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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 0 v8 o, ]9 O% m8 e
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {/ K3 C( ]3 c! n2 O! J8 Z; |
- this.modelClusters = modelClusters;( _9 O; O) ?6 \6 v1 y; h
- this.x = x;1 N! b6 O2 o! ?2 _4 S( v
- this.y = y;
: M) s3 Q+ Q0 h+ `$ R. Y% S) J - this.z = z;' n) ~/ K& g' E( Y. O+ H) m
- this.rx = rx;
: ~; r9 i8 C3 p, X; U% x - this.ry = ry;
$ @4 F0 T. H+ @6 e/ @ - this.rz = rz;
% X8 \- x4 `2 z2 F. A* L - this.minimumAngle = minimumAngle;
* D, n: B. I" f - this.maximumAngle = maximumAngle;
: d1 m- y0 S% z0 {5 |! v - this.nowAngle = nowAngle;7 ]. V+ t2 H4 }& f
- this.direction = direction;# x; g$ t1 _( u: K7 m8 b; M
- }
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- Button.prototype.draw = function(carriage, ctx) {
) ~( u7 m6 ~0 J8 P - let tempMatrices = new Matrices();
5 [# t6 Q8 G, e( z2 y - tempMatrices.rotateZ(state.wobblerot);
& o/ S1 `8 B$ T" J! v4 \ - tempMatrices.translate(this.x, this.y, this.z);/ _# |* n2 A3 f* g) |
- tempMatrices.rotateX(this.rx);
! \$ v1 U2 D$ r+ I. B* q. ? - tempMatrices.rotateY(this.ry);
$ ~% } P0 z' z - tempMatrices.rotateZ(this.rz);
+ V1 H: j" g* F6 y% D8 v6 ~" f - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
, x. ~* c Q6 }! b4 E0 L2 b - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
/ D8 W# h* f- c - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
0 e. W1 ]1 J& ^/ q; ` - for(let i = 0; i < carriage; i++){4 Y: L4 v/ P; z8 |7 k7 U& ^
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);! Z( ?0 ?- }% f
- }) T3 t8 ~) `0 W5 n6 _
- };
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- Button.prototype.turnTo = function(angle) {
2 g: M( q9 m( P% z* ] - this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {+ `2 W/ P _/ f/ h/ ]" I' i6 L
- this.nowAngle = this.maximumAngle;+ G1 D& r4 P" e9 _5 U
- };: H- H, t u8 S) Q) h) s
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- Button.prototype.turnMinimum = function() {
! ?) C/ c* n0 R- n* m7 F+ T% i: t* H$ j - this.nowAngle = this.minimumAngle;
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- Button.prototype.turnMiddle = function() {. x+ \( R6 A, @, A5 H; |$ e
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {3 P+ n8 g/ e( f5 E. G+ a
- return this.minimumAngle;
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* X8 v6 s+ |% `) C' k: K: C- Q# J# c- Button.prototype.getMaximumAngle = function() {
) p9 Q6 N. u0 s9 k - return this.maximumAngle;( g, I1 L9 o% \3 X! I& [, z1 t4 S
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6 d& Y# r' Y9 n, K) e) H- //----------2 m1 M0 |3 I: D8 W
, G: B2 @5 r* _2 L* [- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
9 k. W! x3 r/ o8 l0 P0 z8 C' K, a7 r - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------, Z Q0 X9 r, q' G! q* P8 I
I% N( }& W) d- g' \/ ]) \1 w2 L- function create(ctx, state, train) {
8 x) ?; C8 M4 z' K! g - state.buttons = new Map();7 |2 I9 i8 @( @
- for(let i=0;i<buttonsInformation.length;i++){: B+ j! M" i: Q8 o. `5 ^
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- //----------
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- function render(ctx, state, train) {5 D8 p) V! n3 @. h/ P& t4 M7 `
- for (let value of state.buttons.values()) {* f. S. [ A$ S6 Q9 K( i
- value.draw(train.trainCars(), ctx);
) h, o6 p1 Y% c6 N+ z6 P: W+ @ - }
6 x2 O6 A3 y) |$ n: j8 Y - }
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- //----------$ A% `" ^( E2 z. l! `' |
( E5 h% o6 c7 S! ]8 D6 B+ E# s- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
, S3 q q: J1 s O - let result = {};, [/ T' K( J a4 o: ?+ w" y% w2 Y
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
* | z: _. A: l4 a( O - entry = it.next();! T! |+ i" J& T9 U, H$ a7 o8 y
- entry.getValue().applyUVMirror(false, true);( k+ p h/ Q b- R! M8 ]
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
6 d+ E/ W' P! b$ D) K! Q7 Q# Z/ r - }
( { ^: J) w8 ^/ T2 d( |" A0 ~ - return result;
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- function degreesToRadians(degrees) {* t( Y d0 g k- r6 ]' V, A; N' W
- return degrees * Math.PI / 180;: I& t; U; k4 Z& D
- }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜5 U7 a3 F. R: B: N; ?/ T
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我* I2 y; q3 O* f5 ?% c) A4 _; z& U
, ~8 {0 l V% P而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面* F! J. E) j$ E* B) R+ i; t8 P
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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$ H( i/ ^! D* d2 t" D# z7 X3 i位于“button.js”:/ G4 ~0 t) D8 K; w- E$ s. J
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位于"main.js":
4 I: a1 }- \- v2 l- var buttonsInformation = new Array();; u8 A! B3 m7 R% i/ C" g+ o. J5 n
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 R% t0 N' b4 y `1 q2 k
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ f! z3 O4 m- m8 r8 J4 x! s
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 B f q) _4 h7 M7 n9 x - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; t p; q; z1 |4 o$ n: S - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ ?" i1 k8 l, { | - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 ]- z* }$ p7 u- E( T! } - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 L4 [, I8 l+ W8 D' E1 _6 ]5 u - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. ?9 l o$ E7 i - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 ^1 _. N5 r# r. O" K$ {$ k - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* [ K0 Z: o2 d7 V - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 B; y% _9 r9 r& _1 C; |8 w - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ p+ x5 `, a/ c" H( H8 i - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: }0 [0 G7 f4 [* v
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. A" {) E) {! n0 O( O
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 F e4 B7 @4 U+ s
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) d2 R: F ^4 Z. e. {# v3 A& M
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( n3 E' x/ V" Z$ M% i! o3 f - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% B+ g; @) r, T0 G - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 k5 @- V, d3 @: h" U8 _
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 ]6 j3 I' S/ }" J- C6 m* R$ |
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
5 ]1 n# y* [$ D# s$ {2 v/ L( \- ^ - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
* E' P C, J1 { A - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});$ a |$ P$ p9 B; x" K4 o
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
3 V y' Y) Z+ U' b- V - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});+ |( C+ Q+ |' @2 m) {, S/ Q! Z
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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