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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
/ p# ]7 w4 N0 h" s0 z' f/ \- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {8 Z6 Q. N* T$ {2 Y
- this.modelClusters = modelClusters;
: y: y+ t5 D- v/ @. u/ K - this.x = x;6 C0 {1 Y( c2 c+ F* {7 M! O) J
- this.y = y;! i/ Y3 p# b' L; k" s3 h! D
- this.z = z;
2 M" H* t) q$ A - this.rx = rx;! r- B1 O: p1 V7 m# B8 g
- this.ry = ry;
) a8 i6 Z4 |5 R: i1 @0 Q3 M - this.rz = rz;
( t( A& V" F* X# ^ K( r5 B2 \ - this.minimumAngle = minimumAngle;
3 ?- W) x) Q% o& L% ` ^0 p9 C - this.maximumAngle = maximumAngle;
+ l$ ?, Q, L% b c# A - this.nowAngle = nowAngle;
. T/ J7 E" e' s* B - this.direction = direction;1 }4 B8 s( |( K+ L8 B, r' _" j
- }$ t$ y+ V4 ]! E3 R0 n: J
- ' P3 S7 d' y9 u! Y% S# x: ~' n
- Button.prototype.draw = function(carriage, ctx) {$ g4 `( |, W- H5 a/ c
- let tempMatrices = new Matrices();% x7 p( ]- t; q ~; m
- tempMatrices.rotateZ(state.wobblerot);4 N7 r7 E/ i' @! N* U3 O
- tempMatrices.translate(this.x, this.y, this.z);7 F" }' ^9 W, c5 o t4 y
- tempMatrices.rotateX(this.rx);
3 P- [5 s: J) y2 W' g$ U - tempMatrices.rotateY(this.ry);
7 y* k$ _1 T' q; R( M - tempMatrices.rotateZ(this.rz);
5 e# H0 R0 E) r3 g w - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));' T! \( E: J: n/ s
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
+ l. ^4 E% f2 g8 E" o# ~6 \1 j - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
5 p. Q1 e6 d6 }$ ~. [ - for(let i = 0; i < carriage; i++){ h* g! Q+ U2 V) L4 t- [
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);* ^; C+ O* g3 Y; x0 G8 ~
- }
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, |& u! f4 `0 o1 i, u- Button.prototype.turnTo = function(angle) {; J# O0 w5 H/ `' q
- this.nowAngle = angle;
0 V" r8 v9 C0 y2 I( b1 }9 L - };
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8 Z% R6 D, l2 ?8 n. p9 l8 p- Button.prototype.turnMaximum = function() {
/ Z5 Y( g1 x3 z/ b# K: @' h - this.nowAngle = this.maximumAngle; ?5 S) P. e! z8 f$ F7 f" V* X& M
- };
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- Button.prototype.turnMinimum = function() {
. e- ?" |% P+ w1 M" c - this.nowAngle = this.minimumAngle;: X* z+ v8 G4 I0 K! e L1 B, E7 q3 ]
- };, W: p: i+ Y# [" I: W7 O; Y9 d& \+ o
- ) O9 ]; Y3 M8 B2 S; u4 z
- Button.prototype.turnMiddle = function() {
. p" o1 V& | E6 w4 \ - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- 1 G. a& _! @! I8 l3 o( v
- Button.prototype.getMinimumAngle = function() {4 o7 _9 k( M! n
- return this.minimumAngle;, z# {5 Z4 l! k( R
- };
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; e# ]8 j. {& r' K- Button.prototype.getMaximumAngle = function() {
# l4 M6 W1 m) y \ t- x - return this.maximumAngle;! e! D$ b: H# D# [
- }; |. O0 M; b+ e0 E6 h R
- 3 l9 _: K% j5 A
- //----------
; D0 I1 J' k+ o u) W- [( I3 V/ r9 @ - * d' a$ D) K ], U3 U6 s3 U
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);4 J' P) n7 ~5 s8 a& E$ O
- var buttonModelClusters = uploadPartedModels(buttonRawModels);7 i8 y* q* |& |2 n7 x) r
( s/ G0 @' n8 r/ y8 c' _( }- //----------
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- function create(ctx, state, train) {
$ i( p) `) X: z9 j+ X/ {' \4 i8 z - state.buttons = new Map();4 b: R: P7 D8 Q$ a1 [1 Y
- for(let i=0;i<buttonsInformation.length;i++){4 m: t! E/ q, m, W
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)). a- f" Z* x; J. w& J
- }
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* G$ l* U6 l9 |) Z' b: f4 R- //----------
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/ F5 s2 G( S4 b" p4 J- function render(ctx, state, train) {9 B. K0 L3 q5 V/ b
