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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 / w6 h% e* j$ ?. g
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {! H9 ]5 L. n# Z3 f' R9 ]
- this.modelClusters = modelClusters;
0 T8 [ R+ W* J y) z" f - this.x = x;5 A2 D" f4 C% l, L$ o: f$ c' J5 o
- this.y = y;7 L3 k5 s R9 t* g4 c P- H
- this.z = z;
( P4 Y- X8 U1 }% W+ `& s* B - this.rx = rx;
1 P9 X) ?0 }% v! P4 w9 i1 l; L - this.ry = ry;
, u) {, b! x6 U; E1 f4 Z - this.rz = rz;5 ?- ?6 C6 [. I7 q0 |3 v7 e0 x
- this.minimumAngle = minimumAngle;
9 L; K% N1 [0 ]2 r6 s, g - this.maximumAngle = maximumAngle;' Z( D1 P# I7 t; M8 ^/ X
- this.nowAngle = nowAngle;
% e6 O* t" l# r; a5 N - this.direction = direction;& K2 Y, b, c/ R P1 l: G
- }
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, E- l9 K* K3 C. Y6 a4 I) a- Button.prototype.draw = function(carriage, ctx) {# ^- r" s$ {" s- y
- let tempMatrices = new Matrices();# \ I. Y$ z( W- C4 C# a5 F
- tempMatrices.rotateZ(state.wobblerot);; n+ b4 B5 ?* ^# |, a1 r1 `
- tempMatrices.translate(this.x, this.y, this.z);
# P. ?+ I) H! R6 O; q8 }3 B - tempMatrices.rotateX(this.rx);* D: f5 \: _: u, W) h
- tempMatrices.rotateY(this.ry);
) K+ A q2 q: ]% q - tempMatrices.rotateZ(this.rz);2 u5 m! z5 [5 L+ B
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
7 r- M2 S7 B% m4 F - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
3 p# N* Z1 G. a7 p - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));* f+ v+ a7 P7 d: y; H. L
- for(let i = 0; i < carriage; i++){
. z7 P4 R; u9 u. T' K- X1 _9 z% E - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- Button.prototype.turnTo = function(angle) {" y$ o9 e$ q% \% {: N' ^0 q
- this.nowAngle = angle;. ~1 N* T8 c7 ]" T- l; Z ]
- };
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" V3 U0 c9 A* A% _- Button.prototype.turnMaximum = function() {+ M* v. s5 B; A0 M5 K4 H2 h J
- this.nowAngle = this.maximumAngle;
9 w4 Q' h" z9 U) Q - };
! {! Z% t" A. J4 Z" }
8 H5 e7 P! g& E, g- Button.prototype.turnMinimum = function() {* f8 H1 m- D( S8 A+ j, K q
- this.nowAngle = this.minimumAngle;
# H' X4 k$ s4 B0 [& y0 n8 w - };
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0 O; e0 |% P- x$ T- Button.prototype.turnMiddle = function() {
h5 R5 t" Z0 C2 m - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;7 ?3 B# m# d+ a
- };
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- Button.prototype.getMinimumAngle = function() {/ h b, M, r8 B {4 v
- return this.minimumAngle;0 U' c1 L6 w: `
- };
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- Button.prototype.getMaximumAngle = function() {+ F. {) A- z6 b I: [. D6 y6 s
- return this.maximumAngle;
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- //----------
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* a( Z9 u* J+ m# H- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);) ]( i% a. P% E! b
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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2 L$ I1 c8 f7 @8 @- U: e+ S9 G- //----------" Y5 N8 O: f. X
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- function create(ctx, state, train) {) t( {+ ~- H+ m4 o
- state.buttons = new Map();
' D. C1 T4 V! P - for(let i=0;i<buttonsInformation.length;i++){2 a% {( c7 t9 W$ k" N
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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1 G( O5 P }, U3 o% C9 B( u& t- //----------, v( w6 Z* p W/ K! O
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- function render(ctx, state, train) {
6 i+ m" p5 V6 }2 @1 R% Y" e - for (let value of state.buttons.values()) {
3 |+ c) q2 Z6 R& y9 T8 o$ X7 H - value.draw(train.trainCars(), ctx);
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; M$ G6 N3 D' j" H7 L. ]- //----------, o1 Q3 a, x3 j) b+ j" r. T" }6 g
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型, x$ e* j* T+ e W8 |
- let result = {};
+ O+ f( I. c1 I. g1 j - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {* E. V' u% I( L- u2 H/ T( F
- entry = it.next();
" S U7 I2 p# T- b - entry.getValue().applyUVMirror(false, true);0 B1 w" O% H) s+ R0 |0 g+ V% f
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());0 T8 d; B9 [- t
- } n5 t1 n+ ]$ w/ X0 p* a; H$ Y" x
- return result;: o( [& {% T" [* Y
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* B) B- ~) {3 P/ L0 }- H- function degreesToRadians(degrees) {
! }- Z$ o6 Q, p1 l1 [( Q - return degrees * Math.PI / 180;) e+ I4 f" C$ d
- }
复制代码
* ~: k% p. q: b哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜2 y, d, _4 u' x2 t1 p
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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& Z, a- I+ w9 b s* Y/ v! M而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面6 g+ i& \6 r M5 a
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) U+ n) j% h8 l" K; |; w5 M下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出/ a" a0 x1 h5 | e% q, Q o
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位于“button.js”:+ T# | c4 p- Z( @; P5 J
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位于"main.js":- ` u* g) w2 @$ I% ]' J0 |' E
- var buttonsInformation = new Array();
. x' G' x2 ^# n+ F; f0 a - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% [1 h' I- X- a0 |" j6 h: d
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& B. m4 m Q% @7 I! ?# J1 w+ R
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ Y1 G. W% b1 {' i2 Q4 V
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: r- _1 n' h& W% x1 u' ] - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 C) x: ^8 Q/ _" j w
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ B: y& Z# v3 c5 I - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 H4 P! \% `$ u: ]# N: | - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( w0 \, h8 G, `+ L+ T8 d0 A - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* {. |, v# a# N) m
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ i# S' Y1 `, H' w' k - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); x& [: `5 B1 p$ u; v! y
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 j5 C" l6 l5 }+ i
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); }" p9 L. u3 @1 V2 ~( L& g, N
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: C& B5 s+ Z8 }/ J$ f* q' m$ G
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 N3 g; q5 Q8 s8 S
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! [0 K! A& ^1 m+ c! C3 Y" O - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% m" R0 h% A5 J- c, `& h$ h - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: ~6 N+ [: l5 B) g& H& o: b
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! B7 q( G1 q/ T \
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 P) E9 z% e9 ^& Z& V$ c$ b0 t3 z - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ `3 ]+ r7 ?0 W0 @ - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 T- x- p! ? `+ J& q
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});: j! }) z% k4 J4 K* T" \) p, T
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
b7 ~$ u0 ~: f4 `! ], e - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});+ o% w H3 V& _
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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