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- \3 Y2 W- e- \& n2 B$ u9 }这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。: i# L/ f* b& A
- importPackage (java.lang);
$ _( O$ Q0 e$ |' x2 J& w" ^ - importPackage (java.awt);6 S' u7 o" K; l2 k V# f0 `! k
- * c( ]3 C$ D4 U3 |' L5 Q$ Z. a
- include(Resources.id("mtrsteamloco:library/code/face.js"));" y: G* s6 ?7 ^4 o
- . }$ E1 E8 \4 k) T
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);7 j( \+ {+ ^% ?' P' V
- $ ^/ f" t L& F
- function getW(str, font) {' Q, Z6 }) ` s
- let frc = Resources.getFontRenderContext();3 @: g; o L7 ~+ C* ^. r
- bounds = font.getStringBounds(str, frc);
& S! i8 |* ~. b5 T, O4 ?% }7 |, b - return Math.ceil(bounds.getWidth());
, @ O* |, `2 F - }" S' n: Y/ A5 s6 o
) G/ E7 ]; @. a' l- da = (g) => {//底图绘制
`' v) ]8 ~0 `* e P - g.setColor(Color.BLACK);
! E! u, @3 M' U" V - g.fillRect(0, 0, 400, 400);0 Q' h+ h, }5 w, n0 L. ^6 J% P
- }3 d8 W, p6 K, o( s- Y" ?' o
- 1 f( q* v: V/ b S `, j2 J* b
- db = (g) => {//上层绘制
; O" z9 @4 m; f - g.setColor(Color.WHITE);
3 U- p6 C$ Q; Y - g.fillRect(0, 0, 400, 400);- F$ Z# p: R+ W6 ]& n( i1 P
- g.setColor(Color.RED);
2 S8 l# f% n6 i% i% z1 V - g.setFont(font0);$ U8 i1 {" j7 C) y0 W0 j
- let str = "晴纱是男娘";* {1 N6 g4 |7 c/ w4 S# w
- let ww = 400;: D# R. H( ?3 D
- let w = getW(str, font0);. |7 y$ X* \$ d8 x' F4 X8 ]) z$ w2 c
- g.drawString(str, ww / 2 - w / 2, 200);& H' D: V. j( A+ p' ]8 j
- }9 G2 @6 s! b- B
- 6 f) q- ^) e) m/ \+ _. X; {& V9 [
- const mat = new Matrices();5 N1 V6 X' X0 E k' |. u/ y
- mat.translate(0, 0.5, 0);; X! _" _' ~5 w9 d* l
- 5 a0 ~1 G1 [* x# d/ `% ` ~+ M
- function create(ctx, state, entity) {
9 r. U8 [3 {* b - let info = {4 B5 n6 u* @% N# a9 M1 q
- ctx: ctx,
% C( O0 H) ?. p# N - isTrain: false,
- Y4 ]7 k- @- {) \ - matrices: [mat],
) L3 u: f5 f$ Q) o0 h( Y2 z - texture: [400, 400],
+ j& _" C0 H2 \! k3 y - model: {3 g" ]7 M8 l! h' r G9 @& b/ i
- renderType: "light",; R. ]* I' l a9 c% y, Y
- size: [1, 1],
) k, v: B. ]' A& ^% K4 G2 v$ d. P - uvSize: [1, 1]
. u3 b2 H0 n8 D - }
5 G8 N% G& B8 v0 y7 R- N# g* [ - }
6 o% y# d+ c) q5 b, G - let f = new Face(info);$ Q6 R& U8 r' c4 b5 `7 U: Y
- state.f = f;
. d/ M6 B% i5 D) A
[2 m1 {) b7 h' s- let t = f.texture;; x z# l& |: _, f* s( N
- let g = t.graphics;2 a! m- i; S1 r# G) u% r0 ?( {* ^ I
- state.running = true;
) @ v/ S9 x0 r - let fps = 24;5 g9 O4 n! E& {% z$ N
- da(g);//绘制底图
: i1 }. W) c* _) M$ t+ T - t.upload();
- B' |# f1 j4 o0 K+ h - let k = 0;! |8 q" M; _( ]9 n, z# [ }
- let ti = Date.now();
" ~* k+ |' I3 i- \1 n1 E - let rt = 0;
( k# q; q6 _+ N- p - smooth = (k, v) => {// 平滑变化
" F( \ r) |3 z& T6 K - if (v > k) return k;
" b( q p/ B9 S( U7 o b* h* q - if (k < 0) return 0;
+ s4 f$ h, _. J1 d - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;2 h1 g, t& G0 Y+ J: N$ u2 {, d
- }7 T$ ^0 x' T8 r ?
