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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ; O) n8 Y3 F/ m5 E) G, g$ F! v
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& v2 n2 d$ f3 b( W/ x# }
- this.modelClusters = modelClusters;
, E6 t/ {7 s& K% w# n* _" R - this.x = x;. e6 B3 h# Y) s$ ~, c; E& d
- this.y = y;
# @% b9 i/ J% \# s% Q) w' Z N/ I3 g' K! G - this.z = z;
' u& p. q$ ^: `8 X2 L - this.rx = rx;7 d' F. r" P" n$ y ^- l
- this.ry = ry;4 s3 m G) g# ?) E4 G6 y9 }
- this.rz = rz;7 ?4 z; |% H0 U# m. [/ ^
- this.minimumAngle = minimumAngle;7 m; ~- M7 _, g5 m
- this.maximumAngle = maximumAngle;
7 g. c) ]- |: ~' U - this.nowAngle = nowAngle;; ^- }& `$ s; j3 Z3 R
- this.direction = direction;; ~* s7 {* x/ J
- }
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6 ]9 {: I% r- |( H* V( W- Button.prototype.draw = function(carriage, ctx) {
5 {' t. o7 Q* H' l5 e- [: ]2 u4 \; m B - let tempMatrices = new Matrices();
3 |3 R1 M* \+ I: ]& X7 q - tempMatrices.rotateZ(state.wobblerot);& y+ w8 X! s: p' u* d" A2 [
- tempMatrices.translate(this.x, this.y, this.z);2 l6 y! }" X& I5 D
- tempMatrices.rotateX(this.rx);
* c C' J8 @3 n+ `( U) g - tempMatrices.rotateY(this.ry);
; U! H- @9 _ T- A/ Y - tempMatrices.rotateZ(this.rz);
: {( s% n/ N# k! U e) c1 l# t. f - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));0 R9 o" o0 @* b9 n$ Q; G
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
" }3 T) P- {# c- T g' u8 u% b1 B8 ^ - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
6 V6 c `3 ]7 c+ | - for(let i = 0; i < carriage; i++){/ b% y1 c4 @- S, U+ d0 {
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
7 Z* a O3 D3 o. a" z - }
! \* @7 u$ u+ Y7 Y& \2 ^ - };
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- Button.prototype.turnTo = function(angle) { N, d6 g6 K( ]) g# R* s/ _9 _
- this.nowAngle = angle;7 m r5 W5 w; y' f2 X
- };0 w; B2 |( g3 Z+ ~# X* _
; E7 G9 }& R |7 u4 R# d+ a9 I9 T- Button.prototype.turnMaximum = function() {
! l' ~2 ~3 ]& X - this.nowAngle = this.maximumAngle;$ K( b, E/ L" E* R3 i
- };, n. k: Y3 A( p9 i/ E: \! c
+ }7 d# |) V! [4 m- Button.prototype.turnMinimum = function() {" ?( r$ t _& Q
- this.nowAngle = this.minimumAngle;
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4 ~3 }4 _$ _- h- Button.prototype.turnMiddle = function() {
( a% ]9 \2 R% ^. W% m/ ~ - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;+ x% I/ x% B; }. ~" V! b
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3 r8 Q) Y) A$ m- Button.prototype.getMinimumAngle = function() {- L( \( R9 E7 [0 V% e" [2 W1 X
- return this.minimumAngle;! d$ e% D" ]1 ?* M5 }3 m
- };
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- Button.prototype.getMaximumAngle = function() {. Z: F: i# c2 z" m- @
- return this.maximumAngle;; m' P3 @& r# E% c- f
- };1 f. n3 j* \/ F* j& Q+ @
3 p/ V# _& i/ `; T- //----------
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5 i: v, a' v7 K; P" p) T5 y# Z! m- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);" t. [5 ~, V' i4 l! l# K% V
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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4 u, M' u- F# e# O- j1 y. L1 G- //----------
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- function create(ctx, state, train) {$ g, I& I' Y% M! } D3 a
- state.buttons = new Map();
/ r! x' K* j- X5 @6 T# K( E - for(let i=0;i<buttonsInformation.length;i++){
* M1 Y1 X# K4 d0 F7 D - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
8 Y' s/ O) p5 { g4 k4 U
$ N* W* l( I B9 A* }4 x- //----------
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) P& P7 r$ v9 [- i9 W' @- W- function render(ctx, state, train) {, P' C! `0 E/ {" e/ L
- for (let value of state.buttons.values()) {' k% P& B3 c; n# t- S7 v$ w
- value.draw(train.trainCars(), ctx);
8 y4 b, n: {1 }( K0 b& m - }& p. d* j& d9 c; D- ]2 x7 ?
