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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
- u ~8 `' k- O; Q3 Z8 G- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {0 ?0 V) V$ d8 z8 f# [" z8 C6 s/ \
- this.modelClusters = modelClusters;" F2 ~4 Y6 ^9 c% k; N8 ]
- this.x = x;
& b" i. |0 }$ ^1 T - this.y = y;" G8 P+ T+ ^( W0 z5 o
- this.z = z;7 p1 S1 t; v) }5 r3 ]0 Q/ W
- this.rx = rx;
. T. R8 M4 F9 f, m, m& f - this.ry = ry;
) ^4 b+ v* y. g - this.rz = rz;
/ y) A5 i& n' v7 w - this.minimumAngle = minimumAngle;
2 b x1 K0 v/ |: U* R! N2 c& \ - this.maximumAngle = maximumAngle;2 k/ j1 f0 X* f1 B9 ^& v2 W
- this.nowAngle = nowAngle;! _/ w4 [; a, o
- this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {9 N/ Y f- C: u9 X5 {
- let tempMatrices = new Matrices();" j, }, P& `: j
- tempMatrices.rotateZ(state.wobblerot);
Z+ q4 E5 d4 V9 C - tempMatrices.translate(this.x, this.y, this.z);5 F- d& i2 Q- s% B, `" w; p. y& S
- tempMatrices.rotateX(this.rx);/ T* J8 q4 I i) R
- tempMatrices.rotateY(this.ry);5 ^6 E4 Z& v8 U) ?, n
- tempMatrices.rotateZ(this.rz);
5 Y% i$ _% m6 K5 s. _ - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
" \2 F. c" i- O/ E$ q - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
& e; v. R2 v' }8 [ - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
, m7 ~8 d7 R6 r8 ? u - for(let i = 0; i < carriage; i++){2 U( K) _: f' K0 h* f
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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8 q1 P% t8 \3 J0 I; a" R- Button.prototype.turnTo = function(angle) {# |) }5 a. L9 R1 y3 ]
- this.nowAngle = angle;4 R! B" y1 h, G6 h3 n5 r
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) Y# n- ~ a' c& C. p7 s" V- Button.prototype.turnMaximum = function() {/ y- g2 l2 }/ c0 T
- this.nowAngle = this.maximumAngle;9 D: R( Q; I. q; e
- };
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- Button.prototype.turnMinimum = function() {* n* y' |- }* K2 i3 {) y, z
- this.nowAngle = this.minimumAngle;
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- ) K- w) {; f/ R( w2 u
- Button.prototype.turnMiddle = function() {
3 h* ?8 w6 @1 C p7 ], [0 I - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {& V- X8 j0 ~9 R! r+ l
- return this.minimumAngle;5 L6 R6 f' h" [1 n$ F9 l; N4 |5 B
- };' @+ }0 G& I! [; r
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- Button.prototype.getMaximumAngle = function() {+ z2 |$ ?, S# K8 e. \
- return this.maximumAngle;( U9 R0 [; b# @' B9 ] n6 O
- };
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5 ]0 x6 e* _9 E. e% z- //---------- V1 s4 \6 C8 D6 c8 S
, B& F: z+ @2 a' x* Q4 \- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
" W' I5 E( ]. f8 O - var buttonModelClusters = uploadPartedModels(buttonRawModels);5 p' a: D2 v/ @
0 u# l( y1 z* K- //----------
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9 j8 X; A0 g3 Z: I* ?& v' r D- function create(ctx, state, train) {5 Y% C V+ m1 f" d* P! D7 R
- state.buttons = new Map();
" F! c+ d8 b- W7 D9 Q" E' Y - for(let i=0;i<buttonsInformation.length;i++){; `7 r% w g) P- x( i( u9 ^2 y
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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g, P6 B. }) ]$ B: d! Y" g7 j) ~- //----------$ U' p; x) T! K+ W3 f0 j/ g4 l
- / x6 `8 `! ~$ x0 ]# ?2 E1 D
- function render(ctx, state, train) {( g' Q6 O( h* ^$ c
- for (let value of state.buttons.values()) {
( @, ]3 N+ ?/ h; x/ Z, ]( ~ d7 o - value.draw(train.trainCars(), ctx);
. E5 Z; a+ s3 }9 `: S% u4 p3 S - }
" c$ ?1 P$ W$ J' h+ X - }
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- //----------
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9 N. O# c3 Z; S1 l% k- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
' \; ?% c! P2 {; F# J+ }+ D - let result = {};
( l. V& y9 e; l% J) C, f/ m4 v - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ X/ z6 |% l3 B. ^; C% }
- entry = it.next();
$ W) s( r; X' } - entry.getValue().applyUVMirror(false, true);
; ]" o4 X" x) y - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
" S- Y) X( B$ \ - }
- F) U/ i6 O2 X: J; O$ b. D2 J - return result;' t3 K+ p4 k- v
- }& Z9 U3 \ T5 D. T% M+ U! I2 f3 @: Z2 o
5 n, w/ |- k9 Q; W) B- function degreesToRadians(degrees) {( n- e4 p7 s/ C0 R
- return degrees * Math.PI / 180;1 M* L2 Q5 w4 h. R; h r
- }
复制代码 - F8 T( g+ d2 `3 A0 |! L- w9 s! }7 x4 c
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜) Z' f' S8 j1 P7 T
' g& u5 [( @% m8 i% j4 Q9 n还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我 k0 t6 D$ ^" W, [0 J; S
' B% \1 n$ J% o5 M而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
4 P- C" M. b+ O+ g& U- var buttonsInformation = new Array();6 G# Z8 p- _3 D' l
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' X7 x! f: O4 ^( a/ I - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( h. ?* ~) U* [( R: X. e
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ L# f- m) ?& @5 ]# h" d
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! e ~6 ]9 O% a' A. i# G5 Y* Y
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 J4 c( p' x" L2 ?$ A
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ F9 T0 D0 w! x5 ~& [, }+ d& i2 B
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" F' A( u* F. ^6 U7 v - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- s- ?( h% r; E' |# E
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 i4 F/ K" a, P5 r4 t# U) [7 \ - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* x) D, _: U( Z4 L& S
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- v' U5 F$ l3 |& ?6 q. V" a/ V - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: q% `8 L* W) d& B- f; t - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" h% ?3 a8 g" S7 @! v
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: D; \0 y* ~1 \7 L - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ T# N) t, j; Q" V: W, \9 ] - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 V7 f, c- a; [ g* }
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 @) f1 B2 f7 K" O3 w2 P0 B - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 k7 E, T9 O( F0 \0 p+ l+ k - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); X; y9 I3 j+ I* p# d/ j
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
I0 @9 ~1 O& g t) ~ - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 h4 F7 ~, F( V4 {$ _1 ^$ v - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* f% q% ^. u. ?6 Y* z
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
* k" }& m6 C0 ]# _0 f - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
1 N$ h% [) T) C - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});9 M" R+ d+ [: f0 W+ r
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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