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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;
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  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;
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  7.     this.ry = ry;  L- j& |$ T7 D; r" H; w6 Y
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;
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  13. }! I$ B; [# Y' ^$ E6 D! Y3 P- M2 N
  14. 0 x. B3 q8 X  ]
  15. Button.prototype.draw = function(carriage, ctx) {0 t# L1 E* \+ h0 |/ j& q
  16.     let tempMatrices = new Matrices();! t, o+ n0 g3 K) ]3 e
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);
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  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);# c. H9 ~3 K9 W( l: R  }
  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 J) G# c2 ]1 q5 L  T/ C
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
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  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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  27.     }
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  28. };
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  29. , p' M# S' g6 p- I
  30. Button.prototype.turnTo = function(angle) {. \/ u* a* g8 @0 g5 x& X) E
  31.     this.nowAngle = angle;+ Q3 s2 ^4 e4 G, A0 l% L
  32. };
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  33. , E% l0 D8 G  k/ ^
  34. Button.prototype.turnMaximum = function() {+ w$ S* |# T9 g* G; C- s" ]9 z
  35.     this.nowAngle = this.maximumAngle;1 p5 k# B; |, \7 M4 ?
  36. };
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  37. ' G0 x, I: r$ n: p
  38. Button.prototype.turnMinimum = function() {5 @5 [2 _! A8 `3 v& T8 M3 h
  39.     this.nowAngle = this.minimumAngle;$ y, w( Q  r  d/ W
  40. };0 U0 E# K8 ?5 D* K$ l1 a) L
  41. % m) W$ f9 i$ X, S' J7 x
  42. Button.prototype.turnMiddle = function() {* ]% O: |7 g6 r" L) a; |
  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 x& a* k& w0 K5 x# O3 P3 E; S! r1 J8 s
  44. };: d# M7 l- ~; H: t4 M1 s6 ?: C

  45. $ D$ G5 l5 ~# Z, k: t7 X9 n
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;
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  48. };
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  49. + @( }! H. Y& ~8 ], H
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;& A* ?! `3 X* E8 N# p+ G
  52. };
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  53. * Q: R5 S1 s! @' I2 s( Z
  54. //----------" M7 J( O0 W! R! J, B

  55. 9 R, y  k5 ^0 B8 B' G% `7 r4 P
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);4 t' g9 f9 U' I0 u* E
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);5 f4 E5 _# ^- e2 `+ L" B  w

  58. 5 p) I* Z9 |; ^9 S; q" Y8 x% o
  59. //----------7 A' i6 x5 M2 ]0 B0 b

  60. 7 N: \& L6 j7 C% ~; Y
  61. function create(ctx, state, train) {, y0 e" V- j9 v! @" y
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){2 y6 Z7 y* ]0 I8 p7 J+ i0 t$ h
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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  65.     }) `$ u, m1 K( O# x$ Q& n4 f2 M
  66. }& K0 w+ N6 `' O( D! P

  67. - `; K, u$ f4 W( e$ U, W/ ?
  68. //----------
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  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {9 c6 u$ N' o- z/ G$ U8 b2 ^
  72.         value.draw(train.trainCars(), ctx);+ D3 ?/ _' }" c- x5 O8 _
  73.     }
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  74. }
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  75. % S5 _* ^6 w& s' O
  76. //----------4 u4 @7 \; V# H  Q6 O5 T

  77. 7 M. p- z/ m' }. O7 R
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};) `6 C/ p- s( q5 T, {6 Z& r' N
  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) r; R1 N# Z8 Z: d
  81.       entry = it.next();4 M& O7 c! e, `+ X/ U
  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());# X- u& C. a8 F: Y- n4 p; u' @% M
  84.     }/ m9 J8 n/ _0 A" V8 h( B
  85.     return result;; e$ A& g# w' P* o8 X* W( l. l; y9 T
  86. }. O0 g9 o6 N8 ?1 {& h
  87.   _- V" _8 Z. e: L. O
  88. function degreesToRadians(degrees) {2 T  O; M9 b0 s
  89.     return degrees * Math.PI / 180;
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  90. }
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! j2 N( F$ P% N3 [$ X4 H哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜  t0 u0 O2 U- J$ A

- S7 j% {) J1 x; V5 Y还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我# V. d# o% Z: F+ v
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面3 }, _( Y6 l4 H, \

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9 J0 G: c  C, G; |6 W下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出( k$ q9 Y* ~% ]. H
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位于“button.js”:3 s. f: d" ~2 J; W% ~& V
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位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( {( @7 ]/ o' y4 t
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! p; ]9 K6 K) n! Z3 v  {! S2 [3 Q
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 r( ~8 v$ k$ T7 v0 g' L$ {( s
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});  l  r8 z8 X" X7 E! }
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 v9 G, N2 ?6 l6 c& I/ v
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' e# R. G; z& E( _; X+ X8 X; X
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});9 ^/ y4 s+ ~- E6 w) `4 D2 ?
  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
4 d* j8 J9 b0 o9 P+ C5 @. ^' P你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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有事加我QQ: 3435494979
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