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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
9 `* g1 E: l5 R1 \ c' m- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
1 S- v' R9 o4 H - this.modelClusters = modelClusters;- d% m( N' f! O; v
- this.x = x;
) G* y5 A2 r1 H5 b# X9 K# d2 I* V - this.y = y;
% C- t$ S A6 q, Z7 l+ `: f. A - this.z = z;1 \ W. C% e! P) m; I8 O7 w
- this.rx = rx;
( P, n9 |# C- Z" p- n - this.ry = ry;
% p: t) h4 I# y; v( i2 l" v - this.rz = rz;# ~+ y9 K3 R: g& M
- this.minimumAngle = minimumAngle;' [8 u2 L: f* O8 e
- this.maximumAngle = maximumAngle;
' ]8 R- p, H( s* S5 X - this.nowAngle = nowAngle;+ ^. m: Z. T8 P8 c4 p% V; V
- this.direction = direction;: X: j6 h' K/ |% C8 K& s( N
- }
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: }; ^/ w; [+ P6 o0 S- Button.prototype.draw = function(carriage, ctx) {5 d" k! m# H3 a( L
- let tempMatrices = new Matrices();
0 e5 m0 w- S# U - tempMatrices.rotateZ(state.wobblerot);
( W6 g& l( f7 {( T+ y1 ] - tempMatrices.translate(this.x, this.y, this.z);
' Q n/ C9 C- Z& A8 a - tempMatrices.rotateX(this.rx);
; n' F6 z, W6 r b1 \ - tempMatrices.rotateY(this.ry);7 T9 O9 ]4 c- R$ ]! k9 V
- tempMatrices.rotateZ(this.rz);
/ }7 }+ L' t7 q: U - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
! y7 H/ _ U. N) [1 ` - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1])); F6 d* k( [" T9 ^6 O3 u
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
5 r; N" V: ~6 P3 q) U+ v - for(let i = 0; i < carriage; i++){
C3 C% l0 D2 V; R - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
1 M7 R1 i1 w5 v - }
% ~1 i) A( X0 j - };
7 o( X0 R) R n: I" U* M - 9 B& h3 |; y. |0 i* Z5 z
- Button.prototype.turnTo = function(angle) {
$ v5 v5 C5 W; l& [9 O, M2 O% \ - this.nowAngle = angle;' S4 `' l- S8 ?$ [
- };
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- Button.prototype.turnMaximum = function() {6 x7 T# i; t% P/ V
- this.nowAngle = this.maximumAngle;4 e: r! |+ R+ U+ C
- };
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- Button.prototype.turnMinimum = function() {7 L0 A! Z! @# U9 P* i
- this.nowAngle = this.minimumAngle;$ w5 X% e& _& c% m; e. `
- };
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* _7 @9 I/ z( d/ C) _7 g2 \; `- Button.prototype.turnMiddle = function() {
F- k2 A6 y. J4 w' G - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
! o4 q+ A, u% _* Y) N' Q% H - };
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) ^$ N/ k, o1 @) x4 N2 X- Button.prototype.getMinimumAngle = function() {
2 ?# ^) @& u, U% H, P - return this.minimumAngle;5 n3 {7 K1 R2 O( {2 C* g8 j% `) \
- };' x& k8 o4 V/ q& z8 d1 P
- " Y- C. @! C: R
- Button.prototype.getMaximumAngle = function() {
" S; c# ^8 f- t @5 i - return this.maximumAngle;
4 {8 ~ ]- z2 y7 J - };) `: {% G. r) G, O) @
- 1 h9 ], O0 t3 B d+ O
- //----------# b: c4 u2 M W% [2 a, l C; w# E
- - m3 c. M& D* L4 ^5 _
- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);8 L! j5 b; D, ^. n5 J+ S c- K
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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8 N1 k8 N+ y* S- i+ } U1 u9 }/ e- //----------
1 I& a# ~' @/ P% F% b( o# M6 h - 8 ^) T" j' {' e" W1 y& s
- function create(ctx, state, train) {
. x: r" j! l# I" W0 i3 [ - state.buttons = new Map();
2 d4 `' ` @2 ^ M1 s - for(let i=0;i<buttonsInformation.length;i++){4 M& x1 c$ |! c' P1 w. S! g
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))" X: a0 b4 y( Y/ | V9 ]
- }- B/ t: J4 d( h* J4 u
- }% Z" r* C- a! }8 b
W$ |+ ]. Y0 R, S( Z- //----------
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- function render(ctx, state, train) {
