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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
9 Y! U+ m) m9 T( w- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
2 e( m* h' g! d' _# @, I$ C - this.modelClusters = modelClusters;7 K' V, V. x; m" G' f, m
- this.x = x;7 r! A6 a- A0 `
- this.y = y;6 |( M2 E) G. O& g: N& U0 U6 z1 F3 n
- this.z = z;5 d- y( h7 H0 h( G* U" f2 Z8 q* B
- this.rx = rx;
" T' z6 p2 V' A& d" y b - this.ry = ry;
7 m$ G1 ?; a1 _2 B# v! `( C: f - this.rz = rz;
% S8 }7 A# A) K% \& {3 G - this.minimumAngle = minimumAngle;0 t& L8 ^9 `- I& f `3 ^( ?
- this.maximumAngle = maximumAngle;( ~) T2 U, _& h' a1 G
- this.nowAngle = nowAngle;5 v" N! }( ?. w3 ^" K3 x. S6 y
- this.direction = direction;
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/ N- M& Y8 Q8 Z& Y. [$ W- Button.prototype.draw = function(carriage, ctx) {+ J+ f% M$ o( T: R! L8 g
- let tempMatrices = new Matrices();
8 k0 @* u! b* o - tempMatrices.rotateZ(state.wobblerot);: z5 V$ J5 v, y% a
- tempMatrices.translate(this.x, this.y, this.z);
# ^( @& T8 f& K& ^ i9 ?6 W - tempMatrices.rotateX(this.rx);
$ e# H$ v" w5 h - tempMatrices.rotateY(this.ry);
- j9 x5 U/ C, A% w3 [5 A! K; I4 s - tempMatrices.rotateZ(this.rz);
, c% \/ c( h0 Q0 @" Q1 L; y - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
$ O' N( _, N9 ?* E" A - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));5 {* {4 d' U* Q; @9 n9 f
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));0 B) K! \, H: U
- for(let i = 0; i < carriage; i++){3 N) A+ @: L, p: s- G' {3 y
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);
" Y! s, Y' c$ X: W0 y - }
4 u9 }% t" O F" m7 T& u - };
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- Button.prototype.turnTo = function(angle) {$ Q6 I& G' a4 H" N
- this.nowAngle = angle;9 ?! \5 Q. y: s9 k4 T
- };
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- Button.prototype.turnMaximum = function() {0 E4 X; |' ]2 o- t
- this.nowAngle = this.maximumAngle;% V# P6 ?: D4 K+ I2 `' V: y f
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- Button.prototype.turnMinimum = function() {0 R2 o) ]! V5 S6 O
- this.nowAngle = this.minimumAngle;
; V( f& d5 ~. T, [9 Y$ | - };
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# V, n" I2 ?- |- Button.prototype.turnMiddle = function() {
4 J C9 s# o: A4 F. S- {, J - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;/ A0 U1 x, `- a) P- \9 o) X$ O
- };
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- Button.prototype.getMinimumAngle = function() {1 n1 k# o, s; k6 M7 U; l+ o
- return this.minimumAngle;1 O; o! c% A) T( C' M n. L
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- Button.prototype.getMaximumAngle = function() {
! e7 g) a$ J$ N9 \4 @0 d - return this.maximumAngle;
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! e% H& o" u; M. Q/ a/ ?" Y! o- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
$ w. Z. l8 g l7 ~ - var buttonModelClusters = uploadPartedModels(buttonRawModels);9 Q U, c$ G! M, h
- & |0 D; n% y1 c7 m3 q* O
- //----------
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- function create(ctx, state, train) {
0 |" z. h+ g) k - state.buttons = new Map();
2 T$ N+ _) u8 J- d& T o - for(let i=0;i<buttonsInformation.length;i++){% e7 ~' k6 D# s Q
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))$ k2 S" i) d6 B, r- e- t \, I
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- p# X4 q9 k* W" t+ S- //----------
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9 p; G7 e! T5 c2 i" n& L- function render(ctx, state, train) {
0 G* o* G. k. \+ p0 ?* ^. M& h# K: C - for (let value of state.buttons.values()) {$ F) ~$ S3 ?( W: b- q
- value.draw(train.trainCars(), ctx);
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- }
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7 ~9 ]' X& a. e" U' ?* a* I* ?- //----------' C) I2 ~ H" @) S; k6 L+ j
- P: A! N2 L( D; y
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
6 R7 p. G- W% c6 `0 I' t, i - let result = {};1 Q$ R- r! L0 n
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
% I, S6 K* n- v) b. \0 J - entry = it.next();+ s& X+ V0 R" w, K7 L% j' W
- entry.getValue().applyUVMirror(false, true);
( d9 F- ~! T# M" F# o; |+ g - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
$ b) A& w8 z2 K$ S - }
! S L7 Q/ m6 [3 N, C - return result;
6 t& A D( A- a6 M- A4 S6 v - }
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- function degreesToRadians(degrees) {
, v/ G8 v L. Y - return degrees * Math.PI / 180;9 ]- u5 R3 V6 {9 z; M5 `7 Y" b
- }
复制代码 ! z, P3 }7 V6 ]& s3 [6 a
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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) m3 e( O' Y" y9 P: T9 i还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我- c) Q# x. X" P
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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- Q9 f* T9 P& G3 }: c' M4 j位于“button.js”:0 x) L& f6 B: R. Y4 A
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位于"main.js":
8 a8 |# j0 Z7 T0 v- var buttonsInformation = new Array();
" ~0 W' V5 h4 f) t. f - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& v( t) w$ D& s; q& J
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ Y' l3 a' d+ [3 L3 W' a+ T1 d - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
$ h0 G5 k: | Y2 ?$ [ - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! z6 R1 }+ \' e, c% F
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 X% q9 R$ j+ r: {( A: V - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- F- P) G+ r7 {
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; C" ~$ R6 Q- _
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# c! G3 d3 m2 Q% N, W - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, x4 u+ u W2 C, O+ V; l# Y
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ t* P! X7 s3 h# n* q! h$ u X- u& `8 }" Y
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});2 w) M7 Q6 x5 H
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 _+ L. g& {3 @4 T5 c - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 d/ ^! y( g8 `% M0 x. D - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 F5 ?- a1 Y6 R - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ _3 @3 c, b) X1 o. M
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 a% t9 z: R$ a2 N/ B: v' } - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 N8 v7 d3 y6 Q8 j: a
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});, h. Y8 W+ r% L) c; D: g
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
N# |( B1 @& w% V" m% x( R - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' e% T7 y' ]5 R& F" e) s; B& d
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
2 l3 y& u. P {- f0 e. C6 A - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
9 K2 b' t/ i* [, U - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
% b# ?. t$ d1 L& R0 v; {0 M2 L - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});' d7 G6 u( ]% ?+ r. E
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});' J; q' w, @+ o
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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