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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ( j8 `5 {" o7 ^; \
  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {4 f  @; F5 W2 a! I
  2.     this.modelClusters = modelClusters;) D$ E# f) g. {$ G+ I
  3.     this.x = x;: G5 R4 b0 O$ }
  4.     this.y = y;; t1 F+ K, r' H6 o- ^
  5.     this.z = z;& f2 }6 Y/ D0 H: P
  6.     this.rx = rx;
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  7.     this.ry = ry;
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  8.     this.rz = rz;$ q+ N8 x  o/ K3 j& k# M
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;7 l' o, L+ H9 v9 a& s
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }' b  ]3 `# @$ m% a& R' a3 }

  14. * ~# P$ a' U6 i# F$ ]8 D8 O+ |; \
  15. Button.prototype.draw = function(carriage, ctx) {, f" v8 [8 V9 A* ~7 H6 W
  16.     let tempMatrices = new Matrices();* S% s( t- O, k$ a8 K. |$ P8 k1 d9 k
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);+ l5 o& h4 E, J; G3 y1 F; z
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);( _/ T' y* Q: n7 l5 C  C
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));0 W/ U7 n9 K- e* t4 j4 D
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));  \9 i0 x4 P; l6 ], R
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));$ w8 f7 ~( {" M. S' z) t2 m9 b
  25.     for(let i = 0; i < carriage; i++){, q% l& X. u; M' {9 L& y% S2 d" s
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. 6 Q- z1 d/ z4 @- Z+ V/ e
  30. Button.prototype.turnTo = function(angle) {& V; B$ N( b. I4 b! W
  31.     this.nowAngle = angle;+ Y+ w  S+ c0 F: t. j6 X  m1 w
  32. };
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  33. 9 r/ @- f  Z* b% N) t
  34. Button.prototype.turnMaximum = function() {9 W+ l0 r8 C  ^4 E3 S$ ]! j0 o
  35.     this.nowAngle = this.maximumAngle;9 Y: l+ e& L! ]+ a5 O1 d
  36. };
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  37. 6 ^% T$ }8 p' U9 f
  38. Button.prototype.turnMinimum = function() {2 q: Y# n7 J' e6 T8 b# D. Y. H% D' z
  39.     this.nowAngle = this.minimumAngle;, L) o- l6 y8 q( u1 D( s
  40. };
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  41. ( Y7 \# o! g" D1 {% g
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. 9 N9 {7 Y+ c, V% {) v% R
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };6 X6 |6 ~: r  n

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  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;6 v0 f- v( V3 [4 L$ N4 E
  52. };# b% M( V4 n2 ^0 L& S
  53. : ^+ L1 s; t' T% L
  54. //----------
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  55. 2 B& s, U* _* Q/ g
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);0 y1 E9 O& x: h" S1 b0 c- U

  58. & o( G& F; n" r' ~. P, b4 T
  59. //----------
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  60. . d# M: b. F4 w( o) |
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){
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  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))+ W9 ?; G% `' E: h
  65.     }
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  66. }% Q2 T  u7 J3 q! c3 A* T: p2 i' P

  67. ( D! @. Q' T0 S; k5 Y+ T
  68. //----------4 I. t+ D, i& i8 P2 j$ r) R
  69. ( l* s/ ?/ o% M) A6 t- t! ~" O
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {) n) [; u' z9 U7 j1 @
  72.         value.draw(train.trainCars(), ctx);
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  73.     }! a0 f1 s0 V3 K
  74. }4 \' S$ G, X6 b" C* W& M# i

  75. ) ]1 z' [& C8 e: M8 k& F2 ]6 |- x8 W$ k) ?
  76. //----------
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  77. ' p0 O: v! c8 Q8 j5 Y$ {- x" ?/ H
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型1 [% F- |' m! Y
  79.     let result = {};$ ~/ [" e; t7 z' d/ C2 v( ~$ T' h% w+ O
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
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  81.       entry = it.next();( x/ U& i, T$ n7 f: ?
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());" ]. J8 J: ?0 T( o$ Q4 `; o( \9 Z
  84.     }% P) r5 [* ?! V: j
  85.     return result;% x! Y- w# t+ k
  86. }
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  87.   I/ U4 [/ u! u' s
  88. function degreesToRadians(degrees) {4 z2 L& @# f2 c3 r9 {% J2 e# R
  89.     return degrees * Math.PI / 180;4 a0 w+ Q" j+ Z
  90. }
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/ w( h0 Z! G# p0 y" d" F. W4 X哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜# E7 p) X/ v3 q+ R

/ w% h3 ?7 o, {% i& b% O+ B还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我) `+ `1 z9 S" N' e, ~. \: D

9 b5 ]) c3 r: s$ u: s& j1 o" t) ~; K- e/ J" n而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出  X8 S. W: \! s; @* v7 X

4 J+ ?- t# l- W) z9 @* L: ^位于“button.js”:  b# p  j  D& P% T! J6 Q2 t
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位于"main.js":
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  1. var buttonsInformation = new Array();2 V' W+ t9 @0 O. V
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* i* _1 J* ]) M' L
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ R; r) B# i, K% L% K( B% k* f
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& B& u8 @* M4 ^* j
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});6 b* I! ?( W7 ^, W
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});% [6 m% r" _! q/ V% a0 g
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  L. }2 O9 Z) h6 b, K) t0 t
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  a. n- E% j% F1 H: R, {
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 k$ ^4 X% A7 u8 T
  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* Z3 e) Y) `2 d- y
  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" \# Z1 U9 ?) ^. u4 R2 r7 l
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& [* U$ D3 g( @: g
  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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Sheriff 2024-6-26 23:01:22
膜拜大佬
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ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
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楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
+ F- X: d5 K: i$ ]/ d你说得对但是Rhino实现的ES6不支持class,请用function.prototype
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嘶嘶嘶嘶嘶嘶
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