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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 + ]( f& R: J d6 g9 T+ k
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
/ z. w* k5 ]. z0 [) e+ A! _" x& _" w - this.modelClusters = modelClusters;1 q" m; R ^8 g. c: E* O
- this.x = x;
( C' X. d; s* e5 V - this.y = y;
! r2 N1 k# r) d& G# B' K4 n Y - this.z = z;" Q2 y. |( B( J8 S: r
- this.rx = rx;
* B8 G# y/ o$ F8 [0 w% ^* z - this.ry = ry;( G* _" r/ b3 D$ `5 ]* `: u: A6 @: X
- this.rz = rz;
6 c, ` e1 R4 ~ - this.minimumAngle = minimumAngle;
1 d. z/ T6 \0 b1 T6 i0 n" O3 O - this.maximumAngle = maximumAngle;
$ D2 ~) k+ l# c6 T' o2 O) M - this.nowAngle = nowAngle;
$ O4 y2 E4 t- K J9 b; { - this.direction = direction;8 b' W1 \) w' w9 P, G, r
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' H$ \/ F! n7 K( h4 E9 U5 U- Button.prototype.draw = function(carriage, ctx) {
% }0 L3 S/ D5 u3 c2 X - let tempMatrices = new Matrices();2 H" m' z# z: I- T n
- tempMatrices.rotateZ(state.wobblerot);* J! d4 t! \6 z- ]
- tempMatrices.translate(this.x, this.y, this.z);" O* [' g; u7 F& Q8 Q
- tempMatrices.rotateX(this.rx);/ m7 r" O6 U) S1 \' o+ f% C" E
- tempMatrices.rotateY(this.ry);% x% A6 ^6 t# Y% O
- tempMatrices.rotateZ(this.rz);& m& U X; y9 P4 G$ Y
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));) F4 _- O$ o5 U$ ^; o/ C+ m
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
, D' v4 g% Q; l - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
0 w0 f. V; o# I6 c) ] - for(let i = 0; i < carriage; i++){9 Z4 h5 s2 {$ r
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {# n# a q2 M# T" P* m5 D6 K# V
- this.nowAngle = angle;# k* r3 r: X% G+ l; ^
- };! X1 ~5 {7 y. y) o& m: c `: x) D
9 T, N# {& c( s- Button.prototype.turnMaximum = function() {7 g$ _& \1 [6 i; i: W1 X
- this.nowAngle = this.maximumAngle;/ T d/ H/ b2 o3 M5 P
- };
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7 z* h* Q/ K: S) T" y- }- Button.prototype.turnMinimum = function() {
0 X. }# k' h8 d. d6 g7 I$ v% j - this.nowAngle = this.minimumAngle;+ P- e% Q& t- j$ n& D/ i4 m5 S7 s
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- Button.prototype.turnMiddle = function() {
( Z: L9 |& ~$ a2 v+ I - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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$ @/ Q3 d# h. ?9 J- Button.prototype.getMinimumAngle = function() {8 M+ t# T0 s# }3 v h
- return this.minimumAngle;
; k H5 m/ u* q1 Q - };
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9 D/ c. M |$ x5 w- Button.prototype.getMaximumAngle = function() {" `" r) ^" W2 S! z' y: u0 D
- return this.maximumAngle;
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& M6 f w! s3 B# u/ p- //----------2 q- n D# M) O1 v( C8 L
- . \: K( T! {8 F% H0 I0 S
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
6 W. h% o. }& }" S# ` - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------. w K( u. p8 C0 `' B5 h( Q
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- function create(ctx, state, train) {' L; |; ?; X0 u# S; G7 J& E
- state.buttons = new Map();
9 [% K. h' T* y, W - for(let i=0;i<buttonsInformation.length;i++){3 Y2 `/ G$ p) ^
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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. Y8 j$ b, {2 t3 Y- //----------5 K+ A; d6 `8 T8 Z# W8 v
9 U) w) ^2 q! e3 L- function render(ctx, state, train) {
) i/ q5 M& u7 |; M - for (let value of state.buttons.values()) {$ [% W/ C7 @# g6 v/ H4 O% v
- value.draw(train.trainCars(), ctx);
/ Z9 R' U/ L2 f4 d - }
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8 N8 x/ y n9 c$ a$ g, T( T; m- //----------
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$ A% o# Z5 _- I- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
) {4 d5 X9 L+ |/ \1 O+ n - let result = {};
2 ^* C* t" h0 k% \% N - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& {9 X; i6 V- w( j5 F+ O' E
- entry = it.next();0 q w7 z2 {, B6 t: }! S+ S
- entry.getValue().applyUVMirror(false, true);/ T& |/ [# |! ^
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;6 ~3 y! w0 R& B: d1 ~
- }8 ?8 U2 C/ k0 o" q/ H9 l
- 9 o$ j& N G" F) W3 e7 e% d
- function degreesToRadians(degrees) {# Q' I4 S4 {/ _4 S6 B
- return degrees * Math.PI / 180;
' K/ I" M- o2 }. b - }
复制代码
- y3 `. @6 i4 _, J, g: d3 r: P- R哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我) R$ f; n4 ?" Y* i' |3 m3 `
' F) a' S: ?" [3 [+ \4 W而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面5 H G$ x7 X* y! d9 A0 _0 _2 k
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出/ O+ i' o+ K Y$ }" e
' O- F) }7 z* g位于“button.js”:
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位于"main.js":
7 t7 W9 K& R( b- \- var buttonsInformation = new Array();+ @& }4 H( @1 [- N
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. l/ l7 y `9 J1 P - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. q8 [7 v4 R7 i) }: i
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ M1 N( o7 J4 ^' u i8 I1 I - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% E6 a3 Z4 N) U8 @6 O: I - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# {5 |/ f, P% }1 N5 p - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: A4 z b4 n, H5 \' e5 K
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 i+ J8 H) _! A8 { X& o8 I9 f - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% y* b0 T: Q* b3 \- n# d* G$ t - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 m/ J s) u) R+ W - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Z5 A: t4 k/ [; h: Y0 J! d7 F2 ?
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" c; S3 [' b+ b/ w2 |
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 @. A; s' b. N7 M) k: A - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
w9 n! U6 `- C, y - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- m# ?* @0 }( e
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 Q* P0 x! E: h3 ~- h' z
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# f4 \0 E5 i3 R1 b2 ~! T - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" R/ t9 v' p' z - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 d' G/ D: p8 s# i
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
. e5 d0 o/ k0 {/ | - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ m: h( _1 [, @$ w6 j - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 y3 O/ V& m4 z
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ @ P7 q7 T. k. A5 r* W, L4 f6 w5 o - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});7 S1 U* g8 j% K7 ^3 }2 E. X2 J
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
" n) m6 C! _) U/ S- v( g, D - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) I4 F9 ?7 Q, N& {: e
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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