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初试面向对象,。。

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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑 0 J6 q+ v: X5 b: U5 P4 l3 a. w, h
  1. 阿弥诺斯
复制代码
  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {) T% T3 k0 C" z$ ?# ?% c
  2.     this.modelClusters = modelClusters;
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  3.     this.x = x;  f4 \; x+ ^: t+ P. q6 o) s" f9 W
  4.     this.y = y;7 N) ^! L% Q6 U
  5.     this.z = z;; c. |. ?  c' @3 _0 o
  6.     this.rx = rx;: Y$ X2 A0 p" T1 t3 ~
  7.     this.ry = ry;+ M2 f% T' q* f- \& _  M" a+ p% M0 o
  8.     this.rz = rz;
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  9.     this.minimumAngle = minimumAngle;) N" ^" c9 U5 v
  10.     this.maximumAngle = maximumAngle;
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  11.     this.nowAngle = nowAngle;; d8 H6 X  U1 ~
  12.     this.direction = direction;
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  14. ) K% L# s- Q. Y2 g. i
  15. Button.prototype.draw = function(carriage, ctx) {
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  16.     let tempMatrices = new Matrices();* A( c0 P# R7 H6 k, x# c
  17.     tempMatrices.rotateZ(state.wobblerot);
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  18.     tempMatrices.translate(this.x, this.y, this.z);. t4 i' D/ |* e; s4 E$ k
  19.     tempMatrices.rotateX(this.rx);% \8 |3 s, {- l8 g9 q3 b
  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);
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  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));
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  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));9 N- g( A9 }% Z
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
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  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);) m  L/ z9 B' l0 O8 s
  27.     }1 J/ c7 W5 g2 T9 q1 }: W4 r, g
  28. };) {+ I! S- C7 L) S" [
  29. * A2 R6 @) U: C. y6 R0 g
  30. Button.prototype.turnTo = function(angle) {* K, j% q' g& p2 G& }' O0 }4 V
  31.     this.nowAngle = angle;
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  32. };4 O. @% B/ P3 E3 @# w
  33. ; B, Q) Z: l/ {6 G& m0 R; d$ ^
  34. Button.prototype.turnMaximum = function() {! B1 U2 m# R' O& C
  35.     this.nowAngle = this.maximumAngle;: D% h, ^5 B( q
  36. };
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  37. ! g  h0 P# R) ]% T& S9 I* G# v
  38. Button.prototype.turnMinimum = function() {
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  39.     this.nowAngle = this.minimumAngle;$ z. _( Y0 p* G& ]
  40. };
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  41. 8 p) U: x- K% H3 Q2 D: j
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;  N( _* |! j. V/ x4 z; \5 C) x
  44. };* M/ \$ s4 z2 m9 f/ {' Z2 d. {* O- p

  45. 3 S+ b( x. y/ h$ s
  46. Button.prototype.getMinimumAngle = function() {
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  47.     return this.minimumAngle;* X5 J2 ]- V1 [3 r6 e  D
  48. };
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  49. , P  U7 ^, I' V1 n8 p) z' r9 h
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;
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  52. };6 U, S5 \. W$ F" E1 x

  53. , `/ G$ K7 H0 V; G* F1 K
  54. //----------
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  55. , ^0 ?4 l1 C% E1 S8 f
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);
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  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58.   m6 o: l3 j8 T" T. @
  59. //----------
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  60. 3 s4 C* b2 ]+ r* R6 @' X
  61. function create(ctx, state, train) {% c* }: B) A1 j% ]1 \, [9 [  S) c
  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){, t& w) U" J5 R2 \: F* C1 h; l9 ^
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction)): e  q6 }2 J0 G1 R
  65.     }6 d2 G' g3 S, I8 a9 o* J3 G
  66. }
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  67. 2 F: q9 \# X, q8 @6 j' _
  68. //----------* t; f3 t& \+ d) R7 P. W9 P
  69. ) p) G$ ]1 Q. _- x! P# S& l
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {7 d+ L; w. |( `0 a: ~
  72.         value.draw(train.trainCars(), ctx);
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  73.     }
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  74. }. O) o9 \2 ~% t1 h( {& e6 k
  75. . j( I, O5 k& g& J2 s) S
  76. //----------2 ?, u- o" d0 E. v
  77. ' N# P. a3 `; d6 j' U7 v. {
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型$ ~; k; T5 k! u2 r
  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {( D1 b  ~, I3 z/ H
  81.       entry = it.next();- s: r5 A  X, a+ a) Z/ h3 \4 s
  82.       entry.getValue().applyUVMirror(false, true);* H5 v6 G4 R* N' [9 _
  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());
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  84.     }
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  85.     return result;: ]  d9 V, w; \2 [8 {( E! {
  86. }/ `( T4 A* |4 I, J
  87. $ D0 h# Z9 S1 T# A
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜
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6 }5 k% C; ~8 F: [( r" T( C5 q还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我
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; ^: v8 |7 m5 E; f  O而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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" I3 e; P1 i( G* |. }位于“button.js”:/ f+ r  i) _, y7 K0 x

, j1 h" }; W8 w& S2 c  y# M位于"main.js":
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  1. var buttonsInformation = new Array();% I+ `  g0 |- \7 I0 H
  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});; ?; }; I6 _1 ~5 [2 l
  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});$ J( d! I0 I1 _0 x2 V$ ~) j
  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});/ p7 |# j" f7 q2 |) r: x: f
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});' s8 e( b1 @1 I  n0 |/ T' j9 Z% \4 V5 V
  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( H4 m, b' L( e# }9 s, F1 {5 b
  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});8 g" M2 G' w# F' i7 B: e$ O
  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});9 _0 W4 K" W$ r. q1 F: D
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& J0 o5 x+ Z- i* y  r" s
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});) q, ~) {7 b' D2 v" H+ A+ n3 R& W7 I/ g
  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码
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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13& X0 D! n& o' u* c) {* V
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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有事加我QQ: 3435494979
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