- }
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6 B% I% T/ V, |% R- //----------
& E/ d& x$ A$ p: R( F* [ - 7 ]* o& B+ ?) }% u5 T/ G7 t
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
; @3 o8 P" ]2 i5 t4 S7 p, \ - let result = {};
9 ?% B" F; Z5 E# c! M t% X - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
4 d" M1 K3 u5 s9 s" M( r* \ - entry = it.next();
- ?9 p# E" m( \" K - entry.getValue().applyUVMirror(false, true);
' {: E# V" k5 U; b1 J: _ - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
+ F+ v v+ R' p) `4 u: _: L8 ^' t2 ` - }
/ }3 V& J5 `# z$ |# X. M% ^+ {2 ] - return result;
6 {# t$ |4 p! h s$ m - }
' Y/ f" {- x) M, O# K - P6 _& `3 |( I! s! o! k" W6 z5 [
- function degreesToRadians(degrees) {
8 M6 M6 u" F |( t" S! D4 I - return degrees * Math.PI / 180;& o( a1 v, z. @4 I% Z, r5 ]6 E
- }
复制代码
6 ] _% a' p) }8 z' \( W8 @哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜& Q6 m3 P" s c
% I% x4 `( _3 C2 G# a. J6 a4 n0 N还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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@# i9 M, N& t# F而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面- v f& f& z5 `0 d9 @
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. X6 a' K1 H/ L! N下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出3 |4 h8 B4 A# l" G/ U
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位于“button.js”: k7 R; ?1 `2 q" {
1 y6 Z! H- q* ~, d( e8 L4 o: ?% Q位于"main.js":0 n: Y6 @* G, s+ q7 H, o! X
- var buttonsInformation = new Array();
; R, Y" ]& l: m - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# p' o8 \8 l% _" K
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 g) w, n1 c1 G% \; w0 O - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; M$ y/ W$ t2 |/ g8 l$ V3 Q: @" M$ R - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. `; M( I# s( n& s$ t' F8 m
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" y# C- L, D& i" T, X - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 w* U8 q6 w5 Q; @$ x - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 W0 l: ^" ?+ ?# |2 C6 P" E: c3 x - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 V% w) j( p/ ?7 K" k: Z8 e/ Y - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' D3 b. W* t& \- i, ?% Q. N% X
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 `' W; L8 A2 d3 M, E9 M5 [
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- ?+ I$ J3 W; k: J - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 m8 \6 D0 K" Q/ d - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 }6 Z% ^4 P- H - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 q0 a6 {; f5 M
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 Y6 S6 ?: {& v - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( q, L4 L3 M2 r( [/ c, F - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 B. ~2 N+ i# b# l E: [! l* y V - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" e- E& d6 f6 g9 M% ~ b0 V
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ @) x/ ~ U/ ?# @2 L3 D! G
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' b8 p: p2 Y7 U/ w
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 C! z* s) ]) c9 c8 h8 }3 Y
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); J5 g) ^) \. O1 \4 O" C! J7 U
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});/ s9 ~2 U/ [+ e7 ~" v: H+ X
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
% q8 w% k7 G3 [ - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! E6 y) R4 k7 O
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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