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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 , Y k! N X5 v6 m6 R
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
5 a3 M( s1 ^( |/ _% E' {" I - this.modelClusters = modelClusters;
- \7 i& S3 q# s7 q - this.x = x; ~5 P, }2 {2 T
- this.y = y;
2 r# [6 h8 D( W9 P - this.z = z;( ]4 f& [) m5 E& |: I& l
- this.rx = rx;3 u; }- x/ C2 k5 ?& E
- this.ry = ry; U) F: o' z) B$ |0 J, X
- this.rz = rz;( z5 C: `& y8 s: }; z( I* T
- this.minimumAngle = minimumAngle;! K4 j- p9 e) o3 J6 `. n
- this.maximumAngle = maximumAngle;
4 v2 C0 {$ I! O5 I) x! P1 l2 i* e - this.nowAngle = nowAngle;: d" x" j, ~1 C
- this.direction = direction;
3 F$ c- Z- ^0 B& B3 X. E - }
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- Button.prototype.draw = function(carriage, ctx) {
/ }$ f; m8 g( ~$ j2 @! M - let tempMatrices = new Matrices();' j' m7 M0 \& \. r
- tempMatrices.rotateZ(state.wobblerot);( f1 J: [# x) P
- tempMatrices.translate(this.x, this.y, this.z);- u& c' _% r( B, f- T
- tempMatrices.rotateX(this.rx);' w( @9 M# y# l3 G# K) O/ {
- tempMatrices.rotateY(this.ry);
; z1 I/ G$ P$ C" ^& l0 U. ~( A - tempMatrices.rotateZ(this.rz);: z+ u( d$ l0 l5 t; R& c0 ^# H
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 l$ U r* ]$ ] e4 H
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
$ z' P1 `' ~- \ - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
. V9 X# d6 k0 R - for(let i = 0; i < carriage; i++){
- q6 r6 z) K3 G8 z: T' H9 T - ctx.drawCarModel(this.modelClusters, i, tempMatrices);6 T/ [/ i2 U4 k
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- Button.prototype.turnTo = function(angle) {
1 a$ M* ]- D) N& ^ - this.nowAngle = angle;
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- D/ D, K7 n" [% y/ s4 F- Button.prototype.turnMaximum = function() {; F' {: q# H! d* Z: L& }: e
- this.nowAngle = this.maximumAngle;1 d, S0 v2 E! _' r; S, H+ Z
- };
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- Button.prototype.turnMinimum = function() {
1 C# T* O! ~$ `- V0 B - this.nowAngle = this.minimumAngle;6 O/ `, H: S9 I# @5 b. ?
- };
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}2 c( L* W2 L# F* W/ I! ^. M& K3 Z- Button.prototype.turnMiddle = function() {
9 |, O! ^. q9 V - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
; v- a7 P* a, h* _. P; z - };
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: x8 I( i& u0 o! T Z- Button.prototype.getMinimumAngle = function() {- f2 l0 k( _; O
- return this.minimumAngle;
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, _* F/ ?/ P& x- Button.prototype.getMaximumAngle = function() {1 A6 F4 C/ ?: C; @( R
- return this.maximumAngle;
$ O) r7 j: W* M, T& S8 E - };
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- //----------/ `% k. v2 h) L, o- M5 C7 X% X
2 B- R: n, o5 N/ |5 B5 W- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);" t+ M% F; S; K1 y% Y, p, t. f
- var buttonModelClusters = uploadPartedModels(buttonRawModels);3 s: v: {9 a H) A/ ]& F$ T
- 1 M! A2 b- ?3 Y
- //----------
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2 W9 ?- J" Z* R0 ~- function create(ctx, state, train) {2 q# q5 J+ T! d
- state.buttons = new Map();& L1 d$ Y* Z# F8 v# n6 B0 n
- for(let i=0;i<buttonsInformation.length;i++){
3 G1 P/ [( B i6 [% P: G) J - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))3 F( N" @8 r$ n. k6 Q
- }
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' m- ]5 W+ u H$ q/ `- //----------3 w8 L+ |, d7 R: d
9 b9 y% J+ C3 u8 q6 m- W- function render(ctx, state, train) {
; O) e8 b9 B* J5 { - for (let value of state.buttons.values()) {! z9 L, h1 ~5 \7 i/ v* r/ r
- value.draw(train.trainCars(), ctx);" L0 j; {, D. t, x- ~& ]* X
- }
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, U) h7 X/ K% }) E/ ~# Q- //----------
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7 Y$ r& Q6 C) ]8 x5 W% a2 j C- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 Q# q& S$ s2 F. S+ g' n e8 w - let result = {};
7 V! g9 j( A7 m - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ P) c6 j: a: ]
- entry = it.next();
4 q) p( M* p. V - entry.getValue().applyUVMirror(false, true);
3 ~3 f4 d. ~0 J - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());2 C1 ]3 [, }; K6 Y- S
- }
7 }3 R9 y- ^4 E% W7 M - return result;
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- : } F* N- T" {0 ^
- function degreesToRadians(degrees) {
0 O+ ]! X2 f, L& @ J% P, h - return degrees * Math.PI / 180;6 ~# \! `# \+ n
- }
复制代码
" s( @1 k' r* e4 p哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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+ E/ g: t/ ^* H3 [还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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/ V2 A: c5 u# P4 m+ b而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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: m0 T" H8 K/ i& G/ ^下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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. `- ^8 P8 m& p3 D; ^' ^" ^0 _! k/ o位于“button.js”:* ~6 |9 p1 f* |& Q
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位于"main.js":0 C6 P4 X- t3 F; Q) o# Z% I
- var buttonsInformation = new Array();
" S* h0 a! C( c9 M - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 G0 m% U6 s- }* W
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 H& J0 d; c' C% | - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& }$ T; d: @* j" @ {3 K# s - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 _3 @. R8 Z3 b; m- _
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 K( `) @) A7 e3 x6 P' m; B6 | - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' H/ v; p, A: z. m) {" `% F
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* e! |* Z; B6 U8 Q0 R5 q/ ^ - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ @5 w) J6 w# v( p" r( o - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( E/ u E& M1 T0 R
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ Q, B* U5 B/ U6 w
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& a9 ]9 ?- [, H( Y
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: o# o( P3 Y8 F/ j
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 n4 y5 Z/ O8 D - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" s0 v! x/ m( X$ _# W - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# w* T, C& P, D5 S5 s
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 K! d' T+ c. {3 O - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' y! c2 g* _1 Q; X* u - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); H4 S# t9 T7 { ~$ ~
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
. j' J Y! i" `, ^ - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
+ E, |6 N. `/ B) x! ` - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: j6 d6 F) x9 v w7 e
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 y. j& s, G# r5 _; q! A - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});5 E. r' y: |" g" h
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});8 T1 \% }- ^/ q; ]* Q9 V
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
9 h# ^4 [: C; T - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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