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7 C# l+ w" R ^# S8 o# E这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: X6 T* Y% Q1 j" r( C4 C: n
- importPackage (java.lang);
, S _/ K- k* e9 E5 j0 e0 Z" {* E - importPackage (java.awt);
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- e0 z* s4 W1 G& ^' A! V: S- include(Resources.id("mtrsteamloco:library/code/face.js"));
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5 Q- u0 h5 E6 x) ~: f m. s- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);. K+ `- s2 Y* b# j) N
- ) C2 l6 L) C8 U: f7 \0 l5 E
- function getW(str, font) {
6 v: v: z/ D6 {5 c) h l - let frc = Resources.getFontRenderContext();
3 N3 W' r$ B! g% s5 _4 k9 I - bounds = font.getStringBounds(str, frc);" W& _! O) z3 }, G8 N! { ~9 \
- return Math.ceil(bounds.getWidth());9 `+ y4 L4 G4 _3 G& m3 ~
- }* [2 \$ Q+ @: F @% b
0 B. [& b9 \" ~* x; i- da = (g) => {//底图绘制
$ ] B' M' k0 E. T- q8 v, z - g.setColor(Color.BLACK);
' L/ ?3 `" P6 k! S1 q1 Q/ T - g.fillRect(0, 0, 400, 400);- l2 J5 s& f! w2 }1 U
- }
% o3 R/ N1 C# V1 ? - 6 [% p8 m$ y: z! {+ d
- db = (g) => {//上层绘制
$ }1 ]5 s$ E. }. u' Q( K - g.setColor(Color.WHITE);
/ c/ a9 e0 X1 }7 S2 N( k - g.fillRect(0, 0, 400, 400);( V3 l' ]( B& M$ L
- g.setColor(Color.RED);; |- K8 g$ t1 I" H/ K4 [! B
- g.setFont(font0);2 [; }2 @" t! P: S( d; _
- let str = "晴纱是男娘";6 w' h) L! S5 w8 a& V" n
- let ww = 400;
! a- t" D1 K8 I0 m) E4 ~ - let w = getW(str, font0);
4 f' ^/ T* s% i1 ]- r9 U - g.drawString(str, ww / 2 - w / 2, 200);% ]) ~8 f: C, M0 n. g# ?
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9 X* w$ t& R3 y! ?# t- const mat = new Matrices();
1 V* n& A# G5 h. j" Y2 z - mat.translate(0, 0.5, 0);& ?0 a( Q! {- n# Y3 A3 O0 c( W! @
- . B- h7 {# u' B2 d& T1 R
- function create(ctx, state, entity) {# {/ `4 ^& \& w8 B
- let info = {
5 v$ X- R. ^, z" _( @# w% a - ctx: ctx,. D, u; @6 h! b+ @3 p
- isTrain: false,) s# l4 F6 W' l$ d
- matrices: [mat],6 t1 r$ m3 B+ ]
- texture: [400, 400],
2 ^- ~$ e9 a0 J% \ - model: {4 N" I, h! @) R$ \5 Y, J: w1 r: b
- renderType: "light",$ |7 F7 a! s' {9 S% m& L, L7 B
- size: [1, 1],5 D% y/ W$ }0 f! K5 l* Q2 u
- uvSize: [1, 1]& p9 b; a2 J0 {& f- t( `
- }
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- let f = new Face(info);
" m+ \! C" i1 M! S; n - state.f = f;
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. Z2 Z1 b7 Y0 X- R" o6 m# h- let t = f.texture;2 l8 `" ~. x3 ^
- let g = t.graphics;$ n d/ n7 @ N( {. L! j
- state.running = true;8 e! Z2 V p% U! F w: A
- let fps = 24;; E7 M( S# p* j, q$ H- P
- da(g);//绘制底图
: ?3 T' T( q' m+ H8 H - t.upload();
