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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 ) P1 V8 J% P5 \' u% ]* K
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {( V+ i" x# B0 G8 l& A$ L2 a# d- @
- this.modelClusters = modelClusters;4 m, W; f2 @! i" O$ n; C
- this.x = x;
8 W5 |! b- h* l7 x" i - this.y = y;
5 u; Q& g/ W* |# n% s |7 r - this.z = z;% ^, F! \& x5 b; n3 Z, Y
- this.rx = rx;
# ~( j/ T1 }6 b - this.ry = ry;0 n+ G/ m6 l) T7 c7 u6 a0 o
- this.rz = rz;, |# j ~2 f3 H9 z
- this.minimumAngle = minimumAngle;
/ I/ ]/ j8 X2 j0 f - this.maximumAngle = maximumAngle;6 G3 F% N4 O5 E/ r
- this.nowAngle = nowAngle;2 n" s$ @' L7 c
- this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {- {( d/ p: C& v" d6 T
- let tempMatrices = new Matrices();# D9 o; I, L# K, ^7 _% ~0 k
- tempMatrices.rotateZ(state.wobblerot);. r' w% z& L6 v, |9 C3 z
- tempMatrices.translate(this.x, this.y, this.z);
# ?' E3 D0 `( N9 h: [ - tempMatrices.rotateX(this.rx);6 v/ ` F; k5 R# t
- tempMatrices.rotateY(this.ry);
3 `8 B- g" s a( v0 t% c8 I' v - tempMatrices.rotateZ(this.rz);( @4 C: B! I( F6 X
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
3 B# F0 K% S1 V6 L - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
2 i0 m n4 N2 M* E! E( i- Z - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
# }" ~8 m* d# o- {- ] Y; x- _4 b - for(let i = 0; i < carriage; i++){
1 f$ C1 D3 J2 t# Z - ctx.drawCarModel(this.modelClusters, i, tempMatrices); i$ G! \1 e- i+ z% Y4 G2 \) y
- }
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- Button.prototype.turnTo = function(angle) {; M# q) X* \: }0 O1 U
- this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {9 L( ~; p* B# L/ j. Q) [% P# t c$ c. R
- this.nowAngle = this.maximumAngle;
5 j( x0 D9 M& X& P% j - };
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- Button.prototype.turnMinimum = function() { W1 p8 G/ c. g
- this.nowAngle = this.minimumAngle;
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' r% K. d9 W. D- Button.prototype.turnMiddle = function() {+ M1 ]3 W/ R6 _" V; @
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;, ]. W, t2 L8 O4 m" s
- };
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- Button.prototype.getMinimumAngle = function() {
+ k0 C1 B: V. _ - return this.minimumAngle;
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- Button.prototype.getMaximumAngle = function() {8 A. `: m: |3 ~) _! n9 d3 M
- return this.maximumAngle;! F1 d! c0 w$ }' B! e
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- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);$ s/ [1 ]! A9 @8 E
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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! y) t9 Z- W7 z5 f E- S- //----------/ {. t$ q! c" [4 ~8 H) H
0 [& X. x) h4 j0 g: U- function create(ctx, state, train) {: Q6 B. {1 P0 r" O4 q
- state.buttons = new Map();
* L6 z% ^4 G: K3 D) S - for(let i=0;i<buttonsInformation.length;i++){
q9 u+ `. g i1 O6 x. _# X - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }
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3 `- W0 l! M% j- y2 G" e* Z- //----------
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. }' u* f% L# i+ N( M6 ~: f( T- function render(ctx, state, train) {; S$ @7 q! ^: K3 ?' z2 t
- for (let value of state.buttons.values()) {, Q# J+ P0 v( X# ^* A! f2 m y' B
- value.draw(train.trainCars(), ctx);
# S2 g0 h$ W/ x: M2 d3 O( t - }
8 T, K9 v7 l |( a - }
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- //----------& k% q) T4 S3 `2 Y" J2 w& D! W
+ T3 v/ f! H( e2 }7 B7 W6 t- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 t' w; F* h- a; K K/ [ - let result = {};
/ G$ b7 \/ k4 `# V8 H - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
q. r% A9 A, C/ q$ F - entry = it.next();
, p# B: c2 } [/ k6 n. k - entry.getValue().applyUVMirror(false, true);! b4 F8 ~ v5 o
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
$ q, F; J( f e6 J3 | - }
' M+ k t/ y! P. ^1 \ - return result;
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- function degreesToRadians(degrees) {; h8 q5 S ~1 a
- return degrees * Math.PI / 180;
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复制代码
& h1 ?0 n. n/ e) G% N" G/ C2 i. U" r哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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0 _" Q0 H( ]( [( Q3 j4 r, F还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我! D' |2 m1 ^$ i! l$ v c6 R4 Z, H, ]
0 f+ L2 b3 v6 @+ L; e而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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3 v7 y* V% N- t& p1 P下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出. E% Z3 K' g3 B) c
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位于“button.js”:
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* p$ ]3 ^& X$ t" B$ n/ }. ]& ^位于"main.js":
9 }; t. T6 R l, N' m- var buttonsInformation = new Array();
6 j) e8 U; g, ~% y - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 m- j& M: n, a# b) Y. X* r* }# E
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* |2 C- v" d, p7 I) q - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! [7 e* s/ ?% f3 j- p+ U
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ p- f1 M$ e8 Q. H- u
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! R. T, h4 r9 \
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 n) ]2 A& M1 b S$ y# ~ - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 Y4 U( q& ~0 ?8 } z
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ u, X2 R: |( D; v( c- e8 @
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ ?6 @. Y+ q! l
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 A/ y3 @0 V& J" ^$ R `
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: ^& {& d. v* u- H& e' X - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 g# x! n( w# j: y
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ H' d# B1 M5 P, T - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ h7 P5 s4 `6 z' \9 D
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
: X2 |, S8 d5 M8 O( T - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 d, W7 |% X! k B/ r ^
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 P0 x0 G+ q8 Q/ p+ W
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
1 l! i. M @/ l* f8 ^ - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});5 Z# J6 Q; H( b8 b% T. _# x
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});6 M$ I [- s' g2 u
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& g' Q G* ]* `- z2 @( X - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 n- V; ?: _' V5 F _9 ^ - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
4 M! F/ a* v T2 U- e0 n - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
5 K7 ?' r: i7 ^$ `# Y9 b/ G - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
! u; ?. N$ P* I4 W$ C# Y1 w - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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