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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
/ F2 F ~6 l4 r& ~% S- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
, o; l- s. Q& i1 r/ }0 Z6 ~2 ^9 q - this.modelClusters = modelClusters;4 s$ U$ J( b" j/ n' }, c
- this.x = x;* a0 D1 C$ P) x+ J" q( r# }
- this.y = y;
& P- J! _% y2 B Y - this.z = z;5 |4 S9 M6 s$ }$ n( ?
- this.rx = rx;3 P- |; N* y; x( R6 U
- this.ry = ry;
. r: d8 E& n% r3 Z/ b+ ^& H - this.rz = rz;
8 R) ^! @( s! w - this.minimumAngle = minimumAngle;% Q, P+ s5 ^7 a+ S* u# }4 M, m
- this.maximumAngle = maximumAngle;
/ {6 A4 P" E) b6 t- P - this.nowAngle = nowAngle;
6 U Z6 l! U- ~7 @# C5 b - this.direction = direction;5 W% q& y0 k5 y
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5 H- g) ~+ A* |- k5 |- Button.prototype.draw = function(carriage, ctx) {
; q L. Y" H) L5 p. ]; J4 g/ G - let tempMatrices = new Matrices();- W( v8 p; v8 \
- tempMatrices.rotateZ(state.wobblerot);
0 v" e a4 ]# J0 B6 D9 J& Y - tempMatrices.translate(this.x, this.y, this.z);
" I! Z. R3 J3 @3 I( _9 a& ^ - tempMatrices.rotateX(this.rx);- E) B1 C: m! ]3 Z4 ^- |" j7 |, }
- tempMatrices.rotateY(this.ry);% E* Z4 d+ l: V4 L8 U
- tempMatrices.rotateZ(this.rz);" C8 \7 E% p& r+ K
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));# T2 q$ G5 k j$ d
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
, M7 }3 X/ S) g - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
$ P1 F3 I$ v# }& {4 z; } - for(let i = 0; i < carriage; i++){5 T, Z- Q2 C, f n8 y C( ^; k7 v
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- }; Y" T. _- ^& M0 E% x$ t
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- Button.prototype.turnTo = function(angle) {) {7 _" G9 F, z1 E! T
- this.nowAngle = angle;
# A& W9 f( z- Q$ S - };
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- Button.prototype.turnMaximum = function() {
3 g3 _) L% _, G - this.nowAngle = this.maximumAngle;
V( V' Y! B+ ?) y! y - };
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- Button.prototype.turnMinimum = function() {
/ F$ k( W ~1 b& n& [6 P - this.nowAngle = this.minimumAngle;/ V8 P: S1 d/ ?( ]4 q6 {
- };
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( O3 z, n% V c0 k; S- Button.prototype.turnMiddle = function() {
0 w" ^3 _' A G+ i9 T9 [2 R, c - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {* j8 m) j5 n3 N& c, ]2 y8 ~
- return this.minimumAngle;
" c. I" s }! p - };
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- Button.prototype.getMaximumAngle = function() {
* ?3 j/ P, h ^' F4 ^( ]1 g - return this.maximumAngle;
* S' v1 m$ V4 ]- ~8 V+ ]* C - };
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- //----------0 Y, y2 A3 {& C, N; z) p
) Z; |1 D. K$ `9 q- A2 n- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
0 R8 ~ k$ I w2 D4 ~" a - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- e5 D# ^) h r: y- //----------
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# G5 n9 A5 [! j- x$ w+ X2 {$ n2 q4 L- function create(ctx, state, train) {6 @; f$ ~8 w6 z
- state.buttons = new Map();
0 W/ M+ |" G: R3 C7 v - for(let i=0;i<buttonsInformation.length;i++){" i" s9 a- r" j( u0 W- H8 Y0 w
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- / S3 B. x( @* b9 z2 \* x
- //----------
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) g" w6 N" x, L8 N- r- function render(ctx, state, train) {- J: S1 g' _7 e& J1 B5 f* l
- for (let value of state.buttons.values()) {) E6 [3 e' j" F
- value.draw(train.trainCars(), ctx);
N* v! }$ Z$ t8 C% a) R - }
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8 p6 T7 m) K8 T0 K9 I0 A) n" B- //----------/ S6 T9 t. h6 b: X3 W
- ' {+ U( H) ^) s# }3 l
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型0 G5 l" c4 [- @" |9 I; y
- let result = {};
; s/ y; z! j% i+ U- m5 c - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {/ E8 q5 M& r/ K. j0 T" s
- entry = it.next();
1 i% @& ^) s- k$ d, l u; ~. s+ N - entry.getValue().applyUVMirror(false, true);" O* m# g' C# o, ]
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());8 ?/ B5 o; w& y5 t
- }
+ a: Q s. F1 w+ b0 f$ c/ v - return result;4 D1 c8 t9 ^9 f8 \: p2 s. j
- }
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8 Q5 ~2 ]7 u, ~% G- function degreesToRadians(degrees) {
. Y. P v* y% Y( ~0 i, J6 ? - return degrees * Math.PI / 180;% T* x, z( a0 G( l& l
- }
复制代码 5 x8 K4 C4 C/ D
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我* R$ V9 i8 c1 y/ y+ O# w
2 t+ Y+ G4 ~6 |7 B" j" y$ `而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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$ j& s& X9 r- ] ]下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出7 N+ r. I& K0 n" m4 O) v
$ D! @7 m4 {5 A位于“button.js”:3 H4 n4 H$ J+ p
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位于"main.js":
: h2 i0 l9 l) z- var buttonsInformation = new Array();! G1 O7 M4 P- @) N3 `
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 Q+ F+ W6 M5 e- p- Q
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% X/ Z2 d* C2 C. O - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# W7 c! h! Y" Q# Z/ W - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, }, U9 U% s9 ?. t6 c# }
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 {0 g6 |, [ K& X- g8 |( m/ T) Z
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, c* h# k5 W; \, V% T - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" I9 O; b& I9 w - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' |2 c& @/ P+ i1 b
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- M k& z) b5 n
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 z' m) d: ?1 V% m6 @$ v - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" p; f$ m6 ~: l1 F w% \+ k
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# J. J8 I( s8 x: X+ d* K( d9 P4 i5 D
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# R& c! m. f: w1 p! ]1 z6 x
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* w+ B, Q+ [; u+ p
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* F! _, h/ |1 B, _/ [* l- `
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- ]( G6 H& R8 I) z3 z! U
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, n) m2 B) Z% E8 t* J
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 ?" }$ e8 ?8 c# {0 D, \
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 s/ j' i2 w7 S; c; E, h" s5 N$ ?& q! i
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
! Z: `3 d" n- J4 c - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% O; w2 |; l ?5 P$ x - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 i# u8 ?) u' I
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
$ B$ y& |/ r& P5 n k5 l6 x - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});0 `! l4 K# h7 d( _
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
$ }( r, c& Q9 ^5 y% ?) U - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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