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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {! U: @  @) t5 Q5 V0 e
  2.     this.modelClusters = modelClusters;" l( V1 B* }; Q. S) R" Y
  3.     this.x = x;
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  4.     this.y = y;9 X$ L4 M, {+ u) |6 r$ K# f
  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;5 k, {: L. V/ b7 P  ~/ d  W! X4 x' D
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;& F' A1 c+ v# o$ B, e4 c
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;) Z, e. `, G5 S
  13. }
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  14. ( R7 M7 v8 C) O3 B2 }. G* U! B
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();5 j' L% D) U5 z0 w1 p; W- L
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);$ Y5 x( A  d$ g
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);' `6 F  @$ K* \: m/ j" r8 Y
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));0 e% V  o4 U+ D- o5 o! \, J; F2 v/ Q
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));' J3 |1 U3 R9 P- V8 F6 k
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }9 ^0 T6 N: Z6 E6 v
  28. };
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  29. / r5 i8 h6 H  \- }- a: a
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };7 G3 t" T. |6 p. ?0 S% z
  33. 4 X* U) y; `8 [% U) D7 x& n
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;$ ~9 l2 c1 y2 Z3 c4 t5 R4 k
  36. };/ [$ F4 U0 h: ~& x8 S0 P
  37. 7 ?; a9 Y: F# ^: ^
  38. Button.prototype.turnMinimum = function() {% `! g) D9 O+ e$ t
  39.     this.nowAngle = this.minimumAngle;, q% O& ?4 i9 Z+ V9 L; a7 H
  40. };
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  41. ! f! j4 a8 g( v2 k+ U% D
  42. Button.prototype.turnMiddle = function() {  v6 F8 i4 u& M8 {8 K& B) u
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;/ T; i: C3 y1 s0 y, P2 w8 f; d
  44. };
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  45. 5 n8 J$ F4 c5 r2 o# K- f
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };8 ]8 p  w5 ~0 R) x

  49. 2 B0 `  j7 J% f' N) u4 I" c
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };
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  53. 4 j3 B$ a& x$ M9 P6 N8 w
  54. //----------
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  55. " L, A9 Z1 N1 C/ [" ]
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 p, M( _* e6 {- w4 v3 K+ y& V. q
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);  Z. ~6 @5 k+ ~2 H" V! s3 h
  58. ' U  j" C5 X7 i& g, F5 ^0 i
  59. //----------, G+ A* Z4 a; O% U" X2 \
  60. & b) Q9 j2 l* {& G- e% V
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))3 N0 ?7 }8 D2 N, c, ~
  65.     }  c9 a% r5 ^, Z2 s& ?
  66. }
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  67. ! L" N3 e( m6 N4 M. w% V
  68. //----------
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  69. $ ]$ Z' `; X+ b: K( y) E0 `
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }& v" t$ {5 U6 t( e- P7 s
  74. }3 A$ A# H; C/ i- t# [

  75. 5 o. {6 L% K( ]
  76. //----------
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  77. 0 {9 h( {) P4 h0 L
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {% Y$ \& u- h- h
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());1 Y8 L  _; C# W" C' w
  84.     }
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  85.     return result;
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  86. }
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  87. 0 e7 C0 I9 ^- v- V
  88. function degreesToRadians(degrees) {+ n! m/ K: X( \# u7 q# T
  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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( m" V7 Z5 r' p: x还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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  }! y/ R) W4 s' H( s而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面0 l6 j/ z) z+ F- b8 L8 r  B7 d
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:/ K: q7 r6 F% m3 e; W" X  \
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位于"main.js":/ r' [7 A! S: r/ K' w7 \6 [
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! r1 h" F+ n8 Y) m' A* D6 N$ m5 _
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 n$ `+ N! P& ?1 @) F7 ~& G$ V+ R
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% h( U8 j/ E5 ?
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% A9 t, Z6 T0 k0 p7 f- U
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& s4 V! A& l) k( F, W
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- j* ^7 h/ \5 w' ^* Z: j& d
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; A! t: D( c, e+ y1 d* L
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  C! y1 ?2 u& p2 x/ j. m4 K6 n
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 p7 T. t  Q" H6 B2 R8 e
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! b: g; e: O6 `$ \6 Y8 `
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 h( @0 g- O2 \
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});# D9 ^: i+ Q( [) _
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 H6 Y3 F! q$ A+ F% q1 J$ Q
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});8 M* _# k4 q- e: m$ c% F
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});7 r# `7 C. P$ k% Y+ r' Y
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
3 J  @& K$ J' y' C) f; c9 M你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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