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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
. F w4 R7 Y" x/ p2 z1 e! e- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; g: o0 o3 p/ W7 C
- this.modelClusters = modelClusters;2 \4 D0 }5 {3 L5 a
- this.x = x;4 I" r% B9 ^0 z
- this.y = y;% P8 C. g6 |. `- F6 R
- this.z = z;5 O& K3 T& v5 g" F: B
- this.rx = rx;
o$ _0 K. _& F! u3 F1 @& y - this.ry = ry;. u0 C8 k' G, _. ^0 d
- this.rz = rz;
* E1 q' _' i' d' f, |6 q - this.minimumAngle = minimumAngle;
4 Y- A1 M7 c, F* Y/ Y0 _8 [ - this.maximumAngle = maximumAngle;* j3 O' _3 G! a- {; D# d: v; W
- this.nowAngle = nowAngle;% B, y$ V" { c d- i
- this.direction = direction;
2 u( C" V7 Y& e/ }+ I - }
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- Button.prototype.draw = function(carriage, ctx) {
0 K0 q3 K7 Z5 ^ J B2 N - let tempMatrices = new Matrices();: q# K5 \+ `* p
- tempMatrices.rotateZ(state.wobblerot);8 W/ p9 r; n( |/ Q$ M9 g. Y
- tempMatrices.translate(this.x, this.y, this.z);
1 o; `: X$ K7 @ - tempMatrices.rotateX(this.rx);
& @" e( k2 l0 j; I; P - tempMatrices.rotateY(this.ry);- n0 `7 t0 ~1 ~1 R) I7 ]
- tempMatrices.rotateZ(this.rz);# f; H! D1 ^! ^
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));0 _1 E4 p& `% T! O- g
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
' [0 d4 T/ @# e - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
. C# q! p1 D. o' L# ~2 M0 } - for(let i = 0; i < carriage; i++){5 G6 n8 m# K; r7 J( Z$ `) _( t
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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5 ^; Q: y% b" ]+ O* M- n - };
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$ l3 E+ ?1 f/ ?* r- Button.prototype.turnTo = function(angle) {
& c# M% s! l8 f Y: Q - this.nowAngle = angle;
, W0 J' o, Z8 ^5 ~ - };
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- Button.prototype.turnMaximum = function() {& j) Y6 s/ W' z& b
- this.nowAngle = this.maximumAngle;
$ z! o9 A# X# W6 c - };
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- Button.prototype.turnMinimum = function() {
: e/ P/ L: H% Y c* Y, Y - this.nowAngle = this.minimumAngle;
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- Button.prototype.turnMiddle = function() {, `/ I' e6 D" \8 O5 |
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
: |+ Q' ^8 d/ ^ - };
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' m9 P% C. I( l" v- Button.prototype.getMinimumAngle = function() {' G, L, z; z" X$ D0 Y; k0 |* _) N
- return this.minimumAngle;
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r! \ S: J$ n- Button.prototype.getMaximumAngle = function() {
4 w& O; h; L- A s - return this.maximumAngle;5 ^/ X8 s; Z( e! }9 N3 R/ F) J
- };
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- //----------9 u6 t/ r3 r& \0 |
- 3 p( m8 W7 J+ O0 @) t, C
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ t# g+ H! s, x% _
- var buttonModelClusters = uploadPartedModels(buttonRawModels);/ e8 h7 s" \& A3 l5 m: h+ \' h
0 ^! F9 C* z2 H* c8 o- //----------1 y& @6 j" c5 k1 f
Y* I7 I6 M0 G6 \. N- function create(ctx, state, train) {3 V3 D% @) s5 ?: Q
- state.buttons = new Map();
3 R2 x& w7 Q) D5 b8 @0 a' Y - for(let i=0;i<buttonsInformation.length;i++){/ d7 h! p. a& G0 i5 X3 L
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* X" {( N& {; \* y: ?* ~$ F: @% W
- }
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- 9 K' ?& D) l% D$ U- ?: @% K
- //----------# ]! x2 H4 R" c! @- j# v' r
- ! l$ V: c! L q- y1 m4 G
- function render(ctx, state, train) {
, y! ?8 ~8 [+ F5 x8 s - for (let value of state.buttons.values()) {
[; V- K9 B5 S( ?- {7 ?2 D - value.draw(train.trainCars(), ctx);
% v' Z0 l$ G* G3 t& u - }
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8 j9 g Z# V& w- //----------
% W- D& b% Q+ m5 P2 R# W0 U/ Z J - 2 f, g% @3 o* K) b9 ]
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型& Q* x/ C. o6 O! G8 w& o3 s
- let result = {};7 c* ~9 U; W7 h
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {3 @1 J8 @- @" F
- entry = it.next();
5 |$ q/ i# G+ e# p1 P" O2 s" [& ? - entry.getValue().applyUVMirror(false, true);
- Q- b K0 Y! Q( V - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());; J g8 B. [& p Q1 o5 d
- }0 \% X- ]$ [3 R; k* {4 e
- return result;, H& x |* ]* V8 S
- }) B- P$ u1 o9 x+ R9 ?' U; f
5 B, c+ _6 G- | {5 d/ N2 ^$ d- function degreesToRadians(degrees) {" h8 i! @& K' B+ b
- return degrees * Math.PI / 180;; J' \- h H) Y4 B6 K; p" {1 W) P
- }
复制代码 1 K) G2 b) V; |& J3 {
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我 V7 [5 S# {- d9 a
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面9 q |+ e$ O: \
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出0 Q$ {' X0 U' q* ~8 E
0 t3 p6 a' ~& @6 m2 o; t" D" L1 R位于“button.js”:) _0 G6 @9 y& u( N' E- c C
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位于"main.js":
; `7 a1 K! n, E# J' a0 Q- var buttonsInformation = new Array();
7 T( v0 t5 B" k+ Q4 ]& k - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( P6 g! z1 Y' u. h - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% L0 B8 ]& ]" c7 H$ [
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) J& h& ]' s+ n q2 F, W; u+ _
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' N# y R/ M- L) r
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, T2 H* Z& t4 ^+ z+ P7 |/ Y - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 w% ?3 t& ]3 k( K! H3 ` - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 |( v9 D0 {* E! V- R% z+ X# u - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) o2 I) @$ W0 c+ w, a! l
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* C9 _0 n6 \4 x- K
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" N& s& L# M2 [6 | - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- c1 r9 }. U1 w- d9 ^# ?
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, S: {1 c: q$ ]1 \, |# t
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" I0 \* L( T1 d) ?4 }2 x - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 C' T& P: d6 |4 H J% ]4 b) j - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 J d1 ~# L: |7 i - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" y: p7 b% A& @5 i% C; e - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
! U$ j/ q" ^, |: ^( @" K - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- H' A* B/ p- X! l# O* M0 J - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 E3 ~8 n1 b. A# ?5 T
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- A- m# t9 b4 N3 D9 a* F, v" _ - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});3 `$ q/ }! H# O5 U6 m
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 r! G t* l* m$ ~. z- r
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
5 \5 t" k* a5 g+ @7 {2 N - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
+ u% y3 r4 W$ p8 Z! I. { - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) H9 q+ t3 g9 O2 S/ i/ v8 I$ D
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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