|
|
还没有账号?赶快去注册吧!
您需要 登录 才可以下载或查看,没有账号?立即注册
×
! z3 N$ j/ p% t, v5 J这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。, W& f- C0 w2 \
- importPackage (java.lang);
7 r# }, C) Q6 O7 n1 ] - importPackage (java.awt);
, x+ e( X9 s( \+ H3 ^+ I. l' |
0 C0 z4 v" O" y, M, p/ r- include(Resources.id("mtrsteamloco:library/code/face.js"));
* X' G; f# h* T - 3 v+ I, p$ z; q p& ]/ w" M
- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);" v0 j4 |+ K# I" n0 Z* O' Q, f \
- 8 M* w3 R; A; m1 W% o0 x
- function getW(str, font) {
5 m; h; Q# E3 U( a - let frc = Resources.getFontRenderContext();4 M( U( y+ |. I! s
- bounds = font.getStringBounds(str, frc);
" _0 _ |6 p& ?' Y2 T; V" o/ B4 |& b - return Math.ceil(bounds.getWidth());
8 Z# j3 l. X/ P0 ~5 ` - }/ _* W$ J( n3 ]( [8 ~
! v7 u5 T' M1 G- X$ {: n$ J- da = (g) => {//底图绘制
, N* F- X# T: t5 V4 q - g.setColor(Color.BLACK);. G- J0 }9 \$ E, ~3 C5 }
- g.fillRect(0, 0, 400, 400);
A3 ~; P2 K0 {5 | s - }6 e9 H- Z* s* u8 u
- 4 M9 ]* c L9 @9 u! f; x
- db = (g) => {//上层绘制
* d* J: ^" K- p6 S/ C; C - g.setColor(Color.WHITE);
V, w0 z1 I+ ?9 K - g.fillRect(0, 0, 400, 400);
( G; N1 T6 R* G3 x+ p) t2 u - g.setColor(Color.RED);
+ P5 e% {: ~' A0 ?8 S - g.setFont(font0);# A" ^6 w T, q- \) \5 x* d
- let str = "晴纱是男娘";: c0 G7 R# T( T# N- q& H
- let ww = 400;
# I; Z% L# I; T2 } - let w = getW(str, font0);
5 h; e4 b$ N& z0 V+ V3 ?8 B; u' p5 | - g.drawString(str, ww / 2 - w / 2, 200);
: t: a+ `" z; J3 D4 U$ V' Q; F - }+ r. M/ x" H2 p: c+ X7 g, u
! ] i- @1 d. M. u, |0 y2 c- const mat = new Matrices();
' h) W$ {) s9 f* p r0 s - mat.translate(0, 0.5, 0);; ]- `; h6 L/ ?: @6 w7 ~
- % B& R! v! Q# f* g6 b+ j
- function create(ctx, state, entity) {# Y3 W7 A2 i% z7 z
- let info = {4 z3 ~% j! E) f1 @
- ctx: ctx,
5 G1 t3 O1 p1 J$ m. C, G# h. t - isTrain: false,6 p: A$ r5 ~) |& M' |! m% H/ I
- matrices: [mat],
7 T" H7 L* J0 Z8 _3 W5 J - texture: [400, 400],+ W& y4 e. m+ @, h8 l- `5 r0 W* x: a
- model: {
% ]" H& F6 x- C+ t$ j) t G$ P& z0 F; _# R - renderType: "light",
. a2 g+ P, N$ ^. ?* Z - size: [1, 1],4 B1 E6 [6 o. k I8 h0 [
- uvSize: [1, 1]
& f4 z! U8 m: e/ F - }9 L/ b0 x" E) ^: v
- }
- L3 w! f8 K8 f3 ? - let f = new Face(info);/ d# v' ?1 h7 x: z1 D6 Y$ v
- state.f = f;
- f; ~8 l' O" Y; F! Z O0 D - 0 C6 ^( p5 d/ j7 Y* l+ q
- let t = f.texture;
( ?; e! T4 a" m9 U# g! J* C - let g = t.graphics;3 G. f6 k# R! ]
- state.running = true;7 z6 i4 q/ W* S6 y1 x
- let fps = 24;. ~+ j X4 M) |: _( Y+ Z" _6 ^; O: w
- da(g);//绘制底图' M2 I5 [8 C5 ~! f6 ?- f
- t.upload();
- `, T9 [* |! G W% w4 G5 J8 G - let k = 0;
* W/ K% v3 v, Z2 d, } - let ti = Date.now();: W9 y. v/ `, `
- let rt = 0;/ L# E" u. ?+ n) P D- ?
