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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 0 J6 q+ v: X5 b: U5 P4 l3 a. w, h
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {) T% T3 k0 C" z$ ?# ?% c
- this.modelClusters = modelClusters;
" A- k0 S i1 n8 Q6 v7 [ - this.x = x; f4 \; x+ ^: t+ P. q6 o) s" f9 W
- this.y = y;7 N) ^! L% Q6 U
- this.z = z;; c. |. ? c' @3 _0 o
- this.rx = rx;: Y$ X2 A0 p" T1 t3 ~
- this.ry = ry;+ M2 f% T' q* f- \& _ M" a+ p% M0 o
- this.rz = rz;
( w k( [0 T) ~; G% m - this.minimumAngle = minimumAngle;) N" ^" c9 U5 v
- this.maximumAngle = maximumAngle;
, v8 b* b, @2 p( E - this.nowAngle = nowAngle;; d8 H6 X U1 ~
- this.direction = direction;
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) K% L# s- Q. Y2 g. i- Button.prototype.draw = function(carriage, ctx) {
9 v v2 p8 Q1 _ - let tempMatrices = new Matrices();* A( c0 P# R7 H6 k, x# c
- tempMatrices.rotateZ(state.wobblerot);
9 D( Q5 b: |7 s; y j/ n2 P7 ? - tempMatrices.translate(this.x, this.y, this.z);. t4 i' D/ |* e; s4 E$ k
- tempMatrices.rotateX(this.rx);% \8 |3 s, {- l8 g9 q3 b
- tempMatrices.rotateY(this.ry);
. l3 j$ x+ L7 Z - tempMatrices.rotateZ(this.rz);
' j" b! B9 g# D1 r/ d" R- ] - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
* U9 T2 \) u9 Y$ H7 A0 C5 Z - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));9 N- g( A9 }% Z
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
& g+ C9 R s' s6 y; { - for(let i = 0; i < carriage; i++){
6 `$ J/ X* `4 [# C( R - ctx.drawCarModel(this.modelClusters, i, tempMatrices);) m L/ z9 B' l0 O8 s
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- };) {+ I! S- C7 L) S" [
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- Button.prototype.turnTo = function(angle) {* K, j% q' g& p2 G& }' O0 }4 V
- this.nowAngle = angle;
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- Button.prototype.turnMaximum = function() {! B1 U2 m# R' O& C
- this.nowAngle = this.maximumAngle;: D% h, ^5 B( q
- };
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! g h0 P# R) ]% T& S9 I* G# v- Button.prototype.turnMinimum = function() {
. M& {4 |- ^: p, \/ P" B! q - this.nowAngle = this.minimumAngle;$ z. _( Y0 p* G& ]
- };
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8 p) U: x- K% H3 Q2 D: j- Button.prototype.turnMiddle = function() {
% [5 d8 U4 W, z* ?* g H - this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2; N( _* |! j. V/ x4 z; \5 C) x
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3 S+ b( x. y/ h$ s- Button.prototype.getMinimumAngle = function() {
3 U2 ]" X2 I& }- c& p/ }+ A3 j - return this.minimumAngle;* X5 J2 ]- V1 [3 r6 e D
- };
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- Button.prototype.getMaximumAngle = function() {
. N0 x9 S2 Y1 g. ~% j - return this.maximumAngle;
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, `/ G$ K7 H0 V; G* F1 K- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
- n' |+ z- D3 I! v6 P2 ]) Q1 s* n - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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- //----------
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3 s4 C* b2 ]+ r* R6 @' X- function create(ctx, state, train) {% c* }: B) A1 j% ]1 \, [9 [ S) c
- state.buttons = new Map();
4 h0 T) D3 x L, }- r - for(let i=0;i<buttonsInformation.length;i++){, t& w) U" J5 R2 \: F* C1 h; l9 ^
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)): e q6 }2 J0 G1 R
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- }
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- //----------* t; f3 t& \+ d) R7 P. W9 P
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- function render(ctx, state, train) {
0 V% y% O+ [" l! E# i - for (let value of state.buttons.values()) {7 d+ L; w. |( `0 a: ~
- value.draw(train.trainCars(), ctx);
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- . j( I, O5 k& g& J2 s) S
- //----------2 ?, u- o" d0 E. v
- ' N# P. a3 `; d6 j' U7 v. {
- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型$ ~; k; T5 k! u2 r
- let result = {};
# x( B# P3 q+ q) t c4 M( ` - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( D1 b ~, I3 z/ H
- entry = it.next();- s: r5 A X, a+ a) Z/ h3 \4 s
- entry.getValue().applyUVMirror(false, true);* H5 v6 G4 R* N' [9 _
- result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
- }+ f% m/ o: _) U. Z* f - }
% J! `1 k3 G! a- Z& M8 U4 b - return result;: ] d9 V, w; \2 [8 {( E! {
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- function degreesToRadians(degrees) {
! P1 B% M1 ]* ?, O& n: r+ V - return degrees * Math.PI / 180;
6 w& s# r+ ]! q8 [ - }
复制代码 % J$ }- O# ]4 x4 u
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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6 }5 k% C; ~8 F: [( r" T( C5 q还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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; ^: v8 |7 m5 E; f O而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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" I3 e; P1 i( G* |. }位于“button.js”:/ f+ r i) _, y7 K0 x
, j1 h" }; W8 w& S2 c y# M位于"main.js":
$ i- o( N, U+ z5 Z- var buttonsInformation = new Array();% I+ ` g0 |- \7 I0 H
- buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
I* w5 _# Z- s, F9 e - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; ?; }; I6 _1 ~5 [2 l
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ J( d! I0 I1 _0 x2 V$ ~) j
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; K1 K; H6 M& _/ M - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
" V R" b/ z1 P0 @ - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ p7 |# j" f7 q2 |) r: x: f
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; i* h$ \! b$ B4 W5 U4 c1 n& p# T - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' s8 e( b1 @1 I n0 |/ T' j9 Z% \4 V5 V
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( H4 m, b' L( e# }9 s, F1 {5 b
- buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
b. z4 q( q4 ~+ X& R - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 g" M2 G' w# F' i7 B: e$ O
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 _0 W4 K" W$ r. q1 F: D
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) s( g5 n: Y8 ]; o' C# J& s - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
2 U, r2 m7 o* k2 g - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
. c. ^/ F" O1 f5 N3 n' A+ n- H8 Q - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% N/ k. ` T8 }* G" B" l6 y - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
/ j4 h* V7 H* {2 U& } - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
6 z' C1 C$ ^/ |) F5 ] - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
: J0 V M$ f4 b& A5 u4 u - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& J0 o5 x+ Z- i* y r" s
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
4 y. N3 Q5 t. g& q1 _6 C6 B - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
3 _. ]& h8 }9 u# K - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
; X5 S- Y V9 U% U3 E - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
' |7 D1 E2 D. `/ `; {; E% ` - buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) q, ~) {7 b' D2 v" H+ A+ n3 R& W7 I/ g
- buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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