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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
+ G8 O9 Z T7 y3 n) q- importPackage (java.lang);# x+ o5 c, ]/ f# i0 ?8 F
- importPackage (java.awt);" v: [* R2 v' |9 [
- / p4 _& o2 @$ K& p$ c. \: X
- include(Resources.id("mtrsteamloco:library/code/face.js"));% _5 M9 u4 Q/ X$ b6 _( `
- ( g: S* y5 D/ X
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);% V1 G" ]9 }; W0 E+ b
0 h/ O* B2 z% _5 |/ ^- function getW(str, font) {
" U1 Q# [& Y8 D2 z: I. f" v - let frc = Resources.getFontRenderContext();
4 k& P" i; I% u: E' m - bounds = font.getStringBounds(str, frc);
, K! b8 R6 [8 b; \! T - return Math.ceil(bounds.getWidth());0 _ A8 ]5 O: ]
- }7 Q' F, a+ H0 ^* {/ g2 L6 Q
& g! n+ W2 Y5 [6 r2 G5 q- da = (g) => {//底图绘制. e1 L7 U4 S1 z* e1 u9 H) b& h8 k
- g.setColor(Color.BLACK);
, V0 m( j7 x3 j6 v' L3 U$ r4 j - g.fillRect(0, 0, 400, 400);) { K0 L% x$ @ m/ i, S1 ]
- }
1 w3 z' A" r4 j7 u+ k; v - 8 F9 w1 d, Y; K1 A& X( ~: ?
- db = (g) => {//上层绘制
% _% P" K% O# ?6 x2 U6 k$ n% ^5 j x: g" _. d - g.setColor(Color.WHITE);( u C2 F# D' v, D+ k6 ^" R
- g.fillRect(0, 0, 400, 400);
# W8 P* U& z* d5 N! m0 @4 X - g.setColor(Color.RED);
1 f# o& u, D9 e y - g.setFont(font0);+ E7 T, Y4 L! z$ S A" f# R
- let str = "晴纱是男娘";0 I4 r, M, y L0 H; b! a
- let ww = 400;
- \* o* T4 _0 }7 K3 l' u% k _ - let w = getW(str, font0);
- w( C) v% I% H$ N- B6 m! R' C+ T - g.drawString(str, ww / 2 - w / 2, 200);: J8 s# i0 Y( d+ f& E5 U
- }" E9 q# l: a- |7 o* c( m- D6 ?; L1 d
- ; E: K+ g+ F9 G$ T: h/ F" z: b
- const mat = new Matrices();( q) T" o, f5 U0 \8 U, G+ p
- mat.translate(0, 0.5, 0);
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( P' ^" \" N6 x0 w* J- function create(ctx, state, entity) {% O1 \* L- ?8 s* a( E
- let info = {1 b7 n$ \( X/ J: K; N' G
- ctx: ctx,+ s; e( \. d9 F* u) A
- isTrain: false,) x; f; r3 V. D0 u
- matrices: [mat],! e0 @/ Q) g3 k2 @5 u, ~
- texture: [400, 400],
# K' g* n9 \5 T# @ - model: {0 [7 `0 U4 s, F0 g( h; U
- renderType: "light", ]& h) m; u* A. ]5 j
- size: [1, 1],
, H* V& i) q( O/ I - uvSize: [1, 1]( [% m1 c( ?. T9 u2 Q
- }( Y z7 i S j& q% a
- }
9 @$ J& g. Z( T; E8 b - let f = new Face(info);' p! I/ `" E. A/ r
- state.f = f;
/ E) W* ^: c) Z; w! e5 o. Y - 3 f& J1 J# F+ S, P" W! r) \
- let t = f.texture;
) }9 ]9 Z% K. r' w c) l - let g = t.graphics;
/ v8 z$ A2 h$ Y; l I - state.running = true;1 b; @: x0 I$ O" m2 h1 X4 c
- let fps = 24;: \3 _8 F _3 O1 C4 K- n
- da(g);//绘制底图
?* e& _" k6 R# c" F - t.upload();- h6 H8 D* E4 _5 I/ |; C2 W
- let k = 0;
% x4 C& e. {4 `& n. f8 { - let ti = Date.now();
