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( `) K- S/ X) u! e9 J1 D9 k这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。. B) M9 s# f: y3 r _
- importPackage (java.lang);! M& {. a/ |, N
- importPackage (java.awt);. A( q$ M' `: K) Y0 o
4 k- y4 ?1 @5 W, Y& x9 a% `0 z7 L) _- include(Resources.id("mtrsteamloco:library/code/face.js"));) p' T2 E6 ^% N( Z
/ K J7 M9 K0 D1 o- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. _& j& w h2 Q
- * j# ?2 K$ V0 S, P8 y
- function getW(str, font) {/ o; ?- p, ?- ]! n7 s) y: [
- let frc = Resources.getFontRenderContext();' g/ ]" y$ e3 [ `+ w
- bounds = font.getStringBounds(str, frc);
4 ]5 J4 e9 {* e% Q2 |( [ - return Math.ceil(bounds.getWidth());
5 Q% W! g, n4 v% n# B- G/ |/ E - }
) r# K8 S) S3 \/ x4 G0 C - * y" l; v. a7 f+ v
- da = (g) => {//底图绘制
6 J2 @# b- M" a" }4 } - g.setColor(Color.BLACK);2 A4 z: q5 w9 t" d$ [
- g.fillRect(0, 0, 400, 400);
% v: p! |4 W- t. Q! y" O - }
- G, a m7 X: n$ p) G/ [ - 1 r9 ?9 d6 |2 W$ R* ]/ @# t2 f$ I
- db = (g) => {//上层绘制
6 f& Q! b% t* V) ~% v/ {4 g - g.setColor(Color.WHITE);
/ P% z/ r/ g6 W1 f, @ k - g.fillRect(0, 0, 400, 400);0 s5 F) f4 K$ @2 y% _+ | \
- g.setColor(Color.RED);
: I4 ?' ~: ^0 |2 v2 ]& Z& ~ - g.setFont(font0);
1 q8 Z% k) e/ P: ~ - let str = "晴纱是男娘";1 j, P& c$ z4 A& z) O+ X
- let ww = 400;6 V2 I3 W' P1 h
- let w = getW(str, font0);
# m, \' i" _0 k" [2 x. U5 ] - g.drawString(str, ww / 2 - w / 2, 200);( Y- P" _" y. o4 K8 k
- }
. `6 N2 {1 y7 W; L' C9 ^5 |8 `
* X [$ R) u( ~" f4 }- const mat = new Matrices();
. y/ `2 U! d9 @& R3 I - mat.translate(0, 0.5, 0);
5 v( m5 L/ j b3 J, A
" s4 J# s2 N0 s3 L- Z- function create(ctx, state, entity) {
6 G& J5 M: k$ p l - let info = {( L) ] v7 _" \& y0 w1 l4 z& K
- ctx: ctx,
6 Z! k4 R) s z- i. `5 H: g - isTrain: false,
' g2 d' `2 B7 g9 I3 A - matrices: [mat],
! K+ _3 F. E! X5 { - texture: [400, 400],8 N/ R( V# F: f3 u) Q4 x6 ]
- model: {6 w: a" h6 E& n+ Q! d# i) I [
- renderType: "light",
! _* R# h9 L4 P5 y# W1 u) y+ k: l) g - size: [1, 1],
6 P6 V( Y$ W# L- E Q - uvSize: [1, 1]$ a6 q2 b; n. ]
- }% O) U( \8 L7 J0 J
- }: W# V( C) q) {3 l6 }- E
- let f = new Face(info);* b0 X/ S, v0 L( ?" ~ x& p. X
- state.f = f;1 R5 m6 h' i: q) u1 Q. @) q
5 L, H8 t+ P/ q- let t = f.texture;9 @% y; `: ~9 f2 j) F' V
- let g = t.graphics;
2 P: e- z" M) c% r5 @- d& r - state.running = true;
+ e9 S7 i; v9 F! k5 o3 M - let fps = 24;
$ c: J6 Z- [$ L5 a6 `! \( O - da(g);//绘制底图
* x2 Y# U3 F q2 G( \8 p9 S) M" e4 ?% O - t.upload();
8 y, z5 ^& r* D' s" P - let k = 0;2 O) E5 \' _$ F% O$ z; w2 m
- let ti = Date.now();
