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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 % ]/ e* Y/ r) W7 f! O# ^& g
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' {, l0 k0 z# c& J! u. h1 @
- this.modelClusters = modelClusters;
$ t" _4 a, g- M# l) C, v* U - this.x = x; B5 _9 p6 H6 j1 H; ]
- this.y = y;' C9 u2 z6 N9 |! A4 }9 n) D
- this.z = z;$ e' K( `+ h9 y" ]. w
- this.rx = rx;- h" X1 K; f( \7 H: j) M( e
- this.ry = ry;4 h- M" d# z# A X
- this.rz = rz;$ `2 V$ Q* \1 ?2 Q
- this.minimumAngle = minimumAngle; g, Q) c F+ m) R
- this.maximumAngle = maximumAngle;
/ j- ^/ a( g; \, L4 ~3 Y& K: _: R - this.nowAngle = nowAngle;
2 e, A; _* C A. K Y - this.direction = direction;, E! a3 n. e0 `, w q: ?; ~& c
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- , @) N9 V1 X \* T
- Button.prototype.draw = function(carriage, ctx) {
: a3 E( m. a) Z5 M - let tempMatrices = new Matrices();0 b8 y1 u7 ]* G1 h- p( [8 e$ Z" ~2 ~
- tempMatrices.rotateZ(state.wobblerot);
8 }$ u1 c# l; i) i: X - tempMatrices.translate(this.x, this.y, this.z);
4 o* e+ E) d% i+ W i; u - tempMatrices.rotateX(this.rx);
: R5 k( y' s$ g d* p - tempMatrices.rotateY(this.ry);5 o& ~& H6 a( b$ x d" X
- tempMatrices.rotateZ(this.rz);
1 V: A! Q( v( V1 @1 N5 M - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));: ^4 F; U7 H3 y% G( H( j- C
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1])); a, w7 W! A- T/ {( G |3 p' M# ?. L
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
1 C3 o' u& M9 \* V1 _( f1 H - for(let i = 0; i < carriage; i++){
* A- ?% |: k6 R7 Y$ p7 C2 I T - ctx.drawCarModel(this.modelClusters, i, tempMatrices);4 g% @/ {, m' n
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- };
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- Button.prototype.turnTo = function(angle) {. f; n5 q# ~1 C0 ?5 V4 ~, {
- this.nowAngle = angle;& Q- P. q$ s* ~+ o
- };, K/ @' n+ Q' y- H% X) N
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- Button.prototype.turnMaximum = function() {! M6 H6 v% X) k; l% z
- this.nowAngle = this.maximumAngle;, d2 B9 b3 V+ r% E3 g d; {
- };
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- Button.prototype.turnMinimum = function() {
% r0 C8 F' A" _! Z - this.nowAngle = this.minimumAngle;4 F# _. e% b: f! P- f
- };( T T: S! V5 E' G5 c) O: m, s* p' U
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- Button.prototype.turnMiddle = function() {: C# q$ m$ |0 d6 ~& u ]8 w
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;. h+ K; v# O, F0 n# L+ E
- };
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( l& {8 \6 h5 `9 l- Button.prototype.getMinimumAngle = function() {6 n+ w' N M9 V0 x
- return this.minimumAngle;# Q& C7 ^9 D/ M/ B r% U9 G. }' A
- };
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- Button.prototype.getMaximumAngle = function() {
" E: l) X. y+ H" a7 X+ u: W3 V$ j - return this.maximumAngle;/ f4 X: i) W+ X! D: c) R: B& J( v
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- //----------
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# }' J/ h1 [$ Z# w* F- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);! P' w- f% l8 K* W# A+ ?
- var buttonModelClusters = uploadPartedModels(buttonRawModels);. L& ]6 X( N3 s' x% N: @
- ( y9 l6 _7 s3 U
- //----------
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, F) ?, P' @$ H% K) R7 `- function create(ctx, state, train) {
" b& l9 v, e3 z" x - state.buttons = new Map();
" f( o+ V( V8 ~. B' l# u0 R7 I - for(let i=0;i<buttonsInformation.length;i++){
* Z* |* [$ a/ v& A - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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- //----------/ E; B1 @7 H$ h
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- function render(ctx, state, train) {
2 ^4 g0 @$ N1 I! Q. @ - for (let value of state.buttons.values()) {
3 y0 ], \- Z4 c( Z4 n3 U - value.draw(train.trainCars(), ctx);+ v2 [, b: R* @7 t ^1 [
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- }
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9 h' X; g; i0 X0 |% x% e, r! P3 o! a- //----------1 s! m1 |# r* B% A P% W( n
- A7 O3 o) y6 N; _. H- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型) }6 \; ^/ U6 J$ e; r5 K8 `4 n6 r
- let result = {};
9 r& A7 T* f" l a0 C J! I - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {* t2 a! B( h4 U% X
- entry = it.next();
- z/ F" ~* {1 d) A3 v% g; m - entry.getValue().applyUVMirror(false, true);$ Z# P9 N" K: C. }
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' T, G8 r9 K; M7 K! w
- }, N6 ]2 ?8 S7 y! N9 Z
- return result;% L* R b% a0 Y+ C9 l$ m; v
- }3 S; s) G7 ~2 L3 `2 N7 y( }
& Y; J! j; g( B4 L2 T- function degreesToRadians(degrees) {
( Q( ~3 o! Z9 ?$ C6 o2 ~8 I! U& i - return degrees * Math.PI / 180;
6 N5 T; u5 h" | l - }
复制代码
; h0 w6 D2 D& y哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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) {1 y$ H/ u3 ]7 F2 }7 g1 c8 I! p0 L而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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$ U# d5 f, c* i' [下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
$ J! q6 r# v/ U) P" Q- ]- var buttonsInformation = new Array();/ S0 h( O ]4 r7 Q
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 b. V" c7 {$ }& j - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 [9 S0 i+ d( r8 e5 U8 M. h0 Q - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) `4 p4 T7 P& r - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) g o$ l1 N* H0 U9 y5 g: L
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); x8 c% S" E" e ]
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' c* w1 L# |7 z: t4 ^2 r
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, H) C/ B0 E- Y- O
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" b1 t0 M7 m1 f - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ |/ R2 t4 O5 v t
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 {# w+ q4 @) I, ^+ L4 D - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' Y* @0 `# q! E5 e5 b' [# ?9 f8 S
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 h. i; N" R5 }5 E j
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 M4 e$ S; [ J0 J; A* { - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* t ~' G" r8 O% c! n; g A - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 g& K: e' _: g9 d - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) F" Y& ]8 B2 N- J( f& f8 S$ R - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# z+ j, T* Z3 R; y - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& A3 J: P4 V' G1 ^; L/ f/ q# x - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& T- L8 s) z& Z/ ^: g) o/ a2 e - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" o* w& h8 i- \- m; v
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 [' }6 A4 A& g: w' `* p$ k - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- A, } u/ i9 J3 j6 b% t
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});5 D0 v$ k4 F+ l. S- m2 F8 |
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
- b) ^5 O. p' I0 z4 k - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
J2 i( t0 E% G5 b5 ~0 O - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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