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本帖最后由 Harlotte 于 2024-6-27 20:27 编辑
9 m: ~0 I( d1 V9 U" q$ z6 c1 G- function Button(modelClusters, x, y, z, rx, ry, rz, minimumAngle, maximumAngle, nowAngle, direction) {
* o6 n) w- D9 e9 L& b - this.modelClusters = modelClusters;
5 ^ p0 m1 i/ Z" \ - this.x = x;
& {- N. M3 @+ R# v3 @% O! B9 j - this.y = y;
7 Z) A. W8 g0 f( X, O3 k* L' g% O - this.z = z;
2 x0 N- M; X, B+ x6 z2 X2 X - this.rx = rx;
) O Y# A9 W) R( H- | - this.ry = ry; L- j& |$ T7 D; r" H; w6 Y
- this.rz = rz;
- T! F# p9 U @# { - this.minimumAngle = minimumAngle;
5 |; v+ Q5 N$ w* M6 ^: W, K - this.maximumAngle = maximumAngle;
) \# z9 u; ?# e* ?. J - this.nowAngle = nowAngle;
, D/ h" L5 }( j$ J/ p - this.direction = direction;
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- 0 x. B3 q8 X ]
- Button.prototype.draw = function(carriage, ctx) {0 t# L1 E* \+ h0 |/ j& q
- let tempMatrices = new Matrices();! t, o+ n0 g3 K) ]3 e
- tempMatrices.rotateZ(state.wobblerot);
$ A R7 t/ E* l' Z8 t" g$ O( k( m- A - tempMatrices.translate(this.x, this.y, this.z);
* u: B: r; L, E5 Y( @ - tempMatrices.rotateX(this.rx);
* w9 t& T) i: T - tempMatrices.rotateY(this.ry);# c. H9 ~3 K9 W( l: R }
- tempMatrices.rotateZ(this.rz);
" t+ {3 E! l/ s - tempMatrices.rotateX(degreesToRadians(this.nowAngle * this.direction[0]));6 J) G# c2 ]1 q5 L T/ C
- tempMatrices.rotateY(degreesToRadians(this.nowAngle * this.direction[1]));
2 ^; m; u' ^( D" U* G) X5 k6 s4 G - tempMatrices.rotateZ(degreesToRadians(this.nowAngle * this.direction[2]));
* P" I9 U. i8 C: @3 f Q - for(let i = 0; i < carriage; i++){
, f; p5 _& |2 r- B0 U8 D7 f - ctx.drawCarModel(this.modelClusters, i, tempMatrices);
2 F6 S5 w. F) d$ ^; k \ - }
# ^/ s& ]* G# W d9 e: N% Z - };
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, p' M# S' g6 p- I- Button.prototype.turnTo = function(angle) {. \/ u* a* g8 @0 g5 x& X) E
- this.nowAngle = angle;+ Q3 s2 ^4 e4 G, A0 l% L
- };
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, E% l0 D8 G k/ ^- Button.prototype.turnMaximum = function() {+ w$ S* |# T9 g* G; C- s" ]9 z
- this.nowAngle = this.maximumAngle;1 p5 k# B; |, \7 M4 ?
