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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {' a9 u9 k0 j  q/ f
  2.     this.modelClusters = modelClusters;5 e' G0 Q; f/ o4 {8 J+ x
  3.     this.x = x;" H- r& Z9 S9 a5 M9 B, j' K
  4.     this.y = y;
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  5.     this.z = z;4 U7 i* z. l8 q' ~
  6.     this.rx = rx;8 N& S3 z9 I* ~, g/ M5 ~' O
  7.     this.ry = ry;$ `* K0 U% @# k* a/ E
  8.     this.rz = rz;3 w' t5 d- I2 B2 D9 W* ^1 }- w; Z- x
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }
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  14. 8 h8 g- X1 a* k; H" V9 i! V
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);; c1 o' q4 {) a( Q' U3 Z
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));8 \9 ~2 @, e; I8 U% N
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));) X) D% e- M1 }( J! v5 b
  25.     for(let i = 0; i < carriage; i++){. Q- T9 T' M  M. @  g/ d: M
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);& m0 u; [' Z6 j/ w& B; I4 Y3 h
  27.     }4 m8 E5 a* T  \( o
  28. };
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  29. ( o8 U" c7 x* H6 a
  30. Button.prototype.turnTo = function(angle) {  D! I$ z- V. M. x8 R# n6 R
  31.     this.nowAngle = angle;' W4 ], k: z" K2 ^9 J  Y0 d
  32. };8 X, J+ m1 V* h1 U2 T' _, M  ]
  33. 7 f  q. r4 @# @$ ]8 k
  34. Button.prototype.turnMaximum = function() {7 ^) R& ~6 K! u8 R& K1 J1 J5 t- I% U
  35.     this.nowAngle = this.maximumAngle;$ r9 k4 P8 o2 U5 F8 Z
  36. };0 z2 D7 t& d5 O! J2 C$ i
  37. ; o  n' H  j8 h& ^7 F& j# e* d
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;: |6 x5 }! `/ M; P  |
  40. };
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  41. ! p$ b  ^( P( @! t: I) A% I
  42. Button.prototype.turnMiddle = function() {6 D* P8 ?2 L+ v0 U. t3 i
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. 9 k/ U2 O2 v* A9 o
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };; {7 u( L0 S! _1 Q' g' i
  49. ( U! R  k$ b; L* f
  50. Button.prototype.getMaximumAngle = function() {1 k* E$ O; C3 [  y
  51.     return this.maximumAngle;7 p! k" g5 W- Z+ a
  52. };
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  53. 5 M0 N; U; `; Q) q! P
  54. //----------
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  55. : T8 @+ K# Z5 X
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);6 Z9 a5 E* _2 w, \+ `( g

  58. 5 @1 h. g+ c0 a5 q4 a
  59. //----------
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  60. # M5 ~6 _9 E) D5 k4 L5 U
  61. function create(ctx, state, train) {4 n* g2 @* k+ N
  62.     state.buttons = new Map();/ i3 J) V0 B; q. O3 I# i0 `
  63.     for(let i=0;i<buttonsInformation.length;i++){1 B! I7 d5 ]8 P9 C
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }/ D' [  ]# q( w( p0 u7 K; ~' K7 y9 m+ n
  66. }
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  67. , t4 b. B7 [  i9 W& |
  68. //----------2 k( X, w2 J8 q0 {8 B
  69. 6 {! m" s9 f' c% _- y
  70. function render(ctx, state, train) {- ~$ t& J7 I0 x3 d/ o' z
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. " C, A" m, a9 F  ?/ S; W( ~
  76. //----------
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  77. " U' p: k% Y1 A  ~0 Y
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {$ h; z3 n4 u6 ]) v5 l
  81.       entry = it.next();) I5 T( K" q4 P) P+ v* X. O
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }9 N8 E! V% e  b6 a
  85.     return result;
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  86. }" K' E; G3 s& P. e
  87. 2 y6 b  H' J8 @1 a
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
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( g) t# L) [+ D哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜: l+ S( j# }* N3 R# `/ {; [2 V! k
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我6 a2 v7 X9 U$ n+ T9 ^4 |  t% h7 ]
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面. o4 q% r2 O- b, d2 n

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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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1 V; @9 q) K; r) V3 O- d位于“button.js”:
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: n& n3 t; g1 A' T( S位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 h2 b; F) e9 Q0 p. [
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* J0 I0 Y; M. s: ^; M2 z/ `/ M: B
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 t2 Y) p5 S/ l
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- w/ d$ O4 A  p. K+ h
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( {) ^2 _0 b; C* ~$ q
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 j/ K% K$ [# {- v8 d
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# V0 v! w9 s" y4 @. g9 D7 F
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- h$ C2 ^/ W& b7 {' L6 N2 Z, z. u
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- D0 N6 P- ~" d  `
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 @3 Q4 D* }6 P) i7 y0 A
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});3 a# d, O% w3 w
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});# F/ G3 F& Y) e5 n1 u
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:136 n7 b6 x. b. ]6 H
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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