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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 3 S& v# t* C; p/ s0 G! x% T
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {3 C" |# S j3 O1 {
- this.modelClusters = modelClusters;0 H7 J9 m. \; V
- this.x = x;
9 X$ k, R5 R1 ?9 D* e6 t, | - this.y = y;
& N0 a$ o! E4 }( L7 e6 K8 [; g - this.z = z;! T" H* _ _$ W+ g3 X% t
- this.rx = rx;
) s# i7 U; A7 x* S& ~; [. U - this.ry = ry;: q( j9 F2 G! f" F
- this.rz = rz;
* D# b: H7 i1 a6 O; T - this.minimumAngle = minimumAngle;
3 |( Y8 ?0 ~- A, Y - this.maximumAngle = maximumAngle;
$ L; @- D! Q \' z5 E - this.nowAngle = nowAngle;) i( x/ S7 R N! g: f# x$ B
- this.direction = direction;
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" I/ I9 }* W' K. y8 S- Button.prototype.draw = function(carriage, ctx) {- [- _7 I0 L0 T& G8 b
- let tempMatrices = new Matrices();$ ], P5 | v5 b9 N6 B- v
- tempMatrices.rotateZ(state.wobblerot);" }; ^# l7 x2 P( D1 [. _& f
- tempMatrices.translate(this.x, this.y, this.z);
3 W% { i, c- ]( Q. \1 [! l* D - tempMatrices.rotateX(this.rx);- R! A' \ ^ Z' y# @! i
- tempMatrices.rotateY(this.ry);! E" e% B8 e8 |5 }
- tempMatrices.rotateZ(this.rz);7 c) }; u+ W/ g0 K2 \1 g
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
0 ^- y/ |5 `6 E7 L - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
9 q! Q2 V' J/ T& u - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
N. O& u% S; I - for(let i = 0; i < carriage; i++){
+ p0 T% P: s# |8 q! } - ctx.drawCarModel(this.modelClusters, i, tempMatrices);. \6 z+ ]0 N$ M/ v
- }
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- Button.prototype.turnTo = function(angle) {% `/ n- o+ ^* p& D% e4 C
- this.nowAngle = angle;/ A3 X/ T& Z; m' q& I8 ?. f
- };
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- Button.prototype.turnMaximum = function() {6 w! W: E% X0 @5 k6 d. i
- this.nowAngle = this.maximumAngle;
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0 t6 u* M$ R \; J& T- Button.prototype.turnMinimum = function() {
3 Q9 u1 k: v; J6 S5 z - this.nowAngle = this.minimumAngle;7 R" ]+ ^+ M6 @4 T; E
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5 l& j8 `/ \# ^1 u- Button.prototype.turnMiddle = function() {
( v M% O) y/ w+ w% D* X - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;; V, S9 ]( ` A/ ~( L
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- Button.prototype.getMinimumAngle = function() {
$ z! C: x, o! E: Q# @ - return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {7 \' _0 D. _5 F8 i e0 a
- return this.maximumAngle;1 Y# B. w) |! _' h* y
- };/ X# D. c. f3 |2 h
- 5 A8 _0 W8 _/ Z1 G/ G0 B
- //----------% T4 E% t2 L3 o1 s: P
- 6 Q" Z6 |) h7 s- i/ k
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
% Y8 i! P+ r* i$ |+ k - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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1 Q' \( R/ {; D/ Z- function create(ctx, state, train) {. t1 z% _* v4 l c/ G
- state.buttons = new Map();" D% e8 i0 _- P+ m& |
- for(let i=0;i<buttonsInformation.length;i++){, q* n+ H4 q; f0 S
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))) i7 w; y4 g' H9 S+ s" x" T4 B( A
- }
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1 k+ n' v8 a) C2 p; R- //----------
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- function render(ctx, state, train) {
0 o' J4 }5 \) t# L2 h5 B# E - for (let value of state.buttons.values()) { ?3 s* I% h/ `1 r
- value.draw(train.trainCars(), ctx);
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- }
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2 P4 e3 D2 n }) }' H# l- //----------- r$ X; M9 Q3 @
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
! U9 n7 C8 z/ f# Z1 j5 I* l% c - let result = {};
% ^. p, e0 `8 d1 B) T6 [ - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {2 K0 b$ _- b j! d( p: ]0 d
- entry = it.next();
" v( \" j8 j3 W5 L - entry.getValue().applyUVMirror(false, true);
) f2 K1 D0 K9 \( z - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());/ E, ]- z8 k, W% F: Q9 ]2 v+ Y
- }, i' v7 G- t5 a
- return result;: q- ^* y }2 s
- }
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- function degreesToRadians(degrees) {6 F3 q- m$ w: P0 l U1 ~
- return degrees * Math.PI / 180;% j5 M5 [* N# L6 W. L* A
- }
复制代码
) X# h( m; I5 P$ o; K, ^9 [; w哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜# Q# y: J9 P7 G6 O" D2 w
! s$ h0 D+ o* V9 f, N, c9 i. ?* K Q还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我+ ]0 {" I4 u# Q0 s
2 e) ^; F: N; E, A而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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5 H: A* g# O. V+ i# p% v下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出# n, w; s p& s/ ?" }# k4 ?% N6 H
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位于“button.js”:
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* Y7 [% J( z! V位于"main.js":) i o4 N% O' P0 F, h+ x
- var buttonsInformation = new Array();
+ v; ^9 \3 S1 C2 O4 j - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- A$ r: G) \: o% z - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, v( Q6 j+ m% t C/ d! S. ?- o
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 l# O8 C4 u6 H6 R - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. y4 V8 c! F- Y% l" H; P2 b+ ~
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% A- K2 ]0 ]9 Y8 ^# S+ ]2 G
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% R5 h2 S+ s8 s0 u, i8 A" a
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); G# ^+ `7 ]& B+ y/ C Q
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( f6 l5 O D0 u - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& ~% }! I9 F3 P9 s F$ m; H
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 E/ @ D$ d0 h* O8 e
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 B/ M# i# @8 H* m I' v - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: j; i, ?9 L3 l8 `+ b% C
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 h( }1 [4 ~1 {* N: G' K, q - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 r/ D3 h8 ?8 ]3 J0 k - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
`. _/ T1 B* S$ O& m - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 y; U* n$ ]# b1 A$ ]6 N6 z1 F
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" ]/ H# `) h6 B6 r# ]- c - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% J) \3 E- F/ |2 i - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- D9 V& F& y8 F( V
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" r/ Y9 `, J" B+ u
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 R4 U. [ T* S# K- o$ k
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 G! g' ~& v' U( U) W% Q7 K - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
% E# a# G3 k0 [ v - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});% z Q6 G7 \* c6 t- H
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 h/ B0 z, ?0 l
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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