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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
* _1 h3 j% x4 [) N" L- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {3 ?5 S: R( v1 ~* D( y
- this.modelClusters = modelClusters;# x' x# F' E+ r; b' k' p; u
- this.x = x;1 @; X) X/ ^ F$ q @1 I) O
- this.y = y;! j. v5 B$ b+ f) x8 H- @" ]
- this.z = z;
4 H! }- ]3 ^* ~ - this.rx = rx;3 C$ O* s; f9 A/ C
- this.ry = ry;2 K. n- _- _( h/ ^! @9 |
- this.rz = rz;
3 S. Y$ h- f! \7 P - this.minimumAngle = minimumAngle;5 m# E$ x7 X3 C9 _/ H
- this.maximumAngle = maximumAngle;7 K; P. A' p" F% V4 V, W! ?
- this.nowAngle = nowAngle;
( n3 R @8 Y* @9 |: ?6 ^! R, L8 z - this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {
/ U% ]! y; M7 Z7 B - let tempMatrices = new Matrices();5 a! Q9 ^* i$ Z8 K" y
- tempMatrices.rotateZ(state.wobblerot);
, Q: {) o# X3 n - tempMatrices.translate(this.x, this.y, this.z);
) O; w3 E F% N0 \( N - tempMatrices.rotateX(this.rx);
# j8 x9 f" a$ y4 W2 t t; I3 z2 D - tempMatrices.rotateY(this.ry);
: d+ t. f& h# B! f3 B# H: o' K - tempMatrices.rotateZ(this.rz);
8 v' v) U; l7 K: \" q& T2 ^ - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
$ p9 {9 O E2 m( ?; v) J2 K - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));* h. R. j5 E% i* g1 G
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
1 O$ A. f9 w7 ^% L/ n7 o - for(let i = 0; i < carriage; i++){
5 x2 N k+ w$ ]& l, b4 @5 c - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- ; w2 _/ @ c6 Q K2 J- d( @) ]
- Button.prototype.turnTo = function(angle) {& d) x" m. C# H3 B3 o" ^/ y
- this.nowAngle = angle;
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- 3 C$ S2 X1 S- S1 W4 C7 ^
- Button.prototype.turnMaximum = function() {
M9 }7 u( H; z6 z6 W5 Z! M0 ] - this.nowAngle = this.maximumAngle;# O5 B% d, T; O0 B/ }2 U/ O
- };
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; n" |" E% W3 V- Button.prototype.turnMinimum = function() {- k1 I) W3 c1 Q* V0 P0 l: I5 |9 L& C
- this.nowAngle = this.minimumAngle;
. w% g3 W: o& l5 d! {' _3 ` - };
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- Button.prototype.turnMiddle = function() {+ I' f. k! j) _" Y, b$ p) C# Q
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {# j+ F5 N+ G. g- W# J
- return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {" z8 X' n$ o3 U) g2 @! e
- return this.maximumAngle;; V3 C3 s3 D: i* U" n3 t1 j
- };
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! B7 P) D) }9 z8 s7 ]- //----------
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( ^3 Z$ O& R0 D5 E Z- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
; t% S. s- q# }; x x; Q - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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! r! S# x7 N( R. }9 W) R( a( Z- //----------
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- function create(ctx, state, train) {
) e% j1 ~% u+ o4 S+ U9 q6 i' R - state.buttons = new Map();$ v' a$ G6 n% x7 v5 G- }$ L+ o) ?/ E0 q
- for(let i=0;i<buttonsInformation.length;i++){8 C5 Z, e1 M4 u
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))* O0 J- ]3 o2 Z) P9 h
- }
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' a: b- `! L6 W& U* w" }+ |- //----------+ E- b Q, \/ A' |8 \
- 8 ~8 {. E; E( m& f- {; A2 ^$ j
- function render(ctx, state, train) {
4 C. j# ~. P1 {" e - for (let value of state.buttons.values()) {
# v- r' M, ~0 v' s3 Z - value.draw(train.trainCars(), ctx);
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- }
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, G; W7 Y, d$ t; N1 M0 R+ R7 R- //----------4 [: ]0 H1 W& c. d/ t
- " g6 L" u1 ?8 t* f5 t
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型( F0 ]1 l: n" X. l" N8 N
- let result = {};6 B1 J9 c& ~/ G
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
8 T' S" \% Q* | - entry = it.next();" a; J0 V$ ^- j# {8 J/ O
- entry.getValue().applyUVMirror(false, true);
0 f* k9 `- ?8 u/ g - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;0 ?" e4 W |1 Y' j- ^/ e( t0 Y! A% ~
- }
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- function degreesToRadians(degrees) {9 R3 W; F- i& S+ h% N
- return degrees * Math.PI / 180;. L; Y r7 o5 i8 x7 x$ N
- }
复制代码 0 s% |8 V9 ]+ h7 O/ o4 n2 E5 M- @
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜$ Y/ |/ N* W" [$ p: B9 F
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我 ?6 b- V7 o2 c3 r
; x2 u* b' d: m- b而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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; B i; y; _0 J9 a5 d' B* {+ L p! U: _' s下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出5 \* y* H8 o4 E) J# T$ ?3 @3 Y
5 E, s4 \: _3 |6 b位于“button.js”:
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" d0 X& B! Q) w( k' {. n位于"main.js":
; y8 C$ U; K }$ V" ^" l) k- var buttonsInformation = new Array();
P3 j3 z, V7 h - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 U9 X: Z$ R4 R! d, C' G - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! E7 U5 C/ u. h2 t# u7 D0 F
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! h9 u7 Y: ^, }3 B* } - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 K8 d, X" F) C8 \0 F' M - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
s3 K. h' c; I4 T* {! @ F/ [ - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! _0 B. f9 H' C% b" Q7 l& Z - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 o: t% N! q+ o8 U - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ I4 z! Y* A. U0 g - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& i" f/ ^. n7 C - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 K( h6 l% \! ~5 G- r) ?: G
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 x) U% O; c, @9 Y - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( l) y- R6 i' X# O! Y8 n ? - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# P2 d4 m! y& u$ \. @
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" ~5 z# Q2 R# Y/ p+ K, o0 K9 ]9 F$ p; v
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
?; _5 z8 g$ E& O - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ V/ M/ F) q0 ]% @5 r; i U. w" v - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
, P- d' f( w2 K8 D- h9 b) x - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 {4 C1 e: |7 s' x$ t$ d: r9 U* \ - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 r, h. q+ }/ {
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
5 g- L+ a, a! C. i - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( p4 j4 h. z1 I6 [( z - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) u" o& k0 ]; A8 X% m1 m. S# e
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});" k5 s" K# K, m4 ?$ J- ?/ v
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
3 T8 H: y$ I* ?- c5 B" {" v) x - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
) e# X9 l3 U4 H. e - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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