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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ( B# R6 _' U& L; C
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; |$ ]" @2 b9 \
  2.     this.modelClusters = modelClusters;, A; C/ A, {+ j# \. R. f9 _, q! C0 }
  3.     this.x = x;
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  4.     this.y = y;# k* `; O$ K  o9 r4 q4 W0 s
  5.     this.z = z;
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  6.     this.rx = rx;. K. E* r+ |1 J7 W
  7.     this.ry = ry;
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  8.     this.rz = rz;9 S8 F1 Q+ |$ d
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;) [  _& R: E& v% d. W  j; C
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }6 @  K/ ^/ Y3 j  H& F' n: v! m% ]
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  15. Button.prototype.draw = function(carriage, ctx) {, ^) n6 ~& f- z) V- j& p+ n
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);7 V8 y" V9 f9 l
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 t9 G  f" e9 S) V  a6 Z8 ]6 A" d
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));2 a9 i3 A- H, l' L9 s# H+ }
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){( z6 O; n3 j$ s! p* q' _
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);# D0 g; h- [8 v! h! h
  27.     }( V# r1 j* Y; a, I8 x# R! H/ S4 ^
  28. };
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  29. 1 U& ~" D' N7 u8 ~0 h! W% Y* B
  30. Button.prototype.turnTo = function(angle) {2 ^. ~7 }* w; R6 b
  31.     this.nowAngle = angle;
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  32. };
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  33. , V2 M# p3 r7 q& N  v
  34. Button.prototype.turnMaximum = function() {/ F5 |/ E7 o8 i, J& H
  35.     this.nowAngle = this.maximumAngle;; s* M$ j' ~& c
  36. };
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  37. 4 V- n! O7 l. f9 b7 {& V; q: r. d
  38. Button.prototype.turnMinimum = function() {" \6 M) v* V6 S5 a
  39.     this.nowAngle = this.minimumAngle;& N3 G" B) j9 Z1 F. a! T) S
  40. };4 Y( K3 j% z# X4 m1 C1 S

  41. & o# k$ h1 f! d! I3 _9 r/ a, F
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;, |# F. V, p2 [$ D6 j
  44. };
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  45. $ Y. X! F, Z" V* `# C0 K* s
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };: d8 v: t1 S  K

  49. - v* v/ [" e7 T* O
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };8 Y; J9 J7 W5 R1 {6 V) h
  53. " U& J7 M6 @0 \# y4 Q
  54. //----------' G' x& R2 j/ T: E2 k/ {8 d& G
  55. 3 S2 m& U5 Y  s9 D; ?
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);% W# K5 X2 F5 A9 I, y0 o# H2 R  X
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);: I" m6 z6 X/ d4 D% B
  58. % `# o0 U& Z/ D# H0 e: }
  59. //----------
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  60. ' l( y! `1 p5 w0 ?
  61. function create(ctx, state, train) {# ~% r7 H2 _/ P6 ?+ y# L- R. K3 @5 q
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }
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  67. / k! M- _; B3 c( o6 n0 Y) W, v2 ^  d3 B
  68. //----------) u- l$ R  P3 C

  69. : R+ ^2 q3 k/ V% n5 @
  70. function render(ctx, state, train) {4 z/ @1 v- k( E  [0 x# ^
  71.     for (let value of state.buttons.values()) {9 T" `! s: j+ Z$ r/ z; K1 j9 Z8 r' w
  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }
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  75. , ?9 h# W- i& q! Q9 T- e
  76. //----------
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  77. : z/ P2 I- D6 b' C6 j6 Z4 b$ i5 S6 M
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型. `" P0 N8 g  u! i3 B6 @' J' H
  79.     let result = {};1 J0 p/ \; R$ n+ }' L  y6 k
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());% y& D) L( i4 t6 ^$ |" u, O: _/ C
  84.     }; v, a/ M3 F/ U, V, l6 t7 C
  85.     return result;+ J. l2 u, B, u7 n: j
  86. }% I; Y/ l) Q+ f% d& ~% U

  87. , i- t. [8 K" M9 z2 B
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;5 G" X; L/ Y' k
  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜3 `: U) z9 f) G! ~9 G0 Y* t
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我9 M! y2 a/ O$ ?
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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8 I5 S( k- C( w% q0 i& G位于“button.js”:' l! m( j7 n; a
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位于"main.js":
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  1. var buttonsInformation = new Array();, g9 f1 Q& l7 _# p" \" {
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});: ^, O8 G& Z) i, v2 r* u
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 r$ T$ c) k6 j9 N" L$ r
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 }& Q2 E$ P6 x) s1 R+ u1 O3 |  V1 g
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. b" F# D2 g9 K* o3 J) s
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 G& m0 x5 p; ~4 o
  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" }/ B% J& b2 V! a1 B1 ~
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; K- |" @$ S5 y  M" q
  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! r' d! ~9 L4 W6 \# _& Q2 E8 _5 F
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ N, T' E7 z! z' `$ F, _
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});  D* g9 q* L# u, ?
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) z+ T% g1 ]! Z" u- K; d
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! I& U+ y0 q  Z) Y+ h; v
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 l. N; Y$ W/ g+ V0 N4 R8 P  }8 u
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! i2 i( [/ i! S8 R# g+ F. P4 R
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});& @1 M! ]) a" b* J
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:136 A1 \; Z1 B# b, w5 t
你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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