& ?; k3 Z/ ^. J% \ a& W - for (let value of state.buttons.values()) {; C9 i3 |1 ]3 u" @( o
- value.draw(train.trainCars(), ctx);+ i. g8 K& o6 F
- }1 g: [4 m# Y$ Q5 i+ M+ E
- }0 _; W* D7 P* Q2 I
- ; p, ^( W/ b$ C8 H2 X! T
- //----------
7 I5 J) n- L: U; o. S- l2 _- D6 ]) R - * ], {, C3 U( E; m5 G8 Y
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型6 f0 _5 B' l* Y% D( ^/ X
- let result = {};
y' ~& u$ d# T' e2 k; y% S - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
+ o% O4 L# w; |3 b/ G - entry = it.next();8 K3 K# X& s% o8 f+ y8 A. D1 @
- entry.getValue().applyUVMirror(false, true);
: f- B, Q/ Z$ n/ i% }, M) d& x - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
7 r1 Z, k* s M1 W9 r. B - }
. C" g' H- n1 \! A' C8 i - return result;
1 y3 T( a: K8 _( ~! T' c. D4 S - }2 X) v& l( K# h! h1 W4 I+ T- a
- : _3 A. a u# ~! |/ c' o) m
- function degreesToRadians(degrees) {
# U, r1 Y3 m7 Q" a. [0 C - return degrees * Math.PI / 180;2 d( L0 e7 a& i, M/ h9 k" o
- }
复制代码 7 c% V; s2 ^, g* `- @3 E3 m
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜! l6 N: ?3 i* {' E3 q0 Z3 q
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我4 z# L- J3 x/ I
' Q; H; L5 w, A( x2 X而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面, l% j9 n* e9 X, b
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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W, b) Y$ x8 W# z; j0 j位于"main.js": N6 ~6 a6 T. ~+ O+ ?% b
- var buttonsInformation = new Array();
4 W; T5 {$ N& K' _% ~ - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' h0 {2 @/ K: |# }
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# b% ]7 r2 B- R9 x4 A
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
# |4 D) {0 h# w" j0 a - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});- w% c0 \5 W$ i$ U) T1 u8 ?+ O- [6 y
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ y) v# g/ a2 l! s3 x0 @: y- k
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); y0 v0 B% X% Q& M; q7 z3 W
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 T; a' v) t4 }: p9 Z
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 a! `- H' r; `8 n& w6 M* u - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 E3 X. U7 ?0 b) ~3 t" F$ S: n
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* f) g, Q8 o) b - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
9 t4 a/ {6 ~2 ]8 O6 y - buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. L3 q/ N/ I) O- t
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" I) r' q B' Q0 u
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});0 w5 W: k. a: G! h% d
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});# m5 X0 a0 c2 D! r: p$ [( o
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! h7 v. l. ]/ D8 u0 a4 R
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});4 g, M2 }5 i' B4 b/ X8 q
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 G% {7 ]* L( ^: _" t - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; a7 [' ~, |/ U$ L, d& F - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});% n4 W1 J, U. d9 y" Z0 ^
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 y% Y8 O0 Z! i - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
5 y4 r( F. L7 A' T: T: F2 F - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
5 U- s$ e7 L* T! E0 i- f - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});- H6 W: o4 ? b- J$ [
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
9 |: W- f' w/ o! R8 S( J - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码 / c& c( n1 r1 @ x* h9 s
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