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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ( B# R6 _' U& L; C
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; |$ ]" @2 b9 \
- this.modelClusters = modelClusters;, A; C/ A, {+ j# \. R. f9 _, q! C0 }
- this.x = x;
$ [8 I) E' {; @ - this.y = y;# k* `; O$ K o9 r4 q4 W0 s
- this.z = z;
; z( U% _6 P: A2 [& x: }( _, F0 I0 |* ~ - this.rx = rx;. K. E* r+ |1 J7 W
- this.ry = ry;
/ F- [' k7 Q: E$ q- M8 R - this.rz = rz;9 S8 F1 Q+ |$ d
- this.minimumAngle = minimumAngle;
" I/ c9 R2 `) \0 g: A2 { - this.maximumAngle = maximumAngle;) [ _& R: E& v% d. W j; C
- this.nowAngle = nowAngle;
- q/ B" g8 s- w( G W; N8 R/ } - this.direction = direction;
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- , h* d2 q- T( f2 ^1 `0 Z
- Button.prototype.draw = function(carriage, ctx) {, ^) n6 ~& f- z) V- j& p+ n
- let tempMatrices = new Matrices();
3 m. e) V5 n$ F W, y - tempMatrices.rotateZ(state.wobblerot);
l; i5 E. T5 T3 A+ H& G - tempMatrices.translate(this.x, this.y, this.z);
) a( K) m# u, X7 r, _0 D' M i" r2 N - tempMatrices.rotateX(this.rx);
v4 h9 \. J1 g1 u, I - tempMatrices.rotateY(this.ry);
) s" V* R y. [- z/ k - tempMatrices.rotateZ(this.rz);7 V8 y" V9 f9 l
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 t9 G f" e9 S) V a6 Z8 ]6 A" d
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));2 a9 i3 A- H, l' L9 s# H+ }
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
1 S1 ?) Y) F. w3 g8 q - for(let i = 0; i < carriage; i++){( z6 O; n3 j$ s! p* q' _
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);# D0 g; h- [8 v! h! h
- }( V# r1 j* Y; a, I8 x# R! H/ S4 ^
- };
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1 U& ~" D' N7 u8 ~0 h! W% Y* B- Button.prototype.turnTo = function(angle) {2 ^. ~7 }* w; R6 b
- this.nowAngle = angle;
. U9 D5 P) T' _0 G, R; E& V* ~ - };
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- Button.prototype.turnMaximum = function() {/ F5 |/ E7 o8 i, J& H
- this.nowAngle = this.maximumAngle;; s* M$ j' ~& c
- };
0 z+ F$ h6 L1 }* {
4 V- n! O7 l. f9 b7 {& V; q: r. d- Button.prototype.turnMinimum = function() {" \6 M) v* V6 S5 a
- this.nowAngle = this.minimumAngle;& N3 G" B) j9 Z1 F. a! T) S
- };4 Y( K3 j% z# X4 m1 C1 S
& o# k$ h1 f! d! I3 _9 r/ a, F- Button.prototype.turnMiddle = function() {
- o/ c) F$ P$ c# T5 [1 B9 X) D - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;, |# F. V, p2 [$ D6 j
- };
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$ Y. X! F, Z" V* `# C0 K* s- Button.prototype.getMinimumAngle = function() {
: X9 i( o+ H5 E; T. l8 X0 J% i) t - return this.minimumAngle;
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- v* v/ [" e7 T* O- Button.prototype.getMaximumAngle = function() {
4 z, u0 ~, M- U" V# {2 t8 g0 J - return this.maximumAngle;
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- " U& J7 M6 @0 \# y4 Q
- //----------' G' x& R2 j/ T: E2 k/ {8 d& G
- 3 S2 m& U5 Y s9 D; ?
