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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
3 A) H1 [' M, @8 y' }& G- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {; a( Y& E9 u' S, P. ]4 F R
- this.modelClusters = modelClusters;. j& Q( `( q( f) u% d: Y# j2 e
- this.x = x; \1 f& ~/ Q7 ~2 e) d$ t
- this.y = y;
, `$ [+ N: _; |; N - this.z = z;$ r3 p5 M/ a$ T |: D. i
- this.rx = rx;
/ v% q) m! Q, a5 _% T6 s* p - this.ry = ry;# ~- C8 j* {% n; V: c) f$ n0 B
- this.rz = rz;6 `# d9 @4 t/ T; n4 i* c
- this.minimumAngle = minimumAngle;
+ F& D# `; ?3 G! e Q |/ v - this.maximumAngle = maximumAngle;
" H, a0 O8 y( g5 ?3 }" J3 [ - this.nowAngle = nowAngle;
) b* m$ H3 ~7 n! S$ D- ^1 n - this.direction = direction;1 M' _: a/ h2 M8 R( n
- }
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4 k" w. v6 Z* \7 ]# P+ f- Button.prototype.draw = function(carriage, ctx) {3 @# v3 w) ^2 O# K
- let tempMatrices = new Matrices();
* Y0 t! f; x1 Q7 W2 `' t& P7 x - tempMatrices.rotateZ(state.wobblerot);
4 K- ~2 C: W7 i* q - tempMatrices.translate(this.x, this.y, this.z);
9 y& P3 n8 k3 F0 i - tempMatrices.rotateX(this.rx);
/ ~5 r% c5 U, N. F0 y& i - tempMatrices.rotateY(this.ry);# i4 o2 L! \+ e. @$ z
- tempMatrices.rotateZ(this.rz);
& W% Y, h. h3 Z w - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));4 P: x0 I8 n7 B2 k# }
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));' r! \) o6 N$ u- G9 ]1 p
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));) P z9 @6 i/ y. F
- for(let i = 0; i < carriage; i++){
' a9 D& R3 `, I) {+ H - ctx.drawCarModel(this.modelClusters, i, tempMatrices);$ |' W# p8 n1 X6 ^$ i
- }
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- ! n! ^( n! Y, Q! P- F/ e
- Button.prototype.turnTo = function(angle) {
1 c8 g2 n8 n4 T - this.nowAngle = angle;
. X& R( j+ d% C' e( K7 b u - };
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- Button.prototype.turnMaximum = function() {
1 Z9 x# q# d4 q0 y - this.nowAngle = this.maximumAngle;( R, c, }: x! }
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- / W1 m; |/ q$ N
- Button.prototype.turnMinimum = function() {
: J2 ?; W6 b: g/ o - this.nowAngle = this.minimumAngle;" i# Y. m. D$ P1 q/ _9 a
- };; n. t' [' O2 K! ]8 j' F, V, _
" {) T! i7 t: c$ o3 X- Button.prototype.turnMiddle = function() {
( p0 [; c5 z6 F5 \% V. `6 e' p - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
4 P4 l' g8 f9 Q - };
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- Button.prototype.getMinimumAngle = function() {
1 E# {8 G. F% f" q4 w5 g) ]( l - return this.minimumAngle;
" r/ `7 O0 j, b, N - };
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- Button.prototype.getMaximumAngle = function() {# @% S( t! i& D' k5 }( J& J
- return this.maximumAngle;
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L2 a0 Y3 i$ I4 {) [- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);, @* V" f- z& W1 k% K
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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2 e8 P2 G4 B' ^1 Y- //----------
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- function create(ctx, state, train) {
6 G& K* `5 G! Z2 q* c: g - state.buttons = new Map();
& f( Q( S w P- k* } - for(let i=0;i<buttonsInformation.length;i++){
# [8 o- m0 O. x! h/ u$ a, m0 w - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))2 ?, Y; n* ^0 M( ]& m0 o- u' L
- }$ f5 [1 l0 Y, y% k1 C- e
- }
+ H% ~$ I" W; C3 J) b0 n! Q* _, \ - 9 k" J& g7 g, z2 c
- //----------+ C1 Q# Z! z/ s f2 F/ a! V
. u; h' g+ t9 y; {, c4 @, q8 y7 m- function render(ctx, state, train) {
8 A, q% T3 [- J - for (let value of state.buttons.values()) {
, U6 `1 M0 i& j3 {; h6 A - value.draw(train.trainCars(), ctx);
( R8 ]2 h+ M# S( } - }
) i& `9 J8 b2 u* @$ `9 Z - }0 r1 D, P- G; y: L" s( z
: T& U3 t+ `. p) P- //----------6 d4 b1 s* Q- t7 ^
. [) u( |3 D- j, M3 f2 E( b- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型/ i2 F6 P3 R# r$ g/ G6 t
- let result = {};6 B, i* Z& N9 G0 f6 |7 |
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
# Q$ V7 [! G' D - entry = it.next();
2 _, y. z- E1 G, g' [6 y! `) n - entry.getValue().applyUVMirror(false, true);
$ L$ L) y( @! \) Z - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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- return result;
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6 | {1 \' L7 ]$ M3 v- function degreesToRadians(degrees) {
+ F& f: b2 O6 o& Y$ r) ^ - return degrees * Math.PI / 180;! x+ y3 P$ g0 \ o* h& Y; V! f: ~. U
- }
复制代码 8 p; y3 L8 O6 z! H3 D9 H5 \$ \
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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! Y1 V$ j) J( A而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面" u0 B8 u, u* g0 ]/ F4 E! @; d
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$ c1 K4 B. n* `9 b2 U下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:, b7 P" Q+ T# A2 l8 N/ s0 V
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位于"main.js":
; p9 N/ |5 t6 a7 J: g, X1 A- var buttonsInformation = new Array();' c. [; F# W* l
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' o+ T6 I2 d3 g, S- z* n5 E. f
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& T6 k# Y" G5 Z0 J6 {; l4 B - buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 }9 D N- N+ H6 v5 o
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) @6 D7 P& S |0 E( T
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* P9 O6 g" `) F# |% e; D& c - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; h" d# R8 u( p+ A, @
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ Z/ b) B" `& |/ w
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& ^8 t6 g, h/ ]9 C. ^
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 V* ?* s% V. F& i- _3 ~5 ^ - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ }. T6 ]1 @2 [' ` - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 _' y2 p- Q7 M0 f - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" ?: S: Z0 e" s0 t - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- R9 b9 z& k% W! U - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 R0 n! ^% N+ N: k3 Q
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
4 h- f* i2 G7 T9 I- t) X - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 y% t+ U5 b* N- V" {- o - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});% ]7 \' ]' k4 u9 ^2 U3 R
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
7 A% ~, ]; x! L% n/ {; s7 Q& K3 Y - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});2 g; k8 ]) x& d, p6 P! w: c
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
* K* o, B7 @- R" o3 V% X - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 e% m# U! h7 t1 s, d0 C* o0 X - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: K: O+ }7 a& M9 L: X5 v. e - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
6 ~$ m. c8 O" \/ f - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});9 i6 ] g: J/ V. R# X
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});/ i( y6 ]# f1 m) ?4 l
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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