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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
# a" T. I- c1 r3 u1 a. T- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {+ H$ E7 Q$ ~6 H. a8 ~+ }; I8 x
- this.modelClusters = modelClusters;
A8 R' ~* V/ [ k3 u f- m - this.x = x;9 U2 t0 N$ Y/ z2 @' A+ B$ `. ^
- this.y = y;4 V$ i t" M+ j
- this.z = z;( B w* E) @) j! ?
- this.rx = rx;
3 o5 r# Y1 S& q - this.ry = ry;
1 @" l' M4 U2 u O/ | - this.rz = rz;! k2 n4 A) N/ ?: @6 `
- this.minimumAngle = minimumAngle;' k( @4 Y( v {8 v
- this.maximumAngle = maximumAngle;
! _! H, D8 l6 B" d. N3 O8 t - this.nowAngle = nowAngle;
; T- H C# j6 h# E - this.direction = direction;
* B" p( c' n, a* [! s7 B - }
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- Button.prototype.draw = function(carriage, ctx) {
. C# E( Q0 N% `0 Z) a! t - let tempMatrices = new Matrices();
- Q0 a ^' S' v7 Y9 I - tempMatrices.rotateZ(state.wobblerot); L) u+ g$ i6 R6 |
- tempMatrices.translate(this.x, this.y, this.z);
3 ]$ u! J7 S5 x! b# \" i - tempMatrices.rotateX(this.rx);
- N y) q" v h0 A6 }2 O - tempMatrices.rotateY(this.ry);) q7 R; `, d* z& t' T9 s% l! A& `
- tempMatrices.rotateZ(this.rz);) W0 u5 U7 V0 r2 u& ]" L
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));2 h3 B# Y7 F/ [. L
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));; ?* s1 q7 X1 n; g1 u% k, h6 o$ m
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));( Y! H h9 z, Q! ^/ w, O4 t
- for(let i = 0; i < carriage; i++){/ m- a9 ~! G' L
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {3 M# ]6 a2 c6 B4 ]- [/ Y
- this.nowAngle = angle;8 k3 b3 y" t; P8 N5 u: F
- };! g7 I1 D/ q" v
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- Button.prototype.turnMaximum = function() {0 W4 t7 [4 k' ^6 M4 {1 [" q2 L, D
- this.nowAngle = this.maximumAngle;
& Z# y# W7 N8 W- B! N; B+ l - };
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8 u/ Q n* w8 p/ X7 G! l# I- Button.prototype.turnMinimum = function() {
- G) I% Z" N# ~4 e$ i( j - this.nowAngle = this.minimumAngle;. D6 ]* B- K6 m7 d% y. z& _
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- Button.prototype.turnMiddle = function() {+ M$ U, Q, _0 ?! I- D' A: `
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
4 N F4 {4 U2 u- a; f - };
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- Button.prototype.getMinimumAngle = function() {
6 T3 Q6 y* n0 z$ ^% v3 Z - return this.minimumAngle;
+ t4 w$ v) z" g! E - };
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- Button.prototype.getMaximumAngle = function() {. {& x; J, R) M. @5 t) h
- return this.maximumAngle;4 V* L1 u* G/ t8 X) L. ~
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- 2 [1 @& T8 Y& b! Q1 J# C! h! B1 y# \
- //----------
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& `4 q( v' o) D# ^- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
- t6 u9 @, ^& Y/ ] - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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# c( v' P# `# o, @2 X( C- //----------7 w( g& b& l5 E- @4 y# {
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- function create(ctx, state, train) {3 _! Q( i4 c6 j1 b8 Q
- state.buttons = new Map();
6 A% f/ G3 [+ u+ I" n N - for(let i=0;i<buttonsInformation.length;i++){
- ~% i/ P+ E4 u5 A5 ^" J - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- 3 `) ?1 I$ I: x! B: \
- //----------
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" s% h/ i. X _% a( P- B' L- function render(ctx, state, train) {
1 u7 p1 D% h4 h. t; X - for (let value of state.buttons.values()) {
$ \* R& `4 R! m% J' @ - value.draw(train.trainCars(), ctx);# c2 r* f. r0 Q
- }
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, f$ ~" W% ?6 J- z - 0 v d; K4 S+ I
- //----------5 {" N, T" r4 U2 \
- : q# P" U& t/ ]3 m0 }& ~( i. n0 F
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
- n: }+ @5 x5 J; w - let result = {}; k+ V8 p7 O+ G v, V6 s
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {" D) v6 x+ C; o- A) z# A2 P
- entry = it.next();
( T. |4 h4 G5 ?3 K B - entry.getValue().applyUVMirror(false, true);
| |+ e3 W0 {/ f: N - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
# k. S/ w' W4 m/ \' ~( L. b0 ~ - }
' b% Z9 Y0 ^' D9 K& l# r' V$ T - return result;
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! _/ K& \, y$ I( E* \- function degreesToRadians(degrees) {
$ j$ Z. W h2 I2 C4 s9 A$ t - return degrees * Math.PI / 180;
, q) n8 [9 ]# x! [- O - }
复制代码
6 m9 \' ~- y, w" t0 L, R哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜; x/ B2 J5 |7 D3 K# I2 p5 g. ]4 Z
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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; G! B' ~+ o6 b( @而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面; D* p& i j% p/ |6 g6 q
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出/ s/ ~+ k) ]4 J$ `+ z, O0 ]
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位于“button.js”:5 l. r/ I8 L) @6 @& j# i
/ O8 k/ r# K! l4 O/ Y* f位于"main.js":. N6 g" A) Y' s9 F9 v0 b
- var buttonsInformation = new Array();! z: q9 @' N% d
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( T5 r" C3 M8 w. }% Y - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- s' p9 E. G$ n, ?9 B
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ q7 v/ d9 i+ [; S) w c
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 P/ k/ \* u; y, y& B7 S; S; K! b
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 K# {8 r3 c4 ]5 _7 a: r - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 E9 i6 T. g- K' N' h- k - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- a7 U% }0 D3 l$ `/ C5 o - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 d8 d4 L( @6 s1 ^- E - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! S+ T5 ?3 [- K- V' f9 u+ d6 s - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! f, r6 T* i& K9 o! Q
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& @4 Q) C% e j4 l% b; i+ A - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; z) G* m8 I; f
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& k# h2 R% V$ r, H: T6 L - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ {$ x0 c4 m/ A" K - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 c* U5 |$ n( O; o/ n1 i - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" o& J% H8 G3 }% r6 n- q" O' G - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 C; C, {* d. \7 ~1 a - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 `6 W6 J# r7 f( K* a
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 \$ p1 A5 j9 P4 ] d
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
. F) H) E- [1 s' e - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) Q0 t1 f( j2 p1 q/ A: ?6 r
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
" d: V2 a* S. w6 f - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
; A" V' D- }# M# V- R - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
! g0 k& Z) w$ E& L - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
$ b, x4 L6 p7 \5 r6 |' _ - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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