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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' g/ t$ ~8 u) x: E0 m0 T
  2.     this.modelClusters = modelClusters;1 v; l+ |+ }& O0 v4 w) v
  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;1 _* _% {5 s. |' ~% i
  6.     this.rx = rx;! N3 w; f& k2 `7 T# ^3 K
  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;0 t' W1 g9 X/ @/ [* _0 r" r
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;7 c1 Z# G& X+ r) l
  13. }
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  14. , l/ A$ k8 t5 U# C9 r6 r$ E6 q. C
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));; M4 N8 s2 M) Z) |' e5 Q
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));2 Y8 Q8 f. Z' W: z3 T% v; P
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));" R- K) K( H8 \& ~5 n
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);# d  H& z( A; R9 w4 @0 e
  27.     }
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  28. };
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  29. ' v% m) t, X4 s4 Z- N0 o/ q
  30. Button.prototype.turnTo = function(angle) {3 h- |4 W! ?! t0 K
  31.     this.nowAngle = angle;
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  32. };
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  33. 4 x' d( g- U! [4 o' Q9 B7 V0 R
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. 8 A5 Y, {5 s4 A8 Q9 R3 I6 E% A
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;+ c* d, B1 b, I8 Q' |  V6 V# f7 I
  40. };3 S0 j, y4 f- o" V
  41. + R! C% _5 @; O
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. ( X, F) j; R9 D/ n- N
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;2 \$ s$ Q* X+ Y0 V3 j3 d* L- U
  48. };+ T, I( Z. n# P) f+ j/ r" c

  49. $ `5 q4 W# e& X9 K% h8 H! y
  50. Button.prototype.getMaximumAngle = function() {0 H) s5 Z8 R2 @1 D/ L
  51.     return this.maximumAngle;; G$ z6 Z  j7 S/ v3 D
  52. };9 _6 Z% M7 s0 t! B
  53. # s3 ]1 T& `+ K4 I) C2 n
  54. //----------
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  55. ' b2 A' A  S  E9 ?' }4 B2 F5 j
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);2 K+ H- E: ], |/ Q4 L% S) [' [
  58. 3 z  m5 i1 b2 F/ k( _
  59. //----------- D& f" N7 p* ?3 v5 k/ E3 u; P! {

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  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){$ z. [0 o6 r+ S6 I) `( O
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))" d1 u9 S* U3 I/ i$ g6 N+ J
  65.     }. `5 I3 P. w- d8 y' n9 W6 J/ E- X
  66. }
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  67. . c% Z* N1 o7 O/ u& \, U
  68. //----------9 b3 F& k7 P. j/ m1 y0 }
  69. 1 j: |5 e1 i4 o7 s8 T
  70. function render(ctx, state, train) {4 X# O  W& [8 t) S/ |8 S& a
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);- g- |9 J" C8 i+ X4 s
  73.     }) W- P/ S7 n2 ^" @( x- k& x
  74. }) K( b/ N  {( p: X

  75. 0 A' \% j4 m- U
  76. //----------
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  77. 5 K6 u* n9 O# D$ x* M. ^, z; E/ [
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型' J- T( Y7 N# m8 H# L6 ?
  79.     let result = {};( f9 V  V/ N5 l  }3 v
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {. G1 W' W, }9 I; k+ M3 t
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());$ x1 l% ~! z( V  E; ]% G
  84.     }4 x  P- z6 G+ J1 o1 m% M
  85.     return result;
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  86. }
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  87. 9 L( n: f, Q4 I0 o# ?2 |
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
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. N/ m3 V! c" a2 U0 X哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我" V- V; H9 t* Y  X; C+ }

5 \0 L* N' P; G. [而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面( C* [' }* L5 I2 G% {- s
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出5 T" O; q- e9 \0 Q$ s

# C' ~' H; }3 N位于“button.js”:! Z8 v& V' v6 F( G4 ~2 W4 l

4 ~7 i  T  }0 N( H9 Q. c位于"main.js":8 ~1 u% Y/ t7 E$ J, G
  1. var buttonsInformation = new Array();; M. d3 U# n7 \
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, y# T5 f' T, f
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& n' L" c4 n, m( F& x
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 T$ E$ L3 N7 w' E* t
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 o, c( a$ M, g% |2 R% q1 T  J
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% X/ m5 p" n0 p; |5 R' t" }7 S9 r
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- K8 V% j  @1 M' v) ]
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ o) q7 q0 ^$ U" C1 _' f
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 p+ J6 u; H% t' |: Y% [7 q  f
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( ~& @- [$ ]( ~: {2 t" M3 y
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" y! \$ w- P+ n% _
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% }+ M, ~  _  x/ i- |. |* ^
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. O8 Z* v6 h+ H. s5 ^, v
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. n' l+ B% ?# X* ?* B- y
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});- `! `4 W8 |' l6 {1 B
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});, h1 n8 k2 H0 Q& L
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13* ~/ Q: W- s! y+ C) a% Q
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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