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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ' h; F( `7 h. K3 @
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {# k/ |. l4 A( P0 e/ _4 m4 [7 l- J: e
- this.modelClusters = modelClusters;
* q4 ~+ y6 B5 E6 ]' s - this.x = x;/ F! `- M- @( U, R5 V! I0 j/ T
- this.y = y;
: s5 x* Q5 q8 O3 R! d- Q/ i - this.z = z;8 _9 d4 S; B2 H
- this.rx = rx;
+ P# o+ d2 X( i N7 B3 ] - this.ry = ry;
! H0 J, ~. R' U7 s - this.rz = rz;' f0 v) {4 i" l/ z7 N2 b
- this.minimumAngle = minimumAngle;
% @1 r N. M) Z- Z5 c+ j - this.maximumAngle = maximumAngle;" Q0 k1 M7 c( K( ~, K
- this.nowAngle = nowAngle;
; _% n4 P$ M+ d* y2 u* F - this.direction = direction;4 j, q8 F' b) X# t- }
- }
- {: c" [. W& b6 y1 F - : r1 S0 K/ `. V, j% J- f |) o1 D
- Button.prototype.draw = function(carriage, ctx) {
' z" Z# D7 Q- T8 }+ F - let tempMatrices = new Matrices();" v4 X. j2 U! E7 c/ |$ I
- tempMatrices.rotateZ(state.wobblerot);4 z& r2 q9 [! }; @8 d7 H, x) J
- tempMatrices.translate(this.x, this.y, this.z);
# r6 {8 q' E; o/ l* e* Z( d - tempMatrices.rotateX(this.rx);
& `5 j5 S% u/ J3 b/ j - tempMatrices.rotateY(this.ry);- E, `( `" h( f' `
- tempMatrices.rotateZ(this.rz);
+ J, S9 t& q4 G5 |6 |$ ~ - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
5 U5 |2 D K: u( V5 T9 m1 u7 h - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));4 J0 e7 e: a d# X
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));2 x) Z" e4 p/ m. M
- for(let i = 0; i < carriage; i++){
* R( O+ ?+ F! V; U - ctx.drawCarModel(this.modelClusters, i, tempMatrices);, l4 V$ @) X$ d! ]# _- h J" g
- }
$ e# ?& i& V' p) e" I( u' K8 w/ Y- C - };
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- Button.prototype.turnTo = function(angle) {# V2 L$ u0 e3 R5 Q
- this.nowAngle = angle;
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) Z; _) T9 C4 Q1 z8 h; U- Button.prototype.turnMaximum = function() {9 A8 t: y: t% q) T5 c% m1 I
- this.nowAngle = this.maximumAngle;& G8 G+ t0 J1 X3 d/ S, e
- };( ~% W0 U2 A- M8 R: m
- * u0 N3 j" C& E& G& }) s ^
- Button.prototype.turnMinimum = function() {
6 ?9 ~# r3 O* K' p O* H7 ?" H - this.nowAngle = this.minimumAngle;
: M: a- K( l! x4 ` J - };
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- Button.prototype.turnMiddle = function() {, P: f6 C- S* Y6 h8 F) x3 }
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
' b$ t A6 B( y) K9 g- m2 \ - };
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5 b3 L/ G- L) y- Button.prototype.getMinimumAngle = function() {
7 o: ]6 [, p" \, [( M - return this.minimumAngle;! N# |. w- @% M; W
- };
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- Button.prototype.getMaximumAngle = function() {. u! Y+ u) x2 L5 \' R
- return this.maximumAngle;
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- //----------
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2 U/ ]' p# y- s. t- ^, D; A- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);1 x/ K6 _2 d L
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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- function create(ctx, state, train) {" s6 ~) a% ^, s/ M# U
- state.buttons = new Map();
; L9 b2 @7 K! b" i# ]1 L - for(let i=0;i<buttonsInformation.length;i++){8 ^+ v+ S! Y6 ]! |. t% a* J
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- 6 h) j# ^$ T* M, |4 u/ k
- //----------! Q: d+ r) f4 C! q
! y+ c9 i }& s% ~- function render(ctx, state, train) {
3 m* K' e# X. p4 q - for (let value of state.buttons.values()) {- f2 R6 b# i( Z4 p7 V1 g
- value.draw(train.trainCars(), ctx);. k* X+ Y7 X) t. W7 o' L
- }$ S2 \- S$ z, {& h
- }
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- //----------' d5 A' d2 R" C% X* i* p
. v3 E4 X, Q5 `0 Y& C- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型3 Z- X2 ~& ~- ]
- let result = {};
& R/ x' K! E% ~6 c! |8 Q9 l; i - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
4 R& U) S" _* Z - entry = it.next();
3 C+ N7 ?" d2 h5 b4 L) I6 A. Z - entry.getValue().applyUVMirror(false, true);
X+ ], E. z( p7 Z- [- A) u' Z - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());; D( q7 L$ H0 X
- }
2 A7 |) w0 L9 G9 w. [9 l - return result;
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- k! N- {* a: ~7 m
- function degreesToRadians(degrees) {
3 |6 B& |/ d6 _! W2 a4 M - return degrees * Math.PI / 180;
( f$ o$ m& u; {1 k7 T- p1 t7 h - }
复制代码
7 k, n V1 b' S+ x1 w# j" U哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面9 e; B% c5 v' F8 c+ c6 Q
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4 u# v( m/ b4 [4 B2 e u下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出" w* o" t" @! v
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位于“button.js”:
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9 c% g R9 \: W% s) _* U位于"main.js":) r2 F7 V/ ^ i1 Q6 ~. a. r
- var buttonsInformation = new Array();/ [+ n( [# ^! [, y/ ~7 h, ]' }
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); a5 B/ G, O5 v: o/ a
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 C" A1 H5 A E6 G& ~ - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& G" I, g- U' w1 W5 ?5 x1 Y/ K
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ s! k4 j7 I% H) k3 J! W4 b
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' D0 H' `6 g, n+ E9 A8 K: y9 S) t( H - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 [, E/ v. y' L/ _, M( I+ T - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 T) K0 L) E6 E* i, l
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ \' n7 ?3 R2 ]8 A; M
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; J0 ^ N( U& Y) n1 W/ \2 T
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 [5 `" a( l/ u) s& Z$ ~
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 I- V7 o0 N6 [
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. ]- Q' U2 v3 q8 x, Q$ o+ r - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- D$ A& \1 N1 z) I' C - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! d8 K- B" v4 U p+ p# H% L$ O7 U5 H - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, w4 R2 i- ~+ i6 a! H - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 ]9 n7 [: P; m d" [) e" M
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ L6 i. U q& d) o! I! Z- q8 e9 h2 ]
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 O& x' H% D& Y7 C - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! u4 c6 q) I) Y9 {# R
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 ?: _+ Z3 N! S" E* E - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 k' ?2 T! @1 l6 O6 ^8 o9 n - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- I3 ^5 [4 ]; U6 C7 F7 A
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
6 A k3 i$ ~* X6 Z; } - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});& e4 m; x" K# t- W7 `$ w/ L! M
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
; M) J. a6 k/ }7 s$ \* G5 |* ? - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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