- };
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' G0 x, I: r$ n: p- Button.prototype.turnMinimum = function() {5 @5 [2 _! A8 `3 v& T8 M3 h
- this.nowAngle = this.minimumAngle;$ y, w( Q r d/ W
- };0 U0 E# K8 ?5 D* K$ l1 a) L
- % m) W$ f9 i$ X, S' J7 x
- Button.prototype.turnMiddle = function() {* ]% O: |7 g6 r" L) a; |
- this.nowAngle = (this.maximumAngle + this.minimumAngle) / 2;1 x& a* k& w0 K5 x# O3 P3 E; S! r1 J8 s
- };: d# M7 l- ~; H: t4 M1 s6 ?: C
$ D$ G5 l5 ~# Z, k: t7 X9 n- Button.prototype.getMinimumAngle = function() {
4 Y4 x7 _- w+ I( R, w. b - return this.minimumAngle;
5 A* y2 i, i1 }" [; h6 V. B/ K, f - };
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+ @( }! H. Y& ~8 ], H- Button.prototype.getMaximumAngle = function() {
; P1 n7 E' D" @' i; |' w - return this.maximumAngle;& A* ?! `3 X* E8 N# p+ G
- };
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- //----------" M7 J( O0 W! R! J, B
9 R, y k5 ^0 B8 B' G% `7 r4 P- let buttonRawModels = ModelManager.loadPartedRawModel(Resources.manager(), Resources.idRelative("df5g_buttons.obj"), null);4 t' g9 f9 U' I0 u* E
- var buttonModelClusters = uploadPartedModels(buttonRawModels);5 f4 E5 _# ^- e2 `+ L" B w
5 p) I* Z9 |; ^9 S; q" Y8 x% o- //----------7 A' i6 x5 M2 ]0 B0 b
7 N: \& L6 j7 C% ~; Y- function create(ctx, state, train) {, y0 e" V- j9 v! @" y
- state.buttons = new Map();
8 U$ a: u3 m; L- J* j+ v - for(let i=0;i<buttonsInformation.length;i++){2 y6 Z7 y* ]0 I8 p7 J+ i0 t$ h
- state.buttons.set(buttonModelClusters[buttonsInformation[i].name], new Button(buttonModelClusters[buttonsInformation[i].name],buttonsInformation[i].x,buttonsInformation[i].y,buttonsInformation[i].z,buttonsInformation[i].rx,buttonsInformation[i].ry,buttonsInformation[i].rz,buttonsInformation[i].minimumAngle,buttonsInformation[i].maximumAngle,buttonsInformation[i].nowAngle,buttonsInformation[i].direction))
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- }& K0 w+ N6 `' O( D! P
- `; K, u$ f4 W( e$ U, W/ ?- //----------
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- function render(ctx, state, train) {
8 s6 M) F; p0 V( p1 l8 ~ - for (let value of state.buttons.values()) {9 c6 u$ N' o- z/ G$ U8 b2 ^
- value.draw(train.trainCars(), ctx);+ D3 ?/ _' }" c- x5 O8 _
- }
$ B0 V' C8 U1 h4 L9 Q - }
/ b4 x/ [& `; v3 B l - % S5 _* ^6 w& s' O
- //----------4 u4 @7 \; V# H Q6 O5 T
7 M. p- z/ m' }. O7 R- function uploadPartedModels(modelClusterss) {//直接搬过来的,上传模型
6 a* H' o# y6 N) o8 A - let result = {};) `6 C/ p- s( q5 T, {6 Z& r' N
- for (it = modelClusterss.entrySet().iterator(); it.hasNext(); ) {) r; R1 N# Z8 Z: d
- entry = it.next();4 M& O7 c! e, `+ X/ U
- entry.getValue().applyUVMirror(false, true);
: ]! _' h9 c' ?! W: g* R - result[entry.getKey()] = ModelManager.uploadVertArrays(entry.getValue());# X- u& C. a8 F: Y- n4 p; u' @% M
- }/ m9 J8 n/ _0 A" V8 h( B
- return result;; e$ A& g# w' P* o8 X* W( l. l; y9 T
- }. O0 g9 o6 N8 ?1 {& h
- _- V" _8 Z. e: L. O
- function degreesToRadians(degrees) {2 T O; M9 b0 s
- return degrees * Math.PI / 180;
0 [# M) J! v, F9 h/ R7 I, t - }
复制代码
! j2 N( F$ P% N3 [$ X4 H哎 然后这次写的时候突然又开始注重命名规范了,真是我不可多得的一点改进啊(大喜 t0 u0 O2 U- J$ A
- S7 j% {) J1 x; V5 Y还有多亏了blender支持python,搞了个小代码可以按照我要的方式输出数据,要不一个一个的复制坐标和旋转得累死我# V. d# o% Z: F+ v
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而且就现在这个按钮信息还差了一半,要问就是现在只搞了一个控制台,还有一个控制台在对面3 }, _( Y6 l4 H, \
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9 J0 G: c C, G; |6 W下面是部分代码,控制逻辑还没有,过一阵完善,只实现了一些比较基础的东西,供各位借鉴借鉴,有问题请指出( k$ q9 Y* ~% ]. H
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位于“button.js”:3 s. f: d" ~2 J; W% ~& V
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位于"main.js":
1 L- M+ A6 g& l, w+ }* |- var buttonsInformation = new Array();
/ z- U# E; I2 P- g$ c - buttonsInformation.push({name:"B1", x:-0.67873430, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});( {( @7 ]/ o' y4 t
- buttonsInformation.push({name:"B2", x:-0.70873421, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});! p; ]9 K6 K) n! Z3 v {! S2 [3 Q
