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0 D; u' H, I! ?4 O& M这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。
) h# F |' `5 o4 v& s$ U9 h) P \- importPackage (java.lang);
l3 G9 ~8 ~# C0 q/ f - importPackage (java.awt);; @1 Q: e) i; y# H, V* X; W
2 R J- A3 k; m, v- include(Resources.id("mtrsteamloco:library/code/face.js"));
7 I0 u( B9 ^7 ^, z; Y
& e g& v9 [) p4 K- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
! t. O7 q O# `% A. s* |
% i F& m$ k# M, }) A- function getW(str, font) {4 b' B" A: E1 E% H' U4 Q
- let frc = Resources.getFontRenderContext();/ i( z4 t7 p4 H( b7 Q
- bounds = font.getStringBounds(str, frc);
6 i9 B4 h/ {8 u) @/ a% Y( \ - return Math.ceil(bounds.getWidth());
& h& p+ t# i" G# E - }
6 M1 w, m' f! |
- M. y5 r( ?4 O- da = (g) => {//底图绘制
t/ _- |: x l" _! B% L' z - g.setColor(Color.BLACK);
! a: h$ ? N% ~ - g.fillRect(0, 0, 400, 400);- m3 f3 Q; n! i# _ _% p* ~
- }
# _6 [7 k. i, e0 Y4 N - " U' A2 q1 r1 s; H
- db = (g) => {//上层绘制 x+ g* _" g, l: C# L6 n# N: t
- g.setColor(Color.WHITE);9 p- S# c+ |$ N- k
- g.fillRect(0, 0, 400, 400);
7 o' W9 e) P H' O. { - g.setColor(Color.RED);
; T; {; P- W& d* P, _ - g.setFont(font0);
7 s' n6 x) W+ t7 ^ - let str = "晴纱是男娘";
- ]1 S; Q) L* d1 A8 [3 k5 b - let ww = 400;
[; r- {' w$ ^3 j - let w = getW(str, font0);
3 m; \; g1 `; y( O7 C1 V - g.drawString(str, ww / 2 - w / 2, 200);
5 A& K7 }- c8 O% q2 E" y - }
+ L; w$ @' [. a$ C) J3 Z& x
# a T* ^- P2 t$ A n! J- const mat = new Matrices();( r4 a( v0 _, c7 `
- mat.translate(0, 0.5, 0);# u7 y" k* L; x1 e' C" ]; M9 E1 B
- $ @$ }8 H) w" B* M: b' ~2 D& ~
- function create(ctx, state, entity) {
& B) P0 n9 }4 G* P' D7 ~' r- H - let info = {
5 q9 m2 J7 E- ?0 p9 B1 q4 R - ctx: ctx,; t* j, n1 `; K7 C
- isTrain: false,
, {1 Z" o v% |2 r' P! T - matrices: [mat],
+ F$ {0 _% u2 ?2 y$ x( A- j - texture: [400, 400],( Y" q3 O9 ?' f/ l: i' Z
- model: {
8 D* Z: ^4 F T' R V - renderType: "light",
& y: p. P3 C6 ]7 _ - size: [1, 1],
/ q" D2 L1 T; T4 i - uvSize: [1, 1]6 w/ ]; S R7 o/ b# t+ J# d
- }( C9 L2 c( I5 R+ @: P6 g4 ]/ \
- }) ]; ^5 U# |3 }5 R
- let f = new Face(info);8 \- m8 h, w0 b0 E9 a3 S; L6 P6 ~
- state.f = f; u: t+ [! x' t ?% Z: z
- 9 d2 m* E$ H n' n- z
- let t = f.texture;3 b. Y$ r. n2 \) w' q
- let g = t.graphics;# b4 S9 G0 l o2 [9 G/ |
- state.running = true;
( l5 b7 R- Z& m$ O0 u: j, ^/ Q$ T - let fps = 24;/ K# K2 `1 ?3 G2 W
- da(g);//绘制底图' d X4 _1 V1 b2 t
- t.upload();; W, k5 y+ y7 ^. ~
- let k = 0;, z2 |; Q& F. y" v2 @: y* X
- let ti = Date.now();
) q z( A' R2 g0 u( ? - let rt = 0;7 L# d- E8 j3 p
