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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {- W( R$ v# K9 ?( v/ T/ ]  L2 L
  2.     this.modelClusters = modelClusters;" @$ O; S0 [1 C# b# ^
  3.     this.x = x;2 T7 ?7 a3 _3 s! }4 p- T+ O9 a
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;) @8 h- A( h9 {6 }+ y- j2 Q6 E2 T
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;9 s* B( v* b9 y6 P1 t
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }) c& g% A& R) C

  14. " k: ?6 a. |$ D; }
  15. Button.prototype.draw = function(carriage, ctx) {9 y+ m' Z& }7 N+ J, l
  16.     let tempMatrices = new Matrices();9 O. N7 y8 [3 N9 @
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);+ |/ g+ F; M0 n* }
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);/ B9 T) r2 J4 y' g" s% F& W
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));+ }! Q( l' |8 q7 \; g. w
  25.     for(let i = 0; i < carriage; i++){9 a( {0 S8 @4 ?+ I- p. @
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };3 }+ M1 ]( r2 o4 {  }

  29. ! G5 g( l1 A" F' t8 X& ]) }
  30. Button.prototype.turnTo = function(angle) {& O( |& T$ r. Z/ m
  31.     this.nowAngle = angle;. f$ Y2 X" d% S7 g' o
  32. };) O# W' J/ g# J/ L% L- F

  33. & O5 q# S# P' q+ f
  34. Button.prototype.turnMaximum = function() {% T( b0 Y' \. @: h% ~
  35.     this.nowAngle = this.maximumAngle;
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  36. };/ L  F2 q- i' G7 m( b5 p( U

  37. , U' K0 I" U1 V/ x
  38. Button.prototype.turnMinimum = function() {* y" s( j8 r5 N% b' J7 l
  39.     this.nowAngle = this.minimumAngle;
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  40. };' v1 _0 Q% w- i' S' J5 D4 m, ~5 r
  41. / T+ q3 S7 ^( r- @1 V+ M  B
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. 2 ]# ]) Q1 U7 u0 e* ]5 p
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;; P# f9 j0 I" P& s; r8 `
  48. };
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  49. $ u" H& `3 [, ]4 c' N, h, h
  50. Button.prototype.getMaximumAngle = function() {4 l2 A( {, V. M* B2 B0 p
  51.     return this.maximumAngle;, _+ |7 G# P& I4 u8 }: e
  52. };( i9 l/ q, l; p: G" D! ]

  53. 5 ?3 F5 W# E' r8 J; h
  54. //----------8 v: C; R8 @; N0 k4 }. a8 S
  55. 7 N- r- K3 F$ t6 e6 ^
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);. @! I3 i6 t& I! Z2 b6 [

  58. 1 B& z' W% W/ ~- ?
  59. //----------5 b$ [7 w! i7 g  s

  60. : J  q( C, L7 g6 S0 s
  61. function create(ctx, state, train) {# k* Y/ s  h' \  e# R" _
  62.     state.buttons = new Map();/ i1 u3 f/ X/ q( r$ e5 [! B
  63.     for(let i=0;i<buttonsInformation.length;i++){) G6 H* [" ?. M1 i3 e
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }) G2 K0 L7 h( L7 a+ I7 F
  66. }
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  67. 9 E% v& w3 C4 ?, u: h
  68. //----------
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  69. " n, V1 k/ ]* O/ o. n$ D- z
  70. function render(ctx, state, train) {/ n1 X$ R' w9 ]/ t: g% @
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. $ A, ], i6 y# W3 o0 k
  76. //----------
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  77. ! A+ J) _9 E# L+ y) r
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型7 Z( `6 e  x' d
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {& E! Q. B6 W, W6 {1 i# |
  81.       entry = it.next();0 P/ X& |- V. n: n# p6 t0 D
  82.       entry.getValue().applyUVMirror(false, true);2 y0 q, `$ r* A9 r3 R& }
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }" T7 J: l$ W& H9 A9 Y" R& {
  85.     return result;
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  86. }' y* s9 k4 S4 x; G: e: \& {

  87. 6 V( @' p4 P& x7 W% g/ n9 }. p
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
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  m3 D3 [4 }$ U哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜% Z* q: i* `( k7 T9 v8 D
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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) |) S1 A) E2 ^( A: C而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面3 ~& Q9 P3 R. T% K( H3 q5 S& ]

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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
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  1. var buttonsInformation = new Array();! k% T! y& \. X5 z8 z8 @
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) E1 _  j+ k% z# M4 j
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 S# Y6 x, J9 w4 H
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% }- I' U1 x2 p  x) E6 C
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 J+ A* H8 k, t0 T- q) V6 @
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. s0 U4 i9 b6 t" \/ o1 A
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: e0 `% `# Z- j/ k1 m2 g0 ]/ k
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% w: ]$ \* T" P- n; |7 {2 p
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ A" u5 p) T: R) y
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 n; s) q7 b( v8 S
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 j! T3 U! x0 P# z: W# y. y
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) a$ U( ?" q* I
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
3 u; V- L: i: s7 c. W你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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有事加我QQ: 3435494979
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