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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
; @" _7 c; c: n, Q" M* d- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {) P3 F4 H B5 a8 d
- this.modelClusters = modelClusters;3 R; K6 ^3 V. N8 i' a* G
- this.x = x;
6 ]3 f) j$ E' n/ P% L - this.y = y;' c' P" Y3 ~0 e( S9 j& m
- this.z = z;: p( { W) U( \: S$ {5 W2 H
- this.rx = rx;
) V5 u3 A6 D* o7 h - this.ry = ry;* ^% y! w- d4 G. [5 N
- this.rz = rz;6 J8 Q, T7 e2 n$ j. c& N
- this.minimumAngle = minimumAngle;- z0 }2 s/ D6 Q/ R; O
- this.maximumAngle = maximumAngle;
9 z& e2 X V# d4 ] - this.nowAngle = nowAngle;3 h& m. s: v- a2 i0 `
- this.direction = direction;
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- # `1 M; _3 s) e+ e0 @+ T/ n7 u, B. u
- Button.prototype.draw = function(carriage, ctx) {- ~# m7 U4 F" j
- let tempMatrices = new Matrices();
* F0 }) x3 l: x$ U) O! X/ a - tempMatrices.rotateZ(state.wobblerot);# X1 E% ~1 G* \; K' S
- tempMatrices.translate(this.x, this.y, this.z);$ z2 p8 \: D, {: s5 u
- tempMatrices.rotateX(this.rx);: d* G! T6 u! D) F0 n3 X5 X
- tempMatrices.rotateY(this.ry);* u" E( u. ?6 {. b U$ J
- tempMatrices.rotateZ(this.rz);; I+ J" [' p$ ~0 K# D; q+ M
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
5 x/ U. y+ P( q5 Q& V - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));0 L; ]8 z8 N* A! w5 a9 S
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));6 T3 y9 L3 b" R
- for(let i = 0; i < carriage; i++){
7 ^# B! ~& n) a8 f: F; a* k. x5 i3 r - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
/ p3 U l, ~& C5 B! p6 q - }
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, Q6 c/ O7 G, ~' w5 F7 y1 G* W& |- Button.prototype.turnTo = function(angle) {
5 ~ A: |' b+ J: Y& z) ?0 y; d9 P - this.nowAngle = angle;' v. t! U5 l6 a* I
- };
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- Button.prototype.turnMaximum = function() {
- K3 C% r: E; B - this.nowAngle = this.maximumAngle;
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' i% V& D/ W- h4 Y1 ?- Button.prototype.turnMinimum = function() {
6 l$ k8 h' {+ Y6 j j - this.nowAngle = this.minimumAngle;
& V! ~% B/ X9 P% D - };. [. g/ h4 n2 G0 r$ y
5 @! J$ d8 I6 p6 d" i/ F% H2 }- Button.prototype.turnMiddle = function() {
. i4 u( x; c0 g - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
2 N4 S* s, H3 t( i3 l u - };" f2 i$ K2 k& T$ F1 f, L5 ^
, C* S _" K% f- Button.prototype.getMinimumAngle = function() {
8 X1 _& _. v$ x4 z% w - return this.minimumAngle;
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7 g+ I4 H4 T) d6 D- Button.prototype.getMaximumAngle = function() {# Q* I1 v5 j% s
- return this.maximumAngle;5 i* L& o8 e6 d \; H$ ?
- };, K& k. p q" Z }4 [
0 a" N9 `0 {: Q V( g2 X- //----------4 h3 O3 \+ Q3 _
1 R7 k4 I( N) `- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 }$ ~8 O, B9 p2 I1 J0 z
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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8 A4 l2 T) o& I K7 Y* s; g- //----------' X0 P1 P, U: Z4 S: F: t
- $ W/ x- G8 `, T+ w
- function create(ctx, state, train) {* Q0 K2 x0 H2 T" V& h* Z) X& _8 g$ y
- state.buttons = new Map();
7 b, l; U; Y/ c) O, Z! ^. m - for(let i=0;i<buttonsInformation.length;i++){; X/ `* P6 J2 t+ i. _
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))+ h. y3 A H( t
- }# Z6 _# n+ Y! a& v( \
- }
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( u$ l* A3 g/ F6 c- f- //----------- Y7 T, N4 ~$ V4 m1 M- }
Q, i! W' t: j z& I- function render(ctx, state, train) {
9 m4 ~# V' v8 J9 n! ~: s - for (let value of state.buttons.values()) {
& H7 l @) b3 a: H - value.draw(train.trainCars(), ctx);
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- }: L* l% E5 z+ y8 r8 n6 o
- 9 V `( y+ w. u
- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型 P' g2 Q' K, d
- let result = {};
# _( T2 {1 r1 N2 Z2 z. X) M: e$ r1 H - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
: Y( W# U, v1 a/ X) A - entry = it.next();7 m( o: q! ` T6 M
- entry.getValue().applyUVMirror(false, true);
- y+ G9 X0 X4 F/ n! G! e - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
5 C+ \/ a5 M; e: ^ - }
* z7 n8 u% W5 t4 x - return result;) t; \" u4 J& c
- }* G8 _# G; v7 N* _: a. [+ Y
( e9 V3 c: |* Z: \* j, b# l- function degreesToRadians(degrees) {+ ^7 g' D: a/ w7 W/ F7 N
- return degrees * Math.PI / 180;
4 j3 }6 s A9 A8 r( j - }
复制代码 ; F& T6 w7 y9 {2 Y0 s8 E" N
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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. E& s6 {3 b1 Y0 I1 j8 k) f还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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/ R$ ?+ t0 N4 _" c0 G1 l3 O( ?; ?而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面, J. I1 Y A& y9 G
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":' n+ k7 K2 g% }% a
- var buttonsInformation = new Array();" R7 Q1 i% K. ~. i% o$ @& x+ H
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 f% H& ^2 W. M- ^: k8 H# G
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: m* M1 M4 U! m% t1 C% r
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. X0 r' ?. T$ W$ @- @- M/ Q
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 Q* I8 V4 W# h6 V
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 b) }$ `% s9 O2 {# g
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 E7 f5 j8 S- i1 N, D" i m& F
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, E: b) s# m g( i S% O. Z
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( a/ b1 F {$ _' i/ v
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 s' y) S! N# g& u: t - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( A# e4 P: f' a" t! D3 T - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* B& N- X! y3 a; d - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" r4 k" z- G. s1 R6 c - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 O, \+ B' {/ Q. x" `6 r
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 L" f! e8 A" \, ` - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 Y0 Z4 u3 p6 R- S - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. Y; [% r N% f$ {# T! W - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ a- R% u6 c1 @1 G( n
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( g$ Z6 g- |5 T3 [7 H - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 m& w# F2 D/ \" q
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% V2 J$ h& R5 m - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" V! x, K- w7 P8 g8 r! [9 Q - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 h7 J+ g9 d/ L - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
0 R' Q& k( |- t' C( k. _9 A - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]}); D$ C' l* K' p
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});- o* D) U, w/ L+ D& z. F( ~
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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