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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
, B' l% k, w1 [5 n- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {% b3 F6 j! v4 k/ z. I4 _5 R! J$ T
- this.modelClusters = modelClusters;: _0 o7 ~/ ~3 W/ \' P
- this.x = x;# J- k% N: F2 o( P& X7 ~
- this.y = y;
) x) z' y! F% k: z# b# R% ], u - this.z = z;
) E; B& r. v, o' {* x - this.rx = rx;9 P3 ^# l# q: s# ^
- this.ry = ry;
! H& Y/ n h1 a - this.rz = rz;- y$ D6 ^: ^; {1 y9 a7 x
- this.minimumAngle = minimumAngle;
0 j* A3 O0 ^, ` - this.maximumAngle = maximumAngle;
1 c: m8 P) p! ]$ Q. z - this.nowAngle = nowAngle;
9 {9 R5 u0 P$ b: V - this.direction = direction;- t) z- r7 h0 q4 }' g/ i# A+ |
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- Button.prototype.draw = function(carriage, ctx) {
M3 i3 u8 }* i" }8 a& Y: t - let tempMatrices = new Matrices();( i. }: m4 V6 k4 n, E3 \
- tempMatrices.rotateZ(state.wobblerot);
: ]) I% }$ y1 E, K - tempMatrices.translate(this.x, this.y, this.z);
7 q9 P) @5 J- \) }0 F9 I% N* N - tempMatrices.rotateX(this.rx);
% c! v4 v: N% O! B3 b+ b - tempMatrices.rotateY(this.ry);! Q6 i+ b- w, }
- tempMatrices.rotateZ(this.rz);8 \) \0 \, L. g# e3 o( G
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
1 A: u5 n7 P5 r) b, i - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));' R3 \" h# m. S
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
( @: C4 R+ I& i1 v# c. B; r, p - for(let i = 0; i < carriage; i++){( k5 n" b5 l3 Y. e+ G+ E" n ]
- ctx.drawCarModel(this.modelClusters, i, tempMatrices);# V+ w/ f) k: K
- }
& Q/ H, x+ E/ o* d - };
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& w% r( r8 j: W0 o# h" }' [$ M- Button.prototype.turnTo = function(angle) {
- U; Z( @* V2 K6 j - this.nowAngle = angle;
# p! Y# [; K/ p4 A5 L* l - };
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% n' V$ s8 Y) z9 t- Button.prototype.turnMaximum = function() {* `4 K* Q+ F) B6 N, T! Y! C, q
- this.nowAngle = this.maximumAngle;- i. y/ P/ H9 ]( {
- };
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- Button.prototype.turnMinimum = function() {, q6 n9 c0 S' Y: o' P4 z. p
- this.nowAngle = this.minimumAngle;! J. m4 g+ H. q) ?9 ~! e! g5 Q# j
- };! `* H+ W3 o/ ?- d
. |; _1 A$ V# ~0 p- Button.prototype.turnMiddle = function() {
2 W8 v5 v" d$ Q& w+ Y% ~9 X - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;" E: @% Z8 A$ K
- };
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- Button.prototype.getMinimumAngle = function() {; C' `/ U! o5 I4 m3 e8 W7 m
- return this.minimumAngle;2 P: D- D9 j. j" t1 j( W
- };" J, M4 r& m |1 D# z9 d
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- Button.prototype.getMaximumAngle = function() {& K) v) q- U/ w) T
- return this.maximumAngle;
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0 M3 s. u2 L @; e- //----------- z! M8 @; n4 X2 S
8 R. w5 i3 I; S2 h+ W: R& f, a- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);+ M6 |; c; w1 ^5 G8 m; C! Q# a; i
- var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------( r7 b% |% Z/ ]5 m
- % P9 z! v9 V" u; j X* p6 o W' q
- function create(ctx, state, train) {
4 L! [/ O3 @& ?; \8 B0 h, g# n - state.buttons = new Map();
# o8 ]" f$ H( ` - for(let i=0;i<buttonsInformation.length;i++){3 I7 Y: J) S7 r6 @& K
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
3 H7 p# F& o; n2 h - }
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# R: f5 Z; p( d" w, ~% \
1 I" B; q, j, h, m9 \; |- //----------
+ m, p& N4 A+ A4 @8 h; d
+ k5 H; Q8 y& Y3 r- function render(ctx, state, train) {' T: _! S& s: n5 n7 e- y0 d6 G
- for (let value of state.buttons.values()) {
