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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
0 h) L) V; K- D8 O3 K& ]/ {- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {. T+ T& g: `0 U, W* s- u/ L
- this.modelClusters = modelClusters;
5 X8 X( X7 l# x* V - this.x = x;
0 E# X% ^. V; O5 Q% Y - this.y = y;5 J& I R# y# r
- this.z = z;
% g$ y( Y( ]* A0 A# |" f - this.rx = rx;
! K4 w) J J: U( d3 ~3 A* }; S% q - this.ry = ry;2 r9 o! |2 o/ {- l. v, x
- this.rz = rz;( ?9 b" a+ {2 O: `$ m* c, D0 U
- this.minimumAngle = minimumAngle;
9 W% o% _9 f$ a! t! C* v - this.maximumAngle = maximumAngle;# H5 `* x( K* \, G3 i
- this.nowAngle = nowAngle;
1 e; B7 \" v- k8 V - this.direction = direction;
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- & Z5 M2 p ?( q* a
- Button.prototype.draw = function(carriage, ctx) {
, r; |2 w- c+ d0 v% q% D - let tempMatrices = new Matrices();4 e1 D8 R3 U0 @
- tempMatrices.rotateZ(state.wobblerot);
% o6 s: v7 @" M, ^, a: K - tempMatrices.translate(this.x, this.y, this.z);
. i) K' L$ ]. ?' w - tempMatrices.rotateX(this.rx);
6 e N2 K" Z+ f0 a, S9 B: N - tempMatrices.rotateY(this.ry);9 |; Y: z/ B! C9 C% I% X. V
- tempMatrices.rotateZ(this.rz);
3 g% n( i8 [( e0 }- ^/ s - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 m9 Q+ l4 e6 _6 M
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
; \9 G% Q* |2 B) s# ^8 m - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
8 V' Y7 i: ]9 `/ F6 r( L - for(let i = 0; i < carriage; i++){- M: E a, {+ p( j+ T' \
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {: f# ~$ S) d% d- x" Q1 i
- this.nowAngle = angle;3 i, | S! J5 U0 K' T3 Y; [
- };/ A$ e- j N1 S! j2 J
- c J3 w- S. w- M! |5 h- Button.prototype.turnMaximum = function() {$ z( I) C& a! H& j8 I
- this.nowAngle = this.maximumAngle;
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3 _4 m d! U5 J9 b2 v. ?- Button.prototype.turnMinimum = function() {
6 p! j- F8 ^+ G: V - this.nowAngle = this.minimumAngle;' a+ G2 H" A+ ]0 f* r% L) l; t
- };
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- Button.prototype.turnMiddle = function() {
) y5 H( l2 q: S3 m! L b! q - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 a/ ~3 w# Y% B1 n
- };
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- Button.prototype.getMinimumAngle = function() {, p8 ~. [: i& ~5 L
- return this.minimumAngle;" M, ]' p! x" C/ T, k
- };
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- Button.prototype.getMaximumAngle = function() {. C" ~4 m7 u' c. d8 K* I) r
- return this.maximumAngle;
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* I: e. u+ a$ u2 ~0 O8 y- //----------9 o) e* Z: c& c
: n, j& z; J, N# }3 k. c- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);# Q9 e# b- m: m3 |1 j7 B A
- var buttonModelClusters = uploadPartedModels(buttonRawModels);3 F4 g) G, U, I! Z b r' u
7 k% d" G' L, l8 b9 E W) t- //----------# C9 q1 ?0 u! r8 W( h
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- function create(ctx, state, train) {3 O, \& `& g" ]+ r+ v3 [9 I
- state.buttons = new Map();
; A* f( D; m. b. C8 g) _ - for(let i=0;i<buttonsInformation.length;i++){4 z, c8 k0 O$ k L! q6 S/ I( R
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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- Q! a( k' K" s m, v- //----------# y- R1 w6 i: V, ^5 u
- 3 H4 l1 a! I0 g! D. t7 L! s0 t
- function render(ctx, state, train) {
; }6 |9 D! \0 O9 s. Y: I# G - for (let value of state.buttons.values()) {
0 E/ a2 }7 A$ o( { - value.draw(train.trainCars(), ctx);
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- + j) I* ^5 u8 ~# w
- //----------$ ?7 {& I3 i w5 ]8 @+ l
- ) }, U8 v, {# |' I1 l* X
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
& V! r6 o6 F2 ? - let result = {};
0 ~0 s2 Q: r! d/ ]# @" G) G5 Q- O* l - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {9 y, b- m/ t, [& t8 z
- entry = it.next();& P' J, e. v8 Z e# C, V) y
- entry.getValue().applyUVMirror(false, true);) B7 L) S n) k
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());" H' Z6 ]; r+ m+ n, m3 B
- }4 w0 K' B: I/ ]
- return result;% d+ J# x% z! B/ m
- }& Q8 Z: K f. h* P, w
- W8 X2 Q/ d: u8 k. c, Y3 S# P3 G
- function degreesToRadians(degrees) {7 a9 m( m9 @! F- D' D! q- \/ X
- return degrees * Math.PI / 180;
# w! K2 ]3 K! X% t: s - }
复制代码 9 W s- `9 T2 t( t1 ?
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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8 N0 ^& c3 L! B& I1 j M而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出6 ~: W2 {0 R, i& v* e! O% P
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位于“button.js”:
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8 @5 J: x+ ?2 k- I# G位于"main.js":
) T7 k- C( `! P* I9 n- var buttonsInformation = new Array();8 {6 d0 U- }; k+ | ?/ p1 R( V1 P
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& M8 Y8 T# e* i. l8 d - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; g- a4 B! j$ U3 Q6 k U: M, x) M
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ g! q1 \7 G; T; ]& B5 K) f8 U - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( L1 k) O- K/ \9 t - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( l( G: `+ \ _
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% b& Z; r# C! r, ]' o( }( _) H' u - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( K: I; ?8 t9 G. H, r0 L' m - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ r" M! s8 _, ]+ K9 a0 @6 }% o v - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 Q& X7 w- J6 M; \4 r. Q9 W - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) h1 ^% c- N! W
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 F( U& n0 C1 Z3 P; f - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 p' G2 L1 M+ M/ Z* Q - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 W* R5 ^ p& E+ l, r - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! H V9 s$ V' c1 H' ]) P
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; z6 e0 l& e' K - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# Z. B+ t U; _1 ~, p. Y - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 g. o) t8 F4 X0 w Y3 c4 y+ Y2 f - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 \) V- l; [: `0 h" b1 S
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' Y+ I5 Y! x* a1 D - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 `: K& j8 {" S3 z4 T
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, `$ ^& L8 \9 d: ? - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 L u4 [' h* S: \2 U+ D" g - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});4 A' q; z8 }# ~5 \# w
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ G3 ?' G1 _5 L2 U! f: g! U( |
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
/ Q1 {+ S X$ @4 M6 E( A- ~/ Z( Z - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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