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Harlotte 作者认证 2024-6-26 21:02:13

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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
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  1. 阿弥诺斯
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  1. function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
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  2.     this.modelClusters = modelClusters;& ^+ }: C+ O2 u6 B7 K9 L
  3.     this.x = x;; h$ j. d8 s! G: D6 \0 Y0 C
  4.     this.y = y;
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  5.     this.z = z;
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  6.     this.rx = rx;+ S* O: p* Q+ P! i6 j% F# I" q# y' f
  7.     this.ry = ry;4 B4 T5 a1 `" o5 v5 A& Z2 J
  8.     this.rz = rz;% ]; @# P3 J: ^2 V7 [* n( e
  9.     this.minimumAngle = minimumAngle;
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  10.     this.maximumAngle = maximumAngle;9 b; L6 W) q1 j1 B+ D+ n& O
  11.     this.nowAngle = nowAngle;
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  12.     this.direction = direction;' i8 K- P8 n' m2 Z1 g9 ~
  13. }
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  14. : i" |3 p3 V( |4 ]
  15. Button.prototype.draw = function(carriage, ctx) {5 ~/ i0 [8 W) b, _
  16.     let tempMatrices = new Matrices();# ^# o& s% x: ]. r! \0 P
  17.     tempMatrices.rotateZ(state.wobblerot);6 _9 r  V" d& M7 O3 Q
  18.     tempMatrices.translate(this.x, this.y, this.z);# [3 E3 T! m9 g- G! \; |4 ?0 A
  19.     tempMatrices.rotateX(this.rx);
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  20.     tempMatrices.rotateY(this.ry);
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  21.     tempMatrices.rotateZ(this.rz);9 [' `0 X6 I9 G2 r4 l
  22.     tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));" W& t# R% ^! J" f% t
  23.     tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));' Y, _- {) e/ V$ C$ I
  24.     tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));- k9 g& U- u+ E
  25.     for(let i = 0; i < carriage; i++){
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  26.         ctx.drawCarModel(this.modelClusters, i, tempMatrices);  l) g3 T& c7 \! b# S4 Z7 R  y' n4 t
  27.     }2 b( `: I- ?6 ~$ U! I
  28. };) n% |" `  }: J* P$ t# x
  29. / t" J4 [4 h, c% [: K7 j
  30. Button.prototype.turnTo = function(angle) {. [0 W. F  d  E- E" j1 q) V5 P
  31.     this.nowAngle = angle;5 ~. F) V& W- n# k
  32. };- T; v2 {% X; x) }

  33. 7 J$ @0 s$ X8 t; B/ y% u2 e+ G
  34. Button.prototype.turnMaximum = function() {
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  35.     this.nowAngle = this.maximumAngle;  i% X, s4 v; ~6 v
  36. };( ~4 Y9 b* w/ f$ |  v

  37. ' j" P5 G- r; K0 Y
  38. Button.prototype.turnMinimum = function() {0 }( a) U, W/ R( h
  39.     this.nowAngle = this.minimumAngle;2 X1 ?4 k, _8 t8 A1 _3 q0 j
  40. };
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  41. 1 B. z+ l0 n' |5 H
  42. Button.prototype.turnMiddle = function() {
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  43.     this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;  d3 q2 w2 C9 n# z/ J: f+ d# |
  44. };/ z/ ^/ U+ c; U' t9 R% r) W' B

  45. 8 Y  c8 f0 U: h8 Z. y8 C4 \
  46. Button.prototype.getMinimumAngle = function() {; j) z/ v1 L" C) D7 ^
  47.     return this.minimumAngle;- |9 V0 G# _) }- I8 ^/ l
  48. };) u% l3 z4 ]; p+ E3 r3 |; O* x: m3 n

  49. + e- c5 L2 A3 _! t5 `( s5 T
  50. Button.prototype.getMaximumAngle = function() {
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  51.     return this.maximumAngle;0 E! {3 L% V4 @$ t. T8 D
  52. };# |, N; @8 n% e5 \% F) P! a5 K2 P