- m3 ]& |8 `3 _) o - value.draw(train.trainCars(), ctx);: q; [# Q5 T7 ]
- }. b; }% @9 @( I/ n$ A; V8 _
- }
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9 t3 U* K: x/ E- I# T- //----------
* ]1 W( ?& e, T/ k) w* E - 4 k) D) J0 R& K; [
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
' ` X. X! Y) u1 P, c( K - let result = {};3 j7 ^; v4 @! Q) b$ _
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
% n% P5 y# ?7 g& n2 V - entry = it.next();
! ~$ H$ ^4 Q, D3 ^! d7 o1 _* x - entry.getValue().applyUVMirror(false, true);7 E6 J' {8 s6 z8 p* b1 o
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
- k9 |$ l- _' w5 } - }
! Y5 j, i+ _- [9 f; T5 \5 l" r - return result;
- k% W) w+ T9 A( l. N& j# D - }
# r3 k6 w/ k! C
4 F2 r) h) E+ H6 i/ v1 D- function degreesToRadians(degrees) {' Q" M' @9 T' R1 s; Q* B/ i
- return degrees * Math.PI / 180;
2 o0 d0 i- P+ e, H2 G - }
复制代码
; W8 }3 T/ P4 |( K哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜8 z1 W5 |& j0 @, V) a! k) O
7 C+ w0 o# Q, W# L7 ]; `还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我& i# X- s9 @: O- Q7 l/ ?. f
: X9 E6 U" s- e) c8 L5 e而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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5 a% [! j, S0 k- ] Z" B下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出1 {- W7 W/ m4 H3 s+ L
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位于“button.js”:
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2 }1 a6 B9 j) p3 m; `位于"main.js":
/ `; I( T8 u0 y/ ]- E% d e- var buttonsInformation = new Array();, m( k: b8 G" j) u; f2 M
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ p k! f+ y U$ E$ \2 z7 I$ I
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});5 [1 w8 w& q- o' f- l. A: P# n3 d
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) S( S+ ?# b( X: c - buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, [6 N; b3 {: m* A3 r
- buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
7 e& C) q+ ]1 O0 T+ M7 E1 t* i" B - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
/ n- B) ^3 K* G) P9 A - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});+ G# m6 Y( S% q
- buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
+ Z* T7 j# ?# U- A' Y4 H3 d2 k% z) s4 g2 h - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* M( L; M* U1 n, B: i ]
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 D5 u% w3 U( ~ - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});" K. `; G: z9 D2 w" E _
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( r$ \& r# Y0 e+ P$ a - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 [& x! a; I7 W% y
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, N: i) `( p3 ^$ d, o6 w/ B - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ Z5 H' Y* J! |4 T. N7 E _
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});& O5 Q* {* ?- n, D7 g8 }/ A
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
& D: o) t' ~' t* E N8 ^" B% t) q - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- s1 v- z8 g, y* `4 p% o
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});! i5 R2 G" f9 q5 L9 b
- buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});" N) S+ b% A+ a$ b p# d+ A
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]}); {+ z8 @+ M! p6 T7 M0 f
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});. [8 q/ ?2 d1 F, X6 o b8 ?6 E Y. Z
- buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});' [# J. ?" b: ? U2 |* v
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});5 @& F& h9 n. y- x
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) A0 D" q% v$ P
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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