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这些天想了想怎么给LCD做丝滑的动画,稍微想了想,便有了下面这些代码。# V3 R8 [/ |. M
- importPackage (java.lang);
* H5 u0 ]! ^3 O5 Q - importPackage (java.awt);
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: j3 g) D" C+ |9 D8 Q* Z- include(Resources.id("mtrsteamloco:library/code/face.js"));
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/ j U0 y! _* d# `0 l- const font0 = Resources.getSystemFont("Serif").deriveFont(Font.PLAIN, 80);
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/ c5 D) K3 ]) Z% Z0 C- Q1 v. Z; n- function getW(str, font) {
" C/ V" k8 {8 E& Y - let frc = Resources.getFontRenderContext();, U# |2 ^4 c* Q9 S9 l l" r" G
- bounds = font.getStringBounds(str, frc);
7 j; w. G( ]8 z) O* a& l. R& V - return Math.ceil(bounds.getWidth());
( ?0 G% B7 V- X/ w8 O7 g - }
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1 Z4 Z- O+ z1 Z C4 o2 [; d" O- da = (g) => {//底图绘制$ T, f: w# M( ~ C
- g.setColor(Color.BLACK);& o/ |( P6 `; l% ^# `2 f* S$ J
- g.fillRect(0, 0, 400, 400);' z# w) a5 q7 I9 q8 R' i" J
- } C% K! ]3 q2 H1 E7 b
9 Y3 l: \* J+ z8 H% U$ E- db = (g) => {//上层绘制( x( y$ V+ K1 V7 H0 ~2 h# Z
- g.setColor(Color.WHITE);
9 h5 v1 F+ d/ c4 M1 u* X7 u - g.fillRect(0, 0, 400, 400);4 g: N4 a; u7 I) v. |# {: ]
- g.setColor(Color.RED);7 n' P. }) Z, Q& J. a% {
- g.setFont(font0);3 y: G8 e- v! Y. b7 [
- let str = "晴纱是男娘";3 B x! |( S! n1 ?
- let ww = 400;' L0 V# d- T. ^2 a2 ~3 R" R
- let w = getW(str, font0);
" {3 t9 j j; g" ]& x& U7 S% B - g.drawString(str, ww / 2 - w / 2, 200);
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4 u' x% l2 P" l: Z# I- const mat = new Matrices();9 \4 t0 ` |# E, U% w; d Y
- mat.translate(0, 0.5, 0);
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- function create(ctx, state, entity) {
; e! x5 _; d' o$ M; r8 c) c - let info = {4 K, F' y T- l# X g. d. [
- ctx: ctx,5 j9 Z \! a4 L( ]4 `2 x
- isTrain: false,
3 m( M1 C' y7 M3 p7 R( d+ Q! ] - matrices: [mat],
. [3 I# K5 v: |% X# h- r: G8 @ - texture: [400, 400],! N1 j5 J b/ c% e: t
- model: {
% ^+ [$ E/ g" Y/ R$ ?$ P - renderType: "light",1 x2 d$ p$ z, `/ b4 x
- size: [1, 1],8 k! x3 D' [/ \: J6 a# f
- uvSize: [1, 1]
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- let f = new Face(info);) ^2 v9 M f" C! S; x: e9 Z
- state.f = f;
+ ?! G- K: p7 [" x& f
. `. I$ U/ s& o% k- ^2 d- let t = f.texture;; k t- w: i0 M; ]2 q+ T! \
- let g = t.graphics;
& u! G+ i3 I/ q - state.running = true;
1 i) E1 T. M0 V% i+ g# F N2 }! ` - let fps = 24;
$ N7 X- e l& b; X; N9 b7 E4 w, L! ^ - da(g);//绘制底图
2 U" j- C( d. i- Y* G3 V- B1 B, g- ] - t.upload();& y- ^2 z: k8 v% U# G9 S0 B
- let k = 0;
