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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; g: o0 o3 p/ W7 C
  2.     this.modelClusters = modelClusters;2 \4 D0 }5 {3 L5 a
  3.     this.x = x;4 I" r% B9 ^0 z
  4.     this.y = y;% P8 C. g6 |. `- F6 R
  5.     this.z = z;5 O& K3 T& v5 g" F: B
  6.     this.rx = rx;
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  7.     this.ry = ry;. u0 C8 k' G, _. ^0 d
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;* j3 O' _3 G! a- {; D# d: v; W
  11.     this.nowAngle = nowAngle;% B, y$ V" {  c  d- i
  12.     this.direction = direction;
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  13. }
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  14. 7 ]8 d4 f# h+ w3 O
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();: q# K5 \+ `* p
  17.     tempMatrices.rotateZ(state.wobblerot);8 W/ p9 r; n( |/ Q$ M9 g. Y
  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);- n0 `7 t0 ~1 ~1 R) I7 ]
  21.     tempMatrices.rotateZ(this.rz);# f; H! D1 ^! ^
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));0 _1 E4 p& `% T! O- g
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){5 G6 n8 m# K; r7 J( Z$ `) _( t
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. $ l3 E+ ?1 f/ ?* r
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };
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  33. + z, j& q/ {  y8 [% O& q
  34. Button.prototype.turnMaximum = function() {& j) Y6 s/ W' z& b
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. ' c9 G4 b, ^$ M8 T# k
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };2 }+ Y, W0 Q* B8 i1 u4 P' N, Z
  41. 3 u8 R( T- I+ T
  42. Button.prototype.turnMiddle = function() {, `/ I' e6 D" \8 O5 |
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. ' m9 P% C. I( l" v
  46. Button.prototype.getMinimumAngle = function() {' G, L, z; z" X$ D0 Y; k0 |* _) N
  47.     return this.minimumAngle;
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  48. };
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  49.   r! \  S: J$ n
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;5 ^/ X8 s; Z( e! }9 N3 R/ F) J
  52. };
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  53. $ [7 ~2 i+ C6 X( J, f. ?" K
  54. //----------9 u6 t/ r3 r& \0 |
  55. 3 p( m8 W7 J+ O0 @) t, C
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ t# g+ H! s, x% _
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);/ e8 h7 s" \& A3 l5 m: h+ \' h

  58. 0 ^! F9 C* z2 H* c8 o
  59. //----------1 y& @6 j" c5 k1 f

  60.   Y* I7 I6 M0 G6 \. N
  61. function create(ctx, state, train) {3 V3 D% @) s5 ?: Q
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){/ d7 h! p. a& G0 i5 X3 L
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* X" {( N& {; \* y: ?* ~$ F: @% W
  65.     }
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  66. }. W6 x, G! I& i6 s. |
  67. 9 K' ?& D) l% D$ U- ?: @% K
  68. //----------# ]! x2 H4 R" c! @- j# v' r
  69. ! l$ V: c! L  q- y1 m4 G
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }9 g1 i9 M1 U; E$ C( m3 j8 {) g5 Z  g

  75. 8 j9 g  Z# V& w
  76. //----------
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  77. 2 f, g% @3 o* K) b9 ]
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型& Q* x/ C. o6 O! G8 w& o3 s
  79.     let result = {};7 c* ~9 U; W7 h
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {3 @1 J8 @- @" F
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());; J  g8 B. [& p  Q1 o5 d
  84.     }0 \% X- ]$ [3 R; k* {4 e
  85.     return result;, H& x  |* ]* V8 S
  86. }) B- P$ u1 o9 x+ R9 ?' U; f

  87. 5 B, c+ _6 G- |  {5 d/ N2 ^$ d
  88. function degreesToRadians(degrees) {" h8 i! @& K' B+ b
  89.     return degrees * Math.PI / 180;; J' \- h  H) Y4 B6 K; p" {1 W) P
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我  V7 [5 S# {- d9 a
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面9 q  |+ e$ O: \
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出0 Q$ {' X0 U' q* ~8 E

0 t3 p6 a' ~& @6 m2 o; t" D" L1 R位于“button.js”:) _0 G6 @9 y& u( N' E- c  C
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位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% L0 B8 ]& ]" c7 H$ [
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) J& h& ]' s+ n  q2 F, W; u+ _
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' N# y  R/ M- L) r
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) o2 I) @$ W0 c+ w, a! l
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* C9 _0 n6 \4 x- K
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- c1 r9 }. U1 w- d9 ^# ?
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, S: {1 c: q$ ]1 \, |# t
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 E3 ~8 n1 b. A# ?5 T
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 `$ q/ }! H# O5 U6 m
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 r! G  t* l* m$ ~. z- r
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) H9 q+ t3 g9 O2 S/ i/ v8 I$ D
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13' s0 J! D' s% y# G. ]+ }
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

" E, U0 o; W! `嘶嘶嘶嘶嘶嘶
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