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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 , a: O: O) s& Q- t
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
1 V" }, h z* f) o( x - this.modelClusters = modelClusters;1 r& C, m$ r p$ \% ^7 d
- this.x = x;
/ g" X5 q/ \, ?1 j. ~ - this.y = y;
* g% z) x3 C7 @4 u" c- i - this.z = z;7 I9 r3 {6 I/ J- k( [
- this.rx = rx;! V. ~7 @! K+ o1 b6 x: S
- this.ry = ry;
5 u% k6 I. `3 _$ K# P |! @ - this.rz = rz;
4 v: u- V$ J2 R, t! `/ S0 \# w: P - this.minimumAngle = minimumAngle;: {& C s6 M+ q4 l
- this.maximumAngle = maximumAngle;8 W1 d) v: G3 I
- this.nowAngle = nowAngle;
9 @! ?3 s- D/ y/ G& V5 e4 }; e - this.direction = direction;; ?* [) m- q9 e& v) e: }- s
- }' J) u9 G' B7 t! p; g5 m8 Q
' I* Q* C! R9 A0 |/ v2 ~4 _- Button.prototype.draw = function(carriage, ctx) {. P; E2 |9 M0 t9 ?8 l% f
- let tempMatrices = new Matrices();
# v H/ A6 Z9 C - tempMatrices.rotateZ(state.wobblerot);9 N4 u6 e4 B* z
- tempMatrices.translate(this.x, this.y, this.z);
+ s- f$ h5 p5 _: q6 M5 A' e - tempMatrices.rotateX(this.rx);
! j* k! R. } f A# b" e - tempMatrices.rotateY(this.ry);
+ `1 \% q( L; A% E) e3 z( Q. M5 c - tempMatrices.rotateZ(this.rz);
9 N$ y. T" a* R4 z5 e( M) f - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));! f! g0 z- P3 N
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));8 H3 O5 w2 o* p. p, e, }& r
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
m0 }8 d n! j3 P - for(let i = 0; i < carriage; i++){. k# }# S# t* b) W( ^. I+ q, Z
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {( T9 P- h1 d" B; P9 L3 w
- this.nowAngle = angle;3 s$ [) S- m4 z" j- D
- };
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- Button.prototype.turnMaximum = function() {
T7 a7 X7 R- Q1 Y9 _' K - this.nowAngle = this.maximumAngle;0 W, j( c% T# h( |7 a+ e9 \
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) I7 p/ l# W! @' t4 y& Z- Button.prototype.turnMinimum = function() {2 u0 Q. S+ K/ K" b4 L
- this.nowAngle = this.minimumAngle;8 ?( ^. H p6 y
- };
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6 n& M! I- S. O9 s- N4 B$ u. K) D# T- Button.prototype.turnMiddle = function() {
5 i& {1 a4 J5 O/ L4 l( b - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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0 a3 P b7 x, \( t- u/ Q- Button.prototype.getMinimumAngle = function() {) {0 a& S1 q+ \1 X
- return this.minimumAngle;- [6 X* `% v9 W% \5 E
- };! L1 u2 s* M8 j6 l4 |' X
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- Button.prototype.getMaximumAngle = function() {
( r; k8 s4 `) B5 l' }7 w" { - return this.maximumAngle;1 _& x. d4 L5 G# v: H! t5 _$ y$ k( U; \
- };
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- //----------
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4 n- |6 a3 i7 Q' C* ^" u7 V- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);; T3 c( e& }+ E! u) D# m* I9 G
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------+ S b- ?) Y& Z/ r! b% l
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- function create(ctx, state, train) {- t& K# }% I j
- state.buttons = new Map();5 X" Z- B; v( C& T! ]
- for(let i=0;i<buttonsInformation.length;i++){
5 D: H: t+ {* f T - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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+ \1 ]5 O: I) {" b% {- //----------. |! L5 O" \. g, c' o" b6 n
/ q% P6 D, q8 V1 F3 V' w# f$ m4 S# {0 U- function render(ctx, state, train) {
+ }* }7 W& f" }- a7 i. \- h) P - for (let value of state.buttons.values()) {
1 z0 |/ Y& y! D, {; B6 z9 k8 J1 L) Q - value.draw(train.trainCars(), ctx);7 y. u8 A5 o' i2 \. r8 G
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- }
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! ~ s6 C. ?7 m- //----------) M) A3 y2 K5 Z% C- `% ?( F
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
p9 n1 X6 b8 P5 t4 K - let result = {};
0 F' ~8 T# q4 b8 b5 n - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( T: |& m' S& x7 ?) p
- entry = it.next();" b$ r* w6 W# x. G: Z) [7 q! [
- entry.getValue().applyUVMirror(false, true);
# B- |/ G; r r6 F( l - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;; C' o5 j# Q' ?
- }
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- function degreesToRadians(degrees) {
8 L) n! Y* t/ Y5 n - return degrees * Math.PI / 180;
, M7 J( S( e/ T5 [2 _: E - }
复制代码 # R, Z; v; D5 b5 V$ }
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我) A7 Z; R. K& |2 j. s
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面+ o; K1 ?, {" J6 }/ G" J. ]6 C5 O
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出4 J% z: ~2 C& `! m
0 b( @$ \0 A5 h0 L H位于“button.js”:
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位于"main.js":/ \' Y# ^4 z$ x! `9 A' f+ q
- var buttonsInformation = new Array();
" t B1 k+ r! \2 c! \9 X4 h - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 Z7 B* z9 ?- M5 X; Z
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. c# m+ L& ?# ^ }; i2 z* [7 O - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" Y a2 B$ V7 `# H" B& H# K6 d/ ~2 _ - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. U5 D0 X1 b$ {, q1 M* T4 `
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 K. `5 V$ R0 }" \6 k" d - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* w+ a* Z7 Z' S
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% L* F. n9 H. {) t- M0 r* x( [ - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* m2 X0 R0 h9 {8 E0 ^' I A; {4 Q
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ D* D* j# N+ R5 k
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ Q7 m# m, I- N: j* f$ s - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 L9 A! ~2 r1 W4 w8 N+ a
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 [2 H I t$ T9 B - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); q/ {" J6 o/ g g0 F; C" M7 J
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ o% M% x7 w# R+ w2 i4 ] - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) P* o7 y" p- T& [2 J - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; J+ u, P$ T) m0 {
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ O, L6 D6 A) a( Q
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
1 C" V* @& p6 Z, c$ H1 p - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});; w8 T7 V" z0 {6 v. P
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. C* M& O1 w# T
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
) `( p" l% w' }) M9 ] - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
1 ^( x! h; J7 V/ ]7 A, } - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. j" R% x0 \, \, r( A
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! s6 C! d, h* ]6 [5 T8 i: r
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
# u" e/ @8 J, w* n$ ~. u - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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