- for (let value of state.buttons.values()) {, M% O" ~9 @/ |0 Q& f/ N* x( U. _
- value.draw(train.trainCars(), ctx);( B0 e; k% x6 U" |
- }. Z4 `+ B" ~+ G1 i2 N
- }* J w# N) r# s$ z7 S6 R
( N) w T( O/ n; `2 G- //----------
9 ^3 a9 M) ]! z4 g4 I - I' j! a$ N: l$ `+ @0 \
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型* X, f8 K7 |2 m+ |; b9 w- ~' X
- let result = {};8 _" S7 t# I" Y# f/ k W) @
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
0 T A% b" ]* V* [ - entry = it.next();/ Y7 ]) C4 f# Z9 V# |0 Q
- entry.getValue().applyUVMirror(false, true);( c" {( Z: r. s
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());- b, j7 k) S- \- P% R; Y
- }
t& T! C1 X# \& `, `) @6 t - return result;
! x5 U% T' {# P! a3 r8 o% Q - }
$ e/ x4 m' x3 k+ c" u7 \" j9 v
6 D6 E' w8 ^: Z/ @+ X% J) q- function degreesToRadians(degrees) {
6 k8 w! J9 u; {" f$ Q' u0 J3 L - return degrees * Math.PI / 180;* {% R2 c8 s* [4 K& a' ~% i" o+ ~8 _
- }
复制代码
+ W+ q! i' s9 Q, v, M哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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4 o3 k1 j( M: o而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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0 D; H( i) h" m" z下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出: `6 m, c# n; H% I
1 h }3 Q3 X( u位于“button.js”:9 R$ t6 W3 g8 H6 n; Z3 p$ K9 i) @
) W( J/ g6 n, O2 Z0 H& r* E8 ~4 z位于"main.js":
# w0 W7 A! u$ w- var buttonsInformation = new Array();
6 ~/ C% A1 v: |7 G4 } - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ Y. R# K6 U0 E+ f0 X - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 ?3 l7 y) b7 d* f" r
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' e% W6 m' `+ T2 y/ G5 Z
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
b0 w2 C( d* o, W M! v% j - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' ~, v1 w) ]' O5 ^% j; ~4 S/ O
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" r$ X$ V7 j4 V1 X; s/ r- F
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 p( u! m% G% K' z
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ ?7 I1 |( i6 V- Q; K) P - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 y9 d" n. @0 z5 _) Y( W
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, J; k' o# m9 y6 B3 Z0 k, U* S
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ k1 I8 Z# F, ~* F& Q0 t - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 C( Y, m/ p! D) b9 P8 a: S - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, T0 _! J- A& @) T- z. I
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# w- m1 P+ r& w7 A/ h; x
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& x' S2 {; e' F$ l
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 q) @- f+ F7 T; T/ a
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 q6 Y3 R+ V4 z! `3 W+ s& }' u( t
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 r @1 u9 b- J' ?" |) \0 C% T - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
Z' e# X* v* _4 m, m2 l - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 m9 a6 I" O9 M$ H6 @+ h7 V
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; Q! {$ [5 V- q( C! e) i: h - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
1 Z. \1 { M* `6 x. k - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});2 }- u0 \8 D" s1 c7 E% P
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
. C: O+ {6 P0 v$ \ - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});# O. j. X$ Q! E3 p
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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