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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 # ~+ K* P( v8 c) z' ~
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;# q0 l, D. c) p3 D! s
  3.     this.x = x;# n3 v4 }- L5 K( `4 P
  4.     this.y = y;
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  5.     this.z = z;! R% D: q) |2 _* b
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;- r. ^' z+ E, V' d" W& \  ^
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;2 i1 a2 n- f- f! W1 G5 v0 P
  12.     this.direction = direction;5 A: Q0 w5 r6 z' D! _6 G8 d. \2 t0 l
  13. }
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  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);4 I: R6 b! G, Q* x( C& d- K7 V" H
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);' ~( }& z1 Y7 c" O
  21.     tempMatrices.rotateZ(this.rz);9 A3 X2 H8 B2 z, T2 Y
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));. l) a( p/ f$ A" {3 n' }
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));8 ]2 m  }% L- v& S
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);. h  `8 |" V/ v- |
  27.     }
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  28. };
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  29. 7 r+ }# \2 ^) V% K
  30. Button.prototype.turnTo = function(angle) {( B; I/ J: `! x* [( F% Z0 c
  31.     this.nowAngle = angle;( j' Z% U3 g; o- L5 ?- ^) G0 J3 ?% {
  32. };
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  33. 5 \4 T' d" F9 W4 l) P
  34. Button.prototype.turnMaximum = function() {( C7 e  N  j) P" ~
  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. # y. r% G9 r' J/ u' F
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;
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  40. };
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  41. ' _* y4 ~3 c6 ]* i& _, @( L
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;/ f# l8 E& n0 E  C0 i% X$ [) Z% F' C
  44. };& J% W) [) g: \6 B* i- X' q
  45. ! i. Y2 `9 h2 t$ S$ a$ z" G
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;4 b# U, |% M1 c- Z. |
  48. };: i. U1 h# Y( T3 Z4 ^0 K0 M# a9 k
  49. " x' J4 f8 V5 k; C5 J* ]6 x% f+ p: P/ N
  50. Button.prototype.getMaximumAngle = function() {6 X% n. \7 l! p% o8 I& |2 C/ }
  51.     return this.maximumAngle;
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  52. };
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  53.   ^, N9 G7 R) x
  54. //----------. S. ]& e& h0 G; a& |5 z
  55. 3 C( u1 T$ M4 H
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ @! h  z+ h7 Z4 h$ |5 O# ?
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. : `8 u+ L* |- t# f0 m/ N
  59. //----------  |* q& S8 y8 I1 s+ g" [! \* H
  60. ( B# X( w" h6 M$ \) B- d1 W1 `5 r2 d
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))2 [( B; \  B3 P3 A
  65.     }, N: I7 ?! ^6 J3 f
  66. }
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  67.   x: ?! Y/ X$ j2 g9 w, ]
  68. //----------3 ^7 p1 c) S+ ?5 p8 m
  69. & L' S& |8 S/ j3 m
  70. function render(ctx, state, train) {9 H# `0 r3 K- P
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }$ y' k8 G' e/ O$ ?) [
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  75. & w6 j5 j8 N5 M2 \7 O
  76. //----------
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  77. / Z" g, |( w" t6 J3 o: C% ~
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {" j0 @' g* ^# i
  81.       entry = it.next();% |. B  C( I5 Q9 A% e* p# [
  82.       entry.getValue().applyUVMirror(false, true);# j  B# m% J' K6 o5 w
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% Y: }( m; b0 Q# Z: N) g
  84.     }' t, ]+ E: d. }4 P4 S
  85.     return result;5 m8 m* Z2 r, _* s7 d
  86. }
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  87. + T" }1 [& b4 q+ B3 K2 I
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;) \: q, g) r# y0 W! l
  90. }
复制代码

5 r2 a  L, t! B1 l/ \+ ^哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜0 G( ?4 c7 C( f6 L
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面& D7 ?, `3 c4 `% b
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( t7 `- Y2 j  a4 G* G2 G" F下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
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  1. var buttonsInformation = new Array();; _2 K& Z* o2 w( c* c1 T+ C
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ d( i8 s* s+ |- j8 \/ P
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! k# i) F2 V6 {/ u2 G
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ _, B+ d+ _& o' A( ]1 J+ O% I
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 ~; Y2 }4 \/ @! v
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. Y. J( h2 x* |# f$ _& [: v
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" ]6 O' c9 L! a# n% `* T: g9 A
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, d) w6 t3 C3 i' F# n
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' q/ B8 I- f7 H& ]( W* T
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});+ M* a7 e5 n% L: _4 w  ]% h
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ u2 v, p2 r/ \' O- u+ I; Y
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
6 {  l% ]' r. ^  I: k7 ^你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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