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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
$ S& @3 i8 r' p& E8 ?- importPackage (java.lang);
/ g) B# n4 B1 ^ - importPackage (java.awt);
! }2 v. L+ I3 o8 ^
6 I# J' B' u( |) c9 C/ J" J- include(Resources.id("mtrsteamloco:library/code/face.js"));
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- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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- function getW(str, font) {
) K* e* ~1 o, x/ F7 q" x" E6 { - let frc = Resources.getFontRenderContext();8 w0 d# @5 ^0 M# u4 }7 v
- bounds = font.getStringBounds(str, frc);
" c ^3 Y. E' B7 e( [1 Y - return Math.ceil(bounds.getWidth());
' K4 ], u7 u! u f: l8 J% c - }6 n# W1 {0 C `( [% \7 Y
- - I0 [6 e2 r% I6 x
- da = (g) => {//底图绘制
" e+ R% ], ]3 N5 V - g.setColor(Color.BLACK);
% i7 w1 [1 A9 M - g.fillRect(0, 0, 400, 400);
5 v* R/ X I1 a1 a4 k; n - }
+ y$ Y5 C( b/ k+ `' f1 A* y
# p v2 ^/ C1 |7 l- db = (g) => {//上层绘制
- X) k. n; Z6 @8 e: a - g.setColor(Color.WHITE);
1 ]5 R& q F4 p - g.fillRect(0, 0, 400, 400);" l1 T. d: ?' A) Z
- g.setColor(Color.RED);
' M$ k" m F+ I: O: x. C - g.setFont(font0);5 ?% k) [! Z! B# Y. C7 [5 S
- let str = "晴纱是男娘";$ A0 C8 _8 { z7 F
- let ww = 400;
6 X0 p$ e0 r9 @6 T - let w = getW(str, font0);0 l, I1 }0 P+ v6 Q
- g.drawString(str, ww / 2 - w / 2, 200);
' R! G5 ?% O, K+ L2 A2 z - }
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- const mat = new Matrices();
5 z2 z0 N0 w# ~, { - mat.translate(0, 0.5, 0);
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7 P1 P/ h* |2 ~- function create(ctx, state, entity) {$ {4 q8 ~* r" [" P4 w
- let info = {
K1 [5 p+ f5 [( N( e+ N; G3 p) l - ctx: ctx,
) L6 W" K+ z8 q4 D) } - isTrain: false,
0 N) }* F! ^$ S1 P - matrices: [mat],# A* W+ U* d7 b4 e) w6 M
- texture: [400, 400],
& {6 }# U1 m( N7 r6 f, R - model: {
: M9 }4 W2 { d) {( C/ A - renderType: "light",
8 `( q4 t8 M3 U+ W$ a - size: [1, 1],% S9 P0 x1 H& ?, Y3 w* {
- uvSize: [1, 1]: J/ b3 e( |; d% @$ u7 q2 o& Q
- }
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- let f = new Face(info);
$ G) N! ~2 y2 o5 K5 x, F, O# r" Z - state.f = f;
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- let t = f.texture;
' x! R! r1 N, r1 i* i - let g = t.graphics;
* w3 @6 z, p7 s1 \ - state.running = true;
4 A- w" J' w: a7 _ - let fps = 24;
+ n# k1 W; [4 t0 ]( p5 |# g - da(g);//绘制底图. {% Q! K) [3 H
- t.upload();) e8 ]- V, @& e
- let k = 0;
7 G' Q% `) ?( t. U - let ti = Date.now();
$ x4 h$ i e* `. g L) } - let rt = 0;
, b$ o2 {7 i. c% X1 C- |' v0 F, ^" @ - smooth = (k, v) => {// 平滑变化- q. j$ W, L4 J5 i( t. M
- if (v > k) return k;
; n/ a, d& A ] - if (k < 0) return 0;* m- M, c; x9 u( {' ^" T3 q
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
! \4 \0 w$ y! {, r7 g/ \& h( B - }
+ b, |1 L k* I - run = () => {// 新线程
! h6 w8 ^5 l4 \ - let id = Thread.currentThread().getId();- J+ g& ?; R" o q& [
- print("Thread start:" + id);* b) S5 d5 \. @5 X6 S7 M
- while (state.running) {$ Z$ t, z* e. a9 x; N( ^
- try {
6 E% H' E8 ]7 e* _$ O - k += (Date.now() - ti) / 1000 * 0.2;$ y& G* i* x) S$ m: X2 [
- ti = Date.now();
2 i+ u- A! m9 D$ B- c4 l! } - if (k > 1.5) {
, ]2 G' H2 b7 g7 V1 R - k = 0;8 K6 r) C* M% N3 h3 s
- }8 a: R+ {7 T! P1 B+ u& y
- setComp(g, 1);
8 k4 H; K' _9 z9 P - da(g);7 k5 |# a; r3 }& O$ ^
- let kk = smooth(1, k);//平滑切换透明度" I, m# V1 F6 k6 e
- setComp(g, kk);" Z6 [9 I9 j: P x8 O- }
- db(g);" s4 ]' L& i1 Z9 y4 j# p
- t.upload();
( [- o" V8 ~) V4 e& c' T' n, A - ctx.setDebugInfo("rt" ,Date.now() - ti);: {) J. j0 w3 l/ K% b2 [
- ctx.setDebugInfo("k", k);! j7 I% D+ H1 Q- w ?7 G7 t' P v
- ctx.setDebugInfo("sm", kk);8 ~; @; Q5 T; M' r# P( X
- rt = Date.now() - ti;
1 k' j+ ]* }* Y+ k9 u' n1 r2 w - Thread.sleep(ck(rt - 1000 / fps));5 y$ ]) Z( m: l6 V( p
- ctx.setDebugInfo("error", 0)
/ x5 s, G; `) M6 H% H4 N - } catch (e) {
6 u+ u9 u. N9 u: _6 b1 }3 V - ctx.setDebugInfo("error", e);
, q: Q' C0 _2 t7 e/ u( e$ X - }
' a# T2 Z" i/ r- I* h, X - }
# D, ?, O& I0 \# M5 b) H( Q0 s - print("Thread end:" + id);
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- let th = new Thread(run, "qiehuan");
. f" m7 s% T, Q) f - th.start();1 B8 x$ I8 N/ J( j, s6 b2 o! O
- }; y6 y. W" G; @' D4 {7 I" ~
- r" k7 n& I5 t( F* S8 c- function render(ctx, state, entity) {8 c8 Q9 q8 q i5 c7 ?% [# c+ o/ g% i
- state.f.tick();1 ]- t8 s, e& _/ L4 x4 }# H
- }
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- function dispose(ctx, state, entity) {" a' n$ G, h- p/ p6 R- L
- print("Dispose");
& {2 X/ {- j4 c' `1 X1 x* A( { - state.running = false;
3 ^* V7 x+ L+ L3 I9 G% R' x9 v# ^ - state.f.close();! r) {* r0 `5 m6 \! }
- }: r( p" z F) {; j8 a" }' U
- / L o- R' Y% ]: ^+ C) v
- function setComp(g, value) {
( a/ g' ^! o3 _9 Y7 r! i/ D - g.setComposite(AlphaComposite.SrcOver.derive(value));
" a* p% g4 K- T1 G/ u! ]; | - }
复制代码 * e5 C1 z- X) ^% m
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
+ P$ t3 f7 K x" R( U& U v$ a& O# N; h' z& \3 V
+ H# L+ _, L9 ]9 X7 \顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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