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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 t& L* I; {# |
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' O* @* Y0 z6 g! j. [% m
- this.modelClusters = modelClusters;
' e# a9 p: r5 n+ x$ E* F. a - this.x = x;4 R- _6 i6 z! | i$ Q( N& A
- this.y = y;; L! ~2 k2 c& h% ^6 n9 {( h( y
- this.z = z;
8 W, J z9 s+ w/ e - this.rx = rx;
8 V6 ` I% o. o0 f% M! i5 G6 P - this.ry = ry;, G6 f! X. {4 k* J& {
- this.rz = rz;% T# Z+ ], i% Z3 A% N
- this.minimumAngle = minimumAngle;! p& U. a9 D+ x! @' y" @/ J4 |+ K) }
- this.maximumAngle = maximumAngle;- i9 K K# y' b7 F4 z' T H
- this.nowAngle = nowAngle;
5 {6 N; b& i7 g - this.direction = direction;% e0 [* y: {7 ~! g
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5 x6 i1 g% P( c- {: v- Button.prototype.draw = function(carriage, ctx) {
! [+ ? F2 t0 m- R3 e7 F. E - let tempMatrices = new Matrices();
1 u! M6 L5 ?6 N0 } - tempMatrices.rotateZ(state.wobblerot);
. x8 i; o4 E/ o; G - tempMatrices.translate(this.x, this.y, this.z);
" M: _* |8 I0 }8 Y - tempMatrices.rotateX(this.rx);
# W/ I$ I* V; V0 \% k8 e - tempMatrices.rotateY(this.ry);5 x/ t8 @) V3 g" v9 D
- tempMatrices.rotateZ(this.rz);
! E. G4 F, h2 m6 E! M9 v - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));+ d) p! T$ N: l$ `& R+ m5 H
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));# G! a) ?1 [6 Q) l X- t+ H+ ^. n
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));0 ?& `/ G+ |2 I. u; X& s
- for(let i = 0; i < carriage; i++){. N ^: k! q+ x$ p. ~8 ^
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);$ T/ n: L: k$ @) _. n$ f8 b
- }
. z. ]0 [$ m! M1 q - };
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- Button.prototype.turnTo = function(angle) {) l* A/ l2 X/ \+ f% ?
- this.nowAngle = angle;' O; L9 r' t7 h3 T# G
- };
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- Button.prototype.turnMaximum = function() {
+ Q- T) D+ A1 w3 y! N( k - this.nowAngle = this.maximumAngle;8 E: b; q# q% i r' y
- };: o; u, p& p6 e( c
$ X! }) {% Z' f/ [; ?- Button.prototype.turnMinimum = function() {$ k" l8 ]1 M; t. z5 f, e( h
- this.nowAngle = this.minimumAngle;
* e, t Y. S1 M) u* R, O - };
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- Button.prototype.turnMiddle = function() {% o( b/ f- c5 |6 N8 J
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;: e, M Z9 F. j- r
- };
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- |6 S, F* g9 Q1 ?! \9 K- Button.prototype.getMinimumAngle = function() { j+ o4 \8 w4 F! U: i: ~$ Q e
- return this.minimumAngle;
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* L. X1 y: g/ S" y- Button.prototype.getMaximumAngle = function() {
% i) k# [4 F r4 i5 { - return this.maximumAngle;
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- //----------7 k5 r$ S" @6 c
- 4 N/ R! F8 _1 u% q9 C, m6 j
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ e5 ?( p+ X+ L( Z% A
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------$ s1 ?) ]4 m- E/ Z5 @5 q
; {6 {1 U& s4 ?2 g& r) y- function create(ctx, state, train) {. w! H8 |7 K4 U2 S9 {2 a
- state.buttons = new Map();
* T' l4 t" i" q F6 Q7 R% \* d* F4 j/ r - for(let i=0;i<buttonsInformation.length;i++){* R' d/ [0 P% r8 w+ L: |3 r* C
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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% {, R$ m( a$ ^. A3 a ?% }- //----------) A: |% U* T7 |4 I
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- function render(ctx, state, train) {
S2 ^1 ?4 k* M; V4 I- c - for (let value of state.buttons.values()) {. P, O5 [8 {, m* ?; ^1 N
- value.draw(train.trainCars(), ctx);
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- }6 T" n9 w6 K) V5 V: q
9 c% z$ [6 B5 A9 n" f4 ]- //----------! ]5 {, @) W& v
& a) K1 R7 M5 F3 r- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型2 K& T0 W1 d( T8 Z: {
- let result = {};
. U- j" w8 R- X8 G7 I9 O$ r - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
- `. b* G0 V, }4 D- O1 H- g. O - entry = it.next();
. E1 y) p* O+ ~1 z - entry.getValue().applyUVMirror(false, true);# r% ^9 Y9 {9 Z2 ^5 }
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% p9 Q& D4 L8 H- D1 D, {
- }
: D" L- I4 ~9 ~; j! l) c; \/ r% M - return result;8 [$ j3 |# L/ X+ c
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- D/ L; ~6 l+ c. Z4 k: p
- function degreesToRadians(degrees) {1 d7 t! j, z4 ^& N. ^; O
- return degrees * Math.PI / 180;
* ]2 ~4 o2 F; p) [3 I' Y6 Q - }
复制代码 # h' A, R) K' m! T% H, e2 `; }
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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( ^& o7 ~% S- X: K还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面! ]" K! h5 s5 L5 v9 F3 [% L6 g
- g) {' X5 m: m+ H1 q
5 r( i8 k) c+ ~7 A3 g* w下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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/ r0 c' Z: A S' G7 `# ?2 b位于“button.js”:
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5 ]; S: t% n( l) z" w位于"main.js":; p. S. p4 C9 S& M6 d. V
- var buttonsInformation = new Array();; c+ r5 I9 o3 Y- |+ |9 b7 t# C. t
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, K. {0 W4 u- G. k3 P
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; P0 z3 f' a8 H5 a& a - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ H; c/ u( d+ Y; B* O& `4 v6 ?& ~) c - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ R; u* H. t( M2 d
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% W6 a$ e9 L( e% f9 m - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' _/ I! W) f+ p/ ^6 R8 y
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" z2 y; a# p& G! j; e* c
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ I& V4 G% F4 w4 a9 C2 f/ ~7 G - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ E1 d$ z9 P% S9 g( `
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ a" i8 e+ {1 o
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 h( ]2 ?, r& m1 P - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( }1 E1 B* {: F - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 I+ v5 {$ [! u+ b
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 E6 @% p9 t% p5 b* P# {- | - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ B" i5 \0 ^8 T: l - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 D2 `) J2 Q7 |6 w - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; C/ Z; N$ Y; X8 s0 H9 n - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ V* m- N+ @4 Z; E) E: \ - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ V6 F/ D. B' X! W! O
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% l* m; S. o6 V# C b - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- c0 E% v9 u$ I! E- v8 y* v - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
* Z- t% [3 q2 m- } - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});! f9 @' h' p; Z
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
$ H4 ~. L. ?: e - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 H! w' P2 T E! C. _
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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