- K( O; G0 I8 V' {- R* a B - let ti = Date.now();- Q" [4 t+ s' o1 f% P* {
- let rt = 0;% g* i( ]+ {" }0 X/ S6 h2 w) x
- smooth = (k, v) => {// 平滑变化: i" L5 H4 A/ N/ k; y" E4 U4 N
- if (v > k) return k;% W5 b) _( o2 M" X0 _* ^# i
- if (k < 0) return 0;
. P* O, O- o, X4 e - return (Math.cos(v / k * Math.PI + Math.PI) + 1) / 2 * k;
+ ]4 S u6 L, ^* x - }
/ [. |) k: e# L, }) [ - run = () => {// 新线程
% o1 Y/ R- ?' {8 {! {3 c! P6 ` - let id = Thread.currentThread().getId();2 b6 Y( c9 g" [$ l
- print("Thread start:" + id);5 X8 ~' T0 c' l0 w S& A
- while (state.running) {
) N0 H+ N4 [0 e$ B - try {5 `' L# `1 ~2 w; \: Z
- k += (Date.now() - ti) / 1000 * 0.2;5 X- x& Q$ c# n1 K
- ti = Date.now();) t" W# V( C, d* b7 k/ r
- if (k > 1.5) {8 {) B! ?- z! @" K* W4 ? N) X7 C
- k = 0;, T$ i8 N) L: ^$ I. B5 F, h6 V
- }' W: s- H _- R
- setComp(g, 1);
6 k3 `4 \+ D1 `5 B - da(g);8 n0 d* t& N; z2 @4 I3 p. x& `
- let kk = smooth(1, k);//平滑切换透明度 H. ]4 d7 j; K! v
- setComp(g, kk);
0 \, f" s% D" j/ A9 j - db(g);7 A5 A8 x1 H. B4 K& s# T
- t.upload();
) o; [: }% S1 F% Q& m [ - ctx.setDebugInfo("rt" ,Date.now() - ti);: Z5 s3 H1 U( T1 L7 t9 c" d2 u4 E/ u
- ctx.setDebugInfo("k", k);4 ]5 u$ M7 b+ [. Y
- ctx.setDebugInfo("sm", kk);
# s& O, z+ V' d+ g. d6 U - rt = Date.now() - ti;, V/ f7 d# ]9 J
- Thread.sleep(ck(rt - 1000 / fps));4 u5 X9 Q$ z4 O" u1 ]3 F, t3 k) r
- ctx.setDebugInfo("error", 0)0 |9 o8 j6 z& ^3 d5 U% c- w. H
- } catch (e) {! r' D: J/ v( V2 X
- ctx.setDebugInfo("error", e);
% t$ L7 H8 T4 q' f, L7 n" q - }
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- print("Thread end:" + id);
2 U/ E: B" s! g/ w8 ?( r - }
. T( @/ F5 w( c4 S; p - let th = new Thread(run, "qiehuan");8 l, b9 ?! p3 E9 p
- th.start();
$ }7 M/ T" i \3 E: X) T7 a+ a: k - }
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- function render(ctx, state, entity) {
9 L8 j6 j" |3 s( D - state.f.tick();
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- $ T1 j' B# Z) J" t1 ?
- function dispose(ctx, state, entity) {
1 Y2 ~- D9 ?& g - print("Dispose");
. B3 Z6 F+ K M& I: k) [ - state.running = false;
( j, ~" i8 L( B4 r( l - state.f.close();4 ?7 m' [( t' |% e' z/ Z
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7 A) x8 t$ l) c) T( Q. v) r- function setComp(g, value) {) F) F0 V$ G& h v2 S( S
- g.setComposite(AlphaComposite.SrcOver.derive(value));$ R7 Z* U" C* m5 X
- }
复制代码 % g& q/ h1 D6 O& o8 h! j
写了这么久的js,我便渐渐发觉使用 render 来写更新内容有局限性,比如说会拉高延迟.....等等(但可能也没什么影响?)。在这里我用新建 Thread (线程) 然后在新的 Thread 里来处理图片更新逻辑,实现丝滑切换。
$ _# i7 H% F& W W! P" G1 j4 V, p6 f' d9 [7 }5 E0 f. D! ?
+ R) j6 M4 S! a$ m0 Z, M顺带一提,完成的时间挺短的,一次是 2 ms 左右(当前情况下)
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