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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 . S! e/ t3 F& c+ ^
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {0 `4 q$ |. Y1 g" e/ U% M
- this.modelClusters = modelClusters;
+ M" i" d0 d2 l( G/ @ - this.x = x;' p5 ~: _* A5 u. m: h' \( Z6 O
- this.y = y;
# [5 Q6 Z; q/ K, c+ G% _& `& I* O - this.z = z;" r2 O% H; t) C9 c# M
- this.rx = rx;+ u+ A) x3 h8 K0 v7 k
- this.ry = ry;0 q; _% H8 M6 S z, M( Q( I
- this.rz = rz;/ D: N& C) g3 c; v5 S
- this.minimumAngle = minimumAngle;
$ h, I9 f- n: ` C+ { - this.maximumAngle = maximumAngle;5 M- F8 _6 e; L6 c/ d8 H8 T( P! j f
- this.nowAngle = nowAngle;8 Y1 X4 ?' K& d& p2 W
- this.direction = direction;
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" N/ R+ t$ ]& R: u4 b. M- Button.prototype.draw = function(carriage, ctx) {) R/ X7 Y5 k# o# `' K& o# h
- let tempMatrices = new Matrices();
4 e h) i' M. v( t6 h3 s - tempMatrices.rotateZ(state.wobblerot);
: @; O! ~, N6 G" ], s+ s - tempMatrices.translate(this.x, this.y, this.z);
8 N; w; F# l8 j! k8 T - tempMatrices.rotateX(this.rx);
. z9 s7 D! ~8 x. y( D* R - tempMatrices.rotateY(this.ry);
T. z7 t6 s; x1 D# u4 c0 t& D9 b - tempMatrices.rotateZ(this.rz);
/ _8 c4 |5 L# V- N1 _9 C/ e, D" t - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
: \7 Z/ x. p5 m: q" F9 ^ - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));% H; e* \0 |6 j6 s
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
# P% G3 v7 x* u9 J$ `+ D, u+ b - for(let i = 0; i < carriage; i++){
6 a0 `8 J+ B9 u4 G, A) u - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {! T/ T5 z* r; }- R$ |
- this.nowAngle = angle;
9 [6 E% U' P6 a) N. n - };
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0 r2 P( }, N2 D' y- Button.prototype.turnMaximum = function() {; w! u. X# M$ O
- this.nowAngle = this.maximumAngle;. Q4 b3 X6 Y' l- ^
- };
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- Button.prototype.turnMinimum = function() {
: c {1 g+ q5 U: E2 k% w" { - this.nowAngle = this.minimumAngle;0 t5 b" e. T* x0 j) c
- };
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- Button.prototype.turnMiddle = function() {
F# g3 K4 U9 ?! X$ z - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;5 J( ^5 c: g. c! J% k- a, o
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- Button.prototype.getMinimumAngle = function() {& N9 ]6 R; Q# R+ w
- return this.minimumAngle;, ?: o% z& d- w0 ]. e" B
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3 X% }2 G; H2 V- Button.prototype.getMaximumAngle = function() {0 V' n( X& j9 B8 x4 q; [
- return this.maximumAngle;: D9 S6 B8 E% N( w& c$ ?+ |9 J. \
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- U& [8 l6 D7 U/ p& v& s# b. h+ a- //----------
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5 ~4 W. T: q" ^7 o9 W- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);5 L0 P1 Q( ]0 P- d
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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0 k* c2 q' W: c) K- //----------
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- function create(ctx, state, train) {
$ L! b6 }% d7 h" W - state.buttons = new Map();, U2 ~2 U/ b! d( ]% X. |! ?" P
- for(let i=0;i<buttonsInformation.length;i++){
" }6 o6 q- c- B6 m: A - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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- //----------( g Q2 `6 ^# Q( J2 ]
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- function render(ctx, state, train) {6 |+ _7 a0 y' ]/ H/ D8 O
- for (let value of state.buttons.values()) {% A* ^- w: w( M
- value.draw(train.trainCars(), ctx);
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- //----------
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2 ~' B9 O4 R: h* n# x- X! X- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型, V2 S2 ]) T+ o) s. _: |/ ?; V2 E
- let result = {};
- _( G& g2 e5 X8 u `3 ?1 ? - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {6 W/ |7 \$ O: F
- entry = it.next();+ Z7 j+ \ r! Y# a; z
- entry.getValue().applyUVMirror(false, true);4 i" W3 a+ V7 W" ~# _$ o% ~
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());3 Z& o% c. z, L6 @* \8 S. R. O
- }, J6 p& W( @9 t/ O
- return result;
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+ X! N7 r: T: X2 K. v2 l. B' t- function degreesToRadians(degrees) {
& ?& t9 z+ U& A& ^( b5 L. R' N - return degrees * Math.PI / 180;* K8 r4 ^; w; S( v/ \$ I1 G
- }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜! q# R3 r }, _4 _
& ?# _1 k; [! [7 K* i7 a还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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: a" A- k' f# b: r+ U/ L而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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4 Y+ E3 m, I9 K7 {下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出9 F1 b2 G4 Y. t# J8 W# j
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位于“button.js”:
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* d& G% w0 z& S9 O# R0 ^8 {位于"main.js":
& h) W+ P+ m+ n7 k- var buttonsInformation = new Array();$ @& o% E' W: L
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 m/ e. i$ h% | r; o - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 m' \/ Z+ W4 }7 O. B) C/ J8 W
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ r* m% Z$ O, b& N5 @) u
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" G q. H2 s+ z& k9 W A
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* K U: M v% N$ \ - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 C3 K5 Q9 e8 n( e9 W& b4 y - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 e) N' N% c+ q - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 ^& P9 K- Z. _" ~6 c
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 K; w" u( W/ T- G# _
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ e7 v. ~+ o: T% F! v/ X# f6 x
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 v- x. ?2 m2 d4 y) t( \ - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% ~7 l) e. `6 G1 y1 K
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; W7 }9 w* h- y& q
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& s v- s# L' ?/ _ - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 o# d* u$ j0 i6 g! ~
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 g4 e9 ]. e4 f: C2 S
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 I- c) t) k' P
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
m$ a( g, b# E - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" n& e- o; ]0 L* v% @5 T' H - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, p0 }# z2 h+ f0 h5 K
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ O) {7 |# \5 E - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});/ J8 M4 P! p5 E6 Y
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});1 n, F$ T, X& j3 _
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});% F! t* U0 g: @. l, Q+ B
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ ]' y: ^( Q, U/ c$ e
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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