  53. 6 W7 q9 ^: v5 W  V# C1 Y* z
  54. //----------) \5 a& }( B7 }3 y, k1 N; y* E
  55. 9 Z* `0 r" p% K0 n* S
  56. let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);: ?( f! @! q$ T2 E
  57. var buttonModelClusters = uploadPartedModels(buttonRawModels);
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  58. 2 H9 E8 M0 [+ t$ J) s4 s
  59. //----------' Z+ E% L2 t! ]
  60. 3 @/ O/ @5 }2 m  {
  61. function create(ctx, state, train) {
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  62.     state.buttons = new Map();
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  63.     for(let i=0;i<buttonsInformation.length;i++){1 k! R, r0 F5 J  ~8 t' M  _
  64.         state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))8 L- ?. v8 O7 J
  65.     }# c5 A1 l4 d/ P2 ?! z
  66. }
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  67. : i& d, I6 `5 r0 A
  68. //----------  J3 [7 ^" U* O/ K& y

  69. 6 a, Q5 t, K4 ^2 }
  70. function render(ctx, state, train) {
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  71.     for (let value of state.buttons.values()) {5 k; ?5 b9 ^& {) Q+ A* c
  72.         value.draw(train.trainCars(), ctx);
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  73.     }' ~7 z8 d$ {8 H: j$ O
  74. }
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  75. 6 y3 N& N% Z+ Y
  76. //----------" c$ K; T) n: V# \. r8 W

  77. $ e: x( X/ W5 P1 t: E; |
  78. function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
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  79.     let result = {};
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  80.     for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {" J& {9 k& ~* ?& x
  81.       entry = it.next();
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  82.       entry.getValue().applyUVMirror(false, true);
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  83.       result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());' t) L/ e& W. V
  84.     }
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  85.     return result;7 o; ^! L0 i! {% I' y6 ?" x& |- @. ?+ o
  86. }
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  87. : Q3 l: n& p; e% ?2 A
  88. function degreesToRadians(degrees) {
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  89.     return degrees * Math.PI / 180;
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  90. }
复制代码
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哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜/ o; i3 v! x' ~/ x/ {
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还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我; `- g; r- S( S6 T4 k( V

: ^+ X8 n+ t6 }8 B: S0 M而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面
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0 M( y, S; v- l, q下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出
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位于“button.js”:
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6 W7 Y, @/ _7 r# l! H* |( \位于"main.js":
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  1. var buttonsInformation = new Array();
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  2. buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 n: K* T  z  F+ q
  3. buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  4. buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  5. buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});* h: e, k7 i( b& V/ C$ I
  6. buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  7. buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});1 i. e9 B# |- k; |- f' }
  8. buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  9. buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  10. buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  11. buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  12. buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  13. buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});. u4 f) q, @2 z$ S, X$ l
  14. buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 q# \) l  n% F+ N) E8 k
  15. buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  16. buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
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  17. buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});, G/ K. P: {) Z% \
  18. buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  19. buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  20. buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});) d3 y' B6 k; I( g/ l5 S) k
  21. buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});: l- R) x4 y: ?: V
  22. buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
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  23. buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});& I; u3 l) s' ~& o2 E6 h: q
  24. buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
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  25. buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  26. buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
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  27. buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
复制代码

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有事加我QQ: 3435494979
Sheriff 2024-6-26 23:01:22
膜拜大佬
ShentongMetro 作者认证 2024-6-27 16:13:26
你说得对但是Rhino实现的ES6不支持class,请用function.prototype

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参与人数 1人气 +1 收起 理由
Harlotte + 1 有道理 改了

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上海地铁追加包主力作者之一
你圈老锐评家,现已退化只会造低创,卷不动了
楼主 Harlotte 作者认证 2024-6-27 18:56:33
ShentongMetro 发表于 2024-6-27 16:13
" F& }$ u0 ~+ s) n& z6 W6 j你说得对但是Rhino实现的ES6不支持class,请用function.prototype

+ S. g, l$ I4 J7 }6 j嘶嘶嘶嘶嘶嘶
有事加我QQ: 3435494979
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