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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 2 }" F8 E: M3 e: X
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {1 V0 ?( U& X: [% S
- this.modelClusters = modelClusters;( @! n% e, X6 I; W7 v/ ?
- this.x = x;
7 E& s% c" _+ u6 n - this.y = y;
! ]* w( A5 {7 \ - this.z = z;
- C( \( k$ K, h - this.rx = rx;. n9 x7 M% F8 {$ P/ C
- this.ry = ry;
8 Y% A, c8 n: q( y8 y" \5 l - this.rz = rz;
M2 b1 l. N* U& j' L7 x - this.minimumAngle = minimumAngle;% F" b. \: U: `9 V+ M6 c
- this.maximumAngle = maximumAngle;* X; T% _, A5 `8 C! _
- this.nowAngle = nowAngle;
- e0 c4 f/ a+ J) I6 e5 r: w - this.direction = direction;
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- Button.prototype.draw = function(carriage, ctx) {
" C7 G6 Y; h! H3 ?1 ?: A1 s - let tempMatrices = new Matrices();% P- {/ h% w( z
- tempMatrices.rotateZ(state.wobblerot);
$ ]" a1 }9 y% K' ^6 s# t" J - tempMatrices.translate(this.x, this.y, this.z);
* e$ @/ L9 {+ W* s - tempMatrices.rotateX(this.rx);
4 Y+ }0 ?( @' m: o/ p - tempMatrices.rotateY(this.ry);
1 A" K; I% P! c% H* a# b - tempMatrices.rotateZ(this.rz);0 X) A, |$ g/ w$ H; e- p
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
$ P* g* D& U& \# N& W+ m$ H5 m1 ] - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
" j0 L* \' Q1 F# O; s& P - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
8 S8 f, P* k: L8 L - for(let i = 0; i < carriage; i++){
& M7 y `. q2 W8 q) @# }. O+ | - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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- Button.prototype.turnTo = function(angle) {( u8 @ S6 I4 A: k
- this.nowAngle = angle;
% w" a; g3 g ?( b( T - };
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$ }* U* z- w+ Z& u$ d6 O- Button.prototype.turnMaximum = function() {- e; v# N) r+ Y1 K5 l7 k/ k! S
- this.nowAngle = this.maximumAngle;
8 k. s2 h* T! r2 d - };
; _" ]& g% k; y, \3 g$ b! {
" c9 |# L/ ?% D- V9 l0 ^- Button.prototype.turnMinimum = function() {: L& x6 J! f8 R
- this.nowAngle = this.minimumAngle;
, s4 K% j# G) X q% } - };
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9 B* F2 g. k/ |2 T8 c- Button.prototype.turnMiddle = function() {
0 `8 A' e' n% k - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;( |/ t+ j) G i" _' }# t- B9 Y
- };
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- d9 y& j; }: l- Button.prototype.getMinimumAngle = function() {
# r, c% R" S t+ m# C6 P( u - return this.minimumAngle;
2 t+ v/ _7 H; K4 L( g6 P$ r - };
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- Button.prototype.getMaximumAngle = function() {
0 q& }+ n# E0 I, q - return this.maximumAngle;9 \! t; E$ ^9 I+ b; Z2 M- u
- };
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; }" `: ?8 A! G7 |# ?- //----------0 v- K3 v- j5 x% x T* y1 e
6 q4 M5 ~. Z1 H7 |8 [- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);. l) N5 p# D- K t. _( O7 i# v
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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/ w: a7 W1 S; |4 |/ }; O0 J# d- //----------
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7 u8 l3 ]0 B6 J& v- function create(ctx, state, train) {, O. l+ d7 M) P4 }- T3 {0 w% x
- state.buttons = new Map();& x. l9 [& h1 a
- for(let i=0;i<buttonsInformation.length;i++){1 k; S3 `( O0 f2 L* i* l' N( T5 Q
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))( u1 b+ ?' W$ i- b) b; c4 R& L
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- }
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+ C. }- K1 h; C3 D; j# \# c- //----------- o! M9 V7 f) }7 n
4 g, N- @! R- X: @- function render(ctx, state, train) {
" I1 m2 m% K: { - for (let value of state.buttons.values()) {
# n* ` G2 U7 I* Y7 ^ - value.draw(train.trainCars(), ctx);
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+ s# }, S1 o; n; @ q( Z% j$ P - }
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* z- @1 H. `1 ~" y7 ?4 t- //----------
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/ S" v8 x( D" f) C9 s; @: S- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
2 X! X' W6 f( C0 }9 I3 x/ Q9 S - let result = {};
1 Q0 H* _ Q2 S6 ~# H - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
4 T, l. I% o9 t4 {! t - entry = it.next();: [0 T' I! u# ~3 Y' t- v
- entry.getValue().applyUVMirror(false, true);7 T- C, T# m$ r: c, E: }
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());9 d. H+ }% a, K1 ~) \/ `' f
- }
$ e0 t* d% ] P$ g9 }# F1 V - return result;
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- 2 i( }' c5 b. O6 Y
- function degreesToRadians(degrees) {% F7 N: N( b Q6 f3 h9 c
- return degrees * Math.PI / 180;
% Y5 l7 @* ^$ ~# V T - }
复制代码 , i1 F" r8 H: u. \0 L+ O$ G
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我7 x5 _* X9 x( R0 d
; E2 w0 H6 ?4 ? D3 `5 @而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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C! |: D3 {& q$ S: ]/ [下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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位于"main.js":
9 _' f9 e r% g% i6 q6 ?: o- var buttonsInformation = new Array();
: t' M( [% v; F& {# x" F) b - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 m1 u: ?; Z* J% B/ ]: r - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' B8 M% i G; `" n - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); v4 E1 O& s; y4 V+ j* K% H
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- m( h7 v2 k, q U - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* |: _; \$ R" v5 F) ?& I
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, m6 k" |! F9 f! a4 ? - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ O5 ?1 Y4 D' I) r/ `/ n
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' [( o) G) j/ c, N- N- S2 r4 b j/ H
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) H. h8 D) T3 [
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 |# G4 O8 [# x: u - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' l$ J+ G3 s! Q: k! L9 e - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- m+ k) ~: F6 P4 a% _
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* _+ B3 U4 ]* t8 y: R$ h8 S* I& r - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 ]& q! c5 X+ q0 w2 h' D2 f: {- m
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ \. r$ y6 n7 @$ E4 e6 R& r2 l: | - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 g: w- \) i% X+ Y$ @9 W - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
' }8 J. l: Y l' i5 k - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 P( c# g( }& X+ } m% A - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
! h3 N! I- v7 b - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 r' M5 o% {0 D7 e- w
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});7 {1 o% y7 |5 X" L g% K
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% }( K9 O, [ P, m- w$ {- p - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
8 b2 o) p0 m4 B6 }8 U; k- S" ^ - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) q0 Q6 }2 w- `. a( b$ i6 t
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
6 g( V. h* R- `# w, D( a - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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