. s3 F2 ]5 l9 d% P - let k = 0;
% I! l% |8 T6 @2 M% ^. | - let ti = Date.now();3 k' j M' j# p% t2 w' q
- let rt = 0;
, e$ {9 O4 Z% e- C' e& R( F - smooth = (k, v) => {// 平滑变化
. @0 {1 b6 S$ `2 Y, g. s - if (v > k) return k;
: ?6 b; a5 g+ C9 P+ V - if (k < 0) return 0;# F0 l- u. y: c
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
" K. M w# N! n! \0 V - }# {3 c0 Q$ s$ k0 U: ]
- run = () => {// 新线程
9 P* J9 x& X: ^+ ?$ j+ A3 U - let id = Thread.currentThread().getId();, F1 H$ V3 z) U
- print("Thread start:" + id);6 }' ?8 l4 ~. g% y5 ^* b
- while (state.running) {$ A% T$ v% j) E5 w
- try {
" i/ m: e; v( N2 \: e' N8 ]" \ - k += (Date.now() - ti) / 1000 * 0.2;9 L) g0 e& [* A8 o A) t8 o
- ti = Date.now();
; n& r) F7 c9 }. V7 v - if (k > 1.5) {
! F6 V' U. T$ u. x' o2 J4 p - k = 0;) [0 a( ^! {' l$ u- Z3 S/ x8 F
- }5 `7 N# m8 P9 y; Q- H
- setComp(g, 1);& J0 Q7 [+ X9 G0 x. E& Y: G
- da(g);
& u6 E. y0 O( T% t+ c - let kk = smooth(1, k);//平滑切换透明度. H- G0 ?& c. H1 _
- setComp(g, kk);# I( R8 a" t+ X: O$ H
- db(g);( T' Q, n, ^$ f0 j1 H! v
- t.upload();% U; Q7 F8 M/ |" L- R
- ctx.setDebugInfo("rt" ,Date.now() - ti);
q! Y! a: z4 M7 f% n H - ctx.setDebugInfo("k", k);
( I2 v6 _, ?% k. ^8 s! g7 O - ctx.setDebugInfo("sm", kk);
; ?" l1 w: E) @) M( ` - rt = Date.now() - ti;
1 y9 k/ w: P% d - Thread.sleep(ck(rt - 1000 / fps));+ j7 o. f C: Z! M$ o' @
- ctx.setDebugInfo("error", 0)
2 V8 [& a! U' Q" F3 y - } catch (e) {# _' W" v* O S3 \
- ctx.setDebugInfo("error", e);
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- }. D! { N* I6 k; P8 l$ Y @
- print("Thread end:" + id);+ _9 m9 ^* Q4 p4 R* a6 @% s
- }- ?9 v+ ^( _9 ` ]+ Z: z
- let th = new Thread(run, "qiehuan");1 A+ V a# u6 W L' s% _9 | i
- th.start();% k. n; r$ X/ X3 Z' p5 j9 C
- }
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! F. R! T( _9 q- [; R1 P5 R9 e- function render(ctx, state, entity) {
3 h% S/ W2 V3 e- I* f, F - state.f.tick();
* U4 b" i* g0 a! N, U# D4 d' @ - }
4 k5 S3 D! j5 @; U& v - ! ^2 M: L9 i. f7 D( u+ ]! h, ~9 _
- function dispose(ctx, state, entity) {% x' f9 v* B. u X( N& J" L
- print("Dispose");' E% m2 q0 |6 t* N
- state.running = false;. E, b, `/ W& u$ T
- state.f.close();
1 A+ _, P( w4 W; a+ \7 Y! f - }
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5 f$ c- G3 N3 q5 q2 k% y- function setComp(g, value) {' a6 Z1 [) @2 k* z% e
- g.setComposite(AlphaComposite.SrcOver.derive(value));6 G- @1 o% l/ A# P& Q% B) m) q% x
- }
复制代码
% ?) A3 r" h' [6 ?# U B写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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