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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {0 ?0 V) V$ d8 z8 f# [" z8 C6 s/ \
  2.     this.modelClusters = modelClusters;" F2 ~4 Y6 ^9 c% k; N8 ]
  3.     this.x = x;
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  4.     this.y = y;" G8 P+ T+ ^( W0 z5 o
  5.     this.z = z;7 p1 S1 t; v) }5 r3 ]0 Q/ W
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;2 k/ j1 f0 X* f1 B9 ^& v2 W
  11.     this.nowAngle = nowAngle;! _/ w4 [; a, o
  12.     this.direction = direction;
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  13. }
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  14. 5 \, M: X' q; g
  15. Button.prototype.draw = function(carriage, ctx) {9 N/ Y  f- C: u9 X5 {
  16.     let tempMatrices = new Matrices();" j, }, P& `: j
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);5 F- d& i2 Q- s% B, `" w; p. y& S
  19.     tempMatrices.rotateX(this.rx);/ T* J8 q4 I  i) R
  20.     tempMatrices.rotateY(this.ry);5 ^6 E4 Z& v8 U) ?, n
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){2 U( K) _: f' K0 h* f
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }/ \! s$ a& F: x4 E3 }; m+ O  B
  28. };
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  29. 8 q1 P% t8 \3 J0 I; a" R
  30. Button.prototype.turnTo = function(angle) {# |) }5 a. L9 R1 y3 ]
  31.     this.nowAngle = angle;4 R! B" y1 h, G6 h3 n5 r
  32. };& x) E8 v  v5 G6 @% m, q9 P

  33. ) Y# n- ~  a' c& C. p7 s" V
  34. Button.prototype.turnMaximum = function() {/ y- g2 l2 }/ c0 T
  35.     this.nowAngle = this.maximumAngle;9 D: R( Q; I. q; e
  36. };
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  37. 0 \5 |* U4 ~. @4 {1 {* J7 g
  38. Button.prototype.turnMinimum = function() {* n* y' |- }* K2 i3 {) y, z
  39.     this.nowAngle = this.minimumAngle;
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  40. };. ^5 X# @. u7 O# Z. D: i
  41. ) K- w) {; f/ R( w2 u
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };* \; L& w2 j% a) V2 k5 O8 k
  45. * m( K6 B- G( }+ O* k
  46. Button.prototype.getMinimumAngle = function() {& V- X8 j0 ~9 R! r+ l
  47.     return this.minimumAngle;5 L6 R6 f' h" [1 n$ F9 l; N4 |5 B
  48. };' @+ }0 G& I! [; r
  49. & h: l. n$ ]% L' B  ], a% e5 W% n
  50. Button.prototype.getMaximumAngle = function() {+ z2 |$ ?, S# K8 e. \
  51.     return this.maximumAngle;( U9 R0 [; b# @' B9 ]  n6 O
  52. };
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  53. 5 ]0 x6 e* _9 E. e% z
  54. //----------  V1 s4 \6 C8 D6 c8 S

  55. , B& F: z+ @2 a' x* Q4 \
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);5 p' a: D2 v/ @

  58. 0 u# l( y1 z* K
  59. //----------
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  60. 9 j8 X; A0 g3 Z: I* ?& v' r  D
  61. function create(ctx, state, train) {5 Y% C  V+ m1 f" d* P! D7 R
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){; `7 r% w  g) P- x( i( u9 ^2 y
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }4 r* a8 P; c+ L% S9 U: @
  66. }
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  67.   g, P6 B. }) ]$ B: d! Y" g7 j) ~
  68. //----------$ U' p; x) T! K+ W3 f0 j/ g4 l
  69. / x6 `8 `! ~$ x0 ]# ?2 E1 D
  70. function render(ctx, state, train) {( g' Q6 O( h* ^$ c
  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. 5 L# e; b6 |0 F. J' c& J
  76. //----------
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  77. 9 N. O# c3 Z; S1 l% k
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {+ X/ z6 |% l3 B. ^; C% }
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;' t3 K+ p4 k- v
  86. }& Z9 U3 \  T5 D. T% M+ U! I2 f3 @: Z2 o

  87. 5 n, w/ |- k9 Q; W) B
  88. function degreesToRadians(degrees) {( n- e4 p7 s/ C0 R
  89.     return degrees * Math.PI / 180;1 M* L2 Q5 w4 h. R; h  r
  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜) Z' f' S8 j1 P7 T

' g& u5 [( @% m8 i% j4 Q9 n还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我  k0 t6 D$ ^" W, [0 J; S

' B% \1 n$ J% o5 M而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
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  1. var buttonsInformation = new Array();6 G# Z8 p- _3 D' l
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( h. ?* ~) U* [( R: X. e
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ L# f- m) ?& @5 ]# h" d
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! e  ~6 ]9 O% a' A. i# G5 Y* Y
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 J4 c( p' x" L2 ?$ A
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ F9 T0 D0 w! x5 ~& [, }+ d& i2 B
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- s- ?( h% r; E' |# E
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* x) D, _: U( Z4 L& S
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" h% ?3 a8 g" S7 @! v
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 V7 f, c- a; [  g* }
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});  X; y9 I3 j+ I* p# d/ j
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* f% q% ^. u. ?6 Y* z
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});9 M" R+ d+ [: f0 W+ r
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13. B  t. H  n+ ~4 H2 Q+ @
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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