- smooth = (k, v) => {// 平滑变化) B1 M0 X8 @9 G5 r
- if (v > k) return k;( S- ?6 W& m8 g0 Z1 T
- if (k < 0) return 0;
' l$ ?, h2 V# ^4 }/ C- i3 @! W; b- | - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;# [6 B; c! s# U6 @; t7 w" m8 k
- }
7 f8 i# I0 b7 R" i - run = () => {// 新线程5 I4 R$ S+ {( j l# c6 k
- let id = Thread.currentThread().getId();, a& A. b) q8 d& R4 h8 |
- print("Thread start:" + id);
9 I9 a( Y. C \) I3 g$ ~ - while (state.running) {
( k; D2 {0 t! P3 E8 U1 `6 [# \* @$ D - try {
7 V( S! f( ^5 ~ - k += (Date.now() - ti) / 1000 * 0.2;
$ o; {- {# P8 f' ]# V0 U2 h - ti = Date.now(); y/ F/ z! L, h) W4 e3 T
- if (k > 1.5) {# _1 b5 q' U8 j; s* L4 a
- k = 0;, T, s, K4 O1 W8 i0 A/ ^4 D
- }
7 F/ D% _8 }& a p - setComp(g, 1);
5 x2 J6 T8 g' I, k6 ?7 n4 j, ^ - da(g);
, y" I5 b) B. y) [! y - let kk = smooth(1, k);//平滑切换透明度1 _: p: v# d& E) m* _& }! T2 y# Q$ j
- setComp(g, kk);
9 \! v. C' F7 s% y& \1 u @ - db(g);8 ]7 J3 k" X3 o2 \
- t.upload();3 |' S& }4 ?2 R5 p
- ctx.setDebugInfo("rt" ,Date.now() - ti);6 \; [& X' {' I$ P2 y, f( j0 Z
- ctx.setDebugInfo("k", k);
6 E, F: ?" e$ }8 @4 I - ctx.setDebugInfo("sm", kk);$ q, y! N) g" e7 \# C" R: E
- rt = Date.now() - ti;7 |5 k& p+ K M, I6 u8 v. }
- Thread.sleep(ck(rt - 1000 / fps));. p) q+ Q# p& Y/ R
- ctx.setDebugInfo("error", 0)
$ ?" v% y9 ^/ K2 V5 ? U4 X! G - } catch (e) {' E' V p! u- x$ L
- ctx.setDebugInfo("error", e);
& U8 C- T. M6 C- o6 q - }/ R; b, W1 g5 [: [; d J. S
- }* Y5 w1 W! x. Z$ n$ X
- print("Thread end:" + id);5 ?2 ?; s u6 O6 Y, x; u
- }
6 k, G( u- Z( ^. p7 h5 t - let th = new Thread(run, "qiehuan");
( ?/ V, T B+ D* {2 ~ - th.start();
( p. q) f2 k5 @+ O - }
" m5 d" a: W7 M* F, }
: ]& E( v4 ?* M) T( g- function render(ctx, state, entity) {" e& h4 D6 U! E+ d/ c
- state.f.tick();
0 Q/ i. J" f* C+ q) ~8 E% Q - }& I" ^6 A" B: P% b3 [
- + z8 O7 X i3 ~9 R# n' ?$ _6 B
- function dispose(ctx, state, entity) {1 {- Q' c0 S* U2 Z3 g
- print("Dispose");9 _' [- G$ K7 X* Y
- state.running = false;
/ Q8 K5 b2 H6 m- O0 i/ p9 j4 y8 \ - state.f.close();
# b0 e. }, I( i5 c- H - }5 {) w0 X8 A3 ]/ r
1 x' U% Y0 d* a- E1 Y- function setComp(g, value) {
5 U6 P# ?7 W$ f6 ` - g.setComposite(AlphaComposite.SrcOver.derive(value));; R5 h* T& l2 v, T
- }
复制代码 0 N) x- N8 K0 ~
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。: ~9 N- r6 I9 ]+ h8 ?
% |# v0 V T8 ?2 U$ m( s8 {
6 C9 o+ N$ x- e4 w5 o顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)4 ^( F1 i, U3 o9 \, F; p
|
|