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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ' \# X4 o* q7 b6 W- N6 H2 n
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
! d1 \2 \; Y A - this.modelClusters = modelClusters;- W# ^. l" q' ~0 p1 ^
- this.x = x;+ D- ?; [% K- l6 P
- this.y = y;: N+ T7 O' X) P8 {1 W1 p
- this.z = z;7 T( _9 A; }. ?! f' R+ B" H# E
- this.rx = rx;
& p- @2 h3 x% |/ ~2 M# g - this.ry = ry;
: m# } [; Y$ x l6 h0 P% t - this.rz = rz;8 O: Z; f+ ]1 N3 g
- this.minimumAngle = minimumAngle;
2 e Y: {- v) i2 \, z8 Y - this.maximumAngle = maximumAngle;
$ u( p; F" {7 r, u! K - this.nowAngle = nowAngle;5 ?; p0 d9 L% C# }( p; P) G
- this.direction = direction;2 T0 I: z0 U+ Z
- }7 i G! L6 B! b( u: \( d
% {% d: G4 b" p- T$ c% Z- Button.prototype.draw = function(carriage, ctx) {1 V. J. k* y8 t/ y1 Y1 t
- let tempMatrices = new Matrices();
~$ I& J" s& ~4 r - tempMatrices.rotateZ(state.wobblerot);5 y# p3 X8 {& t# w& e( E
- tempMatrices.translate(this.x, this.y, this.z);- t- J3 Q- h; O7 a. o/ |4 N3 G, X1 m; t/ @
- tempMatrices.rotateX(this.rx);6 z: V7 P1 w4 a% j2 Y9 K
- tempMatrices.rotateY(this.ry);
, [6 g" y" d) ] O - tempMatrices.rotateZ(this.rz);, U* m* @ {" {, x) v2 _
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));1 K- G4 a$ q3 Q" d( g# \9 H* C$ Z
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));; o5 y& e6 @' F" J
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
3 [8 f8 ]9 i' f8 q: V - for(let i = 0; i < carriage; i++){2 Q) l0 } f7 X6 C! C, u s
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);6 ~+ d- ]" X" f- v
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h8 O9 H4 S J6 P2 j- Button.prototype.turnTo = function(angle) {
. G0 [. ~( J' r5 P9 { - this.nowAngle = angle;
& _, A- d( H9 ~8 L8 x* a - };
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% ^0 ^# S5 g0 L4 ? h- Button.prototype.turnMaximum = function() { P( ]) W" l3 q- j7 j
- this.nowAngle = this.maximumAngle;4 c+ h' p4 _: [! X) K
- };# K7 e. K& o0 k
2 _8 C9 G8 \7 E% u7 W" Y2 x- Button.prototype.turnMinimum = function() {4 Y/ I& |' T0 R0 l# b% c
- this.nowAngle = this.minimumAngle;
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- Button.prototype.turnMiddle = function() {
- d' z8 B1 s2 c' }% { - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
* Z: l% r6 h( k; @+ K: ] - };
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6 ?7 e M- ~3 v* z/ e# \- Button.prototype.getMinimumAngle = function() {' x( p% A; Q9 ~- Y0 T% W$ N' X! D% S, A
- return this.minimumAngle;9 j; C+ F) n4 O. }7 Y
- };" x5 P7 t9 q) p) D
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- Button.prototype.getMaximumAngle = function() {
2 D! K: M0 z, m; |; k - return this.maximumAngle;+ i) T& |2 y+ P
- };
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" O0 U. `. e2 P& \- //----------& [, K- v+ }* a
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);* ~" [+ J4 V. d3 s" p5 a* w
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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: S' ^4 J; ]& Y4 Q# k% i# T- //----------
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- function create(ctx, state, train) {" Y; Y; [9 y9 C
- state.buttons = new Map();2 ?3 S! K/ M+ C" O. ~# D
- for(let i=0;i<buttonsInformation.length;i++){$ l {; o7 Y" l, I. e! t
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
- w0 \+ k9 v( h2 i - }
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6 P% Z9 k9 B% x7 C) S- //----------& Y7 |+ B9 h! W
9 h) n5 q' o l! R- function render(ctx, state, train) {
; s- O! t1 {( \; Q& _, i - for (let value of state.buttons.values()) {5 Z) } a! R4 i9 r4 \! S
- value.draw(train.trainCars(), ctx);- H* r0 W ~% m( z1 F
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- }9 ?" e! p7 T" A' v- |/ z3 n
- 6 k- a% w( N6 v
- //----------% l9 M5 K8 i- D# b
- " I$ W3 Z9 U3 g
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
9 z6 {7 x$ {" G5 W) j+ z+ F - let result = {};
$ P& }! x( ]. H% n! O5 M - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
/ I2 l: x7 V/ M7 r - entry = it.next();6 D6 b- { G( u% q+ G1 w
- entry.getValue().applyUVMirror(false, true);
( D( a3 L" N5 ?, P- N6 N2 k - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
}" K* V" o( N4 c( Y5 w - }
6 {; q7 J3 A* i- W - return result;- C: s, S' A3 H; N+ `. q' n
- }
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- function degreesToRadians(degrees) {! y$ E. j" {$ I3 a: G* b* f- A
- return degrees * Math.PI / 180;
6 i0 M f5 d6 x7 h - }
复制代码
9 T8 v' a" d; u/ S哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我3 c4 \0 T" Q& ?4 k$ ? c) N& z
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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, s. j& y5 M& H4 W( a% w位于"main.js":5 N$ N. G, i) p \, f
- var buttonsInformation = new Array();. C1 l% e/ T% O( N, Y6 u; Z d, u* p% l
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% O- X6 n8 U" s1 h3 F' M
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 k! z- D1 q* Z3 \/ Q - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ q1 O( Y0 Q$ x' _# h7 V9 B% Q* O; n
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( F. E5 Q, j9 V+ X# V! ] - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% Z) ^6 ]" ^5 ^7 O9 M
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; z }8 Z7 q% |6 w
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 n Z5 ~ q; C) l. H, C
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) H* x' V0 e1 q0 S+ c: X - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 H1 e: ?" D5 s1 y2 B" O
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! X5 |% w( P4 t7 E7 b1 p, Y" h$ T
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: t8 g+ Z5 m9 |8 L q7 V H - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ b+ H* f2 R$ S4 Z6 |$ ? - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 e. k* s- y. @ - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 t3 p2 T' _' P
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ p% x+ v# a" b* _ - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 p* f! |9 w O7 {" l! ?: s* S - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});$ ]6 \* p* o: B
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 t1 o; y( H5 @% s
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ x7 [, `4 u8 Y9 I$ N5 s! N a+ c - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 N7 d r/ e" F' f9 O
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 ~% n2 G9 f" C& e% i0 z
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
e2 [* \* r E9 R+ o - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});9 U; r6 v) f2 X" \8 B
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
- R( R' t v6 p0 a1 | - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
: @, f! }' v7 r/ P7 R - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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