- run = () => {// 新线程
2 {4 g0 Z8 r. P6 F8 i - let id = Thread.currentThread().getId();
! j% t, F+ U5 x2 P! L) C% t - print("Thread start:" + id);
; _4 {9 {0 P8 e; |! `& I - while (state.running) {
& G* i" {( c) G0 s" s! f - try {
& z0 u; T9 H* r6 _ - k += (Date.now() - ti) / 1000 * 0.2;
9 h* A0 }% u3 f* F - ti = Date.now();
: _, M) h+ Z) x+ o l1 u) A* O: s - if (k > 1.5) {: B& Z8 u% y7 {* T* }: g9 ]4 M
- k = 0;0 {. L N9 [1 x5 J- @( y
- }8 w& m8 L* o T1 v5 j y, `/ O
- setComp(g, 1);
/ `4 ^( p2 `' A9 `- N - da(g);
- O% j: _0 N% I: K9 g - let kk = smooth(1, k);//平滑切换透明度5 P/ M% B t8 T' K. {: T
- setComp(g, kk);6 c6 M: H, S2 u4 r8 t
- db(g);" Q/ }" N% `4 Q" I0 M
- t.upload();
0 K. w) u4 v2 a; s - ctx.setDebugInfo("rt" ,Date.now() - ti);' X+ t9 }4 F. l- ]* A
- ctx.setDebugInfo("k", k);+ u3 {! K* g/ f- O6 e
- ctx.setDebugInfo("sm", kk);
/ a5 `$ c$ C! s) J( B - rt = Date.now() - ti;
+ j1 O. I [* _+ u - Thread.sleep(ck(rt - 1000 / fps));% L) K5 ^0 S1 w/ ^
- ctx.setDebugInfo("error", 0)
z4 K6 m& f6 w! [) G - } catch (e) {
5 G8 a" p1 P3 v - ctx.setDebugInfo("error", e);& g1 |2 v6 \ i) V. Y( D
- }
* w. ~& L/ j; } - }
6 \ u8 O; X. `2 C - print("Thread end:" + id);
! l" i' N$ R- H. d$ B# u( { - }' D# p: [; l" Y& U3 c
- let th = new Thread(run, "qiehuan");6 R2 J% K& d( Q& a- N4 w7 I( [
- th.start();# V$ A1 k9 d" A3 a$ a/ s: W
- }
9 P1 ~0 {4 |$ T* w' E3 J6 X - - [: S& ~3 o9 g$ K) Z& U. V: f+ S' \) }
- function render(ctx, state, entity) {
) }3 O- Y5 N+ O4 E' b2 M8 A - state.f.tick();
' d/ [2 r6 |. U3 z# g! X - }7 F) a' G! P0 U. j3 H- d( X9 g
- & ~' x' R0 a8 u Z+ r
- function dispose(ctx, state, entity) {
7 X; P8 R2 W7 ]9 m- f - print("Dispose");
: U2 Q1 O1 E2 v3 |' B7 x; z6 Z4 \ - state.running = false;
8 v% r4 Y: w3 W) C9 `$ E2 b( y - state.f.close();7 v, k8 {) V. @5 K' u/ u
- }
2 X- `( W$ v& ?
1 A5 d3 h3 c( }2 T& T8 s$ a- function setComp(g, value) {6 Y# [" ]7 m4 n: X0 @
- g.setComposite(AlphaComposite.SrcOver.derive(value));# q F' Q7 W, x( b! m
- }
复制代码 ! p, `0 u6 w: M2 F1 |2 ?* J' Q, Q
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
# ?3 e0 h9 {/ N$ l) B F, p+ c
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顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)# X3 K5 E8 @! O9 _7 A, q
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