- smooth = (k, v) => {// 平滑变化
% M2 x" S: @4 T& @3 ~" v - if (v > k) return k;% _2 o4 v( l& w# X6 q! J
- if (k < 0) return 0;4 O: e- g( R0 |
- return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;* u% ]' F# R2 S0 ^$ r8 V
- }4 S, I% S. Y" C; Z: `) b
- run = () => {// 新线程; P r2 w4 @6 A7 X" ]
- let id = Thread.currentThread().getId();
5 ]! R$ _ V% ^. f) a: V. n - print("Thread start:" + id);: w: I& _$ }2 u/ @4 Y: X% |
- while (state.running) {8 t7 _3 ?' d9 L, v, k
- try {) C! s0 O$ i6 R' i
- k += (Date.now() - ti) / 1000 * 0.2;
0 n1 B5 }' O3 Y - ti = Date.now();
* V5 p+ H* P, S, d3 X - if (k > 1.5) {
, M( Z+ R) I8 s - k = 0;
: v/ x% f Q- e - }
+ k" A/ [( ~5 }( d, G - setComp(g, 1);1 I0 Y6 a8 b1 ~: m/ b7 K
- da(g);
- z! _8 M% U% B. ~2 ] - let kk = smooth(1, k);//平滑切换透明度 S. N# M; x6 Y, Z* j+ n
- setComp(g, kk);
" X/ ?5 d2 T/ G+ Q' P - db(g);+ A$ z+ ~# c9 Y" y7 a9 y9 O
- t.upload();
. y" {2 E! ]4 Z+ ~ - ctx.setDebugInfo("rt" ,Date.now() - ti);
9 F6 J# m0 m( ^9 C" n0 ^8 S - ctx.setDebugInfo("k", k);$ L) _/ f, Z! N8 b8 Y- u
- ctx.setDebugInfo("sm", kk);
5 V0 H* x; t e. `- ?+ E - rt = Date.now() - ti;
( F+ B9 ]1 S: K4 C) G - Thread.sleep(ck(rt - 1000 / fps));/ P0 p# w) A3 d. b$ [# v8 y6 p7 F
- ctx.setDebugInfo("error", 0)# i. z' L3 A9 C9 h6 j. ?
- } catch (e) { Y( ^% \$ {% C) x) C
- ctx.setDebugInfo("error", e);* {! }! J& K5 t. P5 `
- }9 I* K7 L2 M7 t* m* a; G
- }
1 y" n: M# {7 |5 d& L' s - print("Thread end:" + id);: ~- A5 ]# l* {" g' i2 A l4 N
- }
: V L( z- b. e* a( Y/ _/ Q - let th = new Thread(run, "qiehuan");7 L. S+ T, q1 d* t G7 B
- th.start();
: h$ g& f. w# N1 A' Q0 A; Z2 u - }
5 T4 t- I1 z3 j) D/ G6 r) w" g - % g) E$ ?0 z6 W9 C
- function render(ctx, state, entity) {
" F/ v) ^( r& G( [0 E( Y& H% M' R - state.f.tick();
& r" Q- |% A* E4 E - }9 ?8 O! c1 N8 ?6 U8 i
2 d- b1 R/ R- J* u4 a- function dispose(ctx, state, entity) {9 T# w/ t$ c: O7 W
- print("Dispose");2 R4 W# S* M( o* C: G2 b' T7 a
- state.running = false;
8 Z+ u9 H1 Q, s5 h, k% H1 D - state.f.close();
- r: L/ F1 s9 d. D N* f - }
5 l, x3 l6 U7 m" x) p. {
' k6 Q1 ?" T* H" _) B% ?- function setComp(g, value) {
' u. c0 C6 f0 |; N; q; H" G( S - g.setComposite(AlphaComposite.SrcOver.derive(value));
9 G( d" c5 B+ y8 l2 j, ] - }
复制代码
2 j8 ]' _. ?0 C/ v! B" j: C写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。9 Z0 y" ^" @& e! P; I
0 ^8 ]* J- \4 E6 u: V3 j2 M' R
, B* T: Q* J* K0 u* ^+ h! r5 y顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)) \( d& Y# |" a5 \) _4 K
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