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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 + {/ t" z3 ]8 d  Q. c
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {& i+ r9 p! S. M/ [  n+ F9 D/ o
  2.     this.modelClusters = modelClusters;2 x. x% t1 {6 k" |( W! U
  3.     this.x = x;
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  4.     this.y = y;  N$ a3 h. @9 W2 }4 N! h' x- Z+ ^
  5.     this.z = z;. r- l# W* H9 b+ o
  6.     this.rx = rx;, [3 d6 {" w, n4 i  S" e" Z
  7.     this.ry = ry;8 y/ ~3 }6 e7 ^% k& _( P: |% R
  8.     this.rz = rz;; _: j/ Y* e" l- m# C) v' r
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;8 u7 I" V1 w7 b( X: `7 E
  13. }( |5 Q$ f* R6 O/ ~6 t9 X

  14. . H0 K8 U2 V7 O3 c" \4 ^
  15. Button.prototype.draw = function(carriage, ctx) {' o! t" `, W" H3 ^$ ?
  16.     let tempMatrices = new Matrices();; P6 q$ X, c% l' L6 a/ S2 T& r; b
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);. L. v8 s" {! @4 C5 I# Q7 o0 P; N  y
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);9 w. i( k( z+ ?  E
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){2 H  _% m# ^. S, I) R/ _. B
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);. y$ p) D6 [" ]- P2 I( X* T
  27.     }) Z6 P$ v7 E  h/ P
  28. };! t: Y6 m% b; B+ h
  29. 7 V" @0 c6 d; B8 _- j4 M) H
  30. Button.prototype.turnTo = function(angle) {7 e8 k- Z/ v" I( C! E  \; i
  31.     this.nowAngle = angle;
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  32. };
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  33. % |: A$ ]$ b' U' B  }# }; M' ?
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };; \( s& @2 }5 s; ?
  37. ! q) l: Y/ B6 L! q$ ]
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;( B. @: c: f+ l0 `' e
  40. };
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  41. . J: l7 h3 x7 v( [
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;: D! a- {+ n) H3 Q- y# F* J, z( F
  44. };6 T6 _7 ^( F, q7 I4 Y* ^. p4 z
  45. ' w2 M; n7 K4 \  ^( H
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;1 \% Q$ d7 `9 N: T% z
  48. };
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  49. 4 N6 h) R, ]* y/ J$ u0 i' k
  50. Button.prototype.getMaximumAngle = function() {4 Z/ h8 i7 G" f
  51.     return this.maximumAngle;# F% C5 n$ Q9 b- n* n; n
  52. };+ F+ `# o1 q: y' B# d

  53. ! \% e2 S- ~6 j& U0 B9 G
  54. //----------
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  55. 5 W) ]5 B# Y; s3 z* z) C: m
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ |: R2 v3 b! K8 v. u& k
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);  ^" _! l+ n- t$ f: }& L  m
  58. 0 V1 S: A1 w5 D% k% H% O% V) R' B
  59. //----------/ J/ i  m& {3 U7 u+ W

  60. * M+ b% Q- `( r" @. `
  61. function create(ctx, state, train) {, M5 o5 f: ~# x3 w# t. D
  62.     state.buttons = new Map();! q  }, F  n7 I- W% ~; A% v2 F
  63.     for(let i=0;i<buttonsInformation.length;i++){9 o6 g  j! h- @. m% h7 Z* V" E
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)): j, Z& [5 @+ u4 w
  65.     }
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  66. }
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  67. ; Y7 f$ |1 C, j; @3 S, p5 @- G
  68. //----------# j* u( r4 q0 P. S

  69. / u- R  {6 K3 N% q( j
  70. function render(ctx, state, train) {. [% W' O" C2 D/ Q
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }/ ^- K3 L1 T5 _7 F* Q" X" a! @
  74. }
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  75. 3 m  |5 D! e. Z% v4 h9 Z
  76. //----------$ d' I9 @2 C+ [+ O
  77. & e6 i* n: E% b4 p4 C
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型) `3 N$ \: r3 N6 Q
  79.     let result = {};, x/ [$ R0 ^9 n4 k& V9 N
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();( U; z$ S) c2 ]2 n1 ~
  82.       entry.getValue().applyUVMirror(false, true);* o, U/ f1 J9 q  f$ w) ]4 ]
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }2 |, e' b, G1 U2 |
  85.     return result;
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  86. }2 [1 n0 y- u. O
  87. , R+ n# |$ {# a$ ?, K' j
  88. function degreesToRadians(degrees) {7 g4 ~* O1 v3 v2 C! n8 h$ h
  89.     return degrees * Math.PI / 180;  x, V1 H, y& J% U$ H) _" t$ c
  90. }
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/ y2 E  s5 ~. F! ^哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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- t' {% p1 Z$ H9 I还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我# o6 W% l* @4 L  p0 N# i/ J( y% [: o: c
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面  P- C9 i, b4 e& H! k) _  d
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: x0 J+ z8 c2 I8 V  @! g! W下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出) A: m, A: n+ [: J
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位于“button.js”:; g; n* v0 i4 {* D7 z

/ z$ Y' }6 d, _( ^6 O3 U位于"main.js":8 h$ w7 e  f4 e, e( l3 w
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% Z9 X1 _1 e# K1 c7 ^/ \1 [) c0 \
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! b! r8 ^8 N7 {4 |3 G' g
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- b5 _7 T+ r  d6 r) _$ ~
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  |7 ?; f! |0 U9 \: D0 W
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, }! H) P6 q% ]. v* |5 u$ B8 }
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 E3 W1 V" Z: X
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
    . Z! M& h6 Z3 J0 o# W$ }
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. \6 ^/ y5 q1 u. v
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, K8 g% w& w" ?* Q4 ~4 F) e, e
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. i! e# P2 t/ D* _5 J6 M% \
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ y$ i" I, m* x+ M" i/ A; U# b
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});9 r' \/ N9 R4 _+ G7 J. Q) s
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});! D& z$ c" ]. Z3 e7 @
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});3 N$ O5 R" d7 o+ ^
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
$ F4 c$ e1 R" d7 n+ T你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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