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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ( _+ v ?; H- {5 s/ M1 s) y0 i4 c
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {- |8 [2 L0 Q6 E, q, M" `
- this.modelClusters = modelClusters;
_% s6 ^- A6 G6 |3 A9 F$ P3 p - this.x = x;
3 Z9 E$ u1 }( N. R6 g9 p, H5 v - this.y = y;
. C/ _; C9 V0 g2 W0 ]4 ? - this.z = z;
, E" u; V) d6 H* w - this.rx = rx;
. A3 P: L0 J, M: T - this.ry = ry;$ ] {/ n5 k% T3 r
- this.rz = rz;" S! O- W/ U$ }; X; x7 \! ^
- this.minimumAngle = minimumAngle;
, X( d- ] D3 J" o* y - this.maximumAngle = maximumAngle;' V u5 i# X) x6 j; ~
- this.nowAngle = nowAngle;
- ]% `% [9 y3 b# k8 i* [4 B+ o - this.direction = direction;
) {8 J: }4 y7 N$ A - }
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$ c8 f, m2 D j, s: p, c- Button.prototype.draw = function(carriage, ctx) {
8 t5 n- g" y& y6 ?0 ^. B7 u - let tempMatrices = new Matrices();7 `' t, `1 n, S$ j4 P& W
- tempMatrices.rotateZ(state.wobblerot);
8 C6 g9 p2 g) @6 j7 x - tempMatrices.translate(this.x, this.y, this.z);
4 F1 z- F8 L) W" G - tempMatrices.rotateX(this.rx);
3 { |% d7 ]' y. F; n( x( P w - tempMatrices.rotateY(this.ry);
2 h% b0 H' m9 A/ P - tempMatrices.rotateZ(this.rz);4 c& v) V5 H0 O6 [3 L1 a# x
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
3 X8 f/ I7 m$ m# F - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
1 C3 E7 X5 {8 E- w% C. u - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
0 x" O! c' R: y: ]) q - for(let i = 0; i < carriage; i++){
2 K! W9 H/ k0 ?5 T {. q - ctx.drawCarModel(this.modelClusters, i, tempMatrices);/ A8 B, r: c- z! y! a0 s
- }! h5 Y) H# J6 y
- };! `; d9 v {$ o% \
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- Button.prototype.turnTo = function(angle) {
8 |; k/ `/ n4 Z$ T) Z6 X) t0 ^. @ - this.nowAngle = angle;
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- 4 D _1 Q8 W% f" z$ _5 k
- Button.prototype.turnMaximum = function() {
* Q9 U) `4 ^" T; | - this.nowAngle = this.maximumAngle;0 S) T8 l! N4 k; t4 R
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- Button.prototype.turnMinimum = function() {- k. u0 _7 N* t
- this.nowAngle = this.minimumAngle;1 ]4 T1 S! a3 f W
- };
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- Button.prototype.turnMiddle = function() {0 e: E* H, [0 _; ]/ @
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
* e0 x P- m7 S* d, f - };
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0 G. W v# r; D! B0 H6 D* Z- Button.prototype.getMinimumAngle = function() {
4 S. ^# J7 ^5 I T5 p, u - return this.minimumAngle;: F& {) Q6 s4 @8 m* c$ z7 j
- };6 [0 ^& b' Q" h) Q3 t# b
3 \' w* U9 f/ P! d9 `. b( ~- Button.prototype.getMaximumAngle = function() {
* b: R5 N Q, Z. n - return this.maximumAngle;
6 g$ ~ s& V6 s4 y" [+ r. x6 Z - };
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- //----------
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. K* u( F* V8 v! s: H; ~ v- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);1 `1 _) Q) A# G' d" l
- var buttonModelClusters = uploadPartedModels(buttonRawModels);; j" N; S5 {! W2 P
$ W9 T. k1 o0 x9 X1 ?7 m- //----------
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* s1 Q9 r1 _9 n+ R# F- c- function create(ctx, state, train) {; W* F. h( @& ?) l! ]- j$ F: N
- state.buttons = new Map();
: ^$ H1 ^& R; e9 R( O0 l - for(let i=0;i<buttonsInformation.length;i++){
* T2 r! d) [& n- u0 | - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- - s8 t$ x: s9 j2 M( ?
- //----------. o1 h4 |: V2 K7 R y! _
- ! J* m# ^4 m! T( L- ]
- function render(ctx, state, train) {
6 p# I+ S4 M9 F0 x. z - for (let value of state.buttons.values()) {
; O7 L! S6 Z. i0 y9 R. W8 r, b' c9 O - value.draw(train.trainCars(), ctx);
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- }
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; O: T) d5 x2 D9 I- //----------5 B* W2 @. e6 |1 U
3 n/ a9 d1 |* D: R, d4 i2 q7 H i- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型% ` E- y8 l9 P1 h" I/ q+ q
- let result = {};
: N! b8 }. z9 |! Y" K - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) r3 A( W0 u" Y7 I& ^, i
- entry = it.next();
% g+ v E, Z2 g. l - entry.getValue().applyUVMirror(false, true);
4 C: u$ L V' O% ^ - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
0 _: ]; F" ~. ~3 | t - }
* f! W5 H/ i' E - return result;
3 Q" K9 I( _* |4 f# }# v& d* s4 | - }3 ?- O$ {0 V: [! U& `5 |
5 R$ h* [7 H6 b: S' K, p- function degreesToRadians(degrees) {, e6 y- Q. H" A# c5 |" y
- return degrees * Math.PI / 180;7 u8 M8 _" X: T* I4 ^2 z$ J
- }
复制代码
3 D/ D/ \: \# `$ o0 @9 T哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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$ O) \( x3 Q$ I$ Q f9 B而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面8 s: A" x" h9 N: l" y; W9 L
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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, m5 \4 [8 O# p位于“button.js”:6 ~6 _' u0 r0 m, d% n
3 w7 V: ]) M) M位于"main.js":
4 I8 G) n i: x% `) s2 M& s1 I- var buttonsInformation = new Array();- X. V- {' f! I7 E! _# O [' z' V% j% h
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 l4 p3 G! |. t+ q/ y/ H+ u
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 R4 [0 M0 k1 P
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 S* c& Q! J" i0 _. L1 Q0 | X; l: ]
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ l9 K2 v e1 U
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 g$ S, Q$ ?9 ^3 P, X - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 F6 W4 Z5 j9 _$ ], Q5 H1 q5 z2 Q - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; B* ~3 Z% U* y3 B6 e7 P - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 P& r7 e- \) ^; A6 A# X - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 @" a& h3 `2 b9 D* G+ A/ C. Y$ q - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); x2 w( R( D' _3 L. ]3 Q+ Q0 g
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* ]8 j7 R' r, ]2 ^5 d& E4 X4 s* s - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
T" @% B4 m8 @ - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 D2 T+ o. e3 g - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. N: U4 i( Q/ I) y/ n
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 N, v; _( h* ?/ ?0 D" O c
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. l' s4 T# N* ^ - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' k7 O3 M& B4 i; }& W - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" |( w, J" t G- s4 G4 t \! S - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 M2 m3 f6 E% W( m
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 U6 Z, z l6 y7 D! J$ b: f
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 h, `! J( F5 P5 y - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 r% K! P1 v( p
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]}); C/ \, W$ A- [1 v$ Z+ l# ?7 z& ?
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
2 W( j) J3 M$ k3 @6 Q+ Z& ? - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});. ^ }5 \; ]) B$ @
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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