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);% W# K5 X2 F5 A9 I, y0 o# H2 R X
- var buttonModelClusters = uploadPartedModels(buttonRawModels);: I" m6 z6 X/ d4 D% B
- % `# o0 U& Z/ D# H0 e: }
- //----------
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- function create(ctx, state, train) {# ~% r7 H2 _/ P6 ?+ y# L- R. K3 @5 q
- state.buttons = new Map();
' ]2 I$ E0 o' O9 L8 }: e& {7 S - for(let i=0;i<buttonsInformation.length;i++){
/ |+ E& G- W5 Z4 O - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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/ k! M- _; B3 c( o6 n0 Y) W, v2 ^ d3 B- //----------) u- l$ R P3 C
: R+ ^2 q3 k/ V% n5 @- function render(ctx, state, train) {4 z/ @1 v- k( E [0 x# ^
- for (let value of state.buttons.values()) {9 T" `! s: j+ Z$ r/ z; K1 j9 Z8 r' w
- value.draw(train.trainCars(), ctx);
) C, T2 @( W6 v+ D w - }
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, ?9 h# W- i& q! Q9 T- e- //----------
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: z/ P2 I- D6 b' C6 j6 Z4 b$ i5 S6 M- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型. `" P0 N8 g u! i3 B6 @' J' H
- let result = {};1 J0 p/ \; R$ n+ }' L y6 k
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
* D! k+ h7 E6 o% Y! e - entry = it.next();
% k, C& a! S! y* n; ]$ J - entry.getValue().applyUVMirror(false, true);
6 `( J- Y4 H7 v, g* A( D - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% y& D) L( i4 t6 ^$ |" u, O: _/ C
- }; v, a/ M3 F/ U, V, l6 t7 C
- return result;+ J. l2 u, B, u7 n: j
- }% I; Y/ l) Q+ f% d& ~% U
, i- t. [8 K" M9 z2 B- function degreesToRadians(degrees) {
6 f7 P$ x/ V" E6 G0 t9 F9 v9 ^ - return degrees * Math.PI / 180;5 G" X; L/ Y' k
- }
复制代码 ! w' r3 e& J! | ?' Q; v( T, i
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜3 `: U) z9 f) G! ~9 G0 Y* t
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我9 M! y2 a/ O$ ?
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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8 I5 S( k- C( w% q0 i& G位于“button.js”:' l! m( j7 n; a
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位于"main.js":
; n9 _) [ g6 O- A- var buttonsInformation = new Array();, g9 f1 Q& l7 _# p" \" {
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: ^, O8 G& Z) i, v2 r* u
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 r$ T$ c) k6 j9 N" L$ r
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 }& Q2 E$ P6 x) s1 R+ u1 O3 | V1 g
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. b" F# D2 g9 K* o3 J) s
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ W3 @+ R; a) p. ~! a - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ X( ^- _1 S! d6 G' j* Z( ^( | - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 G& m0 x5 p; ~4 o
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ j9 s6 C+ M$ [$ D - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" }/ B% J& b2 V! a1 B1 ~
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; K- |" @$ S5 y M" q
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 j( A4 D A6 I; ~( K - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! r' d! ~9 L4 W6 \# _& Q2 E8 _5 F
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& A/ }: x0 w. A5 y' V8 r, F8 q8 ^ - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ N, T' E7 z! z' `$ F, _
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 h0 @6 w& H1 |: I% L - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: b+ E, y2 e7 p5 i. V3 B: x - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); D* g9 q* L# u, ?
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) z+ T% g1 ]! Z" u- K; d
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ n% t/ r. o9 E7 v - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! I& U+ y0 q Z) Y+ h; v
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 l. N; Y$ W/ g+ V0 N4 R8 P }8 u
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! i2 i( [/ i! S8 R# g+ F. P4 R
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});& @1 M! ]) a" b* J
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
0 j; Q& V# t9 @9 ]8 C$ E0 r2 q( k: [/ C6 o - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
1 c( d" ?4 S& E$ ]! w8 L - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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