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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 5 P, ?7 `2 \* k+ v! i, G
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {+ g+ d' D, G6 c) k6 B
- this.modelClusters = modelClusters;
# l- z( C' b: {! p0 k - this.x = x;- V, K' u0 L: j8 ^. `1 N" r
- this.y = y;5 R9 E- J9 K2 S @9 X( \ r
- this.z = z;
0 @0 m$ ~6 C. {( v - this.rx = rx;" @; a3 U" {' m* e6 ]4 [' @, }* r% q, \
- this.ry = ry;
) ]0 x# L7 O% t6 F1 O1 R6 ` - this.rz = rz;: M: L, _+ I! G2 E' s0 x4 o
- this.minimumAngle = minimumAngle;
4 V+ U+ B: l" P# `; ^' ^( U$ p - this.maximumAngle = maximumAngle;
" r. F& G9 m8 I/ M - this.nowAngle = nowAngle;
9 C' H) z0 X2 F/ l - this.direction = direction;
2 d6 c4 a$ Q8 w F( D$ Q6 s - }
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& Y& A' k" @& F- Q2 V- |- Button.prototype.draw = function(carriage, ctx) {
$ n9 U% L$ @, t$ f: v - let tempMatrices = new Matrices();8 X$ T9 m3 l8 h* L# T
- tempMatrices.rotateZ(state.wobblerot);
& l' o3 Q! @- T* | S0 Z/ S6 Q - tempMatrices.translate(this.x, this.y, this.z);
* y/ j, t0 T" E/ y& H) @ - tempMatrices.rotateX(this.rx);0 o2 q& p; r9 A% l- E. J
- tempMatrices.rotateY(this.ry);
- r6 ?/ O2 R; G: W V5 k - tempMatrices.rotateZ(this.rz);
) ]5 F& @7 J. V4 u" U4 t, S- c - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));; N7 H* L3 t) {
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));/ |+ f4 g5 Z; L3 F; b" c" E1 V
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
! t) {* T8 W5 ~, A$ X6 c - for(let i = 0; i < carriage; i++){
4 @1 X$ `% v# y# w3 I4 M - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
1 F" w& M7 N1 S$ d0 p - }
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- Button.prototype.turnTo = function(angle) {* M4 T: j( ? D6 U7 K3 M% C Y0 x
- this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {
" ~- ]9 q. T8 I - this.nowAngle = this.maximumAngle;
8 H' L$ X% X% G0 C - };
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- Button.prototype.turnMinimum = function() {
/ [% q7 f! h5 l: e+ w* ^5 z - this.nowAngle = this.minimumAngle;
1 L$ Z: ~; J" }& ]: } - };
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- Button.prototype.turnMiddle = function() {
: \) r4 S4 H& c! e# |. Y9 |& ^% d - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;8 h9 q( L& e4 ^, L, E: C( j
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, }) z$ n/ G' \/ `2 a7 ~) t) \1 Q- Button.prototype.getMinimumAngle = function() {+ G. S4 F2 x' o9 g5 ^# l
- return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {
2 \; P1 g# a* F+ E" V4 J - return this.maximumAngle;3 j9 H" U5 J6 H% p# m
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' K9 D- E2 x6 X. }0 i0 K- //----------
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' y% I6 K1 C/ j0 L5 g- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
0 \; z' k* e# i2 i' h! c - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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2 ~/ ^- i' O" [6 w$ Y- //----------: u6 i. ~6 e `4 B8 i
- . A0 w8 g- }! g. w" }
- function create(ctx, state, train) {! C+ Y0 G1 b) |, G3 Q% d3 _
- state.buttons = new Map();
3 y# f* e8 |1 @* Q' ? - for(let i=0;i<buttonsInformation.length;i++){8 J4 ^1 M+ B' Z3 E9 h' K2 H
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
6 W/ D& d+ {8 _ - }
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2 M) x# Q5 J" O" @- //----------! a) e* R7 J2 l) M# _
- d( k$ ^- \6 i- function render(ctx, state, train) {0 k/ b; `7 H7 N1 ^ u" y
- for (let value of state.buttons.values()) {
% U; S, | v- L) M% ` - value.draw(train.trainCars(), ctx);
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- ) q& ^6 s* ~4 D5 G' b
- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
6 \, [2 k: ~1 j, h4 V: ?& k1 N' I - let result = {};
# E! R$ x# K, _4 O+ y- a - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) { D# h& ^4 v; d. C% W1 E1 }! J
- entry = it.next();
9 X t z8 J; R - entry.getValue().applyUVMirror(false, true);
5 g* Q3 W [, }- }$ w2 u5 d - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;
$ p& v# K* x: C7 j( i7 m - }
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- function degreesToRadians(degrees) {
+ q- N/ {; P; D1 z8 ~- x2 q8 h - return degrees * Math.PI / 180;
R) y2 H7 F( l/ e p - }
复制代码 7 G% q' _9 y9 X4 s2 f7 h) i
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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8 Q! q U0 }* ~: E- E. Y0 d还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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$ l' P% A+ h2 q! z而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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2 }; m+ j( |" f5 l/ }* G3 Y下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出: |0 z; ^) _6 x5 O% n! E6 S
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位于“button.js”:
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0 S7 D8 T: C& g位于"main.js":
5 V; _! K2 m2 S7 l1 A& N- var buttonsInformation = new Array();
* v* H) f$ o) f5 q - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 r; G6 e7 V T& ^
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 t' |0 C! E, k2 K' W - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& _' i- G) G/ Y - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 Y" m: S1 P h# n& X) Q- T - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 |+ T- u1 d7 R
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 H9 b' z! e# u
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! Y e1 _$ n5 C7 k* G- m8 C
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# V# e3 n8 S' M0 S0 B2 P I - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( z; i: C2 p, n! z* k- e
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# l3 q/ y' j+ B - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 A, Y: }# r/ D; |- t
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 I$ M) u5 T$ ]3 l2 U. u' a, x
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 k6 y, y3 `$ ] - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 p; U6 f3 p4 ?# U; A6 b - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 s& S' u. c. z% g
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ w( Q: O! o0 ?7 M; `7 ] - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: d( j' `/ W5 o - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ V8 i3 O- n [7 R. V0 K" K9 P
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 `: N% x$ d* \
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( e, I$ j, d. z! B - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( Z6 H! l- d- A) r7 b - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# m7 k0 @+ `3 `. X - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});. H, s. r8 y' o: W. T% R# ?
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});, r* R! n3 d) A: U+ S$ @
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});$ R; D7 i8 ~# j
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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