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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
; y" C4 o0 k3 x9 A) s, S5 z3 F6 t- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {2 j/ g' ^- d* O/ ]
- this.modelClusters = modelClusters;
6 g: `) Y+ O) G4 |+ R - this.x = x;6 E$ ~4 u% Q+ J! m x) j- y
- this.y = y;6 S7 u q% l' t4 k2 E
- this.z = z;+ i/ H' r! O6 _( D$ y+ j
- this.rx = rx;
: J6 Z; ^- `( m% o# [ - this.ry = ry;
$ M: R( j m' D6 L - this.rz = rz;; @( ]3 U) q1 w
- this.minimumAngle = minimumAngle;% y6 T, u- V/ ^4 Y1 w$ t
- this.maximumAngle = maximumAngle;
# E3 b0 x, H6 l5 r# S' f* W - this.nowAngle = nowAngle;
, h% ~ W- e. l7 } - this.direction = direction;* L: S4 \9 M0 b- i4 I
- }
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4 a( i. x" _4 ]7 x+ R. l+ v: x- Button.prototype.draw = function(carriage, ctx) {
9 h$ q3 X5 f, k - let tempMatrices = new Matrices();
( n1 ` P- D& Y% }& b - tempMatrices.rotateZ(state.wobblerot);& u2 s7 D+ M" X2 E$ B' b8 A
- tempMatrices.translate(this.x, this.y, this.z);
- @" @) ~0 M* w/ Q: D - tempMatrices.rotateX(this.rx);1 X0 }& L/ u+ W5 D& Q
- tempMatrices.rotateY(this.ry);
/ Z3 Y1 w* O0 y1 g+ f2 l7 @ - tempMatrices.rotateZ(this.rz);
* i1 m: O6 Z$ t3 w# z9 |/ j; ?! T0 x - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
1 @' U! D4 p/ v - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
_" g3 I' _9 d7 p4 I) E - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2])); P# e% j+ |$ Q: n0 y( r% I
- for(let i = 0; i < carriage; i++){
8 Y- v6 S8 w/ u1 Y" Z* U5 Z - ctx.drawCarModel(this.modelClusters, i, tempMatrices);/ ^" A* h0 G \* e" D" d7 @
- }
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( g1 M2 C: o# D. s0 m- d- Button.prototype.turnTo = function(angle) {3 j( D$ A& V+ B
- this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {# f9 p6 z8 F) Z! }( A2 {4 H; m
- this.nowAngle = this.maximumAngle;4 [9 z; ~8 r, g7 @$ g! b& }! w
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, S' d4 s2 \* @* [- Button.prototype.turnMinimum = function() {
. ~8 n$ m* \3 `. W - this.nowAngle = this.minimumAngle;3 z, G" q+ r% d
- };, J% f0 h7 @) S9 P* K4 f
: n( W7 \) \, u0 K( X- Button.prototype.turnMiddle = function() {) n9 S* X& O+ N) N
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;5 G$ G! l. b; c4 _9 D# O
- };& H9 w! m( m5 l& ^6 }
' }/ C6 Y6 p8 S& K6 m2 B, O3 E- Button.prototype.getMinimumAngle = function() {
" E5 n& o! V9 g/ R! t- V9 `( c; r - return this.minimumAngle;9 \9 ^ ?4 h( j" C6 P9 m0 B
- };
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9 j7 j1 x. H# b' E$ G- Button.prototype.getMaximumAngle = function() {
2 f; M9 S/ q5 ~9 F: k) l3 m" ]; ^ - return this.maximumAngle;: h& E! T0 p {" j$ w. H2 a
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- //----------
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! H7 M5 s' L2 Q9 U/ l4 ?- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 `" p5 a0 ]4 p8 F% h
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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0 I- Q$ U& L& {; M. `- //----------
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- function create(ctx, state, train) {
6 H. A. w( H9 ~7 H. `5 u - state.buttons = new Map();. L, K6 k( d1 I/ ^1 {( ]
- for(let i=0;i<buttonsInformation.length;i++){
7 e! W; c2 h2 f/ o" r; b; c5 x - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))# H+ h- q8 j0 x- i: E& u
- }
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, F$ d5 d; w1 f2 i1 S- //----------
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/ y0 `7 F- Q, r( H- function render(ctx, state, train) {2 V g' L9 R) D& Q2 Z4 n6 T' K
- for (let value of state.buttons.values()) {
! h8 V* Q9 d1 O# \2 N% q4 d, ] - value.draw(train.trainCars(), ctx);6 x0 M4 i1 A2 Y8 G5 s
- }8 u! q/ D, y. L. r( {5 i
- }
8 C2 C/ I3 @1 C* O
6 L& l: K: a, n7 w4 ?+ Y- //----------: t. D H6 U: o: E& d2 t5 t
" Y7 \; }8 u6 k0 j, z- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型0 i$ l" T# U# c8 _
- let result = {};
8 a3 ]8 w7 ]% K, x# X5 g5 ]3 Y - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {: U, P Z; {* I% I8 c- h
- entry = it.next();
9 ?# t% |8 T7 j: q8 P- b7 G3 L& ^ - entry.getValue().applyUVMirror(false, true);8 ^4 }* }; a& F* a$ b J# H
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% u6 Y; w+ z1 [3 Y3 l/ S
- }5 E! P: Q+ Z) I! ^) W: o K
- return result;
^" ?1 F6 G" m& `+ ?; x+ \ - }
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- function degreesToRadians(degrees) {
( h0 s) g2 q! P: [9 F" t5 n' Y f - return degrees * Math.PI / 180;: R/ N; |0 N) l1 O7 r) w7 L
- }
复制代码 % \1 l- G6 I4 g' [3 K/ D( t3 w) F" c
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜5 v& p/ e. B0 c
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我: o* `1 T- h0 @8 A7 g: I4 X' f
, d Z& t' E4 O而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
2 { x, T( g) B3 q; P' h! l- var buttonsInformation = new Array();- y6 D1 c/ {# K/ k( W! |8 E! \0 ?
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 ]( I; _- G; O. A8 J* o! Z' o2 | - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 Z9 h3 h @* I$ d$ O B - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 s) `/ \3 u$ h" d2 O, P4 H# S
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 B3 n t3 V- q1 Q- v
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( ]; `. M7 z# B: ?
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; I& g' l6 I4 S2 \9 r) n
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. k5 o- d) p; k - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 b. R/ {% P ]8 W. N
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 ^/ G) L$ q+ g! Z% s/ x9 ?
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" W6 ?1 f7 o" ^' r" U7 Y - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! \# {4 c) r# d" d J& |' d - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" ]6 W5 i0 I$ p0 L0 | y1 f* @ - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- _$ a+ b# q; f. P4 f! f - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% r6 Q8 Q/ _+ i( e
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 m5 i6 n" I: F: X - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: G, @! c o4 N
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
+ v5 G: }+ t d - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
5 ]+ S: |$ t' O% l/ m% k6 W8 q - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); u [' j& d0 M4 [
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 `! j1 A( G1 I2 i; b+ j* b# @ - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 I% t! [7 S( W( y
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: T2 H/ H+ g% |& V
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});5 P* m: D( e/ R/ l" S/ q$ I( ] j" {
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
0 d5 m* X6 _# U' Y: w; G O - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
! a2 N4 I) _9 k6 R- [$ ^ - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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