * Math.PI / 180;. L; Y  r7 o5 i8 x7 x$ N
  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜$ Y/ |/ N* W" [$ p: B9 F
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我  ?6 b- V7 o2 c3 r

; x2 u* b' d: m- b而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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; B  i; y; _0 J9 a5 d' B* {+ L  p! U: _' s下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出5 \* y* H8 o4 E) J# T$ ?3 @3 Y

5 E, s4 \: _3 |6 b位于“button.js”:
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" d0 X& B! Q) w( k' {. n位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! E7 U5 C/ u. h2 t# u7 D0 F
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 K( h6 l% \! ~5 G- r) ?: G
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# P2 d4 m! y& u$ \. @
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" ~5 z# Q2 R# Y/ p+ K, o0 K9 ]9 F$ p; v
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 r, h. q+ }/ {
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) u" o& k0 ]; A8 X% m1 m. S# e
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});" k5 s" K# K, m4 ?$ J- ?/ v
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13' `8 m1 ?! x3 T! v' N. }
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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