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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {8 A* J" P& X, N1 O, T
  2.     this.modelClusters = modelClusters;0 l9 d8 v+ Z" r* _( e6 N
  3.     this.x = x;4 H, _5 i  H* H  w# m; O1 N3 d
  4.     this.y = y;
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  5.     this.z = z;8 u* _* e+ L) j; F) n, h/ s( K
  6.     this.rx = rx;2 ~2 r  l6 r$ {6 j$ s9 l; k
  7.     this.ry = ry;/ E" \2 b1 q; ^) V6 B( ~% D
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;. V5 e& Q' J0 I+ m1 o2 R0 X
  10.     this.maximumAngle = maximumAngle;- r  j( o: ]% X7 P
  11.     this.nowAngle = nowAngle;. r4 ~4 @( a* G0 F
  12.     this.direction = direction;
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  14. 0 ]5 S0 T1 T% _' z6 e0 ?( {
  15. Button.prototype.draw = function(carriage, ctx) {/ d  U, s* Q/ {& z
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);: M1 e2 o; O& o- g1 o
  20.     tempMatrices.rotateY(this.ry);2 g8 @5 W, L  T* Q; c
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 x/ P- s3 Z: a( ~. t1 |$ P# ^
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));* T- R5 l8 y8 ^# W5 t
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }/ [2 I: \* J' h1 M1 p3 y) p7 V
  28. };" T# E7 F4 h' m; X5 v. |

  29. 3 F1 Y4 u8 x$ ^1 c  \! q1 ~* }
  30. Button.prototype.turnTo = function(angle) {2 p0 S3 P5 h9 z
  31.     this.nowAngle = angle;
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  32. };
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  33. ( o9 H% F% M1 Y2 T
  34. Button.prototype.turnMaximum = function() {9 A. M/ L6 j1 q- W! @
  35.     this.nowAngle = this.maximumAngle;7 e* Q, {* Q  k* c- f; \
  36. };
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  37. 9 ~2 X1 Q3 k8 e  h7 X! m- B$ P) I
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;' y" W* \0 S* n4 V" U
  40. };
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  41. ( [4 |1 e& d( S; ~2 W
  42. Button.prototype.turnMiddle = function() {2 D3 O( D; u* ~1 w
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };) `5 [+ N% n; b: l5 E+ F

  45.   k) G4 }$ n  \% T: v- p( x
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. ) l6 y. r& D$ t
  50. Button.prototype.getMaximumAngle = function() {3 `* O/ R, @$ Y- m9 Z5 u) G( W/ ~
  51.     return this.maximumAngle;9 p7 ?: a- j8 W( ?
  52. };8 b5 \- T9 Y% A. d

  53. ! e: L3 a7 W  u/ M
  54. //----------
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  55. ( m  V" G9 I8 j/ i6 l/ z0 g2 u
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);5 Q- w, P5 X/ W
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);5 [! c+ b( u% }, s
  58. " q) F) X# l. ]4 }! L) j. W8 U
  59. //----------
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  60. 9 F1 m, j; \2 E3 d, x- b5 _* m
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){$ s; n" D* J1 N, e# \
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))# d4 Z% \. A$ t* e
  65.     }
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  66. }) h1 O2 t' N0 u) J

  67. $ t) {) q6 o# s, l6 d' [
  68. //----------
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  69. 0 K4 U! }/ _4 d, I# e7 \+ h5 ~5 f6 F
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {
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  72.         value.draw(train.trainCars(), ctx);! \# Z0 ?( R9 b# X
  73.     }
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  74. }
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  75. 4 [% l7 {- ^2 ?. J" h
  76. //----------
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  77. ' r% A! T6 u& e0 V, s# r
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};& r) v* }6 s' X2 _2 b; g/ Z
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) f1 E( j5 _+ k1 D
  81.       entry = it.next();3 I8 h/ a" z( \: ~7 A9 x
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());2 C# G3 l. f  D! h
  84.     }
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  85.     return result;
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  86. }% _9 o: A/ Y1 l/ ?+ V0 Z

  87. " n. _: w8 q  \3 r8 R5 v
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;. |! a9 G3 G* ^* G& m7 b% x/ R* D# y/ m# m
  90. }
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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4 `$ |  y; t; `还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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  b9 \& H" f9 k6 {位于"main.js":1 C- ^2 q) l0 F; s' @; u) m
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 _, ^4 Y5 i/ I4 ^) m6 l' |
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, s/ O* E( m/ f2 X. k
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; L7 I; j5 Z6 V, X3 i
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 o7 X' c0 L! G
  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; b& Q+ |: Q  v1 s" X- N1 {' s) p
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# h3 D) a0 C& x7 c4 P# K( s
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 m% {+ b. Q( s2 W' l6 a
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 w' I: |! a7 c& l
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. e* z0 F! i( a
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 @: u" q- R8 M) x0 m  J# ~
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});* `: E2 \, x5 P
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});7 ?9 N( O& _. e8 j
  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:137 w! \1 [" f$ d$ T
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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