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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 X8 R+ i- l3 v
- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
% U: J! B7 q) ^ - this.modelClusters = modelClusters;; G2 I; x; t1 A! a& v3 Z5 `. U
- this.x = x; r* C+ M R- v& z
- this.y = y;
& o2 b" B& G% Z1 D I! q0 k - this.z = z;
/ |% n/ z4 Y% @5 C - this.rx = rx;5 T: V2 i6 o! d# R! u |5 d
- this.ry = ry;1 q3 H. D; O7 L3 ^& L
- this.rz = rz;% E/ g* k3 {% E7 ], F2 F' `, ^
- this.minimumAngle = minimumAngle;
" L, J% I0 ]( m' _9 T8 a' f - this.maximumAngle = maximumAngle;
$ O, q1 T6 J# `' J* f& N- l) C9 h - this.nowAngle = nowAngle;
" ^8 K( u; z* o! n) [6 x - this.direction = direction;
6 ]; T. j3 `; s& W - }- u6 k" q; g0 E% B0 u5 ~
; L M! j0 S0 E$ y+ P/ s- Button.prototype.draw = function(carriage, ctx) {
a, Q' k6 n! {5 Q( [ - let tempMatrices = new Matrices();
! b* U9 I# ?. U6 g2 f' H S7 ^ - tempMatrices.rotateZ(state.wobblerot);2 D s' n5 N+ Y: F8 D" _/ n
- tempMatrices.translate(this.x, this.y, this.z);
: F2 n/ u& ^9 T, K7 S - tempMatrices.rotateX(this.rx);
6 q8 a% O. G$ a- b - tempMatrices.rotateY(this.ry);1 B& G( W0 n, z/ c
- tempMatrices.rotateZ(this.rz);" p( e I/ S& x! x; x( D
- tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
; O6 S5 Q! t9 y0 Z8 O - tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));/ z/ M* S0 a3 P
- tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
+ @- ?: O; h! w) z - for(let i = 0; i < carriage; i++){
/ Z1 V- k W) O9 D - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
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- };
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9 @2 i1 F& K- j( p- Button.prototype.turnTo = function(angle) {& _0 A+ T! f+ Q
- this.nowAngle = angle;) ]; d' `1 g2 O& Y
- };
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- Button.prototype.turnMaximum = function() {6 R' G# j9 a* T. D; k* x3 ~
- this.nowAngle = this.maximumAngle;
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- Button.prototype.turnMinimum = function() {; f% A. G' I2 G2 s0 U
- this.nowAngle = this.minimumAngle;$ E9 b7 D/ F7 w" s; Q1 J
- };
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- Button.prototype.turnMiddle = function() {# r$ O3 p& x1 T& j% K' {
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;
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9 ?6 ~2 }' y' \( r- Button.prototype.getMinimumAngle = function() {: J1 E6 E. G8 A& }0 a# N
- return this.minimumAngle;
: ~" P! U% r9 r# i$ m - };
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- Button.prototype.getMaximumAngle = function() {% p2 j8 F0 B- Q* }) H7 c! v
- return this.maximumAngle;
# K( A+ N8 b. J O$ b - };
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& O; J+ L: M7 e' ~( Q2 P2 C6 P- //----------
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- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
* r: Y; Y! f- s5 h$ f - var buttonModelClusters = uploadPartedModels(buttonRawModels);
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9 v+ X; v! z; t8 Q- Q6 U& P ]# U- //----------
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- function create(ctx, state, train) {
) r/ ~' ~! u1 V9 J& h" }7 d2 \$ } - state.buttons = new Map();0 z$ q9 q* S0 k' R5 {/ b
- for(let i=0;i<buttonsInformation.length;i++){
, d' x- @0 V6 \1 W8 m( Y7 k% Z+ e - state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
8 ]- _3 z% H" A; m - }
: R2 |1 s! @' @* C: A - }
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- //----------7 J5 H9 q; c$ r8 a
- / J# R3 t5 p3 w. E$ v
- function render(ctx, state, train) {- h8 m3 ?2 Z) h3 x! _
- for (let value of state.buttons.values()) {
% I. G% y U u - value.draw(train.trainCars(), ctx);0 J. e0 r- t7 U( Z
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- 0 S4 R& l0 |, F' p1 o
- //----------
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- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
0 b# O; X$ K9 z7 d - let result = {};
3 F v& M& B* q4 H. Z/ j4 i4 t - for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {
) g8 O4 A$ t: t+ [9 _ - entry = it.next();
# A( u( P v5 ?# g: _0 m! t - entry.getValue().applyUVMirror(false, true);
, M3 |& t6 a& ^3 v$ `& R - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());3 [1 b0 G/ w. G
- }# _+ g: p( Q" l0 [4 f7 H
- return result;6 o( r& v$ |, q$ P D
- }8 n; q1 X3 L* o; i$ V, z
- 2 E. \: }! z4 T+ t3 q4 D
- function degreesToRadians(degrees) {$ _2 D( K7 w+ F$ Q) R
- return degrees * Math.PI / 180;
" m9 N; b; w" `7 c- Z7 J. Y - }
复制代码 2 A! @4 {9 S7 K2 s
哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我' n& r) y, o* ~( n' z, p
. v2 `- ]' o+ S& G9 b/ s而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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! ?5 v: `$ _: j! r% c8 o下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:$ Z/ n' d+ e" z
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位于"main.js":3 g( R! X, I1 K. O- C
- var buttonsInformation = new Array();
2 [$ v) H2 m# R* {' ^ - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
3 e, F2 R8 ]& Q1 e0 A - buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});) I {; S5 j; T( i7 x; z
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* R, x1 J. _) q: p- M. N! L
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
* [* k. m$ D: d - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( y' N; H8 \1 p* e) K - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, _" ~+ G& `( F
- buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 H4 D5 _; s& v8 P6 i - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; G) }% A n" i; h# p9 V
- buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, o& F# ]' H: I3 ^5 B7 k - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
% K7 j/ I0 R( x - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 D1 q4 J, g: \& S8 e
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) a2 C: N4 O) K8 p0 i - buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 _1 v, ^1 C3 V" Q, L
- buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
8 O! J3 r- b! j, d - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 l$ f+ q5 B. [" |; s3 ]
- buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
' B8 l0 e! @9 M; L! ?* w - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ l- b! H/ ]& D" ^5 v - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});0 P! V; Y7 H0 U0 X( q3 [
- buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
( P! m' N8 u9 q" ^ e0 \# V - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ G; J% y4 `/ n' D* t( P - buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});- `: t5 {* @8 a7 Y \$ M% r
- buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
$ s* f9 p$ W5 |3 J9 h- C - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});) ^, x, J" q' n" m
- buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});4 A( u$ P7 r$ u2 H3 Z* _
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
- ^1 O0 R+ a% j7 h - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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