- buttonsInformation.push({name:"B3", x:-0.73873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});4 r( ~8 v$ k$ T7 v0 g' L$ {( s
- buttonsInformation.push({name:"B4", x:-0.76873422, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, K7 i$ b: Y& b& X) E2 b5 P& m- e" P& b - buttonsInformation.push({name:"B5", x:-0.79873425, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
5 f$ g9 B8 v+ F5 T3 F( O' m - buttonsInformation.push({name:"B6", x:-0.82873416, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
- o7 K% @* L+ W' g - buttonsInformation.push({name:"B7", x:-0.85873419, y:-5.86294317, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& T) J3 x% D& w* `- i/ ]9 h3 T - buttonsInformation.push({name:"B8", x:-0.88873410, y:-5.86294317, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
! G8 U* _ {) |& b - buttonsInformation.push({name:"B9", x:-0.67873430, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
0 d; w1 K* `. V- j+ W* l4 R - buttonsInformation.push({name:"B10", x:-0.70873421, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
) r- x$ t" ]/ h! W: n( Z3 O - buttonsInformation.push({name:"B11", x:-0.73873425, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]}); l r8 z8 X" X7 E! }
- buttonsInformation.push({name:"B12", x:-0.76873422, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});7 v9 G, N2 ?6 l6 c& I/ v
- buttonsInformation.push({name:"B13", x:-0.79873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
; K+ C/ p7 q q - buttonsInformation.push({name:"B14", x:-0.82873416, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
, a9 W0 l: E6 r0 a/ K6 Z; B - buttonsInformation.push({name:"B15", x:-0.85873419, y:-5.78294325, z:1.63171601, rx:1.57079625, ry:2.00712872, rz:1.57079625, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
& G" H! A a% g$ \* X - buttonsInformation.push({name:"B16", x:-0.88873410, y:-5.78294325, z:1.63171601, rx:-1.57079613, ry:1.13446403, rz:-1.57079613, minimumAngle:-25, maximumAngle:25, direction:[1,0,0]});
( X3 s8 i. j& W: W, P: k! }3 ~ - buttonsInformation.push({name:"B17b", x:-0.78984880, y:-5.63463020, z:1.75308025, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; G/ {" L; X$ \1 d& B) n4 | - buttonsInformation.push({name:"B17r", x:-0.78984880, y:-5.63698387, z:1.75427735, rx:-0.00000026, ry:-1.10015225, rz:1.57079649, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
# i. k% |3 M4 R$ ? - buttonsInformation.push({name:"B18b", x:-1.25822449, y:-5.62597370, z:1.76651037, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
; I8 D' x* W% U7 p' H6 p" e - buttonsInformation.push({name:"B18r", x:-1.25822449, y:-5.62775612, z:1.76741731, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});' e# R. G; z& E( _; X+ X8 X; X
- buttonsInformation.push({name:"B19b", x:-1.37824154, y:-5.62596798, z:1.76652133, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
8 V6 l& \) [" D, B3 W! f - buttonsInformation.push({name:"B19r", x:-1.37824154, y:-5.62775040, z:1.76742828, rx:-0.00000024, ry:-1.10015225, rz:1.57079661, minimumAngle:-135, maximumAngle:135, direction:[0,0,1]});
u# k3 u7 p1 I) z! J) O$ t - buttonsInformation.push({name:"B20", x:-0.33558506, y:-5.58756828, z:2.22708082, rx:-1.57079649, ry:-0.00000003, rz:-0.72945309, minimumAngle:-20, maximumAngle:20, direction:[0,0,1]});
* X. {! |; O* ]7 J; K" T - buttonsInformation.push({name:"B21", x:-1.05873716, y:-5.83794308, z:1.63690805, rx:0.00000000, ry:1.57079637, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});9 ^/ y4 s+ ~- E6 w) `4 D2 ?
- buttonsInformation.push({name:"B22", x:-0.98935747, y:-5.83794308, z:1.64137828, rx:0.00000000, ry:0.00000000, rz:0.00000000, minimumAngle:-40, maximumAngle:40, direction:[0,0,1]});
" l$ Y: V- x3 ?- d# X8 N% A8 e - buttonsInformation.push({name:"B23", x:-0.98935747, y:-5.79227972, z:1.65701008, rx:1.57079637, ry:0.00000000, rz:0.00000000, minimumAngle:0, maximumAngle:90, direction:[0,1,0]});
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