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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 z) l6 P6 P2 k& J, |
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
7 @- c$ @5 f% ] - this.modelClusters = modelClusters;
- f6 x: G' g; N- ~2 A; G - this.x = x;
0 X$ N/ N- _8 i* Y: R; Q - this.y = y;
8 k! g) o: Q9 O* {+ g; X - this.z = z;* l+ h' K8 r+ h1 A s
- this.rx = rx;5 \+ k- Q) o% N8 U. c9 |& h
- this.ry = ry;
; K5 S4 R ?. {/ s# r+ _ - this.rz = rz;
9 G! A, q! I/ h3 P/ V' g - this.minimumAngle = minimumAngle;/ a p8 G: c0 a- K O5 e% l- ^
- this.maximumAngle = maximumAngle;& j6 W* m. O) t) W6 C
- this.nowAngle = nowAngle;
1 G3 X, Y/ _! l2 @ - this.direction = direction;6 w, E! d( q: {
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- Button.prototype.draw = function(carriage, ctx) {
~. @4 X" R" H/ h - let tempMatrices = new Matrices();3 S# F, T* E9 l! i* g
- tempMatrices.rotateZ(state.wobblerot);4 i2 B" l* Y/ e5 p; b
- tempMatrices.translate(this.x, this.y, this.z);
7 q: n1 c, S: E5 \4 J - tempMatrices.rotateX(this.rx);
* t7 ^6 c: t w9 ?3 M7 F# E$ O# ? - tempMatrices.rotateY(this.ry);
; U4 k) {5 V: f! A. y! ] - tempMatrices.rotateZ(this.rz);2 k; e S$ l. |/ P* C8 a
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
# L; D% p' ~4 i+ I- x" y/ ]1 W) _ - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
& p' }& h) {& ^5 Y% A+ P+ ` - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));# c# {) b2 ~& B5 f: q
- for(let i = 0; i < carriage; i++){
. h& @! t& G) V9 U - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };/ E8 y: O* O8 |$ Y5 \: i. k
0 z8 ?. D6 e) f3 \3 K, C- Button.prototype.turnTo = function(angle) {: s; R' {4 E j# F; t! u
- this.nowAngle = angle;- c) F# l- h ]+ t! c
- };
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8 p+ M7 w' G, L, d: ?- Button.prototype.turnMaximum = function() { g2 h h" S6 y7 G
- this.nowAngle = this.maximumAngle;
, d$ ]! e5 D" A7 x9 F - };
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- Button.prototype.turnMinimum = function() {
4 N% C& c3 n: i; J6 T7 _: W - this.nowAngle = this.minimumAngle;- o8 X' j2 H- i
- };, Z; S1 v" k$ t
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- Button.prototype.turnMiddle = function() {1 d: B! @' F2 W$ J1 t5 }
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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- Button.prototype.getMinimumAngle = function() {" U% t [& I' l5 i# t/ P6 T
- return this.minimumAngle;: L9 Q1 Q( j! p% w" {
- };
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- Button.prototype.getMaximumAngle = function() {3 Z) o5 s4 A3 L4 u
- return this.maximumAngle;
: ]0 M2 c6 V0 _ o. F - };
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/ n7 I# X0 V" V6 t/ ]- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
5 ?3 G- R$ I# Z( F5 S: V1 v - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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: |5 z& x5 Q _- o- Z1 C, u- function create(ctx, state, train) {
6 ]3 e" G; T% w% u! x( s" Y - state.buttons = new Map();
. `1 }; @6 B8 \, g - for(let i=0;i<buttonsInformation.length;i++){0 ?3 v1 s( C& d8 g/ \1 i+ C
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)). m) H. L/ S& P
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- }
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- //----------1 e' ^- z3 q' b
, y! F) l, m7 _% p! z, Y- function render(ctx, state, train) {) a* ]$ j* X3 t- _' N8 ~
- for (let value of state.buttons.values()) {
( q: X7 a X9 ? - value.draw(train.trainCars(), ctx);
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- //----------
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# R! Z+ Z8 a& @1 I0 z- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
* G$ J. l; Y _; K6 G - let result = {}; T* X- E" d" J+ O
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
. f, ^- N2 `, y4 y. o - entry = it.next();
: _4 R8 f5 v4 z" k$ \! z: t - entry.getValue().applyUVMirror(false, true);% [- k2 t! f! ~* K. ^& A
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());) d, J4 o3 C) h: k$ |! o
- }
2 C& o7 A( a0 v {5 h/ {4 \8 W - return result; S7 _6 P. |. s9 C2 o
- }
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6 f9 t+ S5 r7 k" {2 H" D# h) L- function degreesToRadians(degrees) {5 Y; L3 P8 D) `! {, r
- return degrees * Math.PI / 180;5 q! U6 F+ y1 ]" @: m" B
- }
复制代码
- F# \- u7 q3 e) n' [哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜9 B5 |' g- \2 a4 | W+ w
+ j! h7 T9 l: s: k还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出( n N' `5 ]+ b+ S0 Y2 a! ^6 P$ `
3 J% a) q* g/ k/ f& O3 V' s位于“button.js”:
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# X; d0 X+ U4 f7 }- s位于"main.js":
* e' f7 G* W9 Q! n b! i- var buttonsInformation = new Array();
2 L7 r! k9 t& v0 x6 L - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ x8 w2 P4 _ q6 Q8 |
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' a2 {: K! p8 a$ ^/ I
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. j* E! A" i0 P0 V. ]* F
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
1 L; C9 U$ B. `) Z1 _" V - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 u) [! z1 @/ g8 n3 @6 K8 |# R
- buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
n$ x- D" ?3 C4 y5 e9 X9 ^ - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, l1 O$ h5 K, o( b - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 ?$ A3 P/ k: g7 X - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! H; n4 e% X. c2 {& k. D. r7 g - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( i: _; `; I% k) p+ I. O4 I
- buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});3 }6 M/ |! [; A2 Q
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ J4 H) B1 n/ f- @
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 f. h8 G( L! Q9 |& X8 F' @ - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 ?2 X7 a3 g0 r& E; q2 u! f, M
- buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
6 d. e: f+ t# ` - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ y3 @ n+ H) D: ]1 ]! M
- buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});+ q, J* R4 q, b
- buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
0 ?& p% ~4 y6 W9 n: k. p: u+ G$ O - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
- D# p( V i; S3 p* } - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
% R6 q# |$ b) z$ f& x; R) b - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});8 J3 _( u& Q& B# w* u
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: D+ t6 l! y) G2 }- o7 o; d8 y - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
O0 X; f8 k' P; b - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
% M9 F k% O5 g0 S - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
1 |" J/ X. w# F8 s9 m - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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