2 V. B; H4 @% {- m9 }8 {( a - let rt = 0;
9 S5 e' J% _1 c- t8 [$ f2 l - smooth = (k, v) => {// 平滑变化" ^& A/ H1 o, M# f- A, f8 G
- if (v > k) return k;
$ | v7 a2 n- X3 O8 C - if (k < 0) return 0;
" _4 q8 j% J% l% }! l/ _ - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
o* H4 l7 r' V4 H - }9 P& d2 Q: u+ T) k2 h: }3 W( m
- run = () => {// 新线程
! C+ x1 M6 u. i' I7 o - let id = Thread.currentThread().getId();$ }/ I, k, ?/ t( u7 i# R6 s0 |$ D5 ^' Y
- print("Thread start:" + id);
, k7 ], N4 a7 ? W, S8 r - while (state.running) {
, Y% M" I2 A# j; J. y - try {! B. B' P. w% m/ k
- k += (Date.now() - ti) / 1000 * 0.2;
$ u" A; x0 U* X/ U - ti = Date.now();+ K) K# A( q* C2 H3 }. f* Q, P$ N
- if (k > 1.5) {
. v$ a+ A5 z" G* L - k = 0;
2 r2 r; N* J; ?. k' Z" U( S - }
5 {+ ^ |) C6 ?5 p - setComp(g, 1);
- j# t% A7 I7 B% d% |0 ]9 ` - da(g);
B0 F6 ` x% T - let kk = smooth(1, k);//平滑切换透明度
) K8 G. s; [3 q) A5 t - setComp(g, kk);
\+ D! N) i. m- @5 u8 r/ O - db(g);
! B# Y ^: s* o' ` - t.upload();
; g7 E/ f7 f6 Z. k6 n/ G9 v5 _ - ctx.setDebugInfo("rt" ,Date.now() - ti);% i, n4 h- m4 D2 a2 m2 K
- ctx.setDebugInfo("k", k);
. `: k3 j9 q0 |7 \0 Y8 o# } - ctx.setDebugInfo("sm", kk);; K0 r) w7 k; K( e- r
- rt = Date.now() - ti;6 D5 ^1 i g3 _
- Thread.sleep(ck(rt - 1000 / fps));
( ?- Y" W& @) E7 {8 g) _# [; ], L - ctx.setDebugInfo("error", 0); C, t+ [5 C9 [# I
- } catch (e) {( I5 Y4 Y T. [+ i* ~* ?/ s# _
- ctx.setDebugInfo("error", e);
+ u6 A! r5 ^# ~/ q- I& T5 c/ X" C% t - }1 D+ ?6 n( O! |* \& m% g7 z
- }5 V: O2 b& T' H: |. J5 v
- print("Thread end:" + id);
3 d) m! [7 ` w9 p+ l9 Q - }4 @4 L5 r' E( H7 R9 s7 L3 A* i r' N
- let th = new Thread(run, "qiehuan");% e" T% o4 a% X
- th.start();
; u2 W3 J, a9 X: ?& g - }
1 q+ \2 E/ E5 l1 W% I - 2 M) T1 |" u" A k9 l, d
- function render(ctx, state, entity) {. U9 I# j/ N$ w9 }- N0 b% A
- state.f.tick();4 d9 M8 x7 W, E5 u+ ~# v6 K
- }
" ^3 L: F U* r. r
9 O- c- m) l' I. u3 f7 H, M- function dispose(ctx, state, entity) {
2 n6 T( ]2 D, H5 f - print("Dispose");
! G5 M+ E8 T# T5 y& G - state.running = false;
8 r) w! S; t! i i) K% ~ - state.f.close();
' r* }. I R/ O& s% |' V3 e - }
1 ^/ g& L/ g6 t# d' _
5 d! t4 P) W5 w9 |- function setComp(g, value) {
3 J, N6 n; s( X - g.setComposite(AlphaComposite.SrcOver.derive(value));
; k! ^) V; d! P) @0 v! ?, B4 _: C; l6 u - }
复制代码
2 ^$ S! H N6 y写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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+ T" H3 ?4 X, K5 y. Z顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)2 j* f; C6 x/ I0 k) c
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