* X2 e+ b0 e3 Y1 `2 H0 u - let rt = 0;+ S6 p# t* f: [1 F6 N
- smooth = (k, v) => {// 平滑变化
' S, D+ m+ O# I5 o1 e, W+ I' ~ - if (v > k) return k;
' K3 S9 `. M5 {7 }( v: e2 w6 G k$ S - if (k < 0) return 0;
l; G0 \. h) E& Y0 ` - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
* j+ F! m( I- p9 ` u: [' m - }$ m2 ^8 L8 Q2 w/ y/ [( ^
- run = () => {// 新线程# c, N% j' s# J
- let id = Thread.currentThread().getId();' q1 D" m% I. ]' E, w5 F- w
- print("Thread start:" + id);+ {$ B: \8 s4 k+ m5 I9 D
- while (state.running) {
- f+ U v* z5 N1 ?8 S# A - try {
9 ~" m' [( V- @" [9 n( U - k += (Date.now() - ti) / 1000 * 0.2;, m$ n0 `) l. L& @$ ]; e( b' Q
- ti = Date.now();* p0 Q" [' V9 a9 y' r$ T1 p- T
- if (k > 1.5) {
c+ x7 x( L; V! I: U1 [/ W# q1 F - k = 0;
9 H4 N( \+ T) ~' c4 J6 o( w - }
# ~2 h/ r8 V! J4 m& H% G- f3 r - setComp(g, 1);
* h) h( T6 J9 y' n" ^ - da(g);
* S% t2 l4 k4 h' [" b8 K" s) T' q8 p - let kk = smooth(1, k);//平滑切换透明度
$ i2 G6 K( T/ b; O - setComp(g, kk);/ B. u% J0 |0 \' `, M4 D8 m
- db(g);
. b6 y5 z6 `1 X! ~0 ~7 @ - t.upload();
9 O; r4 e6 h4 U3 r - ctx.setDebugInfo("rt" ,Date.now() - ti);2 C0 c5 B7 A: r3 s6 k
- ctx.setDebugInfo("k", k);
# }" R% g& F! ?0 H) k - ctx.setDebugInfo("sm", kk);) b" L7 Z; O' C+ \$ ~
- rt = Date.now() - ti;
/ X& b- F# N1 U9 s8 e: f - Thread.sleep(ck(rt - 1000 / fps));
0 |5 ?9 V: R6 q5 N4 i - ctx.setDebugInfo("error", 0)3 Z5 V7 }$ B8 W4 Z
- } catch (e) {) B0 H! [' Z% ~4 Q$ w3 o L' x
- ctx.setDebugInfo("error", e);
. t, o2 H+ o ]5 j& v - }9 ]2 h1 G; N4 f5 z
- }) Q. P8 l+ T7 ~7 Y! ~7 ^3 K- }
- print("Thread end:" + id);/ e- F/ I8 W4 r* g2 C0 q
- }
7 f7 {0 X) w+ n/ a3 x - let th = new Thread(run, "qiehuan");
; I6 ]2 [3 U0 @& O+ P - th.start();3 n* F' Z& Y' T" h: ^; D$ _% E
- }
8 n1 J2 t) Y: z1 Q' I, ?+ i - ' P' w6 p2 Z7 x9 D
- function render(ctx, state, entity) {6 c9 f3 D5 {' f3 R4 E6 T
- state.f.tick();
5 d" v* w, X# {* J0 j- ` - }% Y% o6 `* s2 Z* D
8 \0 `% @7 o! P4 u- function dispose(ctx, state, entity) {
) B P! R; ^9 D1 R) q - print("Dispose");
( h: \$ L. ]- B B - state.running = false;
9 L' m, ^8 f- B* ~; H% K+ h - state.f.close();
1 I+ h/ b( v( s$ V: Q" P - }5 k1 N: c% I. g' K9 E- Z* @: m% d
- % R* n- S. k: z% b+ J, u* c
- function setComp(g, value) {! g7 X( q( P- E+ ?
- g.setComposite(AlphaComposite.SrcOver.derive(value));, ?7 q- J3 R Z# y) N2 s ^
- }
复制代码 - ^1 U8 H+ ~3 U& I& `& Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
- |# D, y+ t4 M2 [8 ]# D0 k z4 h- l
% f1 w) U3 F/ J! u1 s8 `, O0 y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)/ N; d$ r8 e, v' P: `
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