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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 * ~2 L7 Y. w( m3 V
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;, ?3 W$ F8 V3 G4 \) u3 z
  3.     this.x = x;+ t( j+ g( G/ Z
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;1 P: t; y4 u. W. @  H
  10.     this.maximumAngle = maximumAngle;3 z* @! o, x) M! V- n
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }
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  15. Button.prototype.draw = function(carriage, ctx) {' N& u. B/ U: B! L' K9 ~
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);. P2 t5 T. I. F) W- N: D+ ~* f* y
  18.     tempMatrices.translate(this.x, this.y, this.z);* E! B2 y6 x/ D: g" F! R
  19.     tempMatrices.rotateX(this.rx);' s' _9 R5 {' ^) y* r- p  R
  20.     tempMatrices.rotateY(this.ry);( m) X+ W5 F* g5 @& Z2 f' t2 m4 G
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));/ G' r2 m* ]4 v' a
  25.     for(let i = 0; i < carriage; i++){5 k3 P2 M1 I: w: k) c9 I  O- V
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  28. };
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  29. ! J3 y7 J: }& X5 h
  30. Button.prototype.turnTo = function(angle) {
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  31.     this.nowAngle = angle;
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  32. };
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  33. 8 c1 }% v' P7 H' B" m
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;) D9 n7 X: _% R
  36. };
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  37. : R; i- X7 M7 k7 X# v
  38. Button.prototype.turnMinimum = function() {: ?0 f! S4 D, X1 x- W; \  u+ ?  \
  39.     this.nowAngle = this.minimumAngle;
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  40. };* g6 e+ D' Z$ Y2 y1 f7 y: ^, o

  41. 2 {0 T7 Q3 U5 Q( o8 L) s, B. b: n
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. , v) w9 c3 v% V; t
  46. Button.prototype.getMinimumAngle = function() {0 p/ r. s+ t6 K, R- ~, X. C8 u
  47.     return this.minimumAngle;$ ]8 ^& y9 W4 e8 z( f" l5 w: K8 |
  48. };
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  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };* l2 q+ O" q9 \0 a
  53. 7 D, l1 t1 H) m, D
  54. //----------
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  55. " t9 |' S( w2 y% ^$ I2 m
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ A8 @' L- s1 `7 |% ]1 j/ r
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);/ U) V* }; Q5 o% I# i* M7 N
  58. 1 w; L; L" G+ s/ L- ^
  59. //----------
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  60. 4 ^1 A! o7 }  O
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();  v3 ~% u( @# v! S; e% ]
  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }: I1 e, D! f/ v2 l& \
  67. 4 p& [6 ?: t$ j  I  }$ t3 A0 h7 ]
  68. //----------
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  69. 0 r5 `: |( `. o7 a# m; f
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);+ x. h( i" b+ B- U+ F$ j: m- f4 e. o
  73.     }
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  74. }9 g$ |( e8 F% ?' u$ c3 v( K$ U( E

  75. $ {) A; v: A& e7 r( u& h5 M5 D
  76. //----------  L2 h$ R) S% ?: ]! a$ d8 G

  77. 0 n: @( ^4 ^2 R* R: e! c% h
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型/ `5 g3 y: R0 x; A: p; P
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ ?- R$ i- A; E
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }! N) ^, q- u0 T0 X6 R
  85.     return result;* Z! I% \6 Y! n9 n9 X$ [! p( [
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  87. , \$ Z: L0 |# c1 k0 q4 q+ i4 Q
  88. function degreesToRadians(degrees) {! ]/ }; a5 b6 a
  89.     return degrees * Math.PI / 180;
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  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面3 S: r! o9 E, _7 W' o3 M
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8 |# T/ x' z3 j* |+ o下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出, L& Y) i  o# R3 f+ W( x) n

. w* z9 [9 ]5 m$ H9 m  m位于“button.js”:- y- t( z7 p- ]( t
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位于"main.js":
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  1. var buttonsInformation = new Array();6 \7 _, \; l3 k6 A6 Z6 Y+ w# y
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, r3 N: W" P4 Y  i0 S$ s# F& {& a8 L1 i
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: P& j3 b! x9 \% s
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 B4 N7 G: m, }5 v  q
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 x" y8 P( ], H) T: j. [
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* s& m2 E+ M3 r2 @# n
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 p( p8 e& Q( e- _* x( g
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! `) m* R1 V) j& S  u& ]
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: N5 ^- w# c) X9 `: U
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 x) M3 _8 \# H0 B' ]5 Z
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; q% c4 P  r) y2 {( d& d' T+ X
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' d! z# d2 b* p9 U3 F9 h
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, e: T0 y- |& p8 S
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 @' j' k( N1 W  l  _, J
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 `* ~$ g) E+ u; G. c6 u
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 M' O. Z6 T( z5 W
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 r# i7 q+ G: z/ X- m
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});6 ~; d  J3 G  M: S
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});2 m4 n, I* B! ^
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
' O% M; M0 |9 d8 k: X3 u你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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