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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
# b& H+ e5 P, y- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {8 A* J" P& X, N1 O, T
- this.modelClusters = modelClusters;0 l9 d8 v+ Z" r* _( e6 N
- this.x = x;4 H, _5 i H* H w# m; O1 N3 d
- this.y = y;
g' J& f2 b. k, \ - this.z = z;8 u* _* e+ L) j; F) n, h/ s( K
- this.rx = rx;2 ~2 r l6 r$ {6 j$ s9 l; k
- this.ry = ry;/ E" \2 b1 q; ^) V6 B( ~% D
- this.rz = rz;
1 a9 Y f5 `& N# r V - this.minimumAngle = minimumAngle;. V5 e& Q' J0 I+ m1 o2 R0 X
- this.maximumAngle = maximumAngle;- r j( o: ]% X7 P
- this.nowAngle = nowAngle;. r4 ~4 @( a* G0 F
- this.direction = direction;
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- 0 ]5 S0 T1 T% _' z6 e0 ?( {
- Button.prototype.draw = function(carriage, ctx) {/ d U, s* Q/ {& z
- let tempMatrices = new Matrices();
- X: y+ ?- w8 g- J Z A* L - tempMatrices.rotateZ(state.wobblerot);
7 ?& Q5 m" t! F/ Z) h3 t - tempMatrices.translate(this.x, this.y, this.z);
' A8 d5 n( n6 F. g* Z# A - tempMatrices.rotateX(this.rx);: M1 e2 o; O& o- g1 o
- tempMatrices.rotateY(this.ry);2 g8 @5 W, L T* Q; c
- tempMatrices.rotateZ(this.rz);
0 Z% F* j/ U" v. r6 g& A - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 x/ P- s3 Z: a( ~. t1 |$ P# ^
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
; [; }$ b$ H0 I; Y x - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));* T- R5 l8 y8 ^# W5 t
- for(let i = 0; i < carriage; i++){
8 \) {/ l( @- f6 q: e& u z: z7 S% p) B - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
0 j4 r) F. b9 J8 `: K - }/ [2 I: \* J' h1 M1 p3 y) p7 V
- };" T# E7 F4 h' m; X5 v. |
3 F1 Y4 u8 x$ ^1 c \! q1 ~* }- Button.prototype.turnTo = function(angle) {2 p0 S3 P5 h9 z
- this.nowAngle = angle;
7 `% Z( @1 A0 U' a - };
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( o9 H% F% M1 Y2 T- Button.prototype.turnMaximum = function() {9 A. M/ L6 j1 q- W! @
- this.nowAngle = this.maximumAngle;7 e* Q, {* Q k* c- f; \
- };
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9 ~2 X1 Q3 k8 e h7 X! m- B$ P) I- Button.prototype.turnMinimum = function() {
' f! p7 X0 `. v6 f; m" d! J" t - this.nowAngle = this.minimumAngle;' y" W* \0 S* n4 V" U
- };
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( [4 |1 e& d( S; ~2 W- Button.prototype.turnMiddle = function() {2 D3 O( D; u* ~1 w
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
. ~! q9 @, t( r! G! p e - };) `5 [+ N% n; b: l5 E+ F
k) G4 }$ n \% T: v- p( x- Button.prototype.getMinimumAngle = function() {
; q9 P+ Y- n( t n; x# L - return this.minimumAngle;
$ ]* z# e+ `$ k2 H! U5 W - };
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) l6 y. r& D$ t- Button.prototype.getMaximumAngle = function() {3 `* O/ R, @$ Y- m9 Z5 u) G( W/ ~
- return this.maximumAngle;9 p7 ?: a- j8 W( ?
- };8 b5 \- T9 Y% A. d
! e: L3 a7 W u/ M- //----------
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( m V" G9 I8 j/ i6 l/ z0 g2 u- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);5 Q- w, P5 X/ W
- var buttonModelClusters = uploadPartedModels(buttonRawModels);5 [! c+ b( u% }, s
- " q) F) X# l. ]4 }! L) j. W8 U
- //----------
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9 F1 m, j; \2 E3 d, x- b5 _* m- function create(ctx, state, train) {
4 a/ ~3 |* `4 I3 G# e7 Q - state.buttons = new Map();
3 V5 {/ C' m' p3 W: s+ G - for(let i=0;i<buttonsInformation.length;i++){$ s; n" D* J1 N, e# \
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))# d4 Z% \. A$ t* e
- }
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$ t) {) q6 o# s, l6 d' [- //----------
' ?3 V2 {! O8 p3 k: _5 W
0 K4 U! }/ _4 d, I# e7 \+ h5 ~5 f6 F- function render(ctx, state, train) {
! S! k. g* P' G% r5 U9 b - for (let value of state.buttons.values()) {
6 n$ @9 o/ `8 ^, I5 ] - value.draw(train.trainCars(), ctx);! \# Z0 ?( R9 b# X
- }
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4 [% l7 {- ^2 ?. J" h- //----------
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' r% A! T6 u& e0 V, s# r- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 z# L( U3 r* ]& s0 | - let result = {};& r) v* }6 s' X2 _2 b; g/ Z
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) f1 E( j5 _+ k1 D
- entry = it.next();3 I8 h/ a" z( \: ~7 A9 x
- entry.getValue().applyUVMirror(false, true);
9 Y; P) j4 n0 a) N k H n( p1 | - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());2 C# G3 l. f D! h
- }
8 K, H" @3 ~4 b E: R: Z - return result;
' y+ M3 f( ]2 N4 ?6 S( k( k+ T - }% _9 o: A/ Y1 l/ ?+ V0 Z
" n. _: w8 q \3 r8 R5 v- function degreesToRadians(degrees) {
& d, U% }7 @) F' \1 I' t6 z - return degrees * Math.PI / 180;. |! a9 G3 G* ^* G& m7 b% x/ R* D# y/ m# m
- }
复制代码 - \( _1 N/ [: u. ^' s/ D
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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4 `$ | y; t; `还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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b9 \& H" f9 k6 {位于"main.js":1 C- ^2 q) l0 F; s' @; u) m
- var buttonsInformation = new Array();
- ?+ R$ i. `& Z, X; X - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 _, ^4 Y5 i/ I4 ^) m6 l' |
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, s/ O* E( m/ f2 X. k
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; L7 I; j5 Z6 V, X3 i
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- g& C) |0 x) [# g( e - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 o7 X' c0 L! G
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 W6 i; f' z9 @* g - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% W) U+ O/ h0 u# P# G2 ^+ F/ R+ Q - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( Z# a R* l8 } - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ \0 p, `; N! l+ q" w% d - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 k( Z+ P: K* K1 o - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ G' Z% M1 Z8 e0 z - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; b& Q+ |: Q v1 s" X- N1 {' s) p
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# h3 D) a0 C& x7 c4 P# K( s
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 m% {+ b. Q( s2 W' l6 a
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
O3 q* Q( q5 S- U, B( s - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 w' I: |! a7 c& l
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 A2 r" B; e- l8 Y1 U! o) f _' G b - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. e* z0 F! i( a
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" g3 n4 f8 Z' w# O+ W' Z, o - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 @: u" q- R8 M) x0 m J# ~
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* `: E2 \, x5 P
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& f6 Q1 u+ ~! s3 y - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});7 ?9 N( O& _. e8 j
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
* u2 R3 T( E9 r/ L$ d; z - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
# k5 Z) ^, U9 {: k - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码 5 e1 D0 M' b- ^
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