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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {- e7 x6 l( O' f, N) h& z1 C, K7 p0 t
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;! m8 R2 l  @& ?; ?9 b  M' K
  5.     this.z = z;% k  C8 g; d3 v$ F
  6.     this.rx = rx;' N" p9 C+ I4 p5 d
  7.     this.ry = ry;
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  8.     this.rz = rz;7 Y7 |, \" W+ Q- _+ j  q# g
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;1 f4 g% ^& a) x/ u1 l- ?; C. U! n0 A
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;$ p9 J3 j4 L% D
  13. }
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  14. 1 L- \3 J  j% x( e$ `
  15. Button.prototype.draw = function(carriage, ctx) {& V; |. E5 B* U) M: X6 u
  16.     let tempMatrices = new Matrices();
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  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);3 y$ U2 ?" z9 _3 \% C, [
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));# k5 K/ [- n* G. X! X$ [9 t* c
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));: R" F% q; a+ Y- T; z
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));4 h/ I' [! C6 s: ]) ?0 c
  25.     for(let i = 0; i < carriage; i++){3 B8 \5 k5 x' Q' k7 J
  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);' Y6 |; S' a0 @7 x; Z: G/ s* G& }. D
  27.     }. D$ b5 F: ^4 G- w
  28. };2 p; G" u" a# K* D

  29. 7 T1 {, i2 V( t) J( a  {: ^& \
  30. Button.prototype.turnTo = function(angle) {7 q) |9 \+ d% F8 ~6 Y
  31.     this.nowAngle = angle;
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  32. };; H! q2 i  a$ U
  33. % ]9 N0 r3 M5 K* g
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;
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  36. };
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  37. . j6 ?8 A7 M% W1 u' e; Q" ?& d
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;3 ~$ w0 c' U0 Z4 l" p2 j
  40. };" y* N! b2 U  z/ x5 e0 b

  41. 2 x6 ~; ?. F: h  t6 @
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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  44. };
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  45. ( Y& T- [. F! p7 i) B7 S5 J9 j: `7 }
  46. Button.prototype.getMinimumAngle = function() {5 T1 x4 S" V0 w' M: n( w
  47.     return this.minimumAngle;& T# X8 X8 }1 J: V3 h9 \
  48. };" w( i5 t; j4 n) V- ~7 P
  49. 9 F1 \) m3 D3 T& E* ~; i
  50. Button.prototype.getMaximumAngle = function() {2 c4 ]: Q: _7 |6 d
  51.     return this.maximumAngle;
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  52. };
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  53. ; B) Y, K$ T6 l6 `7 s" Q8 S+ b" D% {3 \
  54. //----------* y& h+ k8 @3 j' N" h* Y# N+ e0 C1 _

  55. ( v( k% M; F; S) L
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 b0 \0 G, _5 J
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);$ d0 m6 a# `. T: S" `0 U% A* c
  58. * ]% o2 R( @$ a  @" B
  59. //----------' u4 |3 T: N2 ]! }* s
  60. 9 u2 M! q  ^3 D; H& M- ^
  61. function create(ctx, state, train) {' M- p% w$ Q/ G, u
  62.     state.buttons = new Map();8 m1 [; D' h( {" x2 e
  63.     for(let i=0;i<buttonsInformation.length;i++){/ _7 [" w2 J+ E
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }
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  66. }8 `5 P% i  ?  U# z  r

  67. & ]9 S, W% t  O) X+ S0 u) Z
  68. //----------" B( u2 {( ]* F. }. q

  69. % D6 c8 t# p4 A- F7 F/ M+ ]
  70. function render(ctx, state, train) {, j& \. [3 c- r0 @1 F
  71.     for (let value of state.buttons.values()) {4 T& Q" S. {% s
  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }6 u% b4 M8 G& O$ I9 ]4 B1 p
  75. $ U6 N( D- [, ]+ M" t1 [/ l
  76. //----------; t5 W, \8 \) i* A- ]6 J
  77. 4 s2 K. U. r- d- [0 _% ~8 V0 o/ ]
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型0 E3 h5 t9 y) ]  F7 z
  79.     let result = {};" p+ s% d1 z! |7 ~
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {3 v2 Y# A" Y7 F
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;: t2 ^. T0 {: n: g2 K2 `7 G9 j
  86. }; @; Q) C9 p- a1 L

  87. * j% u5 j" D: p# |
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;5 p, Y  L0 O* @
  90. }
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* X1 _7 @; Z& V哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜+ N, S' f  [3 a: e3 V6 C* x4 w* l
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我) P$ A. ~$ k7 i
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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% Y, U, }5 D: w6 U6 L7 b% B# A下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出* T0 o, ~8 w) U2 z1 l) v5 L7 f1 h

7 J' x$ A9 u1 g/ v位于“button.js”:
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位于"main.js":" [" Z" Y, I  `) ?  d
  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- b8 c6 k: ^  n; h' \
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" b# h5 i% H2 X7 I2 C
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ Q6 r2 P6 g5 U7 L& n/ P
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) O7 \4 i, z5 G* t0 ?* Y$ a) M
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! \& }- a0 W+ A) }9 T% t
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 w* l) Z8 u. d0 C% w
  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 @" G# g5 W  j1 t
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});9 W& r9 Z) R! S% N1 \" u# k
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 B$ A# J( _, i( M
  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});1 r( D) z, K( y- \' Y
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});8 ~7 g4 x3 l5 z$ P0 Z1 x3 G
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
* t1 q) b4 h* {你说得对但是Rhino实现的ES6不支持class,请用function.prototype

& Y$ d5 `2 a& a* t9 b* h) ]8 Y嘶嘶嘶嘶嘶嘶
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