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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 , Y  k! N  X5 v6 m6 R
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;  ~5 P, }2 {2 T
  4.     this.y = y;
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  5.     this.z = z;( ]4 f& [) m5 E& |: I& l
  6.     this.rx = rx;3 u; }- x/ C2 k5 ?& E
  7.     this.ry = ry;  U) F: o' z) B$ |0 J, X
  8.     this.rz = rz;( z5 C: `& y8 s: }; z( I* T
  9.     this.minimumAngle = minimumAngle;! K4 j- p9 e) o3 J6 `. n
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;: d" x" j, ~1 C
  12.     this.direction = direction;
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  13. }
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  14. ' e# V8 I4 i% Y) ]5 G" P- Q5 G
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();' j' m7 M0 \& \. r
  17.     tempMatrices.rotateZ(state.wobblerot);( f1 J: [# x) P
  18.     tempMatrices.translate(this.x, this.y, this.z);- u& c' _% r( B, f- T
  19.     tempMatrices.rotateX(this.rx);' w( @9 M# y# l3 G# K) O/ {
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);: z+ u( d$ l0 l5 t; R& c0 ^# H
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 l$ U  r* ]$ ]  e4 H
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);6 T/ [/ i2 U4 k
  27.     }  j2 z0 _, A2 t9 m6 V) D1 [! X
  28. };$ c$ w" v- f0 S) w4 m
  29. * O! h; D6 x& w4 p, V4 Y& H! o
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };  @! y/ b/ p& L: z1 a- ]8 x

  33. - D/ D, K7 n" [% y/ s4 F
  34. Button.prototype.turnMaximum = function() {; F' {: q# H! d* Z: L& }: e
  35.     this.nowAngle = this.maximumAngle;1 d, S0 v2 E! _' r; S, H+ Z
  36. };
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  37. + g( o% J2 k, b9 w+ j
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;6 O/ `, H: S9 I# @5 b. ?
  40. };
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  41.   }2 c( L* W2 L# F* W/ I! ^. M& K3 Z
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  46. Button.prototype.getMinimumAngle = function() {- f2 l0 k( _; O
  47.     return this.minimumAngle;
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  48. };- W5 E1 Q: D2 `4 A0 L# l( R2 v, p

  49. , _* F/ ?/ P& x
  50. Button.prototype.getMaximumAngle = function() {1 A6 F4 C/ ?: C; @( R
  51.     return this.maximumAngle;
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  52. };
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  53. 3 O$ h  a1 l/ ]8 t5 x* r7 P
  54. //----------/ `% k. v2 h) L, o- M5 C7 X% X

  55. 2 B- R: n, o5 N/ |5 B5 W
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);" t+ M% F; S; K1 y% Y, p, t. f
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);3 s: v: {9 a  H) A/ ]& F$ T
  58. 1 M! A2 b- ?3 Y
  59. //----------
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  60. 2 W9 ?- J" Z* R0 ~
  61. function create(ctx, state, train) {2 q# q5 J+ T! d
  62.     state.buttons = new Map();& L1 d$ Y* Z# F8 v# n6 B0 n
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))3 F( N" @8 r$ n. k6 Q
  65.     }
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  66. }1 t' i2 {; v1 E1 Y* \

  67. ' m- ]5 W+ u  H$ q/ `
  68. //----------3 w8 L+ |, d7 R: d

  69. 9 b9 y% J+ C3 u8 q6 m- W
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {! z9 L, h1 ~5 \7 i/ v* r/ r
  72.         value.draw(train.trainCars(), ctx);" L0 j; {, D. t, x- ~& ]* X
  73.     }
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  74. }
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  75. , U) h7 X/ K% }) E/ ~# Q
  76. //----------
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  77. 7 Y$ r& Q6 C) ]8 x5 W% a2 j  C
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ P) c6 j: a: ]
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());2 C1 ]3 [, }; K6 Y- S
  84.     }
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  85.     return result;
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  86. }' p. l2 p8 z) t3 r3 a' ^* ~. N
  87. : }  F* N- T" {0 ^
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;6 ~# \! `# \+ n
  90. }
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" s( @1 k' r* e4 p哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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+ E/ g: t/ ^* H3 [还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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/ V2 A: c5 u# P4 m+ b而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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: m0 T" H8 K/ i& G/ ^下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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. `- ^8 P8 m& p3 D; ^' ^" ^0 _! k/ o位于“button.js”:* ~6 |9 p1 f* |& Q
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位于"main.js":0 C6 P4 X- t3 F; Q) o# Z% I
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 G0 m% U6 s- }* W
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 _3 @. R8 Z3 b; m- _
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' H/ v; p, A: z. m) {" `% F
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( E/ u  E& M1 T0 R
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ Q, B* U5 B/ U6 w
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& a9 ]9 ?- [, H( Y
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: o# o( P3 Y8 F/ j
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# w* T, C& P, D5 S5 s
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});  H4 S# t9 T7 {  ~$ ~
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: j6 d6 F) x9 v  w7 e
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});5 E. r' y: |" g" h
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});8 T1 \% }- ^/ q; ]* Q9 V
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
3 ?% J3 }: g# p2 f1 @你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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